diff --git a/src/module.json b/src/module.json index 769767a..f195e12 100644 --- a/src/module.json +++ b/src/module.json @@ -8,7 +8,7 @@ "name": "leego neit" } ], - "version": "1.0.7", + "version": "1.0.8", "minimumCoreVersion": "9", "compatibility": { "minimum": "9", @@ -17,7 +17,7 @@ }, "url": "https://gitea.kdiva.ru/modules/sc-common", "manifest": "https://gitea.kdiva.ru/modules/sc-common/raw/branch/main/src/module.json", - "download": "https://gitea.kdiva.ru/api/packages/modules/generic/sc-common/1.0.7/module.zip", + "download": "https://gitea.kdiva.ru/api/packages/modules/generic/sc-common/1.0.8/module.zip", "packs": [ { "name": "sc-common", diff --git a/src/packs/sc-common.db b/src/packs/sc-common.db index 4212308..4bb19a7 100644 --- a/src/packs/sc-common.db +++ b/src/packs/sc-common.db @@ -1,89 +1,60 @@ -{"name":"Use an Object","system":{"description":{"value":"

You normally interact with an object while doing something else, such as when you draw a sword as part of an attack. When an object requires your action for its use, you take the Use an Object action. This action is also useful when you want to interact with more than one object on your turn.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"use%20an%20object_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684505163118,"modifiedTime":1684505283734,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"3d1i1Pk0Abx7IA0c","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Использование предмета/Use an Object","system":{"description":{"value":"

Взаимодействие со вторым предметом или использование особых свойств.

Обычно вы взаимодействуете с предметами во время других действий, например, вынимаете меч частью атаки или открываете дверь в движении, но если предмет требует действия для его использования, вы совершаете действие Использование предмета.

Также это действие требуется, если вы используете второй предмет за один ход. Например: вы открываете дверь (не требует действия) и хотите сразу выпить зелье Дубовой кожи (действие Использования предмета).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"use%20an%20object_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.3d1i1Pk0Abx7IA0c"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505163118,"modifiedTime":1685287214070,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"3d1i1Pk0Abx7IA0c","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Оглохший/Deafened","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/knockout.svg","flags":{"plutonium":{"page":"conditionsdiseases.html","source":"PHB","hash":"deafened_phb","propDroppable":"condition"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"cf":{"id":"temp_3g46jgri4gv","path":"Состояния","color":"#000000"},"core":{"sourceId":"Compendium.world.tempconditions.3e2b71wH9TokUisW"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684502151487,"modifiedTime":1684505122474,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"3e2b71wH9TokUisW","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Бессознательный/Unconscious","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/knockout.svg","flags":{"plutonium":{"page":"conditionsdiseases.html","source":"PHB","hash":"unconscious_phb","propDroppable":"condition"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"cf":{"id":"temp_3g46jgri4gv","path":"Состояния","color":"#000000"},"core":{"sourceId":"Compendium.world.tempconditions.3hORwk0oumaI2fQF"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684502152031,"modifiedTime":1684505122368,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"3hORwk0oumaI2fQF","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Grapple","system":{"description":{"value":"

When you want to grab a creature or wrestle with it, you can use the @action[Attack] action to make a special melee attack, a grapple. If you're able to make multiple attacks with the @action[Attack] action, this attack replaces one of them. The target of your grapple must be no more than one size larger than you, and it must be within your reach.

Using at least one free hand, you try to seize the target by making a grapple check, a Strength (@skill[Athletics]) check contested by the target's Strength (@skill[Athletics]) or Dexterity (@skill[Acrobatics]) check (the target chooses the ability to use). You succeed automatically if the target is @condition[incapacitated]. If you succeed, you subject the target to the @condition[grappled] condition (see the appendix). The condition specifies the things that end it, and you can release the target whenever you like (no action required).

Moving a Grappled Target.

When you move, you can drag or carry the @condition[grappled] creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"grapple_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684505162411,"modifiedTime":1684505283454,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"4BPsDygxNpEpA2Ew","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Other Activity","system":{"description":{"value":"

Your turn can include a variety of flourishes that require neither your action nor your move.

You can communicate however you are able, through brief utterances and gestures, as you take your turn.

You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.

If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated in their descriptions.

The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge.

Interacting with Objects Around You

[–]

Here are a few examples of the sorts of thing you can do in tandem with your movement and action:

  • draw or sheathe a sword
  • open or close a door
  • withdraw a potion from your backpack
  • pick up a dropped axe
  • take a bauble from a table
  • remove a ring from your finger
  • stuff some food into your mouth
  • plant a banner in the ground
  • fish a few coins from your belt pouch
  • drink all the ale in a flagon
  • throw a lever or a switch
  • pull a torch from a sconce
  • take a book from a shelf you can reach
  • extinguish a small flame
  • don a mask
  • pull the hood of your cloak up and over your head
  • put your ear to a door
  • kick a small stone
  • turn a key in a lock
  • tap the floor with a 10-foot pole
  • hand an item to another character
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"other%20activity_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684505162770,"modifiedTime":1684505283595,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"4EjTaF9TUSvDK9yz","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Захват/Grapple","system":{"description":{"value":"

Попытка схватить существо или побороться.

Если вы хотите схватить существо или побороться с ним, вы можете использовать действие @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack} для совершения особой рукопашной атаки, захвата. Если вы можете совершать многочисленные атаки действием @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack}, эта атака заменяет одну из них.

Цель вашего захвата должна быть не более чем на одну категорию больше вас, и она должна находиться в пределах вашей досягаемости.

Используя как минимум одну свободную руку, вы пытаетесь схватить цель, совершая проверку захвата: проверку Силы (Атлетика), противопоставленную проверке Силы (Атлетика) или Ловкости (Акробатика) цели (цель сама выбирает, какую характеристику использовать).

Вы автоматически преуспеваете, если цель @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}.

Если вы преуспеете, цель становится @Compendium[sc-common.sc-common.T5APFHOuq5zx1puY]{Схваченный/Grappled}. В описании состояния сказано, что его оканчивает, и вы в любой момент можете отпустить цель (действие не требуется).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"grapple_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.4BPsDygxNpEpA2Ew"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162411,"modifiedTime":1685287213700,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"4BPsDygxNpEpA2Ew","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Other Activity","system":{"description":{"value":"

Your turn can include a variety of flourishes that require neither your action nor your move.

You can communicate however you are able, through brief utterances and gestures, as you take your turn.

You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.

If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated in their descriptions.

The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge.

Interacting with Objects Around You

[–]

Here are a few examples of the sorts of thing you can do in tandem with your movement and action:

  • draw or sheathe a sword
  • open or close a door
  • withdraw a potion from your backpack
  • pick up a dropped axe
  • take a bauble from a table
  • remove a ring from your finger
  • stuff some food into your mouth
  • plant a banner in the ground
  • fish a few coins from your belt pouch
  • drink all the ale in a flagon
  • throw a lever or a switch
  • pull a torch from a sconce
  • take a book from a shelf you can reach
  • extinguish a small flame
  • don a mask
  • pull the hood of your cloak up and over your head
  • put your ear to a door
  • kick a small stone
  • turn a key in a lock
  • tap the floor with a 10-foot pole
  • hand an item to another character
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"other%20activity_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.4EjTaF9TUSvDK9yz"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162770,"modifiedTime":1685287213878,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"4EjTaF9TUSvDK9yz","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Сбитый с ног (лежащий ничком)/Prone","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/knockout.svg","flags":{"plutonium":{"page":"conditionsdiseases.html","source":"PHB","hash":"prone_phb","propDroppable":"condition"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"cf":{"id":"temp_3g46jgri4gv","path":"Состояния","color":"#000000"},"core":{"sourceId":"Compendium.world.tempconditions.5EMd8N6dKSAHxijC"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684502151895,"modifiedTime":1684505122604,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"5EMd8N6dKSAHxijC","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Waking Someone","system":{"description":{"value":"

A creature that is naturally sleeping, as opposed to being in a magically or chemically induced sleep, wakes up if it takes any damage or if someone else uses an action to shake or slap the creature awake. A sudden loud noise—such as yelling, thunder, or a ringing bell—also awakens someone that is sleeping naturally.

Whispers don't disturb sleep, unless a sleeper's passive Wisdom (@skill[Perception]) score is 20 or higher and the whispers are within 10 feet of the sleeper. Speech at a normal volume awakens a sleeper if the environment is otherwise silent (no wind, birdsong, crickets, street sounds, or the like) and the sleeper has a passive Wisdom (@skill[Perception]) score of 15 or higher.

","chat":"","unidentified":""},"source":"XGE","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"XGE","hash":"waking%20someone_xge","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684505163163,"modifiedTime":1684505283745,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"5Z7z8ynmDX5DsNU1","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Identify a Spell","system":{"description":{"value":"

Sometimes a character wants to identify a spell that someone else is casting or that was already cast. To do so, a character can use their reaction to identify a spell as it's being cast, or they can use an action on their turn to identify a spell by its effect after it is cast.

If the character perceived the casting, the spell's effect, or both, the character can make an Intelligence (@skill[Arcana]) check with the reaction or action. The DC equals 15 + the spell's level. If the spell is cast as a class spell and the character is a member of that class, the check is made with advantage. For example, if the spellcaster casts a spell as a cleric, another cleric has advantage on the check to identify the spell. Some spells aren't associated with any class when they're cast, such as when a monster uses its Innate Spellcasting trait.

