From 2d2fdbd1671776735f91fb49fcd9ba5b8009e03b Mon Sep 17 00:00:00 2001 From: dmitry kirdyashkin Date: Fri, 24 May 2024 10:01:02 +0300 Subject: [PATCH] v1.0.1.0 --- README.md | 7 ++- helper-scripts | 2 +- module.json.template | 6 +- src/packs/sc-common-new.db | 4 ++ src/packs/sc-common.db | 113 ++++++++++++++++++++----------------- 5 files changed, 75 insertions(+), 57 deletions(-) create mode 100644 src/packs/sc-common-new.db diff --git a/README.md b/README.md index 4c38eee..f5f6ded 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,8 @@ -### v1.0.0 +## v1.0.1.0 +* добавлены карточки с правилами +* подтвержденная версия fvtt увеличена до 12 +* минимальная версия fvtt увеличена до 11` +* максимальная версия fvtt увеличена до 12 +## v1.0.0 * переход на droneci * добавлена 11 релиз foundry diff --git a/helper-scripts b/helper-scripts index a457525..ce582f5 160000 --- a/helper-scripts +++ b/helper-scripts @@ -1 +1 @@ -Subproject commit a457525145ba1d5ad3b1762c40056b6316099b21 +Subproject commit ce582f5b3835762ea5c67d6669dee0c08f8e09c1 diff --git a/module.json.template b/module.json.template index 3913f11..6236461 100644 --- a/module.json.template +++ b/module.json.template @@ -11,9 +11,9 @@ "version": "$RELEASE_TAG", "minimumCoreVersion": "9", "compatibility": { - "minimum": "9", - "verified": "11", - "maximum": "11" + "minimum": "11", + "verified": "12", + "maximum": "12" }, "url": "${DRONE_REPO_LINK}", "manifest": "${DRONE_REPO_LINK}/releases/download/latest/module.json", diff --git a/src/packs/sc-common-new.db b/src/packs/sc-common-new.db new file mode 100644 index 0000000..b5372de --- /dev/null +++ b/src/packs/sc-common-new.db @@ -0,0 +1,4 @@ +{"name":"Состояния/Conditions","pages":[{"sort":100000,"name":"Бессознательный/Unconscious","type":"rule","_id":"hOPdD0isJ9gOtVoZ","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{"tooltip":"","type":"condition"},"ownership":{"default":-1,"obrwfAxYvqkv5TBo":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710277421162,"modifiedTime":1710278483783,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"sort":200000,"name":"Испуганный/Frightened","type":"rule","_id":"5CV0FzUn4pa3P9ni","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{"tooltip":"","type":"condition"},"ownership":{"default":-1,"obrwfAxYvqkv5TBo":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710278067007,"modifiedTime":1710278988820,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"sort":300000,"name":"Истощеный/Exhaustion","type":"rule","_id":"s54wSmqFSCylVBt4","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"
СтепеньЭффект
1Помеха при проверках характеристик
2Скорость уменьшается вдвое
3Помеха при бросках атаки и спасбросках
4Максимум хитов уменьшается вдвое
5Скорость снижается до 0
6Смерть

Некоторые особые способности и опасности окружающей среды, такие как недоедание и длительное воздействие очень низких или высоких температур, могут стать причиной состояния, называемого истощением.

Истощение делится на шесть степеней. Эффект даёт существу ту или иную степень истощения, согласно описанию.

Если существо, уже находящееся в состоянии истощения, подвергается воздействию другого эффекта, вызывающего истощение, его текущая степень истощения повышается на значение, указанное в описании эффекта.

На существо воздействуют эффекты не только текущей степени истощения, но и более слабых степеней. 

Например, существо на 2 степени истощения перемещается в два раза медленнее и совершает с помехой проверки характеристик.

Эффект, снимающий истощение, понижает его степень согласно описанию эффекта, вплоть до окончания действия истощения, если степень истощения существа становится ниже 1.

Продолжительный отдых снижает степень истощения на 1, при условии, что существо что-нибудь съесть и выпьет.

Кроме того, если существо вернули к жизни, его уровень истощения снижается на 1.

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с ног (лежащий ничком)/Prone","type":"rule","_id":"rgr3LXmaXmgHdcS4","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{"tooltip":"","type":"condition"},"ownership":{"default":-1,"obrwfAxYvqkv5TBo":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710278353631,"modifiedTime":1710278676603,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"sort":1500000,"name":"Схваченный/Grappled","type":"rule","_id":"bTlBtfmpuAjXP9Sq","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{"tooltip":"","type":"condition"},"ownership":{"default":-1,"obrwfAxYvqkv5TBo":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710278368381,"modifiedTime":1710278701694,"lastModifiedBy":"obrwfAxYvqkv5TBo"}}],"folder":null,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"core":{}},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710277406517,"modifiedTime":1710280083295,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"sKDkSdQ2xERQal9W","sort":0} +{"name":"Движение/Move","_id":"qd9PYx4o1TNn1oa1","pages":[{"sort":100000,"name":"Встать/Stand Up","type":"rule","_id":"zLFpkeZVDbR7NEke","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

Стоимость движения: половина вашей скорости перемещения

Вы не можете встать, если у вас недостаточно перемещения или если скорость равна 0.

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Толкать или нести захваченное существо

Если вы перемещаетесь во время захвата, вы можете тащить или нести захваченное существо вместе с собой, но ваша скорость уменьшается вдвое, если только существо не меньше вас как минимум на две категории.

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Исполнить любое движение или трюк

Когда вы хотите совершить движение, не описанное в правилах, Мастер решает возможно ли это и назначает Сл проверки.

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Стоимость движения: 1 дополнительный фут (2 дополнительных фута при труднопроходимой местности) за кажый фут перемещения.

Лазание по скользкой вертикальной поверхности или поверхности, где мало за что можно ухватиться, может требовать успешную проверку Силы (Атлетика).

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Стоимость движения: 5 футов за перемещение на 5 футов

Если у вас есть несколько скоростей, например, скорость ходьбы и скорость полёта, вы можете переключаться между ними во время перемещения. При каждом переключении вычитайте уже пройдённое расстояние из новой скорости.

Вы можете проходить сквозь пространство невраждебных существ. Пространство других существ является для вас труднопроходимой местностью.

Сквозь пространство враждебного существа можно пройти только если его размер как минимум на две категории больше или меньше вашего.

Вне зависимости от того, дружественное существо или нет, вы не можете добровольно закончить перемещение в его пространстве.

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Летающие существа наслаждаются отсутствием большинства препятствий, но они постоянно находятся под угрозой падения.

Если летающее существо сбито с ног, его скорость уменьшается до 0, или оно по какой-то другой причине теряет способность перемещаться, оно падает, если только не может парить или не летает за счёт магии, такой как заклинание @UUID[Compendium.sc-spells.sc spells.t5VOtEWj2WHRLeU3]{Полёт/Fly}.

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Стоимость движения: 10 футов за каждые 5 футов плавания

Плавание в бурных водах может требовать успешную проверку Силы (Атлетика).

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Стоимость движения: 10 футов за 5 футов ползком

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Позволяет садиться и спешиваться с лошади или другого существа.

Один раз во время перемещения вы можете сесть в седло существа, находящегося в пределах 5 футов от вас или наоборот, спешиться. Это стоит количество перемещения, равного половине скорости. Например, если ваша скорость 30 футов, вы должны потратить 15 футов перемещения на посадку в седло лошади. Кроме того, вы не можете сесть в седло, если у вас осталось меньше 15 футов перемещения или если ваша скорость равна 0.

Если некий эффект перемещает вашего скакуна против его воли, пока вы находитесь на нём, вы должны преуспеть в спасброске Ловкости со Сл 10, иначе вы упадёте со скакуна, @UUID[Compendium.sc-common.sc-common-new.JournalEntry.sKDkSdQ2xERQal9W.JournalEntryPage.rgr3LXmaXmgHdcS4]{падая ничком} в пространстве в пределах 5 футов от него. Если вас собьют с ног, пока вы находитесь верхом, вы должны совершить этот же спасбросок.

Если ваш скакун сбивается с ног, вы можете Реакцией спешиться и приземлиться на ноги. В противном случае вы спешиваетесь и падаете ничком в пространстве в пределах 5 футов от скакуна.

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+1 фут за каждый фут протискивания

Существо может протиснуться в пространство, достаточное для существа на одну категорию меньше его. Таким образом, Большое существо может протиснуться в проход шириной 5 футов. Протискиваясь, существо должно тратить 1 дополнительный фут за каждый фут перемещения, и совершает с помехой броски атаки и спасброски Ловкости. Броски атаки по существам, находящимся в тесном пространстве, совершаются с преимуществом.

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Стоимость движения: 5 футов за 5 футов прыжка

Если вы совершаете прыжок в высоту, вы поднимаетесь в воздух на количество футов, равное 3 + модификатор Силы, если непосредственно перед прыжком переместились минимум на 10 футов.

Если вы совершаете прыжок в высоту без разбега, прыгнуть можно только на половину этой дистанции.

Руки можно вытянуть вверх на половину своего роста.

В некоторых случаях Мастер может позволить совершить проверку Силы (Атлетика), чтобы прыгнуть выше, чем обычно.

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Стоимость движения: 5 футов за 5 футов прыжка

Если вы совершаете прыжок в длину, вы покрываете количество футов, равное значению Силы, если непосредственно перед прыжком переместились минимум на 10 футов.

Если вы совершаете прыжок в длину без разбега, прыгнуть можно только на половину этой дистанции.

Иногда вы должны преуспеть в [[/check athletics 10 format=long]]{проверке Силы (Атлетика) со Сл 10}, чтобы перепрыгнуть через препятствие (не выше четверти расстояния прыжка), такое как изгородь или невысокая стена. В противном случае вы ударяетесь об него.

Если вы приземляетесь в труднопроходимую местность, вы должны преуспеть в [[/check acrobatics 10 format=long]]{проверке Ловкости (Акробатика) со Сл 10}, чтобы приземлиться на ноги. В противном случае вы @UUID[Compendium.sc-common.sc-common-new.JournalEntry.sKDkSdQ2xERQal9W.JournalEntryPage.rgr3LXmaXmgHdcS4]{падаете ничком}.

