diff --git a/sc-common/sc-actions.db b/sc-common/sc-actions.db deleted file mode 100644 index f1dfffd..0000000 --- a/sc-common/sc-actions.db +++ /dev/null @@ -1,19 +0,0 @@ -{"_id":"0CjeqT4F4oL5KDLg","name":"Бонусное действие","type":"feat","img":"icons/svg/dice-target.svg","data":{"description":{"value":"

Различные классовые особенности, заклинания и иные способности позволяют вам совершить особое действие в свой ход, называемое бонусным действием.

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К примеру, особенность Хитроумное действие даёт такую возможность плуту. Бонусное действие можно совершить, только когда вам это позволяет особая способность, заклинание или иная особенность. В иных случаях его выполнить нельзя.

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Бой двумя оружиями. Совершая действие @Compendium[laaru-dnd5-hw.dejstviya.Y0O7jQKh7vGMSTBu]{Атака} и атакуя лёгким оружием ближнего боя, которое вы держите одной рукой, вы можете использовать бонусное действие, чтобы атаковать другим лёгким оружием ближнего боя в другой руке. Не добавляйте к урону бонусной атаки ваш модификатор характеристики, если он не отрицательный. Если первое или второе оружие обладает свойством «метательное», можете метнуть его вместо атаки ближнего боя.

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В свой ход можно выполнить только одно бонусное действие, так что вам придётся выбирать, какое из них совершить, если у вас несколько вариантов.

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Вы сами выбираете, когда именно совершить бонусное действие в свой ход, если только время его совершения не определено правилами. Любой эффект, лишающий вас возможности совершать действия, не позволяет вам совершать и бонусные действия.

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Когда вы пытаетесь схватить существо или бороться с ним, можете использовать действие Атака, чтобы совершить особую атаку ближнего боя — захват. Если Вы можете совершить несколько атак действием Атака, захват заменяет одну из них. Цель вашего захвата должна быть не более чем на одну категорию размера крупнее вас и должна находиться в зоне вашей досягаемости. Используя хотя бы одну свободную руку, вы пытаетесь схватить цель, совершая вместо броска атаки проверку захвата: проверку Силы (Атлетика) в состязании с Силой (Атлетика) или Ловкостью (Акробатика) цели по её выбору. Захват автоматически успешен, если цель @Compendium[laaru-dnd5-hw.sostoyaniya.3yQzUJzdrHg1OlIL]{выведена из строя}. При успехе цель получает состояние @Compendium[laaru-dnd5-hw.sostoyaniya.7f8T5CkJ4jx0rzsy]{захвата}. В описании состояния указано, что может его прекратить, также вы можете отпустить цель в любой момент (действие не требуется). 

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Освобождение из захвата. Существо в захвате может использовать действие, чтобы освободиться. Для этого ему нужно успешно пройти проверку Силы (Атлетика) или Ловкости (Акробатика) в состязании с вашей проверкой Силы (Атлетика).

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Перемещение захваченного существа. Перемещаясь, вы можете тащить за собой захваченное существо. При этом ваша скорость снижается вдвое, если только существо не меньше вас на две или более категории размера.

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 Совершая это действие, вы сосредотачиваетесь на попытке найти что-нибудь. В зависимости от сути ваших поисков мастер может запросить у вас проверку Мудрости (Внимание) или Интеллекта (Расследование). 

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"VdGRI531rerJ25hN":3},"flags":{"betterRolls5e":{"critRange":{"type":"String","value":null},"critDamage":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.xe6Olik8bO6ADkTu"}}} -{"_id":"4yt2RR0JYXsfzGkZ","name":"Подготовленное действие","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Иногда вы хотите опередить врага в атаке или подождать удобного момента, прежде чем действовать. Для этого вы можете в свой ход совершить Подготовленное действие, которое позволяет вам подействовать позже до начала вашего следующего хода, потратив ответное действие. В первую очередь вам надо решить, какое наблюдаемое условие вызовет ваше ответное действие. Затем выберите действие или перемещение в пределах вашей скорости, которым вы отреагируете на это условие. Например: «Если культист наступит на люк, я дерну за рычаг и открою его» или «Если гоблин подойдёт ко мне вплотную, я отбегу». Когда условие наступает, вы можете или совершить ответное действие сразу после этого, или проигнорировать условие. Помните, что в каждом раунде можно совершить лишь одно ответное действие. Применяя заклинание в качестве Подготовленного действия, вы творите его как обычно, но сдерживаете его энергию, пока не наступит условие, а потом выпускаете, потратив ответное действие. Для применения заклинания подобным образом нужно, чтобы его время сотворения составляло 1 действие, а для поддержания магии заклинания, пока вы его не выпустите, требуется концентрация. Если концентрация нарушена, заклинание рассеивается без эффекта. К примеру, если вы концентрируетесь на заклинании @Compendium[laaru-dnd5-hw.zaklinaniya.UJeW7iSqWn2q3pxM]{Паутина} и сотворяете @Compendium[laaru-dnd5-hw.zaklinaniya.FgeTrsMqHnbTEIPl]{Волшебная стрелу} в качестве Подготовленного действия, ваше заклинание паутина прекращается, и если вы получите урон, прежде чем выпустите волшебную стрелу ответным действием, то ваша концентрация может быть нарушена.

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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"VdGRI531rerJ25hN":3},"flags":{"betterRolls5e":{"critRange":{"type":"String","value":null},"critDamage":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.xe6Olik8bO6ADkTu"}}} -{"_id":"6KsJ8qMzYVHmzXIp","name":"Ответное действие","type":"feat","img":"icons/svg/ice-aura.svg","data":{"description":{"value":"

Некоторые особые способности, заклинания и ситуации позволяют вам совершить ответное действие. Это мгновенный ответ на некое действие или событие, который можно совершить как в свой ход, так и в чужой. @Compendium[laaru-dnd5-hw.dejstviya.VYUx2EEt4eJxOamp]{Внеочередная атака}, самый распространённый тип ответного действия. Совершив ответное действие, вы не можете выполнить ещё одно до начала вашего следующего хода. Если ответное действие прерывает ход другого существа, это существо может продолжить свой ход сразу после ответного действия.

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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"cptooltipmode":["hid","hid"]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"VdGRI531rerJ25hN":3},"flags":{"betterRolls5e":{"critRange":{"type":"String","value":null},"critDamage":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.xe6Olik8bO6ADkTu"}}} -{"_id":"7xvvGtwJiozoESKr","name":"Помощь","type":"feat","img":"icons/svg/holy-shield.svg","data":{"description":{"value":"

Вы можете помочь другому существу в его деле. Когда вы совершаете это действие, существо получает преимущество к следующей проверке характеристики, необходимой ему для выполнения той задачи, в которой вы ему помогаете, при условии, что существо пройдет эту проверку до начала вашего следующего хода. Кроме того, вы можете помочь дружественному существу в атаке на существо в пределах 5 футов от вас. Вы можете сделать выпад, отвлечь противника или иным образом посодействовать союзнику в атаке. Если ваш союзник атакует цель до вашего следующего хода, он выполняет свой первый бросок атаки с преимуществом. 

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Ваш персонаж может делать не только то, что перечислено в списке действий в этой главе, но и многое другое: ломать двери, запугивать врагов, замечать слабые места в магической защите или пытаться договориться с врагом. Ваши действия ограничены только вашим воображением и характеристиками вашего персонажа. Когда вы описываете действие, не прописанное в правилах, мастер решает, возможно ли оно, и если возможно, то какого рода бросок вам нужно выполнить (если нужно), чтобы определить его успешность.

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Совершая это действие, вы получаете дополнительное перемещение в текущем ходу. Оно равно вашей скорости с добавлением соответствующих модификаторов. Если, к примеру, ваша скорость — 30 футов, то, совершив Рывок, вы сможете переместиться на расстояние до 60 футов в ваш ход. Любое увеличение или снижение вашей скорости влияет на это дополнительное перемещение в той же степени. Если ваша скорость понизилась с 30 до 15 футов, то, совершив Рывок, вы сможете переместиться только на 30 футов. 

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"cptooltipmode":["hid","hid"]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"VdGRI531rerJ25hN":3},"flags":{"betterRolls5e":{"critRange":{"type":"String","value":null},"critDamage":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.xe6Olik8bO6ADkTu"}}} -{"_id":"L9xo2UdHdon0376O","name":"Стабилизация существа","type":"feat","img":"icons/svg/heal.svg","data":{"description":{"value":"

Лучший способ спасти существо, у которого 0 ПЗ, — исцелить его. Если исцеление недоступно, существо можно по крайней мере стабилизировать, чтобы его не убил провал при испытании против смерти.

\n

Можете использовать своё действие, чтобы оказать первую помощь существу без сознания и попытаться стабилизировать его. Это требует успешной проверки Мудрости (Медицина) со СЛ 10.

\n

Стабилизированному существу не нужно проходить испытания против смерти, но оно остаётся с 0 ПЗ и без сознания. Если существо получает урон, оно теряет стабильность и должно снова проходить испытания против смерти. Стабилизированное существо даже без исцеления восстанавливает 1 ПЗ через [[/r 1d4]] часа.

\n

 

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"VdGRI531rerJ25hN":3},"flags":{"betterRolls5e":{"critRange":{"type":"String","value":null},"critDamage":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.xe6Olik8bO6ADkTu"}}} -{"_id":"MSlye02PioZrlKYo","name":"Отступление","type":"feat","img":"icons/svg/door-exit.svg","data":{"description":{"value":"

Если вы выполнили это действие, ваше перемещение не провоцирует внеочередных атак до конца этого хода. 

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"cptooltipmode":["hid","hid"]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"VdGRI531rerJ25hN":3},"flags":{"betterRolls5e":{"critRange":{"type":"String","value":null},"critDamage":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.xe6Olik8bO6ADkTu"}}} -{"_id":"NVSGvEd7C6eXjdlB","name":"#Действия","type":"feat","img":"icons/svg/ice-aura.svg","data":{"description":{"value":"

@Compendium[laaru-dnd5-hw.dejstviya.Y0O7jQKh7vGMSTBu]{Атака}

\n

@Compendium[laaru-dnd5-hw.dejstviya.VYUx2EEt4eJxOamp]{Внеочередная атака}

\n

@Compendium[laaru-dnd5-hw.dejstviya.H9TgqPZGVRUQY4GF]{Засада}

\n

@Compendium[laaru-dnd5-hw.dejstviya.9pRn7Msx48S9X8KM]{Захват}

\n

@Compendium[laaru-dnd5-hw.dejstviya.gvFUUUBJerCkD6w7]{Импровизированное действие}

\n

@Compendium[laaru-dnd5-hw.dejstviya.ydiv2XUXmVXv5ENI]{Использование объекта}

\n

@Compendium[laaru-dnd5-hw.dejstviya.mMwkUE20bEfKeetq]{Ответное действие}

\n

@Compendium[laaru-dnd5-hw.dejstviya.NwKMv5Ljen62a44Y]{Отступление}

\n

@Compendium[laaru-dnd5-hw.dejstviya.shb3CjO5Egkdzd9q]{Подготовленное действие}

\n

@Compendium[laaru-dnd5-hw.dejstviya.O6fb01qv8ngRpbEv]{Поиск}

\n

@Compendium[laaru-dnd5-hw.dejstviya.5yZrS0wKv3q8D83G]{Помощь}

\n

@Compendium[laaru-dnd5-hw.dejstviya.v1tkJ8DKVJFCNFPM]{Рывок}

\n

@Compendium[laaru-dnd5-hw.dejstviya.6J7Gfe3Hzi6ySFRJ]{Сотворение заклинания}

\n

@Compendium[laaru-dnd5-hw.dejstviya.0Giuz6Zbv1cvtSQh]{Стабилизация существа}

\n

@Compendium[laaru-dnd5-hw.dejstviya.fcxiMnhyLgTRiyXd]{Толчок}

\n

@Compendium[laaru-dnd5-hw.dejstviya.UMuz44p8fXeLCZn7]{Уклонение}

\n

 

\n

 

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"VdGRI531rerJ25hN":3},"flags":{"betterRolls5e":{"critRange":{"type":"String","value":null},"critDamage":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.xe6Olik8bO6ADkTu"}}} -{"_id":"SwcnLH9rDI3CHM17","name":"Атака","type":"feat","img":"icons/svg/combat.svg","data":{"description":{"value":"

Самое частое действие в бою — Атака. Это взмах меча, выстрел из лука или удар кулаком.

\n

Этим действием вы совершаете одну атаку — дистанционную или ближнего боя.

\n

Некоторые особенности, например Дополнительная атака, которую воин получает с 5-м уровнем, позволяют вам совершить более одной атаки этим действием. 

\n

Бой двумя оружиями.

\n

Совершая действие Атака и атакуя лёгким оружием ближнего боя, которое вы держите одной рукой, вы можете использовать @Compendium[laaru-dnd5-hw.dejstviya.pWYEk3U2Yu6KyM8S]{Бонусное действие}, чтобы атаковать другим лёгким оружием ближнего боя в другой руке. Не добавляйте к урону бонусной атаки ваш модификатор характеристики, если он не отрицательный. Если первое или второе оружие обладает свойством «метательное», можете метнуть его вместо атаки ближнего боя.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"cptooltipmode":["hid","hid"]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"VdGRI531rerJ25hN":3},"flags":{"betterRolls5e":{"critRange":{"type":"String","value":null},"critDamage":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.xe6Olik8bO6ADkTu"}}} -{"_id":"T2CFDnRj3jmHU59H","name":"Сотворение заклинания","type":"feat","img":"icons/svg/explosion.svg","data":{"description":{"value":"

Заклинатели, такие как волшебники и жрецы, а также многие чудовища могут успешно использовать заклинания в бою. У каждого заклинания есть время сотворения, которое указывает, требуется ли заклинателю потратить действие, ответное действие, минуты или даже часы на это заклинание. Для большинства заклинаний это 1 действие, так что чаще всего заклинатель использует свое действие в бою для их сотворения. 

