From 0090f8180f0d9d8c7cc4c939909e998d9e491ef5 Mon Sep 17 00:00:00 2001 From: "dmitry.kirdyashkin" Date: Mon, 17 Jun 2024 19:44:31 +0300 Subject: [PATCH] v1.0.20.2 --- README.md | 2 ++ src/packs/sc-creatures.db | 22 +++++++++++----------- 2 files changed, 13 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index d04d89f..a05be3b 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,6 @@ # Библиотека существ +## v1.0.20.2 +* исправлены ссылки на заклинания ## v1.0.20.1 * добавлены призываемые существа * подтвержденная версия fvtt увеличена до 12 diff --git a/src/packs/sc-creatures.db b/src/packs/sc-creatures.db index a58a588..ad8aa8c 100644 --- a/src/packs/sc-creatures.db +++ b/src/packs/sc-creatures.db @@ -4,10 +4,10 @@ {"name":"Священник/Priest","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"priest_mm"},"core":{}},"_id":"gF9lEjMYCJuFTWow","img":"foundryvtt-static/tokens/priest.webp","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":27,"max":27,"temp":0,"tempmax":0,"formula":"5d8 + 5"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis"},"details":{"biography":{"value":"

Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.

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Melee Weapon Attack: [[/r 1d20+2]]{+2} to hit, reach 5 ft., one target. Hit: 3 ([[/r 1d6]]) bludgeoning damage.

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As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 ([[/r 3d6]]) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by [[/r 1d6]] for each level above 1st.

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Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

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Вы касаетесь одного предмета, длина которого ни по одному из измерений не превышает 10 футов. Пока заклинание активно, предмет испускает @UUID[Compendium.dnd5e.rules.aYmUMcQfSIqYWpKk.JournalEntryPage.9jyye7TeGlY4FRf3#vision-and-light]{яркий свет} в радиусе 20 футов и @UUID[Compendium.dnd5e.rules.aYmUMcQfSIqYWpKk.JournalEntryPage.9jyye7TeGlY4FRf3#vision-and-light]{тусклый свет} в пределах ещё 20 футов. Свет может быть любого выбранного вами цвета. Полное покрытие предмета чем-то непрозрачным блокирует свет. Заклинание оканчивается, если вы наложите его ещё раз или окончите действием.

\n

Если вы нацелились на предмет, несомый или носимый враждебным существом, это существо должно совершить спасбросок Ловкости, чтобы увернуться от заклинания.

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Похожее на огонь сияние нисходит на существо, которое вы видите в пределах дистанции. Цель должна преуспеть в спасброске Ловкости, иначе она получает урон излучением [[/r 1d8]]. Для этого спасброска цель не получает преимуществ от укрытия.

\n

Урон заклинания увеличивается на [[/r 1d8]], когда вы достигаете 5-го [[/r 2d8]], 11-го [[/r 3d8]] и 17-го уровня [[/r 4d8]].

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Вы создаёте небольшое чудо, знак сверхъестественной силы. Вы создаёте один из следующих магических эффектов в пределах дистанции:

\n

\n

Если вы накладываете это заклинание несколько раз, у вас может быть до трёх активных эффектов с длительностью в 1 минуту, и вы можете оканчивать такие эффекты действием.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":0,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/targeting/crosshair-triple-strike-orange.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Thaumaturgy"},"plutonium":{"page":"spells.html","source":"PHB","hash":"thaumaturgy_phb","propDroppable":"spell"}},"effects":[],"_id":"343uxGmIWH7E1XGp","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376972312,"modifiedTime":1695376972312,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Лечение ран","type":"spell","system":{"description":{"value":"

Существо, которого вы касаетесь, восстанавливает количество хитов, равное [[/r 1d8]] + Ваш модификатор базовой характеристики. Это заклинание не оказывает никакого эффекта на нежить и конструктов.

\n

На больших уровнях. Если вы накладываете это заклинание, используя ячейку 2-го уровня или выше, исцеление увеличивается на [[/r 1d8]] за каждый уровень ячейки выше 1-го.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"img":"icons/magic/life/cross-flared-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cure Wounds"},"plutonium":{"page":"spells.html","source":"PHB","hash":"cure%20wounds_phb","propDroppable":"spell"}},"effects":[],"_id":"ieH7tJk5Ys7F8p3f","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376972335,"modifiedTime":1695376972335,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Направленный снаряд","type":"spell","system":{"description":{"value":"

Вспышка света устремляется к выбранному вами существу в пределах дистанции. Совершите дальнобойную атаку заклинанием по цели. При попадании цель получает урон излучением [[/r 4d6]], и следующий бросок атаки по цели, совершённый до конца Вашего следующего хода, совершается с преимуществом, благодаря мистическому тусклому свету, остающемуся недолго на цели.

\n

На больших уровнях. Если вы накладываете это заклинание, используя ячейку 2-го уровня или выше, урон увеличивается на [[/r 1d6]] за каждый уровень ячейки выше 1-го.

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Вы защищаете одно существо в пределах дистанции от атак. Пока заклинание активно, все существа, нацеливающиеся на защищённое существо атаками или вредоносными заклинаниями, должны вначале совершить спасбросок Мудрости. При провале существо должно выбрать новую цель или потеряет атаку или заклинание. Это заклинание не защищает от эффектов, действующих по площади, таких как взрыв Огненного шара.

\n

Если защищённое существо совершает атаку, сотворяет заклинание, оказывающее действие на противника, или наносит урон другому существу — это заклинание оканчивается.

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Вы касаетесь существа и можете окончить одну болезнь или одно состояние, в котором оно находится. Этим состоянием может быть @UUID[Compendium.dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.0b8N4FymGGfbZGpJ]{слепота}, @UUID[Compendium.dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.6G8JSjhn701cBITY]{глухота}, @UUID[Compendium.dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.xnSV5hLJIMaTABXP]{паралич} или @UUID[Compendium.dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.lq3TRI6ZlED8ABMx]{отравление}.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/nature/leaf-oak-wreath-glow-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lesser Restoration"},"plutonium":{"page":"spells.html","source":"PHB","hash":"lesser%20restoration_phb","propDroppable":"spell"}},"effects":[],"_id":"qcHCti6koud0DReX","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376972434,"modifiedTime":1695376972434,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Божественное оружие","type":"spell","system":{"description":{"value":"

Вы создаёте в пределах дистанции парящее призрачное оружие, существующее, пока заклинание активно, или пока вы не накладываете это заклинание ещё раз. Когда вы накладываете это заклинание, вы можете совершить рукопашную атаку заклинанием по существу, находящемуся в пределах 5 футов от оружия. При попадании цель получает урон силовым полем, равный [[/r 1d8]] + модификатор Вашей базовой характеристики.

\n

Вы можете бонусным действием в свой ход переместить оружие на 20 футов и повторить атаку по существу, находящемуся в пределах 5 футов от него.

\n

Оружие может быть любой формы. Жрецы божеств, связанных с конкретным оружием (святой Катберт известен своей булавой, а Тор — молотом), создают эффект в виде именно такого оружия.

\n

На больших уровнях. Если вы накладываете это заклинание, используя ячейку 3-го уровня или выше, урон увеличивается на [[/r 1d8]] за каждый уровень ячейки выше 1-го.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":5,"width":null,"units":"ft","type":"square"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["(floor((@item.level) / 2))d8 + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/weapons/swords/sword-winged-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spiritual Weapon"},"plutonium":{"page":"spells.html","source":"PHB","hash":"spiritual%20weapon_phb","propDroppable":"spell"}},"effects":[],"_id":"QfBvbaid5OWh7GGk","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376972463,"modifiedTime":1695376972463,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Рассеивание магии","type":"spell","system":{"description":{"value":"

Выберите одно существо, предмет или магический эффект в пределах дистанции. Все заклинания 3 уровня и ниже на цели оканчиваются. Для каждого заклинания с уровнем 4 или выше совершите проверку базовой характеристики. СЛ равна 10 + круг заклинания. При успехе это заклинание оканчивается.

\nНа больших уровнях. Если вы накладываете это заклинание, используя ячейку 4-го уровня или выше, вы автоматически заканчиваете эффекты заклинаний на цели, чей уровень ниже или равен уровню использованной вами ячейки.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/nature/plant-sprout-hand-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dispel Magic"},"plutonium":{"page":"spells.html","source":"PHB","hash":"dispel%20magic_phb","propDroppable":"spell"}},"effects":[],"_id":"iuNy2opcWav7vkie","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376972494,"modifiedTime":1695376972494,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Духовные стражи","type":"spell","system":{"description":{"value":"

Вы вызываете духов, защищающих вас. Пока заклинание активно, они заполняют пространство в пределах 15 футов от вас. Если вы добрый или нейтральный, они могут выглядеть как ангелы или феи (на Ваш выбор). Если вы злой, они могут выглядеть исчадиями.

\n

Когда вы активируете это заклинание, вы можете указать любое количество существ, видимых вами, на которых и будет действовать это заклинание. Скорость этих существ в этой области уменьшена вдвое, и когда такое существо впервые за ход входит в область или начинает там ход, оно должно совершить спасбросок Мудрости. При провале существо получает урон излучением [[/r 3d8]] (если вы добрый или нейтральный) или урон некротической энергией [[/r 3d8]] (если вы злой). При успехе существо получает половину урона.

\n

На больших уровнях.. Если вы накладываете это заклинание, используя ячейку 4-го уровня или выше, урон увеличивается на [[/r 1d8]] за каждый уровень ячейки выше 3-го.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"img":"icons/magic/fire/barrier-wall-flame-ring-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spirit Guardians"},"plutonium":{"page":"spells.html","source":"PHB","hash":"spirit%20guardians_phb","propDroppable":"spell"}},"effects":[],"_id":"jg7F3Vpp42CD4WYs","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376972524,"modifiedTime":1695376972524,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"
Spellcasting.

The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, [[/r 1d20+5]]{+5} to hit with spell attacks). The priest has the following cleric spells prepared:

  • Cantrips (at will): @UUID[Actor.gF9lEjMYCJuFTWow.Item.Hvv3GtrLM3ZM9W6P], @UUID[Actor.gF9lEjMYCJuFTWow.Item.IGCX11ggxe2dKCfo], @UUID[Actor.gF9lEjMYCJuFTWow.Item.343uxGmIWH7E1XGp]

  • 1st level (4 slots): @UUID[Actor.gF9lEjMYCJuFTWow.Item.ieH7tJk5Ys7F8p3f], @UUID[Actor.gF9lEjMYCJuFTWow.Item.9fWnzninmBwlLslf], @UUID[Actor.gF9lEjMYCJuFTWow.Item.ngYGUq91Yvw1joAa]

  • 2nd level (3 slots): @UUID[Actor.gF9lEjMYCJuFTWow.Item.qcHCti6koud0DReX], @UUID[Actor.gF9lEjMYCJuFTWow.Item.QfBvbaid5OWh7GGk]

  • 3rd level (2 slots): @UUID[Actor.gF9lEjMYCJuFTWow.Item.iuNy2opcWav7vkie], @UUID[Actor.gF9lEjMYCJuFTWow.Item.jg7F3Vpp42CD4WYs]

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/light/beam-rays-magenta-large.webp","flags":{"plutonium":{"page":"monsterSpellcasting","source":"MM","hash":"spellcasting_priest_mm_mm"}},"effects":[],"_id":"IzLAkWN67TUiBbjz","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376972560,"modifiedTime":1695376972560,"lastModifiedBy":"obrwfAxYvqkv5TBo"}}],"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376972150,"modifiedTime":1698528265438,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":21000000,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Булезау/Bulezau","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MPMM","hash":"bulezau_mpmm"},"core":{},"tidy5e-sheet":{"death":{"success":0,"failure":0},"maxPreparedSpells":null,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}}},"img":"foundryvtt-static/tokens/bulezau.webp","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":8,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":52,"max":52,"temp":null,"tempmax":null,"formula":"7d8 + 21"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":null,"climb":null,"fly":null,"swim":null,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"

Some ask why the bulezau, for all its rage and violence, has the head of a goat. I always respond, have you met a goat? They're stubborn, they're vicious, and they rarely go down without bashing you several times in the shins.

You might say, that's awfully specific. I say, don't pry.

— Tasha

Diseased manifestations of animalistic rage, bulezaus embody the violence of nature. Across the Abyss, these demons lurk in deep canyons and lofty crags, and many find a place in the ranks of demon lords' armies, serving as foot soldiers in the Abyss's endless warring.

Bulezaus crave violence. Their eagerness to kill and willingness to die make them common members of many demon lords' entourages. When not being corralled by larger and tougher demons, bulezaus gather into scrabbling mobs, wrestling and fighting among themselves until a better target comes along or until a stronger demon bullies them into subservience.

Disfiguring ailments plague bulezaus: crusted eyes, maggots wriggling in open sores, and a reek of rotten meat that follows them wherever they go.

","public":""},"alignment":"chaotic evil","race":null,"type":{"value":"fiend","subtype":"demon","swarm":"","custom":""},"environment":"","cr":3,"spellLevel":0,"source":{"custom":"MPMM"}},"traits":{"size":"med","di":{"value":["poison"],"bypasses":[],"custom":""},"dr":{"value":["cold","fire","lightning"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","frightened","poisoned"],"custom":""},"languages":{"value":["abyssal"],"custom":"telepathy 60 ft."}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Булезау","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"foundryvtt-static/tokens/bulezau.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"sight":{"enabled":true,"range":120,"angle":360,"visionMode":"basic","attenuation":0.1,"brightness":0,"saturation":0,"contrast":0,"color":null},"detectionModes":[],"flags":{"wall-height":{"tokenHeight":0},"patrol":{"enablePatrol":false,"enableSpotting":false,"makePatroller":false,"multiPath":false,"patrolPathName":"","pathNodeIndex":"0"},"core":{"occlusionRadius":null}},"randomImg":false},"items":[{"system":{"description":{"value":"

Рукопашная атака оружием: +4 к попаданию, досягаемость 5 футов, одна цель. Попадание: 8 (1к12 + 2) колющего урона плюс 4 (1к8) урона некротической энергией. Если цель является существом, оно должно преуспеть в спасброске Телосложения Сл 13 против болезни, или стать @UUID[Compendium.sc-common.sc-common.Item.eGfKVYxLB2GS5rlZ]{отравленной }до прекращения заболевания. Пока цель отравлена таким образом, она исторгает кипящий гной, кашляет мухами и сбрасывает куски кожи, а также совершает повторный спасбросок Телосложения Сл 13 каждые 24 часа. В случае успеха спасброска, болезнь завершает действие. В случае провала, максимальное значение хитов цели понижается на 4 (1к8). Цель умирает, если максимальное количество хитов опускается до 0.

","chat":"","unidentified":""},"source":{"custom":"MPMM"},"quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12 + @mod","piercing"],["1d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"con"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"rel":false,"amm":false,"ret":false,"two":false,"rch":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"lod":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":1},"name":"Шипастый хвост/Barbed Tail","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/biological/stinger-insect-yellow.webp","flags":{"plutonium":{"page":"monsterAction","source":"MPMM","hash":"barbed%20tail_bulezau_mpmm_mpmm"}},"effects":[],"_id":"g4mFXjsFuOvKAKSJ","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1706004023071,"modifiedTime":1706004109878,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"6fwKg9QcBOlw4dNv","name":"Гнилостное присутствие/Rotting Presence","type":"feat","system":{"description":{"value":"

Когда любое отличное от демона существо начинает ход в пределах 30 фт от одного или нескольких булезау, оно должно преуспеть в спасброске Телосложения Сл 13 или получить 1к6 урона некротической энергией плюс 1 урона некротической энергией за каждого булезау в пределах 30 футов от него.

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Булезау может прыгать в длину на 20 футов и в высоту на 10 футов без разбега.

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Булезау совершает с преимуществом спасброски Силы и Ловкости против эффектов, @UUID[Compendium.sc-common.sc-common.Item.aomEh450Wi1MFC64]{сбивающих его с ног}.

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The most covetous of the true dragons, red dragons tirelessly seek to increase their treasure hoards. They are exceptionally vain, even for dragons, and their conceit is reflected in their proud bearing and their disdain for other creatures. The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry. Its wings are the longest of any chromatic dragon, and have a blue-black tint along the trailing edge that resembles metal burned blue by fire.

The scales of a red dragon wyrmling are a bright glossy scarlet, turning a dull, deeper red and becoming as thick and strong as metal as the dragon ages. Its pupils also fade as it ages, and the oldest red dragons have eyes that resemble molten lava orbs.

Mountain Masters.

Red dragons prefer mountainous terrain, badlands, and any other locale where they can perch high and survey their domain. Their preference for mountains brings them into conflict with the hill-dwelling copper dragons from time to time.

Arrogant Tyrants.

Red dragons fly into destructive rages and act on impulse when angered. They are so ferocious and vengeful that they are regarded as the archetypical evil dragon by many cultures.

No other dragon comes close to the arrogance of the red dragon. These creatures see themselves as kings and emperors, and view the rest of dragonkind as inferior. Believing that they are chosen by Tiamat to rule in her name, red dragons consider the world and every creature in it as theirs to command.

Status and Slaves.

Red dragons are fiercely territorial and isolationist. However, they yearn to know about events in the wider world, and they make use of lesser creatures as informants, messengers, and spies. They are most interested in news about other red dragons, with which they compete constantly for status.

When it requires servants, a red dragon demands fealty from chaotic evil humanoids. If allegiance isn't forthcoming, it slaughters a tribe's leaders and claims lordship over the survivors. Creatures serving a red dragon live in constant terror of being roasted and eaten for displeasing it. They spend most of their time fawning over the creature in an attempt to stay alive.

Obsessive Collectors.

Red dragons value wealth above all else, and their treasure hoards are legendary. They covet anything of monetary value, and can often judge the worth of a bauble to within a copper piece at a glance. A red dragon has a special affection for treasure claimed from powerful enemies it has slain, exhibiting that treasure to prove its superiority.

A red dragon knows the value and provenance of every item in its hoard, along with each item's exact location. It might notice the absence of a single coin, igniting its rage as it tracks down and slays the thief without mercy. If the thief can't be found, the dragon goes on a rampage, laying waste to towns and villages in an attempt to sate its wrath.

A Red Dragon's Lair[–]

Red dragons lair in high mountains or hills, dwelling in caverns under snow-capped peaks, or within the deep halls of abandoned mines and dwarven strongholds. Caves with volcanic or geothermal activity are the most highly prized red dragon lairs, creating hazards that hinder intruders and letting searing heat and volcanic gases wash over a dragon as it sleeps. With its hoard well protected deep within the lair, a red dragon spends as much of its time outside the mountain as in it. For a red dragon, the great heights of the world are the throne from which it can look out to survey all it controls-and the wider world it seeks to control.

Throughout the lair complex, servants erect monuments to the dragon's power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.

Chromatic Dragons[–]

The black, blue, green, red, and white dragons represent the evil side of dragonkind. Aggressive, gluttonous, and vain, chromatic dragons are dark sages and powerful tyrants feared by all creatures-including each other.

Driven by Greed.

Chromatic dragons lust after treasure, and this greed colors their every scheme and plot. They believe that the world's wealth belongs to them by right, and a chromatic dragon seizes that wealth without regard for the humanoids and other creatures that have \"stolen\" it. With its piles of coins, gleaming gems, and magic items, a dragon's hoard is the stuff of legend. However, chromatic dragons have no interest in commerce, amassing wealth for no other reason than to have it.

Creatures of Ego.

Chromatic dragons are united by their sense of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their innate right to rule, and this belief is the cornerstone of every chromatic dragon's personality and worldview. Trying to humble a chromatic dragon is like trying to convince the wind to stop blowing. To these creatures, humanoids are animals, fit to serve as prey or beasts of burden, and wholly unworthy of respect.

Dangerous Lairs.

A dragon's lair serves as the seat of its power and a vault for its treasure. With its innate toughness and tolerance for severe environmental effects, a dragon selects or builds a lair not for shelter but for defense, favoring multiple entrances and exits, and security for its hoard.

Most chromatic dragon lairs are hidden in dangerous and remote locations to prevent all but the most audacious mortals from reaching them. A black dragon might lair in the heart of a vast swamp, while a red dragon might claim the caldera of an active volcano. In addition to the natural defenses of their lairs, powerful chromatic dragons use magical guardians, traps, and subservient creatures to protect their treasures.

Queen of Evil Dragons.

Tiamat the Dragon Queen is the chief deity of evil dragonkind. She dwells on Avernus, the first layer of the Nine Hells. As a lesser god, Tiamat has the power to grant spells to her worshipers, though she is loath to share her power. She epitomizes the avarice of evil dragons, believing that the multiverse and all its treasures will one day be hers and hers alone.

Tiamat is a gigantic dragon whose five heads reflect the forms of the chromatic dragons that worship her-black, blue, green, red, and white. She is a terror on the battlefield, capable of annihilating whole armies with her five breath weapons, her formidable spellcasting, and her fearsome claws.

Tiamat's most hated enemy is Bahamut the Platinum Dragon, with whom she shares control of the faith of dragonkind. She also holds a special enmity for Asmodeus, who long ago stripped her of the rule of Avernus and who continues to curb the Dragon Queen's power.

Dragons[–]

True dragons are winged reptiles of ancient lineage and fearsome power. They are known and feared for their predatory cunning and greed, with the oldest dragons accounted as some of the most powerful creatures in the world. Dragons are also magical creatures whose innate power fuels their dreaded breath weapons and other preternatural abilities.

Many creatures, including wyverns and dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared by all. The brass, bronze, copper, gold, and silver dragons are noble, good, and highly respected by the wise.

Though their goals and ideals vary tremendously, all true dragons covet wealth, hoarding mounds of coins and gathering gems, jewels, and magic items. Dragons with large hoards are loath to leave them for long, venturing out of their lairs only to patrol or feed.

True dragons pass through four distinct stages of life, from lowly wyrmlings to ancient dragons, which can live for over a thousand years. In that time, their might can become unrivaled and their hoards can grow beyond price.

Dragon Age Categories
CategorySizeAge Range
WyrmlingMedium5 years or less
YoungLarge6–100 years
AdultHuge101–800 years
AncientGargantuan801 years or more

Lair Actions[–]

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:

  • Magma erupts from a point on the ground the dragon can see within 120 feet of it, creating a 20-foot-high, 5-foot-radius geyser. Each creature in the geyser's area must make a DC 15 Dexterity saving throw, taking 21 ([[/r 6d6]]) fire damage on a failed save, or half as much damage on a successful one.
  • A tremor shakes the lair in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked @condition[prone].
  • Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or be @condition[poisoned] until the end of its turn. While @condition[poisoned] in this way, a creature is @condition[incapacitated].
Additional Lair Actions.

At your discretion, a legendary (@creature[Adult Red Dragon||adult] or @creature[Ancient Red Dragon||ancient]) red dragon can use one or both of the following additional lair actions while in its lair:

  • Noxious Smoke. A cloud of thick, dark smoke fills a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is heavily obscured. A creature other than the dragon that starts its turn in the cloud or enters it for the first time on its turn must succeed on a DC 15 Constitution saving throw or be @condition[poisoned] until the end of its turn. The cloud lasts until initiative count 20 on the next round.

  • Searing Heat. Searing heat spreads out in a 15-foot-radius sphere centered on a point the dragon can see within 120 feet of it. Any creature that enters the affected area or starts its turn there must make a DC 15 Constitution saving throw, taking 10 ([[/r 3d6]]) fire damage on a failed save, or half as much damage on a successful one. The heat lasts until initiative count 20 on the next round.

Regional Effects[–]

The region containing a legendary red dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:

  • Small earthquakes are common within 6 miles of the dragon's lair.
  • Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur.
  • Rocky fissures within 1 mile of the dragon's lair form portals to the Elemental Plane of Fire, allowing creatures of elemental fire into the world to dwell nearby.

If the dragon dies, these effects fade over the course of [[/r 1d10]] days.

Additional Regional Effects.

Any of these effects might appear in the area around a red dragon's lair, in addition to or instead of the effects described in the Monster Manual:

  • Desertification. Precipitation is almost nonexistent within 6 miles of the dragon's lair, making the land parched and arid and most plant life withered and brown.

  • Fiery Senses. The dragon can hear up to 30 feet through any open flame within 1 mile of the dragon's lair.

  • Ominous Flames. Open flames within 6 miles of the dragon's lair are tinged dark red, hiss and crackle constantly, and throw off embers and showers of sparks.

Customizing Dragons

FTD p33[–]

You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.

Languages.

Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block.

Skills.

Most dragons are proficient in the Perception and Stealth skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form.

Spells.

See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.

Other Traits and Actions.

You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:

  • Damage Absorption. You might decide that this dragon is not only unharmed by fire damage, but actually healed by it.Whenever the dragon is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

  • Flyby. The dragon is an agile flier, quick to fly out of enemies' reach.The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach.

  • Mimicry. Impersonating characters or their allies could be a fun trick for a crafty dragon.The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.

  • Rejuvenation. You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.If it has an essence-preserving object, a destroyed dragon gains a new body in [[/r 1d10]] days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object.

  • Special Senses. Most dragons have blindsight and darkvision. You might upgrade blindsight to truesight, or you could give a dragon with a burrowing speed tremorsense.

Variant: Dragons as Innate Spellcasters

[–]

This dragon can innately cast five spells, once per day each, requiring no material components. Each spell's level can be no higher than 5th. The dragon's spell save DC is DC 19, and it has [[/r 1d20+11]]{+11} to hit with spell attacks.

A suggested spell list is shown below, but you can also choose spells to reflect the dragon's character. A dragon who innately casts druid spells feels different from one who casts warlock spells. You can also give a dragon spells of a higher level than this rule allows, but such a tweak might increase the dragon's challenge rating—especially if those spells deal damage or impose conditions on targets.

Source: FTD

Variant: Dragons as Innate Spellcasters

[–]

Dragons are innately magical creatures that can master a few spells as they age, using this variant.

A young or older dragon can innately cast a number of spells equal to its Charisma modifier. Each spell can be cast once per day, requiring no material components, and the spell's level can be no higher than one-third the dragon's challenge rating (rounded down). The dragon's bonus to hit with spell attacks is equal to its proficiency bonus + its Charisma bonus. The dragon's spell save DC equals 8 + its proficiency bonus + its Charisma modifier.

This dragon can innately cast five spells, once per day each, requiring no material components. Each spell's level can be no higher than 5th. The dragon's spell save DC is DC 19, and it has [[/r 1d20+11]]{+11} to hit with spell attacks. See the spell page for a list of spells the dragon is capable of casting. A selection of examples are shown below:

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: [[/r 1d20+14]]{+14} to hit, reach 10 ft., one target. Hit: 19 ([[/r 2d10 + 8]]) piercing damage plus 7 ([[/r 2d6]]) fire damage.

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Melee Weapon Attack: [[/r 1d20+14]]{+14} to hit, reach 5 ft., one target. Hit: 15 ([[/r 2d6 + 8]]) slashing damage.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"amm":false,"ret":false,"two":false,"rch":false,"lod":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"rel":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":1},"name":"Claw","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/melee/blood-slash-foam-red.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"claw_adult%20red%20dragon_mm_mm"}},"effects":[],"_id":"eOzR5Db3pD4DmxZi","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376875096,"modifiedTime":1695376875096,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"system":{"description":{"value":"

Melee Weapon Attack: [[/r 1d20+14]]{+14} to hit, reach 15 ft., one target. Hit: 17 ([[/r 2d8 + 8]]) bludgeoning damage.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"amm":false,"ret":false,"two":false,"rch":false,"lod":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"rel":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":1},"name":"Tail","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/biological/tail-scaled-green.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"tail_adult%20red%20dragon_mm_mm"}},"effects":[],"_id":"gSqItNfW4TB02YvO","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376875096,"modifiedTime":1695376875096,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Frightful Presence","type":"feat","system":{"description":{"value":"

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become @condition[frightened] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":19,"scaling":"cha"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/control/fear-fright-monster-grin-green.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"frightful%20presence_adult%20red%20dragon_mm_mm"}},"effects":[],"_id":"RJ6rLxHXczt9d9jF","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376875096,"modifiedTime":1695376875096,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Fire Breath","type":"feat","system":{"description":{"value":"

The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 ([[/r 18d6]]) fire damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["18d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":21,"scaling":"con"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":5,"charged":true}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"fire%20breath%20%7b%40recharge%205%7d_adult%20red%20dragon_mm_mm"}},"effects":[],"_id":"Qvx0ZRRxEL0p9Y2Z","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376875096,"modifiedTime":1695376875096,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"dUotNGSBVBaxiVdQ","name":"Legendary Resistance","type":"feat","system":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"special","cost":null,"condition":"If the dragon fails a saving throw, it can choose to succeed instead."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/water/orb-water-bubbles.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"legendary%20resistance%20(3%2fday)_adult%20red%20dragon_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376875096,"modifiedTime":1695376875096,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"78INUqOIvRZW1yIy","name":"Detect","type":"feat","system":{"description":{"value":"

The dragon makes a Wisdom (@skill[Perception]) check.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/tools/scribal/magnifying-glass.webp","flags":{"plutonium":{"page":"monsterLegendary","source":"MM","hash":"detect_adult%20red%20dragon_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376875096,"modifiedTime":1695376875096,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"iLcEKlYue87tgDfI","name":"Tail Attack","type":"feat","system":{"description":{"value":"

The dragon makes a tail attack.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/biological/tail-scaled-green.webp","flags":{"plutonium":{"page":"monsterLegendary","source":"MM","hash":"tail%20attack_adult%20red%20dragon_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376875096,"modifiedTime":1695376875096,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"hxlCoJxJldZLPqTn","name":"Wing Attack","type":"feat","system":{"description":{"value":"

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 ([[/r 2d6 + 8]]) bludgeoning damage and be knocked @condition[prone]. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":22,"scaling":"str"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/biological/wing-green.webp","flags":{"plutonium":{"page":"monsterLegendary","source":"MM","hash":"wing%20attack_adult%20red%20dragon_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376875096,"modifiedTime":1695376875096,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Legendary Actions","type":"feat","system":{"description":{"value":"
\n\t\t\t
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
\n\t\t\t
  • @UUID[Actor.upDB4EdBTQQ87hEZ.Item.78INUqOIvRZW1yIy]{Detect}
  • @UUID[Actor.upDB4EdBTQQ87hEZ.Item.iLcEKlYue87tgDfI]{Tail Attack}
  • @UUID[Actor.upDB4EdBTQQ87hEZ.Item.hxlCoJxJldZLPqTn]{Wing Attack}
\n\t\t
","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/targeting/target-strike-triple-blue.webp","flags":{"plutonium":{"dedupeId":"legendaryActions"}},"effects":[],"_id":"oZvukXDpBjpT0Zos","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376875096,"modifiedTime":1695376875096,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: Magma erupts from a point on the ground the ...","type":"feat","system":{"description":{"value":"

Magma erupts from a point on the ground the dragon can see within 120 feet of it, creating a 20-foot-high, 5-foot-radius geyser. Each creature in the geyser's area must make a DC 15 Dexterity saving throw, taking 21 ([[/r 6d6]]) fire damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":5,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"wis"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20magma%20erupts%20from%20a%20point%20on%20the%20ground%20the%20..._adult%20red%20dragon_mm_mm"}},"effects":[],"_id":"8uU27Jh6qgkA8bV3","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376875096,"modifiedTime":1695376875096,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: A tremor shakes the lair in a 60-foot ...","type":"feat","system":{"description":{"value":"

A tremor shakes the lair in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked @condition[prone].

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":60,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"wis"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20a%20tremor%20shakes%20the%20lair%20in%20a%2060-foot%20..._adult%20red%20dragon_mm_mm"}},"effects":[],"_id":"B4Q7r8jls2aZoRIi","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376875096,"modifiedTime":1695376875096,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: Volcanic gases form a cloud in a ...","type":"feat","system":{"description":{"value":"

Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or be @condition[poisoned] until the end of its turn. While @condition[poisoned] in this way, a creature is @condition[incapacitated].

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20volcanic%20gases%20form%20a%20cloud%20in%20a%20..._adult%20red%20dragon_mm_mm"}},"effects":[],"_id":"w1qkOB87kW92xUZ3","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376875096,"modifiedTime":1695376875096,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: Noxious Smoke","type":"feat","system":{"description":{"value":"

A cloud of thick, dark smoke fills a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is heavily obscured. A creature other than the dragon that starts its turn in the cloud or enters it for the first time on its turn must succeed on a DC 15 Constitution saving throw or be @condition[poisoned] until the end of its turn. The cloud lasts until initiative count 20 on the next round.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"wis"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20noxious%20smoke_adult%20red%20dragon_mm_mm"}},"effects":[],"_id":"rE3ZPS0kS2gpuxu3","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376875096,"modifiedTime":1695376875096,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: Searing Heat","type":"feat","system":{"description":{"value":"

Searing heat spreads out in a 15-foot-radius sphere centered on a point the dragon can see within 120 feet of it. Any creature that enters the affected area or starts its turn there must make a DC 15 Constitution saving throw, taking 10 ([[/r 3d6]]) fire damage on a failed save, or half as much damage on a successful one. The heat lasts until initiative count 20 on the next round.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"wis"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20searing%20heat_adult%20red%20dragon_mm_mm"}},"effects":[],"_id":"T5CzNuGXikscKdyy","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376875096,"modifiedTime":1695376875096,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Regional Effects","type":"feat","system":{"description":{"value":"

The region containing a legendary red dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:

If the dragon dies, these effects fade over the course of [[/r 1d10]] days.

Additional Regional Effects.

Any of these effects might appear in the area around a red dragon's lair, in addition to or instead of the effects described in the Monster Manual:

  • Desertification. Precipitation is almost nonexistent within 6 miles of the dragon's lair, making the land parched and arid and most plant life withered and brown.

  • Fiery Senses. The dragon can hear up to 30 feet through any open flame within 1 mile of the dragon's lair.

  • Ominous Flames. Open flames within 6 miles of the dragon's lair are tinged dark red, hiss and crackle constantly, and throw off embers and showers of sparks.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/air/wind-tornado-funnel-damage-blue.webp","flags":{"plutonium":{"page":"monsterRegionalEffects","source":"MM","hash":"regional%20effects_adult%20red%20dragon_mm_mm"}},"effects":[],"_id":"F8eAhhVfrF4hH0FT","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376875096,"modifiedTime":1695376875096,"lastModifiedBy":"obrwfAxYvqkv5TBo"}}],"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376874790,"modifiedTime":1698528265438,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":29400000,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Мастер душ/Master of Souls","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"BGDIA","hash":"master%20of%20souls_bgdia"},"tidy5e-sheet":{"death":{"success":0,"failure":0},"maxPreparedSpells":null,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}}},"_id":"GmsUOo25Mc37aDwF","img":"https://5etools-mirror-1.github.io/img/BGDIA/Master of Souls.png","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":45,"max":45,"temp":null,"tempmax":null,"formula":"6d8 + 18"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":null,"climb":null,"fly":null,"swim":null,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"

Those who follow Myrkul are either wizards or those who seek to master the necromantic arts.

Delvers into Lore.

Cultists of Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and attempt to steal spellbooks and other tomes from wizards outside of the cult.

Cult Ranks.

A follower of Myrkul wields a flail that has a skull replacing the normal flail's striking head. Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull lashers are spellcasters who use magic to augment their combat abilities. The Masters of Souls delve deep into Myrkul's secrets, allowing them to animate the dead and perform other grave magic.

","public":""},"alignment":"neutral evil","race":null,"type":{"value":"humanoid","subtype":"human","swarm":"","custom":""},"environment":"","cr":4,"spellLevel":5,"source":{"custom":"BGDIA"}},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["abyssal","common","infernal"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":4,"override":null},"spell2":{"value":3,"override":null},"spell3":{"value":2,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Мастер душ","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/BGDIA/Master of Souls.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"sight":{"enabled":true,"range":0,"angle":360,"visionMode":"basic","attenuation":0.1,"brightness":1,"saturation":0,"contrast":0,"color":null},"detectionModes":[],"flags":{"wall-height":{"tokenHeight":0},"core":{"occlusionRadius":null}},"randomImg":false},"items":[{"name":"Мультиатака/Multiattack","type":"feat","system":{"description":{"value":"

Мастер душ совершает две атаки цепом

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/melee/strike-weapons-orange.webp","flags":{"plutonium":{"page":"monsterAction","source":"BGDIA","hash":"multiattack_master%20of%20souls_bgdia_bgdia"}},"effects":[],"_id":"CYzNNbWIAPqbyqzt","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575003985,"modifiedTime":1705577730630,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"sqZ3VCq07yF4Sgg2","name":"Магия могилы/Grave Magic","type":"feat","system":{"description":{"value":"

Когда мастер душ накладывает заклинание, наносящее урон, он может изменить тип урона заклинания на некротическую энергию.

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/graveyard-tombstone-night.webp","flags":{"plutonium":{"page":"monsterTrait","source":"BGDIA","hash":"grave%20magic_master%20of%20souls_bgdia_bgdia"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575003985,"modifiedTime":1705577760893,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Использование заклинаний/Spellcasting","type":"feat","system":{"description":{"value":"

Мастер душ является заклинателем 5-го уровня. Его базовой характеристикой является Интеллект (Сл спасброска от заклинаний 14, +6 к атакам заклинаниями). Он знает следующие заклинания волшебника:

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/light/beam-rays-magenta-large.webp","flags":{"plutonium":{"page":"monsterSpellcasting","source":"BGDIA","hash":"spellcasting_master%20of%20souls_bgdia_bgdia"}},"effects":[],"_id":"OF5LlPXlZ1k5UH7q","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575004668,"modifiedTime":1705577869719,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"system":{"description":{"value":"

Рукопашная атака оружием: +2 к попаданию, досягаемость 5 футов, одно существо. Попадание: 4 (1к8) дробящего урона плюс 7 (2к6) урона некротической энергией, и цель получает помеху на все спасброски до конца следующего хода мастера душ.

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","bludgeoning"],["4d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"flail","properties":{"ada":false,"rel":false,"amm":false,"ret":false,"two":false,"rch":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"lod":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":null},"name":"Цеп с посеребрённым черепом/Silvered Skull Flail","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/weapons/maces/flail-cube-grey.webp","flags":{"plutonium":{"page":"monsterAction","source":"BGDIA","hash":"silvered%20skull%20flail_master%20of%20souls_bgdia_bgdia"},"core":{"sourceId":"Actor.GmsUOo25Mc37aDwF.Item.HMFj4DPcjkaDS8yU"}},"effects":[],"_id":"3ALoNActjNS3qLHO","folder":"xNMENi6fC5M1utzb","sort":100000,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575003985,"modifiedTime":1705577510176,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Ледяное прикосновение/Chill Touch","type":"spell","system":{"description":{"value":"
\n

Вы создаёте призрачную ладонь скелета в пространстве, занимаемом существом в пределах дистанции. Совершите дистанционную атаку заклинанием по существу, чтобы обдать его холодом могилы. При попадании цель получает [[/r 1d8]] некротического урона и не может восстанавливать ПЗ до начала вашего следующего хода. Все это время ладонь цепляется за цель.

\n

Если вы попали этой атакой по нежити, она также получает помеху к броскам атаки по вам до конца вашего следующего хода

\n

Урон заклинания увеличивается на [[/r 1d8]], когда вы достигаете 5-го ([[/r 2d8]]), 11-го ([[/r 3d8]]) и 17-го уровня ([[/r 4d8]]).

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"img":"icons/magic/lightning/claws-unarmed-strike-teal.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"chill%20touch_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.9Qduakq0f6WMEE6h"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760477996,"modifiedTime":1705577533351,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"JtyOvhoxHQ7m1dvD","sort":0},{"name":"Магическая рука/Mage Hand","type":"spell","system":{"description":{"value":"
\n

Призрачная рука появляется в воздухе в выбранной вами точке в пределах дистанции. Она существует до оконча- ния длительности или пока вы не прекратите заклинание, потратив действие. Рука исчезает, если окажется более чем в 30 футах от вас или если вы снова сотворите это заклинание. Вы можете использовать действие, чтобы управлять рукой. С её помощью вы можете манипулировать предметами, открыть незапертую дверь или контейнер, убрать или достать предмет из открытого контейнера или выплеснуть содержимое пузырька. Вы можете перемещать руку на расстояние до 30 футов каждый раз, когда используете её. Рука не может атаковать, активировать магические предметы и поднимать более 10 фунтов.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"space","prompt":true},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/light/orbs-hand-gray.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"mage%20hand_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.gj4QqKCHHJOEcLPk"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760483078,"modifiedTime":1705577538400,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"a4zskGQ5YzRqYxex","sort":0},{"name":"Сообщение/Message","type":"spell","system":{"description":{"value":"
\n

Вы указываете пальцем на существо в пределах дистанции и шепчете сообщение. Цель (и только цель) слышит его и может ответить шёпотом, который услышите только вы.

\n

Вы можете творить это заклинание сквозь твёрдые преграды, если вы знакомы с целью и точно знаете, что она за преградой. Магическая тишина, 1 фут камня, 1 дюйм обычного металла, тонкий лист свинца или 3 фута дерева или земли блокируют заклинание. Заклинание необязательно должно идти по прямой, оно может огибать углы и проходить через отверстия.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/social/diplomacy-writing-letter.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"message_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.BhCMz3efimLHsAJD"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760483587,"modifiedTime":1705577548303,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"H2FuIPCcTO1CpFXb","sort":0},{"name":"Мелкие фокусы/Prestidigitation","type":"spell","system":{"description":{"value":"
\n

Это маленький магический трюк, которым пользуются заклинатели-новички для тренировки. Вы можете создать один из перечисленных магических эффектов в пределах дистанции:

\n\n

Любой из таких эффектов вы можете прекратить, потратив действие.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":"","prompt":true},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/light/hand-sparks-smoke-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"prestidigitation_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.U1HsDwNII7mHRku4"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760484828,"modifiedTime":1705577553248,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"0I3fbrcq43xpBqK4","sort":0},{"name":"Пылающие руки/Burning Hands","type":"spell","system":{"description":{"value":"
\n
Вы поднимаете руки, сложив вместе большие пальцы и растопырив остальные, и тонкие полоски пламени вырываются из выставленных пальцев. Каждое существо в пределах 15-футового конуса должно пройти испытание Ловкости. При провале существо получает [[/r 3d6]] урона огнём, при успехе — половину этого урона.
\n
 
\n
Пламя поджигает все горючие предметы в области действия, кроме тех, что носят или держат.
\n
 
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, урон увеличивается на [[/r 1d6]] за каждый круг ячейки выше 1-го.
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":15,"width":null,"units":"ft","type":"cone","prompt":true},"range":{"value":0,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"img":"icons/magic/fire/flame-burning-fist-strike.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"burning%20hands_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.6kZoiWTSqWB55ntW"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760477851,"modifiedTime":1705577558663,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"cdhA7pXc3aDnCVB6","sort":0},{"name":"Обнаружение магии/Detect Magic","type":"spell","system":{"description":{"value":"
\n

Пока длится заклинание, вы чувствуете присутствие магии в пределах 30 футов от вас. Почувствовав магию, можете использовать действие, чтобы разглядеть слабую ауру вокруг любого видимого существа или объекта в области действия, содержащего магию, и узнать его школу магии, если она есть.

\n

Заклинание проходит через большинство препятствий. Его блокируют 1 фут камня, 1 дюйм обычного металла, тонкий лист свинца или з фута дерева или земли.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"radius","prompt":true},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/unholy/hands-cloud-light-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"detect%20magic_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.BJIE46FnZFMnD9Ub"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760479398,"modifiedTime":1705577567694,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"3M5TPiku2Bqa5kUO","sort":0},{"name":"Луч болезни/Ray of Sickness","type":"spell","system":{"description":{"value":"
\n
Зелёный луч болезнетворной энергии бьет в существо в пределах дистанции. Совершите дистанционную атаку заклинанием по цели. При попадании цель получает [[/r 2d8]] урона ядом и должна пройти испытание Выносливости. При провале цель @Compendium[laaru-dnd5-hw.sostoyaniya.Tlc2LbRijKy9nxxb]{отравлена } до конца вашего следующего хода.
\n
 
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, урон увеличивается на [[/r 1d8]] за каждый круг ячейки выше 1-го.
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":"","prompt":true},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"img":"icons/magic/light/beam-rays-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"ray%20of%20sickness_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.1GF16PsZcVxnOT9C"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760485342,"modifiedTime":1705577573154,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"QZKUNGljtl5iRQAD","sort":0},{"name":"Щит/Shield","type":"spell","system":{"description":{"value":"
\n

Появляется незримый барьер магической силы, который защищает вас. До начала вашего следующего хода у вас бонус +5к КБ, в том числе против атаки, вызвавшей это ответное действие, и вы не получаете урона от заклинаний @Compendium[laaru-dnd5-hw.zaklinaniya.FgeTrsMqHnbTEIPl]{Волшебная стрела}.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":"1","units":"round"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"self","type":"self","prompt":true},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/defensive/shield-barrier-deflect-teal.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"shield_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.UL7Q0pD3yLBFIHDa"}},"effects":[{"_id":"6pbotGIvqQkraPva","flags":{"dae":{"stackable":"none","macroRepeat":"none","specialDuration":["turnStartSource"],"transfer":false}},"changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"5","priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"modules/sc-spells/icons/spells/phb-shield.webp","origin":"Item.FlLKKv7bQBlIAs11","tint":null,"transfer":false,"name":"Щит","description":"","statuses":[]}],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760486149,"modifiedTime":1705577577314,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"X45ET5R8Btzdbc5A","sort":0},{"name":"Тьма/Darkness","type":"spell","system":{"description":{"value":"
\n

Из выбранной вами точки в пределах дистанции исходит магическая тьма, наполняя сферу радиусом 15 футов, пока длится заклинание. @Compendium[laaru-dnd5-hw.sostoyaniya.QaHqDYEkBSnpDwhB]{Тьма} распространяется и за углы. Существо с ночным зрением не может видеть в ней, и никакой немагический свет не может её осветить.

\n

Если начальная точка находится на объекте, который вы держите, или на объекте, который не носят и не держат другие существа, то тьма исходит от этого предмета и перемещается вместе с ним. Если полностью накрыть источник тьмы непрозрачным предметом вроде ведра или шлема, он заблокирует тьму.

\n

Если область действия этого заклинания накладывается на область света, созданного заклинанием 2-го круга или ниже, заклинание, создавшее свет, рассеивается.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":15,"width":null,"units":"ft","type":"sphere","prompt":true},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/unholy/orb-rays-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"darkness_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.Hx7IYrQitdnS8uLm"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760479180,"modifiedTime":1705577582371,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"31U0cuHQgoBkbpAv","sort":0},{"name":"Туманный шаг/Misty Step","type":"spell","system":{"description":{"value":"
\n

Вас ненадолго окутывает серебристый туман, и вы телепортируетесь в незанятое пространство в пределах 30 футов, которое можете видеть.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"space","prompt":true},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/water/projectile-ice-impact-stone.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"misty%20step_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.oL2gzIuR7xZZdMmV"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760483879,"modifiedTime":1705577586533,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"XYg69Gc4HmKuD8lx","sort":0},{"name":"Опаляющий луч/Scorching Ray","type":"spell","system":{"description":{"value":"
\n
Вы создаёте три луча пламени и направляете их в цели в пределах дистанции. Вы можете направить их как в одну цель, так и в несколько.
\n
 
\n
Совершите дистанционную атаку заклинанием для каждого луча. При попадании цель получает [[/r 2d6]] урона огнём.
\n
 
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 3-го круга или выше, вы создаете по одному дополнительному лучу за каждый круг ячейки выше 2-го.
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":3,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/light/beam-rays-red.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"scorching%20ray_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.RHxuWlgnwSxN5la0"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760485767,"modifiedTime":1705577591318,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"ejG929VzpdcdhWX3","sort":0},{"name":"Оживление мертвецов/Animate Dead","type":"spell","system":{"description":{"value":"
\n
\n
Заклинание создаёт слугу-нежить. Выберите груду костей или труп среднего или небольшого гуманоида в пределах дистанции. Ваше заклинание наделяет покойника нечестивым подобием жизни и превращает его в нежить. Цель становится скелетом, если вы выбрали кости, или зомби, если это был труп (параметры существа есть у мастера).
\n
 
\n
В каждый ваш ход вы можете использовать бонусное действие, чтобы отдать мысленный приказ любому существу, которое вы создали этим заклинанием, если оно в пределах 60 футов от вас. Если вы контролируете несколько существ, можете отдать одинаковый приказ любому их количеству одновременно. Вы можете решить, какое действие совершит существо и куда переместится в свой следующий ход, а можете отдать приказ общего характера, например охранять конкретную комнату или коридор. Если вы не прикажете ничего, то существо будет только защищаться от враждебных существ. Получив приказ, существо следует ему до выполнения задачи.
\n
 
\n
Существо остаётся под вашим контролем 24 часа, после чего перестаёт подчиняться вашим приказам. Чтобы сохранить контроль над существом ещё на 24 часа, вам надо снова сотворить на него это заклинание, пока нынешние 24 часа не истекли. Подобное применение заклинания позволяет вам сохранить контроль над четырьмя или менее существами, которых вы оживили этим заклинанием, вместо того, чтобы оживлять новое.
\n
 
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 4-го круга или выше, то можете оживить или продлить контроль над двумя дополнительными существами-нежитью за каждый круг ячейки выше 3-го. Каждое из этих существ должно быть создано из отдельного трупа или груды костей.
\n
\n
 
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"object","prompt":true},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/death/skeleton-skull-soul-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"animate%20dead_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.Zgg4AT3vXYI5l24w"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760476932,"modifiedTime":1705577597292,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"d8lA3kVEGhcneIGF","sort":0},{"name":"Огненный шар/Fireball","type":"spell","system":{"description":{"value":"
\n
Полоса яркого света исходит из вашего указательного пальца в выбранную точку в пределах дистанции, а в ней с низким гулом взрывается шаром пламени. Каждое существо в пределах сферы радиусом 20 футов с центром в этой точке должно пройти испытание Ловкости. При провале цель получает [[/r 8d6]] урона огнём, при успехе половину этого урона. Огонь распространяется и за углы. Он поджигает все горючие объекты в области действия, кроме тех, что носят или держат.
\n
 
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 4-го круга или выше, урон увеличивается на [[/r 1d6]] за каждый круг ячейки выше 3-го.
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"sphere","prompt":true},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"img":"icons/magic/fire/projectile-fireball-smoke-strong-orange.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"fireball_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.5VC5fkvd1RQDeKXx"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760480740,"modifiedTime":1705577601202,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"ShujztdeNfk5al7S","sort":0}],"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575003581,"modifiedTime":1705744065274,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Мастер душ/Master of Souls","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"BGDIA","hash":"master%20of%20souls_bgdia"},"tidy5e-sheet":{"death":{"success":0,"failure":0},"maxPreparedSpells":null,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}}},"_id":"GmsUOo25Mc37aDwF","img":"https://5etools-mirror-1.github.io/img/BGDIA/Master of Souls.png","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":45,"max":45,"temp":null,"tempmax":null,"formula":"6d8 + 18"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":null,"climb":null,"fly":null,"swim":null,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"

Those who follow Myrkul are either wizards or those who seek to master the necromantic arts.

Delvers into Lore.

Cultists of Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and attempt to steal spellbooks and other tomes from wizards outside of the cult.

Cult Ranks.

A follower of Myrkul wields a flail that has a skull replacing the normal flail's striking head. Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull lashers are spellcasters who use magic to augment their combat abilities. The Masters of Souls delve deep into Myrkul's secrets, allowing them to animate the dead and perform other grave magic.

","public":""},"alignment":"neutral evil","race":null,"type":{"value":"humanoid","subtype":"human","swarm":"","custom":""},"environment":"","cr":4,"spellLevel":5,"source":{"custom":"BGDIA"}},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["abyssal","common","infernal"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":4,"override":null},"spell2":{"value":3,"override":null},"spell3":{"value":2,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Мастер душ","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"assets/srd5e/img/BGDIA/Master of Souls.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"sight":{"enabled":true,"range":0,"angle":360,"visionMode":"basic","attenuation":0.1,"brightness":1,"saturation":0,"contrast":0,"color":null},"detectionModes":[],"flags":{"wall-height":{"tokenHeight":0},"core":{"occlusionRadius":null}},"randomImg":false},"items":[{"name":"Мультиатака/Multiattack","type":"feat","system":{"description":{"value":"

Мастер душ совершает две атаки цепом

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/melee/strike-weapons-orange.webp","flags":{"plutonium":{"page":"monsterAction","source":"BGDIA","hash":"multiattack_master%20of%20souls_bgdia_bgdia"}},"effects":[],"_id":"CYzNNbWIAPqbyqzt","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575003985,"modifiedTime":1705577730630,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"sqZ3VCq07yF4Sgg2","name":"Магия могилы/Grave Magic","type":"feat","system":{"description":{"value":"

Когда мастер душ накладывает заклинание, наносящее урон, он может изменить тип урона заклинания на некротическую энергию.

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/graveyard-tombstone-night.webp","flags":{"plutonium":{"page":"monsterTrait","source":"BGDIA","hash":"grave%20magic_master%20of%20souls_bgdia_bgdia"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575003985,"modifiedTime":1705577760893,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Использование заклинаний/Spellcasting","type":"feat","system":{"description":{"value":"

Мастер душ является заклинателем 5-го уровня. Его базовой характеристикой является Интеллект (Сл спасброска от заклинаний 14, +6 к атакам заклинаниями). Он знает следующие заклинания волшебника:

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/light/beam-rays-magenta-large.webp","flags":{"plutonium":{"page":"monsterSpellcasting","source":"BGDIA","hash":"spellcasting_master%20of%20souls_bgdia_bgdia"}},"effects":[],"_id":"OF5LlPXlZ1k5UH7q","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575004668,"modifiedTime":1705577869719,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"system":{"description":{"value":"

Рукопашная атака оружием: +2 к попаданию, досягаемость 5 футов, одно существо. Попадание: 4 (1к8) дробящего урона плюс 7 (2к6) урона некротической энергией, и цель получает помеху на все спасброски до конца следующего хода мастера душ.

