переведены некоторые действия

main
Dmitry Kirdyashkin 2023-05-27 00:01:54 +03:00
parent b4dec85721
commit c2828f221a
2 changed files with 45 additions and 2 deletions

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@ -8,7 +8,7 @@
"name": "leego neit"
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"version": "1.0.7",
"minimumCoreVersion": "9",
"compatibility": {
"minimum": "9",
@ -17,7 +17,7 @@
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@ -44,3 +44,46 @@
{"name":"Очарованный/Charmed","system":{"description":{"value":"<ul><li>Очарованное существо не может атаковать того, кто его очаровал, а также делать его целью умения или магического эффекта, причиняющего вред.</li><li>Искуситель совершает с преимуществом все проверки характеристик при социальном взаимодействии с очарованным существом.</li></ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/knockout.svg","flags":{"plutonium":{"page":"conditionsdiseases.html","source":"PHB","hash":"charmed_phb","propDroppable":"condition"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"cf":{"id":"temp_3g46jgri4gv","path":"Состояния","color":"#000000"},"core":{"sourceId":"Compendium.world.tempconditions.y3bcoEXxQhHJtEzl"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684502151457,"modifiedTime":1684505122557,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"y3bcoEXxQhHJtEzl","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Парализованный/Paralyzed","system":{"description":{"value":"<ul><li>Парализованное существо @Item[S2C0k5fW6YxIXUEz]{Недееспособно/Incapacitated} и не способно перемещаться и говорить.</li><li>Существо автоматически проваливает спасброски Силы и Ловкости.</li><li>Броски атаки по парализованному существу совершаются с преимуществом.</li><li>Любая атака, попавшая по такому существу, считается критическим попаданием, если нападающий находится в пределах 5 футов от существа.</li></ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/knockout.svg","flags":{"plutonium":{"page":"conditionsdiseases.html","source":"PHB","hash":"paralyzed_phb","propDroppable":"condition"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}},"cf":{"id":"temp_3g46jgri4gv","path":"Состояния","color":"#000000"},"core":{"sourceId":"Compendium.world.tempconditions.yXaHQmxnlW48MwLD"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684502151720,"modifiedTime":1684505122592,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"yXaHQmxnlW48MwLD","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Improvising an Action","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>Your character can do things not covered by the actions in this chapter, such as breaking down doors, intimidating enemies, sensing weaknesses in magical defenses, or calling for a parley with a foe. The only limits to the actions you can attempt are your imagination and your character's ability scores. See the descriptions of the ability scores in <a href=\"https://5etools-mirror-1.github.io/book.html#phb,7,ability%20scores%20and%20modifiers,0\">chapter 7</a> for inspiration as you improvise.</p><div class=\"rd__spc-inline-post\"></div><p>When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.</p></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"improvising%20an%20action_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684505162643,"modifiedTime":1684505283539,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"zWDCPpAjxfGy0Lbi","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Атака/Attack","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists.</p><div class=\"rd__spc-inline-post\"></div><p>With this action, you make one melee or ranged attack. See the \"<a href=\"https://5etools-mirror-1.github.io/book.html#phb,9,making%20an%20attack,0\">Making an Attack</a>\" section for the rules that govern attacks.</p><p>Certain features, such as the Extra Attack feature of the fighter, allow you to make more than one attack with this action.</p></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"attack_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505161949,"modifiedTime":1685133373436,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"bV5vq9ap0MytyfK0","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Атака/Attack","system":{"description":{"value":"<p>Этим действием вы совершаете одну рукопашную или дальнобойную атаку. </p><p>Некоторые умения, такие как @Compendium[sc-classes.sc-class-features.6BrZFVfkZGX4wOQf]{Дополнительная атака/Extra Attack} у воина, позволяют совершать несколько атак одним Действием. Каждая такая атака использует отдельный бросок и может иметь другую цель. Между основной и дополнительной атакой можно двигаться. </p><p>Когда вы атакуете рукопашным оружием с свойством Лёгкое, вы можете использовать оружие во второй руке, чтобы совершить бонусную атаку (см. бонусное действие Атака второй рукой). </p><p>Вы можете заменить вторую атаку на Захват или Толчок. </p><p>Некоторые состояния дают преимущество при атаке: атака против @Compendium[sc-common.sc-common.p7k1rS3BWUrQKyyS]{Ослеплённый/Blinded} , @Compendium[sc-common.sc-common.yXaHQmxnlW48MwLD]{Парализованный/Paralyzed}, @Compendium[sc-common.sc-common.GOTvE6s17Z3u1n8W]{Окаменевший/Petrified}, @Compendium[sc-common.sc-common.Of0qABMxelydd9H6]{Опутанный/Restrained}или @Compendium[sc-common.sc-common.3hORwk0oumaI2fQF]{Бессознательный/Unconscious}целей; атаки, совершаемые невидимыми или скрывающимися нападающими. </p><p>Некоторые состояния дают помехи при атаке: атака против @Compendium[sc-common.sc-common.v41S6MnnRCbxjE3h]{Невидимый/Invisible} или скрытых целей; дальнобойный атаки против лежащих целей; атаки, совершаемые @Compendium[sc-common.sc-common.p7k1rS3BWUrQKyyS]{Ослеплённый/Blinded}, @Compendium[sc-common.sc-common.lcu2INePEeUauIeC]{Испуганный/Frightened}, @Compendium[sc-common.sc-common.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} или @Compendium[sc-common.sc-common.Of0qABMxelydd9H6]{Опутанный/Restrained} нападающими.