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Ветеран совершает две атаки длинным мечом. Если у него вынут короткий меч, он может также совершить атаку коротким мечом.
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\nДракон может перемещаться по ледяным поверхностям и лазать по ним, не совершая проверки характеристики. Кроме того, @Compendium[laaru-dnd5-hw.sostoyaniya.WrXQxa4m8MPq1p9i]{пересечённая местность}, состоящая из льда или снега, не стоит ему дополнительных затрат скорости.
\nБелые драконы, самые мелкие, наименее умные и самые близкие к животным из всех цветных драконов, обитают в холодном климате, предпочитая полярные просторы или ледяные горы. Это злобные и жестокие рептилии, которыми движут только голод и алчность.
\nУ белого дракона дикие глаза, обтекаемый контур и шипастый гребень на голове. Чешуя змеёныша белого дракона ярко-белая и блестит. С возрастом блеск исчезает и часть чешуек начинает темнеть, так что к старости дракон покрывается пятнами бледно-голубого и светло-серого цвета. Такая раскраска помогает дракону сливаться со льдом и камнями в местах, где он охотится, а также оставаться незаметным при полёте в облачном небе.
\nМстительные и дикие. Белым драконам не хватает хитрости и тактики других драконов. Однако их животная натура делает их лучшими охотниками из всего драконьего рода, ведь они сосредоточены на выживании и уничтожении врагов. Белый дракон ест только замороженную пищу и пожирает существ, убитых его дыханием, пока они всё ещё проморожены. Других убитых он замораживает во льду или закапывает в снег возле логова, так что обнаружение такой кладовой может означать, что рядом обитает белый дракон.
\nБелый дракон также хранит тела своих величайших врагов в качестве трофеев, замораживая их трупы так, чтобы иметь возможность смотреть на них и злорадствовать. Останки великанов, реморазов и других драконов часто стоят на виду в логове белого дракона как предостережение тем, кто вторгнется туда.
\nХоть белые драконы и не обладают выдающимся интеллектом, у них великолепная память. Они помнят все оскорбления и поражения и славятся тем, что жестоко мстят обидчикам. Чаще всего это серебряные драконы, устраивающие логовища в такой же местности. Белые драконы могут говорить, как и все драконы, но общаются только при необходимости.
\nОдинокие владыки. Белые драконы избегают всех остальных драконов и встречаются только с белыми драконами противоположного пола. Но даже в этом случае белые драконы всего лишь спариваются и остаются друг с другом, пока не получится зачать потомство, после чего они снова уходят в уединение.
\nБелые драконы терпеть не могут соперников возле своих логовищ. Поэтому они часто нападают на других существ без провокации, считая их слишком слабыми или слишком сильными, чтобы позволить им жить. Служить белому дракону могут только разумные существа, достаточно сильные, чтобы не разгневать дракона, и способные восполнять потери, происходящие из-за его голода. К подобным существам относятся кобольды, часто живущие в драконьем логове.
\nСильные существа иногда могут подчинить белого дракона, показав физическую или магическую мощь. Морозные великаны бросают вызов белым драконам, чтобы доказать свою силу и поднять свой статус в клане, так что их растрескавшиеся кости устилают логовища многих белых драконов. Однако белый дракон, побеждённый морозным великаном, часто становится его слугой и подчиняется ему в обмен на власть над другими существами, служащими или противостоящими этому великану.
\nСокровища во льду. Белые драконы любят холодный блеск льда и предпочитают сокровища, обладающие схожим видом, в частности бриллианты. Однако в далёких полярных землях сокровища белых драконов зачастую состоят из бивней моржей и мамонтов, скульптур из китовых костей, носовых фигур кораблей, мехов и магических предметов, забранных у слишком храбрых искателей приключений.
\nМонеты и драгоценные камни, разбросанные по логову белого дракона, сверкают, как звёзды, когда на них падает свет. Крупные сокровища и сундуки покрыты прозрачным льдом и многочисленными слоями инея, образующегося из-за дыхания дракона. Сила дракона позволяет ему с лёгкостью добираться до своих богатств, а те, кто слабее, потратят множество часов на долбление или растапливание льда.
\nБезупречная память белого дракона позволяет ему знать, как он заполучил каждую монетку, самоцвет и магический предмет из своих сокровищ, и каждый предмет у него ассоциируется с определённой победой. Белых драконов чрезвычайно сложно подкупить, ведь предложение сокровищ они считают вызовом их способности отобрать ценности, убив предлагающего.
\nЛогово белого дракона
\nБелые драконы селятся в ледяных пещерах и глубоких подземных залах, подальше от солнца. Они ценят высокогорные долины, попасть в которые можно только по воздуху, пещеры в отвесных утёсах и запутанные сети тоннелей в ледниках. Белые драконы любят в своих пещерах простор по вертикали и часто отдыхают, цепляясь за потолок, как летучие мыши, или соскальзывают вниз по ледяным расселинам.
\nВрождённая магия легендарных белых драконов усиливает холод в окружающем их логове. Пещеры в горах быстро промерзают от одного только присутствия дракона. Белый дракон зачастую может понять, что в логово проникли чужаки, по изменению шума ветра внутри.
\nБелый дракон отдыхает на высоких ледяных уступах логова, а пол вокруг него представляет собой опасное поле из ломанного льда и камней, скрытых ям и скользких склонов. Пока враги пытаются добраться до него, дракон перелетает с карниза на карниз и уничтожает их ледяным дыханием.
\n\n
Белые, зелёные, красные, синие и чёрные драконы представляют злую сторону драконьего рода. Агрессивные, прожорливые и тщеславные цветные драконы — это тёмные мудрецы и могучие тираны, которых боятся все существа — даже другие драконы.
\nИстинные драконы это крылатые рептилии древнего происхождения, обладающие ужасающей силой. Они славятся хищным коварством и алчностью, а самые старые драконы считаются сильнейшими существами в мире. Драконы — это ещё и магические создания, чьи врождённые силы подпитывают их губительное дыхание и прочие сверхъестественные способности.
\nДраконья кровь течёт во многих существах, в том числе в вивернах и драконовых черепахах, но истинные драконы делятся на две обширные категории: Цветных и металлических драконов. Белые, зелёные, красные, синие и черные драконы эгоистичны, злы, и все их боятся. Бронзовые, золотые, латунные, медные и серебряные драконы добры и благородны, их уважают все те, кто мудры.
\nЦели и идеалы драконов очень разнятся, но все истинные драконы жаждут богатств, копят груды монет и собирают драгоценные камни, ювелирные украшения и магические предметы. Драконы, накопившие много сокровищ, не любят оставлять их надолго и покидают логово, только чтобы присмотреть за своими владениями или для пропитания.
\nИстинные драконы проходят в течение жизни через четыре стадии: от слабого змеёныша до древнего дракона, возраст которого может перевалить за тысячу лет. За такое время мощь дракона может стать несравненной, а стоимость сокровищ достигнет баснословных размеров.
\nВариант: драконы и врождённые заклинания
\nДраконы — изначально магические существа, которые при помощи этого необязательного правила способны с возрастом овладеть несколькими заклинаниями.
\nДракон молодого возраста или старше может сотворять заклинания в количестве, равном его модификатору Харизмы. Каждое заклинание может быть сотворено только один раз в день, оно не требует реагентов, а круг заклинания не может превышать треть класса опасности дракона (округляя в меньшую сторону). Бонус дракона к броску атаки заклинанием равен его бонусу умения + его бонусу Харизмы. СЛ испытаний против заклинаний дракона равна 8+ его бонус умения + его модификатор Харизмы
\nВозраст драконов
\nКатегория возраста | \nРазмер | \nВозраст | \n
---|---|---|
Змеёныш | \nСредний | \n5 лет или меньше | \n
Молодой | \nКрупный | \n6–100 лет | \n
Взрослый | \nОгромный | \n101–800 лет | \n
Древний | \nИсполинский | \n801 год или больше | \n
\n
Ветеран совершает две атаки длинным мечом. Если у него вынут короткий меч, он может также совершить атаку коротким мечом.
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\nПопадание: Рубящий урон 7 ([[/r 1d8+3]]), или рубящий урон 8 ([[/r 1d10+3]]), если используется двумя руками.
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{"name":"Гигантский паук / Giant Spider","type":"npc","img":"modules/sc-creatures/tokens/Giant%20Spider.webp","items":[{"_id":"iAwzMbpL7DRTg17H","name":"Укус","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"Паук может лазать по труднодоступным поверхностям, в том числе по потолку. Проверка характеристики для этого не требуется.
\nНаходясь в контакте с паутиной, паук знает точное расположение каждого существа, контактирующего с той же паутиной.
\nНа паука не распространяются ограничения перемещения, вызванные паутиной.
\nДля ловли добычи гигантский паук плетёт хитрые полотнища из паутины и стреляет липкими нитями из желёз, расположенных внизу брюшка. Гигантские пауки чаще всего встречаются под землёй, в логовах под потолком или в тёмных, заполненных паутиной разломах. В таких логовах часто находятся коконы с предыдущими жертвами.
\nАтака оружием в ближнем бою: [[/r 1d20+2]] (+2) к броску, зона досягаемости 5 футов, одно существо.
\nПопадание: 2 ([[/r 1d4]]) дробящего урона.
\nСреди простолюдинов бывают крестьяне и батраки, рабы и слуги, странники, купцы, ремесленники и отшельники.
\nАтака оружием в ближнем бою: [[/r 1d20+2]] (+2) к броску, зона досягаемости 5 футов, одно существо.
\nПопадание: 2 ([[/r 1d4]]) дробящего урона.
\nDwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.
Your speed is not reduced by wearing heavy armor.
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
You have advantage on saving throws against poison, and you have resistance against poison damage.
You have proficiency with the @item[battleaxe|phb], @item[handaxe|phb], @item[light hammer|phb], and @item[warhammer|phb].
You gain proficiency with the artisan's tools of your choice: @item[Smith's tools|phb], @item[brewer's supplies|phb], or @item[mason's tools|phb].
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
You have proficiency with light and medium armor.
Среди простолюдинов бывают крестьяне и батраки, рабы и слуги, странники, купцы, ремесленники и отшельники.
\nГарпия поёт магическую мелодию. Все гуманоиды и великаны в пределах 300 футов от гарпии, слышащие песню, должны пройти испытание Мудрости со СЛ 11, при провале они @Compendium[laaru-dnd5-hw.sostoyaniya.5vKRVm8wXReUJasS]{обворожены} до окончания песни. Чтобы продолжать петь, гарпия должна использовать бонусное действие каждый следующий свой ход. Она может прекратить петь в любой момент. Песня прекращается, если гарпия @Compendium[laaru-dnd5-hw.sostoyaniya.3yQzUJzdrHg1OlIL]{выведена из строя}.
\n@Compendium[laaru-dnd5-hw.sostoyaniya.5vKRVm8wXReUJasS]{Обворожённая} гарпией цель @Compendium[laaru-dnd5-hw.sostoyaniya.3yQzUJzdrHg1OlIL]{выведена из строя} и игнорирует песни других гарпий. Если обворожённая цель находится более чем в 5 футах от гарпии, цель должна в свой ход переместиться к гарпии кратчайшим путём. Она не избегает внеочередных атак, но перед перемещением в опасную местность, такую как лава или яма, а также при получении урона от любого источника, кроме этой гарпии, цель может повторить испытание. Существо также может повторять испытание в конце каждого своего хода. При успехе эффект для него прекращается.
\nПри успехе испытания цель получает невосприимчивость к песне этой гарпии на следующие 24 часа.
\nГарпии наслаждаются страданиями и смертью, они всегда на охоте. Их чарующие песни завели немало искателей приключений на погибель, послужив приманкой, чтобы гарпии могли их убить и съесть.
\nТело, ноги и крылья у гартии от хищной птицы, а торс, руки и голова от человека. Они опасны в бою из-за острых когтей и костяных дубинок, а в глазах их отражается абсолютная злоба.
\nБожественное проклятие. Давным-давно бредущая по лесу эльфийка услышала прекрасную птичью песню, которая растрогала ее до слез. Следуя за песней, она вышла на поляну, где стоял красивый молодой эльф, который тоже остановился, чтобы послушать пение. Это был Фенмарел Местарин, эльфийский бог изгнанников. Он исчез среди деревьев, словно его и не было, похитив ее сердце.
\nЭльфийка обыскала весь лес, она звала незнакомца, но не нашла даже его следов. Доведённая до отчаяния томлением, она взмолилась богам, чтобы те ей помогли. Эйрдри Фаэнья, эльфийская богиня неба, услышала мольбу эльфийки и пришла на помощь. Она появилась в облике птицы, чья песня околдовала бога изгнанников и научила эльфийку этой песне красоты и соблазнения.
\nКогда даже эта песня не смогла привлечь Фенмарела Местарина, эльфийка прокляла богов, выпустила на волю жуткие силы и превратилась в первую гарпию. Проклятие исказило не только тело гарпии, но и её дух, превратив желание любить в плотоядный голод, а прекрасная песня продолжает заманивать существ в ее смертоносные объятья.
\nПесня гарпии. Это самая прекрасная музыка на свете. Путник, поддавшийся эффекту этого пения, вынужден идти к его источнику. Иногда гарлия обвораживает жертв, прежде чем напасть на них, но более эффективное использование её песни — это заманивать жертв, чтобы те падали с утёсов, попадали в топи и зыбучие пески или смертоносные ловушки. Выведенные из строя или попавшие в ловушку существа становятся уязвимыми целями, на которых гарпия вымещает злобу.