This Intelligence (@skill[Arcana]) check represents the fact that identifying a spell requires a quick mind and familiarity with the theory and practice of casting. This is true even for a character whose spellcasting ability is Wisdom or Charisma. Being able to cast spells doesn't by itself make you adept at deducing exactly what others are doing when they cast their spells.

","chat":"","unidentified":""},"source":"XGE","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"XGE","hash":"identify%20a%20spell_xge","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684505162602,"modifiedTime":1684505283520,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"6NFQsBBo9MoXzO13","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Two-Weapon Fighting","system":{"description":{"value":"

When you take the @action[Attack] action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.

If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

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When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers. With a speed of 30 feet, for example, you can move up to 60 feet on your turn if you dash.

Any increase or decrease to your speed changes this additional movement by the same amount. If your speed of 30 feet is reduced to 15 feet, for instance, you can move up to 30 feet this turn if you dash.

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If one creature wants to jump onto another creature, it can do so by @action[grapple||grappling]. A small or Medium creature has little chance of making a successful grapple against a Huge or Gargantuan creature, however, unless magic has granted the grappler supernatural might.

As an alternative, a suitably large opponent can be treated as terrain for the purpose of jumping onto its back or clinging to a limb. After making any ability checks necessary to get into position and onto the larger creature, the smaller creature uses its action to make a Strength (@skill[Athletics]) or Dexterity (@skill[Acrobatics]) check contested by the target's Dexterity (@skill[Acrobatics]) check. If it wins the contest, the smaller creature successfully moves into the target creature's space, the smaller creature moves with the target and has advantage on attack rolls against it.

The smaller creature can move around within the larger creature's space, treating the space as difficult terrain. The larger creature's ability to attack the smaller creature depends on the smaller creature's location, and is left to your discretion. The larger creature can dislodge the smaller creature as an action—knocking it off, scraping it against a wall, or grabbing and throwing it—by making a Strength (@skill[Athletics]) check contested by the smaller creature's Strength (@skill[Athletics]) or Dexterity (@skill[Acrobatics]) check. The smaller creature chooses which ability to use.

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"climb%20onto%20a%20bigger%20creature_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684505162060,"modifiedTime":1684505283321,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"F5lB5ZpXq9kolNpW","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Dodge","system":{"description":{"value":"

When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. You lose this benefit if you are incapacitated (as explained in the appendix) or if your speed drops to 0.

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This option makes it easier for melee combatants to harry each other with opportunity attacks.

When a creature makes a melee attack, it can also mark its target. Until the end of the attacker's next turn, any opportunity attack it makes against the marked target has advantage. The opportunity attack doesn't expend the attacker's reaction, but the attacker can't make the attack if anything, such as the @condition[incapacitated] condition or the @spell[shocking grasp] spell, is preventing it from taking reactions. The attacker is limited to one opportunity attack per turn.

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"mark_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684505162699,"modifiedTime":1684505283555,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"GDd3v6FAPQu7QVxJ","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Waking Someone","system":{"description":{"value":"

A creature that is naturally sleeping, as opposed to being in a magically or chemically induced sleep, wakes up if it takes any damage or if someone else uses an action to shake or slap the creature awake. A sudden loud noise—such as yelling, thunder, or a ringing bell—also awakens someone that is sleeping naturally.

Whispers don't disturb sleep, unless a sleeper's passive Wisdom (@skill[Perception]) score is 20 or higher and the whispers are within 10 feet of the sleeper. Speech at a normal volume awakens a sleeper if the environment is otherwise silent (no wind, birdsong, crickets, street sounds, or the like) and the sleeper has a passive Wisdom (@skill[Perception]) score of 15 or higher.

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Sometimes a character wants to identify a spell that someone else is casting or that was already cast. To do so, a character can use their reaction to identify a spell as it's being cast, or they can use an action on their turn to identify a spell by its effect after it is cast.

If the character perceived the casting, the spell's effect, or both, the character can make an Intelligence (@skill[Arcana]) check with the reaction or action. The DC equals 15 + the spell's level. If the spell is cast as a class spell and the character is a member of that class, the check is made with advantage. For example, if the spellcaster casts a spell as a cleric, another cleric has advantage on the check to identify the spell. Some spells aren't associated with any class when they're cast, such as when a monster uses its Innate Spellcasting trait.

This Intelligence (@skill[Arcana]) check represents the fact that identifying a spell requires a quick mind and familiarity with the theory and practice of casting. This is true even for a character whose spellcasting ability is Wisdom or Charisma. Being able to cast spells doesn't by itself make you adept at deducing exactly what others are doing when they cast their spells.

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When you take the @action[Attack] action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.

If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"two-weapon%20fighting_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.6lKM8EQNxyTqSofU"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505163059,"modifiedTime":1685287214033,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"6lKM8EQNxyTqSofU","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Рывок/Dash","system":{"description":{"value":"

Получение дополнительной скорости в текущем ходу.

Если вы совершаете действие Рывок, вы получаете дополнительное перемещение в текущем ходу, равное вашей скорости после применения всех модификаторов.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dash_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.CvetGDfxU4PoFR3h"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162098,"modifiedTime":1685287213569,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"CvetGDfxU4PoFR3h","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Протискивание в меньшее пространство","system":{"description":{"value":"

+1 фут за кажый фут протискивания

Существо может протиснуться в пространство, достаточное для существа на одну категорию меньше его. Таким образом, Большое существо может протиснуться в проход шириной 5 футов. Протискиваясь, существо должно тратить 1 дополнительный фут за каждый фут перемещения, и совершает с помехой броски атаки и спасброски Ловкости. Броски атаки по существам, находящимся в тесном пространстве, совершаются с преимуществом.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"hide_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.h5kmA3jfP82JdfoN"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162553,"modifiedTime":1685287214266,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"EWdSA4jEbxmrnYBX","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Взбирание на большее существо/Climb onto a Bigger Creature","system":{"description":{"value":"

Если одно существо хочет запрыгнуть на другое, оно может сделать это с помощью Захвата.

У существа Маленького или Среднего размера мало шансов успешно захватить Огромное или Громадное существо, если только оно не обладает недюжинной силой или не находится под действием магии.

В качестве альтернативы, достаточно большой противник может считаться местностью для целей запрыгивания ему на спину или лазания по его конечностям. После совершения всех необходимых проверок меньшее существо действием совершает проверку Силы (Атлетика) или Ловкости (Акробатика), противопоставленную проверке Ловкости (Акробатика) цели. Если меньшее существо преуспевает, оно перемещается в пространство цели и цепляется за его тело. Находясь в пространстве цели, меньшее существо перемещается вместе с ней и совершает с преимуществом броски атаки по ней.

Меньшее существо может перемещаться по пространству большего существа, считая его труднопроходимой местностью. Способность большего существа атаковать меньшее зависит от местоположения меньшего существа и оставляется на ваше усмотрение. Большее существо может сбросить меньшее Действием — стряхнув его, потеревшись о стену или схватив его и сбросив. Это действие требует от большего существа успеха в проверке Силы (Атлетика), противопоставленной проверке Силы (Атлетика) или Ловкости (Акробатика) меньшего существа. Меньшее существо само выбирает, проверку какой характеристики оно будет совершать.

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Сосредотачение на уклонении от атак.

До начала вашего следующего хода, если вы видите атакующего, все броски атаки по вам совершаются с помехой и спасброски Ловкости вы совершаете с преимуществом.

Вы теряете это преимущество, если становитесь @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated} или если ваша скорость падает до 0 или перестаете видеть атакующего.

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Эта опция позволяет рукопашным бойцам лучше совершать провоцированные атаки.

Когда существо совершает рукопашную атаку, оно может также пометить цель. До конца своего следующего хода атакующий совершает по помеченной цели рукопашные атаки с преимуществом.

Провоцированная атака не тратит реакцию атакующего, но атакующий не может совершить такую атаку, если что-то, например, состояние @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated} или заклинание @Compendium[sc-spells.sc-spells.1Jx4KuqbfUXKGYwZ]{Шоковое прикосновение / Shocking grasp}, не позволяет ему совершать реакции.

Атакующий ограничен только одной провоцированной атакой в ход.

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If a spell must be maintained with concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. You can end concentration at any time (no action required).

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Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.

First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include \"If the cultist steps on the trapdoor, I'll pull the lever that opens it,\" and \"If the goblin steps next to me, I move away.\"

When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round.

When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration (explained in chapter 10). If your concentration is broken, the spell dissipates without taking effect. For example, if you are concentrating on the web spell and ready magic missile, your web spell ends, and if you take damage before you release magic missile with your reaction, your concentration might be broken.

You have until the start of your next turn to use a readied action.

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Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it if it is a potion. The description of each item category or individual item details how an item is activated. Certain items use one or more of the following rules related to their activation.

If an item requires an action to activate, that action isn't a function of the @action[Use an Object] action, so a feature such as the rogue's @subclassFeature[Fast Hands|Rogue||Thief||3] can't be used to activate the item.

Command Word.

A command word is a word or phrase that must be spoken audibly for the item to operate. A magic item that requires the user to speak a command word can't be activated in the area of any effect that prevents sound, such as the area created by the silence spell.

Consumables.

Some items are used up when they are activated. A potion or elixir must be swallowed, or an oil applied to the body. The writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic and no longer functions.

Spells.

Some magic items allow the user to cast a spell from the item, often by expending charges from it. The spell is cast at the lowest possible spell and caster level, doesn't expend any of the user's spell slots, and requires no components unless the item's description says otherwise. The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of a spell.