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"VdGRI531rerJ25hN":3},"flags":{"betterRolls5e":{"critRange":{"type":"String","value":null},"critDamage":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.xe6Olik8bO6ADkTu"}}} -{"_id":"U9EsXlU1PBrTGyal","name":"Засада","type":"feat","img":"icons/svg/oak.svg","data":{"description":{"value":"

 Совершая это действие, вы проходите проверку Ловкости Скрытность, пытаясь спрятаться.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"VdGRI531rerJ25hN":3},"flags":{"betterRolls5e":{"critRange":{"type":"String","value":null},"critDamage":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.xe6Olik8bO6ADkTu"}}} -{"_id":"h9oLBUvTS6yk36cs","name":"Прыжки","type":"feat","img":"icons/svg/up.svg","data":{"description":{"value":"

От вашей Силы зависит, как далеко вы можете прыгать.

\n

Прыжки в длину. Выполняя прыжок в длину, вы перепрыгиваете количество футов вплоть до вашего значения Силы, если прямо перед прыжком вы прошли как минимум 10 футов. Выполняя прыжок в длину с места, вы прыгнете только на половину этого расстояния. Так или иначе, каждый фут прыжка стоит один фут перемещения. Согласно этому правилу, высота вашего прыжка не имеет значения — к примеру, вы прыгаете через ручей или пропасть. Мастер может потребовать проверку Силы (Атлетика) со СЛ 10, если вы должны перепрыгнуть невысокое препятствие (не выше четверти дальности прыжка). В случае провала вы в него врежетесь. Приземлившись в @Compendium[laaru-dnd5-hw.sostoyaniya.WrXQxa4m8MPq1p9i]{пересечённой местности}, вам надо пройти проверку Ловкости (Акробатика) со СЛ 10, чтобы остаться на ногах. В случае провала вы приземляетесь @Compendium[laaru-dnd5-hw.sostoyaniya.eMFvAErGzA4N1CNW]{распластанным}.

\n

Прыжки в высоту. Выполняя прыжок в высоту, вы подпрыгиваете вверх на количество футов, равное вашему модификатору Силы +3 (минимум на 0 футов), если прямо перед прыжком вы прошли как минимум 10 футов, Выполняя прыжок в высоту с места, вы прыгнете только на половину этого расстояния. Так или иначе, каждый фут прыжка стоит один фут перемещения. В некоторых случаях мастер может позволить вам пройти проверку Силы (Атлетика), чтобы прыгнуть выше обычного. Вы можете вытянуть руки на половину вашего роста над головой во время прыжка. За счет этого вы можете дотянуться на расстояние, равное высоте прыжка плюс полтора ваших роста.

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Совершая это действие, вы сосредотачиваетесь исключительно на том, чтобы избегать атак. До начала вашего следующего хода любой бросок атаки против вас имеет помеху, если вы видите атакующего, а сами вы проходите испытания Ловкости с преимуществом. Эффект теряется, если вы @Compendium[laaru-dnd5-hw.sostoyaniya.3yQzUJzdrHg1OlIL]{выведены из строя} или если ваша скорость упала до о.

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Каждый боец следит за врагом, дожидаясь, когда тот утратит бдительность. Редко когда удаётся спокойно пройти мимо врага, не подвергая себя опасности. Это обязательно спровоцирует внеочередную атаку.

\n

Можно совершить внеочередную атаку, когда враждебное существо, которое вы видите, перемещается из вашей зоны досягаемости. При этом потратьте @Compendium[laaru-dnd5-hw.dejstviya.mMwkUE20bEfKeetq]{ответное действие}, чтобы совершить одиночную @Compendium[laaru-dnd5-hw.dejstviya.Y0O7jQKh7vGMSTBu]{атаку} ближнего боя по провоцирующему атаку существу. Атака совершается непосредственно перед тем, как оно покинет зону досягаемости.

\n

Можно избежать провоцирования внеочередной атаки, используя действие @Compendium[laaru-dnd5-hw.dejstviya.NwKMv5Ljen62a44Y]{Отступление}. Вы также не провоцируете внеочередную атаку, когда телепортируетесь или когда вас передвигает внешняя сила, а не ваше собственное перемещение, действие или ответное действие. К примеру, если взрыв отбросил вас из зоны досягаемости врага или из-за силы тяжести вы упали из нее, это не провоцирует внеочередную атаку.

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Как правило, вы взаимодействуете с объектами в ходе других действий, например когда вынимаете меч из ножен в ходе атаки. Но если предмет требует ваше действие для применения, совершите действие Использование объекта. Это действие также полезно, когда вам нужно взаимодействовать с более чем оним объектом в свой ход. 

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Использовав действие Атака, вы можете совершить особую атаку ближнего боя — толчок, чтобы либо заставить противника @Compendium[world.sostoyaniya.eMFvAErGzA4N1CNW]{распластаться}, либо оттолкнуть его от себя. Если вы можете совершить несколько атак действием Атака, толчок заменяет одну из них. Цель вашего толчка должна быть не более чем на одну категорию размера крупнее вас и должна находиться в зоне вашей досягаемости. Вместо броска атаки совершите проверку Силы (Атлетика) в состязании с Силой (Атлетика) или Ловкостью (Акробатика) цели по её выбору. Толчок автоматически успешен, если цель @Compendium[world.sostoyaniya.3yQzUJzdrHg1OlIL]{выведена из строя}. При успехе вы либо заставляете цель распластаться, либо отталкиваете её от себя на 5 футов. 

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 При слегка затруднённой видимости (@Compendium[laaru-dnd5-hw.sostoyaniya.BbWvc4m610EHv070]{при тусклом свете}, в лёгком тумане или редкой листве) у всех существ помеха к проверкам Мудрости (Внимание), основанным на зрении.

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По пересечённой местности вы можете перемещаться с половинной скоростью — каждый фут перемещения по пересечённой местности тратит 2 фута скорости. Таким образом вы можете пройти только половину обычного расстояния за минуту, час или день.

\n

 Чащи лесов, трясины болот, заваленные обломками руины, крутые горы и обледенелые пустоши. Всё это считается пересечённой местностью. 

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Тусклый свет создаёт область @Compendium[laaru-dnd5-hw.sostoyaniya.vGF4UG8CxzX3tWHg]{слегка затруднённой видимости}. Зачастую область тусклого света — пограничная между источником @Compendium[laaru-dnd5-hw.sostoyaniya.EvGCMCVp1VpUtCbI]{яркого света} вроде факела и окружающей @Compendium[laaru-dnd5-hw.sostoyaniya.QaHqDYEkBSnpDwhB]{темнотой}. Свет солнца на рассвете и закате также считается @Compendium[laaru-dnd5-hw.sostoyaniya.BbWvc4m610EHv070]{тусклым}. Полная луна безоблачной ночью может дать тусклый свет.

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Если есть устойчивость к какому-то типу урона, урон этого типа, нанесённый ему, уменьшается вдвое. Если же у существа или объекта есть уязвимость к какому-то типу урона, урон этого типа, нанесённый ему, удваивается. Устойчивость учитывается уже после применения всех других модификаторов к урону.

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-{"_id":"psjpNIBrD93sy2ew","name":"Окаменение","type":"feat","img":"icons/svg/statue.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"cptooltipmode":["hid","hid"]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"VdGRI531rerJ25hN":3},"flags":{"betterRolls5e":{"critRange":{"type":"String","value":null},"critDamage":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 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Если есть уязвимость к какому-то типу урона, урон этого типа, нанесённый ему, удваивается. Устойчивость, а затем уязвимость учитываются уже после применения всех других модификаторов к урону. 

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"VdGRI531rerJ25hN":3},"flags":{"betterRolls5e":{"critRange":{"type":"String","value":null},"critDamage":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.sostoyaniya.JBEii8TGJiUu9cn2"}}} -{"_id":"tM8mkULihP0dmUio","name":"Укрытие","type":"feat","img":"icons/svg/barrel.svg","data":{"description":{"value":"

Стены, деревья, другие существа и прочие препятствия могут послужить укрытием в бою, мешая врагам поразить цель. Укрытие приносит цели пользу, только если атака или иной эффект исходит с противоположной от неё стороны этого укрытия.

\n

Есть три степени укрытия. Если цель прячется за несколькими укрытиями, учитывается только самое надёжное из них, их степени не суммируются. К примеру, если цель укрывается за существом, дающим укрытие наполовину, и стволом дерева, дающим укрытие на три четверти, она укрыта на три четверти.

\n
    \n
  1. Цель, укрытая наполовину, получает бонус +2к КБ и испытаниям Ловкости. Цель укрыта наполовину, если препятствие закрывает как минимум половину её тела. Препятствием может быть низкая стенка, крупный предмет мебели, ствол тонкого дерева или другое существо, будь то друг или враг.
  2. \n
  3. Цель, укрытая на три четверти, получает бонус +5 к КБ и испытаниям Ловкости. Цель укрыта на три четверти, если препятствие закрывает примерно три четверти её тела. Таким препятствием может быть подъёмная решётка, бойница или ствол толстого дерева.
  4. \n
  5. Цель, укрытую полностью, нельзя напрямую выбрать целью атаки или заклинания, но некоторые заклинания могут достать такую цель, если она окажется в области их действия. Цель укрыта полностью, если препятствие закрывает ее целиком.
  6. \n
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"cptooltipmode":["hid","hid"]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"VdGRI531rerJ25hN":3},"flags":{"betterRolls5e":{"critRange":{"type":"String","value":null},"critDamage":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.5uw4DK3vhxO54sgX"}}} -{"_id":"zWOOfA4TRlyhYKdx","name":"Утомление","type":"feat","img":"icons/svg/downgrade.svg","data":{"description":{"value":"

Некоторые особые способности и природные опасности, вроде голода, длительного мороза или жары, могут привести к особому состоянию - утомлению. Утомление бывает шести степений. Тот или иной эффект может дать существу одну или несколько степеней утомления, как указано в описании этого эффекта.

\n
 
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
СтепеньЭффект
1Помеха к проверкам характеристик
2Скорость уменьшается вдвое
3Помеха к броскам атак и испытаниям
4Максимум ПЗ уменьшается вдвое
5Скорость снижается до 0
6Смерть
\n

Если уже утомлённое существо подвергается другому эффекту, вызывающему утомление, его утомление увеличивается на одну или несколько степеней, какуказано в описании эффекта.

\n

Существо страдает не только от эффекта текущей степени утомления, но и от всех тех, что относятся к степеням ниже. К примеру, существо, утомлённое до 2-й степени, имеет и помеху к проверкам характеристик, и уменьшенную вдвое скорость.

\n

Эффект, снимающий утомление, снижает его степень, как указано в описании эффекта. Все эффекты утомления прекращаются, если степень утомления существа снижается ниже 1.

\n

Завершив долгий отдых, существо может снизить свою степень утомления на 1, если при этом ему удалось поесть и попить. Возвращение к жизни снижает степень утомления существа на1.

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Объем: кружка вмещает 1 пинту (0.5 литра) жидкости.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":0.02,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":1,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/containers/kitchenware/mug-steel-wood-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"tankard_phb","propDroppable":"item"},"cf":{"id":"temp_o07ubas6zan","path":"Снаряжение","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.09Bp5Aorl4eOgSj8"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495489699,"modifiedTime":1684498760560,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"09Bp5Aorl4eOgSj8","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Essence of Ether","type":"consumable","system":{"description":{"value":"

A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become @condition[poisoned] for 8 hours. The @condition[poisoned] creature is @condition[unconscious]. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":300,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison"},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"essence%20of%20ether_dmg","propDroppable":"item"},"cf":{"id":"temp_ki9mwnh95tf","path":"Расходники","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.0TiMJjAXISDhxWla"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495523500,"modifiedTime":1684496344076,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"0TiMJjAXISDhxWla","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Эссенция эфира/Essence of Ether","type":"consumable","system":{"description":{"value":"

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 15, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленным/Poisoned} на 8 часов.

Существо также @Compendium[world.tempconditions.3hORwk0oumaI2fQF]{без сознания/Unconscious}, пока отравлено.

Существо приходит в сознание, если получает урон или другое существо действием его потрясёт, чтобы разбудить

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":300,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison"},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"essence%20of%20ether_dmg","propDroppable":"item"},"cf":{"id":"temp_wpn0jhdc2g","path":"Расходники","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.0TiMJjAXISDhxWla"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495523500,"modifiedTime":1684504586997,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"0TiMJjAXISDhxWla","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Развевающийся плащ","type":"equipment","system":{"description":{"value":"

Когда вы носите этот плащ, вы можете бонусным действием заставить его драматично развеваться.

","chat":"","unidentified":""},"source":"XGE","quantity":1,"weight":0,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/sc-items/icons/items/cloak-of-billowing.webp","flags":{"plutonium":{"page":"items.html","source":"XGE","hash":"cloak%20of%20billowing_xge","propDroppable":"item"},"core":{"sourceId":"Compendium.sc-items.sc-items.R1kHkAZwgkDq2EUp"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662371066025,"modifiedTime":1684496398501,"lastModifiedBy":"VdGRI531rerJ25hN"},"ownership":{"default":0,"SNokP0FAIth1dvje":3,"VdGRI531rerJ25hN":3},"folder":null,"sort":0,"_id":"0w4KXDgO7U912HQm"} -{"name":"Набор путешественника/Explorer's Pack","type":"loot","system":{"description":{"value":"

Includes:

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":59,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"explorer's%20pack_phb","propDroppable":"item"},"cf":{"id":"temp_o07ubas6zan","path":"Снаряжение","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.17TQhnXXvf5y2DRe"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495486718,"modifiedTime":1684498759725,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"17TQhnXXvf5y2DRe","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Набор путешественника/Explorer's Pack","type":"loot","system":{"description":{"value":"

Набор путешественника включает в себя:

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":59,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"explorer's%20pack_phb","propDroppable":"item"},"cf":{"id":"temp_o07ubas6zan","path":"Снаряжение","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.17TQhnXXvf5y2DRe"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495486718,"modifiedTime":1684499974952,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"17TQhnXXvf5y2DRe","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Комплект для рыбалки/Fishing Tackle","type":"loot","system":{"description":{"value":"

В этот набор входит удилище, шёлковая леска, пробковый поплавок, стальные крючки, свинцовые грузила, приманки из ниток и мелкоячеистая сеть.