\nТрусливые садисты. Гарпии населяют голые прибрежные утесы и другие места, опасные для нелетающих существ. Гарпиям неинтересен честный бой, и они никогда не нападут, если у них нет очевидного преимущества. Если сражение оборачивается не в пользу гарпий, они не станут менять тактику и скорее сбегут и останутся голодными, чем будут рисковать.
\nВо время нападения гарпии играют с едой, наслаждаясь «музыкой» криков жертв. Гарпия с удовольствием потратит время на расчленение беспомощного врага и может несколько дней пытать жертву, пока не наступит милосердная смерть.
\nЖуткие коллекции. Гарпии забирают у своих жертв сверкающие безделушки, ценные предметы и прочие трофеи. Иногда они даже дерутся между собой за право забрать самые ценные вещицы. Если ценностей нет, Гарпии забирают волосы, кости и части тела и выкладывают ими гнёзда. Обычно логово карпии скрывается далёких руинах, так что искатели приключений могут обнаружить ценные сокровища и магические предметы под отвратительными грудами отбросов.
\nКентавр совершает две атаки: Одну пикой и одну копытами либо две атаки длинным луком.
\n\n\n«Я слыхал, из кентавров получаются отличные скакуны! »
\n-Бэтли Летненог, полурослик искатель приключений, никогда не читавший «Копыта ярости» Ирвила Грэйворна из Сандауна
\n
Кентавры, нелюдимые странники и знатоки знамений природы, избегают конфликтов, но яростно сражаются, если их принудят к этому. Они бродят по диким местам, держась подальше от границ, законов и других существ.
\nДикие кочевники. Племена кентавров встречаются в землях с климатом от умеренного до жаркого, в которых для защиты от непогоды достаточно тонких мехов или промасленной кожи. Это охотники и собиратели, которые редко строят жилища и разбивают палатки.
\nКентавры мигрируют по континентам и могут десятки лет не появляться на старом месте. Бывает, что племя несколько поколений не возвращается на старые тропы. Такая неразбериха может привести к конфликтам, когда кентавры встречают поселения других существ на своих традиционных тропах.
\nВынужденные поселенцы. Кентавр, неспособный выдержать темп странствий племени, остаётся позади. Часть таких кентавров исчезает в глуши, и больше их не видят. Те же, кто смог вынести расставание с племенем, селятся среди других рас. Приграничные поселения ценят таких кентавров за их знание природы. Многие такие поселения только и выжили за счёт мудрости и умений кентавров.
\nНесмотря на нелюдимый характер, кентавры торгуют с эльфами и караванами других благосклонных к ним гуманоидов, которых встретили, кочуя. Торговец может спасти жизнь раненому или старому кентавру, неспособному на долгий переход, и сопроводить его в поселение, где тот и осядет до конца своих дней.
\n\n
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes [[/r 1d8]] cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by [[/r 1d8]] when you reach 5th level ([[/r 2d8]]), 11th level ([[/r 3d8]]), and 17th level ([[/r 4d8]]).
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals [[/r 1d4 + 1]] force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 ([[/r 1d4 + 1]]) force damage.
Ranged Spell Attack: [[/r 1d20+4]] (+4) to hit, range 60 ft., one creature. Hit: 4 ([[/r 1d8]]) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, [[/r 1d20+4]] (+4) to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][uHkAqt0flLL4vOFm], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][zSpkxskXGKIXifdc], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][J6uOxA9RzoL7BYxV] (see \"Actions\" below)
1st level (3 slots): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][k5xWreUCf0R1D4DF], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][WVHgA8gYdZXbxzyh], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][5vAX63jHaWfXJyEV] (see \"Actions\" below), @ActorEmbeddedItem[vp02zXBSCFFZsfG9][ou9b7oadTVKLX6ZE]
Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended.
Атака оружием в ближнем бою: [[/r 1d20+2]] (+2) к броску, зона досягаемости 5 футов, одно существо.
\nПопадание: 2 ([[/r 1d4]]) дробящего урона.
\nВы восстанавливаете хиты, когда выпиваете это зелье.
Количество восстанавливаемых хитов 2к4 + 2.
Зелье представляет собой красную жидкость, сверкающую при встряхивании.
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\nПолзающий падальщик совершает две атаки: одну щупальцами и одну укусом.
\nАтака оружием в ближнем бою: [[/r 1d20+4]] (+4) к броску, зона досягаемости 5 футов, одна цель.
\nПопадание: 7 ([[/r 2d4 + 2]]) колющего урона.
","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"amm":false,"ret":false,"two":false,"rch":false,"lod":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"rel":false,"ver":false,"sil":false,"hvy":false,"fin":false,"foc":false},"proficient":true},"ownership":{"default":0,"5xzZmOc0eskDU5fw":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"jOjgaIfhu5iUQPM0","name":"Острый нюх","type":"feat","img":"icons/creatures/mammals/wolf-howl-moon-forest-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"У ползающего падальщика преимущество к проверкам Мудрости (Внимание), основанным на нюхе.
\nПолзающий падальщик может лазать по труднодоступным поверхностям, в том числе по потолку. Проверка характеристики для этого не требуется.
\nПолзающие падалыщики объедают с трупов гнилую плоть, а после проглатывают и оставшиеся склизкие кости. Они агрессивно нападают на всех существ, зашедших на их территорию или прервавших их пир.
\nПожиратели падали. Ползающий падальщик, чтобы поесть, следует за запахом смерти, но предпочитает не бороться с другими пожирателями падали. Поэтому эти мерзкие существа обитают в местах, где случаются смерти, но где мало конкуренции. Пещеры, канализация, подземелья и лесистые болота — вот их любимые места, а ещё их привлекают поля сражений и кладбища.
\nПолзающий падальщик на охоте бесцельно бродит, ища в воздухе щупальцами запах крови или разложения. В тоннелях или развалинах ползающие падальщики стремятся навстречу пище по потолку. Так они избегают встреч с жижами, отьюгами и прочими опасными обитателями тьмы, а также могут застать врасплох и употребить в пищу тех, кто забывает поглядывать наверх.
\nТерпеливые хищники. Под землёй и во время ночной охоты свет означает для падальщика вероятную пищу. Ползающий падальщик может много часов преследовать источник света, надеясь рано или поздно почуять запах крови. Несмотря на крупный размер, ползающие падальщики могут устраивать засады в неожиданных местах, поджидая за углом, когда добыча сама придёт к ним.
\nВстретившись с потенциальной добычей или чужаками, ползающий падальщик полагается на свой яд. Пока цель парализована, падальщик обхватывает её щупальцами и утаскивает на высокий карниз или в узкий проход, где с лёгкостью убивает. После этого он возобновляет обход своей территории, ожидая, пока добыча начнёт гнить.
\nБросая инкрустированные самоцветами палочки или драконьи кости, раскладывая узорные карты или используя какие-то еще гадальные инструменты, вы получаете от потусторонней сущности предсказание о результатах определенных действий, которые вы планируете совершить в ближайшие 30 минут. Мастер выбирает один из возможных вариантов:
\nЗаклинание не учитывает возможные обстоятельства, которые могут изменить результат, например сотворение дополнительных заклинаний или потерю спутника.
\nЕсли вы сотворите это заклинание два или более раза, прежде чем завершите долгий отдых, появляется накапливающийся шанс (25% за каждое гадание после первого), что будет получено случайное толкование. Мастер делает этот бросок тайно.
","chat":"","unidentified":""},"source":"Augury","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":0,"width":null,"units":"self","type":"self"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"специальные помеченные палочки, кости или иные мелкие предметы не дешевле 25 зм","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"W8dVKMVyS2Aw5VGA","name":"Благословение","type":"spell","img":"modules/plutonium/media/icon/spell/phb-bless.webp","effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{},"changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.mwak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.msak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rsak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rwak.attack","mode":2,"value":"+1d4","priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"modules/plutonium/media/icon/spell/phb-bless.webp","label":"Bless","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":true}],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"bless_phb","propDroppable":"spell"}},"system":{"description":{"value":"Вы благословляете до трёх существ на ваш выбор в пределах дистанции. Пока длится заклинание, когда цель совершает бросок атаки или испытание, она может бросить [[/r d4]] и добавить к результату основного броска.
\nНа высоких кругах. Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 1-го.
","chat":"","unidentified":""},"source":"Bless","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"брызги святой воды","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0M2RgzIulGK7ubmQ","name":"Удар молнии","type":"spell","img":"modules/plutonium/media/icon/spell/phb-lightning-bolt.webp","effects":[],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"lightning%20bolt_phb","propDroppable":"spell"}},"system":{"description":{"value":"Удар молнии в виде линии длиной 100 футов и шириной в 5 футов исходит от вас в выбранном вами направлении. Каждое существо на линии должно пройти испытание Ловкости. При провале существо получает [[/r 8d6]] урона молнией, а при успехе – половину этого урона.
\nМолния поджигает все горючие предметы в области действия, кроме тех, что носят или держат.
\nНа высоких кругах. Если вы сотворяете это заклинание, используя ячейку 4-го круга или выше, урон увеличивается на [[/r 1d6]] за каждый круг ячейки выше 3-го.
","chat":"","unidentified":""},"source":"Lightning Bolt","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":0,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"wis"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"клочок шерсти и палочка из янтаря, стекла или хрусталя","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SrKS0NVzMqDOwmQ1","name":"Возрождение","type":"spell","img":"modules/plutonium/media/icon/spell/phb-revivify.webp","effects":[],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"revivify_phb","propDroppable":"spell"}},"system":{"description":{"value":"Прикоснитесь к существу, которое умерло не более минуты назад. Это существо возвращается к жизни с 1 ПЗ. Заклинание не может возродить существо, которое умерло от старости, и не восстанавливает утерянные части тела.
","chat":"","unidentified":""},"source":"Revivify","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"алмазы стоимостью 300 зм, исчезают при сотворении заклинания","consumed":true,"cost":300,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8nLIQxfmXuZQ3CjJ","name":"Громовая волна","type":"spell","img":"modules/plutonium/media/icon/spell/phb-thunderwave.webp","effects":[],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"thunderwave_phb","propDroppable":"spell"}},"system":{"description":{"value":"От вас исходит волна громовой силы. Каждое существо в пределах 15-футового куба, исходящего от вас, должно пройти непытание выносливости. При провале существо получаеr [[/r 2d8]] урона громом и его отталкивает прочь от васна 10 футов. При успехе существо получает половину урона и его не отталкивает.
\nКроме того, незакреплённые объекты, полностью находящиеся в области действия, автоматически отталкиваются на 10 футов прочь от вас, заклинание издает грохот грома, который слышно в пределах 300 футов\n На высоких кругах. Если вы сотворяете это заклинание, нспользуя ячейку 2-го круга или выше, урон увеличавается на [[/r 1d8]] за каждый круг ячейки выше 1-го.","chat":"","unidentified":""},"source":"Thunderwave","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":0,"long":null,"units":""},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"wis"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xdSG6fFOmy5ZKeth","name":"Перчатки с когтями (только в облике Гуманоида)","type":"weapon","img":"modules/plutonium/media/icon/mailed-fist.svg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"Перчатки с когтями (только в облике Гуманоида). Рукопашная атака оружием: +5 [[/r d20+5]] к попаданию, досягаемость 5 фт., одна цель. Попадание: 5 ([[/r 1d4+3]]) рубящий урон.
\nБивни (только в облике Кабана). Рукопашная атака оружием: +5 [[/r 1d20+5]] к попаданию, досягаемость 5 фт., одна цель. Попадание: 6 ([[/r 1d6+3]]) рубящий урон.
\nМеняющий облик. Отшельник может действием превратиться в кабана, или же принять свой истинный облик гуманоида. Все его статистики остаются одинаковыми во всех обликах. Всё несомое и носимое им снаряжение не превращается. Он принимает свой истинный облик, если умирает.
\nГрубо изготовлен из толстых и тонких шкур. Их обычно носят варвары, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для изготовления брони получше.
","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":12,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8gGTOEM5dbsFhjWa","name":"Врождённое колдовство","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"These religious recluses are granted spellcasting power by Talos, the god of storms. Their human ancestors bred with orcs, and now all anchorites of Talos are half-orcs.
Крыса-оборотень совершает две атаки, только одна из которых может быть укусом.
\nКрыса-оборотень. Это коварные ликантропы с хитрым и алчным характером. В гуманоидной форме они жилистые и дёрганые, с тонкими волосами и бегающими глазками. В гуманоидной и гибридной форме они предпочитают лёгкое оружие и устраивают засады, но не сражаются плечом к плечу. В форме крысы этот оборотень может наносить болезненные укусы, но предпочитает использовать эту форму скорее для скрытного проникновения и побега, а не для боя.
\nКлан крыс-оборотней действует почти как воровская гильдия. Ликантропы передают проклятие только тем, кого хотят принять в клан. Крыс-оборотней, которые покинули клан или получили проклятие случайно, быстро выслеживают и убивают. Кланы крыс-оборотней часто обитают в городских подвалах и катакомбах. Этих существ много в канализации под крупными городами, а подземные части города они считают своими охотничьими угодьями. Среди крыс-оборотней часто живут обычные и гигантские крысы.