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По труднопроходимой местности вы перемещаетесь с уменьшенной вдвое скоростью: перемещение на 1 фут совершается за счёт 2 футов скорости, так что за минуту, час или день вы пройдёте вдвое меньшее расстояние, чем обычно.

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Стоимость движения: 0 футов (свободно)

Вы можете упасть ничком, не тратя скорость.

Для перемещения в положении лёжа нужно или @UUID[.JRLO9I6ExQBIsEKW]{ползти}, или использовать магию, такую как @UUID[Compendium.sc-spells.sc spells.Item.LWHcQTEDg4v6kcui]{телепортация}.

Падение даёт состояние @UUID[Compendium.sc-common.sc-common-new.JournalEntry.sKDkSdQ2xERQal9W.JournalEntryPage.rgr3LXmaXmgHdcS4]{лежащий ничком} (броски рукопашной атаки по существу совершаются с преимуществом, если нападающий находится в пределах 5 футов от него, броски дальнобойной атаки по существу совершаются с помехой, само существо получает помеху на свои броски атаки)

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Ближнего боя

@UUID[Compendium.sc-items.sc-items.Item.Gwn7haeHmXOecBjr]{Боевой посох/Quarterstaff}

@UUID[Compendium.sc-items.sc-items.KJ3kDIgS0382gLNM]{Булава/Mace}

@UUID[Compendium.sc-items.sc-items.ZnIsnDESdzBzzSI2]{Дубинка/Club}

@UUID[Compendium.sc-items.sc-items.QpIFcRXcKICjUIAN]{Кинжал/Dagger}

@UUID[Compendium.sc-items.sc-items.WXbPVUWn3jfHwtn9]{Копьё/Spear}

@UUID[Compendium.sc-items.sc-items.Item.EyYquh1IzrAKKdR2]{Лёгкий молот/Light Hammer}

@UUID[Compendium.sc-items.sc-items.LM4rz3C1RoD8JtWY]{Метательное копьё/Javelin}

@UUID[Compendium.sc-items.sc-items.ysT5AUZ8i3b59ZD4]{Палица (дубина)/Greatclub}

@UUID[Compendium.sc-items.sc-items.Item.fesNz3fyct24wG9B]{Ручной (метательный) топор/Handaxe}

@UUID[Compendium.sc-items.sc-items.Item.NHUik0iV1Uv1uPAI]{Серп/Sickle}

Дальнего боя

@UUID[Compendium.sc-items.sc-items.Item.zu4Z5kgFfT529H5n]{Арбалет, лёгкий/Light Crossbow}

@UUID[Compendium.sc-items.sc-items.Item.ELQznhRk00DJDQxR]{Дротик/Dart}

@UUID[Compendium.sc-items.sc-items.Item.wR4Wzg4V9Q7ISMMs]{Короткий лук/Shortbow}

@UUID[Compendium.sc-items.sc-items.Item.nPXKuwwHltibk6z6]{Праща/Sling}

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Ближнего боя

@UUID[Compendium.sc-items.sc-items.Item.WjZvbXr4NBcLCXoh]{Алебарда/Halberd}

@UUID[Compendium.sc-items.sc-items.Item.wYY0V4aGAA66fPNJ]{Боевая кирка (клевец)/War Pick}

@UUID[Compendium.sc-items.sc-items.Item.kiU1fMOO8lovidcM]{Боевой молот/Warhammer}

@UUID[Compendium.sc-items.sc-items.Item.wmGdc2mo1hbTLurE]{Боевой топор/Battleaxe}

@UUID[Compendium.sc-items.sc-items.Item.tKiDZ0MY0GQB8u3a]{Глефа/Glaive}

@UUID[Compendium.sc-items.sc-items.Item.po2xNpGCQEGUUmIE]{Двуручный меч/Greatsword}

@UUID[Compendium.sc-items.sc-items.Item.wm5dtIPNpCHzXZvn]{Длинное копьё/Lance}

@UUID[Compendium.sc-items.sc-items.Item.536VoL8iz905XEAE]{Длинный меч/Longsword}

@UUID[Compendium.sc-items.sc-items.Item.IlYOG5IzfSVq8OKE]{Кнут/Whip}

@UUID[Compendium.sc-items.sc-items.Item.yEQLYFHHsJXejX0O]{Короткий меч/Shortsword}

@UUID[Compendium.sc-items.sc-items.Item.uwFYChjUw2DAVjqT]{Молот/Maul}

@UUID[Compendium.sc-items.sc-items.Item.5Vej4OeY7tSbVzVe]{Моргенштерн/Morningstar}

@UUID[Compendium.sc-items.sc-items.Item.lDYyAt11NC8zSxs7]{Пика/Pike}

@UUID[Compendium.sc-items.sc-items.Item.byXDwWFiF4j0tE5p]{Рапира/Rapier}

@UUID[Compendium.sc-items.sc-items.Item.EbNldJAarE6EoRYt]{Секира/Greataxe}

@UUID[Compendium.sc-items.sc-items.Item.QRiCr2GbEcDFYXUA]{Скимитар/Scimitar}

@UUID[Compendium.sc-items.sc-items.Item.8WCmG0VUCBfkEGsM]{Трезубец/Trident}

@UUID[Compendium.sc-items.sc-items.Item.r77PDecyUGrrPtqG]{Цеп/Flail}

Дальнего боя

@UUID[Compendium.sc-items.sc-items.Item.P1hNymKKe22SWdmo]{Арбалет, ручной/Hand Crossbow}

@UUID[Compendium.sc-items.sc-items.Item.TFREF5Z2bqM8eV0J]{Арбалет, тяжёлый/Heavy Crossbow}

@UUID[Compendium.sc-items.sc-items.Item.OdF1PDymTjbtdXC1]{Длинный лук/Longbow}

@UUID[Compendium.sc-items.sc-items.Item.EZVzsx5hhSlucleZ]{Духовая трубка/Blowgun}

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1 при броске Атаки

Если при броске к20 для броска атаки выпало «1», атака промахивается вне зависимости от всех модификаторов и КД цели.

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«20» при броске Атаки (чистая двадцатка)

Если при броске к20 для броска атаки выпало «20», атака попадает вне зависимости от всех модификаторов и КД цели.

При критическом попадании, вы бросаете кости урона по цели два раза. Бросьте кости урона два раза и сложите сумму. Затем добавьте все уместные модификаторы. Для ускорения можете бросить все кости одновременно.

Например, если вы совершили критическое попадание кинжалом, бросьте для урона 2к4, а не 1к4, затем добавьте модификатор характеристики.

Если в атаку входят другие кости урона, например, от умения плута Скрытая атака, вы бросаете по два раза и эти кости.

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В конце падения существо получает дробящий урон 1к6 за каждые 10 футов падения, с максимумом 20к6. Существо @UUID[Compendium.sc-common.sc-common-new.JournalEntry.sKDkSdQ2xERQal9W.JournalEntryPage.rgr3LXmaXmgHdcS4]{падает ничком}, если только каким-то образом не избежит урона от падения.

Высота падения в фт.Урон
10[[/r 1d6]]
20[[/r 2d6]]
30[[/r 3d6]]
40[[/r 4d6]]
50[[/r 5d6]]
60[[/r 6d6]]
70[[/r 7d6]]
80[[/r 8d6]]
90[[/r 9d6]]
100[[/r 10d6]]
110[[/r 11d6]]
120[[/r 12d6]]
130[[/r 13d6]]
140[[/r 14d6]]
150[[/r 15d6]]
160[[/r 16d6]]
170[[/r 17d6]]
180[[/r 18d6]]
190[[/r 19d6]]
200[[/r 20d6]]
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Иногда особое умение или заклинание гласит, что вы совершаете проверку характеристики, спасбросок или бросок атаки с преимуществом или помехой.

Когда такое происходит, вы бросаете второй к20. Используйте наибольший результат, если у вас есть преимущество, и наименьший, если есть помеха. Например, если у вас есть помеха, и выпало «17» и «5», вы используете «5». Если бы у вас было преимущество, вы бы использовали «17».

Если на бросок влияют сразу несколько факторов, и все дают преимущество или помеху, бросается всё равно только один дополнительный к20. Например, если сразу несколько благоприятных обстоятельств предоставляют преимущество, вы всё равно кидаете только один дополнительный к20.

Если обстоятельства создают одновременно и преимущество и помеху, то считается, что их нет, и вы бросаете только один к20. Это справедливо даже для обстоятельств, когда негативных факторов много, а положительный только один, и наоборот. В такой ситуации у вас нет ни преимущества, ни помехи.

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Если в сражении участвует очень много чудовищ, оно может затянуться. Если бойцов очень много, вы можете ускорить игру, отказавшись от бросков атаки в пользу примерного числа попаданий, необходимого большой группе чудовищ для воздействия на цель.

Вместо совершения бросков атаки определите, какое минимальное число должно выпасть на к20, чтобы существо попало по цели, вычтя его бонус атаки из КД цели. К этому значению вы ещё будете периодически возвращаться, поэтому лучше сразу запишите его.

Посмотрите на первую колонку приведённой ниже таблицы. В колонке напротив вы увидите, сколько существ должно быть, чтобы одно из них попало. Если такое количество существ набирается, их совместные усилия приводят к тому, что один из них попадает по цели. Например, восемь орков окружили воина. Их бонус атаки равен +5, а КД воина равен 19. Оркам нужно 14 или выше, чтобы попасть по воину. Согласно таблице, за каждые три орка, один из них будет попадать. Орков достаточно для составления двух групп по три орка. Оставшиеся два орка не будут попадать по воину.

Если атакующие существа причиняют разное число урона, считайте, что попали существа, причиняющие больше урона. Если у попавшего существа есть несколько атак с одним и тем же бонусом атаки, считается, что оно попало по одному разу каждой такой атакой. Если у атак существа разные бонусы атаки, каждую атаку отслеживайте отдельно.

Эта система совершения атак игнорирует критические попадания, но зато уменьшает число бросков костей. Как только число участников сражения уменьшится до приемлемых размеров, вернитесь к индивидуальным броскам костей, чтобы избежать ситуации, когда одна из сторон просто не сможет попадать по другой.

Атака толпы

Требуемый
результат к20

Требуемое число атакующих
для попадания одного

1–51
6–122
13–143
15–164
17–185
1910
2020
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Отменяет урон определенного вида.