Many items, such as potions, bypass the casting of the spell and confer the spell's effects. Such an item still uses the spell's duration unless the item's description says otherwise.

A magic item, such as certain staffs, may require you to use your own spellcasting ability when you cast a spell from the item. If you have more than one spellcasting ability, you choose which one to use with the item. If you don't have a spellcasting ability—perhaps you're a rogue with the Use Magic Device feature—your spellcasting ability modifier is +0 for the item, and your proficiency bonus does apply.

Charges.

Some magic items have charges that you expend to activate its properties. The number of charges an item has remaining is revealed when an identify spell is cast on the item, or when a creature attunes to the item. Additionally, when an item regains charges, the creature attuned to that item learns how many charges it regained.

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If a spell must be maintained with concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. You can end concentration at any time (no action required).

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Стоимость движения: 10 футов за каждые 5 футов плавания

Плавание в бурных водах может требовать успешную проверку Силы (Атлетика).

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Выбор условия и соответсвующего ему действия.

Во-первых, определите, какое воспринимаемое событие вызовет вашу реакцию.

Затем выберите Действие, либо Перемещение, которое будет совершено. Примеры: «Если культист наступит на люк, я дёрну рычаг и открою его», «Если передо мной встанет гоблин, я отойду прочь».

Когда срабатывает условие, вы можете либо совершить свою Реакцию до окончания действия, вызвавшего срабатывание, либо игнорировать срабатывание условия. Подготовленное действие можно совершить только до начала вашего следующего хода. Помните, что вы можете совершить только одну реакцию в раунд.

Если вы подготовили заклинание, вы накладываете его как обычно (тратя ячейку заклинания), но удерживаете энергию, пока не сработает условие. Для того чтобы заклинание можно было подготовить, у него должно быть время накладывания «1 действие», а удерживание магии требует концентрации. Если концентрация прервана, заклинания тратится без всякого эффекта.

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Активация некоторых магических предметов требует конкретных действий, например, держание его в руках и произнесение командного слова. В описании каждой категории предметов и конкретно самих предметов указывается, что необходимо для их активации.

Некоторые предметы требуют использование одного или нескольких из нижеследующих правил для их активации.

Если активация предмет требует совершения Действия, то это действие не равносильно действию @Compendium[sc-common.sc-common.3d1i1Pk0Abx7IA0c]{Использование предмета/Use an Object}, так что умение плута Быстрые руки не может быть использовано для активации предмета.

Командное слово

Командное слово — слово или фраза, которые необходимо произнести для активации предмета. В местах, где что-то препятствует звуку, например, при заклинании тишина, магические предметы, активируемые командным словом, не могут использоваться.

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When a creature tries to move through a hostile creature's space, the mover can try to force its way through by overrunning the hostile creature. As an action or a bonus action, the mover makes a Strength (@skill[Athletics]) check contested by the hostile creature's Strength (@skill[Athletics]) check. The creature attempting the overrun has advantage on this check if it is larger than the hostile creature, or disadvantage if it is smaller. If the mover wins the contest, it can move through the hostile creature's space once this turn.

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"overrun_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684505162806,"modifiedTime":1684505283620,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"PE6YhAoBADGihsuB","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Shove","system":{"description":{"value":"

Using the @action[Attack] action, you can make a special melee attack to shove a creature, either to knock it @condition[prone] or push it away from you. If you're able to make multiple attacks with the @action[Attack] action, this attack replaces one of them.

The target of your shove must be no more than one size larger than you, and it must be within your reach. You make a Strength (@skill[Athletics]) check contested by the target's Strength (@skill[Athletics]) or Dexterity (@skill[Acrobatics]) check (the target chooses the ability to use). You succeed automatically if the target is @condition[incapacitated]. If you succeed, you either knock the target @condition[prone] or push it 5 feet away from you.

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A creature can try to tumble through a hostile creature's space, ducking and weaving past the opponent. As an action or a bonus action, the tumbler makes a Dexterity (@skill[Acrobatics]) check contested by the hostile creature's Dexterity (@skill[Acrobatics]) check. If the tumbler wins the contest, it can move through the hostile creature's space once this turn.

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Существо может попытаться переместиться через пространство враждебного существа. Оно совершает Действием или бонусным действием проверку Силы (Атлетика), противопоставленную проверке Силы (Атлетика) враждебного существа. Пытающееся пробежать существо совершает свою проверку с преимуществом, если оно крупнее враждебного существа, или с помехой, если оно меньше. Если оно выигрывает состязание, то может в этом ходу один раз переместиться сквозь пространство враждебного существа.

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Рукопашная атака оружием

При совершении рукопашной атаки оружием вы можете использовать безоружный удар: пнуть, ударить кулаком, головой или другой аналогичный удар (ничто из этого не считается оружием).

При попадании безоружный удар причиняет дробящий урон 1 + ваш модификатор Силы. Вы считаетесь владеющим безоружными атаками.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dodge_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.F7stNz9JsDLaiPpv"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162252,"modifiedTime":1685287214347,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"RKjy2e6IxxQc71Ds","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Толчок/Shove","system":{"description":{"value":"

Толкнуть существо, чтобы @Compendium[sc-common.sc-common.5EMd8N6dKSAHxijC]{Сбитый с ног (лежащий ничком)/Prone} или оттолкнуть дальше от себя

При помощи действия @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack} совершить особую рукопашную атаку, чтобы или сбить с ног цель , или оттолкнуть от себя. Если вы можете совершать многочисленные атаки действием Атака, эта атака может заменить одну из них.

Цель вашего толкания должна быть не более чем на одну категорию больше вас, и она должна находиться в пределах вашей досягаемости.

Вы совершаете проверку Силы (Атлетика), противопоставленную проверке Силы (Атлетика) или Ловкости (Акробатика) цели (цель сама выбирает, какую характеристику использовать). 

Вы автоматически преуспеваете, если цель @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}.

Если вы преуспеете, вы либо сбиваете цель с ног, либо толкаете её на 5 футов от себя.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"shove_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.RN4V8a8rSIQDFa9p"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162926,"modifiedTime":1685287213943,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"RN4V8a8rSIQDFa9p","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Кувырок/Tumble","system":{"description":{"value":"

Существо может попытаться проскочить сквозь пространство враждебного существа, уворотами и кувырками уклоняясь от противника. Действием или бонусным действием уклоняющийся совершает проверку Ловкости (Акробатика), противопоставленную результату Ловкости (Акробатика) противника. Если уклоняющийся преуспевает, он может один раз в свой ход переместиться через пространство враждебного существа.

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In a fight, everyone is constantly watching for enemies to drop their guard. You can rarely move heedlessly past your foes without putting yourself in danger; doing so provokes an opportunity attack.

You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack interrupts the provoking creature's movement, occurring right before the creature leaves your reach.

You can avoid provoking an opportunity attack by taking the @action[Disengage] action. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don't provoke an opportunity attack if an explosion hurls you out of a foe's reach or if gravity causes you to fall past an enemy.

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In a fight, everyone is constantly watching for enemies to drop their guard. You can rarely move heedlessly past your foes without putting yourself in danger; doing so provokes an opportunity attack.

You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack interrupts the provoking creature's movement, occurring right before the creature leaves your reach.

You can avoid provoking an opportunity attack by taking the @action[Disengage] action. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don't provoke an opportunity attack if an explosion hurls you out of a foe's reach or if gravity causes you to fall past an enemy.

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Стоимость движения: 1 дополнительный фут (2 дополнительных фута при труднопроходимой местности) за кажый фут перемещения.

Лазание по скользкой вертикальной поверхности или поверхности, где мало за что можно ухватиться, может требовать успешную проверку Силы (Атлетика).

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СтепеньЭффект
1Помеха при проверках характеристик
2Скорость уменьшается вдвое
3Помеха при бросках атаки и спасбросках
4Максимум хитов уменьшается вдвое
5Скорость снижается до 0
6Смерть

Некоторые особые способности и опасности окружающей среды, такие как недоедание и длительное воздействие очень низких или высоких температур, могут стать причиной состояния, называемого истощением.

Истощение делится на шесть степеней. Эффект даёт существу ту или иную степень истощения, согласно описанию.

Если существо, уже находящееся в состоянии истощения, подвергается воздействию другого эффекта, вызывающего истощение, его текущая степень истощения повышается на значение, указанное в описании эффекта.

На существо воздействуют эффекты не только текущей степени истощения, но и более слабых степеней. 

Например, существо на 2 степени истощения перемещается в два раза медленнее и совершает с помехой проверки характеристик.

Эффект, снимающий истощение, понижает его степень согласно описанию эффекта, вплоть до окончания действия истощения, если степень истощения существа становится ниже 1.

Продолжительный отдых снижает степень истощения на 1, при условии, что существо что-нибудь съесть и выпьет.

Кроме того, если существо вернули к жизни, его уровень истощения снижается на 1.

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{"name":"Ошеломлённый/Stunned","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/knockout.svg","flags":{"plutonium":{"page":"conditionsdiseases.html","source":"PHB","hash":"stunned_phb","propDroppable":"condition"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"cf":{"id":"temp_3g46jgri4gv","path":"Состояния","color":"#000000"},"core":{"sourceId":"Compendium.world.tempconditions.VhwcFUAMDGRNAso7"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684502151970,"modifiedTime":1684505122578,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"VhwcFUAMDGRNAso7","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} 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The time it takes to don or doff armor @table[Getting Into and Out of Armor; Donning and Doffing Armor|phb|depends on the armor's category]. A @item[shield|phb] can be donned or doffed as an action.