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"attack_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505161949,"modifiedTime":1685133488028,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"bV5vq9ap0MytyfK0","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Cast a Spell","system":{"description":{"value":"<p><em>Наложить заклинание со временем наложения в 1 действие</em></p><p>Вы не можете наложить заклинание основным Действием и другое заклинание бонусным действием за один ход, кроме случаев, когда действием был наложен <strong>заговор</strong>. </p><p>Цель заклинания должна находиться в пределах дистанции заклинания. Цель также должна быть в прямой видимости - поэтому у цели не должно быть полного укрытия. </p><p>Заклинания с материальным компонентом не расходуют компонент при наложении, если обратное не сказано в описании заклинания. Если для компонента указана стоимость, то этот компонент расходуется при наложении. </p><p>Некоторые заклинания требуют от вас сохранения концентрации для поддерживания магии в активном состоянии. Если вы потеряете концентрацию, такое заклинание оканчивается. Если заклинание должно поддерживаться концентрацией, это указывается в разделе Длительность, и там же указывается, сколько можно концентрироваться на нём. Вы можете окончить концентрацию в любое время (действие не требуется). </p><p>Нормальная деятельность, такая как перемещение и сражение, не прерывают концентрацию. Её могут прервать следующие события: накладывание другого заклинания, требующего концентрацию; получение урона; недееспособность или смерть. Мастер может решить, что какие-то внешние событие так-же влияет на вашу концентрацию.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"cast%20a%20spell_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505161996,"modifiedTime":1685133595005,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"cJAs6fTrYbagK5MV","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Наложение заклинания/Cast a Spell","system":{"description":{"value":"<p><em>Наложить заклинание со временем наложения в 1 действие</em></p><p>Вы не можете наложить заклинание основным Действием и другое заклинание бонусным действием за один ход, кроме случаев, когда действием был наложен <strong>заговор</strong>. </p><p>Цель заклинания должна находиться в пределах дистанции заклинания. Цель также должна быть в прямой видимости - поэтому у цели не должно быть полного укрытия. </p><p>Заклинания с материальным компонентом не расходуют компонент при наложении, если обратное не сказано в описании заклинания. Если для компонента указана стоимость, то этот компонент расходуется при наложении. </p><p>Некоторые заклинания требуют от вас сохранения концентрации для поддерживания магии в активном состоянии. Если вы потеряете концентрацию, такое заклинание оканчивается. Если заклинание должно поддерживаться концентрацией, это указывается в разделе Длительность, и там же указывается, сколько можно концентрироваться на нём. Вы можете окончить концентрацию в любое время (действие не требуется). </p><p>Нормальная деятельность, такая как перемещение и сражение, не прерывают концентрацию. Её могут прервать следующие события: накладывание другого заклинания, требующего концентрацию; получение урона; недееспособность или смерть. Мастер может решить, что какие-то внешние событие так-же влияет на вашу концентрацию.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"cast%20a%20spell_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505161996,"modifiedTime":1685133604881,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"cJAs6fTrYbagK5MV","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Взбирание на большее существо/Climb onto a Bigger Creature","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>If one creature wants to jump onto another creature, it can do so by @action[grapple||grappling]. A small or Medium creature has little chance of making a successful grapple against a Huge or Gargantuan creature, however, unless magic has granted the grappler supernatural might.</p><div class=\"rd__spc-inline-post\"></div><p>As an alternative, a suitably large opponent can be treated as terrain for the purpose of jumping onto its back or clinging to a limb. After making any ability checks necessary to get into position and onto the larger creature, the smaller creature uses its action to make a Strength (@skill[Athletics]) or Dexterity (@skill[Acrobatics]) check contested by the target's Dexterity (@skill[Acrobatics]) check. If it wins the contest, the smaller creature successfully moves into the target creature's space, the smaller creature moves with the target and has advantage on attack rolls against it.</p><p>The smaller creature can move around within the larger creature's space, treating the space as difficult terrain. The larger creature's ability to attack the smaller creature depends on the smaller creature's location, and is left to your discretion. The larger creature can dislodge the smaller creature as an action—knocking it off, scraping it against a wall, or grabbing and throwing it—by making a Strength (@skill[Athletics]) check contested by the smaller creature's Strength (@skill[Athletics]) or Dexterity (@skill[Acrobatics]) check. The smaller creature chooses which ability to use.