\n\n
Ликантропия, одно из самых древних и страшных проклятий, превращает цивилизованных гуманоидов в яростных чудовищ, В гуманоидной форме существо ликантроп выглядит как обычно. Со временем, однако, многие ликантропы приобретают особенности внешности, намекающие на их звериную форму, в звериной форме ликантроп похож на очень сильный вариант обычного животного, Однако, если приглядеться внимательнее, в его глазах видна искра сверхъестественного интеллекта, и они могут светиться в темноте красным.
\nЗлые ликантропы скрываются среди обычного люда и принимают звериную форму по ночам, чтобы устраивать резню и сеять ужас, особенно в полнолуние. Добрые ликантропы — отшельники, им неуютно среди цивилизованных существ. Зачастую они живут и глуши, подальше от селений.
\nПроклятие ликантропии. Гуманоидное существо может получить проклятие ликантропии после ранения ликантропом или если кто-то из его родителей был ликантропом. Заклинание @Compendium[laaru-dnd5-hw.zaklinaniya.Y5EfiRqmCWKJ7Qhk]{Снятие проклятия} может избавить от приобретённого проклятия, но тому, кто родился ликантропом, поможет только заклинание @Compendium[laaru-dnd5-hw.zaklinaniya.3DmrqW87SyWdaa8T]{Желание}.
\nЛикантроп может сопротивляться проклятию, а может и принять его. Сопротивляясь проклятию, ликантроп сохраняет в гуманоидной форме своё мировоззрение и личность. Он живёт обычной жизнью, борясь с бушующими внутри звериными стремлениями. Однако в полнолуние проклятие становится слишком сильным и обращает его в звериную форму (или жуткую гибридную форму, сочетающую звериные и гуманоидные признаки). Когда луна начинает убывать, внутреннего зверя снова можно контролировать. Если ликантроп не знает о своём проклятии, он может не помнить о превращении, но обрывки воспоминаний часто приходят к нему в страшных снах.
\nНекоторые не видят смысла в борьбе с проклятием и принимают его. Со временем они овладевают способностью менять форму и могут неограниченно принимать звериную или гибридную форму. Большинство ликантропов, принявших звериную натуру, становятся кровожадными, злыми и хитрыми существами, охотящимися на тех, кто слаб.
\n\n
\n\nВАРИАНТ: Нечеловеческие ликантропы
\nПриведённые далее в этом разделе параметры предполагают, что базовое существо — человек. Однако вы можете использовать эти параметры и для ликантропов, бывших другими существами, сохраняя для правдоподобности одну или несколько расовых особенностей гуманоида. Например, эльф, ставший волком-оборотнем, может обладать особенностью Наследие фей.
\n
\n
@Compendium[world.chudovisha.1WupdmAOVaaPyld4]{Волк-оборотень}. Персонаж получает Силу 15, если она не была выше до того, и бонус +1 к КБ в форме волка и гибридной форме (из-за естественной брони). Броски атаки и урона естественным оружием связаны с Силой.
\n@Compendium[world.chudovisha.CKzmDH58a5Hfbyvh]{Кабан-оборотень}. Персонаж получает Силу 17, если она не была выше до того, и бонус +1 к КБ в форме кабана и гибридной форме (из-за естественной брони). Броски атаки и урона клыками связаны с Силой. Для особенности Атака с разбега СЛ равна 8 + бонус умения персонажа + модификатор Силы.
\n@Compendium[world.chudovisha.xCMo95OmlbvAaW2z]{Крыса-оборотень}. Персонаж получает Ловкость 15, если она не была выше до того. Броски атаки и урона укусом связаны с силой или с Ловкостью (в зависимости от того, что у персонажа выше).
\n@Compendium[world.chudovisha.arq2Pio8A9vVdyJ0]{Медведь-оборотень}. Персонаж получает Силу 19, если она не была выше до того, и бонус +1к КБ в форме медведя и гибридной форме (из-за естественной брони). Броски атаки и урона естественным оружием связаны с Силой.
\n@Compendium[world.chudovisha.pJ8VmTTHcmVhIwPj]{Тигр-оборотень}. Персонаж получает Силу 17, если она не была выше до того. Броски атаки и урона естественным оружием связаны с Силой. Для особенности Наскок СЛ равна 8 + бонус умения персонажа + модификатор Силы.
\n\n
\n
Скелеты оживают под действием тёмной магии. Они приходят на зов заклинателей из каменных склепов и с древних полей сражений или оживают самостоятельно в местах, пропитанных смертью, разбуженные энергетическими волнами некромантии или появле- нием искажающего зла.
\nОживлённые мертвецы. Зловещая сила, пробудившая скелет, наполняет его кости тёмной живучестью, скрепляет суставы и восстанавливает отвалившиеся конечности. Эта энергия позволяет скелету двигаться и даже рудиментарно мыслить, хотя всё равно он остаётся бледной тенью бывшего живого существа. У ожившего скелета нет связи с прошлым. Только воскрешение может восстановить скелету тело и душу, изгоняя мстительный дух нежити, давший скелету силы. Большая часть скелетов — это ожившие останки мёртвых людей и других гуманоидов, но их также можно делать из костей других существ, порождая жуткие и уникальные формы.
\nПослушные слуги. Скелеты, созданные заклинанием, подчиняются воле создателя. Они выполняют приказы буквально, никогда не оспаривая их и не заботясь о последствиях. Из-за буквального исполнения приказов и непоколебимого послушания скелеты плохо адаптируются к изменчивым обстоятельствам. Они не могут читать, говорить, проявлять эмоции, а способны лишь кивать, трясти головой и указывать пальцем. Но всё равно скелеты могут выполнять множество относительно сложных задач. Скелеты могут сражаться оружием и носить броню, могут заряжать катапульту или требушет и стрелять из них, могут таскать осадную лестницу, формировать стену из щитов и лить кипящее масло. Однако вначале им нужно дать чёткие инструкции, как именно это делать.
\nУ скелетов нет интеллекта, которым они обладали при жизни, но всё равно они не являются неразумными. Вместо того чтобы ломать себе конечности, пытаясь проломиться сквозь железную дверь, скелет попробует потянуть за ручку. Если это не поможет, он будет искать другой способ обойти препятствие.
\nПривычное поведение. Независимые скелеты, временно или навсегда освободившиеся от контроля хозяина, иногда имитируют действия из своей прошлой жизни, которые они когда-то совершали. Скелет шахтёра может поднять кирку и начать долбить каменные стены. Скелет стражника может встать на посту у случайного дверного проёма. Скелет дракона может лечь на груду сокровищ, а скелет лошади будет щипать траву, которую не сможет съесть. Оставшись в бальном зале, скелеты аристократов могут кружиться в бесконечном танце. Когда скелеты встречают живых существ, энергия некромантии, движущая ими, заставляет их убивать, если только их хозяева не приказали не делать этого. Они атакуют без капли жалости и сражаются до полного уничтожения, так как не осознают себя и у них нет чувства самосохранения.
\nПрирода нежити. Скелет не нуждается в воздухе, еде, питье и сне.
\nБросая инкрустированные самоцветами палочки или драконьи кости, раскладывая узорные карты или используя какие-то еще гадальные инструменты, вы получаете от потусторонней сущности предсказание о результатах определенных действий, которые вы планируете совершить в ближайшие 30 минут. Мастер выбирает один из возможных вариантов:
\nЗаклинание не учитывает возможные обстоятельства, которые могут изменить результат, например сотворение дополнительных заклинаний или потерю спутника.
\nЕсли вы сотворите это заклинание два или более раза, прежде чем завершите долгий отдых, появляется накапливающийся шанс (25% за каждое гадание после первого), что будет получено случайное толкование. Мастер делает этот бросок тайно.
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\nНа высоких кругах. Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 1-го.
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\nМолния поджигает все горючие предметы в области действия, кроме тех, что носят или держат.
\nНа высоких кругах. Если вы сотворяете это заклинание, используя ячейку 4-го круга или выше, урон увеличивается на [[/r 1d6]] за каждый круг ячейки выше 3-го.
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\nКроме того, незакреплённые объекты, полностью находящиеся в области действия, автоматически отталкиваются на 10 футов прочь от вас, заклинание издает грохот грома, который слышно в пределах 300 футов\n На высоких кругах. Если вы сотворяете это заклинание, нспользуя ячейку 2-го круга или выше, урон увеличавается на [[/r 1d8]] за каждый круг ячейки выше 1-го.","chat":"","unidentified":""},"source":"Thunderwave","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":0,"long":null,"units":""},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"wis"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xdSG6fFOmy5ZKeth","name":"Перчатки с когтями (только в облике Гуманоида)","type":"weapon","img":"modules/plutonium/media/icon/mailed-fist.svg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"Перчатки с когтями (только в облике Гуманоида). Рукопашная атака оружием: +5 [[/r d20+5]] к попаданию, досягаемость 5 фт., одна цель. Попадание: 5 ([[/r 1d4+3]]) рубящий урон.
\nБивни (только в облике Кабана). Рукопашная атака оружием: +5 [[/r 1d20+5]] к попаданию, досягаемость 5 фт., одна цель. Попадание: 6 ([[/r 1d6+3]]) рубящий урон.
\nМеняющий облик. Отшельник может действием превратиться в кабана, или же принять свой истинный облик гуманоида. Все его статистики остаются одинаковыми во всех обликах. Всё несомое и носимое им снаряжение не превращается. Он принимает свой истинный облик, если умирает.
\nГрубо изготовлен из толстых и тонких шкур. Их обычно носят варвары, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для изготовления брони получше.
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Древо Галтиас - это Огромного размера растение с кровью вместо древесного сока.
\nКак и обычное дерево, оно неподвижно. Но если его полностью не выкорчевать, оно возрождается при помощи своих корней, даже если его очки прочности были уменьшены до 0, восстанавливая 1 очко прочности каждые 24 часа. В любую ночь, когда луна становится кроваво-красной, Древо Галтиас может породить [[/r 2d6]] ветвистых, [[/r 1d6]] игольчатых или [[/r 1d4]] ветвистых зараз.
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You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes [[/r 1d8]] cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by [[/r 1d8]] when you reach 5th level ([[/r 2d8]]), 11th level ([[/r 3d8]]), and 17th level ([[/r 4d8]]).
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals [[/r 1d4 + 1]] force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 ([[/r 1d4 + 1]]) force damage.
Ranged Spell Attack: [[/r 1d20+4]] (+4) to hit, range 60 ft., one creature. Hit: 4 ([[/r 1d8]]) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, [[/r 1d20+4]] (+4) to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][uHkAqt0flLL4vOFm], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][zSpkxskXGKIXifdc], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][J6uOxA9RzoL7BYxV] (see \"Actions\" below)
1st level (3 slots): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][k5xWreUCf0R1D4DF], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][WVHgA8gYdZXbxzyh], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][5vAX63jHaWfXJyEV] (see \"Actions\" below), @ActorEmbeddedItem[vp02zXBSCFFZsfG9][ou9b7oadTVKLX6ZE]
Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended.
В качестве бонусного действия орк может переместиться на расстояние вплоть до значения скорости в направлении к враждебному существу, которое видит.
\nЭта грубая броня состоит из толстых мехов и шкур. Ее обычно носят племена варваров, злые гуманоиды и другие люди, у которых нет доступа к инструментам и материалам, необходимым для создания более совершенных доспехов.
\nОрки — это дикие налётчики и грабители с сутулыми плечами, низкими лбами, мордами, похожими на свиные, и большими нижними клыками, напоминающими бивни.
\nГруумш Одноглазый. Орки поклоняются Груумшу, самому сильному божеству орков и их создателю. Орки считают, что в древние дни боги собрались, чтобы поделить мир среди своих последователей. Когда Груумш захотел взять себе горы, он узнал, что их уже заняли дварфы. Он захотел леса, но там уже поселились эльфы. Что бы ни захотел себе Груумш, всё уже было занято. Другие боги смеялись над Груумшем, но он ответил им яростным рёвом. Схватив своё могучее копьё, он разрушил горы, поджег леса и пропахал в полях огромные овраги. «Такова будет роль орков, — заявил он, — захватывать и уничтожать все, чего их лишили другие расы». Орки и по сей день ведут бесконечную войну с людьми, эльфами, дварфами и прочими расами.
\nОсобенно сильно орки ненавидят эльфов. Эльфийский бог Кореллон Ларетиан ослепил Груумша на один глаз, попав в него стрелой. С тех пор орки получают особое удовольствие, убивая эльфов. Превратив рану в пагубный дар, Груумш дарует божественную мощь героям, которые добровольно лишат себя глаза в его честь.
\nПлемена-бедствия. Орки собираются в племена, чтобы навязывать свое господство и удовлетворять жажду крови, грабя деревни, пожирая или похищая стада животных и убивая всех гуманоидов, выступающих против них. Разорив поселение, орки забирают все богатства и то, что пригодится им в родных землях. Остатки деревень и лагерей они сжигают и возвращаются в свои земли, утолив жажду крови.
\nСтранствующие разбойники. Жажда резни требует, чтобы орки всегда были недалеко от новых жертв. Из-за этого они редко строят собственные жилища, вместо этого превращая развалины, пещерные комплексы и деревни побеждённых врагов в укреплённые лагеря и крепости. Орки строят только ради усиления обороны, не изобретая ничего нового и ограничиваясь тем, что привязывают отрубленные части тел жертв к частоколу и вкалывают копья во рвы и траншеи.