У некоторых существ есть иммунитет к определённым видам урона. В случае получения урона определенного вида - этот урон игнорируется.

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Снижение урона

Если у существа или предмета есть сопротивление виду урона, то урон этого вида, причиняемый ему, уменьшается вдвое.

Сопротивление применяется к урону после всех остальных модификаторов.

Многократные сопротивления к одному и тому же виду урона не складываются.

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Повышение урона

Если у существа или предмета есть уязвимость виду урона, урон этого вида для него удваивается.

Уязвимость применяется к урону после всех остальных модификаторов.

Многократные уязвимости к одному и тому же виду урона не складываются.

","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{"tooltip":"","type":"rule"},"ownership":{"default":-1,"obrwfAxYvqkv5TBo":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710334939382,"modifiedTime":1710337096056,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"YPFtjLbXnGP7WTAZ"},{"sort":100000,"name":"Дробящий/Bludgeoning","type":"rule","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

Тяжёлые силовые атаки — молотом, падением, сдавливанием и т. п. — причиняют дробящий урон.

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Оглушительные звуковые волны, такие как от заклинания волна грома, причиняют урон звуком.

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Урон излучением, причиняемый заклинанием небесный огонь жреца и карающим оружием ангела, опаляют плоть как огонь и переполняют дух силой.

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Обычно у чудовищ и эффектов чётко прописано, какой урон они причиняют. Однако в некоторых ситуациях вам нужно будет определить урон на лету. В таблице ниже приводятся некоторые рекомендации.

Импровизированный урон

УронПримеры
1к10Ожог углями, удар падающим книжным шкафом, укол ядовитой иглой
2к10Удар молнией, упасть в костер
4к10Падение обломков в разрушающийся туннель, упасть в чан с кислотой
10к10Раздавливание сдвигаюшимися стенами, поражение вращающимися стальными лезвиями, движение по лаве
18к10Погружение в лаву, столкновение с падающей летающей крепостью
24к10Упасть в огненный вихрь на Стихийном Плане Огня, быть раздавленным в пасти богоподобного существа или монстра размером с луну.
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Едкое дыхание чёрного дракона и растворяющая слизь чёрного пудинга причиняют урон кислотой.

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Колющие и пронзающие атаки, включая удары копьём и укусы чудовищ, причиняют колющий урон.

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Некротическая энергия, излучаемая некоторой нежитью и такими заклинаниями как леденящее прикосновение, иссушают плоть и даже душу.

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Красный дракон, выдыхающий пламя, и многие заклинания, создающие жар, причиняют урон огнём.

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Атаки силой разума, такие как у иллитидов, причиняют урон психической энергией.

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Мечи, топоры, лезвия из стен и когти чудовищ причиняют рубящий урон.

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Силовое поле это чистая магия, сфокусированная в разрушительную силу. Чаще всего силовым полем причиняют урон заклинания, такие как волшебная стрела и божественное оружие.

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Лютый холод от копья ледяного дьявола и морозное дыхание белого дракона причиняют урон холодом.

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Заклинание молния и дыхание синего дракона причиняют урон электричеством.

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Ядовитые укусы и токсичное дыхание зелёного дракона причиняют урон ядом.

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Это опциональное правило облегчает уничтожение существ огромным уроном.

Если существо получает урон от одного источника, не меньше половины от максимума хитов, оно должно преуспеть в спасброске Телосложения со Сл 15, иначе оно получит случайный эффект из приведённой ниже таблицы.

Например, существо с максимумом хитов 30, совершает этот спасбросок Телосложения, если получает урон 15 от одного источника.

Шок организма

к10Эффект
1Хиты существа опускаются до 0
2–3Хиты существа опускаются до 0, но оно остаётся стабилизированным
4–5Существо становится ошеломлённым до конца своего следующего хода
6–7Существо до конца своего следующего хода не может совершать реакции и совершает с помехой броски атаки и проверки характеристик
8–10Существо не может совершать реакции до конца своего следующего хода.
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Если персонажи ваших игроков регулярно сражаются с полчищами низкоуровневых чудовищ, это опциональное правило ускорит такие сражения.

Если рукопашная атака уменьшает до 0 хиты существа с полными хитами, «лишний» урон от атаки можно перенести на другое существо поблизости. Атакующий нацеливается на другое существо в пределах досягаемости, и, если исходный бросок атаки может попасть и по нему тоже, причиняет ему оставшийся урон. Если хиты того существа тоже были полными, и тоже опустились до 0, повторите процесс, перенося остатки урона, пока не кончатся доступные цели или пока этот урон не сможет опустить хиты здорового существа до 0.

","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{"tooltip":"","type":"damage"},"ownership":{"default":-1,"obrwfAxYvqkv5TBo":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710334939382,"modifiedTime":1710337626911,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"tWz44FuJ7cAjr1X1"}],"folder":null,"sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710334931425,"modifiedTime":1710337626911,"lastModifiedBy":"obrwfAxYvqkv5TBo"}} diff --git a/src/packs/sc-common.db b/src/packs/sc-common.db index 8fcc502..4b1516d 100644 --- a/src/packs/sc-common.db +++ b/src/packs/sc-common.db @@ -1,58 +1,67 @@ -{"name":"Импровизация/Improvised Movement","system":{"description":{"value":"

Исполнить любое движение или трюк

Когда вы хотите совершить движение, не описанное в правилах, Мастер решает возможно ли это и назначает Сл проверки.

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Sometimes a character wants to identify a spell that someone else is casting or that was already cast. To do so, a character can use their reaction to identify a spell as it's being cast, or they can use an action on their turn to identify a spell by its effect after it is cast.

If the character perceived the casting, the spell's effect, or both, the character can make an Intelligence (@skill[Arcana]) check with the reaction or action. The DC equals 15 + the spell's level. If the spell is cast as a class spell and the character is a member of that class, the check is made with advantage. For example, if the spellcaster casts a spell as a cleric, another cleric has advantage on the check to identify the spell. Some spells aren't associated with any class when they're cast, such as when a monster uses its Innate Spellcasting trait.

This Intelligence (@skill[Arcana]) check represents the fact that identifying a spell requires a quick mind and familiarity with the theory and practice of casting. This is true even for a character whose spellcasting ability is Wisdom or Charisma. Being able to cast spells doesn't by itself make you adept at deducing exactly what others are doing when they cast their spells.

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Наложить заклинание со временем наложения в 1 действие

Вы не можете наложить заклинание основным Действием и другое заклинание бонусным действием за один ход, кроме случаев, когда действием был наложен заговор.

Цель заклинания должна находиться в пределах дистанции заклинания. Цель также должна быть в прямой видимости - поэтому у цели не должно быть полного укрытия.

Заклинания с материальным компонентом не расходуют компонент при наложении, если обратное не сказано в описании заклинания. Если для компонента указана стоимость, то этот компонент расходуется при наложении.

Некоторые заклинания требуют от вас сохранения концентрации для поддерживания магии в активном состоянии. Если вы потеряете концентрацию, такое заклинание оканчивается. Если заклинание должно поддерживаться концентрацией, это указывается в разделе Длительность, и там же указывается, сколько можно концентрироваться на нём. Вы можете окончить концентрацию в любое время (действие не требуется).

Нормальная деятельность, такая как перемещение и сражение, не прерывают концентрацию. Её могут прервать следующие события: накладывание другого заклинания, требующего концентрацию; получение урона; недееспособность или смерть. Мастер может решить, что какие-то внешние событие так-же влияет на вашу концентрацию.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"cast%20a%20spell_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.cJAs6fTrYbagK5MV"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505161996,"modifiedTime":1685287213520,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"cJAs6fTrYbagK5MV","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Плавание/Swimming","system":{"description":{"value":"

Стоимость движения: 10 футов за каждые 5 футов плавания

Плавание в бурных водах может требовать успешную проверку Силы (Атлетика).

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Если вы совершаете действие Отход, то до конца текущего хода ваше перемещение не провоцирует атаки.

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Your turn can include a variety of flourishes that require neither your action nor your move.

You can communicate however you are able, through brief utterances and gestures, as you take your turn.

You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.

If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated in their descriptions.

The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge.

Interacting with Objects Around You

[–]

Here are a few examples of the sorts of thing you can do in tandem with your movement and action:

  • draw or sheathe a sword
  • open or close a door
  • withdraw a potion from your backpack
  • pick up a dropped axe
  • take a bauble from a table
  • remove a ring from your finger
  • stuff some food into your mouth
  • plant a banner in the ground
  • fish a few coins from your belt pouch
  • drink all the ale in a flagon
  • throw a lever or a switch
  • pull a torch from a sconce
  • take a book from a shelf you can reach
  • extinguish a small flame
  • don a mask
  • pull the hood of your cloak up and over your head
  • put your ear to a door
  • kick a small stone
  • turn a key in a lock
  • tap the floor with a 10-foot pole
  • hand an item to another character
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Стоимость движения: 5 футов за перемещение на 5 футов

Если у вас есть несколько скоростей, например, скорость ходьбы и скорость полёта, вы можете переключаться между ними во время перемещения. При каждом переключении вычитайте уже пройдённое расстояние из новой скорости.

Вы можете проходить сквозь пространство невраждебных существ.

Пространство других существ является для вас труднопроходимой местностью.

Сквозь пространство враждебного существа можно пройти только если его размер как минимум на две категории больше или меньше вашего.

Вне зависимости от того, дружественное существо или нет, вы не можете добровольно закончить перемещение в его пространстве.

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Вы можете перестать концентрироваться на заклинании в любое время без затраты действия.

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Попытка скрыться.

Вы не можете прятаться от существа, которое видит вас, и если вы издадите шум (например, прокричите предупреждение или уроните вазу), вы выдаёте своё местоположение.

Когда вы пытаетесь спрятаться, совершите проверку Ловкости (Скрытность). Пока вас не найдут или вы не прекратите прятаться, результат этой проверки будет противостоять проверкам Мудрости (Внимательность) существ, активно ищущих вас.

Если вы прячетесь, есть шанс, что вас заметят даже без активных поисков. Для определения того, заметило ли вас существо, Мастер сравнивает результат вашей проверки Ловкости (Скрытность) с пассивным значением Мудрости (Внимательность), которое равно 10 + модификатор Мудрости существа, плюс все уместные бонусы и штрафы.