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","bludgeoning"],["4d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"flail","properties":{"ada":false,"rel":false,"amm":false,"ret":false,"two":false,"rch":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"lod":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":null},"name":"Цеп с посеребрённым черепом/Silvered Skull Flail","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/weapons/maces/flail-cube-grey.webp","flags":{"plutonium":{"page":"monsterAction","source":"BGDIA","hash":"silvered%20skull%20flail_master%20of%20souls_bgdia_bgdia"},"core":{"sourceId":"Actor.GmsUOo25Mc37aDwF.Item.HMFj4DPcjkaDS8yU"}},"effects":[],"_id":"3ALoNActjNS3qLHO","folder":"xNMENi6fC5M1utzb","sort":100000,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575003985,"modifiedTime":1705577510176,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Ледяное прикосновение/Chill Touch","type":"spell","system":{"description":{"value":"
\n

Вы создаёте призрачную ладонь скелета в пространстве, занимаемом существом в пределах дистанции. Совершите дистанционную атаку заклинанием по существу, чтобы обдать его холодом могилы. При попадании цель получает [[/r 1d8]] некротического урона и не может восстанавливать ПЗ до начала вашего следующего хода. Все это время ладонь цепляется за цель.

\n

Если вы попали этой атакой по нежити, она также получает помеху к броскам атаки по вам до конца вашего следующего хода

\n

Урон заклинания увеличивается на [[/r 1d8]], когда вы достигаете 5-го ([[/r 2d8]]), 11-го ([[/r 3d8]]) и 17-го уровня ([[/r 4d8]]).

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"img":"icons/magic/lightning/claws-unarmed-strike-teal.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"chill%20touch_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.9Qduakq0f6WMEE6h"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760477996,"modifiedTime":1705577533351,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"JtyOvhoxHQ7m1dvD","sort":0},{"name":"Магическая рука/Mage Hand","type":"spell","system":{"description":{"value":"
\n

Призрачная рука появляется в воздухе в выбранной вами точке в пределах дистанции. Она существует до оконча- ния длительности или пока вы не прекратите заклинание, потратив действие. Рука исчезает, если окажется более чем в 30 футах от вас или если вы снова сотворите это заклинание. Вы можете использовать действие, чтобы управлять рукой. С её помощью вы можете манипулировать предметами, открыть незапертую дверь или контейнер, убрать или достать предмет из открытого контейнера или выплеснуть содержимое пузырька. Вы можете перемещать руку на расстояние до 30 футов каждый раз, когда используете её. Рука не может атаковать, активировать магические предметы и поднимать более 10 фунтов.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"space","prompt":true},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/light/orbs-hand-gray.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"mage%20hand_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.gj4QqKCHHJOEcLPk"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760483078,"modifiedTime":1705577538400,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"a4zskGQ5YzRqYxex","sort":0},{"name":"Сообщение/Message","type":"spell","system":{"description":{"value":"
\n

Вы указываете пальцем на существо в пределах дистанции и шепчете сообщение. Цель (и только цель) слышит его и может ответить шёпотом, который услышите только вы.

\n

Вы можете творить это заклинание сквозь твёрдые преграды, если вы знакомы с целью и точно знаете, что она за преградой. Магическая тишина, 1 фут камня, 1 дюйм обычного металла, тонкий лист свинца или 3 фута дерева или земли блокируют заклинание. Заклинание необязательно должно идти по прямой, оно может огибать углы и проходить через отверстия.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/social/diplomacy-writing-letter.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"message_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.BhCMz3efimLHsAJD"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760483587,"modifiedTime":1705577548303,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"H2FuIPCcTO1CpFXb","sort":0},{"name":"Мелкие фокусы/Prestidigitation","type":"spell","system":{"description":{"value":"
\n

Это маленький магический трюк, которым пользуются заклинатели-новички для тренировки. Вы можете создать один из перечисленных магических эффектов в пределах дистанции:

\n\n

Любой из таких эффектов вы можете прекратить, потратив действие.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":"","prompt":true},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/light/hand-sparks-smoke-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"prestidigitation_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.U1HsDwNII7mHRku4"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760484828,"modifiedTime":1705577553248,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"0I3fbrcq43xpBqK4","sort":0},{"name":"Пылающие руки/Burning Hands","type":"spell","system":{"description":{"value":"
\n
Вы поднимаете руки, сложив вместе большие пальцы и растопырив остальные, и тонкие полоски пламени вырываются из выставленных пальцев. Каждое существо в пределах 15-футового конуса должно пройти испытание Ловкости. При провале существо получает [[/r 3d6]] урона огнём, при успехе — половину этого урона.
\n
 
\n
Пламя поджигает все горючие предметы в области действия, кроме тех, что носят или держат.
\n
 
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, урон увеличивается на [[/r 1d6]] за каждый круг ячейки выше 1-го.
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":15,"width":null,"units":"ft","type":"cone","prompt":true},"range":{"value":0,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"img":"icons/magic/fire/flame-burning-fist-strike.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"burning%20hands_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.6kZoiWTSqWB55ntW"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760477851,"modifiedTime":1705577558663,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"cdhA7pXc3aDnCVB6","sort":0},{"name":"Обнаружение магии/Detect Magic","type":"spell","system":{"description":{"value":"
\n

Пока длится заклинание, вы чувствуете присутствие магии в пределах 30 футов от вас. Почувствовав магию, можете использовать действие, чтобы разглядеть слабую ауру вокруг любого видимого существа или объекта в области действия, содержащего магию, и узнать его школу магии, если она есть.

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Заклинание проходит через большинство препятствий. Его блокируют 1 фут камня, 1 дюйм обычного металла, тонкий лист свинца или з фута дерева или земли.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"radius","prompt":true},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/unholy/hands-cloud-light-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"detect%20magic_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.BJIE46FnZFMnD9Ub"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760479398,"modifiedTime":1705577567694,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"3M5TPiku2Bqa5kUO","sort":0},{"name":"Луч болезни/Ray of Sickness","type":"spell","system":{"description":{"value":"
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Зелёный луч болезнетворной энергии бьет в существо в пределах дистанции. Совершите дистанционную атаку заклинанием по цели. При попадании цель получает [[/r 2d8]] урона ядом и должна пройти испытание Выносливости. При провале цель @Compendium[laaru-dnd5-hw.sostoyaniya.Tlc2LbRijKy9nxxb]{отравлена } до конца вашего следующего хода.
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На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, урон увеличивается на [[/r 1d8]] за каждый круг ячейки выше 1-го.
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":"","prompt":true},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"img":"icons/magic/light/beam-rays-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"ray%20of%20sickness_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.1GF16PsZcVxnOT9C"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760485342,"modifiedTime":1705577573154,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"QZKUNGljtl5iRQAD","sort":0},{"name":"Щит/Shield","type":"spell","system":{"description":{"value":"
\n

Появляется незримый барьер магической силы, который защищает вас. До начала вашего следующего хода у вас бонус +5к КБ, в том числе против атаки, вызвавшей это ответное действие, и вы не получаете урона от заклинаний @Compendium[laaru-dnd5-hw.zaklinaniya.FgeTrsMqHnbTEIPl]{Волшебная стрела}.

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","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":"1","units":"round"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"self","type":"self","prompt":true},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/defensive/shield-barrier-deflect-teal.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"shield_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.UL7Q0pD3yLBFIHDa"}},"effects":[{"_id":"6pbotGIvqQkraPva","flags":{"dae":{"stackable":"none","macroRepeat":"none","specialDuration":["turnStartSource"],"transfer":false}},"changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"5","priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"modules/sc-spells/icons/spells/phb-shield.webp","origin":"Item.FlLKKv7bQBlIAs11","tint":null,"transfer":false,"name":"Щит","description":"","statuses":[]}],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760486149,"modifiedTime":1705577577314,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"X45ET5R8Btzdbc5A","sort":0},{"name":"Тьма/Darkness","type":"spell","system":{"description":{"value":"
\n

Из выбранной вами точки в пределах дистанции исходит магическая тьма, наполняя сферу радиусом 15 футов, пока длится заклинание. @Compendium[laaru-dnd5-hw.sostoyaniya.QaHqDYEkBSnpDwhB]{Тьма} распространяется и за углы. Существо с ночным зрением не может видеть в ней, и никакой немагический свет не может её осветить.

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Если начальная точка находится на объекте, который вы держите, или на объекте, который не носят и не держат другие существа, то тьма исходит от этого предмета и перемещается вместе с ним. Если полностью накрыть источник тьмы непрозрачным предметом вроде ведра или шлема, он заблокирует тьму.

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Если область действия этого заклинания накладывается на область света, созданного заклинанием 2-го круга или ниже, заклинание, создавшее свет, рассеивается.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":15,"width":null,"units":"ft","type":"sphere","prompt":true},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/unholy/orb-rays-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"darkness_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.Hx7IYrQitdnS8uLm"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760479180,"modifiedTime":1705577582371,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"31U0cuHQgoBkbpAv","sort":0},{"name":"Туманный шаг/Misty Step","type":"spell","system":{"description":{"value":"
\n

Вас ненадолго окутывает серебристый туман, и вы телепортируетесь в незанятое пространство в пределах 30 футов, которое можете видеть.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"space","prompt":true},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/water/projectile-ice-impact-stone.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"misty%20step_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.oL2gzIuR7xZZdMmV"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760483879,"modifiedTime":1705577586533,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"XYg69Gc4HmKuD8lx","sort":0},{"name":"Опаляющий луч/Scorching Ray","type":"spell","system":{"description":{"value":"
\n
Вы создаёте три луча пламени и направляете их в цели в пределах дистанции. Вы можете направить их как в одну цель, так и в несколько.
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Совершите дистанционную атаку заклинанием для каждого луча. При попадании цель получает [[/r 2d6]] урона огнём.
\n
 
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На высоких кругах.
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Если вы сотворяете это заклинание, используя ячейку 3-го круга или выше, вы создаете по одному дополнительному лучу за каждый круг ячейки выше 2-го.
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":3,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/light/beam-rays-red.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"scorching%20ray_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.RHxuWlgnwSxN5la0"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760485767,"modifiedTime":1705577591318,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"ejG929VzpdcdhWX3","sort":0},{"name":"Оживление мертвецов/Animate Dead","type":"spell","system":{"description":{"value":"
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Заклинание создаёт слугу-нежить. Выберите груду костей или труп среднего или небольшого гуманоида в пределах дистанции. Ваше заклинание наделяет покойника нечестивым подобием жизни и превращает его в нежить. Цель становится скелетом, если вы выбрали кости, или зомби, если это был труп (параметры существа есть у мастера).
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В каждый ваш ход вы можете использовать бонусное действие, чтобы отдать мысленный приказ любому существу, которое вы создали этим заклинанием, если оно в пределах 60 футов от вас. Если вы контролируете несколько существ, можете отдать одинаковый приказ любому их количеству одновременно. Вы можете решить, какое действие совершит существо и куда переместится в свой следующий ход, а можете отдать приказ общего характера, например охранять конкретную комнату или коридор. Если вы не прикажете ничего, то существо будет только защищаться от враждебных существ. Получив приказ, существо следует ему до выполнения задачи.
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Существо остаётся под вашим контролем 24 часа, после чего перестаёт подчиняться вашим приказам. Чтобы сохранить контроль над существом ещё на 24 часа, вам надо снова сотворить на него это заклинание, пока нынешние 24 часа не истекли. Подобное применение заклинания позволяет вам сохранить контроль над четырьмя или менее существами, которых вы оживили этим заклинанием, вместо того, чтобы оживлять новое.
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На высоких кругах.
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Если вы сотворяете это заклинание, используя ячейку 4-го круга или выше, то можете оживить или продлить контроль над двумя дополнительными существами-нежитью за каждый круг ячейки выше 3-го. Каждое из этих существ должно быть создано из отдельного трупа или груды костей.
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","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"object","prompt":true},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/death/skeleton-skull-soul-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"animate%20dead_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.Zgg4AT3vXYI5l24w"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760476932,"modifiedTime":1705577597292,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"d8lA3kVEGhcneIGF","sort":0},{"name":"Огненный шар/Fireball","type":"spell","system":{"description":{"value":"
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Полоса яркого света исходит из вашего указательного пальца в выбранную точку в пределах дистанции, а в ней с низким гулом взрывается шаром пламени. Каждое существо в пределах сферы радиусом 20 футов с центром в этой точке должно пройти испытание Ловкости. При провале цель получает [[/r 8d6]] урона огнём, при успехе половину этого урона. Огонь распространяется и за углы. Он поджигает все горючие объекты в области действия, кроме тех, что носят или держат.
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На высоких кругах.
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Если вы сотворяете это заклинание, используя ячейку 4-го круга или выше, урон увеличивается на [[/r 1d6]] за каждый круг ячейки выше 3-го.
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","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"sphere","prompt":true},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"img":"icons/magic/fire/projectile-fireball-smoke-strong-orange.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"fireball_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.5VC5fkvd1RQDeKXx"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760480740,"modifiedTime":1705577601202,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"ShujztdeNfk5al7S","sort":0}],"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575003581,"modifiedTime":1705744065274,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Древний зелёный дракон/Ancient Green Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ancient%20green%20dragon_mm"},"core":{}},"_id":"rxDI638yZs2QAFx7","img":"foundryvtt-static/tokens/ancient-green-dragon.webp","system":{"abilities":{"str":{"value":27,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":25,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":17,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":21,"calc":"natural","formula":""},"hp":{"value":385,"max":385,"temp":0,"tempmax":0,"formula":"22d20 + 154"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":80,"swim":40,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"

The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. Nasty tempered and thoroughly evil, they take special pleasure in subverting and corrupting the good-hearted. In the ancient forests they roam, green dragons demonstrate an aggression that is often less about territory than it is about gaining power and wealth with as little effort as possible.

A green dragon is recognized by its curved jawline and the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull. A green dragon has no external ears, but bears leathery spiked plates that run down the sides of its neck.

A wyrmling green dragon's thin scales are a shade of green so dark as to appear nearly black. As a green dragon ages, its scales grow larger and lighter, turning shades of forest, emerald, and olive green to help it blend in with its wooded surroundings. Its wings have a dappled pattern, darker near the leading edges and lighter toward the trailing edges.

A green dragon's legs are longer in relation to its body than with any other dragon, enabling it to easily pass over underbrush and forest debris when it walks. With its equally long neck, an older green dragon can peer over the tops of trees without rearing up.

Capricious Hunters.

A green dragon hunts by patrolling its forest territory from the air and the ground. It eats any creature it can see, and will consume shrubs and small trees when hungry enough, but its favorite prey is elves.

Green dragons are consummate liars and masters of double talk. They favor intimidation of lesser creatures, but employ more subtle manipulations when dealing with other dragons. A green dragon attacks animals and monsters with no provocation, especially when dealing with potential threats to its territory. When dealing with sentient creatures, a green dragon demonstrates a lust for power that rivals its draconic desire for treasure, and it is always on the lookout for creatures that can help it further its ambitions.

A green dragon stalks its victims as it plans its assault, sometimes shadowing creatures for days. If a target is weak, the dragon enjoys the terror its appearance evokes before it attacks. It never slays all its foes, preferring to use intimidation to establish control over survivors. It then learns what it can about other creatures' activities near its territory, and about any treasure to be found nearby. Green dragons occasionally release prisoners if they can be ransomed. Otherwise, a creature must prove its value to the dragon daily or die.

Manipulative Schemers.

A wily and subtle creature, a green dragon bends other creatures to its will by assessing and playing off their deepest desires. Any creature foolish enough to attempt to subdue a green dragon eventually realizes that the creature is only pretending to serve while it assesses its would-be master.

When manipulating other creatures, green dragons are honey-tongued, smooth, and sophisticated. Among their own kind, they are loud, crass, and rude, especially when dealing with dragons of the same age and status.

Conflict and Corruption.

Green dragons sometimes clash with other dragons over territory where forest crosses over into other terrain. A green dragon typically pretends to back down, only to wait and watch-sometimes for decades-for the chance to slay the other dragon, then claim its lair and hoard.

Green dragons accept the servitude of sentient creatures such as goblinoids, ettercaps, ettins, kobolds, orcs, and yuan-ti. They also delight in corrupting and bending elves to their will. A green dragon sometimes wracks its minions' minds with fear to the point of insanity, with the fog that spreads throughout its forest reflecting those minions' tortured dreams.

Living Treasures.

A green dragon's favored treasures are the sentient creatures it bends to its will, including significant figures such as popular heroes, well-known sages, and renowned bards. Among material treasures, a green dragon favors emeralds, wood carvings, musical instruments, and sculptures of humanoid subjects.

[–]

I see an ancient elf king, his majesty long since faded, slumped and half asleep in his throne. A green dragon whispers in the king's ear, corrupting and twisting the king's dreams. This dragon's name is Cyan Bloodbane, and he means the destruction of us all.

— Pelios of Ergoth, Silvanesti seer

A Green Dragon's Lair[–]

The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga. However, a forest controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragon's wood, carrying an acrid whiff of the creature's poison breath.

The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast, and every sound seems muffled.

At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. Some seek out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.

Chromatic Dragons[–]

The black, blue, green, red, and white dragons represent the evil side of dragonkind. Aggressive, gluttonous, and vain, chromatic dragons are dark sages and powerful tyrants feared by all creatures-including each other.

Driven by Greed.

Chromatic dragons lust after treasure, and this greed colors their every scheme and plot. They believe that the world's wealth belongs to them by right, and a chromatic dragon seizes that wealth without regard for the humanoids and other creatures that have \"stolen\" it. With its piles of coins, gleaming gems, and magic items, a dragon's hoard is the stuff of legend. However, chromatic dragons have no interest in commerce, amassing wealth for no other reason than to have it.

Creatures of Ego.

Chromatic dragons are united by their sense of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their innate right to rule, and this belief is the cornerstone of every chromatic dragon's personality and worldview. Trying to humble a chromatic dragon is like trying to convince the wind to stop blowing. To these creatures, humanoids are animals, fit to serve as prey or beasts of burden, and wholly unworthy of respect.

Dangerous Lairs.

A dragon's lair serves as the seat of its power and a vault for its treasure. With its innate toughness and tolerance for severe environmental effects, a dragon selects or builds a lair not for shelter but for defense, favoring multiple entrances and exits, and security for its hoard.

Most chromatic dragon lairs are hidden in dangerous and remote locations to prevent all but the most audacious mortals from reaching them. A black dragon might lair in the heart of a vast swamp, while a red dragon might claim the caldera of an active volcano. In addition to the natural defenses of their lairs, powerful chromatic dragons use magical guardians, traps, and subservient creatures to protect their treasures.

Queen of Evil Dragons.

Tiamat the Dragon Queen is the chief deity of evil dragonkind. She dwells on Avernus, the first layer of the Nine Hells. As a lesser god, Tiamat has the power to grant spells to her worshipers, though she is loath to share her power. She epitomizes the avarice of evil dragons, believing that the multiverse and all its treasures will one day be hers and hers alone.

Tiamat is a gigantic dragon whose five heads reflect the forms of the chromatic dragons that worship her-black, blue, green, red, and white. She is a terror on the battlefield, capable of annihilating whole armies with her five breath weapons, her formidable spellcasting, and her fearsome claws.

Tiamat's most hated enemy is Bahamut the Platinum Dragon, with whom she shares control of the faith of dragonkind. She also holds a special enmity for Asmodeus, who long ago stripped her of the rule of Avernus and who continues to curb the Dragon Queen's power.

Dragons[–]

True dragons are winged reptiles of ancient lineage and fearsome power. They are known and feared for their predatory cunning and greed, with the oldest dragons accounted as some of the most powerful creatures in the world. Dragons are also magical creatures whose innate power fuels their dreaded breath weapons and other preternatural abilities.

Many creatures, including wyverns and dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared by all. The brass, bronze, copper, gold, and silver dragons are noble, good, and highly respected by the wise.

Though their goals and ideals vary tremendously, all true dragons covet wealth, hoarding mounds of coins and gathering gems, jewels, and magic items. Dragons with large hoards are loath to leave them for long, venturing out of their lairs only to patrol or feed.

True dragons pass through four distinct stages of life, from lowly wyrmlings to ancient dragons, which can live for over a thousand years. In that time, their might can become unrivaled and their hoards can grow beyond price.

Dragon Age Categories
CategorySizeAge Range
WyrmlingMedium5 years or less
YoungLarge6–100 years
AdultHuge101–800 years
AncientGargantuan801 years or more

Lair Actions[–]

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:

  • Grasping roots and vines erupt in a 20-foot radius centered on a point on the ground that the dragon can see within 120 feet of it. That area becomes difficult terrain, and each creature there must succeed on a DC 15 Strength saving throw or be @condition[restrained] by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds. The roots and vines wilt away when the dragon uses this lair action again or when the dragon dies.
  • A wall of tangled brush bristling with thorns springs into existence on a solid surface within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save takes 18 ([[/r 4d8]]) piercing damage and is pushed 5 feet out of the wall's space, appearing on whichever side of the wall it wants. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature travels through the wall, it must spend 4 feet of movement. Furthermore, a creature in the wall's space must make a DC 15 Dexterity saving throw once each round it's in contact with the wall, taking 18 ([[/r 4d8]]) piercing damage on a failed save, or half as much damage on a successful one. Each 10-foot section of wall has AC 5, 15 hit points, vulnerability to fire damage, resistance to bludgeoning and piercing damage, and immunity to psychic damage. The wall sinks back into the ground when the dragon uses this lair action again or when the dragon dies.
  • Magical fog billows around one creature the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Wisdom saving throw or be @condition[charmed] by the dragon until initiative count 20 on the next round.
Additional Lair Actions.

At your discretion, a legendary (@creature[Adult Green Dragon||adult] or @creature[Ancient Green Dragon||ancient]) green dragon can use one or both of the following additional lair actions while in its lair:

  • Creeper Vines. The dragon can use the vines and roots within its lair to animate up to three Humanoid corpses, which become @creature[Zombie||zombies]. The zombies take their turn immediately after this lair action. Each one reverts to an inanimate corpse after 1 minute, when the dragon uses this lair action again, or when the zombie is destroyed.

  • Lashing Root. One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 ([[/r 3d6]]) bludgeoning damage on a hit. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked @condition[prone].

Regional Effects[–]

The region containing a legendary green dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:

  • Thickets form labyrinthine passages within 1 mile of the dragon's lair. The thickets act as 10-foot-high, 10-foot-thick walls that block line of sight. Creatures can move through the thickets, with every 1 foot a creature moves costing it 4 feet of movement. A creature in the thickets must make a DC 15 Dexterity saving throw once each round it's in contact with the thickets or take 3 ([[/r 1d6]]) piercing damage from thorns.Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning and piercing damage, vulnerability to fire damage, and immunity to psychic and thunder damage.

  • Within 1 mile of its lair, the dragon leaves no physical evidence of its passage unless it wishes to. Tracking it there is impossible except by magical means. In addition, it ignores movement impediments and damage from plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon's path.
  • Rodents and birds within 1 mile of the dragon's lair serve as the dragon's eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.

If the dragon dies, the rodents and birds lose their supernatural link to it. The thickets remain, but within [[/r 1d10]] days, they become mundane plants and normal difficult terrain, losing their thorns.

Additional Regional Effects.

Either or both of these effects might appear in the area around a green dragon's lair, in addition to or instead of those described in the Monster Manual:

  • Inviting Whispers. Whispers rustle in the foliage within 1 mile of the dragon's lair. The words are indistinct, but a creature with an Intelligence score of 5 or higher interprets them as an invitation to move deeper into the greenery.

  • Twisted Messengers. The dragon can cause any Tiny Beast within 1 mile of its lair to act as its mouthpiece. The effect is horrendous, as the creature's throat and mouth temporarily warp into a twisted version of the dragon's own in order to allow the dragon's voice to issue forth.

Customizing Dragons

FTD p33[–]

You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.

Languages.

Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block.

Skills.

Most dragons are proficient in the Perception and Stealth skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form.

Spells.

See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.

Other Traits and Actions.

You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:

  • Flyby. The dragon is an agile flier, quick to fly out of enemies' reach.The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach.

  • Mimicry. Impersonating characters or their allies could be a fun trick for a crafty dragon.The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 19 Wisdom (Insight) check.

  • Rejuvenation. You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.If it has an essence-preserving object, a destroyed dragon gains a new body in [[/r 1d10]] days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object.

  • Special Senses. Most dragons have blindsight and darkvision. You might upgrade blindsight to truesight, or you could give a dragon with a burrowing speed tremorsense.

Variant: Dragons as Innate Spellcasters

[–]

This dragon can innately cast four spells, once per day each, requiring no material components. Each spell's level can be no higher than 7th. The dragon's spell save DC is DC 19, and it has [[/r 1d20+11]]{+11} to hit with spell attacks.

A suggested spell list is shown below, but you can also choose spells to reflect the dragon's character. A dragon who innately casts druid spells feels different from one who casts warlock spells. You can also give a dragon spells of a higher level than this rule allows, but such a tweak might increase the dragon's challenge rating—especially if those spells deal damage or impose conditions on targets.

Source: FTD

Variant: Dragons as Innate Spellcasters

[–]

Dragons are innately magical creatures that can master a few spells as they age, using this variant.

A young or older dragon can innately cast a number of spells equal to its Charisma modifier. Each spell can be cast once per day, requiring no material components, and the spell's level can be no higher than one-third the dragon's challenge rating (rounded down). The dragon's bonus to hit with spell attacks is equal to its proficiency bonus + its Charisma bonus. The dragon's spell save DC equals 8 + its proficiency bonus + its Charisma modifier.

This dragon can innately cast four spells, once per day each, requiring no material components. Each spell's level can be no higher than 7th. The dragon's spell save DC is DC 19, and it has [[/r 1d20+11]]{+11} to hit with spell attacks. See the spell page for a list of spells the dragon is capable of casting. A selection of examples are shown below:

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: [[/r 1d20+15]]{+15} to hit, reach 15 ft., one target. Hit: 19 ([[/r 2d10 + 8]]) piercing damage plus 10 ([[/r 3d6]]) poison damage.

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Melee Weapon Attack: [[/r 1d20+15]]{+15} to hit, reach 10 ft., one target. Hit: 22 ([[/r 4d6 + 8]]) slashing damage.

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Melee Weapon Attack: [[/r 1d20+15]]{+15} to hit, reach 20 ft., one target. Hit: 17 ([[/r 2d8 + 8]]) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become @condition[frightened] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

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The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 ([[/r 22d6]]) poison damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":90,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["22d6","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":22,"scaling":"con"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":5,"charged":true}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/air/fog-gas-smoke-dense-green.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"poison%20breath%20%7b%40recharge%205%7d_ancient%20green%20dragon_mm_mm"}},"effects":[],"_id":"aCLkUahO2Z4kGIAg","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376880331,"modifiedTime":1695376880331,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"dw3dUaNUKJM9Jm9b","name":"Amphibious","type":"feat","system":{"description":{"value":"

The dragon can breathe air and water.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/creatures/frog-spotted-green.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"amphibious_ancient%20green%20dragon_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376880331,"modifiedTime":1695376880331,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"qDhs5vYt0rzXlvI6","name":"Legendary Resistance","type":"feat","system":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"special","cost":null,"condition":"If the dragon fails a saving throw, it can choose to succeed instead."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/water/orb-water-bubbles.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"legendary%20resistance%20(3%2fday)_ancient%20green%20dragon_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376880331,"modifiedTime":1695376880331,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"oaA4gBEX1EbWh1dm","name":"Detect","type":"feat","system":{"description":{"value":"

The dragon makes a Wisdom (@skill[Perception]) check.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/tools/scribal/magnifying-glass.webp","flags":{"plutonium":{"page":"monsterLegendary","source":"MM","hash":"detect_ancient%20green%20dragon_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376880331,"modifiedTime":1695376880331,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"Bpfj3sM0YCcyYjBx","name":"Tail Attack","type":"feat","system":{"description":{"value":"

The dragon makes a tail attack.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/biological/tail-scaled-green.webp","flags":{"plutonium":{"page":"monsterLegendary","source":"MM","hash":"tail%20attack_ancient%20green%20dragon_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376880331,"modifiedTime":1695376880331,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"psk3MnrpIspRiVjj","name":"Wing Attack","type":"feat","system":{"description":{"value":"

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 ([[/r 2d6 + 8]]) bludgeoning damage and be knocked @condition[prone]. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":23,"scaling":"str"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/biological/wing-green.webp","flags":{"plutonium":{"page":"monsterLegendary","source":"MM","hash":"wing%20attack_ancient%20green%20dragon_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376880331,"modifiedTime":1695376880331,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Legendary Actions","type":"feat","system":{"description":{"value":"
\n\t\t\t
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
\n\t\t\t
  • @UUID[Actor.rxDI638yZs2QAFx7.Item.oaA4gBEX1EbWh1dm]{Detect}
  • @UUID[Actor.rxDI638yZs2QAFx7.Item.Bpfj3sM0YCcyYjBx]{Tail Attack}
  • @UUID[Actor.rxDI638yZs2QAFx7.Item.psk3MnrpIspRiVjj]{Wing Attack}
\n\t\t
","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/targeting/target-strike-triple-blue.webp","flags":{"plutonium":{"dedupeId":"legendaryActions"}},"effects":[],"_id":"ATbxg0A3tg0snzCP","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376880331,"modifiedTime":1695376880331,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: Grasping roots and vines erupt in a 20-foot ...","type":"feat","system":{"description":{"value":"

Grasping roots and vines erupt in a 20-foot radius centered on a point on the ground that the dragon can see within 120 feet of it. That area becomes difficult terrain, and each creature there must succeed on a DC 15 Strength saving throw or be @condition[restrained] by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds. The roots and vines wilt away when the dragon uses this lair action again or when the dragon dies.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":15,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20grasping%20roots%20and%20vines%20erupt%20in%20a%2020-foot%20..._ancient%20green%20dragon_mm_mm"}},"effects":[],"_id":"ORy8agbh1unYIJnp","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376880331,"modifiedTime":1695376880331,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: A wall of tangled brush bristling with ...","type":"feat","system":{"description":{"value":"

A wall of tangled brush bristling with thorns springs into existence on a solid surface within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save takes 18 ([[/r 4d8]]) piercing damage and is pushed 5 feet out of the wall's space, appearing on whichever side of the wall it wants. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature travels through the wall, it must spend 4 feet of movement. Furthermore, a creature in the wall's space must make a DC 15 Dexterity saving throw once each round it's in contact with the wall, taking 18 ([[/r 4d8]]) piercing damage on a failed save, or half as much damage on a successful one. Each 10-foot section of wall has AC 5, 15 hit points, vulnerability to fire damage, resistance to bludgeoning and piercing damage, and immunity to psychic damage. The wall sinks back into the ground when the dragon uses this lair action again or when the dragon dies.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8","piercing"],["4d8","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20a%20wall%20of%20tangled%20brush%20bristling%20with%20..._ancient%20green%20dragon_mm_mm"}},"effects":[],"_id":"dGxsIarkQpIBmCIG","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376880331,"modifiedTime":1695376880331,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: Magical fog billows around one creature the ...","type":"feat","system":{"description":{"value":"

Magical fog billows around one creature the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Wisdom saving throw or be @condition[charmed] by the dragon until initiative count 20 on the next round.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20magical%20fog%20billows%20around%20one%20creature%20the%20..._ancient%20green%20dragon_mm_mm"}},"effects":[],"_id":"P17t73plsP1rg1EP","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376880331,"modifiedTime":1695376880331,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: Creeper Vines","type":"feat","system":{"description":{"value":"

The dragon can use the vines and roots within its lair to animate up to three Humanoid corpses, which become @creature[Zombie||zombies]. The zombies take their turn immediately after this lair action. Each one reverts to an inanimate corpse after 1 minute, when the dragon uses this lair action again, or when the zombie is destroyed.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20creeper%20vines_ancient%20green%20dragon_mm_mm"}},"effects":[],"_id":"dXJMMCSgPwAEtkkQ","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376880331,"modifiedTime":1695376880331,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: Lashing Root","type":"feat","system":{"description":{"value":"

One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 ([[/r 3d6]]) bludgeoning damage on a hit. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked @condition[prone].

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":15,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20lashing%20root_ancient%20green%20dragon_mm_mm"}},"effects":[],"_id":"drUwqQoIUTKqh7oX","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376880331,"modifiedTime":1695376880331,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Regional Effects","type":"feat","system":{"description":{"value":"

The region containing a legendary green dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:

If the dragon dies, the rodents and birds lose their supernatural link to it. The thickets remain, but within [[/r 1d10]] days, they become mundane plants and normal difficult terrain, losing their thorns.

Additional Regional Effects.

Either or both of these effects might appear in the area around a green dragon's lair, in addition to or instead of those described in the Monster Manual:

  • Inviting Whispers. Whispers rustle in the foliage within 1 mile of the dragon's lair. The words are indistinct, but a creature with an Intelligence score of 5 or higher interprets them as an invitation to move deeper into the greenery.

  • Twisted Messengers. The dragon can cause any Tiny Beast within 1 mile of its lair to act as its mouthpiece. The effect is horrendous, as the creature's throat and mouth temporarily warp into a twisted version of the dragon's own in order to allow the dragon's voice to issue forth.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/air/wind-tornado-funnel-damage-blue.webp","flags":{"plutonium":{"page":"monsterRegionalEffects","source":"MM","hash":"regional%20effects_ancient%20green%20dragon_mm_mm"}},"effects":[],"_id":"5mam3Gj8X8DmQ4oN","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376880331,"modifiedTime":1695376880331,"lastModifiedBy":"obrwfAxYvqkv5TBo"}}],"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376879930,"modifiedTime":1698528265438,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":27800000,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Бурое желе/Ochre Jelly","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ochre%20jelly_mm"},"core":{}},"_id":"iVq3NHxPYioldAnj","img":"foundryvtt-static/tokens/ochre-jelly.webp","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":45,"max":45,"temp":0,"tempmax":0,"formula":"6d10 + 12"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":10,"fly":0,"swim":0,"walk":10,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"

Ochre jellies are yellowish blobs that can slide under doors and through narrow cracks in pursuit of creatures to devour. They have enough bestial cunning to avoid large groups of enemies.

An ochre jelly follows at a safe distance as it pursues its meal. Its digestive enzymes dissolve flesh quickly but have no effect on other substances such as bone, wood, and metal.

Oozes[–]

Oozes thrive in the dark, shunning areas of bright light and extreme temperatures. They flow through the damp underground, feeding on any creature or object that can be dissolved, slinking along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks.

The first warning an adventurer receives of an ooze's presence is often the searing pain of its acidic touch. Oozes are drawn to movement and warmth. Organic material nourishes them, and when prey is scarce they feed on grime, fungus, and offal. Veteran explorers know that an immaculately clean passageway is a likely sign that an ooze lairs nearby.

Slow Death.

An ooze kills its prey slowly. Some varieties, such as black puddings and gelatinous cubes, engulf creatures to prevent escape. The only upside of this torturous death is that a victim's comrades can come to the rescue before it is too late.

Since not every ooze digests every type of substance, some have coins, metal gear, bones, and other debris suspended within their quivering bodies. A slain ooze can be a rich source of treasure for its killers.

Whether this is true or not, the Faceless Lord is one of the few beings that can control oozes and imbue them with a modicum of intelligence. Most of the time, oozes have no sense of tactics or self-preservation. They are direct and predictable, attacking and eating without cunning. Under the control of Juiblex, they exhibit glimmers of sentience and malevolent intent.

Unwitting Servants.

Although an ooze lacks the intelligence to ally itself with other creatures, others that understand an ooze's need to feed might lure it into a location where it can be of use to them. Clever monsters keep oozes around to defend passageways or consume refuse. Likewise, an ooze can be enticed into a pit trap, where its captors feed it often enough to prevent it from coming after them. Crafty creatures place torches and flaming braziers in strategic areas to dissuade an ooze from leaving a particular tunnel or room.

Spawn of Juiblex.

According to the Demonomicon of Iggwilv and other sources, oozes are scattered fragments or offspring of the demon lord Juiblex.

Ooze Nature.

An ooze doesn't require sleep.

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Melee Weapon Attack: [[/r 1d20+4]]{+4} to hit, reach 5 ft., one target. Hit: 9 ([[/r 2d6 + 2]]) bludgeoning damage plus 3 ([[/r 1d6]]) acid damage.

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When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.

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Базовой характеристикой Призрачного лиса является Харизма (Сл спасброска от заклинания 15). Дриада может накладывать следующие заклинания, не нуждаясь в материальных компонентах:

  • At will: @Compendium[sc-spells.sc spells.jW9pNNRqVWvaLsYl]{Друидизм/Druidcraft}, @UUID[Compendium.sc-spells.sc spells.Item.oL2gzIuR7xZZdMmV]{Туманный шаг/Misty Step}, @UUID[Compendium.sc-spells.sc spells.Item.zpLTjuRzFWZoodNK]{Терновый хлыст/Thorn Whip}

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Существо совершает с преимуществом спасброски от заклинаний и прочих магических эффектов.

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Призрачный лис может общаться со зверьми и растениями, как если бы у них был общий язык.

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Призрачный лис нацеливается на одного гуманоида или зверя, которого видит в пределах 30 футов от себя. Если цель видит дриаду, она должна преуспеть в спасброске Мудрости Сл 15, иначе станет магическим образом очарованной. Очарованное существо считает дриаду верным другом, о котором нужно заботиться и которого нужно защищать. Несмотря на то, что цель не находится под контролем Призрачного лиса, она выполняет её просьбы.

Каждый раз, когда дриада или её союзники причиняют цели вред, та может повторить спасбросок, оканчивая эффект на себе при успехе. В противном случае эффект длится 24 часа, или пока дриада не умрёт. Чтобы эффект не прерывался, дриада должна находиться на одном плане с целью, и дриада может сама окончить эффект бонусным действием. Если спасбросок цели был успешным, цель получает иммунитет к Фейскому очарованию этого Призрачного лиса на следующие 24 часа.

У Призрачного лиса одновременно очарованными может быть не более одного гуманоида и не более трёх зверей.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"cha"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"fey%20charm_dryad_mm_mm"},"core":{"sourceId":"Actor.KWhk9HtUvpHD4wvD.Item.lzQb8pmWvXauCE3Q"}},"effects":[],"_id":"YxXuV4E7WT9AjSOx","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376911800,"modifiedTime":1698329157032,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"xCWfe0h4p6Cl7Ole","name":"Бестелесное перемещение/Incorporeal Movement","type":"feat","system":{"description":{"value":"

Существо может перемещаться сквозь других существ и предметы, как если бы они были труднопроходимой местностью. Оно получает урон силовым полем 5 ([[/r 1d10]]), если оканчивает ход внутри предмета.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/control/debuff-energy-snare-purple-blue.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"incorporeal%20movement_will-o'-wisp_mm_mm"},"core":{"sourceId":"Actor.C1nnBTUoOMRHCIQC.Item.IVSFYpIQlAuh82qa"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695377009608,"modifiedTime":1698329085085,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Друидизм/Druidcraft","type":"spell","system":{"description":{"value":"
\n

Шепча духам природы, вы создаете один из этих эффектов в пределах дистанции:

\n\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/nature/lotus-glow-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"druidcraft_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.jW9pNNRqVWvaLsYl"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760479899,"modifiedTime":1698329499941,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"KnAa8k6JE3QGtvGh","sort":0},{"name":"Туманный шаг/Misty Step","type":"spell","system":{"description":{"value":"
\n

Вас ненадолго окутывает серебристый туман, и вы телепортируетесь в незанятое пространство в пределах 30 футов, которое можете видеть.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/water/projectile-ice-impact-stone.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"misty%20step_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.oL2gzIuR7xZZdMmV"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760483879,"modifiedTime":1698329589602,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"6WxLfIYcjIvoNEgo","sort":0},{"name":"Терновый хлыст/Thorn Whip","type":"spell","system":{"description":{"value":"
\n

Вы создаёте длинный хлыст, похожий на лиану, усеянную шипами. По вашему приказу он хлещет существо в пределах дистанции. Совершите атаку заклинанием в ближнем бою по цели. При попадании существо получает [[/r 1d6]] колющего урона. Если это существо крупного размера или меньше, вы притягиваете это существо к себе на 10 футов или менее.

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Урон заклинания увеличивается на  [[/r 1d6]], когда вы достигаете 5-го ([[/r 2d6]]), 11-го ([[/r 3d6]]) и 17-го уровня ([[/r 4d6]]).

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"the stem of a plant with thorns","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"img":"icons/magic/nature/vines-thorned-glow-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"thorn%20whip_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.zpLTjuRzFWZoodNK"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760487425,"modifiedTime":1698329514250,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"S2JaMdzn2Z2L30jH","sort":0},{"name":"Замешательство/Confusion","type":"spell","system":{"description":{"value":"
\n

Заклинание затуманивает разум существ, вызывая у них бред и провоцируя на неуправляемые действия. Каждое существо в пределах сферы радиусом 10 футов вокруг выбранной вами точки в пределах дистанции должно пройти испытание Мудрости, при провале оно попадает под влияние заклинания.

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 Под влиянием заклинания цель не может совершать ответные действия и должна бросать [[/r d10]] в начале каждого своего хода, чтобы определить, как она поведёт себя в этот ход.

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Поведение замешательства
[[/r d10]]Поведение 
1Цель тратит всю свою скорость на перемещение в случайном направлении. Чтобы определить направление, бросьте [[/r d8]], назначив направление для каждого значения. В этот ход существо не совершает действие. 
2-6Цель не перемещается и не совершает действий в этот ход.
7-8Цель использует действие, чтобы совершить атаку ближнего боя по случайно выбранному существу в пределах зоны досягаемости. Если в зоне досяга емости нет существ, цель ничего не делает в этот ход 
9-10Цель перемещается и действует как обычно.
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\n
\n
\n
В конце каждого своего хода цель может пройти испытание Мудрости. При успехе заклинание прекращает действовать на неё.
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 5-го круга или выше, радиус сферы увеличивается на 5 футов за каждый круг ячейки выше 4-го.
\n
\n
 
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/amphibians/frog-confused-green-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"confusion_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.7LmAdtGPHpmVKaBD"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760478463,"modifiedTime":1698329638277,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"Ni9UhjTRAFmmolgx","sort":0},{"name":"Пляшущие огоньки/Dancing Lights","type":"spell","system":{"description":{"value":"
\n

Вы создаёте до четырёх огоньков размером с факелы в пределах дистанции, придав им форму факелов, фонарей или светящихся шаров. Они парят в воздухе, пока длится заклинание. Вы можете также соединить четыре огонька в один светящийся силуэт в форме гуманоида среднего размера. Независимо от формы, каждый огонёк испускает тусклый свет в радиусе 10 футов.

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В качестве бонусного действия в свой ход вы можете переместить огоньки на расстояние до 60 футов в пределах дистанции. Каждый огонёк должен находиться в пределах 20 футов от другого, созданного тем же заклинанием. Если огонёк выходит за пределы дистанции заклинания, он гаснет.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"any","type":"space"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/light/orbs-firefly-hand-yellow.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"dancing%20lights_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.LdO1B41coMqmESeB"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760479154,"modifiedTime":1698329523926,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"uJhG98php1L1AwWw","sort":0},{"name":"Обнаружение зла и добра/Detect Evil and Good","type":"spell","system":{"description":{"value":"
\n

Пока длится заклинание, вы знаете, есть ли в пределах 30 футов от вас аберрация, бестия, небожитель, нежить, фея или элементаль, а также местонахождение этого существа. Аналогично вы узнаёте, если в пределах 30 футов есть место или объект, магически освящённый или осквернённый. Заклинание проходит через большинство препятствий. Его блокируют 1 фут камня, 1 дюйм обычного металла, тонкий лист свинца или з фута дерева или земли.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/time/day-night-sun-moon.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"detect%20evil%20and%20good_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.8PoZbPsMWsKQuk8d"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760479370,"modifiedTime":1698329533365,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"P1GKTtp30za1CwbS","sort":0},{"name":"Обнаружение мыслей/Detect Thoughts","type":"spell","system":{"description":{"value":"
\n

Пока длится заклинание, вы можете прочесть мысли некоторых существ. Когда вы сотворяете это заклинание или в качестве действия в каждый ваш ход, вы можете сфокусировать свой разум на одном существе, которое видите в пределах 30 футов от вас. Если у выбранного вами существа Интеллект 3 или ниже или оно не говорит ни на одном языке, заклинание на него не действует

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Вы сперва узнаете поверхностные мысли существа что у него на уме в данный момент. В качестве действия вы можете либо переключить внимание на мысли другого существа, либо попытаться проникнуть глубже в разум того же существа. Если вы проникаете глубже, цель должна пройти испытание Мудрости. При провале вы понимаете ее рассуждения (если есть), эмоциональное состояние и то, что для нее важно (например, что ее волнует, что она любит или ненавидит). При успехе заклинание прекращает действовать. В любом случае цель узнаёт, что вы читали её мысли. Если вы не переключитесь на мысли другого существа, цель может использовать действие в свой ход, чтобы пройти проверку Интеллекта в состязании с вашей проверкой Интеллекта; при успехе цели заклинание прекращает действовать.

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Вопросы, заданные цели вслух, могут естественным образом направить течение её мыслей, так что заклинание особенно полезно при допросе.

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Вы также можете использовать его, чтобы обнаружить присутствие мыслящих существ, которых не видите. Когда вы сотворяете это заклинание или в качестве действия, пока оно длится, вы можете поискать чужие мысли в пределах 30 футов от вас. Заклинание проходит через большинство препятствий. Его блокируют 2 фута камня, 2 дюйма обычного металла или тонкий лист свинца. Нельзя обнаружить мысли существа с Интеллектом 3 или ниже или такого, которое не говорит ни на одном языке.

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Обнаружив присутствие существа таким образом, вы можете читать его мысли до конца длительности заклинания, как описано выше, даже если не видите цель, но только пока она остаётся в пределах дистанции.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"self","type":"creature"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/lightning/bolt-strike-purple.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"detect%20thoughts_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.dGAlxZBNvWf8j5Za"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760479456,"modifiedTime":1698329597208,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"ubMsa3AZHhjijjCS","sort":0},{"name":"Рассеивание магии/Dispel Magic","type":"spell","system":{"description":{"value":"
\n
Выберите одно существо, объект или магический эффект в пределах дистанции. Любое заклинание 3-го круга или ниже, наложенное на цель, прекращает действовать. Для каждого заклинания 4-го круга или выше пройдите проверку своей заклинательной характеристики. СЛ равна 10+ круг заклинания. При успехе заклинание прекращает действовать.
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 4-го круга или выше, вы автоматически рассеиваете те заклинания, наложенные на цель, чей круг ниже или равен кругу использованной вами ячейки.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/nature/plant-sprout-hand-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"dispel%20magic_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.uu9DvOincsQXWUrH"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760479607,"modifiedTime":1698329617623,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"QdVdvbgTLjKBbLUX","sort":0},{"name":"Опутывание/Entangle","type":"spell","system":{"description":{"value":"
\n

Цепкие лозы и лианы выползают из земли в 20-футовом квадрате, начинающемся с точки в пределах дистанции. Пока длится заклинание, эти растения превращают область действия в пересечённую местность.

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Каждое существо в области в момент сотворения должно пройти испытание Силы. При провале оно @Compendium[laaru-dnd5-hw.sostoyaniya.8LBZMAHPd6dQ8CTN]{обездвижено} лозами, пока длится заклинание. Существо, обездвиженное лозами, может использовать действие, чтобы пройти проверку Силы. СЛ равна СЛ испытаний против ваших заклинаний. При успехе существо освобождается.

\n

Когда заклинание прекращает действовать, созданные растения увядают.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/tentacles/tentacle-earth-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"entangle_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.bA6bnVMkNtApX2gL"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760480099,"modifiedTime":1698329544567,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"a1yGxn0JmwuV2TVs","sort":0},{"name":"Полёт/Fly","type":"spell","system":{"description":{"value":"
\n

Прикоснитесь к согласному существу. Цель получает скорость полёта 60 футов, пока длится заклинание. Когда заклинание прекращает действовать, цель падает, если находилась в воздухе и не смогла избежать падения.

\n

На высоких кругах.

\n

Если вы сотворяете это заклинание, используя ячейку 4-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 3-го.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/abilities/wings-birdlike-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"fly_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.t5VOtEWj2WHRLeU3"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760480902,"modifiedTime":1698329628511,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"OXQ43bnd2hmshahD","sort":0},{"name":"Сила фантазма/Phantasmal Force","type":"spell","system":{"description":{"value":"
\n

Вы создаёте иллюзию, и она укореняется в разуме существа, которое вы видите в пределах дистанции. Цель должна пройти испытание Интеллекта. При провале вы создаёте фантазм объекта, существа или иного видимого явления на ваш выбор размером не более 10-футового куба. Его наблюдает только цель и только пока длится заклинание. Заклинание не действует на нежить и конструкции.

\n

Фантазм также воспроизводит звуки, температуру и прочие признаки, которые воспринимает только цель

\n

Цель может использовать действие, чтобы изучить образ, пройдя проверку Интеллекта (Расследование). СЛ проверки равна СЛ испытаний против ваших заклинаний. При успехе существо распознаёт иллюзию, и заклинание прекращает действовать.

\n

Пока заклинание влияет на цель, та воспринимает фантазм как реальность. Цель находит объяснения странным результатам взаимодействия с образом. К примеру, если цель пытается пройти по иллюзорному мосту через провал, она упадёт, провалившись сквозь него. Если цель переживёт падение, она будет считать, что мост всё же реален, а упала она по другой причине — ее толкнули, она поскользнулась, сильный ветер сдул ее, и тому подобное.