\nКогда на их территории заканчивается пища, племя орков делится на кочующие отряды, разведывающие новые земли. Возвращаясь, эти отряды приносят трофеи и новости о новых целях, среди которых выбирают самую прибыльную. После этого племя снимается с места и идёт в новые земли, оставляя за собой кровавый след.
\nВ редких случаях лидер племени может несколько десятков лет оставаться в особо удобном для обороны логове. Орки такого племени должны совершать длительные переходы, чтобы утолять свой голод и жажду крови.
\nЛидерство и мощь. Племена орков почти всегда патриархальны и носят яркие и гротескные названия, такие как Много-Стрел, Кричащий Глаз и Потрошители Эльфов. Иногда сильный боевой вождь объединяет разрозненные орочьи племена в единую буйную орду, которая проносится по другим племенам орков и поселениям гуманоидов как всесокрушающая стихия.
\nСила и власть — вот величайшие орочьи добродетели, поэтому орки принимают в свои племена всех сильных существ. Отказавшись от расовой чистоты, они с гордостью приветствуют в своих рядах огров, троллей, полуорков и орогов. Кроме того, орки уважают и боятся размера и силы злых великанов и часто служат им стражами и солдатами.
\nОрочьи полукровки. Лутик, орочья богиня плодородия и жена Груумша, требует, чтобы орки производили потомство как можно чаще и без разбора, чтобы с орочьи племена увеличивались с каждым поколением. Стремление к размножению у орков сильнее, чем у других гуманоидных рас, и они с готовностью скрещиваются с другими расами. Если орк порождает потомство с гуманоидом примерно такого же размера и роста (например, из людей или дварфов), ребёнок будет орком или полуорком. Если орк производит потомство с огром, ребёнок будет полуогром с выдающейся силой и грубыми чертами и называться будет @Compendium[laaru-dnd5-hw.chudovisha.pyPWa48gQ1hrVLG0]{огриллоном}.
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A ballista is a massive crossbow that fires heavy bolts. Before it can be fired, it must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it.
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В тенистом лесу игольника с расстояния можно принять за еле волочащегося горбатого гуманоида. Вблизи же становится понятно, что это жуткое растение с длинными хвойными иглами, растущими клочками по всему телу. Этими иглами оно или размахивает, или швыряется с расстояния, пробивая и доспехи, и плоть.
\nКогда игольник замечает угрозу, он выбрасывает пыльцу, которая летит по ветру и достигает других игольников в лесу. Зная местонахождение врагов, игольники стекаются туда со всех сторон, чтобы омыть свои корни кровью.
\n\n\nУзрите наследие вампира Галтиаса - растения, что любят пить кровь.
\n
Эти пробуждённые растения, наделённые сознанием и возможностью перемещаться, плодятся на землях, поражённых тьмой. Высасывая эту тьму из почвы, они исполняют волю древнего зла и пытаются распространять это зло повсюду, где смогут.
\nКорни дерева Галтиаса. Ходят легенды о вампире по имени Галтиас, который занимался ужасной магией и воздвиг омерзительную башню Шпиль Ночного Когтя. Галтиас погиб, когда герой вонзил деревянный кол в его сердце, но вампирская кровь пропитала этот кол кошмарной силой. Через какое-то время из деревяшки полезли молодые ростки, напившиеся злой сущности вампира. Говорят, безумный друид нашёл эти ростки и перенёс их в подземную пещеру, где они и разрослись. Из этого дерева Галтиаса и пошли семена, из которых взошли первые заражённые растения.
\nТёмное завоевание. В любом месте, где дерево или растение заразится частицей силы или разума зла, может вырасти дерево Галтиаса, искажающее окрестные леса. Его зло переходит через корни и почву в другие растения, которые или гибнут, или превращаются. Распространяясь, зараженные растения отравляют и выкорчёвывают здоровые растения, заменяя их колючими кустарниками, ядовитыми сорняками и другими вредными растениями. Со временем подобное вторжение превратит любую землю или лес в проклятое место.
\nВ проклятом лесу деревья и растения растут с невероятной скоростью. Вьюнки и подлесок быстро захватывают здания, тропы и дороги. После того как заражённые растения убьют или прогонят обитателей, деревни полностью исчезают за несколько дней.
\nВо власти зла. Заражённые растения независимые существа, но большая их часть находится под контролем дерева Галтиаса, и они зачастую проявляют привычки и характерные особенности жизненной силы или духа, что породили их. Нападая на старых врагов своего прародителя или разыскивая сокровища, ценные для него, они сохраняют наследие давно забытого зла.
\n\n
У крысы преимущество к проверкам Мудрости (Внимание), основанным на нюхе.
\n\n\nОБЪЯВЛЕНИЕ
\n
В городе была замечены гигантские крысы, Все, кого они укусят, должны посетить хром для обработки ран и молитвы. Объявляется награда в одну серебряную монету за каждую убитую в стенах города гигантскую крысу. Для получения оплаты следует предоставить доказательство капитану стражи в доках с полудня до заката.
","public":""},"alignment":"без мировоззрения","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Forest, Swamp, Underdark, Urban","cr":0.125,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Гигантская крыса","displayName":30,"actorLink":false,"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":0,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{},"randomImg":false,"light":{"alpha":0.25,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"texture":{"src":"modules/sc-creatures/tokens/Giant Rat.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":60,"brightness":0,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684575685335,"modifiedTime":1684624511369,"lastModifiedBy":"YhVzrJwPiQv74Bec"},"_id":"Lk6brA9WwPex52zt","folder":null,"sort":0,"ownership":{"default":0,"SNokP0FAIth1dvje":3}} {"name":"Кровосос / Stirge","type":"npc","img":"modules/sc-creatures/tokens/Stirge.webp","items":[{"_id":"oAVo3t1d7Z7r01tX","name":"Высасывание крови","type":"weapon","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"
Атака оружием в ближнем бою: [[/r 1d20+5]] (+5) к броску, зона досягаемости 5 футов, одно существо.
\nПопадание: 5 ([[/r 1d4 + 3]]) колющего урона, и кровосос присасывается к цели. Пока кровосос присосался, он не атакует. Вместо этого в начале каждого хода кровососа цель теряет 5 ([[/r 1d4 + 3]]) ПЗ из-за кровопотери.
\nКровосос может отцепиться, потратив 5 футов перемещения. Он отцепляется, высосав у цели 10 ПЗ или если цель умерла. Любое существо, в том числе цель, может использовать действие, чтобы отцепить кровососа.
\nАтака оружием в ближнем бою: [[/r 1d20+2]] (+2) к броску, зона досягаемости 5 футов, одно существо.
\nПопадание: 2 ([[/r 1d4]]) дробящего урона.
\nСреди простолюдинов бывают крестьяне и батраки, рабы и слуги, странники, купцы, ремесленники и отшельники.
\nМантикора совершает три атаки: одну укусом и две когтями либо три атаки шипами на хвосте.
\nУ мантикоры 24 шипа на хвосте. Использованные шипы отрастают, когда мантикора завершает долгий отдых.
\n\n\n«Мантикоры любят человечину. Поэтому для горных переходов я всегда нанимаю в охрану людей».
\n-Марток Ульдарр, дварф, торговец медью
\n
Мантикора. У мантикоры, чудовища во всех смыслах этого слова, голова отдалённо напоминает человеческую, тело у неё львиное, а крылья как удракона. Вдоль её спины идёт ощетинившаяся грива, а длинный хвост заканчивается гроздью шипов, способных пронзить жертву со значительного расстояния.
\nЗлые хищники. Мантикоры — это яростные убийцы, повсюду ищущие добычу. Они действуют сообща, когда пытаются уничтожить особо крупных или опасных существ, а после совместно поедают добычу. Мантикора начинает нападение с того, что выпускает град шипов с хвоста, а потом приземляется и пускает в ход когти и клыки. Если мантикора находится под открытым небом и противники превосходят её числом, она держится в воздухе и атакует с расстояния шипами, пока те не закончатся.
\nМантикору сложно назвать умной, но она может разговаривать, хоть у неё и скверный характер. Во время сражения она оскорбляет врагов и обещает убить их быстро, если они молят о пощаде. Если мантикора видит выгоду в том, чтобы оставить существо в живых, она это сделает, но потребует подношение или жертву взамен утраченной пищи.
\nВзаимоотношения с чудовищами. Мантикоры служат жестоким хозяевам, которые хорошо с ними обращаются и регулярно дают добычу. Мантикора может выступать поддержкой с воздуха для орды орков или армии хобгоблинов. Она также может быть охотничьим зверем вождя холмовых великанов или охранять вход в логово ламии.
\nМантикоры ведут борьбу за территории с химерами, грифонами, перитонами и вивернами. То, что мантикоры охотятся стаями, даёт им численное преимущество. Но даже при этом мантикоры боятся драконов и избегают их.
\n\n
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes [[/r 1d8]] cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by [[/r 1d8]] when you reach 5th level ([[/r 2d8]]), 11th level ([[/r 3d8]]), and 17th level ([[/r 4d8]]).
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals [[/r 1d4 + 1]] force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 ([[/r 1d4 + 1]]) force damage.
Ranged Spell Attack: [[/r 1d20+4]] (+4) to hit, range 60 ft., one creature. Hit: 4 ([[/r 1d8]]) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, [[/r 1d20+4]] (+4) to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][uHkAqt0flLL4vOFm], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][zSpkxskXGKIXifdc], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][J6uOxA9RzoL7BYxV] (see \"Actions\" below)
1st level (3 slots): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][k5xWreUCf0R1D4DF], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][WVHgA8gYdZXbxzyh], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][5vAX63jHaWfXJyEV] (see \"Actions\" below), @ActorEmbeddedItem[vp02zXBSCFFZsfG9][ou9b7oadTVKLX6ZE]
Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended.
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes [[/r 1d8]] cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by [[/r 1d8]] when you reach 5th level ([[/r 2d8]]), 11th level ([[/r 3d8]]), and 17th level ([[/r 4d8]]).
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals [[/r 1d4 + 1]] force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 ([[/r 1d4 + 1]]) force damage.
Ranged Spell Attack: [[/r 1d20+4]] (+4) to hit, range 60 ft., one creature. Hit: 4 ([[/r 1d8]]) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, [[/r 1d20+4]] (+4) to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][uHkAqt0flLL4vOFm], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][zSpkxskXGKIXifdc], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][J6uOxA9RzoL7BYxV] (see \"Actions\" below)
1st level (3 slots): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][k5xWreUCf0R1D4DF], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][WVHgA8gYdZXbxzyh], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][5vAX63jHaWfXJyEV] (see \"Actions\" below), @ActorEmbeddedItem[vp02zXBSCFFZsfG9][ou9b7oadTVKLX6ZE]
Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended.
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes [[/r 1d8]] cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by [[/r 1d8]] when you reach 5th level ([[/r 2d8]]), 11th level ([[/r 3d8]]), and 17th level ([[/r 4d8]]).
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals [[/r 1d4 + 1]] force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 ([[/r 1d4 + 1]]) force damage.
Ranged Spell Attack: [[/r 1d20+4]] (+4) to hit, range 60 ft., one creature. Hit: 4 ([[/r 1d8]]) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, [[/r 1d20+4]] (+4) to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][uHkAqt0flLL4vOFm], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][zSpkxskXGKIXifdc], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][J6uOxA9RzoL7BYxV] (see \"Actions\" below)
1st level (3 slots): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][k5xWreUCf0R1D4DF], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][WVHgA8gYdZXbxzyh], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][5vAX63jHaWfXJyEV] (see \"Actions\" below), @ActorEmbeddedItem[vp02zXBSCFFZsfG9][ou9b7oadTVKLX6ZE]
Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended.
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes [[/r 1d8]] cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by [[/r 1d8]] when you reach 5th level ([[/r 2d8]]), 11th level ([[/r 3d8]]), and 17th level ([[/r 4d8]]).
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals [[/r 1d4 + 1]] force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 ([[/r 1d4 + 1]]) force damage.
Ranged Spell Attack: [[/r 1d20+4]] (+4) to hit, range 60 ft., one creature. Hit: 4 ([[/r 1d8]]) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, [[/r 1d20+4]] (+4) to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][uHkAqt0flLL4vOFm], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][zSpkxskXGKIXifdc], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][J6uOxA9RzoL7BYxV] (see \"Actions\" below)
1st level (3 slots): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][k5xWreUCf0R1D4DF], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][WVHgA8gYdZXbxzyh], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][5vAX63jHaWfXJyEV] (see \"Actions\" below), @ActorEmbeddedItem[vp02zXBSCFFZsfG9][ou9b7oadTVKLX6ZE]
Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended.
Атака оружием в ближнем бою: [[/r 1d20+2]] (+2) к броску, зона досягаемости 5 футов, одно существо.
\nПопадание: 2 ([[/r 1d4]]) дробящего урона.
\nСреди простолюдинов бывают крестьяне и батраки, рабы и слуги, странники, купцы, ремесленники и отшельники.
\nОхотник совершает два крушащих удара.
\nОхотник @Compendium[laaru-dnd5-hw.sostoyaniya.z03U5lNQtd71dWJT]{невидим}.