</p></div></div>","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"climb%20onto%20a%20bigger%20creature_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162060,"modifiedTime":1685133629938,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"F5lB5ZpXq9kolNpW","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Взбирание на большее существо/Climb onto a Bigger Creature","system":{"description":{"value":"<p>Если одно существо хочет запрыгнуть на другое, оно может сделать это с помощью Захвата. </p><p>У существа Маленького или Среднего размера мало шансов успешно захватить Огромное или Громадное существо, если только оно не обладает недюжинной силой или не находится под действием магии. </p><p>В качестве альтернативы, достаточно большой противник может считаться местностью для целей запрыгивания ему на спину или лазания по его конечностям. После совершения всех необходимых проверок меньшее существо действием совершает проверку<strong> Силы (Атлетика) или Ловкости (Акробатика)</strong>, противопоставленную проверке <strong>Ловкости (Акробатика)</strong> цели. Если меньшее существо преуспевает, оно перемещается в пространство цели и цепляется за его тело. Находясь в пространстве цели, меньшее существо перемещается вместе с ней и совершает с преимуществом броски атаки по ней. </p><p>Меньшее существо может перемещаться по пространству большего существа, считая его труднопроходимой местностью. Способность большего существа атаковать меньшее зависит от местоположения меньшего существа и оставляется на ваше усмотрение. Большее существо может сбросить меньшее Действием — стряхнув его, потеревшись о стену или схватив его и сбросив. Это действие требует от большего существа успеха в проверке Силы (Атлетика), противопоставленной проверке <strong>Силы (Атлетика)</strong> или <strong>Ловкости (Акробатика)</strong> меньшего существа. Меньшее существо само выбирает, проверку какой характеристики оно будет совершать.</p>","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"climb%20onto%20a%20bigger%20creature_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162060,"modifiedTime":1685133741430,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"F5lB5ZpXq9kolNpW","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Dash","system":{"description":{"value":"<p>Получение дополнительной скорости в текущем ходу. </p><p>Если вы совершаете действие Рывок, вы получаете дополнительное перемещение в текущем ходу, равное вашей скорости после применения всех модификаторов.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dash_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162098,"modifiedTime":1685133772377,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"CvetGDfxU4PoFR3h","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Рывок/Dash","system":{"description":{"value":"<p>Получение дополнительной скорости в текущем ходу. </p><p>Если вы совершаете действие Рывок, вы получаете дополнительное перемещение в текущем ходу, равное вашей скорости после применения всех модификаторов.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dash_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162098,"modifiedTime":1685133781436,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"CvetGDfxU4PoFR3h","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Обезоруживание/Disarm","system":{"description":{"value":"<p>Существо может использовать атаку оружием, чтобы выбить оружие или другой предмет из хватки цели. Атакующий совершает бросок атаки, которому противостоит проверка <strong>Силы (Атлетика)</strong> или <strong>Ловкости (Акробатика)</strong>. Если атакующий выигрывает состязание, атака не причиняет ни урон, ни другие негативные эффекты, а цель просто роняет предмет. </p><p>Атакующий совершает бросок атаки с помехой, если цель держит предмет как минимум двумя руками. Цель совершает проверку характеристики с преимуществом, если она больше атакующего, или с помехой, если она меньше атакующего.</p>","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"disarm_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162132,"modifiedTime":1685133863904,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"mjWF7p4W9Z1fKr8B","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Отход/Disengage","system":{"description":{"value":"<p>Если вы совершаете действие Отход, то до конца текущего хода ваше перемещение не провоцирует атаки.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"disengage_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162174,"modifiedTime":1685133907021,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"bLdI8tbQrDc7V2gh","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Уклонение/Dodge","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. You lose this benefit if you are incapacitated (as explained in the appendix) or if your speed drops to 0.</p><div class=\"rd__spc-inline-post\"></div></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dodge_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162252,"modifiedTime":1685133925085,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"F7stNz9JsDLaiPpv","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Уклонение/Dodge","system":{"description":{"value":"<p><em>Сосредотачение на уклонении от атак.</em></p><p>До начала вашего следующего хода, если вы видите атакующего, все броски атаки по вам совершаются с помехой и спасброски Ловкости вы совершаете с преимуществом. </p><p>Вы теряете это преимущество, если становитесь @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated} или если ваша скорость падает до 0 или перестаете видеть атакующего.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"dodge_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162252,"modifiedTime":1685133960296,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"F7stNz9JsDLaiPpv","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Grapple","system":{"description":{"value":"<p>Попытка схватить существо или побороться.</p><p>Если вы хотите схватить существо или побороться с ним, вы можете использовать действие @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack} для совершения особой рукопашной атаки, захвата. Если вы можете совершать многочисленные атаки действием @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack}, эта атака заменяет одну из них. </p><p>Цель вашего захвата должна быть не более чем на одну категорию больше вас, и она должна находиться в пределах вашей досягаемости. </p><p>Используя как минимум одну свободную руку, вы пытаетесь схватить цель, совершая проверку захвата: проверку <strong>Силы (Атлетика)</strong>, противопоставленную проверке <strong>Силы (Атлетика)</strong> или <strong>Ловкости (Акробатика)</strong> цели (цель сама выбирает, какую характеристику использовать). </p><p>Вы автоматически преуспеваете, если цель @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}.