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When you drink this potion, you gain resistance to acid damage for 1 hour.

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Когда вы выпиваете это зелье, вы получаете сопротивление к одному виду урона на 1 час.

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Владеющий инструментами стеклодува не только умеет выдувать стекло, но также знает особые методики изготовления стеклянных предметов.

Компоненты. Инструменты стеклодува включают в себя трубку для выдувания, маленькую стеклодувную обкатку, катальник, развёртки и щипцы. Вам нужен источник тепла для работы со стеклом.

Магия, История. Ваши знания техник выдувания стекла помогают вам, когда вы изучаете стеклянный предмет, как, например, флакон с зельем или стеклянный предмет, найденный в сокровищах. Например, вы можете изучить, как стеклянный флакон с зельем изменился под действием своего содержимого, что поможет определить эффект зелья. (Зелье может оставить осадок, деформировать стекло или окрасить его).

Расследование. Когда вы изучаете область, ваши знания могут помочь вам, если улики включают в себя разбитые стекла или стеклянные предметы. Определение слабого места. Потратив 1 минуту, вы можете найти слабое место стеклянного предмета. Любой урон, наносимый предмету при атаке по слабому месту, удваивается.

Определить происхождение стеклаСл. 10
Определить, что когда-то содержал стеклянный предметСл. 20
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В книге могут быть стихи, документальные сведения, информация о чём-либо, диаграммы и заметки о гномьих приспособлениях, или что угодно другое, представленное текстом и картинками.

Книга с заклинаниями — другое дело.

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A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take 10 ([[/r 3d6]]) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 3 ([[/r 1d6]]) poison damage. After three successful saves, the poison ends.

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Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно получит урон ядом 10 (3к6) и будет должно повторять этот спасбросок в начале каждого своего хода. При каждом провале персонаж получит урон ядом 3 (1к6).

После трёх успехов яд прекратит своё действие.

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Ваша Сила равна 19, когда вы носите эти латные рукавицы. Они не оказывают на вас эффект, если ваша Сила без них уже 19 или выше.

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A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become @condition[poisoned] for 1 hour. The @condition[poisoned] creature is @condition[blinded].

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Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 15, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} на 1 час.

Существо @Compendium[world.tempconditions.p7k1rS3BWUrQKyyS]{Ослеплённый/Blinded}, пока отравлено.

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Использование ломика позволяет совершать проверки Силы с преимуществом, если рычаг должен помочь.

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You regain [[/r 2d4 + 2]] hit points when you drink this potion. The potion's red liquid glimmers when agitated.

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Вы восстанавливаете хиты, когда выпиваете это зелье.

Количество восстанавливаемых хитов 2к4 + 2.

Зелье представляет собой красную жидкость, сверкающую при встряхивании.

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Вместимость: 1,5 пинты (0,75 лит.)


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Инструменты каменщика позволяют вам возводить каменные строения, включая стены и здания из кирпича.

Компоненты. Инструменты каменщика включают в себя мастерок, молоток, долото, щётки и угольник.

История. Ваш опыт помогает вам определять дату постройки и предназначение каменного здания, а также понять, кто мог его построить.

Расследование. Вы получаете дополнительные знания при обследовании помещений в каменном здании.

Восприятие. Вы замечаете неровности на каменных стенах и полах, что облегчает поиск ловушек и тайных ходов.

Снос. Ваши познания в каменном зодчестве позволяют вам найти уязвимые места в кладке каменных стен. Вы наносите таким строениям двойной урон своими атаками оружием.

Продолбить долотом небольшое отверстие в каменной стене Сл. 10
Найти слабое место в каменной стене Сл. 15
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Вместимость: 1 кубический фут/30 фунтов (15 кг.)

Вы также можете привязывать такие предметы как спальники и верёвки снаружи рюкзака.

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When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion's transparent liquid has floating in it a sliver of fingernail from a @creature[hill giant].

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Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 21.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей великана.

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Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете этим оружием по дракону, он получит дополнительный урон [[/r 3d6]], соответствующий виду оружия. Для этого оружия «дракон» означает любое существо с видом «дракон», включая @UUID[Compendium.sc-creatures.sc-creatures.R6TPOwEghQZcyNfw]{виверн } и @UUID[Compendium.sc-creatures.sc-creatures.vN3yAWOJnvEtjHtL]{дракочерепах}.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":515,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":"1d10 + @mod +1"},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":true},"img":"modules/sc-items/icons/items/dragon-slayer-longsword.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dragon%20slayer%20longsword_dmg","propDroppable":"item"},"core":{"sourceId":"Compendium.sc-items.sc-items.5xGzGJqlhbpCQP8w"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662371023240,"modifiedTime":1684496389624,"lastModifiedBy":"VdGRI531rerJ25hN"},"ownership":{"default":0,"SNokP0FAIth1dvje":3,"VdGRI531rerJ25hN":3},"folder":null,"sort":0,"_id":"72KKUPPPevU9iuGP"} {"name":"Кувшинчик/Pitcher","type":"backpack","system":{"description":{"value":"

Вместимость: 1 галлон (3,75 лит.)

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A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 15 and an attack bonus of [[/r 1d20+7]] (+7).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 13 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 15 and an attack bonus of [[/r 1d20+7]] (+7).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 13 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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Владение инструментами ювелира включает в себя знание основных способов работы с драгоценностями. Также оно позволяет опознавать драгоценные камни.

Компоненты. Инструменты ювелира включают в себя небольшие пилу и молоточек, напильники, щипцы и пинцет.

Магия. Владение инструментами ювелира даёт вам знания об известных способах магического применения драгоценных камней. Эти знания будут кстати при проверках Магии, связанных с драгоценными камнями или инкрустированными ими предметами.

Расследование. При осмотре драгоценностей владение инструментами ювелира помогает вам находить зацепки, которые другие бы просмотрели.

Опознание драгоценности. Вы можете опознать драгоценность и на глаз определить её стоимость.

Изменить внешний вид драгоценности Сл. 15
Определить прошлое драгоценности Сл. 20
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Навыки плотничества позволяют персонажу строить деревянные сооружения. Плотник может построить дом, хижину, деревянный шкаф или подобный предмет.

Компоненты. Инструменты плотника включают в себя пилу, молоток, гвозди, топор, угольник, линейку, кородёр, рубанок и стамеску.

История. Владение этими инструментами помогает вам определять назначение и происхождение деревянных строений и прочих больших деревянных объектов.

Расследование. Вы получаете дополнительные знания при обследовании области в деревянном здании, потому что вы знаете строительные хитрости, которые могут скрыть что-то в области при обследовании.

Восприятие. Вы можете заметить неровности на деревянных стенах и полах, что облегчает поиск ловушек и тайных ходов.

Скрытность. Вы можете быстро найти слабое место в деревянном полу, что облегчает вам определение мест, которые сломаются или заскрипят, если на них наступить.

Укрепление. За 1 минуту при наличии материалов вы можете укрепить дверь или окно. Сл броска на выбивание увеличивается на 5.

Временное укрытие. Как часть продолжительного отдыха вы можете построить навес или подобное укрытие, чтобы ваша группа была укрыта от дождя или солнечного зноя на время отдыха. Поскольку оно было построено на скорую руку из первой попавшейся древесины, укрытие разваливается через 1к3 дня после постройки.

Построить простое деревянное сооружение Сл. 10
Спроектировать сложное деревянное строение Сл. 15
Найти слабое место в деревянной стене Сл. 15
Снять дверь с петель Сл. 20
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A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 ([[/r 1d6]]) poison damage and become @condition[poisoned]. The @condition[poisoned] creature must repeat the saving throw every 24 hours, taking 3 ([[/r 1d6]]) poison damage on a failed save. Until this poison ends, the damage the poison deals can't be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":250,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison"},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"pale%20tincture_dmg","propDroppable":"item"},"cf":{"id":"temp_ki9mwnh95tf","path":"Расходники","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.7gElTZxnnmBzi3G8"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495523911,"modifiedTime":1684496344213,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"7gElTZxnnmBzi3G8","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Бледная настойка/Pale Tincture","type":"consumable","system":{"description":{"value":"

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 16, иначе получит урон ядом 3 (1к6) и станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned}.

Отравленное существо должно повторять спасбросок каждые 24 часа, получая урон ядом 3 (1к6) при провале. Пока яд действует, урон, причинённый им, ничем не может быть вылечен.

После семи успешных спасбросков эффект оканчивается, и существо может лечиться как обычно.

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Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":30,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"lyre","ability":"cha","chatFlavor":"","proficient":1,"bonus":""},"img":"icons/tools/instruments/lute-gold-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"lyre_phb","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":false},"quickFooter":{"value":true},"quickCheck":{"value":true},"consumeQuantity":{"value":null}},"cf":{"id":"temp_nm11rzyauz","path":"Музыкальные инструменты","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.7tNM3jP6XRfAPjGH"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684493856524,"modifiedTime":1684496335515,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"7tNM3jP6XRfAPjGH","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Верёвка, шёлковая (50фт.)/Silk Rope (50 feet)","type":"consumable","system":{"description":{"value":"

Длина: 50 футов

У верёвки, сделанной из шёлка, 2 хита, и её можно порвать проверкой Силы со Сл 17.

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Отличный выбор для любого, кто хочет заниматься обманом, набор для грима позволяет своему владельцу принимать фальшивую личину.


Компоненты. Набор для грима включает в себя различную косметику, краску для волос, немного реквизита и несколько нарядов.

Обман. В некоторых случаях грим может помочь вам плести более убедительную ложь.

Запугивание. Правильный образ может сделать вас более устрашающим, когда вы хотите кого-то отпугнуть, притворившись заражённым чумой, либо, когда запугиваете шайку бандитов под видом громилы-головореза.

Выступление. Искусство перевоплощения может увеличить удовлетворённость публики выступлением, при условии, что обличье должным образом разработано, чтобы вызывать нужную реакцию.

Убеждение. Народ склонен доверять людям в униформе. Если вы замаскировались под авторитетную фигуру, ваши попытки убедить других обычно более эффективны.

Создание обличья. Как часть продолжительного отдыха вы можете создать обличье для маскировки. На надевание обличья после его создания требуется 1 минута. Вы можете одновременно иметь при себе только одно такое обличье, не привлекая ненужного внимания, если только у вас нет сумки хранения [bag of holding] или другого подобного способа оставить их незамеченными. Каждое такое обличье весит 1 фунт. В других случаях требуется 10 минут на создание обличья, которое немного изменяет вашу внешность и 30 минут, если требуются более обширные изменения.

Скрыть травмы или особые приметыСл 10
Распознать использование маскировки кем-либо другимСл 15
Скопировать внешность гуманоидаСл 20
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Includes:

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Набор взломщика включает в себя:

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Набор для фальсификации предназначен для копирования документов и упрощения копирования личной печати или подписи.

Компоненты. Набор для фальсификации включает в себя чернила различных видов, пергамент и бумагу различных видов, несколько писчих перьев, печати и сургуч, золотой и серебряный листы и небольшие инструменты для лепки из расплавленного воска имитации печати.

Магия. Набор для фальсификации может быть использован вместе с навыком Магия, чтобы определить, является магический предмет настоящим или поддельным.

Обман. Качественно выполненная подделка, такая как документ, подтверждающий вашу знатность или предписание, гарантирующее вам безопасный проезд, может придать достоверности вашей лжи.

История. Набор для фальсификации вместе с вашими познаниями в истории улучшает вашу способность подделывать исторические документы или определять их подлинность.

Расследование. Когда вы осматриваете предмет, владение набором для фальсификации помогает определить, как предмет был сделан и подлинный ли он.

Другие инструменты. Умение использовать другие инструменты делает ваши подделки более правдоподобными. Например, вы можете объединить владение набором для фальсификации и владение инструментами картографа, чтобы сделать поддельную карту.

Быстрая подделка. Как часть короткого отдыха вы можете создать поддельный документ длиной не более одной страницы. Как часть продолжительного отдыха вы можете создать документ длинной до четырёх страниц. Ваша проверка Интеллекта в использовании набора для фальсификации определяет Сл проверки Интеллекта (Расследование) на определение того, что это подделка.

Подделать подчеркСл 15
Скопировать восковую печать Сл 20
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This poison is typically made only by the @creature[drow], and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be @condition[poisoned] for 1 hour. If the saving throw fails by 5 or more, the creature is also @condition[unconscious] while @condition[poisoned] in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

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Обычно этот яд изготавливают только дроу, к тому же в местах, где нет солнечного света.

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно станет отравленным на 1 час.

Если спасбросок провален на 5 или больше единиц, существо также лишено сознания, пока отравлено.

Существо приходит в сознание, если получает урон или другое существо действием его потрясёт, чтобы разбудить.

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When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (@skill[Athletics]) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.

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Когда вы выпиваете это зелье, вы получаете на 1 час скорость лазания, равную вашей скорости ходьбы.

В течение этого времени вы совершаете с преимуществом проверки Силы (Атлетика), совершённые, чтобы лезть.

Зелье представляет собой трёхцветную жидкость. Коричневый, серебряный и серый слои структурой напоминают рисунок на камне и не смешиваются между собой, как бы вы ни трясли пузырёк.

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Этот медный амулет содержит очень маленькие шестерёнки, находящиеся в постоянном движении и заряженные магией Механуса — плана механической предопределённости. Существо, которое прикладывает амулет к уху, может услышать тихое тиканье и шуршание шестерёнок.