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If you take the Disengage action, your movement doesn't provoke opportunity attacks for the rest of the turn.

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The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists.

With this action, you make one melee or ranged attack. See the \"Making an Attack\" section for the rules that govern attacks.

Certain features, such as the Extra Attack feature of the fighter, allow you to make more than one attack with this action.

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Spellcasters such as wizards and clerics, as well as many monsters, have access to spells and can use them to great effect in combat. Each spell has a casting time, which specifies whether the caster must use an action, a reaction, minutes, or even hours to cast the spell. Casting a spell is, therefore, not necessarily an action. Most spells do have a casting time of 1 action, so a spellcaster often uses his or her action in combat to cast such a spell. See chapter 10 for the rules on spellcasting.

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When you take the Search action, you devote your attention to finding something. Depending on the nature of your search, the DM might have you make a Wisdom (@skill[Perception]) check or an Intelligence (@skill[Investigation]) check.

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Стоимость движения: 10 футов за 5 футов ползком

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Если @Compendium[sc-items.sc-items.b5WJatN8VnNs1VQx]{Щит/Shield} не у вас в руках, то его экипировка занимает одно действие.

Экипировка брони занимает несколько минут и невозможна во время сражения.

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Стоимость движения: 0 футов (свободно)

Вы можете упасть ничком, не тратя скорость.

Для перемещения в положении лёжа нужно или ползти, или использовать магию, такую как телепортация.

Падение даёт состояние @Compendium[sc-common.sc-common.5EMd8N6dKSAHxijC]{Сбитый с ног (лежащий ничком)/Prone} (броски рукопашной атаки по существу совершаются с преимуществом, броски дальнобойной атаки по существу совершаются с помехой, само существо получает помеху на свои броски атаки)

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Если вы совершаете действие Отход, то до конца текущего хода ваше перемещение не провоцирует атаки.

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Этим действием вы совершаете одну рукопашную или дальнобойную атаку.

Некоторые умения, такие как @Compendium[sc-classes.sc-class-features.6BrZFVfkZGX4wOQf]{Дополнительная атака/Extra Attack} у воина, позволяют совершать несколько атак одним Действием. Каждая такая атака использует отдельный бросок и может иметь другую цель. Между основной и дополнительной атакой можно двигаться.

Когда вы атакуете рукопашным оружием с свойством Лёгкое, вы можете использовать оружие во второй руке, чтобы совершить бонусную атаку (см. бонусное действие Атака второй рукой).

Вы можете заменить вторую атаку на Захват или Толчок.

Некоторые состояния дают преимущество при атаке: атака против @Compendium[sc-common.sc-common.p7k1rS3BWUrQKyyS]{Ослеплённый/Blinded} , @Compendium[sc-common.sc-common.yXaHQmxnlW48MwLD]{Парализованный/Paralyzed}, @Compendium[sc-common.sc-common.GOTvE6s17Z3u1n8W]{Окаменевший/Petrified}, @Compendium[sc-common.sc-common.Of0qABMxelydd9H6]{Опутанный/Restrained}или @Compendium[sc-common.sc-common.3hORwk0oumaI2fQF]{Бессознательный/Unconscious}целей; атаки, совершаемые невидимыми или скрывающимися нападающими.

Некоторые состояния дают помехи при атаке: атака против @Compendium[sc-common.sc-common.v41S6MnnRCbxjE3h]{Невидимый/Invisible} или скрытых целей; дальнобойный атаки против лежащих целей; атаки, совершаемые @Compendium[sc-common.sc-common.p7k1rS3BWUrQKyyS]{Ослеплённый/Blinded}, @Compendium[sc-common.sc-common.lcu2INePEeUauIeC]{Испуганный/Frightened}, @Compendium[sc-common.sc-common.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} или @Compendium[sc-common.sc-common.Of0qABMxelydd9H6]{Опутанный/Restrained} нападающими.

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Наложить заклинание со временем наложения в 1 действие

Вы не можете наложить заклинание основным Действием и другое заклинание бонусным действием за один ход, кроме случаев, когда действием был наложен заговор.

Цель заклинания должна находиться в пределах дистанции заклинания. Цель также должна быть в прямой видимости - поэтому у цели не должно быть полного укрытия.

Заклинания с материальным компонентом не расходуют компонент при наложении, если обратное не сказано в описании заклинания. Если для компонента указана стоимость, то этот компонент расходуется при наложении.

Некоторые заклинания требуют от вас сохранения концентрации для поддерживания магии в активном состоянии. Если вы потеряете концентрацию, такое заклинание оканчивается. Если заклинание должно поддерживаться концентрацией, это указывается в разделе Длительность, и там же указывается, сколько можно концентрироваться на нём. Вы можете окончить концентрацию в любое время (действие не требуется).

Нормальная деятельность, такая как перемещение и сражение, не прерывают концентрацию. Её могут прервать следующие события: накладывание другого заклинания, требующего концентрацию; получение урона; недееспособность или смерть. Мастер может решить, что какие-то внешние событие так-же влияет на вашу концентрацию.

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Стоимость движения: 5 футов за перемещение на 5 футов

Если у вас есть несколько скоростей, например, скорость ходьбы и скорость полёта, вы можете переключаться между ними во время перемещения. При каждом переключении вычитайте уже пройдённое расстояние из новой скорости.

Вы можете проходить сквозь пространство невраждебных существ.

Пространство других существ является для вас труднопроходимой местностью.

Сквозь пространство враждебного существа можно пройти только если его размер как минимум на две категории больше или меньше вашего.

Вне зависимости от того, дружественное существо или нет, вы не можете добровольно закончить перемещение в его пространстве.

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Вы уделяете полное внимание поиску чего-то.

В зависимости от характера ваших поисков, Мастер может попросить совершить проверку Мудрости (Внимательность) или Интеллекта (Анализ).

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Стоимость движения: 5 футов за 5 футов прыжка

Если вы совершаете прыжок в длину, вы покрываете количество футов, равное значению Силы, если непосредственно перед прыжком переместились минимум на 10 футов.

Если вы совершаете прыжок в длину без разбега, прыгнуть можно только на половину этой дистанции.

Иногда вы должны преуспеть в проверке Силы (Атлетика) со Сл 10, чтобы перепрыгнуть через препятствие (не выше четверти расстояния прыжка), такое как изгородь или невысокая стена. В противном случае вы ударяетесь об него.

Если вы приземляетесь в труднопроходимую местность, вы должны преуспеть в проверке Ловкости (Акробатика) со Сл 10, чтобы приземлиться на ноги. В противном случае вы падаете ничком.

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As an action, a character can use a healing surge and spend up to half his or her Hit Dice. For each Hit Die spent in this way, the player rolls the die and adds the character's Constitution modifier. The character regains hit points equal to the total. The player can decide to spend an additional Hit Die after each roll.

A character who uses a healing surge can't do so again until he or she finishes a short or long rest. Under this optional rule, a character regains all spent Hit Dice at the end of a long rest. With a short rest, a character regains Hit Dice equal to his or her level divided by four (minimum of one dice).

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"healing%20surge_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684505162449,"modifiedTime":1684505283465,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"ghHz5eSIN8ZqZDuV","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Hide","system":{"description":{"value":"

When you take the Hide action, you make a Dexterity (@skill[Stealth]) check in an attempt to hide, following the rules in chapter 7 for hiding. If you succeed, you gain certain benefits, as described in the \"Unseen Attackers and Targets\" section in the Player's Handbook.

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A @condition[grappled] creature can use its action to escape. To do so, it must succeed on a Strength (@skill[Athletics]) or Dexterity (@skill[Acrobatics]) check contested by your Strength (@skill[Athletics]) check.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"escape%20a%20grapple_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684505162372,"modifiedTime":1684505283442,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"igHyfn91VWnxzydv","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Healing Surge","system":{"description":{"value":"

As an action, a character can use a healing surge and spend up to half his or her Hit Dice. For each Hit Die spent in this way, the player rolls the die and adds the character's Constitution modifier. The character regains hit points equal to the total. The player can decide to spend an additional Hit Die after each roll.

A character who uses a healing surge can't do so again until he or she finishes a short or long rest. Under this optional rule, a character regains all spent Hit Dice at the end of a long rest. With a short rest, a character regains Hit Dice equal to his or her level divided by four (minimum of one dice).

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"healing%20surge_dmg","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.ghHz5eSIN8ZqZDuV"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162449,"modifiedTime":1685287213726,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"ghHz5eSIN8ZqZDuV","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Засада/Hide","system":{"description":{"value":"

Попытка скрыться.

Вы не можете прятаться от существа, которое видит вас, и если вы издадите шум (например, прокричите предупреждение или уроните вазу), вы выдаёте своё местоположение.

Когда вы пытаетесь спрятаться, совершите проверку Ловкости (Скрытность). Пока вас не найдут или вы не прекратите прятаться, результат этой проверки будет противостоять проверкам Мудрости (Внимательность) существ, активно ищущих вас.

Если вы прячетесь, есть шанс, что вас заметят даже без активных поисков. Для определения того, заметило ли вас существо, Мастер сравнивает результат вашей проверки Ловкости (Скрытность) с пассивным значением Мудрости (Внимательность), которое равно 10 + модификатор Мудрости существа, плюс все уместные бонусы и штрафы.