\n

Цель настолько убеждена в реальности фантазма, что может даже получать от него урон. Фантазм, созданный в виде существа, может атаковать цель. Аналогично, если фантазм выглядит как пламя, кислота или лава, он может обжечь цель. Каждый раунд в ваш ход фантазм может нанести цели [[/r 1d6]] психического урона, если она в области фантазма или в пределах 5 футов от него и если иллюзия выглядит как существо или опасность, которые наносят урон. Цель считает, что получила урон того типа, который соответствует иллюзии.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/slimes/slime-giant-face-eyes.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"phantasmal%20force_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.Zkki6DFbTDSUgiIe"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760484402,"modifiedTime":1698329607107,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"euuVdBeDmv50xw1i","sort":0},{"name":"Сон/Sleep","type":"spell","system":{"description":{"value":"
\n
Заклинание погружает существ в магическую дрёму.
\n
 
\n
Бросьте [[/r 5d8]]; результат укажет, на существ с каким суммарным количеством ПЗ влияет это заклинание.
\n
Существа в пределах 20 футов от выбранной вами точки в пределах дистанции подпадают под действие заклинания в порядке возрастания их текущих П3 (игнорируя существ @Compendium[laaru-dnd5-hw.sostoyaniya.EqNxVPxL66DdILMq]{без сознания}).
\n
 
\n
Начиная с существа с наименьшими текущими П3, каждое существо, попавшее под действие заклинания,  @Compendium[laaru-dnd5-hw.sostoyaniya.EqNxVPxL66DdILMq]{теряет сознание}, пока длится заклинание. Существо приходит в сознание, если получает урон или кто-то использует действие, чтобы разбудить его. Вычитайте П3 каждого существа из результата броска, прежде чем перейти к следующему существу в порядке возрастания ПЗ. Количество ПЗ существа должно быть равно или меньше остатка результата, чтобы заклинание подействовало на это существо.
\n
 
\n
На нежить и существ с невосприимчивостью к @Compendium[laaru-dnd5-hw.sostoyaniya.5vKRVm8wXReUJasS]{обворожению} это заклинание не действует.
\n
 
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, бросьте дополнительно [[/r 2d8]] за каждый круг ячейки выше 1-го.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"level","formula":"2d8"}},"img":"icons/magic/control/sleep-bubble-purple.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"sleep_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.eWG3ieKFnqemQmo4"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760486374,"modifiedTime":1698329553882,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"MjLsQZaP5vcqQI9B","sort":0},{"_id":"dTGtqTlNjAZFMo4h","name":"Путешествие через деревья/Tree Stride","type":"feat","system":{"description":{"value":"

Один раз в свой ход Призрачный лис может использовать 10 футов перемещения на то, чтобы магическим образом войти в живое дерево в пределах досягаемости и выйти из второго живого дерева в пределах 60 футов от первого, появляясь в свободном пространстве в пределах 5 футов от второго дерева. Оба дерева должны быть как минимум Большого размера.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/nature/leaf-glow-triple-green.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"tree%20stride_dryad_mm_mm"},"core":{"sourceId":"Actor.KWhk9HtUvpHD4wvD.Item.nb5RihSLIBe2t308"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376911800,"modifiedTime":1698329704662,"lastModifiedBy":"obrwfAxYvqkv5TBo"}}],"effects":[],"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1698328785031,"modifiedTime":1698528265438,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"folder":null,"name":"Призрачный лис/Ghostly Fox","type":"npc","_id":"ml89t1L6wFjU86E1","img":"foundryvtt-static/tokens/ghostly-fox.png","system":{"abilities":{"str":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":""}},"dex":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":""}},"con":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":""}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":""}},"wis":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":""}},"cha":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":165,"max":165,"temp":0,"tempmax":0,"formula":"30d10"},"init":{"ability":"","bonus":""},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":30,"tremorsense":0,"truesight":60,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"","public":""},"alignment":"Хаотично-Добрый","race":"","type":{"value":"fey","subtype":"","swarm":"","custom":""},"environment":"","cr":7,"spellLevel":0,"source":"WOS"},"traits":{"size":"lg","di":{"value":["poison"],"bypasses":[],"custom":""},"dr":{"value":["bludgeoning","thunder","acid","piercing","fire","slashing","cold","lightning"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["sylvan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":1,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":null}}},"prototypeToken":{"name":"Призрачный лис","displayName":0,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"foundryvtt-static/tokens/ghostly-fox.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"sight":{"enabled":false,"range":0,"angle":360,"visionMode":"basic","attenuation":0.1,"brightness":0,"saturation":0,"contrast":0,"color":null},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Врождённое колдовство/Innate Spellcasting","type":"feat","system":{"description":{"value":"

Базовой характеристикой Призрачного лиса является Харизма (Сл спасброска от заклинания 15). Дриада может накладывать следующие заклинания, не нуждаясь в материальных компонентах:

  • At will: @Compendium[sc-spells.sc-spells.jW9pNNRqVWvaLsYl]{Друидизм/Druidcraft}, @UUID[Compendium.sc-spells.sc-spells.Item.oL2gzIuR7xZZdMmV]{Туманный шаг/Misty Step}, @UUID[Compendium.sc-spells.sc-spells.Item.zpLTjuRzFWZoodNK]{Терновый хлыст/Thorn Whip}

  • 1/day each: @UUID[Compendium.sc-spells.sc-spells.Item.7LmAdtGPHpmVKaBD]{Замешательство/Confusion}, @Compendium[sc-spells.sc-spells.LdO1B41coMqmESeB]{Пляшущие огоньки/Dancing Lights}, @Compendium[sc-spells.sc-spells.8PoZbPsMWsKQuk8d]{Обнаружение зла и добра/Detect Evil and Good}, @Compendium[sc-spells.sc-spells.dGAlxZBNvWf8j5Za]{Обнаружение мыслей/Detect Thoughts}, @Compendium[sc-spells.sc-spells.uu9DvOincsQXWUrH]{Рассеивание магии/Dispel Magic}, @Compendium[sc-spells.sc-spells.bA6bnVMkNtApX2gL]{Опутывание/Entangle}, @Compendium[sc-spells.sc-spells.t5VOtEWj2WHRLeU3]{Полёт/Fly}, @Compendium[sc-spells.sc-spells.Zkki6DFbTDSUgiIe]{Сила фантазма/Phantasmal Force}, @Compendium[sc-spells.sc-spells.XcJXbDFUoKeGyAF9]{Полиморф/Polymorph}, @Compendium[sc-spells.sc-spells.eWG3ieKFnqemQmo4]{Сон/Sleep}

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/unholy/orb-smoking-green.webp","flags":{"plutonium":{"page":"monsterSpellcasting","source":"MM","hash":"innate%20spellcasting_dryad_mm_mm"},"core":{"sourceId":"Actor.KWhk9HtUvpHD4wvD.Item.CkwhTRlK0Nk0TK6o"}},"effects":[],"_id":"jzznJ06typpZoKjA","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376912088,"modifiedTime":1698329468395,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Сопротивление магии/Magic Resistance","type":"feat","system":{"description":{"value":"

Существо совершает с преимуществом спасброски от заклинаний и прочих магических эффектов.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"VdGRI531rerJ25hN":3,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"magic%20resistance_faerie%20dragon%20(violet)_mm_mm"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Actor.T8tp2PPxUqTkoEB2.Item.34T6M9iImMp96ZdF"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695312618065,"modifiedTime":1698329046867,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":2100000,"_id":"L5sxSm5MTmiCw79N"},{"_id":"dkphiXwSqaBmuzsx","name":"Общение со зверьми и растениями/Speak with Beasts and Plants","type":"feat","system":{"description":{"value":"

Призрачный лис может общаться со зверьми и растениями, как если бы у них был общий язык.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/nature/leaf-rune-glow-green.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"speak%20with%20beasts%20and%20plants_dryad_mm_mm"},"core":{"sourceId":"Actor.KWhk9HtUvpHD4wvD.Item.wlx9iBz1XTqbxMtZ"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376911800,"modifiedTime":1698329683877,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Фейское очарование/Fey Charm","type":"feat","system":{"description":{"value":"

Призрачный лис нацеливается на одного гуманоида или зверя, которого видит в пределах 30 футов от себя. Если цель видит дриаду, она должна преуспеть в спасброске Мудрости Сл 15, иначе станет магическим образом очарованной. Очарованное существо считает дриаду верным другом, о котором нужно заботиться и которого нужно защищать. Несмотря на то, что цель не находится под контролем Призрачного лиса, она выполняет её просьбы.

Каждый раз, когда дриада или её союзники причиняют цели вред, та может повторить спасбросок, оканчивая эффект на себе при успехе. В противном случае эффект длится 24 часа, или пока дриада не умрёт. Чтобы эффект не прерывался, дриада должна находиться на одном плане с целью, и дриада может сама окончить эффект бонусным действием. Если спасбросок цели был успешным, цель получает иммунитет к Фейскому очарованию этого Призрачного лиса на следующие 24 часа.

У Призрачного лиса одновременно очарованными может быть не более одного гуманоида и не более трёх зверей.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"cha"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"fey%20charm_dryad_mm_mm"},"core":{"sourceId":"Actor.KWhk9HtUvpHD4wvD.Item.lzQb8pmWvXauCE3Q"}},"effects":[],"_id":"YxXuV4E7WT9AjSOx","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376911800,"modifiedTime":1698329157032,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"xCWfe0h4p6Cl7Ole","name":"Бестелесное перемещение/Incorporeal Movement","type":"feat","system":{"description":{"value":"

Существо может перемещаться сквозь других существ и предметы, как если бы они были труднопроходимой местностью. Оно получает урон силовым полем 5 ([[/r 1d10]]), если оканчивает ход внутри предмета.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/control/debuff-energy-snare-purple-blue.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"incorporeal%20movement_will-o'-wisp_mm_mm"},"core":{"sourceId":"Actor.C1nnBTUoOMRHCIQC.Item.IVSFYpIQlAuh82qa"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695377009608,"modifiedTime":1698329085085,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Друидизм/Druidcraft","type":"spell","system":{"description":{"value":"
\n

Шепча духам природы, вы создаете один из этих эффектов в пределах дистанции:

\n\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/nature/lotus-glow-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"druidcraft_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.jW9pNNRqVWvaLsYl"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760479899,"modifiedTime":1698329499941,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"KnAa8k6JE3QGtvGh","sort":0},{"name":"Туманный шаг/Misty Step","type":"spell","system":{"description":{"value":"
\n

Вас ненадолго окутывает серебристый туман, и вы телепортируетесь в незанятое пространство в пределах 30 футов, которое можете видеть.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/water/projectile-ice-impact-stone.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"misty%20step_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.oL2gzIuR7xZZdMmV"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760483879,"modifiedTime":1698329589602,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"6WxLfIYcjIvoNEgo","sort":0},{"name":"Терновый хлыст/Thorn Whip","type":"spell","system":{"description":{"value":"
\n

Вы создаёте длинный хлыст, похожий на лиану, усеянную шипами. По вашему приказу он хлещет существо в пределах дистанции. Совершите атаку заклинанием в ближнем бою по цели. При попадании существо получает [[/r 1d6]] колющего урона. Если это существо крупного размера или меньше, вы притягиваете это существо к себе на 10 футов или менее.

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Урон заклинания увеличивается на  [[/r 1d6]], когда вы достигаете 5-го ([[/r 2d6]]), 11-го ([[/r 3d6]]) и 17-го уровня ([[/r 4d6]]).

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"the stem of a plant with thorns","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"img":"icons/magic/nature/vines-thorned-glow-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"thorn%20whip_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.zpLTjuRzFWZoodNK"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760487425,"modifiedTime":1698329514250,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"S2JaMdzn2Z2L30jH","sort":0},{"name":"Замешательство/Confusion","type":"spell","system":{"description":{"value":"
\n

Заклинание затуманивает разум существ, вызывая у них бред и провоцируя на неуправляемые действия. Каждое существо в пределах сферы радиусом 10 футов вокруг выбранной вами точки в пределах дистанции должно пройти испытание Мудрости, при провале оно попадает под влияние заклинания.

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 Под влиянием заклинания цель не может совершать ответные действия и должна бросать [[/r d10]] в начале каждого своего хода, чтобы определить, как она поведёт себя в этот ход.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Поведение замешательства
[[/r d10]]Поведение 
1Цель тратит всю свою скорость на перемещение в случайном направлении. Чтобы определить направление, бросьте [[/r d8]], назначив направление для каждого значения. В этот ход существо не совершает действие. 
2-6Цель не перемещается и не совершает действий в этот ход.
7-8Цель использует действие, чтобы совершить атаку ближнего боя по случайно выбранному существу в пределах зоны досягаемости. Если в зоне досяга емости нет существ, цель ничего не делает в этот ход 
9-10Цель перемещается и действует как обычно.
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\n
\n
\n
В конце каждого своего хода цель может пройти испытание Мудрости. При успехе заклинание прекращает действовать на неё.
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 5-го круга или выше, радиус сферы увеличивается на 5 футов за каждый круг ячейки выше 4-го.
\n
\n
 
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","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/amphibians/frog-confused-green-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"confusion_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.7LmAdtGPHpmVKaBD"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760478463,"modifiedTime":1698329638277,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"Ni9UhjTRAFmmolgx","sort":0},{"name":"Пляшущие огоньки/Dancing Lights","type":"spell","system":{"description":{"value":"
\n

Вы создаёте до четырёх огоньков размером с факелы в пределах дистанции, придав им форму факелов, фонарей или светящихся шаров. Они парят в воздухе, пока длится заклинание. Вы можете также соединить четыре огонька в один светящийся силуэт в форме гуманоида среднего размера. Независимо от формы, каждый огонёк испускает тусклый свет в радиусе 10 футов.

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В качестве бонусного действия в свой ход вы можете переместить огоньки на расстояние до 60 футов в пределах дистанции. Каждый огонёк должен находиться в пределах 20 футов от другого, созданного тем же заклинанием. Если огонёк выходит за пределы дистанции заклинания, он гаснет.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"any","type":"space"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/light/orbs-firefly-hand-yellow.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"dancing%20lights_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.LdO1B41coMqmESeB"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760479154,"modifiedTime":1698329523926,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"uJhG98php1L1AwWw","sort":0},{"name":"Обнаружение зла и добра/Detect Evil and Good","type":"spell","system":{"description":{"value":"
\n

Пока длится заклинание, вы знаете, есть ли в пределах 30 футов от вас аберрация, бестия, небожитель, нежить, фея или элементаль, а также местонахождение этого существа. Аналогично вы узнаёте, если в пределах 30 футов есть место или объект, магически освящённый или осквернённый. Заклинание проходит через большинство препятствий. Его блокируют 1 фут камня, 1 дюйм обычного металла, тонкий лист свинца или з фута дерева или земли.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/time/day-night-sun-moon.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"detect%20evil%20and%20good_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.8PoZbPsMWsKQuk8d"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760479370,"modifiedTime":1698329533365,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"P1GKTtp30za1CwbS","sort":0},{"name":"Обнаружение мыслей/Detect Thoughts","type":"spell","system":{"description":{"value":"
\n

Пока длится заклинание, вы можете прочесть мысли некоторых существ. Когда вы сотворяете это заклинание или в качестве действия в каждый ваш ход, вы можете сфокусировать свой разум на одном существе, которое видите в пределах 30 футов от вас. Если у выбранного вами существа Интеллект 3 или ниже или оно не говорит ни на одном языке, заклинание на него не действует

\n

Вы сперва узнаете поверхностные мысли существа что у него на уме в данный момент. В качестве действия вы можете либо переключить внимание на мысли другого существа, либо попытаться проникнуть глубже в разум того же существа. Если вы проникаете глубже, цель должна пройти испытание Мудрости. При провале вы понимаете ее рассуждения (если есть), эмоциональное состояние и то, что для нее важно (например, что ее волнует, что она любит или ненавидит). При успехе заклинание прекращает действовать. В любом случае цель узнаёт, что вы читали её мысли. Если вы не переключитесь на мысли другого существа, цель может использовать действие в свой ход, чтобы пройти проверку Интеллекта в состязании с вашей проверкой Интеллекта; при успехе цели заклинание прекращает действовать.

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Вопросы, заданные цели вслух, могут естественным образом направить течение её мыслей, так что заклинание особенно полезно при допросе.

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Вы также можете использовать его, чтобы обнаружить присутствие мыслящих существ, которых не видите. Когда вы сотворяете это заклинание или в качестве действия, пока оно длится, вы можете поискать чужие мысли в пределах 30 футов от вас. Заклинание проходит через большинство препятствий. Его блокируют 2 фута камня, 2 дюйма обычного металла или тонкий лист свинца. Нельзя обнаружить мысли существа с Интеллектом 3 или ниже или такого, которое не говорит ни на одном языке.

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Обнаружив присутствие существа таким образом, вы можете читать его мысли до конца длительности заклинания, как описано выше, даже если не видите цель, но только пока она остаётся в пределах дистанции.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"self","type":"creature"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/lightning/bolt-strike-purple.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"detect%20thoughts_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.dGAlxZBNvWf8j5Za"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760479456,"modifiedTime":1698329597208,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"ubMsa3AZHhjijjCS","sort":0},{"name":"Рассеивание магии/Dispel Magic","type":"spell","system":{"description":{"value":"
\n
Выберите одно существо, объект или магический эффект в пределах дистанции. Любое заклинание 3-го круга или ниже, наложенное на цель, прекращает действовать. Для каждого заклинания 4-го круга или выше пройдите проверку своей заклинательной характеристики. СЛ равна 10+ круг заклинания. При успехе заклинание прекращает действовать.
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 4-го круга или выше, вы автоматически рассеиваете те заклинания, наложенные на цель, чей круг ниже или равен кругу использованной вами ячейки.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/nature/plant-sprout-hand-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"dispel%20magic_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.uu9DvOincsQXWUrH"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760479607,"modifiedTime":1698329617623,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"QdVdvbgTLjKBbLUX","sort":0},{"name":"Опутывание/Entangle","type":"spell","system":{"description":{"value":"
\n

Цепкие лозы и лианы выползают из земли в 20-футовом квадрате, начинающемся с точки в пределах дистанции. Пока длится заклинание, эти растения превращают область действия в пересечённую местность.

\n

Каждое существо в области в момент сотворения должно пройти испытание Силы. При провале оно @Compendium[laaru-dnd5-hw.sostoyaniya.8LBZMAHPd6dQ8CTN]{обездвижено} лозами, пока длится заклинание. Существо, обездвиженное лозами, может использовать действие, чтобы пройти проверку Силы. СЛ равна СЛ испытаний против ваших заклинаний. При успехе существо освобождается.

\n

Когда заклинание прекращает действовать, созданные растения увядают.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/tentacles/tentacle-earth-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"entangle_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.bA6bnVMkNtApX2gL"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760480099,"modifiedTime":1698329544567,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"a1yGxn0JmwuV2TVs","sort":0},{"name":"Полёт/Fly","type":"spell","system":{"description":{"value":"
\n

Прикоснитесь к согласному существу. Цель получает скорость полёта 60 футов, пока длится заклинание. Когда заклинание прекращает действовать, цель падает, если находилась в воздухе и не смогла избежать падения.

\n

На высоких кругах.

\n

Если вы сотворяете это заклинание, используя ячейку 4-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 3-го.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/abilities/wings-birdlike-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"fly_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.t5VOtEWj2WHRLeU3"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760480902,"modifiedTime":1698329628511,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"OXQ43bnd2hmshahD","sort":0},{"name":"Сила фантазма/Phantasmal Force","type":"spell","system":{"description":{"value":"
\n

Вы создаёте иллюзию, и она укореняется в разуме существа, которое вы видите в пределах дистанции. Цель должна пройти испытание Интеллекта. При провале вы создаёте фантазм объекта, существа или иного видимого явления на ваш выбор размером не более 10-футового куба. Его наблюдает только цель и только пока длится заклинание. Заклинание не действует на нежить и конструкции.

\n

Фантазм также воспроизводит звуки, температуру и прочие признаки, которые воспринимает только цель

\n

Цель может использовать действие, чтобы изучить образ, пройдя проверку Интеллекта (Расследование). СЛ проверки равна СЛ испытаний против ваших заклинаний. При успехе существо распознаёт иллюзию, и заклинание прекращает действовать.

\n

Пока заклинание влияет на цель, та воспринимает фантазм как реальность. Цель находит объяснения странным результатам взаимодействия с образом. К примеру, если цель пытается пройти по иллюзорному мосту через провал, она упадёт, провалившись сквозь него. Если цель переживёт падение, она будет считать, что мост всё же реален, а упала она по другой причине — ее толкнули, она поскользнулась, сильный ветер сдул ее, и тому подобное.

\n

Цель настолько убеждена в реальности фантазма, что может даже получать от него урон. Фантазм, созданный в виде существа, может атаковать цель. Аналогично, если фантазм выглядит как пламя, кислота или лава, он может обжечь цель. Каждый раунд в ваш ход фантазм может нанести цели [[/r 1d6]] психического урона, если она в области фантазма или в пределах 5 футов от него и если иллюзия выглядит как существо или опасность, которые наносят урон. Цель считает, что получила урон того типа, который соответствует иллюзии.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/slimes/slime-giant-face-eyes.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"phantasmal%20force_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.Zkki6DFbTDSUgiIe"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760484402,"modifiedTime":1698329607107,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"euuVdBeDmv50xw1i","sort":0},{"name":"Сон/Sleep","type":"spell","system":{"description":{"value":"
\n
Заклинание погружает существ в магическую дрёму.
\n
 
\n
Бросьте [[/r 5d8]]; результат укажет, на существ с каким суммарным количеством ПЗ влияет это заклинание.
\n
Существа в пределах 20 футов от выбранной вами точки в пределах дистанции подпадают под действие заклинания в порядке возрастания их текущих П3 (игнорируя существ @Compendium[laaru-dnd5-hw.sostoyaniya.EqNxVPxL66DdILMq]{без сознания}).
\n
 
\n
Начиная с существа с наименьшими текущими П3, каждое существо, попавшее под действие заклинания,  @Compendium[laaru-dnd5-hw.sostoyaniya.EqNxVPxL66DdILMq]{теряет сознание}, пока длится заклинание. Существо приходит в сознание, если получает урон или кто-то использует действие, чтобы разбудить его. Вычитайте П3 каждого существа из результата броска, прежде чем перейти к следующему существу в порядке возрастания ПЗ. Количество ПЗ существа должно быть равно или меньше остатка результата, чтобы заклинание подействовало на это существо.
\n
 
\n
На нежить и существ с невосприимчивостью к @Compendium[laaru-dnd5-hw.sostoyaniya.5vKRVm8wXReUJasS]{обворожению} это заклинание не действует.
\n
 
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, бросьте дополнительно [[/r 2d8]] за каждый круг ячейки выше 1-го.
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"level","formula":"2d8"}},"img":"icons/magic/control/sleep-bubble-purple.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"sleep_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.eWG3ieKFnqemQmo4"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760486374,"modifiedTime":1698329553882,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"MjLsQZaP5vcqQI9B","sort":0},{"_id":"dTGtqTlNjAZFMo4h","name":"Путешествие через деревья/Tree Stride","type":"feat","system":{"description":{"value":"

Один раз в свой ход Призрачный лис может использовать 10 футов перемещения на то, чтобы магическим образом войти в живое дерево в пределах досягаемости и выйти из второго живого дерева в пределах 60 футов от первого, появляясь в свободном пространстве в пределах 5 футов от второго дерева. Оба дерева должны быть как минимум Большого размера.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/nature/leaf-glow-triple-green.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"tree%20stride_dryad_mm_mm"},"core":{"sourceId":"Actor.KWhk9HtUvpHD4wvD.Item.nb5RihSLIBe2t308"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376911800,"modifiedTime":1698329704662,"lastModifiedBy":"obrwfAxYvqkv5TBo"}}],"effects":[],"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1698328785031,"modifiedTime":1698528265438,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Железный голем/Iron Golem","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"iron%20golem_mm"},"core":{}},"_id":"yqg892uezIZ19hbm","img":"foundryvtt-static/tokens/iron-golem.webp","system":{"abilities":{"str":{"value":24,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":9,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":3,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":20,"calc":"natural","formula":""},"hp":{"value":210,"max":210,"temp":0,"tempmax":0,"formula":"20d10 + 100"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"

The mightiest of the golems, the iron golem is a massive, towering giant wrought of heavy metal. An iron golem's shape can be worked into any form, though most are fashioned to look like giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth beneath its feet. Iron golems wield enormous blades to extend their reach, and all can belch clouds of deadly poison.

An iron golem's body is smelted with rare tinctures and admixtures. Though other golems bear weaknesses inherent in their materials or the power of the elemental spirit bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits that drive them, and are susceptible only to weapons imbued with magic or the strength of adamantine.

[–]

Beyond the unopenable doors lay a grand hall ending before a towering stone throne, upon which sat an iron statue taller and wider than two men. In one and it clutched an iron sword, in the other, a feather whip. We should have turned back then.

— Mordenkainen the Archmage, chronicling his party's harrowing exploits in the dungeons below Maure Castle

Golems[–]

Golems are made from humble materials-clay, flesh and bones, iron, or stone-but they possess astonishing power and durability. A golem has no ambitions, needs no sustenance, feels no pain, and knows no remorse. An unstoppable juggernaut, it exists to follow its creator's orders, and it protects or attacks as that creator demands.

To create a golem, one requires a @item[manual of golems]. The comprehensive illustrations and instructions in a manual detail the process for creating a golem of a particular type.

Elemental Spirit in Material Form.

The construction of a golem begins with the building of its body, requiring great command of the craft of sculpting, stonecutting, ironworking, or surgery. Sometimes a golem's creator is the master of the art, but often the individual who desires a golem must enlist master artisans to do the work.

After constructing the body from clay, flesh, iron, or stone, the golem's creator infuses it with a spirit from the Elemental Plane of Earth. This tiny spark of life has no memory, personality, or history. It is simply the impetus to move and obey. This process binds the spirit to the artificial body and subjects it to the will of the golem's creator.

A golem can be created with a special amulet or other item that allows the possessor of the item to control the golem. Golems whose creators are long dead can thus be harnessed to serve a new master.

A golem can't think or act for itself. Though it understands its commands perfectly, it has no grasp of language beyond that understanding, and can't be reasoned with or tricked with words.

Ageless Guardians.

Golems can guard sacred sites, tombs, and treasure vaults long after the deaths of their creators, carrying out their appointed tasks for all eternity while brushing off physical damage and ignoring all but the most potent spells.

Blind Obedience.

When its creator or possessor is on hand to command it, a golem performs flawlessly. If the golem is left without instructions or is @condition[incapacitated], it continues to follow its last orders to the best of its ability. When it can't fulfill its orders, a golem might react violently-or stand and do nothing. A golem that has been given conflicting orders sometimes alternates between them.

Constructed Nature.

A golem doesn't require air, food, drink, or sleep.

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The golem makes two melee attacks.

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Melee Weapon Attack: [[/r 1d20+13]]{+13} to hit, reach 5 ft., one target. Hit: 20 ([[/r 3d8 + 7]]) bludgeoning damage.

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Melee Weapon Attack: [[/r 1d20+13]]{+13} to hit, reach 10 ft., one target. Hit: 23 ([[/r 3d10 + 7]]) slashing damage.

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The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 ([[/r 10d8]]) poison damage on a failed save, or half as much damage on a successful one.

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Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

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The golem is immune to any spell or effect that would alter its form.

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The golem has advantage on saving throws against spells and other magical effects.

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The golem's weapon attacks are magical.

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Succubi and incubi inhabit all of the Lower Planes, and the lascivious dark-winged fiends can be found in service to devils, demons, night hags, rakshasas, and yugoloths. Asmodeus, ruler of the Nine Hells, uses these fiends to tempt mortals to perform evil acts. The demon lord Graz'zt keeps succubi and incubi as advisers and consorts.

Though legend speaks of them separately, any succubus can become an incubus, and vice versa. Most of these fiends do have a preference for one form or the other. Mortals only rarely see a succubus or incubus in its true form, however, for the fiend typically begins its corruption in veiled, insidious ways.

Beautiful Corrupters.

A succubus or incubus first appears in ethereal form, passing through walls like a ghost to lurk next to a mortal's bedside and whisper forbidden pleasures. Sleeping victims are tempted to give in to their darkest desires, indulge in taboos, and feed forbidden appetites. As the fiend fills the victim's dreams with debauched images, the victim becomes more susceptible to temptation in everyday life.

Inevitably, the fiend enters the mortal realm in tempting form to directly influence a creature's actions. Appearing in the guise of a humanoid who has previously appeared only in the victim's dreams, the succubus or incubus seduces or befriends its victim, indulging all its desires so that it performs evil acts of its own free will.

A mortal bequeaths its soul to the fiend not by formal pledge or contract. Instead, when a succubus or incubus has corrupted a creature completely-some say by causing the victim to commit the three betrayals of thought, word, and deed-the victim's soul belongs to the fiend. The more virtuous the fiend's prey, the longer the corruption takes, but the more rewarding the downfall. After successfully corrupting a victim, the succubus or incubus kills it, and the tainted soul descends into the Lower Planes.

The succubus or incubus resorts to charming a victim magically only when necessary, usually as a form of self-defense. A @condition[charmed] creature isn't responsible for its actions, so forcing it to behave against its will won't bring the fiend closer to the ultimate prize: the victim's soul.

Deadly Kiss.

The kiss of a succubus or incubus is an echo of the emptiness that is the fiend's longing for a corrupted soul. Likewise, the recipient of the fiend's kiss gains no satisfaction from it, experiencing only pain and the profound emptiness that the fiend imparts. The kiss is nothing short of an attack, usually delivered as a final farewell before the fiend escapes.

Fiendish Offspring.

Succubi and incubi can reproduce with one another to spawn more of their kind. Less commonly, a succubus or incubus reproduces with a humanoid. From this unholy union, a @creature[cambion] child is conceived. Invariably, the fiendish offspring is as wicked as its fiendish parent.

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Melee Weapon Attack: [[/r 1d20+5]]{+5} to hit, reach 5 ft., one target. Hit: 6 ([[/r 1d6 + 3]]) slashing damage.

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One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically @condition[charmed] for 1 day. The @condition[charmed] target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.

The fiend can have only one target @condition[charmed] at a time. If it charms another, the effect on the previous target ends.

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The fiend kisses a creature @condition[charmed] by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 ([[/r 5d10 + 5]]) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

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The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.

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The fiend ignores the range restriction on its telepathy when communicating with a creature it has @condition[charmed]. The two don't even need to be on the same plane of existence.

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The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

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As deadly as they are ravishing, the serpent-haired medusas suffer an immortal curse brought on by their vanity. They lurk in quiet exile among the tumbled ruins of their former lives, surrounded by the petrified remains of past admirers and would-be heroes.

Immortal Splendor.

Men and women who desire eternal youth, beauty, and adoration might pray to malicious gods, beg dragons for ancient magic, or seek out powerful archmages to fulfill their wishes. Others make sacrifices to demon lords or archdevils, offering all in exchange for this gift, oblivious to the curse that accompanies it. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years of the living like a demigod among mortals, the price for their vanity and hubris is exacted, and they are forever transformed into medusas. A medusa's hair turns into a nest of venomous serpents, and all who gaze upon the medusa are @condition[petrified], becoming stone monuments to its corruption.

Medusa Lairs.

Medusas live forever in seclusion, alienated from the world around them by their monstrous form and caprice. Their homes gradually fall into disrepair until they are little more than shadowy ruins covered with thorns and creepers, riddled with obstructions and hiding places. Foolhardy looters and adventurers who enter are often unaware of the medusa's presence until the creature is among them.

A medusa is subject to its own curse. By looking vainly on its reflection, it turns to stone as surely as any living mortal. As a result, a medusa destroys or removes any mirrors or reflective surfaces in its lair.

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The medusa makes either three melee attacks—one with its snake hair and two with its shortsword—or two ranged attacks with its longbow.

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Melee Weapon Attack: [[/r 1d20+5]]{+5} to hit, reach 5 ft., one creature. Hit: 4 ([[/r 1d4 + 2]]) piercing damage plus 14 ([[/r 4d6]]) poison damage.

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Melee Weapon Attack: [[/r 1d20+5]]{+5} to hit, reach 5 ft., one target. Hit: 5 ([[/r 1d6 + 2]]) piercing damage.

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Ranged Weapon Attack: [[/r 1d20+5]]{+5} to hit, range 150/600 ft., one target. Hit: 6 ([[/r 1d8 + 2]]) piercing damage plus 7 ([[/r 2d6]]) poison damage.

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When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't @condition[incapacitated] and can see the creature. If the saving throw fails by 5 or more, the creature is instantly @condition[petrified]. Otherwise, a creature that fails the save begins to turn to stone and is @condition[restrained]. The @condition[restrained] creature must repeat the saving throw at the end of its next turn, becoming @condition[petrified] on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the @spell[greater restoration] spell or other magic.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.

If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

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Most dwarves would rather face a squad of orcs than confront a single rust monster. These strange, normally docile creatures corrode ferrous metals, then gobble up the rust they create. In doing so, they have ruined the armor, shields, and weapons of countless adventurers.

A rust monster's body is covered in thick, lumpy armor, its long tail ends in a bony protrusion, and two feathery antennae sprout from its insectile head.

Underground Scavengers.

Rust monsters roam subterranean passages in search of ferrous metals such as iron, steel, adamantine, and mithral to consume.

They ignore creatures not carrying such metals, but can become aggressive toward those bearing steel weapons and armor. A rust monster can smell its food at a distance, immediately dashing toward the scent's source to corrode and consume the object.

A rust monster doesn't care if the rust it consumes comes from a spike or a sword. Adventurers can distract the creature by dropping ferrous objects behind them.

Subterranean Wanderers.

Rust monsters are rarely found in large numbers, preferring to hunt alone or in small groups. They meander along tunnels, moving from cave to cave in their tireless search for ferrous metals to consume. Their wanderings often bring them into contact with other Underdark denizens that find them harmless or unappetizing. Thus, rust monsters may be found in close proximity to other subterranean monsters. If they are well treated and well fed, they can also become friendly companions or pets.

[–]

Destroyed me hammer and me axe, it did. Put me faith to the test that day, it did.

— Brawn Thunderstones, dwarf paladin of Dumathoin

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Melee Weapon Attack: [[/r 1d20+3]]{+3} to hit, reach 5 ft., one target. Hit: 5 ([[/r 1d8 + 1]]) piercing damage.

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The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch.

If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.

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The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.

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Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Non magical ammunition made of metal that hits the rust monster is destroyed after dealing damage.

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Bhaal's cultists emulate their deity, carrying out gruesome murders to spread fear and horror. They are charming and disarming when they wish, but in combat their true, bloodthirsty nature comes to the fore.

Bloodletters.

All cultists of Bhaal learn to call upon their god's power to leave their victims vulnerable to their long-bladed knives. When Bhaal's magic works its power, stab wounds erupt in terrible gouts of blood. Seemingly minor wounds plunge deep into a victim's body and cause terrible pain and bleeding.

Killers from the Shadows.

Bhaal's followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god's power to blend into the shadows with ease, or even turn @condition[invisible] for a crucial moment.

Cult Ranks.

Low-ranking cultists of Bhaal are called night blades, whom Bhaal blesses with @sense[darkvision] and superior stealth. Reapers are the next rank up. They gain the ability to turn @condition[invisible] and can use Bhaal's magic to evade suspicion. The highest rank are the death's heads, who can take on the skull-faced guise of their deity to terrify their prey. In combat, they intimidate foes by shrugging off the deadliest attacks with ease, showing that resisting Bhaal's schemes is futile.

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Пока существо не является @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}, враждебные существа в пределах 5 футов от него получают уязвимость к колющему урону, если только у них нет сопротивления или иммунитета к этому типу урона.

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At first sight, a roc's silhouette looks much like any other bird of prey. As it descends, however, its unearthly size becomes terrifyingly clear. In flight, a roc's wingspan spreads two hundred feet or more. At rest, perched upon the mountain peaks that are its home, this monstrous bird rivals the oldest dragons in size.

Sky Titans.

In the ancient days when giants battled dragons for control of the world, Annam, the father of the giant gods, created the rocs so that his worshipers might challenge the dragons' dominance of the air.

When the war ended, the rocs were freed from giant domination and spread throughout the world.

Though cloud giants and storm giants sometimes tame these great birds, rocs treat even giants as potential prey. They fly great distances in search of food, soaring high above the clouds to reach their favored hunting grounds. A roc seldom hunts swift or small creatures, and it ignores towns and forests where prey can easily take cover. When it locates a large and slow-moving target such as a giant, a whale, or an elephant, a roc dives down to snatch its prey in its massive talons.

Remote and Alone.

Rocs are solitary creatures that can live for centuries. They lair in nests made from trees, tents, broken ships, and the remains of caravans they carry off, placing these massive tangles in mountain clefts out of the reach of lesser creatures.

Sometimes a roc's nest contains treasures from the caravans or ships they raid, but these creatures are heedless of such baubles. More rarely, a nest holds eggs that are taller than a human, produced by the rocs' infrequent mating.

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The roc makes two attacks: one with its beak and one with its talons.

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Melee Weapon Attack: [[/r 1d20+13]]{+13} to hit, reach 10 ft., one target. Hit: 27 ([[/r 4d8 + 9]]) piercing damage.

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Melee Weapon Attack: [[/r 1d20+13]]{+13} to hit, reach 5 ft., one target. Hit: 23 ([[/r 4d6 + 9]]) slashing damage, and the target is @condition[grappled] (escape DC 19). Until this grapple ends, the target is @condition[restrained], and the roc can't use its talons on another target.

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The roc has advantage on Wisdom (@skill[Perception]) checks that rely on sight.

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Travelers entering a forest might catch a glimpse of a feminine form flitting through the trees. Warm laughter hangs on the air, drawing those who hear it deeper into the emerald shadows.

Treebound.

Powerful fey will sometimes bind lesser fey spirits to trees, transforming them into dryads. This is sometimes done as a punishment when the fey spirit falls in love with a mortal and that love is forbidden.

A dryad can emerge from the tree and travel the lands around it, but the tree remains her home and roots her to the world. As long as the tree remains healthy and unharmed, the dryad stays forever youthful and alluring. If the tree is harmed, she suffers. If the tree is ever destroyed, the dryad descends into madness.

Reclusive Fey.

Dryads act as guardians of their woodland demesnes. Shy and reclusive, they watch interlopers from the trees. A dryad struck by the beauty of a stranger might investigate more closely, perhaps even try to lure the individual away to be @condition[charmed].

Dryads work with other sylvan creatures to defend their forests. Unicorns, treants, and satyrs live alongside them, in addition to druids that share the dryads' devotion to the woods they call home.

Woodland Magic.

Dryads can speak with plants and animals. They can teleport from one tree to another, luring interlopers away from their groves. If pressed, a dryad can beguile humanoids with her enchantments, turning enemies into friends. They also know a handful of useful spells.

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Дриада нацеливается на одного гуманоида или зверя, которого видит в пределах 30 футов от себя. Если цель видит дриаду, она должна преуспеть в спасброске Мудрости Сл 14, иначе станет магическим образом очарованной. Очарованное существо считает дриаду верным другом, о котором нужно заботиться и которого нужно защищать. Несмотря на то, что цель не находится под контролем дриады, она выполняет её просьбы.

Каждый раз, когда дриада или её союзники причиняют цели вред, та может повторить спасбросок, оканчивая эффект на себе при успехе. В противном случае эффект длится 24 часа, или пока дриада не умрёт. Чтобы эффект не прерывался, дриада должна находиться на одном плане с целью, и дриада может сама окончить эффект бонусным действием. Если спасбросок цели был успешным, цель получает иммунитет к Фейскому очарованию этой дриады на следующие 24 часа.

У дриады одновременно очарованными может быть не более одного гуманоида и не более трёх зверей.

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Дриада может общаться со зверьми и растениями, как если бы у них был общий язык.

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Один раз в свой ход дриада может использовать 10 футов перемещения на то, чтобы магическим образом войти в живое дерево в пределах досягаемости и выйти из второго живого дерева в пределах 60 футов от первого, появляясь в свободном пространстве в пределах 5 футов от второго дерева. Оба дерева должны быть как минимум Большого размера.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/nature/leaf-glow-triple-green.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"tree%20stride_dryad_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376911800,"modifiedTime":1698325923174,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Врождённое колдовство/Innate Spellcasting","type":"feat","system":{"description":{"value":"

Базовой характеристикой дриады является Харизма (Сл спасброска от заклинания 14). Дриада может накладывать следующие заклинания, не нуждаясь в материальных компонентах:

  • At will: @Compendium[sc-spells.sc spells.jW9pNNRqVWvaLsYl]{Друидизм/Druidcraft}

  • 3/day each: @Compendium[sc-spells.sc spells.bA6bnVMkNtApX2gL]{Опутывание/Entangle}, @Compendium[sc-spells.sc spells.2ElGQhTPeoT4EXY9]{Вкусные ягоды/Goodberry}

  • 1/day each: @Compendium[sc-spells.sc spells.5fPDrCtl6Ej227yL]{Бесследный шаг/Pass without Trace}, @Compendium[sc-spells.sc spells.1R7Y05iA3e7FbYSk]{Шиллейла/Shillelagh}, @Compendium[sc-spells.sc spells.hLNf4y6Drqh2B0fO]{Дубовая кожа/Barkskin}

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/unholy/orb-smoking-green.webp","flags":{"plutonium":{"page":"monsterSpellcasting","source":"MM","hash":"innate%20spellcasting_dryad_mm_mm"}},"effects":[],"_id":"CkwhTRlK0Nk0TK6o","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376912088,"modifiedTime":1698326055596,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Дубинка/Club","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":1,"denomination":"sp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"club","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":null},"img":"icons/weapons/clubs/club-simple-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"club_phb","propDroppable":"item","isStandardDragDrop":true},"core":{"sourceId":"Compendium.sc-items.sc-items.Item.ZnIsnDESdzBzzSI2"}},"effects":[],"_id":"wCvKB0HVFcGSlUqb","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1697455482084,"modifiedTime":1698325780827,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}},{"name":"Сопротивление магии/Magic Resistance","type":"feat","system":{"description":{"value":"

Существо совершает с преимуществом спасброски от заклинаний и прочих магических эффектов.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"VdGRI531rerJ25hN":3,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"magic%20resistance_faerie%20dragon%20(violet)_mm_mm"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Actor.T8tp2PPxUqTkoEB2.Item.34T6M9iImMp96ZdF"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695312618065,"modifiedTime":1698325866006,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":2100000,"_id":"rO1IAVia0wgFg1tF"},{"name":"Друидизм/Druidcraft","type":"spell","system":{"description":{"value":"
\n

Шепча духам природы, вы создаете один из этих эффектов в пределах дистанции:

\n\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/nature/lotus-glow-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"druidcraft_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.jW9pNNRqVWvaLsYl"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760479899,"modifiedTime":1698326097235,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"LGr1zq7fCj8lK5o2","sort":0},{"name":"Опутывание/Entangle","type":"spell","system":{"description":{"value":"
\n

Цепкие лозы и лианы выползают из земли в 20-футовом квадрате, начинающемся с точки в пределах дистанции. Пока длится заклинание, эти растения превращают область действия в пересечённую местность.

\n

Каждое существо в области в момент сотворения должно пройти испытание Силы. При провале оно @Compendium[laaru-dnd5-hw.sostoyaniya.8LBZMAHPd6dQ8CTN]{обездвижено} лозами, пока длится заклинание. Существо, обездвиженное лозами, может использовать действие, чтобы пройти проверку Силы. СЛ равна СЛ испытаний против ваших заклинаний. При успехе существо освобождается.

\n

Когда заклинание прекращает действовать, созданные растения увядают.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/tentacles/tentacle-earth-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"entangle_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.bA6bnVMkNtApX2gL"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760480099,"modifiedTime":1698326166480,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"X1WySmzi7DIe64t1","sort":0},{"name":"Вкусные ягоды/Goodberry","type":"spell","system":{"description":{"value":"
\n

Несколько ягод (не более 10), наполненных магией, появляются в вашей руке. Существо может использовать действие, чтобы съесть одну ягоду. Это восстановит ему 1 ПЗ, кроме того, ягода достаточно питательна, чтобы насытить существо на целый день.

\n

Ягоды становятся бесполезны, если их не съесть в течение 24 часов после сотворения заклинания.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"touch","type":""},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/consumables/fruit/berry-dates-jujube-red.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"goodberry_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.2ElGQhTPeoT4EXY9"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760481370,"modifiedTime":1698326182210,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"TTt0QXk7ihM20HCe","sort":0},{"name":"Бесследный шаг/Pass without Trace","type":"spell","system":{"description":{"value":"
\n

Вы создаёте покров тени и тишины, маскирующий вас и ваших спутников. Пока длится заклинание, любые выбранные вами существа в пределах 30 футов от вас (включая вас) получают бонус +10 к проверкам Ловкости (Скрытность) и их нельзя выследить иначе как с помощью магии. Существо, получившее этот бонус, не оставляет никаких следов там, где проходит.

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","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/nature/stealth-hide-beast-eyes-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"pass%20without%20trace_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.5fPDrCtl6Ej227yL"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760484312,"modifiedTime":1698326194229,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"BhBtndVdNQwLJb56","sort":0},{"name":"Шиллейла/Shillelagh","type":"spell","system":{"description":{"value":"
\n
Дубинка или боевой посох, который вы держите, наделяется силой природы. Пока длится заклинание, вы можете использовать свою заклинательную характеристику вместо Силы при бросках атаки и урона для атак этим оружием в ближнем бою, а кость урона этого оружия заменяется на [[/r d8]]. Оружие также становится магическим, если не было таковым. Заклинание прекращает действовать, если вы сотворите его снова или отпустите это оружие.
\n
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\n
Прикоснитесь к согласному существу. Пока длится заклинание, его кожа будет выглядеть грубой, как кора, а КБ цели не сможет стать ниже 16 вне зависимости от надетой брони.
\n
\n
\n
 
\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/nature/barrier-shield-wood-vines.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"barkskin_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.hLNf4y6Drqh2B0fO"}},"effects":[{"_id":"uM6rgctYpcbCVSkn","flags":{"plutonium":{"dedupeId":"barkskin"}},"changes":[{"key":"system.attributes.ac.formula","value":"16","mode":5,"priority":null},{"key":"system.attributes.ac.calc","value":"custom","mode":5,"priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":3600,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/nature/barrier-shield-wood-vines.webp","origin":"Item.VQMKMnQDw5rzL0zp","tint":null,"transfer":false,"name":"Barkskin","description":"","statuses":[]}],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760477435,"modifiedTime":1698326155506,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"iybNkSyfx5qtd3pe","sort":0}],"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376911668,"modifiedTime":1698528265438,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":10100000,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Дриада/Dryad","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"dryad_mm"},"core":{}},"_id":"KWhk9HtUvpHD4wvD","img":"foundryvtt-static/tokens/dryad.webp","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"5d8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"

Travelers entering a forest might catch a glimpse of a feminine form flitting through the trees. Warm laughter hangs on the air, drawing those who hear it deeper into the emerald shadows.

Treebound.

Powerful fey will sometimes bind lesser fey spirits to trees, transforming them into dryads. This is sometimes done as a punishment when the fey spirit falls in love with a mortal and that love is forbidden.

A dryad can emerge from the tree and travel the lands around it, but the tree remains her home and roots her to the world. As long as the tree remains healthy and unharmed, the dryad stays forever youthful and alluring. If the tree is harmed, she suffers. If the tree is ever destroyed, the dryad descends into madness.

Reclusive Fey.

Dryads act as guardians of their woodland demesnes. Shy and reclusive, they watch interlopers from the trees. A dryad struck by the beauty of a stranger might investigate more closely, perhaps even try to lure the individual away to be @condition[charmed].

Dryads work with other sylvan creatures to defend their forests. Unicorns, treants, and satyrs live alongside them, in addition to druids that share the dryads' devotion to the woods they call home.

Woodland Magic.

Dryads can speak with plants and animals. They can teleport from one tree to another, luring interlopers away from their groves. If pressed, a dryad can beguile humanoids with her enchantments, turning enemies into friends. They also know a handful of useful spells.

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Дриада нацеливается на одного гуманоида или зверя, которого видит в пределах 30 футов от себя. Если цель видит дриаду, она должна преуспеть в спасброске Мудрости Сл 14, иначе станет магическим образом очарованной. Очарованное существо считает дриаду верным другом, о котором нужно заботиться и которого нужно защищать. Несмотря на то, что цель не находится под контролем дриады, она выполняет её просьбы.

Каждый раз, когда дриада или её союзники причиняют цели вред, та может повторить спасбросок, оканчивая эффект на себе при успехе. В противном случае эффект длится 24 часа, или пока дриада не умрёт. Чтобы эффект не прерывался, дриада должна находиться на одном плане с целью, и дриада может сама окончить эффект бонусным действием. Если спасбросок цели был успешным, цель получает иммунитет к Фейскому очарованию этой дриады на следующие 24 часа.

У дриады одновременно очарованными может быть не более одного гуманоида и не более трёх зверей.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"cha"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"fey%20charm_dryad_mm_mm"}},"effects":[],"_id":"lzQb8pmWvXauCE3Q","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376911800,"modifiedTime":1698325848994,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"wlx9iBz1XTqbxMtZ","name":"Общение со зверьми и растениями/Speak with Beasts and Plants","type":"feat","system":{"description":{"value":"

Дриада может общаться со зверьми и растениями, как если бы у них был общий язык.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/nature/leaf-rune-glow-green.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"speak%20with%20beasts%20and%20plants_dryad_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376911800,"modifiedTime":1698325895149,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"nb5RihSLIBe2t308","name":"Путешествие через деревья/Tree Stride","type":"feat","system":{"description":{"value":"

Один раз в свой ход дриада может использовать 10 футов перемещения на то, чтобы магическим образом войти в живое дерево в пределах досягаемости и выйти из второго живого дерева в пределах 60 футов от первого, появляясь в свободном пространстве в пределах 5 футов от второго дерева. Оба дерева должны быть как минимум Большого размера.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/nature/leaf-glow-triple-green.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"tree%20stride_dryad_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376911800,"modifiedTime":1698325923174,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Врождённое колдовство/Innate Spellcasting","type":"feat","system":{"description":{"value":"

Базовой характеристикой дриады является Харизма (Сл спасброска от заклинания 14). Дриада может накладывать следующие заклинания, не нуждаясь в материальных компонентах:

  • At will: @Compendium[sc-spells.sc-spells.jW9pNNRqVWvaLsYl]{Друидизм/Druidcraft}

  • 3/day each: @Compendium[sc-spells.sc-spells.bA6bnVMkNtApX2gL]{Опутывание/Entangle}, @Compendium[sc-spells.sc-spells.2ElGQhTPeoT4EXY9]{Вкусные ягоды/Goodberry}

  • 1/day each: @Compendium[sc-spells.sc-spells.5fPDrCtl6Ej227yL]{Бесследный шаг/Pass without Trace}, @Compendium[sc-spells.sc-spells.1R7Y05iA3e7FbYSk]{Шиллейла/Shillelagh}, @Compendium[sc-spells.sc-spells.hLNf4y6Drqh2B0fO]{Дубовая кожа/Barkskin}

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/unholy/orb-smoking-green.webp","flags":{"plutonium":{"page":"monsterSpellcasting","source":"MM","hash":"innate%20spellcasting_dryad_mm_mm"}},"effects":[],"_id":"CkwhTRlK0Nk0TK6o","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376912088,"modifiedTime":1698326055596,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Дубинка/Club","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":1,"denomination":"sp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"club","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":null},"img":"icons/weapons/clubs/club-simple-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"club_phb","propDroppable":"item","isStandardDragDrop":true},"core":{"sourceId":"Compendium.sc-items.sc-items.Item.ZnIsnDESdzBzzSI2"}},"effects":[],"_id":"wCvKB0HVFcGSlUqb","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1697455482084,"modifiedTime":1698325780827,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}},{"name":"Сопротивление магии/Magic Resistance","type":"feat","system":{"description":{"value":"

Существо совершает с преимуществом спасброски от заклинаний и прочих магических эффектов.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"VdGRI531rerJ25hN":3,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"magic%20resistance_faerie%20dragon%20(violet)_mm_mm"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Actor.T8tp2PPxUqTkoEB2.Item.34T6M9iImMp96ZdF"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695312618065,"modifiedTime":1698325866006,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":2100000,"_id":"rO1IAVia0wgFg1tF"},{"name":"Друидизм/Druidcraft","type":"spell","system":{"description":{"value":"
\n

Шепча духам природы, вы создаете один из этих эффектов в пределах дистанции:

\n\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/nature/lotus-glow-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"druidcraft_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.jW9pNNRqVWvaLsYl"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760479899,"modifiedTime":1698326097235,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"LGr1zq7fCj8lK5o2","sort":0},{"name":"Опутывание/Entangle","type":"spell","system":{"description":{"value":"
\n

Цепкие лозы и лианы выползают из земли в 20-футовом квадрате, начинающемся с точки в пределах дистанции. Пока длится заклинание, эти растения превращают область действия в пересечённую местность.

\n

Каждое существо в области в момент сотворения должно пройти испытание Силы. При провале оно @Compendium[laaru-dnd5-hw.sostoyaniya.8LBZMAHPd6dQ8CTN]{обездвижено} лозами, пока длится заклинание. Существо, обездвиженное лозами, может использовать действие, чтобы пройти проверку Силы. СЛ равна СЛ испытаний против ваших заклинаний. При успехе существо освобождается.

\n

Когда заклинание прекращает действовать, созданные растения увядают.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/tentacles/tentacle-earth-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"entangle_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.bA6bnVMkNtApX2gL"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760480099,"modifiedTime":1698326166480,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"X1WySmzi7DIe64t1","sort":0},{"name":"Вкусные ягоды/Goodberry","type":"spell","system":{"description":{"value":"
\n

Несколько ягод (не более 10), наполненных магией, появляются в вашей руке. Существо может использовать действие, чтобы съесть одну ягоду. Это восстановит ему 1 ПЗ, кроме того, ягода достаточно питательна, чтобы насытить существо на целый день.

\n

Ягоды становятся бесполезны, если их не съесть в течение 24 часов после сотворения заклинания.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"touch","type":""},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/consumables/fruit/berry-dates-jujube-red.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"goodberry_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.2ElGQhTPeoT4EXY9"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760481370,"modifiedTime":1698326182210,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"TTt0QXk7ihM20HCe","sort":0},{"name":"Бесследный шаг/Pass without Trace","type":"spell","system":{"description":{"value":"
\n

Вы создаёте покров тени и тишины, маскирующий вас и ваших спутников. Пока длится заклинание, любые выбранные вами существа в пределах 30 футов от вас (включая вас) получают бонус +10 к проверкам Ловкости (Скрытность) и их нельзя выследить иначе как с помощью магии. Существо, получившее этот бонус, не оставляет никаких следов там, где проходит.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/nature/stealth-hide-beast-eyes-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"pass%20without%20trace_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.5fPDrCtl6Ej227yL"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760484312,"modifiedTime":1698326194229,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"BhBtndVdNQwLJb56","sort":0},{"name":"Шиллейла/Shillelagh","type":"spell","system":{"description":{"value":"
\n
Дубинка или боевой посох, который вы держите, наделяется силой природы. Пока длится заклинание, вы можете использовать свою заклинательную характеристику вместо Силы при бросках атаки и урона для атак этим оружием в ближнем бою, а кость урона этого оружия заменяется на [[/r d8]]. Оружие также становится магическим, если не было таковым. Заклинание прекращает действовать, если вы сотворите его снова или отпустите это оружие.
\n
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Прикоснитесь к согласному существу. Пока длится заклинание, его кожа будет выглядеть грубой, как кора, а КБ цели не сможет стать ниже 16 вне зависимости от надетой брони.
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","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/nature/barrier-shield-wood-vines.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"barkskin_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.hLNf4y6Drqh2B0fO"}},"effects":[{"_id":"uM6rgctYpcbCVSkn","flags":{"plutonium":{"dedupeId":"barkskin"}},"changes":[{"key":"system.attributes.ac.formula","value":"16","mode":5,"priority":null},{"key":"system.attributes.ac.calc","value":"custom","mode":5,"priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":3600,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/nature/barrier-shield-wood-vines.webp","origin":"Item.VQMKMnQDw5rzL0zp","tint":null,"transfer":false,"name":"Barkskin","description":"","statuses":[]}],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760477435,"modifiedTime":1698326155506,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"iybNkSyfx5qtd3pe","sort":0}],"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376911668,"modifiedTime":1698528265438,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":10100000,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Змеёныш латунного дракона/Brass Dragon Wyrmling","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"brass%20dragon%20wyrmling_mm"},"core":{}},"_id":"KuIRPhVlZmixBc4G","img":"foundryvtt-static/tokens/brass-dragon-wyrmling.webp","system":{"abilities":{"str":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":13,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":""},"hp":{"value":16,"max":16,"temp":0,"tempmax":0,"formula":"3d8 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":15,"climb":0,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"

The most gregarious of the true dragons, brass dragons crave conversation, sunlight, and hot, dry climates.

A brass dragon's head is defined by the broad protective plate that expands from its forehead and the spikes protruding from its chin. A frill runs the length of its neck, and its tapering wings extend down the length of its tail. A brass dragon wyrmling's scales are a dull, mottled brown. As it ages, the dragon's scales begin to shine, eventually taking on a warm, burnished luster. Its wings and frills are mottled green toward the edges, darkening with age. As a brass dragon grows older, its pupils fade until its eyes resemble molten metal orbs.

Boldly Talkative.

A brass dragon engages in conversations with thousands of creatures throughout its long life, accumulating useful information which it will gladly share for gifts of treasure. If an intelligent creature tries to leave a brass dragon's presence without engaging in conversation, the dragon follows it. If the creature attempts to escape by magic or force, the dragon might respond with a fit of pique, using its sleep gas to incapacitate the creature. When it wakes, the creature finds itself pinned to the ground by giant claws or buried up to its neck in the sand while the dragon's thirst for small talk is slaked.

A brass dragon is trusting of creatures that appear to enjoy conversation as much as it does, but is smart enough to know when it is being manipulated. When that happens, the dragon often responds in kind, treating a bout of mutual trickery as a game.

Prized Treasures.

Brass dragons covet magic items that allow them to converse with interesting personalities. An intelligent telepathic weapon or a magic lamp with a djinni bound inside it are among the greatest treasures a brass dragon can possess.

Brass dragons conceal their hoards under mounds of sand or in secret places far from their primary lairs. They have no trouble remembering where their treasure is buried, and therefore have no need for maps. Adventurers and wanderers should be wary if they happen across a chest hidden in an oasis or a treasure cache tucked away in a half-buried desert ruin, for these might be parts of a brass dragon's hoard.

A Brass Dragon's Lair[–]

A brass dragon's desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.

Metallic Dragons[–]

Metallic dragons seek to preserve and protect, viewing themselves as one powerful race among the many races that have a place in the world.

Noble Curiosity.

Metallic dragons covet treasure as do their evil chromatic kin, but they aren't driven as much by greed in their pursuit of wealth. Rather, metallic dragons are driven to investigate and collect, taking unclaimed relics and storing them in their lairs. A metallic dragon's treasure hoard is filled with items that reflect its persona, tell its history, and preserve its memories. Metallic dragons also seek to protect other creatures from dangerous magic. As such, powerful magic items and even evil artifacts are sometimes secreted away in a metallic dragon's hoard.

A metallic dragon can be persuaded to part with an item in its hoard for the greater good. However, another creature's need for or right to the item is often unclear from the dragon's point of view. A metallic dragon must be bribed or otherwise convinced to part with the item.

Solitary Shapeshifters.

At some point in their long lives, metallic dragons gain the magical ability to assume the forms of humanoids and beasts. When a dragon learns how to disguise itself, it might immerse itself in other cultures for a time. Some dragons are too shy or paranoid to stray far from their lairs and their treasure hoards, but bolder dragons love to wander city streets in humanoid form, taking in the local culture and cuisine, and amusing themselves by observing how the smaller races live.

Some metallic dragons prefer to stay as far away from civilization as possible so as to not attract enemies. However, this means that they are often far out of touch with current events.

The Persistence of Memory.

Metallic dragons have long memories, and they form opinions of humanoids based on previous contact with related humanoids. Good dragons can recognize humanoid bloodlines by smell, sniffing out each person they meet and remembering any relatives they have come into contact with over the years. A gold dragon might never suspect duplicity from a cunning villain, assuming that the villain is of the same mind and heart as a good and virtuous grandmother. On the other hand, the dragon might resent a noble paladin whose ancestor stole a silver statue from the dragon's hoard three centuries before.

King of Good Dragons.

The chief deity of the metallic dragons is Bahamut, the Platinum Dragon. He dwells in the Seven Heavens of Mount Celestia, but often wanders the Material Plane in the magical guise of a venerable human male in peasant robes. In this form, he is usually accompanied by seven golden canaries-actually seven ancient gold dragons in polymorphed form.

Bahamut seldom interferes in the affairs of mortal creatures, though he makes exceptions to help thwart the machinations of Tiamat the Dragon Queen and her evil brood. Good-aligned clerics and paladins sometimes worship Bahamut for his dedication to justice and protection. As a lesser god, he has the power to grant divine spells.

Dragons[–]

True dragons are winged reptiles of ancient lineage and fearsome power. They are known and feared for their predatory cunning and greed, with the oldest dragons accounted as some of the most powerful creatures in the world. Dragons are also magical creatures whose innate power fuels their dreaded breath weapons and other preternatural abilities.

Many creatures, including wyverns and dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared by all. The brass, bronze, copper, gold, and silver dragons are noble, good, and highly respected by the wise.

Though their goals and ideals vary tremendously, all true dragons covet wealth, hoarding mounds of coins and gathering gems, jewels, and magic items. Dragons with large hoards are loath to leave them for long, venturing out of their lairs only to patrol or feed.

True dragons pass through four distinct stages of life, from lowly wyrmlings to ancient dragons, which can live for over a thousand years. In that time, their might can become unrivaled and their hoards can grow beyond price.

Dragon Age Categories
CategorySizeAge Range
WyrmlingMedium5 years or less
YoungLarge6–100 years
AdultHuge101–800 years
AncientGargantuan801 years or more

Customizing Dragons

FTD p33[–]

You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.

Languages.

Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block.

Skills.

Most dragons are proficient in the Perception and Stealth skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form.

Spells.

See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.

Other Traits and Actions.

You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:

  • Change Shape. You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

  • Flyby. The dragon is an agile flier, quick to fly out of enemies' reach.The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach.

  • Mimicry. Impersonating characters or their allies could be a fun trick for a crafty dragon.The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 9 Wisdom (Insight) check.

  • Rejuvenation. You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.If it has an essence-preserving object, a destroyed dragon gains a new body in [[/r 1d10]] days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object.

  • Special Senses. Most dragons have blindsight and darkvision. You might upgrade blindsight to truesight, or you could give a dragon with a burrowing speed tremorsense.

  • Tunneler. The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake.

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Melee Weapon Attack: [[/r 1d20+4]]{+4} to hit, reach 5 ft., one target. Hit: 7 ([[/r 1d10 + 2]]) piercing damage.

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The dragon uses one of the following breath weapons: @UUID[Actor.KuIRPhVlZmixBc4G.Item.ZSm03YEr4A54xF0E]{Fire Breath} or @UUID[Actor.KuIRPhVlZmixBc4G.Item.HzDS6dvMDquudNCa]{Sleep Breath}

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The dragon exhales fire in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 ([[/r 4d6]]) fire damage on a failed save, or half as much damage on a successful one.

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The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall @condition[unconscious] for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

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Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.

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Аберрация совершает количество атак, равное половине уровня заклинания, использованного для призыва (с округлением в меньшую сторону).

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Рукопашная атака оружием: ваш модификатор броска атаки заклинанием к попаданию, досягаемость 5 фт., одна цель. Попадание: 1к10 + 3 + уровень заклинания рубящего урона. Если целью является существо, то оно не может восстанавливать хиты до начала следующего хода аберрации.

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Аберрация восстанавливает 5 хитов в начале своего хода, если у неё есть хотя бы 1 хит.

","chat":""},"damage":{"parts":[["5","healing"]],"versatile":""},"duration":{"value":"","units":""},"range":{"units":"","value":null,"long":null},"save":{"scaling":"flat","ability":"","dc":null},"activation":{"type":"","cost":null,"condition":""},"target":{"value":"","width":null,"units":"","type":"","prompt":true},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"actionType":"heal","chatFlavor":"","critical":{"threshold":null,"damage":""},"formula":"","recharge":{"charged":false,"value":null},"consume":{"type":"","target":null,"amount":null,"scale":false},"cover":null,"crewed":false,"ability":"","attack":{"bonus":"","flat":false},"enchantment":null,"summons":{"prompt":false,"bonuses":{},"creatureSizes":[],"creatureTypes":[],"match":{"attacks":false,"proficiency":false,"saves":false},"profiles":[]},"type":{"value":"monster","subtype":""},"prerequisites":{"level":null},"properties":[],"requirements":""},"ownership":{"default":0,"Rl5ZH3NlubsB4xLM":3},"img":"icons/magic/life/heart-cross-strong-purple-orange.webp","flags":{"plutonium":{"page":"monsterTrait","source":"TCE","hash":"regeneration%20(slaad%20only)_aberrant%20spirit_tce_tce"},"rsr5e":{"quickOther":{"context":""},"quickFooter":{"value":true},"quickDamage":{"context":{"0":""},"value":{"0":true}}}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"3.2.0","coreVersion":"11.315","createdTime":1716581664007,"modifiedTime":1716582466045,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"}}],"effects":[],"folder":null,"ownership":{"default":0,"Rl5ZH3NlubsB4xLM":3},"_stats":{"systemId":"dnd5e","systemVersion":"3.2.0","coreVersion":"11.315","createdTime":1716581655951,"modifiedTime":1716582540785,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"},"_id":"8jqQK9UebC02RTth","sort":0} {"name":"Древний латунный дракон/Ancient Brass Dragon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ancient%20brass%20dragon_mm"},"core":{}},"_id":"8wai53O0IVhxSKAF","img":"foundryvtt-static/tokens/ancient-brass-dragon.webp","system":{"abilities":{"str":{"value":27,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":25,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":19,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":20,"calc":"natural","formula":""},"hp":{"value":297,"max":297,"temp":0,"tempmax":0,"formula":"17d20 + 119"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":40,"climb":0,"fly":80,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"

The most gregarious of the true dragons, brass dragons crave conversation, sunlight, and hot, dry climates.

A brass dragon's head is defined by the broad protective plate that expands from its forehead and the spikes protruding from its chin. A frill runs the length of its neck, and its tapering wings extend down the length of its tail. A brass dragon wyrmling's scales are a dull, mottled brown. As it ages, the dragon's scales begin to shine, eventually taking on a warm, burnished luster. Its wings and frills are mottled green toward the edges, darkening with age. As a brass dragon grows older, its pupils fade until its eyes resemble molten metal orbs.

Boldly Talkative.

A brass dragon engages in conversations with thousands of creatures throughout its long life, accumulating useful information which it will gladly share for gifts of treasure. If an intelligent creature tries to leave a brass dragon's presence without engaging in conversation, the dragon follows it. If the creature attempts to escape by magic or force, the dragon might respond with a fit of pique, using its sleep gas to incapacitate the creature. When it wakes, the creature finds itself pinned to the ground by giant claws or buried up to its neck in the sand while the dragon's thirst for small talk is slaked.

A brass dragon is trusting of creatures that appear to enjoy conversation as much as it does, but is smart enough to know when it is being manipulated. When that happens, the dragon often responds in kind, treating a bout of mutual trickery as a game.

Prized Treasures.

Brass dragons covet magic items that allow them to converse with interesting personalities. An intelligent telepathic weapon or a magic lamp with a djinni bound inside it are among the greatest treasures a brass dragon can possess.

Brass dragons conceal their hoards under mounds of sand or in secret places far from their primary lairs. They have no trouble remembering where their treasure is buried, and therefore have no need for maps. Adventurers and wanderers should be wary if they happen across a chest hidden in an oasis or a treasure cache tucked away in a half-buried desert ruin, for these might be parts of a brass dragon's hoard.

A Brass Dragon's Lair[–]

A brass dragon's desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.

Metallic Dragons[–]

Metallic dragons seek to preserve and protect, viewing themselves as one powerful race among the many races that have a place in the world.

Noble Curiosity.

Metallic dragons covet treasure as do their evil chromatic kin, but they aren't driven as much by greed in their pursuit of wealth. Rather, metallic dragons are driven to investigate and collect, taking unclaimed relics and storing them in their lairs. A metallic dragon's treasure hoard is filled with items that reflect its persona, tell its history, and preserve its memories. Metallic dragons also seek to protect other creatures from dangerous magic. As such, powerful magic items and even evil artifacts are sometimes secreted away in a metallic dragon's hoard.

A metallic dragon can be persuaded to part with an item in its hoard for the greater good. However, another creature's need for or right to the item is often unclear from the dragon's point of view. A metallic dragon must be bribed or otherwise convinced to part with the item.

Solitary Shapeshifters.

At some point in their long lives, metallic dragons gain the magical ability to assume the forms of humanoids and beasts. When a dragon learns how to disguise itself, it might immerse itself in other cultures for a time. Some dragons are too shy or paranoid to stray far from their lairs and their treasure hoards, but bolder dragons love to wander city streets in humanoid form, taking in the local culture and cuisine, and amusing themselves by observing how the smaller races live.

Some metallic dragons prefer to stay as far away from civilization as possible so as to not attract enemies. However, this means that they are often far out of touch with current events.

The Persistence of Memory.

Metallic dragons have long memories, and they form opinions of humanoids based on previous contact with related humanoids. Good dragons can recognize humanoid bloodlines by smell, sniffing out each person they meet and remembering any relatives they have come into contact with over the years. A gold dragon might never suspect duplicity from a cunning villain, assuming that the villain is of the same mind and heart as a good and virtuous grandmother. On the other hand, the dragon might resent a noble paladin whose ancestor stole a silver statue from the dragon's hoard three centuries before.

King of Good Dragons.

The chief deity of the metallic dragons is Bahamut, the Platinum Dragon. He dwells in the Seven Heavens of Mount Celestia, but often wanders the Material Plane in the magical guise of a venerable human male in peasant robes. In this form, he is usually accompanied by seven golden canaries-actually seven ancient gold dragons in polymorphed form.

Bahamut seldom interferes in the affairs of mortal creatures, though he makes exceptions to help thwart the machinations of Tiamat the Dragon Queen and her evil brood. Good-aligned clerics and paladins sometimes worship Bahamut for his dedication to justice and protection. As a lesser god, he has the power to grant divine spells.

Dragons[–]

True dragons are winged reptiles of ancient lineage and fearsome power. They are known and feared for their predatory cunning and greed, with the oldest dragons accounted as some of the most powerful creatures in the world. Dragons are also magical creatures whose innate power fuels their dreaded breath weapons and other preternatural abilities.

Many creatures, including wyverns and dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared by all. The brass, bronze, copper, gold, and silver dragons are noble, good, and highly respected by the wise.

Though their goals and ideals vary tremendously, all true dragons covet wealth, hoarding mounds of coins and gathering gems, jewels, and magic items. Dragons with large hoards are loath to leave them for long, venturing out of their lairs only to patrol or feed.

True dragons pass through four distinct stages of life, from lowly wyrmlings to ancient dragons, which can live for over a thousand years. In that time, their might can become unrivaled and their hoards can grow beyond price.

Dragon Age Categories
CategorySizeAge Range
WyrmlingMedium5 years or less
YoungLarge6–100 years
AdultHuge101–800 years
AncientGargantuan801 years or more

Lair Actions[–]

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

  • A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC 15 Strength saving throw or be pushed 15 feet away from the dragon and knocked @condition[prone]. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames; such as lanterns, have a [[/r 1d100]]{50 percent} chance of being extinguished.
  • A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in it must succeed on a DC 15 Constitution saving throw or be @condition[blinded] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Additional Lair Actions.

At your discretion, a legendary (@creature[Adult Brass Dragon||adult] or @creature[Ancient Brass Dragon||ancient]) brass dragon can use one or more of the following additional lair actions while in its lair:

  • Animate Statues. The dragon chooses up to three statues in the lair that it can see. Each of these statues briefly animates and attacks one creature within 5 feet of it, with a +7 bonus to hit and dealing 10 ([[/r 3d6]]) bludgeoning damage on a hit.

  • Blast of Wind. A mighty wind sweeps through the lair in a direction of the dragon's choice, blowing along a line 40 feet wide and 100 feet long. Each creature in that area except the dragon must succeed on a DC 15 Strength saving throw or be pushed 15 feet in the wind's direction and be knocked @condition[prone]. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a [[/r 1d100]]{50 percent} chance of being extinguished. If the dragon is within the area of the wind, it can choose to be pushed 15 feet in the wind's direction, and the wind can't knock the dragon @condition[prone].

  • Obscuring Sand. Dust and sand fill the air within 120 feet of the dragon, making the area lightly obscured until initiative count 20 on the next round.

Regional Effects[–]

The region containing a legendary brass dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:

  • Tracks appear in the sand within 6 miles of the dragon's lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed.
  • Images of Large or smaller monsters haunt the desert sands within 1 mile of the dragon's lair. These illusions move and appear real, although they can do no harm. A creature that examines an image from a distance can tell it's an illusion with a successful DC 20 Intelligence (@skill[Investigation]) check. Any physical interaction with an image reveals it to be an illusion, because objects pass through it.
  • Whenever a creature with an Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragon's lair, the dragon becomes aware of the creature's presence and location.

If the dragon dies, the tracks fade in [[/r 1d10]] days, but the other effects fade immediately.

Additional Regional Effects.

Any of these effects might appear in the area around a brass dragon's lair, in addition to or instead of the effects described in the Monster Manual:

  • Cloud Companion. A small, wispy cloud follows non-evil creatures as they journey within 6 miles of the dragon's lair. It changes direction as the creatures do, remaining interposed between them and the direct glare of the sun, and grants them advantage on saving throws to resist the effects of extreme heat (see the Dungeon Master's Guide).

  • Talkative Denizens. Creatures within 1 mile of the dragon's lair find pleasure in hearing the sound of their own voices. The air is filled with a deafening chorus of birds and small animals, and sapient creatures talk extensively.

Customizing Dragons

FTD p33[–]

You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.

Languages.

Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block.

Skills.

Most dragons are proficient in the Perception and Stealth skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form.

Spells.

See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.

Other Traits and Actions.

You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:

  • Change Shape. You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

  • Flyby. The dragon is an agile flier, quick to fly out of enemies' reach.The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach.

  • Mimicry. Impersonating characters or their allies could be a fun trick for a crafty dragon.The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

  • Rejuvenation. You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.If it has an essence-preserving object, a destroyed dragon gains a new body in [[/r 1d10]] days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object.

  • Special Senses. Most dragons have blindsight and darkvision. You might upgrade blindsight to truesight, or you could give a dragon with a burrowing speed tremorsense.

  • Tunneler. The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake.

Variant: Dragons as Innate Spellcasters

[–]

This dragon can innately cast four spells, once per day each, requiring no material components. Each spell's level can be no higher than 6th. The dragon's spell save DC is DC 18, and it has [[/r 1d20+10]]{+10} to hit with spell attacks.

A suggested spell list is shown below, but you can also choose spells to reflect the dragon's character. A dragon who innately casts druid spells feels different from one who casts warlock spells. You can also give a dragon spells of a higher level than this rule allows, but such a tweak might increase the dragon's challenge rating—especially if those spells deal damage or impose conditions on targets.

Source: FTD

Variant: Dragons as Innate Spellcasters

[–]

Dragons are innately magical creatures that can master a few spells as they age, using this variant.

A young or older dragon can innately cast a number of spells equal to its Charisma modifier. Each spell can be cast once per day, requiring no material components, and the spell's level can be no higher than one-third the dragon's challenge rating (rounded down). The dragon's bonus to hit with spell attacks is equal to its proficiency bonus + its Charisma bonus. The dragon's spell save DC equals 8 + its proficiency bonus + its Charisma modifier.

This dragon can innately cast four spells, once per day each, requiring no material components. Each spell's level can be no higher than 6th. The dragon's spell save DC is DC 18, and it has [[/r 1d20+10]]{+10} to hit with spell attacks. See the spell page for a list of spells the dragon is capable of casting. A selection of examples are shown below:

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The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: [[/r 1d20+14]]{+14} to hit, reach 15 ft., one target. Hit: 19 ([[/r 2d10 + 8]]) piercing damage.

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Melee Weapon Attack: [[/r 1d20+14]]{+14} to hit, reach 10 ft., one target. Hit: 15 ([[/r 2d6 + 8]]) slashing damage.

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Melee Weapon Attack: [[/r 1d20+14]]{+14} to hit, reach 20 ft., one target. Hit: 17 ([[/r 2d8 + 8]]) bludgeoning damage.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become @condition[frightened] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"cha"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/control/fear-fright-monster-grin-green.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"frightful%20presence_ancient%20brass%20dragon_mm_mm"}},"effects":[],"_id":"QZgilKlXE5KLSj9Q","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376878120,"modifiedTime":1695376878120,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"ScTW8v9h3vVcU8u0","name":"Breath Weapons","type":"feat","system":{"description":{"value":"

The dragon uses one of the following breath weapons: @UUID[Actor.8wai53O0IVhxSKAF.Item.DcYm1XMeStQxjU3j]{Fire Breath} or @UUID[Actor.8wai53O0IVhxSKAF.Item.vhTblLWD1T7vxBbR]{Sleep Breath}

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":5,"charged":true}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/air/fog-gas-smoke-swirling-orange.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"breath%20weapons%20%7b%40recharge%205%7d_ancient%20brass%20dragon_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376878120,"modifiedTime":1695376878120,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"DcYm1XMeStQxjU3j","name":"Breath Weapons: Fire Breath","type":"feat","system":{"description":{"value":"

The dragon exhales fire in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 ([[/r 16d6]]) fire damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":90,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"ScTW8v9h3vVcU8u0","amount":1},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["16d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":21,"scaling":"con"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/air/fog-gas-smoke-swirling-orange.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"breath%20weapons%3a%20fire%20breath_ancient%20brass%20dragon_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376878120,"modifiedTime":1695376878120,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"vhTblLWD1T7vxBbR","name":"Breath Weapons: Sleep Breath","type":"feat","system":{"description":{"value":"

The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall @condition[unconscious] for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":90,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"ScTW8v9h3vVcU8u0","amount":1},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":21,"scaling":"con"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/air/fog-gas-smoke-swirling-orange.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"breath%20weapons%3a%20sleep%20breath_ancient%20brass%20dragon_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376878120,"modifiedTime":1695376878120,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Change Shape","type":"feat","system":{"description":{"value":"

The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"change%20shape_ancient%20brass%20dragon_mm_mm"}},"effects":[],"_id":"lBfIyik9lMDlVYo3","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376878120,"modifiedTime":1695376878120,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"XZMXMEo2AO4XM7mU","name":"Legendary Resistance","type":"feat","system":{"description":{"value":"

If the dragon fails a saving throw, it can choose to succeed instead.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"special","cost":null,"condition":"If the dragon fails a saving throw, it can choose to succeed instead."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/water/orb-water-bubbles.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"legendary%20resistance%20(3%2fday)_ancient%20brass%20dragon_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376878120,"modifiedTime":1695376878120,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"IEgW34Q175DtcrMe","name":"Detect","type":"feat","system":{"description":{"value":"

The dragon makes a Wisdom (@skill[Perception]) check.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/tools/scribal/magnifying-glass.webp","flags":{"plutonium":{"page":"monsterLegendary","source":"MM","hash":"detect_ancient%20brass%20dragon_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376878120,"modifiedTime":1695376878120,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"PSA0A2tUtLxCm4FG","name":"Tail Attack","type":"feat","system":{"description":{"value":"

The dragon makes a tail attack.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/biological/tail-scaled-green.webp","flags":{"plutonium":{"page":"monsterLegendary","source":"MM","hash":"tail%20attack_ancient%20brass%20dragon_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376878120,"modifiedTime":1695376878120,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"4oUvCAoAH2xJdhFm","name":"Wing Attack","type":"feat","system":{"description":{"value":"

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 ([[/r 2d6 + 8]]) bludgeoning damage and be knocked @condition[prone]. The dragon can then fly up to half its flying speed.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":22,"scaling":"str"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/biological/wing-green.webp","flags":{"plutonium":{"page":"monsterLegendary","source":"MM","hash":"wing%20attack_ancient%20brass%20dragon_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376878120,"modifiedTime":1695376878120,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Legendary Actions","type":"feat","system":{"description":{"value":"
\n\t\t\t
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
\n\t\t\t
  • @UUID[Actor.8wai53O0IVhxSKAF.Item.IEgW34Q175DtcrMe]{Detect}
  • @UUID[Actor.8wai53O0IVhxSKAF.Item.PSA0A2tUtLxCm4FG]{Tail Attack}
  • @UUID[Actor.8wai53O0IVhxSKAF.Item.4oUvCAoAH2xJdhFm]{Wing Attack}
\n\t\t
","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/targeting/target-strike-triple-blue.webp","flags":{"plutonium":{"dedupeId":"legendaryActions"}},"effects":[],"_id":"FOshSAmcQEkayuUN","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376878120,"modifiedTime":1695376878120,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: A strong wind blows around the dragon. Each ...","type":"feat","system":{"description":{"value":"

A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC 15 Strength saving throw or be pushed 15 feet away from the dragon and knocked @condition[prone]. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames; such as lanterns, have a [[/r 1d100]]{50 percent} chance of being extinguished.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":15,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20a%20strong%20wind%20blows%20around%20the%20dragon.%20each%20..._ancient%20brass%20dragon_mm_mm"}},"effects":[],"_id":"9Tq2U6u50fmTkVb6","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376878120,"modifiedTime":1695376878120,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: A cloud of sand swirls about in a ...","type":"feat","system":{"description":{"value":"

A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in it must succeed on a DC 15 Constitution saving throw or be @condition[blinded] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20a%20cloud%20of%20sand%20swirls%20about%20in%20a%20..._ancient%20brass%20dragon_mm_mm"}},"effects":[],"_id":"eK7JczX98Wx6tllS","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376878120,"modifiedTime":1695376878120,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: Animate Statues","type":"feat","system":{"description":{"value":"

The dragon chooses up to three statues in the lair that it can see. Each of these statues briefly animates and attacks one creature within 5 feet of it, with a +7 bonus to hit and dealing 10 ([[/r 3d6]]) bludgeoning damage on a hit.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20animate%20statues_ancient%20brass%20dragon_mm_mm"}},"effects":[],"_id":"raPxrIQHiBtzoLJo","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376878120,"modifiedTime":1695376878120,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: Blast of Wind","type":"feat","system":{"description":{"value":"

A mighty wind sweeps through the lair in a direction of the dragon's choice, blowing along a line 40 feet wide and 100 feet long. Each creature in that area except the dragon must succeed on a DC 15 Strength saving throw or be pushed 15 feet in the wind's direction and be knocked @condition[prone]. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a [[/r 1d100]]{50 percent} chance of being extinguished. If the dragon is within the area of the wind, it can choose to be pushed 15 feet in the wind's direction, and the wind can't knock the dragon @condition[prone].

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":15,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20blast%20of%20wind_ancient%20brass%20dragon_mm_mm"}},"effects":[],"_id":"1KByVwYcydeUv1VO","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376878120,"modifiedTime":1695376878120,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: Obscuring Sand","type":"feat","system":{"description":{"value":"

Dust and sand fill the air within 120 feet of the dragon, making the area lightly obscured until initiative count 20 on the next round.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20obscuring%20sand_ancient%20brass%20dragon_mm_mm"}},"effects":[],"_id":"iqLOuzZVaE4lL44C","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376878120,"modifiedTime":1695376878120,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Regional Effects","type":"feat","system":{"description":{"value":"

The region containing a legendary brass dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:

If the dragon dies, the tracks fade in [[/r 1d10]] days, but the other effects fade immediately.

Additional Regional Effects.

Any of these effects might appear in the area around a brass dragon's lair, in addition to or instead of the effects described in the Monster Manual:

  • Cloud Companion. A small, wispy cloud follows non-evil creatures as they journey within 6 miles of the dragon's lair. It changes direction as the creatures do, remaining interposed between them and the direct glare of the sun, and grants them advantage on saving throws to resist the effects of extreme heat (see the Dungeon Master's Guide).

  • Talkative Denizens. Creatures within 1 mile of the dragon's lair find pleasure in hearing the sound of their own voices. The air is filled with a deafening chorus of birds and small animals, and sapient creatures talk extensively.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":20,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/air/wind-tornado-funnel-damage-blue.webp","flags":{"plutonium":{"page":"monsterRegionalEffects","source":"MM","hash":"regional%20effects_ancient%20brass%20dragon_mm_mm"}},"effects":[],"_id":"iPwjrJ36BI80DHqw","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376878120,"modifiedTime":1695376878120,"lastModifiedBy":"obrwfAxYvqkv5TBo"}}],"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376877724,"modifiedTime":1698528265438,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":6200000,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Бес/Imp","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"imp_mm"},"core":{},"tidy5e-sheet":{"death":{"success":0,"failure":0},"maxPreparedSpells":null,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}}},"_id":"oJNpjp7nCKjzIhAK","img":"foundryvtt-static/tokens/imp.webp","system":{"abilities":{"str":{"value":6,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":10,"max":10,"temp":null,"tempmax":null,"formula":"3d4 + 3"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":40,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"

Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. An imp will proudly serve an evil master of any kind, but it can't be relied on to carry out tasks with any speed or efficiency.

An imp can assume animal form at will, but in its natural state it resembles a diminutive red-skinned humanoid with a barbed tail, small horns, and leathery wings. It strikes while @condition[invisible], attacking with its poison stinger.

Variant: Imp Familiar

[–]

Imps can be found in the service to mortal spellcasters, acting as advisors, spies, and familiars. An imp urges its master to acts of evil, knowing the mortal's soul is a prize the imp might ultimately claim. Imps display an unusual loyalty to their masters, and an imp can be quite dangerous if its master is threatened. Some such imps have the following trait.

Familiar.

The imp can enter into a contract to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its master, the master shares the imp's Magic Resistance trait. If its master violates the terms of the contract, the imp can end its service as a familiar, ending the telepathic bond.

Devils[–]

Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.

Lords of Tyranny.

Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defies the authority of a devil faces swift and cruel punishment. Every interaction is an opportunity for a devil to display its power, and all devils have a keen understanding of how to use and abuse their power.

Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption. Devils on the Material Plane use their influence to manipulate humanoid rulers, whispering evil thoughts, fomenting paranoia, and eventually driving them to tyrannical actions.

Obedience and Ambition.

In accordance with their lawful alignment, devils obey even when they envy or dislike their superiors, knowing that their obedience will be rewarded. The hierarchy of the Nine Hells depends on this unswerving loyalty, without which that fiendish plane would become as anarchic as the Abyss.

At the same time, it is in the nature of devils to scheme, creating in some a desire to rule that eclipses their contentment to be ruled. This singular ambition is strongest among the archdevils whom Asmodeus appoints to rule the nine layers of the Nine Hells. These high-ranking fiends are the only devils to ever sample true power, which they crave like the sweetest ambrosia.

Dark Dealers and Soul Mongers.

Devils are confined to the Lower Planes, but they can travel beyond those planes by way of portals or powerful summoning magic. They love to strike bargains with mortals seeking to gain some benefit or prize, but a mortal making such a bargain must be wary. Devils are crafty negotiators and positively ruthless at enforcing the terms of an agreement. Moreover, a contract with even the lowliest devil is enforced by Asmodeus's will. Any mortal creature that breaks such a contract instantly forfeits its soul, which is spirited away to the Nine Hells.

To own a creature's soul is to have absolute control over that creature, and most devils accept no other currency in exchange for the fiendish power and boons they can provide. A soul is usually forfeited when a mortal dies naturally, for devils are immortal and can wait years for a contract to play out. If a contract allows a devil to claim a mortal's soul before death, it can instantly return to the Nine Hells with the soul in its possession. Only divine intervention can release a soul after a devil has claimed it.

The Infernal Hierarchy[–]

The Nine Hells has a rigid hierarchy that defines every aspect of its society. Asmodeus is the supreme ruler of all devils, and the only creature in the Nine Hells with the powers of a lesser god. Worshiped as such in the Material Plane, Asmodeus inspires the evil humanoid cults that take his name. In the Nine Hells, he commands scores of pit fiend generals, which in turn command legions of subordinates.

A supreme tyrant, a brilliant deceiver, and a master of subtlety, Asmodeus protects his throne by keeping his friends close and his enemies closer. He delegates most matters of rulership to the pit fiends and lesser archdevils that make up the infernal bureaucracy of the Nine Hells, even as he knows that those powerful devils conspire to usurp the Throne of Baator from which he rules. Asmodeus appoints archdevils, and he can strip any member of the infernal hierarchy of rank and status as he likes.

If it dies outside the Nine Hells, a devil disappears in a cloud of sulfurous smoke or dissolves into a pool of ichor, instantly returning to its home layer, where it reforms at full strength. Devils that die in the Nine Hells are destroyed forever-a fate that even Asmodeus fears.

Archdevils.

The archdevils include all the current and deposed rulers of the Nine Hells (see the Layers and Lords of the Nine Hells table), as well as the dukes and duchesses that make up their courts, attend them as advisers, and hope to supplant them. Every archdevil is a unique being with an appearance that reflects its particular evil nature.

Greater Devils.

The greater devils include the pit fiends, erinyes, horned devils, and ice devils that command lesser devils and attend the archdevils.

Lesser Devils.

The lesser devils include numerous strains of fiends, including imps, chain devils, spined devils, bearded devils, barbed devils, and bone devils.

Lemures.

The lowest form of devil, lemures are the twisted and tormented souls of evil and corrupted mortals. A lemure killed in the Nine Hells is only permanently destroyed if it is killed with a blessed weapon or if its shapeless corpse is splashed with holy water before it can return to life.

Promotion and Demotion.

When the soul of an evil mortal sinks into the Nine Hells, it takes on the physical form of a wretched lemure. Archdevils and greater devils have the power to promote lemures to lesser devils. Archdevils can promote lesser devils to greater devils, and Asmodeus alone can promote a greater devil to archdevil status. This diabolic promotion invokes a brief, painful transformation, with the devil's memories passing intact from one form to the next.

Low-level promotions are typically based on need, such as when a pit fiend transforms lemures into imps to gain invisible spies under its command. High-level promotions are almost always based on merit, such as when a bone devil that distinguishes itself in battle is transformed into a horned devil by the archdevil it serves. A devil is seldom promoted more than one step at a time in the hierarchy of infernal forms.

Demotion is the customary punishment for failure or disobedience among the devils. Archdevils or greater devils can demote a lesser devil to a lemure, which loses all memory of its prior existence. An archdevil can demote a greater devil to lesser devil status, but the demoted devil retains its memories-and might seek vengeance if the severity of the demotion is excessive.

No devil can promote or demote another devil that has not sworn fealty to it, preventing rival archdevils from demoting each other's most powerful servants. Since all devils swear fealty to Asmodeus, he can freely demote any other devil, transforming it into whatever infernal form he desires.

Infernal Hierarchy
RankDevil(s)
1.lemure
2. (Lesser devils)imp
3.spined devil
4.bearded devil
5.barbed devil
6.chain devil
7.bone devil
8. (Greater devils)horned devil
9.erinyes
10.ice devil
11.pit fiend
12. (Archdevils)duke or duchess
13.archduke or archduchess

The Nine Hells[–]

The Nine Hells are a single plane comprising nine separate layers (see the Layers and Lords of the Nine Hells table). The first eight layers are each ruled by archdevils that answer to the greatest archdevil of all: Asmodeus, the Archduke of Nessus, the ninth layer. To reach the deepest layer of the Nine Hells, one must descend through all eight of the layers above it, in order. The most expeditious means of doing so is the River Styx, which plunges ever deeper as it flows from one layer to the next. Only the most courageous adventurers can withstand the torment and horror of that journey.

Layers and Lords of the Nine Hells Layer
LayerLayer NameArchduke or ArchduchessPrevious RulersPrimary Inhabitants
1AvernusZarielBel, TiamatErinyes, imps, spined devils
2DisDispaterBearded devils, erinyes, imps, spined devils
3MinaurosMammonBearded devils, chain devils, imps, spined devils
4PhlegethosBelial and FiernaBarbed devils, bone devils, imps, spined devils
5StygiaLevistusGeryonBone devils, erinyes, ice devils, imps
6MalbolgeGlasyaMalagard, MolochBarbed devils, bone devils, horned devils, imps
7MaladominiBaalzebulBarbed devils, bone devils, horned devils, imps
8CaniaMephistophelesHorned devils, ice devils, imps, pit fiends
9NessusAsmodeusAll devils

Devil True Names and Talismans

[–]

Though devils all have common names, every devil above a lemure in station also has a true name that it keeps secret. A devil can be forced to disclose its true name if @condition[charmed], and ancient scrolls and tomes are said to exist that list the true names of certain devils.

A mortal who learns a devil's true name can use powerful summoning magic to call the devil from the Nine Hells and bind it into service. Binding can also be accomplished with the help of a devil talisman. Each of these ancient relics is inscribed with the true name of a devil it controls, and was bathed in the blood of a worthy sacrifice-typically someone the creator loved-when crafted.

However it is summoned, a devil brought to the Material Plane typically resents being pressed into service. However, the devil seizes every opportunity to corrupt its summoner so that the summoner's soul ends up in the Nine Hells. Only imps are truly content to be summoned, and they easily commit to serving a summoner as a familiar, but they still do their utmost to corrupt those who summon them.

Variant: Devil Summoning

[–]

Some devils can have an action option that allows them to summon other devils.

Summon Devil (1/Day).

The devil chooses what to summon and attempts a magical summoning.

  • A barbed devil has a [[/r 1d100]]{30 percent} chance of summoning one barbed devil.
  • A bearded devil has a [[/r 1d100]]{30 percent} chance of summoning one bearded devil.
  • A bone devil has a [[/r 1d100]]{40 percent} chance of summoning [[/r 2d6]] spined devils or one bone devil.
  • An erinyes has a [[/r 1d100]]{50 percent} chance of summoning [[/r 3d6]] spined devils, [[/r 1d6]] bearded devils, or one erinyes.
  • A horned devil has a [[/r 1d100]]{30 percent} chance of summoning one horned devil.
  • An ice devil has a [[/r 1d100]]{60 percent} chance of summoning one ice devil.
  • A pit fiend summons [[/r 2d4]] bearded devils, [[/r 1d4]] barbed devils, or one erinyes with no chance of failure.

A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Variant: Imp Familiar

[–]

Imps can be found in the service to mortal spellcasters, acting as advisors, spies, and familiars. An imp urges its master to acts of evil, knowing the mortal's soul is a prize the imp might ultimately claim. Imps display an unusual loyalty to their masters, and an imp can be quite dangerous if its master is threatened. Some such imps have the following trait.

Familiar.

The imp can enter into a contract to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its master, the master shares the imp's Magic Resistance trait. If its master violates the terms of the contract, the imp can end its service as a familiar, ending the telepathic bond.

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Рукопашная атака оружием: +5 к попаданию, досягаемость 5 футов, одна цель. Попадание: Колющий урон 5 (1к4 + 3), и цель должна совершить спасбросок Телосложения Сл 11, получая урон ядом 10 (3к6) при провале, или половину этого урона при успехе.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"],["3d6","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":11,"scaling":"wis"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"amm":false,"ret":false,"two":false,"rch":false,"lod":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"rel":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":1},"name":"Жало/Sting","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/biological/stinger-insect-grey.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"sting%20(bite%20in%20beast%20form)_imp_mm_mm"}},"effects":[],"_id":"yDlU2YIMOIGTmkja","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695376945515,"modifiedTime":1705702238380,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"17naW49sEZs0VL9Y","name":"Дьявольское зрение/Devil's Sight","type":"feat","system":{"description":{"value":"

Магическая тьма не мешает тёмному зрению беса.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"devil's%20sight_imp_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695376945515,"modifiedTime":1705702291319,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Невидимость/Invisibility","type":"feat","system":{"description":{"value":"

Существо магическим образом становится невидимым, пока оно не совершит атаку, не прочтёт заклинание, или пока не прервёт концентрацию (как при концентрации на заклинании).

","chat":"","unidentified":""},"source":{"custom":"MM"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/materials/glass-orb.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"invisibility_will-o'-wisp_mm_mm"},"core":{"sourceId":"Compendium.sc-creatures.sc-creature-features.Item.bICFtrR8GsdeZBhE"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695377009608,"modifiedTime":1705702256066,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"ou7V37XZjiPVG6uG","sort":1100000},{"name":"Перевёртыш/Shapechanger","type":"feat","system":{"description":{"value":"

Существо может действием превратиться в животное или гибрид животного и гуманоида или же принять свой истинный облик гуманоида. Вся его статистика, за исключением КД, остаётся одинаковой во всех обликах. Всё несомое и носимое им снаряжение не превращается. Он принимает свой истинный облик, если умирает.

","chat":"","unidentified":""},"source":{"custom":"MM"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"shapechanger_werewolf_mm_mm"},"core":{"sourceId":"Compendium.sc-creatures.sc-creature-features.Item.NyM481BQEqbaQj1t"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695377006825,"modifiedTime":1705702266683,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"zH4HBlffpY5OpDo8","sort":200000},{"name":"Сопротивление магии/Magic Resistance","type":"feat","system":{"description":{"value":"

Существо совершает с преимуществом спасброски от заклинаний и прочих магических эффектов.

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The wretched and hateful green hags dwell in dying forests, lonely swamps, and misty moors, making their homes in caves. Green hags love to manipulate other creatures into doing their bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts.

Obsession with Tragedy.

Green hags revel in the failings and tragedies of other creatures. They derive joy from bringing people low and seeing hope turn into despair, not just for individuals but also for whole nations.

Covens.

A green hag that is part of a coven (see the \"Hag Covens\" sidebar) has a challenge rating of 5 (1,800 XP).

Hags[–]

Hags represent all that is evil and cruel. Though they resemble withered crones, there is nothing mortal about these monstrous creatures, whose forms reflect only the wickedness in their hearts.

Faces of Evil.

Ancient beings with origins in the Feywild, hags are cankers on the mortal world. Their withered faces are framed by long, frayed hair, horrid moles and warts dot their blotchy skin, and their long, skinny fingers are tipped by claws that can slice open flesh with a touch. Their simple clothes are always tattered and filthy.

All hags possess magical powers, and some have an affinity for spellcasting. They can alter their forms or curse their foes, and their arrogance inspires them to view their magic as a challenge to the magic of the gods, whom they blaspheme at every opportunity.

Hags name themselves in darkly whimsical ways, claiming monikers such as Black Morwen, Peggy Pigknuckle, Grandmother Titchwillow, Nanna Shug, Rotten Ethel, or Auntie Wormtooth.

Monstrous Motherhood.

Hags propagate by snatching and devouring human infants. After stealing a baby from its cradle or its mother's womb, the hag consumes the poor child. A week later, the hag gives birth to a daughter who looks human until her thirteenth birthday, whereupon the child transforms into the spitting image of her hag mother.

Hags sometimes raise the daughters they spawn, creating covens. A hag might also return the child to its grieving parents, only to watch from the shadows as the child grows up to become a horror.

Dark Bargains.

Arrogant to a fault, hags believe themselves to be the most cunning of creatures, and they treat all others as inferior. Even so, a hag is open to dealing with mortals as long as those mortals show the proper respect and deference. Over their long lives, hags accumulate much knowledge of local lore, dark creatures, and magic, which they are pleased to sell.

Hags enjoy watching mortals bring about their own downfall, and a bargain with a hag is always dangerous. The terms of such bargains typically involve demands to compromise principles or give up something dear-especially if the thing lost diminishes or negates the knowledge gained through the bargain.

A Foul Nature.

Hags love the macabre and festoon their garb with dead things and accentuate their appearance with bones, bits of flesh, and filth. They nurture blemishes and pick at wounds to produce weeping, suppurating flesh. Attractive creatures evoke disgust in a hag, which might \"help\" such creatures by disfiguring or transforming them.

This embrace of the disturbing and unpleasant extends to all aspects of a hag's life. A hag might fly in a magical giant's skull, landing it on a tree shaped to resemble an enormous headless body. Another might travel with a menagerie of monsters and slaves kept in cages, and disguised by illusions to lure unwary creatures close. Hags sharpen their teeth on millstones and spin cloth from the intestines of their victims, reacting with glee to the horror their actions invoke.

Dark Sorority.

Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don't like each other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag's territory, bring gifts when entering another hag's dwelling, and break no oaths given to other hags-as long as the oath isn't given with the fingers crossed.

Some humanoids make the mistake of thinking that the hags' rules of conduct apply to all creatures. When confronted by such an individual, a hag might find it amusing to string the fool along for a while before teaching it a permanent lesson.

Dark Lairs.

Hags dwell in dark and twisted woods, bleak moors, storm-lashed seacoasts, and gloomy swamps. In time, the landscape around a hag's lair reflects the creature's noxiousness, such that the land itself can attack and kill trespassers. Trees twisted by darkness attack passersby, while vines snake through the undergrowth to snare and drag off creatures one at a time. Foul stinking fogs turn the air to poison, and conceal pools of quicksand and sinkholes that consume unwary wanderers.

Hag Covens

[–]

When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.

A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.

Shared Spellcasting.

While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:

  • 1st level (4 slots): @spell[identify], @spell[ray of sickness]
  • 2nd level (3 slots): @spell[hold person], @spell[locate object]
  • 3rd level (3 slots): @spell[bestow curse], @spell[counterspell], @spell[lightning bolt]
  • 4th level (3 slots): @spell[phantasmal killer], @spell[polymorph]
  • 5th level (2 slots): @spell[contact other plane], @spell[scrying]
  • 6th level (1 slot): @spell[eyebite]

For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12 + the hag's Intelligence modifier, and the spell attack bonus is 4 + the hag's Intelligence modifier.

Hag Eye.

A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and @sense[darkvision] with a radius of 60 feet. If it is destroyed, each coven member takes [[/r 3d10]] psychic damage and is @condition[blinded] for 24 hours.

A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while @condition[blinded]. During the ritual, if the hags take any action other than performing the ritual, they must start over.

Lair Actions[–]

The following lair actions are options for grandmothers and powerful aunties. Grandmothers usually have three to five lair actions, aunties usually only one (if they have any at all). Unless otherwise noted, any lair action that requires a creature to make a saving throw uses the save DC of the hag's most powerful ability.

On initiative count 20 (losing initiative ties), the hag can take a lair action to cause one of the following effects, but can't use the same effect two rounds in a row:

  • Until initiative count 20 on the next round, the hag can pass through solid walls, doors, ceilings, and floors as if the surfaces weren't there.
  • The hag targets any number of doors and windows that she can see, causing each one to either open or close as she wishes. Closed doors can be magically locked (requiring a successful DC 20 Strength check to force open) until she chooses to make them unlocked, or until she uses this lair action again to open them.

A powerful green hag might have the following additional lair action:

  • The hag creates an illusory duplicate of herself, which appears in its own space. As long as she can see her duplicate, the hag can move it a distance equal to her walking speed as well as make the illusion speak on her turn (no action required). The illusion has the same statistics as the hag but can't take actions or reactions. It can interact with its environment and even pick up and hold real objects. The illusion seems real in every way but disappears if it takes any amount of damage. Otherwise, it lasts until the hag dismisses it (no action required) or can no longer see it. If the hag uses this lair action to create a new duplicate, the previous one vanishes, dropping any real objects in its possession.

Regional Effects[–]

Each hag's lair is the source of three to five regional effects; the home of a grandmother, an auntie, or a coven has more effects than the lair of a single hag, including some that can directly harm intruders. Any regional effect that requires a creature to make a saving throw uses the save DC of the hag's most powerful ability. These effects either end immediately if the hag dies or abandons the lair, or take up to [[/r 2d10]] days to fade away.

The region within 1 mile of a grandmother hag's lair is warped by the creature's fell magic, which creates one or more of the following effects:

  • Birds, rodents, snakes, spiders, or toads (or some other creatures appropriate to the hag) are found in great profusion.
  • Beasts that have an Intelligence score of 2 or lower are @condition[charmed] by the hag and directed to be aggressive toward intruders in the area.
  • Strange carved figurines, twig fetishes, or rag dolls magically appear in trees.

A powerful green hag creates one or more of the following additional regional effects within 1 mile of her lair:

  • Illusory duplicates of the hag appear in random places at random times (but never more than one in any given location). An illusory duplicate has no substance, but it looks, sounds, and moves like the hag. The hag can sense when one or more creatures are within 60 feet of her duplicate and can interact with them as if she were present and standing in the duplicate's space. If the illusory duplicate takes any damage, it disappears.
  • The region takes twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick with reeking mud.
  • Trees transform into awakened trees and attack when hostile intruders are near.

Hag Covens

[–]

When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.

A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.

Shared Spellcasting (Coven Only).

While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:

For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12 + the hag's Intelligence modifier, and the spell attack bonus is 4 + the hag's Intelligence modifier.

Hag Eye.

A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes [[/r 3d10]] psychic damage and is blinded for 24 hours.

A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over.

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Рукопашная атака оружием: +6 к попаданию, досягаемость 5 футов, одна цель. Попадание: Рубящий урон 13 (2к8 + 4).

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"amm":false,"ret":false,"two":false,"rch":false,"lod":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"rel":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":1},"name":"Когти/Claws","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/melee/strike-slashes-red.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"claws_green%20hag_mm_mm"}},"effects":[],"_id":"bhYSIo0R1pDJhp3r","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376934641,"modifiedTime":1698273335485,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Иллюзорная внешность/Illusory Appearance","type":"feat","system":{"description":{"value":"

Карга покрывает себя и все, что несет и носит, магической иллюзией, заставляющей её выглядеть как другое существо примерно её размера и с гуманоидным телом. Иллюзия оканчивается, если карга умирает, и карга может окончить её бонусным действием.

Изменения, внесенные эти эффектом, не проходят физическую проверку. Например, кожа карги может выглядеть гладкой, но тот, кто её коснется, почувствует морщины. Если же полагаться только на зрение, то существо должно действием совершить проверку Интеллекта (Расследование) Сл 20 и преуспеть, чтобы понять, что была использована иллюзия.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":20,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/air/wind-vortex-swirl-purple.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"illusory%20appearance_green%20hag_mm_mm"}},"effects":[],"_id":"Vhj2OmWQv9BPaqa3","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376934641,"modifiedTime":1698273398281,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Невидимая ходьба/Invisible Passage","type":"feat","system":{"description":{"value":"

Существо магическим образом становится невидимым, пока не атакует, или не наложит заклинание, либо пока не прервет концентрацию (как при концентрации на заклинании). Будучи невидимым, оно не оставляет физических следов, так что выследить его можно только с помощью магии. Все снаряжение, которое оно несет и носит, становится невидимым вместе с ней.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/materials/glass-orb.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"invisible%20passage_green%20hag_mm_mm"}},"effects":[],"_id":"RqapsiFtgC5F58uB","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376934641,"modifiedTime":1698273459233,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"aZS6MNdq4vDW3u5L","name":"Подражание/Mimicry","type":"feat","system":{"description":{"value":"

Существо может подражать звукам животных и голосам гуманоидов. Существо, слышащее эти звуки, может понять, что это подражание, если совершит успешную проверку Мудрости (Проницательность) Сл 14.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"str"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/equipment/head/mask-plague-grey.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"mimicry_green%20hag_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376934641,"modifiedTime":1698273504715,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: Until initiative count 20 on the next ...","type":"feat","system":{"description":{"value":"

Until initiative count 20 on the next round, the hag can pass through solid walls, doors, ceilings, and floors as if the surfaces weren't there.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20until%20initiative%20count%2020%20on%20the%20next%20..._green%20hag_mm_mm"}},"effects":[],"_id":"qHCoBKJcmEISZvl8","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376934641,"modifiedTime":1695376934641,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: The hag targets any number of doors and ...","type":"feat","system":{"description":{"value":"

The hag targets any number of doors and windows that she can see, causing each one to either open or close as she wishes. Closed doors can be magically locked (requiring a successful DC 20 Strength check to force open) until she chooses to make them unlocked, or until she uses this lair action again to open them.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":20,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20the%20hag%20targets%20any%20number%20of%20doors%20and%20..._green%20hag_mm_mm"}},"effects":[],"_id":"rPQehgb8KcFS8DAK","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376934641,"modifiedTime":1695376934641,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: The hag creates an illusory duplicate of ...","type":"feat","system":{"description":{"value":"

The hag creates an illusory duplicate of herself, which appears in its own space. As long as she can see her duplicate, the hag can move it a distance equal to her walking speed as well as make the illusion speak on her turn (no action required). The illusion has the same statistics as the hag but can't take actions or reactions. It can interact with its environment and even pick up and hold real objects. The illusion seems real in every way but disappears if it takes any amount of damage. Otherwise, it lasts until the hag dismisses it (no action required) or can no longer see it. If the hag uses this lair action to create a new duplicate, the previous one vanishes, dropping any real objects in its possession.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20the%20hag%20creates%20an%20illusory%20duplicate%20of%20..._green%20hag_mm_mm"}},"effects":[],"_id":"d2y8OavvfGEplJv2","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376934641,"modifiedTime":1695376934641,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Regional Effects","type":"feat","system":{"description":{"value":"

Each hag's lair is the source of three to five regional effects; the home of a grandmother, an auntie, or a coven has more effects than the lair of a single hag, including some that can directly harm intruders. Any regional effect that requires a creature to make a saving throw uses the save DC of the hag's most powerful ability. These effects either end immediately if the hag dies or abandons the lair, or take up to [[/r 2d10]] days to fade away.

The region within 1 mile of a grandmother hag's lair is warped by the creature's fell magic, which creates one or more of the following effects:

A powerful green hag creates one or more of the following additional regional effects within 1 mile of her lair:

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/air/wind-tornado-funnel-damage-blue.webp","flags":{"plutonium":{"page":"monsterRegionalEffects","source":"MM","hash":"regional%20effects_green%20hag_mm_mm"}},"effects":[],"_id":"qHHLQhnerujtJmpY","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376934641,"modifiedTime":1695376934641,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Врождённое колдовство/Innate Spellcasting","type":"feat","system":{"description":{"value":"

Базовой характеристикой карги является Харизма (Сл спасброска от заклинания 12). Она может накладывать следующие заклинания, не нуждаясь в материальных компонентах:

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/unholy/orb-smoking-green.webp","flags":{"plutonium":{"page":"monsterSpellcasting","source":"MM","hash":"innate%20spellcasting_green%20hag_mm_mm"}},"effects":[],"_id":"xwpYkvSF7o4fJ8d4","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376934771,"modifiedTime":1698273577228,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Амфибия/Amphibious","type":"feat","system":{"description":{"value":"

Существо может дышать и воздухом и под водой.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"VdGRI531rerJ25hN":3,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/creatures/frog-spotted-green.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"amphibious_giant%20crab_mm_mm"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Actor.wDLvU3JrZbEWFMeh.Item.z6vHyBpjY9CLR22D"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695312739142,"modifiedTime":1698273213083,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":1600000,"_id":"BcKX4McH3TrWO08E"},{"name":"Язвительная насмешка/Vicious Mockery","type":"spell","system":{"description":{"value":"
\n

Вы обрушиваете тираду оскорблений, приправленных незаметными чарами, на существо, которое видите в пределах дистанции. Если цель может слышать вас (ей необязательно вас понимать, она должна пройти испытание Мудрости. При провале она получает [[/r 1d4]] психического урона и помеху к следующему броску атаки, который совершит до конца своего следующего хода.

\n

Урон заклинания увеличивается на [[/r 1d4]], когда вы достигаете 5-го ([[/r 2d4]]), 11-го ([[/r 3d4]]) и 17-го уровня ([[/r 4d4]]).

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"img":"icons/creatures/magical/spirit-poison-smoke-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"vicious%20mockery_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.T8avYqEP92wB19Vh"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760487966,"modifiedTime":1698273278413,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"80TT0f31rp1zRPg3","sort":0},{"name":"Малая иллюзия/Minor Illusion","type":"spell","system":{"description":{"value":"
\n

Вы создаёте звук или образ объекта в пределах дистанции. Он существует, пока длится заклинание. Иллюзия также рассеивается, если вы прекратите её в качестве действия или сотворите это заклинание снова.

\n

Если вы создаёте звук, его громкость может варьироваться от шёпота до крика. Это может быть ваш или чей-то ещё голос, рёв льва, бой барабанов или что угодно ещё на ваш выбор. Звук может продолжаться всю длительность, или вы можете выбрать отдельные звуки, звучащие в разное время, пока длится заклинание.

\n

Если вы создаёте образ объекта — например, кресло, грязные следы ног или сундучок, — он должен быть не больше 5-футового куба. Образ не может создавать звук, свет, запах или иной сенсорный эффект. Физическое взаимодействие с образом выдаёт, что это иллюзия, потому что предметы проходят сквозь неё.

\n

Если существо использует действие, чтобы изучить звук или образ, оно может понять, что это иллюзия, успешно пройдя проверку Интеллекта (Расследование). СЛ проверки равна СЛ испытаний против ваших заклинаний. Если существо распознаёт иллюзию, она становится для него едва различимой

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/perception/eye-winged-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"minor%20illusion_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.XUA2VyDuIALG15Wn"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760483752,"modifiedTime":1698273294631,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"pqncwUIceiYRlmH8","sort":0},{"name":"Пляшущие огоньки/Dancing Lights","type":"spell","system":{"description":{"value":"
\n

Вы создаёте до четырёх огоньков размером с факелы в пределах дистанции, придав им форму факелов, фонарей или светящихся шаров. Они парят в воздухе, пока длится заклинание. Вы можете также соединить четыре огонька в один светящийся силуэт в форме гуманоида среднего размера. Независимо от формы, каждый огонёк испускает тусклый свет в радиусе 10 футов.

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В качестве бонусного действия в свой ход вы можете переместить огоньки на расстояние до 60 футов в пределах дистанции. Каждый огонёк должен находиться в пределах 20 футов от другого, созданного тем же заклинанием. Если огонёк выходит за пределы дистанции заклинания, он гаснет.

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","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"any","type":"space"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/light/orbs-firefly-hand-yellow.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"dancing%20lights_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.LdO1B41coMqmESeB"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760479154,"modifiedTime":1698273303066,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"BXHYz22E8ik9unEb","sort":0}],"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376934591,"modifiedTime":1698528265438,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":3100000,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Болотная карга/Green Hag","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"green%20hag_mm"},"core":{}},"_id":"4Ot1DITCnwqH1wRb","img":"foundryvtt-static/tokens/green-hag.webp","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":82,"max":82,"temp":0,"tempmax":0,"formula":"11d8 + 33"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"

The wretched and hateful green hags dwell in dying forests, lonely swamps, and misty moors, making their homes in caves. Green hags love to manipulate other creatures into doing their bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts.

Obsession with Tragedy.

Green hags revel in the failings and tragedies of other creatures. They derive joy from bringing people low and seeing hope turn into despair, not just for individuals but also for whole nations.

Covens.

A green hag that is part of a coven (see the \"Hag Covens\" sidebar) has a challenge rating of 5 (1,800 XP).

Hags[–]

Hags represent all that is evil and cruel. Though they resemble withered crones, there is nothing mortal about these monstrous creatures, whose forms reflect only the wickedness in their hearts.

Faces of Evil.

Ancient beings with origins in the Feywild, hags are cankers on the mortal world. Their withered faces are framed by long, frayed hair, horrid moles and warts dot their blotchy skin, and their long, skinny fingers are tipped by claws that can slice open flesh with a touch. Their simple clothes are always tattered and filthy.

All hags possess magical powers, and some have an affinity for spellcasting. They can alter their forms or curse their foes, and their arrogance inspires them to view their magic as a challenge to the magic of the gods, whom they blaspheme at every opportunity.

Hags name themselves in darkly whimsical ways, claiming monikers such as Black Morwen, Peggy Pigknuckle, Grandmother Titchwillow, Nanna Shug, Rotten Ethel, or Auntie Wormtooth.

Monstrous Motherhood.

Hags propagate by snatching and devouring human infants. After stealing a baby from its cradle or its mother's womb, the hag consumes the poor child. A week later, the hag gives birth to a daughter who looks human until her thirteenth birthday, whereupon the child transforms into the spitting image of her hag mother.

Hags sometimes raise the daughters they spawn, creating covens. A hag might also return the child to its grieving parents, only to watch from the shadows as the child grows up to become a horror.

Dark Bargains.

Arrogant to a fault, hags believe themselves to be the most cunning of creatures, and they treat all others as inferior. Even so, a hag is open to dealing with mortals as long as those mortals show the proper respect and deference. Over their long lives, hags accumulate much knowledge of local lore, dark creatures, and magic, which they are pleased to sell.

Hags enjoy watching mortals bring about their own downfall, and a bargain with a hag is always dangerous. The terms of such bargains typically involve demands to compromise principles or give up something dear-especially if the thing lost diminishes or negates the knowledge gained through the bargain.

A Foul Nature.

Hags love the macabre and festoon their garb with dead things and accentuate their appearance with bones, bits of flesh, and filth. They nurture blemishes and pick at wounds to produce weeping, suppurating flesh. Attractive creatures evoke disgust in a hag, which might \"help\" such creatures by disfiguring or transforming them.

This embrace of the disturbing and unpleasant extends to all aspects of a hag's life. A hag might fly in a magical giant's skull, landing it on a tree shaped to resemble an enormous headless body. Another might travel with a menagerie of monsters and slaves kept in cages, and disguised by illusions to lure unwary creatures close. Hags sharpen their teeth on millstones and spin cloth from the intestines of their victims, reacting with glee to the horror their actions invoke.

Dark Sorority.

Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don't like each other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag's territory, bring gifts when entering another hag's dwelling, and break no oaths given to other hags-as long as the oath isn't given with the fingers crossed.

Some humanoids make the mistake of thinking that the hags' rules of conduct apply to all creatures. When confronted by such an individual, a hag might find it amusing to string the fool along for a while before teaching it a permanent lesson.

Dark Lairs.

Hags dwell in dark and twisted woods, bleak moors, storm-lashed seacoasts, and gloomy swamps. In time, the landscape around a hag's lair reflects the creature's noxiousness, such that the land itself can attack and kill trespassers. Trees twisted by darkness attack passersby, while vines snake through the undergrowth to snare and drag off creatures one at a time. Foul stinking fogs turn the air to poison, and conceal pools of quicksand and sinkholes that consume unwary wanderers.

Hag Covens

[–]

When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.

A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.

Shared Spellcasting.

While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:

  • 1st level (4 slots): @spell[identify], @spell[ray of sickness]
  • 2nd level (3 slots): @spell[hold person], @spell[locate object]
  • 3rd level (3 slots): @spell[bestow curse], @spell[counterspell], @spell[lightning bolt]
  • 4th level (3 slots): @spell[phantasmal killer], @spell[polymorph]
  • 5th level (2 slots): @spell[contact other plane], @spell[scrying]
  • 6th level (1 slot): @spell[eyebite]

For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12 + the hag's Intelligence modifier, and the spell attack bonus is 4 + the hag's Intelligence modifier.

Hag Eye.

A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and @sense[darkvision] with a radius of 60 feet. If it is destroyed, each coven member takes [[/r 3d10]] psychic damage and is @condition[blinded] for 24 hours.

A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while @condition[blinded]. During the ritual, if the hags take any action other than performing the ritual, they must start over.

Lair Actions[–]

The following lair actions are options for grandmothers and powerful aunties. Grandmothers usually have three to five lair actions, aunties usually only one (if they have any at all). Unless otherwise noted, any lair action that requires a creature to make a saving throw uses the save DC of the hag's most powerful ability.

On initiative count 20 (losing initiative ties), the hag can take a lair action to cause one of the following effects, but can't use the same effect two rounds in a row:

  • Until initiative count 20 on the next round, the hag can pass through solid walls, doors, ceilings, and floors as if the surfaces weren't there.
  • The hag targets any number of doors and windows that she can see, causing each one to either open or close as she wishes. Closed doors can be magically locked (requiring a successful DC 20 Strength check to force open) until she chooses to make them unlocked, or until she uses this lair action again to open them.

A powerful green hag might have the following additional lair action:

  • The hag creates an illusory duplicate of herself, which appears in its own space. As long as she can see her duplicate, the hag can move it a distance equal to her walking speed as well as make the illusion speak on her turn (no action required). The illusion has the same statistics as the hag but can't take actions or reactions. It can interact with its environment and even pick up and hold real objects. The illusion seems real in every way but disappears if it takes any amount of damage. Otherwise, it lasts until the hag dismisses it (no action required) or can no longer see it. If the hag uses this lair action to create a new duplicate, the previous one vanishes, dropping any real objects in its possession.

Regional Effects[–]

Each hag's lair is the source of three to five regional effects; the home of a grandmother, an auntie, or a coven has more effects than the lair of a single hag, including some that can directly harm intruders. Any regional effect that requires a creature to make a saving throw uses the save DC of the hag's most powerful ability. These effects either end immediately if the hag dies or abandons the lair, or take up to [[/r 2d10]] days to fade away.

The region within 1 mile of a grandmother hag's lair is warped by the creature's fell magic, which creates one or more of the following effects:

  • Birds, rodents, snakes, spiders, or toads (or some other creatures appropriate to the hag) are found in great profusion.
  • Beasts that have an Intelligence score of 2 or lower are @condition[charmed] by the hag and directed to be aggressive toward intruders in the area.
  • Strange carved figurines, twig fetishes, or rag dolls magically appear in trees.

A powerful green hag creates one or more of the following additional regional effects within 1 mile of her lair:

  • Illusory duplicates of the hag appear in random places at random times (but never more than one in any given location). An illusory duplicate has no substance, but it looks, sounds, and moves like the hag. The hag can sense when one or more creatures are within 60 feet of her duplicate and can interact with them as if she were present and standing in the duplicate's space. If the illusory duplicate takes any damage, it disappears.
  • The region takes twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick with reeking mud.
  • Trees transform into awakened trees and attack when hostile intruders are near.

Hag Covens

[–]

When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.

A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.

Shared Spellcasting (Coven Only).

While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:

For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12 + the hag's Intelligence modifier, and the spell attack bonus is 4 + the hag's Intelligence modifier.

Hag Eye.

A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes [[/r 3d10]] psychic damage and is blinded for 24 hours.

A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over.

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Рукопашная атака оружием: +6 к попаданию, досягаемость 5 футов, одна цель. Попадание: Рубящий урон 13 (2к8 + 4).

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"amm":false,"ret":false,"two":false,"rch":false,"lod":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"rel":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":1},"name":"Когти/Claws","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/melee/strike-slashes-red.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"claws_green%20hag_mm_mm"}},"effects":[],"_id":"bhYSIo0R1pDJhp3r","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376934641,"modifiedTime":1698273335485,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Иллюзорная внешность/Illusory Appearance","type":"feat","system":{"description":{"value":"

Карга покрывает себя и все, что несет и носит, магической иллюзией, заставляющей её выглядеть как другое существо примерно её размера и с гуманоидным телом. Иллюзия оканчивается, если карга умирает, и карга может окончить её бонусным действием.

Изменения, внесенные эти эффектом, не проходят физическую проверку. Например, кожа карги может выглядеть гладкой, но тот, кто её коснется, почувствует морщины. Если же полагаться только на зрение, то существо должно действием совершить проверку Интеллекта (Расследование) Сл 20 и преуспеть, чтобы понять, что была использована иллюзия.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":20,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/air/wind-vortex-swirl-purple.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"illusory%20appearance_green%20hag_mm_mm"}},"effects":[],"_id":"Vhj2OmWQv9BPaqa3","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376934641,"modifiedTime":1698273398281,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Невидимая ходьба/Invisible Passage","type":"feat","system":{"description":{"value":"

Существо магическим образом становится невидимым, пока не атакует, или не наложит заклинание, либо пока не прервет концентрацию (как при концентрации на заклинании). Будучи невидимым, оно не оставляет физических следов, так что выследить его можно только с помощью магии. Все снаряжение, которое оно несет и носит, становится невидимым вместе с ней.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/materials/glass-orb.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"invisible%20passage_green%20hag_mm_mm"}},"effects":[],"_id":"RqapsiFtgC5F58uB","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376934641,"modifiedTime":1698273459233,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"aZS6MNdq4vDW3u5L","name":"Подражание/Mimicry","type":"feat","system":{"description":{"value":"

Существо может подражать звукам животных и голосам гуманоидов. Существо, слышащее эти звуки, может понять, что это подражание, если совершит успешную проверку Мудрости (Проницательность) Сл 14.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"str"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/equipment/head/mask-plague-grey.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"mimicry_green%20hag_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376934641,"modifiedTime":1698273504715,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: Until initiative count 20 on the next ...","type":"feat","system":{"description":{"value":"

Until initiative count 20 on the next round, the hag can pass through solid walls, doors, ceilings, and floors as if the surfaces weren't there.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20until%20initiative%20count%2020%20on%20the%20next%20..._green%20hag_mm_mm"}},"effects":[],"_id":"qHCoBKJcmEISZvl8","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376934641,"modifiedTime":1695376934641,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: The hag targets any number of doors and ...","type":"feat","system":{"description":{"value":"

The hag targets any number of doors and windows that she can see, causing each one to either open or close as she wishes. Closed doors can be magically locked (requiring a successful DC 20 Strength check to force open) until she chooses to make them unlocked, or until she uses this lair action again to open them.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":20,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20the%20hag%20targets%20any%20number%20of%20doors%20and%20..._green%20hag_mm_mm"}},"effects":[],"_id":"rPQehgb8KcFS8DAK","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376934641,"modifiedTime":1695376934641,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Lair: The hag creates an illusory duplicate of ...","type":"feat","system":{"description":{"value":"

The hag creates an illusory duplicate of herself, which appears in its own space. As long as she can see her duplicate, the hag can move it a distance equal to her walking speed as well as make the illusion speak on her turn (no action required). The illusion has the same statistics as the hag but can't take actions or reactions. It can interact with its environment and even pick up and hold real objects. The illusion seems real in every way but disappears if it takes any amount of damage. Otherwise, it lasts until the hag dismisses it (no action required) or can no longer see it. If the hag uses this lair action to create a new duplicate, the previous one vanishes, dropping any real objects in its possession.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"lair","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","flags":{"plutonium":{"page":"monsterLairActions","source":"MM","hash":"lair%3a%20the%20hag%20creates%20an%20illusory%20duplicate%20of%20..._green%20hag_mm_mm"}},"effects":[],"_id":"d2y8OavvfGEplJv2","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376934641,"modifiedTime":1695376934641,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Regional Effects","type":"feat","system":{"description":{"value":"

Each hag's lair is the source of three to five regional effects; the home of a grandmother, an auntie, or a coven has more effects than the lair of a single hag, including some that can directly harm intruders. Any regional effect that requires a creature to make a saving throw uses the save DC of the hag's most powerful ability. These effects either end immediately if the hag dies or abandons the lair, or take up to [[/r 2d10]] days to fade away.

The region within 1 mile of a grandmother hag's lair is warped by the creature's fell magic, which creates one or more of the following effects:

A powerful green hag creates one or more of the following additional regional effects within 1 mile of her lair:

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/air/wind-tornado-funnel-damage-blue.webp","flags":{"plutonium":{"page":"monsterRegionalEffects","source":"MM","hash":"regional%20effects_green%20hag_mm_mm"}},"effects":[],"_id":"qHHLQhnerujtJmpY","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376934641,"modifiedTime":1695376934641,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Врождённое колдовство/Innate Spellcasting","type":"feat","system":{"description":{"value":"

Базовой характеристикой карги является Харизма (Сл спасброска от заклинания 12). Она может накладывать следующие заклинания, не нуждаясь в материальных компонентах:

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/unholy/orb-smoking-green.webp","flags":{"plutonium":{"page":"monsterSpellcasting","source":"MM","hash":"innate%20spellcasting_green%20hag_mm_mm"}},"effects":[],"_id":"xwpYkvSF7o4fJ8d4","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376934771,"modifiedTime":1698273577228,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Амфибия/Amphibious","type":"feat","system":{"description":{"value":"

Существо может дышать и воздухом и под водой.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"VdGRI531rerJ25hN":3,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/creatures/frog-spotted-green.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"amphibious_giant%20crab_mm_mm"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Actor.wDLvU3JrZbEWFMeh.Item.z6vHyBpjY9CLR22D"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695312739142,"modifiedTime":1698273213083,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":1600000,"_id":"BcKX4McH3TrWO08E"},{"name":"Язвительная насмешка/Vicious Mockery","type":"spell","system":{"description":{"value":"
\n

Вы обрушиваете тираду оскорблений, приправленных незаметными чарами, на существо, которое видите в пределах дистанции. Если цель может слышать вас (ей необязательно вас понимать, она должна пройти испытание Мудрости. При провале она получает [[/r 1d4]] психического урона и помеху к следующему броску атаки, который совершит до конца своего следующего хода.

\n

Урон заклинания увеличивается на [[/r 1d4]], когда вы достигаете 5-го ([[/r 2d4]]), 11-го ([[/r 3d4]]) и 17-го уровня ([[/r 4d4]]).

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"img":"icons/creatures/magical/spirit-poison-smoke-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"vicious%20mockery_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.T8avYqEP92wB19Vh"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760487966,"modifiedTime":1698273278413,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"80TT0f31rp1zRPg3","sort":0},{"name":"Малая иллюзия/Minor Illusion","type":"spell","system":{"description":{"value":"
\n

Вы создаёте звук или образ объекта в пределах дистанции. Он существует, пока длится заклинание. Иллюзия также рассеивается, если вы прекратите её в качестве действия или сотворите это заклинание снова.

\n

Если вы создаёте звук, его громкость может варьироваться от шёпота до крика. Это может быть ваш или чей-то ещё голос, рёв льва, бой барабанов или что угодно ещё на ваш выбор. Звук может продолжаться всю длительность, или вы можете выбрать отдельные звуки, звучащие в разное время, пока длится заклинание.

\n

Если вы создаёте образ объекта — например, кресло, грязные следы ног или сундучок, — он должен быть не больше 5-футового куба. Образ не может создавать звук, свет, запах или иной сенсорный эффект. Физическое взаимодействие с образом выдаёт, что это иллюзия, потому что предметы проходят сквозь неё.

\n

Если существо использует действие, чтобы изучить звук или образ, оно может понять, что это иллюзия, успешно пройдя проверку Интеллекта (Расследование). СЛ проверки равна СЛ испытаний против ваших заклинаний. Если существо распознаёт иллюзию, она становится для него едва различимой

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/perception/eye-winged-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"minor%20illusion_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.XUA2VyDuIALG15Wn"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760483752,"modifiedTime":1698273294631,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"pqncwUIceiYRlmH8","sort":0},{"name":"Пляшущие огоньки/Dancing Lights","type":"spell","system":{"description":{"value":"
\n

Вы создаёте до четырёх огоньков размером с факелы в пределах дистанции, придав им форму факелов, фонарей или светящихся шаров. Они парят в воздухе, пока длится заклинание. Вы можете также соединить четыре огонька в один светящийся силуэт в форме гуманоида среднего размера. Независимо от формы, каждый огонёк испускает тусклый свет в радиусе 10 футов.

\n

В качестве бонусного действия в свой ход вы можете переместить огоньки на расстояние до 60 футов в пределах дистанции. Каждый огонёк должен находиться в пределах 20 футов от другого, созданного тем же заклинанием. Если огонёк выходит за пределы дистанции заклинания, он гаснет.

\n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"any","type":"space"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of phosphorus or wychwood, or a glowworm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/light/orbs-firefly-hand-yellow.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"dancing%20lights_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.LdO1B41coMqmESeB"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695760479154,"modifiedTime":1698273303066,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"BXHYz22E8ik9unEb","sort":0}],"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376934591,"modifiedTime":1698528265438,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":3100000,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Змеёныш бронзового дракона/Bronze Dragon Wyrmling","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"bronze%20dragon%20wyrmling_mm"},"core":{}},"_id":"EZ9kTP4ZzW09OvKn","img":"foundryvtt-static/tokens/bronze-dragon-wyrmling.webp","system":{"abilities":{"str":{"value":17,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":10,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":32,"max":32,"temp":0,"tempmax":0,"formula":"5d8 + 10"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":30,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":10,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"

Bronze dragons are coastal dwellers that feed primarily on aquatic plants and fish. They take the forms of friendly animals to observe other creatures of interest. They are also fascinated by warfare and eagerly join armies fighting for a just cause.

A ribbed and fluted crest defines the shape of a bronze dragon's head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A bronze wyrmling's scales are yellow tinged with green; only as the dragon approaches adulthood does its color deepen to a darker, rich bronze tone. The pupils of a bronze dragon's eyes fade as the dragon ages, until they resemble glowing green orbs.

Dragons of the Coast.

Bronze dragons love to watch ships traveling up and down the coastlines near their lairs, sometimes taking the forms of dolphins or seagulls to inspect those ships and their crews more closely. A daring bronze dragon might slip aboard a ship in the guise of a bird or rat, inspecting the hold for treasure. If the dragon finds a worthy addition to its hoard, it barters with the ship's captain for the item.

War Machines.

Bronze dragons actively oppose tyranny, and many bronze dragons yearn to test their mettle by putting their size and strength to good use. When a conflict unfolds near its lair, a bronze dragon ascertains the underlying cause, then offers its services to any side that fights for good. Once a bronze dragon commits to a cause, it remains a staunch ally.

Well-Organized Wealth.

Bronze dragons loot sunken ships and also collect colorful coral and pearls from the reefs and seabeds near their lairs. When a bronze dragon pledges to help an army wage war against tyranny, it asks for nominal payment. If such a request is beyond its allies' means, it might settle for a collection of old books on military history or a ceremonial item commemorating the alliance. A bronze dragon might also lay claim to a treasure held by the enemy that it feels would be safer under its protection.

A Bronze Dragon's Lair[–]

A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure vault or nest for its eggs.

Metallic Dragons[–]

Metallic dragons seek to preserve and protect, viewing themselves as one powerful race among the many races that have a place in the world.

Noble Curiosity.

Metallic dragons covet treasure as do their evil chromatic kin, but they aren't driven as much by greed in their pursuit of wealth. Rather, metallic dragons are driven to investigate and collect, taking unclaimed relics and storing them in their lairs. A metallic dragon's treasure hoard is filled with items that reflect its persona, tell its history, and preserve its memories. Metallic dragons also seek to protect other creatures from dangerous magic. As such, powerful magic items and even evil artifacts are sometimes secreted away in a metallic dragon's hoard.

A metallic dragon can be persuaded to part with an item in its hoard for the greater good. However, another creature's need for or right to the item is often unclear from the dragon's point of view. A metallic dragon must be bribed or otherwise convinced to part with the item.

Solitary Shapeshifters.

At some point in their long lives, metallic dragons gain the magical ability to assume the forms of humanoids and beasts. When a dragon learns how to disguise itself, it might immerse itself in other cultures for a time. Some dragons are too shy or paranoid to stray far from their lairs and their treasure hoards, but bolder dragons love to wander city streets in humanoid form, taking in the local culture and cuisine, and amusing themselves by observing how the smaller races live.

Some metallic dragons prefer to stay as far away from civilization as possible so as to not attract enemies. However, this means that they are often far out of touch with current events.

The Persistence of Memory.

Metallic dragons have long memories, and they form opinions of humanoids based on previous contact with related humanoids. Good dragons can recognize humanoid bloodlines by smell, sniffing out each person they meet and remembering any relatives they have come into contact with over the years. A gold dragon might never suspect duplicity from a cunning villain, assuming that the villain is of the same mind and heart as a good and virtuous grandmother. On the other hand, the dragon might resent a noble paladin whose ancestor stole a silver statue from the dragon's hoard three centuries before.

King of Good Dragons.

The chief deity of the metallic dragons is Bahamut, the Platinum Dragon. He dwells in the Seven Heavens of Mount Celestia, but often wanders the Material Plane in the magical guise of a venerable human male in peasant robes. In this form, he is usually accompanied by seven golden canaries-actually seven ancient gold dragons in polymorphed form.

Bahamut seldom interferes in the affairs of mortal creatures, though he makes exceptions to help thwart the machinations of Tiamat the Dragon Queen and her evil brood. Good-aligned clerics and paladins sometimes worship Bahamut for his dedication to justice and protection. As a lesser god, he has the power to grant divine spells.

Dragons[–]

True dragons are winged reptiles of ancient lineage and fearsome power. They are known and feared for their predatory cunning and greed, with the oldest dragons accounted as some of the most powerful creatures in the world. Dragons are also magical creatures whose innate power fuels their dreaded breath weapons and other preternatural abilities.

Many creatures, including wyverns and dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared by all. The brass, bronze, copper, gold, and silver dragons are noble, good, and highly respected by the wise.

Though their goals and ideals vary tremendously, all true dragons covet wealth, hoarding mounds of coins and gathering gems, jewels, and magic items. Dragons with large hoards are loath to leave them for long, venturing out of their lairs only to patrol or feed.

True dragons pass through four distinct stages of life, from lowly wyrmlings to ancient dragons, which can live for over a thousand years. In that time, their might can become unrivaled and their hoards can grow beyond price.

Dragon Age Categories
CategorySizeAge Range
WyrmlingMedium5 years or less
YoungLarge6–100 years
AdultHuge101–800 years
AncientGargantuan801 years or more

Customizing Dragons

FTD p33[–]

You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.

Languages.

Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block.

Skills.

Most dragons are proficient in the Perception and Stealth skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form.

Spells.

See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.

Other Traits and Actions.

You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:

  • Change Shape. You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

  • Flyby. The dragon is an agile flier, quick to fly out of enemies' reach.The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach.

  • Mimicry. Impersonating characters or their allies could be a fun trick for a crafty dragon.The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

  • Rejuvenation. You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.If it has an essence-preserving object, a destroyed dragon gains a new body in [[/r 1d10]] days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object.

  • Special Senses. Most dragons have blindsight and darkvision. You might upgrade blindsight to truesight, or you could give a dragon with a burrowing speed tremorsense.

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Melee Weapon Attack: [[/r 1d20+5]]{+5} to hit, reach 5 ft., one target. Hit: 8 ([[/r 1d10 + 3]]) piercing damage.

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The dragon uses one of the following breath weapons: @UUID[Actor.EZ9kTP4ZzW09OvKn.Item.RxFLlm2dhFvD7ACc]{Lightning Breath} or @UUID[Actor.EZ9kTP4ZzW09OvKn.Item.3RDM5VYvX4XklZFu]{Repulsion Breath}

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The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 ([[/r 3d10]]) lightning damage on a failed save, or half as much damage on a successful one.

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The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.

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The dragon can breathe air and water.

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Hollyphants are gentle, stalwart creatures native to the Upper Planes. Good-aligned deities and angels use them as messengers and helpers. Hollyphants treasure friendship and honesty.

A hollyphant looks like a miniature elephant with luminous gold fur and small, rapidly fluttering wings that not only hold it aloft but also propel it at great speed. Although kind, a hollyphant won't bear witness to an evil act without punishing the malefactor. Its pearlescent tusks are far from formidable, but it can unleash trumpet blasts from its trunk that can deafen creatures or engulf evildoers in radiant sparkles of positive energy. A hollyphant is also blessed with powerful innate magic to help it combat evil and protect its friends.

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Святослон трубит в свой хобот, этот звук слышно на расстоянии до 600 футов. Трубный звук создаёт 30 футовый конус энергии с одним эффектом по выбору святослона:

@UUID[.SLYwdjNZ9g8IwdNl]{Звучная труба/Trumpet of Blasting}

@UUID[.keZEJOftIw6cWk1W]{Искристая труба/Trumpet of Sparkles}

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"cone","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":3,"max":"3","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/tools/instruments/flute-simple-wood.webp","flags":{"plutonium":{"page":"monsterAction","source":"BGDIA","hash":"trumpet%20(3%2fday)_hollyphant_bgdia_bgdia"}},"effects":[],"_id":"hxWaYu0fkxr9br0r","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575002309,"modifiedTime":1705578534668,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Звучная труба/Trumpet of Blasting","type":"feat","system":{"description":{"value":"

Каждое существо в конусе должно совершить спасбросок Телосложения Сл 14. При провале существо получает 17 (5к6) урона звуком и @Compendium[sc-common.sc-common.3e2b71wH9TokUisW]{Оглохший/Deafened} на 1 минуту. При успехе существо получает половину этого урона и не глохнет. Немагические предметы в конусе, которые не носят и не несут, получают 35 (10к6) урона звуком.

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6","thunder"],["10d6","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"cha"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/bones/horn-drinking-white.webp","flags":{"plutonium":{"page":"monsterAction","source":"BGDIA","hash":"trumpet%20of%20blasting_hollyphant_bgdia_bgdia"},"core":{"sourceId":"Actor.RdRXCEiDK7w6LyLu.Item.SLYwdjNZ9g8IwdNl"}},"effects":[],"_id":"SLYwdjNZ9g8IwdNl","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575002309,"modifiedTime":1705578498494,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Искристая труба/Trumpet of Sparkles","type":"feat","system":{"description":{"value":"

Все существа в конусе должны совершить спасбросок Телосложения Сл 14. При провале существо получает 22 (4к8 + 4) урона излучением, при успехе— половину этого урона. Злые существа совершают спасбросок с помехой. Добрые существа в конусе не получают урона.

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8 + 4","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"cha"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/tools/instruments/horn-red-brown.webp","flags":{"plutonium":{"page":"monsterAction","source":"BGDIA","hash":"trumpet%20of%20sparkles_hollyphant_bgdia_bgdia"},"core":{"sourceId":"Actor.RdRXCEiDK7w6LyLu.Item.keZEJOftIw6cWk1W"}},"effects":[],"_id":"keZEJOftIw6cWk1W","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575002309,"modifiedTime":1705578523311,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"dKfKTkVJhCZdjJKG","name":"Аура неуязвимости/Aura of Invulnerability","type":"feat","system":{"description":{"value":"

Невидимая аура образует сферу радиусом 10 футов вокруг святослона, пока он жив. Любое заклинание 5-го круга или ниже, наложенное за пределами барьера, не влияет на существ и объекты в пределах барьера, даже если оно наложено с использованием ячейки более высокого уровня. Такое заклинание может быть нацелено на существ и объекты под защитой барьера, но не подействует на них. Аналогично область в пределах барьера исключена из областей, на которые воздействуют заклинания извне. Святослон может действием подавить эту особенность, пока сохраняет концентрацию (как если бы концентрировался на заклинании).

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"sphere","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/water/orb-water-transparent.webp","flags":{"plutonium":{"page":"monsterTrait","source":"BGDIA","hash":"aura%20of%20invulnerability_hollyphant_bgdia_bgdia"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575002309,"modifiedTime":1705578566213,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Врождённое колдовство/Innate Spellcasting","type":"feat","system":{"description":{"value":"

Базовой характеристикой святослона является Мудрость (Сл спасброска от заклинания 15). Святослон может накладывать следующие заклинания, нуждаясь только в вербальных компонентах:

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/unholy/orb-smoking-green.webp","flags":{"plutonium":{"page":"monsterSpellcasting","source":"BGDIA","hash":"innate%20spellcasting_hollyphant_bgdia_bgdia"}},"effects":[],"_id":"wwCIbP382DtBU5HK","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575002815,"modifiedTime":1705578688818,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Магическое оружие/Magic Weapons","type":"feat","system":{"description":{"value":"

Атаки оружием существа являются магическими.

","chat":"","unidentified":""},"source":{"custom":"MM"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"VdGRI531rerJ25hN":3,"obrwfAxYvqkv5TBo":3},"img":"icons/weapons/swords/sword-runed-glowing.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"magic%20weapons_flesh%20golem_mm_mm"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Actor.nU9LWMdyg083aQl7.Item.8qk50ZjsEn95WMxU"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695312678789,"modifiedTime":1705578572338,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":2400000,"_id":"9ujKggq3LXBod8Cl"},{"name":"Свет/Light","type":"spell","system":{"description":{"value":"
\n

Прикоснитесь к объекту размером не более 10 футов в любом измерении, Пока длится заклинание, этот объект будет испускать

\n@Compendium[laaru-dnd5-hw.sostoyaniya.EvGCMCVp1VpUtCbI]{Яркий свет} в радиусе 20 футов и @Compendium[laaru-dnd5-hw.sostoyaniya.BbWvc4m610EHv070]{тусклый свет} ещё на 20 футов. Свет может быть любого цвета на ваш выбор. Если полностью накрыть объект чем-то непрозрачным, свет блокируется. Заклинание прекращает действовать, если вы сотворите его снова или прекратите его, потратив действие.
\n
\n
 
\n

Если цель - объект, который носит или держит враждебное существо, оно должно успешно пройти испытание Ловкости, чтобы измежать заклинания.  

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"touch","type":"object","prompt":true},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/light/orb-lightbulb-gray.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"light_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.EX4sqX9MWsNAXjyR"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760482802,"modifiedTime":1705578768332,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"p2210i7miMnL1GbM","sort":100000},{"name":"Благословение/Bless","type":"spell","system":{"description":{"value":"
 
\n
\n
\n
Вы благословляете до трёх существ на ваш выбор в пределах дистанции. Пока длится заклинание, когда цель совершает бросок атаки или испытание, она может бросить [[/r d4]] и добавить к результату основного броска.
\n
 
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 1-го.
\n
\n
 
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":3,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/life/heart-hand-gold-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"bless_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.nDmoFy1Aa5Lz1kbj"}},"effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{"plutonium":{"dedupeId":"bless"}},"changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.mwak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.msak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rsak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rwak.attack","mode":2,"value":"+1d4","priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":60,"rounds":10,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/life/heart-hand-gold-green.webp","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":false,"name":"Bless","description":"","statuses":[]}],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760477657,"modifiedTime":1705578799420,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"3gWIkmb7qXvRCheO","sort":0},{"name":"Исцеление ран/Cure Wounds","type":"spell","system":{"description":{"value":"
\n
Существо, которого вы коснулись, восстанавливает ПЗ в количестве [[/r 1d8]] + модификатор вашей заклинательной характеристики. Заклинание не действует на нежить и конструкции
\n
 
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, исцеление увеличивается на [[/r 1d8]] за каждый круг ячейки выше 1-го.
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"touch","type":"creature","prompt":true},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":2,"max":"2","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"img":"icons/magic/life/cross-flared-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"cure%20wounds_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.Sm4HJlAj4Cz8Z9uI"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760479127,"modifiedTime":1705578809339,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"HljUFbcZIQfjHlDY","sort":0},{"name":"Защита от зла и от добра/Protection from Evil and Good","type":"spell","system":{"description":{"value":"
\n

Пока длится заклинание, одно согласное существо, которого вы коснулись, защищено от определенных типов существ: аберраций, бестий, небожителей, нежити, фей и элементалей.

\n

Защита дает несколько выгод. Существа этих типов получают помеху к броскам атаки по цели. Цель не может быть @Compendium[laaru-dnd5-hw.sostoyaniya.5vKRVm8wXReUJasS]{обворожена}или @Compendium[laaru-dnd5-hw.sostoyaniya.bM6mDYvBFw64wDMp]{испугана} ими, они не могут в нее вселиться. Если цель уже обворожена или испугана подобным существом либо оно вселилось в нее, она получает преимущество к любому последующему испытанию против этого эффекта.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"touch","type":"creature","prompt":true},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":2,"max":"2","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"protection%20from%20evil%20and%20good_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.Zb4J0XOyFHNymRl7"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760485110,"modifiedTime":1705578818061,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"03xaKtZp5HnjKBoQ","sort":0},{"name":"Изгнание/Banishment","type":"spell","system":{"description":{"value":"
\n
Вы пытаетесь отправить одно существо, которое видите в пределах дистанции, на другой план бытия. Цель должна пройти испытание Харизмы, при провале она изгнана.
\n
 
\n
Если цель родом с того же плана, где вы находитесь, она изгнана в безвредный демиплан. Цель @Compendium[laaru-dnd5-hw.sostoyaniya.3yQzUJzdrHg1OlIL]{выведена из строя}, пока там находится. Она остаётся там, пока длится заклинание, после чего снова появляется на месте, где раньше находилась, или в ближайшем незанятом пространстве, если прежнее место занято.
\n
Если цель родом с иного плана бытия, она с негромким хлопком исчезает и возвращается на родной план. Если заклинание прекратится раньше, чем прошла 1 минута, цель появится на месте, где раньше находилась, или в ближайшем незанятом пространстве, если прежнее место занято. В противном случае цель не возвращается вовсе.
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 5-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 4-го.
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/control/silhouette-grow-shrink-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"banishment_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.22jevqxprsOlmf8D"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760477406,"modifiedTime":1705578830459,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"hu0co92gUwcmsFZp","sort":0},{"name":"Излечение/Heal","type":"spell","system":{"description":{"value":"

Выберите существо, которое видите в пределах дистанции. Его окутывает прилив позитивной энергии, восста- навливающий ему 70 ПЗ. Заклинание также снимает с цели @Compendium[laaru-dnd5-hw.sostoyaniya.apswG1jicwhlWT5R]{слепоту}, @Compendium[laaru-dnd5-hw.sostoyaniya.JBEii8TGJiUu9cn2]{глухоту} и любые болезни. Заклинание не действует на конструкции и нежить.

\n

На высоких кругах.

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Если вы сотворяете это заклинание, используя ячейку 7-го круга или выше, исцеление увеличивается на 10 за каждый круг ячейки выше 6-го.

","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["70","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 6) * 10"}},"img":"icons/magic/life/heart-cross-strong-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"heal_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.MsjQNVqus0KypOT1"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760481857,"modifiedTime":1705578840298,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"iZxvEdp4lTXifHL1","sort":0},{"name":"Возвращение к жизни/Raise Dead","type":"spell","system":{"description":{"value":"
\n

Вы касаетесь мёртвого существа и возвращаете его к жизни, если оно было мертво не дольше 10 дней. Если душа существа свободна и хочет вернуться в тело, существо оживает с1 ПЗ.

\n

Заклинание нейтрализует все яды и исцеляет немагические болезни, влиявшие на существо на момент смерти. Однако заклинание не снимает магические болезни, проклятия и тому подобные эффекты. Если их не снять перед сотворением этого заклинания, они продолжат действовать, когда существо вернётся к жизни. Заклинание не может вернуть к жизни нежить.

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Заклинание заставляет все смертельные раны зарасти, но потерянные части тела не восстанавливает. Если существу не хватает жизненно важных частей тела или органов — например, головы, — заклинание автоматически не срабатывает.

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Возвращение из мёртвых — тяжёлое испытание. Цель получает штраф -4 ко всем броскам атак, испытаниям и проверкам характеристик. Каждый раз, когда цель завершает долгий отдых, штраф уменьшается на 1, пока не исчезнет.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"spec","type":"creature","prompt":true},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a diamond worth at least 500 gp, which the spell consumes","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/death/hand-dirt-undead-zombie.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"raise%20dead_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.T0iTArirWGjB5cLV"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760485204,"modifiedTime":1705578848060,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"Gl8nXTL3flT8rQYp","sort":0},{"name":"Телепортация/Teleport","type":"spell","system":{"description":{"value":"
\n
Заклинание мгновенно переносит вас и не более восьми согласных существ на ваш выбор, которых вы видите в пределах дистанции, или один объект, который вы видите в пределах дистанции, в выбранное вами место назначения. Если цель — объект, он должен полностью помещаться в 10-футовый куб и его не должно носить или держать несогласное существо.
\n
 
\n
Место назначения должно быть известно вам и находиться на том же плане бытия, что и вы. От вашей степени знакомства с местом назначения зависят ваши шансы попасть туда. Мастер бросает [[/r d100]] и сверяется с таблицей.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Телепортация
ЗнакомствоСрывПохожее местоМимоНа месте
Постоянный круг01–100
Связанный объект01–100
Хорошо знакомо01–0506–1314–2425–100
Случалось бывать01–3334–4344–5354–100
Однажды видели01–4344–5354–7374–100
Описание01–4344–5354–7374–100
Ложное место01–5051–100
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     Знакомство. «Постоянный круг» означает постоянный круг телепортации, последовательность символов которого вы знаете, «Связанный объект» значит, что у вас есть объект, взятый из места назначения за последние 6 месяцев, — например, книга из библиотеки волшебника, простыня из номера в гостинице или кусочек мрамора из тайной гробницы лича. 
\n
 
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«Хорошо знакомо» — место, в котором вы часто бывали, которое тщательно изучали или можете видеть, когда творите это заклинание. «Случалось бывать» — место, где вы бывали более одного раза, но которое не очень хорошо знаете. «Однажды видели» - место, которое вы видели один раз, возможно при помощи магии. «Описание» — место, расположение и внешний вид которого вы знаете только по чужим описаниям или карте.
\n
 
\n
«Ложное место» — место, которого не существует. Возможно, вы пытались шпионить за врагом и видели его укрытие, но оно оказалось иллюзией. Или вы пытаетесь переместиться в знакомое место, которого больше нет.
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На месте. Вы и ваша группа (или объект) оказываетесь там, где хотели.
\n
 
\n
Мимо. Вы и ваша группа (или объект) оказываетесь на случайном расстоянии от цели в неизвестном направлении. Расстояние до цели равно [[/r 1d10 * 1d10]] (1d10 × 1d10) процентов расстояния, которое вы пытались преодолеть. К примеру, если вы пытались перенестись на 120 миль, но попали мимо и выбросили 5 из на двух [[/r d10]], вы окажетесь в 15% расстояния от цели, то есть в 18 милях. Мастер случайным образом определяет, в каком направлении относительно цели вы оказались, бросив [[/r d8]]. При этом 1 означает север, 2 — северо-восток, 3 — восток и так далее по компасу. Если вы пытались телепортироваться в прибрежный город и оказались в море в 18 милях от берега, возможны проблемы.
\n
 
\n
Похожее место. Вы и ваша группа (или объект) оказываетесь в другом месте, которое визуально или тематически похоже на нужное. К примеру, если вы пытались попасть в свою лабораторию, вы можете оказаться в лаборатории другого волшебника или в алхимической лавке, где есть инструменты, похожие на ваши. Как правило, вы оказываетесь в ближайшем похожем месте, но, поскольку у заклинания нет ограничения по дистанции, вы запросто можете оказаться в любом месте этого плана бытия.
\n
 
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Срыв. Непредсказуемая магия заклинания устраивает вам неприятную прогулку. Каждое телепортирующееся существо (или объект) получает  [[/r 3d10]] урона силой, и мастер делает ещё один бросок, чтобы определить, где вы окажетесь. Срывы могут повторяться несколько раз, нанося урон многократно.
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\n
\n
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","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":9,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/ranged/projectile-spiral-gray.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"teleport_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.LWHcQTEDg4v6kcui"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760487249,"modifiedTime":1705578855722,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"zpu9Iwc0oWxn25P7","sort":0},{"name":"Метаморфоза/Shapechange","type":"spell","system":{"description":{"value":"
\n

Вы принимаете форму другого существа, пока длится заклинание. Новой формой может быть любое существо с классом опасности, не превышающим ваш уровень. Существо не может быть конструкцией или нежитью, и вы должны были видеть подобное существо хотя бы раз. Вы превращаетесь в типичный экземпляр подобного существа, без уровней в классах и без способности Заклинания.

\n

Ваши игровые параметры заменяются параметрами выбранного существа, но вы сохраняете ваше мировоззрение и значения Интеллекта, Мудрости и Харизмы. Вы также сохраняете все ваши умения в навыках и в испытаниях в придачу к тем, что получаете от новой формы. Если у существа, которым вы стали, есть то же умение, что у вас, а бонус в его блоке параметров выше вашего, используйте бонус существа. Нельзя использовать легендарные действия и действия логова, принадлежащие новой форме.

\n

Вы получаете ПЗ и кости здоровья новой формы. Вернувшись в обычную форму, вы возвращаетесь к тем ПЗ, которые у вас были до превращения. Но если вы превращаетесь обратно из-за снижения ПЗ до 0, любой избыточный урон переносится на вашу обычную форму; если этот урон не снижает пз обычной формы до 0, вы @Compendium[laaru-dnd5-hw.sostoyaniya.EqNxVPxL66DdILMq]{не теряете сознания}.

\n

Вы сохраняете классовые особенности, особенности расы и от прочих источников, если ваша новая форма физически способна ими пользоваться. Нельзя использовать особое восприятие вашей обычной формы (вроде @Compendium[laaru-dnd5-hw.sostoyaniya.ISAzCKx8W9pk8GB1]{ночного зрения}), если его нет у новой формы. Вы можете говорить, только если новая форма на это способна. 

\n

Вы сами решаете, что будет с вашим снаряжением после превращения. Оно может упасть наземь, слиться с новым телом или остаться надетым на нем. Надетое снаряжение действует как обычно, но мастер вправе решать, подходит ли новой форме такого рода снаряжение, в зависимости от размеров и формы существа. Снаряжение не меняет форму и размер под новое тело, так что любое снаряжение, которое новое тело неспособно носить, должно или упасть наземь, или слиться с новой формой. Слившееся с телом снаряжение не оказывает никаких эффектов.

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Пока длится заклинание, вы можете использовать действие, чтобы принять другую форму, следуя тем же ограничениям и правилам, что при первом превращении. Есть одно исключение: если у вашей новой формы больше ПЗ, чем у прежней, ваше текущее количество ПЗ не изменяется.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"self","type":"self","prompt":true},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell","consumed":false,"cost":1500,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/nature/wolf-paw-glow-large-orange.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"shapechange_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.nqpX6ONF2c9acAtY"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760486013,"modifiedTime":1705578867224,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"Jv4ewxZP1MDK11iw","sort":0},{"name":"Защита от зла и от добра/Protection from Evil and Good","type":"spell","system":{"description":{"value":"
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Пока длится заклинание, одно согласное существо, которого вы коснулись, защищено от определенных типов существ: аберраций, бестий, небожителей, нежити, фей и элементалей.

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Защита дает несколько выгод. Существа этих типов получают помеху к броскам атаки по цели. Цель не может быть @Compendium[laaru-dnd5-hw.sostoyaniya.5vKRVm8wXReUJasS]{обворожена}или @Compendium[laaru-dnd5-hw.sostoyaniya.bM6mDYvBFw64wDMp]{испугана} ими, они не могут в нее вселиться. Если цель уже обворожена или испугана подобным существом либо оно вселилось в нее, она получает преимущество к любому последующему испытанию против этого эффекта.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"touch","type":"creature","prompt":true},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":2,"max":"2","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"protection%20from%20evil%20and%20good_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.Zb4J0XOyFHNymRl7"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760485110,"modifiedTime":1705578876837,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"NzTrJ8z56pgYcv20","sort":0}],"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575002234,"modifiedTime":1705578897279,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Оллифант/Hollyphant","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"BGDIA","hash":"hollyphant_bgdia"},"tidy5e-sheet":{"death":{"success":0,"failure":0},"maxPreparedSpells":null,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""},"allow-edit":true}},"_id":"RdRXCEiDK7w6LyLu","img":"https://5etools-mirror-1.github.io/img/bestiary/BGDIA/Hollyphant.webp","system":{"abilities":{"str":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":36,"max":36,"temp":null,"tempmax":null,"formula":"8d6 + 8"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":null,"climb":null,"fly":120,"swim":null,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis"},"details":{"biography":{"value":"

Hollyphants are gentle, stalwart creatures native to the Upper Planes. Good-aligned deities and angels use them as messengers and helpers. Hollyphants treasure friendship and honesty.

A hollyphant looks like a miniature elephant with luminous gold fur and small, rapidly fluttering wings that not only hold it aloft but also propel it at great speed. Although kind, a hollyphant won't bear witness to an evil act without punishing the malefactor. Its pearlescent tusks are far from formidable, but it can unleash trumpet blasts from its trunk that can deafen creatures or engulf evildoers in radiant sparkles of positive energy. A hollyphant is also blessed with powerful innate magic to help it combat evil and protect its friends.

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Рукопашная атака оружием: +3 к попаданию, досягаемость 5 футов, одна цель. Попадание: 3 (1к6) колющего урона.

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"mgc":true,"ada":false,"rel":false,"amm":false,"ret":false,"two":false,"rch":false,"lgt":false,"thr":false,"fir":false,"spc":false,"lod":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":1},"name":"Бивни/Tusks","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/bones/tooth-canine-white.webp","flags":{"plutonium":{"page":"monsterAction","source":"BGDIA","hash":"tusks_hollyphant_bgdia_bgdia"}},"effects":[],"_id":"oku7dyMeEl5BgOpR","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575002309,"modifiedTime":1705578433143,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Труба/Trumpet","type":"feat","system":{"description":{"value":"

Святослон трубит в свой хобот, этот звук слышно на расстоянии до 600 футов. Трубный звук создаёт 30 футовый конус энергии с одним эффектом по выбору святослона:

@UUID[.SLYwdjNZ9g8IwdNl]{Звучная труба/Trumpet of Blasting}

@UUID[.keZEJOftIw6cWk1W]{Искристая труба/Trumpet of Sparkles}

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"cone","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":3,"max":"3","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/tools/instruments/flute-simple-wood.webp","flags":{"plutonium":{"page":"monsterAction","source":"BGDIA","hash":"trumpet%20(3%2fday)_hollyphant_bgdia_bgdia"}},"effects":[],"_id":"hxWaYu0fkxr9br0r","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575002309,"modifiedTime":1705578534668,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Звучная труба/Trumpet of Blasting","type":"feat","system":{"description":{"value":"

Каждое существо в конусе должно совершить спасбросок Телосложения Сл 14. При провале существо получает 17 (5к6) урона звуком и @Compendium[sc-common.sc-common.3e2b71wH9TokUisW]{Оглохший/Deafened} на 1 минуту. При успехе существо получает половину этого урона и не глохнет. Немагические предметы в конусе, которые не носят и не несут, получают 35 (10к6) урона звуком.

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6","thunder"],["10d6","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"cha"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/bones/horn-drinking-white.webp","flags":{"plutonium":{"page":"monsterAction","source":"BGDIA","hash":"trumpet%20of%20blasting_hollyphant_bgdia_bgdia"},"core":{"sourceId":"Actor.RdRXCEiDK7w6LyLu.Item.SLYwdjNZ9g8IwdNl"}},"effects":[],"_id":"SLYwdjNZ9g8IwdNl","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575002309,"modifiedTime":1705578498494,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Искристая труба/Trumpet of Sparkles","type":"feat","system":{"description":{"value":"

Все существа в конусе должны совершить спасбросок Телосложения Сл 14. При провале существо получает 22 (4к8 + 4) урона излучением, при успехе— половину этого урона. Злые существа совершают спасбросок с помехой. Добрые существа в конусе не получают урона.

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8 + 4","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"cha"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/tools/instruments/horn-red-brown.webp","flags":{"plutonium":{"page":"monsterAction","source":"BGDIA","hash":"trumpet%20of%20sparkles_hollyphant_bgdia_bgdia"},"core":{"sourceId":"Actor.RdRXCEiDK7w6LyLu.Item.keZEJOftIw6cWk1W"}},"effects":[],"_id":"keZEJOftIw6cWk1W","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575002309,"modifiedTime":1705578523311,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"dKfKTkVJhCZdjJKG","name":"Аура неуязвимости/Aura of Invulnerability","type":"feat","system":{"description":{"value":"

Невидимая аура образует сферу радиусом 10 футов вокруг святослона, пока он жив. Любое заклинание 5-го круга или ниже, наложенное за пределами барьера, не влияет на существ и объекты в пределах барьера, даже если оно наложено с использованием ячейки более высокого уровня. Такое заклинание может быть нацелено на существ и объекты под защитой барьера, но не подействует на них. Аналогично область в пределах барьера исключена из областей, на которые воздействуют заклинания извне. Святослон может действием подавить эту особенность, пока сохраняет концентрацию (как если бы концентрировался на заклинании).

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"sphere","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/water/orb-water-transparent.webp","flags":{"plutonium":{"page":"monsterTrait","source":"BGDIA","hash":"aura%20of%20invulnerability_hollyphant_bgdia_bgdia"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575002309,"modifiedTime":1705578566213,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Врождённое колдовство/Innate Spellcasting","type":"feat","system":{"description":{"value":"

Базовой характеристикой святослона является Мудрость (Сл спасброска от заклинания 15). Святослон может накладывать следующие заклинания, нуждаясь только в вербальных компонентах:

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/unholy/orb-smoking-green.webp","flags":{"plutonium":{"page":"monsterSpellcasting","source":"BGDIA","hash":"innate%20spellcasting_hollyphant_bgdia_bgdia"}},"effects":[],"_id":"wwCIbP382DtBU5HK","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575002815,"modifiedTime":1705578688818,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Магическое оружие/Magic Weapons","type":"feat","system":{"description":{"value":"

Атаки оружием существа являются магическими.

","chat":"","unidentified":""},"source":{"custom":"MM"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"VdGRI531rerJ25hN":3,"obrwfAxYvqkv5TBo":3},"img":"icons/weapons/swords/sword-runed-glowing.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"magic%20weapons_flesh%20golem_mm_mm"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true},"quickFooter":{"value":true}},"core":{"sourceId":"Actor.nU9LWMdyg083aQl7.Item.8qk50ZjsEn95WMxU"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695312678789,"modifiedTime":1705578572338,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":2400000,"_id":"9ujKggq3LXBod8Cl"},{"name":"Свет/Light","type":"spell","system":{"description":{"value":"
\n

Прикоснитесь к объекту размером не более 10 футов в любом измерении, Пока длится заклинание, этот объект будет испускать

\n@Compendium[laaru-dnd5-hw.sostoyaniya.EvGCMCVp1VpUtCbI]{Яркий свет} в радиусе 20 футов и @Compendium[laaru-dnd5-hw.sostoyaniya.BbWvc4m610EHv070]{тусклый свет} ещё на 20 футов. Свет может быть любого цвета на ваш выбор. Если полностью накрыть объект чем-то непрозрачным, свет блокируется. Заклинание прекращает действовать, если вы сотворите его снова или прекратите его, потратив действие.
\n
\n
 
\n

Если цель - объект, который носит или держит враждебное существо, оно должно успешно пройти испытание Ловкости, чтобы измежать заклинания.  

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"touch","type":"object","prompt":true},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/light/orb-lightbulb-gray.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"light_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.EX4sqX9MWsNAXjyR"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760482802,"modifiedTime":1705578768332,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"p2210i7miMnL1GbM","sort":100000},{"name":"Благословение/Bless","type":"spell","system":{"description":{"value":"
 
\n
\n
\n
Вы благословляете до трёх существ на ваш выбор в пределах дистанции. Пока длится заклинание, когда цель совершает бросок атаки или испытание, она может бросить [[/r d4]] и добавить к результату основного броска.
\n
 
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 1-го.
\n
\n
 
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":3,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/life/heart-hand-gold-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"bless_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.nDmoFy1Aa5Lz1kbj"}},"effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{"plutonium":{"dedupeId":"bless"}},"changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.mwak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.msak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rsak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rwak.attack","mode":2,"value":"+1d4","priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":60,"rounds":10,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/life/heart-hand-gold-green.webp","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":false,"name":"Bless","description":"","statuses":[]}],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760477657,"modifiedTime":1705578799420,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"3gWIkmb7qXvRCheO","sort":0},{"name":"Исцеление ран/Cure Wounds","type":"spell","system":{"description":{"value":"
\n
Существо, которого вы коснулись, восстанавливает ПЗ в количестве [[/r 1d8]] + модификатор вашей заклинательной характеристики. Заклинание не действует на нежить и конструкции
\n
 
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, исцеление увеличивается на [[/r 1d8]] за каждый круг ячейки выше 1-го.
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"touch","type":"creature","prompt":true},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":2,"max":"2","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"img":"icons/magic/life/cross-flared-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"cure%20wounds_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.Sm4HJlAj4Cz8Z9uI"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760479127,"modifiedTime":1705578809339,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"HljUFbcZIQfjHlDY","sort":0},{"name":"Защита от зла и от добра/Protection from Evil and Good","type":"spell","system":{"description":{"value":"
\n

Пока длится заклинание, одно согласное существо, которого вы коснулись, защищено от определенных типов существ: аберраций, бестий, небожителей, нежити, фей и элементалей.

\n

Защита дает несколько выгод. Существа этих типов получают помеху к броскам атаки по цели. Цель не может быть @Compendium[laaru-dnd5-hw.sostoyaniya.5vKRVm8wXReUJasS]{обворожена}или @Compendium[laaru-dnd5-hw.sostoyaniya.bM6mDYvBFw64wDMp]{испугана} ими, они не могут в нее вселиться. Если цель уже обворожена или испугана подобным существом либо оно вселилось в нее, она получает преимущество к любому последующему испытанию против этого эффекта.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"touch","type":"creature","prompt":true},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":2,"max":"2","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"protection%20from%20evil%20and%20good_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.Zb4J0XOyFHNymRl7"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760485110,"modifiedTime":1705578818061,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"03xaKtZp5HnjKBoQ","sort":0},{"name":"Изгнание/Banishment","type":"spell","system":{"description":{"value":"
\n
Вы пытаетесь отправить одно существо, которое видите в пределах дистанции, на другой план бытия. Цель должна пройти испытание Харизмы, при провале она изгнана.
\n
 
\n
Если цель родом с того же плана, где вы находитесь, она изгнана в безвредный демиплан. Цель @Compendium[laaru-dnd5-hw.sostoyaniya.3yQzUJzdrHg1OlIL]{выведена из строя}, пока там находится. Она остаётся там, пока длится заклинание, после чего снова появляется на месте, где раньше находилась, или в ближайшем незанятом пространстве, если прежнее место занято.
\n
Если цель родом с иного плана бытия, она с негромким хлопком исчезает и возвращается на родной план. Если заклинание прекратится раньше, чем прошла 1 минута, цель появится на месте, где раньше находилась, или в ближайшем незанятом пространстве, если прежнее место занято. В противном случае цель не возвращается вовсе.
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 5-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 4-го.
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/control/silhouette-grow-shrink-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"banishment_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.22jevqxprsOlmf8D"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760477406,"modifiedTime":1705578830459,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"hu0co92gUwcmsFZp","sort":0},{"name":"Излечение/Heal","type":"spell","system":{"description":{"value":"

Выберите существо, которое видите в пределах дистанции. Его окутывает прилив позитивной энергии, восста- навливающий ему 70 ПЗ. Заклинание также снимает с цели @Compendium[laaru-dnd5-hw.sostoyaniya.apswG1jicwhlWT5R]{слепоту}, @Compendium[laaru-dnd5-hw.sostoyaniya.JBEii8TGJiUu9cn2]{глухоту} и любые болезни. Заклинание не действует на конструкции и нежить.

\n

На высоких кругах.

\n

Если вы сотворяете это заклинание, используя ячейку 7-го круга или выше, исцеление увеличивается на 10 за каждый круг ячейки выше 6-го.

","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["70","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 6) * 10"}},"img":"icons/magic/life/heart-cross-strong-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"heal_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.MsjQNVqus0KypOT1"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760481857,"modifiedTime":1705578840298,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"iZxvEdp4lTXifHL1","sort":0},{"name":"Возвращение к жизни/Raise Dead","type":"spell","system":{"description":{"value":"
\n

Вы касаетесь мёртвого существа и возвращаете его к жизни, если оно было мертво не дольше 10 дней. Если душа существа свободна и хочет вернуться в тело, существо оживает с1 ПЗ.

\n

Заклинание нейтрализует все яды и исцеляет немагические болезни, влиявшие на существо на момент смерти. Однако заклинание не снимает магические болезни, проклятия и тому подобные эффекты. Если их не снять перед сотворением этого заклинания, они продолжат действовать, когда существо вернётся к жизни. Заклинание не может вернуть к жизни нежить.

\n

Заклинание заставляет все смертельные раны зарасти, но потерянные части тела не восстанавливает. Если существу не хватает жизненно важных частей тела или органов — например, головы, — заклинание автоматически не срабатывает.

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Возвращение из мёртвых — тяжёлое испытание. Цель получает штраф -4 ко всем броскам атак, испытаниям и проверкам характеристик. Каждый раз, когда цель завершает долгий отдых, штраф уменьшается на 1, пока не исчезнет.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"spec","type":"creature","prompt":true},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a diamond worth at least 500 gp, which the spell consumes","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/death/hand-dirt-undead-zombie.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"raise%20dead_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.T0iTArirWGjB5cLV"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760485204,"modifiedTime":1705578848060,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"Gl8nXTL3flT8rQYp","sort":0},{"name":"Телепортация/Teleport","type":"spell","system":{"description":{"value":"
\n
Заклинание мгновенно переносит вас и не более восьми согласных существ на ваш выбор, которых вы видите в пределах дистанции, или один объект, который вы видите в пределах дистанции, в выбранное вами место назначения. Если цель — объект, он должен полностью помещаться в 10-футовый куб и его не должно носить или держать несогласное существо.
\n
 
\n
Место назначения должно быть известно вам и находиться на том же плане бытия, что и вы. От вашей степени знакомства с местом назначения зависят ваши шансы попасть туда. Мастер бросает [[/r d100]] и сверяется с таблицей.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Телепортация
ЗнакомствоСрывПохожее местоМимоНа месте
Постоянный круг01–100
Связанный объект01–100
Хорошо знакомо01–0506–1314–2425–100
Случалось бывать01–3334–4344–5354–100
Однажды видели01–4344–5354–7374–100
Описание01–4344–5354–7374–100
Ложное место01–5051–100
\n
\n
     Знакомство. «Постоянный круг» означает постоянный круг телепортации, последовательность символов которого вы знаете, «Связанный объект» значит, что у вас есть объект, взятый из места назначения за последние 6 месяцев, — например, книга из библиотеки волшебника, простыня из номера в гостинице или кусочек мрамора из тайной гробницы лича. 
\n
 
\n
«Хорошо знакомо» — место, в котором вы часто бывали, которое тщательно изучали или можете видеть, когда творите это заклинание. «Случалось бывать» — место, где вы бывали более одного раза, но которое не очень хорошо знаете. «Однажды видели» - место, которое вы видели один раз, возможно при помощи магии. «Описание» — место, расположение и внешний вид которого вы знаете только по чужим описаниям или карте.
\n
 
\n
«Ложное место» — место, которого не существует. Возможно, вы пытались шпионить за врагом и видели его укрытие, но оно оказалось иллюзией. Или вы пытаетесь переместиться в знакомое место, которого больше нет.
\n
 
\n
На месте. Вы и ваша группа (или объект) оказываетесь там, где хотели.
\n
 
\n
Мимо. Вы и ваша группа (или объект) оказываетесь на случайном расстоянии от цели в неизвестном направлении. Расстояние до цели равно [[/r 1d10 * 1d10]] (1d10 × 1d10) процентов расстояния, которое вы пытались преодолеть. К примеру, если вы пытались перенестись на 120 миль, но попали мимо и выбросили 5 из на двух [[/r d10]], вы окажетесь в 15% расстояния от цели, то есть в 18 милях. Мастер случайным образом определяет, в каком направлении относительно цели вы оказались, бросив [[/r d8]]. При этом 1 означает север, 2 — северо-восток, 3 — восток и так далее по компасу. Если вы пытались телепортироваться в прибрежный город и оказались в море в 18 милях от берега, возможны проблемы.
\n
 
\n
Похожее место. Вы и ваша группа (или объект) оказываетесь в другом месте, которое визуально или тематически похоже на нужное. К примеру, если вы пытались попасть в свою лабораторию, вы можете оказаться в лаборатории другого волшебника или в алхимической лавке, где есть инструменты, похожие на ваши. Как правило, вы оказываетесь в ближайшем похожем месте, но, поскольку у заклинания нет ограничения по дистанции, вы запросто можете оказаться в любом месте этого плана бытия.
\n
 
\n
Срыв. Непредсказуемая магия заклинания устраивает вам неприятную прогулку. Каждое телепортирующееся существо (или объект) получает  [[/r 3d10]] урона силой, и мастер делает ещё один бросок, чтобы определить, где вы окажетесь. Срывы могут повторяться несколько раз, нанося урон многократно.
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\n
\n
\n
 
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":9,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/ranged/projectile-spiral-gray.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"teleport_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.LWHcQTEDg4v6kcui"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760487249,"modifiedTime":1705578855722,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"zpu9Iwc0oWxn25P7","sort":0},{"name":"Метаморфоза/Shapechange","type":"spell","system":{"description":{"value":"
\n

Вы принимаете форму другого существа, пока длится заклинание. Новой формой может быть любое существо с классом опасности, не превышающим ваш уровень. Существо не может быть конструкцией или нежитью, и вы должны были видеть подобное существо хотя бы раз. Вы превращаетесь в типичный экземпляр подобного существа, без уровней в классах и без способности Заклинания.

\n

Ваши игровые параметры заменяются параметрами выбранного существа, но вы сохраняете ваше мировоззрение и значения Интеллекта, Мудрости и Харизмы. Вы также сохраняете все ваши умения в навыках и в испытаниях в придачу к тем, что получаете от новой формы. Если у существа, которым вы стали, есть то же умение, что у вас, а бонус в его блоке параметров выше вашего, используйте бонус существа. Нельзя использовать легендарные действия и действия логова, принадлежащие новой форме.

\n

Вы получаете ПЗ и кости здоровья новой формы. Вернувшись в обычную форму, вы возвращаетесь к тем ПЗ, которые у вас были до превращения. Но если вы превращаетесь обратно из-за снижения ПЗ до 0, любой избыточный урон переносится на вашу обычную форму; если этот урон не снижает пз обычной формы до 0, вы @Compendium[laaru-dnd5-hw.sostoyaniya.EqNxVPxL66DdILMq]{не теряете сознания}.

\n

Вы сохраняете классовые особенности, особенности расы и от прочих источников, если ваша новая форма физически способна ими пользоваться. Нельзя использовать особое восприятие вашей обычной формы (вроде @Compendium[laaru-dnd5-hw.sostoyaniya.ISAzCKx8W9pk8GB1]{ночного зрения}), если его нет у новой формы. Вы можете говорить, только если новая форма на это способна. 

\n

Вы сами решаете, что будет с вашим снаряжением после превращения. Оно может упасть наземь, слиться с новым телом или остаться надетым на нем. Надетое снаряжение действует как обычно, но мастер вправе решать, подходит ли новой форме такого рода снаряжение, в зависимости от размеров и формы существа. Снаряжение не меняет форму и размер под новое тело, так что любое снаряжение, которое новое тело неспособно носить, должно или упасть наземь, или слиться с новой формой. Слившееся с телом снаряжение не оказывает никаких эффектов.

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Пока длится заклинание, вы можете использовать действие, чтобы принять другую форму, следуя тем же ограничениям и правилам, что при первом превращении. Есть одно исключение: если у вашей новой формы больше ПЗ, чем у прежней, ваше текущее количество ПЗ не изменяется.

\n
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Пока длится заклинание, одно согласное существо, которого вы коснулись, защищено от определенных типов существ: аберраций, бестий, небожителей, нежити, фей и элементалей.

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Защита дает несколько выгод. Существа этих типов получают помеху к броскам атаки по цели. Цель не может быть @Compendium[laaru-dnd5-hw.sostoyaniya.5vKRVm8wXReUJasS]{обворожена}или @Compendium[laaru-dnd5-hw.sostoyaniya.bM6mDYvBFw64wDMp]{испугана} ими, они не могут в нее вселиться. Если цель уже обворожена или испугана подобным существом либо оно вселилось в нее, она получает преимущество к любому последующему испытанию против этого эффекта.

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Melee Weapon Attack: [[/r 1d20+2]]{+2} to hit, reach 5 ft., one target. Hit: 2 ([[/r 1d4]]) bludgeoning damage.

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Вы касаетесь одного предмета, длина которого ни по одному из измерений не превышает 10 футов. Пока заклинание активно, предмет испускает @UUID[Compendium.dnd5e.rules.aYmUMcQfSIqYWpKk.JournalEntryPage.9jyye7TeGlY4FRf3#vision-and-light]{яркий свет} в радиусе 20 футов и @UUID[Compendium.dnd5e.rules.aYmUMcQfSIqYWpKk.JournalEntryPage.9jyye7TeGlY4FRf3#vision-and-light]{тусклый свет} в пределах ещё 20 футов. Свет может быть любого выбранного вами цвета. Полное покрытие предмета чем-то непрозрачным блокирует свет. Заклинание оканчивается, если вы наложите его ещё раз или окончите действием.

\n

Если вы нацелились на предмет, несомый или носимый враждебным существом, это существо должно совершить спасбросок Ловкости, чтобы увернуться от заклинания.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"touch","type":"object"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"wis"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/light/orb-lightbulb-gray.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Light"},"plutonium":{"page":"spells.html","source":"PHB","hash":"light_phb","propDroppable":"spell"}},"effects":[],"_id":"6BolwSkYZALyOaio","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376870845,"modifiedTime":1695376870845,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Священное пламя","type":"spell","system":{"description":{"value":"

Похожее на огонь сияние нисходит на существо, которое вы видите в пределах дистанции. Цель должна преуспеть в спасброске Ловкости, иначе она получает урон излучением [[/r 1d8]]. Для этого спасброска цель не получает преимуществ от укрытия.

\n

Урон заклинания увеличивается на [[/r 1d8]], когда вы достигаете 5-го [[/r 2d8]], 11-го [[/r 3d8]] и 17-го уровня [[/r 4d8]].

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"wis"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"img":"icons/magic/fire/projectile-fireball-orange-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sacred Flame"},"plutonium":{"page":"spells.html","source":"PHB","hash":"sacred%20flame_phb","propDroppable":"spell"}},"effects":[],"_id":"RMOSqwcACvOfbF6P","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376870875,"modifiedTime":1695376870875,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Чудотворство","type":"spell","system":{"description":{"value":"

Вы создаёте небольшое чудо, знак сверхъестественной силы. Вы создаёте один из следующих магических эффектов в пределах дистанции:

\n

\n

Если вы накладываете это заклинание несколько раз, у вас может быть до трёх активных эффектов с длительностью в 1 минуту, и вы можете оканчивать такие эффекты действием.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":0,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/targeting/crosshair-triple-strike-orange.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Thaumaturgy"},"plutonium":{"page":"spells.html","source":"PHB","hash":"thaumaturgy_phb","propDroppable":"spell"}},"effects":[],"_id":"UmG2uSsxtld81xbz","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376870905,"modifiedTime":1695376870905,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Благословение","type":"spell","system":{"description":{"value":"

Вы благословляете до трёх существ на свой выбор в пределах дистанции. Каждый раз, когда до окончания заклинания цель совершает бросок атаки или спасбросок, она может бросить [[/r d4]] и добавить выпавшее число к результату.

\n

На больших уровнях. Если вы накладываете это заклинание, используя ячейку 2 уровня или выше, вы можете сделать целью одно дополнительное существо за каждый уровень ячейки выше первого.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/life/heart-hand-gold-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bless"},"plutonium":{"page":"spells.html","source":"PHB","hash":"bless_phb","propDroppable":"spell"}},"effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{"plutonium":{"dedupeId":"bless"}},"changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.mwak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.msak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rsak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rwak.attack","mode":2,"value":"+1d4","priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":60,"rounds":10,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/life/heart-hand-gold-green.webp","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":false,"name":"Bless","description":"","statuses":[]}],"_id":"EB2BPRjtpin1DilJ","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376870923,"modifiedTime":1695376870923,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Лечение ран","type":"spell","system":{"description":{"value":"

Существо, которого вы касаетесь, восстанавливает количество хитов, равное [[/r 1d8]] + Ваш модификатор базовой характеристики. Это заклинание не оказывает никакого эффекта на нежить и конструктов.

\n

На больших уровнях. Если вы накладываете это заклинание, используя ячейку 2-го уровня или выше, исцеление увеличивается на [[/r 1d8]] за каждый уровень ячейки выше 1-го.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"wis"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"img":"icons/magic/life/cross-flared-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cure Wounds"},"plutonium":{"page":"spells.html","source":"PHB","hash":"cure%20wounds_phb","propDroppable":"spell"}},"effects":[],"_id":"mSon004y65zSUlC2","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376870942,"modifiedTime":1695376870942,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Убежище","type":"spell","system":{"description":{"value":"

Вы защищаете одно существо в пределах дистанции от атак. Пока заклинание активно, все существа, нацеливающиеся на защищённое существо атаками или вредоносными заклинаниями, должны вначале совершить спасбросок Мудрости. При провале существо должно выбрать новую цель или потеряет атаку или заклинание. Это заклинание не защищает от эффектов, действующих по площади, таких как взрыв Огненного шара.

\n

Если защищённое существо совершает атаку, сотворяет заклинание, оказывающее действие на противника, или наносит урон другому существу — это заклинание оканчивается.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/holy/barrier-shield-winged-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sanctuary"},"plutonium":{"page":"spells.html","source":"PHB","hash":"sanctuary_phb","propDroppable":"spell"}},"effects":[],"_id":"28vQmCC2BSq8SRSG","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376870968,"modifiedTime":1695376870968,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"
Spellcasting.

The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, [[/r 1d20+4]]{+4} to hit with spell attacks). The acolyte has following cleric spells prepared:

  • Cantrips (at will): @UUID[Actor.WjcBhFJOQtPhRZV3.Item.6BolwSkYZALyOaio], @UUID[Actor.WjcBhFJOQtPhRZV3.Item.RMOSqwcACvOfbF6P], @UUID[Actor.WjcBhFJOQtPhRZV3.Item.UmG2uSsxtld81xbz]

  • 1st level (3 slots): @UUID[Actor.WjcBhFJOQtPhRZV3.Item.EB2BPRjtpin1DilJ], @UUID[Actor.WjcBhFJOQtPhRZV3.Item.mSon004y65zSUlC2], @UUID[Actor.WjcBhFJOQtPhRZV3.Item.28vQmCC2BSq8SRSG]

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/light/beam-rays-magenta-large.webp","flags":{"plutonium":{"page":"monsterSpellcasting","source":"MM","hash":"spellcasting_acolyte_mm_mm"}},"effects":[],"_id":"Jm8YQ0zpMHgPO2C3","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376870986,"modifiedTime":1695376870986,"lastModifiedBy":"obrwfAxYvqkv5TBo"}}],"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376864431,"modifiedTime":1698528265438,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":16100000,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Булей/Bulette","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"bulette_mm"},"core":{}},"_id":"mW6xoFvL079VFL3v","img":"foundryvtt-static/tokens/bulette.webp","system":{"abilities":{"str":{"value":19,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":5,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":94,"max":94,"temp":0,"tempmax":0,"formula":"9d10 + 45"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":40,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":60,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"

A bulette is a massive predator that terrorizes any lands it inhabits. Also called a \"land shark,\" it lives only to feed. Irascible and rapacious, bulettes fear no other creature, and they attack with no regard for superior numbers or strength.

Underground Hunters.

Bulettes use their powerful claws to tunnel through the earth when they hunt. Heedless of obstruction, they uproot trees, cause landslides in loose slopes, and leave sinkholes behind them. When vibrations in the soil and rock alert a bulette to movement, it shoots to the surface, its jaws spread wide as it attacks.

Wandering Monster.

A bulette ranges across temperate lands, feeding on any animals and humanoids it comes across. These creatures dislike dwarf and elf flesh, although they often kill them before realizing what they are. A bulette loves halfling meat the most, and it is never happier than when chasing plump halflings across an open field.

A bulette has no lair, but roams a hunting territory up to thirty miles wide. Its sole criterion for territory is availability of food, and when it has eaten everything in an area, a bulette moves on. These creatures often home in on humanoid settlements, terrorizing them until their panicked residents have fled, or until the bulette is slain.

All creatures shun bulettes, which treat anything that moves as food-even other predators and bulettes. Bulettes come together only to mate, resulting in a bloody act of claws and teeth that usually ends with the male's death and consumption.

Arcane Creation.

Some sages believe the bulette is the result of a mad wizard's experiments at crossbreeding snapping turtles and armadillos, within fusions of demon ichor. Bulettes have been thought to be extinct at different times, but after years without a sighting, the creatures inevitably reappear. Because their young are almost never seen, some sages suspect that bulettes maintain secret nesting grounds from which adults strike out into the world.

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Melee Weapon Attack: [[/r 1d20+7]]{+7} to hit, reach 5 ft., one target. Hit: 30 ([[/r 4d12 + 4]]) piercing damage.

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Ogres are as lazy of mind as they are strong of body. They live by raiding, scavenging, and killing for food and pleasure. The average adult specimen stands between 9 and 10 feet tall and weighs close to a thousand pounds.

Furious Tempers.

Ogres are notorious for their quick tempers, which flare at the smallest perceived offense. Insults and name-calling can rouse an ogre's wrath in an instant-as can stealing from it, bumping, jabbing, or prodding it, laughing, making faces, or simply looking at it the wrong way. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.

Gruesome Gluttons.

Ogres eat almost anything, but they especially enjoy the taste of dwarves, halflings, and elves. When they can, they combine dinner with pleasure, chasing scurrying victims around before eating them raw. If enough of its victim remains after the ogre has gorged itself, it might make a loincloth from its quarry's skin and a necklace from its leftover bones. This macabre crafting is the height of ogre culture.

Greedy Collectors.

An ogre's eyes glitter with avarice when it sees the possessions of others. Ogres carry rough sacks on their raids, which they fill with fabulous \"treasure\" taken from their victims. This might include a collection of battered helmets, a moldy wheel of cheese, a rough patch of animal fur fastened like a cloak, or a squealing, mud-spattered pig. Ogres also delight in the gleam of gold and silver, and they will fight one another over small handfuls of coins. Smarter creatures can earn an ogre's trust by offering it gold or a weapon forged for a creature of its size.

Legendary Stupidity.

Few ogres can count to ten, even with their fingers in front of them. Most speak only a rudimentary form of Giant and know a smattering of Common words. Ogres believe what they are told and are easy to fool or confuse, but they break things they don't understand. Silver-tongued tricksters who test their talents on these savages typically end up eating their eloquent words-and then being eaten in turn.

Primitive Wanderers.

Ogres clothe themselves in animal pelts and uproot trees for use as crude tools and weapons. They create stone-tipped javelins for hunting. When they establish lairs, they settle near the rural edges of civilized lands, taking advantage of poorly protected livestock, undefended larders, and unwary farmers.

An ogre sleeps in caves, animal dens, or under trees until it finds a cabin or isolated farmhouse, whereupon it kills the inhabitants and lairs there. Whenever it is bored or hungry, an ogre ventures out from its lair, attacking anything that crosses its path. Only after an ogre has depleted an area of food does it move on.

Ogre Gangs.

Ogres sometimes band together in small, nomadic groups, but they lack a true sense of tribalism. When bands of ogres meet, one might attempt to capture the members of the other group to increase its numbers. However, ogre bands are just as likely to trade members freely, especially if the welcoming band is temporarily flush with food and weapons.

Whenever possible, ogres gang up with other monsters to bully or prey on creatures weaker than themselves. They associate freely with goblinoids, orcs, and trolls, and practically worship giants. In the giants' complex social structure (known as the ordning), ogres rank beneath the lowest giants in status. As a result, an ogre will do nearly anything a giant asks.

[–]

Worst. Dancers. Ever.

— Riddlefiddle the Satyr, on ogres

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Melee Weapon Attack: [[/r 1d20+5]]{+5} to hit, reach 5 ft., one target. Hit: 8 ([[/r 2d4 + 3]]) bludgeoning damage.

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If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 ([[/r 2d4]]) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked @condition[prone].

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The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it @condition[prone].

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Copper dragons are incorrigible pranksters, joke tellers, and riddlers that live in hills and rocky uplands. Despite their gregarious and even-tempered natures, they possess a covetous, miserly streak, and can become dangerous when their hoards are threatened.

A copper dragon has brow plates jutting over its eyes, extending back to long horns that grow as a series of overlapping segments. Its backswept cheek ridges and jaw frills give it a pensive look. At birth, a copper dragon's scales are a ruddy brown with a metallic tint. As the dragon ages, its scales become more coppery in color, later taking on a green tint as it ages. A copper dragon's pupils fade with age, and the eyes of the oldest copper dragons resemble glowing turquoise orbs.

Good Hosts.

A copper dragon appreciates wit, a good joke, humorous story, or riddle. A copper dragon becomes annoyed with any creature that doesn't laugh at its jokes or accept its tricks with good humor.

Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To a copper dragon, such companionship is a treasure to be coveted.

Cautious and Crafty.

When building its hoard, a copper dragon prefers treasures from the earth. Metals and precious stones are favorites of these creatures.

A copper dragon is wary when it comes to showing off its possessions. If it knows that other creatures seek a specific item in its hoard, a copper dragon will not admit to possessing the item. Instead, it might send curious treasure hunters on a wild goose chase to search for the object while it watches from afar for its own pleasure.

A Copper Dragon's Lair[–]

Copper dragons dwell in dry uplands and on hilltops, where they make their lairs in narrow caves. False walls in the lair hide secret antechambers where the dragon stores valuable ores, art objects, and other oddities it has collected over its lifetime. Worthless items are put on display in open caves to tantalize treasure seekers and distract them from where the real treasure is hidden.

Metallic Dragons[–]

Metallic dragons seek to preserve and protect, viewing themselves as one powerful race among the many races that have a place in the world.

Noble Curiosity.

Metallic dragons covet treasure as do their evil chromatic kin, but they aren't driven as much by greed in their pursuit of wealth. Rather, metallic dragons are driven to investigate and collect, taking unclaimed relics and storing them in their lairs. A metallic dragon's treasure hoard is filled with items that reflect its persona, tell its history, and preserve its memories. Metallic dragons also seek to protect other creatures from dangerous magic. As such, powerful magic items and even evil artifacts are sometimes secreted away in a metallic dragon's hoard.

A metallic dragon can be persuaded to part with an item in its hoard for the greater good. However, another creature's need for or right to the item is often unclear from the dragon's point of view. A metallic dragon must be bribed or otherwise convinced to part with the item.

Solitary Shapeshifters.

At some point in their long lives, metallic dragons gain the magical ability to assume the forms of humanoids and beasts. When a dragon learns how to disguise itself, it might immerse itself in other cultures for a time. Some dragons are too shy or paranoid to stray far from their lairs and their treasure hoards, but bolder dragons love to wander city streets in humanoid form, taking in the local culture and cuisine, and amusing themselves by observing how the smaller races live.

Some metallic dragons prefer to stay as far away from civilization as possible so as to not attract enemies. However, this means that they are often far out of touch with current events.

The Persistence of Memory.

Metallic dragons have long memories, and they form opinions of humanoids based on previous contact with related humanoids. Good dragons can recognize humanoid bloodlines by smell, sniffing out each person they meet and remembering any relatives they have come into contact with over the years. A gold dragon might never suspect duplicity from a cunning villain, assuming that the villain is of the same mind and heart as a good and virtuous grandmother. On the other hand, the dragon might resent a noble paladin whose ancestor stole a silver statue from the dragon's hoard three centuries before.

King of Good Dragons.

The chief deity of the metallic dragons is Bahamut, the Platinum Dragon. He dwells in the Seven Heavens of Mount Celestia, but often wanders the Material Plane in the magical guise of a venerable human male in peasant robes. In this form, he is usually accompanied by seven golden canaries-actually seven ancient gold dragons in polymorphed form.

Bahamut seldom interferes in the affairs of mortal creatures, though he makes exceptions to help thwart the machinations of Tiamat the Dragon Queen and her evil brood. Good-aligned clerics and paladins sometimes worship Bahamut for his dedication to justice and protection. As a lesser god, he has the power to grant divine spells.

Dragons[–]

True dragons are winged reptiles of ancient lineage and fearsome power. They are known and feared for their predatory cunning and greed, with the oldest dragons accounted as some of the most powerful creatures in the world. Dragons are also magical creatures whose innate power fuels their dreaded breath weapons and other preternatural abilities.

Many creatures, including wyverns and dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared by all. The brass, bronze, copper, gold, and silver dragons are noble, good, and highly respected by the wise.

Though their goals and ideals vary tremendously, all true dragons covet wealth, hoarding mounds of coins and gathering gems, jewels, and magic items. Dragons with large hoards are loath to leave them for long, venturing out of their lairs only to patrol or feed.

True dragons pass through four distinct stages of life, from lowly wyrmlings to ancient dragons, which can live for over a thousand years. In that time, their might can become unrivaled and their hoards can grow beyond price.

Dragon Age Categories
CategorySizeAge Range
WyrmlingMedium5 years or less
YoungLarge6–100 years
AdultHuge101–800 years
AncientGargantuan801 years or more

Customizing Dragons

FTD p33[–]

You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.

Languages.

Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block.

Skills.

Most dragons are proficient in the Perception and Stealth skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form.

Spells.

See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.

Other Traits and Actions.

You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:

  • Change Shape. You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

  • Flyby. The dragon is an agile flier, quick to fly out of enemies' reach.The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach.

  • Mimicry. Impersonating characters or their allies could be a fun trick for a crafty dragon.The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.

  • Rejuvenation. You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.If it has an essence-preserving object, a destroyed dragon gains a new body in [[/r 1d10]] days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object.

  • Special Senses. Most dragons have blindsight and darkvision. You might upgrade blindsight to truesight, or you could give a dragon with a burrowing speed tremorsense.

Variant: Dragons as Innate Spellcasters

[–]

This dragon can innately cast two spells, once per day each, requiring no material components. Each spell's level can be no higher than 2nd. The dragon's spell save DC is DC 13, and it has [[/r 1d20+5]]{+5} to hit with spell attacks.

A suggested spell list is shown below, but you can also choose spells to reflect the dragon's character. A dragon who innately casts druid spells feels different from one who casts warlock spells. You can also give a dragon spells of a higher level than this rule allows, but such a tweak might increase the dragon's challenge rating—especially if those spells deal damage or impose conditions on targets.

Source: FTD

Variant: Dragons as Innate Spellcasters

[–]

Dragons are innately magical creatures that can master a few spells as they age, using this variant.

A young or older dragon can innately cast a number of spells equal to its Charisma modifier. Each spell can be cast once per day, requiring no material components, and the spell's level can be no higher than one-third the dragon's challenge rating (rounded down). The dragon's bonus to hit with spell attacks is equal to its proficiency bonus + its Charisma bonus. The dragon's spell save DC equals 8 + its proficiency bonus + its Charisma modifier.

This dragon can innately cast two spells, once per day each, requiring no material components. Each spell's level can be no higher than 2nd. The dragon's spell save DC is DC 13, and it has [[/r 1d20+5]]{+5} to hit with spell attacks. See the spell page for a list of spells the dragon is capable of casting. A selection of examples are shown below:

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The dragon makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: [[/r 1d20+7]]{+7} to hit, reach 10 ft., one target. Hit: 15 ([[/r 2d10 + 4]]) piercing damage.

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КД камбиона включает бонус Харизмы.

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Базовой характеристикой камбиона является Харизма (Сл спасброска от заклинания 14). Он может накладывать следующие заклинания, не нуждаясь в материальных компонентах:

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Пока длится заклинание, вы чувствуете присутствие магии в пределах 30 футов от вас. Почувствовав магию, можете использовать действие, чтобы разглядеть слабую ауру вокруг любого видимого существа или объекта в области действия, содержащего магию, и узнать его школу магии, если она есть.

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Заклинание проходит через большинство препятствий. Его блокируют 1 фут камня, 1 дюйм обычного металла, тонкий лист свинца или з фута дерева или земли.

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ВЫ отдаете приказ из одного слова существу, которое вы видите впределах дистанции. Цель должна успешно пройти испытание Мудрости, иначе в следующий свой ход она исполнит ваш приказ. Заклинание не действует на нежить, на тех, кто не понимает ваш язык, и в случае, если приказ наносит цели прямой вред..

\n
 
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Вот некоторые типичные приказы и их эффекты. Вы можете отдать другой приказ, не описанный тут. В таком случае мастер решает, как поведет себя цель. Если цель не может выполнить ваш приказ, заклинание прекращает действовать.

\n
Подойди.\n

Цель перемещается к вам по кратчайшему прямому пути. Оказавшись в пределах 5 футов от вас она заканчивает ход.

\n
 
\n
\n
Брось.\n

Цель бросает то, что держит в руках, и заканчивает ход.

\n
 
\n
\n
Пади.\n

Цель падает,  @Compendium[laaru-dnd5-hw.sostoyaniya.eMFvAErGzA4N1CNW]{распластывается}

\n
 
\n

и заканчивает ход.

\n
\n
Беги.\n

Цель тратит свой ход на перемещение прочь от вас самым быстрым способом.

\n
 
\n
\n
Стой.\n

Цель не перемещается и не совершает действий. Летающее существо продолжает парить, если может. Если ему нужно перемещаться, чтобы держаться в воздухе, оно полетает минимальное необходимое расстояние.

\n
 
\n
\n
\n
\n
На высоких кругах.\n

Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 1-го. Эти существа должны быть в пределах 20 футов друг от друга в момент сотворения.

\n
 
\n
\n
 
\n
\n
","chat":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":3,"max":"3","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""},"properties":[]},"img":"icons/magic/control/control-influence-puppet.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3,"Rl5ZH3NlubsB4xLM":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"command_phb","propDroppable":"spell"},"dnd5e":{"migratedProperties":["vocal"]},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.6bi4H055nR30kWkD"},"rsr5e":{"quickOther":{"context":""},"quickFooter":{"value":true},"quickSave":{"value":true}}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1695760478287,"modifiedTime":1710263789430,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"},"_id":"D0t93DAjyDRKCXYR","sort":0},{"name":"Иной облик/Alter Self","type":"spell","system":{"description":{"value":"
\n

Вы принимаете иную форму. Творя это заклинание, выберите один из представленных вариантов. Его эффекты сохранятся, пока длится заклинание. В это время вы можете в качестве действия прекратить один из вариантов и получить пользу от другого.

\n

Естественное оружие. У вас вырастают когти, клыки, шипы, рога или иное естественное оружие на ваш выбор. Ваши безоружные удары наносят [[/r 1d6]] дробящего, колющего или режущего урона, подходящего выбранному вами естественному оружию, и вы умелы в обращении с ним. Это естественное оружие — магическое, у вас бонус +1 к броскам атаки и урона им.

\n

Подводная адаптация. Ваше тело адаптируется к подводной среде, у вас появляются жабры и перепонки между пальцами. Вы можете дышать под водой и получаете скорость плавания, равную вашей скорости ходьбы.

\n

Смена облика. Вы меняете свою внешность. Вы сами решаете, как вы выглядите теперь, какой у вас рост, вес, черты лица, голос, волосы, цвет кожи и прочее. Вы можете выглядеть как представитель другой расы, но ваши параметры не меняются. Нельзя превратиться в существо другого размера и сильно отличающееся по форме. К примеру, если вы двуногий, нельзя стать четвероногим. В любой момент пока длится заклинание, вы можете использовать действие, чтобы снова сменить облик на другой.

\n
","chat":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"self","type":"self","prompt":true},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":3,"max":"3","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""},"properties":[]},"img":"icons/creatures/claws/pincer-crab-brown.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3,"Rl5ZH3NlubsB4xLM":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"alter%20self_phb","propDroppable":"spell"},"dnd5e":{"migratedProperties":["vocal","somatic","concentration"]},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.axUFGs46nvJ3Pxch"},"rsr5e":{"quickOther":{"context":""},"quickFooter":{"value":true}}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1695760476810,"modifiedTime":1710263798414,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"},"_id":"1I91u18PBf4VOOGH","sort":0},{"name":"Планарный переход/Plane Shift","type":"spell","system":{"description":{"value":"
\n

Вы и не более восьми согласных существ, сцепивших руки в круг, переноситесь на другой план бытия. Вы можете указать место перемещения в общих чертах, например Латунный город на Стихийном плане Огня или дворец Дисплатера на втором круге Девяти Преисподних, и вы окажетесь в указанном месте. Если, к примеру, вы пытаетесь попасть в Латунный город, то по усмотрению мастера вы можете попасть на Стальную улицу, к Пепельным вратам, а можете и оказаться напротив него по другую сторону узкого пролива в Море Огня.

\n

Как вариант, если вы знаете последовательность символов круга телепортации на другом плане бытия, закли- нание может перенести вас в этот круг. Если размеров круга телепортации недостаточно, чтобы вместить всех перенесённых вами существ, они появятся в ближайшем незанятом пространстве рядом с кругом.

\n

Вы можете применить это заклинание, чтобы изгнать несогласное существо на другой план. Выберите существо в пределах вашей зоны досягаемости и совершите по нему атаку заклинанием в ближнем бою. При попадании существо должно пройти испытание Харизмы. При провале оно перемещается в случайно выбранное место на указанном вами плане бытия. Существо, перенесённое таким образом, должно само найти, как вернуться на ваш план.

\n
","chat":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"touch","type":"creature","prompt":true},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","materials":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""},"properties":[]},"img":"icons/tools/navigation/sextant-complex-brown.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3,"Rl5ZH3NlubsB4xLM":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"plane%20shift_phb","propDroppable":"spell"},"dnd5e":{"migratedProperties":["vocal","somatic","material"]},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.OjcSGb8JW4RdPsAJ"},"rsr5e":{"quickOther":{"context":""},"quickFooter":{"value":true},"quickAttack":{"value":true},"quickSave":{"value":true}}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1695760484560,"modifiedTime":1710263806757,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"},"_id":"4rryHDQakT6NWE5p","sort":0},{"name":"Мультиатака/Multiattack","type":"feat","system":{"activation":{"type":"action","cost":null,"condition":""},"description":{"value":"

Камбион совершает две рукопашные атаки или два раза использует Огненный луч.

","chat":""},"source":{},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"monster","subtype":""},"properties":[],"requirements":"","recharge":{"value":null,"charged":false}},"_id":"wQFqjdUarwvX23jH","img":"systems/dnd5e/icons/svg/items/feature.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Rl5ZH3NlubsB4xLM":3},"flags":{"rsr5e":{"quickFooter":{"value":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710263817656,"modifiedTime":1710263837724,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"}},{"name":"Огненный луч/Fire Ray","type":"feat","system":{"activation":{"type":"action","cost":1,"condition":""},"description":{"value":"

Дальнобойная атака заклинанием: +7 к попаданию, дистанция 120 футов, одна цель. Попадание: Урон огнём 10 (3к6).

","chat":""},"source":{},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"rsak","attackBonus":"@abilities.int.mod","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"monster","subtype":""},"properties":[],"requirements":"","recharge":{"value":null,"charged":false}},"_id":"b5PHP5WPDfrzXCgf","img":"systems/dnd5e/icons/svg/items/feature.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Rl5ZH3NlubsB4xLM":3},"flags":{"rsr5e":{"quickFooter":{"value":true},"quickOther":{"context":""},"quickAttack":{"value":true},"quickDamage":{"context":{"0":""},"value":{"0":true}}}},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710263846066,"modifiedTime":1710264037582,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"}},{"name":"Чары исчадия/Fiendish Charm","type":"feat","system":{"activation":{"type":"action","cost":null,"condition":""},"description":{"value":"

Один гуманоид, видимый камбионом в пределах 30 футов, должен преуспеть в [[/save wis 14 format=long]]{спасброске Мудрости Сл 14}, иначе станет магическим образом @UUID[Compendium.sc-common.sc-common.Item.y3bcoEXxQhHJtEzl]{очарованным }на 1 день. Очарованная цель подчиняется устным командам камбиона. Если цель терпит вред от камбиона или другого существа, или получает самоубийственную команду от камбиона, цель может повторить спасбросок, оканчивая эффект на себе при успехе. Если спасбросок цели был успешным, или эффект на ней закончился, она получает иммунитет к Чарам исчадия этого камбиона на следующие 24 часа.

","chat":""},"source":{},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"monster","subtype":""},"properties":[],"requirements":"","recharge":{"value":null,"charged":false}},"_id":"sNOKUZMaHIJ8KfiV","img":"systems/dnd5e/icons/svg/items/feature.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Rl5ZH3NlubsB4xLM":3},"flags":{"rsr5e":{"quickFooter":{"value":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710264062520,"modifiedTime":1710264136543,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"}}],"effects":[],"ownership":{"default":0,"Rl5ZH3NlubsB4xLM":3},"flags":{"core":{}},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710263158280,"modifiedTime":1710264236844,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"},"_id":"99wvVDVrkjgjcSPN","sort":0} -{"name":"Жнец Баала/Reaper of Bhaal","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"BGDIA","hash":"reaper%20of%20bhaal_bgdia"},"tidy5e-sheet":{"death":{"success":0,"failure":0},"maxPreparedSpells":null,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""},"allow-edit":true}},"_id":"SlipaB3X8mXCC1E6","img":"foundryvtt-static/tokens/reaper-of-bhaal.webp","system":{"abilities":{"str":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":27,"max":27,"temp":null,"tempmax":null,"formula":"5d8 + 5"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":null,"climb":null,"fly":null,"swim":null,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"

Bhaal's cultists emulate their deity, carrying out gruesome murders to spread fear and horror. They are charming and disarming when they wish, but in combat their true, bloodthirsty nature comes to the fore.

Bloodletters.

All cultists of Bhaal learn to call upon their god's power to leave their victims vulnerable to their long-bladed knives. When Bhaal's magic works its power, stab wounds erupt in terrible gouts of blood. Seemingly minor wounds plunge deep into a victim's body and cause terrible pain and bleeding.

Killers from the Shadows.

Bhaal's followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god's power to blend into the shadows with ease, or even turn @condition[invisible] for a crucial moment.

Cult Ranks.

Low-ranking cultists of Bhaal are called night blades, whom Bhaal blesses with @sense[darkvision] and superior stealth. Reapers are the next rank up. They gain the ability to turn @condition[invisible] and can use Bhaal's magic to evade suspicion. The highest rank are the death's heads, who can take on the skull-faced guise of their deity to terrify their prey. In combat, they intimidate foes by shrugging off the deadliest attacks with ease, showing that resisting Bhaal's schemes is futile.

","public":""},"alignment":"chaotic evil","race":null,"type":{"value":"humanoid","subtype":"human","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"source":{"custom":"BGDIA"}},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":2,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Жнец Баала","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"foundryvtt-static/tokens/reaper-of-bhaal.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"sight":{"enabled":true,"range":60,"angle":360,"visionMode":"basic","attenuation":0.1,"brightness":0,"saturation":0,"contrast":0,"color":null},"detectionModes":[],"flags":{"wall-height":{"tokenHeight":0},"core":{"occlusionRadius":null}},"randomImg":false},"items":[{"name":"Мультиатака/Multiattack","type":"feat","system":{"description":{"value":"

Жнец совершает две атаки кинжалом и использует Окутывание.

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/melee/strike-weapons-orange.webp","flags":{"plutonium":{"page":"monsterAction","source":"BGDIA","hash":"multiattack_reaper%20of%20bhaal_bgdia_bgdia"}},"effects":[],"_id":"c4xmoScV2J9MIyLL","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575007225,"modifiedTime":1705576627677,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Окутывание/Shroud Self","type":"feat","system":{"description":{"value":"

Жнец волшебным образом становится @Compendium[sc-common.sc-common.v41S6MnnRCbxjE3h]{Невидимый/Invisible} до начала своего следующего хода. Невидимость прекращается, если жнец совершит бросок атаки или урона или накладывает заклинание.

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Базовой характеристикой жнеца является Харизма (Сл спасброска от заклинания 13). Жнец может накладывать следующие заклинания, нуждаясь только в вербальных компонентах:

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Вы пытаетесь обворожить выбранного гуманоида, которого видите в пределах дистанции. Цель должна пройти испытание Мудрости и получает преимущество к нему, если вы или ваши спутники сражаются с ней. При провале цель остаётся @Compendium[laaru-dnd5-hw.sostoyaniya.5vKRVm8wXReUJasS]{обворожённой} вами, пока длится заклинание или пока вы или ваши спутники не нанесут ей какой-либо вред. Обворожённое существо считает вас дружественным. Когда заклинание прекращает действовать, существо помнит, что было обворожено вами.
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На высоких кругах.
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Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 1-го. Эти существа должны быть в пределах 30 футов друг от друга в момент сотворения.
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","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/life/heart-shadow-red.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"charm%20person_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.mBJqjh6CYGvk6tjb"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760477971,"modifiedTime":1705576741659,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"E3xnnzhBTvYpOVFj","sort":0},{"name":"Изменение облика/Disguise Self","type":"spell","system":{"description":{"value":"
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Вы придаёте себе — включая вашу одежду, броню, оружие и прочее снаряжение совершенно иной вид, пока длится заклинание или пока вы не прекратите его, потратив действие.

\n

Вы можете казаться на 1 фут выше или ниже, более тощим, толстым или средним.

\n

Однако Вы не можете полностью поменять своё тело — вам нужно принять форму с таким же набором конечностей. В остальном параметры иллюзии зависят только от вас. Перемены, вызванные этим заклинанием, не выдерживают физического осмотра. К примеру, если вы с помощью заклинания добавите к своему образу шляпу, сквозь неё будут проходить предметы и любой, кто к ней прикоснётся, не почувствует ничего, кроме волос на вашей голове.

\n

Если с помощью заклинания вы кажетесь худым, любой, кто протянет к вам руку, упрётся в ваши невидимые бока. Чтобы понять, что вы изменили внешность, существо может использовать действие, чтобы изучить ваш облик, и должно пройти проверку Интеллекта (Расследование). СЛ проверки равна СЛ испытаний против ваших заклинаний.

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\n

Вы защищаете существо в пределах дистанции от атак. Пока длится заклинание, любое существо, прежде чем выбрать защищённое существо целью атаки или вредоносного заклинания, должно пройти испытание Мудрости. При провале оно должно выбрать другую цель или потерять свою атаку или заклинание. Это заклинание не защищает существо от эффектов с областью действия, например от взрыва  @Compendium[laaru-dnd5-hw.zaklinaniya.j2cNLHZYnbKl46gZ]{огненного шара}. Если защищённое существо совершает атаку, творит заклинание, действующее на врага, или наносит урон другому существу, это заклинание прекращает действовать.

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Пока существо не является @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}, враждебные существа в пределах 5 футов от него получают уязвимость к колющему урону, если только у них нет сопротивления или иммунитета к этому типу урона.

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Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбью чешую. В комплект входят рукавицы.
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Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбью чешую. В комплект входят рукавицы.
"},"source":{"custom":"PHB"},"quantity":1,"weight":45,"price":{"value":50,"denomination":"gp"},"attunement":0,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":"","amount":null,"scale":false},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":null,"unidentified":{"description":""},"type":{"value":"medium","baseItem":"scalemail"},"container":null,"properties":[],"equipped":true,"proficient":null},"img":"https://static.kdiva.ru/foundry-main/icons/items/scale-mail.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"scale%20mail_phb","propDroppable":"item","isStandardDragDrop":true},"dnd5e":{"migratedProperties":["stealthDisadvantage"]},"core":{"sourceId":"Compendium.sc-items.sc-items.Item.WxtQxZ5OfhVqUctw"}},"effects":[],"_id":"pAXDztdruiz6GA0g","_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1697455097693,"modifiedTime":1710263379554,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"},"folder":"BWCkn2GP1sNYQr7u","sort":67200000,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3,"Rl5ZH3NlubsB4xLM":3}},{"name":"Копьё/Spear","type":"weapon","system":{"description":{"value":"
","chat":"
"},"source":{"custom":"PHB"},"quantity":1,"weight":3,"price":{"value":1,"denomination":"gp"},"attunement":0,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":"","amount":null,"scale":false},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":["thr","ver"],"unidentified":{"description":""},"type":{"value":"simpleM","baseItem":"spear"},"container":null,"equipped":true,"proficient":null},"img":"https://static.kdiva.ru/foundry-main/icons/items/spear.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"spear_phb","propDroppable":"item","isStandardDragDrop":true},"core":{"sourceId":"Compendium.sc-items.sc-items.Item.WXbPVUWn3jfHwtn9"}},"effects":[],"_id":"DrHeVKMEu5xJuA3E","_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1697455482321,"modifiedTime":1710263602132,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"},"folder":"BWCkn2GP1sNYQr7u","sort":66500000,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3,"Rl5ZH3NlubsB4xLM":3}},{"name":"Благословение исчадия/Fiendish Blessing","type":"feat","system":{"description":{"value":"

КД камбиона включает бонус Харизмы.

","chat":""},"source":{},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"monster","subtype":""},"properties":[],"requirements":"","recharge":{"value":null,"charged":false}},"_id":"kfF4n8AMU7HWoWzV","img":"systems/dnd5e/icons/svg/items/feature.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Rl5ZH3NlubsB4xLM":3},"flags":{"rsr5e":{"quickFooter":{"value":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710263626793,"modifiedTime":1710263651672,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"}},{"name":"Врождённое колдовство/Innate Spellcasting","type":"feat","system":{"description":{"value":"

Базовой характеристикой камбиона является Харизма (Сл спасброска от заклинания 14). Он может накладывать следующие заклинания, не нуждаясь в материальных компонентах:

","chat":""},"source":{},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"monster","subtype":""},"properties":[],"requirements":"","recharge":{"value":null,"charged":false}},"_id":"7apBdvjqyP37wbUw","img":"systems/dnd5e/icons/svg/items/feature.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Rl5ZH3NlubsB4xLM":3},"flags":{"rsr5e":{"quickFooter":{"value":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710263666509,"modifiedTime":1710263723854,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"}},{"name":"Обнаружение магии/Detect Magic","type":"spell","system":{"description":{"value":"
\n

Пока длится заклинание, вы чувствуете присутствие магии в пределах 30 футов от вас. Почувствовав магию, можете использовать действие, чтобы разглядеть слабую ауру вокруг любого видимого существа или объекта в области действия, содержащего магию, и узнать его школу магии, если она есть.

\n

Заклинание проходит через большинство препятствий. Его блокируют 1 фут камня, 1 дюйм обычного металла, тонкий лист свинца или з фута дерева или земли.

\n
","chat":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"radius","prompt":true},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":3,"max":"3","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""},"properties":[]},"img":"icons/magic/unholy/hands-cloud-light-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3,"Rl5ZH3NlubsB4xLM":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"detect%20magic_phb","propDroppable":"spell"},"dnd5e":{"migratedProperties":["vocal","somatic","ritual","concentration"]},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.BJIE46FnZFMnD9Ub"},"rsr5e":{"quickOther":{"context":""},"quickFooter":{"value":true}}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1695760479398,"modifiedTime":1710263771358,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"},"_id":"iUM9NfOsam2tVtN8","sort":0},{"name":"Приказ/Command","type":"spell","system":{"description":{"value":"
\n
\n

ВЫ отдаете приказ из одного слова существу, которое вы видите впределах дистанции. Цель должна успешно пройти испытание Мудрости, иначе в следующий свой ход она исполнит ваш приказ. Заклинание не действует на нежить, на тех, кто не понимает ваш язык, и в случае, если приказ наносит цели прямой вред..

\n
 
\n

Вот некоторые типичные приказы и их эффекты. Вы можете отдать другой приказ, не описанный тут. В таком случае мастер решает, как поведет себя цель. Если цель не может выполнить ваш приказ, заклинание прекращает действовать.

\n
Подойди.\n

Цель перемещается к вам по кратчайшему прямому пути. Оказавшись в пределах 5 футов от вас она заканчивает ход.

\n
 
\n
\n
Брось.\n

Цель бросает то, что держит в руках, и заканчивает ход.

\n
 
\n
\n
Пади.\n

Цель падает,  @Compendium[laaru-dnd5-hw.sostoyaniya.eMFvAErGzA4N1CNW]{распластывается}

\n
 
\n

и заканчивает ход.

\n
\n
Беги.\n

Цель тратит свой ход на перемещение прочь от вас самым быстрым способом.

\n
 
\n
\n
Стой.\n

Цель не перемещается и не совершает действий. Летающее существо продолжает парить, если может. Если ему нужно перемещаться, чтобы держаться в воздухе, оно полетает минимальное необходимое расстояние.

\n
 
\n
\n
\n
\n
На высоких кругах.\n

Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 1-го. Эти существа должны быть в пределах 20 футов друг от друга в момент сотворения.

\n
 
\n
\n
 
\n
\n
","chat":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":3,"max":"3","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""},"properties":[]},"img":"icons/magic/control/control-influence-puppet.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3,"Rl5ZH3NlubsB4xLM":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"command_phb","propDroppable":"spell"},"dnd5e":{"migratedProperties":["vocal"]},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.6bi4H055nR30kWkD"},"rsr5e":{"quickOther":{"context":""},"quickFooter":{"value":true},"quickSave":{"value":true}}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1695760478287,"modifiedTime":1710263789430,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"},"_id":"D0t93DAjyDRKCXYR","sort":0},{"name":"Иной облик/Alter Self","type":"spell","system":{"description":{"value":"
\n

Вы принимаете иную форму. Творя это заклинание, выберите один из представленных вариантов. Его эффекты сохранятся, пока длится заклинание. В это время вы можете в качестве действия прекратить один из вариантов и получить пользу от другого.

\n

Естественное оружие. У вас вырастают когти, клыки, шипы, рога или иное естественное оружие на ваш выбор. Ваши безоружные удары наносят [[/r 1d6]] дробящего, колющего или режущего урона, подходящего выбранному вами естественному оружию, и вы умелы в обращении с ним. Это естественное оружие — магическое, у вас бонус +1 к броскам атаки и урона им.

\n

Подводная адаптация. Ваше тело адаптируется к подводной среде, у вас появляются жабры и перепонки между пальцами. Вы можете дышать под водой и получаете скорость плавания, равную вашей скорости ходьбы.

\n

Смена облика. Вы меняете свою внешность. Вы сами решаете, как вы выглядите теперь, какой у вас рост, вес, черты лица, голос, волосы, цвет кожи и прочее. Вы можете выглядеть как представитель другой расы, но ваши параметры не меняются. Нельзя превратиться в существо другого размера и сильно отличающееся по форме. К примеру, если вы двуногий, нельзя стать четвероногим. В любой момент пока длится заклинание, вы можете использовать действие, чтобы снова сменить облик на другой.

\n
","chat":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"self","type":"self","prompt":true},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":3,"max":"3","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""},"properties":[]},"img":"icons/creatures/claws/pincer-crab-brown.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3,"Rl5ZH3NlubsB4xLM":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"alter%20self_phb","propDroppable":"spell"},"dnd5e":{"migratedProperties":["vocal","somatic","concentration"]},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.axUFGs46nvJ3Pxch"},"rsr5e":{"quickOther":{"context":""},"quickFooter":{"value":true}}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1695760476810,"modifiedTime":1710263798414,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"},"_id":"1I91u18PBf4VOOGH","sort":0},{"name":"Планарный переход/Plane Shift","type":"spell","system":{"description":{"value":"
\n

Вы и не более восьми согласных существ, сцепивших руки в круг, переноситесь на другой план бытия. Вы можете указать место перемещения в общих чертах, например Латунный город на Стихийном плане Огня или дворец Дисплатера на втором круге Девяти Преисподних, и вы окажетесь в указанном месте. Если, к примеру, вы пытаетесь попасть в Латунный город, то по усмотрению мастера вы можете попасть на Стальную улицу, к Пепельным вратам, а можете и оказаться напротив него по другую сторону узкого пролива в Море Огня.

\n

Как вариант, если вы знаете последовательность символов круга телепортации на другом плане бытия, закли- нание может перенести вас в этот круг. Если размеров круга телепортации недостаточно, чтобы вместить всех перенесённых вами существ, они появятся в ближайшем незанятом пространстве рядом с кругом.

\n

Вы можете применить это заклинание, чтобы изгнать несогласное существо на другой план. Выберите существо в пределах вашей зоны досягаемости и совершите по нему атаку заклинанием в ближнем бою. При попадании существо должно пройти испытание Харизмы. При провале оно перемещается в случайно выбранное место на указанном вами плане бытия. Существо, перенесённое таким образом, должно само найти, как вернуться на ваш план.

\n
","chat":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"touch","type":"creature","prompt":true},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","materials":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""},"properties":[]},"img":"icons/tools/navigation/sextant-complex-brown.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3,"Rl5ZH3NlubsB4xLM":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"plane%20shift_phb","propDroppable":"spell"},"dnd5e":{"migratedProperties":["vocal","somatic","material"]},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.OjcSGb8JW4RdPsAJ"},"rsr5e":{"quickOther":{"context":""},"quickFooter":{"value":true},"quickAttack":{"value":true},"quickSave":{"value":true}}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1695760484560,"modifiedTime":1710263806757,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"},"_id":"4rryHDQakT6NWE5p","sort":0},{"name":"Мультиатака/Multiattack","type":"feat","system":{"activation":{"type":"action","cost":null,"condition":""},"description":{"value":"

Камбион совершает две рукопашные атаки или два раза использует Огненный луч.

","chat":""},"source":{},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"monster","subtype":""},"properties":[],"requirements":"","recharge":{"value":null,"charged":false}},"_id":"wQFqjdUarwvX23jH","img":"systems/dnd5e/icons/svg/items/feature.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Rl5ZH3NlubsB4xLM":3},"flags":{"rsr5e":{"quickFooter":{"value":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710263817656,"modifiedTime":1710263837724,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"}},{"name":"Огненный луч/Fire Ray","type":"feat","system":{"activation":{"type":"action","cost":1,"condition":""},"description":{"value":"

Дальнобойная атака заклинанием: +7 к попаданию, дистанция 120 футов, одна цель. Попадание: Урон огнём 10 (3к6).

","chat":""},"source":{},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"rsak","attackBonus":"@abilities.int.mod","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"monster","subtype":""},"properties":[],"requirements":"","recharge":{"value":null,"charged":false}},"_id":"b5PHP5WPDfrzXCgf","img":"systems/dnd5e/icons/svg/items/feature.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Rl5ZH3NlubsB4xLM":3},"flags":{"rsr5e":{"quickFooter":{"value":true},"quickOther":{"context":""},"quickAttack":{"value":true},"quickDamage":{"context":{"0":""},"value":{"0":true}}}},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710263846066,"modifiedTime":1710264037582,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"}},{"name":"Чары исчадия/Fiendish Charm","type":"feat","system":{"activation":{"type":"action","cost":null,"condition":""},"description":{"value":"

Один гуманоид, видимый камбионом в пределах 30 футов, должен преуспеть в [[/save wis 14 format=long]]{спасброске Мудрости Сл 14}, иначе станет магическим образом @UUID[Compendium.sc-common.sc-common.Item.y3bcoEXxQhHJtEzl]{очарованным }на 1 день. Очарованная цель подчиняется устным командам камбиона. Если цель терпит вред от камбиона или другого существа, или получает самоубийственную команду от камбиона, цель может повторить спасбросок, оканчивая эффект на себе при успехе. Если спасбросок цели был успешным, или эффект на ней закончился, она получает иммунитет к Чарам исчадия этого камбиона на следующие 24 часа.

","chat":""},"source":{},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"monster","subtype":""},"properties":[],"requirements":"","recharge":{"value":null,"charged":false}},"_id":"sNOKUZMaHIJ8KfiV","img":"systems/dnd5e/icons/svg/items/feature.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Rl5ZH3NlubsB4xLM":3},"flags":{"rsr5e":{"quickFooter":{"value":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710264062520,"modifiedTime":1710264136543,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"}}],"effects":[],"ownership":{"default":0,"Rl5ZH3NlubsB4xLM":3},"flags":{"core":{}},"_stats":{"systemId":"dnd5e","systemVersion":"3.0.4","coreVersion":"11.315","createdTime":1710263158280,"modifiedTime":1710264236844,"lastModifiedBy":"Rl5ZH3NlubsB4xLM"},"_id":"99wvVDVrkjgjcSPN","sort":0} +{"name":"Жнец Баала/Reaper of Bhaal","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"BGDIA","hash":"reaper%20of%20bhaal_bgdia"},"tidy5e-sheet":{"death":{"success":0,"failure":0},"maxPreparedSpells":null,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""},"allow-edit":true}},"_id":"SlipaB3X8mXCC1E6","img":"foundryvtt-static/tokens/reaper-of-bhaal.webp","system":{"abilities":{"str":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":15,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":16,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":27,"max":27,"temp":null,"tempmax":null,"formula":"5d8 + 5"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":null,"climb":null,"fly":null,"swim":null,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"

Bhaal's cultists emulate their deity, carrying out gruesome murders to spread fear and horror. They are charming and disarming when they wish, but in combat their true, bloodthirsty nature comes to the fore.

Bloodletters.

All cultists of Bhaal learn to call upon their god's power to leave their victims vulnerable to their long-bladed knives. When Bhaal's magic works its power, stab wounds erupt in terrible gouts of blood. Seemingly minor wounds plunge deep into a victim's body and cause terrible pain and bleeding.

Killers from the Shadows.

Bhaal's followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god's power to blend into the shadows with ease, or even turn @condition[invisible] for a crucial moment.

Cult Ranks.

Low-ranking cultists of Bhaal are called night blades, whom Bhaal blesses with @sense[darkvision] and superior stealth. Reapers are the next rank up. They gain the ability to turn @condition[invisible] and can use Bhaal's magic to evade suspicion. The highest rank are the death's heads, who can take on the skull-faced guise of their deity to terrify their prey. In combat, they intimidate foes by shrugging off the deadliest attacks with ease, showing that resisting Bhaal's schemes is futile.

","public":""},"alignment":"chaotic evil","race":null,"type":{"value":"humanoid","subtype":"human","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"source":{"custom":"BGDIA"}},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":2,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Жнец Баала","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"foundryvtt-static/tokens/reaper-of-bhaal.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"sight":{"enabled":true,"range":60,"angle":360,"visionMode":"basic","attenuation":0.1,"brightness":0,"saturation":0,"contrast":0,"color":null},"detectionModes":[],"flags":{"wall-height":{"tokenHeight":0},"core":{"occlusionRadius":null}},"randomImg":false},"items":[{"name":"Мультиатака/Multiattack","type":"feat","system":{"description":{"value":"

Жнец совершает две атаки кинжалом и использует Окутывание.

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/melee/strike-weapons-orange.webp","flags":{"plutonium":{"page":"monsterAction","source":"BGDIA","hash":"multiattack_reaper%20of%20bhaal_bgdia_bgdia"}},"effects":[],"_id":"c4xmoScV2J9MIyLL","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575007225,"modifiedTime":1705576627677,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Окутывание/Shroud Self","type":"feat","system":{"description":{"value":"

Жнец волшебным образом становится @Compendium[sc-common.sc-common.v41S6MnnRCbxjE3h]{Невидимый/Invisible} до начала своего следующего хода. Невидимость прекращается, если жнец совершит бросок атаки или урона или накладывает заклинание.

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/perception/silhouette-stealth-shadow.webp","flags":{"plutonium":{"page":"monsterAction","source":"BGDIA","hash":"shroud%20self_reaper%20of%20bhaal_bgdia_bgdia"}},"effects":[],"_id":"E5GKAKcAoicCxK4w","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575007225,"modifiedTime":1705576651237,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Врождённое колдовство/Innate Spellcasting","type":"feat","system":{"description":{"value":"

Базовой характеристикой жнеца является Харизма (Сл спасброска от заклинания 13). Жнец может накладывать следующие заклинания, нуждаясь только в вербальных компонентах:

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/unholy/orb-smoking-green.webp","flags":{"plutonium":{"page":"monsterSpellcasting","source":"BGDIA","hash":"innate%20spellcasting_reaper%20of%20bhaal_bgdia_bgdia"}},"effects":[],"_id":"tzp2Y3BnwHQmGSyg","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575007366,"modifiedTime":1705576701280,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Кинжал/Dagger","type":"weapon","system":{"description":{"value":"
","chat":"
","unidentified":""},"source":{"custom":"PHB"},"quantity":1,"weight":1,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":"","amount":null,"scale":false},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"dagger","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":null},"img":"modules/sc-items/icons/dagger.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"dagger_phb","propDroppable":"item","isStandardDragDrop":true},"core":{"sourceId":"Compendium.sc-items.sc-items.Item.QpIFcRXcKICjUIAN"}},"effects":[],"_id":"XR6HQXXtwXSCQLbe","_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1697455482105,"modifiedTime":1705576603697,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":54400000,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}},{"name":"Приворот гуманоида/Charm Person","type":"spell","system":{"description":{"value":"
\n
Вы пытаетесь обворожить выбранного гуманоида, которого видите в пределах дистанции. Цель должна пройти испытание Мудрости и получает преимущество к нему, если вы или ваши спутники сражаются с ней. При провале цель остаётся @Compendium[laaru-dnd5-hw.sostoyaniya.5vKRVm8wXReUJasS]{обворожённой} вами, пока длится заклинание или пока вы или ваши спутники не нанесут ей какой-либо вред. Обворожённое существо считает вас дружественным. Когда заклинание прекращает действовать, существо помнит, что было обворожено вами.
\n
 
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 1-го. Эти существа должны быть в пределах 30 футов друг от друга в момент сотворения.
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/life/heart-shadow-red.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"charm%20person_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.mBJqjh6CYGvk6tjb"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760477971,"modifiedTime":1705576741659,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"E3xnnzhBTvYpOVFj","sort":0},{"name":"Изменение облика/Disguise Self","type":"spell","system":{"description":{"value":"
\n

Вы придаёте себе — включая вашу одежду, броню, оружие и прочее снаряжение совершенно иной вид, пока длится заклинание или пока вы не прекратите его, потратив действие.

\n

Вы можете казаться на 1 фут выше или ниже, более тощим, толстым или средним.

\n

Однако Вы не можете полностью поменять своё тело — вам нужно принять форму с таким же набором конечностей. В остальном параметры иллюзии зависят только от вас. Перемены, вызванные этим заклинанием, не выдерживают физического осмотра. К примеру, если вы с помощью заклинания добавите к своему образу шляпу, сквозь неё будут проходить предметы и любой, кто к ней прикоснётся, не почувствует ничего, кроме волос на вашей голове.

\n

Если с помощью заклинания вы кажетесь худым, любой, кто протянет к вам руку, упрётся в ваши невидимые бока. Чтобы понять, что вы изменили внешность, существо может использовать действие, чтобы изучить ваш облик, и должно пройти проверку Интеллекта (Расследование). СЛ проверки равна СЛ испытаний против ваших заклинаний.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"self","type":"self","prompt":true},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/eyes/human-single-brown.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"disguise%20self_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.REib9xQTtuazO1gA"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760479514,"modifiedTime":1705576750441,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"Mel3LnjvQWABCvME","sort":0},{"name":"Убежище/Sanctuary","type":"spell","system":{"description":{"value":"
\n

Вы защищаете существо в пределах дистанции от атак. Пока длится заклинание, любое существо, прежде чем выбрать защищённое существо целью атаки или вредоносного заклинания, должно пройти испытание Мудрости. При провале оно должно выбрать другую цель или потерять свою атаку или заклинание. Это заклинание не защищает существо от эффектов с областью действия, например от взрыва  @Compendium[laaru-dnd5-hw.zaklinaniya.j2cNLHZYnbKl46gZ]{огненного шара}. Если защищённое существо совершает атаку, творит заклинание, действующее на врага, или наносит урон другому существу, это заклинание прекращает действовать.

\n
\n
\n
 
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","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/holy/barrier-shield-winged-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"sanctuary_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.UEO7zZDAl441jz4o"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760485731,"modifiedTime":1705576757525,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"Tn8UEq7IvynfJ40Z","sort":0},{"_id":"BpTQ0iVzSd9hkhPp","name":"Аура убийства/Aura of Murder","type":"feat","system":{"description":{"value":"

Пока существо не является @Compendium[sc-common.sc-common.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}, враждебные существа в пределах 5 футов от него получают уязвимость к колющему урону, если только у них нет сопротивления или иммунитета к этому типу урона.

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/melee/strike-flail-spiked-pink.webp","flags":{"plutonium":{"page":"monsterTrait","source":"BGDIA","hash":"aura%20of%20murder_death's%20head%20of%20bhaal_bgdia_bgdia"},"core":{"sourceId":"Actor.VYoDudLLIdAIZoWp.Item.XqfxrK9XUj0DPLTn"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705574998726,"modifiedTime":1705576770746,"lastModifiedBy":"obrwfAxYvqkv5TBo"}}],"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575006727,"modifiedTime":1705744290404,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} 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Melee Weapon Attack: [[/r 1d20+2]]{+2} to hit, reach 5 ft., one target. Hit: 2 ([[/r 1d4]]) piercing damage.

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"rel":false,"amm":false,"ret":false,"two":false,"rch":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"lod":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":1},"name":"Beak","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/bones/beak-hooked-red.webp","flags":{"plutonium":{"page":"monsterAction","source":"BGDIA","hash":"beak_peacock_bgdia_bgdia"}},"effects":[],"_id":"4UYcyyu2osUhR8bl","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575006624,"modifiedTime":1705575006624,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"tmZGPTJNOopeJfm8","name":"Keen Sight and Smell","type":"feat","system":{"description":{"value":"

The peacock has advantage on Wisdom (@skill[Perception]) checks that rely on sight or smell.

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/creatures/eyes/human-single-blue.webp","flags":{"plutonium":{"page":"monsterTrait","source":"BGDIA","hash":"keen%20sight%20and%20smell_peacock_bgdia_bgdia"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575006624,"modifiedTime":1705575006624,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"UBWHqoSDiKVo2U2s","name":"Pack Tactics","type":"feat","system":{"description":{"value":"

The peacock has advantage on an attack roll against a creature if at least one of the peacock's allies is within 5 feet of the creature and the ally isn't @condition[incapacitated].

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/wilderness/statue-hound-horned.webp","flags":{"plutonium":{"page":"monsterTrait","source":"BGDIA","hash":"pack%20tactics_peacock_bgdia_bgdia"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575006624,"modifiedTime":1705575006624,"lastModifiedBy":"obrwfAxYvqkv5TBo"}}],"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575006335,"modifiedTime":1705578897279,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Эриния/Erinyes","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"erinyes%20(rope%20of%20entanglement)_mm"},"core":{}},"_id":"WXwGOiij2cTRrxS8","img":"foundryvtt-static/tokens/erinyes.webp","system":{"abilities":{"str":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":16,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":153,"max":153,"temp":0,"tempmax":0,"formula":"18d8 + 72"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":60,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":120,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"

The most beautiful and striking of all lesser and greater devils, the erinyes are fierce and disciplined warriors. Sweeping down from the skies, they bring swift death to creatures that have wronged their masters or defied the edicts of Asmodeus. The erinyes appear as male or female humanoids with statuesque builds and large feathery wings. Most wear stylized armor and horned helms, and carry exquisite swords and bows. A few also use ropes of entanglement to ensnare powerful foes.

Legends tell that the first erinyes were angels that fell from the Upper Planes because of temptation or misdeed. Erinyes are always willing to take advantage of being mistaken for celestials in their missions of conquest and corruption.

[–]

They live by the sword and kill by the sword. Their beauty is nothing compared to their wrath.

— From The Book of Vile Darkness

Variant: Rope of Entanglement

[–]

Some erinyes carry a @item[rope of entanglement] (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks.

Devils[–]

Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.

Lords of Tyranny.

Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defies the authority of a devil faces swift and cruel punishment. Every interaction is an opportunity for a devil to display its power, and all devils have a keen understanding of how to use and abuse their power.

Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption. Devils on the Material Plane use their influence to manipulate humanoid rulers, whispering evil thoughts, fomenting paranoia, and eventually driving them to tyrannical actions.

Obedience and Ambition.

In accordance with their lawful alignment, devils obey even when they envy or dislike their superiors, knowing that their obedience will be rewarded. The hierarchy of the Nine Hells depends on this unswerving loyalty, without which that fiendish plane would become as anarchic as the Abyss.

At the same time, it is in the nature of devils to scheme, creating in some a desire to rule that eclipses their contentment to be ruled. This singular ambition is strongest among the archdevils whom Asmodeus appoints to rule the nine layers of the Nine Hells. These high-ranking fiends are the only devils to ever sample true power, which they crave like the sweetest ambrosia.

Dark Dealers and Soul Mongers.

Devils are confined to the Lower Planes, but they can travel beyond those planes by way of portals or powerful summoning magic. They love to strike bargains with mortals seeking to gain some benefit or prize, but a mortal making such a bargain must be wary. Devils are crafty negotiators and positively ruthless at enforcing the terms of an agreement. Moreover, a contract with even the lowliest devil is enforced by Asmodeus's will. Any mortal creature that breaks such a contract instantly forfeits its soul, which is spirited away to the Nine Hells.

To own a creature's soul is to have absolute control over that creature, and most devils accept no other currency in exchange for the fiendish power and boons they can provide. A soul is usually forfeited when a mortal dies naturally, for devils are immortal and can wait years for a contract to play out. If a contract allows a devil to claim a mortal's soul before death, it can instantly return to the Nine Hells with the soul in its possession. Only divine intervention can release a soul after a devil has claimed it.

The Infernal Hierarchy[–]

The Nine Hells has a rigid hierarchy that defines every aspect of its society. Asmodeus is the supreme ruler of all devils, and the only creature in the Nine Hells with the powers of a lesser god. Worshiped as such in the Material Plane, Asmodeus inspires the evil humanoid cults that take his name. In the Nine Hells, he commands scores of pit fiend generals, which in turn command legions of subordinates.

A supreme tyrant, a brilliant deceiver, and a master of subtlety, Asmodeus protects his throne by keeping his friends close and his enemies closer. He delegates most matters of rulership to the pit fiends and lesser archdevils that make up the infernal bureaucracy of the Nine Hells, even as he knows that those powerful devils conspire to usurp the Throne of Baator from which he rules. Asmodeus appoints archdevils, and he can strip any member of the infernal hierarchy of rank and status as he likes.

If it dies outside the Nine Hells, a devil disappears in a cloud of sulfurous smoke or dissolves into a pool of ichor, instantly returning to its home layer, where it reforms at full strength. Devils that die in the Nine Hells are destroyed forever-a fate that even Asmodeus fears.

Archdevils.

The archdevils include all the current and deposed rulers of the Nine Hells (see the Layers and Lords of the Nine Hells table), as well as the dukes and duchesses that make up their courts, attend them as advisers, and hope to supplant them. Every archdevil is a unique being with an appearance that reflects its particular evil nature.

Greater Devils.

The greater devils include the pit fiends, erinyes, horned devils, and ice devils that command lesser devils and attend the archdevils.

Lesser Devils.

The lesser devils include numerous strains of fiends, including imps, chain devils, spined devils, bearded devils, barbed devils, and bone devils.

Lemures.

The lowest form of devil, lemures are the twisted and tormented souls of evil and corrupted mortals. A lemure killed in the Nine Hells is only permanently destroyed if it is killed with a blessed weapon or if its shapeless corpse is splashed with holy water before it can return to life.

Promotion and Demotion.

When the soul of an evil mortal sinks into the Nine Hells, it takes on the physical form of a wretched lemure. Archdevils and greater devils have the power to promote lemures to lesser devils. Archdevils can promote lesser devils to greater devils, and Asmodeus alone can promote a greater devil to archdevil status. This diabolic promotion invokes a brief, painful transformation, with the devil's memories passing intact from one form to the next.

Low-level promotions are typically based on need, such as when a pit fiend transforms lemures into imps to gain invisible spies under its command. High-level promotions are almost always based on merit, such as when a bone devil that distinguishes itself in battle is transformed into a horned devil by the archdevil it serves. A devil is seldom promoted more than one step at a time in the hierarchy of infernal forms.

Demotion is the customary punishment for failure or disobedience among the devils. Archdevils or greater devils can demote a lesser devil to a lemure, which loses all memory of its prior existence. An archdevil can demote a greater devil to lesser devil status, but the demoted devil retains its memories-and might seek vengeance if the severity of the demotion is excessive.

No devil can promote or demote another devil that has not sworn fealty to it, preventing rival archdevils from demoting each other's most powerful servants. Since all devils swear fealty to Asmodeus, he can freely demote any other devil, transforming it into whatever infernal form he desires.

Infernal Hierarchy
RankDevil(s)
1.lemure
2. (Lesser devils)imp
3.spined devil
4.bearded devil
5.barbed devil
6.chain devil
7.bone devil
8. (Greater devils)horned devil
9.erinyes
10.ice devil
11.pit fiend
12. (Archdevils)duke or duchess
13.archduke or archduchess

The Nine Hells[–]

The Nine Hells are a single plane comprising nine separate layers (see the Layers and Lords of the Nine Hells table). The first eight layers are each ruled by archdevils that answer to the greatest archdevil of all: Asmodeus, the Archduke of Nessus, the ninth layer. To reach the deepest layer of the Nine Hells, one must descend through all eight of the layers above it, in order. The most expeditious means of doing so is the River Styx, which plunges ever deeper as it flows from one layer to the next. Only the most courageous adventurers can withstand the torment and horror of that journey.

Layers and Lords of the Nine Hells Layer
LayerLayer NameArchduke or ArchduchessPrevious RulersPrimary Inhabitants
1AvernusZarielBel, TiamatErinyes, imps, spined devils
2DisDispaterBearded devils, erinyes, imps, spined devils
3MinaurosMammonBearded devils, chain devils, imps, spined devils
4PhlegethosBelial and FiernaBarbed devils, bone devils, imps, spined devils
5StygiaLevistusGeryonBone devils, erinyes, ice devils, imps
6MalbolgeGlasyaMalagard, MolochBarbed devils, bone devils, horned devils, imps
7MaladominiBaalzebulBarbed devils, bone devils, horned devils, imps
8CaniaMephistophelesHorned devils, ice devils, imps, pit fiends
9NessusAsmodeusAll devils

Devil True Names and Talismans

[–]

Though devils all have common names, every devil above a lemure in station also has a true name that it keeps secret. A devil can be forced to disclose its true name if @condition[charmed], and ancient scrolls and tomes are said to exist that list the true names of certain devils.

A mortal who learns a devil's true name can use powerful summoning magic to call the devil from the Nine Hells and bind it into service. Binding can also be accomplished with the help of a devil talisman. Each of these ancient relics is inscribed with the true name of a devil it controls, and was bathed in the blood of a worthy sacrifice-typically someone the creator loved-when crafted.

However it is summoned, a devil brought to the Material Plane typically resents being pressed into service. However, the devil seizes every opportunity to corrupt its summoner so that the summoner's soul ends up in the Nine Hells. Only imps are truly content to be summoned, and they easily commit to serving a summoner as a familiar, but they still do their utmost to corrupt those who summon them.

Variant: Devil Summoning

[–]

Some devils can have an action option that allows them to summon other devils.

Summon Devil (1/Day).

The devil chooses what to summon and attempts a magical summoning.

  • A barbed devil has a [[/r 1d100]]{30 percent} chance of summoning one barbed devil.
  • A bearded devil has a [[/r 1d100]]{30 percent} chance of summoning one bearded devil.
  • A bone devil has a [[/r 1d100]]{40 percent} chance of summoning [[/r 2d6]] spined devils or one bone devil.
  • An erinyes has a [[/r 1d100]]{50 percent} chance of summoning [[/r 3d6]] spined devils, [[/r 1d6]] bearded devils, or one erinyes.
  • A horned devil has a [[/r 1d100]]{30 percent} chance of summoning one horned devil.
  • An ice devil has a [[/r 1d100]]{60 percent} chance of summoning one ice devil.
  • A pit fiend summons [[/r 2d4]] bearded devils, [[/r 1d4]] barbed devils, or one erinyes with no chance of failure.

A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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The erinyes makes three attacks. It can use its @item[rope of entanglement] in place of two of the attacks.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/melee/strike-weapons-orange.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"multiattack_erinyes%20(rope%20of%20entanglement)_mm_mm"}},"effects":[],"_id":"MWlxn5tJwuMqz45I","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376917075,"modifiedTime":1695376917075,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"system":{"description":{"value":"

Melee Weapon Attack: [[/r 1d20+8]]{+8} to hit, reach 5 ft., one target. Hit: 8 ([[/r 1d8 + 4]]) slashing damage, or 9 ([[/r 1d10 + 4]]) slashing damage if used with two hands, plus 13 ([[/r 3d8]]) poison damage.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":3,"price":{"value":15,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"],["3d8","poison"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true},"proficient":1},"name":"Longsword","type":"weapon","img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Longsword"},"plutonium":{"page":"monsterAction","source":"MM","hash":"longsword_erinyes%20(rope%20of%20entanglement)_mm_mm"}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"effects":[],"_id":"d8g4x4wZiHcsJrOw","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376917075,"modifiedTime":1695376917075,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"system":{"description":{"value":"

Ranged Weapon Attack: [[/r 1d20+7]]{+7} to hit, range 150/600 ft., one target. Hit: 7 ([[/r 1d8 + 3]]) piercing damage plus 13 ([[/r 3d8]]) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be @condition[poisoned]. The poison lasts until it is removed by the @spell[lesser restoration] spell or similar magic.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"],["3d8","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"wis"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"longbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":1},"name":"Longbow","type":"weapon","img":"icons/weapons/bows/longbow-leather-green.webp","flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Longbow"},"plutonium":{"page":"monsterAction","source":"MM","hash":"longbow_erinyes%20(rope%20of%20entanglement)_mm_mm"}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"effects":[],"_id":"d1mKgyKcmrH1ozZa","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376917075,"modifiedTime":1695376917075,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"1eI5NqrmlSXhXOcf","name":"Hellish Weapons","type":"feat","system":{"description":{"value":"

The erinyes's weapon attacks are magical and deal an extra 13 ([[/r 3d8]]) poison damage on a hit (included in the attacks).

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","poison"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/melee/strike-flail-spiked-pink.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"hellish%20weapons_erinyes%20(rope%20of%20entanglement)_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376917075,"modifiedTime":1695376917075,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"fAjuNIvYXAOWgdLs","name":"Magic Resistance","type":"feat","system":{"description":{"value":"

The erinyes has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"magic%20resistance_erinyes%20(rope%20of%20entanglement)_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376917075,"modifiedTime":1695376917075,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"e7JQJSVBiYN4qui3","name":"Special Equipment","type":"feat","system":{"description":{"value":"

The erinyes carries a @item[rope of entanglement].

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/containers/bags/pack-leather-brown.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"special%20equipment_erinyes%20(rope%20of%20entanglement)_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376917075,"modifiedTime":1695376917075,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"cr5OtUKp3j77pxyD","name":"Parry","type":"feat","system":{"description":{"value":"

The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/weapons/swords/swords-short.webp","flags":{"adnd5e":{"itemInfo":{"type":"reaction"}},"plutonium":{"page":"monsterReaction","source":"MM","hash":"parry_erinyes%20(rope%20of%20entanglement)_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376917075,"modifiedTime":1695376917075,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Латы","type":"equipment","system":{"description":{"value":"

Состоит из кованых металлических пластин, сцепленных друг с другом и покрывающих всё тело. В латный доспех входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом и толстый поддоспешник. Пряжки и ремни позволяют распределить вес по всему телу.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":65,"price":{"value":1500,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":1},"img":"icons/equipment/chest/breastplate-collared-steel.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Plate Armor"},"plutonium":{"page":"items.html","source":"PHB","hash":"plate%20armor_phb"}},"effects":[],"_id":"2jLjZUQDWBzH7alS","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376917075,"modifiedTime":1695376917075,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Верёвка опутывания","type":"consumable","system":{"description":{"value":"

Чудесный предмет, редкий

\n

Это 30-футовая верёвка, весящая 3 фунта. Если вы держите один конец верёвки и Действием произносите командное слово, другой конец устремляется вперёд, чтобы обмотаться вокруг существа, которое вы видите в пределах 20 футов. Цель должна преуспеть в спасброске Ловкости со Сл 15, иначе она станет опутанной. Вы можете отпустить существо, произнеся бонусным действием второе командное слово. Цель, опутанная верёвкой, может действием совершать проверку Силы или Ловкости (на свой выбор) со Сл 15. При успехе существо перестаёт быть опутанным верёвкой.

\n

У верёвки КД 20 и 20 хитов. Она восстанавливает 1 хит каждые 5 минут, если у неё есть хотя бы 1 хит. Если хиты верёвки опускаются до 0, она уничтожается.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":20,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Rope%20of%20Entanglement.jpg","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Rope of Entanglement"},"plutonium":{"page":"items.html","source":"DMG","hash":"rope%20of%20entanglement_dmg"}},"effects":[],"_id":"PnqMjQ3zTWLGZSus","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376917075,"modifiedTime":1695376917075,"lastModifiedBy":"obrwfAxYvqkv5TBo"}}],"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376916992,"modifiedTime":1698528265438,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Ледяной дьявол/Ice Devil","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"ice%20devil_mm"},"core":{}},"_id":"4cvffpjdGojLAxtx","img":"foundryvtt-static/tokens/ice-devil.webp","system":{"abilities":{"str":{"value":21,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":14,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":15,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":18,"proficient":1,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":18,"calc":"natural","formula":""},"hp":{"value":180,"max":180,"temp":0,"tempmax":0,"formula":"19d10 + 76"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":60,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"

Found most commonly on the cold layers of Stygia and Cania, ice devils serve as commanders of the infernal armies of the Nine Hells, tormenting lesser devils as an outlet for their anger and resentment. Coveting the power of their pit fiend superiors, ice devils work ceaselessly toward promotion, slaughtering the enemies of the Nine Hells and claiming as many souls as they can for their archdevil masters.

Resembling a giant bipedal insect, an ice devil has clawed hands and feet, powerful mandibles, and a long tail covered in razor-sharp spikes. Some carry barbed spears whose icy touch can render a foe all but helpless in combat.

Variant: Ice Devil Spear

[–]

Some ice devils have the following action options.

Multiattack.

The devil makes two attacks: one with its spear and one with its tail.

Ice Spear.

Melee Weapon Attack: [[/r 1d20+10]]{+10} to hit, reach 10 ft., one target. Hit: 14 ([[/r 2d8 + 5]]) piercing damage + 10 ([[/r 3d6]]) cold damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw, or for 1 minute, its speed is reduced by 10 feet; it can take either an action or a bonus action on each of its turns, not both; and it can't take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Devils[–]

Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.

Lords of Tyranny.

Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defies the authority of a devil faces swift and cruel punishment. Every interaction is an opportunity for a devil to display its power, and all devils have a keen understanding of how to use and abuse their power.

Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption. Devils on the Material Plane use their influence to manipulate humanoid rulers, whispering evil thoughts, fomenting paranoia, and eventually driving them to tyrannical actions.

Obedience and Ambition.

In accordance with their lawful alignment, devils obey even when they envy or dislike their superiors, knowing that their obedience will be rewarded. The hierarchy of the Nine Hells depends on this unswerving loyalty, without which that fiendish plane would become as anarchic as the Abyss.

At the same time, it is in the nature of devils to scheme, creating in some a desire to rule that eclipses their contentment to be ruled. This singular ambition is strongest among the archdevils whom Asmodeus appoints to rule the nine layers of the Nine Hells. These high-ranking fiends are the only devils to ever sample true power, which they crave like the sweetest ambrosia.

Dark Dealers and Soul Mongers.

Devils are confined to the Lower Planes, but they can travel beyond those planes by way of portals or powerful summoning magic. They love to strike bargains with mortals seeking to gain some benefit or prize, but a mortal making such a bargain must be wary. Devils are crafty negotiators and positively ruthless at enforcing the terms of an agreement. Moreover, a contract with even the lowliest devil is enforced by Asmodeus's will. Any mortal creature that breaks such a contract instantly forfeits its soul, which is spirited away to the Nine Hells.

To own a creature's soul is to have absolute control over that creature, and most devils accept no other currency in exchange for the fiendish power and boons they can provide. A soul is usually forfeited when a mortal dies naturally, for devils are immortal and can wait years for a contract to play out. If a contract allows a devil to claim a mortal's soul before death, it can instantly return to the Nine Hells with the soul in its possession. Only divine intervention can release a soul after a devil has claimed it.

The Infernal Hierarchy[–]

The Nine Hells has a rigid hierarchy that defines every aspect of its society. Asmodeus is the supreme ruler of all devils, and the only creature in the Nine Hells with the powers of a lesser god. Worshiped as such in the Material Plane, Asmodeus inspires the evil humanoid cults that take his name. In the Nine Hells, he commands scores of pit fiend generals, which in turn command legions of subordinates.

A supreme tyrant, a brilliant deceiver, and a master of subtlety, Asmodeus protects his throne by keeping his friends close and his enemies closer. He delegates most matters of rulership to the pit fiends and lesser archdevils that make up the infernal bureaucracy of the Nine Hells, even as he knows that those powerful devils conspire to usurp the Throne of Baator from which he rules. Asmodeus appoints archdevils, and he can strip any member of the infernal hierarchy of rank and status as he likes.

If it dies outside the Nine Hells, a devil disappears in a cloud of sulfurous smoke or dissolves into a pool of ichor, instantly returning to its home layer, where it reforms at full strength. Devils that die in the Nine Hells are destroyed forever-a fate that even Asmodeus fears.

Archdevils.

The archdevils include all the current and deposed rulers of the Nine Hells (see the Layers and Lords of the Nine Hells table), as well as the dukes and duchesses that make up their courts, attend them as advisers, and hope to supplant them. Every archdevil is a unique being with an appearance that reflects its particular evil nature.

Greater Devils.

The greater devils include the pit fiends, erinyes, horned devils, and ice devils that command lesser devils and attend the archdevils.

Lesser Devils.

The lesser devils include numerous strains of fiends, including imps, chain devils, spined devils, bearded devils, barbed devils, and bone devils.

Lemures.

The lowest form of devil, lemures are the twisted and tormented souls of evil and corrupted mortals. A lemure killed in the Nine Hells is only permanently destroyed if it is killed with a blessed weapon or if its shapeless corpse is splashed with holy water before it can return to life.

Promotion and Demotion.

When the soul of an evil mortal sinks into the Nine Hells, it takes on the physical form of a wretched lemure. Archdevils and greater devils have the power to promote lemures to lesser devils. Archdevils can promote lesser devils to greater devils, and Asmodeus alone can promote a greater devil to archdevil status. This diabolic promotion invokes a brief, painful transformation, with the devil's memories passing intact from one form to the next.

Low-level promotions are typically based on need, such as when a pit fiend transforms lemures into imps to gain invisible spies under its command. High-level promotions are almost always based on merit, such as when a bone devil that distinguishes itself in battle is transformed into a horned devil by the archdevil it serves. A devil is seldom promoted more than one step at a time in the hierarchy of infernal forms.

Demotion is the customary punishment for failure or disobedience among the devils. Archdevils or greater devils can demote a lesser devil to a lemure, which loses all memory of its prior existence. An archdevil can demote a greater devil to lesser devil status, but the demoted devil retains its memories-and might seek vengeance if the severity of the demotion is excessive.

No devil can promote or demote another devil that has not sworn fealty to it, preventing rival archdevils from demoting each other's most powerful servants. Since all devils swear fealty to Asmodeus, he can freely demote any other devil, transforming it into whatever infernal form he desires.

Infernal Hierarchy
RankDevil(s)
1.lemure
2. (Lesser devils)imp
3.spined devil
4.bearded devil
5.barbed devil
6.chain devil
7.bone devil
8. (Greater devils)horned devil
9.erinyes
10.ice devil
11.pit fiend
12. (Archdevils)duke or duchess
13.archduke or archduchess

The Nine Hells[–]

The Nine Hells are a single plane comprising nine separate layers (see the Layers and Lords of the Nine Hells table). The first eight layers are each ruled by archdevils that answer to the greatest archdevil of all: Asmodeus, the Archduke of Nessus, the ninth layer. To reach the deepest layer of the Nine Hells, one must descend through all eight of the layers above it, in order. The most expeditious means of doing so is the River Styx, which plunges ever deeper as it flows from one layer to the next. Only the most courageous adventurers can withstand the torment and horror of that journey.

Layers and Lords of the Nine Hells Layer
LayerLayer NameArchduke or ArchduchessPrevious RulersPrimary Inhabitants
1AvernusZarielBel, TiamatErinyes, imps, spined devils
2DisDispaterBearded devils, erinyes, imps, spined devils
3MinaurosMammonBearded devils, chain devils, imps, spined devils
4PhlegethosBelial and FiernaBarbed devils, bone devils, imps, spined devils
5StygiaLevistusGeryonBone devils, erinyes, ice devils, imps
6MalbolgeGlasyaMalagard, MolochBarbed devils, bone devils, horned devils, imps
7MaladominiBaalzebulBarbed devils, bone devils, horned devils, imps
8CaniaMephistophelesHorned devils, ice devils, imps, pit fiends
9NessusAsmodeusAll devils

Devil True Names and Talismans

[–]

Though devils all have common names, every devil above a lemure in station also has a true name that it keeps secret. A devil can be forced to disclose its true name if @condition[charmed], and ancient scrolls and tomes are said to exist that list the true names of certain devils.

A mortal who learns a devil's true name can use powerful summoning magic to call the devil from the Nine Hells and bind it into service. Binding can also be accomplished with the help of a devil talisman. Each of these ancient relics is inscribed with the true name of a devil it controls, and was bathed in the blood of a worthy sacrifice-typically someone the creator loved-when crafted.

However it is summoned, a devil brought to the Material Plane typically resents being pressed into service. However, the devil seizes every opportunity to corrupt its summoner so that the summoner's soul ends up in the Nine Hells. Only imps are truly content to be summoned, and they easily commit to serving a summoner as a familiar, but they still do their utmost to corrupt those who summon them.

Variant: Devil Summoning

[–]

Some devils can have an action option that allows them to summon other devils.

Summon Devil (1/Day).

The devil chooses what to summon and attempts a magical summoning.

  • A barbed devil has a [[/r 1d100]]{30 percent} chance of summoning one barbed devil.
  • A bearded devil has a [[/r 1d100]]{30 percent} chance of summoning one bearded devil.
  • A bone devil has a [[/r 1d100]]{40 percent} chance of summoning [[/r 2d6]] spined devils or one bone devil.
  • An erinyes has a [[/r 1d100]]{50 percent} chance of summoning [[/r 3d6]] spined devils, [[/r 1d6]] bearded devils, or one erinyes.
  • A horned devil has a [[/r 1d100]]{30 percent} chance of summoning one horned devil.
  • An ice devil has a [[/r 1d100]]{60 percent} chance of summoning one ice devil.
  • A pit fiend summons [[/r 2d4]] bearded devils, [[/r 1d4]] barbed devils, or one erinyes with no chance of failure.

A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Variant: Ice Devil Spear

[–]

Some ice devils have the following action options.

Multiattack.

The devil makes two attacks: one with its spear and one with its tail.

Ice Spear.

Melee Weapon Attack: [[/r 1d20+10]]{+10} to hit, reach 10 ft., one target. Hit: 14 ([[/r 2d8 + 5]]) piercing damage plus 10 ([[/r 3d6]]) cold damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw, or for 1 minute, its speed is reduced by 10 feet; it can take either an action or a bonus action on each of its turns, not both; and it can't take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Variant: Summon Devil (1/Day)

[–]

The devil chooses what to summon and attempts a magical summoning.

An ice devil has a [[/r 1d100]]{60 percent} chance of summoning one ice devil.

A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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The devil makes three attacks: one with its bite, one with its claws, and one with its tail.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/melee/strike-weapons-orange.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"multiattack_ice%20devil_mm_mm"}},"effects":[],"_id":"ZGE7dBrAtLRuyiJn","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376944420,"modifiedTime":1695376944420,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"system":{"description":{"value":"

Melee Weapon Attack: [[/r 1d20+10]]{+10} to hit, reach 5 ft., one target. Hit: 12 ([[/r 2d6 + 5]]) piercing damage plus 10 ([[/r 3d6]]) cold damage.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","piercing"],["3d6","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"amm":false,"ret":false,"two":false,"rch":false,"lod":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"rel":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":1},"name":"Bite","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/creatures/abilities/mouth-teeth-long-red.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"bite_ice%20devil_mm_mm"}},"effects":[],"_id":"SYxl6Qi018yoE5F9","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376944420,"modifiedTime":1695376944420,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"system":{"description":{"value":"

Melee Weapon Attack: [[/r 1d20+10]]{+10} to hit, reach 5 ft., one target. Hit: 10 ([[/r 2d4 + 5]]) slashing damage plus 10 ([[/r 3d6]]) cold damage.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + @mod","slashing"],["3d6","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"amm":false,"ret":false,"two":false,"rch":false,"lod":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"rel":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":1},"name":"Claws","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/claws/talon-white.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"claws_ice%20devil_mm_mm"}},"effects":[],"_id":"1qJfW1pPbOTcAK4i","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376944420,"modifiedTime":1695376944420,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"system":{"description":{"value":"

Melee Weapon Attack: [[/r 1d20+10]]{+10} to hit, reach 10 ft., one target. Hit: 12 ([[/r 2d6 + 5]]) bludgeoning damage plus 10 ([[/r 3d6]]) cold damage.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","bludgeoning"],["3d6","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"amm":false,"ret":false,"two":false,"rch":false,"lod":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"rel":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":1},"name":"Tail","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/biological/tail-scaled-green.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"tail_ice%20devil_mm_mm"}},"effects":[],"_id":"v6mNdPmpg50J5EtL","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376944420,"modifiedTime":1695376944420,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Wall of Ice","type":"feat","system":{"description":{"value":"

The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.

When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is @condition[incapacitated]. The creature then makes a DC 17 Dexterity saving throw, taking 35 ([[/r 10d6]]) cold damage on a failed save, or half as much damage on a successful one.

The wall lasts for 1 minute or until the devil is @condition[incapacitated] or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 ([[/r 5d6]]) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"cha"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":6,"charged":true}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/water/barrier-ice-crystal-wall-jagged-blue.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"wall%20of%20ice%20%7b%40recharge%7d_ice%20devil_mm_mm"}},"effects":[],"_id":"LpFJHNsiXd1CB7fv","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376944420,"modifiedTime":1695376944420,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"eqYja5350FAgb3hA","name":"Devil's Sight","type":"feat","system":{"description":{"value":"

Magical darkness doesn't impede the devil's darkvision.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"devil's%20sight_ice%20devil_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376944420,"modifiedTime":1695376944420,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"3rWIbAE3ic45pAlv","name":"Magic Resistance","type":"feat","system":{"description":{"value":"

The devil has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"magic%20resistance_ice%20devil_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376944420,"modifiedTime":1695376944420,"lastModifiedBy":"obrwfAxYvqkv5TBo"}}],"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1695376944092,"modifiedTime":1698528265438,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":3200000,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -199,7 +199,7 @@ {"name":"Блуждающий огонёк/Will-o'-Wisp","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"will-o'-wisp_mm"},"core":{}},"_id":"C1nnBTUoOMRHCIQC","img":"foundryvtt-static/tokens/will-o'-wisp.webp","system":{"abilities":{"str":{"value":1,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":28,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":10,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"max":22,"temp":0,"tempmax":0,"formula":"9d4"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":50,"swim":0,"walk":0,"units":"ft","hover":true},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"

Will-o'-wisps are malevolent, wispy balls of light that haunt lonely places and battlefields, bound by dark fate or dark magic to feed on fear and despair.

Hope and Doom.

Will-o'-wisps look like bobbing lantern lights in the distance, although they can choose to alter their colors, or wink out completely. When they activate their lights, will-o'-wisps offer hope, hinting of safety to creatures that follow them.

Will-o'-wisps lure unwary creatures into quicksand pits, monster lairs, and other dangerous places so that they can feed on the suffering of their prey and revel in their death screams. An evil being that falls prey to a will-o'-wisp might become a wisp itself, its woeful spirit coalescing above its lifeless corpse like a flickering flame.

Consumed by Despair.

Will-o'-wisps are the souls of evil beings that perished in anguish or misery as they wandered forsaken lands permeated with powerful magic. They thrive in swampy bogs and bone-strewn battlefields where the oppressive weight of sorrow stoops even heavier than the low-hanging mist and fog. Trapped in these desolate places of lost hope and memory, will-o'-wisps lure other creatures toward dismal fates and feed on their misery.

Agents of Evil.

Will-o'-wisps rarely speak, but when they do, their voices sound like faint or distant whispers. In the miserable domains they haunt, will-o'-wisps sometimes form symbiotic relationships with their wicked neighbors. Hags, oni, black dragons, and evil cultists work with will-o'-wisps to draw creatures into ambush. As their evil allies surround and slaughter creatures, the wisps hover above them, drinking the agony of a last breath and savoring the sensation as the light of life goes out in a creature's eyes.

Undead Nature.

A will-o'-wisp doesn't require air, drink, or sleep.

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Попадание: 9 (2к8) урона электричеством.

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Курица Бездны совершает две атаки: одну укусом, и другую когтями.

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Курица Бездны падает в конце своего хода, если оканчивает его в состоянии полёта.

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Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as the races of the deep ignore strange gaps in their histories when their civilizations nearly vanished after the appearance of the tentacled horror.

Leviathans of Legend.

At the beginning of time, krakens served as fierce warriors of the gods. When the gods' wars ended, the krakens shrugged free of their servitude, never again to be bound by other beings. Whole nations quake in fear when the kraken emerges from its dark demesne, and even in the middle of the deepest oceans, storms rise or abate according to its will. The kraken is a primeval force that obliterates the greatest achievements of civilization as if they were castles in the sand. Its devastating attacks can destroy ocean trade and halt communication between coastal cities.

An ominous darkness presages a kraken's attack, and a cloud of inky poison colors the water around it. Galleons and warships vanish when its tentacles uncoil from the deep, the kraken breaking their masts like kindling before drawing down ships and crew. Not even landlocked surface dwellers are safe from a kraken's wrath. Krakens can breathe air as easily as water, and some crawl up rivers to nest in freshwater lakes, destroying cities and towns along the way. Adventurers tell of these monsters lairing in the ruins of lakeside citadels, their tentacles twined around leaning towers of disintegrating stone.

Mortal Foes.

Some krakens are virtual gods, with cults and minions spread across sea and land. Others are allied with Olhydra, the evil Princess of Elemental Water, and use her cultists to enforce their will on land and sea. A kraken pleased with its worshipers can becalm rough seas and bring a bounteous harvest of fish to the faithful. However, the devious mind of a kraken is ancient beyond reckoning, and is ultimately bent to the ruination of all things.

[–]

A kraken dreams of casting its tentacles into the heavens and strangling that which birthed it, and when its dream exceeds its reach, it settles for the occasional passing ship.

— From Night of the Kraken Cult by Malfeore Serrang, pirate-mage of Tethyr

A Kraken's Lair[–]

A kraken lives in dark depths, usually a sunken rift or a cavern filled with detritus, treasure, and wrecked ships.

Lair Actions[–]

On initiative count 20 (losing initiative ties), the kraken takes a lair action to cause one of the following magical effects:

  • A strong current moves through the kraken's lair. Each creature within 60 feet of the kraken must succeed on a DC 23 Strength saving throw or be pushed up to 60 feet away from the kraken. On a success, the creature is pushed 10 feet away from the kraken.
  • Creatures in the water within 60 feet of the kraken have vulnerability to lightning damage until initiative count 20 on the next round.
  • The water in the kraken's lair becomes electrically charged. All creatures within 120 feet of the kraken must succeed on a DC 23 Constitution saving throw, taking 10 ([[/r 3d6]]) lightning damage on a failed save, or half as much damage on a successful one.