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Используется для длительного и короткого отдыха.

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When you drink this potion, you gain the \"reduce\" effect of the @spell[enlarge/reduce] spell for [[/r 1d4]] hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.

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Когда вы выпиваете это зелье, вы получаете на 1к4 часа эффект «уменьшение» заклинания @Compendium[sc-spells.sc-spells.ImfucJ4hO0mnf3W6]{Увеличение/уменьшение / Enlarge/Reduce} (концентрация не требуется).

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Сфера — созданная для проведения тайных заклинаний. @Compendium[sc-classes.sc-classes.aDPqyCNkaphpQsLQ]{Волшебник/Wizard}, @Compendium[sc-classes.sc-classes.mqZZxq2aKIBvifoI]{Колдун/Warlock} и @Compendium[sc-classes.sc-classes.PP2KN2SbJqfUDeO0]{Чародей/Sorcerer} могут использовать эти предметы в качестве фокусировки для заклинаний.

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Вместимость: 4 пинты (2 лит.)

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When you drink this potion, you gain resistance to necrotic damage for 1 hour.

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Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа некротическая энергия на 1 час.

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Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

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The next time you see a creature within 10 minutes after drinking this philter, you become @condition[charmed] by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are @condition[charmed]. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.

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When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion's transparent liquid has floating in it a sliver of fingernail from a @creature[cloud giant].

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When you drink this potion, you gain resistance to lightning damage for 1 hour.

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Вы становитесь на 1 час @Compendium[world.tempconditions.y3bcoEXxQhHJtEzl]{Очарованный/Charmed} первым же существом, которое вы увидите в течение 10 минут после того, как выпили это зелье.

Если существо принадлежит к биологическому виду и полу, которые привлекают вас в обычных условиях, то вы воспринимаете его как свою истинную любовь, пока @Compendium[world.tempconditions.y3bcoEXxQhHJtEzl]{Очарованный/Charmed} им.

Жидкость представляет собой розовую, шипучую жидкость, с пузырьками в виде сердец.

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Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 27.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей облочного великана.

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Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа электичество на 1 час.

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Эта линза позволяет разглядывать маленькие предметы.

Линзу также можно использовать для замены кремня и кресала. Разжигание огня увеличительным стеклом требует света, яркого как свет солнца, трута для розжига и примерно 5 минут.

Увеличительное стекло позволяет совершать с преимуществом проерки характеристик, сделанных для оценки или исследования мелких и высокодетализированных предметов.

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Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

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When you drink this potion, you gain resistance to radiant damage for 1 hour.

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When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.

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Когда вы выпиваете это зелье, вы получаете сопротивление к урону излучением на 1 час.

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Выпив это зелье, вы на 1 час получаете скорость полёта, равную вашей скорости ходьбы, и можете парить.

Если вы находитесь в воздухе, когда зелье теряет силу, вы падаете, если не обладаете другими средствами, позволяющими оставаться в полёте.

Прозрачная жидкость этого зелья парит у горлышка пузырька, и в ней плавают молочно-белые примеси.

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Вместимость: 12 кубических футов/300 фунтов (150 кг.)


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":25,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":300,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/containers/chest/chest-reinforced-steel-walnut-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"chest_phb","propDroppable":"item"},"cf":{"id":"temp_o07ubas6zan","path":"Снаряжение","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.FhIRFa0opa0KNt0o"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495486252,"modifiedTime":1684498759550,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"FhIRFa0opa0KNt0o","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Корзина/Basket","type":"backpack","system":{"description":{"value":"

Вместимость: 2 кубических фута/40 фунтов (20 кг.)

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":0.4,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":40,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/environment/traps/cage-simple-wood.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"basket_phb","propDroppable":"item"},"cf":{"id":"temp_o07ubas6zan","path":"Снаряжение","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.FkXTUM1wwGwzUdzy"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495485587,"modifiedTime":1684498759353,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"FkXTUM1wwGwzUdzy","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Одеяло/Blanket","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/sundries/flags/banner-worn-green.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"blanket_phb","propDroppable":"item"},"cf":{"id":"temp_o07ubas6zan","path":"Снаряжение","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.Fr0GEboxsjvR1SBm"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495485755,"modifiedTime":1684498759388,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"Fr0GEboxsjvR1SBm","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Снаряд для пращи/Sling Bullet","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0.075,"price":{"value":0.002,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo"},"img":"icons/skills/ranged/bullets-triple-ball-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"sling%20bullet_phb","propDroppable":"item"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true},"quickFooter":{"value":true},"quickAttack":{"value":true},"consumeQuantity":{"value":true}},"cf":{"id":"temp_5hz1dees739","path":"Боеприпасы","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.G07cDWHuVdLcgH4p"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684493671833,"modifiedTime":1684496316650,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"G07cDWHuVdLcgH4p","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Torpor","type":"consumable","system":{"description":{"value":"

A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become @condition[poisoned] for [[/r 4d6]] hours. The @condition[poisoned] creature is @condition[incapacitated].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":600,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison"},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"torpor_dmg","propDroppable":"item"},"cf":{"id":"temp_ki9mwnh95tf","path":"Расходники","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.GQRU7YkcI0R2c3GO"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495527040,"modifiedTime":1684496344912,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"GQRU7YkcI0R2c3GO","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Ступор|Torpor","type":"consumable","system":{"description":{"value":"

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 15, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned}на 4к6 часов.

Существо также @Compendium[world.tempconditions.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}, пока @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned}.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":600,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison"},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"torpor_dmg","propDroppable":"item"},"cf":{"id":"temp_wpn0jhdc2g","path":"Расходники","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.GQRU7YkcI0R2c3GO"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495527040,"modifiedTime":1684504587848,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"GQRU7YkcI0R2c3GO","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Глефа/Glaive","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":20,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"glaive","properties":{"hvy":true,"two":true,"rch":true,"ada":false,"amm":false,"ret":false,"lod":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"rel":false,"ver":false,"sil":false,"fin":false,"foc":false},"proficient":true},"img":"icons/weapons/polearms/halberd-crescent-glowing.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"glaive_phb","propDroppable":"item"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false},"quickFooter":{"value":true},"quickAttack":{"value":true},"consumeQuantity":{"value":false}},"cf":{"id":"temp_eb4k62fb3wv","path":"Оружие#/CF_SEP/Воинское#/CF_SEP/Ближнего боя","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.GchBkMGHKIwBcScl"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684491835379,"modifiedTime":1684496853117,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"GchBkMGHKIwBcScl","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Жемчужина","type":"loot","system":{"description":{"value":"

Прозрачный блестящий драгоценный камень белого, жёлтого или розового цвета.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":100,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/sc-items/icons/items/pearl.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"pearl_dmg","propDroppable":"item"},"core":{"sourceId":"Compendium.sc-items.sc-items.VMMwvpJNWshUZcQA"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662371330146,"modifiedTime":1684496405695,"lastModifiedBy":"VdGRI531rerJ25hN"},"ownership":{"default":0,"SNokP0FAIth1dvje":3,"VdGRI531rerJ25hN":3},"folder":null,"sort":0,"_id":"GeU2FehaEr0upv3J"} {"name":"Ведро деревянное/Bucket","type":"backpack","system":{"description":{"value":"

Вместимость:  3 галлона (11 лит.), 0,5 кубических футов

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":0.05,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":25,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/containers/kitchenware/mug-steel-wood-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"bucket_phb","propDroppable":"item"},"cf":{"id":"temp_o07ubas6zan","path":"Снаряжение","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.GhOGDisz0NqOvPzX"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495485873,"modifiedTime":1684498759443,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"GhOGDisz0NqOvPzX","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} @@ -80,34 +83,34 @@ {"name":"Воровские инструменты/Thieves' Tools","type":"tool","system":{"description":{"value":"

Набор инструментов взломщика включает в себя:

небольшой напильник, набор отмычек, небольшое зеркальце [steel mirror] на длинной ручке, ножницы, пара щипчиков.

Владение этими инструментами позволяет добавлять бонус мастерства ко всем проверкам характеристик, сделанным для отключения ловушек и взлома замков.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"","baseItem":"thief","ability":"dex","chatFlavor":"","proficient":1,"bonus":""},"img":"https://5etools-mirror-1.github.io/img/items/PHB/Thieves%27%20Tools.jpg","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"thieves'%20tools_phb","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":false},"quickFooter":{"value":true},"quickCheck":{"value":true},"consumeQuantity":{"value":null}},"cf":{"id":"temp_ycsxg9n3qtj","path":"Инструменты","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.HOtidgrZqXBLJZxa"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684493836669,"modifiedTime":1684496328643,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"HOtidgrZqXBLJZxa","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Сигнальный свисток/Signal Whistle","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":0.05,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/commodities/treasure/statue-carved-figurehead.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"signal%20whistle_phb","propDroppable":"item"},"cf":{"id":"temp_o07ubas6zan","path":"Снаряжение","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.HUqFYSdH2NJDsKIK"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495489125,"modifiedTime":1684498760437,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"HUqFYSdH2NJDsKIK","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Коза/Goat","type":"loot","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/commodities/bones/hooves-cloven-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"goat_phb","propDroppable":"item"},"cf":{"id":"temp_kqwbq6r7vik","path":"Товары","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.HZfdg3fgsBIBpv3A"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495541626,"modifiedTime":1684499120167,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"HZfdg3fgsBIBpv3A","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Набор учёного/Scholar's Pack","type":"loot","system":{"description":{"value":"

Набор учёного включает в себя: 

рюкзак [backpack], научную книгу [book], бутылочку чернил [ink], писчее перо [ink pen], 10 листов пергамента [parchment], небольшую сумочку с песком, небольшой нож.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":40,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"scholar's%20pack_phb","propDroppable":"item"},"cf":{"id":"temp_o07ubas6zan","path":"Снаряжение","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.HckJFVZjaaNasH5e"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495488959,"modifiedTime":1684498760394,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"HckJFVZjaaNasH5e","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Набор учёного/Scholar's Pack","type":"loot","system":{"description":{"value":"

Набор учёного включает в себя: 

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":40,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"scholar's%20pack_phb","propDroppable":"item"},"cf":{"id":"temp_o07ubas6zan","path":"Снаряжение","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.HckJFVZjaaNasH5e"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495488959,"modifiedTime":1684500137399,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"HckJFVZjaaNasH5e","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Золотая монета","type":"loot","img":"modules/sc-items/icons/items/golden-coin.webp","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0.02,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true},"effects":[],"flags":{"core":{"sourceId":"Compendium.sc-items.sc-items.ga2LhSWRqpfnVnjs"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662374777036,"modifiedTime":1684496368427,"lastModifiedBy":"VdGRI531rerJ25hN"},"ownership":{"default":0,"SNokP0FAIth1dvje":3,"VdGRI531rerJ25hN":3},"folder":null,"sort":0,"_id":"HgbauLnXSwBj1m7m"} {"name":"Инструменты жестянщика (ремонтный)/Tinker's Tools","type":"tool","system":{"description":{"value":"

Набор инструментов ремонтника предназначен для того, чтобы чинить множество обычных предметов. И хотя вы не можете создать большинство из них инструментами ремонтника, вы можете починить порвавшуюся одежду, наточить затупившийся меч и подлатать истрепавшуюся кольчугу.

Компоненты. Инструменты ремонтника включают в себя различные ручные инструменты, нитки, иголки, точильный камень, куски ткани и кожи, небольшую банку клея (синюю изоленту пока, увы, не придумали).

История. Вы можете определить возраст и происхождение предмета, даже если у вас в наличии всего несколько осколков, оставшихся от оригинала.

Расследование. Когда вы осматриваете повреждённый предмет, вы узнаёте, как и насколько давно он был повреждён.

Починка. Вы можете восстановить по 10 хитов повреждённого предмета за каждый час работы. Для починки любого предмета вам необходим доступ к материалам, необходимым для ремонта. Для металлических предметов вам нужен доступ к открытому огню, жара которого достаточно, чтобы сделать металл пластичным.

Временно починить повреждённый механизм Сл. 10
Починить предмет вдвое быстрее Сл. 15
Смастерить из хлама временный предмет Сл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"tinker","ability":"int","chatFlavor":"","proficient":1,"bonus":""},"img":"icons/commodities/cloth/thread-spindle-white-needle.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"tinker's%20tools_phb","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":false},"quickFooter":{"value":true},"quickCheck":{"value":true},"consumeQuantity":{"value":null}},"cf":{"id":"temp_ycsxg9n3qtj","path":"Инструменты","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.Hlxky5Tu7LjP0eIf"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684493836715,"modifiedTime":1684496328728,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"Hlxky5Tu7LjP0eIf","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Ткань, хлопчатобумажная (1 кв.м.)/Cotton Cloth (1 sq. yd.)","type":"loot","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/plutonium/media/icon/barrel.svg","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"cotton%20cloth%20(1%20sq.%20yd.)_phb","propDroppable":"item"},"cf":{"id":"temp_kqwbq6r7vik","path":"Товары","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.Ho5hxlXS1gjSN69t"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495541392,"modifiedTime":1684499120090,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"Ho5hxlXS1gjSN69t","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Складной шест/Pole of Collapsing","type":"equipment","system":{"description":{"value":"

Держа этот 10-футовый шест, вы можете действием произнести командное слово и сложить шест в 1-футовый жезл для удобства хранения. Вес шеста не меняется. Вы можете действием произнести другое командное слово и заставить жезл снова превратиться в шест, однако шест удлинится только настолько, насколько позволяет окружающее пространство.

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When you drink this potion, you gain resistance to force damage for 1 hour.

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Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа силовое поле на 1 час.

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Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

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Includes:

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Набор исследователя подземелий включает в себя:

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A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or become @condition[poisoned] for 1 hour. The @condition[poisoned] creature can't knowingly speak a lie, as if under the effect of a @spell[zone of truth] spell.

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Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 11, иначе станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} на 1 час.

