{"_id":"151jSq3gOl5WKACX","name":"Мировоззрение / Alignment","type":"feat","img":"systems/dnd5e/icons/spells/wind-red-3.jpg","data":{"description":{"value":"

Может, у тифлингов и нет врождённой тяги к злу, однако многие из них в итоге склоняются к нему. Злые они или нет, но независимая природа определяет хаотичное мировоззрение большинства тифлингов.

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Вы знаете заклинание чудотворство [thaumaturgy]. При достижении 3-го уровня вы можете один раз наложить заклинание адское возмездие [hellish rebuke] как заклинание 2-го уровня. При достижении 5-го уровня вы также можете один раз наложить заклинание тьма [darkness]. Вы должны закончить продолжительный отдых, прежде чем сможете наложить эти заклинания ещё раз таким образом. Базовой характеристикой для этих заклинаний является Харизма.

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You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes [[/r 2d6]] damage on a failed save, and half as much damage on a successful one. The damage increases to [[/r 3d6]] at 6th level, [[/r 4d6]] at 11th level, and [[/r 5d6]] at 16th level.

After you use your breath weapon, you can't use it again until you complete a short or long rest.

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You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

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Тифлинги взрослеют тогда же, когда и люди, но живут немного дольше.

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You gain proficiency with the artisan's tools of your choice: @item[Smith's tools|phb], @item[brewer's supplies|phb], or @item[mason's tools|phb].

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You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry
DragonDamage TypeBreath Weapon
BlackAcid5 by 30 ft. line (Dex. save)
BlueLightning5 by 30 ft. line (Dex. save)
BrassFire5 by 30 ft. line (Dex. save)
BronzeLightning5 by 30 ft. line (Dex. save)
CopperAcid5 by 30 ft. line (Dex. save)
GoldFire15 ft. cone (Dex. save)
GreenPoison15 ft. cone (Con. save)
RedFire15 ft. cone (Dex. save)
SilverCold15 ft. cone (Con. save)
WhiteCold15 ft. cone (Con. save)
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You have resistance to the damage type associated with your draconic ancestry.

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Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.

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Humans reach adulthood in their late teens and live less than a century.

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Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

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You have proficiency with the @item[battleaxe|phb], @item[handaxe|phb], @item[light hammer|phb], and @item[warhammer|phb].

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You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

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Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

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Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

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Вы можете говорить, читать и писать на Общем и Инфернальном.

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Вы получаете сопротивление урону огнём.

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You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

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Благодаря вашему дьявольскому наследию, вы отлично видите при тусклом свете и в темноте. На расстоянии в 60 футов вы при тусклом освещении можете видеть так, как будто это яркое освещение, и в темноте так, как будто это тусклое освещение. В темноте вы не можете различать цвета, только оттенки серого.

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Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

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You have advantage on saving throws against poison, and you have resistance against poison damage.

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Your speed is not reduced by wearing heavy armor.

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