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Когда вы хотите совершить движение, не описанное в правилах, Мастер решает возможно ли это и назначает Сл проверки, если проверка требуется.

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Не получится спокойно ходить рядом с врагами, так как это провоцирует их на совершение атак.

Вы можете совершить провоцированную атаку, если враждебное существо, которое вы видите, покидает вашу досягаемость.

Для этого вы Реакцией совершаете одну рукопашную атаку по спровоцировавшему существу.

Эта атака прерывает перемещение спровоцировавшего существа, происходя как раз перед тем, как оно покинет пределы вашей досягаемости.

Вы можете избежать провоцированной атаки, совершив действие @UUID[Compendium.sc-common.sc-common.Item.bLdI8tbQrDc7V2gh]{Отход}. Вы также не провоцируете атаки, если телепортируетесь, или кто-то (что-то) перемещает вас, не тратя ваше перемещение, действие и реакцию. Провоцированная атака не получает дополнительной атаки (способность воина), т.к. не является действием @UUID[Compendium.sc-common.sc-common.Item.bV5vq9ap0MytyfK0]{Атака}.

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When you take the @action[Attack] action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.

If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

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Вы уделяете полное внимание поиску чего-то.

В зависимости от характера ваших поисков, Мастер может попросить совершить проверку Мудрости (Внимательность) или Интеллекта (Анализ).

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Стоимость движения: 0 футов (свободно)

Вы можете упасть ничком, не тратя скорость.

Для перемещения в положении лёжа нужно или ползти, или использовать магию, такую как телепортация.

Падение даёт состояние @Compendium[sc-common.sc-common.5EMd8N6dKSAHxijC]{Сбитый с ног (лежащий ничком)/Prone} (броски рукопашной атаки по существу совершаются с преимуществом, броски дальнобойной атаки по существу совершаются с помехой, само существо получает помеху на свои броски атаки)

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Вы можете оказать помощь другому существу.

Существо, которому вы помогаете, совершит свою следующую проверку характеристики для выполнения задачи с преимуществом, если она будет совершена до начала вашего следующего хода.

В качестве альтернативы, вы можете помочь дружественному существу атаковать другое существо, находящееся в пределах 5 футов от вас. Вы совершаете финт, отвлекаете цель или каким-то другим образом делаете атаку союзника более эффективной. Если ваш союзник атакует цель до начала вашего следующего хода, первый бросок атаки совершается с преимуществом.

Преимущество длится до начала вашего следующего хода.

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По труднопроходимой местности вы перемещаетесь с уменьшенной вдвое скоростью: перемещение на 1 фут совершается за счёт 2 футов скорости, так что за минуту, час или день вы пройдёте вдвое меньшее расстояние, чем обычно.

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Стоимость движения: 5 футов за 5 футов прыжка

Если вы совершаете прыжок в высоту, вы поднимаетесь в воздух на количество футов, равное 3 + модификатор Силы, если непосредственно перед прыжком переместились минимум на 10 футов.

Если вы совершаете прыжок в высоту без разбега, прыгнуть можно только на половину этой дистанции.

Руки можно вытянуть вверх на половину своего роста.

В некоторых случаях Мастер может позволить совершить проверку Силы (Атлетика), чтобы прыгнуть выше, чем обычно.

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Взаимодействие со вторым предметом или использование особых свойств.

Обычно вы взаимодействуете с предметами во время других действий, например, вынимаете меч частью атаки или открываете дверь в движении, но если предмет требует действия для его использования, вы совершаете действие Использование предмета.

Также это действие требуется, если вы используете второй предмет за один ход. Например: вы открываете дверь (не требует действия) и хотите сразу выпить зелье Дубовой кожи (действие Использования предмета).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"use%20an%20object_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.3d1i1Pk0Abx7IA0c"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505163118,"modifiedTime":1685287214070,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"3d1i1Pk0Abx7IA0c","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Лазание/Climbing","system":{"description":{"value":"

Стоимость движения: 1 дополнительный фут (2 дополнительных фута при труднопроходимой местности) за кажый фут перемещения.

Лазание по скользкой вертикальной поверхности или поверхности, где мало за что можно ухватиться, может требовать успешную проверку Силы (Атлетика).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dodge_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.F7stNz9JsDLaiPpv"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1684505162252,"modifiedTime":1710249660186,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"TjLIKIEfgudSCUWR","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Healing Surge","system":{"description":{"value":"

As an action, a character can use a healing surge and spend up to half his or her Hit Dice. For each Hit Die spent in this way, the player rolls the die and adds the character's Constitution modifier. The character regains hit points equal to the total. The player can decide to spend an additional Hit Die after each roll.

A character who uses a healing surge can't do so again until he or she finishes a short or long rest. Under this optional rule, a character regains all spent Hit Dice at the end of a long rest. With a short rest, a character regains Hit Dice equal to his or her level divided by four (minimum of one dice).

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"healing%20surge_dmg","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.ghHz5eSIN8ZqZDuV"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162449,"modifiedTime":1685287213726,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"ghHz5eSIN8ZqZDuV","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Толкание в сторону/Shove Aside","system":{"description":{"value":"

С этой опцией существо может при помощи особой толкающей атаки из Книги игрока толкнуть цель в сторону, а не от себя. При этом атакующий совершает свою проверку Силы (Атлетика) с помехой. Если проверка была успешной, оно перемещает цель на 5 футов в другое пространство в пределах своей досягаемости.

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Стоимость движения: 10 футов за 5 футов ползком

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dodge_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.F7stNz9JsDLaiPpv"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1684505162252,"modifiedTime":1710249551948,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"WFYatTE580HkpDCZ","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Подготовка/Ready","system":{"description":{"value":"

Выбор условия и соответсвующего ему действия.

Во-первых, определите, какое воспринимаемое событие вызовет вашу реакцию.

Затем выберите Действие, либо Перемещение, которое будет совершено. Примеры: «Если культист наступит на люк, я дёрну рычаг и открою его», «Если передо мной встанет гоблин, я отойду прочь».

Когда срабатывает условие, вы можете либо совершить свою Реакцию до окончания действия, вызвавшего срабатывание, либо игнорировать срабатывание условия. Подготовленное действие можно совершить только до начала вашего следующего хода. Помните, что вы можете совершить только одну реакцию в раунд.

Если вы подготовили заклинание, вы накладываете его как обычно (тратя ячейку заклинания), но удерживаете энергию, пока не сработает условие. Для того чтобы заклинание можно было подготовить, у него должно быть время накладывания «1 действие», а удерживание магии требует концентрации. Если концентрация прервана, заклинания тратится без всякого эффекта.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"ready_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.LB0vkHrD0dkG5RxK"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162845,"modifiedTime":1685287213918,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"LB0vkHrD0dkG5RxK","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Слепое зрение/Blindsight","type":"feat","_id":"CDjEnQoIx3LfVkjp","img":"systems/dnd5e/icons/svg/items/feature.svg","system":{"description":{"value":"

Существо со слепым зрением может воспринимать своё окружение в определённом радиусе, не полагаясь на зрение

Этим чувством обладают существа без глаз, такие как слизи, и существа с эхолокацией или обострёнными чувствами, такие как летучие мыши и драконы.

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Этим действием вы совершаете одну рукопашную или дальнобойную атаку.

Некоторые умения, такие как @UUID[Compendium.sc-classes.sc-class-features.OYBThQoKY2gPn2Ka]{Дополнительная атака/Extra attack} у воина, позволяют совершать несколько атак одним Действием. Каждая такая атака использует отдельный бросок и может иметь другую цель. Между основной и дополнительной атакой можно двигаться.

Когда вы атакуете рукопашным оружием с свойством Лёгкое, вы можете использовать оружие во второй руке, чтобы совершить бонусную атаку (см. бонусное действие Атака второй рукой).

Вы можете заменить вторую атаку на Захват или Толчок.

Некоторые состояния дают преимущество при атаке: атака против @Compendium[sc-common.sc-common.p7k1rS3BWUrQKyyS]{Ослеплённый/Blinded} , @Compendium[sc-common.sc-common.yXaHQmxnlW48MwLD]{Парализованный/Paralyzed}, @Compendium[sc-common.sc-common.GOTvE6s17Z3u1n8W]{Окаменевший/Petrified}, @Compendium[sc-common.sc-common.Of0qABMxelydd9H6]{Опутанный/Restrained}или @Compendium[sc-common.sc-common.3hORwk0oumaI2fQF]{Бессознательный/Unconscious}целей; атаки, совершаемые невидимыми или скрывающимися нападающими.

Некоторые состояния дают помехи при атаке: атака против @Compendium[sc-common.sc-common.v41S6MnnRCbxjE3h]{Невидимый/Invisible} или скрытых целей; дальнобойный атаки против лежащих целей; атаки, совершаемые @Compendium[sc-common.sc-common.p7k1rS3BWUrQKyyS]{Ослеплённый/Blinded}, @Compendium[sc-common.sc-common.lcu2INePEeUauIeC]{Испуганный/Frightened}, @Compendium[sc-common.sc-common.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} или @Compendium[sc-common.sc-common.Of0qABMxelydd9H6]{Опутанный/Restrained} нападающими.

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@UUID[Compendium.sc-common.sc-common.Item.T5APFHOuq5zx1puY]{Захваченное } существо может пытаться высвободиться. Для этого оно действием совершает проверку Силы (Атлетика) или Ловкость (Акробатика), противопоставленную вашей проверке Силы (Атлетика).

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Стоимость движения: 5 футов за 5 футов прыжка

Если вы совершаете прыжок в длину, вы покрываете количество футов, равное значению Силы, если непосредственно перед прыжком переместились минимум на 10 футов.

Если вы совершаете прыжок в длину без разбега, прыгнуть можно только на половину этой дистанции.

Иногда вы должны преуспеть в проверке Силы (Атлетика) со Сл 10, чтобы перепрыгнуть через препятствие (не выше четверти расстояния прыжка), такое как изгородь или невысокая стена. В противном случае вы ударяетесь об него.

Если вы приземляетесь в труднопроходимую местность, вы должны преуспеть в проверке Ловкости (Акробатика) со Сл 10, чтобы приземлиться на ноги. В противном случае вы падаете ничком.