Пока существо отравлено, оно не может сознательно говорить ложь, как если бы оно находилось под действием заклинания @Compendium[sc-spells.sc-spells.5dN5AZgmsr5KTJ5j]{Место истины / Zone of Truth}.

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Вы можете дышать под водой в течение 1 часа после того, как выпьете это зелье. В мутно-зелёной жидкости, пахнущей морем, плавают небольшие пузырьки, похожие на медуз.

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When you drink this potion, you gain the effect of the @spell[detect thoughts] spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.

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Когда вы выпиваете это зелье, вы получаете эффект заклинания @Compendium[sc-spells.sc-spells.MSM1XtWei12DFoLN]{Обнаружение мыслей / Detect Thoughts} (Сл спасброска 13).

На вид это густое, фиолетовое зелье, с плавающим в нём небольшим овальным облачком.

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Длина: 10 футов


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Вы можете вышибать портативным тараном двери. Вы получаете бонус +4 к проверкам Силы. Если другой персонаж помогает вам использовать таран, вы совершаете проверку с преимуществом.


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A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 13 and an attack bonus of [[/r 1d20+5]] (+5).

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A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 13 and an attack bonus of [[/r 1d20+5]] (+5).

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Обычно масло продаётся в глиняных флягах по 1 пинте (0,5 литра). Вы можете действием облить маслом из фляги существо, находящееся в пределах 5 футов, или кинуть её на 20 футов, ломая при ударе.

Совершите дальнобойную атаку по целевому существу или предмету, считая масло импровизированным оружием. При попадании цель покрывается маслом. Если цель получает урон огнём, пока масло не высохло (1 минута), она получает дополнительный урон огнём 5 от горящего масла.

Вы можете также вылить фляжку масла на землю, покрыв площадь 5 × 5 футов, при условии, что пол ровный. Если теперь масло поджечь, оно горит 2 раунда и причиняет урон огнём 5 всем существам, входящим в эту область или оканчивающим в ней ход. Существо может получить этот урон только один раз за ход.

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Вы можете действием рассыпать сумку калтропов по площади в 5 × 5 футов. Все существа, входящие в эту область, должны преуспеть в спасброске Ловкости со Сл 15, иначе они останавливаются и получают колющий урон 1. Пока это существо не восстановит как минимум 1 хит, его скорость ходьбы уменьшена на 10 футов. Существо, перемещающееся по этой области с уменьшенной вдвое скоростью, не обязано совершать спасбросок.

Количество:  20 штук в сумке

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This concoction looks, smells, and tastes like a @item[potion of healing] or other beneficial potion. However, it is actually poison masked by illusion magic. An @spell[identify] spell reveals its true nature.

If you drink it, you take [[/r 3d6]] poison damage, and you must succeed on a DC 13 Constitution saving throw or be @condition[poisoned]. At the start of each of your turns while you are @condition[poisoned] in this way, you take [[/r 3d6]] poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by [[/r 1d6]]. The poison ends when the damage decreases to 0.

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You regain [[/r 4d4 + 4]] hit points when you drink this potion. The potion's red liquid glimmers when agitated.

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Эта смесь выглядит, пахнет и обладает таким же вкусом, что и зелье лечения или другое полезное зелье. Однако, это самый настоящий яд, чья истинная природа скрыта магией иллюзий. Заклинание@Compendium[sc-spells.sc-spells.hYlsH4UD97HeWuws]{Опознание / Identify} раскрывает этот обман.

Если вы всё же выпьете это зелье, вы получаете урон ядом 3к6 и должны преуспеть в спасброске Телосложения со Сл 13, иначе станете отравленным.

В начале каждого вашего хода, пока вы @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} этим зельем, вы получаете урон ядом 3к6.

В конце каждого своего хода вы можете повторять спасбросок. В случае успеха каждый урон ядом в последующих раундах будет уменьшен на 1к6. Яд прекращает действие, когда его урон станет равным нулю.

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Вы восстанавливаете хиты, когда выпиваете это зелье.

Количество восстанавливаемых хитов 4к4 + 4.

Зелье представляет собой красную жидкость, сверкающую при встряхивании.

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Существо, выпившее жидкость из этого флакона, в течение часа совершает спасброски от яда с преимуществом. Оно не предоставляет преимущества нежити и конструктам.

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When you drink this potion, you gain the effect of the @spell[haste] spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.

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Когда вы выпьете это зелье, вы получите на 1 минуту эффект заклинания @Compendium[sc-spells.sc-spells.bmGqZnc69SQysORr]{Ускорение / Haste} (концентрация не требуется).

В жёлтой жидкости этого зелья видны чёрные полоски, и она постоянно перемешивается сама собой.

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Владение набором травника позволяет вам распознавать растения и надёжно сохранять их полезные части.

Компоненты. Набор травника включает в себя мешочки для хранения трав, секатор и кожаные перчатки для сбора растений, несколько стеклянных банок, ступку и пестик.

Магия. Ваши осведомлённость в природе и использовании растений может дать дополнительные знания к магическим исследованиям, когда дело касается растений и попыток опознать зелье.

Расследование. Когда вы обследуете заросшую растениями зону, владение этим набором помогает вам находить детали и зацепки, которые другие бы проглядели.

Медицина. Ваше мастерство травника улучшает ваши способности лечить болезни и раны, расширяя доступные методы благодаря использованию лекарственных растений.

Природа и Выживание. Когда вы путешествуете в дикой местности, ваши навыки травничества облегчают опознание растений и поиск источников еды, которые другие могут не заметить.

Опознание растений. Вы можете быстро распознать большинство растений по запаху и внешнему виду.

Найти растения Сл 15
Опознать яд Сл 20

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This poison must be harvested from a dead or @condition[incapacitated] @creature[purple worm]. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 ([[/r 12d6]]) poison damage on a failed save, or half as much damage on a successful one.

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Этот яд собирают с мёртвого или недееспособного @Compendium[sc-creatures.sc-creatures.ac2GZkXwvStLqw1R]{Пурпурный червь / Purple Worm}.

Существо, подвергшееся действию этого яда, должно совершить спасбросок Телосложения со Сл 19, получая при провале урон ядом 42 (12к6), или половину этого урона при успехе.

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Этот доспех состоит из подогнанного металлического панциря, носимого с подкладкой из кожи. Несмотря на то, что руки и ноги остаются практически без защиты, этот доспех хорошо защищает жизненно важные органы, оставляя владельцу относительную подвижность.

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Инструменты резчика по дереву позволяют вам создавать сложные предметы из дерева, такие как деревянные фигурки или стрелы.

Компоненты. Инструменты резчика по дереву включают в себя нож, стамеску и маленькую пилу.

Магия, История. Ваш опыт даёт вам дополнительные знания при осмотре деревянных предметов, таких как статуэтки или стрелы.

Природа. Ваши познания о древесине дают вам дополнительные знания, когда вы изучаете деревья.

Починка. Как часть короткого отдыха вы можете починить один повреждённый деревянный предмет.

Сделать стрелы. Как часть короткого отдыха вы можете сделать до пяти стрел. Как часть продолжительного отдыха вы можете сделать до двенадцати. Вы должны иметь под рукой древесину для изготовления стрел.

Сделать небольшую деревянную фигурку Сл. 10
Вырезать замысловатый узор на древесине Сл. 15
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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":0.1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/commodities/metal/ingot-stamped-silver.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"iron_phb","propDroppable":"item"},"cf":{"id":"temp_kqwbq6r7vik","path":"Товары","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.Plljt61lvPVkxdxz"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495541729,"modifiedTime":1684499120222,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"Plljt61lvPVkxdxz","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Плащ множества стилей","type":"equipment","system":{"description":{"value":"

Когда вы носите этот плащ, вы можете бонусным действием заставить его изменить стиль, цвет и видимое качество. Вес плаща не меняется. Независимо от внешнего вида, он может быть только плащом.


Хотя он может принимать вид других магических плащей, их свойств он не получает.

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Владение инструментами навигатора помогает вам определить истинный курс, основываясь на наблюдении за звёздами. Они также позволяют вам разбираться в чтении схем и карт, благодаря выработанному у вас чувство направления.

Компоненты. Инструменты навигатора включают в себя:

секстант, компас, кронциркуль, линейку, пергамент, чернила, писчее перо.

Выживание. Умение обращаться с инструментами навигатора помогает вам не заблудиться и даёт знания о наиболее вероятном расположении дорог и населённых пунктов.

Определение положения. Проведя тщательные измерения, вы можете определить своё положение на морской навигационной карте и время суток.

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@Compendium[sc-classes.sc-classes.88HsFZQQ2x6DXS2x]{Друид/Druid} может использовать этот предмет в качестве фокусировки для заклинаний.

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This potion's container looks empty but feels as though it holds liquid. When you drink it, you become @condition[invisible] for 1 hour. Anything you wear or carry is @condition[invisible] with you. The effect ends early if you attack or cast a spell.

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Выпив её, вы становитесь @Compendium[world.tempconditions.v41S6MnnRCbxjE3h]{Невидимый/Invisible} на 1 час.

Всё, что вы несёте и носите, становится @Compendium[world.tempconditions.v41S6MnnRCbxjE3h]{Невидимый/Invisible} вместе с вами. Эффект оканчивается преждевременно, если вы атакуете или наложите заклинание.

Контейнер с этим зельем выглядит пустым, но на вес чувствуется, что он всё же содержит жидкость.

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Книги заклинаний очень важны для волшебников. Это переплетённые кожей тома, содержащие 100 пустых пергаментных страниц, на которых можно записывать заклинания.

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Эта старинная конусообразная шляпа украшена золотыми полумесяцами и звёздами. Пока она надета на вас, вы получаете следующие преимущества:

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Закрытый фонарь испускает яркий свет в пределах 30 футов и тусклый свет в пределах ещё 30 футов.

Зажжённый фонарь горит 6 часов от одной фляги (1 пинта [0,5 литра]) масла. Вы можете действием опустить козырёк, уменьшив освещение до тусклого света в пределах 5 футов.

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У цепи 10 хитов. Её можно порвать успешной проверкой Силы со Сл 20.

Длина: 10 футов

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Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

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When you drink this potion, you gain the \"enlarge\" effect of the @spell[enlarge/reduce] spell for [[/r 1d4]] hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

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When you drink this potion, you gain resistance to thunder damage for 1 hour.

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When you drink this potion, you gain the effect of the @spell[gaseous form] spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.

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This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a @spell[freedom of movement] spell for 8 hours.

Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the @spell[grease] spell in that area for 8 hours.

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Когда вы выпиваете это зелье, вы получаете на 1к4 часа эффект «увеличение» заклинания @Compendium[sc-spells.sc-spells.ImfucJ4hO0mnf3W6]{Увеличение/уменьшение / Enlarge/Reduce} (концентрация не требуется).

Маленький красный шарик в этой жидкости непрерывно расширяется, окрашивая прозрачную жидкость вокруг, и тут же сжимается вновь. Тряска пузырька не прерывает этот процесс.

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Когда вы выпиваете это зелье, вы получаете сопротивление к урону звуком на 1 час.

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Когда вы выпиваете это зелье, вы получаете эффект заклинания @Compendium[sc-spells.sc-spells.sOrfppDC2xrmjLfU]{Газообразность / Gaseous Form} (концентрация не требуется) на 1 час, или пока вы бонусным действием не прервёте его.

Пузырёк с этим зельем как будто содержит туман, перетекающий, словно вода.

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Эта липкая, чёрная мазь, хранящаяся в толстостенном и тяжёлом контейнере, очень текуча.

Маслом можно обмазать одно существо Среднего или меньшего размера, вместе с одеждой и переносимым им снаряжением (на каждую категорию размера выше Среднего необходим один дополнительный пузырёк масла). Нанесение масла занимает 10 минут.

Обмазанное существо получает на 8 часов эффект заклинания @Compendium[sc-spells.sc-spells.qBqA0Y0k8CFbU5Bw]{Свобода движений / Freedom of Movement}.

В качестве альтернативы, можно Действием разлить масло по полу, покрыв площадь 10 × 10 футов. Эффект будет такой же, как от заклинания@Compendium[sc-spells.sc-spells.bbTImv4AXCPGNw8Q]{Масло / Grease} длительностью 8 часов.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":7,"price":{"value":30,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"img":"icons/weapons/axes/axe-double.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"greataxe_phb","propDroppable":"item"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false},"quickFooter":{"value":true},"quickAttack":{"value":true},"consumeQuantity":{"value":false}},"cf":{"id":"temp_eb4k62fb3wv","path":"Оружие#/CF_SEP/Воинское#/CF_SEP/Ближнего боя","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.SKXWVD3Ob7EeBWpY"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684491835433,"modifiedTime":1684496853258,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"SKXWVD3Ob7EeBWpY","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Potion of Water Breathing","type":"consumable","system":{"description":{"value":"

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

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Вы можете дышать под водой в течение 1 часа после того, как выпьете это зелье.

В мутнозелёной жидкости, пахнущей морем, плавают небольшие пузырьки, похожие на медуз.

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Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

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Мифрил это лёгкий и гибкий металл. Сделанная из мифрила кольчужная рубаха или кираса может носиться под обычной одеждой. Если в обычном исполнении доспех накладывает помеху на проверки Ловкости (Скрытность) или имеет требования к Силе, то в версии из мифрила он не обладает этими недостатками.

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

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Набор артиста включает в себя:

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Направленный фонарь испускает яркий свет 60-футовым конусом и тусклый свет в пределах ещё 60 футов.

Зажжённый фонарь горит 6 часов от одной фляги (1 пинта [0,5 литра]) масла.

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Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

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A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 ([[/r 9d6]]) poison damage on a failed save, or half as much damage on a successful one.

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Это прозрачное и густое масло сверкает от крошечных серебристых включений.

Масло может покрыть одно рубящее или колющее оружие или до 5 рубящих или колющих боеприпасов. Нанесение масла занимает 1 минуту.