\nНевидимый охотник — это элементаль воздуха, призванный с родного плана бытия и трансформированный мощной магией. Его единственное предназначение охотиться на существ и возвращать предметы хозяину. Невидимый охотник исчезнет порывом ветра, когда будет повержен или когда связывающая его магия перестанет действовать.
\nЦелеустремлённый охотник. Когда невидимый охотник возникает, он всюду следует за призвавшим, пока ему не поручат задачу. Если поручение не включает в себя выслеживание и убийство определённого существа или возвращение предмета, магия, создавшая невидимого охотника, прекращает действовать и элементаль исчезает. В противном случае он выполняет поручение и возвращается к призвавшему за новыми приказами. Он вынужден служить, пока связывающая его магия не прекратит действовать. Если призвавший его умирает, невидимый охотник исчезает после завершения задачи.
\nНевидимый охотник не горит желанием исполнять порученное. Всем полученным приказам он активно сопротивляется. Задание, требующее для выполнения длительного времени, он может исполнить по-своему, если не сформулировать его очень тщательно.
\nНевидимая угроза. Невидимый охотник состоит из воздуха и абсолютно невидим. Существа могут слышать его и ощущать, когда он рядом с ними проходит, но элементаль остаётся невидимым, даже когда атакует. Заклинание, позволяющее видеть невидимое, покажет смутный контур невидимого охотника.
\nПрирода элементаля. Невидимому охотнику не нужны воздух, еда, питьё и сон.
\n\n
Ветеран совершает две атаки длинным мечом. Если у него вынут короткий меч, он может также совершить атаку коротким мечом.
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{"name":"Бурое желе / Ochre Jelly","type":"npc","img":"modules/sc-creatures/tokens/Ochre%20Jelly.webp","items":[{"_id":"3yx4UokPiNX1sc9o","name":"Ложноножка","type":"weapon","img":"icons/creatures/slimes/slime-movement-dripping-pseudopods-green.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"Желе может перемещаться через пространство шириной в 1 дюйм и более, не протискиваясь.
\nБурое желе. Желтоватый сгусток, способный при преследовании добычи просачиваться под двери и в узкие трещины, Ему хватает звериной смекалки не нападать на большие группы врагов.
\nПри преследовании бурое желе следует за добычей на безопасном расстоянии. Его пищеварительные ферменты быстро растворяют плоть, но не оказывают никакого эффекта на кости, древесину и металл.
\nЖижи обитают во тьме, избегая яркого света и экстремальных температур. Они живут во влажных подземельях, питаясь всеми существами и предметами, которые смогут растворить. Они ползают по полу, стекают со стен и потолка, вылезают из подземных прудов и просачиваются сквозь щели. Первый признак присутствия жижи — это обжигающая боль от прикосновения к её едкой поверхности.
\nЖиж привлекает движение и тепло. Они питаются органической материей, а если добычи становится мало, то отбросами и грибами. Опытные исследователи знают, что идеально чистые коридоры — верный признак, что неподалёку обитают жижи.
\nМедленная смерть. Жижа убивает жертву медленно, некоторые разновидности, такие как чёрный пудинг и желатиновый куб, поглощают существ и не дают им сбежать. Единственное, что может спасти жертву от мучительной смерти, — помощь товарищей, оставшихся снаружи.
\nЖижи растворяют далеко не все виды материи, поэтому в их колыхающихся телах остаются монеты, металлическое снаряжение, кости и прочий мусор. Убитая жижа может оказаться отличным источником сокровищ.
\nНевольные слуги. Жижам не хватает интеллекта, чтобы заключать союзы с другими существами, но те, кто понимают нужды жиж, способны заманить их в место, где смогут их использовать. Умные чудовища держат жиж поблизости для охраны проходов или уничтожения мусора. Жижу можно также поместить в яму-ловушку и кормить её в достаточном количестве, чтобы она не выбиралась и не атаковала хозяев. Хитрые существа ставят факелы и пылающие жаровни в стратегически важных местах, чтобы не дать жижам проникнуть в тот или иной тоннель или комнату.
\nПорождения Джуиблекса. Согласно «Демономикону Иггвильв» и прочим источникам, жижи — это разрозненные фрагменты или потомки демонического владыки Джулиблекса. Правда это или нет, но Безликий Князь — одно из немногих созданий, способных контролировать жижи и наделять их толикой интеллекта. Большую часть времени жижам не ведомы ни тактика, ни чувство самосохранения. Они прямолинейны и предсказуемы, бесхитростно нападают и едят. Под контролем, Джуиблекса же они проявляют зачатки разума и злобные намерения
\nПрирода жижи. Жиже не нужен сон.
\nКраб может дышать как в воздухе, так и в воде.
\nУпыри бродят стаями в ночи, движимые ненасытным желанием пожирать плоть гуманоидов.
\nПожиратели плоти. Словно личинки или жуки-могильщики, упыри любят места, полные разложения и смерти. Упыри обитают там, где можно пировать мёртвой плотью и разложившимися органами. Когда нет возможности питаться мертвецами, упырь преследует живых существ и пытается превратить их в трупы. Упыри не насыщаются пожираемой плотью, но всё равно их гонит голод, заставляющий постоянно жрать. Мёртвая плоть упыря никогда не гниет, это чудовище может провести в склепе или гробнице много лет, ничем не питаясь.
\nПроисхождение из Бездны. Упыри происходят из Бездны. Доресэйн, первый из их рода, был эльфом, поклоняющимся Оркусу. Отвернувшись от своего народа, он пировал плотью гуманоидов, чтобы почтить Демонического Владыку Нежити. В награду за служение Оркус превратил Доресэйна в первого упыря. Доресэйн преданно служил Оркусу в Бездне, создавая упырей из других слуг демонического владыки, пока Йеногу, демонический Повелитель Гноллов, не отнял у Доресэйна его владения. Оркус не вступился за него, и Доресэйн обратился за спасением к эльфийским богам, которые сжалились над ним и помогли избежать верного уничтожения. С тех пор эльфы невосприимчивы к парализующему касанию упырей.
\nВурдалаки. Иногда Оркус наделяет упыря большим количеством энергии Бездны, создавая вурдалака. Упыри похожи на диких зверей, а вурдалак хитёр и может возглавить целую стаю упырей.
\n\n
Эта грубая броня состоит из толстых мехов и шкур. Ее обычно носят племена варваров, злые гуманоиды и другие люди, у которых нет доступа к инструментам и материалам, необходимым для создания более совершенных доспехов.
\n\n\n\"Худшие. Танцоры. В мире\"\n- сатир Риддлиддл об ограх\n
Блуждающие огоньки — это злобные дымчатые шары света, населяющие уединённые места и поля сражений. Тяжёлая судьба и тёмная магия заставляют их питаться чужим страхом и отчаянием.
\nНадежда и рок. С расстояния блуждающий огонёк выглядит как свет от раскачивающегося фонаря, однако он может менять свой цвет и даже переставать светить. Своим светом блуждающие огоньки вселяют надежду, внушая чувство безопасности тем существам, что пойдут за ними.
\nБлуждающие огоньки заманивают беспечных существ в зыбучие пески, логова чудовищ и другие опасные места, чтобы питаться страданиями жертв и радоваться их предсмертным крикам. Злые создания, ставшие жертвами блуждающих огоньков, могут сами стать огоньками. В этом случае их горестный дух сгущается над безжизненным телом, словно дрожащее пламя.
\nОбъятые отчаянием. Блуждающие огоньки — это души злых созданий, погибших в муках или страданиях, забредя на запретные земли, пронизанные мощной магией. Им нравится находиться в болотах и на усыпанных костями полях сражений, где скорбь ощущается так же явственно, как густой туман. Будучи заключёнными в этих заброшенных землях без надежды и без памяти, блуждающие огоньки заманивают других существ навстречу погибели и кормятся их страданиями.
\nПосланцы зла. Блуждающие огоньки редко говорят, но если всё же общаются, голоса их звучат как лёгкий и далёкий шёпот. Живя в своих убогих владениях, блуждающие огоньки иногда вступают в симбиоз с такими же жестокими соседями. Карги, о́ни, чёрные драконы и злые культисты сотрудничают с блуждающими огоньками, заманивающими существ в засады. Когда злые союзники окружают существ и убивают их, огоньки парят сверху, упиваясь болью последнего вздоха и наслаждаясь тем, как свет жизни гаснет в глазах жертв.
\nПрирода нежити. Блуждающий огонёк не нуждается в воздухе, питье и сне.
\nA spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes [[/r 1d8]] cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by [[/r 1d8]] when you reach 5th level ([[/r 2d8]]), 11th level ([[/r 3d8]]), and 17th level ([[/r 4d8]]).
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals [[/r 1d4 + 1]] force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 ([[/r 1d4 + 1]]) force damage.
Ranged Spell Attack: [[/r 1d20+4]] (+4) to hit, range 60 ft., one creature. Hit: 4 ([[/r 1d8]]) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, [[/r 1d20+4]] (+4) to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][uHkAqt0flLL4vOFm], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][zSpkxskXGKIXifdc], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][J6uOxA9RzoL7BYxV] (see \"Actions\" below)
1st level (3 slots): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][k5xWreUCf0R1D4DF], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][WVHgA8gYdZXbxzyh], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][5vAX63jHaWfXJyEV] (see \"Actions\" below), @ActorEmbeddedItem[vp02zXBSCFFZsfG9][ou9b7oadTVKLX6ZE]
Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended.
У акулы преимущество к броскам атаки ближнего боя по существам, у которых ПЗ ниже максимума.
\nАкула может дышать только под водой.
\nАкула-охотник меньше @Compendium[laaru-dnd5-hw.chudovisha.xgvDuqwU3cxupYTu]{гигантской акулы}, но крупнее и яростнее @Compendium[laaru-dnd5-hw.chudovisha.DPUhQSTQ3wd4m9bG]{рифовой акулы}. Такие акулы обитают в глубоких водах. Обычно они охотятся в одиночку, но в одной области может кормиться сразу несколько акул-охотников. Взрослые особи достигают от 15 до 20 футов в длину.
\nБросая инкрустированные самоцветами палочки или драконьи кости, раскладывая узорные карты или используя какие-то еще гадальные инструменты, вы получаете от потусторонней сущности предсказание о результатах определенных действий, которые вы планируете совершить в ближайшие 30 минут. Мастер выбирает один из возможных вариантов:
\nЗаклинание не учитывает возможные обстоятельства, которые могут изменить результат, например сотворение дополнительных заклинаний или потерю спутника.
\nЕсли вы сотворите это заклинание два или более раза, прежде чем завершите долгий отдых, появляется накапливающийся шанс (25% за каждое гадание после первого), что будет получено случайное толкование. Мастер делает этот бросок тайно.
","chat":"","unidentified":""},"source":"Augury","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":0,"width":null,"units":"self","type":"self"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"специальные помеченные палочки, кости или иные мелкие предметы не дешевле 25 зм","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"W8dVKMVyS2Aw5VGA","name":"Благословение","type":"spell","img":"modules/plutonium/media/icon/spell/phb-bless.webp","effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{},"changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.mwak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.msak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rsak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rwak.attack","mode":2,"value":"+1d4","priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"modules/plutonium/media/icon/spell/phb-bless.webp","label":"Bless","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":true}],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"bless_phb","propDroppable":"spell"}},"system":{"description":{"value":"Вы благословляете до трёх существ на ваш выбор в пределах дистанции. Пока длится заклинание, когда цель совершает бросок атаки или испытание, она может бросить [[/r d4]] и добавить к результату основного броска.
\nНа высоких кругах. Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 1-го.
","chat":"","unidentified":""},"source":"Bless","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"брызги святой воды","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0M2RgzIulGK7ubmQ","name":"Удар молнии","type":"spell","img":"modules/plutonium/media/icon/spell/phb-lightning-bolt.webp","effects":[],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"lightning%20bolt_phb","propDroppable":"spell"}},"system":{"description":{"value":"Удар молнии в виде линии длиной 100 футов и шириной в 5 футов исходит от вас в выбранном вами направлении. Каждое существо на линии должно пройти испытание Ловкости. При провале существо получает [[/r 8d6]] урона молнией, а при успехе – половину этого урона.
\nМолния поджигает все горючие предметы в области действия, кроме тех, что носят или держат.
\nНа высоких кругах. Если вы сотворяете это заклинание, используя ячейку 4-го круга или выше, урон увеличивается на [[/r 1d6]] за каждый круг ячейки выше 3-го.
","chat":"","unidentified":""},"source":"Lightning Bolt","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":0,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"wis"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"клочок шерсти и палочка из янтаря, стекла или хрусталя","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SrKS0NVzMqDOwmQ1","name":"Возрождение","type":"spell","img":"modules/plutonium/media/icon/spell/phb-revivify.webp","effects":[],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"revivify_phb","propDroppable":"spell"}},"system":{"description":{"value":"Прикоснитесь к существу, которое умерло не более минуты назад. Это существо возвращается к жизни с 1 ПЗ. Заклинание не может возродить существо, которое умерло от старости, и не восстанавливает утерянные части тела.