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+1 фут за кажый фут протискивания

Существо может протиснуться в пространство, достаточное для существа на одну категорию меньше его. Таким образом, Большое существо может протиснуться в проход шириной 5 футов. Протискиваясь, существо должно тратить 1 дополнительный фут за каждый фут перемещения, и совершает с помехой броски атаки и спасброски Ловкости. Броски атаки по существам, находящимся в тесном пространстве, совершаются с преимуществом.

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СтепеньЭффект
1Помеха при проверках характеристик
2Скорость уменьшается вдвое
3Помеха при бросках атаки и спасбросках
4Максимум хитов уменьшается вдвое
5Скорость снижается до 0
6Смерть

Некоторые особые способности и опасности окружающей среды, такие как недоедание и длительное воздействие очень низких или высоких температур, могут стать причиной состояния, называемого истощением.

Истощение делится на шесть степеней. Эффект даёт существу ту или иную степень истощения, согласно описанию.

Если существо, уже находящееся в состоянии истощения, подвергается воздействию другого эффекта, вызывающего истощение, его текущая степень истощения повышается на значение, указанное в описании эффекта.

На существо воздействуют эффекты не только текущей степени истощения, но и более слабых степеней. 

Например, существо на 2 степени истощения перемещается в два раза медленнее и совершает с помехой проверки характеристик.

Эффект, снимающий истощение, понижает его степень согласно описанию эффекта, вплоть до окончания действия истощения, если степень истощения существа становится ниже 1.

Продолжительный отдых снижает степень истощения на 1, при условии, что существо что-нибудь съесть и выпьет.

Кроме того, если существо вернули к жизни, его уровень истощения снижается на 1.

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Стоимость движения: половина вашей скорости перемещения

Вы не можете встать, если у вас недостаточно перемещения или если скорость равна 0.

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Существо может попытаться проскочить сквозь пространство враждебного существа, уворотами и кувырками уклоняясь от противника. Действием или бонусным действием уклоняющийся совершает проверку Ловкости (Акробатика), противопоставленную результату Ловкости (Акробатика) противника. Если уклоняющийся преуспевает, он может один раз в свой ход переместиться через пространство враждебного существа.

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Существо может использовать атаку оружием, чтобы выбить оружие или другой предмет из хватки цели. Атакующий совершает бросок атаки, которому противостоит проверка Силы (Атлетика) или Ловкости (Акробатика). Если атакующий выигрывает состязание, атака не причиняет ни урон, ни другие негативные эффекты, а цель просто роняет предмет.

Атакующий совершает бросок атаки с помехой, если цель держит предмет как минимум двумя руками. Цель совершает проверку характеристики с преимуществом, если она больше атакующего, или с помехой, если она меньше атакующего.

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Эта опция позволяет рукопашным бойцам лучше совершать провоцированные атаки.

Когда существо совершает рукопашную атаку, оно может также пометить цель. До конца своего следующего хода атакующий совершает по помеченной цели рукопашные атаки с преимуществом.

Провоцированная атака не тратит реакцию атакующего, но атакующий не может совершить такую атаку, если что-то, например, состояние @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated} или заклинание @Compendium[sc-spells.sc-spells.1Jx4KuqbfUXKGYwZ]{Шоковое прикосновение / Shocking grasp}, не позволяет ему совершать реакции.

Атакующий ограничен только одной провоцированной атакой в ход.

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Рукопашная атака оружием

При совершении рукопашной атаки оружием вы можете использовать безоружный удар: пнуть, ударить кулаком, головой или другой аналогичный удар (ничто из этого не считается оружием).

При попадании безоружный удар причиняет дробящий урон 1 + ваш модификатор Силы. Вы считаетесь владеющим безоружными атаками.

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Получение дополнительной скорости в текущем ходу.

Если вы совершаете действие Рывок, вы получаете дополнительное перемещение в текущем ходу, равное вашей скорости после применения всех модификаторов.

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Существо может попытаться переместиться через пространство враждебного существа. Оно совершает Действием или бонусным действием проверку Силы (Атлетика), противопоставленную проверке Силы (Атлетика) враждебного существа. Пытающееся пробежать существо совершает свою проверку с преимуществом, если оно крупнее враждебного существа, или с помехой, если оно меньше. Если оно выигрывает состязание, то может в этом ходу один раз переместиться сквозь пространство враждебного существа.

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Толкать или нести захваченное существо

Если вы перемещаетесь во время @Compendium[sc-common.sc-common.4BPsDygxNpEpA2Ew]{Захват/Grapple}, вы можете тащить или нести захваченное существо вместе с собой, но ваша скорость уменьшается вдвое, если только существо не меньше вас как минимум на две категории.

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Стоимость движения: 5 футов за 5 футов прыжка

Если вы совершаете прыжок в высоту, вы поднимаетесь в воздух на количество футов, равное 3 + модификатор Силы, если непосредственно перед прыжком переместились минимум на 10 футов.

Если вы совершаете прыжок в высоту без разбега, прыгнуть можно только на половину этой дистанции.

Руки можно вытянуть вверх на половину своего роста.

В некоторых случаях Мастер может позволить совершить проверку Силы (Атлетика), чтобы прыгнуть выше, чем обычно.

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У находящегося в Пограничном Эфире путника зрение простирается на тот план, с которым пересекается Эфир, но всё выглядит размытым и неразборчивым, цвета смешиваются друг с другом, а грани выглядят ворсистыми. Такой наблюдатель смотрит словно бы сквозь кривое и заиндевевшее стекло, и не видит ничего, что находится далее чем в 30 футах на другом плане. Сам же он, в свою очередь, обычно невидим для наблюдателя с соседнего плана, если не прибегать к помощи магии.

Обычно существа, находящиеся в Пограничном Эфире, не могут атаковать существ на смежном плане, и наоборот. Путник на Эфирном Плане невидим и абсолютно неслышим для тех, кто находится на смежном плане, и сплошные препятствия на смежном плане не мешают перемещению существа по Пограничному Эфиру. Существуют исключения для некоторых магических эффектов (включая всё, что состоит из магического силового поля) и живых существ. Это делает Эфирный План идеальным местом для разведки, шпионажа и тайного перемещения. Эфирный План также не подчиняется законам гравитации; существа могут перемещаться вверх и вниз так же легко, как в стороны.

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С этой опцией существо может при помощи особой толкающей атаки из Книги игрока толкнуть цель в сторону, а не от себя. При этом атакующий совершает свою проверку Силы (Атлетика) с помехой. Если проверка была успешной, оно перемещает цель на 5 футов в другое пространство в пределах своей досягаемости.

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Sometimes a character wants to identify a spell that someone else is casting or that was already cast. To do so, a character can use their reaction to identify a spell as it's being cast, or they can use an action on their turn to identify a spell by its effect after it is cast.

If the character perceived the casting, the spell's effect, or both, the character can make an Intelligence (@skill[Arcana]) check with the reaction or action. The DC equals 15 + the spell's level. If the spell is cast as a class spell and the character is a member of that class, the check is made with advantage. For example, if the spellcaster casts a spell as a cleric, another cleric has advantage on the check to identify the spell. Some spells aren't associated with any class when they're cast, such as when a monster uses its Innate Spellcasting trait.

This Intelligence (@skill[Arcana]) check represents the fact that identifying a spell requires a quick mind and familiarity with the theory and practice of casting. This is true even for a character whose spellcasting ability is Wisdom or Charisma. Being able to cast spells doesn't by itself make you adept at deducing exactly what others are doing when they cast their spells.

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Когда вы хотите совершить движение, не описанное в правилах, Мастер решает возможно ли это и назначает Сл проверки, если проверка требуется.

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Вы можете оказать помощь другому существу.

Существо, которому вы помогаете, совершит свою следующую проверку характеристики для выполнения задачи с преимуществом, если она будет совершена до начала вашего следующего хода.

В качестве альтернативы, вы можете помочь дружественному существу атаковать другое существо, находящееся в пределах 5 футов от вас. Вы совершаете финт, отвлекаете цель или каким-то другим образом делаете атаку союзника более эффективной. Если ваш союзник атакует цель до начала вашего следующего хода, первый бросок атаки совершается с преимуществом.

Преимущество длится до начала вашего следующего хода.

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Наложить заклинание со временем наложения в 1 действие

Вы не можете наложить заклинание основным Действием и другое заклинание бонусным действием за один ход, кроме случаев, когда действием был наложен заговор.

Цель заклинания должна находиться в пределах дистанции заклинания. Цель также должна быть в прямой видимости - поэтому у цели не должно быть полного укрытия.

Заклинания с материальным компонентом не расходуют компонент при наложении, если обратное не сказано в описании заклинания. Если для компонента указана стоимость, то этот компонент расходуется при наложении.

Некоторые заклинания требуют от вас сохранения концентрации для поддерживания магии в активном состоянии. Если вы потеряете концентрацию, такое заклинание оканчивается. Если заклинание должно поддерживаться концентрацией, это указывается в разделе Длительность, и там же указывается, сколько можно концентрироваться на нём. Вы можете окончить концентрацию в любое время (действие не требуется).

Нормальная деятельность, такая как перемещение и сражение, не прерывают концентрацию. Её могут прервать следующие события: накладывание другого заклинания, требующего концентрацию; получение урона; недееспособность или смерть. Мастер может решить, что какие-то внешние событие так-же влияет на вашу концентрацию.

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Активация некоторых магических предметов требует конкретных действий, например, держание его в руках и произнесение командного слова. В описании каждой категории предметов и конкретно самих предметов указывается, что необходимо для их активации.

Некоторые предметы требуют использование одного или нескольких из нижеследующих правил для их активации.

Если активация предмет требует совершения Действия, то это действие не равносильно действию @Compendium[sc-common.sc-common.3d1i1Pk0Abx7IA0c]{Использование предмета/Use an Object}, так что умение плута Быстрые руки не может быть использовано для активации предмета.

Командное слово

Командное слово — слово или фраза, которые необходимо произнести для активации предмета. В местах, где что-то препятствует звуку, например, при заклинании тишина, магические предметы, активируемые командным словом, не могут использоваться.

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A creature that is naturally sleeping, as opposed to being in a magically or chemically induced sleep, wakes up if it takes any damage or if someone else uses an action to shake or slap the creature awake. A sudden loud noise—such as yelling, thunder, or a ringing bell—also awakens someone that is sleeping naturally.