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Если вы действием установите эту ловушку, она образует стальное кольцо с зазубренными краями, которая захлопывается, когда в её центр наступает существо. Капкан привязывается толстой цепью к неподвижному предмету, такому как дерево или колышек, вбитый в землю.

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When you drink this potion, your Strength score changes to 29 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion's transparent liquid has floating in it a sliver of fingernail from a @creature[storm giant].

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Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 29.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

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В течение 1 часа свеча испускает яркий свет в пределах радиуса 5 футов и тусклый свет в пределах ещё 5 футов.

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You regain [[/r 8d4 + 8]] hit points when you drink this potion. The potion's red liquid glimmers when agitated.

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Амулет, изображающий символ божества или его символ. @Compendium[sc-classes.sc-classes.beGvGYwk71kDChv3]{Жрец/Cleric} или @Compendium[sc-classes.sc-classes.aqqtAYPXSUNh6XVE]{Паладин/Paladin} может использовать священный символ в качестве фокусировки для заклинаний.

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Вы восстанавливаете хиты, когда выпиваете это зелье.

Количество восстанавливаемых хитов 8к4 + 8.

Зелье представляет собой красную жидкость, сверкающую при встряхивании.

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Жезл или похожий предмет — созданный для проведения тайных заклинаний. @Compendium[sc-classes.sc-classes.aDPqyCNkaphpQsLQ]{Волшебник/Wizard}, @Compendium[sc-classes.sc-classes.mqZZxq2aKIBvifoI]{Колдун/Warlock} и @Compendium[sc-classes.sc-classes.PP2KN2SbJqfUDeO0]{Чародей/Sorcerer} могут использовать эти предметы в качестве фокусировки для заклинаний.

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У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 заряд, чтобы создать безвредную разноцветную вспышку света в точке в пределах 60 футов. Эта вспышка сопровождается потрескивающим шумом, слышимым на расстоянии 300 футов. Свет такой же яркий, как пламя факела, но длится всего секунду.

Палочка ежедневно восстанавливает [[/r 1d6+1]] заряд на рассвете. Если вы потратили последний заряд, бросьте [[/r d20]]. Если выпадет 1, палочка взрывается безвредным пиротехническим всполохом и уничтожается.

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В этом небольшом контейнере находится кремень, кресало и трут (обычно это сухая тряпка, вымоченная в масле), используемые для разжигания огня. Использование его для разжигания факела — или чего-нибудь другого, легковоспламеняющегося — требует одного действия. Разжигание другого огня требует 1 минуты.

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Лампа испускает яркий свет в пределах 15 футов и тусклый свет в пределах ещё 30 футов. Зажжённая лампа горит 6 часов от одной фляги (1 пинта [0,5 литра]) масла.

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На этом ожерелье висят [[/r 1d6]] + 3 бусины. Вы можете действием оторвать одну бусину и метнуть её на расстояние до 60 футов. Достигнув конечной точки, бусина детонирует как заклинание@UUID[Compendium.sc-spells.sc-spells.j2cNLHZYnbKl46gZ]{ огненный шар [fireball]} 3-го уровня (Сл спасброска 15).

Вы можете метнуть одним действием сразу несколько бусин или даже всё ожерелье. При этом увеличьте уровень огненного шара на 1 за каждую бусину после первой.

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Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

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This poison must be harvested from a dead or @condition[incapacitated] @creature[carrion crawler]. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be @condition[poisoned] for 1 minute. The @condition[poisoned] creature is @condition[paralyzed]. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Этот яд собирают с мёртвого или недееспособного ползающего падальщика [carrion crawler].

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно станет отравленным на 1 минуту.

Будучи отравленным, существо также парализовано.

Существо может повторять спасбросок в конце каждого своего хода, оканчивая эффект на себе при успехе.

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When you drink this potion, you gain resistance to poison damage for 1 hour.

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Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа яду на 1 час.

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When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion's transparent liquid has floating in it a sliver of fingernail from a @creature[frost giant].

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Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 23.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.GmYQLrSKH5lOkGRo]{Морозный великан / Frost Giant}.

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Познания в кожевенном деле распространяются на знания о шкурах животных и их свойствах. Они также включают в себя знания о кожаных доспехах и аналогичных вещах.

Компоненты. Инструменты кожевника включают кожевенный резак (нож), небольшую киянку, канавкорез, пробойник, нить и куски кожи.

Магия. Ваши знания и опыт в работе с кожей даёт вам дополнительные знания при обследовании магических предметов, сделанных из кожи, как, например, ботинки или некоторые плащи.

Расследование. Вы получаете дополнительные знания, когда исследуете кожаные предметы или улики, связанные с ними, также вы используете свои познания в кожевничестве, чтобы находить зацепки, которые другие могут не заметить.

Опознание кожи. Смотря на кусок кожи или кожаный предмет, вы можете определить источник кожи и любые особые методы, использованные в её обработке. Например, вы можете обнаружить разницу между кожей, выделанной с использованием дварфийских методик, и кожей, выделанной с использованием методик полуросликов.

Изменить внешний вид кожаного предмета Сл. 10 
Определить прошлое кожаного предметаСл. 20 
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Щит изготавливается из дерева или металла, и несётся одной рукой. Использование щита увеличивает КД на 2. Вы получаете преимущество только от одного щита одновременно.

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Вместимость: 4 унции (100 грамм)

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Бутылочка емкостью 30 грамм.

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Вместимость: 1 галлон (3,75 лит.)


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When you drink this potion, you can cast the @spell[animal friendship] spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

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После того как вы выпили это зелье, вы можете в течение одного часа неограниченно накладывать заклинание @Compendium[sc-spells.sc-spells.jHhUMJwiYk1bNVJ7]{Дружба с животными / Animal Friendship}

(Сл спасброска 13).

При взбалтывании этой мутной жидкости вы видите рыбью чешую, кошачьи когти, беличью шерсть и прочие фрагменты животного происхождения.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/commodities/biological/tentacle-thorned-green.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"ginger_phb","propDroppable":"item"},"cf":{"id":"temp_kqwbq6r7vik","path":"Товары","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.gEpK0vKjLjEDL8vx"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495541566,"modifiedTime":1684499120158,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"gEpK0vKjLjEDL8vx","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Шкурный доспех/Hide Armor","type":"equipment","system":{"description":{"value":"

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":12,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"icons/equipment/chest/breastplate-scale-leather.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"hide%20armor_phb","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":false}},"cf":{"id":"temp_bbvur6c5d2","path":"Доспехи#/CF_SEP/Средние","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.gEzAadShJKf4J2kY"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684491904718,"modifiedTime":1684496320602,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"gEzAadShJKf4J2kY","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Золотая руда","type":"loot","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/sc-items/icons/items/chunk-of-gold.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"gold_phb","propDroppable":"item"},"core":{"sourceId":"Compendium.sc-items.sc-items.lC8g0HC4bj5dzXKf"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662371384091,"modifiedTime":1684496366904,"lastModifiedBy":"VdGRI531rerJ25hN"},"ownership":{"default":0,"SNokP0FAIth1dvje":3,"VdGRI531rerJ25hN":3},"folder":null,"sort":0,"_id":"gauQjuFh1Hmpogkm"} @@ -209,19 +214,20 @@ {"name":"Серп/Sickle","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"sickle","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"img":"icons/weapons/sickles/sickle-curved.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"sickle_phb","propDroppable":"item"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false},"quickFooter":{"value":true},"quickAttack":{"value":true},"consumeQuantity":{"value":false}},"cf":{"id":"temp_1enkwcwbvf5","path":"Оружие#/CF_SEP/Простое#/CF_SEP/Ближнего боя","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.hBJnLYXUbzcdnT1v"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684491758948,"modifiedTime":1684496853733,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"hBJnLYXUbzcdnT1v","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Кольчуга/Chain Mail","type":"equipment","system":{"description":{"value":"

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

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Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

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A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 14. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 15 and an attack bonus of [[/r 1d20+7]] (+7).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 14 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 14. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 15 and an attack bonus of [[/r 1d20+7]] (+7).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 14 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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Крюк-кошка (Grappling Hook) — инструмент, который используется для того, чтобы цепляться за выступы. Может быть закреплен на веревке. 

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This poison must be harvested from a dead or @condition[incapacitated] @creature[wyvern]. A creature subjected to this poison must make a DC 15 Constitution saving throw, taking 24 ([[/r 7d6]]) poison damage on a failed save, or half as much damage on a successful one.

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@Compendium[sc-classes.sc-classes.88HsFZQQ2x6DXS2x]{Друид/Druid} может использовать этот предметы в качестве фокусировки для заклинаний.

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Этот яд собирают с мёртвой или недееспособной @Compendium[sc-creatures.sc-creatures.R6TPOwEghQZcyNfw]{Виверна / Wyvern}.

Существо, подвергшееся действию этого яда, должно совершить спасбросок Телосложения со Сл 15, получая при провале урон ядом 24 (7к6) или половину этого урона при успехе.

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When you drink this potion, you gain resistance to cold damage for 1 hour.

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Когда вы выпиваете это зелье, вы получаете сопротивление к одному виду урона на 1 час.

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Длина: 50 футов

У верёвки, сделанной из пеньки или шёлка, 2 хита, и её можно порвать проверкой Силы со Сл 17.

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Предметы, на которые смотрят в подзорную трубу, увеличиваются в два раза.


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В набор входят рычажные весы, чашки и набор грузиков на 2 фунта. С их помощью можно точно измерять вес небольших предметов, таких как драгоценные металлы или товары.

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Вместимость: 40 галлонов (150 лит.), 4 кубических фута

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Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

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A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 19. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 19 and an attack bonus of [[/r 1d20+11]] (+11).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 19 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 19. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 19 and an attack bonus of [[/r 1d20+11]] (+11).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 19 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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This poison must be harvested from a dead or @condition[incapacitated] @creature[giant poisonous snake]. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 ([[/r 3d6]]) poison damage on a failed save, or half as much damage on a successful one.

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Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

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Найденный в маленьком мешочке, этот порошок выглядит как очень мелкий песок, но его количества будет достаточно для разового применения. Если вы действием развеете порошок в воздухе вокруг себя, то вы и все существа и предметы в пределах 10 футов от вас становитесь невидимыми на [[/r 2d4]] минуты. Эта продолжительность одинакова для всех существ и предметов. Как только магический эффект начинает действовать, порошок исчезает. Если существо, находящееся под действием порошка, совершает атаку или накладывает заклинание, невидимость для него заканчивается.

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ы можете Действием выплеснуть содержимое этого сосуда на существо, находящееся в пределах 5 футов от вас, или метнуть сосуд на расстояние до 20 футов, чтобы он разбился от удара.

В любом случае совершите дальнобойную атаку против существа или предмета, считая кислоту импровизированным оружием. При попадании цель получает урон кислотой 2к6.

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@Compendium[sc-classes.sc-classes.88HsFZQQ2x6DXS2x]{Друид/Druid}может использовать этот предметы в качестве фокусировки для заклинаний.

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Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

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Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":35,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"lute","ability":"cha","chatFlavor":"","proficient":1,"bonus":""},"img":"icons/tools/instruments/lute-gold-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"lute_phb","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":false},"quickFooter":{"value":true},"quickCheck":{"value":true},"consumeQuantity":{"value":null}},"cf":{"id":"temp_nm11rzyauz","path":"Музыкальные инструменты","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.lFKaPE5KFsXIWTNv"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684493856454,"modifiedTime":1684496335538,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"lFKaPE5KFsXIWTNv","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} @@ -243,64 +250,66 @@ {"name":"Инструменты картографа/Cartographer's Tools","type":"tool","system":{"description":{"value":"

Используя инструменты картографа, вы можете составить достоверную карту, чтобы сделать путешествие проще для вас и для тех, кто пойдёт здесь после вас. Это может быть, как крупномасштабная карта, описывающая горные хребты и перевалы, так и схема, показывающая планировку уровня подземелья.

Компоненты. Инструменты картографа включают в себя писчее перо, чернила, пергамент, циркуль, кронциркуль и линейку.

Магия, История, Религия. Вы можете использовать ваши познания в картах и различных местах, чтобы извлекать более детальную информацию при использовании этих навыков. Например, вы можете найти скрытое послание на карте, установить, когда была составлена карта, чтобы определить, какие географические особенности изменились с тех пор и так далее.

Природа. Ваше знакомство с физической географией облегчает вам поиск ответов на вопросы и разрешение проблем, касающихся окружающей местности.

Выживание. Ваше понимание географии облегчает поиск пути к цивилизации, позволяет прогнозировать, в какой местности могут быть найдены деревни или городки, и уменьшает вероятность того, что вы заблудитесь. Вы изучили так много карт, что общие тенденции, например, как развиваются торговые маршруты или в каких местах обычно строят поселения, вам хорошо знакомы.

Составление карты. Путешествуя, вы можете рисовать карту в дополнение к участию в других действиях.

Определить возраст и происхождение карты  Сл. 10
Прикинуть направление и расстояние до ориентира  Сл. 15
Распознать что карта поддельная  Сл. 15
Дорисовать недостающий кусок карты  Сл. 20
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Инструмент для закапывания или откапывания чего-либо. Может использоватся как импровизированное оружие.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/commodities/materials/powder-red-green-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"pepper_phb","propDroppable":"item"},"cf":{"id":"temp_kqwbq6r7vik","path":"Товары","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.m911AjZzY9xpOEeL"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495541918,"modifiedTime":1684499120258,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"m911AjZzY9xpOEeL","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Spell Scroll (5th Level)","type":"consumable","system":{"description":{"value":"

A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 17 and an attack bonus of [[/r 1d20+9]] (+9).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 15 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 17 and an attack bonus of [[/r 1d20+9]] (+9).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 15 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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Клочок пергамента с картой региона.

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В палатке, простом парусиновом жилище, могут спать двое.

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Маленький драгоценный кинжал на серебряной цепочке. На нем изображена дварфийская руна, которая переводится как \"Жадность - это хорошо\".

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Как правило изготоавливается из перьев птицы, но могут встречатся железные или деревянные.