</p><p>Если вы преуспеете, цель становится @Compendium[sc-common.sc-common.T5APFHOuq5zx1puY]{Схваченный/Grappled}. В описании состояния сказано, что его оканчивает, и вы в любой момент можете отпустить цель (действие не требуется).</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"grapple_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162411,"modifiedTime":1685134104454,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"4BPsDygxNpEpA2Ew","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Захват/Grapple","system":{"description":{"value":"<p>Попытка схватить существо или побороться.</p><p>Если вы хотите схватить существо или побороться с ним, вы можете использовать действие @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack} для совершения особой рукопашной атаки, захвата. Если вы можете совершать многочисленные атаки действием @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack}, эта атака заменяет одну из них. </p><p>Цель вашего захвата должна быть не более чем на одну категорию больше вас, и она должна находиться в пределах вашей досягаемости. </p><p>Используя как минимум одну свободную руку, вы пытаетесь схватить цель, совершая проверку захвата: проверку <strong>Силы (Атлетика)</strong>, противопоставленную проверке <strong>Силы (Атлетика)</strong> или <strong>Ловкости (Акробатика)</strong> цели (цель сама выбирает, какую характеристику использовать). </p><p>Вы автоматически преуспеваете, если цель @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}.</p><p>Если вы преуспеете, цель становится @Compendium[sc-common.sc-common.T5APFHOuq5zx1puY]{Схваченный/Grappled}. В описании состояния сказано, что его оканчивает, и вы в любой момент можете отпустить цель (действие не требуется).</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"grapple_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162411,"modifiedTime":1685134115728,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"4BPsDygxNpEpA2Ew","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Escape a Grapple","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>A @condition[grappled] creature can use its action to escape. To do so, it must succeed on a Strength (@skill[Athletics]) or Dexterity (@skill[Acrobatics]) check contested by your Strength (@skill[Athletics]) check.</p><div class=\"rd__spc-inline-post\"></div></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"escape%20a%20grapple_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162372,"modifiedTime":1685134118801,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"igHyfn91VWnxzydv","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"End Concentration","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>If a spell must be maintained with concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. You can end concentration at any time (no action required).</p><div class=\"rd__spc-inline-post\"></div></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"end%20concentration_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162328,"modifiedTime":1685134119263,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"Gn1jM3fyIjqTnY4Y","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Don or Doff a Shield","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>The time it takes to don or doff armor @table[Getting Into and Out of Armor; Donning and Doffing Armor|phb|depends on the armor's category]. A @item[shield|phb] can be donned or doffed as an action.</p><div class=\"rd__spc-inline-post\"></div></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"don%20or%20doff%20a%20shield_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162297,"modifiedTime":1685134119865,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"XFDfooapSQfVnk0J","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Healing Surge","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>As an action, a character can use a healing surge and spend up to half his or her Hit Dice. For each Hit Die spent in this way, the player rolls the die and adds the character's Constitution modifier. The character regains hit points equal to the total. The player can decide to spend an additional Hit Die after each roll.</p><div class=\"rd__spc-inline-post\"></div><p>A character who uses a healing surge can't do so again until he or she finishes a short or long rest. Under this optional rule, a character regains all spent Hit Dice at the end of a long rest. With a short rest, a character regains Hit Dice equal to his or her level divided by four (minimum of one dice).</p></div></div>","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"healing%20surge_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162449,"modifiedTime":1685134138517,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"ghHz5eSIN8ZqZDuV","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Help","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn.</p><div class=\"rd__spc-inline-post\"></div><p>Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.</p></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"help_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162495,"modifiedTime":1685134149592,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"tLWV0si5GWukSVp4","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Помощь/Help","system":{"description":{"value":"<p><em>Вы можете оказать помощь другому существу</em>. </p><p>Существо, которому вы помогаете, совершит свою следующую проверку характеристики для выполнения задачи с преимуществом, если она будет совершена до начала вашего следующего хода. </p><p>В качестве альтернативы, вы можете помочь дружественному существу атаковать другое существо, находящееся в пределах 5 футов от вас. Вы совершаете финт, отвлекаете цель или каким-то другим образом делаете атаку союзника более эффективной. Если ваш союзник атакует цель до начала вашего следующего хода, первый бросок атаки совершается с преимуществом. </p><p>Преимущество длится до начала вашего следующего хода.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"help_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162495,"modifiedTime":1685134208479,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"tLWV0si5GWukSVp4","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Засада/Hide","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>When you take the Hide action, you make a Dexterity (@skill[Stealth]) check in an attempt to hide, following the rules in <a href=\"https://5etools-mirror-1.github.io/book.html#phb,7,hiding,0\">chapter 7 </a> for hiding. If you succeed, you gain certain benefits, as described in the \"<a href=\"https://5etools-mirror-1.github.io/book.html#PHB,9,unseen%20attackers%20and%20targets,0\">Unseen Attackers and Targets</a>\" section in the Player's Handbook.</p><div class=\"rd__spc-inline-post\"></div></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"hide_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162553,"modifiedTime":1685134227508,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"h5kmA3jfP82JdfoN","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Засада/Hide","system":{"description":{"value":"<p><em>Попытка скрыться.</em> </p><p>Вы не можете прятаться от существа, которое видит вас, и если вы издадите шум (например, прокричите предупреждение или уроните вазу), вы выдаёте своё местоположение. </p><p>Когда вы пытаетесь спрятаться, совершите проверку <strong>Ловкости (Скрытность)</strong>. Пока вас не найдут или вы не прекратите прятаться, результат этой проверки будет противостоять проверкам <strong>Мудрости (Внимательность)</strong> существ, активно ищущих вас. </p><p>Если вы прячетесь, есть шанс, что вас заметят даже без активных поисков. Для определения того, заметило ли вас существо, Мастер сравнивает результат вашей проверки <strong>Ловкости (Скрытность)</strong> с пассивным значением <strong>Мудрости (Внимательность)</strong>, которое равно 10 + модификатор Мудрости существа, плюс все уместные бонусы и штрафы.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"hide_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162553,"modifiedTime":1685134276161,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"h5kmA3jfP82JdfoN","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Mark","system":{"description":{"value":"<p>Эта опция позволяет рукопашным бойцам лучше совершать провоцированные атаки. </p><p>Когда существо совершает рукопашную атаку, оно может также пометить цель. До конца своего следующего хода атакующий совершает по помеченной цели рукопашные атаки с преимуществом. </p><p>Провоцированная атака не тратит реакцию атакующего, но атакующий не может совершить такую атаку, если что-то, например, состояние @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated} или заклинание @Compendium[sc-spells.sc-spells.1Jx4KuqbfUXKGYwZ]{Шоковое прикосновение / Shocking grasp}, не позволяет ему совершать реакции. </p><p>Атакующий ограничен только одной провоцированной атакой в ход.</p>","chat":"","unidentified":""},"source":"DMG","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"mark_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162699,"modifiedTime":1685134364841,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"GDd3v6FAPQu7QVxJ","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Метка/Mark","system":{"description":{"value":"<p>Эта опция позволяет рукопашным бойцам лучше совершать провоцированные атаки. </p><p>Когда существо совершает рукопашную атаку, оно может также пометить цель. До конца своего следующего хода атакующий совершает по помеченной цели рукопашные атаки с преимуществом. </p><p>Провоцированная атака не тратит реакцию атакующего, но атакующий не может совершить такую атаку, если что-то, например, состояние @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated} или заклинание @Compendium[sc-spells.sc-spells.1Jx4KuqbfUXKGYwZ]{Шоковое прикосновение / Shocking grasp}, не позволяет ему совершать реакции. </p><p>Атакующий ограничен только одной провоцированной атакой в ход.</p>","chat":"","unidentified":""},"source":"DMG","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"mark_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162699,"modifiedTime":1685134407384,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"GDd3v6FAPQu7QVxJ","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Пробегание/Overrun","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>When a creature tries to move through a hostile creature's space, the mover can try to force its way through by overrunning the hostile creature. As an action or a bonus action, the mover makes a Strength (@skill[Athletics]) check contested by the hostile creature's Strength (@skill[Athletics]) check. The creature attempting the overrun has advantage on this check if it is larger than the hostile creature, or disadvantage if it is smaller. If the mover wins the contest, it can move through the hostile creature's space once this turn.</p><div class=\"rd__spc-inline-post\"></div></div></div>","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"overrun_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162806,"modifiedTime":1685134441144,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"PE6YhAoBADGihsuB","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Пробегание/Overrun","system":{"description":{"value":"<p>Существо может попытаться переместиться через пространство враждебного существа. Оно совершает Действием или бонусным действием проверку <strong>Силы (Атлетика)</strong>, противопоставленную проверке <strong>Силы (Атлетика)</strong> враждебного существа. Пытающееся пробежать существо совершает свою проверку с преимуществом, если оно крупнее враждебного существа, или с помехой, если оно меньше. Если оно выигрывает состязание, то может в этом ходу один раз переместиться сквозь пространство враждебного существа.</p>","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"overrun_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162806,"modifiedTime":1685134470712,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"PE6YhAoBADGihsuB","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Подготовка/Ready","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.</p><div class=\"rd__spc-inline-post\"></div><p>First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include \"If the cultist steps on the trapdoor, I'll pull the lever that opens it,\" and \"If the goblin steps next to me, I move away.\"</p><p>When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round.</p><p>When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration (explained in <a href=\"https://5etools-mirror-1.github.io/book.html#phb,10,concentration,0\">chapter 10</a>). If your concentration is broken, the spell dissipates without taking effect. For example, if you are concentrating on the web spell and ready magic missile, your web spell ends, and if you take damage before you release magic missile with your reaction, your concentration might be broken.</p><p>You have until the start of your next turn to use a readied action.</p></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"ready_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162845,"modifiedTime":1685134496459,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"LB0vkHrD0dkG5RxK","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Подготовка/Ready","system":{"description":{"value":"<p><em>Выбор условия и соответсвующего ему действия</em>. </p><p>Во-первых, определите, какое воспринимаемое событие вызовет вашу реакцию. </p><p>Затем выберите Действие, либо Перемещение, которое будет совершено. Примеры: «<em>Если культист наступит на люк, я дёрну рычаг и открою его</em>», «<em>Если передо мной встанет гоблин, я отойду прочь</em>». </p><p>Когда срабатывает условие, вы можете либо совершить свою Реакцию до окончания действия, вызвавшего срабатывание, либо игнорировать срабатывание условия. Подготовленное действие можно совершить только до начала вашего следующего хода. Помните, что вы можете совершить только одну реакцию в раунд. </p><p>Если вы подготовили заклинание, вы накладываете его как обычно (тратя ячейку заклинания), но удерживаете энергию, пока не сработает условие. Для того чтобы заклинание можно было подготовить, у него должно быть время накладывания «1 действие», а удерживание магии требует концентрации. Если концентрация прервана, заклинания тратится без всякого эффекта.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"ready_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162845,"modifiedTime":1685134563025,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"LB0vkHrD0dkG5RxK","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Other Activity","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>Your turn can include a variety of flourishes that require neither your action nor your move.</p><div class=\"rd__spc-inline-post\"></div><p>You can communicate however you are able, through brief utterances and gestures, as you take your turn.</p><p>You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.</p><p>If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated in their descriptions.</p><p>The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge.</p><div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"6\"><h4 class=\"entry-title-inner\">Interacting with Objects Around You</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable\" data-rd-h-special-toggle-button=\"true\">[]</span></span></span><p>Here are a few examples of the sorts of thing you can do in tandem with your movement and action:</p><ul class=\"rd__list\"><li class=\"rd__li \">draw or sheathe a sword</li><li class=\"rd__li \">open or close a door</li><li class=\"rd__li \">withdraw a potion from your backpack</li><li class=\"rd__li \">pick up a dropped axe</li><li class=\"rd__li \">take a bauble from a table</li><li class=\"rd__li \">remove a ring from your finger</li><li class=\"rd__li \">stuff some food into your mouth</li><li class=\"rd__li \">plant a banner in the ground</li><li class=\"rd__li \">fish a few coins from your belt pouch</li><li class=\"rd__li \">drink all the ale in a flagon</li><li class=\"rd__li \">throw a lever or a switch</li><li class=\"rd__li \">pull a torch from a sconce</li><li class=\"rd__li \">take a book from a shelf you can reach</li><li class=\"rd__li \">extinguish a small flame</li><li class=\"rd__li \">don a mask</li><li class=\"rd__li \">pull the hood of your cloak up and over your head</li><li class=\"rd__li \">put your ear to a door</li><li class=\"rd__li \">kick a small stone</li><li class=\"rd__li \">turn a key in a lock</li><li class=\"rd__li \">tap the floor with a 10-foot pole</li><li class=\"rd__li \">hand an item to another character</li></ul><div class=\"float-clear\"></div></div></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"other%20activity_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162770,"modifiedTime":1685134566909,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"4EjTaF9TUSvDK9yz","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Opportunity Attack","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>In a fight, everyone is constantly watching for enemies to drop their guard. You can rarely move heedlessly past your foes without putting yourself in danger; doing so provokes an opportunity attack.</p><div class=\"rd__spc-inline-post\"></div><p>You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack interrupts the provoking creature's movement, occurring right before the creature leaves your reach.</p><p>You can avoid provoking an opportunity attack by taking the @action[Disengage] action. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don't provoke an opportunity attack if an explosion hurls you out of a foe's reach or if gravity causes you to fall past an enemy.</p></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"opportunity%20attack_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162728,"modifiedTime":1685134568196,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"SfH5n7XTK01FBKTe","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Improvising an Action","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>Your character can do things not covered by the actions in this chapter, such as breaking down doors, intimidating enemies, sensing weaknesses in magical defenses, or calling for a parley with a foe. The only limits to the actions you can attempt are your imagination and your character's ability scores. See the descriptions of the ability scores in <a href=\"https://5etools-mirror-1.github.io/book.html#phb,7,ability%20scores%20and%20modifiers,0\">chapter 7</a> for inspiration as you improvise.</p><div class=\"rd__spc-inline-post\"></div><p>When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.</p></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"improvising%20an%20action_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162643,"modifiedTime":1685134568733,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"zWDCPpAjxfGy0Lbi","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Identify a Spell","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>Sometimes a character wants to identify a spell that someone else is casting or that was already cast. To do so, a character can use their reaction to identify a spell as it's being cast, or they can use an action on their turn to identify a spell by its effect after it is cast.</p><div class=\"rd__spc-inline-post\"></div><p>If the character perceived the casting, the spell's effect, or both, the character can make an Intelligence (@skill[Arcana]) check with the reaction or action. The DC equals 15 + the spell's level. If the spell is cast as a class spell and the character is a member of that class, the check is made with advantage. For example, if the spellcaster casts a spell as a cleric, another cleric has advantage on the check to identify the spell. Some spells aren't associated with any class when they're cast, such as when a monster uses its Innate Spellcasting trait.</p><p>This Intelligence (@skill[Arcana]) check represents the fact that identifying a spell requires a quick mind and familiarity with the theory and practice of casting. This is true even for a character whose spellcasting ability is Wisdom or Charisma. Being able to cast spells doesn't by itself make you adept at deducing exactly what others are doing when they cast their spells.</p></div></div>","chat":"","unidentified":""},"source":"XGE","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"XGE","hash":"identify%20a%20spell_xge","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162602,"modifiedTime":1685134569518,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"6NFQsBBo9MoXzO13","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Поиск/Search","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>When you take the Search action, you devote your attention to finding something. Depending on the nature of your search, the DM might have you make a Wisdom (@skill[Perception]) check or an Intelligence (@skill[Investigation]) check.</p><div class=\"rd__spc-inline-post\"></div></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"search_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162890,"modifiedTime":1685134586960,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"cdg3eItEmcLfosFd","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Поиск/Search","system":{"description":{"value":"<p><em>Вы уделяете полное внимание поиску чего-то.</em> </p><p>В зависимости от характера ваших поисков, Мастер может попросить совершить проверку <strong>Мудрости (Внимательность)</strong> или <strong>Интеллекта (Анализ)</strong>.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"search_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162890,"modifiedTime":1685134603168,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"cdg3eItEmcLfosFd","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Толчок/Shove","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>Using the @action[Attack] action, you can make a special melee attack to shove a creature, either to knock it @condition[prone] or push it away from you. If you're able to make multiple attacks with the @action[Attack] action, this attack replaces one of them.</p><div class=\"rd__spc-inline-post\"></div><p>The target of your shove must be no more than one size larger than you, and it must be within your reach. You make a Strength (@skill[Athletics]) check contested by the target's Strength (@skill[Athletics]) or Dexterity (@skill[Acrobatics]) check (the target chooses the ability to use). You succeed automatically if the target is @condition[incapacitated]. If you succeed, you either knock the target @condition[prone] or push it 5 feet away from you.</p></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"shove_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162926,"modifiedTime":1685134623589,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"RN4V8a8rSIQDFa9p","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Толчок/Shove","system":{"description":{"value":"<p><em>Толкнуть существо, чтобы @Compendium[sc-common.sc-common.5EMd8N6dKSAHxijC]{Сбитый с ног (лежащий ничком)/Prone} или оттолкнуть дальше от себя</em> </p><p>При помощи действия @Compendium[sc-common.sc-common.bV5vq9ap0MytyfK0]{Атака/Attack} совершить особую рукопашную атаку, чтобы или сбить с ног цель , или оттолкнуть от себя. Если вы можете совершать многочисленные атаки действием Атака, эта атака может заменить одну из них. </p><p>Цель вашего толкания должна быть не более чем на одну категорию больше вас, и она должна находиться в пределах вашей досягаемости. </p><p>Вы совершаете проверку <strong>Силы (Атлетика)</strong>, противопоставленную проверке <strong>Силы (Атлетика)</strong> или <strong>Ловкости (Акробатика)</strong> цели (цель сама выбирает, какую характеристику использовать).  </p><p>Вы автоматически преуспеваете, если цель @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}.</p><p>Если вы преуспеете, вы либо сбиваете цель с ног, либо толкаете её на 5 футов от себя.