","chat":"","unidentified":""},"source":"Revivify","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"алмазы стоимостью 300 зм, исчезают при сотворении заклинания","consumed":true,"cost":300,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8nLIQxfmXuZQ3CjJ","name":"Громовая волна","type":"spell","img":"modules/plutonium/media/icon/spell/phb-thunderwave.webp","effects":[],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"thunderwave_phb","propDroppable":"spell"}},"system":{"description":{"value":"От вас исходит волна громовой силы. Каждое существо в пределах 15-футового куба, исходящего от вас, должно пройти непытание выносливости. При провале существо получаеr [[/r 2d8]] урона громом и его отталкивает прочь от васна 10 футов. При успехе существо получает половину урона и его не отталкивает.
\nКроме того, незакреплённые объекты, полностью находящиеся в области действия, автоматически отталкиваются на 10 футов прочь от вас, заклинание издает грохот грома, который слышно в пределах 300 футов\n На высоких кругах. Если вы сотворяете это заклинание, нспользуя ячейку 2-го круга или выше, урон увеличавается на [[/r 1d8]] за каждый круг ячейки выше 1-го.","chat":"","unidentified":""},"source":"Thunderwave","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":0,"long":null,"units":""},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"wis"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xdSG6fFOmy5ZKeth","name":"Перчатки с когтями (только в облике Гуманоида)","type":"weapon","img":"modules/plutonium/media/icon/mailed-fist.svg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"Перчатки с когтями (только в облике Гуманоида). Рукопашная атака оружием: +5 [[/r d20+5]] к попаданию, досягаемость 5 фт., одна цель. Попадание: 5 ([[/r 1d4+3]]) рубящий урон.
\nБивни (только в облике Кабана). Рукопашная атака оружием: +5 [[/r 1d20+5]] к попаданию, досягаемость 5 фт., одна цель. Попадание: 6 ([[/r 1d6+3]]) рубящий урон.
\nМеняющий облик. Отшельник может действием превратиться в кабана, или же принять свой истинный облик гуманоида. Все его статистики остаются одинаковыми во всех обликах. Всё несомое и носимое им снаряжение не превращается. Он принимает свой истинный облик, если умирает.
\nГрубо изготовлен из толстых и тонких шкур. Их обычно носят варвары, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для изготовления брони получше.
","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":12,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8gGTOEM5dbsFhjWa","name":"Врождённое колдовство","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"These religious recluses are granted spellcasting power by Talos, the god of storms. Their human ancestors bred with orcs, and now all anchorites of Talos are half-orcs.
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes [[/r 1d8]] cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by [[/r 1d8]] when you reach 5th level ([[/r 2d8]]), 11th level ([[/r 3d8]]), and 17th level ([[/r 4d8]]).
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals [[/r 1d4 + 1]] force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 ([[/r 1d4 + 1]]) force damage.
Ranged Spell Attack: [[/r 1d20+4]] (+4) to hit, range 60 ft., one creature. Hit: 4 ([[/r 1d8]]) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, [[/r 1d20+4]] (+4) to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][uHkAqt0flLL4vOFm], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][zSpkxskXGKIXifdc], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][J6uOxA9RzoL7BYxV] (see \"Actions\" below)
1st level (3 slots): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][k5xWreUCf0R1D4DF], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][WVHgA8gYdZXbxzyh], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][5vAX63jHaWfXJyEV] (see \"Actions\" below), @ActorEmbeddedItem[vp02zXBSCFFZsfG9][ou9b7oadTVKLX6ZE]
Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended.
Бросая инкрустированные самоцветами палочки или драконьи кости, раскладывая узорные карты или используя какие-то еще гадальные инструменты, вы получаете от потусторонней сущности предсказание о результатах определенных действий, которые вы планируете совершить в ближайшие 30 минут. Мастер выбирает один из возможных вариантов:
\nЗаклинание не учитывает возможные обстоятельства, которые могут изменить результат, например сотворение дополнительных заклинаний или потерю спутника.
\nЕсли вы сотворите это заклинание два или более раза, прежде чем завершите долгий отдых, появляется накапливающийся шанс (25% за каждое гадание после первого), что будет получено случайное толкование. Мастер делает этот бросок тайно.
","chat":"","unidentified":""},"source":"Augury","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":0,"width":null,"units":"self","type":"self"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"специальные помеченные палочки, кости или иные мелкие предметы не дешевле 25 зм","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"W8dVKMVyS2Aw5VGA","name":"Благословение","type":"spell","img":"modules/plutonium/media/icon/spell/phb-bless.webp","effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{},"changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.mwak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.msak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rsak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rwak.attack","mode":2,"value":"+1d4","priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"modules/plutonium/media/icon/spell/phb-bless.webp","label":"Bless","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":true}],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"bless_phb","propDroppable":"spell"}},"system":{"description":{"value":"Вы благословляете до трёх существ на ваш выбор в пределах дистанции. Пока длится заклинание, когда цель совершает бросок атаки или испытание, она может бросить [[/r d4]] и добавить к результату основного броска.
\nНа высоких кругах. Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 1-го.
","chat":"","unidentified":""},"source":"Bless","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"брызги святой воды","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0M2RgzIulGK7ubmQ","name":"Удар молнии","type":"spell","img":"modules/plutonium/media/icon/spell/phb-lightning-bolt.webp","effects":[],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"lightning%20bolt_phb","propDroppable":"spell"}},"system":{"description":{"value":"Удар молнии в виде линии длиной 100 футов и шириной в 5 футов исходит от вас в выбранном вами направлении. Каждое существо на линии должно пройти испытание Ловкости. При провале существо получает [[/r 8d6]] урона молнией, а при успехе – половину этого урона.
\nМолния поджигает все горючие предметы в области действия, кроме тех, что носят или держат.
\nНа высоких кругах. Если вы сотворяете это заклинание, используя ячейку 4-го круга или выше, урон увеличивается на [[/r 1d6]] за каждый круг ячейки выше 3-го.
","chat":"","unidentified":""},"source":"Lightning Bolt","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":0,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"wis"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"клочок шерсти и палочка из янтаря, стекла или хрусталя","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SrKS0NVzMqDOwmQ1","name":"Возрождение","type":"spell","img":"modules/plutonium/media/icon/spell/phb-revivify.webp","effects":[],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"revivify_phb","propDroppable":"spell"}},"system":{"description":{"value":"Прикоснитесь к существу, которое умерло не более минуты назад. Это существо возвращается к жизни с 1 ПЗ. Заклинание не может возродить существо, которое умерло от старости, и не восстанавливает утерянные части тела.
","chat":"","unidentified":""},"source":"Revivify","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"алмазы стоимостью 300 зм, исчезают при сотворении заклинания","consumed":true,"cost":300,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8nLIQxfmXuZQ3CjJ","name":"Громовая волна","type":"spell","img":"modules/plutonium/media/icon/spell/phb-thunderwave.webp","effects":[],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"thunderwave_phb","propDroppable":"spell"}},"system":{"description":{"value":"От вас исходит волна громовой силы. Каждое существо в пределах 15-футового куба, исходящего от вас, должно пройти непытание выносливости. При провале существо получаеr [[/r 2d8]] урона громом и его отталкивает прочь от васна 10 футов. При успехе существо получает половину урона и его не отталкивает.
\nКроме того, незакреплённые объекты, полностью находящиеся в области действия, автоматически отталкиваются на 10 футов прочь от вас, заклинание издает грохот грома, который слышно в пределах 300 футов\n На высоких кругах. Если вы сотворяете это заклинание, нспользуя ячейку 2-го круга или выше, урон увеличавается на [[/r 1d8]] за каждый круг ячейки выше 1-го.","chat":"","unidentified":""},"source":"Thunderwave","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":0,"long":null,"units":""},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"wis"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xdSG6fFOmy5ZKeth","name":"Перчатки с когтями (только в облике Гуманоида)","type":"weapon","img":"modules/plutonium/media/icon/mailed-fist.svg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"Перчатки с когтями (только в облике Гуманоида). Рукопашная атака оружием: +5 [[/r d20+5]] к попаданию, досягаемость 5 фт., одна цель. Попадание: 5 ([[/r 1d4+3]]) рубящий урон.
\nБивни (только в облике Кабана). Рукопашная атака оружием: +5 [[/r 1d20+5]] к попаданию, досягаемость 5 фт., одна цель. Попадание: 6 ([[/r 1d6+3]]) рубящий урон.
\nМеняющий облик. Отшельник может действием превратиться в кабана, или же принять свой истинный облик гуманоида. Все его статистики остаются одинаковыми во всех обликах. Всё несомое и носимое им снаряжение не превращается. Он принимает свой истинный облик, если умирает.
\nГрубо изготовлен из толстых и тонких шкур. Их обычно носят варвары, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для изготовления брони получше.
","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":12,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8gGTOEM5dbsFhjWa","name":"Врождённое колдовство","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"These religious recluses are granted spellcasting power by Talos, the god of storms. Their human ancestors bred with orcs, and now all anchorites of Talos are half-orcs.
Атака оружием в ближнем бою: [[/r 1d20+2]] (+2) к броску, зона досягаемости 5 футов, одно существо.
\nПопадание: 2 ([[/r 1d4]]) дробящего урона.
\nСреди простолюдинов бывают крестьяне и батраки, рабы и слуги, странники, купцы, ремесленники и отшельники.
\nБросая инкрустированные самоцветами палочки или драконьи кости, раскладывая узорные карты или используя какие-то еще гадальные инструменты, вы получаете от потусторонней сущности предсказание о результатах определенных действий, которые вы планируете совершить в ближайшие 30 минут. Мастер выбирает один из возможных вариантов:
\nЗаклинание не учитывает возможные обстоятельства, которые могут изменить результат, например сотворение дополнительных заклинаний или потерю спутника.
\nЕсли вы сотворите это заклинание два или более раза, прежде чем завершите долгий отдых, появляется накапливающийся шанс (25% за каждое гадание после первого), что будет получено случайное толкование. Мастер делает этот бросок тайно.
","chat":"","unidentified":""},"source":"Augury","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":0,"width":null,"units":"self","type":"self"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"специальные помеченные палочки, кости или иные мелкие предметы не дешевле 25 зм","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"W8dVKMVyS2Aw5VGA","name":"Благословение","type":"spell","img":"modules/plutonium/media/icon/spell/phb-bless.webp","effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{},"changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.mwak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.msak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rsak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rwak.attack","mode":2,"value":"+1d4","priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"modules/plutonium/media/icon/spell/phb-bless.webp","label":"Bless","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":true}],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"bless_phb","propDroppable":"spell"}},"system":{"description":{"value":"Вы благословляете до трёх существ на ваш выбор в пределах дистанции. Пока длится заклинание, когда цель совершает бросок атаки или испытание, она может бросить [[/r d4]] и добавить к результату основного броска.
\nНа высоких кругах. Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 1-го.
","chat":"","unidentified":""},"source":"Bless","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"брызги святой воды","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0M2RgzIulGK7ubmQ","name":"Удар молнии","type":"spell","img":"modules/plutonium/media/icon/spell/phb-lightning-bolt.webp","effects":[],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"lightning%20bolt_phb","propDroppable":"spell"}},"system":{"description":{"value":"Удар молнии в виде линии длиной 100 футов и шириной в 5 футов исходит от вас в выбранном вами направлении. Каждое существо на линии должно пройти испытание Ловкости. При провале существо получает [[/r 8d6]] урона молнией, а при успехе – половину этого урона.
\nМолния поджигает все горючие предметы в области действия, кроме тех, что носят или держат.
\nНа высоких кругах. Если вы сотворяете это заклинание, используя ячейку 4-го круга или выше, урон увеличивается на [[/r 1d6]] за каждый круг ячейки выше 3-го.
","chat":"","unidentified":""},"source":"Lightning Bolt","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":0,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"wis"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"клочок шерсти и палочка из янтаря, стекла или хрусталя","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SrKS0NVzMqDOwmQ1","name":"Возрождение","type":"spell","img":"modules/plutonium/media/icon/spell/phb-revivify.webp","effects":[],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"revivify_phb","propDroppable":"spell"}},"system":{"description":{"value":"Прикоснитесь к существу, которое умерло не более минуты назад. Это существо возвращается к жизни с 1 ПЗ. Заклинание не может возродить существо, которое умерло от старости, и не восстанавливает утерянные части тела.
","chat":"","unidentified":""},"source":"Revivify","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"алмазы стоимостью 300 зм, исчезают при сотворении заклинания","consumed":true,"cost":300,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8nLIQxfmXuZQ3CjJ","name":"Громовая волна","type":"spell","img":"modules/plutonium/media/icon/spell/phb-thunderwave.webp","effects":[],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"thunderwave_phb","propDroppable":"spell"}},"system":{"description":{"value":"От вас исходит волна громовой силы. Каждое существо в пределах 15-футового куба, исходящего от вас, должно пройти непытание выносливости. При провале существо получаеr [[/r 2d8]] урона громом и его отталкивает прочь от васна 10 футов. При успехе существо получает половину урона и его не отталкивает.
\nКроме того, незакреплённые объекты, полностью находящиеся в области действия, автоматически отталкиваются на 10 футов прочь от вас, заклинание издает грохот грома, который слышно в пределах 300 футов\n На высоких кругах. Если вы сотворяете это заклинание, нспользуя ячейку 2-го круга или выше, урон увеличавается на [[/r 1d8]] за каждый круг ячейки выше 1-го.","chat":"","unidentified":""},"source":"Thunderwave","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":0,"long":null,"units":""},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"wis"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xdSG6fFOmy5ZKeth","name":"Перчатки с когтями (только в облике Гуманоида)","type":"weapon","img":"modules/plutonium/media/icon/mailed-fist.svg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"Перчатки с когтями (только в облике Гуманоида). Рукопашная атака оружием: +5 [[/r d20+5]] к попаданию, досягаемость 5 фт., одна цель. Попадание: 5 ([[/r 1d4+3]]) рубящий урон.