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A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become @condition[poisoned] for 24 hours. The @condition[poisoned] creature is @condition[unconscious]. The creature wakes up if it takes damage.

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Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} на 24 часа.

Существо также @Compendium[world.tempconditions.3hORwk0oumaI2fQF]{Бессознательный/Unconscious}, пока отравлено.

Существо приходит в сознание, если получает урон.

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When you drink this potion, you gain resistance to psychic damage for 1 hour.

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Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа психическая энергия на 1 час.

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Каллиграфия трактует письмо как прекрасное утончённое искусство. Каллиграфы создают текст, который радует глаз, используя стиль, который сложно подделать. Их инструменты также дают им возможность исследовать рукописный текст и определить его подлинность, поскольку обучение каллиграфа включало в себя множество часов обучения письму и попыток повторить его стиль и оформление.

Компоненты. Инструменты каллиграфа включают в себя чернила, множество пергаментных листов и три писчих пера.

Магия. Хотя каллиграфия мало помогает в расшифровке содержимого магического текста, владение этими инструментами помогает определить, кто написал магический текст.

История. Владение этими инструментами может увеличить выгоду при успешной проверке, совершаемой для анализа или исследования древних записей, свитков или другого текста, включая руны, вырезанные на камне, а также письмена на фресках или других изображениях.

Расшифровка карты сокровищ. Владение этими инструментами позволяет вам проводить экспертизу карт. Вы можете пройти проверку Интеллекта, чтобы оценить возраст карты, определить, содержит ли карта скрытое послание, и так далее.

Опознать писавшего немагический рукописный текстСл. 10
Определить душевное состояние писавшего Сл. 15
Распознать поддельный текстСл. 15
Подделать подпись Сл. 20
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Одежда священика.


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When you drink this potion, your Strength score changes to 25 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion's transparent liquid has floating in it a sliver of fingernail from a @creature[fire giant].

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* This item group has the same name and source as the item @item[potion of healing].

Multiple variations of this item exist, as listed below:

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Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 25.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.cg7C73B7fe0vl1WS]{Огненный великан / Fire Giant}.

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Пока вы держите этот щит, вы получаете бонус +1 к КД. Этот бонус идёт в дополнение к обычному бонусу щита к КД.

Щит изготавливается из дерева или металла, и несётся одной рукой. Использование щита увеличивает КД на 2. Вы получаете преимущество только от одного щита одновременно.

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For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the @spell[bless] spell (no concentration required). This blue potion bubbles and steams as if boiling.

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После того, как вы выпили это зелье, вы на 1 час получаете 10 временных хитов.

Кроме того, в течение этого часа вы находитесь под эффектом заклинания@Compendium[sc-spells.sc-spells.jYsMCeg6AbSHzq1F]{Благословение / Bless} (концентрация не требуется).

Синее зелье в бутылке пузырится и парит, словно оно находится в состоянии закипания.

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Факел горит 1 час, испуская яркий свет в пределах 20 футов и тусклый свет в пределах ещё 20 футов.

Если вы совершаете рукопашную атаку горящим факелом и попадаете, он причиняет урон огнём 1.

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Вместе с замком идёт и ключ. Без ключа существо, владеющее воровскими инструментами, может вскрыть замок успешной проверкой Ловкости со Сл 15. Мастер может решить, что есть более качественные замки, стоящие больше.

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Инструменты ткача позволяют вам шить одежду и подгонять её по фигуре.

Компоненты. Инструменты ткача включают в себя нитки, иголки и куски ткани. Вы умеете пользоваться ткацким станком, но подобное оборудование слишком громоздкое для транспортировки.

Магия, История. Ваш опыт даёт вам дополнительные знания при осмотре предметов гардероба, включая плащи и прочие накидки.

Расследование. Используя свои знания о процессе пошива одежды, при обследовании гобеленов, обивки, одежды и прочих тканых предметов, вы можете обнаруживать зацепки, которые другие могут не заметить.

Починка. Как часть короткого отдыха вы можете починить один повреждённый предмет одежды. Пошив одежды. Как часть продолжительного отдыха вы можете создать одежду для существа при наличии достаточного количества ткани и ниток.

Повторное использование ткани Сл. 10
Заштопать дырку в ткани Сл. 10
Подшить наряд Сл. 15
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You regain [[/r 10d4 + 20]] hit points when you drink this potion. The potion's red liquid glimmers when agitated.

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Реликварий, изображающий символ божества или его символ. @Compendium[sc-classes.sc-classes.beGvGYwk71kDChv3]{Жрец/Cleric} или @Compendium[sc-classes.sc-classes.aqqtAYPXSUNh6XVE]{Паладин/Paladin} может использовать священный символ в качестве фокусировки для заклинаний.

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Вы восстанавливаете хиты, когда выпиваете это зелье.

Количество восстанавливаемых хитов 10к4 + 20

Зелье представляет собой красную жидкость, сверкающую при встряхивании.

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Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбью чешую. В комплект входят рукавицы.

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Комплект одежды предназначен для путешествий. В него входит рубаха, кожаные сапоги, штаны, перчатки, плащ с капюшоном.

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Эти металлические оковы удерживают существ Маленького и Среднего размера.

Для того чтобы сбежать из кандалов, требуется успешная проверка Ловкости со Сл 20.

Для того чтобы их сломать, требуется проверка Силы со Сл 20.

Каждый набор кандалов идёт с одним ключом. Без ключа существо, владеющее воровскими инструментами, может вскрыть замок кандалов успешной проверкой Ловкости со Сл 15.

У кандалов 15 хитов.

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Мешочек с компонентами это маленький водонепроницаемый кожаный поясной кошель с отделениями для хранения материальных компонентов и других особых предметов, нужных для накладывания заклинаний, если только у этих компонентов не указана стоимость (смотрите описание заклинания).

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Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

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Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the @spell[etherealness] spell for 1 hour.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Medium or smaller creature. Takes 10 minutes to apply."},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"img":"icons/consumables/potions/bottle-conical-corked-labeled-shell-cyan.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"oil%20of%20etherealness_dmg","propDroppable":"item"},"cf":{"id":"temp_ki9mwnh95tf","path":"Расходники","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.sZjMTc9ccUl6loMn"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495523671,"modifiedTime":1684496344149,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"sZjMTc9ccUl6loMn","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Масло эфирности/Oil of Etherealness","type":"consumable","system":{"description":{"value":"

Крошечные капли этого серого масла очень быстро испаряются. Маслом можно обмазать одно существо Среднего или меньшего размера, вместе с одеждой и переносимым им снаряжением (на каждую категорию размера выше Среднего необходим один дополнительный пузырёк масла).

Нанесение масла занимает 10 минут. Обмазанное существо получает на 1 час эффект заклинания @Compendium[sc-spells.sc-spells.2Gencdc4uikxDXGy]{Выход в эфир / Etherealness}.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":2500,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Medium or smaller creature. Takes 10 minutes to apply."},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"img":"icons/consumables/potions/bottle-conical-corked-labeled-shell-cyan.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"oil%20of%20etherealness_dmg","propDroppable":"item"},"cf":{"id":"temp_wpn0jhdc2g","path":"Расходники","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.sZjMTc9ccUl6loMn"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true},"consumeUses":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495523671,"modifiedTime":1684504587045,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"sZjMTc9ccUl6loMn","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Двуручный меч/Greatsword","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"hvy":true,"two":true,"ada":false,"amm":false,"ret":false,"rch":false,"lod":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"rel":false,"ver":false,"sil":false,"fin":false,"foc":false},"proficient":true},"img":"icons/weapons/swords/greatsword-guard-gem-blue.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"greatsword_phb","propDroppable":"item"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false},"quickFooter":{"value":true},"quickAttack":{"value":true},"consumeQuantity":{"value":false}},"cf":{"id":"temp_eb4k62fb3wv","path":"Оружие#/CF_SEP/Воинское#/CF_SEP/Ближнего боя","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.tGt25KvNiKD3GTdB"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684491835468,"modifiedTime":1684496853134,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"tGt25KvNiKD3GTdB","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Potion of Stone Giant Strength","type":"consumable","system":{"description":{"value":"

When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion's transparent liquid has floating in it a sliver of fingernail from a @creature[stone giant].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"img":"icons/consumables/potions/bottle-bulb-corked-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20stone%20giant%20strength_dmg","propDroppable":"item"},"cf":{"id":"temp_ki9mwnh95tf","path":"Расходники","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.tp4Etj9uZ3ojEuWs"}},"effects":[{"label":"Base Strength","icon":"icons/consumables/potions/bottle-bulb-corked-green.webp","changes":[{"key":"system.abilities.str.value","mode":4,"value":"23","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{},"_id":"xRsdXOa3RHmi23LG"}],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495525797,"modifiedTime":1684496344623,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"tp4Etj9uZ3ojEuWs","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Зелье силы каменного великана/Potion of Stone Giant Strength","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 23.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.kK0AtARMoYn40sxz]{Каменный великан / Stone Giant}.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"dagger","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"img":"icons/weapons/daggers/dagger-jeweled-purple.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"dagger_phb","propDroppable":"item"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false},"quickFooter":{"value":true},"quickAttack":{"value":true},"consumeQuantity":{"value":false}},"cf":{"id":"temp_1enkwcwbvf5","path":"Оружие#/CF_SEP/Простое#/CF_SEP/Ближнего боя","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.txjsB2KlE72Od2F8"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684491758733,"modifiedTime":1684496853636,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"txjsB2KlE72Od2F8","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Инструменты алхимика/Alchemist's Supplies","type":"tool","system":{"description":{"value":"

Инструменты алхимика позволяют персонажу создавать полезные варева, такие как кислота или алхимический огонь.

Компоненты. Инструменты алхимика включают в себя две стеклянные мензурки, металлический каркас,  держивающий мензурку над открытым пламенем, стеклянную палочку для размешивания, небольшие ступку и пестик, мешочек обычных алхимических ингредиентов, включающих в себя соль, измельчённое железо и дистиллированную воду.

Магия. Владение инструментами алхимика позволяет вам раскрыть больше информации при проверках Магии, связанных с зельями и подобными веществами.

Расследование. Когда вы осматриваете область в поиске улик, владение инструментами алхимика даёт дополнительные знания о том, какие химикаты и прочие вещества использовались в области.

Алхимическое ремесло. Вы можете использовать владение инструментами для создания алхимических предметов. Персонаж может потратить деньги, чтобы собрать сырьё, которое весит 1 фунт за каждые использованные 50 зм. Мастер может позволить персонажу пройти проверку на опознание с преимуществом.

Как часть продолжительного отдыха вы можете использовать инструменты алхимика, чтобы сделать одну порцию кислоты, алхимического огня, противоядия, масла, духов или мыла. Вычтите половину стоимости созданного предмета из суммарной стоимости собранного вами сырья.

Создать клубы густого дымаСл. 10
Опознать ядСл. 10
Опознать вещество Сл. 15
Устроить поджогСл. 15
Нейтрализовать кислоту Сл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":8,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"alchemist","ability":"int","chatFlavor":"","proficient":1,"bonus":""},"img":"icons/tools/cooking/mortar-herbs-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"alchemist's%20supplies_phb","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":false},"quickFooter":{"value":true},"quickCheck":{"value":true},"consumeQuantity":{"value":null}},"cf":{"id":"temp_ycsxg9n3qtj","path":"Инструменты","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.u87XUeuGXcG3kmt6"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684493835302,"modifiedTime":1684496328676,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"u87XUeuGXcG3kmt6","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Ткань, льняная (1 кв.м.)/Linen (1 sq. yd.)","type":"loot","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/sundries/flags/banner-worn-blue.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"linen%20(1%20sq.%20yd.)_phb","propDroppable":"item"},"cf":{"id":"temp_kqwbq6r7vik","path":"Товары","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.uC1ZLpuqgzOSMQkh"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495541790,"modifiedTime":1684499120238,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"uC1ZLpuqgzOSMQkh","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Spell Scroll (1st Level)","type":"consumable","system":{"description":{"value":"

A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 13 and an attack bonus of [[/r 1d20+5]] (+5).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 11 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 13 and an attack bonus of [[/r 1d20+5]] (+5).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 11 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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When you drink this potion, you gain resistance to fire damage for 1 hour.

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Когда вы выпиваете это зелье, вы получаете сопротивление к одному виду урона на 1 час.

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Вы можете действием облить содержимым этой фляги существо, находящееся в пределах 5 футов, или кинуть флягу на 20 футов, ломая при ударе.

Совершите дальнобойную атаку по целевому существу, считая святую воду импровизированным оружием. Если цель — исчадие (изверг) или нежить, она получает урон излучением 2к6.

Жрец или паладин может создать святую воду, исполнив особый ритуал церемония [ceremony]. Этот ритуал исполняется 1 час, использует толчёное серебро на 25 зм и требует, чтобы заклинатель потратил ячейку заклинаний 1 уровня.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"spear","properties":{"thr":true,"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"img":"icons/weapons/polearms/spear-flared-worn-grey.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"spear_phb","propDroppable":"item"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false},"quickFooter":{"value":true},"quickAttack":{"value":true},"quickVersatile":{"value":false},"consumeQuantity":{"value":false}},"cf":{"id":"temp_1enkwcwbvf5","path":"Оружие#/CF_SEP/Простое#/CF_SEP/Ближнего боя","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.v0em6fJcAiQ6fMsT"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684491758969,"modifiedTime":1684496853651,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"v0em6fJcAiQ6fMsT","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Волшебная палочка секретов","type":"consumable","system":{"description":{"value":"

У этой волшебной палочки 3 заряда. Если вы держите её, вы можете действием потратить 1 заряд, и если в пределах 30 футов от вас есть потайные двери или ловушки, то палочка завибрирует и укажет на ту, что находится ближе всего к вам.


Палочка ежедневно восстанавливает [[/r 1d3]] заряда на рассвете.