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"shove_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162926,"modifiedTime":1685134703991,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"RN4V8a8rSIQDFa9p","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Толкание в сторону/Shove Aside","system":{"description":{"value":"<p>С этой опцией существо может при помощи особой толкающей атаки из Книги игрока толкнуть цель в сторону, а не от себя. При этом атакующий совершает свою проверку <strong>Силы (Атлетика)</strong> с помехой. Если проверка была успешной, оно перемещает цель на 5 футов в другое пространство в пределах своей досягаемости.</p>","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"shove%20aside_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505162966,"modifiedTime":1685134754112,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"n7kgyIktDvgsqsV6","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Tumble","system":{"description":{"value":"<p>Существо может попытаться проскочить сквозь пространство враждебного существа, уворотами и кувырками уклоняясь от противника. Действием или бонусным действием уклоняющийся совершает проверку <strong>Ловкости (Акробатика)</strong>, противопоставленную результату <strong>Ловкости (Акробатика)</strong> противника. Если уклоняющийся преуспевает, он может один раз в свой ход переместиться через пространство враждебного существа.</p>","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"tumble_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505163007,"modifiedTime":1685134785242,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"RTju5vtYFxoZe9rf","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Кувырок/Tumble","system":{"description":{"value":"<p>Существо может попытаться проскочить сквозь пространство враждебного существа, уворотами и кувырками уклоняясь от противника. Действием или бонусным действием уклоняющийся совершает проверку <strong>Ловкости (Акробатика)</strong>, противопоставленную результату <strong>Ловкости (Акробатика)</strong> противника. Если уклоняющийся преуспевает, он может один раз в свой ход переместиться через пространство враждебного существа.</p>","chat":"","unidentified":""},"source":"DMG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"DMG","hash":"tumble_dmg","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505163007,"modifiedTime":1685134792615,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"RTju5vtYFxoZe9rf","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Two-Weapon Fighting","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>When you take the @action[Attack] action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.</p><div class=\"rd__spc-inline-post\"></div><p>If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.</p></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"two-weapon%20fighting_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505163059,"modifiedTime":1685134802880,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"6lKM8EQNxyTqSofU","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Use an Object","system":{"description":{"value":"<p><em>Взаимодействие со вторым предметом или использование особых свойств.</em> </p><p>Обычно вы взаимодействуете с предметами во время других действий, например, вынимаете меч частью атаки или открываете дверь в движении, но если предмет требует действия для его использования, вы совершаете действие Использование предмета. </p><p>Также это действие требуется, если вы используете второй предмет за один ход. Например: вы открываете дверь (не требует действия) и хотите сразу выпить зелье Дубовой кожи (действие Использования предмета).</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"use%20an%20object_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505163118,"modifiedTime":1685134826747,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"3d1i1Pk0Abx7IA0c","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Использование предмета/Use an Object","system":{"description":{"value":"<p><em>Взаимодействие со вторым предметом или использование особых свойств.</em> </p><p>Обычно вы взаимодействуете с предметами во время других действий, например, вынимаете меч частью атаки или открываете дверь в движении, но если предмет требует действия для его использования, вы совершаете действие Использование предмета. </p><p>Также это действие требуется, если вы используете второй предмет за один ход. Например: вы открываете дверь (не требует действия) и хотите сразу выпить зелье Дубовой кожи (действие Использования предмета).</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"PHB","hash":"use%20an%20object_phb","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505163118,"modifiedTime":1685134834343,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"3d1i1Pk0Abx7IA0c","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}
{"name":"Waking Someone","system":{"description":{"value":"<div><div class=\"rd__b rd__b--3\"><p>A creature that is naturally sleeping, as opposed to being in a magically or chemically induced sleep, wakes up if it takes any damage or if someone else uses an action to shake or slap the creature awake. A sudden loud noise—such as yelling, thunder, or a ringing bell—also awakens someone that is sleeping naturally.</p><div class=\"rd__spc-inline-post\"></div><p>Whispers don't disturb sleep, unless a sleeper's passive Wisdom (@skill[Perception]) score is 20 or higher and the whispers are within 10 feet of the sleeper. Speech at a normal volume awakens a sleeper if the environment is otherwise silent (no wind, birdsong, crickets, street sounds, or the like) and the sleeper has a passive Wisdom (@skill[Perception]) score of 15 or higher.</p></div></div>","chat":"","unidentified":""},"source":"XGE","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":true}},"type":"feat","img":"modules/plutonium/media/icon/jump-across.svg","flags":{"plutonium":{"page":"actions.html","source":"XGE","hash":"waking%20someone_xge","propDroppable":"action"},"cf":{"id":"temp_wpwzh5gok7","path":"Действия","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1684505163163,"modifiedTime":1685134854645,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"5Z7z8ynmDX5DsNU1","folder":null,"sort":0,"ownership":{"default":0,"VdGRI531rerJ25hN":3}}