\nБивни (только в облике Кабана). Рукопашная атака оружием: +5 [[/r 1d20+5]] к попаданию, досягаемость 5 фт., одна цель. Попадание: 6 ([[/r 1d6+3]]) рубящий урон.
\nМеняющий облик. Отшельник может действием превратиться в кабана, или же принять свой истинный облик гуманоида. Все его статистики остаются одинаковыми во всех обликах. Всё несомое и носимое им снаряжение не превращается. Он принимает свой истинный облик, если умирает.
\nГрубо изготовлен из толстых и тонких шкур. Их обычно носят варвары, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для изготовления брони получше.
","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":12,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8gGTOEM5dbsFhjWa","name":"Врождённое колдовство","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"These religious recluses are granted spellcasting power by Talos, the god of storms. Their human ancestors bred with orcs, and now all anchorites of Talos are half-orcs.
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes [[/r 1d8]] cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by [[/r 1d8]] when you reach 5th level ([[/r 2d8]]), 11th level ([[/r 3d8]]), and 17th level ([[/r 4d8]]).
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals [[/r 1d4 + 1]] force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 ([[/r 1d4 + 1]]) force damage.
Ranged Spell Attack: [[/r 1d20+4]] (+4) to hit, range 60 ft., one creature. Hit: 4 ([[/r 1d8]]) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, [[/r 1d20+4]] (+4) to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][uHkAqt0flLL4vOFm], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][zSpkxskXGKIXifdc], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][J6uOxA9RzoL7BYxV] (see \"Actions\" below)
1st level (3 slots): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][k5xWreUCf0R1D4DF], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][WVHgA8gYdZXbxzyh], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][5vAX63jHaWfXJyEV] (see \"Actions\" below), @ActorEmbeddedItem[vp02zXBSCFFZsfG9][ou9b7oadTVKLX6ZE]
Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Лучник. Когда Сокол попадает в цель при стрельбе из длинного или короткого лука, то наносит одну дополнительную единицу урона (уже учтено при атаке длинным луком).
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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xmJ4zHWn8PDUb3cT","name":"Мультиатака","type":"feat","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"Мультиатака. Сокол совершает три рукопашные атаки или две дальнобойные атаки.
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\nНастоящее имя Сокола - Густав Стеллерн, но он уже давно отказался от него. Благодаря своим навыкам охотника он заработал то имя, которое сейчас носит. По возможности, он поделится с персонажами следующей полезной информацией:
\nАтака оружием в ближнем бою: [[/r 1d20+2]] (+2) к броску, зона досягаемости 5 футов, одно существо.
\nПопадание: 2 ([[/r 1d4]]) дробящего урона.
\nСреди простолюдинов бывают крестьяне и батраки, рабы и слуги, странники, купцы, ремесленники и отшельники.
\nВетеран совершает две атаки длинным мечом. Если у него вынут короткий меч, он может также совершить атаку коротким мечом.
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\nПопадание: Рубящий урон 7 ([[/r 1d8+3]]), или рубящий урон 8 ([[/r 1d10+3]]), если используется двумя руками.
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The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes [[/r 1d8]] cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by [[/r 1d8]] when you reach 5th level ([[/r 2d8]]), 11th level ([[/r 3d8]]), and 17th level ([[/r 4d8]]).
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals [[/r 1d4 + 1]] force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 ([[/r 1d4 + 1]]) force damage.
Ranged Spell Attack: [[/r 1d20+4]] (+4) to hit, range 60 ft., one creature. Hit: 4 ([[/r 1d8]]) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, [[/r 1d20+4]] (+4) to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][uHkAqt0flLL4vOFm], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][zSpkxskXGKIXifdc], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][J6uOxA9RzoL7BYxV] (see \"Actions\" below)
1st level (3 slots): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][k5xWreUCf0R1D4DF], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][WVHgA8gYdZXbxzyh], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][5vAX63jHaWfXJyEV] (see \"Actions\" below), @ActorEmbeddedItem[vp02zXBSCFFZsfG9][ou9b7oadTVKLX6ZE]
Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended.
Бросая инкрустированные самоцветами палочки или драконьи кости, раскладывая узорные карты или используя какие-то еще гадальные инструменты, вы получаете от потусторонней сущности предсказание о результатах определенных действий, которые вы планируете совершить в ближайшие 30 минут. Мастер выбирает один из возможных вариантов:
\nЗаклинание не учитывает возможные обстоятельства, которые могут изменить результат, например сотворение дополнительных заклинаний или потерю спутника.
\nЕсли вы сотворите это заклинание два или более раза, прежде чем завершите долгий отдых, появляется накапливающийся шанс (25% за каждое гадание после первого), что будет получено случайное толкование. Мастер делает этот бросок тайно.
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\nНа высоких кругах. Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 1-го.
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\nМолния поджигает все горючие предметы в области действия, кроме тех, что носят или держат.
\nНа высоких кругах. Если вы сотворяете это заклинание, используя ячейку 4-го круга или выше, урон увеличивается на [[/r 1d6]] за каждый круг ячейки выше 3-го.
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","chat":"","unidentified":""},"source":"Revivify","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"алмазы стоимостью 300 зм, исчезают при сотворении заклинания","consumed":true,"cost":300,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8nLIQxfmXuZQ3CjJ","name":"Громовая волна","type":"spell","img":"modules/plutonium/media/icon/spell/phb-thunderwave.webp","effects":[],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"thunderwave_phb","propDroppable":"spell"}},"system":{"description":{"value":"От вас исходит волна громовой силы. Каждое существо в пределах 15-футового куба, исходящего от вас, должно пройти непытание выносливости. При провале существо получаеr [[/r 2d8]] урона громом и его отталкивает прочь от васна 10 футов. При успехе существо получает половину урона и его не отталкивает.
\nКроме того, незакреплённые объекты, полностью находящиеся в области действия, автоматически отталкиваются на 10 футов прочь от вас, заклинание издает грохот грома, который слышно в пределах 300 футов\n На высоких кругах. Если вы сотворяете это заклинание, нспользуя ячейку 2-го круга или выше, урон увеличавается на [[/r 1d8]] за каждый круг ячейки выше 1-го.","chat":"","unidentified":""},"source":"Thunderwave","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":0,"long":null,"units":""},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"wis"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xdSG6fFOmy5ZKeth","name":"Перчатки с когтями (только в облике Гуманоида)","type":"weapon","img":"modules/plutonium/media/icon/mailed-fist.svg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"Перчатки с когтями (только в облике Гуманоида). Рукопашная атака оружием: +5 [[/r d20+5]] к попаданию, досягаемость 5 фт., одна цель. Попадание: 5 ([[/r 1d4+3]]) рубящий урон.
\nБивни (только в облике Кабана). Рукопашная атака оружием: +5 [[/r 1d20+5]] к попаданию, досягаемость 5 фт., одна цель. Попадание: 6 ([[/r 1d6+3]]) рубящий урон.
\nМеняющий облик. Отшельник может действием превратиться в кабана, или же принять свой истинный облик гуманоида. Все его статистики остаются одинаковыми во всех обликах. Всё несомое и носимое им снаряжение не превращается. Он принимает свой истинный облик, если умирает.
\nГрубо изготовлен из толстых и тонких шкур. Их обычно носят варвары, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для изготовления брони получше.
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Бросая инкрустированные самоцветами палочки или драконьи кости, раскладывая узорные карты или используя какие-то еще гадальные инструменты, вы получаете от потусторонней сущности предсказание о результатах определенных действий, которые вы планируете совершить в ближайшие 30 минут. Мастер выбирает один из возможных вариантов:
\nЗаклинание не учитывает возможные обстоятельства, которые могут изменить результат, например сотворение дополнительных заклинаний или потерю спутника.
\nЕсли вы сотворите это заклинание два или более раза, прежде чем завершите долгий отдых, появляется накапливающийся шанс (25% за каждое гадание после первого), что будет получено случайное толкование. Мастер делает этот бросок тайно.
","chat":"","unidentified":""},"source":"Augury","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":0,"width":null,"units":"self","type":"self"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"специальные помеченные палочки, кости или иные мелкие предметы не дешевле 25 зм","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"W8dVKMVyS2Aw5VGA","name":"Благословение","type":"spell","img":"modules/plutonium/media/icon/spell/phb-bless.webp","effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{},"changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.mwak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.msak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rsak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rwak.attack","mode":2,"value":"+1d4","priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"modules/plutonium/media/icon/spell/phb-bless.webp","label":"Bless","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":true}],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"bless_phb","propDroppable":"spell"}},"system":{"description":{"value":"Вы благословляете до трёх существ на ваш выбор в пределах дистанции. Пока длится заклинание, когда цель совершает бросок атаки или испытание, она может бросить [[/r d4]] и добавить к результату основного броска.
\nНа высоких кругах. Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 1-го.
","chat":"","unidentified":""},"source":"Bless","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"брызги святой воды","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0M2RgzIulGK7ubmQ","name":"Удар молнии","type":"spell","img":"modules/plutonium/media/icon/spell/phb-lightning-bolt.webp","effects":[],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"lightning%20bolt_phb","propDroppable":"spell"}},"system":{"description":{"value":"Удар молнии в виде линии длиной 100 футов и шириной в 5 футов исходит от вас в выбранном вами направлении. Каждое существо на линии должно пройти испытание Ловкости. При провале существо получает [[/r 8d6]] урона молнией, а при успехе – половину этого урона.
\nМолния поджигает все горючие предметы в области действия, кроме тех, что носят или держат.
\nНа высоких кругах. Если вы сотворяете это заклинание, используя ячейку 4-го круга или выше, урон увеличивается на [[/r 1d6]] за каждый круг ячейки выше 3-го.
","chat":"","unidentified":""},"source":"Lightning Bolt","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":0,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"wis"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"клочок шерсти и палочка из янтаря, стекла или хрусталя","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SrKS0NVzMqDOwmQ1","name":"Возрождение","type":"spell","img":"modules/plutonium/media/icon/spell/phb-revivify.webp","effects":[],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"revivify_phb","propDroppable":"spell"}},"system":{"description":{"value":"Прикоснитесь к существу, которое умерло не более минуты назад. Это существо возвращается к жизни с 1 ПЗ. Заклинание не может возродить существо, которое умерло от старости, и не восстанавливает утерянные части тела.
","chat":"","unidentified":""},"source":"Revivify","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"алмазы стоимостью 300 зм, исчезают при сотворении заклинания","consumed":true,"cost":300,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8nLIQxfmXuZQ3CjJ","name":"Громовая волна","type":"spell","img":"modules/plutonium/media/icon/spell/phb-thunderwave.webp","effects":[],"folder":null,"sort":0,"flags":{"srd5e":{"page":"spells.html","source":"PHB","hash":"thunderwave_phb","propDroppable":"spell"}},"system":{"description":{"value":"От вас исходит волна громовой силы. Каждое существо в пределах 15-футового куба, исходящего от вас, должно пройти непытание выносливости. При провале существо получаеr [[/r 2d8]] урона громом и его отталкивает прочь от васна 10 футов. При успехе существо получает половину урона и его не отталкивает.
\nКроме того, незакреплённые объекты, полностью находящиеся в области действия, автоматически отталкиваются на 10 футов прочь от вас, заклинание издает грохот грома, который слышно в пределах 300 футов\n На высоких кругах. Если вы сотворяете это заклинание, нспользуя ячейку 2-го круга или выше, урон увеличавается на [[/r 1d8]] за каждый круг ячейки выше 1-го.","chat":"","unidentified":""},"source":"Thunderwave","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":0,"long":null,"units":""},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"wis"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"SNokP0FAIth1dvje":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xdSG6fFOmy5ZKeth","name":"Перчатки с когтями (только в облике Гуманоида)","type":"weapon","img":"modules/plutonium/media/icon/mailed-fist.svg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"Перчатки с когтями (только в облике Гуманоида). Рукопашная атака оружием: +5 [[/r d20+5]] к попаданию, досягаемость 5 фт., одна цель. Попадание: 5 ([[/r 1d4+3]]) рубящий урон.
\nБивни (только в облике Кабана). Рукопашная атака оружием: +5 [[/r 1d20+5]] к попаданию, досягаемость 5 фт., одна цель. Попадание: 6 ([[/r 1d6+3]]) рубящий урон.
\nМеняющий облик. Отшельник может действием превратиться в кабана, или же принять свой истинный облик гуманоида. Все его статистики остаются одинаковыми во всех обликах. Всё несомое и носимое им снаряжение не превращается. Он принимает свой истинный облик, если умирает.
\nГрубо изготовлен из толстых и тонких шкур. Их обычно носят варвары, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для изготовления брони получше.
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Пока веточник неподвижен, его нельзя отличить от сухого куста.
\nВеточники могут укореняться в почве, что и делают, когда живой добычи становится мало. Укоренившись, они похожи на обычные кусты. Когда же веточник вынимает корни из земли для перемещения, его ветви переплетаются и формируют гуманоидное тело с головой и конечностями.