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В кожаном или тканевом кошеле поместится 20 снарядов для пращи или 50 иголок для духовой трубки, а также другие вещи. Кошель с отделениями для хранения компонентов заклинаний называется \"мешочком с компонентами\".

 

Вместимость: 0,2 кубических фута/6 фунтов (3 кг.)

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Includes:

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Набор дипломата включает в себя:

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Инструменты гончара используются для создания различных керамических предметов, наиболее распространённые из них – это горшки и подобные сосуды.

Компоненты. Инструменты гончара включают в себя гончарные иглы, цикли, скребки, нож и кронциркуль.

История. Ваши знания и опыт помогают вам опознавать керамические предметы, получая сведения о том, когда они были сделаны и из каких мест или какой культуры они происходят.

Расследование, Восприятие. Вы получаете дополнительные знания при осмотре керамики, находя зацепки, которые другие могут не заметить, на небольших неровностях и сколах.

Воссоздание облика. Рассмотрев керамические черепки, вы можете определить происхождение предмета, его изначальную форму и возможное предназначение.

Определить, что было в сосуде Сл. 10
Создать прочный горшок Сл. 15
Найти слабое место керамического предмета Сл. 20
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Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":40,"price":{"value":750,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":true},"img":"icons/equipment/chest/breastplate-layered-steel-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"half%20plate%20armor_phb","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":false}},"cf":{"id":"temp_bbvur6c5d2","path":"Доспехи#/CF_SEP/Средние","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.vePXBOIxxi8dccsl"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684491904649,"modifiedTime":1684496320571,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"vePXBOIxxi8dccsl","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Assassin's Blood","type":"consumable","system":{"description":{"value":"

A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 ([[/r 1d12]]) poison damage and is @condition[poisoned] for 24 hours. On a successful save, the creature takes half damage and isn't @condition[poisoned].

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A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 16. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 17 and an attack bonus of [[/r 1d20+9]] (+9).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 16 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 17. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 18 and an attack bonus of [[/r 1d20+10]] (+10).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 17 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 18. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 18 and an attack bonus of [[/r 1d20+10]] (+10).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 18 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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Существо, подвергшееся действию этого яда, должно совершить спасбросок Телосложения со Сл 10. При провале оно получает урон ядом 6 (1к12) и становится отравленным на 24 часа. При успехе существо получает половину урона и не становится отравленным.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":150,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison"},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"assassin's%20blood_dmg","propDroppable":"item"},"cf":{"id":"temp_wpn0jhdc2g","path":"Расходники","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.vk7UzDy1AzwbsuCf"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495523197,"modifiedTime":1684504586908,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"vk7UzDy1AzwbsuCf","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Spell Scroll (6th Level)","type":"consumable","system":{"description":{"value":"

A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 16. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 17 and an attack bonus of [[/r 1d20+9]] (+9).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 16 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 17. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 18 and an attack bonus of [[/r 1d20+10]] (+10).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 17 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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Короткая деревянная палочка или похожий предмет — созданный для проведения тайных заклинаний.

@Compendium[sc-classes.sc-classes.aDPqyCNkaphpQsLQ]{Волшебник/Wizard}, @Compendium[sc-classes.sc-classes.mqZZxq2aKIBvifoI]{Колдун/Warlock} и @Compendium[sc-classes.sc-classes.PP2KN2SbJqfUDeO0]{Чародей/Sorcerer} могут использовать эти предметы в качестве фокусировки для заклинаний.

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A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 18. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 18 and an attack bonus of [[/r 1d20+10]] (+10).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 18 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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В течение 1 минуты после того, как вы выпили это зелье, вы обладаете сопротивлением ко всем видам урона. Это густое как сироп зелье выглядит как расплавленное железо.

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When you drink this potion, you gain the effect of the @spell[clairvoyance] spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.

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A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 13 and an attack bonus of [[/r 1d20+5]] (+5).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 12 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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Выпив это зелье, вы получаете эффект заклинания @Compendium[sc-spells.sc-spells.IopVF9lETFjtZTK6]{Ясновидение / Clairvoyance}.

В желтоватой жидкости зелья плавают глазные яблоки, но они исчезают, когда пузырёк открывают.

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A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 13 and an attack bonus of [[/r 1d20+5]] (+5).

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 12 Intelligence (@skill[Arcana]) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

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Может быть использован для расклинивания чего-либо.


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{"name":"#[CF_tempEntity]","type":"weapon","flags":{"cf":{"id":"temp_kqwbq6r7vik","path":"Товары","color":"#000000","name":"Товары","children":[],"folderPath":[],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["9Eylm2phXXwDne5f","4EAD9owD1i0Rf55c","Plljt61lvPVkxdxz","6RG5oB0Tj0Knum3g","gEpK0vKjLjEDL8vx","HZfdg3fgsBIBpv3A","kkUBzvYe82TGNVCC","2XQy14zcVqwkqMsY","4sOGDwN4TnkwBTmo","o6y4Likr5nIebxz4","Wg8qZSmwvits33uq","JJCzJ2Ow2E8ebGml","m911AjZzY9xpOEeL","UJ9DXyAFsZ0vl4IK","QiCwKjFMthLTbYqp","oQp7SzT1JGMNiitt","1ZUlrMN2iAPTJV9r","9uCNBKV2TXkiHEwE","uC1ZLpuqgzOSMQkh","Ho5hxlXS1gjSN69t","5X30N61r4kFnKiNP","iL5lbunvkJcxYQaW","cDmtsAU9ocEYvQfO"],"version":"2.5.7"}},"img":"icons/svg/item-bag.svg","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684499120364,"modifiedTime":1684499120458,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"xp0TLlGlVdfUGpzR"} @@ -310,7 +319,7 @@ {"name":"Ale (Mug)","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":0.04,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"ale%20(mug)_phb","propDroppable":"item"},"cf":{"id":"temp_rn0lch3d6xq","path":"Еда и питье","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.y5w0AiLoADgSPFYP"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495617153,"modifiedTime":1684496324566,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"y5w0AiLoADgSPFYP","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Chunk of Meat","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":0.3,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"chunk%20of%20meat_phb","propDroppable":"item"},"cf":{"id":"temp_rn0lch3d6xq","path":"Еда и питье","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.yH2BpXBKHHBTQtCD"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495617223,"modifiedTime":1684496324637,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"yH2BpXBKHHBTQtCD","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Инструменты повара/Cook's Utensils","type":"tool","system":{"description":{"value":"

Жизнь искателя приключений тяжела. При наличии в компании повара ваша пища будет намного вкуснее, чем привычные галеты и сухофрукты.

Компоненты. Инструменты повара включают в себя металлический котёл, ножи, вилки, ложку для размешивания и половник.

История. Ваши знания кулинарных методик  позволяют вам оценивать структуру социального развития, основываясь на гастрономических обычаях этой культуры.

Медицина. Оказывая лечение, вы можете превратить горькое или кислое лекарство в приятную на вкус стряпню.

Выживание. Добывая еду, вы можете использовать собранные вами ингредиенты, которые другие не смогли бы приготовить.

Приготовление еды. Как часть короткого отдыха вы можете приготовить вкусное блюдо, которое поможет вашим компаньонам восстановить силы. Вы и до пяти существ на ваш выбор восстанавливают по 1 дополнительному хиту за каждую потраченную во время короткого отдыха Кость Хитов, при условии, что у вас есть доступ к вашим инструментам повара и достаточно еды.

Приготовить обычную пищуСл. 10
Повторить блюдо Сл. 10
Обнаружить яд или примесь в еде Сл. 15
Приготовить изысканное блюдо Сл. 15
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Набор священника включает в себя: 

рюкзак [backpack], одеяло [blanket], 10 свечек [candle], трутницу [tinderbox], коробку для пожертвований, 2 упаковки благовоний, кадило, облачение, рационы [rations] на 2 дня и бурдюк [waterskin].

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":24,"price":{"value":19,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"priest's%20pack_phb","propDroppable":"item"},"cf":{"id":"temp_o07ubas6zan","path":"Снаряжение","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.yQ9M2nPXS981ieNU"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495488654,"modifiedTime":1684498760318,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"yQ9M2nPXS981ieNU","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Набор священника/Priest's Pack","type":"loot","system":{"description":{"value":"

Набор священника включает в себя: 

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":24,"price":{"value":19,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"priest's%20pack_phb","propDroppable":"item"},"cf":{"id":"temp_o07ubas6zan","path":"Снаряжение","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.yQ9M2nPXS981ieNU"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495488654,"modifiedTime":1684500047840,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"yQ9M2nPXS981ieNU","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Инструменты отравителя/Poisoner's Kit","type":"tool","system":{"description":{"value":"

Инструменты отравителя — это излюбленное средство воров, убийц и прочих сомнительных личностей. Они позволяют вам использовать яды и создавать их из различных веществ. Ваши познания в ядах также помогают вам излечивать от них.

Компоненты. Инструменты отравителя включают в себя стеклянные склянки, ступку и пестик, химические реагенты и стеклянную палочку для размешивания.

История. Ваша подготовка в использовании ядов может помочь вам при попытках вспомнить факты о печально известных отравлениях. 

Расследование, Восприятие. Ваши познания в ядах научили вас быть осторожным, имея дело с этими веществами, тем самым помогая вам при обследовании отравленного предмета или при получении зацепок о событиях, связанных с ядами.

Медицина. Когда вы лечите жертву яда, ваша осведомлённость может дать вам дополнительные знания о том, как правильнее ухаживать за отравленным.

Природа, Выживание. Работа с ядами позволила вам получить знания о том, какие растения и животные ядовиты.

Обращение с ядами. Ваше владение позволяет вам аккуратно обращаться с ядами и использовать их без риска самому подвергнуться их действию.

Опознать отравленный предметСл 10
Определить эффект ядаСл 20
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Владение инструментами художника позволяет вам писать красками и рисовать карандашом. Вы также разбираетесь в истории искусств, что может помочь вам при осмотре произведений искусства.

Компоненты. Инструменты художнику включают в себя мольберт, холст, краски, кисти, угольные карандаши и палитру.

Магия, История, Религия. Ваш опыт помогает вам раскрыть знания любого рода, которые связаны с произведениями искусства, как, например, магические свойства картины или происхождение странной фрески, найденной в подземелье.

Расследование, Восприятие. Когда вы осматриваете картину или подобное произведение изобразительного искусства, ваша осведомлённость о способах их создания может дать вам дополнительные знания. Написание и рисование. Как часть короткого или продолжительного отдыха вы можете создать простое произведение искусства. Хотя ваше творение и может быть недостаточно точным, вы можете запечатлеть образ или сцену, или на скорую руку сделать копию виденного вами художественного произведения.

Написать точный портретСл. 10
Создать картину со скрытым посланием Сл. 20
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Комплект одежды предназначен для  повседневного ношения. Комплект включает в себя, холщовую рубаху, штаны, ботинки или плетеную из лозы обувь. 

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"icons/equipment/chest/shirt-collared-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"common%20clothes_phb","propDroppable":"item"},"cf":{"id":"temp_o07ubas6zan","path":"Снаряжение","color":"#000000"},"core":{"sourceId":"Compendium.sc-items.sc-items.zJVg3Le2CHaZ4YdZ"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":false}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684495486342,"modifiedTime":1684498759609,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"zJVg3Le2CHaZ4YdZ","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Фляга/Flask","type":"backpack","system":{"description":{"value":"

Вместимость: 1 пинта (0,5 лит.)


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Камни послания изготавливаются парами. На их гладкой поверхности есть парные символы, по которым их можно отличать от других таких камней. Пока вы касаетесь одного камня, вы можете действием наложить им заклинание @UUID[Compendium.sc-spells.sc-spells.KHTEvkMkGDL1PQYH]{послание [sending]}. Целью является владелец парного камня. Если второй камень никто не несёт, вы это узнаёте в момент использования камня и заклинание не накладываете.

После того как камни наложат заклинание @UUID[Compendium.sc-spells.sc-spells.KHTEvkMkGDL1PQYH]{послание [sending]}, они не могут сделать это повторно до следующего утра. Если один из камней уничтожается, второй перестаёт быть магическим.


","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":100,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/sc-items/icons/items/sending-stones.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sending%20stones_dmg","propDroppable":"item"},"core":{"sourceId":"Compendium.sc-items.sc-items.k3aNdxZG4GgY9ZQT"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662200860054,"modifiedTime":1684496362681,"lastModifiedBy":"VdGRI531rerJ25hN"},"ownership":{"default":0,"VdGRI531rerJ25hN":3},"folder":null,"sort":0,"_id":"zOSwVW6lZSTsLcq6"} +{"name":"Кристалл/Crystal","type":"weapon","system":{"description":{"value":"

Кристалл или похожий предмет — созданный для проведения тайных заклинаний. @Compendium[sc-classes.sc-classes.aDPqyCNkaphpQsLQ]{Волшебник/Wizard}, @Compendium[sc-classes.sc-classes.mqZZxq2aKIBvifoI]{Колдун/Warlock} и @Compendium[sc-classes.sc-classes.PP2KN2SbJqfUDeO0]{Чародей/Sorcerer} могут использовать эти предметы в качестве фокусировки для заклинаний.

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Вместимость: 1 галлон (3,75 лит.)


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Когда вы играете на этом инструменте, вы можете создавать безвредные иллюзорные визуальные эффекты в пределах сферы радиусом 5 футов с центром на инструменте. Если вы бард, радиус возрастает до 15 футов. Примеры визуальных эффектов: светящиеся ноты в воздухе, призрачная танцовщица, бабочки или медленно падающие хлопья снега. Магические эффекты неосязаемы и не издают звуков, кроме того, их иллюзорность очевидна. Эффекты заканчиваются, когда вы перестаёте играть.

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You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the @condition[poisoned] weapon or ammunition must make a DC 10 Constitution saving throw or take [[/r 1d4]] poison damage. Once applied, the poison retains potency for 1 minute before drying.

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Набор артиста включает в себя:

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