Whispers don't disturb sleep, unless a sleeper's passive Wisdom (@skill[Perception]) score is 20 or higher and the whispers are within 10 feet of the sleeper. Speech at a normal volume awakens a sleeper if the environment is otherwise silent (no wind, birdsong, crickets, street sounds, or the like) and the sleeper has a passive Wisdom (@skill[Perception]) score of 15 or higher.

","chat":"","unidentified":""},"source":"XGE","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"XGE","hash":"waking%20someone_xge","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.5Z7z8ynmDX5DsNU1"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505163163,"modifiedTime":1685287214081,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"5Z7z8ynmDX5DsNU1","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Взбирание на большее существо/Climb onto a Bigger Creature","system":{"description":{"value":"

Если одно существо хочет запрыгнуть на другое, оно может сделать это с помощью Захвата.

У существа Маленького или Среднего размера мало шансов успешно захватить Огромное или Громадное существо, если только оно не обладает недюжинной силой или не находится под действием магии.

В качестве альтернативы, достаточно большой противник может считаться местностью для целей запрыгивания ему на спину или лазания по его конечностям. После совершения всех необходимых проверок меньшее существо действием совершает проверку Силы (Атлетика) или Ловкости (Акробатика), противопоставленную проверке Ловкости (Акробатика) цели. Если меньшее существо преуспевает, оно перемещается в пространство цели и цепляется за его тело. Находясь в пространстве цели, меньшее существо перемещается вместе с ней и совершает с преимуществом броски атаки по ней.

Меньшее существо может перемещаться по пространству большего существа, считая его труднопроходимой местностью. Способность большего существа атаковать меньшее зависит от местоположения меньшего существа и оставляется на ваше усмотрение. Большее существо может сбросить меньшее Действием — стряхнув его, потеревшись о стену или схватив его и сбросив. Это действие требует от большего существа успеха в проверке Силы (Атлетика), противопоставленной проверке Силы (Атлетика) или Ловкости (Акробатика) меньшего существа. Меньшее существо само выбирает, проверку какой характеристики оно будет совершать.

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Если @Compendium[sc-items.sc-items.b5WJatN8VnNs1VQx]{Щит/Shield} не у вас в руках, то его экипировка занимает одно действие.

Экипировка брони занимает несколько минут и невозможна во время сражения.

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Взаимодействие со вторым предметом или использование особых свойств.

Обычно вы взаимодействуете с предметами во время других действий, например, вынимаете меч частью атаки или открываете дверь в движении, но если предмет требует действия для его использования, вы совершаете действие Использование предмета.

Также это действие требуется, если вы используете второй предмет за один ход. Например: вы открываете дверь (не требует действия) и хотите сразу выпить зелье Дубовой кожи (действие Использования предмета).

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По труднопроходимой местности вы перемещаетесь с уменьшенной вдвое скоростью: перемещение на 1 фут совершается за счёт 2 футов скорости, так что за минуту, час или день вы пройдёте вдвое меньшее расстояние, чем обычно.

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Стоимость движения: 10 футов за 5 футов ползком

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Стоимость движения: 5 футов за 5 футов прыжка

Если вы совершаете прыжок в длину, вы покрываете количество футов, равное значению Силы, если непосредственно перед прыжком переместились минимум на 10 футов.

Если вы совершаете прыжок в длину без разбега, прыгнуть можно только на половину этой дистанции.

Иногда вы должны преуспеть в проверке Силы (Атлетика) со Сл 10, чтобы перепрыгнуть через препятствие (не выше четверти расстояния прыжка), такое как изгородь или невысокая стена. В противном случае вы ударяетесь об него.

Если вы приземляетесь в труднопроходимую местность, вы должны преуспеть в проверке Ловкости (Акробатика) со Сл 10, чтобы приземлиться на ноги. В противном случае вы падаете ничком.

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Позволяет замечать вещи.

Проверка Мудрости (Внимательность) позволяет вам увидеть, услышать, унюхать или как-то иначе заметить присутствие чего-либо. Она измеряет вашу готовность к новым событиям и остроту ваших чувств.

Например, вы может подслушать разговор под дверью, подсмотреть в окно или услышать чудовищ, крадущихся по лесу. Или вы можете попытаться заметить что-то, что скрыто или легко можно пропустить, будь то орки, лежащие в засаде у дороги, головорезы, затаившиеся в тенях аллеи или свет от лампы под закрытой потайной дверью.

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Не получится спокойно ходить рядом с врагами, так как это провоцирует их на совершение атак.

Вы можете совершить провоцированную атаку, если враждебное существо, которое вы видите, покидает вашу досягаемость.

Для этого вы Реакцией совершаете одну рукопашную атаку по спровоцировавшему существу.

Эта атака прерывает перемещение спровоцировавшего существа, происходя как раз перед тем, как оно покинет пределы вашей досягаемости.

Вы можете избежать провоцированной атаки, совершив действие @UUID[Compendium.sc-common.sc-common.Item.bLdI8tbQrDc7V2gh]{Отход}. Вы также не провоцируете атаки, если телепортируетесь, или кто-то (что-то) перемещает вас, не тратя ваше перемещение, действие и реакцию. Провоцированная атака не получает дополнительной атаки (способность воина), т.к. не является действием @UUID[Compendium.sc-common.sc-common.Item.bV5vq9ap0MytyfK0]{Атака}.

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Темнота, непроглядный туман, густая листва

Существа фактически считаются @UUID[Compendium.sc-common.sc-common.Item.p7k1rS3BWUrQKyyS]{ослеплёнными}, когда пытаются рассмотреть что-то, находящееся в такой местности.

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Стоимость движения: 5 футов за перемещение на 5 футов

Если у вас есть несколько скоростей, например, скорость ходьбы и скорость полёта, вы можете переключаться между ними во время перемещения. При каждом переключении вычитайте уже пройдённое расстояние из новой скорости.

Вы можете проходить сквозь пространство невраждебных существ.

Пространство других существ является для вас труднопроходимой местностью.

Сквозь пространство враждебного существа можно пройти только если его размер как минимум на две категории больше или меньше вашего.

Вне зависимости от того, дружественное существо или нет, вы не можете добровольно закончить перемещение в его пространстве.

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Стоимость движения: 0 футов (свободно)

Вы можете упасть ничком, не тратя скорость.

Для перемещения в положении лёжа нужно или ползти, или использовать магию, такую как телепортация.

Падение даёт состояние @Compendium[sc-common.sc-common.5EMd8N6dKSAHxijC]{Сбитый с ног (лежащий ничком)/Prone} (броски рукопашной атаки по существу совершаются с преимуществом, броски дальнобойной атаки по существу совершаются с помехой, само существо получает помеху на свои броски атаки)

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Сосредотачение на уклонении от атак.

До начала вашего следующего хода, если вы видите атакующего, все броски атаки по вам совершаются с помехой и спасброски Ловкости вы совершаете с преимуществом.

Вы теряете это преимущество, если становитесь @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated} или если ваша скорость падает до 0 или перестаете видеть атакующего.

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Рукопашная атака оружием

При совершении рукопашной атаки оружием вы можете использовать безоружный удар: пнуть, ударить кулаком, головой или другой аналогичный удар (ничто из этого не считается оружием).

При попадании безоружный удар причиняет дробящий урон 1 + ваш модификатор Силы. Вы считаетесь владеющим безоружными атаками.

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Существо может попытаться проскочить сквозь пространство враждебного существа, уворотами и кувырками уклоняясь от противника. Действием или бонусным действием уклоняющийся совершает проверку Ловкости (Акробатика), противопоставленную результату Ловкости (Акробатика) противника. Если уклоняющийся преуспевает, он может один раз в свой ход переместиться через пространство враждебного существа.

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Темнота и иллюзии не распространяются на существ с истинным зрением

Существа с истинным зрением могут в определённом радиусе видеть в обычной и магической темноте, видеть невидимые существа и предметы, автоматически обнаруживать зрительные иллюзии и преуспевать в спасбросках от них, и видеть истинный облик перевёртышей и существ, превращённых магией.

Кроме того, зрение таких существ простирается на @UUID[Compendium.sc-common.sc-common.Item.QnY1OT59fStktfHu]{Эфирный План}.

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Создаёт @UUID[Compendium.sc-common.sc-common.Item.eiLOzxkrnG5LLCeB]{сильно заслонённую местность}

Персонажи оказываются в темноте по ночам (когда не светит луна), в коридорах подземелий и в областях магической тьмы.

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Вы можете перестать концентрироваться на заклинании в любое время без затраты действия.

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Стоимость движения: 10 футов за каждые 5 футов плавания

Плавание в бурных водах может требовать успешную проверку Силы (Атлетика).

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@UUID[Compendium.sc-common.sc-common.Item.T5APFHOuq5zx1puY]{Захваченное } существо может пытаться высвободиться. Для этого оно действием совершает проверку Силы (Атлетика) или Ловкость (Акробатика), противопоставленную вашей проверке Силы (Атлетика).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"escape%20a%20grapple_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.igHyfn91VWnxzydv"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"3.0.1","coreVersion":"11.315","createdTime":1684505162372,"modifiedTime":1707153018171,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"igHyfn91VWnxzydv","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Отход/Disengage","system":{"description":{"value":"

Если вы совершаете действие Отход, то до конца текущего хода ваше перемещение не провоцирует атаки.

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Получение дополнительной скорости в текущем ходу.

Если вы совершаете действие Рывок, вы получаете дополнительное перемещение в текущем ходу, равное вашей скорости после применения всех модификаторов.

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Если одно существо хочет запрыгнуть на другое, оно может сделать это с помощью Захвата.

У существа Маленького или Среднего размера мало шансов успешно захватить Огромное или Громадное существо, если только оно не обладает недюжинной силой или не находится под действием магии.

В качестве альтернативы, достаточно большой противник может считаться местностью для целей запрыгивания ему на спину или лазания по его конечностям. После совершения всех необходимых проверок меньшее существо действием совершает проверку Силы (Атлетика) или Ловкости (Акробатика), противопоставленную проверке Ловкости (Акробатика) цели. Если меньшее существо преуспевает, оно перемещается в пространство цели и цепляется за его тело. Находясь в пространстве цели, меньшее существо перемещается вместе с ней и совершает с преимуществом броски атаки по ней.

Меньшее существо может перемещаться по пространству большего существа, считая его труднопроходимой местностью. Способность большего существа атаковать меньшее зависит от местоположения меньшего существа и оставляется на ваше усмотрение. Большее существо может сбросить меньшее Действием — стряхнув его, потеревшись о стену или схватив его и сбросив. Это действие требует от большего существа успеха в проверке Силы (Атлетика), противопоставленной проверке Силы (Атлетика) или Ловкости (Акробатика) меньшего существа. Меньшее существо само выбирает, проверку какой характеристики оно будет совершать.

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Стоимость движения: 1 дополнительный фут (2 дополнительных фута при труднопроходимой местности) за кажый фут перемещения.

Лазание по скользкой вертикальной поверхности или поверхности, где мало за что можно ухватиться, может требовать успешную проверку Силы (Атлетика).

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As an action, a character can use a healing surge and spend up to half his or her Hit Dice. For each Hit Die spent in this way, the player rolls the die and adds the character's Constitution modifier. The character regains hit points equal to the total. The player can decide to spend an additional Hit Die after each roll.

A character who uses a healing surge can't do so again until he or she finishes a short or long rest. Under this optional rule, a character regains all spent Hit Dice at the end of a long rest. With a short rest, a character regains Hit Dice equal to his or her level divided by four (minimum of one dice).

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+1 фут за кажый фут протискивания

Существо может протиснуться в пространство, достаточное для существа на одну категорию меньше его. Таким образом, Большое существо может протиснуться в проход шириной 5 футов. Протискиваясь, существо должно тратить 1 дополнительный фут за каждый фут перемещения, и совершает с помехой броски атаки и спасброски Ловкости. Броски атаки по существам, находящимся в тесном пространстве, совершаются с преимуществом.

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Если @Compendium[sc-items.sc-items.b5WJatN8VnNs1VQx]{Щит/Shield} не у вас в руках, то его экипировка занимает одно действие.

Экипировка брони занимает несколько минут и невозможна во время сражения.

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Существо может использовать атаку оружием, чтобы выбить оружие или другой предмет из хватки цели. Атакующий совершает бросок атаки, которому противостоит проверка Силы (Атлетика) или Ловкости (Акробатика). Если атакующий выигрывает состязание, атака не причиняет ни урон, ни другие негативные эффекты, а цель просто роняет предмет.

Атакующий совершает бросок атаки с помехой, если цель держит предмет как минимум двумя руками. Цель совершает проверку характеристики с преимуществом, если она больше атакующего, или с помехой, если она меньше атакующего.

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Your turn can include a variety of flourishes that require neither your action nor your move.

You can communicate however you are able, through brief utterances and gestures, as you take your turn.

You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.

If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated in their descriptions.

The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge.

Interacting with Objects Around You

[–]

Here are a few examples of the sorts of thing you can do in tandem with your movement and action:

  • draw or sheathe a sword
  • open or close a door
  • withdraw a potion from your backpack
  • pick up a dropped axe
  • take a bauble from a table
  • remove a ring from your finger
  • stuff some food into your mouth
  • plant a banner in the ground
  • fish a few coins from your belt pouch
  • drink all the ale in a flagon
  • throw a lever or a switch
  • pull a torch from a sconce
  • take a book from a shelf you can reach
  • extinguish a small flame
  • don a mask
  • pull the hood of your cloak up and over your head
  • put your ear to a door
  • kick a small stone
  • turn a key in a lock
  • tap the floor with a 10-foot pole
  • hand an item to another character
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Многие существа, особенно те, что обитают под землёй, обладают тёмным зрением

Такие существа могут видеть в темноте, как если бы она была @UUID[Compendium.sc-common.sc-common.Item.gUsLnbpVYzAyeoUu]{тусклым светом}, так что для них эта область считается @UUID[Compendium.sc-common.sc-common.Item.pQEc83vHwqHFfGcM]{слабо заслонённой}.

Однако такие существа не могут в темноте различать цвета, для них это разные оттенки серого.

","chat":""},"source":{"book":"","page":"Окружающая среда","custom":"","license":""},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":"","width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"","attack":{"bonus":"","flat":false},"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"enchantment":null,"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"summons":null,"type":{"value":"","subtype":""},"prerequisites":{"level":null},"properties":[],"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Rl5ZH3NlubsB4xLM":3},"flags":{"rsr5e":{"quickFooter":{"value":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"3.2.0","coreVersion":"11.315","createdTime":1716499396605,"modifiedTime":1716499608696,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"}} +{"name":"Тусклый свет/Dim Light","type":"feat","_id":"gUsLnbpVYzAyeoUu","img":"systems/dnd5e/icons/svg/items/feature.svg","system":{"description":{"value":"

Также называемый тенью

Создаёт @UUID[Compendium.sc-common.sc-common.Item.pQEc83vHwqHFfGcM]{слабо заслонённую местность}.

Область тусклого света обычно находится между источником яркого света, таким как факел, и окружающей тьмой.

На рассвете и закате свет тоже тусклый. Яркая луна в полнолуние освещает землю тусклым светом.

","chat":""},"source":{"book":"","page":"Окружающая среда","custom":"","license":""},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":"","width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"","attack":{"bonus":"","flat":false},"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"enchantment":null,"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"summons":null,"type":{"value":"","subtype":""},"prerequisites":{"level":null},"properties":[],"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Rl5ZH3NlubsB4xLM":3},"flags":{"rsr5e":{"quickFooter":{"value":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"3.2.0","coreVersion":"11.315","createdTime":1716499469644,"modifiedTime":1716499576803,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"}} +{"name":"Поиск/Search","system":{"description":{"value":"

Вы уделяете полное внимание поиску чего-то.

В зависимости от характера ваших поисков, Мастер может попросить совершить проверку Мудрости (Внимательность) или Интеллекта (Анализ).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"search_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.cdg3eItEmcLfosFd"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162890,"modifiedTime":1685287213931,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"cdg3eItEmcLfosFd","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Метка/Mark","system":{"description":{"value":"

Эта опция позволяет рукопашным бойцам лучше совершать провоцированные атаки.

Когда существо совершает рукопашную атаку, оно может также пометить цель. До конца своего следующего хода атакующий совершает по помеченной цели рукопашные атаки с преимуществом.

Провоцированная атака не тратит реакцию атакующего, но атакующий не может совершить такую атаку, если что-то, например, состояние @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated} или заклинание @Compendium[sc-spells.sc-spells.1Jx4KuqbfUXKGYwZ]{Шоковое прикосновение / Shocking grasp}, не позволяет ему совершать реакции.

Атакующий ограничен только одной провоцированной атакой в ход.

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"mark_dmg","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.GDd3v6FAPQu7QVxJ"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162699,"modifiedTime":1685287213850,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"GDd3v6FAPQu7QVxJ","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Слабо заслонённая/Lightly Obscured","type":"feat","_id":"pQEc83vHwqHFfGcM","img":"systems/dnd5e/icons/svg/items/feature.svg","system":{"description":{"value":"

Слабый свет, туман, не густая листва

Существа в такой местости совершают с помехой проверки Мудрости (Внимательность), полагающиеся на зрение. 

","chat":""},"source":{"book":"","page":"Окружающая среда","custom":"","license":""},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":"","width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"","attack":{"bonus":"","flat":false},"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"enchantment":null,"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"summons":null,"type":{"value":"","subtype":""},"prerequisites":{"level":null},"properties":[],"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Rl5ZH3NlubsB4xLM":3},"flags":{"rsr5e":{"quickFooter":{"value":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"3.2.0","coreVersion":"11.315","createdTime":1716499529348,"modifiedTime":1716499554365,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"}} +{"name":"Пробегание/Overrun","system":{"description":{"value":"

Существо может попытаться переместиться через пространство враждебного существа. Оно совершает Действием или бонусным действием проверку Силы (Атлетика), противопоставленную проверке Силы (Атлетика) враждебного существа. Пытающееся пробежать существо совершает свою проверку с преимуществом, если оно крупнее враждебного существа, или с помехой, если оно меньше. Если оно выигрывает состязание, то может в этом ходу один раз переместиться сквозь пространство враждебного существа.

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"overrun_dmg","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.PE6YhAoBADGihsuB"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162806,"modifiedTime":1685287213900,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"PE6YhAoBADGihsuB","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Истощеный/Exhaustion","system":{"description":{"value":"
СтепеньЭффект
1Помеха при проверках характеристик
2Скорость уменьшается вдвое
3Помеха при бросках атаки и спасбросках
4Максимум хитов уменьшается вдвое
5Скорость снижается до 0
6Смерть

Некоторые особые способности и опасности окружающей среды, такие как недоедание и длительное воздействие очень низких или высоких температур, могут стать причиной состояния, называемого истощением.

Истощение делится на шесть степеней. Эффект даёт существу ту или иную степень истощения, согласно описанию.

Если существо, уже находящееся в состоянии истощения, подвергается воздействию другого эффекта, вызывающего истощение, его текущая степень истощения повышается на значение, указанное в описании эффекта.

На существо воздействуют эффекты не только текущей степени истощения, но и более слабых степеней. 

Например, существо на 2 степени истощения перемещается в два раза медленнее и совершает с помехой проверки характеристик.

Эффект, снимающий истощение, понижает его степень согласно описанию эффекта, вплоть до окончания действия истощения, если степень истощения существа становится ниже 1.

Продолжительный отдых снижает степень истощения на 1, при условии, что существо что-нибудь съесть и выпьет.

Кроме того, если существо вернули к жизни, его уровень истощения снижается на 1.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/knockout.svg","flags":{"plutonium":{"page":"conditionsdiseases.html","source":"PHB","hash":"exhaustion_phb","propDroppable":"condition"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"cf":{"id":"temp_3g46jgri4gv","path":"Состояния","color":"#000000"},"core":{"sourceId":"Compendium.world.tempconditions.Ue9eOlbhPLBTEBUf"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684502151522,"modifiedTime":1684505122416,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"Ue9eOlbhPLBTEBUf","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Посадка в седло и спешивание/Mounting and Dismounting","system":{"description":{"value":"

Позволяет садиться и спешиваться с лошади или другого существа.

Один раз во время перемещения вы можете сесть в седло существа, находящегося в пределах 5 футов от вас или наоборот, спешиться. Это стоит количество перемещения, равного половине скорости. Например, если ваша скорость 30 футов, вы должны потратить 15 футов перемещения на посадку в седло лошади. Кроме того, вы не можете сесть в седло, если у вас осталось меньше 15 футов перемещения или если ваша скорость равна 0.

Если некий эффект перемещает вашего скакуна против его воли, пока вы находитесь на нём, вы должны преуспеть в спасброске Ловкости со Сл 10, иначе вы упадёте со скакуна, @Compendium[sc-common.sc-common.5EMd8N6dKSAHxijC]{падая ничком} в пространстве в пределах 5 футов от него. Если вас собьют с ног, пока вы находитесь верхом, вы должны совершить этот же спасбросок.

Если ваш скакун @Compendium[sc-common.sc-common.5EMd8N6dKSAHxijC]{Сбитый с ног (лежащий ничком)/Prone}, вы можете Реакцией спешиться и приземлиться на ноги. В противном случае вы спешиваетесь и падаете ничком в пространстве в пределах 5 футов от скакуна.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dodge_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.F7stNz9JsDLaiPpv"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1684505162252,"modifiedTime":1710249717437,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"u4FUV7OecMmpRbu9","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Захват/Grapple","system":{"description":{"value":"

Попытка схватить существо или побороться.

Если вы хотите схватить существо или побороться с ним, вы можете использовать действие @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack} для совершения особой рукопашной атаки, захвата. Если вы можете совершать многочисленные атаки действием @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack}, эта атака заменяет одну из них.

Цель вашего захвата должна быть не более чем на одну категорию больше вас, и она должна находиться в пределах вашей досягаемости.

Используя как минимум одну свободную руку, вы пытаетесь схватить цель, совершая проверку захвата: проверку Силы (Атлетика), противопоставленную проверке Силы (Атлетика) или Ловкости (Акробатика) цели (цель сама выбирает, какую характеристику использовать).

Вы автоматически преуспеваете, если цель @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}.

Если вы преуспеете, цель становится @Compendium[sc-common.sc-common.T5APFHOuq5zx1puY]{Схваченный/Grappled}. В описании состояния сказано, что его оканчивает, и вы в любой момент можете отпустить цель (действие не требуется).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"grapple_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.4BPsDygxNpEpA2Ew"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162411,"modifiedTime":1685287213700,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"4BPsDygxNpEpA2Ew","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Waking Someone","system":{"description":{"value":"

A creature that is naturally sleeping, as opposed to being in a magically or chemically induced sleep, wakes up if it takes any damage or if someone else uses an action to shake or slap the creature awake. A sudden loud noise—such as yelling, thunder, or a ringing bell—also awakens someone that is sleeping naturally.

Whispers don't disturb sleep, unless a sleeper's passive Wisdom (@skill[Perception]) score is 20 or higher and the whispers are within 10 feet of the sleeper. Speech at a normal volume awakens a sleeper if the environment is otherwise silent (no wind, birdsong, crickets, street sounds, or the like) and the sleeper has a passive Wisdom (@skill[Perception]) score of 15 or higher.

","chat":"","unidentified":""},"source":"XGE","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"XGE","hash":"waking%20someone_xge","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.5Z7z8ynmDX5DsNU1"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505163163,"modifiedTime":1685287214081,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"5Z7z8ynmDX5DsNU1","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Засада/Hide","system":{"description":{"value":"

Попытка скрыться.

Вы не можете прятаться от существа, которое видит вас, и если вы издадите шум (например, прокричите предупреждение или уроните вазу), вы выдаёте своё местоположение.

Когда вы пытаетесь спрятаться, совершите проверку Ловкости (Скрытность). Пока вас не найдут или вы не прекратите прятаться, результат этой проверки будет противостоять проверкам Мудрости (Внимательность) существ, активно ищущих вас.

Если вы прячетесь, есть шанс, что вас заметят даже без активных поисков. Для определения того, заметило ли вас существо, Мастер сравнивает результат вашей проверки Ловкости (Скрытность) с пассивным значением Мудрости (Внимательность), которое равно 10 + модификатор Мудрости существа, плюс все уместные бонусы и штрафы.

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Выбор условия и соответсвующего ему действия.

Во-первых, определите, какое воспринимаемое событие вызовет вашу реакцию.

Затем выберите Действие, либо Перемещение, которое будет совершено. Примеры: «Если культист наступит на люк, я дёрну рычаг и открою его», «Если передо мной встанет гоблин, я отойду прочь».

Когда срабатывает условие, вы можете либо совершить свою Реакцию до окончания действия, вызвавшего срабатывание, либо игнорировать срабатывание условия. Подготовленное действие можно совершить только до начала вашего следующего хода. Помните, что вы можете совершить только одну реакцию в раунд.

Если вы подготовили заклинание, вы накладываете его как обычно (тратя ячейку заклинания), но удерживаете энергию, пока не сработает условие. Для того чтобы заклинание можно было подготовить, у него должно быть время накладывания «1 действие», а удерживание магии требует концентрации. Если концентрация прервана, заклинания тратится без всякого эффекта.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"ready_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.LB0vkHrD0dkG5RxK"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162845,"modifiedTime":1685287213918,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"LB0vkHrD0dkG5RxK","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Встать/Stand Up","system":{"description":{"value":"

Стоимость движения: половина вашей скорости перемещения

Вы не можете встать, если у вас недостаточно перемещения или если скорость равна 0.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dodge_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.F7stNz9JsDLaiPpv"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1684505162252,"modifiedTime":1710249580439,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"r2CbED73WxhNcAq5","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Импровизация/Improvised Movement","system":{"description":{"value":"

Исполнить любое движение или трюк

Когда вы хотите совершить движение, не описанное в правилах, Мастер решает возможно ли это и назначает Сл проверки.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dodge_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.F7stNz9JsDLaiPpv"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1684505162252,"modifiedTime":1710249642171,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"lyAiOd4wdmZ6YN5U","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Толчок/Shove","system":{"description":{"value":"

Толкнуть существо, чтобы @Compendium[sc-common.sc-common.5EMd8N6dKSAHxijC]{Сбитый с ног (лежащий ничком)/Prone} или оттолкнуть дальше от себя

При помощи действия @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack} совершить особую рукопашную атаку, чтобы или сбить с ног цель , или оттолкнуть от себя. Если вы можете совершать многочисленные атаки действием Атака, эта атака может заменить одну из них.

Цель вашего толкания должна быть не более чем на одну категорию больше вас, и она должна находиться в пределах вашей досягаемости.

Вы совершаете проверку Силы (Атлетика), противопоставленную проверке Силы (Атлетика) или Ловкости (Акробатика) цели (цель сама выбирает, какую характеристику использовать). 

Вы автоматически преуспеваете, если цель @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}.

Если вы преуспеете, вы либо сбиваете цель с ног, либо толкаете её на 5 футов от себя.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"shove_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.RN4V8a8rSIQDFa9p"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162926,"modifiedTime":1685287213943,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"RN4V8a8rSIQDFa9p","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Захват/Grapple","system":{"description":{"value":"

Попытка схватить существо или побороться.

Если вы хотите схватить существо или побороться с ним, вы можете использовать действие @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack} для совершения особой рукопашной атаки, захвата. Если вы можете совершать многочисленные атаки действием @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack}, эта атака заменяет одну из них.

Цель вашего захвата должна быть не более чем на одну категорию больше вас, и она должна находиться в пределах вашей досягаемости.

Используя как минимум одну свободную руку, вы пытаетесь схватить цель, совершая проверку захвата: проверку Силы (Атлетика), противопоставленную проверке Силы (Атлетика) или Ловкости (Акробатика) цели (цель сама выбирает, какую характеристику использовать).

Вы автоматически преуспеваете, если цель @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}.

Если вы преуспеете, цель становится @Compendium[sc-common.sc-common.T5APFHOuq5zx1puY]{Схваченный/Grappled}. В описании состояния сказано, что его оканчивает, и вы в любой момент можете отпустить цель (действие не требуется).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"grapple_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.4BPsDygxNpEpA2Ew"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162411,"modifiedTime":1685287213700,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"4BPsDygxNpEpA2Ew","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Движение в захвате/Movement While Grappled","system":{"description":{"value":"

Толкать или нести захваченное существо

Если вы перемещаетесь во время @Compendium[sc-common.sc-common.4BPsDygxNpEpA2Ew]{Захват/Grapple}, вы можете тащить или нести захваченное существо вместе с собой, но ваша скорость уменьшается вдвое, если только существо не меньше вас как минимум на две категории.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dodge_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.F7stNz9JsDLaiPpv"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1684505162252,"modifiedTime":1710249601620,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"uyBNHDrBGXtIiD1v","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Схваченный/Grappled","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/knockout.svg","flags":{"plutonium":{"page":"conditionsdiseases.html","source":"PHB","hash":"grappled_phb","propDroppable":"condition"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"cf":{"id":"temp_3g46jgri4gv","path":"Состояния","color":"#000000"},"core":{"sourceId":"Compendium.world.tempconditions.T5APFHOuq5zx1puY"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684502151589,"modifiedTime":1684505122617,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"T5APFHOuq5zx1puY","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Активация предмета/Activate an Item","system":{"description":{"value":"

Активация некоторых магических предметов требует конкретных действий, например, держание его в руках и произнесение командного слова. В описании каждой категории предметов и конкретно самих предметов указывается, что необходимо для их активации.

Некоторые предметы требуют использование одного или нескольких из нижеследующих правил для их активации.

Если активация предмет требует совершения Действия, то это действие не равносильно действию @Compendium[sc-common.sc-common.3d1i1Pk0Abx7IA0c]{Использование предмета/Use an Object}, так что умение плута Быстрые руки не может быть использовано для активации предмета.

Командное слово

Командное слово — слово или фраза, которые необходимо произнести для активации предмета. В местах, где что-то препятствует звуку, например, при заклинании тишина, магические предметы, активируемые командным словом, не могут использоваться.

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"activate%20an%20item_dmg","propDroppable":"action"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"core":{"sourceId":"Compendium.sc-common.sc-common.NqO3Gq4RAjG4wAgl"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505161903,"modifiedTime":1685287213488,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"NqO3Gq4RAjG4wAgl","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}