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A @condition[grappled] creature can use its action to escape. To do so, it must succeed on a Strength (@skill[Athletics]) or Dexterity (@skill[Acrobatics]) check contested by your Strength (@skill[Athletics]) check.

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A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (@skill[Athletics]) check or Dexterity (@skill[Acrobatics]) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.

The attacker has disadvantage on its attack roll if the target is holding the item with two or more hands. The target has advantage on its ability check if it is larger than the attacking creature, or disadvantage if it is smaller.

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With this option, a creature uses the special @action[shove] attack from the Player's Handbook to force a target to the side, rather than away. The attacker has disadvantage on its Strength (@skill[Athletics]) check when it does so. If that check is successful, the attacker moves the target 5 feet to a different space within its reach.

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Исполнить любое движение или трюк

Когда вы хотите совершить движение, не описанное в правилах, Мастер решает возможно ли это и назначает Сл проверки.

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Существо может использовать атаку оружием, чтобы выбить оружие или другой предмет из хватки цели. Атакующий совершает бросок атаки, которому противостоит проверка Силы (Атлетика) или Ловкости (Акробатика). Если атакующий выигрывает состязание, атака не причиняет ни урон, ни другие негативные эффекты, а цель просто роняет предмет.

Атакующий совершает бросок атаки с помехой, если цель держит предмет как минимум двумя руками. Цель совершает проверку характеристики с преимуществом, если она больше атакующего, или с помехой, если она меньше атакующего.

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С этой опцией существо может при помощи особой толкающей атаки из Книги игрока толкнуть цель в сторону, а не от себя. При этом атакующий совершает свою проверку Силы (Атлетика) с помехой. Если проверка была успешной, оно перемещает цель на 5 футов в другое пространство в пределах своей досягаемости.

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You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn.

Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.

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Стоимость движения: 5 футов за 5 футов прыжка

Если вы совершаете прыжок в высоту, вы поднимаетесь в воздух на количество футов, равное 3 + модификатор Силы, если непосредственно перед прыжком переместились минимум на 10 футов.

Если вы совершаете прыжок в высоту без разбега, прыгнуть можно только на половину этой дистанции.

Руки можно вытянуть вверх на половину своего роста.

В некоторых случаях Мастер может позволить совершить проверку Силы (Атлетика), чтобы прыгнуть выше, чем обычно.

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Стоимость движения: половина вашей скорости перемещения

Вы не можете встать, если у вас недостаточно перемещения или если скорость равна 0.

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Вы можете оказать помощь другому существу.

Существо, которому вы помогаете, совершит свою следующую проверку характеристики для выполнения задачи с преимуществом, если она будет совершена до начала вашего следующего хода.

В качестве альтернативы, вы можете помочь дружественному существу атаковать другое существо, находящееся в пределах 5 футов от вас. Вы совершаете финт, отвлекаете цель или каким-то другим образом делаете атаку союзника более эффективной. Если ваш союзник атакует цель до начала вашего следующего хода, первый бросок атаки совершается с преимуществом.

Преимущество длится до начала вашего следующего хода.

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По труднопроходимой местности вы перемещаетесь с уменьшенной вдвое скоростью: перемещение на 1 фут совершается за счёт 2 футов скорости, так что за минуту, час или день вы пройдёте вдвое меньшее расстояние, чем обычно.

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Позволяет садиться и спешиваться с лошади или другого существа.

Один раз во время перемещения вы можете сесть в седло существа, находящегося в пределах 5 футов от вас или наоборот, спешиться. Это стоит количество перемещения, равного половине скорости. Например, если ваша скорость 30 футов, вы должны потратить 15 футов перемещения на посадку в седло лошади. Кроме того, вы не можете сесть в седло, если у вас осталось меньше 15 футов перемещения или если ваша скорость равна 0.

Если некий эффект перемещает вашего скакуна против его воли, пока вы находитесь на нём, вы должны преуспеть в спасброске Ловкости со Сл 10, иначе вы упадёте со скакуна, @Compendium[sc-common.sc-common.5EMd8N6dKSAHxijC]{падая ничком} в пространстве в пределах 5 футов от него. Если вас собьют с ног, пока вы находитесь верхом, вы должны совершить этот же спасбросок.

Если ваш скакун @Compendium[sc-common.sc-common.5EMd8N6dKSAHxijC]{Сбитый с ног (лежащий ничком)/Prone}, вы можете Реакцией спешиться и приземлиться на ноги. В противном случае вы спешиваетесь и падаете ничком в пространстве в пределах 5 футов от скакуна.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dodge_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.F7stNz9JsDLaiPpv"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162252,"modifiedTime":1685287214250,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"u4FUV7OecMmpRbu9","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Движение в захвате","system":{"description":{"value":"

Толкать или нести захваченное существо

Если вы перемещаетесь во время @Compendium[sc-common.sc-common.4BPsDygxNpEpA2Ew]{Захват/Grapple}, вы можете тащить или нести захваченное существо вместе с собой, но ваша скорость уменьшается вдвое, если только существо не меньше вас как минимум на две категории.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dodge_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.F7stNz9JsDLaiPpv"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162252,"modifiedTime":1685287214102,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"uyBNHDrBGXtIiD1v","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Невидимый/Invisible","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/knockout.svg","flags":{"plutonium":{"page":"conditionsdiseases.html","source":"PHB","hash":"invisible_phb","propDroppable":"condition"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"cf":{"id":"temp_3g46jgri4gv","path":"Состояния","color":"#000000"},"core":{"sourceId":"Compendium.world.tempconditions.v41S6MnnRCbxjE3h"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684502151686,"modifiedTime":1684505122441,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"v41S6MnnRCbxjE3h","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Очарованный/Charmed","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/knockout.svg","flags":{"plutonium":{"page":"conditionsdiseases.html","source":"PHB","hash":"charmed_phb","propDroppable":"condition"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"cf":{"id":"temp_3g46jgri4gv","path":"Состояния","color":"#000000"},"core":{"sourceId":"Compendium.world.tempconditions.y3bcoEXxQhHJtEzl"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684502151457,"modifiedTime":1684505122557,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"y3bcoEXxQhHJtEzl","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} {"name":"Парализованный/Paralyzed","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/knockout.svg","flags":{"plutonium":{"page":"conditionsdiseases.html","source":"PHB","hash":"paralyzed_phb","propDroppable":"condition"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"cf":{"id":"temp_3g46jgri4gv","path":"Состояния","color":"#000000"},"core":{"sourceId":"Compendium.world.tempconditions.yXaHQmxnlW48MwLD"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684502151720,"modifiedTime":1684505122592,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"yXaHQmxnlW48MwLD","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Improvising an Action","system":{"description":{"value":"

Your character can do things not covered by the actions in this chapter, such as breaking down doors, intimidating enemies, sensing weaknesses in magical defenses, or calling for a parley with a foe. The only limits to the actions you can attempt are your imagination and your character's ability scores. See the descriptions of the ability scores in chapter 7 for inspiration as you improvise.

When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"improvising%20an%20action_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684505162643,"modifiedTime":1684505283539,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"zWDCPpAjxfGy0Lbi","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Атака/Attack","system":{"description":{"value":"

The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists.

With this action, you make one melee or ranged attack. See the \"Making an Attack\" section for the rules that govern attacks.

Certain features, such as the Extra Attack feature of the fighter, allow you to make more than one attack with this action.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"attack_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505161949,"modifiedTime":1685133373436,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"bV5vq9ap0MytyfK0","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Атака/Attack","system":{"description":{"value":"

Этим действием вы совершаете одну рукопашную или дальнобойную атаку.

Некоторые умения, такие как @Compendium[sc-classes.sc-class-features.6BrZFVfkZGX4wOQf]{Дополнительная атака/Extra Attack} у воина, позволяют совершать несколько атак одним Действием. Каждая такая атака использует отдельный бросок и может иметь другую цель. Между основной и дополнительной атакой можно двигаться.

Когда вы атакуете рукопашным оружием с свойством Лёгкое, вы можете использовать оружие во второй руке, чтобы совершить бонусную атаку (см. бонусное действие Атака второй рукой).

Вы можете заменить вторую атаку на Захват или Толчок.

Некоторые состояния дают преимущество при атаке: атака против @Compendium[sc-common.sc-common.p7k1rS3BWUrQKyyS]{Ослеплённый/Blinded} , @Compendium[sc-common.sc-common.yXaHQmxnlW48MwLD]{Парализованный/Paralyzed}, @Compendium[sc-common.sc-common.GOTvE6s17Z3u1n8W]{Окаменевший/Petrified}, @Compendium[sc-common.sc-common.Of0qABMxelydd9H6]{Опутанный/Restrained}или @Compendium[sc-common.sc-common.3hORwk0oumaI2fQF]{Бессознательный/Unconscious}целей; атаки, совершаемые невидимыми или скрывающимися нападающими.

Некоторые состояния дают помехи при атаке: атака против @Compendium[sc-common.sc-common.v41S6MnnRCbxjE3h]{Невидимый/Invisible} или скрытых целей; дальнобойный атаки против лежащих целей; атаки, совершаемые @Compendium[sc-common.sc-common.p7k1rS3BWUrQKyyS]{Ослеплённый/Blinded}, @Compendium[sc-common.sc-common.lcu2INePEeUauIeC]{Испуганный/Frightened}, @Compendium[sc-common.sc-common.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} или @Compendium[sc-common.sc-common.Of0qABMxelydd9H6]{Опутанный/Restrained} нападающими.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"attack_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505161949,"modifiedTime":1685133488028,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"bV5vq9ap0MytyfK0","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Cast a Spell","system":{"description":{"value":"

Наложить заклинание со временем наложения в 1 действие

Вы не можете наложить заклинание основным Действием и другое заклинание бонусным действием за один ход, кроме случаев, когда действием был наложен заговор.

Цель заклинания должна находиться в пределах дистанции заклинания. Цель также должна быть в прямой видимости - поэтому у цели не должно быть полного укрытия.

Заклинания с материальным компонентом не расходуют компонент при наложении, если обратное не сказано в описании заклинания. Если для компонента указана стоимость, то этот компонент расходуется при наложении.

Некоторые заклинания требуют от вас сохранения концентрации для поддерживания магии в активном состоянии. Если вы потеряете концентрацию, такое заклинание оканчивается. Если заклинание должно поддерживаться концентрацией, это указывается в разделе Длительность, и там же указывается, сколько можно концентрироваться на нём. Вы можете окончить концентрацию в любое время (действие не требуется).

Нормальная деятельность, такая как перемещение и сражение, не прерывают концентрацию. Её могут прервать следующие события: накладывание другого заклинания, требующего концентрацию; получение урона; недееспособность или смерть. Мастер может решить, что какие-то внешние событие так-же влияет на вашу концентрацию.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"cast%20a%20spell_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505161996,"modifiedTime":1685133595005,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"cJAs6fTrYbagK5MV","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Наложение заклинания/Cast a Spell","system":{"description":{"value":"

Наложить заклинание со временем наложения в 1 действие

Вы не можете наложить заклинание основным Действием и другое заклинание бонусным действием за один ход, кроме случаев, когда действием был наложен заговор.

Цель заклинания должна находиться в пределах дистанции заклинания. Цель также должна быть в прямой видимости - поэтому у цели не должно быть полного укрытия.

Заклинания с материальным компонентом не расходуют компонент при наложении, если обратное не сказано в описании заклинания. Если для компонента указана стоимость, то этот компонент расходуется при наложении.

Некоторые заклинания требуют от вас сохранения концентрации для поддерживания магии в активном состоянии. Если вы потеряете концентрацию, такое заклинание оканчивается. Если заклинание должно поддерживаться концентрацией, это указывается в разделе Длительность, и там же указывается, сколько можно концентрироваться на нём. Вы можете окончить концентрацию в любое время (действие не требуется).

Нормальная деятельность, такая как перемещение и сражение, не прерывают концентрацию. Её могут прервать следующие события: накладывание другого заклинания, требующего концентрацию; получение урона; недееспособность или смерть. Мастер может решить, что какие-то внешние событие так-же влияет на вашу концентрацию.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"cast%20a%20spell_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505161996,"modifiedTime":1685133604881,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"cJAs6fTrYbagK5MV","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Взбирание на большее существо/Climb onto a Bigger Creature","system":{"description":{"value":"

If one creature wants to jump onto another creature, it can do so by @action[grapple||grappling]. A small or Medium creature has little chance of making a successful grapple against a Huge or Gargantuan creature, however, unless magic has granted the grappler supernatural might.

As an alternative, a suitably large opponent can be treated as terrain for the purpose of jumping onto its back or clinging to a limb. After making any ability checks necessary to get into position and onto the larger creature, the smaller creature uses its action to make a Strength (@skill[Athletics]) or Dexterity (@skill[Acrobatics]) check contested by the target's Dexterity (@skill[Acrobatics]) check. If it wins the contest, the smaller creature successfully moves into the target creature's space, the smaller creature moves with the target and has advantage on attack rolls against it.

The smaller creature can move around within the larger creature's space, treating the space as difficult terrain. The larger creature's ability to attack the smaller creature depends on the smaller creature's location, and is left to your discretion. The larger creature can dislodge the smaller creature as an action—knocking it off, scraping it against a wall, or grabbing and throwing it—by making a Strength (@skill[Athletics]) check contested by the smaller creature's Strength (@skill[Athletics]) or Dexterity (@skill[Acrobatics]) check. The smaller creature chooses which ability to use.

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"climb%20onto%20a%20bigger%20creature_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162060,"modifiedTime":1685133629938,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"F5lB5ZpXq9kolNpW","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Взбирание на большее существо/Climb onto a Bigger Creature","system":{"description":{"value":"

Если одно существо хочет запрыгнуть на другое, оно может сделать это с помощью Захвата.

У существа Маленького или Среднего размера мало шансов успешно захватить Огромное или Громадное существо, если только оно не обладает недюжинной силой или не находится под действием магии.

В качестве альтернативы, достаточно большой противник может считаться местностью для целей запрыгивания ему на спину или лазания по его конечностям. После совершения всех необходимых проверок меньшее существо действием совершает проверку Силы (Атлетика) или Ловкости (Акробатика), противопоставленную проверке Ловкости (Акробатика) цели. Если меньшее существо преуспевает, оно перемещается в пространство цели и цепляется за его тело. Находясь в пространстве цели, меньшее существо перемещается вместе с ней и совершает с преимуществом броски атаки по ней.

Меньшее существо может перемещаться по пространству большего существа, считая его труднопроходимой местностью. Способность большего существа атаковать меньшее зависит от местоположения меньшего существа и оставляется на ваше усмотрение. Большее существо может сбросить меньшее Действием — стряхнув его, потеревшись о стену или схватив его и сбросив. Это действие требует от большего существа успеха в проверке Силы (Атлетика), противопоставленной проверке Силы (Атлетика) или Ловкости (Акробатика) меньшего существа. Меньшее существо само выбирает, проверку какой характеристики оно будет совершать.

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Получение дополнительной скорости в текущем ходу.

Если вы совершаете действие Рывок, вы получаете дополнительное перемещение в текущем ходу, равное вашей скорости после применения всех модификаторов.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dash_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162098,"modifiedTime":1685133772377,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"CvetGDfxU4PoFR3h","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Рывок/Dash","system":{"description":{"value":"

Получение дополнительной скорости в текущем ходу.

Если вы совершаете действие Рывок, вы получаете дополнительное перемещение в текущем ходу, равное вашей скорости после применения всех модификаторов.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dash_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162098,"modifiedTime":1685133781436,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"CvetGDfxU4PoFR3h","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Обезоруживание/Disarm","system":{"description":{"value":"

Существо может использовать атаку оружием, чтобы выбить оружие или другой предмет из хватки цели. Атакующий совершает бросок атаки, которому противостоит проверка Силы (Атлетика) или Ловкости (Акробатика). Если атакующий выигрывает состязание, атака не причиняет ни урон, ни другие негативные эффекты, а цель просто роняет предмет.

Атакующий совершает бросок атаки с помехой, если цель держит предмет как минимум двумя руками. Цель совершает проверку характеристики с преимуществом, если она больше атакующего, или с помехой, если она меньше атакующего.

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"disarm_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162132,"modifiedTime":1685133863904,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"mjWF7p4W9Z1fKr8B","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Отход/Disengage","system":{"description":{"value":"

Если вы совершаете действие Отход, то до конца текущего хода ваше перемещение не провоцирует атаки.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"disengage_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162174,"modifiedTime":1685133907021,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"bLdI8tbQrDc7V2gh","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Уклонение/Dodge","system":{"description":{"value":"

When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. You lose this benefit if you are incapacitated (as explained in the appendix) or if your speed drops to 0.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dodge_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162252,"modifiedTime":1685133925085,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"F7stNz9JsDLaiPpv","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Уклонение/Dodge","system":{"description":{"value":"

Сосредотачение на уклонении от атак.

До начала вашего следующего хода, если вы видите атакующего, все броски атаки по вам совершаются с помехой и спасброски Ловкости вы совершаете с преимуществом.

Вы теряете это преимущество, если становитесь @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated} или если ваша скорость падает до 0 или перестаете видеть атакующего.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dodge_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162252,"modifiedTime":1685133960296,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"F7stNz9JsDLaiPpv","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Grapple","system":{"description":{"value":"

Попытка схватить существо или побороться.

Если вы хотите схватить существо или побороться с ним, вы можете использовать действие @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack} для совершения особой рукопашной атаки, захвата. Если вы можете совершать многочисленные атаки действием @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack}, эта атака заменяет одну из них.

Цель вашего захвата должна быть не более чем на одну категорию больше вас, и она должна находиться в пределах вашей досягаемости.

Используя как минимум одну свободную руку, вы пытаетесь схватить цель, совершая проверку захвата: проверку Силы (Атлетика), противопоставленную проверке Силы (Атлетика) или Ловкости (Акробатика) цели (цель сама выбирает, какую характеристику использовать).

Вы автоматически преуспеваете, если цель @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}.

Если вы преуспеете, цель становится @Compendium[sc-common.sc-common.T5APFHOuq5zx1puY]{Схваченный/Grappled}. В описании состояния сказано, что его оканчивает, и вы в любой момент можете отпустить цель (действие не требуется).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"grapple_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162411,"modifiedTime":1685134104454,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"4BPsDygxNpEpA2Ew","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Захват/Grapple","system":{"description":{"value":"

Попытка схватить существо или побороться.

Если вы хотите схватить существо или побороться с ним, вы можете использовать действие @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack} для совершения особой рукопашной атаки, захвата. Если вы можете совершать многочисленные атаки действием @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack}, эта атака заменяет одну из них.

Цель вашего захвата должна быть не более чем на одну категорию больше вас, и она должна находиться в пределах вашей досягаемости.

Используя как минимум одну свободную руку, вы пытаетесь схватить цель, совершая проверку захвата: проверку Силы (Атлетика), противопоставленную проверке Силы (Атлетика) или Ловкости (Акробатика) цели (цель сама выбирает, какую характеристику использовать).

Вы автоматически преуспеваете, если цель @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}.

Если вы преуспеете, цель становится @Compendium[sc-common.sc-common.T5APFHOuq5zx1puY]{Схваченный/Grappled}. В описании состояния сказано, что его оканчивает, и вы в любой момент можете отпустить цель (действие не требуется).

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A @condition[grappled] creature can use its action to escape. To do so, it must succeed on a Strength (@skill[Athletics]) or Dexterity (@skill[Acrobatics]) check contested by your Strength (@skill[Athletics]) check.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"escape%20a%20grapple_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162372,"modifiedTime":1685134118801,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"igHyfn91VWnxzydv","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"End Concentration","system":{"description":{"value":"

If a spell must be maintained with concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. You can end concentration at any time (no action required).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"end%20concentration_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162328,"modifiedTime":1685134119263,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"Gn1jM3fyIjqTnY4Y","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Don or Doff a Shield","system":{"description":{"value":"

The time it takes to don or doff armor @table[Getting Into and Out of Armor; Donning and Doffing Armor|phb|depends on the armor's category]. A @item[shield|phb] can be donned or doffed as an action.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"don%20or%20doff%20a%20shield_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162297,"modifiedTime":1685134119865,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"XFDfooapSQfVnk0J","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Healing Surge","system":{"description":{"value":"

As an action, a character can use a healing surge and spend up to half his or her Hit Dice. For each Hit Die spent in this way, the player rolls the die and adds the character's Constitution modifier. The character regains hit points equal to the total. The player can decide to spend an additional Hit Die after each roll.

A character who uses a healing surge can't do so again until he or she finishes a short or long rest. Under this optional rule, a character regains all spent Hit Dice at the end of a long rest. With a short rest, a character regains Hit Dice equal to his or her level divided by four (minimum of one dice).

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"healing%20surge_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162449,"modifiedTime":1685134138517,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"ghHz5eSIN8ZqZDuV","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Help","system":{"description":{"value":"

You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn.

Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"help_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162495,"modifiedTime":1685134149592,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"tLWV0si5GWukSVp4","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Помощь/Help","system":{"description":{"value":"

Вы можете оказать помощь другому существу.

Существо, которому вы помогаете, совершит свою следующую проверку характеристики для выполнения задачи с преимуществом, если она будет совершена до начала вашего следующего хода.

В качестве альтернативы, вы можете помочь дружественному существу атаковать другое существо, находящееся в пределах 5 футов от вас. Вы совершаете финт, отвлекаете цель или каким-то другим образом делаете атаку союзника более эффективной. Если ваш союзник атакует цель до начала вашего следующего хода, первый бросок атаки совершается с преимуществом.

Преимущество длится до начала вашего следующего хода.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"help_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162495,"modifiedTime":1685134208479,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"tLWV0si5GWukSVp4","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Засада/Hide","system":{"description":{"value":"

When you take the Hide action, you make a Dexterity (@skill[Stealth]) check in an attempt to hide, following the rules in chapter 7 for hiding. If you succeed, you gain certain benefits, as described in the \"Unseen Attackers and Targets\" section in the Player's Handbook.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"hide_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162553,"modifiedTime":1685134227508,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"h5kmA3jfP82JdfoN","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Засада/Hide","system":{"description":{"value":"

Попытка скрыться.

Вы не можете прятаться от существа, которое видит вас, и если вы издадите шум (например, прокричите предупреждение или уроните вазу), вы выдаёте своё местоположение.

Когда вы пытаетесь спрятаться, совершите проверку Ловкости (Скрытность). Пока вас не найдут или вы не прекратите прятаться, результат этой проверки будет противостоять проверкам Мудрости (Внимательность) существ, активно ищущих вас.

Если вы прячетесь, есть шанс, что вас заметят даже без активных поисков. Для определения того, заметило ли вас существо, Мастер сравнивает результат вашей проверки Ловкости (Скрытность) с пассивным значением Мудрости (Внимательность), которое равно 10 + модификатор Мудрости существа, плюс все уместные бонусы и штрафы.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"hide_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162553,"modifiedTime":1685134276161,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"h5kmA3jfP82JdfoN","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Mark","system":{"description":{"value":"

Эта опция позволяет рукопашным бойцам лучше совершать провоцированные атаки.

Когда существо совершает рукопашную атаку, оно может также пометить цель. До конца своего следующего хода атакующий совершает по помеченной цели рукопашные атаки с преимуществом.

Провоцированная атака не тратит реакцию атакующего, но атакующий не может совершить такую атаку, если что-то, например, состояние @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated} или заклинание @Compendium[sc-spells.sc-spells.1Jx4KuqbfUXKGYwZ]{Шоковое прикосновение / Shocking grasp}, не позволяет ему совершать реакции.

Атакующий ограничен только одной провоцированной атакой в ход.

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"mark_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162699,"modifiedTime":1685134364841,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"GDd3v6FAPQu7QVxJ","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Метка/Mark","system":{"description":{"value":"

Эта опция позволяет рукопашным бойцам лучше совершать провоцированные атаки.

Когда существо совершает рукопашную атаку, оно может также пометить цель. До конца своего следующего хода атакующий совершает по помеченной цели рукопашные атаки с преимуществом.

Провоцированная атака не тратит реакцию атакующего, но атакующий не может совершить такую атаку, если что-то, например, состояние @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated} или заклинание @Compendium[sc-spells.sc-spells.1Jx4KuqbfUXKGYwZ]{Шоковое прикосновение / Shocking grasp}, не позволяет ему совершать реакции.

Атакующий ограничен только одной провоцированной атакой в ход.

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"mark_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162699,"modifiedTime":1685134407384,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"GDd3v6FAPQu7QVxJ","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Пробегание/Overrun","system":{"description":{"value":"

When a creature tries to move through a hostile creature's space, the mover can try to force its way through by overrunning the hostile creature. As an action or a bonus action, the mover makes a Strength (@skill[Athletics]) check contested by the hostile creature's Strength (@skill[Athletics]) check. The creature attempting the overrun has advantage on this check if it is larger than the hostile creature, or disadvantage if it is smaller. If the mover wins the contest, it can move through the hostile creature's space once this turn.

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"overrun_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162806,"modifiedTime":1685134441144,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"PE6YhAoBADGihsuB","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Пробегание/Overrun","system":{"description":{"value":"

Существо может попытаться переместиться через пространство враждебного существа. Оно совершает Действием или бонусным действием проверку Силы (Атлетика), противопоставленную проверке Силы (Атлетика) враждебного существа. Пытающееся пробежать существо совершает свою проверку с преимуществом, если оно крупнее враждебного существа, или с помехой, если оно меньше. Если оно выигрывает состязание, то может в этом ходу один раз переместиться сквозь пространство враждебного существа.

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"overrun_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162806,"modifiedTime":1685134470712,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"PE6YhAoBADGihsuB","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Подготовка/Ready","system":{"description":{"value":"

Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.

First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include \"If the cultist steps on the trapdoor, I'll pull the lever that opens it,\" and \"If the goblin steps next to me, I move away.\"

When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round.

When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration (explained in chapter 10). If your concentration is broken, the spell dissipates without taking effect. For example, if you are concentrating on the web spell and ready magic missile, your web spell ends, and if you take damage before you release magic missile with your reaction, your concentration might be broken.

You have until the start of your next turn to use a readied action.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"ready_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162845,"modifiedTime":1685134496459,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"LB0vkHrD0dkG5RxK","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Подготовка/Ready","system":{"description":{"value":"

Выбор условия и соответсвующего ему действия.

Во-первых, определите, какое воспринимаемое событие вызовет вашу реакцию.

Затем выберите Действие, либо Перемещение, которое будет совершено. Примеры: «Если культист наступит на люк, я дёрну рычаг и открою его», «Если передо мной встанет гоблин, я отойду прочь».

Когда срабатывает условие, вы можете либо совершить свою Реакцию до окончания действия, вызвавшего срабатывание, либо игнорировать срабатывание условия. Подготовленное действие можно совершить только до начала вашего следующего хода. Помните, что вы можете совершить только одну реакцию в раунд.

Если вы подготовили заклинание, вы накладываете его как обычно (тратя ячейку заклинания), но удерживаете энергию, пока не сработает условие. Для того чтобы заклинание можно было подготовить, у него должно быть время накладывания «1 действие», а удерживание магии требует концентрации. Если концентрация прервана, заклинания тратится без всякого эффекта.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"ready_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162845,"modifiedTime":1685134563025,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"LB0vkHrD0dkG5RxK","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Other Activity","system":{"description":{"value":"

Your turn can include a variety of flourishes that require neither your action nor your move.

You can communicate however you are able, through brief utterances and gestures, as you take your turn.

You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.

If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated in their descriptions.

The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge.