\nВеточники разыскивают места для стоянок и водопой, укореняются там и ждут, когда жертвы сами придут пить или отдыхать. Держась небольшими группками, веточники смешиваются с обычной местной растительностью или грудами валежника и сухостоя.
\nИз-за своей сухости веточники особо уязвимы перед огнём.
\n\n\nУзрите наследие вампира Галтиаса - растения, что любят пить кровь.
\n
Эти пробуждённые растения, наделённые сознанием и возможностью перемещаться, плодятся на землях, поражённых тьмой. Высасывая эту тьму из почвы, они исполняют волю древнего зла и пытаются распространять это зло повсюду, где смогут.
\nКорни дерева Галтиаса. Ходят легенды о вампире по имени Галтиас, который занимался ужасной магией и воздвиг омерзительную башню Шпиль Ночного Когтя. Галтиас погиб, когда герой вонзил деревянный кол в его сердце, но вампирская кровь пропитала этот кол кошмарной силой. Через какое-то время из деревяшки полезли молодые ростки, напившиеся злой сущности вампира. Говорят, безумный друид нашёл эти ростки и перенёс их в подземную пещеру, где они и разрослись. Из этого дерева Галтиаса и пошли семена, из которых взошли первые заражённые растения.
\nТёмное завоевание. В любом месте, где дерево или растение заразится частицей силы или разума зла, может вырасти дерево Галтиаса, искажающее окрестные леса. Его зло переходит через корни и почву в другие растения, которые или гибнут, или превращаются. Распространяясь, зараженные растения отравляют и выкорчёвывают здоровые растения, заменяя их колючими кустарниками, ядовитыми сорняками и другими вредными растениями. Со временем подобное вторжение превратит любую землю или лес в проклятое место.
\nВ проклятом лесу деревья и растения растут с невероятной скоростью. Вьюнки и подлесок быстро захватывают здания, тропы и дороги. После того как заражённые растения убьют или прогонят обитателей, деревни полностью исчезают за несколько дней.
\nВо власти зла. Заражённые растения независимые существа, но большая их часть находится под контролем дерева Галтиаса, и они зачастую проявляют привычки и характерные особенности жизненной силы или духа, что породили их. Нападая на старых врагов своего прародителя или разыскивая сокровища, ценные для него, они сохраняют наследие давно забытого зла.
\n\n
Атака оружием в ближнем бою: [[/r 1d20+5]] (+5) к броску, зона досягаемости 5 футов, одна цель.
\nПопадание: 7 ([[/r 1d8 + 3]]) дробящего урона. Если мимик в форме объекта, цель попадает под действие его особенности Клейкий.
\nАтака оружием в ближнем бою: [[/r 1d20+5]] (+5) к броску, зона досягаемости 5 футов, одна цель.
\nПопадание: 7 ([[/r 1d8 + 3]]) колющего урона плюс 4 ([[/r 1d8]]) урона кислотой.
\nМимик может использовать действие, чтобы превратиться в объект или вернуться в истинную аморфную форму. Его параметры не меняются в зависимости от формы. Всё снаряжение, которое он носит или держит, не превращается. Он возвращается в истинную форму, если умирает.
\nПока мимик неподвижен, его нельзя отличить от обычного объекта.
\n\n\n«Иногда сундук это просто сундук, но я бы не стал за это ручаться».
\n- третье правило выживания в подземельях Мистика Икс
\n
Мимики - это хищники-перевёртыши, способные принимать облик неживых объектов, чтобы заманивать существ им на погибель. В подземельях эти хитрые существа чаще всего принимают форму дверей и сундуков, понимая, что именно такой внешний вид привлекает стабильный поток добычи.
\nПодражающие хищники. Мимики могут менять свою внешнюю текстуру, чтобы она походила на древесину, камень или другие материалы. Они научились принимать форму объектов, с которыми другие существа чаще всего контактируют. Мимик, принявший форму чего-либо, практически неотличим от этого предмета, пока потенциальная жертва не окажется в пределах его досягаемости, после чего чудовище выпустит ложноножки и нападёт.
\nМеняя форму, мимик выделяет клейкую жидкость, которая позволяет ему захватить жертву или её оружие. Жидкость впитывается обратно, когда мимик принимает аморфную форму, и её нет на тех участках его тела, с помощью которых он перемещается.
\nХитрые охотники. Мимики живут и охотятся поодиночке, хотя иногда они делят охотничьи угодья с другими существами. У большинства мимиков интеллект обычных хищников, но некоторые особи со временем становятся умнее и могут вести простые беседы на всеобщем или подземном языке. Такие мимики могут в обмен на пищу предоставить проход через свои владения или ценные сведения.
\nA spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes [[/r 1d8]] cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by [[/r 1d8]] when you reach 5th level ([[/r 2d8]]), 11th level ([[/r 3d8]]), and 17th level ([[/r 4d8]]).
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals [[/r 1d4 + 1]] force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 ([[/r 1d4 + 1]]) force damage.
Ranged Spell Attack: [[/r 1d20+4]] (+4) to hit, range 60 ft., one creature. Hit: 4 ([[/r 1d8]]) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, [[/r 1d20+4]] (+4) to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][uHkAqt0flLL4vOFm], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][zSpkxskXGKIXifdc], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][J6uOxA9RzoL7BYxV] (see \"Actions\" below)
1st level (3 slots): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][k5xWreUCf0R1D4DF], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][WVHgA8gYdZXbxzyh], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][5vAX63jHaWfXJyEV] (see \"Actions\" below), @ActorEmbeddedItem[vp02zXBSCFFZsfG9][ou9b7oadTVKLX6ZE]
Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended.
Пока лианник неподвижен, его нельзя отличить от клубка лиан.
\nЛианник. Выглядящий как груда скользящих побегов, лианник прячется в подлеске и ждёт, когда рядом пройдёт добыча. Оживляя растения вокруг себя, лианник опутывает врагов, после чего нападает. Лианники — единственные из подобных растений, способные говорить. Благодаря связи со злым духом дерева Галтиаса, которому он служит, лианник говорит искажённым голосом своего мёртвого владыки. Обычно он высмеивает жертв или ведёт переговоры с сильными врагами.
\n\n\nУзрите наследие вампира Галтиаса - растения, что любят пить кровь.
\n
Эти пробуждённые растения, наделённые сознанием и возможностью перемещаться, плодятся на землях, поражённых тьмой. Высасывая эту тьму из почвы, они исполняют волю древнего зла и пытаются распространять это зло повсюду, где смогут.
\nКорни дерева Галтиаса. Ходят легенды о вампире по имени Галтиас, который занимался ужасной магией и воздвиг омерзительную башню Шпиль Ночного Когтя. Галтиас погиб, когда герой вонзил деревянный кол в его сердце, но вампирская кровь пропитала этот кол кошмарной силой. Через какое-то время из деревяшки полезли молодые ростки, напившиеся злой сущности вампира. Говорят, безумный друид нашёл эти ростки и перенёс их в подземную пещеру, где они и разрослись. Из этого дерева Галтиаса и пошли семена, из которых взошли первые заражённые растения.
\nТёмное завоевание. В любом месте, где дерево или растение заразится частицей силы или разума зла, может вырасти дерево Галтиаса, искажающее окрестные леса. Его зло переходит через корни и почву в другие растения, которые или гибнут, или превращаются. Распространяясь, зараженные растения отравляют и выкорчёвывают здоровые растения, заменяя их колючими кустарниками, ядовитыми сорняками и другими вредными растениями. Со временем подобное вторжение превратит любую землю или лес в проклятое место.
\nВ проклятом лесу деревья и растения растут с невероятной скоростью. Вьюнки и подлесок быстро захватывают здания, тропы и дороги. После того как заражённые растения убьют или прогонят обитателей, деревни полностью исчезают за несколько дней.
\nВо власти зла. Заражённые растения независимые существа, но большая их часть находится под контролем дерева Галтиаса, и они зачастую проявляют привычки и характерные особенности жизненной силы или духа, что породили их. Нападая на старых врагов своего прародителя или разыскивая сокровища, ценные для него, они сохраняют наследие давно забытого зла.
\n\n
Ветеран совершает две атаки длинным мечом. Если у него вынут короткий меч, он может также совершить атаку коротким мечом.
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Длинный меч","type":"weapon","img":"icons/weapons/swords/greatsword-crossguard-steel.webp","_id":"5x6m0lcaigtl1cor","effects":[],"folder":null,"sort":0,"flags":{},"system":{"description":{"value":"Атака оружием в ближнем бою: [[/r 1d20+5]] (+5) к попаданию, дистанция 5 фт., одна цель.
\nПопадание: Рубящий урон 7 ([[/r 1d8+3]]), или рубящий урон 8 ([[/r 1d10+3]]), если используется двумя руками.
","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","slashing"]],"versatile":"1d10+@mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"ret":false,"two":false,"rch":false,"lod":false,"rel":false,"lgt":false,"thr":false,"fir":false,"spc":false,"ver":false,"hvy":false,"fin":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Короткий меч","type":"weapon","img":"icons/weapons/swords/sword-guard-brown.webp","_id":"yn375v3309j4lmvk","effects":[],"folder":null,"sort":0,"flags":{},"system":{"description":{"value":"Дальнобойная атака оружием: +3 к попаданию, дистанция 100/400 фт., одна цель. Попадание: Колющий урон 6 (1к10+1).
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CT0d5nL1F0VtZ5v4","name":"Стрелы","type":"consumable","img":"icons/containers/ammunition/arrows-quiver-black.webp","effects":[],"folder":null,"sort":0,"flags":{"srd5e":{"page":"items.html","source":"PHB","hash":"arrow_phb"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.uJbpM5bn1N3gULaS"}},"system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":20,"weight":0.05,"price":{"value":0.05,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo"},"ownership":{"default":0,"Zs7yJru4DCapi5DP":3,"5xzZmOc0eskDU5fw":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vZLOjD4U7FgKY6XQ","name":"Пластинчатый доспех","type":"equipment","img":"icons/equipment/chest/breastplate-layered-steel.webp","effects":[],"folder":null,"sort":850000,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Splint Armor"},"core":{"sourceId":"Compendium.dnd5e.items.cKpJmsJmU8YaiuqG"}},"system":{"description":{"value":"Сделан из тонких вертикальных полос металла, приклёпанных на кожаную основу, его носят поверх плотного поддоспешника. Сочленения прикрывает гибкая кольчуга.
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{"name":"Баньши / Banshee","type":"npc","img":"modules/sc-creatures/tokens/Banshee.webp","items":[{"_id":"ikC5dEsf96WYAlio","name":"Tлетворное касание","type":"weapon","img":"icons/magic/unholy/hand-claw-fire-blue.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"description":{"value":"Когда наступает ночь, незадачливые путешественники могут услышать далекие крики одинокого мертвеца. Этот скорбный дух — баньши, злобное существо, возникшее из души эльфийки.
\nБаньши выглядит как светящаяся дымка, отдаленно напоминающая очертаниями тело, какое было у нее при жизни. Лицо баньши закрыто спутавшимися волосами, а тело прикрыто тонким тряпьём, развевающимся на ветру.
\nГнев богов. Баньши — это ставшие нежитью эльфийки, которые, получив в дар выдающуюся красоту, отказались использовать этот дар, чтобы приносить в мир радость. Вместо этого они своей красотой развращали и контролировали других. Эльфийки, страдающие от проклятия баньши, не испытывают радости, а в присутствии живых ощущают лишь горе. Когда проклятие полностью ими овладевает, их разум и тело разлагаются, а смерть завершает их превращение в нежить.
\nГраницы скорби. Баньши навсегда привязана к месту своей гибели и не может отойти от него более чем на пять миль. Баньши вынуждены снова и снова переживать моменты своей жизни, но всегда отказываются принимать ответственность за своё падение.
\nСобиратели прекрасного. Тщеславие, ставшее причиной проклятия баньши, не исчезает после смерти. Эти существа копят красивые вещи: украшения, картины, статуи и прочие предметы искусства. При этом баньши избегают зеркальных поверхностей, так как не выносят своего ужасного вида. Одного лишь взгляда на себя бывает достаточно, чтобы баньши впала в ярость.
\nПрирода нежити. Баньши не нуждается в воздухе, еде, питье и сне.
\nA spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes [[/r 1d8]] cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by [[/r 1d8]] when you reach 5th level ([[/r 2d8]]), 11th level ([[/r 3d8]]), and 17th level ([[/r 4d8]]).
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals [[/r 1d4 + 1]] force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 ([[/r 1d4 + 1]]) force damage.
Ranged Spell Attack: [[/r 1d20+4]] (+4) to hit, range 60 ft., one creature. Hit: 4 ([[/r 1d8]]) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, [[/r 1d20+4]] (+4) to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][uHkAqt0flLL4vOFm], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][zSpkxskXGKIXifdc], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][J6uOxA9RzoL7BYxV] (see \"Actions\" below)
1st level (3 slots): @ActorEmbeddedItem[vp02zXBSCFFZsfG9][k5xWreUCf0R1D4DF], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][WVHgA8gYdZXbxzyh], @ActorEmbeddedItem[vp02zXBSCFFZsfG9][5vAX63jHaWfXJyEV] (see \"Actions\" below), @ActorEmbeddedItem[vp02zXBSCFFZsfG9][ou9b7oadTVKLX6ZE]
Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended.