sc-creatures/test.json

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{"name":"Drow (Magic Equipment)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"drow%20(magic%20equipment)_mm"}},"_id":"00nCawcvnQabV64s","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Drow.jpg","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":13,"max":13,"temp":0,"tempmax":0,"formula":"3d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--0\"><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Tens of thousands of years ago, the elves were divided, with those of benevolent disposition battling those that were selfish and cruel. The war among elvenkind ended when the good elves banished their malevolent kin to the subterranean depths. Here, in the lightless caverns and endless warrens of twisting passages, the dark elves-the drow-found refuge. They also found leadership in the only elven deity who had not forsaken them. At her command, the dark elves built an empire in the underworld.</p><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Children of Lolth.</span></span> <p>The drow worship Lolth, a deity who resides in the Abyss. Known as the Spider Queen or the Demon Queen of Spiders, she is the figure around which the dark elves have built their subterranean civilization. Whatever she demands, the drow do. The wickedest of elves, drow are seldom seen by the surface world. Though they plot to destroy the elves that banished them, they no longer see themselves as exiles. They are the destined rulers of the darkness, and when Lolth commands them to rise up and destroy their surface-dwelling kin, they will.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Creatures of Darkness.</span></span> <p>The drow have lived underground for so long that they have evolved to their surroundings and can see in the dark. However, they can no longer stand sunlight. When slaves are in short supply in the Underdark, the drow send raiding parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain in their subterranean realm, where they feel secure and in control.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Underdark Cities.</span></span> <p>The dark elves build fantastic cities in enormous caverns where food and water are abundant. Their ability to sculpt stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient. The drow like to hollow out enormous stalagmites and stalactites, creating populated spires that rise from the floors and ceilings. A drow city is a sprawling metropolis enclosed by high walls. Non-drow visitors must conduct their business outside the walls under watchful eyes. The drow raise and
{"name":"Steam Mephit","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"steam%20mephit_mm"}},"_id":"015fFYXckFYWwYJO","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Steam%20Mephit.jpg","system":{"abilities":{"str":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":21,"max":21,"temp":0,"tempmax":0,"formula":"6d6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Mephits</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Mephits are capricious, imp-like creatures native to the elemental planes. They come in six varieties, each one representing the mixture of two elements.</p><p>Ageless tricksters, mephits gather in large numbers on the Elemental Planes and in the Elemental Chaos. They also find their way to the Material Plane, where they prefer to dwell in places where their base elements are abundant. For example, a magma mephit is composed of earth and fire, and it favors volcanic lairs, while an ice mephit, which is composed of air and water, favors frigid locales.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Elemental Nature.</span></span> <p>A mephit doesn't require food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Steam Mephit</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h2> <div class=\"rd__b rd__b--2\"><p>Composed of fire and water, steam mephits leave trails of hot water wherever they go, and they hiss with tendrils of steam. Bossy and hypersensitive, they are the self-appointed overlords of all mephits.</p></div></div><div class=\"rd__b-special rd__b-inset\"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">Variant: Summon Mephits (1/Day)</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>The mephit has a [[/r 1d100]]{25 percent} chance of summoning [[/r 1d4]] mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.</p></div>","public":""},"alignment":"neutral evil","race":"","type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"Underwater","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":["fire","poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{
{"name":"Gray Ooze","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"gray%20ooze_mm"}},"_id":"03gpJN7oY4PTqVOm","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Gray%20Ooze.png","system":{"abilities":{"str":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"3d8 + 9"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":10,"fly":0,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<p>A gray ooze is stone turned to liquid by chaos. When it moves, it slithers like a liquid snake, rising to strike.</p><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Oozes</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Oozes thrive in the dark, shunning areas of bright light and extreme temperatures. They flow through the damp underground, feeding on any creature or object that can be dissolved, slinking along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks.</p><p>The first warning an adventurer receives of an ooze's presence is often the searing pain of its acidic touch. Oozes are drawn to movement and warmth. Organic material nourishes them, and when prey is scarce they feed on grime, fungus, and offal. Veteran explorers know that an immaculately clean passageway is a likely sign that an ooze lairs nearby.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Slow Death.</span></span> <p>An ooze kills its prey slowly. Some varieties, such as black puddings and gelatinous cubes, engulf creatures to prevent escape. The only upside of this torturous death is that a victim's comrades can come to the rescue before it is too late.</p><div class=\"rd__spc-inline-post\"></div><p>Since not every ooze digests every type of substance, some have coins, metal gear, bones, and other debris suspended within their quivering bodies. A slain ooze can be a rich source of treasure for its killers.</p><p>Whether this is true or not, the Faceless Lord is one of the few beings that can control oozes and imbue them with a modicum of intelligence. Most of the time, oozes have no sense of tactics or self-preservation. They are direct and predictable, attacking and eating without cunning. Under the control of Juiblex, they exhibit glimmers of sentience and malevolent intent.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Unwitting Servants.</span></span> <p>Although an ooze lacks the intelligence to ally itself with other creatures, others that understand an ooze's need to feed might lure it into a location where it can be of use to them. Clever monsters keep oozes around to defend passageways or consume refuse. Likewise, an ooze can be enticed into a pit trap, where its captors feed it often enough to prevent it from coming after them. Crafty creatures place torches and flaming braziers in strategic areas to dissuade an ooze from leaving a particular tunnel or room.</p><div class=\"rd__spc-inline-post\"></div></div><di
{"name":"Ghoul","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ghoul_mm"}},"_id":"06pj1C7KprkyavgN","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Ghoul.png","system":{"abilities":{"str":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"5d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Devourers of Flesh.</span></span> <p>Like maggots or carrion beetles, ghouls thrive in places rank with decay and death. A ghoul haunts a place where it can gorge on dead flesh and decomposing organs. When it can't feed on the dead, it pursues living creatures and attempts to make corpses of them. Though they gain no nourishment from the corpses they devour, ghouls are driven by an unending hunger that compels them to consume. A ghoul's undead flesh never rots, and this monster can persist in a crypt or tomb for untold ages without feeding.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Abyssal Origins.</span></span> <p>Ghouls trace their origins to the Abyss. Doresain, the first of their kind, was an elf worshiper of Orcus. Turning against his own people, he feasted on humanoid flesh to honor the Demon Prince of Undeath. As a reward for his service, Orcus transformed Doresain into the first ghoul. Doresain served Orcus faithfully in the Abyss, creating ghouls from the demon lord's other servants until an incursion by Yeenoghu, the demonic Gnoll Lord, robbed Doresain of his abyssal domain. When Orcus would not intervene on his behalf, Doresain turned to the elf gods for salvation, and they took pity on him and helped him escape certain destruction. Since then, elves have been immune to the ghouls' paralytic touch.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Ghasts.</span></span> <p>Orcus sometimes infuses a ghoul with a stronger dose of abyssal energy, making a ghast. Whereas ghouls are little more than savage beasts, a ghast is cunning and can inspire a pack of ghouls to follow its commands.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"chaotic evil","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"Swamp, Underdark, Urban","cr":1,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":["poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","exhaustion","poisoned"],"custom":""},"languages":{"value":["common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonus
{"name":"Magmin","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"magmin_mm"}},"_id":"09L8I7jTozQISBod","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Magmin.jpg","system":{"abilities":{"str":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":9,"max":9,"temp":0,"tempmax":0,"formula":"2d6 + 2"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A grinning, mischievous magmin resembles a stumpy humanoid sculpted from a black shell of magma. Even when it isn't ablaze and radiating heat like a bonfire, small jets of flame erupt from its porous skin.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Summoned Pyromaniacs.</span></span> <p>Magmins are fire elemental spirits bound into physical forms by magic, and they appear in the Material Plane only when summoned. They view flammable objects as kindling for a grand conflagration, and only the magical control exerted by their summoners keeps them from setting everything they touch ablaze. Their propensity for fire and havoc makes them ideal for spreading chaos and destruction. A mob of magmins summoned inside a castle can reduce it to a burning shell within minutes. </p><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Fiery Destruction.</span></span> <p>Although its flame is potent, the magmin's hard magma shell prevents it from instantly igniting everything it comes into contact with. However, like the fires inside them, magmins are capricious and unpredictable. Moreover, as simple elemental creations, they are oblivious to the harm their native element causes creatures of the Material Plane.</p><div class=\"rd__spc-inline-post\"></div><p>If it has the opportunity while in service to its master, a magmin seeks out areas of great heat, such as forest fires or the bubbling magma of an active volcano. At other times, a magmin compulsively looses fire from its fingertips, delighting in setting objects ablaze.</p></div></div></div></div>","public":""},"alignment":"chaotic neutral","race":"","type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":["fire"],"bypasses":[],"custom":""},"dr":{"value":["bludgeoning","piercing","slashing"],"bypasses":["mgc"],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["ignan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"va
{"name":"Reef Shark","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"reef%20shark_mm"}},"_id":"0GcL5luo32w2yaV3","img":"https://5etools-mirror-1.github.io/img/MM/Reef Shark.png","system":{"abilities":{"str":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":4,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"4d8 + 4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":40,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long.</p></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Underwater","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Reef Shark","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Reef Shark.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"
{"name":"Hezrou (Summoner)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"hezrou%20(summoner)_mm"}},"_id":"0Puz0Iw8NbfB1RGq","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Hezrou.jpg","system":{"abilities":{"str":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":""},"hp":{"value":136,"max":136,"temp":0,"tempmax":0,"formula":"13d10 + 65"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Hezrous serve as foot soldiers in the demonic hordes of the Abyss. Although physically powerful, they are weak-minded and hezrous can easily be duped into sacrificing themselves by more powerful demons. As they press their attacks into the heart of an enemy's forces, their foul stench can sicken even the toughest foes.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Demons</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil-engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or mercy, they exist only to destroy.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Spawn of Chaos.</span></span> <p>The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Capricious Elevation.</span></span> <p>Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon's status grows with the blood it spills; the more enemies that fall before it, the greater it becomes.</p><div class=\"rd__spc-inline-post\"></div><p>A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold time spent fighting and surviving in the Abyss. Such elevations are rare, however, for most demons are destroyed before they attain significant power. The greatest of those that do survive make up the ranks of the demon lords that threaten to tear the Abyss apart with their endless warring.</p><p>By expending considerable magical power, demon lords can raise lesser demons into greater forms, though such promotions never stem from a demon's deeds or accomplishments. Rather, a demon lord might warp a manes into a quasit when it needs an invisible spy, or turn an army of dretches into hezrous when marching against a rival lord. Demon lords only rarely elevate demons to the highest ranks, fearful of inadve
{"name":"Warhorse Skeleton","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"warhorse%20skeleton_mm"}},"_id":"0gU35euqAuccO7mC","img":"https://5etools-mirror-1.github.io/img/MM/Warhorse Skeleton.png","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"custom","formula":"@attributes.ac.armor + @attributes.ac.dex +2"},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"3d10 + 6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":60,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Skeletons arise when animated by dark magic. They heed the summons of spellcasters who call them from their stony tombs and ancient battlefields, or rise of their own accord in places saturated with death and loss, awakened by stirrings of necromantic energy or the presence of corrupting evil.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Animated Dead.</span></span> <p>Whatever sinister force awakens a skeleton infuses its bones with a dark vitality, adhering joint to joint and reassembling dismantled limbs. This energy motivates a skeleton to move and think in a rudimentary fashion, though only as a pale imitation of the way it behaved in life. An animated skeleton retains no connection to its past, although resurrecting a skeleton restores it body and soul, banishing the hateful undead spirit that empowers it.</p><div class=\"rd__spc-inline-post\"></div><p>While most skeletons are the animated remains of dead humans and other humanoids, skeletal undead can be created from the bones of other creatures besides humanoids, giving rise to a host of terrifying and unique forms.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Obedient Servants.</span></span> <p>Skeletons raised by spell are bound to the will of their creator. They follow orders to the letter, never questioning the tasks their masters give them, regardless of the consequences. Because of their literal interpretation of commands and unwavering obedience, skeletons adapt poorly to changing circumstances. They can't read, speak, emote, or communicate in any way except to nod, shake their heads, or point. Still, skeletons are able to accomplish a variety of relatively complex tasks.</p><div class=\"rd__spc-inline-post\"></div><p>A skeleton can fight with weapons and wear armor, can load and fire a catapult or trebuchet, scale a siege ladder, form a shield wall, or dump boiling oil. However, it must receive careful instructions explaining how such tasks are accomplished.</p><p>Although they lack the intellect they possessed in life, skeletons aren't mindless. Rather than break its limbs attempting to batter its way through an iron door, a skeleton tries the handle first. If that doesn't work, it searches for another way through or around the obstacle.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Habitual Behaviors.</span></span> <p>Independent skeletons temporarily or permanently free of a master's control sometimes pantomime actions from their past lives, their bones echoing the rote behaviors of their former living selves. The skeleton of a miner might lift a pick and start chipping away
{"name":"Drider Spellcaster","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"drider%20spellcaster_mm"}},"_id":"0hbTPd7hGVg0ZHHa","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Drider.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":123,"max":123,"temp":0,"tempmax":0,"formula":"13d10 + 52"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":30,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>When a drow shows great promise, Lolth summons it to the Demonweb Pits for a test of faith and strength. Those that pass the test rise higher in the Spider Queen's favor. Those that fail are transformed into driders-a horrid hybrid of a drow and a giant spider that serves as a living reminder of Lolth's power. Only drow can be turned into driders, and the power to create these creatures resides with Lolth alone.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Scarred for Life.</span></span> <p>Drow transformed into driders return to the Material Plane as twisted and debased creatures. Driven by madness, they disappear into the Underdark to become hermits and hunters, either wandering alone or leading packs of giant spiders.</p><div class=\"rd__spc-inline-post\"></div><p>On rare occasion, a drider returns to the fringes of drow society despite its curse, most often to fulfill some longstanding vow or vendetta from its former life. Drow fear and shun the driders, holding them in lower esteem than slaves. However, they tolerate the presence of these creatures as living representatives of Lolth's will, and a reminder of the fate that awaits all who fail the Spider Queen.</p></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>I failed the Spider Queen once. Never again.</i>”</p><p><span class=\"rd__quote-by\">— Pellanistra the drider</span></p><div class=\"float-clear\"></div></div></div>","public":""},"alignment":"chaotic evil","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Underdark","cr":6,"spellLevel":7,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["elvish","undercommon"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","
{"name":"Young Copper Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"young%20copper%20dragon_mm"}},"_id":"0kqAoTcpFIUrp9pe","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Copper%20Dragon.jpg","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":119,"max":119,"temp":0,"tempmax":0,"formula":"14d10 + 42"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":40,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Copper dragons are incorrigible pranksters, joke tellers, and riddlers that live in hills and rocky uplands. Despite their gregarious and even-tempered natures, they possess a covetous, miserly streak, and can become dangerous when their hoards are threatened.</p><p>A copper dragon has brow plates jutting over its eyes, extending back to long horns that grow as a series of overlapping segments. Its backswept cheek ridges and jaw frills give it a pensive look. At birth, a copper dragon's scales are a ruddy brown with a metallic tint. As the dragon ages, its scales become more coppery in color, later taking on a green tint as it ages. A copper dragon's pupils fade with age, and the eyes of the oldest copper dragons resemble glowing turquoise orbs.</p><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Good Hosts.</span></span> <p>A copper dragon appreciates wit, a good joke, humorous story, or riddle. A copper dragon becomes annoyed with any creature that doesn't laugh at its jokes or accept its tricks with good humor.</p><div class=\"rd__spc-inline-post\"></div><p>Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To a copper dragon, such companionship is a treasure to be coveted.</p></div><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Cautious and Crafty.</span></span> <p>When building its hoard, a copper dragon prefers treasures from the earth. Metals and precious stones are favorites of these creatures.</p><div class=\"rd__spc-inline-post\"></div><p>A copper dragon is wary when it comes to showing off its possessions. If it knows that other creatures seek a specific item in its hoard, a copper dragon will not admit to possessing the item. Instead, it might send curious treasure hunters on a wild goose chase to search for the object while it watches from afar for its own pleasure.</p></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"10\"> <span class=\"entry-title-inner\">A Copper Dragon's Lair</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h2> <p>Copper dragons dwell in dry uplands and on hilltops, where they make their lairs in narrow caves. False walls in the lair hide secret antechambers where the dragon stores valuable ores, art objects, and other oddities it has collected over its lifetime. Worthless items are put on display in open caves to tantalize treasure seeker
{"name":"Awakened Shrub","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"awakened%20shrub_mm"}},"_id":"1457leDNppYdErUl","img":"https://5etools-mirror-1.github.io/img/MM/Awakened Shrub.png","system":{"abilities":{"str":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":10,"max":10,"temp":0,"tempmax":0,"formula":"3d6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>An awakened shrub is an ordinary shrub given sentience and mobility by the @spell[awaken] spell or similar magic.</p></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"plant","subtype":"","swarm":"","custom":""},"environment":"Forest","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["piercing"],"bypasses":[],"custom":""},"dv":{"value":["fire"],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"one language known by its creator"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Awakened Shrub","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Awakened Shrub.png","scaleX":0.8,"scaleY":0.8,"offsetX":0,"offsetY":0,"rotati
{"name":"Tarrasque","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"tarrasque_mm"}},"_id":"15a79DCqUcgeQU2e","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Tarrasque.jpg","system":{"abilities":{"str":{"value":30,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":30,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":25,"calc":"natural","formula":""},"hp":{"value":676,"max":676,"temp":0,"tempmax":0,"formula":"33d20 + 330"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":120,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The legendary tarrasque is possibly the most dreaded monster of the Material Plane. It is widely believed that only one of these creatures exists, though no one can predict where and when it will strike.</p><p>A scaly biped, the tarrasque is fifty feet tall and seventy feet long, weighing hundreds of tons. It carries itself like a bird of prey, leaning forward and using its powerful lashing tail for balance. Its cavernous maw yawns wide enough to swallow all but the largest creatures, and so great is its hunger that it can devour the populations of whole towns.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Legendary Destruction.</span></span> <p>The destructive potential of the tarrasque is so vast that some cultures incorporate the monster into religious doctrine, weaving its sporadic appearance into stories of divine judgment and wrath.</p><div class=\"rd__spc-inline-post\"></div><p>Legends tell how the tarrasque slumbers in its secret lair beneath the earth, remaining in a dormant state for decades or centuries. When it awakens in answer to some inscrutable cosmic call, it rises from the depths to obliterate everything in its path.</p></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"monstrosity","subtype":"titan","swarm":"","custom":""},"environment":"Urban","cr":30,"spellLevel":0,"source":"MM"},"traits":{"size":"grg","di":{"value":["fire","poison","bludgeoning","piercing","slashing"],"bypasses":["mgc"],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","frightened","paralyzed","poisoned"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"v
{"name":"Giant Vulture","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20vulture_mm"}},"_id":"1CE9ETu94DJAnqcr","img":"https://5etools-mirror-1.github.io/img/MM/Giant Vulture.png","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"3d10 + 6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.</p></div></div>","public":""},"alignment":"neutral evil","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Desert, Grassland","cr":1,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":"understands Common but can't speak"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Vulture","displayName":20,"actorLink":false,"appendNumber":false,
{"name":"Ancient White Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ancient%20white%20dragon_mm"}},"_id":"1FIfwpQ4tlosAPjx","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/White%20Dragon.jpg","system":{"abilities":{"str":{"value":26,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":26,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":20,"calc":"natural","formula":""},"hp":{"value":333,"max":333,"temp":0,"tempmax":0,"formula":"18d20 + 144"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":40,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The smallest, least intelligent, and most animalistic of the chromatic dragons, white dragons dwell in frigid climes, favoring arctic areas or icy mountains. They are vicious, cruel reptiles driven by hunger and greed.</p><p>A white dragon has feral eyes, a sleek profile, and a spined crest. The scales of a wyrmling white dragon glisten pure white. As the dragon ages, its sheen disappears and some of its scales begin to darken, so that by the time it is old, it is mottled by patches of pale blue and light gray. This patterning helps the dragon blend into the realms of ice and stone in which it hunts, and to fade from view when it soars across a cloud-filled sky.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Primal and Vengeful.</span></span> <p>White dragons lack the cunning and tactics of most other dragons. However, their bestial nature makes them the best hunters among all dragonkind, singularly focused on surviving and slaughtering their enemies. A white dragon consumes only food that has been frozen, devouring creatures killed by its breath weapon while they are still stiff and frigid. It encases other kills in ice or buries them in snow near its lair, and finding such a larder is a good indication that a white dragon dwells nearby.</p><div class=\"rd__spc-inline-post\"></div><p>A white dragon also keeps the bodies of its greatest enemies as trophies, freezing corpses where it can look upon them and gloat. The remains of giants, remorhazes, and other dragons are often positioned prominently within a white dragon's lair as warnings to intruders.</p><p>Though only moderately intelligent, white dragons have extraordinary memories. They recall every slight and defeat, and have been known to conduct malicious vendettas against creatures that have offended them. This often includes silver dragons, which lair in the same territories as whites. White dragons can speak as all dragons can, but they rarely talk unless moved to do so.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Lone Masters.</span></span> <p>White dragons avoid all other dragons except whites of the opposite sex. Even then, when white dragons seek each other out as mates, they stay together only long enough to conceive offspring before fleeing into isolation again.</p><div class=\"rd__spc-inline-post\"></div><p>White dragons can't abide rivals near their lairs. As a result, a white dragon attacks other creatures without provocation, viewing such creatures as either too weak or too powerful to live. The only creatures that typically serve a white dragon are intelligent humanoids that demonstrate enough strength to assuage the dragon's wrath, and can put up with sustaining regular los
{"name":"Dire Wolf","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"dire%20wolf_mm"}},"_id":"1aQjXj6LiUBPF2gx","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Dire%20Wolf.webp","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":37,"max":37,"temp":0,"tempmax":0,"formula":"5d10 + 10"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Forest, Hill","cr":1,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Dire Wolf","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Dire Wolf.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation"
{"name":"Quasit","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"quasit_mm"}},"_id":"1anpNygzgrSqt9Wx","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Quasit.jpg","system":{"abilities":{"str":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":7,"max":7,"temp":0,"tempmax":0,"formula":"3d4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Quasits infest the Lower Planes. Physically weak, they keep to the shadows to plot mischief and wickedness. More powerful demons use quasits as spies and messengers when they aren't devouring them or pulling them apart to pass the time.</p><p>A quasit can assume animal forms, but in its true form it looks like a 2-foot-tall green humanoid with a barbed tail and horns. The quasit has clawed fingers and toes, and these claws can deliver an irritating poison. It prefers to be invisible when it attacks.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Demons</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil-engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or mercy, they exist only to destroy.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Spawn of Chaos.</span></span> <p>The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Capricious Elevation.</span></span> <p>Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon's status grows with the blood it spills; the more enemies that fall before it, the greater it becomes.</p><div class=\"rd__spc-inline-post\"></div><p>A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold time spent fighting and surviving in the Abyss. Such elevations are rare, however, for most demons are destroyed before they attain significant power. The greatest of those that do survive make up the ranks of the demon lords that threaten to tear the Abyss apart with their endless warring.</p><p>By expending considerable magical power, demon lords can raise lesser demons into greater forms, though such promotions never stem from a demon's deeds or accomplishments. Rather, a demon lord might warp a manes into a quasit when it needs an invisible spy, or tu
{"name":"Bone Devil (Polearm)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"bone%20devil%20(polearm)_mm"}},"_id":"1h6spsLb82ZrFmtH","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Bone%20Devil.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":142,"max":142,"temp":0,"tempmax":0,"formula":"15d10 + 60"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":40,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy them demoted. At the same time, they long for promotion and are bitterly envious of their superiors, attempting to curry favor though it irks them to do so.</p><p>A bone devil appears as a humanoid husk, with dried skin stretched tight across its skeletal frame. It bears a fearsome skull-like head and the tail of a scorpion, and a foul odor of decay hangs in the air around it. Though they are devastating in combat with their claws, bone devils also wield hooked polearms made of bone, which they use to subdue enemies before striking with their venomous tails.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Lords of Tyranny.</span></span> <p>Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defies the authority of a devil faces swift and cruel punishment. Every interaction is an opportunity for a devil to display its power, and all devils have a keen understanding of how to use and abuse their power.</p><div class=\"rd__spc-inline-post\"></div><p>Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption. Devils on the Material Plane use their influence to manipulate humanoid rulers, whispering evil thoughts, fomenting paranoia, and eventually driving them to tyrannical actions.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Obedience and Ambition.</span></span> <p>In accordance with their lawful alignment, devils obey even when they envy or dislike their superiors, knowing that their obedience will be rewarded. The hierarchy of the Nine Hells depends
{"name":"Pseudodragon Familiar","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"pseudodragon%20familiar_mm"}},"_id":"1plORTEX9QX8KbyU","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Pseudodragon.jpg","system":{"abilities":{"str":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"custom","formula":"@attributes.ac.armor + @attributes.ac.dex +1"},"hp":{"value":7,"max":7,"temp":0,"tempmax":0,"formula":"2d4 + 2"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":15,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The elusive pseudodragon dwells in the quiet places of the world, making its home in the hollows of trees and small caves. With its red-brown scales, horns, and a maw filled with sharp teeth, a pseudodragon resembles a tiny red dragon but its disposition is playful.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Quiet and Defensive.</span></span> <p>Pseudodragons have little interest in other creatures, and they avoid them whenever possible. If it is attacked, a pseudodragon fights back using the poisonous stinger at the tip of its tail, one jab of which can put a creature into a catatonic state that can last for hours.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Draconic Familiars.</span></span> <p>Mages often seek out pseudodragons, whose agreeable disposition, telepathic ability, and resistance to magic make them superior familiars. Pseudodragons are selective when it comes to choosing companions, but they can sometimes be won over with gifts of food or treasure. When a pseudodragon finds an agreeable companion, it bonds with that person as long as it is treated fairly.</p><div class=\"rd__spc-inline-post\"></div><p>A pseudodragon puts up with no ill treatment, and it abandons a manipulative or abusive companion without warning.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Language of Emotion.</span></span> <p>Pseudodragons can't speak, but they communicate using a limited form of telepathy that allows them to share basic ideas such as hunger, curiosity, or affection. When it bonds with a companion, a pseudodragon can communicate what it sees and hears even over long distances.</p><div class=\"rd__spc-inline-post\"></div><p>A pseudodragon often vocalizes animal noises. A rasping purr indicates pleasure, while a hiss means unpleasant surprise. A bird-like chirping represents desire, and a growl always means anger or discontent.</p><div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"4\"><h4 class=\"entry-title-inner\">Variant: Pseudodragon Familiar</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>Some pseudodragons are willing to serve spellcasters as a familiar. Such pseudodragons have the following trait.</p><div class=\"float-clear\"></div></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Familiar.</sp
{"name":"Efreeti (Disguises)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"efreeti%20(disguises)_mm"}},"_id":"1qyvDHnwJbWPG4lT","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Efreeti.jpg","system":{"abilities":{"str":{"value":22,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":24,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":200,"max":200,"temp":0,"tempmax":0,"formula":"16d10 + 112"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<p>Hulking genies of the Elemental Plane of Fire, the efreet are masters of flame, immune to fire and able to create it on a whim. Fine silk caftans and damask robes drape their magma-red or coal-black skin, and they bedeck themselves in brass and gold torcs, chains, and rings, all glittering with jewels. When an efreeti flies, its lower body transforms into a column of smoke and embers.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Haughty and Cruel.</span></span> <p>The efreet are deceptive, cunning, and cruel to the point of ruthlessness. They despise being forced into servitude and are relentless in pursuit of vengeance against creatures that have wronged them. Efreet don't see themselves in this light, naturally, and regard their race as fair and orderly, even as they admit to an enlightened sense of self-interest.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Spiteful Slavers.</span></span> <p>Efreet view all other creatures as enemies or potential serfs. They raid the Material Plane and the elemental planes for slaves, which they capture and bring back to their homes on the Elemental Plane of Fire. The efreet rule as oppressive tyrants, promoting only the cruelest among their slaves. Those overseers are given whips to help keep the rank-and-file slaves in line.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Planar Raiders.</span></span> <p>Most efreet reside on the Elemental Plane of Fire, either in great domed fortresses of black glass and basalt surrounded by churning lakes of fire, or in the fabled City of Brass. Additionally, efreet military outposts thronging with their minions and slaves can be found scattered throughout the planes.</p><div class=\"rd__spc-inline-post\"></div><p>On the Material Plane, efreet dwell in fiery regions such as volcanoes and the burning expanses of the world's deserts. Their love of the desert brings them into conflict with the djinn that ride the desert whirlwinds, and with the earthbound dao. Efreet utterly despise marids, with whom they have maintained a passionate conflict throughout the history of both races.</p></div></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\"><i>The armies of the Grand Sultan are bolstered b
{"name":"Tribal Warrior","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"tribal%20warrior_mm"}},"_id":"2HsL3M99E1eFPo9T","img":"https://5etools-mirror-1.github.io/img/MM/Tribal Warrior.png","system":{"abilities":{"str":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":11,"max":11,"temp":0,"tempmax":0,"formula":"2d8 + 2"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.</p></div></div>","public":""},"alignment":"any alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Arctic, Coastal, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark","cr":0.125,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"any one language"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Tribal Warrior","displayNa
{"name":"Lizard","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"lizard_mm"}},"_id":"2In90Gady1JNwHNP","img":"https://5etools-mirror-1.github.io/img/MM/Lizard.png","system":{"abilities":{"str":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":2,"max":2,"temp":0,"tempmax":0,"formula":"1d4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":20,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":30,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Lizard","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Lizard.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":0.5,"height":0.5,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"con
{"name":"Werebear","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"werebear_mm"}},"_id":"2OwjxqA4uCbjYth7","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Werebear.jpg","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":135,"max":135,"temp":0,"tempmax":0,"formula":"18d8 + 54"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Werebears are powerful lycanthropes with the ability to temper their monstrous natures and reject their violent impulses. In humanoid form, they are large, muscular, and covered in hair matching the color of their ursine form's fur. A werebear is a loner by nature, fearing what might happen to innocent creatures around it when its bestial nature takes over.</p><p>When a werebear transforms, it grows to enormous size, lashing out with weapons or claws. It fights with the ferocity of a bear, though even in its bestial forms, it avoids biting so as to not pass on its curse. Typically, a werebear passes on its lycanthropy only to chosen companions or apprentices, spending the time that follows helping the new lycanthrope accept the curse in order to control it.</p><p>Solitary creatures, werebears act as wardens over their territory, protecting flora and fauna alike from humanoid or monstrous intrusion. Though most werebears are of good alignment, some are every bit as evil as other lycanthropes.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Lycanthropes</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by lycanthropy appears as its normal self. Over time, however, many lycanthropes acquire features suggestive of their animal form. In that animal form, a lycanthrope resembles a powerful version of a normal animal. On close inspection, its eyes show a faint spark of unnatural intelligence and might glow red in the dark.</p><p>Evil lycanthropes hide among normal folk, emerging in animal form at night to spread terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><h3 class=\"rd__h rd__h--2\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Curse of Lycanthropy</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h3> <p>A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A @spell[remove curse] spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish.</p><p>A lycanthrope can either resist its curse or embrace
{"name":"Gelatinous Cube","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"gelatinous%20cube_mm"}},"_id":"2WizYOsdXAiTAwni","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Gelatinous%20Cube.jpg","system":{"abilities":{"str":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":84,"max":84,"temp":0,"tempmax":0,"formula":"8d10 + 40"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":15,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<p>Gelatinous cubes scour dungeon passages in silent, predictable patterns, leaving perfectly clean paths in their wake. They consume living tissue while leaving bones and other materials undissolved.</p><p>A gelatinous cube is all but transparent, making it hard to spot until it attacks. A cube that is well fed can be easier to spot, since its victims' bones, coins, and other objects can be seen suspended inside the creature.</p><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>The dungeon's floors were spotless. That should have been our first clue.</i>”</p><p><span class=\"rd__quote-by\">— From the journal of Jaster Hollowquill, on his first exploration of Undermountain</span></p><div class=\"float-clear\"></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"ooze","subtype":"","swarm":"","custom":""},"environment":"Underdark","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["blinded","charmed","deafened","exhaustion","frightened","prone"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"valu
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{"name":"Vulture","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"vulture_mm"}},"_id":"2bjr3LqwmUUEMSwk","img":"https://5etools-mirror-1.github.io/img/MM/Vulture.png","system":{"abilities":{"str":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":4,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":5,"max":5,"temp":0,"tempmax":0,"formula":"1d8 + 1"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":50,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Desert, Grassland, Hill","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Vulture","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Vulture.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosi
{"name":"Young Gold Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"young%20gold%20dragon_mm"}},"_id":"2mjZAHheonfrzWTl","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Gold%20Dragon.jpg","system":{"abilities":{"str":{"value":23,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":178,"max":178,"temp":0,"tempmax":0,"formula":"17d10 + 85"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most powerful and majestic of the metallic dragons, gold dragons are dedicated foes of evil.</p><p>A gold dragon has a sagacious face anointed with flexible spines that resemble whiskers. Its horns sweep back from its nose and brow, echoing twin frills that adorn its long neck. A gold dragon's sail-like wings start at its shoulders and trace down to the tip of its tail, letting it fly with a distinctive rippling motion as if swimming through the air. A gold dragon wyrmling has scales of dark yellow with metallic flecks. Those flecks grow larger as the dragon matures. As a gold dragon ages, its pupils fade until its eyes resemble pools of molten gold.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Devourer of Wealth.</span></span> <p>Gold dragons can eat just about anything, but their preferred diet consists of pearls and gems. Thankfully, a gold dragon doesn't need to gorge itself on such wealth to feel satisfied. Gifts of treasure that it can consume are well received by a gold dragon, as long as they aren't bribes.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Reserved Shapeshifters.</span></span> <p>Gold dragons are respected by the other metallic dragons for their wisdom and fairness, but they are the most aloof and grim of the good-aligned dragons. They value their privacy to the extent that they rarely fraternize with other dragons except their own mates and offspring.</p><div class=\"rd__spc-inline-post\"></div><p>Older gold dragons can assume animal and humanoid forms. Rarely does a gold dragon in disguise reveal its true form. In the guise of a peddler, it might regularly visit a town to catch up on local gossip, patronize honest businesses, and lend a helping hand in unseen ways. In the guise of an animal, the dragon might befriend a lost child, a wandering minstrel, or an innkeeper, serving as a companion for days or weeks on end.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"10\"> <span class=\"entry-title-inner\">Master Hoarders.</span></span> <p>A gold dragon keeps its hoard in a well-guarded vault deep within its lair. Magical wards placed on the vault make it all but impossible to remove any treasures without the dragon knowing about it.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"11\"> <span class=\"entry-title-inner\">A Gold Dragon's Lair</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h2> <p>Gold dragons ma
{"name":"Grimlock","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"grimlock_mm"}},"_id":"2qjgD4baqEhO2oYf","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Grimlock.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":11,"max":11,"temp":0,"tempmax":0,"formula":"2d8 + 2"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The degenerate subterranean grimlocks were once human, but their worship of the mind flayers over generations of prowling the Underdark transformed them into blind, monstrous cannibals long ago.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Debased Cultists.</span></span> <p>The empire of the mind flayers once spread across many worlds, enslaving countless races. Among those were human cultures whose high priests the mind flayers subverted using their insidious powers of thought control. Those leaders gradually turned the faiths of their followers toward the illithids, which they worshiped as blasphemous deities.</p><div class=\"rd__spc-inline-post\"></div><p>Over time, the rituals of these enslaved humans created fervent cannibal cults that regarded the brain eating of the mind flayers as a holy sacrament. The illithids commanded their worshipers to abduct other sentient creatures to be sacrificed. After the victims' brains had been consumed, the mind flayers gave the lifeless bodies to the cultists.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Blind Hunters.</span></span> <p>When the rule of the mind flayers crumbled, their cults faced constant warfare from their enemies, the same creatures that had once been their victims. The cults fled into the Underdark domains of their illithid gods. Over generations in that lightless realm, the cultists learned to rely on their other senses for survival. In time, their eyes withered away and eyelids sealed, leaving only covered eye sockets behind.</p><div class=\"rd__spc-inline-post\"></div><p>A grimlock's ears prick up at the faintest footfall or whisper echoing down stone passageways. It can speak in tones too low for most other humanoids to hear. The odors of sweat, flesh, and blood awaken its hunger, and it can track by such scents like a bloodhound. To enhance their senses, grimlocks leave trails of blood, piles of dung, or the viscera of slain prey in places far from their lairs. When intruders pass through those areas, they carry the foul scents with them, warning the grimlocks of their approach.</p><p>For most creatures, blindness is an enormous hindrance. For a grimlock with its other heightened senses, sightlessness is a boon. A grimlock isn't fooled by visual illusions or misperceptions. It is fearless as it stalks prey.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Endless War.</span></span> <p>Grimlocks still venerate the mind flayers, serving them whenever possible. Grimlocks also recall the war in which they were driven underground. To them, it has never ended. They continue to return to the surface world to abduct captives for their illithid masters.
{"name":"Violet Fungus","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"violet%20fungus_mm"}},"_id":"33SnzzRqFWCRgTPY","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Violet%20Fungus.jpg","system":{"abilities":{"str":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":18,"max":18,"temp":0,"tempmax":0,"formula":"4d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":5,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<p>This purplish mushroom uses root-like feelers growing from its base to creep across cavern floors. The four stalks protruding from a violet fungi's central mass are used to lash out at prey, rotting flesh with the slightest touch. Any creature killed by a violet fungus decomposes rapidly. A new violet fungus sprouts from the moldering corpse, growing to full size in [[/r 2d6]] days.</p><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Fungi</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>With its sky of jagged stone and perpetual night, the Underdark is home to all manner of fungi. Taking the place of plants in the subterranean realm, fungi are vital to the survival of many underground species, providing nourishment and shelter in the unforgiving darkness.</p><p>Fungi spawn in organic matter, then break that matter down to consume it, feeding on filth and corpses. As they mature, fungi eject spores that drift on the lightest breeze to spawn new fungi.</p><p>Not needing sunlight or warmth to grow, fungi thrive in every corner and crevice of the Underdark. Transformed by the magic that permeates that underground realm, Underdark fungi often develop potent defensive mechanisms or abilities of mimicry and attack. The largest specimens can spread to create vast subterranean forests in which countless creatures live and feed.</p></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"plant","subtype":"","swarm":"","custom":""},"environment":"Underdark","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["blinded","deafened","frightened"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha
{"name":"Efreeti (Wishes)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"efreeti%20(wishes)_mm"}},"_id":"37eJdlgs1ugTm5yG","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Efreeti.jpg","system":{"abilities":{"str":{"value":22,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":24,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":200,"max":200,"temp":0,"tempmax":0,"formula":"16d10 + 112"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<p>Hulking genies of the Elemental Plane of Fire, the efreet are masters of flame, immune to fire and able to create it on a whim. Fine silk caftans and damask robes drape their magma-red or coal-black skin, and they bedeck themselves in brass and gold torcs, chains, and rings, all glittering with jewels. When an efreeti flies, its lower body transforms into a column of smoke and embers.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Haughty and Cruel.</span></span> <p>The efreet are deceptive, cunning, and cruel to the point of ruthlessness. They despise being forced into servitude and are relentless in pursuit of vengeance against creatures that have wronged them. Efreet don't see themselves in this light, naturally, and regard their race as fair and orderly, even as they admit to an enlightened sense of self-interest.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Spiteful Slavers.</span></span> <p>Efreet view all other creatures as enemies or potential serfs. They raid the Material Plane and the elemental planes for slaves, which they capture and bring back to their homes on the Elemental Plane of Fire. The efreet rule as oppressive tyrants, promoting only the cruelest among their slaves. Those overseers are given whips to help keep the rank-and-file slaves in line.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Planar Raiders.</span></span> <p>Most efreet reside on the Elemental Plane of Fire, either in great domed fortresses of black glass and basalt surrounded by churning lakes of fire, or in the fabled City of Brass. Additionally, efreet military outposts thronging with their minions and slaves can be found scattered throughout the planes.</p><div class=\"rd__spc-inline-post\"></div><p>On the Material Plane, efreet dwell in fiery regions such as volcanoes and the burning expanses of the world's deserts. Their love of the desert brings them into conflict with the djinn that ride the desert whirlwinds, and with the earthbound dao. Efreet utterly despise marids, with whom they have maintained a passionate conflict throughout the history of both races.</p></div></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\"><i>The armies of the Grand Sultan are bolstered by legi
{"name":"Ettercap (Web Garrote)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ettercap%20(web%20garrote)_mm"}},"_id":"3DfAyfZtHxRMpg48","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Ettercap.jpg","system":{"abilities":{"str":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":44,"max":44,"temp":0,"tempmax":0,"formula":"8d8 + 8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":30,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Ettercaps are humanoid spiders that tend, feed, and watch over spiders the way a shepherd oversees a flock of sheep. They lair deep in remote forests.</p><p>Fine strands of silk stream from glands in an ettercap's abdomen, letting it shoot sticky strands of webbing to bind, entrap, or strangle its victims. It can also use its webbing to fashion elaborate snares and nets, which often festoon its lair.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Quiet Killers.</span></span> <p>When travelers and explorers venture into an ettercap's territory, the ettercap stalks them. Some meet their end wandering blindly into traps or sections of forest enclosed by webs. Others, the ettercap garrotes with strands of web or envenoms with its poisonous bite.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Sylvan Despoilers.</span></span> <p>Though they dwell in the wilds, ettercaps have no desire to live in harmony with nature. A forest infested with ettercaps transforms into a gloomy place, choked with webs and infested with giant spiders, giant insects, and other sinister predators. Creatures that wander too far into such a wood are soon lost in a maze of webs that dangle with the bones and lost treasures of the ettercaps' victims.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Enemies of the Fey.</span></span> <p>Ettercaps are natural enemies of fey creatures. The foul creatures set web snares to catch sprites and pixies, which they hungrily devour, and will encase a dryad's tree in webbing in a vain attempt to trap the dryad. Otherwise timid fey will sometimes approach outsiders for help in dealing with an ettercap infestation, being ill-equipped to deal with the malevolent creatures themselves.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"neutral evil","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Forest","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":
{"name":"Avatar of Death","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"DMG","hash":"avatar%20of%20death_dmg"}},"_id":"3IObFAQwcy3ga6lW","img":"https://5etools-mirror-1.github.io/img/DMG/Avatar of Death.png","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"custom","formula":"@attributes.ac.armor + @attributes.ac.dex +7"},"hp":{"value":0,"max":0,"temp":0,"tempmax":0,"formula":""},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":60,"units":"ft","hover":true},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":60,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><p>Summoned by the \"Skull\" card from the @item[Deck of Many Things].</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"neutral evil","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"","cr":0,"spellLevel":0,"source":"DMG"},"traits":{"size":"med","di":{"value":["necrotic","poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","frightened","paralyzed","petrified","poisoned","unconscious"],"custom":""},"languages":{"value":[],"custom":"all languages known to its summoner"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Avatar of Death","displayName":20,"actorLink":false,"
{"name":"Couatl","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"couatl_mm"}},"_id":"3SnTm7MfZCie2cdT","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Couatl.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":97,"max":97,"temp":0,"tempmax":0,"formula":"13d8 + 39"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":90,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Divine Caretakers.</span></span> <p>Couatls were created as guardians and caretakers by a benevolent god not worshiped since the dawn of time, and which is forgotten now by all but the couatls themselves. Most of the divine mandates given to these beings are long since fulfilled or failed. However, a number of couatls still watch over ancient power, await fulfillment of prophecy, or safeguard the heirs of creatures they once guided and protected. Regardless of a couatl's task, it prefers to remain hidden, revealing itself only as a last resort.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Truth Tellers.</span></span> <p>A couatl can't lie, but it can withhold information, answer questions vaguely, or allow others to jump to the wrong conclusions if doing so is necessary to protect something, to keep promises, or to hide the secret of its existence.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Ancient and Few.</span></span> <p>A couatl can live for ages without sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century beforehand, but it has no insight into the manner of its demise. If a couatl has already accomplished what it set out to do, it accepts its fate. However, if its imminent death endangers the completion of its goals, it actively seeks out another couatl with which to produce offspring.</p><div class=\"rd__spc-inline-post\"></div><p>The mating ritual of couatls is a beautiful and elaborate dance of magic and light, which results in a gem-like egg from which a new couatl hatches. The parent that sought out the mate raises the newborn couatl and instructs it as to its duties, so that it can complete whatever task the parent leaves unfinished.</p></div></div></div>","public":""},"alignment":"lawful good","race":"","type":{"value":"celestial","subtype":"","swarm":"","custom":""},"environment":"Desert, Forest, Grassland, Urban","cr":4,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":["psychic","bludgeoning","piercing","slashing"],"bypasses":["mgc"],"custom":""},"dr":{"value":["radiant"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","aarakocra","abyssal","aquan","auran","celestial","deep","draconic","druidic","dwarvish","elvish","g
{"name":"Minotaur Skeleton","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"minotaur%20skeleton_mm"}},"_id":"3hHdfVP7huUNhOLg","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Minotaur%20Skeleton.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":67,"max":67,"temp":0,"tempmax":0,"formula":"9d10 + 18"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Skeletons arise when animated by dark magic. They heed the summons of spellcasters who call them from their stony tombs and ancient battlefields, or rise of their own accord in places saturated with death and loss, awakened by stirrings of necromantic energy or the presence of corrupting evil.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Animated Dead.</span></span> <p>Whatever sinister force awakens a skeleton infuses its bones with a dark vitality, adhering joint to joint and reassembling dismantled limbs. This energy motivates a skeleton to move and think in a rudimentary fashion, though only as a pale imitation of the way it behaved in life. An animated skeleton retains no connection to its past, although resurrecting a skeleton restores it body and soul, banishing the hateful undead spirit that empowers it.</p><div class=\"rd__spc-inline-post\"></div><p>While most skeletons are the animated remains of dead humans and other humanoids, skeletal undead can be created from the bones of other creatures besides humanoids, giving rise to a host of terrifying and unique forms.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Obedient Servants.</span></span> <p>Skeletons raised by spell are bound to the will of their creator. They follow orders to the letter, never questioning the tasks their masters give them, regardless of the consequences. Because of their literal interpretation of commands and unwavering obedience, skeletons adapt poorly to changing circumstances. They can't read, speak, emote, or communicate in any way except to nod, shake their heads, or point. Still, skeletons are able to accomplish a variety of relatively complex tasks.</p><div class=\"rd__spc-inline-post\"></div><p>A skeleton can fight with weapons and wear armor, can load and fire a catapult or trebuchet, scale a siege ladder, form a shield wall, or dump boiling oil. However, it must receive careful instructions explaining how such tasks are accomplished.</p><p>Although they lack the intellect they possessed in life, skeletons aren't mindless. Rather than break its limbs attempting to batter its way through an iron door, a skeleton tries the handle first. If that doesn't work, it searches for another way through or around the obstacle.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Habitual Behaviors.</span></span> <p>Independent skeletons temporarily or permanently free of a master's control sometimes pantomime actions from their past lives, their bones echoing the rote behaviors of their former living selves. The skeleton of a miner might lift a pick and start chipping away at stone walls. The skeleton of
{"name":"Warhorse (Studded Leather Barding)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"warhorse%20(studded%20leather%20barding)_mm"}},"_id":"3rP2B2FGGTayFUzE","img":"https://5etools-mirror-1.github.io/img/MM/Warhorse.png","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":60,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Urban","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Warhorse (Studded Leather Barding)","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Warhorse.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.
{"name":"Basilisk","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"basilisk_mm"}},"_id":"3wHAm7iNpgQiuVAh","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Basilisk.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":52,"max":52,"temp":0,"tempmax":0,"formula":"8d8 + 16"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Travelers sometimes find objects that look like pieces of remarkably lifelike stone carvings of wildlife. Missing parts appear to have been bitten off. Seasoned explorers regard such relics as warnings, knowing that the basilisk that created them is likely to be nearby.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Adaptable Predators.</span></span> <p>Basilisks thrive in arid, temperate, or tropical climates. They lair in caves or other sheltered sites. Most often, basilisks are encountered underground.</p><div class=\"rd__spc-inline-post\"></div><p>A basilisk born and raised in captivity can be domesticated and trained. Such a trained basilisk knows how to avoid meeting the eyes of those its master wishes to protect from its gaze, but it makes a daunting guardian beast. Because of this use, basilisk eggs are highly prized.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Gaze of Stone.</span></span> <p>Basilisks are ponderous for hunting creatures, but they needn't chase prey. Meeting a basilisk's supernatural gaze can be enough to affect a rapid transformation, transforming a victim into porous stone. Basilisks, with their strong jaws, are able to consume the stone. The stone returns to organic form in the basilisk's gullet.</p><div class=\"rd__spc-inline-post\"></div><p>Some alchemists are said to know how to process the basilisk's gullet and the fluids contained within. Properly handled, the gullet produces an oil that can return @condition[petrified] creatures to flesh and life. Unfortunately for such a victim, any parts lost in stone form remain absent if the creature revives. Revivification using the oil is impossible if a vital part of the @condition[petrified] creature, such as its head, is detached.</p></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>No one carves statues of frightened warriors. If you see one, keep your eyes closed and your ears open.</i>”</p><p><span class=\"rd__quote-by\">— X the Mystic's 4th rule of dungeon survival</span></p><div class=\"float-clear\"></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Mountain","cr":3,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"cust
{"name":"Assassin","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"assassin_mm"}},"_id":"3yADXoIJGcrhjDyb","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Assassin.webp","system":{"abilities":{"str":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":78,"max":78,"temp":0,"tempmax":0,"formula":"12d8 + 24"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.</p></div></div>","public":""},"alignment":"any non-good alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Urban","cr":8,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["poison"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["cant"],"custom":"Thieves' cant plus any two languages"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":2,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Assassin","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Assassin.png","scaleX":1,
{"name":"Red Dragon Wyrmling","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"red%20dragon%20wyrmling_mm"}},"_id":"409L6mgWjfpSq8Py","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Red%20Dragon.jpg","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":75,"max":75,"temp":0,"tempmax":0,"formula":"10d8 + 30"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":30,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><p>The most covetous of the true dragons, red dragons tirelessly seek to increase their treasure hoards. They are exceptionally vain, even for dragons, and their conceit is reflected in their proud bearing and their disdain for other creatures. The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry. Its wings are the longest of any chromatic dragon, and have a blue-black tint along the trailing edge that resembles metal burned blue by fire.</p><p>The scales of a red dragon wyrmling are a bright glossy scarlet, turning a dull, deeper red and becoming as thick and strong as metal as the dragon ages. Its pupils also fade as it ages, and the oldest red dragons have eyes that resemble molten lava orbs.</p><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Mountain Masters.</span></span> <p>Red dragons prefer mountainous terrain, badlands, and any other locale where they can perch high and survey their domain. Their preference for mountains brings them into conflict with the hill-dwelling copper dragons from time to time.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"7\"> <span class=\"entry-title-inner\">Arrogant Tyrants.</span></span> <p>Red dragons fly into destructive rages and act on impulse when angered. They are so ferocious and vengeful that they are regarded as the archetypical evil dragon by many cultures.</p><div class=\"rd__spc-inline-post\"></div><p>No other dragon comes close to the arrogance of the red dragon. These creatures see themselves as kings and emperors, and view the rest of dragonkind as inferior. Believing that they are chosen by Tiamat to rule in her name, red dragons consider the world and every creature in it as theirs to command.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Status and Slaves.</span></span> <p>Red dragons are fiercely territorial and isolationist. However, they yearn to know about events in the wider world, and they make use of lesser creatures as informants, messengers, and spies. They are most interested in news about other red dragons, with which they compete constantly for status.</p><div class=\"rd__spc-inline-post\"></div><p>When it requires servants, a red dragon demands fealty from chaotic evil humanoids. If allegiance isn't forthcoming, it slaughters a tribe's leaders and claims lordship over the survivors. Creatures serving a red dragon live in constant terror of being roasted and eaten for displeasing it. They spend most of their time fawning over the creature in an attempt to stay
{"name":"Ghost","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ghost_mm"}},"_id":"433zSVFjAhTC6j4q","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Ghost.jpg","system":{"abilities":{"str":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":45,"max":45,"temp":0,"tempmax":0,"formula":"10d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":40,"swim":0,"walk":0,"units":"ft","hover":true},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A ghost is the soul of a once-living creature, bound to haunt a specific location, creature, or object that held significance to it in its life.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Unfinished Business.</span></span> <p>A ghost yearns to complete some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one. A ghost might not realize that it has died and continue the everyday routine of its life. Others are driven by wickedness or spite, as with a ghost that refuses to rest until every member of a certain family or organization is dead.</p><div class=\"rd__spc-inline-post\"></div><p>The surest way to rid an area of a ghost is to resolve its unfinished business. A ghost can be destroyed more easily by invoking a weakness tied to its former life. The ghost of a person tortured to death might be killed again by the implements of that torture. The ghost of a gardener might become more vulnerable when exposed to a potent floral fragrance.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Ghostly Manifestations.</span></span> <p>Sensations of profound sadness, loneliness, and unfulfilled yearning emanate from places where ghostly hauntings occur. Strange sounds or unnatural silences create an unsettling atmosphere. Cold spots settle in rooms that have roaring fires. A choking stench might seep into the area, inanimate objects might move of their own accord, and corpses might rise from the grave. The ghost has no control over these manifestations; they simply occur.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Undead Nature.</span></span> <p>A ghost doesn't require air, food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"any alignment","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"Underdark, Urban","cr":4,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":["cold","necrotic","poison"],"bypasses":[],"custom":""},"dr":{"value":["acid","fire","lightning","thunder","bludgeoning","piercing","slashing"],"bypasses":["mgc"],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","exhaustion","frightened","grappled","paralyzed","petrified","poisoned","prone","restrained"],"custom":""},"languages":{"value":[],"custom":"any languages it knew in life"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonus
{"name":"Plesiosaurus","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"plesiosaurus_mm"}},"_id":"45ix83hlhW8EnMTC","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Plesiosaurus.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":68,"max":68,"temp":0,"tempmax":0,"formula":"8d10 + 24"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":40,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A plesiosaurus is a marine dinosaur whose compact body is driven by powerful flippers. Predatory and aggressive, it attacks any creature it encounters. Its flexible neck accounts for a third of its total length, letting it twist in any direction to deliver a powerful bite.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Dinosaurs.</span></span> <p>Dinosaurs, or behemoths, are among the oldest reptiles in the world. Predatory dinosaurs are savage, territorial hunters. Herbivorous dinosaurs are less aggressive, but they might attack to defend their young, or if startled or harassed.</p><div class=\"rd__spc-inline-post\"></div><p>Dinosaurs come in many sizes and shapes. Larger varieties often have drab coloration, while smaller dinosaurs have colorful markings akin to birds. Dinosaurs roam rugged and isolated areas that humanoids seldom visit, including remote mountain valleys, inaccessible plateaus, tropical islands, and deep fens.</p></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Coastal, Underwater","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3"
{"name":"Green Hag","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"green%20hag_mm"}},"_id":"4Ot1DITCnwqH1wRb","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Green%20Hag.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":82,"max":82,"temp":0,"tempmax":0,"formula":"11d8 + 33"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The wretched and hateful green hags dwell in dying forests, lonely swamps, and misty moors, making their homes in caves. Green hags love to manipulate other creatures into doing their bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Obsession with Tragedy.</span></span> <p>Green hags revel in the failings and tragedies of other creatures. They derive joy from bringing people low and seeing hope turn into despair, not just for individuals but also for whole nations.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Covens.</span></span> <p>A green hag that is part of a coven (see the \"Hag Covens\" sidebar) has a challenge rating of 5 (1,800 XP).</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Hags</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Hags represent all that is evil and cruel. Though they resemble withered crones, there is nothing mortal about these monstrous creatures, whose forms reflect only the wickedness in their hearts.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"7\"> <span class=\"entry-title-inner\">Faces of Evil.</span></span> <p>Ancient beings with origins in the Feywild, hags are cankers on the mortal world. Their withered faces are framed by long, frayed hair, horrid moles and warts dot their blotchy skin, and their long, skinny fingers are tipped by claws that can slice open flesh with a touch. Their simple clothes are always tattered and filthy.</p><div class=\"rd__spc-inline-post\"></div><p>All hags possess magical powers, and some have an affinity for spellcasting. They can alter their forms or curse their foes, and their arrogance inspires them to view their magic as a challenge to the magic of the gods, whom they blaspheme at every opportunity.</p><p>Hags name themselves in darkly whimsical ways, claiming monikers such as Black Morwen, Peggy Pigknuckle, Grandmother Titchwillow, Nanna Shug, Rotten Ethel, or Auntie Wormtooth.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Monstrous Motherhood.</span></span> <p>Hags propagate by snatching and devouring huma
{"name":"Ice Devil","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ice%20devil_mm"}},"_id":"4cvffpjdGojLAxtx","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Ice%20Devil.jpg","system":{"abilities":{"str":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":180,"max":180,"temp":0,"tempmax":0,"formula":"19d10 + 76"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Found most commonly on the cold layers of Stygia and Cania, ice devils serve as commanders of the infernal armies of the Nine Hells, tormenting lesser devils as an outlet for their anger and resentment. Coveting the power of their pit fiend superiors, ice devils work ceaselessly toward promotion, slaughtering the enemies of the Nine Hells and claiming as many souls as they can for their archdevil masters.</p><p>Resembling a giant bipedal insect, an ice devil has clawed hands and feet, powerful mandibles, and a long tail covered in razor-sharp spikes. Some carry barbed spears whose icy touch can render a foe all but helpless in combat.</p><div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"5\"><h4 class=\"entry-title-inner\">Variant: Ice Devil Spear</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>Some ice devils have the following action options.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Multiattack.</span></span> <p>The devil makes two attacks: one with its spear and one with its tail.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"7\"> <span class=\"entry-title-inner\">Ice Spear.</span></span> <p><i>Melee Weapon Attack:</i> [[/r 1d20+10]]{+10} to hit, reach 10 ft., one target. <i>Hit:</i> 14 ([[/r 2d8 + 5]]) piercing damage + 10 ([[/r 3d6]]) cold damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw, or for 1 minute, its speed is reduced by 10 feet; it can take either an action or a bonus action on each of its turns, not both; and it can't take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"float-clear\"></div></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"r
{"name":"Lamia","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"lamia_mm"}},"_id":"4dFxhXEgcXXX3fxa","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Lamia.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":97,"max":97,"temp":0,"tempmax":0,"formula":"13d10 + 26"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Ruined desert cities and the tombs of forgotten monarchs make perfect lairs for the wicked lamias. These decadent monsters take what has been forgotten and make it the seat of their hedonistic rule, surrounding themselves with sycophants. Lamias rely on @creature[Jackalwere||jackalweres] to perform various tasks, sending them across the wastes to capture slaves or steal treasures from caravans, encampments, or villages, concealed by the lamia's magic as they attack.</p><p>A lamia has a beautiful humanoid upper body that merges into a powerful four-legged leonine form. Its vicious black claws speak to its predatory nature, as does its hunger for torture and humanoid flesh.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Tyrants of Pleasure.</span></span> <p>Lamias adorn their crumbling havens with finery stolen from passing caravans, then use magic to further accentuate their lairs, masking decay with illusion. A lair's breathtaking gardens, finely decorated apartments, and numerous slaves seem at odds with its remoteness and state of ruin.</p><div class=\"rd__spc-inline-post\"></div><p>Using its intoxicating touch, a lamia weakens the minds of its enemies, making them more susceptible to its enchantment spells and turning them into its slaves. Those it beguiles with @spell[geas] spells are pitted against each other in elaborate contests for the lamia's amusement.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Vain Predators.</span></span> <p>Always anxious to gain more wealth and slaves, a lamia uses a pool of water or a mirror in conjunction with a @spell[scrying] spell to view its domain. A lamia uses this power to watch over trade routes and nearby settlements, or to seek out objects and creatures it fancies.</p><div class=\"rd__spc-inline-post\"></div><p>Lamias are particularly fond of seeking out adventurers with pure hearts to seduce and corrupt to evil, savoring the destruction of their virtue. They use their magic to lure potential victims to their lairs, relying on illusion and their thralls to capture hapless foes. Lamias prize beauty and strength above all else, however. Any prisoner that falls short of their esteem becomes the main course in a horrible feast, or is set free to die while wandering the wastes.</p><p>As long as they have slaves to face their enemies, lamias fight from the fringes, beguiling foes with magic if they can. A lamia pressed into melee never stays there for long, shredding flesh with claw and dagger before springing away to safety.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Minions of Graz'zt.</span></span> <p>The demon lord Graz'zt creates lamias from his mortal servants, g
{"name":"Crab","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"crab_mm"}},"_id":"4kO4hdqcFMCWpfET","img":"https://5etools-mirror-1.github.io/img/MM/Crab.png","system":{"abilities":{"str":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":11,"calc":"natural","formula":""},"hp":{"value":2,"max":2,"temp":0,"tempmax":0,"formula":"1d4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":20,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Coastal","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Crab","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Crab.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":0.5,"height":0.5,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast
{"name":"Spider","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"spider_mm"}},"_id":"4tlnlUCVxvZsqvRy","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Spider.webp","system":{"abilities":{"str":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":1,"max":1,"temp":0,"tempmax":0,"formula":"1d4 - 1"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":20,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":30,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Spider","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Spider.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":0.5,"height":0.5,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"satu
{"name":"Adult White Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"adult%20white%20dragon_mm"}},"_id":"567Kj2nfapXLUDdz","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/White%20Dragon.jpg","system":{"abilities":{"str":{"value":22,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":22,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":200,"max":200,"temp":0,"tempmax":0,"formula":"16d12 + 96"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":30,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The smallest, least intelligent, and most animalistic of the chromatic dragons, white dragons dwell in frigid climes, favoring arctic areas or icy mountains. They are vicious, cruel reptiles driven by hunger and greed.</p><p>A white dragon has feral eyes, a sleek profile, and a spined crest. The scales of a wyrmling white dragon glisten pure white. As the dragon ages, its sheen disappears and some of its scales begin to darken, so that by the time it is old, it is mottled by patches of pale blue and light gray. This patterning helps the dragon blend into the realms of ice and stone in which it hunts, and to fade from view when it soars across a cloud-filled sky.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Primal and Vengeful.</span></span> <p>White dragons lack the cunning and tactics of most other dragons. However, their bestial nature makes them the best hunters among all dragonkind, singularly focused on surviving and slaughtering their enemies. A white dragon consumes only food that has been frozen, devouring creatures killed by its breath weapon while they are still stiff and frigid. It encases other kills in ice or buries them in snow near its lair, and finding such a larder is a good indication that a white dragon dwells nearby.</p><div class=\"rd__spc-inline-post\"></div><p>A white dragon also keeps the bodies of its greatest enemies as trophies, freezing corpses where it can look upon them and gloat. The remains of giants, remorhazes, and other dragons are often positioned prominently within a white dragon's lair as warnings to intruders.</p><p>Though only moderately intelligent, white dragons have extraordinary memories. They recall every slight and defeat, and have been known to conduct malicious vendettas against creatures that have offended them. This often includes silver dragons, which lair in the same territories as whites. White dragons can speak as all dragons can, but they rarely talk unless moved to do so.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Lone Masters.</span></span> <p>White dragons avoid all other dragons except whites of the opposite sex. Even then, when white dragons seek each other out as mates, they stay together only long enough to conceive offspring before fleeing into isolation again.</p><div class=\"rd__spc-inline-post\"></div><p>White dragons can't abide rivals near their lairs. As a result, a white dragon attacks other creatures without provocation, viewing such creatures as either too weak or too powerful to live. The only creatures that typically serve a white dragon are intelligent humanoids that demonstrate enough strength to assuage the dragon's wrath, and can put up with sustaining regular losses as
{"name":"Fire Giant","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"fire%20giant_mm"}},"_id":"5ImsERl6e0br8C3J","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Fire%20Giant.jpg","system":{"abilities":{"str":{"value":25,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":9,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":23,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":162,"max":162,"temp":0,"tempmax":0,"formula":"13d12 + 78"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Master crafters and organized warriors, fire giants dwell among volcanoes, lava floes, and rocky mountains. They are ruthless militaristic brutes whose mastery of metalwork is legendary.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Fire Forged.</span></span> <p>Fire giant fortresses are built around and inside volcanoes or near magma-filled caverns. The blistering heat of their homes fuels the fire giants' forges, and causes the iron of their fortress walls to glow a comforting orange. In lands far removed from volcanic heat, fire giants mine coal to burn. Traditional smithies occupy places of honor in their demesnes, and the giants' stony fortresses constantly belch plumes of sooty smoke. In more remote outposts, fire giants burn wood to keep their forge fires lit, deforesting leagues of land in all directions.</p><div class=\"rd__spc-inline-post\"></div><p>Fire giants shun cold as much as their cousins the frost giants hate heat. They can adapt to cold environments with effort, though, keeping their hearth fires burning bright and wearing heavy woolen clothing and furs to stay warm.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Martial Experts.</span></span> <p>From birth, a fire giant is taught to embrace a legacy of war. At the cradle, its parents chant songs of battle. As children, fire giants play at war, hurling igneous rocks at one another across the banks of magma rivers. In later years, formal martial training becomes an integral part of life in the giants' fortresses and underground realms of smoke and ash.</p><div class=\"rd__spc-inline-post\"></div><p>The fire giants' songs are odes of battles lost and won, while their dances are martial formations of pounding feet that resound like smiths' hammers throughout their smoky halls.</p><p>Just as fire giants pass down their knowledge of crafting from generation to generation, their renowned fighting prowess comes not from wild fury but from endless discipline and training. Enemies make the mistake of underestimating fire giants based on their brutish manner, learning too late that these giants live for combat and can be shrewd tacticians.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Feudal Lords.</span></span> <p>Humanoids conquered in war become serfs to the fire giants. The serfs work the farms and fields on the outskirts of fire giant halls and fortresses, raising livestock and harvesting fields whose bounty is almost entirely tithed to the fire giant kings.</p><div class=\"rd__spc-inline-post\"></div><p>Fire giant crafters work through insight and experience rather than writing or arithmetic. Though most fire giants place little
{"name":"Weretiger","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"weretiger_mm"}},"_id":"5g0LfTSwx3IgxuSg","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Weretiger.jpg","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":120,"max":120,"temp":0,"tempmax":0,"formula":"16d8 + 48"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Weretigers are ferocious hunters and warriors with a haughty and fastidious nature. Lithe and sleekly muscular in humanoid form, they are taller than average and meticulously groomed. Weretigers grow to enormous size in animal and hybrid form, but they fight in their more refined humanoid form when they can.</p><p>They don't like to pass on their curse, because every new weretiger means competition for territory and prey.</p><p>Weretigers live in jungles on the fringes of humanoid civilization, traveling to isolated settlements to trade or revel. They live and hunt alone or in small family groups.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Lycanthropes</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by lycanthropy appears as its normal self. Over time, however, many lycanthropes acquire features suggestive of their animal form. In that animal form, a lycanthrope resembles a powerful version of a normal animal. On close inspection, its eyes show a faint spark of unnatural intelligence and might glow red in the dark.</p><p>Evil lycanthropes hide among normal folk, emerging in animal form at night to spread terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><h3 class=\"rd__h rd__h--2\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Curse of Lycanthropy</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h3> <p>A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A @spell[remove curse] spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish.</p><p>A lycanthrope can either resist its curse or embrace it. By resisting the curse, a lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, burying deep the bestial urges raging inside it. However, when the full moon rises, the curse becomes too strong to resist, transforming the individual into its beast form-or into a horrible hybrid form that combines animal and humanoid traits. When t
{"name":"Doppelganger","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"doppelganger_mm"}},"_id":"5igtzQRJVu1nECdX","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Doppelganger.jpg","system":{"abilities":{"str":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":52,"max":52,"temp":0,"tempmax":0,"formula":"8d8 + 16"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Doppelgangers are devious shapeshifters that take on the appearance of other humanoids, throwing off pursuit or luring victims to their doom with misdirection and disguise. Few creatures spread fear, suspicion, and deceit better than doppelgangers. Found in every land and culture, they can take on the guise of any individual of any race.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Stealing Secrets.</span></span> <p>A doppelganger's adopted form allows it to blend into almost any group or community, but its transformation doesn't impart languages, mannerisms, memory, or personality. Doppelgangers often follow or capture creatures they intend to impersonate, studying them and probing their minds for secrets. A doppelganger can read a creature's surface thoughts, allowing it to glean that creature's name, desires, and fears, along with a few scattered memories. A doppelganger impersonating a specific creature as part of a long-term plot might keep its double alive and close at hand for weeks, probing the victim's mind daily to learn how to behave and speak authentically.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Hedonistic Swindlers.</span></span> <p>Doppelgangers work alone or in small groups, with group roles shifting from con to con. While one doppelganger takes the place of a murdered merchant or noble, the others take on a number of identities as circumstances warrant, playing the parts of family or servants while they live off the victim's riches.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Changelings.</span></span> <p>Doppelgangers are too lazy or self-interested to raise their young. They assume attractive male forms and seduce women, leaving them to raise their progeny. A doppelganger child appears to be a normal member of its mother's species until it reaches adolescence, at which point it discovers its true nature and is driven to seek out its kind to join them.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"neutral","race":"","type":{"value":"monstrosity","subtype":"shapechanger","swarm":"","custom":""},"environment":"Underdark, Urban","cr":3,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed"],"custom":""},"languages":{"value":["common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"
{"name":"Hawk","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"hawk_mm"}},"_id":"5lCRCaPVQxDoWx3x","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Hawk.jpg","system":{"abilities":{"str":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":1,"max":1,"temp":0,"tempmax":0,"formula":"1d4 - 1"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Hawk","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Hawk.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":0.5,"height":0.5,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"c
{"name":"Nalfeshnee (Summoner)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"nalfeshnee%20(summoner)_mm"}},"_id":"5sMdp9Mrm81VBydK","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Nalfeshnee.jpg","system":{"abilities":{"str":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":22,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":184,"max":184,"temp":0,"tempmax":0,"formula":"16d10 + 96"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The nalfeshnee is one of the most grotesque demons-a corpulent mockery of ape and boar standing twice the height of a human, with feathered wings that seem too small for its bloated body. These brutish features conceal a remarkable intelligence and cunning.</p><p>Nalfeshnees are devastating in combat, using their wings to soar above the front ranks and reach vulnerable adversaries that can be dispatched with little effort. From the thick of battle, they telepathically bellow commands to lesser demons, even as they inspire a sense of dread that forces their foes to scatter and run. Nalfeshnees feed on hatred and despair, but they crave humanoid flesh above all else. They keep their larders filled with humanoids abducted from the Material Plane, then eat those creatures alive during elaborate feasts. Thinking of themselves as refined and cultured, nalfeshnees employ stained and rusted cutlery when they dine.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Demons</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil-engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or mercy, they exist only to destroy.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Spawn of Chaos.</span></span> <p>The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Capricious Elevation.</span></span> <p>Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon's status grows with the blood it spills; the more enemies that fall before it, the greater it becomes.</p><div class=\"rd__spc-inline-post\"></div><p>A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold time spent fighting and surviving in the Abyss. Such elevations are rare, however, for most demons
{"name":"Archmage","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"archmage_mm"}},"_id":"685UmDHRI7CTYn9j","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Archmage.jpg","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":99,"max":99,"temp":0,"tempmax":0,"formula":"18d8 + 18"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.</p><p>An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.</p></div></div><div class=\"rd__b-special rd__b-inset\"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">Variant: Familiars</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>Any spellcaster that can cast the <a href=\"https://5etools-mirror-1.github.io/spells.html#find%20familiar_phb\" data-vet-page=\"spells.html\" data-vet-source=\"PHB\" data-vet-hash=\"find%20familiar_phb\">find familiar</a> spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell or some other Tiny monster, such as a <a href=\"https://5etools-mirror-1.github.io/bestiary.html#crawling%20claw_mm\" data-vet-page=\"bestiary.html\" data-vet-source=\"MM\" data-vet-hash=\"crawling%20claw_mm\">crawling claw</a>, <a href=\"https://5etools-mirror-1.github.io/bestiary.html#imp_mm\" data-vet-page=\"bestiary.html\" data-vet-source=\"MM\" data-vet-hash=\"imp_mm\">imp</a>, <a href=\"https://5etools-mirror-1.github.io/bestiary.html#pseudodragon_mm\" data-vet-page=\"bestiary.html\" data-vet-source=\"MM\" data-vet-hash=\"pseudodragon_mm\">pseudodragon</a>, or <a href=\"https://5etools-mirror-1.github.io/bestiary.html#quasit_mm\" data-vet-page=\"bestiary.html\" data-vet-source=\"MM\" data-vet-hash=\"quasit_mm\">quasit</a>.</p></div>","public":""},"alignment":"any alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Urban","cr":12,"spellLevel":18,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":"damage from spells, nonmagical bludgeoning, piercing, and slashing (from stoneskin)"},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"any six languages"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":2,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":2,"a
{"name":"Young Red Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"young%20red%20dragon_mm"}},"_id":"68Gv7FQ3tq19l59u","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Red%20Dragon.jpg","system":{"abilities":{"str":{"value":23,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":178,"max":178,"temp":0,"tempmax":0,"formula":"17d10 + 85"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":40,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><p>The most covetous of the true dragons, red dragons tirelessly seek to increase their treasure hoards. They are exceptionally vain, even for dragons, and their conceit is reflected in their proud bearing and their disdain for other creatures. The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry. Its wings are the longest of any chromatic dragon, and have a blue-black tint along the trailing edge that resembles metal burned blue by fire.</p><p>The scales of a red dragon wyrmling are a bright glossy scarlet, turning a dull, deeper red and becoming as thick and strong as metal as the dragon ages. Its pupils also fade as it ages, and the oldest red dragons have eyes that resemble molten lava orbs.</p><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Mountain Masters.</span></span> <p>Red dragons prefer mountainous terrain, badlands, and any other locale where they can perch high and survey their domain. Their preference for mountains brings them into conflict with the hill-dwelling copper dragons from time to time.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Arrogant Tyrants.</span></span> <p>Red dragons fly into destructive rages and act on impulse when angered. They are so ferocious and vengeful that they are regarded as the archetypical evil dragon by many cultures.</p><div class=\"rd__spc-inline-post\"></div><p>No other dragon comes close to the arrogance of the red dragon. These creatures see themselves as kings and emperors, and view the rest of dragonkind as inferior. Believing that they are chosen by Tiamat to rule in her name, red dragons consider the world and every creature in it as theirs to command.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"10\"> <span class=\"entry-title-inner\">Status and Slaves.</span></span> <p>Red dragons are fiercely territorial and isolationist. However, they yearn to know about events in the wider world, and they make use of lesser creatures as informants, messengers, and spies. They are most interested in news about other red dragons, with which they compete constantly for status.</p><div class=\"rd__spc-inline-post\"></div><p>When it requires servants, a red dragon demands fealty from chaotic evil humanoids. If allegiance isn't forthcoming, it slaughters a tribe's leaders and claims lordship over the survivors. Creatures serving a red dragon live in constant terror of being roasted and eaten for displeasing it. They spend most of their time fawning over the creature in an attempt to stay
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{"name":"Giant Goat","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20goat_mm"}},"_id":"6Euuqh25CBNBfF0N","img":"https://5etools-mirror-1.github.io/img/MM/Giant Goat.png","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":11,"calc":"natural","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Grassland, Hill, Mountain","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Goat","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Giant Goat.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"atten
{"name":"Hippogriff","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"hippogriff_mm"}},"_id":"6RBeEb04n1ddJKYW","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Hippogriff.jpg","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A beast whose magical origins are lost to history, a hippogriff possesses the wings and forelimbs of an eagle, the hindquarters of a horse, and a head that combines the features of both animals.</p><p>Reclusive and omnivorous, hippogriffs mate for life and seldom venture more than a few miles from their nest. When defending its mate or its young, a hippogriff fights to the death. Hippogriffs don't lay eggs but give birth to live young.</p><p>Dragons, griffons, and wyverns have a taste for hippogriff meat and frequently prey on these creatures.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Flying Mounts.</span></span> <p>A hippogriff raised in captivity can be trained to be a faithful companion and mount. Of all the creatures that can serve as flying mounts, hippogriffs are among the easiest to train and the most loyal once trained properly.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Grassland, Hill, Mountain","cr":1,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":2,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"v
{"name":"Young Brass Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"young%20brass%20dragon_mm"}},"_id":"6TDrc0mCIvUVlsL0","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Brass%20Dragon.jpg","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":110,"max":110,"temp":0,"tempmax":0,"formula":"13d10 + 39"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":20,"climb":0,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most gregarious of the true dragons, brass dragons crave conversation, sunlight, and hot, dry climates.</p><p>A brass dragon's head is defined by the broad protective plate that expands from its forehead and the spikes protruding from its chin. A frill runs the length of its neck, and its tapering wings extend down the length of its tail. A brass dragon wyrmling's scales are a dull, mottled brown. As it ages, the dragon's scales begin to shine, eventually taking on a warm, burnished luster. Its wings and frills are mottled green toward the edges, darkening with age. As a brass dragon grows older, its pupils fade until its eyes resemble molten metal orbs.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Boldly Talkative.</span></span> <p>A brass dragon engages in conversations with thousands of creatures throughout its long life, accumulating useful information which it will gladly share for gifts of treasure. If an intelligent creature tries to leave a brass dragon's presence without engaging in conversation, the dragon follows it. If the creature attempts to escape by magic or force, the dragon might respond with a fit of pique, using its sleep gas to incapacitate the creature. When it wakes, the creature finds itself pinned to the ground by giant claws or buried up to its neck in the sand while the dragon's thirst for small talk is slaked.</p><div class=\"rd__spc-inline-post\"></div><p>A brass dragon is trusting of creatures that appear to enjoy conversation as much as it does, but is smart enough to know when it is being manipulated. When that happens, the dragon often responds in kind, treating a bout of mutual trickery as a game.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Prized Treasures.</span></span> <p>Brass dragons covet magic items that allow them to converse with interesting personalities. An intelligent telepathic weapon or a magic lamp with a djinni bound inside it are among the greatest treasures a brass dragon can possess.</p><div class=\"rd__spc-inline-post\"></div><p>Brass dragons conceal their hoards under mounds of sand or in secret places far from their primary lairs. They have no trouble remembering where their treasure is buried, and therefore have no need for maps. Adventurers and wanderers should be wary if they happen across a chest hidden in an oasis or a treasure cache tucked away in a half-buried desert ruin, for these might be parts of a brass dragon's hoard.</p></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"10\"> <span class=\"entry-title-inner\">A Brass Dragon's Lair</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-r
{"name":"Barbed Devil (Summoner)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"barbed%20devil%20(summoner)_mm"}},"_id":"6VJqp6LhhwfZGOAv","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Barbed%20Devil.jpg","system":{"abilities":{"str":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":110,"max":110,"temp":0,"tempmax":0,"formula":"13d8 + 52"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Creatures of unbridled greed and desire, barbed devils act as guards to the more powerful denizens of the Nine Hells and their vaults. Resembling a tall humanoid covered in sharp barbs, spines, and hooks, a barbed devil has gleaming eyes that are ever watchful for objects and creatures it might claim for itself. These fiends welcome any chance to fight when victory promises reward.</p><p>Barbed devils are known for an alertness that makes them difficult to surprise, and they attend to their duties without boredom or distraction. They use their sharp claws as weapons or hurl balls of flame at foes that try to flee them.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Lords of Tyranny.</span></span> <p>Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defies the authority of a devil faces swift and cruel punishment. Every interaction is an opportunity for a devil to display its power, and all devils have a keen understanding of how to use and abuse their power.</p><div class=\"rd__spc-inline-post\"></div><p>Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption. Devils on the Material Plane use their influence to manipulate humanoid rulers, whispering evil thoughts, fomenting paranoia, and eventually driving them to tyrannical actions.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Obedience and Ambition.</span></span> <p>In accordance with their lawful alignment, devils obey even when they envy or dislike their superiors, knowing that their obedience will be rewarded. The hierarchy of the Nine Hells depends on this unswerving loyalty, without which that fiendish plane would become as anarchic as the Abyss.</p><
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{"name":"Poisonous Snake","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"poisonous%20snake_mm"}},"_id":"6ghgnJyAwTajGs1a","img":"https://5etools-mirror-1.github.io/img/MM/Poisonous Snake.png","system":{"abilities":{"str":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":2,"max":2,"temp":0,"tempmax":0,"formula":"1d4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":30,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Coastal, Desert, Forest, Grassland, Hill, Swamp","cr":0.125,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Poisonous Snake","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Poisonous Snake.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":0.5,"height":0.5,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"
{"name":"Efreeti","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"efreeti_mm"}},"_id":"735113wjPwO6wAMl","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Efreeti.jpg","system":{"abilities":{"str":{"value":22,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":24,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":200,"max":200,"temp":0,"tempmax":0,"formula":"16d10 + 112"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<p>Hulking genies of the Elemental Plane of Fire, the efreet are masters of flame, immune to fire and able to create it on a whim. Fine silk caftans and damask robes drape their magma-red or coal-black skin, and they bedeck themselves in brass and gold torcs, chains, and rings, all glittering with jewels. When an efreeti flies, its lower body transforms into a column of smoke and embers.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Haughty and Cruel.</span></span> <p>The efreet are deceptive, cunning, and cruel to the point of ruthlessness. They despise being forced into servitude and are relentless in pursuit of vengeance against creatures that have wronged them. Efreet don't see themselves in this light, naturally, and regard their race as fair and orderly, even as they admit to an enlightened sense of self-interest.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Spiteful Slavers.</span></span> <p>Efreet view all other creatures as enemies or potential serfs. They raid the Material Plane and the elemental planes for slaves, which they capture and bring back to their homes on the Elemental Plane of Fire. The efreet rule as oppressive tyrants, promoting only the cruelest among their slaves. Those overseers are given whips to help keep the rank-and-file slaves in line.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Planar Raiders.</span></span> <p>Most efreet reside on the Elemental Plane of Fire, either in great domed fortresses of black glass and basalt surrounded by churning lakes of fire, or in the fabled City of Brass. Additionally, efreet military outposts thronging with their minions and slaves can be found scattered throughout the planes.</p><div class=\"rd__spc-inline-post\"></div><p>On the Material Plane, efreet dwell in fiery regions such as volcanoes and the burning expanses of the world's deserts. Their love of the desert brings them into conflict with the djinn that ride the desert whirlwinds, and with the earthbound dao. Efreet utterly despise marids, with whom they have maintained a passionate conflict throughout the history of both races.</p></div></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\"><i>The armies of the Grand Sultan are bolstered by legions of devils, his p
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{"name":"Silver Dragon Wyrmling","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"silver%20dragon%20wyrmling_mm"}},"_id":"7Ju6ioXR3tPu7g5A","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Silver%20Dragon.jpg","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":45,"max":45,"temp":0,"tempmax":0,"formula":"6d8 + 18"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The friendliest and most social of the metallic dragons, silver dragons cheerfully assist good creatures in need.</p><p>A silver dragon shimmers as if sculpted from pure metal, its face given a noble cast by its high eyes and sweeping beard-like chin spikes. A spiny frill rises high over its head, tracing down its neck to the tip of its tail. A silver wyrmling's scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until its individual scales are barely visible. As a silver dragon grows older, its pupils fade until its eyes resemble orbs of mercury.</p><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Dragons of Virtue.</span></span> <p>Silver dragons believe that living a moral life involves doing good deeds and ensuring that one's actions cause no undeserved harm to other sentient beings. They don't take it upon themselves to root out evil, as gold and bronze dragons do, but they will gladly oppose creatures that dare to commit evil acts or harm the innocent.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"7\"> <span class=\"entry-title-inner\">Friends of the Small Races.</span></span> <p>Silver dragons enjoy the company of other silver dragons. Their only true friendships outside their own kin arise in the company of humanoids, and many silver dragons spend as much time in humanoid form as they do in draconic form. A silver dragon adopts a benign humanoid persona such as a kindly old sage or a young wanderer, and it often has mortal companions with whom it develops strong friendships.</p><div class=\"rd__spc-inline-post\"></div><p>Silver dragons must step away from their humanoid lives on a regular basis, returning to their true forms to mate and rear offspring, or to tend to their hoards and personal affairs. Because many lose track of time while away, they sometimes return to find that their companions have grown old or died. Silver dragons often end up befriending several generations of humanoids within a single family as a result.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Respect for Humanity.</span></span> <p>Silver dragons befriend humanoids of all races, but shorter-lived races such as humans spark their curiosity in a way the longer-lived elves and dwarves don't. Humans have a drive and zest for life that silver dragons find fascinating.</p><div class=\"rd__spc-inline-post\"></div></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Hoarding History.</span></s
{"name":"Gorgon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"gorgon_mm"}},"_id":"7VKdQsN6EIWCPDsE","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Gorgon.jpg","system":{"abilities":{"str":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":114,"max":114,"temp":0,"tempmax":0,"formula":"12d10 + 48"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Few creatures that encounter a gorgon live to tell about it. Its body is covered in iron plates, and its nostrils fume with green vapor.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Horrific Structure.</span></span> <p>A gorgon's iron plates range from steely black to gleaming silver, but this natural armor in no way hinders its movement or mobility. The oils of its body lubricate the armor. A sick or inactive gorgon gathers rust like fungus or mange. When a rusty gorgon moves, its plates squeal as they rub together.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Monstrous Predator.</span></span> <p>When a gorgon spots potential prey, it charges with a hideous clamor of metal on metal. When the gorgon hits, it pulverizes the foe and sends its sprawling, then tramples it to death with its cruel hooves. Faced with multiple foes, the gorgon exhales its deadly vapor to overcome the creatures it touches by turning them to stone. When it grows hungry, it smashes its @condition[petrified] prey to rubble and uses its strong teeth to grind the stone into a powder that provides nourishment. The crisscrossing network of trampled trails and splintered trees that surrounds a gorgon lair is strewn with the uneaten fragments of its shattered foes.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Forest, Grassland, Hill","cr":5,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["petrified"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"che
{"name":"Goat","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"goat_mm"}},"_id":"7aX95C7ckPvMQXvT","img":"https://5etools-mirror-1.github.io/img/MM/Goat.png","system":{"abilities":{"str":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":4,"max":4,"temp":0,"tempmax":0,"formula":"1d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Grassland, Hill, Mountain, Urban","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Goat","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Goat.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"s
{"name":"Scout","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"scout_mm"}},"_id":"7pSJ0IvP3M6a30yf","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Scout.jpg","system":{"abilities":{"str":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":16,"max":16,"temp":0,"tempmax":0,"formula":"3d8 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.</p></div></div>","public":""},"alignment":"any alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Arctic, Coastal, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":"any one language (usually Common)"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":2,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":2,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":2,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":2,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Scout","displayName":20,"actorLink":false,"appendNumber":false,"prependAdje
{"name":"Wight","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"wight_mm"}},"_id":"7uQAyRDElNqJGFg1","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Wight.jpg","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":45,"max":45,"temp":0,"tempmax":0,"formula":"6d8 + 18"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The word \"wight\" meant \"person\" in days of yore, but the name now refers to evil undead who were once mortals driven by dark desire and great vanity. When death stills such a creature's heart and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers the call, the spirit is granted undeath so that it can pursue its own malevolent agenda.</p><p>Wights possess the memories and drives of their formerly living selves. They will heed the call of whatever dark entity transformed them into undead, swearing oaths to appease their new lord while retaining their autonomy. Never tiring, a wight can pursue its goals relentlessly and without distraction.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Life Eaters.</span></span> <p>Neither dead nor alive, a wight exists in a transitional state between one world and the next. The bright spark it possessed in life is gone, and in its place is a yearning to consume that spark in all living things.</p><div class=\"rd__spc-inline-post\"></div><p>When a wight attacks, this life essence glows like white-hot embers to its dark eyes, and the wight's cold touch can drain the spark through flesh, clothing, and armor.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Shadow of the Grave.</span></span> <p>Wights flee from the world by day, away from the light of the sun, which they hate. They retreat to barrow mounds, crypts, and tombs where they dwell. Their lairs are silent, desolate places, surrounded by dead plants, noticeably blackened, and avoided by bird and beast.</p><div class=\"rd__spc-inline-post\"></div><p>Humanoids slain by a wight can rise as zombies under its control. Motivated by hunger for living souls and driven by the same desire for power that awakened them in undeath, some wights serve as shock troops for evil leaders, including wraiths. As soldiers, they are able to plan but seldom do so, relying on their hunger for destruction to overwhelm any creature that stands before them.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Undead Nature.</span></span> <p>A wight doesn't require air, food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"neutral evil","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"Desert, Swamp, Underdark, Urban","cr":3,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":["poison"],"bypasses":[],"custom":""},"dr":{"value":["necrotic","bludgeoning","piercing","slashing"],"bypasses":["mgc","sil"],"custom":""
{"name":"Giant Sea Horse","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20sea%20horse_mm"}},"_id":"81fhQtk4JrEbYL6i","img":"https://5etools-mirror-1.github.io/img/MM/Giant Sea Horse.png","system":{"abilities":{"str":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":16,"max":16,"temp":0,"tempmax":0,"formula":"3d10"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":40,"walk":0,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.</p></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Underwater","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Sea Horse","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Giant Sea Horse.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width"
{"name":"Ancient Silver Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ancient%20silver%20dragon_mm"}},"_id":"8GGu89duKlIW6LVG","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Silver%20Dragon.jpg","system":{"abilities":{"str":{"value":30,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":29,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":23,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":22,"calc":"natural","formula":""},"hp":{"value":487,"max":487,"temp":0,"tempmax":0,"formula":"25d20 + 225"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The friendliest and most social of the metallic dragons, silver dragons cheerfully assist good creatures in need.</p><p>A silver dragon shimmers as if sculpted from pure metal, its face given a noble cast by its high eyes and sweeping beard-like chin spikes. A spiny frill rises high over its head, tracing down its neck to the tip of its tail. A silver wyrmling's scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until its individual scales are barely visible. As a silver dragon grows older, its pupils fade until its eyes resemble orbs of mercury.</p><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Dragons of Virtue.</span></span> <p>Silver dragons believe that living a moral life involves doing good deeds and ensuring that one's actions cause no undeserved harm to other sentient beings. They don't take it upon themselves to root out evil, as gold and bronze dragons do, but they will gladly oppose creatures that dare to commit evil acts or harm the innocent.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Friends of the Small Races.</span></span> <p>Silver dragons enjoy the company of other silver dragons. Their only true friendships outside their own kin arise in the company of humanoids, and many silver dragons spend as much time in humanoid form as they do in draconic form. A silver dragon adopts a benign humanoid persona such as a kindly old sage or a young wanderer, and it often has mortal companions with whom it develops strong friendships.</p><div class=\"rd__spc-inline-post\"></div><p>Silver dragons must step away from their humanoid lives on a regular basis, returning to their true forms to mate and rear offspring, or to tend to their hoards and personal affairs. Because many lose track of time while away, they sometimes return to find that their companions have grown old or died. Silver dragons often end up befriending several generations of humanoids within a single family as a result.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"10\"> <span class=\"entry-title-inner\">Respect for Humanity.</span></span> <p>Silver dragons befriend humanoids of all races, but shorter-lived races such as humans spark their curiosity in a way the longer-lived elves and dwarves don't. Humans have a drive and zest for life that silver dragons find fascinating.</p><div class=\"rd__spc-inline-post\"></div></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"11\"> <span class=\"entry-title-inner\">Hoarding History.</sp
{"name":"Vrock","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"vrock_mm"}},"_id":"8IZP9OIL0A6ZfPWF","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Vrock.jpg","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":104,"max":104,"temp":0,"tempmax":0,"formula":"11d10 + 44"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Vrocks are dull-witted, capricious fiends that live only to create pain and carnage. A vrock resembles a giant hybrid of humanoid and vulture, its gnarled, bestial body and broad wings stinking of offal.</p><p>Vrocks gobble humanoid flesh whenever they can, stunning potential prey with an ear-splitting shriek, then swooping down to attack with beak and claw. Vrocks can shake their wings, releasing clouds of toxic spores.</p><p>Coveting pretty things, vrocks turn against each other for the chance to lay claim to cheap jewelry or ornamental stones. Despite their love of treasure, vrocks are difficult to bribe, seeing no reason to bargain when they can simply take what they want from a would-be bargainer's corpse.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Demons</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil-engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or mercy, they exist only to destroy.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Spawn of Chaos.</span></span> <p>The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Capricious Elevation.</span></span> <p>Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon's status grows with the blood it spills; the more enemies that fall before it, the greater it becomes.</p><div class=\"rd__spc-inline-post\"></div><p>A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold time spent fighting and surviving in the Abyss. Such elevations are rare, however, for most demons are destroyed before they attain significant power. The greatest of those that do survive make up the ranks of the demon lords that threaten to tear the Abyss apart with their endless warring.</p><p>By expending considerable magical power,
{"name":"Frost Giant","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"frost%20giant_mm"}},"_id":"8qevzryNFrjQoc9N","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Frost%20Giant.jpg","system":{"abilities":{"str":{"value":23,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"custom","formula":"@attributes.ac.armor + @attributes.ac.dex +6"},"hp":{"value":138,"max":138,"temp":0,"tempmax":0,"formula":"12d12 + 60"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Gigantic reavers from the freezing lands beyond civilization, frost giants are fierce, hardy warriors that survive on the spoils of their raids and pillaging. They respect only brute strength and skill in battle, demonstrating both with their scars and the grisly trophies they take from their enemies.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Hearts of Ice.</span></span> <p>Frost giants are creatures of ice and snow. Their hair and beards are pale white or light blue, matted with frost and clattering with icicles. Their flesh is as blue as glacial ice.</p><div class=\"rd__spc-inline-post\"></div><p>Frost giants dwell in high peaks and glacial rifts where the sun hides its golden head by winter. Crops don't grow in their frozen homelands, and they keep little livestock beyond what they capture in their raids against civilized lands. They hunt the wild game of the tundra and mountains but don't cook it, since meat from a fresh kill tastes sufficiently hot to their palate.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Reavers of the Storm.</span></span> <p>The war horns of the frost giants howl as they march from their ice fortresses and glacial rifts amid the howling blizzard. When that storm clears, villages and steadings lay in ruins, ravens descending to feed on the corpses of any creatures foolish or unlucky enough to stand in the giants' path.</p><div class=\"rd__spc-inline-post\"></div><p>Inns and taverns suffer the brunt of the damage, their cellars gutted and their casks of ale and mead gone. Smithies are likewise toppled, their iron and steel claimed. Curiously undisturbed are the houses of moneylenders and wealthy citizens, for the reavers have little use for coins or baubles. Frost giants prize gems and jewelry large enough to be worn and noticed. However, even those treasures are most often saved for trading opportunities with other giants more adept at crafting metal weapons and armor.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Rulers by Might.</span></span> <p>Frost giants respect brute strength above all else, and a frost giant's place in the ordning depends on evidence of physical might, such as superior musculature, scars from battles of renown, or trophies fashioned from the bodies of slain enemies. Tasks such as hunting, childrearing, and crafting are given to giants based on their physical strength and hardiness.</p><div class=\"rd__spc-inline-post\"></div><p>When frost giants of different clans meet and their status is unclear, they wrestle for dominance. Such meetings might resemble festivals where giants cheer on their c
{"name":"Centaur","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"centaur_mm"}},"_id":"8urSDVTkiJzzO7FE","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Centaur.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":45,"max":45,"temp":0,"tempmax":0,"formula":"6d10 + 12"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p class=\"rd__quote-line rd__quote-line--last\">“<i>I hear centaurs make excellent mounts!</i>”</p><p><span class=\"rd__quote-by\">— Batley Summerfoot, a halfling adventurer who never read HOOVES OF FURY, by Iryil Grayborn of Sundown</span></p><p>Reclusive wanderers and omen-readers of the wild, centaurs avoid conflict but fight fiercely when pressed. They roam the vast wilderness, keeping far from borders, laws, and the company of other creatures.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Wilderness Nomads.</span></span> <p>Centaur tribes range across lands with mild to hot climates, where a centaur requires only light furs or oiled skins to deal with inclement weather. They are hunter-gatherers and rarely build shelters or even use tents.</p><div class=\"rd__spc-inline-post\"></div><p>Centaur migrations span continents and take decades to repeat, so that a centaur tribe might not retread the same path for generations. These long-ranging patterns can lead to conflict when centaurs encounter settlements of other creatures built along their traditional routes.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Reluctant Settlers.</span></span> <p>A centaur that can't keep pace with the rest of its tribe is left behind. Some such centaurs vanish into the wilderness and are never seen again. Those that can bear the loss of their tribe might take up residence among other races. Frontier settlements value the nature knowledge of their centaur residents. Many such communities owe their survival to the insight and acumen of a centaur.</p><div class=\"rd__spc-inline-post\"></div><p>Despite their reclusive nature, centaurs trade with elves and with the caravans of other benevolent humanoids they meet during their wanderings. A trader might save the life of a wounded or an elderly centaur unfit for long travel, escorting it to a settlement where it can peacefully live out the rest of its days.</p></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>I hear centaurs make excellent mounts!</i>”</p><p><span class=\"rd__quote-by\">— Batley Summerfoot, a halfling adventurer who never read <span class=\"small-caps\">Hooves of Fury</span> by Irvil Grayborn of Sundown</span></p><div class=\"float-clear\"></div></div></div>","public":""},"alignment":"neutral good","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Forest, Gra
{"name":"Ancient Brass Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ancient%20brass%20dragon_mm"}},"_id":"8wai53O0IVhxSKAF","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Brass%20Dragon.jpg","system":{"abilities":{"str":{"value":27,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":25,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":20,"calc":"natural","formula":""},"hp":{"value":297,"max":297,"temp":0,"tempmax":0,"formula":"17d20 + 119"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":40,"climb":0,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most gregarious of the true dragons, brass dragons crave conversation, sunlight, and hot, dry climates.</p><p>A brass dragon's head is defined by the broad protective plate that expands from its forehead and the spikes protruding from its chin. A frill runs the length of its neck, and its tapering wings extend down the length of its tail. A brass dragon wyrmling's scales are a dull, mottled brown. As it ages, the dragon's scales begin to shine, eventually taking on a warm, burnished luster. Its wings and frills are mottled green toward the edges, darkening with age. As a brass dragon grows older, its pupils fade until its eyes resemble molten metal orbs.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Boldly Talkative.</span></span> <p>A brass dragon engages in conversations with thousands of creatures throughout its long life, accumulating useful information which it will gladly share for gifts of treasure. If an intelligent creature tries to leave a brass dragon's presence without engaging in conversation, the dragon follows it. If the creature attempts to escape by magic or force, the dragon might respond with a fit of pique, using its sleep gas to incapacitate the creature. When it wakes, the creature finds itself pinned to the ground by giant claws or buried up to its neck in the sand while the dragon's thirst for small talk is slaked.</p><div class=\"rd__spc-inline-post\"></div><p>A brass dragon is trusting of creatures that appear to enjoy conversation as much as it does, but is smart enough to know when it is being manipulated. When that happens, the dragon often responds in kind, treating a bout of mutual trickery as a game.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Prized Treasures.</span></span> <p>Brass dragons covet magic items that allow them to converse with interesting personalities. An intelligent telepathic weapon or a magic lamp with a djinni bound inside it are among the greatest treasures a brass dragon can possess.</p><div class=\"rd__spc-inline-post\"></div><p>Brass dragons conceal their hoards under mounds of sand or in secret places far from their primary lairs. They have no trouble remembering where their treasure is buried, and therefore have no need for maps. Adventurers and wanderers should be wary if they happen across a chest hidden in an oasis or a treasure cache tucked away in a half-buried desert ruin, for these might be parts of a brass dragon's hoard.</p></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"10\"> <span class=\"entry-title-inner\">A Brass Dragon's Lair</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" d
{"name":"Knight","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"knight_mm"}},"_id":"92cSI5cGHVM1s4TJ","img":"https://5etools-mirror-1.github.io/img/MM/Knight.png","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":52,"max":52,"temp":0,"tempmax":0,"formula":"8d8 + 16"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.</p></div></div>","public":""},"alignment":"any alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Urban","cr":3,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":"any one language (usually Common)"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Knight","displayName":20,"acto
{"name":"Djinni (Wishes)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"djinni%20(wishes)_mm"}},"_id":"9pzL0gEd79ETPkxn","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Djinni.jpg","system":{"abilities":{"str":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":22,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":161,"max":161,"temp":0,"tempmax":0,"formula":"14d10 + 84"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":90,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<p>Proud, sensuous genies from the Elemental Plane of Air, the djinn are attractive, tall, well-muscled humanoids with blue skin and dark eyes. They dress in airy, shimmering silks, designed as much for comfort as to flaunt their musculature.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Airy Aesthetes.</span></span> <p>Djinn rule floating islands of cloud stuff covered with enormous pavilions, or topped with wondrous buildings, courtyards, fountains, and gardens. Creatures of comfort and ease, djinn enjoy succulent fruits, pungent wines, fine perfumes, and beautiful music.</p><div class=\"rd__spc-inline-post\"></div><p>Djinn are known for their sense of mischief and their favorable attitude toward mortals. Among genies, djinn deal coolly with efreet and marids, whom they view as haughty. They openly despise dao and strike against them with little provocation.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Masters of the Wind.</span></span> <p>Masters of the air, the djinn ride powerful whirlwinds that they create and direct on a whim, and which can even carry passengers. Creatures that stand against a djinni are assaulted by wind and thunder, even as the djinni spins away on that wind if outmatched in combat. When a djinni flies, its lower body transforms into a column of swirling air.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Accepting Servitors.</span></span> <p>The djinn believe that servitude is a matter of fate, and that no being can contest the hand of fate. As a result, of all the genies, djinn are the ones most amenable to servitude, though they never enjoy it. Djinn treat their slaves more like servants deserving of kindness and protection, and they part with them reluctantly.</p><div class=\"rd__spc-inline-post\"></div><p>A mortal who desires the brief service of a djinni can entreat it with fine gifts, or use flattery to bribe it into compliance. Powerful wizards are able to forgo such niceties, however, if they can summon, bind into service, or imprison a djinni using magic. Long-term service displeases a djinni, and imprisonment is inexcusable. Djinn resent the cruel wizards that have imprisoned their kind in bottles, iron flasks, and wind instruments throughout the ages. Betrayal, particularly by a mortal whom a djinni trusted, is a vile deed that only deadly vengeance can amend.</p></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Genies</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-tog
{"name":"Succubus","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"succubus_mm"}},"_id":"AElc23LMh0bmTEqA","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Succubus.jpg","system":{"abilities":{"str":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":66,"max":66,"temp":0,"tempmax":0,"formula":"12d8 + 12"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Succubi and incubi inhabit all of the Lower Planes, and the lascivious dark-winged fiends can be found in service to devils, demons, night hags, rakshasas, and yugoloths. Asmodeus, ruler of the Nine Hells, uses these fiends to tempt mortals to perform evil acts. The demon lord Graz'zt keeps succubi and incubi as advisers and consorts.</p><p>Though legend speaks of them separately, any succubus can become an incubus, and vice versa. Most of these fiends do have a preference for one form or the other. Mortals only rarely see a succubus or incubus in its true form, however, for the fiend typically begins its corruption in veiled, insidious ways.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Beautiful Corrupters.</span></span> <p>A succubus or incubus first appears in ethereal form, passing through walls like a ghost to lurk next to a mortal's bedside and whisper forbidden pleasures. Sleeping victims are tempted to give in to their darkest desires, indulge in taboos, and feed forbidden appetites. As the fiend fills the victim's dreams with debauched images, the victim becomes more susceptible to temptation in everyday life.</p><div class=\"rd__spc-inline-post\"></div><p>Inevitably, the fiend enters the mortal realm in tempting form to directly influence a creature's actions. Appearing in the guise of a humanoid who has previously appeared only in the victim's dreams, the succubus or incubus seduces or befriends its victim, indulging all its desires so that it performs evil acts of its own free will.</p><p>A mortal bequeaths its soul to the fiend not by formal pledge or contract. Instead, when a succubus or incubus has corrupted a creature completely-some say by causing the victim to commit the three betrayals of thought, word, and deed-the victim's soul belongs to the fiend. The more virtuous the fiend's prey, the longer the corruption takes, but the more rewarding the downfall. After successfully corrupting a victim, the succubus or incubus kills it, and the tainted soul descends into the Lower Planes.</p><p>The succubus or incubus resorts to charming a victim magically only when necessary, usually as a form of self-defense. A @condition[charmed] creature isn't responsible for its actions, so forcing it to behave against its will won't bring the fiend closer to the ultimate prize: the victim's soul.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Deadly Kiss.</span></span> <p>The kiss of a succubus or incubus is an echo of the emptiness that is the fiend's longing for a corrupted soul. Likewise, the recipient of the fiend's kiss gains no satisfaction from it, experiencing only pain and the profound emptiness that the fiend imparts. The kiss is nothing short of an attack, usually delivered as
{"name":"Sea Hag (Coven)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"sea%20hag%20(coven)_mm"}},"_id":"AVo3ZcknfPZSVoyq","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Sea%20Hag.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":52,"max":52,"temp":0,"tempmax":0,"formula":"7d8 + 21"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":40,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Sea hags live in dismal and polluted underwater lairs, surrounded by merrow and other aquatic monsters.</p><p>Beauty drives a sea hag to fits of anger. When confronted with something beautiful, the hag might simply attack it or deface it. If something beautiful gives hope, a sea hag wants it to cause despair. If it inspires courage, the sea hag wants it to cause fear.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Ugly Inside and Out.</span></span> <p>Sea hags are by far the ugliest of all hags, with slimy scales covering their pallid skin. A sea hag's hair resembles seaweed and covers her emaciated body, and her glassy eyes seem as lifeless as a doll's. Although a sea hag can hide her true form under a veil of illusion, the hag is cursed to forever appear ugly. Her illusory form appears haggard at best.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Covens.</span></span> <p>A sea hag that is part of a coven (see the \"Hag Covens\" sidebar) has a challenge rating of 4 (1,100 XP).</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Hags</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Hags represent all that is evil and cruel. Though they resemble withered crones, there is nothing mortal about these monstrous creatures, whose forms reflect only the wickedness in their hearts.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Faces of Evil.</span></span> <p>Ancient beings with origins in the Feywild, hags are cankers on the mortal world. Their withered faces are framed by long, frayed hair, horrid moles and warts dot their blotchy skin, and their long, skinny fingers are tipped by claws that can slice open flesh with a touch. Their simple clothes are always tattered and filthy.</p><div class=\"rd__spc-inline-post\"></div><p>All hags possess magical powers, and some have an affinity for spellcasting. They can alter their forms or curse their foes, and their arrogance inspires them to view their magic as a challenge to the magic of the gods, whom they blaspheme at every opportunity.</p><p>Hags name themselves in darkly whimsical ways, claiming monikers such as Black Morwen, Peggy Pigknuckle, Grandmother Titchwillow, Nanna Shug, Rotten Ethel, or Auntie Wormtooth.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h
{"name":"Warhorse (Scale Mail Barding)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"warhorse%20(scale%20mail%20barding)_mm"}},"_id":"Abd2cIYSs6hrwJfe","img":"https://5etools-mirror-1.github.io/img/MM/Warhorse.png","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":60,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Urban","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Warhorse (Scale Mail Barding)","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Warhorse.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"
{"name":"Warhorse (Splint Barding)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"warhorse%20(splint%20barding)_mm"}},"_id":"AcQOeAqeLW6THzDE","img":"https://5etools-mirror-1.github.io/img/MM/Warhorse.png","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":60,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Urban","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Warhorse (Splint Barding)","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Warhorse.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"col
{"name":"Black Pudding","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"black%20pudding_mm"}},"_id":"AgTpyYbXT13v2LDs","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Black%20Pudding.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":85,"max":85,"temp":0,"tempmax":0,"formula":"10d10 + 30"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":20,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<p>A black pudding resembles a heaving mound of sticky black sludge. In dim passageways, the pudding appears to be little more than a blot of shadow.</p><p>Flesh, wood, metal, and bone dissolve when the pudding ebbs over them. Stone remains behind, wiped clean.</p><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Oozes</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Oozes thrive in the dark, shunning areas of bright light and extreme temperatures. They flow through the damp underground, feeding on any creature or object that can be dissolved, slinking along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks.</p><p>The first warning an adventurer receives of an ooze's presence is often the searing pain of its acidic touch. Oozes are drawn to movement and warmth. Organic material nourishes them, and when prey is scarce they feed on grime, fungus, and offal. Veteran explorers know that an immaculately clean passageway is a likely sign that an ooze lairs nearby.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Slow Death.</span></span> <p>An ooze kills its prey slowly. Some varieties, such as black puddings and gelatinous cubes, engulf creatures to prevent escape. The only upside of this torturous death is that a victim's comrades can come to the rescue before it is too late.</p><div class=\"rd__spc-inline-post\"></div><p>Since not every ooze digests every type of substance, some have coins, metal gear, bones, and other debris suspended within their quivering bodies. A slain ooze can be a rich source of treasure for its killers.</p><p>Whether this is true or not, the Faceless Lord is one of the few beings that can control oozes and imbue them with a modicum of intelligence. Most of the time, oozes have no sense of tactics or self-preservation. They are direct and predictable, attacking and eating without cunning. Under the control of Juiblex, they exhibit glimmers of sentience and malevolent intent.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Unwitting Servants.</span></span> <p>Although an ooze lacks the intelligence to ally itself with other creatures, others that understand an ooze's need to feed might lure it into a location where it can be of use to them. Clever monsters keep oozes around to defend passageways or consume refuse. Likewise, an ooze can be enticed into a pit trap, where its captors feed it often enough to prevent it from coming after them. Crafty creatures place tor
{"name":"Troll","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"troll_mm"}},"_id":"AwsQFYcRl49YTxQN","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Troll.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":84,"max":84,"temp":0,"tempmax":0,"formula":"8d10 + 40"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Born with horrific appetites, trolls eat anything they can catch and devour. They have no society to speak of, but they do serve as mercenaries to orcs, ogres, ettins, hags, and giants. As payment, trolls demand food and treasure. Trolls are difficult to control, however, doing as they please even when working with more powerful creatures.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Regeneration.</span></span> <p>Smashing a troll's bones and slashing through its rubbery hide only makes it angry. A troll's wounds close quickly. If the monster loses an arm, a leg, or even its head, those dismembered parts can sometimes act with a life of their own. A troll can even reattach severed body parts, untroubled by its momentary disability. Only acid and fire can arrest the regenerative properties of a troll's flesh. The trolls, enraged, will attack individuals making acid and fire attacks against them above all other prey.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Troll Freaks.</span></span> <p>Their regenerative capabilities make trolls especially susceptible to mutation. Although uncommon, such transformations can result from what the troll has done or what has been done to it. A decapitated troll might grow two heads from the stump of its neck, while a troll that eats a fey creature might gain one or more of that creature's traits.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b-special rd__b-inset\"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">Variant: Loathsome Limbs</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>Some trolls have the following trait</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Loathsome Limbs.</span></span> <p>Whenever the troll takes at least 15 slashing damage at one time, roll a [[/r d20]] to determine what else happens to it:</p><div class=\"rd__spc-inline-post\"></div><ul class=\"rd__list rd__list-hang-notitle\"><li class=\"rd__li \"><p class=\"rd__p-list-item\"><span class=\"bold rd__list-item-name\">110:</span> Nothing else happens.</p></li><li class=\"rd__li \"><p class=\"rd__p-list-item\"><span class=\"bold rd__list-item-name\">1114:</span> One leg is severed from the troll if it has any legs left.</p></li><li class=\"rd__li \"><p class=\"rd__p-list-item\"><span class=\"bold rd__list-item-name\">1518:</span> One arm is severed from the troll if it has any arms left.</p></li><li class=\"rd__li \"><p class=\
{"name":"Gray Ooze (Psychic)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"gray%20ooze%20(psychic)_mm"}},"_id":"BILHULRW3hWIWLmx","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Gray%20Ooze.png","system":{"abilities":{"str":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"3d8 + 9"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":10,"fly":0,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<p>A gray ooze is stone turned to liquid by chaos. When it moves, it slithers like a liquid snake, rising to strike.</p><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Oozes</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Oozes thrive in the dark, shunning areas of bright light and extreme temperatures. They flow through the damp underground, feeding on any creature or object that can be dissolved, slinking along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks.</p><p>The first warning an adventurer receives of an ooze's presence is often the searing pain of its acidic touch. Oozes are drawn to movement and warmth. Organic material nourishes them, and when prey is scarce they feed on grime, fungus, and offal. Veteran explorers know that an immaculately clean passageway is a likely sign that an ooze lairs nearby.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Slow Death.</span></span> <p>An ooze kills its prey slowly. Some varieties, such as black puddings and gelatinous cubes, engulf creatures to prevent escape. The only upside of this torturous death is that a victim's comrades can come to the rescue before it is too late.</p><div class=\"rd__spc-inline-post\"></div><p>Since not every ooze digests every type of substance, some have coins, metal gear, bones, and other debris suspended within their quivering bodies. A slain ooze can be a rich source of treasure for its killers.</p><p>Whether this is true or not, the Faceless Lord is one of the few beings that can control oozes and imbue them with a modicum of intelligence. Most of the time, oozes have no sense of tactics or self-preservation. They are direct and predictable, attacking and eating without cunning. Under the control of Juiblex, they exhibit glimmers of sentience and malevolent intent.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Unwitting Servants.</span></span> <p>Although an ooze lacks the intelligence to ally itself with other creatures, others that understand an ooze's need to feed might lure it into a location where it can be of use to them. Clever monsters keep oozes around to defend passageways or consume refuse. Likewise, an ooze can be enticed into a pit trap, where its captors feed it often enough to prevent it from coming after them. Crafty creatures place torches and flaming braziers in strategic areas to dissuade an ooze from leaving a particular tunnel or room.</p><div class=\"rd__spc-inline-
{"name":"Giant Spider","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20spider_mm"}},"_id":"BSneQVvW0GtFp5un","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Giant%20Spider.jpg","system":{"abilities":{"str":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":4,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":26,"max":26,"temp":0,"tempmax":0,"formula":"4d10 + 4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":30,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.</p></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Desert, Forest, Swamp, Underdark, Urban","cr":1,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":2,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Spider","displayName":20,"acto
{"name":"Erinyes (Summoner)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"erinyes%20(summoner)_mm"}},"_id":"BSzfEiAzaMIQtR7c","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Erinyes.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":153,"max":153,"temp":0,"tempmax":0,"formula":"18d8 + 72"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most beautiful and striking of all lesser and greater devils, the erinyes are fierce and disciplined warriors. Sweeping down from the skies, they bring swift death to creatures that have wronged their masters or defied the edicts of Asmodeus. The erinyes appear as male or female humanoids with statuesque builds and large feathery wings. Most wear stylized armor and horned helms, and carry exquisite swords and bows. A few also use ropes of entanglement to ensnare powerful foes.</p><p>Legends tell that the first erinyes were angels that fell from the Upper Planes because of temptation or misdeed. Erinyes are always willing to take advantage of being mistaken for celestials in their missions of conquest and corruption.</p><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>They live by the sword and kill by the sword. Their beauty is nothing compared to their wrath.</i>”</p><p><span class=\"rd__quote-by\">— From <span class=\"small-caps\">The Book of Vile Darkness</span></span></p><div class=\"float-clear\"></div></div><div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">Variant: Rope of Entanglement</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>Some erinyes carry a @item[rope of entanglement] (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks.</p><div class=\"float-clear\"></div></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd
{"name":"Thug","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"thug_mm"}},"_id":"BaD6lltneOnd0DGL","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Thug.jpg","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":32,"max":32,"temp":0,"tempmax":0,"formula":"5d8 + 10"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.</p></div></div>","public":""},"alignment":"any non-good alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Urban","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":"any one language (usually Common)"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Thug","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Thug.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height"
{"name":"Medusa","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"medusa_mm"}},"_id":"Bn27sbRca5JqNRLS","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Medusa.jpg","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":127,"max":127,"temp":0,"tempmax":0,"formula":"17d8 + 51"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>As deadly as they are ravishing, the serpent-haired medusas suffer an immortal curse brought on by their vanity. They lurk in quiet exile among the tumbled ruins of their former lives, surrounded by the petrified remains of past admirers and would-be heroes.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Immortal Splendor.</span></span> <p>Men and women who desire eternal youth, beauty, and adoration might pray to malicious gods, beg dragons for ancient magic, or seek out powerful archmages to fulfill their wishes. Others make sacrifices to demon lords or archdevils, offering all in exchange for this gift, oblivious to the curse that accompanies it. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years of the living like a demigod among mortals, the price for their vanity and hubris is exacted, and they are forever transformed into medusas. A medusa's hair turns into a nest of venomous serpents, and all who gaze upon the medusa are @condition[petrified], becoming stone monuments to its corruption.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Medusa Lairs.</span></span> <p>Medusas live forever in seclusion, alienated from the world around them by their monstrous form and caprice. Their homes gradually fall into disrepair until they are little more than shadowy ruins covered with thorns and creepers, riddled with obstructions and hiding places. Foolhardy looters and adventurers who enter are often unaware of the medusa's presence until the creature is among them.</p><div class=\"rd__spc-inline-post\"></div><p>A medusa is subject to its own curse. By looking vainly on its reflection, it turns to stone as surely as any living mortal. As a result, a medusa destroys or removes any mirrors or reflective surfaces in its lair.</p></div></div></div>","public":""},"alignment":"lawful evil","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Desert","cr":6,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":1,"ability":"cha",
{"name":"Giant Frog","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20frog_mm"}},"_id":"BvPSVy9ALt59Tghj","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Giant%20Frog.webp","system":{"abilities":{"str":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":18,"max":18,"temp":0,"tempmax":0,"formula":"4d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":30,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":30,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Forest, Swamp","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Frog","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Giant Frog.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"atte
{"name":"Will-o'-Wisp","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"will-o'-wisp_mm"}},"_id":"C1nnBTUoOMRHCIQC","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Will-o%27-Wisp.jpg","system":{"abilities":{"str":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":28,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"9d4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":50,"swim":0,"walk":0,"units":"ft","hover":true},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Will-o'-wisps are malevolent, wispy balls of light that haunt lonely places and battlefields, bound by dark fate or dark magic to feed on fear and despair.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Hope and Doom.</span></span> <p>Will-o'-wisps look like bobbing lantern lights in the distance, although they can choose to alter their colors, or wink out completely. When they activate their lights, will-o'-wisps offer hope, hinting of safety to creatures that follow them.</p><div class=\"rd__spc-inline-post\"></div><p>Will-o'-wisps lure unwary creatures into quicksand pits, monster lairs, and other dangerous places so that they can feed on the suffering of their prey and revel in their death screams. An evil being that falls prey to a will-o'-wisp might become a wisp itself, its woeful spirit coalescing above its lifeless corpse like a flickering flame.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Consumed by Despair.</span></span> <p>Will-o'-wisps are the souls of evil beings that perished in anguish or misery as they wandered forsaken lands permeated with powerful magic. They thrive in swampy bogs and bone-strewn battlefields where the oppressive weight of sorrow stoops even heavier than the low-hanging mist and fog. Trapped in these desolate places of lost hope and memory, will-o'-wisps lure other creatures toward dismal fates and feed on their misery.</p><div class=\"rd__spc-inline-post\"></div></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Agents of Evil.</span></span> <p>Will-o'-wisps rarely speak, but when they do, their voices sound like faint or distant whispers. In the miserable domains they haunt, will-o'-wisps sometimes form symbiotic relationships with their wicked neighbors. Hags, oni, black dragons, and evil cultists work with will-o'-wisps to draw creatures into ambush. As their evil allies surround and slaughter creatures, the wisps hover above them, drinking the agony of a last breath and savoring the sensation as the light of life goes out in a creature's eyes.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Undead Nature.</span></span> <p>A will-o'-wisp doesn't require air, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"chaotic evil","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"Forest, Swamp, Urban","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":["lightning","poison"],"bypasses":[],"custom":""},"dr":{"value":["acid","cold","fire","
{"name":"Sea Horse","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"sea%20horse_mm"}},"_id":"C4RQTa8ORDmtz5PY","img":"https://5etools-mirror-1.github.io/img/MM/Sea Horse.png","system":{"abilities":{"str":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":1,"max":1,"temp":0,"tempmax":0,"formula":"1d4 - 1"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":20,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Sea Horse","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Sea Horse.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":0.5,"height":0.5,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5
{"name":"Balor","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"balor_mm"}},"_id":"CIwczjKXvtT8vXwJ","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Balor.jpg","system":{"abilities":{"str":{"value":26,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":22,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":22,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":262,"max":262,"temp":0,"tempmax":0,"formula":"21d12 + 126"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them.</p><p>Wielding a flaming whip and a longsword that channels the power of the storm, a balor's battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Demons</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil-engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or mercy, they exist only to destroy.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Spawn of Chaos.</span></span> <p>The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Capricious Elevation.</span></span> <p>Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon's status grows with the blood it spills; the more enemies that fall before it, the greater it becomes.</p><div class=\"rd__spc-inline-post\"></div><p>A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold time spent fighting and surviving in the Abyss. Such elevations are rare, however, for most demons are destroyed before they attain significant power. The greatest of those that do survive make up the ranks of the demon lords that threaten to tear the Abyss apart with their endless warring.</p><p>By expending considerable magical power, demon lords can raise lesser demons into greater forms, though such promotions never stem from a demon's deeds or accomplishments. Rather, a demon lord might warp a manes into a quasit when it needs an invisible spy, or turn an army of dretches into hezrous when marching against a rival lord. Demon
{"name":"Merrow","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"merrow_mm"}},"_id":"CKHlcpsm5ZrqIFpM","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Merrow.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":45,"max":45,"temp":0,"tempmax":0,"formula":"6d10 + 12"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":40,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Merrow haunt coastal waters, preying on fisherfolk, merfolk, and any other edible creature that crosses their path. These savage monsters snatch and devour unwary prey, hauling drowned corpses back to their underwater grottoes to feed.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Transformed Merfolk.</span></span> <p>Long ago, a tribe of merfolk found an idol of Demogorgon at the bottom of the sea.</p><div class=\"rd__spc-inline-post\"></div><p>Not knowing what it was, they brought the artifact to their king. Everyone who touched the idol became afflicted with madness, including the king, who decreed that a sacrificial ritual be performed to open a gateway to the Abyss. The ocean turned red with the blood of slaughtered merfolk, but the ritual worked, and the king led the survivors through the underwater gate to Demogorgon's layer of the Abyss. The merfolk remained there for generations, fighting for their lives as the Abyss warped them completely, transforming them into hulking, evil monstrosities. Thus, the first merrow were born.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Coastal Bullies.</span></span> <p>Whenever an opportunity presents itself, the Prince of Demons sends merrow back to the Material Plane to wreak havoc in the oceans. The merrow are bullies, attacking all creatures smaller and weaker than themselves.</p><div class=\"rd__spc-inline-post\"></div><p>Merrow dwell in undersea caves filled with treasures and trophies, taken from their victims and sunken ships. They tie the rotting corpses of dead enemies and drowned sailors to strands of kelp to mark the borders of their territory.</p></div></div></div>","public":""},"alignment":"chaotic evil","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Coastal, Underwater","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["abyssal","aquan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bon
{"name":"Deer","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"deer_mm"}},"_id":"DCyMT7NOy3M14ZLY","img":"https://5etools-mirror-1.github.io/img/MM/Deer.png","system":{"abilities":{"str":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":4,"max":4,"temp":0,"tempmax":0,"formula":"1d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Forest, Grassland","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Deer","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Deer.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"c
{"name":"Bugbear","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"bugbear_mm"}},"_id":"DQiGpTvAhxuTPmK9","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Bugbear.jpg","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":27,"max":27,"temp":0,"tempmax":0,"formula":"5d8 + 5"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Bugbears are born for battle and mayhem. Surviving by raiding and hunting, they bully the weak and despise being bossed around, but their love of carnage means they will fight for powerful masters if bloodshed and treasure are assured.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Goblinoids.</span></span> <p>Bugbears are often found in the company of their cousins, hobgoblins and goblins. Bugbears usually enslave goblins they encounter, and they bully hobgoblins into giving them gold and food in return for serving as scouts and shock troops. Even when paid, bugbears are at best unreliable allies, yet goblins and hobgoblins understand that no matter how much bugbears might drain a tribe of resources, these creatures are a potent force.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Followers of Hruggek.</span></span> <p>Bugbears worship Hruggek, a lesser god who dwells on the plane of Acheron. In the absence of their goblinoid kin, bugbears form loose war bands, each one led by its fiercest member. Bugbears believe that when they die, their spirits have a chance to fight at Hruggek's side. They try to prove themselves worthy by defeating as many foes as possible.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Venal Ambushers.</span></span> <p>Despite their intimidating builds, bugbears move with surprising stealth. They are fond of setting ambushes and flee when outmatched. They are dependable mercenaries as long as they are supplied food, drink, and treasure, but a bugbear forgets any bond when its life is on the line. A wounded member of a bugbear band might be left behind to help the rest of the band escape. Afterward, that bugbear might help pursuers track down its former companions if doing so saves its life.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"chaotic evil","race":"","type":{"value":"humanoid","subtype":"goblinoid","swarm":"","custom":""},"environment":"Forest, Grassland, Underdark","cr":1,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","goblin"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"
{"name":"Lemure","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"lemure_mm"}},"_id":"DalTl3F4H09uUDu8","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Lemure.jpg","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":13,"max":13,"temp":0,"tempmax":0,"formula":"3d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":15,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A lemure arises when a mortal soul is twisted by evil and banished to the Nine Hells for eternity. The lowest type of devil, lemures are repugnant, shapeless creatures doomed to suffer torment until they are promoted to a higher form of devil, most commonly an imp.</p><p>A lemure resembles a molten mass of flesh with a vaguely humanoid head and torso. A permanent expression of anguish twists across its face, its feeble mouth babbling even though it can't speak.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Lords of Tyranny.</span></span> <p>Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defies the authority of a devil faces swift and cruel punishment. Every interaction is an opportunity for a devil to display its power, and all devils have a keen understanding of how to use and abuse their power.</p><div class=\"rd__spc-inline-post\"></div><p>Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption. Devils on the Material Plane use their influence to manipulate humanoid rulers, whispering evil thoughts, fomenting paranoia, and eventually driving them to tyrannical actions.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Obedience and Ambition.</span></span> <p>In accordance with their lawful alignment, devils obey even when they envy or dislike their superiors, knowing that their obedience will be rewarded. The hierarchy of the Nine Hells depends on this unswerving loyalty, without which that fiendish plane would become as anarchic as the Abyss.</p><div class=\"rd__spc-inline-post\"></div><p>At the same time, it is in the nature of devils to scheme, creating in some a desire to rule that eclipses their contentment to be ruled. This singular ambition is strongest
{"name":"Swarm of Beetles","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"swarm%20of%20beetles_mm"}},"_id":"Dcus6VwrpdvLhoIl","img":"https://5etools-mirror-1.github.io/img/MM/Swarm of Beetles.png","system":{"abilities":{"str":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"5d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":5,"climb":20,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">The Nature of Swarms</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a @creature[yuan-ti abomination] might have @creature[swarm of poisonous snakes||swarms of poisonous snakes] slithering in its wake. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.</p><div class=\"float-clear\"></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"swarm","swarm":"tiny","custom":""},"environment":"Desert, Forest, Grassland, Hill, Swamp, Underdark, Urban","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["bludgeoning","piercing","slashing"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","frightened","grappled","paralyzed","petrified","prone","restrained","stunned"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check
{"name":"Giant Badger","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20badger_mm"}},"_id":"DzQl9FenBcxXLdHp","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Giant%20Badger.webp","system":{"abilities":{"str":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":13,"max":13,"temp":0,"tempmax":0,"formula":"2d8 + 4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":10,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":30,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Forest","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Badger","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Giant Badger.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":
{"name":"Horned Devil (Summoner)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"horned%20devil%20(summoner)_mm"}},"_id":"EBdzI9off4t10Exs","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Horned%20Devil.jpg","system":{"abilities":{"str":{"value":22,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":178,"max":178,"temp":0,"tempmax":0,"formula":"17d10 + 85"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Horned devils are lazy to the point of belligerence and reluctant to put themselves in harm's way. Moreover, they hate and fear any creature stronger than themselves. When they are sufficiently provoked or antagonized, the fury of these fiends can be terrifying.</p><p>A malebranche stands as tall as an ogre and is sheathed in scales as tough as iron. The flying infantry of the hellish legions, horned devils follow orders to the letter. Their huge wings and sweeping horns create an intimidating presence as they drop from the sky and strike with deadly forks and lashing tails.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Lords of Tyranny.</span></span> <p>Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defies the authority of a devil faces swift and cruel punishment. Every interaction is an opportunity for a devil to display its power, and all devils have a keen understanding of how to use and abuse their power.</p><div class=\"rd__spc-inline-post\"></div><p>Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption. Devils on the Material Plane use their influence to manipulate humanoid rulers, whispering evil thoughts, fomenting paranoia, and eventually driving them to tyrannical actions.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Obedience and Ambition.</span></span> <p>In accordance with their lawful alignment, devils obey even when they envy or dislike their superiors, knowing that their obedience will be rewarded. The hierarchy of the Nine Hells depends on this unswerving loyalty, without which that fiendish plane would become as anarchic as the Abyss.</p><div class=\"rd__spc-inline-post\"></div><p>
{"name":"Noble","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"noble_mm"}},"_id":"EEINBJc4CfrJwMmu","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Noble.jpg","system":{"abilities":{"str":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":9,"max":9,"temp":0,"tempmax":0,"formula":"2d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.</p><p>The noble's statistics can also be used to represent courtiers who aren't of noble birth.</p></div></div>","public":""},"alignment":"any alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Urban","cr":0.125,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"any two languages"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Noble","di
{"name":"Deep Gnome (Svirfneblin)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"deep%20gnome%20(svirfneblin)_mm"}},"_id":"EJUbclRpLfyGfgph","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Deep%20Gnome%20(Svirfneblin).jpg","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":16,"max":16,"temp":0,"tempmax":0,"formula":"3d6 + 6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Deep gnomes, or svirfneblin, live far below the world's surface in twisting warrens and sculpted caverns. They survive by virtue of their stealth, cleverness, and tenacity. Their gray skin allows them to blend in with surrounding stonework. They are also surprisingly heavy and strong for their size. An average adult weighs 100 to 120 pounds and stands 3 feet tall.</p><p>A typical svirfneblin enclave contains several hundred deep gnomes and is strongly fortified. Secret tunnels lead to and from the settlement, and the deep gnomes use these as evacuation routes when the enclave comes under attack.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Established Gender Roles.</span></span> <p>Male svirfneblin are bald, while females have stringy gray hair. Traditionally, females run the enclaves while males scour the outskirts in search of enemies and deposits of precious gemstones.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Gemstone Harvesters.</span></span> <p>Svirfneblin cherish fine gemstones, especially rubies, which they harvest from mines deep in the Underdark. The hunt for gems often brings them into conflict with beholders, drow, kuo-toa, duergar, and mind flayers. Of all their natural enemies, deep gnomes fear and despise the murderous, demon worshiping drow the most.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Earth Friends.</span></span> <p>Deep gnomes are often encountered in the company of creatures from the Elemental Plane of Earth. Some svirfneblin can summon such creatures. Earth creatures guard svirfneblin settlements, especially xorn enticed to service with the promise of gems to feed on.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"neutral good","race":"","type":{"value":"humanoid","subtype":"gnome","swarm":"","custom":""},"environment":"Underdark","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["gnomish","terran","undercommon"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bon
{"name":"Bronze Dragon Wyrmling","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"bronze%20dragon%20wyrmling_mm"}},"_id":"EZ9kTP4ZzW09OvKn","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Bronze%20Dragon%20Wyrmling.jpg","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":32,"max":32,"temp":0,"tempmax":0,"formula":"5d8 + 10"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":30,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Bronze dragons are coastal dwellers that feed primarily on aquatic plants and fish. They take the forms of friendly animals to observe other creatures of interest. They are also fascinated by warfare and eagerly join armies fighting for a just cause.</p><p>A ribbed and fluted crest defines the shape of a bronze dragon's head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A bronze wyrmling's scales are yellow tinged with green; only as the dragon approaches adulthood does its color deepen to a darker, rich bronze tone. The pupils of a bronze dragon's eyes fade as the dragon ages, until they resemble glowing green orbs.</p><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Dragons of the Coast.</span></span> <p>Bronze dragons love to watch ships traveling up and down the coastlines near their lairs, sometimes taking the forms of dolphins or seagulls to inspect those ships and their crews more closely. A daring bronze dragon might slip aboard a ship in the guise of a bird or rat, inspecting the hold for treasure. If the dragon finds a worthy addition to its hoard, it barters with the ship's captain for the item.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"7\"> <span class=\"entry-title-inner\">War Machines.</span></span> <p>Bronze dragons actively oppose tyranny, and many bronze dragons yearn to test their mettle by putting their size and strength to good use. When a conflict unfolds near its lair, a bronze dragon ascertains the underlying cause, then offers its services to any side that fights for good. Once a bronze dragon commits to a cause, it remains a staunch ally.</p><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Well-Organized Wealth.</span></span> <p>Bronze dragons loot sunken ships and also collect colorful coral and pearls from the reefs and seabeds near their lairs. When a bronze dragon pledges to help an army wage war against tyranny, it asks for nominal payment. If such a request is beyond its allies' means, it might settle for a collection of old books on military history or a ceremonial item commemorating the alliance. A bronze dragon might also lay claim to a treasure held by the enemy that it feels would be safer under its protection.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"9\"> <span class=\"entry-title-inner\">A Bronze Dra
{"name":"Manticore","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"manticore_mm"}},"_id":"Ehlh3UCeDAPPh7ax","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Manticore.jpg","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":68,"max":68,"temp":0,"tempmax":0,"formula":"8d10 + 24"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":50,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A monster in every sense of the word, a manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. A bristling mane stretches down the creature's back, and its long tail ends in a cluster of deadly spikes that can impale prey at impressive range.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Evil Predators.</span></span> <p>Manticores are fierce killers that hunt far and wide for prey. They work together to take down particularly large or dangerous creatures, sharing the meal once a kill is made. A manticore begins its attack with a volley of tail spikes, then lands and uses its claws and bite. When outdoors and outnumbered, it uses its wings to stay aloft, attacking from a distance until its spikes are depleted.</p><div class=\"rd__spc-inline-post\"></div><p>A manticore isn't particularly bright, but it possesses a malevolent nature and the ability to converse. In the course of attacking, it denigrates its foes and offers to kill them swiftly if they beg for their lives. If a manticore sees an advantage to be gained by sparing a creature's life, it does so, asking for a tribute or sacrifice equal to its loss of food.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Monstrous Relationships.</span></span> <p>Manticores serve wicked masters that treat them well and provide regular prey. A manticore might provide aerial support for an orc horde or a hobgoblin army. Another could serve as a hunting companion for a hill giant chief, or guard the entrance to a lamia's lair.</p><div class=\"rd__spc-inline-post\"></div><p>The manticores' greatest territorial rivals include chimeras, griffons, perytons, and wyverns. Manticores hunting as a pack often have the advantage of greater numbers. In addition to these creatures, manticores fear dragons and avoid them.</p></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>Manticores love the taste of human flesh. That's why, on trips through the moutnains, I always travel with human guards.</i>”</p><p><span class=\"rd__quote-by\">— Marthok Uldarr, dwarf copper merchant</span></p><div class=\"float-clear\"></div></div></div>","public":""},"alignment":"lawful evil","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Arctic, Coastal, Grassland, Hill, Mountain","cr":3,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"c
{"name":"Half-Red Dragon Veteran","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"half-red%20dragon%20veteran_mm"}},"_id":"ElmYIsCtBe5JraDe","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Half-Red%20Dragon%20Veteran.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":65,"max":65,"temp":0,"tempmax":0,"formula":"10d8 + 20"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<p>When a dragon in polymorphed form mates with another creature, the union sometimes produces half dragon offspring. A creature might also transform into a half-dragon as a result of a mad wizard's spell or a ritual bath in dragon's blood. In all these cases, the result is a creature that combines the essence of a dragon with the form of its original race. Regardless of their origins, all half-dragons have similar features and appearance, gaining special senses, resistance to destructive energy, and a breath weapon.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Draconic Nature.</span></span> <p>Half-dragons are incapable of having natural born offspring. Those that wish to propagate must find other ways to do so, almost always involving magic. By way of compensation, half dragons are blessed with long life. Barring unforeseen misfortune, a typical half-dragon's life expectancy is twice that of its no draconic line, so that a half-dragon human might live more than a century and a half.</p><div class=\"rd__spc-inline-post\"></div><p>Half-dragons inherit personality traits common to their draconic heritage, so that half-gold dragons are often shy and secretive, while half-copper dragons are impish and playful. Half-green dragons are deceitful, while half-white dragons are often dim-witted brutes. These traits are tempered by a half-dragon's other lineage, but greed, arrogance, and paranoia are qualities that even good-aligned half-dragons often possess.</p></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Half-Dragon Template</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h2> <p>A beast, humanoid, giant, or monstrosity can become a half-dragon. When a creature becomes a half-dragon, it retains all its statistics except as noted below.</p><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Challenge.</span></span> <p>To avoid recalculating the creature's challenge rating, apply the template only to a creature that meets the optional prerequisite in the Breath Weapon table below. Otherwise, use the guidelines in the Dungeon Master's Guide to recalculate the rating after you apply the template.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Senses.</span></span> <p>The half-dragon gains @sense[blindsight] with a radius of 10 feet and @sense[darkvision] with a radius of 60
{"name":"Saber-Toothed Tiger","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"saber-toothed%20tiger_mm"}},"_id":"FXmRncdabNQjOcZ4","img":"https://5etools-mirror-1.github.io/img/MM/Saber-Toothed Tiger.png","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":52,"max":52,"temp":0,"tempmax":0,"formula":"7d10 + 14"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Arctic, Mountain","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":2,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Saber-Toothed Tiger","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Saber-Toothed Tiger.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"br
{"name":"Warhorse (Leather Barding)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"warhorse%20(leather%20barding)_mm"}},"_id":"FzyeOzD4CTqm2Fm0","img":"https://5etools-mirror-1.github.io/img/MM/Warhorse.png","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":60,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Urban","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Warhorse (Leather Barding)","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Warhorse.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"
{"name":"Berserker","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"berserker_mm"}},"_id":"GDCOAI23fhG7CO0X","img":"https://5etools-mirror-1.github.io/img/MM/Berserker.png","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":67,"max":67,"temp":0,"tempmax":0,"formula":"9d8 + 27"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.</p></div></div>","public":""},"alignment":"any chaotic alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Arctic, Coastal, Desert, Forest, Hill, Mountain","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":"any one language (usually Common)"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Berserker","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Berserker.png","sca
{"name":"Vampire Spawn","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"vampire%20spawn_mm"}},"_id":"GF4oQkj7BNJ2lIWZ","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Vampire%20Spawn.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":82,"max":82,"temp":0,"tempmax":0,"formula":"11d8 + 33"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Awakened to an endless night, vampires hunger for the life they have lost and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the living keeps to the darkness and far from reflective surfaces.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Dark Desires.</span></span> <p>Whether or not a vampire retains any memories from its former life, its emotional attachments wither as once-pure feelings become twisted by undeath. Love turns into hungry obsession, while friendship becomes bitter jealousy. In place of emotion, vampires pursue physical symbols of what they crave, so that a vampire seeking love might fixate on a young beauty. A child might become an object of fascination for a vampire obsessed with youth and potential. Others surround themselves with art, books, or sinister items such as torture devices or trophies from creatures they have killed.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Born from Death.</span></span> <p>Most of a vampire's victims become vampire spawn-ravenous creatures with a vampire's hunger for blood, but under the control of the vampire that created them. If a true vampire allows a spawn to draw blood from its own body, the spawn transforms into a true vampire no longer under its master's control. Few vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Chained to the Grave.</span></span> <p>Every vampire remains bound to its coffin, crypt, or grave site, where it must rest by day. If a vampire didn't receive a formal burial, it must lie beneath a foot of earth at the place of its transition to undeath. A vampire can move its place of burial by transporting its coffin or a significant amount of grave dirt to another location. Some vampires set up multiple resting places this way.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Undead Nature.</span></span> <p>Neither a vampire nor a vampire spawn requires air.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">A Vampire's Lair.</span></span> <p>A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified mano
{"name":"Black Bear","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"black%20bear_mm"}},"_id":"GMPAeY4QRuyXEt2c","img":"https://5etools-mirror-1.github.io/img/MM/Black Bear.png","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":11,"calc":"natural","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d8 + 6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":30,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Forest","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Black Bear","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Black Bear.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"lumin
{"name":"Steam Mephit (Summoner)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"steam%20mephit%20(summoner)_mm"}},"_id":"GOFWSfiV5gDsE9bV","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Steam%20Mephit.jpg","system":{"abilities":{"str":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":21,"max":21,"temp":0,"tempmax":0,"formula":"6d6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Mephits</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Mephits are capricious, imp-like creatures native to the elemental planes. They come in six varieties, each one representing the mixture of two elements.</p><p>Ageless tricksters, mephits gather in large numbers on the Elemental Planes and in the Elemental Chaos. They also find their way to the Material Plane, where they prefer to dwell in places where their base elements are abundant. For example, a magma mephit is composed of earth and fire, and it favors volcanic lairs, while an ice mephit, which is composed of air and water, favors frigid locales.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Elemental Nature.</span></span> <p>A mephit doesn't require food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Steam Mephit</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h2> <div class=\"rd__b rd__b--2\"><p>Composed of fire and water, steam mephits leave trails of hot water wherever they go, and they hiss with tendrils of steam. Bossy and hypersensitive, they are the self-appointed overlords of all mephits.</p></div></div>","public":""},"alignment":"neutral evil","race":"","type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"Underwater","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":["fire","poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{"value":["aquan","ignan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuse
{"name":"Winter Wolf","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"winter%20wolf_mm"}},"_id":"GU1njFsrIGTp9V0N","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Winter%20Wolf.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":75,"max":75,"temp":0,"tempmax":0,"formula":"10d10 + 20"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The arctic-dwelling winter wolf is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves' deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations.</p></div></div>","public":""},"alignment":"neutral evil","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Arctic","cr":3,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":["cold"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","giant"],"custom":"Winter Wolf"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":2,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":
{"name":"Ancient Gold Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ancient%20gold%20dragon_mm"}},"_id":"GjjbJln3Pf7CYBJ9","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Gold%20Dragon.jpg","system":{"abilities":{"str":{"value":30,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":29,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":28,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":22,"calc":"natural","formula":""},"hp":{"value":546,"max":546,"temp":0,"tempmax":0,"formula":"28d20 + 252"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most powerful and majestic of the metallic dragons, gold dragons are dedicated foes of evil.</p><p>A gold dragon has a sagacious face anointed with flexible spines that resemble whiskers. Its horns sweep back from its nose and brow, echoing twin frills that adorn its long neck. A gold dragon's sail-like wings start at its shoulders and trace down to the tip of its tail, letting it fly with a distinctive rippling motion as if swimming through the air. A gold dragon wyrmling has scales of dark yellow with metallic flecks. Those flecks grow larger as the dragon matures. As a gold dragon ages, its pupils fade until its eyes resemble pools of molten gold.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Devourer of Wealth.</span></span> <p>Gold dragons can eat just about anything, but their preferred diet consists of pearls and gems. Thankfully, a gold dragon doesn't need to gorge itself on such wealth to feel satisfied. Gifts of treasure that it can consume are well received by a gold dragon, as long as they aren't bribes.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Reserved Shapeshifters.</span></span> <p>Gold dragons are respected by the other metallic dragons for their wisdom and fairness, but they are the most aloof and grim of the good-aligned dragons. They value their privacy to the extent that they rarely fraternize with other dragons except their own mates and offspring.</p><div class=\"rd__spc-inline-post\"></div><p>Older gold dragons can assume animal and humanoid forms. Rarely does a gold dragon in disguise reveal its true form. In the guise of a peddler, it might regularly visit a town to catch up on local gossip, patronize honest businesses, and lend a helping hand in unseen ways. In the guise of an animal, the dragon might befriend a lost child, a wandering minstrel, or an innkeeper, serving as a companion for days or weeks on end.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"10\"> <span class=\"entry-title-inner\">Master Hoarders.</span></span> <p>A gold dragon keeps its hoard in a well-guarded vault deep within its lair. Magical wards placed on the vault make it all but impossible to remove any treasures without the dragon knowing about it.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"11\"> <span class=\"entry-title-inner\">A Gold Dragon's Lair</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h2> <p>Gold drago
{"name":"Barbed Devil","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"barbed%20devil_mm"}},"_id":"HMPwp3SODLpOHrn1","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Barbed%20Devil.jpg","system":{"abilities":{"str":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":110,"max":110,"temp":0,"tempmax":0,"formula":"13d8 + 52"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Creatures of unbridled greed and desire, barbed devils act as guards to the more powerful denizens of the Nine Hells and their vaults. Resembling a tall humanoid covered in sharp barbs, spines, and hooks, a barbed devil has gleaming eyes that are ever watchful for objects and creatures it might claim for itself. These fiends welcome any chance to fight when victory promises reward.</p><p>Barbed devils are known for an alertness that makes them difficult to surprise, and they attend to their duties without boredom or distraction. They use their sharp claws as weapons or hurl balls of flame at foes that try to flee them.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Lords of Tyranny.</span></span> <p>Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defies the authority of a devil faces swift and cruel punishment. Every interaction is an opportunity for a devil to display its power, and all devils have a keen understanding of how to use and abuse their power.</p><div class=\"rd__spc-inline-post\"></div><p>Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption. Devils on the Material Plane use their influence to manipulate humanoid rulers, whispering evil thoughts, fomenting paranoia, and eventually driving them to tyrannical actions.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Obedience and Ambition.</span></span> <p>In accordance with their lawful alignment, devils obey even when they envy or dislike their superiors, knowing that their obedience will be rewarded. The hierarchy of the Nine Hells depends on this unswerving loyalty, without which that fiendish plane would become as anarchic as the Abyss.</p><div class=\"rd__spc-inli
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{"name":"Giant Owl","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20owl_mm"}},"_id":"Ij8e2udxv3Gjg2C7","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Giant%20Owl.jpg","system":{"abilities":{"str":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":5,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Giant owls often befriend fey and other sylvan creatures and are guardians of their woodland realms.</p></div></div>","public":""},"alignment":"neutral","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Arctic, Forest, Hill","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","elvish","sylvan"],"custom":"Giant Owl; understands Common, Elvish, and Sylvan but can't speak them"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":2,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Owl","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Giant Owl.png","scaleX":1,"s
{"name":"Quasit Familiar","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"quasit%20familiar_mm"}},"_id":"J1fuEIO319OTRtP6","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Quasit.jpg","system":{"abilities":{"str":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":7,"max":7,"temp":0,"tempmax":0,"formula":"3d4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Quasits infest the Lower Planes. Physically weak, they keep to the shadows to plot mischief and wickedness. More powerful demons use quasits as spies and messengers when they aren't devouring them or pulling them apart to pass the time.</p><p>A quasit can assume animal forms, but in its true form it looks like a 2-foot-tall green humanoid with a barbed tail and horns. The quasit has clawed fingers and toes, and these claws can deliver an irritating poison. It prefers to be invisible when it attacks.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Demons</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil-engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or mercy, they exist only to destroy.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Spawn of Chaos.</span></span> <p>The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Capricious Elevation.</span></span> <p>Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon's status grows with the blood it spills; the more enemies that fall before it, the greater it becomes.</p><div class=\"rd__spc-inline-post\"></div><p>A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold time spent fighting and surviving in the Abyss. Such elevations are rare, however, for most demons are destroyed before they attain significant power. The greatest of those that do survive make up the ranks of the demon lords that threaten to tear the Abyss apart with their endless warring.</p><p>By expending considerable magical power, demon lords can raise lesser demons into greater forms, though such promotions never stem from a demon's deeds or accomplishments. Rather, a demon lord might warp a manes into a quasit when it needs an
{"name":"Azer","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"azer_mm"}},"_id":"J8dkdwwCxnB8fVTI","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Azer.jpg","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":39,"max":39,"temp":0,"tempmax":0,"formula":"6d8 + 12"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Natives of the Elemental Plane of Fire, azers are master crafters, expert miners, and sworn foes of the efreet. In appearance and manner, an azer resembles a male dwarf, but this is a facade. Beneath its metallic looking skin, an azer is a being of fire, which outwardly manifests in its fiery hair and beard.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Made, Not Born.</span></span> <p>Azers don't reproduce. They are each crafted from bronze by another azer and imbued with a portion of the crafter's inner flame. Each azer is sculpted with unique features. This crafting process limits the growth of the azer population and is the primary reason that these creatures remain rare.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Volcanic Dwellers.</span></span> <p>Azers dwell in a kingdom on the border between the Elemental Plane of Earth and the Elemental Plane of Fire-a range of mountains and volcanoes whose spires rise as a series of fortresses. Beneath mountain peaks, under volcanic calderas, and amid rivers of magma, azers extract gleaming metals and glittering gems from the earth. Squads of azer patrol the passes and tunnels of their realm, fending off the salamander raiders whose efreet masters order strikes against the azer kingdom.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Enemies of the Efreet.</span></span> <p>Long ago, the efreet and the azers were allies. Azers helped create the City of Brass, forging that home of the efreet into one of the most wondrous places in creation. When the azers had finished their work, the efreet betrayed them, making a failed attempt to enslave the azers so as to protect the secrets of the city. Despite occasional raids and skirmishes, however, the two sides have so far refrained from all-out conflict. The azers believe that only the threat of them revealing the hidden ways into the City of Brass keeps the efreet in check.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Masters of Metal and Gems.</span></span> <p>Azers are masterful artisans, and create beautiful works from the gems and precious metals found in their volcanic habitat. They rate the value of such treasures above all other things, sometimes dispatching parties across the planes to seek out rare metals and gemstones.</p><div class=\"rd__spc-inline-post\"></div><p>When azers are called by magic to the Material Plane, it is typically to help forge an elaborate magic item or work of art, for it is said that their skill
{"name":"Sahuagin","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"sahuagin_mm"}},"_id":"JgzgE65KkJrk0g5g","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Sahuagin.jpg","system":{"abilities":{"str":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"4d8 + 4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":40,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Across fog-shrouded coasts or endless ocean swells, an ominous drone sounded on a conch shell chills the blood of all who hear it. This is the sound of the sahuagin hunting horn-a call to raid and battle. Coastal settlers refer to sahuagin as \"sea devils,\" for sahuagin have no compassion in them, slaughtering the crews of ships and decimating coastal villages.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Devils of the Deep.</span></span> <p>Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.</p><div class=\"rd__spc-inline-post\"></div><p>The self-styled rulers of sahuagin ocean domains are massive mutant males that grow second sets of arms. They are terrible foes in battle, and all sahuagin bow down before these powerful barons.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Way of the Shark.</span></span> <p>Sahuagin worship the shark god Sekolah. Only female sahuagin are deemed worthy of channeling the god's power, and priestesses hold tremendous sway in sahuagin communities.</p><div class=\"rd__spc-inline-post\"></div><p>Sahuagin are driven into a frenzy by the smell of fresh blood. As worshipers of Sekolah, they also have a special kinship with sharks, which they train as attack animals. Even untrained sharks recognize sahuagin as allies and don't prey on them.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Elven Enmity.</span></span> <p>The sahuagin might control the oceans if not for the presence of their mortal enemies, the aquatic elves. Wars between the two races have raged for centuries across the coasts and seas of the world, disrupting maritime trade and drawing other races into the bloody conflict.</p><div class=\"rd__spc-inline-post\"></div><p>So intense is sahuagin hatred for the aquatic elves that the sea devils have adapted to combat their ancient foes. A sahuagin born near enough to an aquatic elf community can enter the world as a malenti-a sahuagin that physically resembles an aquatic elf in every way. Sahuagin are prone to mutation, but whether this rare phenomenon is a result of the wars between the sahuagin and the aquatic elves-or whether it preceded or even began the conflict-none can say.</p><p>The sahuagin put the malenti to good use as spies and assassins in aquatic elf cities and the societies of other creatures that pose a threat to sahuagin. The mere shadow of the malenti threat incites paranoia and suspicion among aquati
{"name":"Bat","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"bat_mm"}},"_id":"JzNKUhn5wdzZxkRR","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Bat.webp","system":{"abilities":{"str":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":4,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":1,"max":1,"temp":0,"tempmax":0,"formula":"1d4 - 1"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":5,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Bat","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Bat.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":0.5,"height":0.5,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contr
{"name":"Unicorn","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"unicorn_mm"}},"_id":"K1zTwqBGyK8UWORa","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Unicorn.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":67,"max":67,"temp":0,"tempmax":0,"formula":"9d10 + 18"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Unicorns dwell in enchanted forests. Unrelated to the horses it resembles, a unicorn is a celestial creature that wanders sylvan realms, its white form glimmering like starlight.</p><p>A unicorn's brow sports a single spiraling horn of ivory whose magical touch can heal the sick and the injured. Its ears catch the words and whispers of the creatures that share its domain, and it knows the tongues of elves and sylvan folk. Unicorns allow good-hearted creatures to enter their woods to hunt or gather food, but they hold evil ever at bay. Foul-hearted creatures seldom leave a unicorn's domain alive.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Divine Guardians.</span></span> <p>Good deities placed unicorns on the Material Plane to ward away evil and preserve and protect sacred places. Most unicorns protect a bounded realm such as an enchanted forest. However, the gods sometimes send a unicorn to guard sacred artifacts or protect specific creatures. When the forces of darkness strike against an individual the gods wish to protect, they might send that individual to a unicorn's forest, where evil creatures pursue at their peril.</p><div class=\"rd__spc-inline-post\"></div><p>Unicorns most often serve deities of the forest and woodlands, including the gods of benevolent fey.</p><p>Although all unicorns have natural healing power, some serve the gods in greater capacities, performing miracles normally reserved for high priests.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Forest Lords.</span></span> <p>A unicorn's forest is a celestial realm where nothing that occurs beneath the sun-dappled leaves escapes the creature's notice. A unicorn hears each breathy tune sung by the elves that reside amid the treetops. It senses where every caterpillar spins its cocoon, each leaf and branch upon which a bright butterfly rests its tired wings.</p><div class=\"rd__spc-inline-post\"></div><p>In a unicorn's forest, a sense of calm pervades. From wolves and foxes to birds, squirrels, and tiny insects, the creatures of a unicorn's domain seem quite tame.</p><p>Pixies, sprites, satyrs, dryads, and other normally mercurial fey loyally serve a unicorn when they dwell within its woods. Under a unicorn's protection, creatures feel safe from the threat of encroaching civilization and the insidious spread of evil.</p><p>A unicorn roams its domain constantly, moving ever so carefully so as not to disturb other denizens. A creature might catch a passing glimpse of the unicorn then suddenly see nothing but the wild woods.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Sacred Horns.</span></span> <p>A unicorn's horn is the focus of its
{"name":"Bearded Devil","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"bearded%20devil_mm"}},"_id":"KEqlBbk9wNkYtRDA","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Bearded%20Devil.jpg","system":{"abilities":{"str":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":52,"max":52,"temp":0,"tempmax":0,"formula":"8d8 + 16"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined, gorging themselves on violence as their infernal saw-toothed glaives carve a path through their foes.</p><p>A bearded devil is humanoid in form, with pointed ears, scaly skin, a long tail, and claws that clearly show its fiendish nature. These devils take their names from the snakelike growths that adorn their chins, which they use to lash and poison enemies, weakening them with their virulent venom.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Lords of Tyranny.</span></span> <p>Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defies the authority of a devil faces swift and cruel punishment. Every interaction is an opportunity for a devil to display its power, and all devils have a keen understanding of how to use and abuse their power.</p><div class=\"rd__spc-inline-post\"></div><p>Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption. Devils on the Material Plane use their influence to manipulate humanoid rulers, whispering evil thoughts, fomenting paranoia, and eventually driving them to tyrannical actions.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Obedience and Ambition.</span></span> <p>In accordance with their lawful alignment, devils obey even when they envy or dislike their superiors, knowing that their obedience will be rewarded. The hierarchy of the Nine Hells depends on this unswerving loyalty, without which that fiendish plane would become as anarchic as the Abyss.</p><div class=\"rd__spc-inline-post\"></div><p>At the same time, it is in th
{"name":"Dryad","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"dryad_mm"}},"_id":"KWhk9HtUvpHD4wvD","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Dryad.jpg","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"5d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Travelers entering a forest might catch a glimpse of a feminine form flitting through the trees. Warm laughter hangs on the air, drawing those who hear it deeper into the emerald shadows.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Treebound.</span></span> <p>Powerful fey will sometimes bind lesser fey spirits to trees, transforming them into dryads. This is sometimes done as a punishment when the fey spirit falls in love with a mortal and that love is forbidden.</p><div class=\"rd__spc-inline-post\"></div><p>A dryad can emerge from the tree and travel the lands around it, but the tree remains her home and roots her to the world. As long as the tree remains healthy and unharmed, the dryad stays forever youthful and alluring. If the tree is harmed, she suffers. If the tree is ever destroyed, the dryad descends into madness.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Reclusive Fey.</span></span> <p>Dryads act as guardians of their woodland demesnes. Shy and reclusive, they watch interlopers from the trees. A dryad struck by the beauty of a stranger might investigate more closely, perhaps even try to lure the individual away to be @condition[charmed].</p><div class=\"rd__spc-inline-post\"></div><p>Dryads work with other sylvan creatures to defend their forests. Unicorns, treants, and satyrs live alongside them, in addition to druids that share the dryads' devotion to the woods they call home.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Woodland Magic.</span></span> <p>Dryads can speak with plants and animals. They can teleport from one tree to another, luring interlopers away from their groves. If pressed, a dryad can beguile humanoids with her enchantments, turning enemies into friends. They also know a handful of useful spells.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"neutral","race":"","type":{"value":"fey","subtype":"","swarm":"","custom":""},"environment":"Forest","cr":1,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["elvish","sylvan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,
{"name":"Warhorse (Chain Mail Barding)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"warhorse%20(chain%20mail%20barding)_mm"}},"_id":"KhVkS2FzkcgJe8yt","img":"https://5etools-mirror-1.github.io/img/MM/Warhorse.png","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":60,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Urban","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Warhorse (Chain Mail Barding)","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Warhorse.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"
{"name":"Vampire","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"vampire_mm"}},"_id":"KhoocYIg9EIF49o9","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Vampire.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":""},"hp":{"value":144,"max":144,"temp":0,"tempmax":0,"formula":"17d8 + 68"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Awakened to an endless night, vampires hunger for the life they have lost and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the living keeps to the darkness and far from reflective surfaces.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Dark Desires.</span></span> <p>Whether or not a vampire retains any memories from its former life, its emotional attachments wither as once-pure feelings become twisted by undeath. Love turns into hungry obsession, while friendship becomes bitter jealousy. In place of emotion, vampires pursue physical symbols of what they crave, so that a vampire seeking love might fixate on a young beauty. A child might become an object of fascination for a vampire obsessed with youth and potential. Others surround themselves with art, books, or sinister items such as torture devices or trophies from creatures they have killed.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Born from Death.</span></span> <p>Most of a vampire's victims become vampire spawn-ravenous creatures with a vampire's hunger for blood, but under the control of the vampire that created them. If a true vampire allows a spawn to draw blood from its own body, the spawn transforms into a true vampire no longer under its master's control. Few vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Chained to the Grave.</span></span> <p>Every vampire remains bound to its coffin, crypt, or grave site, where it must rest by day. If a vampire didn't receive a formal burial, it must lie beneath a foot of earth at the place of its transition to undeath. A vampire can move its place of burial by transporting its coffin or a significant amount of grave dirt to another location. Some vampires set up multiple resting places this way.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Undead Nature.</span></span> <p>Neither a vampire nor a vampire spawn requires air.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">A Vampire's Lair.</span></span> <p>A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey.
{"name":"Brass Dragon Wyrmling","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"brass%20dragon%20wyrmling_mm"}},"_id":"KuIRPhVlZmixBc4G","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Brass%20Dragon.jpg","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":""},"hp":{"value":16,"max":16,"temp":0,"tempmax":0,"formula":"3d8 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":15,"climb":0,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most gregarious of the true dragons, brass dragons crave conversation, sunlight, and hot, dry climates.</p><p>A brass dragon's head is defined by the broad protective plate that expands from its forehead and the spikes protruding from its chin. A frill runs the length of its neck, and its tapering wings extend down the length of its tail. A brass dragon wyrmling's scales are a dull, mottled brown. As it ages, the dragon's scales begin to shine, eventually taking on a warm, burnished luster. Its wings and frills are mottled green toward the edges, darkening with age. As a brass dragon grows older, its pupils fade until its eyes resemble molten metal orbs.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Boldly Talkative.</span></span> <p>A brass dragon engages in conversations with thousands of creatures throughout its long life, accumulating useful information which it will gladly share for gifts of treasure. If an intelligent creature tries to leave a brass dragon's presence without engaging in conversation, the dragon follows it. If the creature attempts to escape by magic or force, the dragon might respond with a fit of pique, using its sleep gas to incapacitate the creature. When it wakes, the creature finds itself pinned to the ground by giant claws or buried up to its neck in the sand while the dragon's thirst for small talk is slaked.</p><div class=\"rd__spc-inline-post\"></div><p>A brass dragon is trusting of creatures that appear to enjoy conversation as much as it does, but is smart enough to know when it is being manipulated. When that happens, the dragon often responds in kind, treating a bout of mutual trickery as a game.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"7\"> <span class=\"entry-title-inner\">Prized Treasures.</span></span> <p>Brass dragons covet magic items that allow them to converse with interesting personalities. An intelligent telepathic weapon or a magic lamp with a djinni bound inside it are among the greatest treasures a brass dragon can possess.</p><div class=\"rd__spc-inline-post\"></div><p>Brass dragons conceal their hoards under mounds of sand or in secret places far from their primary lairs. They have no trouble remembering where their treasure is buried, and therefore have no need for maps. Adventurers and wanderers should be wary if they happen across a chest hidden in an oasis or a treasure cache tucked away in a half-buried desert ruin, for these might be parts of a brass dragon's hoard.</p></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"8\"> <span class=\"entry-title-inner\">A Brass Dragon's Lair</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd
{"name":"Stone Golem","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"stone%20golem_mm"}},"_id":"KvSSsBAvQDqbNBHu","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Stone%20Golem.jpg","system":{"abilities":{"str":{"value":22,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":178,"max":178,"temp":0,"tempmax":0,"formula":"17d10 + 85"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<p>Stone golems display great variety in shape and form, cut and chiseled from stone to appear as tall, impressive statues. Though most bear humanoid features, stone golems can be carved in any form the sculptor can imagine. Ancient stone golems found in sealed tombs or flanking the gates of lost cities sometimes take the forms of giant beasts.</p><p>Like other golems, stone golems are nearly impervious to spells and ordinary weapons. Creatures that fight a stone golem can feel the ebb and flow of time slow down around them, almost as though they were made of stone themselves.</p><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Golems</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Golems are made from humble materials-clay, flesh and bones, iron, or stone-but they possess astonishing power and durability. A golem has no ambitions, needs no sustenance, feels no pain, and knows no remorse. An unstoppable juggernaut, it exists to follow its creator's orders, and it protects or attacks as that creator demands.</p><p>To create a golem, one requires a @item[manual of golems]. The comprehensive illustrations and instructions in a manual detail the process for creating a golem of a particular type.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Elemental Spirit in Material Form.</span></span> <p>The construction of a golem begins with the building of its body, requiring great command of the craft of sculpting, stonecutting, ironworking, or surgery. Sometimes a golem's creator is the master of the art, but often the individual who desires a golem must enlist master artisans to do the work.</p><div class=\"rd__spc-inline-post\"></div><p>After constructing the body from clay, flesh, iron, or stone, the golem's creator infuses it with a spirit from the Elemental Plane of Earth. This tiny spark of life has no memory, personality, or history. It is simply the impetus to move and obey. This process binds the spirit to the artificial body and subjects it to the will of the golem's creator.</p><p>A golem can be created with a special amulet or other item that allows the possessor of the item to control the golem. Golems whose creators are long dead can thus be harnessed to serve a new master.</p><p>A golem can't think or act for itself. Though it understands its commands perfectly, it has no grasp of language beyond that understanding, and can't be reasoned with or tricked with words.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Ageless Guardians.</span></span> <p>Golems
{"name":"Deva","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"deva_mm"}},"_id":"KwhtjfKEf5MC6ZZA","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Deva.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":136,"max":136,"temp":0,"tempmax":0,"formula":"16d8 + 64"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":90,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>An angel is a celestial agent sent forth into the planes to further its god's agenda for weal or woe. Its sublime beauty and presence can drive awestruck onlookers to their knees. Yet angels are destroyers too, and their appearance portends doom as often as it signals hope.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Shards of the Divine.</span></span> <p>Angels are formed from the astral essence of benevolent gods and are thus divine beings of great power and foresight.</p><div class=\"rd__spc-inline-post\"></div><p>Angels act out the will of their gods with tireless devotion. Even chaotic good deities command lawful good angels, knowing that the angels' dedication to order best allows them to fulfill divine commands. An angel follows a single driving purpose, as decreed by its deity. However, an angel is incapable of following commands that stray from the path of law and good.</p><p>An angel slays evil creatures without remorse. As the embodiment of law and good, an angel is almost never mistaken in its judgments. This quality can create a sense of superiority in an angel, a sense that comes to the fore when an angel's task conflicts with the goals of another creature. The angel never acquiesces or gives way. When an angel is sent to aid mortals, it is sent not to serve but to command. The gods of good therefore send their angels among mortals only in response to the most dire circumstances.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Fallen Angels.</span></span> <p>An angel's moral compass grants it a sense of infallibility that can sometimes spell its undoing. Angels are usually too wise to fall for a simple deception, but sometimes pride can lead one to commit an evil act. Whether intentional or accidental, such an act is a permanent stain that marks the angel as an outcast. Fallen angels retain their power but lose their connection to the deities from which they were made. Most fallen angels take their banishment personally, rebelling against the powers they served by seeking rulership over a section of the Abyss or a place among other fallen in the hierarchy of the Nine Hells. Zariel, the ruler of the first layer of the Nine Hells, is such a creature. Rather than rebel, some fallen angels resign themselves to an isolated existence on the Material Plane, living in disguise as simple hermits. If they are redeemed, they can become powerful allies dedicated to justice and compassionate service.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Immortal Nature.</span></span> <p>An angel doesn't require food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div
{"name":"Ancient Red Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ancient%20red%20dragon_mm"}},"_id":"L9EotIden184gCD6","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Red%20Dragon.jpg","system":{"abilities":{"str":{"value":30,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":29,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":23,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":22,"calc":"natural","formula":""},"hp":{"value":546,"max":546,"temp":0,"tempmax":0,"formula":"28d20 + 252"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":40,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><p>The most covetous of the true dragons, red dragons tirelessly seek to increase their treasure hoards. They are exceptionally vain, even for dragons, and their conceit is reflected in their proud bearing and their disdain for other creatures. The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry. Its wings are the longest of any chromatic dragon, and have a blue-black tint along the trailing edge that resembles metal burned blue by fire.</p><p>The scales of a red dragon wyrmling are a bright glossy scarlet, turning a dull, deeper red and becoming as thick and strong as metal as the dragon ages. Its pupils also fade as it ages, and the oldest red dragons have eyes that resemble molten lava orbs.</p><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Mountain Masters.</span></span> <p>Red dragons prefer mountainous terrain, badlands, and any other locale where they can perch high and survey their domain. Their preference for mountains brings them into conflict with the hill-dwelling copper dragons from time to time.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Arrogant Tyrants.</span></span> <p>Red dragons fly into destructive rages and act on impulse when angered. They are so ferocious and vengeful that they are regarded as the archetypical evil dragon by many cultures.</p><div class=\"rd__spc-inline-post\"></div><p>No other dragon comes close to the arrogance of the red dragon. These creatures see themselves as kings and emperors, and view the rest of dragonkind as inferior. Believing that they are chosen by Tiamat to rule in her name, red dragons consider the world and every creature in it as theirs to command.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"10\"> <span class=\"entry-title-inner\">Status and Slaves.</span></span> <p>Red dragons are fiercely territorial and isolationist. However, they yearn to know about events in the wider world, and they make use of lesser creatures as informants, messengers, and spies. They are most interested in news about other red dragons, with which they compete constantly for status.</p><div class=\"rd__spc-inline-post\"></div><p>When it requires servants, a red dragon demands fealty from chaotic evil humanoids. If allegiance isn't forthcoming, it slaughters a tribe's leaders and claims lordship over the survivors. Creatures serving a red dragon live in constant terror of being roasted and eaten for displeasing it. They spend most of their time fawning over the creature in an attempt to
{"name":"Giant Hyena","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20hyena_mm"}},"_id":"LCqRxIxzmMJGcyzP","img":"https://5etools-mirror-1.github.io/img/MM/Giant Hyena.png","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":45,"max":45,"temp":0,"tempmax":0,"formula":"6d10 + 12"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Desert, Forest, Grassland, Hill","cr":1,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Hyena","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Giant Hyena.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"d
{"name":"Giant Wolf Spider","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20wolf%20spider_mm"}},"_id":"LSBQou61SKmy1P05","img":"https://5etools-mirror-1.github.io/img/MM/Giant Wolf Spider.png","system":{"abilities":{"str":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":4,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":11,"max":11,"temp":0,"tempmax":0,"formula":"2d8 + 2"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":40,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Smaller than a giant spider, a giant wolf spider hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris.</p></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Coastal, Desert, Forest, Grassland, Hill","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":2,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Wolf Spider","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Giant Wolf Spider.png","scaleX
{"name":"Young Bronze Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"young%20bronze%20dragon_mm"}},"_id":"LYlX8pYz1TaFwKyZ","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Bronze%20Dragon.jpg","system":{"abilities":{"str":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":142,"max":142,"temp":0,"tempmax":0,"formula":"15d10 + 60"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Bronze dragons are coastal dwellers that feed primarily on aquatic plants and fish. They take the forms of friendly animals to observe other creatures of interest. They are also fascinated by warfare and eagerly join armies fighting for a just cause.</p><p>A ribbed and fluted crest defines the shape of a bronze dragon's head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A bronze wyrmling's scales are yellow tinged with green; only as the dragon approaches adulthood does its color deepen to a darker, rich bronze tone. The pupils of a bronze dragon's eyes fade as the dragon ages, until they resemble glowing green orbs.</p><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Dragons of the Coast.</span></span> <p>Bronze dragons love to watch ships traveling up and down the coastlines near their lairs, sometimes taking the forms of dolphins or seagulls to inspect those ships and their crews more closely. A daring bronze dragon might slip aboard a ship in the guise of a bird or rat, inspecting the hold for treasure. If the dragon finds a worthy addition to its hoard, it barters with the ship's captain for the item.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">War Machines.</span></span> <p>Bronze dragons actively oppose tyranny, and many bronze dragons yearn to test their mettle by putting their size and strength to good use. When a conflict unfolds near its lair, a bronze dragon ascertains the underlying cause, then offers its services to any side that fights for good. Once a bronze dragon commits to a cause, it remains a staunch ally.</p><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"10\"> <span class=\"entry-title-inner\">Well-Organized Wealth.</span></span> <p>Bronze dragons loot sunken ships and also collect colorful coral and pearls from the reefs and seabeds near their lairs. When a bronze dragon pledges to help an army wage war against tyranny, it asks for nominal payment. If such a request is beyond its allies' means, it might settle for a collection of old books on military history or a ceremonial item commemorating the alliance. A bronze dragon might also lay claim to a treasure held by the enemy that it feels would be safer under its protection.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"11\"> <span class=\"entry-title-inner\">A Bronze Dragon's Lair
{"name":"Ice Devil (Spear)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ice%20devil%20(spear)_mm"}},"_id":"LYvOM53raKGyHJZI","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Ice%20Devil.jpg","system":{"abilities":{"str":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":180,"max":180,"temp":0,"tempmax":0,"formula":"19d10 + 76"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Found most commonly on the cold layers of Stygia and Cania, ice devils serve as commanders of the infernal armies of the Nine Hells, tormenting lesser devils as an outlet for their anger and resentment. Coveting the power of their pit fiend superiors, ice devils work ceaselessly toward promotion, slaughtering the enemies of the Nine Hells and claiming as many souls as they can for their archdevil masters.</p><p>Resembling a giant bipedal insect, an ice devil has clawed hands and feet, powerful mandibles, and a long tail covered in razor-sharp spikes. Some carry barbed spears whose icy touch can render a foe all but helpless in combat.</p><div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">Variant: Ice Devil Spear</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>Some ice devils have the following action options.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Multiattack.</span></span> <p>The devil makes two attacks: one with its spear and one with its tail.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Ice Spear.</span></span> <p><i>Melee Weapon Attack:</i> [[/r 1d20+10]]{+10} to hit, reach 10 ft., one target. <i>Hit:</i> 14 ([[/r 2d8 + 5]]) piercing damage + 10 ([[/r 3d6]]) cold damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw, or for 1 minute, its speed is reduced by 10 feet; it can take either an action or a bonus action on each of its turns, not both; and it can't take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"float-clear\"></div></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.
{"name":"Giant Toad","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20toad_mm"}},"_id":"LtWu2w25qVNEWuuf","img":"https://5etools-mirror-1.github.io/img/MM/Giant Toad.png","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":39,"max":39,"temp":0,"tempmax":0,"formula":"6d10 + 6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":40,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":30,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Coastal, Desert, Forest, Swamp, Underdark","cr":1,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Toad","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Giant Toad.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration
{"name":"Sprite","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"sprite_mm"}},"_id":"MAsWw2PJfeusplcM","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Sprite.jpg","system":{"abilities":{"str":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":2,"max":2,"temp":0,"tempmax":0,"formula":"1d4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":40,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>In secret groves and shaded glens, tiny sprites with dragonfly wings flutter. For all their fey splendor, however, sprites lack warmth and compassion. They are aggressive and hardy warriors, taking severe measures to ward strangers away from their homes. Interlopers that come too close have their moral character judged, then are put to sleep or frightened off.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Forest Protectors.</span></span> <p>Sprites build little villages in the boughs of trees and willing treants, in verdant glades brightened by moss, wild flowers, and toadstools. Wild nature thrives, and the sprites allow no trespassers. When intruders are spotted, the sprites lead them astray with ominous rustling from the bushes and distant snapping twigs. Creatures foolish enough to persist in intruding on a sprite's territory are stung with poisoned arrows and lulled into a senseless sleep. While they slumber, the sprites make good their escape, retreating to an even more secluded area of the forest.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Heart Seers.</span></span> <p>Sprites can sense whether a creature is good or evil by the sound and feeling of its beating heart. Weighing the balance of a creature's past actions, a sprite can tell whether its heart beats rapidly in love or flags in sorrow, or whether it is darkened by hate or greed. The sprite's power to perceive the heart always shows the truth, because the heart can't lie.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Poison Brewers.</span></span> <p>In their forest domains, sprites brew toxins, unguents, antidotes, and poisons, including the sleep poison with which they coat their arrows. They venture far into the woods to harvest rare flowers, mosses, and fungi, sometimes crossing dangerous territory to do so. If desperate, sprites even steal their ingredients from the gardens of hags.</p><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Good-Hearted.</span></span> <p>Because they are judges of the heart and favor good creatures, sprites oppose the will of evil fey and pledge to thwart evil archfey at every turn. If they encounter adventurers on a quest to rid their forest of an evil fey creature or goblinoid menace, they will pledge their support and even come to their aid when the adventurers least expect it.</p><div class=\"rd__spc-inline-post\"></div><p>Unlike pixies, sprites rarely indulge in frivolous merriment and fun. They are firm warriors, protectors,
{"name":"Adult Black Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"adult%20black%20dragon_mm"}},"_id":"MOe0EfB8xr8PFCYx","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Black%20Dragon.jpg","system":{"abilities":{"str":{"value":23,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":195,"max":195,"temp":0,"tempmax":0,"formula":"17d12 + 85"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most evil-tempered and vile of the chromatic dragons, black dragons collect the wreckage and treasures of fallen peoples. These dragons loathe seeing the weak prosper and revel in the collapse of humanoid kingdoms. They make their homes in fetid swamps and crumbling ruins where kingdoms once stood.</p><p>With deep-socketed eyes and broad nasal openings, a black dragon's face resembles a skull. Its curving, segmented horns are bone-colored near the base and darken to dead black at the tips. As a black dragon ages, the flesh around its horns and cheekbones deteriorates as though eaten by acid, leaving thin layers of hide that enhance its skeletal appearance. A black dragon's head is marked by spikes and horns. Its tongue is flat with a forked tip, drooling slime whose acidic scent adds to the dragon's reek of rotting vegetation and foul water.</p><p>When it hatches, a black dragon has glossy black scale. As it ages, its scales become thicker and duller, helping it blend in to the marshes and blasted ruins that are its home.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Brutal and Cruel.</span></span> <p>All chromatic dragons are evil, but black dragons stand apart for their sadistic nature. A black dragon lives to watch its prey beg for mercy, and will often offer the illusion of respite or escape before finishing off its enemies.</p><div class=\"rd__spc-inline-post\"></div><p>A black dragon strikes at its weakest enemies first, ensuring a quick and brutal victory, which bolsters its ego as it terrifies its remaining foes. On the verge of defeat, a black dragon does anything it can to save itself, but it accepts death before allowing any other creature to claim mastery over it.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Foes and Servants.</span></span> <p>Black dragons hate and fear other dragons. They spy on draconic rivals from afar, looking for opportunities to slay weaker dragons and avoid stronger ones. If a stronger dragon threatens it, a black dragon abandons its lair and seeks out new territory.</p><div class=\"rd__spc-inline-post\"></div><p>Evil lizardfolk venerate and serve black dragons, raiding humanoid settlements for treasure and food to give as tribute and building crude draconic effigies along the borders of their dragon master's domain.</p><p>A black dragon's malevolent influence might also cause the spontaneous creation of evil shambling mounds that seek out and slay good creatures approaching the dragon's lair.</p><p>Kobolds infest the lairs of many black dragons like vermin. They become as cruel as their dark masters, often torturing and weakening captives with centipede bites and scorpion stings before delivering them to sat
{"name":"Warhorse (Ring Mail Barding)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"warhorse%20(ring%20mail%20barding)_mm"}},"_id":"MUm9v3pHsYABCzAW","img":"https://5etools-mirror-1.github.io/img/MM/Warhorse.png","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":60,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Urban","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Warhorse (Ring Mail Barding)","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Warhorse.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bri
{"name":"Giant Lizard (Hold Breath and Spider Climb)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20lizard%20(hold%20breath%20and%20spider%20climb)_mm"}},"_id":"MrePIxk65piKhsxk","img":"https://5etools-mirror-1.github.io/img/MM/Giant Lizard.png","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":30,"fly":0,"swim":30,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":30,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A giant lizard can be ridden or used as a draft animal. Lizardfolk also keep them as pets, and subterranean giant lizards are used as mounts and pack animals by drow, duergar, and other Underdark dwellers.</p><div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">Variant: Giant Lizard Traits</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>Some giant lizards have one or both of the following traits.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Hold Breath.</span></span> <p>The lizard can hold its breath for 15 minutes. (A lizard that has this trait also has a swimming speed of 30 feet.)</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Spider Climb.</span></span> <p>The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"float-clear\"></div></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Coastal, Desert, Forest, Swamp, Underdark","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel
{"name":"Giant Rat (Diseased)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20rat%20(diseased)_mm"}},"_id":"NFRdAMgo7gx3lUGP","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Giant%20Rat.webp","system":{"abilities":{"str":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":4,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":7,"max":7,"temp":0,"tempmax":0,"formula":"2d6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Forest, Swamp, Underdark, Urban","cr":0.125,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Rat (Diseased)","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Giant Rat.png","scaleX":0.8,"scaleY":0.8,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"an
{"name":"Troll (Loathsome Limb; Severed Leg)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"troll%20(loathsome%20limb%3b%20severed%20leg)_mm"}},"_id":"NgqsA9MOhqeVodeg","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Troll.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":10,"max":10,"temp":0,"tempmax":0,"formula":""},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":5,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Born with horrific appetites, trolls eat anything they can catch and devour. They have no society to speak of, but they do serve as mercenaries to orcs, ogres, ettins, hags, and giants. As payment, trolls demand food and treasure. Trolls are difficult to control, however, doing as they please even when working with more powerful creatures.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Regeneration.</span></span> <p>Smashing a troll's bones and slashing through its rubbery hide only makes it angry. A troll's wounds close quickly. If the monster loses an arm, a leg, or even its head, those dismembered parts can sometimes act with a life of their own. A troll can even reattach severed body parts, untroubled by its momentary disability. Only acid and fire can arrest the regenerative properties of a troll's flesh. The trolls, enraged, will attack individuals making acid and fire attacks against them above all other prey.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Troll Freaks.</span></span> <p>Their regenerative capabilities make trolls especially susceptible to mutation. Although uncommon, such transformations can result from what the troll has done or what has been done to it. A decapitated troll might grow two heads from the stump of its neck, while a troll that eats a fey creature might gain one or more of that creature's traits.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"chaotic evil","race":"","type":{"value":"giant","subtype":"","swarm":"","custom":""},"environment":"Arctic, Forest, Hill, Mountain, Swamp, Underdark","cr":5,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["giant"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,
{"name":"Rug of Smothering","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"rug%20of%20smothering_mm"}},"_id":"NmrRYcS5MzDP6QIz","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Rug%20of%20Smothering.jpg","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":33,"max":33,"temp":0,"tempmax":0,"formula":"6d10"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<p>Would-be thieves and careless heroes arrive at the doorsteps of an enemy's abode, eyes and ears alert for traps, only to end their quest prematurely as the rugs beneath their feet animate and smother them to death.</p><p>A rug of smothering can be made in many different forms, from a finely woven carpet fit for a queen to a coarse mat in a peasant's hovel. Creatures with the ability to sense magic detect the rug's false magical aura.</p><p>In some cases, a rug of smothering is disguised as a @item[carpet of flying] or another beneficial magic item. However, a character who stands or sits on the rug, or who attempts to utter a word of command, is quickly trapped as the rug of smothering rolls itself tightly around its victim.</p><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Animated Objects</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently to fulfill simple instructions. Some animated objects (including many of those created in the Feywild) might converse fluently or adopt a persona, but most are simple automatons.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Constructed Nature.</span></span> <p>An animated object doesn't require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"construct","subtype":"","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":["poison","psychic"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["blinded","charmed","deafened","frightened","paralyzed","petrified","poisoned"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{
{"name":"Air Elemental","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"air%20elemental_mm"}},"_id":"NnwMxBj0uY0v2QPC","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Air%20Elemental.jpg","system":{"abilities":{"str":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":90,"max":90,"temp":0,"tempmax":0,"formula":"12d10 + 24"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":90,"swim":0,"walk":30,"units":"ft","hover":true},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>An air elemental is a funneling cloud of whirling air with a vague semblance of a face. Although it likes to race across the ground, picking up dust and debris as it goes, it can also fly and attack from above.</p><p>An air elemental can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Elementals</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Elementals are incarnations of the elements that make up the universe: air, earth, fire, and water. Though little more than animated energy on their own planes of existence, they can be called on by spellcasters and powerful beings to take shape and perform tasks.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Living Elements.</span></span> <p>On its home plane, an elemental is a bodiless life force. Its dim consciousness manifests as a physical shape only when focused by the power of magic. A wild spirit of elemental force has no desire except to course through the element of its native plane. Like beasts of the Material Plane, these elemental spirits have no society or culture, and little sense of being.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Conjured by Magic.</span></span> <p>Certain spells and magic items can conjure an elemental, summoning it from the Inner Planes to the Material Plane. Elementals instinctively resent being pulled from their native planes and bound into service. A creature that summons an elemental must assert force of will to control it.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Bound and Shaped.</span></span> <p>Powerful magic can bind an elemental spirit into a material template that defines a specific use and function. Invisible stalkers are air elementals bound to a specific form, in the same way that water elementals can be shaped into water weirds.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Elemental Nature.</span></span> <p>An elemental doesn't require air, food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div>","public":""},"alignment":"neutral","race":"","ty
{"name":"Pseudodragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"pseudodragon_mm"}},"_id":"O1QsnxMGn47VZg4G","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Pseudodragon.jpg","system":{"abilities":{"str":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"custom","formula":"@attributes.ac.armor + @attributes.ac.dex +1"},"hp":{"value":7,"max":7,"temp":0,"tempmax":0,"formula":"2d4 + 2"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":15,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The elusive pseudodragon dwells in the quiet places of the world, making its home in the hollows of trees and small caves. With its red-brown scales, horns, and a maw filled with sharp teeth, a pseudodragon resembles a tiny red dragon but its disposition is playful.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Quiet and Defensive.</span></span> <p>Pseudodragons have little interest in other creatures, and they avoid them whenever possible. If it is attacked, a pseudodragon fights back using the poisonous stinger at the tip of its tail, one jab of which can put a creature into a catatonic state that can last for hours.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Draconic Familiars.</span></span> <p>Mages often seek out pseudodragons, whose agreeable disposition, telepathic ability, and resistance to magic make them superior familiars. Pseudodragons are selective when it comes to choosing companions, but they can sometimes be won over with gifts of food or treasure. When a pseudodragon finds an agreeable companion, it bonds with that person as long as it is treated fairly.</p><div class=\"rd__spc-inline-post\"></div><p>A pseudodragon puts up with no ill treatment, and it abandons a manipulative or abusive companion without warning.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Language of Emotion.</span></span> <p>Pseudodragons can't speak, but they communicate using a limited form of telepathy that allows them to share basic ideas such as hunger, curiosity, or affection. When it bonds with a companion, a pseudodragon can communicate what it sees and hears even over long distances.</p><div class=\"rd__spc-inline-post\"></div><p>A pseudodragon often vocalizes animal noises. A rasping purr indicates pleasure, while a hiss means unpleasant surprise. A bird-like chirping represents desire, and a growl always means anger or discontent.</p><div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"6\"><h4 class=\"entry-title-inner\">Variant: Pseudodragon Familiar</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>Some pseudodragons are willing to serve spellcasters as a familiar. Such pseudodragons have the following trait.</p><div class=\"float-clear\"></div></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"7\"> <span class=\"entry-title-inner\">Familiar.</span></span> <p>The ps
{"name":"Pit Fiend (Summoner)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"pit%20fiend%20(summoner)_mm"}},"_id":"O2JnUt5VhZH3wIbl","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Pit%20Fiend.jpg","system":{"abilities":{"str":{"value":26,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":24,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":22,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":24,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":300,"max":300,"temp":0,"tempmax":0,"formula":"24d10 + 168"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The undisputed lords of most other devils, pit fiends attend the archdukes and archduchesses of the Nine Hells and carry out their wishes. These mighty devils are the generals of the Nine Hells, leading its infernal legions into battle.</p><p>With an inflated sense of superiority and entitlement, pit fiends form a grotesque aristocracy in the infernal realm. These domineering and manipulative tyrants conspire to eliminate anything that stands between them and their desires, even as they negotiate the convoluted and dangerous politics of the Nine Hells.</p><p>A pit fiend is a hulking monster with a whip-like tail and enormous wings that it wraps around itself like a cloak. Armored scales cover its body, and its fanged maw drips a venom that can lay the mightiest mortal creatures low. Fearless in battle, a pit fiend takes on the most powerful foes in single combat, demonstrating its supremacy and an arrogance that prevents it from acknowledging any chance of defeat.</p></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>Your war-torn kingdom is rife with corruption, its people dying from starvation and strife. They cry out for new leadership—someone with the charisma and the courage to put an end to the turmoil and suffering. You could be that someone!</i>”</p><p><span class=\"rd__quote-by\">— Herobaal, the Pit Fiend</span></p><div class=\"float-clear\"></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Lords of Tyranny.</span></span> <p>Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defie
{"name":"Bearded Devil (Summoner)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"bearded%20devil%20(summoner)_mm"}},"_id":"OEdzRY61PAMcacIj","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Bearded%20Devil.jpg","system":{"abilities":{"str":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":52,"max":52,"temp":0,"tempmax":0,"formula":"8d8 + 16"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined, gorging themselves on violence as their infernal saw-toothed glaives carve a path through their foes.</p><p>A bearded devil is humanoid in form, with pointed ears, scaly skin, a long tail, and claws that clearly show its fiendish nature. These devils take their names from the snakelike growths that adorn their chins, which they use to lash and poison enemies, weakening them with their virulent venom.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Lords of Tyranny.</span></span> <p>Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defies the authority of a devil faces swift and cruel punishment. Every interaction is an opportunity for a devil to display its power, and all devils have a keen understanding of how to use and abuse their power.</p><div class=\"rd__spc-inline-post\"></div><p>Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption. Devils on the Material Plane use their influence to manipulate humanoid rulers, whispering evil thoughts, fomenting paranoia, and eventually driving them to tyrannical actions.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Obedience and Ambition.</span></span> <p>In accordance with their lawful alignment, devils obey even when they envy or dislike their superiors, knowing that their obedience will be rewarded. The hierarchy of the Nine Hells depends on this unswerving loyalty, without which that fiendish plane would become as anarchic as the Abyss.</p><div class=\"rd__spc-inline-post\"></div><p>At th
{"name":"Swarm of Centipedes","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"swarm%20of%20centipedes_mm"}},"_id":"ORh8CZN6qs2COjRh","img":"https://5etools-mirror-1.github.io/img/MM/Swarm of Centipedes.png","system":{"abilities":{"str":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"5d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":20,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">The Nature of Swarms</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a @creature[yuan-ti abomination] might have @creature[swarm of poisonous snakes||swarms of poisonous snakes] slithering in its wake. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.</p><div class=\"float-clear\"></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"swarm","swarm":"tiny","custom":""},"environment":"Desert, Forest, Grassland, Hill, Swamp, Underdark, Urban","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["bludgeoning","piercing","slashing"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","frightened","grappled","paralyzed","petrified","prone","restrained","stunned"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses
{"name":"Storm Giant","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"storm%20giant_mm"}},"_id":"Ohp6qttyJ5DMPpDP","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Storm%20Giant.jpg","system":{"abilities":{"str":{"value":29,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":230,"max":230,"temp":0,"tempmax":0,"formula":"20d12 + 100"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":50,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Storm giants are contemplative seers that live in places far removed from mortal civilization. Most have pale purple-gray skin and hair, and glittering emerald eyes.</p><p>Some rare storm giants are violet-skinned, with deep violet or blue-black hair and silvery gray or purple eyes. They are benevolent and wise unless angered, in response to which the fury of a storm giant can affect the fate of thousands.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Distant Prophet-Kings.</span></span> <p>Storm giants live in isolated refuges so far above the surface of the world or below the sea that they are beyond the reach of most other creatures. Some make their abodes in cloud-top castles so high that flying dragons appear as specks below. Others live atop mountain peaks that pierce the clouds. Some occupy palaces covered with algae and coral at the bottom of the ocean, or grim fortresses in undersea rifts.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Detached Oracles.</span></span> <p>Storm giants recall the glory of ancient giant empires forged by the god Annam. They seek to restore what was lost when those empires fell. They don't compete for status in the ordning but live out the centuries of their existence in contemplative seclusion, watching the starry heavens and the ocean's depths for signs, symbols, and omens of Annam's favor.</p><div class=\"rd__spc-inline-post\"></div><p>Storm giants see the events of the world in a wide perspective. They can foretell the rise and fall of kings and empires, see the beginnings and ends of fortune and disaster, and find the patterns within seemingly unrelated events. By reading omens and prophesying, storm giants learn of vast secrets previously unknown and troves of lore utterly forgotten.</p><p>Kings will rise and fall, wars will be won and lost, and good and evil will wrestle in conflict. Storm giants have watched these events in the manner of mortal gods over many lifetimes, and they know it is pointless to intervene. Even so, a storm giant might willingly disclose certain secrets to benevolent beings that visit its remote domain with specific purpose. Such creatures must speak and act respectfully, however, for a storm giant roused to anger is a force of utter destruction.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Solitary Lives.</span></span> <p>Storm giants communicate infrequently with others of their kind. They do so usually to compare signs and omens or engage in a rare courtship. Storm giant parents stay together to raise a child to maturity, then return to the solitary isolation they cherish.
{"name":"Awakened Tree","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"awakened%20tree_mm"}},"_id":"Osl8RzqkVeZM538t","img":"https://5etools-mirror-1.github.io/img/MM/Awakened Tree.png","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":59,"max":59,"temp":0,"tempmax":0,"formula":"7d12 + 14"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>An awakened tree is an ordinary tree given sentience and mobility by the @spell[awaken] spell or similar magic.</p></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"plant","subtype":"","swarm":"","custom":""},"environment":"Forest","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"huge","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["bludgeoning","piercing"],"bypasses":[],"custom":""},"dv":{"value":["fire"],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"one language known by its creator"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Awakened Tree","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Awakened Tree.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY"
{"name":"Drider","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"drider_mm"}},"_id":"Osxavknvd44tsadr","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Drider.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":123,"max":123,"temp":0,"tempmax":0,"formula":"13d10 + 52"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":30,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>When a drow shows great promise, Lolth summons it to the Demonweb Pits for a test of faith and strength. Those that pass the test rise higher in the Spider Queen's favor. Those that fail are transformed into driders-a horrid hybrid of a drow and a giant spider that serves as a living reminder of Lolth's power. Only drow can be turned into driders, and the power to create these creatures resides with Lolth alone.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Scarred for Life.</span></span> <p>Drow transformed into driders return to the Material Plane as twisted and debased creatures. Driven by madness, they disappear into the Underdark to become hermits and hunters, either wandering alone or leading packs of giant spiders.</p><div class=\"rd__spc-inline-post\"></div><p>On rare occasion, a drider returns to the fringes of drow society despite its curse, most often to fulfill some longstanding vow or vendetta from its former life. Drow fear and shun the driders, holding them in lower esteem than slaves. However, they tolerate the presence of these creatures as living representatives of Lolth's will, and a reminder of the fate that awaits all who fail the Spider Queen.</p></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>I failed the Spider Queen once. Never again.</i>”</p><p><span class=\"rd__quote-by\">— Pellanistra the drider</span></p><div class=\"float-clear\"></div></div></div><div class=\"rd__b-special rd__b-inset\"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">Variant: Drider Spellcasting</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>Driders that were once drow spellcasters might retain their ability to cast spells. Such driders typically have a higher spellcasting ability (15 or 16) than other driders. Further, the drider gains the Spellcasting trait. A drider that was a drow divine spellcaster, therefore, could have a Wisdom of 16 (+3) and a Spellcasting trait as follows.</p><p>Spellcasting. The drider is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC <span class=\"rd__dc\">14</span>, [[/r 1d20+6]]{+6} to hit with spell attacks). The drider has the following spells prepared from the cleric spell list:</p><ul class=\"rd__list rd__list-hang-notitle\"><li class=\"rd__li \">Cantrips (at
{"name":"Bandit","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"bandit_mm"}},"_id":"OzUngwBBBIUeAP4Q","img":"https://5etools-mirror-1.github.io/img/MM/Bandit.png","system":{"abilities":{"str":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":11,"max":11,"temp":0,"tempmax":0,"formula":"2d8 + 2"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.</p><p>Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.</p></div></div>","public":""},"alignment":"any non-lawful alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Arctic, Coastal, Desert, Forest, Hill, Urban","cr":0.125,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":"any one language (usually Common)"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"re
{"name":"Swarm of Bats","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"swarm%20of%20bats_mm"}},"_id":"PAzoXIMqNHVdIhro","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Swarm%20of%20Bats.jpg","system":{"abilities":{"str":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":4,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"5d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":0,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">The Nature of Swarms</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a @creature[yuan-ti abomination] might have @creature[swarm of poisonous snakes||swarms of poisonous snakes] slithering in its wake. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.</p><div class=\"float-clear\"></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"swarm","swarm":"tiny","custom":""},"environment":"Hill, Mountain, Underdark, Urban","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["bludgeoning","piercing","slashing"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","frightened","grappled","paralyzed","petrified","prone","restrained","stunned"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":"
{"name":"Cloud Giant","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"cloud%20giant_mm"}},"_id":"PFR4QA3tZf0KjVcC","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Cloud%20Giant.jpg","system":{"abilities":{"str":{"value":27,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":22,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":200,"max":200,"temp":0,"tempmax":0,"formula":"16d12 + 96"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Cloud giants live extravagant lives high above the world, showing little concern for the plights of other races except as amusement. They are muscular with light skin and have hair of silver or blue.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">High and Mighty.</span></span> <p>Cloud giants are spread to the winds, encompassing vast areas of the world. In times of need, scattered cloud giant families band together as a unified clan. However, they can seldom do so quickly.</p><div class=\"rd__spc-inline-post\"></div><p>Attuned to the magic of their airy domains, cloud giants are able to turn into mist and create clouds of billowing fog. They dwell in castles on high mountain peaks, or on the solid clouds that once held their fiefs.</p><p>Still gracing the skies on occasion, these magic clouds are a lasting remnant of the giants' lost empires. Better spellcasters than most other giants, some cloud giants can control weather, bring storms, and steer the wind almost as well as their cousins, the storm giants.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Affluent Princes.</span></span> <p>Although cloud giants are lower in the ordning than storm giants, the reclusive storm giants rarely engage with the rest of giantkind. As a result, many cloud giants see themselves as having the highest status and power among the giant races.</p><div class=\"rd__spc-inline-post\"></div><p>They order lesser giants to seek out wealth and art on their behalf, employing fire giants as smiths and crafters, and using frost giants as reavers, raiders, and plunderers. Dimwitted hill giants serve them as brutes and combat fodder-sometimes fighting for the cloud giants' amusement. A cloud giant might order hill or frost giants to steal from nearby humanoid lands, which it considers to be a fair tax for its continued beneficence. On their mountain summits and solid clouds, cloud giants keep extraordinary gardens. Grapes as big as apples grow there, along with apples the size of pumpkins, and pumpkins the size of wagons. From the errant seeds of these gardens, tales of cottage sized produce and magic beans are spread in the mortal realm.</p><p>As humanoid nobles keep an aerie for hunting hawks, so do cloud giants keep griffons, perytons, and wyverns as their own flying beasts of prey. Such creatures also patrol the cloud giants' gardens by night, along with trained predators such as owlbears and lions.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Children of the Trickster.</span></span> <p>The patron god and father of the cloud giants is Memnor the Trickster, the cleverest and slyest of the giant deities. Cloud giant
{"name":"Hobgoblin","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"hobgoblin_mm"}},"_id":"PPJtajQbtyCDvo5x","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Hobgoblin.jpg","system":{"abilities":{"str":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":11,"max":11,"temp":0,"tempmax":0,"formula":"2d8 + 2"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>War horns sound, stones fly from catapults, and the thunder of a thousand booted feet echoes across the land as hobgoblins march to battle. Across the borderlands of civilization, settlements and settlers must contend with these aggressive humanoids, whose thirst for conquest is never satisfied.</p><p>Hobgoblins have dark orange or red-orange skin, and hair ranging from dark red-brown to dark gray. Yellow or dark brown eyes peer out beneath their beetling brows, and their wide mouths sport sharp and yellowed teeth. A male hobgoblin might have a large blue or red nose, which symbolizes virility and power among goblinkin. Hobgoblins can live as long as humans, though their love of warfare and battle means that few do.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Goblinoids.</span></span> <p>Hobgoblins belong to a family of creatures called goblinoids. They are often found lording over their cousins, the smaller goblins and the ferocious bugbears.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Martial Might.</span></span> <p>A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except the opportunity to demonstrate skill and cunning in battle. Hobgoblins of high military rank attain their positions by force, then hold those positions by imposing their authority through draconian measures.</p><div class=\"rd__spc-inline-post\"></div><p>Hobgoblins train to fight with a variety of weapons, and have great skill at crafting arms, armor, siege engines, and other military devices. Organized and disciplined, they take exceptional care of their weapons, armor, and personal possessions. They favor the bold colors associated with their tribes, and trim their often-elaborate uniforms with blood-red piping and leather dyed black.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Military Legions.</span></span> <p>Hobgoblins organize themselves into tribal bands known as legions. In their martial society, every hobgoblin has a rank, from the powerful leaders and champions, to the rank-and-file foot soldiers, to the goblins that find themselves driven into the front lines at spear point. A legion is headed by a warlord with several captains serving under its command. A hobgoblin warlord is a ruthless tyrant more interested in strategy, victory, glory, reputation, and dominion than leading troops into battle.</p><div class=\"rd__spc-inline-post\"></div><p>As loyal and disciplined as hobgoblins are in their own legion, rival legions compete constantly for reputation and status. Meetings between legions erupt in violence if troops aren't restrained, a
{"name":"Giant Elk","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20elk_mm"}},"_id":"PaATi72doGSsSrcA","img":"https://5etools-mirror-1.github.io/img/MM/Giant Elk.png","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":42,"max":42,"temp":0,"tempmax":0,"formula":"5d12 + 10"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":60,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.</p></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Forest, Grassland, Hill, Mountain","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"huge","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","elvish","sylvan"],"custom":"Giant Elk; understands Common, Elvish, Sylvan but can't speak them"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair
{"name":"Stirge","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"stirge_mm"}},"_id":"PbDwSGBMcwm03jR8","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Stirge.jpg","system":{"abilities":{"str":{"value":4,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":2,"max":2,"temp":0,"tempmax":0,"formula":"1d4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":40,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>This horrid flying creature looks like a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks its next meal.</p><p>Stirges feed on the blood of living creatures, attaching and draining them slowly. Although they pose little danger in small numbers, packs of stirges can be a formidable threat, reattaching as quickly as their weakening prey can pluck them off.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Blood Drain.</span></span> <p>A stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh while using its pincer legs to latch on to the victim. Once the stirge has sated itself, it detaches and flies off to digest its meal.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Coastal, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark, Urban","cr":0.125,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"ov
{"name":"Baboon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"baboon_mm"}},"_id":"Pc4P3qQ8Va1Q0fZN","img":"https://5etools-mirror-1.github.io/img/MM/Baboon.png","system":{"abilities":{"str":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":4,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":3,"max":3,"temp":0,"tempmax":0,"formula":"1d6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":30,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Forest, Hill","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Baboon","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Baboon.png","scaleX":0.8,"scaleY":0.8,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturati
{"name":"Balor (Summoner)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"balor%20(summoner)_mm"}},"_id":"PsrIRyqf5xQVaNN0","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Balor.jpg","system":{"abilities":{"str":{"value":26,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":22,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":22,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":262,"max":262,"temp":0,"tempmax":0,"formula":"21d12 + 126"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them.</p><p>Wielding a flaming whip and a longsword that channels the power of the storm, a balor's battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Demons</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil-engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or mercy, they exist only to destroy.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Spawn of Chaos.</span></span> <p>The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Capricious Elevation.</span></span> <p>Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon's status grows with the blood it spills; the more enemies that fall before it, the greater it becomes.</p><div class=\"rd__spc-inline-post\"></div><p>A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold time spent fighting and surviving in the Abyss. Such elevations are rare, however, for most demons are destroyed before they attain significant power. The greatest of those that do survive make up the ranks of the demon lords that threaten to tear the Abyss apart with their endless warring.</p><p>By expending considerable magical power, demon lords can raise lesser demons into greater forms, though such promotions never stem from a demon's deeds or accomplishments. Rather, a demon lord might warp a manes into a quasit when it needs an invisible spy, or turn an army of dretches into hezrous when marching aga
{"name":"Rat","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"rat_mm"}},"_id":"Puehzkf0mnkxO4C0","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Rat.jpg","system":{"abilities":{"str":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":4,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":1,"max":1,"temp":0,"tempmax":0,"formula":"1d4 - 1"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":30,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Swamp, Urban","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Rat","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Rat.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":0.5,"height":0.5,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturatio
{"name":"Ape","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ape_mm"}},"_id":"PzFgnv7JSpN2PKpa","img":"https://5etools-mirror-1.github.io/img/MM/Ape.png","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d8 + 6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":30,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Forest","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":1,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Ape","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Ape.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast
{"name":"Djinni (Disguises)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"djinni%20(disguises)_mm"}},"_id":"Q4aBuP14DkrfMofY","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Djinni.jpg","system":{"abilities":{"str":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":22,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":161,"max":161,"temp":0,"tempmax":0,"formula":"14d10 + 84"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":90,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<p>Proud, sensuous genies from the Elemental Plane of Air, the djinn are attractive, tall, well-muscled humanoids with blue skin and dark eyes. They dress in airy, shimmering silks, designed as much for comfort as to flaunt their musculature.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Airy Aesthetes.</span></span> <p>Djinn rule floating islands of cloud stuff covered with enormous pavilions, or topped with wondrous buildings, courtyards, fountains, and gardens. Creatures of comfort and ease, djinn enjoy succulent fruits, pungent wines, fine perfumes, and beautiful music.</p><div class=\"rd__spc-inline-post\"></div><p>Djinn are known for their sense of mischief and their favorable attitude toward mortals. Among genies, djinn deal coolly with efreet and marids, whom they view as haughty. They openly despise dao and strike against them with little provocation.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Masters of the Wind.</span></span> <p>Masters of the air, the djinn ride powerful whirlwinds that they create and direct on a whim, and which can even carry passengers. Creatures that stand against a djinni are assaulted by wind and thunder, even as the djinni spins away on that wind if outmatched in combat. When a djinni flies, its lower body transforms into a column of swirling air.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Accepting Servitors.</span></span> <p>The djinn believe that servitude is a matter of fate, and that no being can contest the hand of fate. As a result, of all the genies, djinn are the ones most amenable to servitude, though they never enjoy it. Djinn treat their slaves more like servants deserving of kindness and protection, and they part with them reluctantly.</p><div class=\"rd__spc-inline-post\"></div><p>A mortal who desires the brief service of a djinni can entreat it with fine gifts, or use flattery to bribe it into compliance. Powerful wizards are able to forgo such niceties, however, if they can summon, bind into service, or imprison a djinni using magic. Long-term service displeases a djinni, and imprisonment is inexcusable. Djinn resent the cruel wizards that have imprisoned their kind in bottles, iron flasks, and wind instruments throughout the ages. Betrayal, particularly by a mortal whom a djinni trusted, is a vile deed that only deadly vengeance can amend.</p></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Genies</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd
{"name":"Mule","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"mule_mm"}},"_id":"QGJfOQ8vb0JFNwEZ","img":"https://5etools-mirror-1.github.io/img/MM/Mule.png","system":{"abilities":{"str":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":11,"max":11,"temp":0,"tempmax":0,"formula":"2d8 + 2"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Desert, Hill, Urban","cr":0.125,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Mule","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Mule.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"satu
{"name":"Shambling Mound","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"shambling%20mound_mm"}},"_id":"QgjkTszlEAIT1S1H","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Shambling%20Mound.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":136,"max":136,"temp":0,"tempmax":0,"formula":"16d10 + 48"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":20,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A shambling mound, sometimes called a shambler, trudges ponderously through bleak swamps, dismal marshes, and rain forests, consuming any organic matter in its path. This rotting heap of animated vegetation looms up half again as tall as a human, tapering into a faceless \"head\" at its top.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">All-Consuming Devourers.</span></span> <p>A shambling mound feeds on any organic material, tirelessly consuming plants as it moves and devouring animals that can't escape it. Only the shambling mounds' rarity and plodding speed prevent them from overwhelming entire ecosystems. Even so, their presence leeches natural environments of plant and animal life, and an unsettling quiet pervades the swamps and woods haunted by these ever-hungry horrors.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Unseen Hunters.</span></span> <p>Composed of decaying leaves, vines, roots, and other natural swamp and forest compost, shamblers can blend into their environs. Because they move slowly, they rarely attempt to pursue and catch creatures. Rather, they remain in place, sustaining themselves by absorbing nutrients from their surroundings as they wait for prey to come to them. When a creature passes near or alights upon a shambling mound, the monster comes to life, seizing and absorbing the unwary prey.</p><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Spawned by Lightning.</span></span> <p>A shambling mound results from a phenomenon in which lightning or fey magic invigorates an otherwise ordinary swamp plant. As the plant is reborn into its second life, it chokes the life from plants and animals around it, mulching their corpses in a heap around its roots. Those roots eventually give up their reliance on the soil, directing the shambling mound to seek out new sources of food.</p><div class=\"rd__spc-inline-post\"></div></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">The Weed that Walks.</span></span> <p>The instinct that drives a shambling mound is its central root-stem, buried somewhere inside its ponderous form. The rest of a shambler consists of the rotting heap that it simultaneously accumulates and feeds on, which protects the root-stem and animates to smash and smother the life from any creature.</p><div class=\"rd__spc-inline-post\"></div><p>The dense mass of a shambling mound's body shrugs off the effects of cold and fire. Lightning reinvigorates the root-stem, strengthening the shambling mound and bols
{"name":"Giant Boar","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20boar_mm"}},"_id":"Qy6uTMHsQundiZv6","img":"https://5etools-mirror-1.github.io/img/MM/Giant Boar.png","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":42,"max":42,"temp":0,"tempmax":0,"formula":"5d10 + 15"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Forest, Grassland, Hill","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Boar","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Giant Boar.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuati
{"name":"Pegasus","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"pegasus_mm"}},"_id":"R9mwWjJXOBvd7FVr","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Pegasus.png","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":59,"max":59,"temp":0,"tempmax":0,"formula":"7d10 + 21"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":90,"swim":0,"walk":60,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The white winged horses known as pegasi soar through the skies, a vision of grace and majesty. When they touch down on solid ground, they linger only for a moment, drinking from mountain springs and pristine lakes. Any sound or sign of another creature startles them, sending them off to fly once more among the clouds.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Noble Mounts.</span></span> <p>Pegasi are highly prized as swift and reliable steeds, being faster and less temperamental than griffons, hippogriffs, and wyverns. However, these wild and shy creatures are as intelligent as humanoids, and so can't be traditionally broken and tamed. A pegasus must be persuaded to serve a good-aligned creature as a mount, but when it does so, it forges a lifelong bond with its new companion.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Born of the Planes.</span></span> <p>Pegasi trace their origins to the Olympian Glades of Arborea, where they soar through the skies of that plane and serve as faithful mounts to the Seldarine, the pantheon of elven gods. These gods have been known to send pegasi to the Material Plane to aid those in need.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Pegasi Nests.</span></span> <p>Pegasi mate for life, build their nests in hard-to-reach locations, and give birth to live young.</p><div class=\"rd__spc-inline-post\"></div></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>Behold, the pegasus. It can outrace a dragon in the open sky, and only the best among us can ever hope to ride one. A fitting emblem for our great house, don't you think?</i>”</p><p><span class=\"rd__quote-by\">— Tyllenvane d'Orien, dragonmarked scion arguing to change the symbol of House Orien from the unicorn to the pegasus</span></p><div class=\"float-clear\"></div></div></div>","public":""},"alignment":"chaotic good","race":"","type":{"value":"celestial","subtype":"","swarm":"","custom":""},"environment":"Forest, Grassland, Hill","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","elvish","cele
{"name":"Giant Constrictor Snake","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20constrictor%20snake_mm"}},"_id":"RBBMuvCDyrKfXNrc","img":"https://5etools-mirror-1.github.io/img/MM/Giant Constrictor Snake.png","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":60,"max":60,"temp":0,"tempmax":0,"formula":"8d12 + 8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":30,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Desert, Forest, Swamp, Underdark, Underwater","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"huge","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Constrictor Snake","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Giant Constrictor Snake.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":3,"height":3,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"
{"name":"Aboleth","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"aboleth_mm"}},"_id":"RGJUF3FSG0dA4bG0","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Aboleth.jpg","system":{"abilities":{"str":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":135,"max":135,"temp":0,"tempmax":0,"formula":"18d10 + 36"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":40,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Before the coming of the gods, aboleths lurked in primordial oceans and underground lakes. They reached out with their minds and seized control of the burgeoning life-forms of the mortal realm, making those creatures their slaves. Their dominance made them like gods. Then the true gods appeared, smashing the aboleths' empire and freeing their slaves. Aboleths have never forgotten.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Eternal Memories.</span></span> <p>Aboleths have flawless memories. They pass on their knowledge and experience from generation to generation. Thus, the injury of their defeat by the gods remains perfectly preserved in their minds.</p><div class=\"rd__spc-inline-post\"></div><p>Aboleths' minds are treasure troves of ancient lore, recalling moments from prehistory with perfect clarity. They plot patiently and intricately across eons. Few creatures can conceive of the extent of an aboleth's plan.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Gods in the Lake.</span></span> <p>Aboleths dwell in watery environments, including ocean abysses, deep lakes, and the Elemental Plane of Water. In these domains and the lands that adjoin them, aboleths are like gods, demanding worship and obedience from their subjects. When they consume other creatures, aboleths add the knowledge and experiences of their prey to their eternal memories. Aboleths use their telepathic powers to read the minds of creatures and know their desires. An aboleth uses this knowledge to gain a creature's loyalty, promising to fulfill such wants in exchange for obedience. Within its lair, the aboleth can further use its powers to override senses, granting creatures, such as its followers, the illusion of promised rewards.</p><div class=\"rd__spc-inline-post\"></div></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Enemies of the Gods.</span></span> <p>The aboleths' fall from power is written in stark clarity on their flawless memories, for aboleths never truly die. If an aboleth's body is destroyed, its spirit returns to the Elemental Plane of Water, where a new body coalesces for it over days or months.</p><div class=\"rd__spc-inline-post\"></div><p>Ultimately, aboleths dream of overthrowing the gods and regaining control of the world. Aboleths have had untold eons to plot and to prepare their plans for perfect execution.</p></div></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Togg
{"name":"Nightmare","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"nightmare_mm"}},"_id":"SABWJlo6aOUh0XHa","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Nightmare.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":68,"max":68,"temp":0,"tempmax":0,"formula":"8d10 + 24"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":90,"swim":0,"walk":60,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A nightmare appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flame. The creature's unearthly black form moves with supernatural speed, vanishing in a cloud of brimstone as quickly as it appeared.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Dread Steed.</span></span> <p>Also called a \"demon horse\" or \"hell horse,\" the nightmare serves as a steed for creatures of exceptional evil, carrying demons, devils, death knights, liches, night hags, and other vile monsters. It resembles a fiendish horse, and a nightmare's fiery red eyes betray its malevolent intelligence. A nightmare can be summoned from the Lower Planes, but unless a worthy sacrifice is offered to it as food upon its arrival, the nightmare displays no special loyalty to the creature it serves.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Creating a Nightmare.</span></span> <p>Nightmares don't appear naturally in the multiverse. They must be created from pegasi. The ritual that creates a nightmare requires the torturous removal of a pegasus's wings, driving that noble creature to evil as it is transformed by dark magic.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"neutral evil","race":"","type":{"value":"fiend","subtype":"","swarm":"","custom":""},"environment":"","cr":3,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":["fire"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["abyssal","common","infernal"],"custom":"understands Abyssal, Common, and Infernal but can't speak"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses
{"name":"Solar","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"solar_mm"}},"_id":"SbrwShB1ilyDAoIv","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Solar.jpg","system":{"abilities":{"str":{"value":26,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":22,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":26,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":25,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":25,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":30,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":21,"calc":"natural","formula":""},"hp":{"value":243,"max":243,"temp":0,"tempmax":0,"formula":"18d10 + 144"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":150,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>An angel is a celestial agent sent forth into the planes to further its god's agenda for weal or woe. Its sublime beauty and presence can drive awestruck onlookers to their knees. Yet angels are destroyers too, and their appearance portends doom as often as it signals hope.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Shards of the Divine.</span></span> <p>Angels are formed from the astral essence of benevolent gods and are thus divine beings of great power and foresight.</p><div class=\"rd__spc-inline-post\"></div><p>Angels act out the will of their gods with tireless devotion. Even chaotic good deities command lawful good angels, knowing that the angels' dedication to order best allows them to fulfill divine commands. An angel follows a single driving purpose, as decreed by its deity. However, an angel is incapable of following commands that stray from the path of law and good.</p><p>An angel slays evil creatures without remorse. As the embodiment of law and good, an angel is almost never mistaken in its judgments. This quality can create a sense of superiority in an angel, a sense that comes to the fore when an angel's task conflicts with the goals of another creature. The angel never acquiesces or gives way. When an angel is sent to aid mortals, it is sent not to serve but to command. The gods of good therefore send their angels among mortals only in response to the most dire circumstances.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Fallen Angels.</span></span> <p>An angel's moral compass grants it a sense of infallibility that can sometimes spell its undoing. Angels are usually too wise to fall for a simple deception, but sometimes pride can lead one to commit an evil act. Whether intentional or accidental, such an act is a permanent stain that marks the angel as an outcast. Fallen angels retain their power but lose their connection to the deities from which they were made. Most fallen angels take their banishment personally, rebelling against the powers they served by seeking rulership over a section of the Abyss or a place among other fallen in the hierarchy of the Nine Hells. Zariel, the ruler of the first layer of the Nine Hells, is such a creature. Rather than rebel, some fallen angels resign themselves to an isolated existence on the Material Plane, living in disguise as simple hermits. If they are redeemed, they can become powerful allies dedicated to justice and compassionate service.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Immortal Nature.</span></span> <p>An angel doesn't require food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"
{"name":"Planetar","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"planetar_mm"}},"_id":"SciG1upB8Z1YcqMw","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Planetar.jpg","system":{"abilities":{"str":{"value":24,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":24,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":22,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":25,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":200,"max":200,"temp":0,"tempmax":0,"formula":"16d10 + 112"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":120,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>An angel is a celestial agent sent forth into the planes to further its god's agenda for weal or woe. Its sublime beauty and presence can drive awestruck onlookers to their knees. Yet angels are destroyers too, and their appearance portends doom as often as it signals hope.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Shards of the Divine.</span></span> <p>Angels are formed from the astral essence of benevolent gods and are thus divine beings of great power and foresight.</p><div class=\"rd__spc-inline-post\"></div><p>Angels act out the will of their gods with tireless devotion. Even chaotic good deities command lawful good angels, knowing that the angels' dedication to order best allows them to fulfill divine commands. An angel follows a single driving purpose, as decreed by its deity. However, an angel is incapable of following commands that stray from the path of law and good.</p><p>An angel slays evil creatures without remorse. As the embodiment of law and good, an angel is almost never mistaken in its judgments. This quality can create a sense of superiority in an angel, a sense that comes to the fore when an angel's task conflicts with the goals of another creature. The angel never acquiesces or gives way. When an angel is sent to aid mortals, it is sent not to serve but to command. The gods of good therefore send their angels among mortals only in response to the most dire circumstances.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Fallen Angels.</span></span> <p>An angel's moral compass grants it a sense of infallibility that can sometimes spell its undoing. Angels are usually too wise to fall for a simple deception, but sometimes pride can lead one to commit an evil act. Whether intentional or accidental, such an act is a permanent stain that marks the angel as an outcast. Fallen angels retain their power but lose their connection to the deities from which they were made. Most fallen angels take their banishment personally, rebelling against the powers they served by seeking rulership over a section of the Abyss or a place among other fallen in the hierarchy of the Nine Hells. Zariel, the ruler of the first layer of the Nine Hells, is such a creature. Rather than rebel, some fallen angels resign themselves to an isolated existence on the Material Plane, living in disguise as simple hermits. If they are redeemed, they can become powerful allies dedicated to justice and compassionate service.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Immortal Nature.</span></span> <p>An angel doesn't require food, drink, or sleep.</p><div class=\"rd__spc-inli
{"name":"Young Black Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"young%20black%20dragon_mm"}},"_id":"T1OgyPHAosYi4qFN","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Black%20Dragon.jpg","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":127,"max":127,"temp":0,"tempmax":0,"formula":"15d10 + 45"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most evil-tempered and vile of the chromatic dragons, black dragons collect the wreckage and treasures of fallen peoples. These dragons loathe seeing the weak prosper and revel in the collapse of humanoid kingdoms. They make their homes in fetid swamps and crumbling ruins where kingdoms once stood.</p><p>With deep-socketed eyes and broad nasal openings, a black dragon's face resembles a skull. Its curving, segmented horns are bone-colored near the base and darken to dead black at the tips. As a black dragon ages, the flesh around its horns and cheekbones deteriorates as though eaten by acid, leaving thin layers of hide that enhance its skeletal appearance. A black dragon's head is marked by spikes and horns. Its tongue is flat with a forked tip, drooling slime whose acidic scent adds to the dragon's reek of rotting vegetation and foul water.</p><p>When it hatches, a black dragon has glossy black scale. As it ages, its scales become thicker and duller, helping it blend in to the marshes and blasted ruins that are its home.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Brutal and Cruel.</span></span> <p>All chromatic dragons are evil, but black dragons stand apart for their sadistic nature. A black dragon lives to watch its prey beg for mercy, and will often offer the illusion of respite or escape before finishing off its enemies.</p><div class=\"rd__spc-inline-post\"></div><p>A black dragon strikes at its weakest enemies first, ensuring a quick and brutal victory, which bolsters its ego as it terrifies its remaining foes. On the verge of defeat, a black dragon does anything it can to save itself, but it accepts death before allowing any other creature to claim mastery over it.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Foes and Servants.</span></span> <p>Black dragons hate and fear other dragons. They spy on draconic rivals from afar, looking for opportunities to slay weaker dragons and avoid stronger ones. If a stronger dragon threatens it, a black dragon abandons its lair and seeks out new territory.</p><div class=\"rd__spc-inline-post\"></div><p>Evil lizardfolk venerate and serve black dragons, raiding humanoid settlements for treasure and food to give as tribute and building crude draconic effigies along the borders of their dragon master's domain.</p><p>A black dragon's malevolent influence might also cause the spontaneous creation of evil shambling mounds that seek out and slay good creatures approaching the dragon's lair.</p><p>Kobolds infest the lairs of many black dragons like vermin. They become as cruel as their dark masters, often torturing and weakening captives with centipede bites and scorpion stings before delivering them to sat
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{"name":"Adult Bronze Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"adult%20bronze%20dragon_mm"}},"_id":"Ty51Yz7aHMeyYuEG","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Bronze%20Dragon.jpg","system":{"abilities":{"str":{"value":25,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":23,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":212,"max":212,"temp":0,"tempmax":0,"formula":"17d12 + 102"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Bronze dragons are coastal dwellers that feed primarily on aquatic plants and fish. They take the forms of friendly animals to observe other creatures of interest. They are also fascinated by warfare and eagerly join armies fighting for a just cause.</p><p>A ribbed and fluted crest defines the shape of a bronze dragon's head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A bronze wyrmling's scales are yellow tinged with green; only as the dragon approaches adulthood does its color deepen to a darker, rich bronze tone. The pupils of a bronze dragon's eyes fade as the dragon ages, until they resemble glowing green orbs.</p><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Dragons of the Coast.</span></span> <p>Bronze dragons love to watch ships traveling up and down the coastlines near their lairs, sometimes taking the forms of dolphins or seagulls to inspect those ships and their crews more closely. A daring bronze dragon might slip aboard a ship in the guise of a bird or rat, inspecting the hold for treasure. If the dragon finds a worthy addition to its hoard, it barters with the ship's captain for the item.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">War Machines.</span></span> <p>Bronze dragons actively oppose tyranny, and many bronze dragons yearn to test their mettle by putting their size and strength to good use. When a conflict unfolds near its lair, a bronze dragon ascertains the underlying cause, then offers its services to any side that fights for good. Once a bronze dragon commits to a cause, it remains a staunch ally.</p><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"10\"> <span class=\"entry-title-inner\">Well-Organized Wealth.</span></span> <p>Bronze dragons loot sunken ships and also collect colorful coral and pearls from the reefs and seabeds near their lairs. When a bronze dragon pledges to help an army wage war against tyranny, it asks for nominal payment. If such a request is beyond its allies' means, it might settle for a collection of old books on military history or a ceremonial item commemorating the alliance. A bronze dragon might also lay claim to a treasure held by the enemy that it feels would be safer under its protection.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"11\"> <span class=\"entry-title-inner\">A Bronze Dragon's Lai
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{"name":"Flesh Golem","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"flesh%20golem_mm"}},"_id":"UIkQC5WYox0uDalu","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Flesh%20Golem.jpg","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":93,"max":93,"temp":0,"tempmax":0,"formula":"11d8 + 44"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<p>A flesh golem is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Its brain is capable of simple reason, though its thoughts are no more sophisticated than those of a young child. The golem's muscle tissue responds to the power of lightning, invigorating the creature with vitality and strength. Powerful enchantments protect the golem's skin, deflecting spells and all but the most potent weapons.</p><p>A flesh golem lurches with a stiff-jointed gait, as if not in complete control of its body. Its dead flesh isn't an ideal container for an elemental spirit, which sometimes howls incoherently to vent its outrage. If the spirit breaks free of its creator's will, the golem goes berserk until calmed, or until its shell of flesh is destroyed or completely healed.</p><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>Two of my gravediggers were caught and hanged yesterday. The other two are understandably reluctant to meet a similar fate, but I shan't let their concerns stall my progress. I need fresh corpses, and if those bumpkins can't get them for me, I'll use theirs instead.</i>”</p><p><span class=\"rd__quote-by\">— From the diary of Evangeliza Lavain, necromancer</span></p><div class=\"float-clear\"></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Golems</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Golems are made from humble materials-clay, flesh and bones, iron, or stone-but they possess astonishing power and durability. A golem has no ambitions, needs no sustenance, feels no pain, and knows no remorse. An unstoppable juggernaut, it exists to follow its creator's orders, and it protects or attacks as that creator demands.</p><p>To create a golem, one requires a @item[manual of golems]. The comprehensive illustrations and instructions in a manual detail the process for creating a golem of a particular type.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Elemental Spirit in Material Form.</span></span> <p>The construction of a golem begins with the building of its body, requiring great command of the craft of sculpting, stonecutting, ironworking, or surgery. Sometimes a golem's creator is the master of the art, but oft
{"name":"Homunculus","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"homunculus_mm"}},"_id":"UPDrTDGDnXaKBda0","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Homunculus.jpg","system":{"abilities":{"str":{"value":4,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":5,"max":5,"temp":0,"tempmax":0,"formula":"2d4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":40,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Shaping a mixture of clay, ash, mandrake root, and blood, one can channel rare ritual magic to create a faithful, squirrel-sized companion.</p><p>A homunculus is a construct that acts as an extension of its creator, with the two sharing thoughts, senses, and language through a mystical bond. A master can have only one homunculus at a time (attempts to create another one always fail), and when its master dies, the homunculus also dies.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Shared Mind.</span></span> <p>A homunculus knows everything its creator knows, including all the languages the creator can speak and read. Likewise, everything the construct senses is known to its master, even over great distances, provided both are on the same plane. Functioning as a spy, a scout, an emissary, or a messenger, a homunculus is an invaluable servant for a spellcaster engaged in secret experimentation or adventuring.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"neutral","race":"","type":{"value":"construct","subtype":"","swarm":"","custom":""},"environment":"","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":["poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","poisoned"],"custom":""},"languages":{"value":[],"custom":"understands the languages of its creator but can't speak"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1
{"name":"Dragon Turtle","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"dragon%20turtle_mm"}},"_id":"URmM9wC9lsNUEEsg","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Dragon%20Turtle.jpg","system":{"abilities":{"str":{"value":25,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":20,"calc":"natural","formula":""},"hp":{"value":341,"max":341,"temp":0,"tempmax":0,"formula":"22d20 + 110"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":40,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Dragon turtles are among the most fearsome creatures of the oceans. As large and voracious as the oldest of its land-based dragon kin, a dragon turtle strikes with its deadly jaws, steaming breath, and crushing tail.</p><p>A dragon turtle's rough shell is the same dark green color as the deep water where this monster dwells. Silver highlights lining the shell resemble light dancing on open water, and a surfacing dragon turtle is sometimes mistaken for the reflection of the sun or moon on the waves.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Dragons of the Deep.</span></span> <p>Like true dragons, dragon turtles collect treasure, first by sinking ships and then by sifting through the wreckage for coins and other precious items. A dragon turtle swallows treasure for transport, then regurgitates it when it reaches its lair.</p><div class=\"rd__spc-inline-post\"></div><p>Dragon turtles dwell in caves hidden in coral reefs or beneath the seafloor, or along rugged stretches of coastline. If a choice cave is already inhabited, a dragon turtle attacks its current residents in an attempt to take over.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Mercenary Monsters.</span></span> <p>A dragon turtle is smart enough to be bribed, and pirates sailing seas patrolled by these creatures quickly learn to offer them treasure in exchange for safe passage. Clever sahuagin sometimes ally with dragon turtles, enticing them with treasure to use their blistering breath weapons in sahuagin raids against ships and coastal settlements.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Elemental Might.</span></span> <p>Dragon turtles sometimes find their way through sunken planar rifts to the Elemental Plane of Water. Those monstrous specimens can often be found in the service of marids, which strap magnificent coral thrones to the backs of dragon turtles and ride them as mounts.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"neutral","race":"","type":{"value":"dragon","subtype":"","swarm":"","custom":""},"environment":"Coastal, Underwater","cr":17,"spellLevel":0,"source":"MM"},"traits":{"size":"grg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["fire"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["aquan","draconic"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"v
{"name":"Pit Fiend","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"pit%20fiend_mm"}},"_id":"USKmGrLpQ9I3b4YB","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Pit%20Fiend.jpg","system":{"abilities":{"str":{"value":26,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":24,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":22,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":24,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":300,"max":300,"temp":0,"tempmax":0,"formula":"24d10 + 168"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The undisputed lords of most other devils, pit fiends attend the archdukes and archduchesses of the Nine Hells and carry out their wishes. These mighty devils are the generals of the Nine Hells, leading its infernal legions into battle.</p><p>With an inflated sense of superiority and entitlement, pit fiends form a grotesque aristocracy in the infernal realm. These domineering and manipulative tyrants conspire to eliminate anything that stands between them and their desires, even as they negotiate the convoluted and dangerous politics of the Nine Hells.</p><p>A pit fiend is a hulking monster with a whip-like tail and enormous wings that it wraps around itself like a cloak. Armored scales cover its body, and its fanged maw drips a venom that can lay the mightiest mortal creatures low. Fearless in battle, a pit fiend takes on the most powerful foes in single combat, demonstrating its supremacy and an arrogance that prevents it from acknowledging any chance of defeat.</p></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>Your war-torn kingdom is rife with corruption, its people dying from starvation and strife. They cry out for new leadership—someone with the charisma and the courage to put an end to the turmoil and suffering. You could be that someone!</i>”</p><p><span class=\"rd__quote-by\">— Herobaal, the Pit Fiend</span></p><div class=\"float-clear\"></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Lords of Tyranny.</span></span> <p>Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defies the authority of a dev
{"name":"Xorn","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"xorn_mm"}},"_id":"UWu7JOMoE6lNIa1v","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Xorn.jpg","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":22,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":73,"max":73,"temp":0,"tempmax":0,"formula":"7d8 + 42"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":20,"climb":0,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":60,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Bizarre creatures native to the Elemental Plane of Earth, xorn sniff out gemstones and precious metals, then tunnel through earth and rock to consume those treasures. On the Material Plane, xorn must range far and wide through the Underdark to sustain themselves, becoming aggressive toward miners and treasure hunters when the valuable minerals of their diet are scarce.</p><p>A xorn's unnatural origins are suggested by its unusually heavy body and the large, powerful mouth sitting atop its head. Its three long arms are each tipped with sharp talons, and its three large, stone-lidded eyes see in all directions.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Elemental Travelers.</span></span> <p>Possessed of the power of elemental earth, a xorn glides through stone and dirt as easily as a fish swims through water. It doesn't displace earth or stone when it moves, but merges with and flows through it, leaving no tunnel, hole, or hint of its passage.</p><div class=\"rd__spc-inline-post\"></div></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>Keep a few gems in your pocket. A hungry xorn is a helpful xorn.</i>”</p><p><span class=\"rd__quote-by\">— X the Mystic's 6th rule of dungeon survival</span></p><div class=\"float-clear\"></div></div></div>","public":""},"alignment":"neutral","race":"","type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"Underdark","cr":5,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":"piercing and slashing from nonmagical attacks that aren't adamantine"},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["terran"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"chec
{"name":"Gargoyle","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"gargoyle_mm"}},"_id":"UcAPCwK5O9YHK2Qv","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Gargoyle.jpg","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":52,"max":52,"temp":0,"tempmax":0,"formula":"7d8 + 21"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The inanimate gargoyles that perch atop great buildings are inspired by these malevolent creatures of elemental earth that resemble grotesque, fiendish statues. A gargoyle lurks among masonry and ruins, as still as any stone sculpture, and delights in the terror it creates when it breaks from its suspended pose, as well as the pain it inflicts on its victims.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Animate Stone.</span></span> <p>Gargoyles cling to rocky cliffs and mountains, or roost on ledges in underground caves. They haunt city rooftops, perching vulture-like among the high stone arches and buttresses of castles and cathedrals, and they can hold themselves so still that they appear inanimate. Able to maintain this state for years, a gargoyle makes an ideal sentry.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Deadly Reputation.</span></span> <p>Gargoyles have a reputation for cruelty. Statues carved into the likenesses of gargoyles appear in the architecture of countless cultures to frighten away trespassers. Although such sculptures are only decorative, real gargoyles can hide among them to ambush unsuspecting victims. A gargoyle might alleviate the tedium of its watch by catching and tormenting birds or rodents, but its long wait only increases its craving for harming sentient creatures.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Cruel Servants.</span></span> <p>Gargoyles are easily inspired by the cunning of an intelligent master. They enjoy simple tasks such as guarding a master's home, torturing and killing interlopers, and anything else that involves minimum effort and maximum pain and carnage.</p><div class=\"rd__spc-inline-post\"></div><p>Gargoyles sometimes serve demons for their propensity for wanton chaos and destruction. Powerful spellcasters can also easily enlist gargoyle guardians to keep watch over their gates and walls. Gargoyles have the patience and fortitude of stone, and will serve even the cruelest master for years without complaint.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Elemental Nature.</span></span> <p>A gargoyle doesn't require air, food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"5\"><h4 class=\"entry-title-inner\">Shards of Elemental Evil</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"
{"name":"Lion","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"lion_mm"}},"_id":"UkDPrSfLdmfSC6OH","img":"https://5etools-mirror-1.github.io/img/MM/Lion.png","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":26,"max":26,"temp":0,"tempmax":0,"formula":"4d10 + 4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Desert, Grassland, Hill, Mountain","cr":1,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":2,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Lion","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Lion.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity"
{"name":"Satyr","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"satyr_mm"}},"_id":"V5Yvy6YVqLmj3bGu","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Satyr.jpg","system":{"abilities":{"str":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":31,"max":31,"temp":0,"tempmax":0,"formula":"7d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism in equal measure.</p><p>Satyrs resemble stout male humans with the furry lower bodies and cloven hooves of goats. Horns sprout from their heads, ranging in shape from a pair of small nubs to large, curling rams' horns. They typically sport facial hair.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Hedonistic Revelers.</span></span> <p>Satyrs crave the strongest drink, the most fragrant spices, and the most dizzying dances. A satyr feels starved when it can't indulge itself, and it goes to great lengths to sate its desires. It might kidnap a fine minstrel to hear lovely songs, sneak through a well-defended garden to gaze upon a beautiful lad or lass, or infiltrate a palace to taste the finest food in the land. Satyrs allow no festivity to pass them by. They partake in any holiday they've heard of. Civilizations of the world have enough festivals and holy days among them to justify nonstop celebration.</p><div class=\"rd__spc-inline-post\"></div><p>Inebriated on drink and pleasure, satyrs give no thought to the consequences of the hedonism they incite in others. They leave such creatures mystified at their own behavior. Such revelers might have to scrounge for excuses to explain their disordered state to parents, employers, family, or friends.</p></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line \">“<i>Twixt day and night the spirits goad me on</i></p><p class=\"rd__quote-line \"><i>They pine for ages past when hearts were pure</i></p><p class=\"rd__quote-line \"><i>Against all reason now they seem unsure</i></p><p class=\"rd__quote-line \"><i>They laugh and scream between mine ears anon.</i></p><p class=\"rd__quote-line \"><i>Now fill my cup not once, not twice, but thrice</i></p><p class=\"rd__quote-line \"><i>With flag's brim upon my lips I dance</i></p><p class=\"rd__quote-line \"><i>Let unseen pixies toss their gowns askance</i></p><p class=\"rd__quote-line \"><i>While I, the Carnal King, indulge my vice.</i></p><p class=\"rd__quote-line \"><i>With folded boughs, the treants take their leave</i></p><p class=\"rd__quote-line \"><i>As merry damsels' corsets come undone</i></p><p class=\"rd__quote-line \"><i>My song doth stir them like a summer breeze</i></p><p class=\"rd__quote-line \"><i>They fill mine empty cup without reprieve.</i></p><p class=\"rd__quote-line \"><i>The sun becomes the moon becomes the sun</i></p><p class=\"rd__quote-line rd__quote-line--last\"><i>I while away the
{"name":"Giant Centipede","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20centipede_mm"}},"_id":"VMUvq7akVSxNKsO0","img":"https://5etools-mirror-1.github.io/img/MM/Giant Centipede.png","system":{"abilities":{"str":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":4,"max":4,"temp":0,"tempmax":0,"formula":"1d6 + 1"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":30,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Underdark, Urban","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Centipede","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Giant Centipede.png","scaleX":0.8,"scaleY":0.8,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration
{"name":"Green Hag (Coven)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"green%20hag%20(coven)_mm"}},"_id":"VQm5x1nffAguv0jW","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Green%20Hag.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":82,"max":82,"temp":0,"tempmax":0,"formula":"11d8 + 33"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The wretched and hateful green hags dwell in dying forests, lonely swamps, and misty moors, making their homes in caves. Green hags love to manipulate other creatures into doing their bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Obsession with Tragedy.</span></span> <p>Green hags revel in the failings and tragedies of other creatures. They derive joy from bringing people low and seeing hope turn into despair, not just for individuals but also for whole nations.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Covens.</span></span> <p>A green hag that is part of a coven (see the \"Hag Covens\" sidebar) has a challenge rating of 5 (1,800 XP).</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Hags</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Hags represent all that is evil and cruel. Though they resemble withered crones, there is nothing mortal about these monstrous creatures, whose forms reflect only the wickedness in their hearts.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Faces of Evil.</span></span> <p>Ancient beings with origins in the Feywild, hags are cankers on the mortal world. Their withered faces are framed by long, frayed hair, horrid moles and warts dot their blotchy skin, and their long, skinny fingers are tipped by claws that can slice open flesh with a touch. Their simple clothes are always tattered and filthy.</p><div class=\"rd__spc-inline-post\"></div><p>All hags possess magical powers, and some have an affinity for spellcasting. They can alter their forms or curse their foes, and their arrogance inspires them to view their magic as a challenge to the magic of the gods, whom they blaspheme at every opportunity.</p><p>Hags name themselves in darkly whimsical ways, claiming monikers such as Black Morwen, Peggy Pigknuckle, Grandmother Titchwillow, Nanna Shug, Rotten Ethel, or Auntie Wormtooth.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Monstrous Motherhood.</span></span> <p>Hags propagate by snatching
{"name":"Young Green Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"young%20green%20dragon_mm"}},"_id":"VW8mKz8utQ3Lj8hO","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Green%20Dragon.jpg","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":136,"max":136,"temp":0,"tempmax":0,"formula":"16d10 + 48"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. Nasty tempered and thoroughly evil, they take special pleasure in subverting and corrupting the good-hearted. In the ancient forests they roam, green dragons demonstrate an aggression that is often less about territory than it is about gaining power and wealth with as little effort as possible.</p><p>A green dragon is recognized by its curved jawline and the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull. A green dragon has no external ears, but bears leathery spiked plates that run down the sides of its neck.</p><p>A wyrmling green dragon's thin scales are a shade of green so dark as to appear nearly black. As a green dragon ages, its scales grow larger and lighter, turning shades of forest, emerald, and olive green to help it blend in with its wooded surroundings. Its wings have a dappled pattern, darker near the leading edges and lighter toward the trailing edges.</p><p>A green dragon's legs are longer in relation to its body than with any other dragon, enabling it to easily pass over underbrush and forest debris when it walks. With its equally long neck, an older green dragon can peer over the tops of trees without rearing up.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Capricious Hunters.</span></span> <p>A green dragon hunts by patrolling its forest territory from the air and the ground. It eats any creature it can see, and will consume shrubs and small trees when hungry enough, but its favorite prey is elves.</p><div class=\"rd__spc-inline-post\"></div><p>Green dragons are consummate liars and masters of double talk. They favor intimidation of lesser creatures, but employ more subtle manipulations when dealing with other dragons. A green dragon attacks animals and monsters with no provocation, especially when dealing with potential threats to its territory. When dealing with sentient creatures, a green dragon demonstrates a lust for power that rivals its draconic desire for treasure, and it is always on the lookout for creatures that can help it further its ambitions.</p><p>A green dragon stalks its victims as it plans its assault, sometimes shadowing creatures for days. If a target is weak, the dragon enjoys the terror its appearance evokes before it attacks. It never slays all its foes, preferring to use intimidation to establish control over survivors. It then learns what it can about other creatures' activities near its territory, and about any treasure to be found nearby. Green dragons occasionally release prisoners if they can be ransomed. Otherwise, a creature must prove its value to the dragon daily or die.</p></div><div
{"name":"Fire Elemental","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"fire%20elemental_mm"}},"_id":"VZtP1QtVKdS6qSJl","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Fire%20Elemental.jpg","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":102,"max":102,"temp":0,"tempmax":0,"formula":"12d10 + 36"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A faint humanoid shape threads through the core of this wild, moving flame. A fire elemental is a force of capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders. Water can halt its destructive progress, causing the fire elemental to shrink back, hissing and smoking in pain and rage.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Elementals</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Elementals are incarnations of the elements that make up the universe: air, earth, fire, and water. Though little more than animated energy on their own planes of existence, they can be called on by spellcasters and powerful beings to take shape and perform tasks.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Living Elements.</span></span> <p>On its home plane, an elemental is a bodiless life force. Its dim consciousness manifests as a physical shape only when focused by the power of magic. A wild spirit of elemental force has no desire except to course through the element of its native plane. Like beasts of the Material Plane, these elemental spirits have no society or culture, and little sense of being.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Conjured by Magic.</span></span> <p>Certain spells and magic items can conjure an elemental, summoning it from the Inner Planes to the Material Plane. Elementals instinctively resent being pulled from their native planes and bound into service. A creature that summons an elemental must assert force of will to control it.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Bound and Shaped.</span></span> <p>Powerful magic can bind an elemental spirit into a material template that defines a specific use and function. Invisible stalkers are air elementals bound to a specific form, in the same way that water elementals can be shaped into water weirds.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Elemental Nature.</span></span> <p>An elemental doesn't require air, food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div>","public":""},"alignment":"neutral","race"
{"name":"Troll (Loathsome Limbs)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"troll%20(loathsome%20limbs)_mm"}},"_id":"VaW1N9ONQDWtBaXU","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Troll.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":84,"max":84,"temp":0,"tempmax":0,"formula":"8d10 + 40"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Born with horrific appetites, trolls eat anything they can catch and devour. They have no society to speak of, but they do serve as mercenaries to orcs, ogres, ettins, hags, and giants. As payment, trolls demand food and treasure. Trolls are difficult to control, however, doing as they please even when working with more powerful creatures.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Regeneration.</span></span> <p>Smashing a troll's bones and slashing through its rubbery hide only makes it angry. A troll's wounds close quickly. If the monster loses an arm, a leg, or even its head, those dismembered parts can sometimes act with a life of their own. A troll can even reattach severed body parts, untroubled by its momentary disability. Only acid and fire can arrest the regenerative properties of a troll's flesh. The trolls, enraged, will attack individuals making acid and fire attacks against them above all other prey.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Troll Freaks.</span></span> <p>Their regenerative capabilities make trolls especially susceptible to mutation. Although uncommon, such transformations can result from what the troll has done or what has been done to it. A decapitated troll might grow two heads from the stump of its neck, while a troll that eats a fey creature might gain one or more of that creature's traits.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"chaotic evil","race":"","type":{"value":"giant","subtype":"","swarm":"","custom":""},"environment":"Arctic, Forest, Hill, Mountain, Swamp, Underdark","cr":5,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["giant"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonu
{"name":"Wererat","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"wererat_mm"}},"_id":"VelllgaL4Ffz1gGE","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Wererat.jpg","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":33,"max":33,"temp":0,"tempmax":0,"formula":"6d8 + 6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Wererats are cunning lycanthropes with sly, avaricious personalities. They are wiry and twitchy in humanoid form, with thin hair and darting eyes. In their humanoid and hybrid forms, wererats prefer light weapons and use ambush tactics rather than fighting as a pack. Although a wererat can deliver a nasty bite in its rat form, it favors that form for stealthy infiltration and escape rather than combat.</p><p>A wererat clan operates much like a thieves' guild, with wererats transmitting their curse only to creatures they want to induct into the clan. Wererats that are accidentally cursed or break loose from the clan's control are quickly hunted down and killed.</p><p>Wererat clans are found throughout urban civilization, often dwelling in cellars and catacombs. These creatures are common in the sewers beneath major cities, viewing those subterranean areas as their hunting grounds. Rats and giant rats are commonly found living among wererats.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Lycanthropes</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by lycanthropy appears as its normal self. Over time, however, many lycanthropes acquire features suggestive of their animal form. In that animal form, a lycanthrope resembles a powerful version of a normal animal. On close inspection, its eyes show a faint spark of unnatural intelligence and might glow red in the dark.</p><p>Evil lycanthropes hide among normal folk, emerging in animal form at night to spread terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><h3 class=\"rd__h rd__h--2\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Curse of Lycanthropy</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h3> <p>A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A @spell[remove curse] spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish.</p><p>A lycanthrope can either resist its curse or embrace it. By resisting the curse, a lycanthrope retains its norma
{"name":"Crocodile","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"crocodile_mm"}},"_id":"Vyf5vZ2KvpnXb9mR","img":"https://5etools-mirror-1.github.io/img/MM/Crocodile.png","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":30,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Swamp, Urban","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Crocodile","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Crocodile.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"lumino
{"name":"Salamander","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"salamander_mm"}},"_id":"VztVwwRUzH5XmTxZ","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Salamander.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":90,"max":90,"temp":0,"tempmax":0,"formula":"12d10 + 24"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Salamanders slither across the Sea of Ash on the Elemental Plane of Fire, their sinuous coils and jagged spines smoldering. Intense heat washes off their bodies, while their yellow eyes glow like candles in the deep-set hollows of their hawkish faces.</p><p>Salamanders adore power, and they delight in setting fire to things. Outside their home plane, they play among the burning skeletons of charred trees as forest fires rage around them, or slither down the slopes of erupting volcanoes to linger in fire pits and magma floes.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Fire Snakes.</span></span> <p>Salamanders hatch from eggs that are two-foot-diameter spheres of smoldering obsidian. When a salamander is ready to hatch, it melts its way through the egg's thick shell and emerges as a fire snake. A fire snake matures into a salamander adult within a year.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Slaves of the Efreet.</span></span> <p>Long ago, the efreet hired azers to build the fabled City of Brass, but then failed in their attempt to enslave that mystical race when the azers' work was done. Turning instead to strike against the salamanders, the efreet had better luck in establishing a slave race, which they use to unleash war and destruction across the planes.</p><div class=\"rd__spc-inline-post\"></div><p>Salamanders despise the azers, believing that if the efreet had succeeded in dominating that race of elemental crafters, the salamanders would still be free. The efreet use this enmity to their own advantage, stoking the salamanders' hatred and pitting them against the efreets' former servants.</p><p>The efreet suffer salamanders to serve no other master; when efreet encounter salamanders dedicated to the cults of Elemental Evil, they slay them rather than taking them as slaves.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Domineering Nobles.</span></span> <p>Although salamanders follow the destructive impulses of their fiery nature, slavery under the efreet has impacted the culture of free salamanders. They rule their own societies according to the efreet model, in which larger and stronger salamanders claim dominion over their lesser kin.</p><div class=\"rd__spc-inline-post\"></div><p>As salamanders age, they increase in size and status, rising to positions of power as cruel nobles among their kind. Nobles rule wandering bands of salamanders, which move across the Elemental Plane of Fire like desert nomads, raiding other communities for treasure.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span c
{"name":"Guard","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"guard_mm"}},"_id":"W9jsgQ1FlZv6SWCA","img":"https://5etools-mirror-1.github.io/img/MM/Guard.png","system":{"abilities":{"str":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":11,"max":11,"temp":0,"tempmax":0,"formula":"2d8 + 2"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.</p></div></div>","public":""},"alignment":"any alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Coastal, Desert, Forest, Grassland, Hill, Mountain, Urban","cr":0.125,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":"any one language (usually Common)"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Guard","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Guard.png","scaleX":1,"scaleY":1,"
{"name":"Invisible Stalker","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"invisible%20stalker_mm"}},"_id":"WFVWEJ0wi49dy0m4","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Invisible%20Stalker.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":104,"max":104,"temp":0,"tempmax":0,"formula":"16d8 + 32"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":50,"swim":0,"walk":50,"units":"ft","hover":true},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>An invisible stalker is an air elemental that has been summoned from its native plane and transformed by powerful magic. Its sole purpose is to hunt down creatures and retrieve objects for its summoner. When it is defeated or the magic that binds it expires, an invisible stalker vanishes in a gust of wind.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Directed Hunter.</span></span> <p>When an invisible stalker is created, it stays at its summoner's side until it is given a task to perform. If an assignment doesn't involve hunting down and slaying a specific creature or recovering an object, the magic that created the invisible stalker ends and the elemental is released. Otherwise, it completes the task, then returns to its summoner for more commands, forced to serve until the magic that binds it expires. If its summoner dies in the interim, the invisible stalker vanishes after completing its task.</p><div class=\"rd__spc-inline-post\"></div><p>An invisible stalker is an unwilling servant at best. It resents any undertaking assigned to it. A mission that requires significant time might drive the invisible stalker to pervert the intent of a command unless it is worded carefully.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Unseen Threat.</span></span> <p>Invisible stalkers are composed of air and are naturally invisible. A creature might hear and feel an invisible stalker in passing, but the elemental remains invisible even when it attacks. A spell that allows someone to see the invisible reveals only the invisible stalker's vague outline.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Elemental Nature.</span></span> <p>An invisible stalker requires no air, food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"neutral","race":"","type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"Urban","cr":6,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":["poison"],"bypasses":[],"custom":""},"dr":{"value":["bludgeoning","piercing","slashing"],"bypasses":["mgc"],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["exhaustion","grappled","paralyzed","petrified","poisoned","prone","restrained","unconscious"],"custom":""},"languages":{"value":["auran","common"],"custom":"understands Common but doesn't speak it"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,
{"name":"Erinyes (Rope of Entanglement)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"erinyes%20(rope%20of%20entanglement)_mm"}},"_id":"WXwGOiij2cTRrxS8","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Erinyes.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":153,"max":153,"temp":0,"tempmax":0,"formula":"18d8 + 72"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most beautiful and striking of all lesser and greater devils, the erinyes are fierce and disciplined warriors. Sweeping down from the skies, they bring swift death to creatures that have wronged their masters or defied the edicts of Asmodeus. The erinyes appear as male or female humanoids with statuesque builds and large feathery wings. Most wear stylized armor and horned helms, and carry exquisite swords and bows. A few also use ropes of entanglement to ensnare powerful foes.</p><p>Legends tell that the first erinyes were angels that fell from the Upper Planes because of temptation or misdeed. Erinyes are always willing to take advantage of being mistaken for celestials in their missions of conquest and corruption.</p><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>They live by the sword and kill by the sword. Their beauty is nothing compared to their wrath.</i>”</p><p><span class=\"rd__quote-by\">— From <span class=\"small-caps\">The Book of Vile Darkness</span></span></p><div class=\"float-clear\"></div></div><div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">Variant: Rope of Entanglement</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>Some erinyes carry a @item[rope of entanglement] (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks.</p><div class=\"float-clear\"></div></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b
{"name":"Acolyte","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"acolyte_mm"}},"_id":"WjcBhFJOQtPhRZV3","img":"https://5etools-mirror-1.github.io/img/MM/Acolyte.png","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":9,"max":9,"temp":0,"tempmax":0,"formula":"2d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.</p></div></div>","public":""},"alignment":"any alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Urban","cr":0.25,"spellLevel":1,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":"any one language (usually Common)"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":3,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Acolyte","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Acolyte.png","scaleX":1,"sc
{"name":"Chuul","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"chuul_mm"}},"_id":"WkYGmWJu9IikMrwN","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Chuul.jpg","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":""},"hp":{"value":93,"max":93,"temp":0,"tempmax":0,"formula":"11d10 + 33"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":30,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Survivors of the ancient aboleth empire, chuuls are crustaceans the aboleths modified and endowed with sentience. They follow the ingrained directives of their creators, as they have done since the dawn of time.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Primeval Relics.</span></span> <p>In the primeval ages, aboleths ruled a vast empire that spanned the oceans of the world. In those days, the aboleths used mighty magic and bent the minds of the nascent creatures of the mortal realm. However, they were bound to the water and could not enforce their will beyond it without servants. Therefore, they created chuuls.</p><div class=\"rd__spc-inline-post\"></div><p>Perfectly obedient, the chuuls collected sentient creatures and magic at the aboleths' command. Chuuls were designed to endure the ages of the world, growing in size and strength as the eons passed. When the aboleths' empire crumbled with the rise of the gods, the chuuls were cast adrift. However, these creatures continue to do what they did for the aboleths, slowly collecting humanoids, gathering treasure, amassing magic, and consolidating power.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Tireless Guardians.</span></span> <p>Chuul still guard the ruins of the ancient aboleth empire. They linger in silent observance of eons-old commands. Rumors and ancient maps sometimes lure treasure seekers to these ruins, but the reward for their boldness is death.</p><div class=\"rd__spc-inline-post\"></div><p>Whatever riches that the explorers bring with them adds to the hoard guarded by the chuuls. Chuuls can sense magic at a distance. This sense couples with an innate drive that leads them to slay explorers, take their gear, and bury it in secret locales aboleths dictated eons ago.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Waiting Servants.</span></span> <p>Although the aboleths' ancient empire fell long ago, the psychic bonds between them and their created servants remain intact. Chuuls that come into contact with aboleths immediately assume their old roles. Such chuuls redirect their compulsions to the service of the aboleths' sinister purposes.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"chaotic evil","race":"","type":{"value":"aberration","subtype":"","swarm":"","custom":""},"environment":"Underdark","cr":4,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":["poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{"value":["deep"],"custom":"understands Deep Speech but can't spe
{"name":"Earth Elemental","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"earth%20elemental_mm"}},"_id":"WmmKKH3FNyG4ndyW","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Earth%20Elemental.jpg","system":{"abilities":{"str":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":126,"max":126,"temp":0,"tempmax":0,"formula":"12d10 + 60"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":30,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":60,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.</p><p>Earth elementals glide through rock and earth as though they were liquid. Earthbound creatures have much to fear from an earth elemental, since the elemental can pinpoint the precise location of any foe that stands on solid ground in its vicinity.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Elementals</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Elementals are incarnations of the elements that make up the universe: air, earth, fire, and water. Though little more than animated energy on their own planes of existence, they can be called on by spellcasters and powerful beings to take shape and perform tasks.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Living Elements.</span></span> <p>On its home plane, an elemental is a bodiless life force. Its dim consciousness manifests as a physical shape only when focused by the power of magic. A wild spirit of elemental force has no desire except to course through the element of its native plane. Like beasts of the Material Plane, these elemental spirits have no society or culture, and little sense of being.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Conjured by Magic.</span></span> <p>Certain spells and magic items can conjure an elemental, summoning it from the Inner Planes to the Material Plane. Elementals instinctively resent being pulled from their native planes and bound into service. A creature that summons an elemental must assert force of will to control it.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Bound and Shaped.</span></span> <p>Powerful magic can bind an elemental spirit into a material template that defines a specific use and function. Invisible stalkers are air elementals bound to a specific form, in the same way that water elementals can be shaped into water weirds.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Elemental Nature.</span></span> <p>An elemental doesn't require air, food, drin
{"name":"Jackal","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"jackal_mm"}},"_id":"WyJFlEZmkWsQ7FeF","img":"https://5etools-mirror-1.github.io/img/MM/Jackal.png","system":{"abilities":{"str":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":3,"max":3,"temp":0,"tempmax":0,"formula":"1d6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Desert, Grassland","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Jackal","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Jackal.png","scaleX":0.8,"scaleY":0.8,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"satu
{"name":"Incubus","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"incubus_mm"}},"_id":"XMJMkjqW9Z34cz8I","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Incubus.png","system":{"abilities":{"str":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":66,"max":66,"temp":0,"tempmax":0,"formula":"12d8 + 12"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Succubi and incubi inhabit all of the Lower Planes, and the lascivious dark-winged fiends can be found in service to devils, demons, night hags, rakshasas, and yugoloths. Asmodeus, ruler of the Nine Hells, uses these fiends to tempt mortals to perform evil acts. The demon lord Graz'zt keeps succubi and incubi as advisers and consorts.</p><p>Though legend speaks of them separately, any succubus can become an incubus, and vice versa. Most of these fiends do have a preference for one form or the other. Mortals only rarely see a succubus or incubus in its true form, however, for the fiend typically begins its corruption in veiled, insidious ways.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Beautiful Corrupters.</span></span> <p>A succubus or incubus first appears in ethereal form, passing through walls like a ghost to lurk next to a mortal's bedside and whisper forbidden pleasures. Sleeping victims are tempted to give in to their darkest desires, indulge in taboos, and feed forbidden appetites. As the fiend fills the victim's dreams with debauched images, the victim becomes more susceptible to temptation in everyday life.</p><div class=\"rd__spc-inline-post\"></div><p>Inevitably, the fiend enters the mortal realm in tempting form to directly influence a creature's actions. Appearing in the guise of a humanoid who has previously appeared only in the victim's dreams, the succubus or incubus seduces or befriends its victim, indulging all its desires so that it performs evil acts of its own free will.</p><p>A mortal bequeaths its soul to the fiend not by formal pledge or contract. Instead, when a succubus or incubus has corrupted a creature completely-some say by causing the victim to commit the three betrayals of thought, word, and deed-the victim's soul belongs to the fiend. The more virtuous the fiend's prey, the longer the corruption takes, but the more rewarding the downfall. After successfully corrupting a victim, the succubus or incubus kills it, and the tainted soul descends into the Lower Planes.</p><p>The succubus or incubus resorts to charming a victim magically only when necessary, usually as a form of self-defense. A @condition[charmed] creature isn't responsible for its actions, so forcing it to behave against its will won't bring the fiend closer to the ultimate prize: the victim's soul.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Deadly Kiss.</span></span> <p>The kiss of a succubus or incubus is an echo of the emptiness that is the fiend's longing for a corrupted soul. Likewise, the recipient of the fiend's kiss gains no satisfaction from it, experiencing only pain and the profound emptiness that the fiend imparts. The kiss is nothing short of an attack, usually delivered as a
{"name":"Raven","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"raven_mm"}},"_id":"XU1SegdfbaQeNrhW","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Raven.webp","system":{"abilities":{"str":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":1,"max":1,"temp":0,"tempmax":0,"formula":"1d4 - 1"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":50,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Hill, Swamp, Urban","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Raven","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Raven.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":0.5,"height":0.5,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosit
{"name":"Goblin","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"goblin_mm"}},"_id":"YXUO3hjaE561yZC8","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Goblin.jpg","system":{"abilities":{"str":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":7,"max":7,"temp":0,"tempmax":0,"formula":"2d6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large-sometimes overwhelming-numbers. They crave power and regularly abuse whatever authority they obtain.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Goblinoids.</span></span> <p>Goblins belong to a family of creatures called goblinoids. Their larger cousins, hobgoblins and bugbears, like to bully goblins into submission. Goblins are lazy and undisciplined, making them poor servants, laborers, and guards.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Malicious Glee.</span></span> <p>Motivated by greed and malice, goblins can't help but celebrate the few times they have the upper hand. They dance, caper with sheer joy when victory is theirs. Once their revels have ended, goblins delight in the torment of other creatures and embrace all manner of wickedness.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Leaders and Followers.</span></span> <p>Goblins are ruled by the strongest or smartest among them. A goblin boss might command a single lair, while a goblin king or queen (who is nothing more than a glorified goblin boss) rules hundreds of goblins, spread out among multiple lairs to ensure the tribe's survival. Goblin bosses are easily ousted, and many goblin tribes are taken over by hobgoblin warlords or bugbear chiefs.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Challenging Lairs.</span></span> <p>Goblins festoon their lairs with alarms designed to signal the arrival of intruders. Those lairs are also riddled with narrow tunnels and bolt-holes that human-sized creatures can't navigate, but which goblins can crawl through with ease, allowing them to flee or to circle around and surprise their enemies. Rat Keepers and Wolf Riders. Goblins have an affinity for rats and wolves, raising them to serve as companions and mounts, respectively. Like rats, goblins shun sunlight and sleep underground during the day. Like wolves, they are pack hunters, made bolder by their numbers. When they hunt from the backs of wolves, goblins use hit-and-run attacks.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Worshipers of Maglubiyet.</span></span> <p>Maglubiyet the Mighty One, the Lord of Depths and Darkness, is the greater god of goblinoids. E
{"name":"Night Hag (Coven)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"night%20hag%20(coven)_mm"}},"_id":"Z53i4oEBN4J3opZE","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Night%20Hag.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":112,"max":112,"temp":0,"tempmax":0,"formula":"15d8 + 45"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Sly and subversive, night hags want to see the virtuous turn to villainy: love turned into obsession, kindness turned to hate, devotion to disregard, and generosity to selfishness. Night hags take perverse joy in corrupting mortals.</p><p>Night hags were once creatures of the Feywild, but their foulness saw them exiled to Hades long ago, where they degenerated into fiends. The night hags have long since spread across the Lower Planes.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Soulmongers.</span></span> <p>While a humanoid sleeps, a night hag can straddle the person ethereally and intrude upon its dreams. Any creature with @sense[truesight] can see the hag's spectral form straddling its prey. The ethereal hag fills her victim's head with doubts and fears, in the hope of tricking it into performing evil acts in the waking world. The hag continues her nightly visitations until the victim finally expires in its sleep. If the hag has driven her victim to commit evil deeds, she traps its corrupted soul in her soul bag (see the \"Night Hag Items\" sidebar) for transport to Hades.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Covens.</span></span> <p>A night hag that is part of a coven (see the \"Hag Covens\" sidebar) has a challenge rating of 7 (2,900 XP).</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"3\"><h4 class=\"entry-title-inner\">Night Hag Items</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>A night hag carries two very rare magic items that she must craft for herself. If either object is lost, the night hag will go to great lengths to retrieve it, as creating a new tool takes time and effort.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Heartstone.</span></span> <p>This lustrous black gem allows a night hag to become ethereal while it is in her possession. The touch of a heartstone also cures any disease. Crafting a heartstone takes 30 days.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Soul Bag.</span></span> <p>When an evil humanoid dies as a result of a night hag's Nightmare Haunting, the hag catches the soul in this black sack made of stitched flesh. A soul bag can hold only one evil soul at a time, and only the night hag who crafted the bag can ca
{"name":"Chimera","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"chimera_mm"}},"_id":"ZGc7a36GDwN0eRzt","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Chimera.jpg","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":114,"max":114,"temp":0,"tempmax":0,"formula":"12d10 + 48"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Chimeras were created after mortals summoned Demogorgon to the world. The Prince of Demons, unimpressed with the creatures that surrounded it, transformed them into horrific, multi-headed monstrosities. This act gave rise to the first chimeras.</p><p>Gifted with demonic cruelty, a chimera serves as a grim reminder of what happens when demon princes find their way to the Material Plane. A typical specimen has the hindquarters of a large goat, the forequarters of a lion, and the leathery wings of a dragon, along with the heads of all three of those creatures. The monster likes to surprise its victims, swooping down from the sky and engulfing prey with its fiery breath before landing.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Conflicted Creature.</span></span> <p>A chimera combines the worst aspects of its three parts. Its dragon head drives it to raid, plunder, and accumulate a great hoard. Its leonine nature compels it to hunt and kill powerful creatures that threaten its territory. Its goat head grants it a vicious, stubborn streak that compels it to fight to the death. These three aspects drive a chimera to stake out a territory that is as large as 10 miles wide. It preys on wild game, viewing more powerful creatures as rivals to be humiliated and defeated. Its greatest rivals are dragons, griffons, manticores, perytons, and wyverns. When it hunts, the chimera looks for easy ways to amuse itself. It enjoys the fear and suffering of weaker creatures. The monster often toys with its prey, breaking off an attack prematurely and leaving a creature wounded and terrified before returning to finish it off.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Servant of Evil.</span></span> <p>Though chimeras are far from cunning, their draconic ego makes them susceptible to flattery and gifts. If offered food and treasure, a chimera might spare a traveler. A villain can lure a chimera into service by keeping it well fed and its treasure hoard well stocked.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"chaotic evil","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Grassland, Hill, Mountain, Underdark","cr":6,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["draconic"],"custom":"understands Draconic but can't speak"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"
{"name":"Giant Shark","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20shark_mm"}},"_id":"ZScNN3XA40mOYX4w","img":"https://5etools-mirror-1.github.io/img/MM/Giant Shark.png","system":{"abilities":{"str":{"value":23,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":126,"max":126,"temp":0,"tempmax":0,"formula":"11d12 + 55"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":50,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.</p></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Underwater","cr":5,"spellLevel":0,"source":"MM"},"traits":{"size":"huge","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Shark","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Giant Shark.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"wid
{"name":"Chain Devil","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"chain%20devil_mm"}},"_id":"ZsltDGPtUeG1RcXQ","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Chain%20Devil.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":""},"hp":{"value":85,"max":85,"temp":0,"tempmax":0,"formula":"10d8 + 40"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>This ominous fiend wears chains like a shroud. Driving lesser creatures before it with its fearsome gaze, a chain devil animates the chains that cover its body as well as inanimate chains nearby, which sprout hooks, blades, and spikes to eviscerate enemies.</p><p>Chain devils act as sadistic jailers and torturers in the infernal realms, relishing pain and living to inflict it on others. They are called on to torment mortal souls trapped in the Nine Hells, inflicting their sadistic fury on the horrid lemures in which those souls manifest.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Lords of Tyranny.</span></span> <p>Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defies the authority of a devil faces swift and cruel punishment. Every interaction is an opportunity for a devil to display its power, and all devils have a keen understanding of how to use and abuse their power.</p><div class=\"rd__spc-inline-post\"></div><p>Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption. Devils on the Material Plane use their influence to manipulate humanoid rulers, whispering evil thoughts, fomenting paranoia, and eventually driving them to tyrannical actions.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Obedience and Ambition.</span></span> <p>In accordance with their lawful alignment, devils obey even when they envy or dislike their superiors, knowing that their obedience will be rewarded. The hierarchy of the Nine Hells depends on this unswerving loyalty, without which that fiendish plane would become as anarchic as the Abyss.</p><div class=\"rd__spc-inline-post\"></div><p>At the same time, it is in the nature of devils to scheme, creating i
{"name":"Mammoth","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"mammoth_mm"}},"_id":"a1N9m7RFGt1yhMGE","img":"https://5etools-mirror-1.github.io/img/MM/Mammoth.png","system":{"abilities":{"str":{"value":24,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":126,"max":126,"temp":0,"tempmax":0,"formula":"11d12 + 55"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.</p></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Arctic","cr":6,"spellLevel":0,"source":"MM"},"traits":{"size":"huge","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Mammoth","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Mammoth.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"wid
{"name":"Giant Wasp","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20wasp_mm"}},"_id":"a6jIfsIlyPbkiywR","img":"https://5etools-mirror-1.github.io/img/MM/Giant Wasp.png","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":13,"max":13,"temp":0,"tempmax":0,"formula":"3d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":50,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Forest, Grassland, Urban","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Wasp","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Giant Wasp.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenua
{"name":"Skeleton","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"skeleton_mm"}},"_id":"alpI0nn8jIOOrdvi","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Skeleton.jpg","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"custom","formula":"@attributes.ac.armor + @attributes.ac.dex +1"},"hp":{"value":13,"max":13,"temp":0,"tempmax":0,"formula":"2d8 + 4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Skeletons arise when animated by dark magic. They heed the summons of spellcasters who call them from their stony tombs and ancient battlefields, or rise of their own accord in places saturated with death and loss, awakened by stirrings of necromantic energy or the presence of corrupting evil.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Animated Dead.</span></span> <p>Whatever sinister force awakens a skeleton infuses its bones with a dark vitality, adhering joint to joint and reassembling dismantled limbs. This energy motivates a skeleton to move and think in a rudimentary fashion, though only as a pale imitation of the way it behaved in life. An animated skeleton retains no connection to its past, although resurrecting a skeleton restores it body and soul, banishing the hateful undead spirit that empowers it.</p><div class=\"rd__spc-inline-post\"></div><p>While most skeletons are the animated remains of dead humans and other humanoids, skeletal undead can be created from the bones of other creatures besides humanoids, giving rise to a host of terrifying and unique forms.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Obedient Servants.</span></span> <p>Skeletons raised by spell are bound to the will of their creator. They follow orders to the letter, never questioning the tasks their masters give them, regardless of the consequences. Because of their literal interpretation of commands and unwavering obedience, skeletons adapt poorly to changing circumstances. They can't read, speak, emote, or communicate in any way except to nod, shake their heads, or point. Still, skeletons are able to accomplish a variety of relatively complex tasks.</p><div class=\"rd__spc-inline-post\"></div><p>A skeleton can fight with weapons and wear armor, can load and fire a catapult or trebuchet, scale a siege ladder, form a shield wall, or dump boiling oil. However, it must receive careful instructions explaining how such tasks are accomplished.</p><p>Although they lack the intellect they possessed in life, skeletons aren't mindless. Rather than break its limbs attempting to batter its way through an iron door, a skeleton tries the handle first. If that doesn't work, it searches for another way through or around the obstacle.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Habitual Behaviors.</span></span> <p>Independent skeletons temporarily or permanently free of a master's control sometimes pantomime actions from their past lives, their bones echoing the rote behaviors of their former living selves. The skeleton of a miner might lift a pick and start chipping away at stone walls. The
{"name":"Cockatrice","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"cockatrice_mm"}},"_id":"ammrtwl2wIU4a4Uv","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Cockatrice.jpg","system":{"abilities":{"str":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":27,"max":27,"temp":0,"tempmax":0,"formula":"6d6 + 6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":40,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts, flowers, and small animals such as insects, mice, and frogs-things they can swallow whole. They would be no threat to anything else if not for their fierce and frenzied response to even a hint of danger. A cockatrice flies into the face of any threat, squawking and madly beating its wings as its head darts out to peck. The smallest scratch from a cockatrice's beak can spell doom as its victim slowly turns to stone from the injury.</p></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Grassland","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"
{"name":"Rakshasa","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"rakshasa_mm"}},"_id":"as1aUfGiiYXdA49X","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Rakshasa.jpg","system":{"abilities":{"str":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":""},"hp":{"value":110,"max":110,"temp":0,"tempmax":0,"formula":"13d8 + 52"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The rakshasa employs delicacy and misdirection in its pursuit of dominion over others. Few creatures ever see the fiend in its true form, for it can take on any guise it wants, although it prefers to masquerade as someone powerful or influential: a noble, cardinal, or rich merchant, for example. A rakshasa's true form combines the features of a human and a tiger, with one noteworthy deformity: its palms are where the backs of the hands would be on a human.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Evil Spirits in Mortal Flesh.</span></span> <p>Rakshasas originated long ago in the Nine Hells, when powerful devils created a dark ritual to free their essence from their fiendish bodies in order to escape the Lower Planes. A rakshasa enters the Material Plane to feed its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Evil Reborn.</span></span> <p>For a rakshasa, death on the Material Plane means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms-a process that can take months or years.</p><div class=\"rd__spc-inline-post\"></div><p>When the rakshasa is reborn, it has all the memories and knowledge of its former life, and it seeks retribution against the one who slew it. If the target has somehow slipped through its grasp, the rakshasa might punish its killer's family, friends, or descendants.</p><p>Like devils, rakshasas killed in the Nine Hells are forever destroyed.</p></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line \">“<i>Slay me once, shame on you.</i></p><p class=\"rd__quote-line rd__quote-line--last\"><i>Slay me twice, shame on me.</i>”</p><p><span class=\"rd__quote-by\">— Rakshasa maxim</span></p><div class=\"float-clear\"></div></div></div>","public":""},"alignment":"lawful evil","race":"","type":{"value":"fiend","subtype":"","swarm":"","custom":""},"environment":"Urban","cr":13,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":["bludgeoning","piercing","slashing"],"bypasses":["mgc"],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":"piercing from magic weapons wielded by good creatures"},"ci":{"value":[],"custom":""},"languages":{"value":["common","infernal"],"cus
{"name":"Orc","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"orc_mm"}},"_id":"avJQfopTFCqrYTGg","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Orc.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":15,"max":15,"temp":0,"tempmax":0,"formula":"2d8 + 6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Gruumsh One-Eye.</span></span> <p>Orcs worship Gruumsh, the mightiest of the orc deities and their creator. The orcs believe that in ancient days, the gods gathered to divide the world among their followers. When Gruumsh claimed the mountains, he learned they had been taken by the dwarves. He laid claim to the forests, but those had been settled by the elves. Each place that Gruumsh wanted had already been claimed. The other gods laughed at Gruumsh, but he responded with a furious bellow. Grasping his mighty spear, he laid waste to the mountains, set the forests aflame, and carved great furrows in the fields. Such was the role of the orcs, he proclaimed, to take and destroy all that the other races would deny them. To this day, the orcs wage an endless war on humans, elves, dwarves, and other folk.</p><div class=\"rd__spc-inline-post\"></div><p>Orcs hold a particular hatred for elves. The elven god Corellon Larethian half-blinded Gruumsh with a well-placed arrow to the orc god's eye. Since then, the orcs have taken particular joy in slaughtering elves. Turning his injury into a baleful gift, Gruumsh grants divine might to any champion who willingly plucks out one of its eyes in his honor.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Tribes like Plagues.</span></span> <p>Orcs gather in tribes that exert their dominance and satisfy their bloodlust by plundering villages, devouring or driving off roaming herds, and slaying any humanoids that stand against them. After savaging a settlement, orcs pick it clean of wealth and items usable in their own lands. They set the remains of villages and camps ablaze, then retreat whence they came, their bloodlust satisfied.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Ranging Scavengers.</span></span> <p>Their lust for slaughter demands that orcs dwell always within striking distance of new targets. As such, they seldom settle permanently, instead converting ruins, cavern complexes, and defeated foes' villages into fortified camps and strongholds. Orcs build only for defense, making no innovation or improvement to their lairs beyond mounting the severed body parts of their victims on spiked stockade walls or pikes jutting up from moats and trenches.</p><div class=\"rd__spc-inline-post\"></div><p>When an existing territory is depleted of food, an orc tribe divides into roving bands that scout for choice hunting grounds. When each party returns, it brings back
{"name":"Purple Worm","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"purple%20worm_mm"}},"_id":"ayP8Ta5OnDo5XAw7","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Purple%20Worm.jpg","system":{"abilities":{"str":{"value":28,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":22,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":8,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":4,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":247,"max":247,"temp":0,"tempmax":0,"formula":"15d20 + 90"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":30,"climb":0,"fly":0,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":30,"tremorsense":60,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The massive burrowing monster known as the purple worm terrorizes the creatures of the Underdark as it chews through solid rock in pursuit of prey. A dimwitted, ravenous force of nature, this creature regards anything it encounters as food.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Ravenous Hunters.</span></span> <p>Loud noise attracts purple worms, which have been known to interrupt underground battles and tear through subterranean cities seeking prey. The underground civilizations of the drow, the duergar, and the mind flayers maintain special wards around their settlements to deter these monsters.</p><div class=\"rd__spc-inline-post\"></div><p>Though most common in the Underdark, purple worms are frequently seen on the surface world in rocky and mountainous lands. The maw of a purple worm is large enough to swallow a horse whole, and no creature is safe from its hunger. It lunges forward by rhythmically compressing and expanding its body, catching other Underdark dwellers by surprise with the speed of its advance.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Boons of the Worm.</span></span> <p>When a purple worm burrows through the ground, it consumes earth and rock, which it breaks down and constantly excretes. Precious metals and gems can thus be found within the bodies of purple worms, which are targeted by particularly brave and foolhardy treasure hunters.</p><div class=\"rd__spc-inline-post\"></div><p>A burrowing purple worm constantly creates new tunnels throughout the Underdark, which are quickly made use of by other creatures as corridors and highways. Because a purple worm rarely returns to its own tunnels, such passageways are a good place to avoid these monsters. Areas rich in prey quickly become interlaced with complex tunnel systems resulting from several worms hunting together.</p></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Desert, Underdark","cr":15,"spellLevel":0,"source":"MM"},"traits":{"size":"grg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"
{"name":"Gold Dragon Wyrmling","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"gold%20dragon%20wyrmling_mm"}},"_id":"b0AJ9VItWvu5NypA","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Gold%20Dragon.jpg","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":60,"max":60,"temp":0,"tempmax":0,"formula":"8d8 + 24"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":30,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most powerful and majestic of the metallic dragons, gold dragons are dedicated foes of evil.</p><p>A gold dragon has a sagacious face anointed with flexible spines that resemble whiskers. Its horns sweep back from its nose and brow, echoing twin frills that adorn its long neck. A gold dragon's sail-like wings start at its shoulders and trace down to the tip of its tail, letting it fly with a distinctive rippling motion as if swimming through the air. A gold dragon wyrmling has scales of dark yellow with metallic flecks. Those flecks grow larger as the dragon matures. As a gold dragon ages, its pupils fade until its eyes resemble pools of molten gold.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Devourer of Wealth.</span></span> <p>Gold dragons can eat just about anything, but their preferred diet consists of pearls and gems. Thankfully, a gold dragon doesn't need to gorge itself on such wealth to feel satisfied. Gifts of treasure that it can consume are well received by a gold dragon, as long as they aren't bribes.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"7\"> <span class=\"entry-title-inner\">Reserved Shapeshifters.</span></span> <p>Gold dragons are respected by the other metallic dragons for their wisdom and fairness, but they are the most aloof and grim of the good-aligned dragons. They value their privacy to the extent that they rarely fraternize with other dragons except their own mates and offspring.</p><div class=\"rd__spc-inline-post\"></div><p>Older gold dragons can assume animal and humanoid forms. Rarely does a gold dragon in disguise reveal its true form. In the guise of a peddler, it might regularly visit a town to catch up on local gossip, patronize honest businesses, and lend a helping hand in unseen ways. In the guise of an animal, the dragon might befriend a lost child, a wandering minstrel, or an innkeeper, serving as a companion for days or weeks on end.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Master Hoarders.</span></span> <p>A gold dragon keeps its hoard in a well-guarded vault deep within its lair. Magical wards placed on the vault make it all but impossible to remove any treasures without the dragon knowing about it.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"9\"> <span class=\"entry-title-inner\">A Gold Dragon's Lair</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h2> <p>Gold dragons mak
{"name":"Oni","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"oni_mm"}},"_id":"bEXerKb6glLrgl9d","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Oni.jpg","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":110,"max":110,"temp":0,"tempmax":0,"formula":"13d10 + 39"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>In nursery rhymes, oni are fearsome bogeymen that haunt the nightmares of children and adults alike, yet they are very real and always hungry. They find human babies especially delicious. Oni look like demonic ogres with blue or green skin, dark hair, and a pair of short ivory horns protruding from their foreheads. Their eyes are dark with strikingly white pupils, and their teeth and claws are jet black.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Night Haunters.</span></span> <p>By the light of day, an oni hides its true form with magic, gaining the trust of those it intends to betray when darkness descends. These creatures can change their size as well as their shape, appearing as humanoids as they pass through towns, pretending to be travelers, woodcutters, or frontier folk. In such a form, an oni takes stock of the selection of humanoids in a settlement and devises ways to abduct and devour some of them.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Magical Ogres.</span></span> <p>Oni are sometimes called ogre mages because of their innate magical ability. Though they are only distantly related to true ogres, they share the ogres' habit of joining forces with other evil creatures. An oni serves a master if doing so proves lucrative or provides it with a luxurious, well-defended home. Oni covet magic, and they work for evil wizards and hags in exchange for useful magic items.</p><div class=\"rd__spc-inline-post\"></div></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line \">“<i>Lock the door, blow out the light;</i></p><p class=\"rd__quote-line \"><i>The hungry oni haunts the night.</i></p><p class=\"rd__quote-line \"><i>Hide and tremble, little one;</i></p><p class=\"rd__quote-line \"><i>The oni wants to have some fun.</i></p><p class=\"rd__quote-line \"><i>Hear it scratching on the door;</i></p><p class=\"rd__quote-line \"><i>See its shadow cross the floor.</i></p><p class=\"rd__quote-line \"><i>The sun won't rise for quite a while;</i></p><p class=\"rd__quote-line rd__quote-line--last\"><i>Till then, beware the oni's smile.</i>”</p><p><span class=\"rd__quote-by\">— Children's rhyme</span></p><div class=\"float-clear\"></div></div></div>","public":""},"alignment":"lawful evil","race":"","type":{"value":"giant","subtype":"","swarm":"","custom":""},"environment":"Forest, Urban","cr":7,"spellLevel":0,"source":"MM"},"traits":{"size":"l
{"name":"Drow","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"drow_mm"}},"_id":"bSLLBJkgt2f3RnYH","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Drow.jpg","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":13,"max":13,"temp":0,"tempmax":0,"formula":"3d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--0\"><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Tens of thousands of years ago, the elves were divided, with those of benevolent disposition battling those that were selfish and cruel. The war among elvenkind ended when the good elves banished their malevolent kin to the subterranean depths. Here, in the lightless caverns and endless warrens of twisting passages, the dark elves-the drow-found refuge. They also found leadership in the only elven deity who had not forsaken them. At her command, the dark elves built an empire in the underworld.</p><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Children of Lolth.</span></span> <p>The drow worship Lolth, a deity who resides in the Abyss. Known as the Spider Queen or the Demon Queen of Spiders, she is the figure around which the dark elves have built their subterranean civilization. Whatever she demands, the drow do. The wickedest of elves, drow are seldom seen by the surface world. Though they plot to destroy the elves that banished them, they no longer see themselves as exiles. They are the destined rulers of the darkness, and when Lolth commands them to rise up and destroy their surface-dwelling kin, they will.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Creatures of Darkness.</span></span> <p>The drow have lived underground for so long that they have evolved to their surroundings and can see in the dark. However, they can no longer stand sunlight. When slaves are in short supply in the Underdark, the drow send raiding parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain in their subterranean realm, where they feel secure and in control.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Underdark Cities.</span></span> <p>The dark elves build fantastic cities in enormous caverns where food and water are abundant. Their ability to sculpt stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient. The drow like to hollow out enormous stalagmites and stalactites, creating populated spires that rise from the floors and ceilings. A drow city is a sprawling metropolis enclosed by high walls. Non-drow visitors must conduct their business outside the walls under watchful eyes. The drow raise and keep giant spiders to help protect their
{"name":"Bone Devil (Summoner)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"bone%20devil%20(summoner)_mm"}},"_id":"btI82kriO5MbAMoX","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Bone%20Devil.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":142,"max":142,"temp":0,"tempmax":0,"formula":"15d10 + 60"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":40,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy them demoted. At the same time, they long for promotion and are bitterly envious of their superiors, attempting to curry favor though it irks them to do so.</p><p>A bone devil appears as a humanoid husk, with dried skin stretched tight across its skeletal frame. It bears a fearsome skull-like head and the tail of a scorpion, and a foul odor of decay hangs in the air around it. Though they are devastating in combat with their claws, bone devils also wield hooked polearms made of bone, which they use to subdue enemies before striking with their venomous tails.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Lords of Tyranny.</span></span> <p>Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defies the authority of a devil faces swift and cruel punishment. Every interaction is an opportunity for a devil to display its power, and all devils have a keen understanding of how to use and abuse their power.</p><div class=\"rd__spc-inline-post\"></div><p>Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption. Devils on the Material Plane use their influence to manipulate humanoid rulers, whispering evil thoughts, fomenting paranoia, and eventually driving them to tyrannical actions.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Obedience and Ambition.</span></span> <p>In accordance with their lawful alignment, devils obey even when they envy or dislike their superiors, knowing that their obedience will be rewarded. The hierarchy of the Nine Hells depen
{"name":"Mummy Lord","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"mummy%20lord_mm"}},"_id":"buXmAxdOUjMDJqWQ","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Mummy.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":97,"max":97,"temp":0,"tempmax":0,"formula":"13d8 + 39"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Raised by dark funerary rituals, a mummy shambles from the shrouded stillness of a time-lost temple or tomb. Having been awoken from its rest, it punishes transgressors with the power of its unholy curse.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Preserved Wrath.</span></span> <p>The long burial rituals that accompany a mummy's entombment help protect its body from rot. In the embalming process, the newly dead creature's organs are removed and placed in special jars, and its corpse is treated with preserving oils, herbs, and wrappings. After the body has been prepared, the corpse is typically wrapped in linen bandages.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">The Will of Dark Gods.</span></span> <p>An undead mummy is created when the priest of a death god or other dark deity ritually imbues a prepared corpse with necromantic magic. The mummy's linen wrappings are inscribed with necromantic markings before the burial ritual concludes with an invocation to darkness. As a mummy endures in undeath, it animates in response to conditions specified by the ritual. Most commonly, a transgression against its tomb, treasures, lands, or former loved ones will cause a mummy to rise.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">The Punished.</span></span> <p>Once deceased, an individual has no say in whether or not its body is made into a mummy. Some mummies were powerful individuals who displeased a high priest or pharaoh, or who committed crimes of treason, adultery, or murder. As punishment, they were cursed with eternal undeath, embalmed, mummified, and sealed away. Other times, mummies acting as tomb guardians are created from slaves put to death specifically to serve a greater purpose.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Creature of Ritual.</span></span> <p>A mummy obeys the conditions and parameters laid down by the rituals that created it, driven only to punish transgressors. The overwhelming terror that foreshadows a mummy's attack can leave the intended victim paralyzed with fright. In the days following a mummy's touch, a victim's body rots from the outside in, until nothing but dust remains.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Ending a Mummy's Curse.</span></span> <p>Rare magic can undo or dispel the ritual that gave rise to a mummy, allowing it to
{"name":"Troll (Loathsome Limb; Severed Head)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"troll%20(loathsome%20limb%3b%20severed%20head)_mm"}},"_id":"c0VdoWndOHhfk2oZ","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Troll.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":10,"max":10,"temp":0,"tempmax":0,"formula":""},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":0,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Born with horrific appetites, trolls eat anything they can catch and devour. They have no society to speak of, but they do serve as mercenaries to orcs, ogres, ettins, hags, and giants. As payment, trolls demand food and treasure. Trolls are difficult to control, however, doing as they please even when working with more powerful creatures.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Regeneration.</span></span> <p>Smashing a troll's bones and slashing through its rubbery hide only makes it angry. A troll's wounds close quickly. If the monster loses an arm, a leg, or even its head, those dismembered parts can sometimes act with a life of their own. A troll can even reattach severed body parts, untroubled by its momentary disability. Only acid and fire can arrest the regenerative properties of a troll's flesh. The trolls, enraged, will attack individuals making acid and fire attacks against them above all other prey.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Troll Freaks.</span></span> <p>Their regenerative capabilities make trolls especially susceptible to mutation. Although uncommon, such transformations can result from what the troll has done or what has been done to it. A decapitated troll might grow two heads from the stump of its neck, while a troll that eats a fey creature might gain one or more of that creature's traits.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"chaotic evil","race":"","type":{"value":"giant","subtype":"","swarm":"","custom":""},"environment":"Arctic, Forest, Hill, Mountain, Swamp, Underdark","cr":5,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["giant"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value"
{"name":"Otyugh","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"otyugh_mm"}},"_id":"cIZD19lcDGISkkON","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Otyugh.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":114,"max":114,"temp":0,"tempmax":0,"formula":"12d10 + 48"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>An otyugh is a grotesque, bulbous creature borne along on three sturdy legs, its eyes and nose set along a vine-like stalk that snakes from the top of its bloated body. Two rubbery tentacles end in spiky, leaf-like appendages that the otyugh uses to shovel food into its gaping maw.</p><p>An otyugh buries itself under mounds of offal and carrion, leaving only its sensory stalk exposed. When an edible creature happens by, the otyugh's tentacles erupt from the filth and grab hold of it.</p><p>Otyughs make the most of any opportunity to ambush and devour prey. They use a limited form of telepathy to urge sentient creatures toward their lairs, sometimes by pretending to be something else.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Dwellers in Darkness.</span></span> <p>Otyughs tolerate bright light only when considerable stores of carrion or garbage lie within reach. In the wilderness, they dwell in stagnant swamps, scum-filled ponds, and damp forest dells. The scent of graveyards, city sewers, village middens, and manure-filled animal pens attracts them to civilized areas.</p><div class=\"rd__spc-inline-post\"></div><p>Since otyughs lack concern for anything but food, their nests sometimes accumulate a variety of treasures shed from their victims and mixed among the junk.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Symbiotic Guardians.</span></span> <p>Sentient subterranean beings can coexist with otyughs, employing them as garbage disposals. With such plentiful sustenance, otyughs grow fat in their wallows, unmoved by any other drive or desire. This sedentary gluttony makes them reliable guardians. As long as it is fed, an otyugh refrains from attacking other creatures. However, would-be otyugh masters can easily underestimate the quantity of waste, carrion, and meat necessary to keep an otyugh from wandering off in search of food. More than one \"trained\" otyugh has eaten its keeper after devouring all the waste in its wallow.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"neutral","race":"","type":{"value":"aberration","subtype":"","swarm":"","custom":""},"environment":"Underdark","cr":5,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"Otyugh"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bon
{"name":"Adult Blue Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"adult%20blue%20dragon_mm"}},"_id":"cIxBwGV9wF9KunUI","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Adult%20Blue%20Dragon.webp","system":{"abilities":{"str":{"value":25,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":23,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":225,"max":225,"temp":0,"tempmax":0,"formula":"18d12 + 108"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":30,"climb":0,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Vain and territorial, blue dragons soar through the skies over deserts, preying on caravans and plundering herds and settlements in the verdant lands beyond the desert's reach. These dragons can also be found in dry steppes, searing badlands, and rocky coasts. They guard their territories against all potential competitors, especially brass dragons.</p><p>A blue dragon is recognized by its dramatic frilled ears and the massive ridged horn atop its blunt head. Rows of spikes extend back from its nostrils to line its brow, and cluster on its jutting lower jaw.</p><p>A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by the desert sands. As the dragon ages, its scales become thicker and harder, and its hide hums and crackles with static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and dusty air.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Vain and Deadly.</span></span> <p>A blue dragon will not stand for any remark or insinuation that it is weak or inferior, taking great pleasure in lording its power over humanoids and other lesser creatures.</p><div class=\"rd__spc-inline-post\"></div><p>A blue dragon is a patient and methodical combatant. When fighting on its own terms, it turns combat into an extended affair of hours or even days, attacking from a distance with volleys of lightning, then flying well out of harm's reach as it waits to attack again.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Desert Predators.</span></span> <p>Though they sometimes eat cacti and other desert plants to sate their great hunger, blue dragons are carnivores. They prefer to dine on herd animals, cooking those creatures with their lightning breath before gorging themselves. Their dining habits make blue dragons an enormous threat to desert caravans and nomadic tribes, which become convenient collections of food and treasure to a dragon's eye.</p><div class=\"rd__spc-inline-post\"></div><p>When it hunts, a blue dragon buries itself in the desert sand so that only the horn on its nose pokes above the surface, appearing to be an outcropping of stone. When prey draws near, the dragon rises up, sand pouring from its wings like an avalanche as it attacks.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"10\"> <span class=\"entry-title-inner\">Overlords and Minions.</span></span> <p>Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins can become valuable agents for a blue dragon, which rewards loyal service handsomel
{"name":"Shield Guardian","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"shield%20guardian_mm"}},"_id":"cViXZgmlqbWleKqy","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Shield%20Guardian.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":142,"max":142,"temp":0,"tempmax":0,"formula":"15d10 + 60"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Master's Amulet.</span></span> <p>Every shield guardian has an amulet magically linked to it. A shield guardian can have only one corresponding amulet, and if that amulet is destroyed, the shield guardian is @condition[incapacitated] until a replacement amulet is created. A shield guardian's amulet is subject to direct attack if it isn't being worn or carried. It has AC 10, 10 hit points, and immunity to poison and psychic damage. Crafting an amulet requires 1 week and costs 1,000 gp in components.</p><div class=\"rd__spc-inline-post\"></div><p>A shield guardian's solitary focus is to protect the amulet's wearer. The amulet's wearer can command the guardian to attack its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.</p><p>A spellcaster can store a single spell within a shield guardian, which can then cast the spell on command or under specific conditions. Many a wizard has been rendered helpless by enemies, only to surprise those foes when its shield guardian unleashes potent magical power.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Magnificent Treasure.</span></span> <p>Because a shield guardian's ownership can be transferred by giving its matching amulet to another creature, some wizards collect exorbitant sums from princes, nobles, and crime lords to create shield guardians for them. At the same time, a shield guardian makes a mighty prize for anyone who slays its master and claims its amulet.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Construct Nature.</span></span> <p>A shield guardian doesn't require air, food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"construct","subtype":"","swarm":"","custom":""},"environment":"Urban","cr":7,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":["poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","exhaustion","frightened","paralyzed","poisoned"],"custom":""},"languages":{"value":[],"custom":"understands commands given in any language but can't speak"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability"
{"name":"Horned Devil","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"horned%20devil_mm"}},"_id":"cY66C9qVwFYlABnj","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Horned%20Devil.jpg","system":{"abilities":{"str":{"value":22,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":178,"max":178,"temp":0,"tempmax":0,"formula":"17d10 + 85"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Horned devils are lazy to the point of belligerence and reluctant to put themselves in harm's way. Moreover, they hate and fear any creature stronger than themselves. When they are sufficiently provoked or antagonized, the fury of these fiends can be terrifying.</p><p>A malebranche stands as tall as an ogre and is sheathed in scales as tough as iron. The flying infantry of the hellish legions, horned devils follow orders to the letter. Their huge wings and sweeping horns create an intimidating presence as they drop from the sky and strike with deadly forks and lashing tails.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Lords of Tyranny.</span></span> <p>Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defies the authority of a devil faces swift and cruel punishment. Every interaction is an opportunity for a devil to display its power, and all devils have a keen understanding of how to use and abuse their power.</p><div class=\"rd__spc-inline-post\"></div><p>Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption. Devils on the Material Plane use their influence to manipulate humanoid rulers, whispering evil thoughts, fomenting paranoia, and eventually driving them to tyrannical actions.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Obedience and Ambition.</span></span> <p>In accordance with their lawful alignment, devils obey even when they envy or dislike their superiors, knowing that their obedience will be rewarded. The hierarchy of the Nine Hells depends on this unswerving loyalty, without which that fiendish plane would become as anarchic as the Abyss.</p><div class=\"rd__spc-inline-post\"></div><p>At the same time, it is
{"name":"Triceratops","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"triceratops_mm"}},"_id":"cZlJ21xAB9ZwTOqX","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Dinosaurs.png","system":{"abilities":{"str":{"value":22,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":95,"max":95,"temp":0,"tempmax":0,"formula":"10d12 + 30"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>One of the most aggressive of the herbivorous dinosaurs, a triceratops has a skull that flares out to form a protective plate of bone. With its great horns and formidable speed, a triceratops gores and tramples would-be predators to death.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Dinosaurs.</span></span> <p>Dinosaurs, or behemoths, are among the oldest reptiles in the world. Predatory dinosaurs are savage, territorial hunters. Herbivorous dinosaurs are less aggressive, but they might attack to defend their young, or if startled or harassed.</p><div class=\"rd__spc-inline-post\"></div><p>Dinosaurs come in many sizes and shapes. Larger varieties often have drab coloration, while smaller dinosaurs have colorful markings akin to birds. Dinosaurs roam rugged and isolated areas that humanoids seldom visit, including remote mountain valleys, inaccessible plateaus, tropical islands, and deep fens.</p></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Grassland","cr":5,"spellLevel":0,"source":"MM"},"traits":{"size":"huge","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0
{"name":"Adult Copper Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"adult%20copper%20dragon_mm"}},"_id":"cazeDJxynOEKtswG","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Copper%20Dragon.jpg","system":{"abilities":{"str":{"value":23,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":184,"max":184,"temp":0,"tempmax":0,"formula":"16d12 + 80"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":40,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Copper dragons are incorrigible pranksters, joke tellers, and riddlers that live in hills and rocky uplands. Despite their gregarious and even-tempered natures, they possess a covetous, miserly streak, and can become dangerous when their hoards are threatened.</p><p>A copper dragon has brow plates jutting over its eyes, extending back to long horns that grow as a series of overlapping segments. Its backswept cheek ridges and jaw frills give it a pensive look. At birth, a copper dragon's scales are a ruddy brown with a metallic tint. As the dragon ages, its scales become more coppery in color, later taking on a green tint as it ages. A copper dragon's pupils fade with age, and the eyes of the oldest copper dragons resemble glowing turquoise orbs.</p><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Good Hosts.</span></span> <p>A copper dragon appreciates wit, a good joke, humorous story, or riddle. A copper dragon becomes annoyed with any creature that doesn't laugh at its jokes or accept its tricks with good humor.</p><div class=\"rd__spc-inline-post\"></div><p>Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To a copper dragon, such companionship is a treasure to be coveted.</p></div><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Cautious and Crafty.</span></span> <p>When building its hoard, a copper dragon prefers treasures from the earth. Metals and precious stones are favorites of these creatures.</p><div class=\"rd__spc-inline-post\"></div><p>A copper dragon is wary when it comes to showing off its possessions. If it knows that other creatures seek a specific item in its hoard, a copper dragon will not admit to possessing the item. Instead, it might send curious treasure hunters on a wild goose chase to search for the object while it watches from afar for its own pleasure.</p></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"10\"> <span class=\"entry-title-inner\">A Copper Dragon's Lair</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h2> <p>Copper dragons dwell in dry uplands and on hilltops, where they make their lairs in narrow caves. False walls in the lair hide secret antechambers where the dragon stores valuable ores, art objects, and other oddities it has collected over its lifetime. Worthless items are put on display in open caves to tantalize treasure seeker
{"name":"Treant","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"treant_mm"}},"_id":"dRcVlgBYkiEITiZJ","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Treant.jpg","system":{"abilities":{"str":{"value":23,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":""},"hp":{"value":138,"max":138,"temp":0,"tempmax":0,"formula":"12d12 + 60"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Treants are awakened trees that dwell in ancient forests. Although treants prefer to while away the days, months, and years in quiet contemplation, they fiercely protect their woodland demesnes from outside threats.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">The Sleeping Tree Awakens.</span></span> <p>A tree destined to become a treant meditates through a long cycle of seasons, living normally for decades or centuries before realizing its potential. Trees that awaken do so only under special circumstances and in places steeped with nature's magic. Treants and powerful druids can sense when a tree has the spark of potential, and they protect such trees in secret groves as they draw near the moment of their awakening. During the long process of awakening, a tree acquires face-like features in its bark, a division of the lower trunk into legs, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Legendary Guardians.</span></span> <p>After a treant awakens, it continues to grow exactly as it did when it was a tree. Treants created from the mightiest trees can reach great sizes while developing an innate magical power over plants and animals. Such treants can animate plants, using them to ensnare and trap intruders. They can call wild creatures to aid them or carry messages across great distances.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Protectors of the Wild.</span></span> <p>Even after awakening, a treant spends much of its time living as a tree. While rooted in place, a treant remains aware of its surroundings, and can perceive the effects of events taking place miles away based on subtle changes nearby.</p><div class=\"rd__spc-inline-post\"></div><p>Woodcutters who avoid culling healthy living trees and hunters who take only what they need of the forest's bounty are unlikely to arouse a treant's ire. Creatures careless with fire, those who poison the forest, and those who destroy great trees, especially a tree close to awakening, face the treant's wrath.</p></div></div></div>","public":""},"alignment":"chaotic good","race":"","type":{"value":"plant","subtype":"","swarm":"","custom":""},"environment":"Forest","cr":9,"spellLevel":0,"source":"MM"},"traits":{"size":"huge","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["bludgeoning","piercing"],"bypasses":[],"custom":""},"dv":{"value":["fire"],"bypasses":[],"custom":""},"ci":{"value":[],"cus
{"name":"Water Elemental","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"water%20elemental_mm"}},"_id":"dXJLjHJZp3HwqmfI","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Water%20Elemental.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":114,"max":114,"temp":0,"tempmax":0,"formula":"12d10 + 48"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":90,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A water elemental is a cresting wave that rolls across the ground, becoming nearly invisible at it courses through a larger body of water. It engulfs creatures that stand against it, filling their mouths and lungs as easily as it smothers flame.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Elementals</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Elementals are incarnations of the elements that make up the universe: air, earth, fire, and water. Though little more than animated energy on their own planes of existence, they can be called on by spellcasters and powerful beings to take shape and perform tasks.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Living Elements.</span></span> <p>On its home plane, an elemental is a bodiless life force. Its dim consciousness manifests as a physical shape only when focused by the power of magic. A wild spirit of elemental force has no desire except to course through the element of its native plane. Like beasts of the Material Plane, these elemental spirits have no society or culture, and little sense of being.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Conjured by Magic.</span></span> <p>Certain spells and magic items can conjure an elemental, summoning it from the Inner Planes to the Material Plane. Elementals instinctively resent being pulled from their native planes and bound into service. A creature that summons an elemental must assert force of will to control it.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Bound and Shaped.</span></span> <p>Powerful magic can bind an elemental spirit into a material template that defines a specific use and function. Invisible stalkers are air elementals bound to a specific form, in the same way that water elementals can be shaped into water weirds.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Elemental Nature.</span></span> <p>An elemental doesn't require air, food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div>","public":""},"alignment":"neutral","race":"","type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"Coastal, Swamp, Und
{"name":"Wraith","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"wraith_mm"}},"_id":"da9vZFHrIJ0O2r98","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Wraith.jpg","system":{"abilities":{"str":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":67,"max":67,"temp":0,"tempmax":0,"formula":"9d8 + 27"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":0,"units":"ft","hover":true},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A wraith is malice incarnate, concentrated into an incorporeal form that seeks to quench all life. The creature is suffused with negative energy, and its mere passage through the world leaves nearby plants blackened and withered. Animals flee from its presence. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Vile Oblivion.</span></span> <p>When a mortal humanoid lives a debased life or enters into a fiendish pact, it consigns its soul to eternal damnation in the Lower Planes. However, sometimes the soul becomes so suffused with negative energy that it collapses in on itself and ceases to exist the instant before it can shuffle off to some horrible afterlife. When this occurs, the spirit becomes a soulless wraith-a malevolent void trapped on the plane where it died. Almost nothing of the wraith's former existence is preserved; in this new form, it exists only to annihilate other life.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Bereft of Body.</span></span> <p>A wraith can move through solid creatures and objects as easily as a mortal creature moves through fog.</p><div class=\"rd__spc-inline-post\"></div><p>A wraith might retain a few memories of its mortal life as shadowy echoes. However, even the strongest events and emotions become little more than faint impressions, fleeting as half-remembered dreams. A wraith might pause to stare at something that fascinated it in life, or it might curb its wrath in acknowledgment of a past friendship. Such moments come rarely, however, because most wraiths despise what they were as a reminder of what they have become.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Undead Commanders.</span></span> <p>A wraith can make an undead servant from the spirit of a humanoid creature that has recently suffered a violent death. Such a fragment of woe becomes a specter, spiteful of all that lives.</p><div class=\"rd__spc-inline-post\"></div><p>Wraiths sometimes rule the legions of the dead, plotting the doom of living creatures. When they emerge from their tombs to do battle, life and hope shrivel before them. Even if a wraith's armies are forced to retreat, the lands its forces occupied are so blasted and withered that those who live there often starve and die.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Undead Nature.</span></span> <p>A wraith doesn't require air, food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"
{"name":"Ettercap","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ettercap_mm"}},"_id":"df8Pi9Jgmc2Fx4Ox","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Ettercap.jpg","system":{"abilities":{"str":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":44,"max":44,"temp":0,"tempmax":0,"formula":"8d8 + 8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":30,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Ettercaps are humanoid spiders that tend, feed, and watch over spiders the way a shepherd oversees a flock of sheep. They lair deep in remote forests.</p><p>Fine strands of silk stream from glands in an ettercap's abdomen, letting it shoot sticky strands of webbing to bind, entrap, or strangle its victims. It can also use its webbing to fashion elaborate snares and nets, which often festoon its lair.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Quiet Killers.</span></span> <p>When travelers and explorers venture into an ettercap's territory, the ettercap stalks them. Some meet their end wandering blindly into traps or sections of forest enclosed by webs. Others, the ettercap garrotes with strands of web or envenoms with its poisonous bite.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Sylvan Despoilers.</span></span> <p>Though they dwell in the wilds, ettercaps have no desire to live in harmony with nature. A forest infested with ettercaps transforms into a gloomy place, choked with webs and infested with giant spiders, giant insects, and other sinister predators. Creatures that wander too far into such a wood are soon lost in a maze of webs that dangle with the bones and lost treasures of the ettercaps' victims.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Enemies of the Fey.</span></span> <p>Ettercaps are natural enemies of fey creatures. The foul creatures set web snares to catch sprites and pixies, which they hungrily devour, and will encase a dryad's tree in webbing in a vain attempt to trap the dryad. Otherwise timid fey will sometimes approach outsiders for help in dealing with an ettercap infestation, being ill-equipped to deal with the malevolent creatures themselves.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b-special rd__b-inset\"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">Variant: Web Garrote</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p><i>Melee Weapon Attack:</i> [[/r 1d20+4]]{+4} to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. <i>Hit:</i> 4 ([[/r 1d4 + 2]]) bludgeoning damage, and the target is <a href=\"https://5etools-mirror-1.github.io/conditionsdiseases.html#grappled_phb\" data-vet-page=\"conditionsdiseases.html\" data-vet-source=\"PHB\" data-vet-hash=\"grappled_phb\">grappled</a> (escape DC <span c
{"name":"Wereboar","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"wereboar_mm"}},"_id":"dm63NrnRphP2Cwvg","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Wereboar.jpg","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":78,"max":78,"temp":0,"tempmax":0,"formula":"12d8 + 24"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Wereboars are ill-tempered and vulgar brutes. As humanoids, they are stocky and muscular, with short, stiff hair. In their humanoid and hybrid forms, they use heavy weapons, while in hybrid or animal form, they gain a devastating goring attack through which their curse is spread. A wereboar infects other creatures indiscriminately, relishing the fact that the more its victims resist the curse, the more savage and bestial they become.</p><p>Wereboars live in small family groups in remote forest areas, building ramshackle huts or dwelling in caves. They are suspicious of strangers but sometimes ally themselves with orcs.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Lycanthropes</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by lycanthropy appears as its normal self. Over time, however, many lycanthropes acquire features suggestive of their animal form. In that animal form, a lycanthrope resembles a powerful version of a normal animal. On close inspection, its eyes show a faint spark of unnatural intelligence and might glow red in the dark.</p><p>Evil lycanthropes hide among normal folk, emerging in animal form at night to spread terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><h3 class=\"rd__h rd__h--2\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Curse of Lycanthropy</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h3> <p>A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A @spell[remove curse] spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish.</p><p>A lycanthrope can either resist its curse or embrace it. By resisting the curse, a lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, burying deep the bestial urges raging inside it. However, when the full moon rises, the curse becomes too strong to resist, transforming the individual into its beast form-or into a horrible hybrid form that combines animal and humanoid
{"name":"Ogre Zombie","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ogre%20zombie_mm"}},"_id":"e21AarF2cGKhAcGc","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Ogre%20Zombie.jpg","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":6,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":85,"max":85,"temp":0,"tempmax":0,"formula":"9d10 + 36"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>From somewhere in the darkness, a gurgling moan is heard. A form lurches into view, dragging one foot as it raises bloated arms and broken hands. The zombie advances, driven to kill anyone too slow to escape its grasp.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Dark Servants.</span></span> <p>Sinister necromantic magic infuses the remains of the dead, causing them to rise as zombies that do their creator's bidding without fear or hesitation. They move with a jerky, uneven gait, clad in the moldering apparel they wore when put to rest, and carrying the stench of decay.</p><div class=\"rd__spc-inline-post\"></div><p>Most zombies are made from humanoid remains, though the flesh and bones of any formerly living creature can be imbued with a semblance of life. Necromantic magic, usually from spells, animates a zombie. Some zombies rise spontaneously when dark magic saturates an area. Once turned into a zombie, a creature can't be restored to life except by powerful magic, such as a @spell[resurrection] spell.</p><p>A zombie retains no vestiges of its former self, its mind devoid of thought and imagination. A zombie left without orders simply stands in place and rots unless something comes along that it can kill. The magic animating a zombie imbues it with evil, so left without purpose, it attacks any living creature it encounters.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Hideous Forms.</span></span> <p>Zombies appear as they did in life, showing the wounds that killed them. However, the magic that creates these vile creatures often takes time to run its course. Dead warriors might rise from a battlefield, eviscerated and bloated after days in the sun. The muddy cadaver of a peasant could claw its way from the ground, riddled with maggots and worms. A zombie might wash ashore or rise from a marsh, swollen and reeking after weeks in the water.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Mindless Soldiers.</span></span> <p>Zombies take the most direct route to any foe, unable to comprehend obstacles, tactics, or dangerous terrain. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. To reach a foe below it, a zombie might step out of an open window. Zombies stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation.</p><div class=\"rd__spc-inline-post\"></div><p>A zombie can follow simple orders and distinguish friends from foes, but its ability to reason is limited to shambling in whatever direction it
{"name":"Lich","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"lich_mm"}},"_id":"eBf9ROE43vWvvZNg","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Lich.jpg","system":{"abilities":{"str":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":135,"max":135,"temp":0,"tempmax":0,"formula":"18d8 + 54"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Liches are the remains of great wizards who embrace undeath as a means of preserving themselves. They further their own power at any cost, having no interest in the affairs of the living except where those affairs interfere with their own. Scheming and insane, they hunger for long-forgotten knowledge and the most terrible secrets. Because the shadow of death doesn't hang over them, they can conceive plans that take years, decades, or centuries to come to fruition.</p><p>A lich is a gaunt and skeletal humanoid with withered flesh stretched tight across its bones. Its eyes succumbed to decay long ago, but points of light burn in its empty sockets. It is often garbed in the moldering remains of fine clothing and jewelry worn and dulled by the passage of time.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Secrets of Undeath.</span></span> <p>No wizard takes up the path to lichdom on a whim, and the process of becoming a lich is a well-guarded secret. Wizards that seek lichdom must make bargains with fiends, evil gods, or other foul entities. Many turn to Orcus, Demon Prince of Undeath, whose power has created countless liches. However, those that control the power of lichdom always demand fealty and service for their knowledge.</p><div class=\"rd__spc-inline-post\"></div><p>A lich is created by an arcane ritual that traps the wizard's soul within a phylactery. Doing so binds the soul to the mortal world, preventing it from traveling to the Outer Planes after death. A phylactery is traditionally an amulet in the shape of a small box, but it can take the form of any item possessing an interior space into which arcane sigils of naming, binding, immortality, and dark magic are scribed in silver.</p><p>With its phylactery prepared, the future lich drinks a potion of transformation-a vile concoction of poison mixed with the blood of a sentient creature whose soul is sacrificed to the phylactery. The wizard falls dead, then rises as a lich as its soul is drawn into the phylactery, where it forever remains.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Soul Sacrifices.</span></span> <p>A lich must periodically feed souls to its phylactery to sustain the magic preserving its body and consciousness. It does this using the @spell[imprisonment] spell. Instead of choosing one of the normal options of the spell, the lich uses the spell to magically trap the target's body and soul inside its phylactery. The phylactery must be on the same plane as the lich for the spell to work. A lich's phylactery can hold only one creature at a time, and a @spell[dispel magic] cast as a 9th-level spell upon the phylactery releases any creature imprisoned within it. A creature imprisoned in the phylactery for 24 hours is consum
{"name":"Ghast","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ghast_mm"}},"_id":"eRgttPVkVIbeXxD8","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Ghast.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":36,"max":36,"temp":0,"tempmax":0,"formula":"8d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Devourers of Flesh.</span></span> <p>Like maggots or carrion beetles, ghouls thrive in places rank with decay and death. A ghoul haunts a place where it can gorge on dead flesh and decomposing organs. When it can't feed on the dead, it pursues living creatures and attempts to make corpses of them. Though they gain no nourishment from the corpses they devour, ghouls are driven by an unending hunger that compels them to consume. A ghoul's undead flesh never rots, and this monster can persist in a crypt or tomb for untold ages without feeding.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Abyssal Origins.</span></span> <p>Ghouls trace their origins to the Abyss. Doresain, the first of their kind, was an elf worshiper of Orcus. Turning against his own people, he feasted on humanoid flesh to honor the Demon Prince of Undeath. As a reward for his service, Orcus transformed Doresain into the first ghoul. Doresain served Orcus faithfully in the Abyss, creating ghouls from the demon lord's other servants until an incursion by Yeenoghu, the demonic Gnoll Lord, robbed Doresain of his abyssal domain. When Orcus would not intervene on his behalf, Doresain turned to the elf gods for salvation, and they took pity on him and helped him escape certain destruction. Since then, elves have been immune to the ghouls' paralytic touch.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Ghasts.</span></span> <p>Orcus sometimes infuses a ghoul with a stronger dose of abyssal energy, making a ghast. Whereas ghouls are little more than savage beasts, a ghast is cunning and can inspire a pack of ghouls to follow its commands.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"chaotic evil","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"Swamp, Underdark, Urban","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":["poison"],"bypasses":[],"custom":""},"dr":{"value":["necrotic"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","exhaustion","poisoned"],"custom":""},"languages":{"value":["common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"
{"name":"Giant Scorpion","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20scorpion_mm"}},"_id":"ee65LQi4D1Or5mw9","img":"https://5etools-mirror-1.github.io/img/MM/Giant Scorpion.png","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":52,"max":52,"temp":0,"tempmax":0,"formula":"7d10 + 14"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Desert","cr":3,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Scorpion","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Giant Scorpion.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"atten
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{"name":"Blood Hawk","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"blood%20hawk_mm"}},"_id":"el2cUsf6MDnOVk4Y","img":"https://5etools-mirror-1.github.io/img/MM/Blood Hawk.png","system":{"abilities":{"str":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":7,"max":7,"temp":0,"tempmax":0,"formula":"2d6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Taking its name from its crimson feathers and aggressive nature, the blood hawk fearlessly attacks almost any animal, stabbing it with its daggerlike beak. Blood hawks flock together in large numbers, attacking as a pack to take down prey.</p></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Arctic, Coastal, Forest, Grassland, Hill, Mountain","cr":0.125,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Blood Hawk","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"textur
{"name":"Magma Mephit (Summoner)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"magma%20mephit%20(summoner)_mm"}},"_id":"epo2rVLXZJqxky3o","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Magma%20Mephit.jpg","system":{"abilities":{"str":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"5d6 + 5"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Mephits</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Mephits are capricious, imp-like creatures native to the elemental planes. They come in six varieties, each one representing the mixture of two elements.</p><p>Ageless tricksters, mephits gather in large numbers on the Elemental Planes and in the Elemental Chaos. They also find their way to the Material Plane, where they prefer to dwell in places where their base elements are abundant. For example, a magma mephit is composed of earth and fire, and it favors volcanic lairs, while an ice mephit, which is composed of air and water, favors frigid locales.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Elemental Nature.</span></span> <p>A mephit doesn't require food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Magma Mephit</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h2> <div class=\"rd__b rd__b--2\"><p>Composed of earth and fire, magma mephits glow a dull red color as they perspire beads of molten lava. They are slow to comprehend the meaning of others' words and actions.</p></div></div>","public":""},"alignment":"neutral evil","race":"","type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"Underdark","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":["fire","poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":["cold"],"bypasses":[],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{"value":["ignan","terran"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passiv
{"name":"Zombie","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"zombie_mm"}},"_id":"erMIdTeaeAt2yUzx","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Zombie.jpg","system":{"abilities":{"str":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":6,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"3d8 + 9"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>From somewhere in the darkness, a gurgling moan is heard. A form lurches into view, dragging one foot as it raises bloated arms and broken hands. The zombie advances, driven to kill anyone too slow to escape its grasp.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Dark Servants.</span></span> <p>Sinister necromantic magic infuses the remains of the dead, causing them to rise as zombies that do their creator's bidding without fear or hesitation. They move with a jerky, uneven gait, clad in the moldering apparel they wore when put to rest, and carrying the stench of decay.</p><div class=\"rd__spc-inline-post\"></div><p>Most zombies are made from humanoid remains, though the flesh and bones of any formerly living creature can be imbued with a semblance of life. Necromantic magic, usually from spells, animates a zombie. Some zombies rise spontaneously when dark magic saturates an area. Once turned into a zombie, a creature can't be restored to life except by powerful magic, such as a @spell[resurrection] spell.</p><p>A zombie retains no vestiges of its former self, its mind devoid of thought and imagination. A zombie left without orders simply stands in place and rots unless something comes along that it can kill. The magic animating a zombie imbues it with evil, so left without purpose, it attacks any living creature it encounters.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Hideous Forms.</span></span> <p>Zombies appear as they did in life, showing the wounds that killed them. However, the magic that creates these vile creatures often takes time to run its course. Dead warriors might rise from a battlefield, eviscerated and bloated after days in the sun. The muddy cadaver of a peasant could claw its way from the ground, riddled with maggots and worms. A zombie might wash ashore or rise from a marsh, swollen and reeking after weeks in the water.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Mindless Soldiers.</span></span> <p>Zombies take the most direct route to any foe, unable to comprehend obstacles, tactics, or dangerous terrain. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. To reach a foe below it, a zombie might step out of an open window. Zombies stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation.</p><div class=\"rd__spc-inline-post\"></div><p>A zombie can follow simple orders and distinguish friends from foes, but its ability to reason is limited to shambling in whatever direction it is pointed, pummeling
{"name":"Remorhaz","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"remorhaz_mm"}},"_id":"erZ2WMA6xQjVHQBU","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Remorhaz.jpg","system":{"abilities":{"str":{"value":24,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":4,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":195,"max":195,"temp":0,"tempmax":0,"formula":"17d12 + 85"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":20,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":60,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>From beneath the snow and ice bursts a remorhaz in a cloud of steam, its body pulsing with internal fire. Wing like fins flare from the back of the creature's head, and its wide mouth brims with jagged teeth.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Arctic Predators.</span></span> <p>Remorhazes live in arctic climes, preying on elk, polar bears, and other creatures sharing their territory. They can't tolerate warm weather, having adapted to the cold by generating a furnace-like heat within their bodies. When hunting, a remorhaz burrows deep below the snow and ice and lies in wait for the faint vibrations created by a creature moving above it. While hidden under the ice and snow, it can lower its body temperature so that it doesn't melt its cover.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Young Ones.</span></span> <p>Frost giant hunters scour the icy wastes for remorhaz nests and eggs. The giants prize young remorhazes, which can be trained from hatching to obey commands and guard the giants' icy citadels. Unlike fully grown specimens, young remorhazes gnaw on their victims instead of swallowing them whole.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Arctic","cr":11,"spellLevel":0,"source":"MM"},"traits":{"size":"huge","di":{"value":["cold","fire"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"in
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{"name":"Killer Whale","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"killer%20whale_mm"}},"_id":"f4e6MX2RGvPoD389","img":"https://5etools-mirror-1.github.io/img/MM/Killer Whale.png","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":90,"max":90,"temp":0,"tempmax":0,"formula":"12d12 + 12"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":60,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":120,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Underwater","cr":3,"spellLevel":0,"source":"MM"},"traits":{"size":"huge","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Killer Whale","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Killer Whale.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":3,"height":3,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"atten
{"name":"Hell Hound","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"hell%20hound_mm"}},"_id":"fQNvKcnFcuV9EyhS","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Hell%20Hound.jpg","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":45,"max":45,"temp":0,"tempmax":0,"formula":"7d8 + 14"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Monstrous, fire-breathing fiends that take the form of powerful dogs, hell hounds are found on the battlefields of Acheron and throughout the Lower Planes. On the Material Plane, hell hounds are most commonly seen in service to devils, fire giants, and other evil creatures that use them as guard animals and companions.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Burning Hunger.</span></span> <p>Hell hounds hunt in packs, feeding on any creature that appears edible. They avoid potentially dangerous foes in favor of targeting the weakest prey with their savage bite and fiery breath, demonstrating a relentless determination as they pursue that prey to the bitter end.</p><div class=\"rd__spc-inline-post\"></div><p>When hell hounds feed, the flesh they consume stokes the infernal fires that burn within them. When a hell hound dies, that fire consumes the creature's remains in a billowing eruption of smoke and blazing embers, leaving nothing behind but scorched tufts of black fur.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Evil to the Core.</span></span> <p>Hell hounds are smarter than mundane beasts, and their lawful nature makes them good at following orders. However, a hell hound's evil disposition means that the creature can't be trained to be anything other than a ruthless killer. If a hell hound isn't allowed to indulge its malevolent hunger, it quickly abandons or turns against its master.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"lawful evil","race":"","type":{"value":"fiend","subtype":"","swarm":"","custom":""},"environment":"Mountain, Underdark","cr":3,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":["fire"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["infernal"],"custom":"understands Infernal but can't speak it"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0
{"name":"Erinyes","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"erinyes_mm"}},"_id":"fXlh6vJExbNp436c","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Erinyes.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":153,"max":153,"temp":0,"tempmax":0,"formula":"18d8 + 72"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most beautiful and striking of all lesser and greater devils, the erinyes are fierce and disciplined warriors. Sweeping down from the skies, they bring swift death to creatures that have wronged their masters or defied the edicts of Asmodeus. The erinyes appear as male or female humanoids with statuesque builds and large feathery wings. Most wear stylized armor and horned helms, and carry exquisite swords and bows. A few also use ropes of entanglement to ensnare powerful foes.</p><p>Legends tell that the first erinyes were angels that fell from the Upper Planes because of temptation or misdeed. Erinyes are always willing to take advantage of being mistaken for celestials in their missions of conquest and corruption.</p><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>They live by the sword and kill by the sword. Their beauty is nothing compared to their wrath.</i>”</p><p><span class=\"rd__quote-by\">— From <span class=\"small-caps\">The Book of Vile Darkness</span></span></p><div class=\"float-clear\"></div></div><div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"3\"><h4 class=\"entry-title-inner\">Variant: Rope of Entanglement</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>Some erinyes carry a @item[rope of entanglement] (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks.</p><div class=\"float-clear\"></div></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-titl
{"name":"Swarm of Spiders","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"swarm%20of%20spiders_mm"}},"_id":"g2vjaLh6ViSjYfb9","img":"https://5etools-mirror-1.github.io/img/MM/Swarm of Spiders.png","system":{"abilities":{"str":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"5d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":20,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">The Nature of Swarms</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a @creature[yuan-ti abomination] might have @creature[swarm of poisonous snakes||swarms of poisonous snakes] slithering in its wake. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.</p><div class=\"float-clear\"></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"swarm","swarm":"tiny","custom":""},"environment":"Desert, Forest, Grassland, Hill, Swamp, Underdark, Urban","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["bludgeoning","piercing","slashing"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","frightened","grappled","paralyzed","petrified","prone","restrained","stunned"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check
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{"name":"Swarm of Insects","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"swarm%20of%20insects_mm"}},"_id":"gEjgclwyGJRyPWWO","img":"https://5etools-mirror-1.github.io/img/MM/Swarm of Insects.png","system":{"abilities":{"str":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"5d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":20,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">The Nature of Swarms</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a @creature[yuan-ti abomination] might have @creature[swarm of poisonous snakes||swarms of poisonous snakes] slithering in its wake. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.</p><div class=\"float-clear\"></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"swarm","swarm":"tiny","custom":""},"environment":"Desert, Forest, Grassland, Hill, Swamp, Underdark, Urban","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["bludgeoning","piercing","slashing"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","frightened","grappled","paralyzed","petrified","prone","restrained","stunned"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check
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{"name":"Priest","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"priest_mm"}},"_id":"gF9lEjMYCJuFTWow","img":"https://5etools-mirror-1.github.io/img/MM/Priest.png","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":27,"max":27,"temp":0,"tempmax":0,"formula":"5d8 + 5"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.</p></div></div>","public":""},"alignment":"any alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Urban","cr":2,"spellLevel":5,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"any two languages"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":2,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":2,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":4,"override":null},"spell2":{"value":3,"override":null},"spell3":{"value":2,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"valu
{"name":"Axe Beak","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"axe%20beak_mm"}},"_id":"gOeorLnkXuVdyxBR","img":"https://5etools-mirror-1.github.io/img/MM/Axe Beak.png","system":{"abilities":{"str":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>An axe beak is a tall flightless bird with strong legs and a heavy, wedge-shaped beak. It has a nasty disposition and tends to attack any unfamiliar creature that wanders too close.</p></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Grassland, Hill","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Axe Beak","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Axe Beak.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rot
{"name":"Hill Giant","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"hill%20giant_mm"}},"_id":"gTCoEQBnZ4EvRgBJ","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Hill%20Giant.jpg","system":{"abilities":{"str":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":105,"max":105,"temp":0,"tempmax":0,"formula":"10d12 + 40"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Hill giants are selfish, dimwitted brutes that hunt, forage, and raid in constant search of food. They blunder through hills and forests devouring what they can, bullying smaller creatures into feeding them. Their laziness and dullness would long ago have spelled their end if not for their formidable size and strength.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Primitive.</span></span> <p>Hill giants dwell in hills and mountain valleys across the world, congregating in steadings built of rough timber or in clusters of well-defended mud-and-wattle huts. Their skins are tan from lives spent lumbering up and down the hilly slopes and dozing beneath the sun. Their weapons are uprooted trees and rocks pulled from the earth. The sweat of their bodies adds to the reek of the crude animal skins they wear, poorly stitched together with hair and leather thongs.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Bigger Means Better.</span></span> <p>In a hill giant's world, humanoids and animals are easy prey that can be hunted with impunity. Creatures such as dragons and other giants are tough adversaries. Hill giants equate size with power.</p><div class=\"rd__spc-inline-post\"></div><p>Hill giants don't realize they follow an ordning. They know only that other giants are larger and stronger than they are, which means they are to be obeyed. A hill giant tribe's chief is usually the tallest and fattest giant that can still move about. Only on rare occasion does a hill giant with more brains than bulk use its cunning to gain the favor of giants of higher status, cleverly subverting the social order.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Voracious Eaters.</span></span> <p>With nothing else to occupy them, hill giants eat as often as possible. A hill giant hunts and forages alone or with a dire wolf companion, so as to not have to share with other tribe members. The giant eats anything that isn't obviously deadly, such as creatures known to be poisonous. Rotten meat is fair game, though, as are decaying plants and even mud.</p><div class=\"rd__spc-inline-post\"></div><p>Farmers fear and loathe hill giants. Where a predator such as an ankheg might burrow through fields and consume a cow or two before being driven off, a hill giant will consume a whole herd of cattle before moving on to sheep, goats, and chickens, then tearing into fruits, vegetables, and grain. If a farm family is at hand, the giant might snack on them too.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Stupid and Dea
{"name":"Warhorse","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"warhorse_mm"}},"_id":"gVOf9GgBys7HMWMV","img":"https://5etools-mirror-1.github.io/img/MM/Warhorse.png","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":60,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b-special rd__b-inset\"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">Variant: Warhorse Armor</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>An armored warhorse has an AC based on the type of barding worn (see the Player's Handbook for more information on barding). The horse's AC includes its Dexterity modifier, where applicable. Barding doesn't alter the horse's challenge rating.</p><table class=\"w-100 rd__table stripe-odd-table\"><thead><tr><th class=\"col-6 ve-text-center\" data-rd-isroller=\"false\">AC</th><th class=\"col-6 ve-text-center\" data-rd-isroller=\"false\">Barding</th></tr></thead><tbody><tr><td class=\"col-6 ve-text-center\">12</td><td class=\"col-6 ve-text-center\"><a href=\"https://5etools-mirror-1.github.io/items.html#leather%20barding_phb\" data-vet-page=\"items.html\" data-vet-source=\"phb\" data-vet-hash=\"leather%20barding_phb\">Leather</a></td></tr><tr><td class=\"col-6 ve-text-center\">13</td><td class=\"col-6 ve-text-center\"><a href=\"https://5etools-mirror-1.github.io/items.html#studded%20leather%20barding_phb\" data-vet-page=\"items.html\" data-vet-source=\"phb\" data-vet-hash=\"studded%20leather%20barding_phb\">Studded leather</a></td></tr><tr><td class=\"col-6 ve-text-center\">14</td><td class=\"col-6 ve-text-center\"><a href=\"https://5etools-mirror-1.github.io/items.html#ring%20mail%20barding_phb\" data-vet-page=\"items.html\" data-vet-source=\"phb\" data-vet-hash=\"ring%20mail%20barding_phb\">Ring mail</a></td></tr><tr><td class=\"col-6 ve-text-center\">15</td><td class=\"col-6 ve-text-center\"><a href=\"https://5etools-mirror-1.github.io/items.html#scale%20mail%20barding_phb\" data-vet-page=\"items.html\" data-vet-source=\"phb\" data-vet-hash=\"scale%20mail%20barding_phb\">Scale mail</a></td></tr><tr><td class=\"col-6 ve-text-center\">16</td><td class=\"col-6 ve-text-center\"><a href=\"https://5etools-mirror-1.github.io/items.html#chain%20mail%20barding_phb\" data-vet-page=\"items.html\" data-vet-source=\"phb\" data-vet-hash=\"chain%20mail%20barding_phb\">Chain mail</a></td></tr><tr><td class=\"col-6 ve-text-center\">17</td><td class=\"col-6 ve-text-center\"><a href=\"https://5etools-mirror-1.github.io/items.html#splint%20barding_phb\" data-vet-page=\"items.html\" data-vet-source=\"phb\" data-vet-hash=\"splint%20barding_phb\">Splint</a></td></tr><tr><td class=\"col-6 ve-text-center\">18</td><td class=\"col-6 ve-text-center\"><a href=\"https://5etools-mirror-1.github.io/items.html#plate%20barding_phb\" data-vet-page=\"items.html\" data-vet-source=\"phb\" data-vet-hash=\"plate%20barding_phb\">Plate</a></td></tr></tbody></table></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Urban
{"name":"Stone Giant","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"stone%20giant_mm"}},"_id":"gZQ3MVmpMhpUYP5k","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Stone%20Giant.jpg","system":{"abilities":{"str":{"value":23,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":126,"max":126,"temp":0,"tempmax":0,"formula":"11d12 + 55"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Stone giants are reclusive, quiet, and peaceful as long as they are left alone. Their granite-gray skin, gaunt features, and black, sunken eyes endow stone giants with a stern countenance. They are private creatures, hiding their lives and art away from the world.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Inhabitants of a Stone World.</span></span> <p>Secluded caves are the homes of the stone giants. Cavern networks are their towns, rocky tunnels their roads, and underground streams their waterways. Isolated mountain ranges are their continents, with the vast spans of land between seen as oceans that the stone giants only rarely cross.</p><div class=\"rd__spc-inline-post\"></div><p>In their dark, quiet caves, stone giants wordlessly chip away at elaborate carvings, measuring time in the echoing drip of water into cavern pools. In the deepest chambers of a stone giant settlement, far from the chittering of bats or the patrols paced out by the giants' cave bear companions, are holy places where silence and darkness are complete. Stone takes on its most sacred quality in these cavern cathedrals, their buttresses and columns carved with a beauty that shames the legendary stone craft of the dwarves.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Carvers and Seers.</span></span> <p>Among stone giants, artistry ranks as the greatest virtue. They create intricate murals, paint sprawling murals across cavern walls, and indulge in a wide variety of other artistic disciplines. They esteem stone carving as the greatest of skills.</p><div class=\"rd__spc-inline-post\"></div><p>Stone giants strive to draw shapes out of raw stone, which they believe reveal meaning inspired by their god, Skoraeus Stonebones. The giants appoint the tribe's best carvers as their leaders, shamans, and prophets. The holy hands of such giants become the hands of the god as they work.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Graceful Athletes.</span></span> <p>Despite their great size and musculature, stone giants are lithe and graceful. Skilled rock throwers are granted positions of high rank in the giants' ordning, testing and demonstrating their ability to hurl and catch enormous boulders. Such giants take the front ranks when a tribe has cause to defend its home or attack its enemies. However, even in combat, artistry is key. A stone giant hurling a rock performs not just a feat of brute strength but also one of stunning athleticism and poise.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"7\"> <span class=\"entry-title-inner\">Dreame
{"name":"Kobold","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"kobold_mm"}},"_id":"gkcNFTSVGmntzWTw","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Kobold.jpg","system":{"abilities":{"str":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":5,"max":5,"temp":0,"tempmax":0,"formula":"2d6 - 2"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Kobolds are craven reptilian humanoids that worship evil dragons as demigods and serve them as minions and toadies. Kobolds inhabit dragons' lairs when they can but more commonly infest dungeons, gathering treasures and trinkets to add to their own tiny hoards.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Strength in Numbers.</span></span> <p>Kobolds are egg-laying creatures. They mature quickly and can live to be \"great wyrms\" more than a century old. However, many kobolds perish before they reach the end of their first decade. Physically weak, they are easy prey for predators. This vulnerability forces them to band together. Their superior numbers can win battles against powerful adversaries, but often with massive casualties on the kobold side.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Tunnelers and Builders.</span></span> <p>Kobolds make up for their physical ineptitude with a cleverness for trap making and tunneling. Their lairs consist of low tunnels through which they move easily but which hinder larger humanoids. Kobolds also riddle their lairs with traps. The most insidious kobold traps make use of natural hazards and other creatures. A trip wire might connect to a spring-loaded trap that hurls clay pots of flesh-eating green slime or flings crates of venomous giant centipedes at intruders.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">The Lost God.</span></span> <p>In addition to the dragons they revere, kobolds worship a lesser god named Kurtulmak. Legends speak of how Kurtulmak served as Tiamat's vassal in the Nine Hells until Garl Glittergold, the god of gnomes, stole a trinket from the Dragon Queen's hoard. Tiamat sent Kurtulmak to retrieve the trinket, but Garl Glittergold played a trick on him, collapsing the earth and trapping the kobold god in an underground maze for eternity. For this reason, kobolds hate gnomes and pranks of any kind. Kurtulmak's most devoted worshipers dedicate themselves to finding and releasing their lost god from his prison-maze.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"lawful evil","race":"","type":{"value":"humanoid","subtype":"kobold","swarm":"","custom":""},"environment":"Arctic, Coastal, Desert, Forest, Hill, Mountain, Swamp, Underdark, Urban","cr":0.125,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","draconic"],"custom":""}},"currency":{"pp":
{"name":"Giant Fire Beetle","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20fire%20beetle_mm"}},"_id":"h1RNsV6W5FAIdaHz","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Giant%20Fire%20Beetle.jpg","system":{"abilities":{"str":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":4,"max":4,"temp":0,"tempmax":0,"formula":"1d6 + 1"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A giant fire beetle is a nocturnal creature that takes its name from a pair of glowing glands that give off light. Miners and adventurers prize these creatures, for a giant fire beetle's glands continue to shed light for [[/r 1d6]] days after the beetle dies. Giant fire beetles are most commonly found underground and in dark forests.</p></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Underdark","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Fire B
{"name":"Bone Devil","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"bone%20devil_mm"}},"_id":"h8JjpVUQ64PmQ5R8","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Bone%20Devil.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":142,"max":142,"temp":0,"tempmax":0,"formula":"15d10 + 60"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":40,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy them demoted. At the same time, they long for promotion and are bitterly envious of their superiors, attempting to curry favor though it irks them to do so.</p><p>A bone devil appears as a humanoid husk, with dried skin stretched tight across its skeletal frame. It bears a fearsome skull-like head and the tail of a scorpion, and a foul odor of decay hangs in the air around it. Though they are devastating in combat with their claws, bone devils also wield hooked polearms made of bone, which they use to subdue enemies before striking with their venomous tails.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Lords of Tyranny.</span></span> <p>Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defies the authority of a devil faces swift and cruel punishment. Every interaction is an opportunity for a devil to display its power, and all devils have a keen understanding of how to use and abuse their power.</p><div class=\"rd__spc-inline-post\"></div><p>Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption. Devils on the Material Plane use their influence to manipulate humanoid rulers, whispering evil thoughts, fomenting paranoia, and eventually driving them to tyrannical actions.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"7\"> <span class=\"entry-title-inner\">Obedience and Ambition.</span></span> <p>In accordance with their lawful alignment, devils obey even when they envy or dislike their superiors, knowing that their obedience will be rewarded. The hierarchy of the Nine Hells depends on this unswerving lo
{"name":"Harpy","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"harpy_mm"}},"_id":"hD33YpQLeXaS3XZr","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Harpy.jpg","system":{"abilities":{"str":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":38,"max":38,"temp":0,"tempmax":0,"formula":"7d8 + 7"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":40,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Taking glee in suffering and death, the sadistic harpy is always on the hunt for prey. Its sweet song has lured countless adventurers to their deaths, drawing them in close for the harpy to kill and then consume.</p><p>A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human. Its wicked talons and bone club make it a formidable threat in combat, and its eyes reflect the absolute evil of its soul.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Divine Curse.</span></span> <p>Long ago, an elf wandering a forest heard birdsong so pure and wholesome that she was moved to tears. Following the music, she came upon a clearing where stood a handsome elf youth who had also paused to hear the bird's song. This was Fenmarel Mestarine, a reclusive elf god. His divine presence stole her heart as he fled, vanishing into the woods as if he was never there.</p><div class=\"rd__spc-inline-post\"></div><p>Though the elf searched the woods and called for her stranger, she found no sign of his passage. Driven to despair by her longing, she begged the gods to help her. Aerdrie Faenya, elf goddess of the sky, heard the elf's cries and was moved to her aid. She appeared as the bird whose song had entranced the outcast god, then taught that song of beauty and seduction to the elf.</p><p>When her singing failed to draw Fenmarel Mestarine to her side, the elf cursed the gods, invoking a dreadful power and transforming her into the first harpy. The curse worked its magic on the elf's spirit as well as her body, turning her desire for love into a hunger for flesh, even as her beautiful song continued to draw creatures to her deadly embrace.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Harpy Song.</span></span> <p>To hear a harpy's song is to hear music more beautiful than anything else in the world. A traveler that succumbs to the entrancing effect of that singing is compelled to blunder toward its source. A harpy sometimes charms victims before it attacks, but a more effective use of its song is to lure prey over cliffs, into bogs and quicksand, or into deadly pits. Creatures trapped or incapacitated then become easy targets for the harpy's wrath.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Sadistic Cowards.</span></span> <p>Harpies haunt bleak coastal cliffs and other places hazardous to non-flying creatures. Harpies have no interest in a fair fight, and they never attack unless they have a clear advantage. If a fight turns against a harpy, it lacks the cunning to adapt and will flee and go hungry rather than risk straight-up combat.</p><div class=\"rd__spc-i
{"name":"Gnoll","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"gnoll_mm"}},"_id":"hI3fDwSZEZlMCjjw","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Gnoll.jpg","system":{"abilities":{"str":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"5d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Gnolls are feral humanoids that attack settlements along the frontiers and borderlands of civilization without warning, slaughtering their victims and devouring their flesh.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Demonic Origin.</span></span> <p>The origin of the gnolls traces back to a time when the demon lord Yeenoghu found his way to the Material Plane and ran amok. Packs of ordinary hyenas followed in his wake, scavenging the demon lord's kills. Those hyenas were transformed into the first gnolls, parading after Yeenoghu until he was banished back to the Abyss. The gnolls then scattered across the face of the world, a dire reminder of demonic power.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Nomadic Destroyers.</span></span> <p>Gnolls are dangerous because they strike at random. They emerge from the wilderness, plunder and slaughter, then move elsewhere. They attack like a plague of locusts, pillaging settlements and leaving little behind but razed buildings, gnawed corpses, and befouled land. Gnolls choose easy targets for their raids. Armored warriors holed up in a fortified castle will survive a rampaging gnoll horde unscathed, even as the towns, villages, and farms that surround the castle are ablaze, their people slaughtered and devoured.</p><div class=\"rd__spc-inline-post\"></div><p>Gnolls rarely build permanent structures or craft anything of lasting value. They don't make weapons or armor, but scavenge such items from the corpses of their fallen victims, stringing ears, teeth, scalps, and other trophies from their foes onto their patchwork armor.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Thirst for Blood.</span></span> <p>No goodness or compassion resides in the heart of a gnoll. Like a demon, it lacks anything resembling a conscience, and can't be taught or coerced to put aside its destructive tendencies. The gnolls' frenzied bloodlust makes them an enemy to all, and when they lack a common foe, they fight among themselves. Even the most savage orcs avoid allying with gnolls.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div>","public":""},"alignment":"chaotic evil","race":"","type":{"value":"humanoid","subtype":"gnoll","swarm":"","custom":""},"environment":"Desert, Forest, Grassland, Hill","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["gnoll"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"d
{"name":"Magma Mephit","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"magma%20mephit_mm"}},"_id":"hWJ8d0k76PwxG0ym","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Magma%20Mephit.jpg","system":{"abilities":{"str":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"5d6 + 5"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Mephits</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Mephits are capricious, imp-like creatures native to the elemental planes. They come in six varieties, each one representing the mixture of two elements.</p><p>Ageless tricksters, mephits gather in large numbers on the Elemental Planes and in the Elemental Chaos. They also find their way to the Material Plane, where they prefer to dwell in places where their base elements are abundant. For example, a magma mephit is composed of earth and fire, and it favors volcanic lairs, while an ice mephit, which is composed of air and water, favors frigid locales.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Elemental Nature.</span></span> <p>A mephit doesn't require food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Magma Mephit</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h2> <div class=\"rd__b rd__b--2\"><p>Composed of earth and fire, magma mephits glow a dull red color as they perspire beads of molten lava. They are slow to comprehend the meaning of others' words and actions.</p></div></div><div class=\"rd__b-special rd__b-inset\"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">Variant: Summon Mephits (1/Day)</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>The mephit has a [[/r 1d100]]{25 percent} chance of summoning [[/r 1d4]] mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.</p></div>","public":""},"alignment":"neutral evil","race":"","type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"Underdark","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":["fire","poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":["cold"],"bypasses":[],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{"value":["ignan","terran
{"name":"Adult Gold Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"adult%20gold%20dragon_mm"}},"_id":"hYd5ygfTkn7liFQN","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Gold%20Dragon.jpg","system":{"abilities":{"str":{"value":27,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":25,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":24,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":256,"max":256,"temp":0,"tempmax":0,"formula":"19d12 + 133"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most powerful and majestic of the metallic dragons, gold dragons are dedicated foes of evil.</p><p>A gold dragon has a sagacious face anointed with flexible spines that resemble whiskers. Its horns sweep back from its nose and brow, echoing twin frills that adorn its long neck. A gold dragon's sail-like wings start at its shoulders and trace down to the tip of its tail, letting it fly with a distinctive rippling motion as if swimming through the air. A gold dragon wyrmling has scales of dark yellow with metallic flecks. Those flecks grow larger as the dragon matures. As a gold dragon ages, its pupils fade until its eyes resemble pools of molten gold.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Devourer of Wealth.</span></span> <p>Gold dragons can eat just about anything, but their preferred diet consists of pearls and gems. Thankfully, a gold dragon doesn't need to gorge itself on such wealth to feel satisfied. Gifts of treasure that it can consume are well received by a gold dragon, as long as they aren't bribes.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Reserved Shapeshifters.</span></span> <p>Gold dragons are respected by the other metallic dragons for their wisdom and fairness, but they are the most aloof and grim of the good-aligned dragons. They value their privacy to the extent that they rarely fraternize with other dragons except their own mates and offspring.</p><div class=\"rd__spc-inline-post\"></div><p>Older gold dragons can assume animal and humanoid forms. Rarely does a gold dragon in disguise reveal its true form. In the guise of a peddler, it might regularly visit a town to catch up on local gossip, patronize honest businesses, and lend a helping hand in unseen ways. In the guise of an animal, the dragon might befriend a lost child, a wandering minstrel, or an innkeeper, serving as a companion for days or weeks on end.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"10\"> <span class=\"entry-title-inner\">Master Hoarders.</span></span> <p>A gold dragon keeps its hoard in a well-guarded vault deep within its lair. Magical wards placed on the vault make it all but impossible to remove any treasures without the dragon knowing about it.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"11\"> <span class=\"entry-title-inner\">A Gold Dragon's Lair</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h2> <p>Gold dragons m
{"name":"Owlbear","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"owlbear_mm"}},"_id":"hiaKJzYTCRCjwjEQ","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Owlbear.jpg","system":{"abilities":{"str":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":59,"max":59,"temp":0,"tempmax":0,"formula":"7d10 + 21"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>An owlbear's screech echoes through dark valleys and benighted forests, piercing the quiet night to announce the death of its prey. Feathers cover the thick, shaggy coat of its bearlike body, and the limpid pupils of its great round eyes stare furiously from its owlish head.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Deadly Ferocity.</span></span> <p>The owlbear's reputation for ferocity, aggression, stubbornness, and sheer ill temper makes it one of the most feared predators of the wild. There is little, if anything, that a hungry owlbear fears. Even monsters that outmatch an owlbear in size and strength avoid tangling with it, for this creature cares nothing about a foe's superior strength as it attacks without provocation.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Consummate Predators.</span></span> <p>An owlbear emerges from its den around sunset and hunts into the darkest hours of the night, hooting or screeching to declare its territory, to search for a mate, or to flush prey into its hunting grounds. These are typically forests familiar to the owlbear, and dense enough to limit its quarry's escape routes.</p><div class=\"rd__spc-inline-post\"></div><p>An owlbear makes its den in a cave or ruin littered with the bones of its prey. It drags partially devoured kills back to its den, storing portions of the carcass among the surrounding rocks, bushes, and trees. The scent of blood and rotting flesh hangs heavy near an owlbear's lair, attracting scavengers and thus luring more prey.</p><p>Owlbears hunt alone or in mated pairs. If quarry is plentiful, a family of owlbears might remain together for longer than is required to rear offspring. Otherwise, they part ways as soon as the young are ready to hunt.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Savage Companions.</span></span> <p>Although they are more intelligent than most animals, owlbears are difficult to tame. However, with enough time, food, and luck, an intelligent creature can train an owlbear to recognize it as a master, making it an unflinching guard or a fast and hardy mount. People of remote frontier settlements have even succeeded at racing owlbears, but spectators bet as often on which owlbear will attack its handler as they do on which will reach the finish line first.</p><div class=\"rd__spc-inline-post\"></div><p>Elven communities encourage owlbears to den beneath their treetop villages, using the beasts as a natural defense during the night. Hobgoblins favor owlbears as war beasts, and hill giants and frost giants sometimes keep owlbears as pets. A starved owlbear might show up in a gladiat
{"name":"Swarm of Ravens","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"swarm%20of%20ravens_mm"}},"_id":"hkGmbs5V8TDoOEfD","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Swarm%20of%20Ravens.jpg","system":{"abilities":{"str":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":24,"max":24,"temp":0,"tempmax":0,"formula":"7d8 - 7"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":50,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">The Nature of Swarms</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a @creature[yuan-ti abomination] might have @creature[swarm of poisonous snakes||swarms of poisonous snakes] slithering in its wake. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.</p><div class=\"float-clear\"></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"swarm","swarm":"tiny","custom":""},"environment":"Forest, Hill, Swamp, Urban","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["bludgeoning","piercing","slashing"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","frightened","grappled","paralyzed","petrified","prone","restrained","stunned"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":2,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive
{"name":"Hunter Shark","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"hunter%20shark_mm"}},"_id":"hvMihGSP3oPYP1pS","img":"https://5etools-mirror-1.github.io/img/MM/Hunter Shark.png","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":4,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":45,"max":45,"temp":0,"tempmax":0,"formula":"6d10 + 12"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":40,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Smaller than a giant shark but larger and fiercer than a reef shark, a hunter shark haunts deep waters. It usually hunts alone, but multiple hunter sharks might feed in the same area. A fully grown hunter shark is 15 to 20 feet long.</p></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Underwater","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Hunter Shark","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Hun
{"name":"Ice Mephit","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ice%20mephit_mm"}},"_id":"hzcGR6euuhcptob5","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Ice%20Mephit.jpg","system":{"abilities":{"str":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":21,"max":21,"temp":0,"tempmax":0,"formula":"6d6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Mephits</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Mephits are capricious, imp-like creatures native to the elemental planes. They come in six varieties, each one representing the mixture of two elements.</p><p>Ageless tricksters, mephits gather in large numbers on the Elemental Planes and in the Elemental Chaos. They also find their way to the Material Plane, where they prefer to dwell in places where their base elements are abundant. For example, a magma mephit is composed of earth and fire, and it favors volcanic lairs, while an ice mephit, which is composed of air and water, favors frigid locales.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Elemental Nature.</span></span> <p>A mephit doesn't require food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Ice Mephit</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h2> <div class=\"rd__b rd__b--2\"><p>Comprising frigid air and water, ice mephits are aloof and cold, surpassing all other mephits in pitiless cruelty</p></div></div><div class=\"rd__b-special rd__b-inset\"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">Variant: Summon Mephits (1/Day)</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>The mephit has a [[/r 1d100]]{25 percent} chance of summoning [[/r 1d4]] mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.</p></div>","public":""},"alignment":"neutral evil","race":"","type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"Arctic","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":["cold","poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":["bludgeoning","fire"],"bypasses":[],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{"value":["aquan","auran"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp"
{"name":"Ice Mephit (Summoner)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ice%20mephit%20(summoner)_mm"}},"_id":"i9DEPzZAUeusWUAM","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Ice%20Mephit.jpg","system":{"abilities":{"str":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":21,"max":21,"temp":0,"tempmax":0,"formula":"6d6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Mephits</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Mephits are capricious, imp-like creatures native to the elemental planes. They come in six varieties, each one representing the mixture of two elements.</p><p>Ageless tricksters, mephits gather in large numbers on the Elemental Planes and in the Elemental Chaos. They also find their way to the Material Plane, where they prefer to dwell in places where their base elements are abundant. For example, a magma mephit is composed of earth and fire, and it favors volcanic lairs, while an ice mephit, which is composed of air and water, favors frigid locales.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Elemental Nature.</span></span> <p>A mephit doesn't require food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Ice Mephit</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h2> <div class=\"rd__b rd__b--2\"><p>Comprising frigid air and water, ice mephits are aloof and cold, surpassing all other mephits in pitiless cruelty</p></div></div>","public":""},"alignment":"neutral evil","race":"","type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"Arctic","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":["cold","poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":["bludgeoning","fire"],"bypasses":[],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{"value":["aquan","auran"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"
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{"name":"Gladiator","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"gladiator_mm"}},"_id":"iL3odf0FBPKP4Bsg","img":"https://5etools-mirror-1.github.io/img/MM/Gladiator.png","system":{"abilities":{"str":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":112,"max":112,"temp":0,"tempmax":0,"formula":"15d8 + 45"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.</p></div></div>","public":""},"alignment":"any alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Urban","cr":5,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":"any one language (usually Common)"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":2,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Gladiator","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective
{"name":"Ochre Jelly","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ochre%20jelly_mm"}},"_id":"iVq3NHxPYioldAnj","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Ochre%20Jelly.jpg","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":45,"max":45,"temp":0,"tempmax":0,"formula":"6d10 + 12"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":10,"fly":0,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<p>Ochre jellies are yellowish blobs that can slide under doors and through narrow cracks in pursuit of creatures to devour. They have enough bestial cunning to avoid large groups of enemies.</p><p>An ochre jelly follows at a safe distance as it pursues its meal. Its digestive enzymes dissolve flesh quickly but have no effect on other substances such as bone, wood, and metal.</p><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Oozes</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Oozes thrive in the dark, shunning areas of bright light and extreme temperatures. They flow through the damp underground, feeding on any creature or object that can be dissolved, slinking along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks.</p><p>The first warning an adventurer receives of an ooze's presence is often the searing pain of its acidic touch. Oozes are drawn to movement and warmth. Organic material nourishes them, and when prey is scarce they feed on grime, fungus, and offal. Veteran explorers know that an immaculately clean passageway is a likely sign that an ooze lairs nearby.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Slow Death.</span></span> <p>An ooze kills its prey slowly. Some varieties, such as black puddings and gelatinous cubes, engulf creatures to prevent escape. The only upside of this torturous death is that a victim's comrades can come to the rescue before it is too late.</p><div class=\"rd__spc-inline-post\"></div><p>Since not every ooze digests every type of substance, some have coins, metal gear, bones, and other debris suspended within their quivering bodies. A slain ooze can be a rich source of treasure for its killers.</p><p>Whether this is true or not, the Faceless Lord is one of the few beings that can control oozes and imbue them with a modicum of intelligence. Most of the time, oozes have no sense of tactics or self-preservation. They are direct and predictable, attacking and eating without cunning. Under the control of Juiblex, they exhibit glimmers of sentience and malevolent intent.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Unwitting Servants.</span></span> <p>Although an ooze lacks the intelligence to ally itself with other creatures, others that understand an ooze's need to feed might lure it into a location where it can be of use to them. Clever monsters keep oozes around to defend passageways or consume refuse. Likewise, an ooze can be enticed into a pit
{"name":"Elephant","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"elephant_mm"}},"_id":"ijPaXPcPfpUWvTlD","img":"https://5etools-mirror-1.github.io/img/MM/Elephant.png","system":{"abilities":{"str":{"value":22,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":76,"max":76,"temp":0,"tempmax":0,"formula":"8d12 + 24"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Grassland","cr":4,"spellLevel":0,"source":"MM"},"traits":{"size":"huge","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Elephant","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Elephant.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":3,"height":3,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5
{"name":"Ancient Bronze Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ancient%20bronze%20dragon_mm"}},"_id":"iyKRTu9zKR6NDUTy","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Bronze%20Dragon.jpg","system":{"abilities":{"str":{"value":29,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":27,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":21,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":22,"calc":"natural","formula":""},"hp":{"value":444,"max":444,"temp":0,"tempmax":0,"formula":"24d20 + 192"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Bronze dragons are coastal dwellers that feed primarily on aquatic plants and fish. They take the forms of friendly animals to observe other creatures of interest. They are also fascinated by warfare and eagerly join armies fighting for a just cause.</p><p>A ribbed and fluted crest defines the shape of a bronze dragon's head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A bronze wyrmling's scales are yellow tinged with green; only as the dragon approaches adulthood does its color deepen to a darker, rich bronze tone. The pupils of a bronze dragon's eyes fade as the dragon ages, until they resemble glowing green orbs.</p><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Dragons of the Coast.</span></span> <p>Bronze dragons love to watch ships traveling up and down the coastlines near their lairs, sometimes taking the forms of dolphins or seagulls to inspect those ships and their crews more closely. A daring bronze dragon might slip aboard a ship in the guise of a bird or rat, inspecting the hold for treasure. If the dragon finds a worthy addition to its hoard, it barters with the ship's captain for the item.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">War Machines.</span></span> <p>Bronze dragons actively oppose tyranny, and many bronze dragons yearn to test their mettle by putting their size and strength to good use. When a conflict unfolds near its lair, a bronze dragon ascertains the underlying cause, then offers its services to any side that fights for good. Once a bronze dragon commits to a cause, it remains a staunch ally.</p><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"10\"> <span class=\"entry-title-inner\">Well-Organized Wealth.</span></span> <p>Bronze dragons loot sunken ships and also collect colorful coral and pearls from the reefs and seabeds near their lairs. When a bronze dragon pledges to help an army wage war against tyranny, it asks for nominal payment. If such a request is beyond its allies' means, it might settle for a collection of old books on military history or a ceremonial item commemorating the alliance. A bronze dragon might also lay claim to a treasure held by the enemy that it feels would be safer under its protection.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"11\"> <span class=\"entry-title-inner\">A Bronze Dragon's
{"name":"Draft Horse","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"draft%20horse_mm"}},"_id":"j5B6SJ9wOWIRAZIh","img":"https://5etools-mirror-1.github.io/img/MM/Draft Horse.png","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Urban","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Draft Horse","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Draft Horse.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,
{"name":"Lizardfolk","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"lizardfolk_mm"}},"_id":"jp5NAJbKbJ0oIszA","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Lizardfolk.jpg","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"4d8 + 4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":30,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Lizardfolk are primitive reptilian humanoids that lurk in the swamps and jungles of the world. Their hut villages thrive in forbidding grottos, half-sunken ruins, and watery caverns.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Territorial Xenophobes.</span></span> <p>Lizardfolk deal and trade with other races only rarely. Fiercely territorial, they use camouflaged scouts to guard the perimeter of their domain. When unwelcome visitors are detected, a tribe sends a hunting band to harass or drive the trespassers off, or tricks them into blundering into the lairs of crocodiles and other dangerous creatures.</p><div class=\"rd__spc-inline-post\"></div><p>Lizardfolk have no notion of traditional morality, and they find the concepts of good and evil utterly alien. Truly neutral creatures, they kill when it is expedient and do whatever it takes to survive.</p><p>Lizardfolk rarely stray beyond their claimed hunting grounds. Any creature that enters their territory is fair game to be stalked, killed, and devoured. They make no distinction between humanoids, beasts, and monsters. Similarly, lizardfolk don't like reaching too far beyond their borders, where they could easily become the hunted instead of the hunters.</p><p>Occasions might arise when lizardfolk will form alliances with their neighbors. These lizardfolk usually learn firsthand that humans, dwarves, halflings, and elves can sometimes prove helpful or trustworthy. Once lizardfolk forge ties with outsiders, they are steadfast and fierce allies.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Great Feasts and Sacrifices.</span></span> <p>Lizardfolk are omnivorous, but they have a taste for humanoid flesh. Prisoners are often taken back to their camps to become the centerpieces of great feasts and rites involving dancing, storytelling, and ritual combat.</p><div class=\"rd__spc-inline-post\"></div><p>Victims are either cooked and eaten by the tribe, or are sacrificed to Semuanya, the lizardfolk god.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Canny Crafters.</span></span> <p>Though they aren't skilled artisans, lizardfolk craft tools and ornamental jewelry out of the bones of their kills, and they use the hides and shells of dead monsters to create shields.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Lizardfolk Leaders.</span></span> <p>Lizardfolk respect and fear magic with a religious awe. Lizardfolk shamans lead their tribes, overseeing rites and ceremonies performed to honor Semuanya. From time to time, however, a lizardfol
{"name":"Quipper","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"quipper_mm"}},"_id":"k248apZOpZcZmunO","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Quipper.jpg","system":{"abilities":{"str":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":1,"max":1,"temp":0,"tempmax":0,"formula":"1d4 - 1"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":40,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A quipper is a carnivorous fish with sharp teeth.</p><p>Quippers can adapt to any aquatic environment, including cold subterranean lakes. They frequently gather in swarms; the statistics for a swarm of quippers appear later in this appendix.</p></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Underwater","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Quipper","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Quipper.png
{"name":"Specter","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"specter_mm"}},"_id":"k2al7cR9QveYFfWb","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Specter.jpg","system":{"abilities":{"str":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"5d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":50,"swim":0,"walk":0,"units":"ft","hover":true},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A specter is the angry, unfettered spirit of a humanoid that has been prevented from passing to the afterlife. Specters no longer possess connections to who or what they were, yet are condemned to walk the world forever. Some are spawned when dark magic or the touch of a wraith rips a soul from a living body.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Beyond Redemption.</span></span> <p>When a ghost's unfinished business is completed, it can rest at last. No such rest or redemption awaits a specter. It is doomed to the Material Plane, its only end the oblivion that comes with the destruction of its soul. Until then, it bears out its lonely life in forlorn places, carrying on forgotten through the ages of the world.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Undying Hatred.</span></span> <p>Living creatures remind the specter that life is beyond its grasp. The mere sight of the living overwhelms a specter with sorrow and wrath, which can be abated only by destroying said life. A specter kills quickly and mercilessly, for only by depriving others of life can it gain the slightest satisfaction. However, no matter how many lives it extinguishes, a specter always succumbs to its hatred and sorrow.</p><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Dwellers in Darkness.</span></span> <p>Sunlight represents a source of life that no specter can ever hope to douse, and it pains them. When night falls, they leave their final resting places in search of living creatures to slay, knowing that few weapons can harm them in return.</p><div class=\"rd__spc-inline-post\"></div><p>At the first light of dawn, they retreat back into the darkness, where they remain until night falls again.</p></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Undead Nature.</span></span> <p>A specter doesn't require air, food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"chaotic evil","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"Underdark, Urban","cr":1,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":["necrotic","poison"],"bypasses":[],"custom":""},"dr":{"value":["acid","cold","fire","lightning","thunder","bludgeoning","piercing","slashing"],"bypasses":["mgc"],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","exhaustion","grappled","paralyzed","petrified","poisoned","prone","restrained","unconscious"],"custom":""},"languages":{"value":[],"cust
{"name":"Darkmantle","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"darkmantle_mm"}},"_id":"kEjBL6dzWvhQlu5s","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Darkmantle.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"5d6 + 5"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A darkmantle clings to cavern ceilings, remaining perfectly still as it waits for creatures to pass beneath it. From a distance, it can pass itself off as a stalactite or a lump of stone. Then it drops from the ceiling and unfurls, surrounding itself with magical darkness as it engulfs and crushes its prey.</p><p>Darkmantles are found throughout the Underdark, but they are equally common on the Shadowfell. Thriving in that dark realm, they fill an ecological niche similar to bats on the Material Plane. Intelligent creatures of the Shadowfell sometimes train darkmantles as guardians or companions.</p></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>Remind me again why we're on this quest?</i>”</p><p><span class=\"rd__quote-by\">— Ethelrede the fighter, after his first darkmantle encounter</span></p><div class=\"float-clear\"></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Underdark","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"abili
{"name":"Giant Ape","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20ape_mm"}},"_id":"kMlITVBV3wduSP7D","img":"https://5etools-mirror-1.github.io/img/MM/Giant Ape.png","system":{"abilities":{"str":{"value":23,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":157,"max":157,"temp":0,"tempmax":0,"formula":"15d12 + 60"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":40,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Forest","cr":7,"spellLevel":0,"source":"MM"},"traits":{"size":"huge","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":1,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Ape","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Giant Ape.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":3,"height":3,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"lumi
{"name":"Swarm of Quippers","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"swarm%20of%20quippers_mm"}},"_id":"kaooYIytpwuqgHnU","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Quipper.jpg","system":{"abilities":{"str":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":28,"max":28,"temp":0,"tempmax":0,"formula":"8d8 - 8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":40,"walk":0,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">The Nature of Swarms</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a @creature[yuan-ti abomination] might have @creature[swarm of poisonous snakes||swarms of poisonous snakes] slithering in its wake. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.</p><div class=\"float-clear\"></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"swarm","swarm":"tiny","custom":""},"environment":"Underwater","cr":1,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["bludgeoning","piercing","slashing"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","frightened","grappled","paralyzed","petrified","prone","restrained","stunned"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells"
{"name":"Ice Devil (Summoner)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ice%20devil%20(summoner)_mm"}},"_id":"kayGaNfKcmgrjmGG","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Ice%20Devil.jpg","system":{"abilities":{"str":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":180,"max":180,"temp":0,"tempmax":0,"formula":"19d10 + 76"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Found most commonly on the cold layers of Stygia and Cania, ice devils serve as commanders of the infernal armies of the Nine Hells, tormenting lesser devils as an outlet for their anger and resentment. Coveting the power of their pit fiend superiors, ice devils work ceaselessly toward promotion, slaughtering the enemies of the Nine Hells and claiming as many souls as they can for their archdevil masters.</p><p>Resembling a giant bipedal insect, an ice devil has clawed hands and feet, powerful mandibles, and a long tail covered in razor-sharp spikes. Some carry barbed spears whose icy touch can render a foe all but helpless in combat.</p><div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">Variant: Ice Devil Spear</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>Some ice devils have the following action options.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Multiattack.</span></span> <p>The devil makes two attacks: one with its spear and one with its tail.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Ice Spear.</span></span> <p><i>Melee Weapon Attack:</i> [[/r 1d20+10]]{+10} to hit, reach 10 ft., one target. <i>Hit:</i> 14 ([[/r 2d8 + 5]]) piercing damage + 10 ([[/r 3d6]]) cold damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw, or for 1 minute, its speed is reduced by 10 feet; it can take either an action or a bonus action on each of its turns, not both; and it can't take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"float-clear\"></div></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are sp
{"name":"Hydra","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"hydra_mm"}},"_id":"kdo5ty7KRsLrQJKb","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Hydra.jpg","system":{"abilities":{"str":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":172,"max":172,"temp":0,"tempmax":0,"formula":"15d12 + 75"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":30,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The hydra is a reptilian horror with a crocodilian body and multiple heads on long, serpentine necks. Although its heads can be severed, the hydra magically regrows them in short order. A typical specimen has five heads. At the dawn of time, Tiamat, the Queen of Evil Dragons, slew a rival dragon god named Lernaea and cast her blood across the multiverse. Each drop that fell upon a world spawned a multi-headed hydra consumed by a hunger as great as the fallen god's hatred. Great champions are known to test their mettle against these fearsome creatures.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Everlasting Hunger.</span></span> <p>A rapacious and gluttonous monster, a hydra snatches and tears apart its prey in a frenzy of feeding. When a hydra has cleared a territory of food and driven off any creatures smart enough to avoid it, it moves on to seek its meals elsewhere. A hydra's hunger is so great that if it can't feed, it might turn against itself, its heads attacking each other as the creature eats itself alive.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Hardy Water Dwellers.</span></span> <p>Hydras are natural swimmers, dwelling in rivers, along lakeshores, in ocean shallows, and in wetland bogs. A hydra rarely requires shelter from the elements, so it doesn't normally have a lair. Only in colder climes are hydras drawn to the protection of sheltered caverns and ruins. When a hydra sleeps, at least one of its heads remains awake and alert, making the creature difficult to catch by surprise.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Swamp","cr":8,"spellLevel":0,"source":"MM"},"traits":{"size":"huge","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"a
{"name":"Cloaker","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"cloaker_mm"}},"_id":"lRYVZmUZPx6gI981","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Cloaker.jpg","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":78,"max":78,"temp":0,"tempmax":0,"formula":"12d10 + 12"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":40,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Cloakers earned their names for the resemblance they bear to dark leathery cloaks. Lurking in remote dungeons and caves, these stealthy predators wait to slay lone or injured prey stumbling through the darkness.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Camouflaged Lurkers.</span></span> <p>Like a stingray, a cloaker's body is composed of cartilage and muscle. With its tail and fins unfurled, it flies through darkness and lurks among the shadows of caverns the same way a stingray glides through water and hides on the ocean floor. Parallel rows of round, black eyespots run along its back like buttons, and the ivory-colored claws on its cowl resemble bone clasps.</p><div class=\"rd__spc-inline-post\"></div><p>When a cloaker unfurls and moves to attack, it reveals its pale underside and makes its true nature evident. Red eyes glow above rows of sharp teeth, and a long pendulous tail whips behind it.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Opportunistic Predators.</span></span> <p>When hunting, cloakers glide through the shadows at a safe distance behind groups of other creatures traversing the Underdark. They follow parties of humanoids to prey on the wounded after a battle, or pursue herds of Underdark beasts, attacking the sick, the weak, or the straggling.</p><div class=\"rd__spc-inline-post\"></div><p>Cloakers strike quickly and consume their meals as swiftly as possible, enveloping and devouring their victims. While it feeds, a cloaker uses its swift, whiplike tail for defense, although it rarely takes a stand against dangerous foes or groups of creatures. As an added defense, cloakers can create illusory duplicates of themselves.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Haunting Moan.</span></span> <p>Cloakers' thoughts are alien to other life-forms, and they communicate with one another through subsonic moans inaudible to most creatures. At higher intensities, a cloaker's haunting moan becomes audible, evoking sensations of doom and dread in creatures that hear it.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Cloaker Conclaves.</span></span> <p>Cloakers prefer isolation, but they sometimes convene with other cloakers for defense or to exchange information about new dangers, suitable hunting grounds, or developments that might affect their habitats. When this convergence is complete, the cloakers separate again.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"chaotic neutral","race":"","type":{"value":"aberration","subtype":
{"name":"Cult Fanatic","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"cult%20fanatic_mm"}},"_id":"lWVh4aRcx6AvFJ79","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Cult%20Fanatic.jpg","system":{"abilities":{"str":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":33,"max":33,"temp":0,"tempmax":0,"formula":"6d8 + 6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else</p></div></div>","public":""},"alignment":"any non-good alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Urban","cr":2,"spellLevel":4,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":"any one language (usually Common)"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":4,"override":null},"spell2":{"value":3,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Cult Fanatic","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"asset
{"name":"Gynosphinx","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"gynosphinx_mm"}},"_id":"lWk503Nv4OrwsvOz","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Gynosphinx.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":136,"max":136,"temp":0,"tempmax":0,"formula":"16d10 + 48"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"<p>A gynosphinx bears the head of a humanoid female. Many have the regal countenances of worldly queens, but some are marked with wild, leonine features. A gynosphinx's eyes see beyond the present time and place, and penetrate veils of invisibility and magic.</p><p>Supplicants who look deep into those eyes might find themselves magically displaced, banished to some far flung plane where a difficult trial awaits them.</p><p>Gynosphinxes are virtual libraries of knowledge and lore. They ask riddles and present puzzles to test the wit of supplicants that come to learn their secrets. Some are willing to bargain with such supplicants for treasure or service.</p><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Sphinxes</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>In sacred isolation, a sphinx guards the secrets and treasures of the gods. As it calmly regards each new party that comes before it, the bones of supplicants and quest seekers that failed to pass its tests lie scattered around its lair. Its great wings sweep along its flanks, its tawny leonine body rippling with muscle and possessed of forepaws powerful enough to tear a humanoid in half.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Divine Guardians.</span></span> <p>Sphinxes test the worth of those who seek the treasures of the gods, whether forgotten secrets or mighty spells, artifacts or magical gateways. Creatures that choose to face a sphinx's test are bound to that test unto death, and only those worthy will survive it. The rest the sphinx destroys.</p><div class=\"rd__spc-inline-post\"></div><p>Some sphinxes are high priests of the gods that create them, but most are simply embodied spirits, brought into the mortal realm by devout prayer or direct intervention. A sphinx maintains its vigil tirelessly, not needing to sleep or eat. It rarely engages with others of its kind, knowing no other life except its sacred mission.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Magical Tests.</span></span> <p>The secrets and treasures a sphinx guards remain under divine protection, so that when a creature fails a sphinx's test, the path to the object or knowledge it guards vanishes. Even if a sphinx is attacked and defeated, a quester will still fail to gain the secret it sought-and will make an enemy of the god that placed the sphinx as a guardian.</p><div class=\"rd__spc-inline-post\"></div><p>Benign deities sometimes grant a sphinx the power to remove supplicants that fail their tests, transporting th
{"name":"Cat","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"cat_mm"}},"_id":"lcxGv9JFhsbCSjRe","img":"https://5etools-mirror-1.github.io/img/MM/Cat.png","system":{"abilities":{"str":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":2,"max":2,"temp":0,"tempmax":0,"formula":"1d4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":30,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Desert, Forest, Grassland, Urban","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Cat","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Cat.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":0.5,"height":0.5,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"s
{"name":"Adult Brass Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"adult%20brass%20dragon_mm"}},"_id":"liUFzVJ4aT02v5un","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Brass%20Dragon.jpg","system":{"abilities":{"str":{"value":23,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":172,"max":172,"temp":0,"tempmax":0,"formula":"15d12 + 75"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":40,"climb":0,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most gregarious of the true dragons, brass dragons crave conversation, sunlight, and hot, dry climates.</p><p>A brass dragon's head is defined by the broad protective plate that expands from its forehead and the spikes protruding from its chin. A frill runs the length of its neck, and its tapering wings extend down the length of its tail. A brass dragon wyrmling's scales are a dull, mottled brown. As it ages, the dragon's scales begin to shine, eventually taking on a warm, burnished luster. Its wings and frills are mottled green toward the edges, darkening with age. As a brass dragon grows older, its pupils fade until its eyes resemble molten metal orbs.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Boldly Talkative.</span></span> <p>A brass dragon engages in conversations with thousands of creatures throughout its long life, accumulating useful information which it will gladly share for gifts of treasure. If an intelligent creature tries to leave a brass dragon's presence without engaging in conversation, the dragon follows it. If the creature attempts to escape by magic or force, the dragon might respond with a fit of pique, using its sleep gas to incapacitate the creature. When it wakes, the creature finds itself pinned to the ground by giant claws or buried up to its neck in the sand while the dragon's thirst for small talk is slaked.</p><div class=\"rd__spc-inline-post\"></div><p>A brass dragon is trusting of creatures that appear to enjoy conversation as much as it does, but is smart enough to know when it is being manipulated. When that happens, the dragon often responds in kind, treating a bout of mutual trickery as a game.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Prized Treasures.</span></span> <p>Brass dragons covet magic items that allow them to converse with interesting personalities. An intelligent telepathic weapon or a magic lamp with a djinni bound inside it are among the greatest treasures a brass dragon can possess.</p><div class=\"rd__spc-inline-post\"></div><p>Brass dragons conceal their hoards under mounds of sand or in secret places far from their primary lairs. They have no trouble remembering where their treasure is buried, and therefore have no need for maps. Adventurers and wanderers should be wary if they happen across a chest hidden in an oasis or a treasure cache tucked away in a half-buried desert ruin, for these might be parts of a brass dragon's hoard.</p></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"10\"> <span class=\"entry-title-inner\">A Brass Dragon's Lair</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-r
{"name":"Duergar","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"duergar_mm"}},"_id":"lkprgFD2xdRWn11v","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Duergar.jpg","system":{"abilities":{"str":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":26,"max":26,"temp":0,"tempmax":0,"formula":"4d8 + 4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":25,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The tyrannical duergar, also known as gray dwarves, dwell in fantastic cities deep in the Underdark. Using ancient dwarven knowledge and myriad slaves, they work tirelessly to expand their subterranean kingdoms.</p><p>Most duergar (including females) are bald and have ashen gray skin. They wear drab clothing designed to blend in with stone, along with simple jewelry that reflects their severe and utilitarian demeanor.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Slaves to Slavers.</span></span> <p>The duergar were once dwarves, before their greed and endless delving beneath the earth brought them into contact with the mind flayers. Held in captivity for generations by the illithids, the dwarves eventually won their independence with the aid of the evil god Laduguer. Slavery had forever changed them, however, darkening their spirits to make the duergar as evil as the tyrants they had escaped. Despite winning their freedom, duergar are dour, pessimistic, untrusting creatures, always toiling and complaining, with no memory of what it means to be happy or proud. Their craftsmanship and accomplishments endure, yet they are bereft of warmth or artistry.</p><div class=\"rd__spc-inline-post\"></div><p>Duergar make war against their dwarven kin and all other subterranean races. They forge alliances when it is convenient, then break those alliances when they have nothing more to gain. They take and hold slaves to toil in the Underdark, regarding them as free labor and crude currency.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Tough as Stone.</span></span> <p>Like dwarves, duergar have strong constitutions. Adding to their physical stamina is an incredible mental fortitude resulting from their time as slaves of the illithids. A duergar's mind is a fortress, able to shrug off charms, illusions, and other spells.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Born of Darkness.</span></span> <p>The Underdark is saturated with strange magical power, which the duergar absorbed over generations of imprisonment. A duergar can increase its size and strength for a short time, becoming a powerful ogre-sized warrior. If it faces a foe it can't fight, or when spying on creatures approaching its territory, it can just as easily become @condition[invisible] to slip away into the darkness. Eons spent in the Underdark also sharpened their @sense[darkvision], allowing them to see twice as far as other dwarves. This keen eyesight comes at a cost, however, as a duergar's vision is compromised by sunlight.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span cla
{"name":"Swarm of Wasps","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"swarm%20of%20wasps_mm"}},"_id":"m1tdsXoCEjvUMOjZ","img":"https://5etools-mirror-1.github.io/img/MM/Swarm of Wasps.png","system":{"abilities":{"str":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"5d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":5,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">The Nature of Swarms</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a @creature[yuan-ti abomination] might have @creature[swarm of poisonous snakes||swarms of poisonous snakes] slithering in its wake. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.</p><div class=\"float-clear\"></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"swarm","swarm":"tiny","custom":""},"environment":"Desert, Forest, Grassland, Hill, Swamp, Underdark, Urban","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["bludgeoning","piercing","slashing"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","frightened","grappled","paralyzed","petrified","prone","restrained","stunned"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","
{"name":"Gibbering Mouther","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"gibbering%20mouther_mm"}},"_id":"mT19DMHQz6hRegGu","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Gibbering%20Mouther.jpg","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":67,"max":67,"temp":0,"tempmax":0,"formula":"9d8 + 27"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":10,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Of all the terrors created by foul sorcery, gibbering mouthers are among the most wicked and depraved. This creature is the composite eyes, mouths, and liquefied matter of its former victims. Driven to insanity by the destruction of their bodies and absorption into the mouther, those victims gibber incoherent madness, forced to consume everything in reach.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Amoeboid Form.</span></span> <p>The gibbering mouther's body is an amorphous mass of mouths and eyes that propels itself by oozing forward, fastening several mouths to the ground and pulling its bulk behind. Though it moves slowly, it swims through water, mud, and quicksand with ease.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Mouths of Madness.</span></span> <p>When a gibbering mouther senses prey, its mouths begin to murmur and chatter, each with a different voice: deep or shrill, wailing or ululating, crying out in agony or ecstasy. This cacophonous gibbering overcomes the senses of any creature that hears it, causing most to flee in terror. Others are overcome with madness or stand @condition[paralyzed], fixated on the horrific creature as it oozes forward to consume them.</p><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">All-Consuming.</span></span> <p>Driven to devour any creature it can reach, a gibbering mouther flows over victims transfixed by its mad ranting, its multitudinous voices temporarily silenced as it gnaws and swallows living flesh. The monster liquefies stone with which it comes into contact, hindering creatures that overcome its gibbering and attempt to flee.</p><div class=\"rd__spc-inline-post\"></div><p>A gibbering mouther leaves nothing of its prey behind. However, even as the last of a victim's body is consumed, its eyes and mouth boil to the surface, ready to join the chorus of tormented gibbering that welcomes the monster's next meal.</p></div></div></div></div>","public":""},"alignment":"neutral","race":"","type":{"value":"aberration","subtype":"","swarm":"","custom":""},"environment":"Underdark","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["prone"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"abil
{"name":"Bulette","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"bulette_mm"}},"_id":"mW6xoFvL079VFL3v","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Bulette.jpg","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":94,"max":94,"temp":0,"tempmax":0,"formula":"9d10 + 45"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":40,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":60,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A bulette is a massive predator that terrorizes any lands it inhabits. Also called a \"land shark,\" it lives only to feed. Irascible and rapacious, bulettes fear no other creature, and they attack with no regard for superior numbers or strength.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Underground Hunters.</span></span> <p>Bulettes use their powerful claws to tunnel through the earth when they hunt. Heedless of obstruction, they uproot trees, cause landslides in loose slopes, and leave sinkholes behind them. When vibrations in the soil and rock alert a bulette to movement, it shoots to the surface, its jaws spread wide as it attacks.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Wandering Monster.</span></span> <p>A bulette ranges across temperate lands, feeding on any animals and humanoids it comes across. These creatures dislike dwarf and elf flesh, although they often kill them before realizing what they are. A bulette loves halfling meat the most, and it is never happier than when chasing plump halflings across an open field.</p><div class=\"rd__spc-inline-post\"></div><p>A bulette has no lair, but roams a hunting territory up to thirty miles wide. Its sole criterion for territory is availability of food, and when it has eaten everything in an area, a bulette moves on. These creatures often home in on humanoid settlements, terrorizing them until their panicked residents have fled, or until the bulette is slain.</p><p>All creatures shun bulettes, which treat anything that moves as food-even other predators and bulettes. Bulettes come together only to mate, resulting in a bloody act of claws and teeth that usually ends with the male's death and consumption.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Arcane Creation.</span></span> <p>Some sages believe the bulette is the result of a mad wizard's experiments at crossbreeding snapping turtles and armadillos, within fusions of demon ichor. Bulettes have been thought to be extinct at different times, but after years without a sighting, the creatures inevitably reappear. Because their young are almost never seen, some sages suspect that bulettes maintain secret nesting grounds from which adults strike out into the world.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Grassland, Hill, Mountain","cr":5,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"
{"name":"Adult Green Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"adult%20green%20dragon_mm"}},"_id":"maZU2eCUgcqXvPI1","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Green%20Dragon.jpg","system":{"abilities":{"str":{"value":23,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":207,"max":207,"temp":0,"tempmax":0,"formula":"18d12 + 90"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. Nasty tempered and thoroughly evil, they take special pleasure in subverting and corrupting the good-hearted. In the ancient forests they roam, green dragons demonstrate an aggression that is often less about territory than it is about gaining power and wealth with as little effort as possible.</p><p>A green dragon is recognized by its curved jawline and the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull. A green dragon has no external ears, but bears leathery spiked plates that run down the sides of its neck.</p><p>A wyrmling green dragon's thin scales are a shade of green so dark as to appear nearly black. As a green dragon ages, its scales grow larger and lighter, turning shades of forest, emerald, and olive green to help it blend in with its wooded surroundings. Its wings have a dappled pattern, darker near the leading edges and lighter toward the trailing edges.</p><p>A green dragon's legs are longer in relation to its body than with any other dragon, enabling it to easily pass over underbrush and forest debris when it walks. With its equally long neck, an older green dragon can peer over the tops of trees without rearing up.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Capricious Hunters.</span></span> <p>A green dragon hunts by patrolling its forest territory from the air and the ground. It eats any creature it can see, and will consume shrubs and small trees when hungry enough, but its favorite prey is elves.</p><div class=\"rd__spc-inline-post\"></div><p>Green dragons are consummate liars and masters of double talk. They favor intimidation of lesser creatures, but employ more subtle manipulations when dealing with other dragons. A green dragon attacks animals and monsters with no provocation, especially when dealing with potential threats to its territory. When dealing with sentient creatures, a green dragon demonstrates a lust for power that rivals its draconic desire for treasure, and it is always on the lookout for creatures that can help it further its ambitions.</p><p>A green dragon stalks its victims as it plans its assault, sometimes shadowing creatures for days. If a target is weak, the dragon enjoys the terror its appearance evokes before it attacks. It never slays all its foes, preferring to use intimidation to establish control over survivors. It then learns what it can about other creatures' activities near its territory, and about any treasure to be found nearby. Green dragons occasionally release prisoners if they can be ransomed. Otherwise, a creature must prove its value to the dragon daily or die.</p></div><div
{"name":"Tyrannosaurus Rex","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"tyrannosaurus%20rex_mm"}},"_id":"mucURmdgADJSey3K","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Tyrannosaurus%20Rex.jpg","system":{"abilities":{"str":{"value":25,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":136,"max":136,"temp":0,"tempmax":0,"formula":"13d12 + 52"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>This enormous predator terrorizes all other creatures in its territory. Despite its size and weight, a tyrannosaurus is a swift runner. It chases anything it thinks it can eat, and there are few creatures it won't try to devour whole. While prowling for substantial prey, a tyrannosaurus subsists on carrion, and on any smaller creatures that try to dart in to steal its meal.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Dinosaurs.</span></span> <p>Dinosaurs, or behemoths, are among the oldest reptiles in the world. Predatory dinosaurs are savage, territorial hunters. Herbivorous dinosaurs are less aggressive, but they might attack to defend their young, or if startled or harassed.</p><div class=\"rd__spc-inline-post\"></div><p>Dinosaurs come in many sizes and shapes. Larger varieties often have drab coloration, while smaller dinosaurs have colorful markings akin to birds. Dinosaurs roam rugged and isolated areas that humanoids seldom visit, including remote mountain valleys, inaccessible plateaus, tropical islands, and deep fens.</p></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Grassland","cr":8,"spellLevel":0,"source":"MM"},"traits":{"size":"huge","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","pa
{"name":"Mimic","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"mimic_mm"}},"_id":"n3lxinUlGtEW7WRp","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Mimic.jpg","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":58,"max":58,"temp":0,"tempmax":0,"formula":"9d8 + 18"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":15,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Mimics are shapeshifting predators able to take on the form of inanimate objects to lure creatures to their doom. In dungeons, these cunning creatures most often take the form of doors and chests, having learned that such forms attract a steady stream of prey.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Imitative Predators.</span></span> <p>Mimics can alter their outward texture to resemble wood, stone, and other basic materials, and they have evolved to assume the appearance of objects that other creatures are likely to come into contact with. A mimic in its altered form is nearly unrecognizable until potential prey blunders into its reach, whereupon the monster sprouts pseudopods and attacks.</p><div class=\"rd__spc-inline-post\"></div><p>When it changes shape, a mimic excretes an adhesive that helps it seize prey and weapons that touch it. The adhesive is absorbed when the mimic assumes its amorphous form and on parts the mimic uses to move itself.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Cunning Hunters.</span></span> <p>Mimics live and hunt alone, though they occasionally share their feeding grounds with other creatures. Although most mimics have only predatory intelligence, a rare few evolve greater cunning and the ability to carry on simple conversations in Common or Undercommon. Such mimics might allow safe passage through their domains or provide useful information in exchange for food.</p><div class=\"rd__spc-inline-post\"></div></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>Sometimes a chest is just a chest, but don't bet on it.</i>”</p><p><span class=\"rd__quote-by\">— X the Mystic's 3rd rule of dungeon survival</span></p><div class=\"float-clear\"></div></div></div>","public":""},"alignment":"neutral","race":"","type":{"value":"monstrosity","subtype":"shapechanger","swarm":"","custom":""},"environment":"Underdark, Urban","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":["acid"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["prone"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"che
{"name":"Marilith (Summoner)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"marilith%20(summoner)_mm"}},"_id":"nAf0WANVw69qcJGu","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Marilith.jpg","system":{"abilities":{"str":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":189,"max":189,"temp":0,"tempmax":0,"formula":"18d10 + 90"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Terrible to behold, a marilith has the lower body of a great serpent and the upper torso of a humanoid female with six arms. Wielding a wicked blade in each of its six hands, a marilith is a devastating foe that few can match in battle.</p><p>These demons possess keen minds and a finely honed sense of tactics, and they are able to lead and unite other demons in common cause. Mariliths are often encountered as captains at the head of a demonic horde, where they embrace any opportunity to rush headlong into battle.</p></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>The temple was strewn with body parts. We concluded that the cultists had summoned a powerful demon and not lived to regret it. Not wanting to get hacked to pieces ourselves, we cut short our expedition and returned to the village of Hommlet with our tails between our legs. Rufus and Burne had a good laugh at our expense, let me tell you.</i>”</p><p><span class=\"rd__quote-by\">— Nelumé, a young half-elf wizard, chronicling her one and only visit to the Temple of Elemental Evil</span></p><div class=\"float-clear\"></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Demons</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil-engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or mercy, they exist only to destroy.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Spawn of Chaos.</span></span> <p>The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Capricious Elevation.</span></span> <p>Demons respect p
{"name":"Death Dog","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"death%20dog_mm"}},"_id":"nTp5U4YY8N3aboxG","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Death%20Dog.jpg","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":39,"max":39,"temp":0,"tempmax":0,"formula":"6d8 + 12"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A death dog is an ugly two-headed hound that roams plains, deserts, and the Underdark. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.</p></div></div>","public":""},"alignment":"neutral evil","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Desert","cr":1,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":2,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Death Dog","displayName":20,"actorLink":false,"appendNumber":false
{"name":"Ankheg","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ankheg_mm"}},"_id":"nUEcwYKR85IPqm9Q","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Ankheg.jpg","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":39,"max":39,"temp":0,"tempmax":0,"formula":"6d10 + 6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":10,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":60,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>An ankheg resembles an enormous many-legged insect, its long antennae twitching in response to any movement around it. Its legs end in sharp hooks adapted for burrowing and grasping its prey, and its powerful mandibles can snap a small tree in half.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Lurkers in the Earth.</span></span> <p>The ankheg uses its powerful mandibles to dig winding tunnels deep beneath the ground. When it hunts, an ankheg burrows upward, waiting below the surface until its antennae detect movement from above. Then it bursts from the earth and seizes prey in its mandibles, crushing and grinding while it secretes acidic digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Bane of Field and Forest.</span></span> <p>Although ankhegs receive a certain portion of their nutrients from the soil through which they burrow, they must supplement their diet with fresh meat. Pastures teeming with grazing livestock and forests rife with game are an ankheg's prime hunting grounds. Ankhegs are thus the bane of farmers and rangers everywhere.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Earthen Tunnels.</span></span> <p>As it burrows through earth, the ankheg leaves a narrow, partially collapsed tunnel in its wake. In these tunnels, one might find the remnants of molted ankheg chitin, hatched ankheg eggs, or the grisly remains of ankheg victims, including coins or other treasures scattered during the creature's attack.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Forest, Grassland","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check
{"name":"White Dragon Wyrmling","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"white%20dragon%20wyrmling_mm"}},"_id":"nUhwFFMYY5qbm5Gh","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/White%20Dragon.jpg","system":{"abilities":{"str":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":""},"hp":{"value":32,"max":32,"temp":0,"tempmax":0,"formula":"5d8 + 10"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":15,"climb":0,"fly":60,"swim":30,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The smallest, least intelligent, and most animalistic of the chromatic dragons, white dragons dwell in frigid climes, favoring arctic areas or icy mountains. They are vicious, cruel reptiles driven by hunger and greed.</p><p>A white dragon has feral eyes, a sleek profile, and a spined crest. The scales of a wyrmling white dragon glisten pure white. As the dragon ages, its sheen disappears and some of its scales begin to darken, so that by the time it is old, it is mottled by patches of pale blue and light gray. This patterning helps the dragon blend into the realms of ice and stone in which it hunts, and to fade from view when it soars across a cloud-filled sky.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Primal and Vengeful.</span></span> <p>White dragons lack the cunning and tactics of most other dragons. However, their bestial nature makes them the best hunters among all dragonkind, singularly focused on surviving and slaughtering their enemies. A white dragon consumes only food that has been frozen, devouring creatures killed by its breath weapon while they are still stiff and frigid. It encases other kills in ice or buries them in snow near its lair, and finding such a larder is a good indication that a white dragon dwells nearby.</p><div class=\"rd__spc-inline-post\"></div><p>A white dragon also keeps the bodies of its greatest enemies as trophies, freezing corpses where it can look upon them and gloat. The remains of giants, remorhazes, and other dragons are often positioned prominently within a white dragon's lair as warnings to intruders.</p><p>Though only moderately intelligent, white dragons have extraordinary memories. They recall every slight and defeat, and have been known to conduct malicious vendettas against creatures that have offended them. This often includes silver dragons, which lair in the same territories as whites. White dragons can speak as all dragons can, but they rarely talk unless moved to do so.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"7\"> <span class=\"entry-title-inner\">Lone Masters.</span></span> <p>White dragons avoid all other dragons except whites of the opposite sex. Even then, when white dragons seek each other out as mates, they stay together only long enough to conceive offspring before fleeing into isolation again.</p><div class=\"rd__spc-inline-post\"></div><p>White dragons can't abide rivals near their lairs. As a result, a white dragon attacks other creatures without provocation, viewing such creatures as either too weak or too powerful to live. The only creatures that typically serve a white dragon are intelligent humanoids that demonstrate enough strength to assuage the dragon's wrath, and can put up with sustaining regular losses a
{"name":"Marilith","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"marilith_mm"}},"_id":"nW1eYdzN6Ax6mkBa","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Marilith.jpg","system":{"abilities":{"str":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":189,"max":189,"temp":0,"tempmax":0,"formula":"18d10 + 90"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Terrible to behold, a marilith has the lower body of a great serpent and the upper torso of a humanoid female with six arms. Wielding a wicked blade in each of its six hands, a marilith is a devastating foe that few can match in battle.</p><p>These demons possess keen minds and a finely honed sense of tactics, and they are able to lead and unite other demons in common cause. Mariliths are often encountered as captains at the head of a demonic horde, where they embrace any opportunity to rush headlong into battle.</p></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>The temple was strewn with body parts. We concluded that the cultists had summoned a powerful demon and not lived to regret it. Not wanting to get hacked to pieces ourselves, we cut short our expedition and returned to the village of Hommlet with our tails between our legs. Rufus and Burne had a good laugh at our expense, let me tell you.</i>”</p><p><span class=\"rd__quote-by\">— Nelumé, a young half-elf wizard, chronicling her one and only visit to the Temple of Elemental Evil</span></p><div class=\"float-clear\"></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Demons</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil-engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or mercy, they exist only to destroy.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Spawn of Chaos.</span></span> <p>The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Capricious Elevation.</span></span> <p>Demons respect power and power alone. A
{"name":"Flying Snake","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"flying%20snake_mm"}},"_id":"ngWV0Zz8c7F531dp","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Flying%20Snake.jpg","system":{"abilities":{"str":{"value":4,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":5,"max":5,"temp":0,"tempmax":0,"formula":"2d4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":30,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A flying snake is a brightly colored, winged serpent found in remote jungles. Tribespeople and cultists sometimes domesticate flying snakes to serve as messengers that deliver scrolls wrapped in their coils.</p></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Desert, Forest, Grassland, Urban","cr":0.125,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Flying Snake","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img
{"name":"Copper Dragon Wyrmling","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"copper%20dragon%20wyrmling_mm"}},"_id":"nhikalosJc5M6x7j","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Copper%20Dragon.jpg","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"4d8 + 4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":30,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Copper dragons are incorrigible pranksters, joke tellers, and riddlers that live in hills and rocky uplands. Despite their gregarious and even-tempered natures, they possess a covetous, miserly streak, and can become dangerous when their hoards are threatened.</p><p>A copper dragon has brow plates jutting over its eyes, extending back to long horns that grow as a series of overlapping segments. Its backswept cheek ridges and jaw frills give it a pensive look. At birth, a copper dragon's scales are a ruddy brown with a metallic tint. As the dragon ages, its scales become more coppery in color, later taking on a green tint as it ages. A copper dragon's pupils fade with age, and the eyes of the oldest copper dragons resemble glowing turquoise orbs.</p><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Good Hosts.</span></span> <p>A copper dragon appreciates wit, a good joke, humorous story, or riddle. A copper dragon becomes annoyed with any creature that doesn't laugh at its jokes or accept its tricks with good humor.</p><div class=\"rd__spc-inline-post\"></div><p>Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To a copper dragon, such companionship is a treasure to be coveted.</p></div><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"7\"> <span class=\"entry-title-inner\">Cautious and Crafty.</span></span> <p>When building its hoard, a copper dragon prefers treasures from the earth. Metals and precious stones are favorites of these creatures.</p><div class=\"rd__spc-inline-post\"></div><p>A copper dragon is wary when it comes to showing off its possessions. If it knows that other creatures seek a specific item in its hoard, a copper dragon will not admit to possessing the item. Instead, it might send curious treasure hunters on a wild goose chase to search for the object while it watches from afar for its own pleasure.</p></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"8\"> <span class=\"entry-title-inner\">A Copper Dragon's Lair</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h2> <p>Copper dragons dwell in dry uplands and on hilltops, where they make their lairs in narrow caves. False walls in the lair hide secret antechambers where the dragon stores valuable ores, art objects, and other oddities it has collected over its lifetime. Worthless items are put on display in open caves to tantalize treasure seekers
{"name":"Shrieker","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"shrieker_mm"}},"_id":"ns5zDo7oZ7nFbiUx","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Shrieker.jpg","system":{"abilities":{"str":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":13,"max":13,"temp":0,"tempmax":0,"formula":"3d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":0,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<p>A shrieker is a human-sized mushroom that emits a piercing screech to drive off creatures that disturb it. Other creatures use the fungi as an alarm to signal the approach of prey, and various intelligent races of the Underdark cultivate shriekers on the outskirts of their communities to discourage trespassers.</p><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Fungi</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>With its sky of jagged stone and perpetual night, the Underdark is home to all manner of fungi. Taking the place of plants in the subterranean realm, fungi are vital to the survival of many underground species, providing nourishment and shelter in the unforgiving darkness.</p><p>Fungi spawn in organic matter, then break that matter down to consume it, feeding on filth and corpses. As they mature, fungi eject spores that drift on the lightest breeze to spawn new fungi.</p><p>Not needing sunlight or warmth to grow, fungi thrive in every corner and crevice of the Underdark. Transformed by the magic that permeates that underground realm, Underdark fungi often develop potent defensive mechanisms or abilities of mimicry and attack. The largest specimens can spread to create vast subterranean forests in which countless creatures live and feed.</p></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"plant","subtype":"","swarm":"","custom":""},"environment":"Underdark","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["blinded","deafened","frightened"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0"
{"name":"Dretch","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"dretch_mm"}},"_id":"nz5t9mKXzIdoAoBE","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Dretch.jpg","system":{"abilities":{"str":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":11,"calc":"natural","formula":""},"hp":{"value":18,"max":18,"temp":0,"tempmax":0,"formula":"4d6 + 4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Dretches are among the weakest of demons-repulsive, self-loathing creatures doomed to spend eternity in a state of perpetual discontent. Their low intelligence makes dretches unsuitable for anything but the simplest tasks. However, what they lack in potential, they make up for in sheer malice. Dretches mill about in mobs, voicing their displeasure as an unsettling din of hoots, snarls, and grunts.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Demons</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil-engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or mercy, they exist only to destroy.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Spawn of Chaos.</span></span> <p>The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Capricious Elevation.</span></span> <p>Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon's status grows with the blood it spills; the more enemies that fall before it, the greater it becomes.</p><div class=\"rd__spc-inline-post\"></div><p>A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold time spent fighting and surviving in the Abyss. Such elevations are rare, however, for most demons are destroyed before they attain significant power. The greatest of those that do survive make up the ranks of the demon lords that threaten to tear the Abyss apart with their endless warring.</p><p>By expending considerable magical power, demon lords can raise lesser demons into greater forms, though such promotions never stem from a demon's deeds or accomplishments. Rather, a demon lord might warp a manes into a quasit when it needs an invisible spy, or turn an army of dretches into hezrous when marching against a rival lord. Demon lords only rarely elevat
{"name":"Scorpion","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"scorpion_mm"}},"_id":"o9l5f1SdxmGyBcjU","img":"https://5etools-mirror-1.github.io/img/MM/Scorpion.png","system":{"abilities":{"str":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":11,"calc":"natural","formula":""},"hp":{"value":1,"max":1,"temp":0,"tempmax":0,"formula":"1d4 - 1"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Desert","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Scorpion","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Scorpion.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":0.5,"height":0.5,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"sa
{"name":"Mage (Familiar)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"mage%20(familiar)_mm"}},"_id":"oBLXwl4iEE40VT1H","img":"https://5etools-mirror-1.github.io/img/MM/Mage.png","system":{"abilities":{"str":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":40,"max":40,"temp":0,"tempmax":0,"formula":"9d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.</p></div></div>","public":""},"alignment":"any alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Urban","cr":6,"spellLevel":9,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"any four languages"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":4,"override":null},"spell2":{"value":3,"override":null},"spell3":{"value":3,"override":null},"spell4":{"value":3,"override":null},"spell5":{"value":1,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Mage (Familiar)","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/
{"name":"Imp","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"imp_mm"}},"_id":"oJNpjp7nCKjzIhAK","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Imp.jpg","system":{"abilities":{"str":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":10,"max":10,"temp":0,"tempmax":0,"formula":"3d4 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":40,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. An imp will proudly serve an evil master of any kind, but it can't be relied on to carry out tasks with any speed or efficiency.</p><p>An imp can assume animal form at will, but in its natural state it resembles a diminutive red-skinned humanoid with a barbed tail, small horns, and leathery wings. It strikes while @condition[invisible], attacking with its poison stinger.</p><div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"3\"><h4 class=\"entry-title-inner\">Variant: Imp Familiar</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>Imps can be found in the service to mortal spellcasters, acting as advisors, spies, and familiars. An imp urges its master to acts of evil, knowing the mortal's soul is a prize the imp might ultimately claim. Imps display an unusual loyalty to their masters, and an imp can be quite dangerous if its master is threatened. Some such imps have the following trait.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Familiar.</span></span> <p>The imp can enter into a contract to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its master, the master shares the imp's Magic Resistance trait. If its master violates the terms of the contract, the imp can end its service as a familiar, ending the telepathic bond.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"float-clear\"></div></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-in
{"name":"Riding Horse","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"riding%20horse_mm"}},"_id":"oSzd3BujydUHty7D","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Riding%20Horse.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":13,"max":13,"temp":0,"tempmax":0,"formula":"2d10 + 2"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":60,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Grassland, Urban","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Riding Horse","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Riding Horse.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1
{"name":"Guardian Naga","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"guardian%20naga_mm"}},"_id":"oa1bAgpxwdpk6CZ0","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Guardian%20Naga.jpg","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":127,"max":127,"temp":0,"tempmax":0,"formula":"15d10 + 45"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis"},"details":{"biography":{"value":"<p>Wise and good, the beautiful guardian nagas protect sacred places and items of magical power from falling into evil hands. In their hidden redoubts, they research spells and hatch convoluted plots to thwart the evil designs of their enemies.</p><p>A guardian naga doesn't seek out violence, warning off intruders rather than attacking. Only if its foes persist does the naga attack, accosting enemies with its spells and poisonous spittle.</p><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Nagas</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge.</p><p>The first nagas were created as immortal guardians by a humanoid race long lost to history. When this race died out, the nagas deemed themselves the rightful inheritors of their masters' treasures and magical lore. Industrious and driven, nagas occasionally venture out from their lairs to track down magic items or rare spellbooks.</p><p>Nagas never feel the ravages of time or succumb to sickness. Even if it is struck down, a naga's immortal spirit reforms in a new body in a matter of days, ready to continue its eternal work.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Benevolent Dictators and Brutal Tyrants.</span></span> <p>A naga rules its domain with absolute authority. Whether it rules with compassion or by terrorizing its subjects, the naga believes itself the master of all other creatures that inhabit its domain.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Rivalry.</span></span> <p>Nagas have a long-standing enmity with the yuan-ti, with each race seeing itself as the epitome of serpentine evolution. Though cooperation between them is rare, nagas and yuan-ti sometimes set aside their differences to work toward common objectives. However, yuan-ti always chafe under a naga's authority.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Immortal Nature.</span></span> <p>A naga doesn't require air, food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div>","public":""},"alignment":"lawful good","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Desert, Forest","cr":10,"spellLevel":11,"source":"MM"},"traits":{"size":"lg","di":{"value":["poison"],"bypasses":[]
{"name":"Mummy","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"mummy_mm"}},"_id":"oaGKK6TGF4wpgOXu","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Mummy.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":11,"calc":"natural","formula":""},"hp":{"value":58,"max":58,"temp":0,"tempmax":0,"formula":"9d8 + 18"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Raised by dark funerary rituals, a mummy shambles from the shrouded stillness of a time-lost temple or tomb. Having been awoken from its rest, it punishes transgressors with the power of its unholy curse.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Preserved Wrath.</span></span> <p>The long burial rituals that accompany a mummy's entombment help protect its body from rot. In the embalming process, the newly dead creature's organs are removed and placed in special jars, and its corpse is treated with preserving oils, herbs, and wrappings. After the body has been prepared, the corpse is typically wrapped in linen bandages.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">The Will of Dark Gods.</span></span> <p>An undead mummy is created when the priest of a death god or other dark deity ritually imbues a prepared corpse with necromantic magic. The mummy's linen wrappings are inscribed with necromantic markings before the burial ritual concludes with an invocation to darkness. As a mummy endures in undeath, it animates in response to conditions specified by the ritual. Most commonly, a transgression against its tomb, treasures, lands, or former loved ones will cause a mummy to rise.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">The Punished.</span></span> <p>Once deceased, an individual has no say in whether or not its body is made into a mummy. Some mummies were powerful individuals who displeased a high priest or pharaoh, or who committed crimes of treason, adultery, or murder. As punishment, they were cursed with eternal undeath, embalmed, mummified, and sealed away. Other times, mummies acting as tomb guardians are created from slaves put to death specifically to serve a greater purpose.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Creature of Ritual.</span></span> <p>A mummy obeys the conditions and parameters laid down by the rituals that created it, driven only to punish transgressors. The overwhelming terror that foreshadows a mummy's attack can leave the intended victim paralyzed with fright. In the days following a mummy's touch, a victim's body rots from the outside in, until nothing but dust remains.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Ending a Mummy's Curse.</span></span> <p>Rare magic can undo or dispel the ritual that gave rise to a mummy, allowing it to truly die. More c
{"name":"Merfolk","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"merfolk_mm"}},"_id":"of2MV5WWK1mJPlp9","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Merfolk.jpg","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":11,"max":11,"temp":0,"tempmax":0,"formula":"2d8 + 2"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":40,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Aquatic humanoids with the upper body of a human and the lower body of a fish, merfolk adorn their skin and scales with shell decorations.</p><p>Merfolk tribes and kingdoms span the world, and their people are as varied in color, culture, and outlook as the human races of the surface. Land folk and merfolk rarely meet except by chance, though starry-eyed mariners tell tales of romance with these creatures along the shoals of faraway islands.</p><p>Merfolk lack the materials and practical means to forge weapons beneath the waves, to write books and keep lore, or to shape stone to raise buildings and cities. As a result, most live in small hunter-gatherer tribes, each of which holds unique values and creeds. Only occasionally do merfolk unite under the rule of a single leader. They do so to face a common threat or to complete a conquest. Such unifications can be the beginning of undersea kingdoms with dynasties lasting hundreds of years.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Merfolk Settlements.</span></span> <p>Merfolk build their settlements in vast undersea caverns, mazes of coral, the ruins of sunken cities, or structures they carve from the rocky seabed. They live in water shallow enough that the passage of time can be marked by the gleam and fade of sunlight through the water. In the reefs and trenches near their settlements, merfolk harvest coral and farm the seabed, shepherding schools of fish as land-based farmers tend sheep. Only rarely do merfolk venture into the darkest depths of the ocean. In such depths and in their undersea caverns, merfolk rely on the light of bioluminescent flora and fauna, such as jellyfish, whose slow pulsing movements lend merfolk settlements an otherworldly aesthetic.</p><div class=\"rd__spc-inline-post\"></div><p>Merfolk defend their communities with spears crafted from whatever materials they can salvage from shipwrecks, beaches, and dead undersea creatures.</p></div></div></div>","public":""},"alignment":"neutral","race":"","type":{"value":"humanoid","subtype":"merfolk","swarm":"","custom":""},"environment":"Coastal, Underwater","cr":0.125,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["aquan","common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0
{"name":"Frog","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"frog_mm"}},"_id":"ofAg60uv1CoyjT0L","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Frog.jpg","system":{"abilities":{"str":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":1,"max":1,"temp":0,"tempmax":0,"formula":"1d4 - 1"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":20,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":30,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A frog has no effective attacks. It feeds on small insects and typically dwells near water, in trees, or underground. The frog's statistics can also be used to represent a toad.</p></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Frog","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Frog.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":0.5,"height":0.5,"l
{"name":"Blue Dragon Wyrmling","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"blue%20dragon%20wyrmling_mm"}},"_id":"oqAJGCE4WAxWmUuI","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Blue%20Dragon%20Wyrmling.webp","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":52,"max":52,"temp":0,"tempmax":0,"formula":"8d8 + 16"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":15,"climb":0,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Vain and territorial, blue dragons soar through the skies over deserts, preying on caravans and plundering herds and settlements in the verdant lands beyond the desert's reach. These dragons can also be found in dry steppes, searing badlands, and rocky coasts. They guard their territories against all potential competitors, especially brass dragons.</p><p>A blue dragon is recognized by its dramatic frilled ears and the massive ridged horn atop its blunt head. Rows of spikes extend back from its nostrils to line its brow, and cluster on its jutting lower jaw.</p><p>A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by the desert sands. As the dragon ages, its scales become thicker and harder, and its hide hums and crackles with static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and dusty air.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Vain and Deadly.</span></span> <p>A blue dragon will not stand for any remark or insinuation that it is weak or inferior, taking great pleasure in lording its power over humanoids and other lesser creatures.</p><div class=\"rd__spc-inline-post\"></div><p>A blue dragon is a patient and methodical combatant. When fighting on its own terms, it turns combat into an extended affair of hours or even days, attacking from a distance with volleys of lightning, then flying well out of harm's reach as it waits to attack again.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"7\"> <span class=\"entry-title-inner\">Desert Predators.</span></span> <p>Though they sometimes eat cacti and other desert plants to sate their great hunger, blue dragons are carnivores. They prefer to dine on herd animals, cooking those creatures with their lightning breath before gorging themselves. Their dining habits make blue dragons an enormous threat to desert caravans and nomadic tribes, which become convenient collections of food and treasure to a dragon's eye.</p><div class=\"rd__spc-inline-post\"></div><p>When it hunts, a blue dragon buries itself in the desert sand so that only the horn on its nose pokes above the surface, appearing to be an outcropping of stone. When prey draws near, the dragon rises up, sand pouring from its wings like an avalanche as it attacks.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Overlords and Minions.</span></span> <p>Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins can become valuable agents for a blue dragon, which rewards loyal service handsom
{"name":"Weasel","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"weasel_mm"}},"_id":"ot3hCYiGGuhqHywv","img":"https://5etools-mirror-1.github.io/img/MM/Weasel.png","system":{"abilities":{"str":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":1,"max":1,"temp":0,"tempmax":0,"formula":"1d4 - 1"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Weasel","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Weasel.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":0.5,"height":0.5,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"c
{"name":"Swarm of Poisonous Snakes","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"swarm%20of%20poisonous%20snakes_mm"}},"_id":"p0XEdFipLL5a7Xfr","img":"https://5etools-mirror-1.github.io/img/MM/Swarm of Poisonous Snakes.png","system":{"abilities":{"str":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":36,"max":36,"temp":0,"tempmax":0,"formula":"8d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":30,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">The Nature of Swarms</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a @creature[yuan-ti abomination] might have @creature[swarm of poisonous snakes||swarms of poisonous snakes] slithering in its wake. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.</p><div class=\"float-clear\"></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"swarm","swarm":"tiny","custom":""},"environment":"Forest, Swamp","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["bludgeoning","piercing","slashing"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","frightened","grappled","paralyzed","petrified","prone","restrained","stunned"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passiv
{"name":"Commoner","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"commoner_mm"}},"_id":"q4lTkeLfqfd4CbbB","img":"https://5etools-mirror-1.github.io/img/MM/Commoner.png","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":4,"max":4,"temp":0,"tempmax":0,"formula":"1d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.</p></div></div>","public":""},"alignment":"any alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Arctic, Coastal, Desert, Forest, Grassland, Hill, Urban","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":"any one language (usually Common)"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Commoner","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Commoner.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"r
{"name":"Djinni","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"djinni_mm"}},"_id":"qJriVcqg7MLycHlo","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Djinni.jpg","system":{"abilities":{"str":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":22,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":161,"max":161,"temp":0,"tempmax":0,"formula":"14d10 + 84"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":90,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<p>Proud, sensuous genies from the Elemental Plane of Air, the djinn are attractive, tall, well-muscled humanoids with blue skin and dark eyes. They dress in airy, shimmering silks, designed as much for comfort as to flaunt their musculature.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Airy Aesthetes.</span></span> <p>Djinn rule floating islands of cloud stuff covered with enormous pavilions, or topped with wondrous buildings, courtyards, fountains, and gardens. Creatures of comfort and ease, djinn enjoy succulent fruits, pungent wines, fine perfumes, and beautiful music.</p><div class=\"rd__spc-inline-post\"></div><p>Djinn are known for their sense of mischief and their favorable attitude toward mortals. Among genies, djinn deal coolly with efreet and marids, whom they view as haughty. They openly despise dao and strike against them with little provocation.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Masters of the Wind.</span></span> <p>Masters of the air, the djinn ride powerful whirlwinds that they create and direct on a whim, and which can even carry passengers. Creatures that stand against a djinni are assaulted by wind and thunder, even as the djinni spins away on that wind if outmatched in combat. When a djinni flies, its lower body transforms into a column of swirling air.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Accepting Servitors.</span></span> <p>The djinn believe that servitude is a matter of fate, and that no being can contest the hand of fate. As a result, of all the genies, djinn are the ones most amenable to servitude, though they never enjoy it. Djinn treat their slaves more like servants deserving of kindness and protection, and they part with them reluctantly.</p><div class=\"rd__spc-inline-post\"></div><p>A mortal who desires the brief service of a djinni can entreat it with fine gifts, or use flattery to bribe it into compliance. Powerful wizards are able to forgo such niceties, however, if they can summon, bind into service, or imprison a djinni using magic. Long-term service displeases a djinni, and imprisonment is inexcusable. Djinn resent the cruel wizards that have imprisoned their kind in bottles, iron flasks, and wind instruments throughout the ages. Betrayal, particularly by a mortal whom a djinni trusted, is a vile deed that only deadly vengeance can amend.</p></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"7\"> <span class=\"entry-title-inner\">Genies</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\"
{"name":"Brown Bear","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"brown%20bear_mm"}},"_id":"qOCK6ai1H7CB9G7F","img":"https://5etools-mirror-1.github.io/img/MM/Brown Bear.png","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":11,"calc":"natural","formula":""},"hp":{"value":34,"max":34,"temp":0,"tempmax":0,"formula":"4d10 + 12"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":30,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Arctic, Forest, Hill","cr":1,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Brown Bear","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Brown Bear.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuatio
{"name":"Young White Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"young%20white%20dragon_mm"}},"_id":"qOt1tHROzldngGYz","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/White%20Dragon.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":133,"max":133,"temp":0,"tempmax":0,"formula":"14d10 + 56"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":20,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The smallest, least intelligent, and most animalistic of the chromatic dragons, white dragons dwell in frigid climes, favoring arctic areas or icy mountains. They are vicious, cruel reptiles driven by hunger and greed.</p><p>A white dragon has feral eyes, a sleek profile, and a spined crest. The scales of a wyrmling white dragon glisten pure white. As the dragon ages, its sheen disappears and some of its scales begin to darken, so that by the time it is old, it is mottled by patches of pale blue and light gray. This patterning helps the dragon blend into the realms of ice and stone in which it hunts, and to fade from view when it soars across a cloud-filled sky.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Primal and Vengeful.</span></span> <p>White dragons lack the cunning and tactics of most other dragons. However, their bestial nature makes them the best hunters among all dragonkind, singularly focused on surviving and slaughtering their enemies. A white dragon consumes only food that has been frozen, devouring creatures killed by its breath weapon while they are still stiff and frigid. It encases other kills in ice or buries them in snow near its lair, and finding such a larder is a good indication that a white dragon dwells nearby.</p><div class=\"rd__spc-inline-post\"></div><p>A white dragon also keeps the bodies of its greatest enemies as trophies, freezing corpses where it can look upon them and gloat. The remains of giants, remorhazes, and other dragons are often positioned prominently within a white dragon's lair as warnings to intruders.</p><p>Though only moderately intelligent, white dragons have extraordinary memories. They recall every slight and defeat, and have been known to conduct malicious vendettas against creatures that have offended them. This often includes silver dragons, which lair in the same territories as whites. White dragons can speak as all dragons can, but they rarely talk unless moved to do so.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Lone Masters.</span></span> <p>White dragons avoid all other dragons except whites of the opposite sex. Even then, when white dragons seek each other out as mates, they stay together only long enough to conceive offspring before fleeing into isolation again.</p><div class=\"rd__spc-inline-post\"></div><p>White dragons can't abide rivals near their lairs. As a result, a white dragon attacks other creatures without provocation, viewing such creatures as either too weak or too powerful to live. The only creatures that typically serve a white dragon are intelligent humanoids that demonstrate enough strength to assuage the dragon's wrath, and can put up with sustaining regular losses as
{"name":"Glabrezu (Summoner)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"glabrezu%20(summoner)_mm"}},"_id":"qSX6KuiWmDik9X4m","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Glabrezu.jpg","system":{"abilities":{"str":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":157,"max":157,"temp":0,"tempmax":0,"formula":"15d10 + 75"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A glabrezu takes great pleasure in destroying mortals through temptation, and these creatures are among the few demons to offer their service to creatures foolish enough to summon them.</p><p>Although glabrezus are devastating in combat, they prefer to tempt victims into ruin, using power or wealth as a lure. Engaging in guile, trickery, and evil bargains, a glabrezu hoards riches that it uses to fulfill promises to shortsighted summoners and weak-willed mortals. However, if its attempts to entice or deceive fail, a glabrezu has the strength to fight and win.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Demons</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil-engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or mercy, they exist only to destroy.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Spawn of Chaos.</span></span> <p>The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Capricious Elevation.</span></span> <p>Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon's status grows with the blood it spills; the more enemies that fall before it, the greater it becomes.</p><div class=\"rd__spc-inline-post\"></div><p>A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold time spent fighting and surviving in the Abyss. Such elevations are rare, however, for most demons are destroyed before they attain significant power. The greatest of those that do survive make up the ranks of the demon lords that threaten to tear the Abyss apart with their endless warring.</p><p>By expending considerable magical power, demon lords can raise lesser demons into greater forms, though such promotions never stem from a demon's deeds or acc
{"name":"Shadow","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"shadow_mm"}},"_id":"qXR2RDoTIHgdibdD","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Shadow.jpg","system":{"abilities":{"str":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":16,"max":16,"temp":0,"tempmax":0,"formula":"3d8 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Shadows are undead that resemble dark exaggerations of humanoid shadows.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Dark Disposition.</span></span> <p>From the darkness, the shadow reaches out to feed on living creatures' vitality. They can consume any living creature, but they are especially drawn to creatures untainted by evil. A creature that lives a life of goodness and piety consigns its basest impulses and strongest temptations to the darkness where the shadows hunger. As a shadow drains its victim's strength and physical form, the victim's shadow darkens and begins to move of its own volition. In death, the creature's shadow breaks free, becoming a new undead shadow hungry for more life to consume.</p><div class=\"rd__spc-inline-post\"></div><p>If a creature from which a shadow has been created somehow returns to life, its undead shadow senses the return. The shadow might seek its \"parent\" to vex or slay. Whether the shadow pursues its living counterpart, the creature that birthed the shadow no longer casts one until the monster is destroyed.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Undead Nature.</span></span> <p>A shadow doesn't require air, food, drink, or sleep</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"chaotic evil","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"Underdark, Urban","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":["necrotic","poison"],"bypasses":[],"custom":""},"dr":{"value":["acid","cold","fire","lightning","thunder","bludgeoning","piercing","slashing"],"bypasses":["mgc"],"custom":""},"dv":{"value":["radiant"],"bypasses":[],"custom":""},"ci":{"value":["exhaustion","frightened","grappled","paralyzed","petrified","poisoned","prone","restrained"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wi
{"name":"Giant Lizard","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20lizard_mm"}},"_id":"qdwHf9zHUvUkTUgV","img":"https://5etools-mirror-1.github.io/img/MM/Giant Lizard.png","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":30,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":30,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A giant lizard can be ridden or used as a draft animal. Lizardfolk also keep them as pets, and subterranean giant lizards are used as mounts and pack animals by drow, duergar, and other Underdark dwellers.</p><div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"4\"><h4 class=\"entry-title-inner\">Variant: Giant Lizard Traits</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>Some giant lizards have one or both of the following traits.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Hold Breath.</span></span> <p>The lizard can hold its breath for 15 minutes. (A lizard that has this trait also has a swimming speed of 30 feet.)</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Spider Climb.</span></span> <p>The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"float-clear\"></div></div></div></div><div class=\"rd__b-special rd__b-inset\"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">Variant: Giant Lizard Traits</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>Some giant lizards have one or both of the following traits:</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Hold Breath.</span></span> <p>The lizard can hold its breath for 15 minutes. (A lizard that has this trait also has a swimming speed of 30 feet.)</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Spider Climb.</span></span> <p>The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</p><div class=\"rd__spc-inline-post\"></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Coastal, Desert, Forest, Swamp, Underdark","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"sk
{"name":"Nalfeshnee","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"nalfeshnee_mm"}},"_id":"rMuNHc44O6IczeNu","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Nalfeshnee.jpg","system":{"abilities":{"str":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":22,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":184,"max":184,"temp":0,"tempmax":0,"formula":"16d10 + 96"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The nalfeshnee is one of the most grotesque demons-a corpulent mockery of ape and boar standing twice the height of a human, with feathered wings that seem too small for its bloated body. These brutish features conceal a remarkable intelligence and cunning.</p><p>Nalfeshnees are devastating in combat, using their wings to soar above the front ranks and reach vulnerable adversaries that can be dispatched with little effort. From the thick of battle, they telepathically bellow commands to lesser demons, even as they inspire a sense of dread that forces their foes to scatter and run. Nalfeshnees feed on hatred and despair, but they crave humanoid flesh above all else. They keep their larders filled with humanoids abducted from the Material Plane, then eat those creatures alive during elaborate feasts. Thinking of themselves as refined and cultured, nalfeshnees employ stained and rusted cutlery when they dine.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Demons</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil-engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or mercy, they exist only to destroy.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Spawn of Chaos.</span></span> <p>The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Capricious Elevation.</span></span> <p>Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon's status grows with the blood it spills; the more enemies that fall before it, the greater it becomes.</p><div class=\"rd__spc-inline-post\"></div><p>A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold time spent fighting and surviving in the Abyss. Such elevations are rare, however, for most demons are destroyed before th
{"name":"Hezrou","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"hezrou_mm"}},"_id":"rdVolZItlWYZWY7n","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Hezrou.jpg","system":{"abilities":{"str":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":""},"hp":{"value":136,"max":136,"temp":0,"tempmax":0,"formula":"13d10 + 65"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Hezrous serve as foot soldiers in the demonic hordes of the Abyss. Although physically powerful, they are weak-minded and hezrous can easily be duped into sacrificing themselves by more powerful demons. As they press their attacks into the heart of an enemy's forces, their foul stench can sicken even the toughest foes.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Demons</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil-engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or mercy, they exist only to destroy.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Spawn of Chaos.</span></span> <p>The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Capricious Elevation.</span></span> <p>Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon's status grows with the blood it spills; the more enemies that fall before it, the greater it becomes.</p><div class=\"rd__spc-inline-post\"></div><p>A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold time spent fighting and surviving in the Abyss. Such elevations are rare, however, for most demons are destroyed before they attain significant power. The greatest of those that do survive make up the ranks of the demon lords that threaten to tear the Abyss apart with their endless warring.</p><p>By expending considerable magical power, demon lords can raise lesser demons into greater forms, though such promotions never stem from a demon's deeds or accomplishments. Rather, a demon lord might warp a manes into a quasit when it needs an invisible spy, or turn an army of dretches into hezrous when marching against a rival lord. Demon lords only rarely elevate demons to the highest ranks, fearful of inadvertently creating rivals
{"name":"Clay Golem","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"clay%20golem_mm"}},"_id":"refj3mddMWTiKAhG","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Clay%20Golem.jpg","system":{"abilities":{"str":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":133,"max":133,"temp":0,"tempmax":0,"formula":"14d10 + 56"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<p>Sculpted from clay, this bulky golem stands head and shoulders taller than most human-sized creatures. It is human shaped, but its proportions are off.</p><p>Clay golems are often divinely endowed with purpose by priests of great faith. However, clay is a weak vessel for life force. If the golem is damaged, the elemental spirit bound into it can break free. Such a golem runs amok, smashing everything around it until it is destroyed or completely repaired.</p><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>The more rigid its physical form, the less likely the golem is to lose its sense of purpose. The clay ones can be a bit twitchy.</i>”</p><p><span class=\"rd__quote-by\">— Words of warning in the <span class=\"small-caps\">Manual of Clay Golems</span></span></p><div class=\"float-clear\"></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Golems</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Golems are made from humble materials-clay, flesh and bones, iron, or stone-but they possess astonishing power and durability. A golem has no ambitions, needs no sustenance, feels no pain, and knows no remorse. An unstoppable juggernaut, it exists to follow its creator's orders, and it protects or attacks as that creator demands.</p><p>To create a golem, one requires a @item[manual of golems]. The comprehensive illustrations and instructions in a manual detail the process for creating a golem of a particular type.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Elemental Spirit in Material Form.</span></span> <p>The construction of a golem begins with the building of its body, requiring great command of the craft of sculpting, stonecutting, ironworking, or surgery. Sometimes a golem's creator is the master of the art, but often the individual who desires a golem must enlist master artisans to do the work.</p><div class=\"rd__spc-inline-post\"></div><p>After constructing the body from clay, flesh, iron, or stone, the golem's creator infuses it with a spirit from the Elemental Plane of Earth. This tiny spark of life has no memory, personality, or history. It is simply the impetus to move and obey. This process binds the spirit to the artificial body and subjects it to the will of the golem's creator.</p><p>A gol
{"name":"Ancient Green Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ancient%20green%20dragon_mm"}},"_id":"rxDI638yZs2QAFx7","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Green%20Dragon.jpg","system":{"abilities":{"str":{"value":27,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":25,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":21,"calc":"natural","formula":""},"hp":{"value":385,"max":385,"temp":0,"tempmax":0,"formula":"22d20 + 154"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. Nasty tempered and thoroughly evil, they take special pleasure in subverting and corrupting the good-hearted. In the ancient forests they roam, green dragons demonstrate an aggression that is often less about territory than it is about gaining power and wealth with as little effort as possible.</p><p>A green dragon is recognized by its curved jawline and the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull. A green dragon has no external ears, but bears leathery spiked plates that run down the sides of its neck.</p><p>A wyrmling green dragon's thin scales are a shade of green so dark as to appear nearly black. As a green dragon ages, its scales grow larger and lighter, turning shades of forest, emerald, and olive green to help it blend in with its wooded surroundings. Its wings have a dappled pattern, darker near the leading edges and lighter toward the trailing edges.</p><p>A green dragon's legs are longer in relation to its body than with any other dragon, enabling it to easily pass over underbrush and forest debris when it walks. With its equally long neck, an older green dragon can peer over the tops of trees without rearing up.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Capricious Hunters.</span></span> <p>A green dragon hunts by patrolling its forest territory from the air and the ground. It eats any creature it can see, and will consume shrubs and small trees when hungry enough, but its favorite prey is elves.</p><div class=\"rd__spc-inline-post\"></div><p>Green dragons are consummate liars and masters of double talk. They favor intimidation of lesser creatures, but employ more subtle manipulations when dealing with other dragons. A green dragon attacks animals and monsters with no provocation, especially when dealing with potential threats to its territory. When dealing with sentient creatures, a green dragon demonstrates a lust for power that rivals its draconic desire for treasure, and it is always on the lookout for creatures that can help it further its ambitions.</p><p>A green dragon stalks its victims as it plans its assault, sometimes shadowing creatures for days. If a target is weak, the dragon enjoys the terror its appearance evokes before it attacks. It never slays all its foes, preferring to use intimidation to establish control over survivors. It then learns what it can about other creatures' activities near its territory, and about any treasure to be found nearby. Green dragons occasionally release prisoners if they can be ransomed. Otherwise, a creature must prove its value to the dragon daily or die.</p></div>
{"name":"Dust Mephit","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"dust%20mephit_mm"}},"_id":"s2jbFuIKKu5WBWxK","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Dust%20Mephit.jpg","system":{"abilities":{"str":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":17,"max":17,"temp":0,"tempmax":0,"formula":"5d6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Mephits</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Mephits are capricious, imp-like creatures native to the elemental planes. They come in six varieties, each one representing the mixture of two elements.</p><p>Ageless tricksters, mephits gather in large numbers on the Elemental Planes and in the Elemental Chaos. They also find their way to the Material Plane, where they prefer to dwell in places where their base elements are abundant. For example, a magma mephit is composed of earth and fire, and it favors volcanic lairs, while an ice mephit, which is composed of air and water, favors frigid locales.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Elemental Nature.</span></span> <p>A mephit doesn't require food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Dust Mephit</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h2> <div class=\"rd__b rd__b--2\"><p>Composed of earth and air, dust mephits are drawn to catacombs and find death morbidly fascinating.</p></div></div><div class=\"rd__b-special rd__b-inset\"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">Variant: Summon Mephits (1/Day)</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>The mephit has a [[/r 1d100]]{25 percent} chance of summoning [[/r 1d4]] mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.</p></div>","public":""},"alignment":"neutral evil","race":"","type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"Desert","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":["poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":["fire"],"bypasses":[],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{"value":["auran","terran"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0
{"name":"Rhinoceros","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"rhinoceros_mm"}},"_id":"s8PgFN6lDaEguGnM","img":"https://5etools-mirror-1.github.io/img/MM/Rhinoceros.png","system":{"abilities":{"str":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":11,"calc":"natural","formula":""},"hp":{"value":45,"max":45,"temp":0,"tempmax":0,"formula":"6d10 + 12"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Grassland","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Rhinoceros","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Rhinoceros.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminos
{"name":"Imp Familiar","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"imp%20familiar_mm"}},"_id":"sFQxdRRPP05bk7o3","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Imp.jpg","system":{"abilities":{"str":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":10,"max":10,"temp":0,"tempmax":0,"formula":"3d4 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":40,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. An imp will proudly serve an evil master of any kind, but it can't be relied on to carry out tasks with any speed or efficiency.</p><p>An imp can assume animal form at will, but in its natural state it resembles a diminutive red-skinned humanoid with a barbed tail, small horns, and leathery wings. It strikes while @condition[invisible], attacking with its poison stinger.</p><div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">Variant: Imp Familiar</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>Imps can be found in the service to mortal spellcasters, acting as advisors, spies, and familiars. An imp urges its master to acts of evil, knowing the mortal's soul is a prize the imp might ultimately claim. Imps display an unusual loyalty to their masters, and an imp can be quite dangerous if its master is threatened. Some such imps have the following trait.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Familiar.</span></span> <p>The imp can enter into a contract to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its master, the master shares the imp's Magic Resistance trait. If its master violates the terms of the contract, the imp can end its service as a familiar, ending the telepathic bond.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"float-clear\"></div></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Devils</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span cl
{"name":"Cultist","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"cultist_mm"}},"_id":"sJ1rIsCGhq4wkexT","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Cultist.png","system":{"abilities":{"str":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":9,"max":9,"temp":0,"tempmax":0,"formula":"2d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.</p></div></div>","public":""},"alignment":"any non-good alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Urban","cr":0.125,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":"any one language (usually Common)"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Cultist","displayName":20,"actor
{"name":"Young Blue Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"young%20blue%20dragon_mm"}},"_id":"sJHWaRoIYE1wiorA","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Young%20Blue%20Dragon.webp","system":{"abilities":{"str":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":152,"max":152,"temp":0,"tempmax":0,"formula":"16d10 + 64"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":20,"climb":0,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Vain and territorial, blue dragons soar through the skies over deserts, preying on caravans and plundering herds and settlements in the verdant lands beyond the desert's reach. These dragons can also be found in dry steppes, searing badlands, and rocky coasts. They guard their territories against all potential competitors, especially brass dragons.</p><p>A blue dragon is recognized by its dramatic frilled ears and the massive ridged horn atop its blunt head. Rows of spikes extend back from its nostrils to line its brow, and cluster on its jutting lower jaw.</p><p>A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by the desert sands. As the dragon ages, its scales become thicker and harder, and its hide hums and crackles with static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and dusty air.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Vain and Deadly.</span></span> <p>A blue dragon will not stand for any remark or insinuation that it is weak or inferior, taking great pleasure in lording its power over humanoids and other lesser creatures.</p><div class=\"rd__spc-inline-post\"></div><p>A blue dragon is a patient and methodical combatant. When fighting on its own terms, it turns combat into an extended affair of hours or even days, attacking from a distance with volleys of lightning, then flying well out of harm's reach as it waits to attack again.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Desert Predators.</span></span> <p>Though they sometimes eat cacti and other desert plants to sate their great hunger, blue dragons are carnivores. They prefer to dine on herd animals, cooking those creatures with their lightning breath before gorging themselves. Their dining habits make blue dragons an enormous threat to desert caravans and nomadic tribes, which become convenient collections of food and treasure to a dragon's eye.</p><div class=\"rd__spc-inline-post\"></div><p>When it hunts, a blue dragon buries itself in the desert sand so that only the horn on its nose pokes above the surface, appearing to be an outcropping of stone. When prey draws near, the dragon rises up, sand pouring from its wings like an avalanche as it attacks.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"10\"> <span class=\"entry-title-inner\">Overlords and Minions.</span></span> <p>Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins can become valuable agents for a blue dragon, which rewards loyal service handsomely
{"name":"Mage","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"mage_mm"}},"_id":"sXEZlQVlAC9HrJcc","img":"https://5etools-mirror-1.github.io/img/MM/Mage.png","system":{"abilities":{"str":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":40,"max":40,"temp":0,"tempmax":0,"formula":"9d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.</p></div></div><div class=\"rd__b-special rd__b-inset\"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">Variant: Familiars</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>Any spellcaster that can cast the <a href=\"https://5etools-mirror-1.github.io/spells.html#find%20familiar_phb\" data-vet-page=\"spells.html\" data-vet-source=\"PHB\" data-vet-hash=\"find%20familiar_phb\">find familiar</a> spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell (see the Player's Handbook) or some other Tiny monster, such as a <a href=\"https://5etools-mirror-1.github.io/bestiary.html#crawling%20claw_mm\" data-vet-page=\"bestiary.html\" data-vet-source=\"MM\" data-vet-hash=\"crawling%20claw_mm\">crawling claw</a>, <a href=\"https://5etools-mirror-1.github.io/bestiary.html#imp_mm\" data-vet-page=\"bestiary.html\" data-vet-source=\"MM\" data-vet-hash=\"imp_mm\">imp</a>, <a href=\"https://5etools-mirror-1.github.io/bestiary.html#pseudodragon_mm\" data-vet-page=\"bestiary.html\" data-vet-source=\"MM\" data-vet-hash=\"pseudodragon_mm\">pseudodragon</a>, or <a href=\"https://5etools-mirror-1.github.io/bestiary.html#quasit_mm\" data-vet-page=\"bestiary.html\" data-vet-source=\"MM\" data-vet-hash=\"quasit_mm\">quasit</a>.</p></div>","public":""},"alignment":"any alignment","race":"","type":{"value":"humanoid","subtype":"any race","swarm":"","custom":""},"environment":"Urban","cr":6,"spellLevel":9,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"any four languages"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""
{"name":"Hyena","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"hyena_mm"}},"_id":"sYk94xFK8HBGewNL","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Hyena.jpg","system":{"abilities":{"str":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":5,"max":5,"temp":0,"tempmax":0,"formula":"1d8 + 1"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Desert, Forest, Grassland, Hill","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Hyena","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Hyena.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"l
{"name":"Behir","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"behir_mm"}},"_id":"scyprI5cPJHlMRr4","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Behir.jpg","system":{"abilities":{"str":{"value":23,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":168,"max":168,"temp":0,"tempmax":0,"formula":"16d12 + 64"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":40,"fly":0,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":90,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The serpentine behir crawls along floors and clambers up walls to reach its prey. Its lightning breath can incinerate most creatures, even as more powerful foes are constricted in its coils and eaten alive.</p><p>A behir's monstrous form resembles a combination of centipede and crocodile. Its scaled hide ranges from ultramarine to deep blue in color, fading to pale blue on its underside.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Cavern Predators.</span></span> <p>Behirs lair in places inaccessible to other creatures, favoring locations where would-be intruders must make a harrowing climb to reach them. Deep pits, high caves in cliff walls, and caverns reached only by narrow, twisting tunnels are prime sites for a behir ambush. A behir's dozen legs allow it to scramble through its lair site with ease. When not climbing, it moves even faster by folding its legs beside its body and slithering like a snake.</p><div class=\"rd__spc-inline-post\"></div><p>Behirs swallow their prey whole, after which they enter a period of dormancy while they digest. While dormant, a behir chooses a hiding place where intruders in its lair might overlook it.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Foes of the Dragons.</span></span> <p>In times long forgotten, giants and dragons engaged in seemingly endless war. Storm giants created the first behirs as weapons against the dragons, and behirs retain a natural hatred for dragonkind.</p><div class=\"rd__spc-inline-post\"></div><p>A behir never makes its lair in an area it knows to be inhabited by a dragon. If a dragon attempts to establish a lair within a few dozen miles of a behir's lair, the behir is compelled to kill the dragon or drive it off. Only if the dragon proves too powerful to fight does a behir back down, seeking out a new lair site a great distance away.</p></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>I've already eaten three giant bats, six troglodytes, and a mind flayer today, but that's okay. Plenty of room in my belly for you and your friends.</i>”</p><p><span class=\"rd__quote-by\">— Lludd the behir, confronting adventurers in the Lost Caverns of Tsojcanth</span></p><div class=\"float-clear\"></div></div></div>","public":""},"alignment":"neutral evil","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Underdark","cr":11,"spellLevel":0,"source":"MM"},"tr
{"name":"Werewolf","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"werewolf_mm"}},"_id":"smPnD9PsDOY1tDXR","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Werewolf.jpg","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":58,"max":58,"temp":0,"tempmax":0,"formula":"9d8 + 18"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A werewolf is a savage predator. In its humanoid form, a werewolf has heightened senses, a fiery temper, and a tendency to eat rare meat. Its wolf form is a fearsome predator, but its hybrid form is more terrifying by far-a furred and well-muscled humanoid body topped by a ravening wolf's head. A werewolf can wield weapons in hybrid form, though it prefers to tear foes apart with its powerful claws and bite.</p><p>Most werewolves flee civilized lands not long after becoming afflicted. Those that reject the curse fear what will happen if they remain among their friends and family. Those that embrace the curse fear discovery and the consequences of their murderous acts. In the wild, werewolves form packs that also include wolves and dire wolves.</p></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>The Company of the Black Moon—they used to be adventurers loyal to the realm. Now they roam the woods as a pack of werewolves. The king has promised estates, titles, and gold to anyone who can undo the curse afflicting them. I, for one, have no interest in such rewards.</i>”</p><p><span class=\"rd__quote-by\">— Thornstaff, elf druid</span></p><div class=\"float-clear\"></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Lycanthropes</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by lycanthropy appears as its normal self. Over time, however, many lycanthropes acquire features suggestive of their animal form. In that animal form, a lycanthrope resembles a powerful version of a normal animal. On close inspection, its eyes show a faint spark of unnatural intelligence and might glow red in the dark.</p><p>Evil lycanthropes hide among normal folk, emerging in animal form at night to spread terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><h3 class=\"rd__h rd__h--2\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Curse of Lycanthropy</span><span class=\"ve-flex-vh-center\"><span class=
{"name":"Vrock (Summoner)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"vrock%20(summoner)_mm"}},"_id":"tDms4g6VLF7MQ93y","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Vrock.jpg","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":104,"max":104,"temp":0,"tempmax":0,"formula":"11d10 + 44"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Vrocks are dull-witted, capricious fiends that live only to create pain and carnage. A vrock resembles a giant hybrid of humanoid and vulture, its gnarled, bestial body and broad wings stinking of offal.</p><p>Vrocks gobble humanoid flesh whenever they can, stunning potential prey with an ear-splitting shriek, then swooping down to attack with beak and claw. Vrocks can shake their wings, releasing clouds of toxic spores.</p><p>Coveting pretty things, vrocks turn against each other for the chance to lay claim to cheap jewelry or ornamental stones. Despite their love of treasure, vrocks are difficult to bribe, seeing no reason to bargain when they can simply take what they want from a would-be bargainer's corpse.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Demons</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil-engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or mercy, they exist only to destroy.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Spawn of Chaos.</span></span> <p>The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Capricious Elevation.</span></span> <p>Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon's status grows with the blood it spills; the more enemies that fall before it, the greater it becomes.</p><div class=\"rd__spc-inline-post\"></div><p>A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold time spent fighting and surviving in the Abyss. Such elevations are rare, however, for most demons are destroyed before they attain significant power. The greatest of those that do survive make up the ranks of the demon lords that threaten to tear the Abyss apart with their endless warring.</p><p>By expending con
{"name":"Roper","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"roper_mm"}},"_id":"tNqx7AOpiR1b9bZe","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Roper.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":20,"calc":"natural","formula":""},"hp":{"value":93,"max":93,"temp":0,"tempmax":0,"formula":"11d10 + 33"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":10,"fly":0,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Living in caves and caverns throughout the Underdark, voracious ropers feast on whatever they can catch and seize. A roper eats any creature, from Underdark beasts to adventurers and their gear.</p><p>A roper has the appearance of a stalagmite or stalactite, which often allows it to attack with surprise. The creature can move slowly using thousands of sticky cilia beneath its base. It creeps up cave walls and along stone ceilings, finding the best position from which to attack.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Underdark Hunters.</span></span> <p>The roper is an evolved, mature form of piercer, with which it shares its rock-like appearance and hunting tactics. A roper can hold still for long hours, shutting its single eye to look like nothing more than a mundane formation of rock. Creatures that come too close are surprised when that eye snaps open and sticky tendrils shoot out to seize them. The roper then makes horrible guttural sounds as it reels in its struggling victims, drawing them close for the fatal bite of its stony teeth.</p><div class=\"rd__spc-inline-post\"></div><p>A roper can digest anything it eats with the exception of platinum, gemstones, and magic items, which can sometimes be retrieved from the creature's gizzard after death. A roper's digestive juices are also valuable, fetching a high price from alchemists who use them as a solvent.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Weakening Tendrils.</span></span> <p>A roper has six nubs set along its body, through which it extrudes sticky tendrils that bond to whatever they touch. Each tendril sends out hair-like growths that penetrate a creature's flesh and sap its strength, so the victim can struggle only weakly as the roper reels it in. If a tendril is cut through or broken, the roper produces a new one to replace it.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"neutral evil","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Underdark","cr":5,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int"
{"name":"Ancient Copper Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ancient%20copper%20dragon_mm"}},"_id":"tOPIsxAFET48eg5I","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Copper%20Dragon.jpg","system":{"abilities":{"str":{"value":27,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":25,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":21,"calc":"natural","formula":""},"hp":{"value":350,"max":350,"temp":0,"tempmax":0,"formula":"20d20 + 140"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":40,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Copper dragons are incorrigible pranksters, joke tellers, and riddlers that live in hills and rocky uplands. Despite their gregarious and even-tempered natures, they possess a covetous, miserly streak, and can become dangerous when their hoards are threatened.</p><p>A copper dragon has brow plates jutting over its eyes, extending back to long horns that grow as a series of overlapping segments. Its backswept cheek ridges and jaw frills give it a pensive look. At birth, a copper dragon's scales are a ruddy brown with a metallic tint. As the dragon ages, its scales become more coppery in color, later taking on a green tint as it ages. A copper dragon's pupils fade with age, and the eyes of the oldest copper dragons resemble glowing turquoise orbs.</p><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Good Hosts.</span></span> <p>A copper dragon appreciates wit, a good joke, humorous story, or riddle. A copper dragon becomes annoyed with any creature that doesn't laugh at its jokes or accept its tricks with good humor.</p><div class=\"rd__spc-inline-post\"></div><p>Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To a copper dragon, such companionship is a treasure to be coveted.</p></div><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Cautious and Crafty.</span></span> <p>When building its hoard, a copper dragon prefers treasures from the earth. Metals and precious stones are favorites of these creatures.</p><div class=\"rd__spc-inline-post\"></div><p>A copper dragon is wary when it comes to showing off its possessions. If it knows that other creatures seek a specific item in its hoard, a copper dragon will not admit to possessing the item. Instead, it might send curious treasure hunters on a wild goose chase to search for the object while it watches from afar for its own pleasure.</p></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"10\"> <span class=\"entry-title-inner\">A Copper Dragon's Lair</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h2> <p>Copper dragons dwell in dry uplands and on hilltops, where they make their lairs in narrow caves. False walls in the lair hide secret antechambers where the dragon stores valuable ores, art objects, and other oddities it has collected over its lifetime. Worthless items are put on display in open caves to tantalize treasure s
{"name":"Wyvern","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"wyvern_mm"}},"_id":"tpOKoCCb367mJsEA","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Wyvern.jpg","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":110,"max":110,"temp":0,"tempmax":0,"formula":"13d10 + 39"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Travelers in the wild sometimes look to the skies to see the dark-winged shape of a wyvern carrying its prey. These cousins to the great dragons hunt the same tangled forests and caverns as their kin. Their appearance sends ripples of alarm through the borderlands of civilization.</p><p>A wyvern has two scaly legs, leathery wings, and a sinewy tail topped with its most potent weapon: a poison stinger. The poison in a wyvern's stinger can kill a creature in seconds. Extremely potent, wyvern poison burns through its victim's bloodstream, disintegrating veins and arteries on its way to the heart. As deadly as wyverns can be, however, hunters and adventurers often track them to claim the venom, which is used in alchemical compounds and to coat weapons.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Aerial Hunters.</span></span> <p>A wyvern doesn't fight on the ground unless it can't reach its prey by any other means, or if it has been fooled into a position from which aerial combat isn't an option. If forced into a confrontation on the ground, a wyvern crouches low, keeping its stinger poised above its head as it hisses and growls.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Aggressive and Reckless.</span></span> <p>A wyvern intent on its prey backs down only if it sustains serious injury, or if its prey eludes it long enough for another easier potential meal to wander along. If it corners a fleeing creature in an enclosure too small to enter, a wyvern guards where the quarry hides, lashing with its stinger whenever opportunity allows.</p><div class=\"rd__spc-inline-post\"></div><p>Although they possess more cunning than ordinary beasts, wyverns lack the intelligence of their draconic cousins. As such, creatures that maintain their composure as a wyvern hunts them from the air can often elude or trick it. Wyverns follow a direct path to their prey, with no thought given to possible ambushes.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Tamed Wyverns.</span></span> <p>A wyvern can be tamed for use as a mount, but doing so presents a difficult and deadly challenge. Raising one as a hatchling offers the best results. However, a wyvern's violent temperament has cost the life of many a would-be master.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"dragon","subtype":"","swarm":"","custom":""},"environment":"Hill, Mountain","cr":6,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[
{"name":"Giant Crab","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20crab_mm"}},"_id":"uJmQXnU7sIHc19xE","img":"https://5etools-mirror-1.github.io/img/MM/Giant Crab.png","system":{"abilities":{"str":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":13,"max":13,"temp":0,"tempmax":0,"formula":"3d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":30,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Coastal","cr":0.125,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Crab","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Giant Crab.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"lumino
{"name":"Ancient Black Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ancient%20black%20dragon_mm"}},"_id":"uVPcF8kmBMFSkZVM","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Black%20Dragon.jpg","system":{"abilities":{"str":{"value":27,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":25,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":22,"calc":"natural","formula":""},"hp":{"value":367,"max":367,"temp":0,"tempmax":0,"formula":"21d20 + 147"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most evil-tempered and vile of the chromatic dragons, black dragons collect the wreckage and treasures of fallen peoples. These dragons loathe seeing the weak prosper and revel in the collapse of humanoid kingdoms. They make their homes in fetid swamps and crumbling ruins where kingdoms once stood.</p><p>With deep-socketed eyes and broad nasal openings, a black dragon's face resembles a skull. Its curving, segmented horns are bone-colored near the base and darken to dead black at the tips. As a black dragon ages, the flesh around its horns and cheekbones deteriorates as though eaten by acid, leaving thin layers of hide that enhance its skeletal appearance. A black dragon's head is marked by spikes and horns. Its tongue is flat with a forked tip, drooling slime whose acidic scent adds to the dragon's reek of rotting vegetation and foul water.</p><p>When it hatches, a black dragon has glossy black scale. As it ages, its scales become thicker and duller, helping it blend in to the marshes and blasted ruins that are its home.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Brutal and Cruel.</span></span> <p>All chromatic dragons are evil, but black dragons stand apart for their sadistic nature. A black dragon lives to watch its prey beg for mercy, and will often offer the illusion of respite or escape before finishing off its enemies.</p><div class=\"rd__spc-inline-post\"></div><p>A black dragon strikes at its weakest enemies first, ensuring a quick and brutal victory, which bolsters its ego as it terrifies its remaining foes. On the verge of defeat, a black dragon does anything it can to save itself, but it accepts death before allowing any other creature to claim mastery over it.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Foes and Servants.</span></span> <p>Black dragons hate and fear other dragons. They spy on draconic rivals from afar, looking for opportunities to slay weaker dragons and avoid stronger ones. If a stronger dragon threatens it, a black dragon abandons its lair and seeks out new territory.</p><div class=\"rd__spc-inline-post\"></div><p>Evil lizardfolk venerate and serve black dragons, raiding humanoid settlements for treasure and food to give as tribute and building crude draconic effigies along the borders of their dragon master's domain.</p><p>A black dragon's malevolent influence might also cause the spontaneous creation of evil shambling mounds that seek out and slay good creatures approaching the dragon's lair.</p><p>Kobolds infest the lairs of many black dragons like vermin. They become as cruel as their dark masters, often torturing and weakening captives with centipede bites and scorpion stings before delivering them t
{"name":"Elk","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"elk_mm"}},"_id":"uY45LXjVO2YslD9i","img":"https://5etools-mirror-1.github.io/img/MM/Elk.png","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":13,"max":13,"temp":0,"tempmax":0,"formula":"2d10 + 2"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Forest, Grassland, Hill","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Elk","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Elk.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"satura
{"name":"Sea Hag","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"sea%20hag_mm"}},"_id":"ucYtdIj1n55qiqFZ","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Sea%20Hag.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":52,"max":52,"temp":0,"tempmax":0,"formula":"7d8 + 21"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":40,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Sea hags live in dismal and polluted underwater lairs, surrounded by merrow and other aquatic monsters.</p><p>Beauty drives a sea hag to fits of anger. When confronted with something beautiful, the hag might simply attack it or deface it. If something beautiful gives hope, a sea hag wants it to cause despair. If it inspires courage, the sea hag wants it to cause fear.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Ugly Inside and Out.</span></span> <p>Sea hags are by far the ugliest of all hags, with slimy scales covering their pallid skin. A sea hag's hair resembles seaweed and covers her emaciated body, and her glassy eyes seem as lifeless as a doll's. Although a sea hag can hide her true form under a veil of illusion, the hag is cursed to forever appear ugly. Her illusory form appears haggard at best.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Covens.</span></span> <p>A sea hag that is part of a coven (see the \"Hag Covens\" sidebar) has a challenge rating of 4 (1,100 XP).</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Hags</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Hags represent all that is evil and cruel. Though they resemble withered crones, there is nothing mortal about these monstrous creatures, whose forms reflect only the wickedness in their hearts.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"7\"> <span class=\"entry-title-inner\">Faces of Evil.</span></span> <p>Ancient beings with origins in the Feywild, hags are cankers on the mortal world. Their withered faces are framed by long, frayed hair, horrid moles and warts dot their blotchy skin, and their long, skinny fingers are tipped by claws that can slice open flesh with a touch. Their simple clothes are always tattered and filthy.</p><div class=\"rd__spc-inline-post\"></div><p>All hags possess magical powers, and some have an affinity for spellcasting. They can alter their forms or curse their foes, and their arrogance inspires them to view their magic as a challenge to the magic of the gods, whom they blaspheme at every opportunity.</p><p>Hags name themselves in darkly whimsical ways, claiming monikers such as Black Morwen, Peggy Pigknuckle, Grandmother Titchwillow, Nanna Shug, Rotten Ethel, or Auntie Wormtooth.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-titl
{"name":"Adult Red Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"adult%20red%20dragon_mm"}},"_id":"upDB4EdBTQQ87hEZ","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Adult%20Red%20Dragon.webp","system":{"abilities":{"str":{"value":27,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":25,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":21,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":256,"max":256,"temp":0,"tempmax":0,"formula":"19d12 + 133"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":40,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><p>The most covetous of the true dragons, red dragons tirelessly seek to increase their treasure hoards. They are exceptionally vain, even for dragons, and their conceit is reflected in their proud bearing and their disdain for other creatures. The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry. Its wings are the longest of any chromatic dragon, and have a blue-black tint along the trailing edge that resembles metal burned blue by fire.</p><p>The scales of a red dragon wyrmling are a bright glossy scarlet, turning a dull, deeper red and becoming as thick and strong as metal as the dragon ages. Its pupils also fade as it ages, and the oldest red dragons have eyes that resemble molten lava orbs.</p><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Mountain Masters.</span></span> <p>Red dragons prefer mountainous terrain, badlands, and any other locale where they can perch high and survey their domain. Their preference for mountains brings them into conflict with the hill-dwelling copper dragons from time to time.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Arrogant Tyrants.</span></span> <p>Red dragons fly into destructive rages and act on impulse when angered. They are so ferocious and vengeful that they are regarded as the archetypical evil dragon by many cultures.</p><div class=\"rd__spc-inline-post\"></div><p>No other dragon comes close to the arrogance of the red dragon. These creatures see themselves as kings and emperors, and view the rest of dragonkind as inferior. Believing that they are chosen by Tiamat to rule in her name, red dragons consider the world and every creature in it as theirs to command.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"10\"> <span class=\"entry-title-inner\">Status and Slaves.</span></span> <p>Red dragons are fiercely territorial and isolationist. However, they yearn to know about events in the wider world, and they make use of lesser creatures as informants, messengers, and spies. They are most interested in news about other red dragons, with which they compete constantly for status.</p><div class=\"rd__spc-inline-post\"></div><p>When it requires servants, a red dragon demands fealty from chaotic evil humanoids. If allegiance isn't forthcoming, it slaughters a tribe's leaders and claims lordship over the survivors. Creatures serving a red dragon live in constant terror of being roasted and eaten for displeasing it. They spend most of their time fawning over the creature in an attemp
{"name":"Warhorse (Plate Barding)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"warhorse%20(plate%20barding)_mm"}},"_id":"uviRLkafPlh33Hju","img":"https://5etools-mirror-1.github.io/img/MM/Warhorse.png","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":19,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":60,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Urban","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Warhorse (Plate Barding)","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Warhorse.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"colora
{"name":"Adult Silver Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"adult%20silver%20dragon_mm"}},"_id":"uxKVMTich5FXzTcF","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Silver%20Dragon.jpg","system":{"abilities":{"str":{"value":27,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":25,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":21,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":243,"max":243,"temp":0,"tempmax":0,"formula":"18d12 + 126"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The friendliest and most social of the metallic dragons, silver dragons cheerfully assist good creatures in need.</p><p>A silver dragon shimmers as if sculpted from pure metal, its face given a noble cast by its high eyes and sweeping beard-like chin spikes. A spiny frill rises high over its head, tracing down its neck to the tip of its tail. A silver wyrmling's scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until its individual scales are barely visible. As a silver dragon grows older, its pupils fade until its eyes resemble orbs of mercury.</p><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Dragons of Virtue.</span></span> <p>Silver dragons believe that living a moral life involves doing good deeds and ensuring that one's actions cause no undeserved harm to other sentient beings. They don't take it upon themselves to root out evil, as gold and bronze dragons do, but they will gladly oppose creatures that dare to commit evil acts or harm the innocent.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Friends of the Small Races.</span></span> <p>Silver dragons enjoy the company of other silver dragons. Their only true friendships outside their own kin arise in the company of humanoids, and many silver dragons spend as much time in humanoid form as they do in draconic form. A silver dragon adopts a benign humanoid persona such as a kindly old sage or a young wanderer, and it often has mortal companions with whom it develops strong friendships.</p><div class=\"rd__spc-inline-post\"></div><p>Silver dragons must step away from their humanoid lives on a regular basis, returning to their true forms to mate and rear offspring, or to tend to their hoards and personal affairs. Because many lose track of time while away, they sometimes return to find that their companions have grown old or died. Silver dragons often end up befriending several generations of humanoids within a single family as a result.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"10\"> <span class=\"entry-title-inner\">Respect for Humanity.</span></span> <p>Silver dragons befriend humanoids of all races, but shorter-lived races such as humans spark their curiosity in a way the longer-lived elves and dwarves don't. Humans have a drive and zest for life that silver dragons find fascinating.</p><div class=\"rd__spc-inline-post\"></div></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"11\"> <span class=\"entry-title-inner\">Hoarding History.</span><
{"name":"Rust Monster","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"rust%20monster_mm"}},"_id":"v3zZEzoG7PDjY73z","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Rust%20Monster.jpg","system":{"abilities":{"str":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":27,"max":27,"temp":0,"tempmax":0,"formula":"5d8 + 5"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Most dwarves would rather face a squad of orcs than confront a single rust monster. These strange, normally docile creatures corrode ferrous metals, then gobble up the rust they create. In doing so, they have ruined the armor, shields, and weapons of countless adventurers.</p><p>A rust monster's body is covered in thick, lumpy armor, its long tail ends in a bony protrusion, and two feathery antennae sprout from its insectile head.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Underground Scavengers.</span></span> <p>Rust monsters roam subterranean passages in search of ferrous metals such as iron, steel, adamantine, and mithral to consume.</p><div class=\"rd__spc-inline-post\"></div><p>They ignore creatures not carrying such metals, but can become aggressive toward those bearing steel weapons and armor. A rust monster can smell its food at a distance, immediately dashing toward the scent's source to corrode and consume the object.</p><p>A rust monster doesn't care if the rust it consumes comes from a spike or a sword. Adventurers can distract the creature by dropping ferrous objects behind them.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Subterranean Wanderers.</span></span> <p>Rust monsters are rarely found in large numbers, preferring to hunt alone or in small groups. They meander along tunnels, moving from cave to cave in their tireless search for ferrous metals to consume. Their wanderings often bring them into contact with other Underdark denizens that find them harmless or unappetizing. Thus, rust monsters may be found in close proximity to other subterranean monsters. If they are well treated and well fed, they can also become friendly companions or pets.</p><div class=\"rd__spc-inline-post\"></div></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>Destroyed me hammer and me axe, it did. Put me faith to the test that day, it did.</i>”</p><p><span class=\"rd__quote-by\">— Brawn Thunderstones, dwarf paladin of Dumathoin</span></p><div class=\"float-clear\"></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Underdark","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"cus
{"name":"Pony","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"pony_mm"}},"_id":"vAIx7M1saxGc0MWy","img":"https://5etools-mirror-1.github.io/img/MM/Pony.png","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":11,"max":11,"temp":0,"tempmax":0,"formula":"2d8 + 2"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Urban","cr":0.125,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Pony","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Pony.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"con
{"name":"Dust Mephit (Summoner)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"dust%20mephit%20(summoner)_mm"}},"_id":"vAV1daM5irInGjzK","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Dust%20Mephit.jpg","system":{"abilities":{"str":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":17,"max":17,"temp":0,"tempmax":0,"formula":"5d6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":30,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Mephits</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Mephits are capricious, imp-like creatures native to the elemental planes. They come in six varieties, each one representing the mixture of two elements.</p><p>Ageless tricksters, mephits gather in large numbers on the Elemental Planes and in the Elemental Chaos. They also find their way to the Material Plane, where they prefer to dwell in places where their base elements are abundant. For example, a magma mephit is composed of earth and fire, and it favors volcanic lairs, while an ice mephit, which is composed of air and water, favors frigid locales.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Elemental Nature.</span></span> <p>A mephit doesn't require food, drink, or sleep.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div><div class=\"rd__b rd__b--1\"><h2 class=\"rd__h rd__h--1\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Dust Mephit</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h2> <div class=\"rd__b rd__b--2\"><p>Composed of earth and air, dust mephits are drawn to catacombs and find death morbidly fascinating.</p></div></div>","public":""},"alignment":"neutral evil","race":"","type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"Desert","cr":0.5,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":["poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":["fire"],"bypasses":[],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{"value":["auran","terran"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"valu
{"name":"Boar","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"boar_mm"}},"_id":"vDmFfojoneUpEMex","img":"https://5etools-mirror-1.github.io/img/MM/Boar.png","system":{"abilities":{"str":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":11,"calc":"natural","formula":""},"hp":{"value":11,"max":11,"temp":0,"tempmax":0,"formula":"2d8 + 2"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Forest, Grassland, Hill","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Boar","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Boar.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"satu
{"name":"Roc","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"roc_mm"}},"_id":"vEaG71p5o1tuaNKS","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Roc.jpg","system":{"abilities":{"str":{"value":28,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":9,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":248,"max":248,"temp":0,"tempmax":0,"formula":"16d20 + 80"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":120,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>At first sight, a roc's silhouette looks much like any other bird of prey. As it descends, however, its unearthly size becomes terrifyingly clear. In flight, a roc's wingspan spreads two hundred feet or more. At rest, perched upon the mountain peaks that are its home, this monstrous bird rivals the oldest dragons in size.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Sky Titans.</span></span> <p>In the ancient days when giants battled dragons for control of the world, Annam, the father of the giant gods, created the rocs so that his worshipers might challenge the dragons' dominance of the air.</p><div class=\"rd__spc-inline-post\"></div><p>When the war ended, the rocs were freed from giant domination and spread throughout the world.</p><p>Though cloud giants and storm giants sometimes tame these great birds, rocs treat even giants as potential prey. They fly great distances in search of food, soaring high above the clouds to reach their favored hunting grounds. A roc seldom hunts swift or small creatures, and it ignores towns and forests where prey can easily take cover. When it locates a large and slow-moving target such as a giant, a whale, or an elephant, a roc dives down to snatch its prey in its massive talons.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Remote and Alone.</span></span> <p>Rocs are solitary creatures that can live for centuries. They lair in nests made from trees, tents, broken ships, and the remains of caravans they carry off, placing these massive tangles in mountain clefts out of the reach of lesser creatures.</p><div class=\"rd__spc-inline-post\"></div><p>Sometimes a roc's nest contains treasures from the caravans or ships they raid, but these creatures are heedless of such baubles. More rarely, a nest holds eggs that are taller than a human, produced by the rocs' infrequent mating.</p></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Arctic, Coastal, Desert, Hill, Mountain","cr":11,"spellLevel":0,"source":"MM"},"traits":{"size":"grg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuse
{"name":"Satyr Piper","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"satyr%20piper_mm"}},"_id":"vaNzhKQ6dKUDeezm","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Satyr.jpg","system":{"abilities":{"str":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":31,"max":31,"temp":0,"tempmax":0,"formula":"7d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism in equal measure.</p><p>Satyrs resemble stout male humans with the furry lower bodies and cloven hooves of goats. Horns sprout from their heads, ranging in shape from a pair of small nubs to large, curling rams' horns. They typically sport facial hair.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Hedonistic Revelers.</span></span> <p>Satyrs crave the strongest drink, the most fragrant spices, and the most dizzying dances. A satyr feels starved when it can't indulge itself, and it goes to great lengths to sate its desires. It might kidnap a fine minstrel to hear lovely songs, sneak through a well-defended garden to gaze upon a beautiful lad or lass, or infiltrate a palace to taste the finest food in the land. Satyrs allow no festivity to pass them by. They partake in any holiday they've heard of. Civilizations of the world have enough festivals and holy days among them to justify nonstop celebration.</p><div class=\"rd__spc-inline-post\"></div><p>Inebriated on drink and pleasure, satyrs give no thought to the consequences of the hedonism they incite in others. They leave such creatures mystified at their own behavior. Such revelers might have to scrounge for excuses to explain their disordered state to parents, employers, family, or friends.</p></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line \">“<i>Twixt day and night the spirits goad me on</i></p><p class=\"rd__quote-line \"><i>They pine for ages past when hearts were pure</i></p><p class=\"rd__quote-line \"><i>Against all reason now they seem unsure</i></p><p class=\"rd__quote-line \"><i>They laugh and scream between mine ears anon.</i></p><p class=\"rd__quote-line \"><i>Now fill my cup not once, not twice, but thrice</i></p><p class=\"rd__quote-line \"><i>With flag's brim upon my lips I dance</i></p><p class=\"rd__quote-line \"><i>Let unseen pixies toss their gowns askance</i></p><p class=\"rd__quote-line \"><i>While I, the Carnal King, indulge my vice.</i></p><p class=\"rd__quote-line \"><i>With folded boughs, the treants take their leave</i></p><p class=\"rd__quote-line \"><i>As merry damsels' corsets come undone</i></p><p class=\"rd__quote-line \"><i>My song doth stir them like a summer breeze</i></p><p class=\"rd__quote-line \"><i>They fill mine empty cup without reprieve.</i></p><p class=\"rd__quote-line \"><i>The sun becomes the moon becomes the sun</i></p><p class=\"rd__quote-line rd__quote-line--last\"><i>I w
{"name":"Glabrezu","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"glabrezu_mm"}},"_id":"vblnnDeTMkbdo4xk","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Glabrezu.jpg","system":{"abilities":{"str":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":157,"max":157,"temp":0,"tempmax":0,"formula":"15d10 + 75"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A glabrezu takes great pleasure in destroying mortals through temptation, and these creatures are among the few demons to offer their service to creatures foolish enough to summon them.</p><p>Although glabrezus are devastating in combat, they prefer to tempt victims into ruin, using power or wealth as a lure. Engaging in guile, trickery, and evil bargains, a glabrezu hoards riches that it uses to fulfill promises to shortsighted summoners and weak-willed mortals. However, if its attempts to entice or deceive fail, a glabrezu has the strength to fight and win.</p></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Demons</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil-engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or mercy, they exist only to destroy.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Spawn of Chaos.</span></span> <p>The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Capricious Elevation.</span></span> <p>Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon's status grows with the blood it spills; the more enemies that fall before it, the greater it becomes.</p><div class=\"rd__spc-inline-post\"></div><p>A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold time spent fighting and surviving in the Abyss. Such elevations are rare, however, for most demons are destroyed before they attain significant power. The greatest of those that do survive make up the ranks of the demon lords that threaten to tear the Abyss apart with their endless warring.</p><p>By expending considerable magical power, demon lords can raise lesser demons into greater forms, though such promotions never stem from a demon's deeds or accomplishments. Rather, a
{"name":"Giant Eagle","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"giant%20eagle_mm"}},"_id":"w2ND6fgzq8YwzBSb","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Giant%20Eagle.jpg","system":{"abilities":{"str":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":26,"max":26,"temp":0,"tempmax":0,"formula":"4d10 + 4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A giant eagle is a noble creature that speaks its own language and understands speech in the Common tongue. A mated pair of giant eagles typically has up to four eggs or young in their nest (treat the young as normal eagles).</p></div></div>","public":""},"alignment":"neutral good","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Coastal, Grassland, Hill, Mountain","cr":1,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["auran","common"],"custom":"Giant Eagle; understands Common and Auran but can't speak them"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Giant Eagle","displayName":20,
{"name":"Night Hag","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"night%20hag_mm"}},"_id":"w3t7Xb91vFoGQswj","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Night%20Hag.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":112,"max":112,"temp":0,"tempmax":0,"formula":"15d8 + 45"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Sly and subversive, night hags want to see the virtuous turn to villainy: love turned into obsession, kindness turned to hate, devotion to disregard, and generosity to selfishness. Night hags take perverse joy in corrupting mortals.</p><p>Night hags were once creatures of the Feywild, but their foulness saw them exiled to Hades long ago, where they degenerated into fiends. The night hags have long since spread across the Lower Planes.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Soulmongers.</span></span> <p>While a humanoid sleeps, a night hag can straddle the person ethereally and intrude upon its dreams. Any creature with @sense[truesight] can see the hag's spectral form straddling its prey. The ethereal hag fills her victim's head with doubts and fears, in the hope of tricking it into performing evil acts in the waking world. The hag continues her nightly visitations until the victim finally expires in its sleep. If the hag has driven her victim to commit evil deeds, she traps its corrupted soul in her soul bag (see the \"Night Hag Items\" sidebar) for transport to Hades.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"5\"> <span class=\"entry-title-inner\">Covens.</span></span> <p>A night hag that is part of a coven (see the \"Hag Covens\" sidebar) has a challenge rating of 7 (2,900 XP).</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"6\"><h4 class=\"entry-title-inner\">Night Hag Items</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>A night hag carries two very rare magic items that she must craft for herself. If either object is lost, the night hag will go to great lengths to retrieve it, as creating a new tool takes time and effort.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"7\"> <span class=\"entry-title-inner\">Heartstone.</span></span> <p>This lustrous black gem allows a night hag to become ethereal while it is in her possession. The touch of a heartstone also cures any disease. Crafting a heartstone takes 30 days.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Soul Bag.</span></span> <p>When an evil humanoid dies as a result of a night hag's Nightmare Haunting, the hag catches the soul in this black sack made of stitched flesh. A soul bag can hold only one evil soul at a time, and only the night hag who crafted the bag can catch a soul with it
{"name":"Green Dragon Wyrmling","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"green%20dragon%20wyrmling_mm"}},"_id":"wAC94qEaEev7PnK0","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Green%20Dragon.jpg","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":38,"max":38,"temp":0,"tempmax":0,"formula":"7d8 + 7"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":30,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. Nasty tempered and thoroughly evil, they take special pleasure in subverting and corrupting the good-hearted. In the ancient forests they roam, green dragons demonstrate an aggression that is often less about territory than it is about gaining power and wealth with as little effort as possible.</p><p>A green dragon is recognized by its curved jawline and the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull. A green dragon has no external ears, but bears leathery spiked plates that run down the sides of its neck.</p><p>A wyrmling green dragon's thin scales are a shade of green so dark as to appear nearly black. As a green dragon ages, its scales grow larger and lighter, turning shades of forest, emerald, and olive green to help it blend in with its wooded surroundings. Its wings have a dappled pattern, darker near the leading edges and lighter toward the trailing edges.</p><p>A green dragon's legs are longer in relation to its body than with any other dragon, enabling it to easily pass over underbrush and forest debris when it walks. With its equally long neck, an older green dragon can peer over the tops of trees without rearing up.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Capricious Hunters.</span></span> <p>A green dragon hunts by patrolling its forest territory from the air and the ground. It eats any creature it can see, and will consume shrubs and small trees when hungry enough, but its favorite prey is elves.</p><div class=\"rd__spc-inline-post\"></div><p>Green dragons are consummate liars and masters of double talk. They favor intimidation of lesser creatures, but employ more subtle manipulations when dealing with other dragons. A green dragon attacks animals and monsters with no provocation, especially when dealing with potential threats to its territory. When dealing with sentient creatures, a green dragon demonstrates a lust for power that rivals its draconic desire for treasure, and it is always on the lookout for creatures that can help it further its ambitions.</p><p>A green dragon stalks its victims as it plans its assault, sometimes shadowing creatures for days. If a target is weak, the dragon enjoys the terror its appearance evokes before it attacks. It never slays all its foes, preferring to use intimidation to establish control over survivors. It then learns what it can about other creatures' activities near its territory, and about any treasure to be found nearby. Green dragons occasionally release prisoners if they can be ransomed. Otherwise, a creature must prove its value to the dragon daily or die.</p></div><div
{"name":"Black Dragon Wyrmling","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"black%20dragon%20wyrmling_mm"}},"_id":"wFkBXGJyH7HALRR5","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Black%20Dragon%20Wyrmling.webp","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":33,"max":33,"temp":0,"tempmax":0,"formula":"6d8 + 6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":30,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The most evil-tempered and vile of the chromatic dragons, black dragons collect the wreckage and treasures of fallen peoples. These dragons loathe seeing the weak prosper and revel in the collapse of humanoid kingdoms. They make their homes in fetid swamps and crumbling ruins where kingdoms once stood.</p><p>With deep-socketed eyes and broad nasal openings, a black dragon's face resembles a skull. Its curving, segmented horns are bone-colored near the base and darken to dead black at the tips. As a black dragon ages, the flesh around its horns and cheekbones deteriorates as though eaten by acid, leaving thin layers of hide that enhance its skeletal appearance. A black dragon's head is marked by spikes and horns. Its tongue is flat with a forked tip, drooling slime whose acidic scent adds to the dragon's reek of rotting vegetation and foul water.</p><p>When it hatches, a black dragon has glossy black scale. As it ages, its scales become thicker and duller, helping it blend in to the marshes and blasted ruins that are its home.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"6\"> <span class=\"entry-title-inner\">Brutal and Cruel.</span></span> <p>All chromatic dragons are evil, but black dragons stand apart for their sadistic nature. A black dragon lives to watch its prey beg for mercy, and will often offer the illusion of respite or escape before finishing off its enemies.</p><div class=\"rd__spc-inline-post\"></div><p>A black dragon strikes at its weakest enemies first, ensuring a quick and brutal victory, which bolsters its ego as it terrifies its remaining foes. On the verge of defeat, a black dragon does anything it can to save itself, but it accepts death before allowing any other creature to claim mastery over it.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"7\"> <span class=\"entry-title-inner\">Foes and Servants.</span></span> <p>Black dragons hate and fear other dragons. They spy on draconic rivals from afar, looking for opportunities to slay weaker dragons and avoid stronger ones. If a stronger dragon threatens it, a black dragon abandons its lair and seeks out new territory.</p><div class=\"rd__spc-inline-post\"></div><p>Evil lizardfolk venerate and serve black dragons, raiding humanoid settlements for treasure and food to give as tribute and building crude draconic effigies along the borders of their dragon master's domain.</p><p>A black dragon's malevolent influence might also cause the spontaneous creation of evil shambling mounds that seek out and slay good creatures approaching the dragon's lair.</p><p>Kobolds infest the lairs of many black dragons like vermin. They become as cruel as their dark masters, often torturing and weakening captives with centipede bites and scorpion stings before delivering
{"name":"Minotaur","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"minotaur_mm"}},"_id":"wGjswGilSosJL48e","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Minotaur.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":76,"max":76,"temp":0,"tempmax":0,"formula":"9d10 + 27"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>A minotaur's roar is a savage battle cry that most civilized creatures fear. Born into the mortal realm by demonic rites, minotaurs are savage conquerors and carnivores that live for the hunt. Their brown or black fur is stained with the blood of fallen foes, and they carry the stench of death.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">The Beast Within.</span></span> <p>Most minotaurs are solitary carnivores that roam labyrinthine dungeons, twisting caves, primeval woods, and the maze-like streets and passages of desolate ruins. A minotaur can visualize every route it might take to close the distance to its prey.</p><div class=\"rd__spc-inline-post\"></div><p>The scent of blood, the tearing of flesh, and the cracking of bones spur a minotaur's lust for carnage, overwhelming all thought and reason. In a blood rage, a minotaur charges anything it sees, butting and goring like a battering ram, then chopping the fallen in twain.</p><p>Apart from ambushing creatures that wander into its labyrinth, a minotaur cares little for strategy or tactics. Minotaurs seldom organize, they don't respect authority or hierarchy, and they are notoriously difficult to enslave, let alone control.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Cults of the Horned King.</span></span> <p>Minotaurs are the dark descendants of humanoids transformed by the rituals of cults that reject the oppression of authority by returning to nature. Inductees often mistake these cults for druidic circles or totemic religions whose ceremonies involve entering a labyrinth while wearing a ceremonial animal mask.</p><div class=\"rd__spc-inline-post\"></div><p>Within these bounded environments, cultists hunt, kill, and eat wild beasts, indulging their basest primal urges. In the end, however, sacrificial animals are exchanged for humanoid sacrifice-sometimes an inductee that tried to escape the cult after learning its secrets. These labyrinths become blood-soaked halls of slaughter, echoing to the cultists' savagery.</p><p>Unknown to all but their highest-ranking leaders, these mystery cults are creations of the demon lord Baphomet, the Horned King, whose layer of the Abyss is a gigantic labyrinth. Some of his followers are fervent supplicants that plead for strength and power. Others come to the cult seeking a life free from authority's chains-and are liberated of their humanity instead as Baphomet transforms them into the minotaurs that echo his own savage form.</p><p>Although they begin as creations of the Horned King, minotaurs can breed true with one another, giving rise to an independent race of Baphomet's savage children in the world.</p></div></div></div>","public":""},"alignment":"chaotic evil","race":"","type":{"value":"mo
{"name":"Swarm of Rats","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"swarm%20of%20rats_mm"}},"_id":"wLTVCJHiMuRlRPNs","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Swarm%20of%20Rats.webp","system":{"abilities":{"str":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":24,"max":24,"temp":0,"tempmax":0,"formula":"7d8 - 7"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":30,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset\" data-title-index=\"1\"><h4 class=\"entry-title-inner\">The Nature of Swarms</h4><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p>The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a @creature[yuan-ti abomination] might have @creature[swarm of poisonous snakes||swarms of poisonous snakes] slithering in its wake. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.</p><div class=\"float-clear\"></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"swarm","swarm":"tiny","custom":""},"environment":"Swamp, Urban","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["bludgeoning","piercing","slashing"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","frightened","grappled","paralyzed","petrified","prone","restrained","stunned"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},
{"name":"Animated Armor","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"animated%20armor_mm"}},"_id":"wVSMpqpUY8LvfMxr","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Animated%20Armor.jpg","system":{"abilities":{"str":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":33,"max":33,"temp":0,"tempmax":0,"formula":"6d8 + 6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":25,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<p>This empty steel shell clamors as it moves, heavy plates banging and grinding against one another like the vengeful spirit of a fallen knight. Ponderous but persistent, this magical guardian is almost always a suit of plate armor.</p><p>To add to its menace, animated armor is frequently enchanted with scripted speech, so the armor can utter warnings, demand passwords, or deliver riddles. Rare suits of animated armor are able to carry on an actual conversation.</p><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Animated Objects</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently to fulfill simple instructions. Some animated objects (including many of those created in the Feywild) might converse fluently or adopt a persona, but most are simple automatons.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Constructed Nature.</span></span> <p>An animated object doesn't require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"construct","subtype":"","swarm":"","custom":""},"environment":"","cr":1,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":["poison","psychic"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["blinded","charmed","deafened","exhaustion","frightened","paralyzed","petrified","poisoned"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passi
{"name":"Ogre","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ogre_mm"}},"_id":"wXZM6VvyrOSNZ2eb","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Ogre.jpg","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":59,"max":59,"temp":0,"tempmax":0,"formula":"7d10 + 21"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Ogres are as lazy of mind as they are strong of body. They live by raiding, scavenging, and killing for food and pleasure. The average adult specimen stands between 9 and 10 feet tall and weighs close to a thousand pounds.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Furious Tempers.</span></span> <p>Ogres are notorious for their quick tempers, which flare at the smallest perceived offense. Insults and name-calling can rouse an ogre's wrath in an instant-as can stealing from it, bumping, jabbing, or prodding it, laughing, making faces, or simply looking at it the wrong way. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Gruesome Gluttons.</span></span> <p>Ogres eat almost anything, but they especially enjoy the taste of dwarves, halflings, and elves. When they can, they combine dinner with pleasure, chasing scurrying victims around before eating them raw. If enough of its victim remains after the ogre has gorged itself, it might make a loincloth from its quarry's skin and a necklace from its leftover bones. This macabre crafting is the height of ogre culture.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Greedy Collectors.</span></span> <p>An ogre's eyes glitter with avarice when it sees the possessions of others. Ogres carry rough sacks on their raids, which they fill with fabulous \"treasure\" taken from their victims. This might include a collection of battered helmets, a moldy wheel of cheese, a rough patch of animal fur fastened like a cloak, or a squealing, mud-spattered pig. Ogres also delight in the gleam of gold and silver, and they will fight one another over small handfuls of coins. Smarter creatures can earn an ogre's trust by offering it gold or a weapon forged for a creature of its size.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"4\"> <span class=\"entry-title-inner\">Legendary Stupidity.</span></span> <p>Few ogres can count to ten, even with their fingers in front of them. Most speak only a rudimentary form of Giant and know a smattering of Common words. Ogres believe what they are told and are easy to fool or confuse, but they break things they don't understand. Silver-tongued tricksters who test their talents on these savages typically end up eating their eloquent words-and then being eaten in turn.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-ti
{"name":"Polar Bear","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"polar%20bear_mm"}},"_id":"wbpyAQPfiwbrFo2Y","img":"https://5etools-mirror-1.github.io/img/MM/Polar Bear.png","system":{"abilities":{"str":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":42,"max":42,"temp":0,"tempmax":0,"formula":"5d10 + 15"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":30,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Arctic, Underdark","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Polar Bear","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Polar Bear.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":
{"name":"Griffon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"griffon_mm"}},"_id":"wcMmZ0Lxw46TkSz9","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Griffon.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":59,"max":59,"temp":0,"tempmax":0,"formula":"7d10 + 21"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Griffons are ferocious avian carnivores with the muscular bodies of lions and the head, forelegs, and wings of eagles. When they attack, griffons are as swift and deadly as eagles, even as they strike with a lion's savage might and grace.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Horse Eaters.</span></span> <p>Griffons hunt in small prides, flying high over plains and forests near their rocky cliff-side aeries. Herd animals and horses are the prey they crave above all others, though they also hunt and kill hippogriffs. When it spots horses, a griffon screeches to alert its pride mates, which descend quickly toward their prey.</p><div class=\"rd__spc-inline-post\"></div><p>Those riding or herding horses dread the griffon's piercing cry, preparing themselves for the bloody fight that inevitably follows. A griffon ignores a horse's rider when possible, and a rider that abandons its mount, or a herder that releases one or two horses, can escape unharmed while the griffon targets its chosen prey. Riders who attempt to protect their horses attract the full fury of an attacking griffon.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Sky Dwellers.</span></span> <p>Griffons lair in high rocky clifftop aeries, building their nests from sticks, leaves, and the bones of their prey. Once griffons establish a territory, they remain in that area until the food supply has been exhausted.</p><div class=\"rd__spc-inline-post\"></div><p>Aggressive and territorial, griffons engage in brutal aerial combat to defend their aeries, tearing and shredding the wings of flying intruders to send them spiraling to the ground. Creatures that climb to a griffon's lair are plucked from the cliffs and eaten, or are knocked from the heights to go tumbling to their deaths.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Trained Mounts.</span></span> <p>A griffon raised from an egg can be trained to serve as a mount. However, such training is time consuming, expensive (mostly for the ample food the creature requires), and dangerous. Expert trainers well versed in the griffon's legendary ferocity are typically the only ones able to raise these creatures safely.</p><div class=\"rd__spc-inline-post\"></div><p>Once trained, a griffon is a fierce and loyal steed. It bonds with one master for life, fighting to the death to protect that rider. A griffon mount retains its ravenous appetite for horseflesh, and a wise master ensures that a griffon remains satiated with other prey when passing through civilized lands.</p></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},
{"name":"Young Silver Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"young%20silver%20dragon_mm"}},"_id":"wgHpfKJQor9rbvyU","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Silver%20Dragon.jpg","system":{"abilities":{"str":{"value":23,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":168,"max":168,"temp":0,"tempmax":0,"formula":"16d10 + 80"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":30,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The friendliest and most social of the metallic dragons, silver dragons cheerfully assist good creatures in need.</p><p>A silver dragon shimmers as if sculpted from pure metal, its face given a noble cast by its high eyes and sweeping beard-like chin spikes. A spiny frill rises high over its head, tracing down its neck to the tip of its tail. A silver wyrmling's scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until its individual scales are barely visible. As a silver dragon grows older, its pupils fade until its eyes resemble orbs of mercury.</p><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Dragons of Virtue.</span></span> <p>Silver dragons believe that living a moral life involves doing good deeds and ensuring that one's actions cause no undeserved harm to other sentient beings. They don't take it upon themselves to root out evil, as gold and bronze dragons do, but they will gladly oppose creatures that dare to commit evil acts or harm the innocent.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Friends of the Small Races.</span></span> <p>Silver dragons enjoy the company of other silver dragons. Their only true friendships outside their own kin arise in the company of humanoids, and many silver dragons spend as much time in humanoid form as they do in draconic form. A silver dragon adopts a benign humanoid persona such as a kindly old sage or a young wanderer, and it often has mortal companions with whom it develops strong friendships.</p><div class=\"rd__spc-inline-post\"></div><p>Silver dragons must step away from their humanoid lives on a regular basis, returning to their true forms to mate and rear offspring, or to tend to their hoards and personal affairs. Because many lose track of time while away, they sometimes return to find that their companions have grown old or died. Silver dragons often end up befriending several generations of humanoids within a single family as a result.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"10\"> <span class=\"entry-title-inner\">Respect for Humanity.</span></span> <p>Silver dragons befriend humanoids of all races, but shorter-lived races such as humans spark their curiosity in a way the longer-lived elves and dwarves don't. Humans have a drive and zest for life that silver dragons find fascinating.</p><div class=\"rd__spc-inline-post\"></div></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"11\"> <span class=\"entry-title-inner\">Hoarding History.</span></
{"name":"Kraken","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"kraken_mm"}},"_id":"wkbzdN1ZGf1LyRCP","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Kraken.jpg","system":{"abilities":{"str":{"value":30,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":25,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":22,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":472,"max":472,"temp":0,"tempmax":0,"formula":"27d20 + 189"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":60,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as the races of the deep ignore strange gaps in their histories when their civilizations nearly vanished after the appearance of the tentacled horror.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Leviathans of Legend.</span></span> <p>At the beginning of time, krakens served as fierce warriors of the gods. When the gods' wars ended, the krakens shrugged free of their servitude, never again to be bound by other beings. Whole nations quake in fear when the kraken emerges from its dark demesne, and even in the middle of the deepest oceans, storms rise or abate according to its will. The kraken is a primeval force that obliterates the greatest achievements of civilization as if they were castles in the sand. Its devastating attacks can destroy ocean trade and halt communication between coastal cities.</p><div class=\"rd__spc-inline-post\"></div><p>An ominous darkness presages a kraken's attack, and a cloud of inky poison colors the water around it. Galleons and warships vanish when its tentacles uncoil from the deep, the kraken breaking their masts like kindling before drawing down ships and crew. Not even landlocked surface dwellers are safe from a kraken's wrath. Krakens can breathe air as easily as water, and some crawl up rivers to nest in freshwater lakes, destroying cities and towns along the way. Adventurers tell of these monsters lairing in the ruins of lakeside citadels, their tentacles twined around leaning towers of disintegrating stone.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Mortal Foes.</span></span> <p>Some krakens are virtual gods, with cults and minions spread across sea and land. Others are allied with Olhydra, the evil Princess of Elemental Water, and use her cultists to enforce their will on land and sea. A kraken pleased with its worshipers can becalm rough seas and bring a bounteous harvest of fish to the faithful. However, the devious mind of a kraken is ancient beyond reckoning, and is ultimately bent to the ruination of all things.</p><div class=\"rd__spc-inline-post\"></div></div></div></div><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\"><i>A kraken dreams of casting its tentacles into the heavens and strangling that which birthed it, and when i
{"name":"Grick","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"grick_mm"}},"_id":"wlAj2X0SIMj8Myfc","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Grick.jpg","system":{"abilities":{"str":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":27,"max":27,"temp":0,"tempmax":0,"formula":"6d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":30,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>The wormlike grick waits unseen, blending in with the rock of the caves and caverns it haunts. Only when prey comes near does it rear up, its four barbed tentacles unfurling to reveal its hungry, snapping beak.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Passive Predators.</span></span> <p>Gricks rarely hunt. Instead, they drag their rubbery bodies to places where creatures regularly pass, lurking out of sight amid rocky rubble and debris, squeezing into burrows, holes, or crevices, climbing up to ledges, or coiling around stalactites to drop on unwary prey. A grick consumes virtually anything that moves except for other gricks. It targets the nearest prey, grabbing a fallen creature with its tentacles and dragging it off to eat alone.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Roving Ambushers.</span></span> <p>Gricks remain in an area until the food supply dwindles, often because sentient creatures become aware of their presence and plot alternate routes around their lairs. When prey is scarce in the Underdark, gricks venture aboveground to hunt in the wilderness, lurking in trees or on cliff-side ledges. A grick pack is often led by a single well-fed, oversized alpha around which the others congregate.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Spoils of Slaughter.</span></span> <p>Over time, grick lairs accumulate the cast-off possessions of intelligent prey, and expert guides know to look out for these tell-tale signs. Underdark explorers sometimes seal off the routes leading to and from a grick lair to starve them, then claim the wealth of the foul creatures' victims.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"neutral","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Forest, Underdark","cr":2,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["bludgeoning","piercing","slashing"],"bypasses":["mgc"],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0
{"name":"Owl","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"owl_mm"}},"_id":"xP4cpnbBCQmx8PAo","img":"https://5etools-mirror-1.github.io/img/MM/Owl.png","system":{"abilities":{"str":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":1,"max":1,"temp":0,"tempmax":0,"formula":"1d4 - 1"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":5,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Arctic, Forest","cr":0,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Owl","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Owl.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":0.5,"height":0.5,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"
{"name":"Panther","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"panther_mm"}},"_id":"xPcQGbQQMwYfgvxc","img":"https://5etools-mirror-1.github.io/img/MM/Panther.png","system":{"abilities":{"str":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":13,"max":13,"temp":0,"tempmax":0,"formula":"3d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":40,"fly":0,"swim":0,"walk":50,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"","public":""},"alignment":"unaligned","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"Forest, Grassland, Hill","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":2,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Panther","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/MM/Panther.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"lumino
{"name":"Androsphinx","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"androsphinx_mm"}},"_id":"xQ8XndtDApHAIPJF","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Androsphinx.jpg","system":{"abilities":{"str":{"value":22,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":23,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":199,"max":199,"temp":0,"tempmax":0,"formula":"19d10 + 95"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":"wis"},"details":{"biography":{"value":"<p>An androsphinx bears the head of a humanoid male on its lion's body. Outwardly gruff and downcast, it often begins conversations with insults or negative observations. Beneath this gruff exterior, however, an androsphinx has a noble heart. It has no wish to lie or deceive, but it doesn't give away information readily, choosing its words as wisely as it guards its secrets.</p><p>An androsphinx tests the courage and valor of supplicants, not only by forcing them to complete quests but also with its terrible roar, which echoes for miles as it terrifies and deafens nearby creatures. Those who pass its tests may be rewarded with a heroes' feast.</p><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Sphinxes</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>In sacred isolation, a sphinx guards the secrets and treasures of the gods. As it calmly regards each new party that comes before it, the bones of supplicants and quest seekers that failed to pass its tests lie scattered around its lair. Its great wings sweep along its flanks, its tawny leonine body rippling with muscle and possessed of forepaws powerful enough to tear a humanoid in half.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Divine Guardians.</span></span> <p>Sphinxes test the worth of those who seek the treasures of the gods, whether forgotten secrets or mighty spells, artifacts or magical gateways. Creatures that choose to face a sphinx's test are bound to that test unto death, and only those worthy will survive it. The rest the sphinx destroys.</p><div class=\"rd__spc-inline-post\"></div><p>Some sphinxes are high priests of the gods that create them, but most are simply embodied spirits, brought into the mortal realm by devout prayer or direct intervention. A sphinx maintains its vigil tirelessly, not needing to sleep or eat. It rarely engages with others of its kind, knowing no other life except its sacred mission.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Magical Tests.</span></span> <p>The secrets and treasures a sphinx guards remain under divine protection, so that when a creature fails a sphinx's test, the path to the object or knowledge it guards vanishes. Even if a sphinx is attacked and defeated, a quester will still fail to gain the secret it sought-and will make an enemy of the god that placed the sphinx as a guardian.</p><div class=\"rd__spc-inline-post\"></div><p>Benign deities sometimes grant a sphinx the power to remove supplicants that fail their tests, transporting them away
{"name":"Ettin","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ettin_mm"}},"_id":"xmQvboxyZ2A7ix6X","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Ettin.jpg","system":{"abilities":{"str":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":85,"max":85,"temp":0,"tempmax":0,"formula":"10d10 + 30"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>An ettin is a foul, two-headed giant with the crude characteristics of an orc. It never bathes if it can help it, and its thick skin is usually encrusted with a thick layer of dirt and grime beneath the stinking hides it wears. Its long stringy hair hangs in an unkempt mess about its faces, and its breath reeks from mouths filled with crooked teeth and tusks.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Dual Personality.</span></span> <p>The twin heads of an ettin are two individuals trapped in the same brutish body. Each head has its own mind, personality, and name, and possesses unique preferences and quirks. Bound from birth, both minds only rarely experience privacy or solitude. This familiarity breeds contempt, and an ettin bullies and argues with itself constantly, its two heads each taking constant offense at the other's slights.</p><div class=\"rd__spc-inline-post\"></div><p>When other creatures refer to an ettin, they combine its double names to form a single compound name that applies to the creature as a whole. If an ettin has one head named Hargle and another named Vargle, other creatures call the ettin Harglevargle.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Solitary Lives.</span></span> <p>As much as an ettin argues with itself, it is even less tolerant of other ettins, since a conversation between two ettins almost always amounts to a shouting match between a crowd of four belligerent heads. Most ettins are solitary creatures as a result, tolerating one another only to reproduce.</p><div class=\"rd__spc-inline-post\"></div><p>An ettin's twin heads are always the same gender, with a body to match.</p><p>Females are the dominant gender among ettins, and they initiate the ettins' mating rituals. After finding a suitable den, a female ettin hunts and conquers a male, which cares for and feeds her during her six-month pregnancy. Once the child is born, the male ettin is released from servitude. When the child is old enough to hunt for itself, the mother sends it away and abandons the den.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Two Heads are Better than One.</span></span> <p>When focused on a mutually beneficial purpose or united by a common threat, an ettin can resolve its personality differences and dedicate itself fully to a task. An ettin fights with a weapon in each hand, making twin attacks directed by its respective heads. When an ettin sleeps, one of its heads remains ever alert, gaining its only moments of privacy and keeping two eyes open for any creature that disturbs its precious solitude.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"r
{"name":"Troll (Loathsome Limb; Severed Arm)","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"troll%20(loathsome%20limb%3b%20severed%20arm)_mm"}},"_id":"xoLeT4hoFOuWzdhs","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Troll.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":10,"max":10,"temp":0,"tempmax":0,"formula":""},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":5,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Born with horrific appetites, trolls eat anything they can catch and devour. They have no society to speak of, but they do serve as mercenaries to orcs, ogres, ettins, hags, and giants. As payment, trolls demand food and treasure. Trolls are difficult to control, however, doing as they please even when working with more powerful creatures.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Regeneration.</span></span> <p>Smashing a troll's bones and slashing through its rubbery hide only makes it angry. A troll's wounds close quickly. If the monster loses an arm, a leg, or even its head, those dismembered parts can sometimes act with a life of their own. A troll can even reattach severed body parts, untroubled by its momentary disability. Only acid and fire can arrest the regenerative properties of a troll's flesh. The trolls, enraged, will attack individuals making acid and fire attacks against them above all other prey.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Troll Freaks.</span></span> <p>Their regenerative capabilities make trolls especially susceptible to mutation. Although uncommon, such transformations can result from what the troll has done or what has been done to it. A decapitated troll might grow two heads from the stump of its neck, while a troll that eats a fey creature might gain one or more of that creature's traits.</p><div class=\"rd__spc-inline-post\"></div></div></div></div>","public":""},"alignment":"chaotic evil","race":"","type":{"value":"giant","subtype":"","swarm":"","custom":""},"environment":"Arctic, Forest, Hill, Mountain, Swamp, Underdark","cr":5,"spellLevel":0,"source":"MM"},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["giant"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,
{"name":"Flying Sword","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"flying%20sword_mm"}},"_id":"ybboIqfEaLMNi1hP","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Flying%20Sword.png","system":{"abilities":{"str":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":17,"max":17,"temp":0,"tempmax":0,"formula":"5d6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":50,"swim":0,"walk":0,"units":"ft","hover":true},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<p>A flying sword dances through the air, fighting with the confidence of a warrior that can't be injured. Swords are the most common weapons animated with magic. Axes, clubs, daggers, maces, spears, and even self-loading crossbows are also known to exist in animated object form.</p><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>Lyin' next to the chest were the bones of <span class=\"small-caps\">Cap'n Scornblade</span> himself, still clutchin' his rusty sword. Imagine my surprise when the blade flew from his bony grasp! Still go the scar.</i>”</p><p><span class=\"rd__quote-by\">— Levity Quickstitch, halfling rogue</span></p><div class=\"float-clear\"></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Animated Objects</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently to fulfill simple instructions. Some animated objects (including many of those created in the Feywild) might converse fluently or adopt a persona, but most are simple automatons.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Constructed Nature.</span></span> <p>An animated object doesn't require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.</p><div class=\"rd__spc-inline-post\"></div></div></div></div></div>","public":""},"alignment":"unaligned","race":"","type":{"value":"construct","subtype":"","swarm":"","custom":""},"environment":"","cr":0.25,"spellLevel":0,"source":"MM"},"traits":{"size":"sm","di":{"value":["poison","psychic"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["blinded","charmed","deafened","frightened","paralyzed","petrified","poisoned"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonus
{"name":"Iron Golem","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"iron%20golem_mm"}},"_id":"yqg892uezIZ19hbm","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Iron%20Golem.jpg","system":{"abilities":{"str":{"value":24,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":20,"calc":"natural","formula":""},"hp":{"value":210,"max":210,"temp":0,"tempmax":0,"formula":"20d10 + 100"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<p>The mightiest of the golems, the iron golem is a massive, towering giant wrought of heavy metal. An iron golem's shape can be worked into any form, though most are fashioned to look like giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth beneath its feet. Iron golems wield enormous blades to extend their reach, and all can belch clouds of deadly poison.</p><p>An iron golem's body is smelted with rare tinctures and admixtures. Though other golems bear weaknesses inherent in their materials or the power of the elemental spirit bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits that drive them, and are susceptible only to weapons imbued with magic or the strength of adamantine.</p><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>Beyond the unopenable doors lay a grand hall ending before a towering stone throne, upon which sat an iron statue taller and wider than two men. In one and it clutched an iron sword, in the other, a feather whip. We should have turned back then.</i>”</p><p><span class=\"rd__quote-by\">— Mordenkainen the Archmage, <i>chronicling his party's harrowing exploits in the dungeons below Maure Castle</i></span></p><div class=\"float-clear\"></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Golems</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Golems are made from humble materials-clay, flesh and bones, iron, or stone-but they possess astonishing power and durability. A golem has no ambitions, needs no sustenance, feels no pain, and knows no remorse. An unstoppable juggernaut, it exists to follow its creator's orders, and it protects or attacks as that creator demands.</p><p>To create a golem, one requires a @item[manual of golems]. The comprehensive illustrations and instructions in a manual detail the process for creating a golem of a particular type.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Elemental Spirit in Material Form.</span></span> <p>The construction of a golem begins with the building of its body, requiring great command of the craft of sculpting, stonecutting, ironworking, or surgery. Sometimes a golem's creator is the master of the art, but
{"name":"Spirit Naga","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"spirit%20naga_mm"}},"_id":"ysGJ4rgxtGVoj2To","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Spirit%20Naga.jpg","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":75,"max":75,"temp":0,"tempmax":0,"formula":"10d10 + 20"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"<p>Spirit nagas live in gloom and spitefulness, constantly plotting vengeance against creatures that have wronged them-or that they believe have wronged them. Lairing in dismal caverns and ruins, they devote their time to developing new spells and enslaving the mortals with which they surround themselves. A spirit naga likes to charm its foes, drawing them close so that it can sink its poisonous fangs into their flesh.</p><div class=\"rd__b-special rd__b-inset rd__b-inset--readaloud \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-special-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></span><p class=\"rd__quote-line rd__quote-line--last\">“<i>If you destroy me, I will return, and everyone you care about will suffer for it.</i>”</p><p><span class=\"rd__quote-by\">— Explictica Defilus, spirit naga</span></p><div class=\"float-clear\"></div></div><div class=\"rd__b rd__b--0\"><h1 class=\"rd__h rd__h--0\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Nagas</span><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable no-select\" data-rd-h-toggle-button=\"true\" title=\"Toggle Visibility (CTRL to Toggle All)\">[]</span></span></h1> <p>Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge.</p><p>The first nagas were created as immortal guardians by a humanoid race long lost to history. When this race died out, the nagas deemed themselves the rightful inheritors of their masters' treasures and magical lore. Industrious and driven, nagas occasionally venture out from their lairs to track down magic items or rare spellbooks.</p><p>Nagas never feel the ravages of time or succumb to sickness. Even if it is struck down, a naga's immortal spirit reforms in a new body in a matter of days, ready to continue its eternal work.</p><div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Benevolent Dictators and Brutal Tyrants.</span></span> <p>A naga rules its domain with absolute authority. Whether it rules with compassion or by terrorizing its subjects, the naga believes itself the master of all other creatures that inhabit its domain.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Rivalry.</span></span> <p>Nagas have a long-standing enmity with the yuan-ti, with each race seeing itself as the epitome of serpentine evolution. Though cooperation between them is rare, nagas and yuan-ti sometimes set aside their differences to work toward common objectives. However, yuan-ti always chafe under a naga's authority.</p><di
{"name":"Ancient Blue Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ancient%20blue%20dragon_mm"}},"_id":"z1OEpPt46qSKBTaJ","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Ancient%20Blue%20Dragon.webp","system":{"abilities":{"str":{"value":29,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":27,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":21,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":22,"calc":"natural","formula":""},"hp":{"value":481,"max":481,"temp":0,"tempmax":0,"formula":"26d20 + 208"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":40,"climb":0,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"<div class=\"rd__b rd__b--1\"><div class=\"rd__b rd__b--2\"><p>Vain and territorial, blue dragons soar through the skies over deserts, preying on caravans and plundering herds and settlements in the verdant lands beyond the desert's reach. These dragons can also be found in dry steppes, searing badlands, and rocky coasts. They guard their territories against all potential competitors, especially brass dragons.</p><p>A blue dragon is recognized by its dramatic frilled ears and the massive ridged horn atop its blunt head. Rows of spikes extend back from its nostrils to line its brow, and cluster on its jutting lower jaw.</p><p>A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by the desert sands. As the dragon ages, its scales become thicker and harder, and its hide hums and crackles with static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and dusty air.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"8\"> <span class=\"entry-title-inner\">Vain and Deadly.</span></span> <p>A blue dragon will not stand for any remark or insinuation that it is weak or inferior, taking great pleasure in lording its power over humanoids and other lesser creatures.</p><div class=\"rd__spc-inline-post\"></div><p>A blue dragon is a patient and methodical combatant. When fighting on its own terms, it turns combat into an extended affair of hours or even days, attacking from a distance with volleys of lightning, then flying well out of harm's reach as it waits to attack again.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"9\"> <span class=\"entry-title-inner\">Desert Predators.</span></span> <p>Though they sometimes eat cacti and other desert plants to sate their great hunger, blue dragons are carnivores. They prefer to dine on herd animals, cooking those creatures with their lightning breath before gorging themselves. Their dining habits make blue dragons an enormous threat to desert caravans and nomadic tribes, which become convenient collections of food and treasure to a dragon's eye.</p><div class=\"rd__spc-inline-post\"></div><p>When it hunts, a blue dragon buries itself in the desert sand so that only the horn on its nose pokes above the surface, appearing to be an outcropping of stone. When prey draws near, the dragon rises up, sand pouring from its wings like an avalanche as it attacks.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"10\"> <span class=\"entry-title-inner\">Overlords and Minions.</span></span> <p>Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins can become valuable agents for a blue dragon, which rewards loyal service han
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