Interacting with Objects Around You

[–]

Here are a few examples of the sorts of thing you can do in tandem with your movement and action:

  • draw or sheathe a sword
  • open or close a door
  • withdraw a potion from your backpack
  • pick up a dropped axe
  • take a bauble from a table
  • remove a ring from your finger
  • stuff some food into your mouth
  • plant a banner in the ground
  • fish a few coins from your belt pouch
  • drink all the ale in a flagon
  • throw a lever or a switch
  • pull a torch from a sconce
  • take a book from a shelf you can reach
  • extinguish a small flame
  • don a mask
  • pull the hood of your cloak up and over your head
  • put your ear to a door
  • kick a small stone
  • turn a key in a lock
  • tap the floor with a 10-foot pole
  • hand an item to another character
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"other%20activity_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162770,"modifiedTime":1685134566909,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"4EjTaF9TUSvDK9yz","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Opportunity Attack","system":{"description":{"value":"

In a fight, everyone is constantly watching for enemies to drop their guard. You can rarely move heedlessly past your foes without putting yourself in danger; doing so provokes an opportunity attack.

You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack interrupts the provoking creature's movement, occurring right before the creature leaves your reach.

You can avoid provoking an opportunity attack by taking the @action[Disengage] action. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don't provoke an opportunity attack if an explosion hurls you out of a foe's reach or if gravity causes you to fall past an enemy.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"opportunity%20attack_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162728,"modifiedTime":1685134568196,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"SfH5n7XTK01FBKTe","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Improvising an Action","system":{"description":{"value":"

Your character can do things not covered by the actions in this chapter, such as breaking down doors, intimidating enemies, sensing weaknesses in magical defenses, or calling for a parley with a foe. The only limits to the actions you can attempt are your imagination and your character's ability scores. See the descriptions of the ability scores in chapter 7 for inspiration as you improvise.

When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"improvising%20an%20action_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162643,"modifiedTime":1685134568733,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"zWDCPpAjxfGy0Lbi","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Identify a Spell","system":{"description":{"value":"

Sometimes a character wants to identify a spell that someone else is casting or that was already cast. To do so, a character can use their reaction to identify a spell as it's being cast, or they can use an action on their turn to identify a spell by its effect after it is cast.

If the character perceived the casting, the spell's effect, or both, the character can make an Intelligence (@skill[Arcana]) check with the reaction or action. The DC equals 15 + the spell's level. If the spell is cast as a class spell and the character is a member of that class, the check is made with advantage. For example, if the spellcaster casts a spell as a cleric, another cleric has advantage on the check to identify the spell. Some spells aren't associated with any class when they're cast, such as when a monster uses its Innate Spellcasting trait.

This Intelligence (@skill[Arcana]) check represents the fact that identifying a spell requires a quick mind and familiarity with the theory and practice of casting. This is true even for a character whose spellcasting ability is Wisdom or Charisma. Being able to cast spells doesn't by itself make you adept at deducing exactly what others are doing when they cast their spells.

","chat":"","unidentified":""},"source":"XGE","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"XGE","hash":"identify%20a%20spell_xge","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162602,"modifiedTime":1685134569518,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"6NFQsBBo9MoXzO13","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Поиск/Search","system":{"description":{"value":"

When you take the Search action, you devote your attention to finding something. Depending on the nature of your search, the DM might have you make a Wisdom (@skill[Perception]) check or an Intelligence (@skill[Investigation]) check.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"search_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162890,"modifiedTime":1685134586960,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"cdg3eItEmcLfosFd","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Поиск/Search","system":{"description":{"value":"

Вы уделяете полное внимание поиску чего-то.

В зависимости от характера ваших поисков, Мастер может попросить совершить проверку Мудрости (Внимательность) или Интеллекта (Анализ).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"search_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162890,"modifiedTime":1685134603168,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"cdg3eItEmcLfosFd","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Толчок/Shove","system":{"description":{"value":"

Using the @action[Attack] action, you can make a special melee attack to shove a creature, either to knock it @condition[prone] or push it away from you. If you're able to make multiple attacks with the @action[Attack] action, this attack replaces one of them.

The target of your shove must be no more than one size larger than you, and it must be within your reach. You make a Strength (@skill[Athletics]) check contested by the target's Strength (@skill[Athletics]) or Dexterity (@skill[Acrobatics]) check (the target chooses the ability to use). You succeed automatically if the target is @condition[incapacitated]. If you succeed, you either knock the target @condition[prone] or push it 5 feet away from you.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"shove_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162926,"modifiedTime":1685134623589,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"RN4V8a8rSIQDFa9p","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Толчок/Shove","system":{"description":{"value":"

Толкнуть существо, чтобы @Compendium[sc-common.sc-common.5EMd8N6dKSAHxijC]{Сбитый с ног (лежащий ничком)/Prone} или оттолкнуть дальше от себя

При помощи действия @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack} совершить особую рукопашную атаку, чтобы или сбить с ног цель , или оттолкнуть от себя. Если вы можете совершать многочисленные атаки действием Атака, эта атака может заменить одну из них.

Цель вашего толкания должна быть не более чем на одну категорию больше вас, и она должна находиться в пределах вашей досягаемости.

Вы совершаете проверку Силы (Атлетика), противопоставленную проверке Силы (Атлетика) или Ловкости (Акробатика) цели (цель сама выбирает, какую характеристику использовать). 

Вы автоматически преуспеваете, если цель @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}.

Если вы преуспеете, вы либо сбиваете цель с ног, либо толкаете её на 5 футов от себя.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"shove_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162926,"modifiedTime":1685134703991,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"RN4V8a8rSIQDFa9p","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Толкание в сторону/Shove Aside","system":{"description":{"value":"

С этой опцией существо может при помощи особой толкающей атаки из Книги игрока толкнуть цель в сторону, а не от себя. При этом атакующий совершает свою проверку Силы (Атлетика) с помехой. Если проверка была успешной, оно перемещает цель на 5 футов в другое пространство в пределах своей досягаемости.

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"shove%20aside_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162966,"modifiedTime":1685134754112,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"n7kgyIktDvgsqsV6","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Tumble","system":{"description":{"value":"

Существо может попытаться проскочить сквозь пространство враждебного существа, уворотами и кувырками уклоняясь от противника. Действием или бонусным действием уклоняющийся совершает проверку Ловкости (Акробатика), противопоставленную результату Ловкости (Акробатика) противника. Если уклоняющийся преуспевает, он может один раз в свой ход переместиться через пространство враждебного существа.

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"tumble_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505163007,"modifiedTime":1685134785242,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"RTju5vtYFxoZe9rf","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Кувырок/Tumble","system":{"description":{"value":"

Существо может попытаться проскочить сквозь пространство враждебного существа, уворотами и кувырками уклоняясь от противника. Действием или бонусным действием уклоняющийся совершает проверку Ловкости (Акробатика), противопоставленную результату Ловкости (Акробатика) противника. Если уклоняющийся преуспевает, он может один раз в свой ход переместиться через пространство враждебного существа.

","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"tumble_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505163007,"modifiedTime":1685134792615,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"RTju5vtYFxoZe9rf","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Two-Weapon Fighting","system":{"description":{"value":"

When you take the @action[Attack] action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.

If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

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Взаимодействие со вторым предметом или использование особых свойств.

Обычно вы взаимодействуете с предметами во время других действий, например, вынимаете меч частью атаки или открываете дверь в движении, но если предмет требует действия для его использования, вы совершаете действие Использование предмета.

Также это действие требуется, если вы используете второй предмет за один ход. Например: вы открываете дверь (не требует действия) и хотите сразу выпить зелье Дубовой кожи (действие Использования предмета).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"use%20an%20object_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505163118,"modifiedTime":1685134826747,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"3d1i1Pk0Abx7IA0c","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Использование предмета/Use an Object","system":{"description":{"value":"

Взаимодействие со вторым предметом или использование особых свойств.

Обычно вы взаимодействуете с предметами во время других действий, например, вынимаете меч частью атаки или открываете дверь в движении, но если предмет требует действия для его использования, вы совершаете действие Использование предмета.

Также это действие требуется, если вы используете второй предмет за один ход. Например: вы открываете дверь (не требует действия) и хотите сразу выпить зелье Дубовой кожи (действие Использования предмета).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"use%20an%20object_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505163118,"modifiedTime":1685134834343,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"3d1i1Pk0Abx7IA0c","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} -{"name":"Waking Someone","system":{"description":{"value":"

A creature that is naturally sleeping, as opposed to being in a magically or chemically induced sleep, wakes up if it takes any damage or if someone else uses an action to shake or slap the creature awake. A sudden loud noise—such as yelling, thunder, or a ringing bell—also awakens someone that is sleeping naturally.

Whispers don't disturb sleep, unless a sleeper's passive Wisdom (@skill[Perception]) score is 20 or higher and the whispers are within 10 feet of the sleeper. Speech at a normal volume awakens a sleeper if the environment is otherwise silent (no wind, birdsong, crickets, street sounds, or the like) and the sleeper has a passive Wisdom (@skill[Perception]) score of 15 or higher.

","chat":"","unidentified":""},"source":"XGE","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"XGE","hash":"waking%20someone_xge","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505163163,"modifiedTime":1685134854645,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"5Z7z8ynmDX5DsNU1","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}} +{"name":"Improvising an Action","system":{"description":{"value":"

Your character can do things not covered by the actions in this chapter, such as breaking down doors, intimidating enemies, sensing weaknesses in magical defenses, or calling for a parley with a foe. The only limits to the actions you can attempt are your imagination and your character's ability scores. See the descriptions of the ability scores in chapter 7 for inspiration as you improvise.

When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"improvising%20an%20action_phb","propDroppable":"action"},"cf":{"id":"temp_4pxsfk1m5c3","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Compendium.sc-common.sc-common.zWDCPpAjxfGy0Lbi"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162643,"modifiedTime":1685287213835,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"zWDCPpAjxfGy0Lbi","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}