Regional Effects[–]

The region containing a kraken's lair is warped by the creature's blasphemous presence, creating the following magical effects:

  • The kraken can alter the weather at will in a 6-mile radius centered on its lair. The effect is identical to the @spell[control weather] spell.
  • Water elementals coalesce within 6 miles of the lair. These elementals can't leave the water and have Intelligence and Charisma scores of 1 (-5).
  • Aquatic creatures within 6 miles of the lair that have an Intelligence score of 2 or lower are @condition[charmed] by the kraken and aggressive toward intruders in the area.

When the kraken dies, all of these regional effects fade immediately.

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The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.

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Melee Weapon Attack: [[/r 1d20+17]]{+17} to hit, reach 5 ft., one target. Hit: 23 ([[/r 3d8 + 10]]) piercing damage. If the target is a Large or smaller creature @condition[grappled] by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is @condition[blinded] and @condition[restrained], it has total cover against attacks and other effects outside the kraken, and it takes 42 ([[/r 12d6]]) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall @condition[prone] in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer @condition[restrained] by it and can escape from the corpse using 15 feet of movement, exiting @condition[prone].

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Melee Weapon Attack: [[/r 1d20+17]]{+17} to hit, reach 30 ft., one target. Hit: 20 ([[/r 3d6 + 10]]) bludgeoning damage, and the target is @condition[grappled] (escape DC 18). Until this grapple ends, the target is @condition[restrained]. The kraken has ten tentacles, each of which can grapple one target.

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One Large or smaller object held or creature @condition[grappled] by the kraken is thrown up to 60 feet in a random direction and knocked @condition[prone]. If a thrown target strikes a solid surface, the target takes 3 ([[/r 1d6]]) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked @condition[prone].

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The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 ([[/r 4d10]]) lightning damage on a failed save, or half as much damage on a successful one.

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The kraken can breathe air and water.

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The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be @condition[restrained]. It can spend 5 feet of movement to escape from nonmagical restraints or being @condition[grappled].

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The kraken deals double damage to objects and structures.

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The kraken makes one tentacle attack or uses its Fling.

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The kraken uses Lightning Storm.

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While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 ([[/r 3d10]]) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.

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The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.
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  • @UUID[Actor.wkbzdN1ZGf1LyRCP.Item.BPBposunOYo92OAx]{Tentacle Attack or Fling}
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A strong current moves through the kraken's lair. Each creature within 60 feet of the kraken must succeed on a DC 23 Strength saving throw or be pushed up to 60 feet away from the kraken. On a success, the creature is pushed 10 feet away from the kraken.

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Creatures in the water within 60 feet of the kraken have vulnerability to lightning damage until initiative count 20 on the next round.

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The water in the kraken's lair becomes electrically charged. All creatures within 120 feet of the kraken must succeed on a DC 23 Constitution saving throw, taking 10 ([[/r 3d6]]) lightning damage on a failed save, or half as much damage on a successful one.

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The region containing a kraken's lair is warped by the creature's blasphemous presence, creating the following magical effects:

When the kraken dies, all of these regional effects fade immediately.

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Hulking genies of the Elemental Plane of Fire, the efreet are masters of flame, immune to fire and able to create it on a whim. Fine silk caftans and damask robes drape their magma-red or coal-black skin, and they bedeck themselves in brass and gold torcs, chains, and rings, all glittering with jewels. When an efreeti flies, its lower body transforms into a column of smoke and embers.

Haughty and Cruel.

The efreet are deceptive, cunning, and cruel to the point of ruthlessness. They despise being forced into servitude and are relentless in pursuit of vengeance against creatures that have wronged them. Efreet don't see themselves in this light, naturally, and regard their race as fair and orderly, even as they admit to an enlightened sense of self-interest.

Spiteful Slavers.

Efreet view all other creatures as enemies or potential serfs. They raid the Material Plane and the elemental planes for slaves, which they capture and bring back to their homes on the Elemental Plane of Fire. The efreet rule as oppressive tyrants, promoting only the cruelest among their slaves. Those overseers are given whips to help keep the rank-and-file slaves in line.

Planar Raiders.

Most efreet reside on the Elemental Plane of Fire, either in great domed fortresses of black glass and basalt surrounded by churning lakes of fire, or in the fabled City of Brass. Additionally, efreet military outposts thronging with their minions and slaves can be found scattered throughout the planes.

On the Material Plane, efreet dwell in fiery regions such as volcanoes and the burning expanses of the world's deserts. Their love of the desert brings them into conflict with the djinn that ride the desert whirlwinds, and with the earthbound dao. Efreet utterly despise marids, with whom they have maintained a passionate conflict throughout the history of both races.

[–]

The armies of the Grand Sultan are bolstered by legions of devils, his palace warded by spells of a thousand archmagi. No one has plundered the efreeti's fabled vaults and lived to tell the tale. By the grace of a thousand winds, you could be the first.

— A djinni enticing adventurers to free her caliph from a magic lamp in the Charcoal Palace of the City of Brass

Genies[–]

Genies are rare elemental creatures out of story and legend. Only a few can be found on the Material Plane. The rest reside on the Elemental Planes, where they rule from lavish palaces and are attended by worshipful slaves.

Genies are as brilliant as they are mighty, as proud as they are majestic. Haughty and decadent, they have a profound sense of entitlement that stems from the knowledge that few creatures except the gods and other genies can challenge their power.

Creatures of the Elements.

A genie is born when the soul of a sentient living creature melds with the primordial matter of an elemental plane. Only under rare circumstances does such an elemental-infused soul coalesce into a manifest form and create a genie.

A genie usually retains no connection to the soul that gave it form. That life force is a building block that determines the genie's form and apparent gender, as well as one or two key personality traits. Although they resemble humanoid beings, genies are elemental spirits given physical form. They don't mate with other genies or produce genie offspring, as all new genies are born out of the same mysterious fusion of spirit energy and elemental power. A genie with a stronger connection to its mortal soul might choose to sire a child with a mortal, although such offspring are rare.

When a genie perishes, it leaves nothing behind except what it was wearing or carrying, along with a small trace of its native element: a pile of dust, a gust of wind, a flash of fire and smoke, or a burst of water and foam.

In contrast to their love of slaves, most genies loathe being bound to service themselves. A genie obeys the will of another only when bribed or compelled by magic. All genies command the power of their native element, but a rare few also possess the power to grant wishes. For both these reasons, mortal mages often seek to bind genies into service.

Noble genies cultivate the jealousy and envy of other genies, asserting their superiority at every opportunity. Other genies respect the influence of the noble genies, knowing how unwise it is to defy a creature that can alter reality at a whim. A genie isn't beholden to any noble genie, however, and will sometimes choose to defy a noble genie's will and risk the consequences.

Their miraculous powers, the grandeur of their abodes, and the numbers of their slaves allow some genies to deceive themselves into believing they are as powerful as the gods. Some go so far as to demand that mortals of other realms-even whole continents or worlds-bow down before them.

Rule or Be Ruled.

Mortal slaves serve to validate a genie's power and high self-opinion. A hundred flattering voices are music to a genie's ears, while two hundred mortal slaves prostrated at its feet are proof that it is lord and master. Genies view slaves as living property, and a genie without property amounts to nothing among its own kind. As a result, many genies treasure their slaves, treating them as honored members of their households. Evil genies freely threaten and abuse their slaves, but never to the extent that the slaves are no longer of use.

Decadent Nobility.

Noble genies are the rarest of their kind. They are used to getting what they want, and have learned to trade their ability to grant wishes to attain the objects of their desire. This constant indulgence has made them decadent, while their supreme power over reality makes them haughty and arrogant. Their vast palaces overflow with wonders and sensory delights beyond imagination.

The Power of Worship.

Genies acknowledge the gods as powerful entities but have no desire to court or worship them. They find the endless fawning and mewling of religious devotees tiresome-except as it is directed toward them by their worshipful slaves.

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","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"amm":false,"ret":false,"two":false,"rch":false,"lod":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"rel":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":1},"name":"Hurl Flame","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/fire/explosion-embers-orange.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"hurl%20flame_efreeti%20(disguises)_mm_mm"}},"effects":[],"_id":"hX6xnuoy3o8r20EE","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376914716,"modifiedTime":1695376914716,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"kYiEta0w0c1BDe78","name":"Elemental Demise","type":"feat","system":{"description":{"value":"

If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/gems/powder-raw-white.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"elemental%20demise_efreeti%20(disguises)_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376914716,"modifiedTime":1695376914716,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"NoEVtPnf2HKSOozd","name":"Disguises","type":"feat","system":{"description":{"value":"

Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the @spell[disguise self] spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the @spell[true polymorph] spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"modules/plutonium/media/icon/mighty-force.svg","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"disguises_efreeti%20(disguises)_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376914716,"modifiedTime":1695376914716,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Призыв элементаля","type":"spell","system":{"description":{"value":"

Вы вызываете прислуживающего элементаля. Выберите область воды, воздуха, земли или огня, помещающуюся в куб с длиной ребра 10 фт. В свободном пространство в пределах 10 клеток от выбранной области появляется соответствующий местности элементаль с показателем опасности 5 или меньше. Например, из костра выходит Огненный элементаль, а Земляной элементаль выбирается из-под земли. Элементаль исчезает, когда его хиты опускаются до 0, или когда заклинание оканчивается.

\n

Элементаль дружественен к вам и Вашим спутникам, пока заклинание активно. Совершите проверку инициативы за элементаля, и он будет совершать свои собственные ходы. Он подчиняется отданным вами устно командам (действие не требуется). Если вы не отдаёте команду, он защищается от враждебных существ, но действий не совершает.

\n

Если Ваша концентрация нарушена, элементаль не исчезает. Вместо этого вы теряете над ним контроль, и он становится враждебным к вам и Вашим спутникам, и может напасть. Неуправляемый элементаль не может быть отпущен вами, но он исчезает через 1 час после того, как был призван.

\n

Параметры элементалей есть у мастера.

\n

На больших уровнях. Если вы накладываете это заклинание, используя ячейку 6-го уровня или выше, показатель опасности увеличивается на 1 за каждый уровень ячейки выше 5-го.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"cha"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"(@item.level - 5) * 1"}},"img":"icons/magic/earth/construct-stone.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Conjure Elemental"},"plutonium":{"page":"spells.html","source":"PHB","hash":"conjure%20elemental_phb","propDroppable":"spell"}},"effects":[],"_id":"zBtU7oLzj4Pi1SPU","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376914755,"modifiedTime":1695376914755,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Газообразная форма","type":"spell","system":{"description":{"value":"

Вы превращаете на время действия заклинания согласное существо, которого касаетесь, а также все, что оно носит и несет, в туманное облако. Заклинание оканчивается, если хиты существа опускаются до 0. Бестелесные существа не попадают под действие этого заклинания.

\n

Пока цель находится в этой форме, единственной её скоростью перемещения становится скорость полёта 10 футов. Цель может входить в пространство других существ и оставаться там. Существо получает сопротивление к немагическому урону, и с преимуществом совершает спасброски Силы, Ловкости и Телосложения. Цель может проходить через небольшие отверстия, узкие щели, но жидкости для нее считаются твердыми поверхностями. Цель не может упасть и остается парить, даже если становится @UUID[Compendium.dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.ZyZMUwA2rboh4ObS]{ошеломленной} или @UUID[Compendium.dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{недееспособной}.

\n

Находясь в форме туманного облака, цель не может говорить и манипулировать предметами, и все предметы, которые она несет или носит, нельзя ронять, использовать и вообще как-либо с ними взаимодействовать. Цель не может атаковать и сотворять заклинания.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"cha"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of gauze and a wisp of smoke","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/lightning/projectile-orb-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Gaseous Form"},"plutonium":{"page":"spells.html","source":"PHB","hash":"gaseous%20form_phb","propDroppable":"spell"}},"effects":[],"_id":"JyOzA0PAUkAgWafg","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376914784,"modifiedTime":1695376914784,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Невидимость","type":"spell","system":{"description":{"value":"

Существо, которого вы касаетесь, становится @UUID[Compendium.dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.3UU5GCTVeRDbZy9u]{невидимым} до окончания действия заклинания. Все, что цель несет или носит, становится невидимым, пока остается у нее. Заклинание оканчивается на цели, если она совершает атаку или сотворяет заклинание.

\n

На больших уровнях. Если вы накладываете это заклинание, используя ячейку 3-го уровня или выше, можете выбрать целью одно дополнительное существо за каждый уровень ячейки выше 2-го.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"cha"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"an eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/reptiles/chameleon-camouflage-green-brown.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Invisibility"},"plutonium":{"page":"spells.html","source":"PHB","hash":"invisibility_phb","propDroppable":"spell"}},"effects":[],"_id":"XT5UOcXqpVG2xn19","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376914815,"modifiedTime":1695376914815,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Образ","type":"spell","system":{"description":{"value":"

Вы создаете образ предмета, существа или другого видимого явления, помещающийся в объеме в куб с длиной ребра 20 фт. Образ появляется в точке, которую вы видите в пределах дистанции, и существует, пока активно заклинание. Он выглядит абсолютно реальным, включая звук, запах и температуру, соответствующую этому предмету. Вы не можете создать жар или холод, достаточный для получения урона, звук, громкость которого может причинить урон звуком или оглушить существо, или запах, способный вызвать тошноту (такую как вонь троглодита).

\n

Пока вы находитесь в пределах дистанции от иллюзии, вы можете действием заставить образ переместиться в любое место в пределах дистанции. Пока образ меняет местоположение, вы можете изменять его внешность, чтобы перемещение выглядело естественным. Например, если вы создаете образ существа и перемещаете его, вы можете изменить образ, чтобы казалось, что оно идет. Точно так же, вы можете заставить иллюзию издавать в разное время разные звуки, и даже заставлять ее принимать участие в беседе, например.

\n

Физическое взаимодействие с образом дает понять, что это иллюзия, потому что сквозь него все проходит. Существа, исследующие образ действием, могут определить, что это иллюзия, совершив успешную проверку Интеллекта (Анализ) против СЛ Ваших заклинаний. Если существо распознает иллюзию, оно может видеть сквозь нее, и все прочие сенсорные эффекты иллюзии тоже притупляются.

\n

На больших уровнях. Если вы накладываете это заклинание, используя ячейку 6-го уровня или выше, оно длится, пока не рассеяно, и не требует концентрации.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"cha"},"level":3,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/nature/mushrooms-fire-glow-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Major Image"},"plutonium":{"page":"spells.html","source":"PHB","hash":"major%20image_phb","propDroppable":"spell"}},"effects":[],"_id":"1zk2bEeB6vXtIQYV","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376914840,"modifiedTime":1695376914840,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Уход в иной мир","type":"spell","system":{"description":{"value":"

Вы и до восьми согласных существ, взявшиеся за руки кругом, перемещаетесь на другой план существования. Вы можете указать в общих чертах точку прибытия, например, Медный город на Стихийном Плане Огня или дворец Диспатера на втором уровне Девяти Преисподних, и вы появитесь возле этого места. Например, если вы хотели оказаться в Медном городе, вы можете прибыть на Стальную улицу, перед Вратами Пепла, или оказаться посреди Моря Огня, на выбор Мастера.

\n

В качестве альтернативы, если вы знаете последовательность знаков Телепортационного круга на другом плане существования, это заклинание может перенести вас в этот круг. Если круг телепортации слишком мал для переносимого количества существ, они появляются в ближайшем свободном пространстве рядом с кругом.

\n

Вы можете использовать это заклинание, чтобы изгонять несогласных существ на другой план. Выберите существо в пределах досягаемости и совершите по нему рукопашную атаку заклинанием. При попадании существо должно совершить спасбросок Харизмы. Если существо его проваливает, оно переносится в случайным образом выбранное место на выбранном вами плане существования. Перенесённое таким образом существо должно будет самостоятельно найти дорогу на Ваш текущий план существования.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":8,"width":null,"units":"touch","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"cha"},"level":7,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/tools/navigation/sextant-complex-brown.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Plane Shift"},"plutonium":{"page":"spells.html","source":"PHB","hash":"plane%20shift_phb","propDroppable":"spell"}},"effects":[],"_id":"CjBKaKqCCnPS26Xt","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376914866,"modifiedTime":1695376914866,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Огненная стена","type":"spell","system":{"description":{"value":"

Вы создаёте стену из огня на твёрдой поверхности в пределах дистанции. Вы можете создать стену до 60 футов в длину, 20 футов в высоту и 1 фут толщиной, или замкнутой кольцом стеной до 20 футов диаметром, 20 футов высотой и толщиной 1 фут. Стена непрозрачная и существует, пока активно заклинание.

\n

Когда стена появляется, все существа в её области должны совершить спасбросок Ловкости. При провале они получают урон огнём [[/r 5d8]] или половину этого урона при успехе.

\n

Одна сторона стены, выбранная при накладывании заклинания, причиняет урон огнём [[/r 5d8]] всем существам, оканчивающим ход в пределах 10 футов от этой стороны или внутри стены. Существа получают такой же урон когда впервые за ход входят в стену или оканчивают там ход. Другая сторона стены не причиняет урон.

\n

На больших уровнях. Если вы накладываете это заклинание, используя ячейку 5-го уровня или выше, урон увеличивается на [[/r 1d8]] за каждый уровень ячейки выше 4-го.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"cha"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small piece of phosphorus","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"img":"icons/magic/fire/barrier-wall-flame-ring-yellow.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wall of Fire"},"plutonium":{"page":"spells.html","source":"PHB","hash":"wall%20of%20fire_phb","propDroppable":"spell"}},"effects":[],"_id":"JWnpegIzqTN8PJfM","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376914891,"modifiedTime":1695376914891,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Увеличение/уменьшение","type":"spell","system":{"description":{"value":"

Вы увеличиваете или уменьшаете существо или предмет, видимый вами в пределах дистанции, на время действия заклинания. Выберите или существо или предмет, который никто не несет и не носит. Если цель хочет, она может совершить спасбросок Телосложения. При успехе заклинание не оказывает на неё никакого влияния. Если цель — существо, всё, что она носит и несет, изменяет размер вместе с ней. Всё, что это существо бросит, тут же обретает свой естественный размер.

\n

Увеличение. Размеры цели удваиваются по всем измерениям, а вес увеличивается в восемь раз. Это увеличивает размер на одну категорию — от Среднего до Большого, например. Если для цели не хватает пространства, она приобретает максимально возможный размер. Пока заклинание активно, цель совершает с преимуществом проверки и спасброски Силы. Оружие цели тоже увеличивается. Атаки увеличенным оружием причиняют дополнительный урон [[/r 1d4]].

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Уменьшение. Размеры цели уменьшаются вдвое по всем измерениям, а вес уменьшается до одной восьмой от обычного. Это уменьшает размер на одну категорию — от Среднего до Маленького, например. Пока заклинание активно, цель совершает с помехой проверки и спасброски Силы. Оружие цели тоже уменьшается. Атаки уменьшенным оружием причиняют на [[/r 1d4]] меньше урона (урон не может быть меньше 1).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"cha"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/control/silhouette-grow-shrink-tan.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Enlarge/Reduce"},"plutonium":{"page":"spells.html","source":"PHB","hash":"enlarge%2freduce_phb","propDroppable":"spell"}},"effects":[],"_id":"JSnAsN7gCKQDTpYY","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376914911,"modifiedTime":1695376914911,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Языки","type":"spell","system":{"description":{"value":"

Это заклинание дарует существу, которого вы касаетесь, способность понимать все языки, которые оно слышит. Более того, когда цель говорит, все существа, знающие хотя бы один язык, и слышащие цель, понимают, что она сказала.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"cha"},"level":3,"school":"div","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/abilities/mouth-teeth-sharp.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Tongues"},"plutonium":{"page":"spells.html","source":"PHB","hash":"tongues_phb","propDroppable":"spell"}},"effects":[],"_id":"vvtoXVPJXRYMXWWB","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376914940,"modifiedTime":1695376914940,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Истинное превращение","type":"spell","system":{"description":{"value":"

Выберите существо или немагический предмет, видимый в пределах дистанции. Вы превращаете существо в другое существо, существо в немагический предмет или предмет в существо (предмет не должно носить и нести другое существо). Превращение длится, пока активно заклинание, или пока хиты цели не опустятся до 0, или она не умрёт. Если вы концентрируетесь на заклинании его полную длительность, превращение становится постоянным и длится, пока не будет рассеяно.

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Перевёртыши не попадают под действие этого заклинания. Несогласные существа могут совершить спасбросок Мудрости, и в случае успеха они не попадают под действие заклинания. Это заклинание не может подействовать на цель, у которой 0 хитов.

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Существо в существо. Если вы превращаете существо в другое существо, новый облик может быть любым, лишь бы его показатель опасности не превышал ПО цели (или её уровня, если у цели нет показателя опасности). Игровые характеристики цели, включая значения ментальных характеристик, заменяются характеристиками нового облика. У цели остаётся мировоззрение и характер.

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Цель принимает хиты нового облика. При возвращении в естественный облик количество его хитов будет как до превращения. Если оно возвращается в свой облик от того, что хиты опустились до 0, весь «лишний» урон перенесётся на естественный облик. Если «лишний» урон не опускает хиты естественного облика существа до 0, оно не теряет сознание.

\n

Действия существа в новом облике ограничены теми, что доступны ей, и она не может говорить, сотворять заклинания и совершать другие действия, требующие рук или речи, если только новый облик не способен выполнять такие действия.

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Снаряжение цели сливается с её новым обликом. Существо не может активировать, использовать, надевать или получать какие-то иные преимущества от своего снаряжения.

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Предмет в существо. Вы можете превратить предмет в любое существо, чей размер не превышает размер предмета, и чей показатель опасности не превышает 9. Существо будет дружелюбным по отношению к вам и Вашим спутникам. Оно будет действовать в Ваш ход. Вы сами решаете, какие действия оно будет совершать, и как будет перемещаться. Характеристики существа есть у Мастера, и он же решает, что получилось из его действий и перемещений.

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Если заклинание становится постоянным, вы перестаёте контролировать существо. Оно может остаться дружественным по отношению к вам, в зависимости от того, как вы с ним обращались.

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Существо в предмет. Если вы превращаете существо в предмет, оно превращается вместе с тем, что оно несёт и носит, если размер предмета не больше размера существа. Его параметрами становятся параметры предмета, и существо не помнит о времени, проведённом в этом облике, когда заклинание оканчивается и оно обретает свой естественный облик.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"level":9,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of mercury, a dollop of gum arabic, and a wisp of smoke","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/reptiles/dragon-winged-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"True Polymorph"},"plutonium":{"page":"spells.html","source":"PHB","hash":"true%20polymorph_phb","propDroppable":"spell"}},"effects":[],"_id":"kAtphim4afxRH2P3","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376914965,"modifiedTime":1695376914965,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Обнаружение магии","type":"spell","system":{"description":{"value":"

Пока заклинание активно, вы чувствуете присутствие магии в пределах 30 фт. Если вы почувствовали за счет этого заклинания присутствие магии, вы можете действием увидеть слабую ауру вокруг видимого существа или предмета, несущего на себе магию, а также узнать школу этой магии, если она есть.

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Заклинание проницает большую часть барьеров, но блокируется 1 футом камня, 1 дюймом обычного металла, тонким листом свинца или 3 футами дерева или земли.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"cha"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/unholy/hands-cloud-light-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Magic"},"plutonium":{"page":"spells.html","source":"PHB","hash":"detect%20magic_phb","propDroppable":"spell"}},"effects":[],"_id":"6y7pVAioNknnSZgs","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376914987,"modifiedTime":1695376914987,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Маскировка","type":"spell","system":{"description":{"value":"

Вы заставляете себя — включая одежду, доспехи, оружие и прочее имущество — выглядеть иначе, пока заклинание не окончится, или пока вы не окончите его преждевременно, действием. Вы можете выглядеть на 1 фут (30 сантиметров) выше или ниже, а также стать худым, толстым или получить среднее телосложение. Вы не можете менять основу тела, поэтому у новой формы должен быть такой же набор конечностей. Во всём остальном характер иллюзии определяете вы.

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Изменения, вызванные этим заклинанием, не выдерживают проверку физическим исследованием. Например, если вы добавили к своему снаряжению шляпу, предметы будут проходить сквозь неё, и все, кто к ней прикоснутся, либо ничего не почувствуют, либо почувствуют Вашу голову и волосы. Если вы становитесь худее, то рука того, кто к вам тянется, наткнётся на вас на полпути, ещё в воздухе.

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Для обнаружения того, что вы замаскированы, существо должно действием обследовать Вашу внешность и преуспеть в проверке Интеллекта (Анализ) против Вашей СЛ заклинаний.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"self","type":"self"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"cha"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/eyes/human-single-brown.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Disguise Self"},"plutonium":{"page":"spells.html","source":"PHB","hash":"disguise%20self_phb","propDroppable":"spell"}},"effects":[],"_id":"p2i67Sv8tuhKswgM","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376915009,"modifiedTime":1695376915009,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Innate Spellcasting","type":"feat","system":{"description":{"value":"
Innate Spellcasting.

The efreeti's innate spellcasting ability is Charisma (spell save DC 15, [[/r 1d20+7]]{+7} to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: @UUID[Actor.1qyvDHnwJbWPG4lT.Item.6y7pVAioNknnSZgs], @UUID[Actor.1qyvDHnwJbWPG4lT.Item.p2i67Sv8tuhKswgM] (often with a longer duration than is normal for that spell; see Disguises)

  • 3/day each: @UUID[Actor.1qyvDHnwJbWPG4lT.Item.JSnAsN7gCKQDTpYY], @UUID[Actor.1qyvDHnwJbWPG4lT.Item.vvtoXVPJXRYMXWWB], @UUID[Actor.1qyvDHnwJbWPG4lT.Item.kAtphim4afxRH2P3] (mightier genies only; see Disguises)

  • 1/day each: @UUID[Actor.1qyvDHnwJbWPG4lT.Item.zBtU7oLzj4Pi1SPU] (@creature[fire elemental] only), @UUID[Actor.1qyvDHnwJbWPG4lT.Item.JyOzA0PAUkAgWafg], @UUID[Actor.1qyvDHnwJbWPG4lT.Item.XT5UOcXqpVG2xn19], @UUID[Actor.1qyvDHnwJbWPG4lT.Item.1zk2bEeB6vXtIQYV], @UUID[Actor.1qyvDHnwJbWPG4lT.Item.CjBKaKqCCnPS26Xt], @UUID[Actor.1qyvDHnwJbWPG4lT.Item.JWnpegIzqTN8PJfM]

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/unholy/orb-smoking-green.webp","flags":{"plutonium":{"page":"monsterSpellcasting","source":"MM","hash":"innate%20spellcasting_efreeti%20(disguises)_mm_mm"}},"effects":[],"_id":"7VD5RmH4dhBtBapS","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376915050,"modifiedTime":1695376915050,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"LKoa0SyxpYf99IyM","name":"Wishes","type":"feat","system":{"description":{"value":"

The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year), and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.

To be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the @spell[wish] spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit.

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An awakened shrub is an ordinary shrub given sentience and mobility by the @spell[awaken] spell or similar magic.

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Bane's devoted followers are warriors who seek to rule through martial strength and intimidation, cruel tyrants who use threats and gifts as needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with gifts and promises of power to turn them into loyal vassals.

Cruel Tyrants.

Whenever Bane's followers gain power, they institute draconian measures to ensure that their rule is unquestioned. They stamp out all opposition while richly rewarding those who swear fealty.

Warrior Cult.

Cultists of Bane are warriors who wear heavy armor and wield maces, swords, spears, and crossbows. They paint the right gauntlet of their armor black in honor of their patron. Bane's clerics wield black maces with heads shaped to look like a closed fist.

Cult Ranks.

Bane's cultists operate according to strict military hierarchies. The lowest rank consists of the fists of Bane, foot soldiers who obey all orders without hesitation. They are led by iron consuls, cunning field officers who excel at coordinating the fists in combat. The black gauntlets are the priests who command the consuls.

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The black gauntlet makes two attacks with its mace.

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Melee Weapon Attack: [[/r 1d20+7]]{+7} to hit, reach 5 ft., one target. Hit: 7 ([[/r 1d6 + 4]]) bludgeoning damage plus 13 ([[/r 3d8]]) necrotic damage.

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Ranged Spell Attack: [[/r 1d20+7]]{+7} to hit, range 120 ft., one creature. Hit: 14 ([[/r 4d6]]) radiant damage, and the next attack roll made against the target before the end of the black gauntlet's next turn has advantage. If the black gauntlet casts this spell using a spell slot of 2nd level or higher, the damage increases by [[/r 1d6]] for each slot level above 1st.

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When a hostile creature within 5 feet of the black gauntlet makes an attack roll or a saving throw, it has disadvantage on the roll. Creatures that are immune to the @condition[frightened] condition are immune to this trait.

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The black gauntlet has advantage on all ability checks and saving throws made during combat.

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Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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You touch one willing creature. Once before the spell ends, the target can roll a [[/r d4]] and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

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Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take [[/r 1d8]] radiant damage. The target gains no benefit from cover for this saving throw.

The spell's damage increases by [[/r 1d8]] when you reach 5th level ([[/r 2d8]]), 11th level ([[/r 3d8]]), and 17th level ([[/r 4d8]]).

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You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

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Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a [[/r d4]] and subtract the number rolled from the attack roll or saving throw.

At Higher Levels.

When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

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You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a [[/r d4]] and add the number rolled to the attack roll or saving throw.

At Higher Levels.

When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

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A creature you touch regains a number of hit points equal to [[/r 1d8]] + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels.

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by [[/r 1d8]] for each slot level above 1st.

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A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes [[/r 4d6]] radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

At Higher Levels.

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by [[/r 1d6]] for each slot level above 1st.

","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"cha","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"cha"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"img":"icons/magic/fire/projectile-fireball-purple.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"guiding%20bolt_phb","propDroppable":"spell"}},"effects":[],"_id":"SOAakvfpgjMsFg4z","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705574997227,"modifiedTime":1705574997227,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Blindness/Deafness","type":"spell","system":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @condition[blinded] or @condition[deafened] (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

At Higher Levels.

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"cha","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"cha"},"level":2,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/wounds/injury-eyes-blood-red-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"blindness%2fdeafness_phb","propDroppable":"spell"}},"effects":[],"_id":"YDehMSH9hetYS58v","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705574997306,"modifiedTime":1705574997306,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Hold Person","type":"spell","system":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @condition[paralyzed] for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels.

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

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For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @condition[deafened] while entirely inside it. Casting a spell that includes a verbal component is impossible there.

","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"sphere","prompt":true},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"cha","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"cha"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/magical/humanoid-silhoette-alien-gray.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"silence_phb","propDroppable":"spell"}},"effects":[],"_id":"inQU9FlZqddk3X5P","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705574997408,"modifiedTime":1705574997408,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Sending","type":"spell","system":{"description":{"value":"

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a [[/r 1d100]]{5 percent} chance that the message doesn't arrive.

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You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes [[/r 3d8]] radiant damage (if you are good or neutral) or [[/r 3d8]] necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

At Higher Levels.

When you cast this spell using a spell slot of 4th level or higher, the damage increases by [[/r 1d8]] for each slot level above 3rd.

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Spellcasting.

The black gauntlet is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, [[/r 1d20+7]]{+7} to hit with spell attacks). It has the following cleric spells prepared:

  • Cantrips (at will): @UUID[Actor.9Dv3xSuKlbtfFlZb.Item.rsMhtY0jeg6A0yzy], @UUID[Actor.9Dv3xSuKlbtfFlZb.Item.GrSI0AYIv6P5mdSA], @UUID[Actor.9Dv3xSuKlbtfFlZb.Item.1Smzixe8KOoJnsuo]

  • 1st level (4 slots): @UUID[Actor.9Dv3xSuKlbtfFlZb.Item.IcXrG06rW0nIxdnl], @UUID[Actor.9Dv3xSuKlbtfFlZb.Item.POMSHkA4FKNRslCX], @UUID[Actor.9Dv3xSuKlbtfFlZb.Item.QzzdxBzDPM39t2Sg], @UUID[Actor.9Dv3xSuKlbtfFlZb.Item.SOAakvfpgjMsFg4z] (see \"Actions\" below)

  • 2nd level (3 slots): @UUID[Actor.9Dv3xSuKlbtfFlZb.Item.YDehMSH9hetYS58v], @UUID[Actor.9Dv3xSuKlbtfFlZb.Item.UqILGcmCjdeP6NhP], @UUID[Actor.9Dv3xSuKlbtfFlZb.Item.inQU9FlZqddk3X5P]

  • 3rd level (2 slots): @UUID[Actor.9Dv3xSuKlbtfFlZb.Item.BqNcQ53KfKuV8IMT], @UUID[Actor.9Dv3xSuKlbtfFlZb.Item.UlDdN3kzBWxMMxyA]

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/light/beam-rays-magenta-large.webp","flags":{"plutonium":{"page":"monsterSpellcasting","source":"BGDIA","hash":"spellcasting_black%20gauntlet%20of%20bane_bgdia_bgdia"}},"effects":[],"_id":"4QLkFYB1OuOPmfWc","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705574997538,"modifiedTime":1705574997538,"lastModifiedBy":"obrwfAxYvqkv5TBo"}}],"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705574994360,"modifiedTime":1705578897279,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Жрица сахуагинов/Sahuagin Priestess","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"sahuagin%20priestess_mm"},"tidy5e-sheet":{"death":{"success":0,"failure":0},"maxPreparedSpells":null,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}}},"_id":"zE44SdHz4y8W008U","img":"https://5etools-mirror-1.github.io/img/bestiary/MM/Sahuagin.webp","system":{"abilities":{"str":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":14,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":13,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":33,"max":33,"temp":0,"tempmax":0,"formula":"6d8 + 6"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":null,"climb":null,"fly":null,"swim":40,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis"},"details":{"biography":{"value":"

Across fog-shrouded coasts or endless ocean swells, an ominous drone sounded on a conch shell chills the blood of all who hear it. This is the sound of the sahuagin hunting horn-a call to raid and battle. Coastal settlers refer to sahuagin as \"sea devils,\" for sahuagin have no compassion in them, slaughtering the crews of ships and decimating coastal villages.

Devils of the Deep.

Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.

The self-styled rulers of sahuagin ocean domains are massive mutant males that grow second sets of arms. They are terrible foes in battle, and all sahuagin bow down before these powerful barons.

Way of the Shark.

Sahuagin worship the shark god Sekolah. Only female sahuagin are deemed worthy of channeling the god's power, and priestesses hold tremendous sway in sahuagin communities.

Sahuagin are driven into a frenzy by the smell of fresh blood. As worshipers of Sekolah, they also have a special kinship with sharks, which they train as attack animals. Even untrained sharks recognize sahuagin as allies and don't prey on them.

Elven Enmity.

The sahuagin might control the oceans if not for the presence of their mortal enemies, the aquatic elves. Wars between the two races have raged for centuries across the coasts and seas of the world, disrupting maritime trade and drawing other races into the bloody conflict.

So intense is sahuagin hatred for the aquatic elves that the sea devils have adapted to combat their ancient foes. A sahuagin born near enough to an aquatic elf community can enter the world as a malenti-a sahuagin that physically resembles an aquatic elf in every way. Sahuagin are prone to mutation, but whether this rare phenomenon is a result of the wars between the sahuagin and the aquatic elves-or whether it preceded or even began the conflict-none can say.

The sahuagin put the malenti to good use as spies and assassins in aquatic elf cities and the societies of other creatures that pose a threat to sahuagin. The mere shadow of the malenti threat incites paranoia and suspicion among aquatic elves, whose resilience is weakened as the prelude to an actual sahuagin invasion.

[–]

TThe village was empty, the seagulls were strangely quiet, and all we could hear was the surge of the sea.

— An account of the aftermath of a sahuagin raid

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Сахуагин совершает две атаки: одну укусом, и одну когтем.

","chat":"","unidentified":""},"source":{"custom":"MM"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/melee/strike-weapons-orange.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"multiattack_sahuagin%20priestess_mm_mm"},"core":{"sourceId":"Actor.zE44SdHz4y8W008U.Item.2XJYLlYVpRC6ohiv"}},"effects":[],"_id":"2XJYLlYVpRC6ohiv","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705584571354,"modifiedTime":1705584876596,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"system":{"description":{"value":"

Рукопашная атака оружием: +3 к попаданию, досягаемость 5 футов, одна цель. Попадание: Колющий урон 3 (1к4 + 1).

","chat":"","unidentified":""},"source":{"custom":"MM"},"quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"rel":false,"amm":false,"ret":false,"two":false,"rch":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"lod":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":1},"name":"Укус/Bite","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/creatures/abilities/mouth-teeth-long-red.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"bite_sahuagin%20priestess_mm_mm"}},"effects":[],"_id":"cUm5QpACjrkF7ckn","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705584571354,"modifiedTime":1705584897820,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"system":{"description":{"value":"

Рукопашная атака оружием: +3 к попаданию, досягаемость 5 футов, одна цель. Попадание: Рубящий урон 3 (1к4 + 1).

","chat":"","unidentified":""},"source":{"custom":"MM"},"quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"rel":false,"amm":false,"ret":false,"two":false,"rch":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"lod":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":1},"name":"Когти/Claws","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/melee/strike-slashes-red.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"claws_sahuagin%20priestess_mm_mm"}},"effects":[],"_id":"8q6ddJ8FekH4PxZf","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705584571354,"modifiedTime":1705584921234,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"m8vrFF3S5kfzEQ4R","name":"Кровавое бешенство/Blood Frenzy","type":"feat","system":{"description":{"value":"

Существо совершает с преимуществом броски рукопашных атак по существам, у которых хиты ниже максимума.

","chat":"","unidentified":""},"source":{"custom":"MM"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/unholy/strike-beam-blood-large-red-blue.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"blood%20frenzy_sahuagin%20priestess_mm_mm"},"core":{"sourceId":"Actor.zE44SdHz4y8W008U.Item.m8vrFF3S5kfzEQ4R"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705584571354,"modifiedTime":1705584696135,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"2anPhOYeA6jfLlMe","name":"Ограниченная амфибийность/Limited Amphibiousness","type":"feat","system":{"description":{"value":"

Существо может дышать и воздухом и под водой, но чтобы не задохнуться, ему нужно погружаться в воду хотя бы раз каждые 4 часа.

","chat":"","unidentified":""},"source":{"custom":"MM"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/biological/foot-amphibian-green.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"limited%20amphibiousness_sahuagin%20priestess_mm_mm"},"core":{"sourceId":"Actor.zE44SdHz4y8W008U.Item.2anPhOYeA6jfLlMe"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705584571354,"modifiedTime":1705584747647,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"jFzwic8HHN9xhNm5","name":"Акулья телепатия/Shark Telepathy","type":"feat","system":{"description":{"value":"

Сахуагин может магическим образом командовать всеми акулами, находящимися в пределах 120 футов от нее, при помощи ограниченной телепатии.

","chat":"","unidentified":""},"source":{"custom":"MM"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/bones/tooth-shark-brown-white.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"shark%20telepathy_sahuagin%20priestess_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705584571354,"modifiedTime":1705584771962,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Использование заклинаний/Spellcasting","type":"feat","system":{"description":{"value":"

Сахуагин является заклинателем 6-го уровня. Ее базовой характеристикой является Мудрость (Сл спасброска от заклинания 12, +4 к попаданию атаками заклинаниями). У неё подготовлены следующие заклинания жреца:

","chat":"","unidentified":""},"source":{"custom":"MM"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/light/beam-rays-magenta-large.webp","flags":{"plutonium":{"page":"monsterSpellcasting","source":"MM","hash":"spellcasting_sahuagin%20priestess_mm_mm"}},"effects":[],"_id":"j0oiZsRFpPHspyE6","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705584572351,"modifiedTime":1705584856312,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Наставление/Guidance","type":"spell","system":{"description":{"value":"
\n
\n
Прикоснитесь к согласному существу. Пока длится
\n
заклинание, цель может один раз бросить [[/r d4]]  и добавить
\n
результат броска к любой проверке характеристики.
\n
Кость можно бросить либо до проверки, либо после.
\n
Затем заклинание прекращает действовать.
\n
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"touch","type":"creature","prompt":true},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/ranged/arrow-flying-ornate-gold.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"guidance_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.lzZcNflvJETmvSr4"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760481612,"modifiedTime":1705584941157,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"EYig8nopdMziz4PP","sort":0},{"name":"Тавматургия/Thaumaturgy","type":"spell","system":{"description":{"value":"
\n

Вы творите маленькое чудо, знак сверхъестественной силы. Вы можете создать один из этих магических эффектов в пределах дистанции:

\n
 
\n\n

Если сотворить это заклинание несколько раз, можно поддерживать до трёх 1-минутных эффектов одновременно. Любой из таких эффектов вы можете прекратить, потратив действие.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":"","prompt":true},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/targeting/crosshair-triple-strike-orange.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"thaumaturgy_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.Oo3bvF7kkbqYSkeA"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760487375,"modifiedTime":1705584942226,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"0nzuCw1s6rH0rFUE","sort":0},{"name":"Благословение/Bless","type":"spell","system":{"description":{"value":"
 
\n
\n
\n
Вы благословляете до трёх существ на ваш выбор в пределах дистанции. Пока длится заклинание, когда цель совершает бросок атаки или испытание, она может бросить [[/r d4]] и добавить к результату основного броска.
\n
 
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 1-го.
\n
\n
 
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":3,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/life/heart-hand-gold-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"bless_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.nDmoFy1Aa5Lz1kbj"}},"effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{"plutonium":{"dedupeId":"bless"}},"changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.mwak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.msak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rsak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rwak.attack","mode":2,"value":"+1d4","priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":60,"rounds":10,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/life/heart-hand-gold-green.webp","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":false,"name":"Bless","description":"","statuses":[]}],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760477657,"modifiedTime":1705584943697,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"uQ6nBdvbQqwjOc90","sort":0},{"name":"Направляющий луч/Guiding Bolt","type":"spell","system":{"description":{"value":"
\n
Вспышка света бьёт в выбранное вами существо в пределах дистанции. Совершите дистанционную атаку заклинанием по этой цели. При попадании цель получает [[/r 4d6]] лучистого урона, а следующий бросок атаки против этой цели до конца вашего следующего хода получает преимущество благодаря тусклому мистическому свету, который исходит от неё.
\n
 
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, урон увеличивается на [[/r 1d6]] за каждый круг ячейки выше 1-го.
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"img":"icons/magic/fire/projectile-fireball-purple.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"guiding%20bolt_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.3W4w7xIZKMPpbmBC"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760481637,"modifiedTime":1705584944680,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"jtFloULqgYsm04Xw","sort":0},{"name":"Обнаружение магии/Detect Magic","type":"spell","system":{"description":{"value":"
\n

Пока длится заклинание, вы чувствуете присутствие магии в пределах 30 футов от вас. Почувствовав магию, можете использовать действие, чтобы разглядеть слабую ауру вокруг любого видимого существа или объекта в области действия, содержащего магию, и узнать его школу магии, если она есть.

\n

Заклинание проходит через большинство препятствий. Его блокируют 1 фут камня, 1 дюйм обычного металла, тонкий лист свинца или з фута дерева или земли.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"radius","prompt":true},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/unholy/hands-cloud-light-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"detect%20magic_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc spells.Item.BJIE46FnZFMnD9Ub"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760479398,"modifiedTime":1705584945633,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"R9OPnOFqNNo0XYCQ","sort":0},{"name":"Призрачное оружие/Spiritual Weapon","type":"spell","system":{"description":{"value":"
\n
\n

Вы создаёте летающее призрачное оружие в пределах дистанции. Оно существует, пока длится заклинание или пока вы не сотворите его снова. Когда вы сотворяете это заклинание, вы можете совершить атаку заклинаием в билжнем бою по существу в пределах 5 футов от оружия. При попадании цель получает урон силой, равный [[/r 1d8]] + модификатор вашей заклинательной характеристики.

\n
 
\n

В качестве бонусного действия в свой ход вы можете переместить оружие на расстояние до 20 футов и повторить атаку по существу в пределах 5 футов от него

\n

Оружие может принять любую форму на ваш выбор. Жрецы божеств, связанных с определенным оружием (к примеру, булава святого Катберта или молот Тора), придают эффекту заклинания вид этого оружия.

\n
\n
\n
На высоких кругах.\n

Если вы сотворяете это заклинание, используя ячейку 3-го круга или выше, урон увеличивается на [[/r 1d8]] за каждый круг ячейки выше 1-го.

\n
 
\n
\n
 
\n
\n
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\n
\n

Выберите гуманоида, которого видите в пределах дистанции. Цель должна пройти испытание Мудрости, при провале она @Compendium[laaru-dnd5-hw.sostoyaniya.ER9Ol8MCW89tNbye]{парализована }, пока длится заклинание. В конце каждого своего хода цель может пройти еще одно испытание Мудрости. При успехе заклинание прекращает действовать на цель.

\n
 
\n
\n
\n
На высоких кругах.\n

Если вы сотворяете это заклинание, используя ячейку 3-го круга или выше, то можете выбрать целью одного дополнительного гуманоида за каждый круг ячйейки выше 2-го. Эти гуманоиды должны быть в пределах 30 футов друг от друга в момент сотворения.

\n
 
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Вы произносите слова исцеления, и не более шести существ на ваш выбор, которых вы видите в пределах дистанции, восстанавливают ПЗ в количестве [[/r 1d4]] + модификатор вашей заклинательной характеристики. Заклинание не действует на нежить и конструкции.

\n

На высоких кругах.

\n

Если вы сотворяете это заклинание, используя ячейку 4-го круга или выше, исцеление увеличивается на [[/r 1d4]] за каждый круг ячейки выше 3-го.

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\n

Это заклинание позволяет существу, которого вы коснулись, понимать устную речь на любых языках, которую оно слышит. Кроме того, когда цель говорит, любое существо, знающее хоть один язык и способное слышать цель, понимает речь цели.

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Across fog-shrouded coasts or endless ocean swells, an ominous drone sounded on a conch shell chills the blood of all who hear it. This is the sound of the sahuagin hunting horn-a call to raid and battle. Coastal settlers refer to sahuagin as \"sea devils,\" for sahuagin have no compassion in them, slaughtering the crews of ships and decimating coastal villages.

Devils of the Deep.

Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.

The self-styled rulers of sahuagin ocean domains are massive mutant males that grow second sets of arms. They are terrible foes in battle, and all sahuagin bow down before these powerful barons.

Way of the Shark.

Sahuagin worship the shark god Sekolah. Only female sahuagin are deemed worthy of channeling the god's power, and priestesses hold tremendous sway in sahuagin communities.

Sahuagin are driven into a frenzy by the smell of fresh blood. As worshipers of Sekolah, they also have a special kinship with sharks, which they train as attack animals. Even untrained sharks recognize sahuagin as allies and don't prey on them.

Elven Enmity.

The sahuagin might control the oceans if not for the presence of their mortal enemies, the aquatic elves. Wars between the two races have raged for centuries across the coasts and seas of the world, disrupting maritime trade and drawing other races into the bloody conflict.

So intense is sahuagin hatred for the aquatic elves that the sea devils have adapted to combat their ancient foes. A sahuagin born near enough to an aquatic elf community can enter the world as a malenti-a sahuagin that physically resembles an aquatic elf in every way. Sahuagin are prone to mutation, but whether this rare phenomenon is a result of the wars between the sahuagin and the aquatic elves-or whether it preceded or even began the conflict-none can say.

The sahuagin put the malenti to good use as spies and assassins in aquatic elf cities and the societies of other creatures that pose a threat to sahuagin. The mere shadow of the malenti threat incites paranoia and suspicion among aquatic elves, whose resilience is weakened as the prelude to an actual sahuagin invasion.

[–]

TThe village was empty, the seagulls were strangely quiet, and all we could hear was the surge of the sea.

— An account of the aftermath of a sahuagin raid

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Сахуагин совершает две атаки: одну укусом, и одну когтем.

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Существо совершает с преимуществом броски рукопашных атак по существам, у которых хиты ниже максимума.

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Существо может дышать и воздухом и под водой, но чтобы не задохнуться, ему нужно погружаться в воду хотя бы раз каждые 4 часа.

","chat":"","unidentified":""},"source":{"custom":"MM"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/biological/foot-amphibian-green.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"limited%20amphibiousness_sahuagin%20priestess_mm_mm"},"core":{"sourceId":"Actor.zE44SdHz4y8W008U.Item.2anPhOYeA6jfLlMe"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705584571354,"modifiedTime":1705584747647,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"jFzwic8HHN9xhNm5","name":"Акулья телепатия/Shark Telepathy","type":"feat","system":{"description":{"value":"

Сахуагин может магическим образом командовать всеми акулами, находящимися в пределах 120 футов от нее, при помощи ограниченной телепатии.

","chat":"","unidentified":""},"source":{"custom":"MM"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/bones/tooth-shark-brown-white.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"shark%20telepathy_sahuagin%20priestess_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705584571354,"modifiedTime":1705584771962,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Использование заклинаний/Spellcasting","type":"feat","system":{"description":{"value":"

Сахуагин является заклинателем 6-го уровня. Ее базовой характеристикой является Мудрость (Сл спасброска от заклинания 12, +4 к попаданию атаками заклинаниями). У неё подготовлены следующие заклинания жреца:

","chat":"","unidentified":""},"source":{"custom":"MM"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/light/beam-rays-magenta-large.webp","flags":{"plutonium":{"page":"monsterSpellcasting","source":"MM","hash":"spellcasting_sahuagin%20priestess_mm_mm"}},"effects":[],"_id":"j0oiZsRFpPHspyE6","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705584572351,"modifiedTime":1705584856312,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Наставление/Guidance","type":"spell","system":{"description":{"value":"
\n
\n
Прикоснитесь к согласному существу. Пока длится
\n
заклинание, цель может один раз бросить [[/r d4]]  и добавить
\n
результат броска к любой проверке характеристики.
\n
Кость можно бросить либо до проверки, либо после.
\n
Затем заклинание прекращает действовать.
\n
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"touch","type":"creature","prompt":true},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/ranged/arrow-flying-ornate-gold.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"guidance_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.lzZcNflvJETmvSr4"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760481612,"modifiedTime":1705584941157,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"EYig8nopdMziz4PP","sort":0},{"name":"Тавматургия/Thaumaturgy","type":"spell","system":{"description":{"value":"
\n

Вы творите маленькое чудо, знак сверхъестественной силы. Вы можете создать один из этих магических эффектов в пределах дистанции:

\n
 
\n\n

Если сотворить это заклинание несколько раз, можно поддерживать до трёх 1-минутных эффектов одновременно. Любой из таких эффектов вы можете прекратить, потратив действие.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":"","prompt":true},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/targeting/crosshair-triple-strike-orange.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"thaumaturgy_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.Oo3bvF7kkbqYSkeA"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760487375,"modifiedTime":1705584942226,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"0nzuCw1s6rH0rFUE","sort":0},{"name":"Благословение/Bless","type":"spell","system":{"description":{"value":"
 
\n
\n
\n
Вы благословляете до трёх существ на ваш выбор в пределах дистанции. Пока длится заклинание, когда цель совершает бросок атаки или испытание, она может бросить [[/r d4]] и добавить к результату основного броска.
\n
 
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, то можете выбрать целью одно дополнительное существо за каждый круг ячейки выше 1-го.
\n
\n
 
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":3,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/life/heart-hand-gold-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"bless_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.nDmoFy1Aa5Lz1kbj"}},"effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{"plutonium":{"dedupeId":"bless"}},"changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.mwak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.msak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rsak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rwak.attack","mode":2,"value":"+1d4","priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":60,"rounds":10,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/life/heart-hand-gold-green.webp","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":false,"name":"Bless","description":"","statuses":[]}],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760477657,"modifiedTime":1705584943697,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"uQ6nBdvbQqwjOc90","sort":0},{"name":"Направляющий луч/Guiding Bolt","type":"spell","system":{"description":{"value":"
\n
Вспышка света бьёт в выбранное вами существо в пределах дистанции. Совершите дистанционную атаку заклинанием по этой цели. При попадании цель получает [[/r 4d6]] лучистого урона, а следующий бросок атаки против этой цели до конца вашего следующего хода получает преимущество благодаря тусклому мистическому свету, который исходит от неё.
\n
 
\n
На высоких кругах.
\n
Если вы сотворяете это заклинание, используя ячейку 2-го круга или выше, урон увеличивается на [[/r 1d6]] за каждый круг ячейки выше 1-го.
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"img":"icons/magic/fire/projectile-fireball-purple.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"guiding%20bolt_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.3W4w7xIZKMPpbmBC"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760481637,"modifiedTime":1705584944680,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"jtFloULqgYsm04Xw","sort":0},{"name":"Обнаружение магии/Detect Magic","type":"spell","system":{"description":{"value":"
\n

Пока длится заклинание, вы чувствуете присутствие магии в пределах 30 футов от вас. Почувствовав магию, можете использовать действие, чтобы разглядеть слабую ауру вокруг любого видимого существа или объекта в области действия, содержащего магию, и узнать его школу магии, если она есть.

\n

Заклинание проходит через большинство препятствий. Его блокируют 1 фут камня, 1 дюйм обычного металла, тонкий лист свинца или з фута дерева или земли.

\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"radius","prompt":true},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/unholy/hands-cloud-light-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"detect%20magic_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.BJIE46FnZFMnD9Ub"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760479398,"modifiedTime":1705584945633,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"R9OPnOFqNNo0XYCQ","sort":0},{"name":"Призрачное оружие/Spiritual Weapon","type":"spell","system":{"description":{"value":"
\n
\n

Вы создаёте летающее призрачное оружие в пределах дистанции. Оно существует, пока длится заклинание или пока вы не сотворите его снова. Когда вы сотворяете это заклинание, вы можете совершить атаку заклинаием в билжнем бою по существу в пределах 5 футов от оружия. При попадании цель получает урон силой, равный [[/r 1d8]] + модификатор вашей заклинательной характеристики.

\n
 
\n

В качестве бонусного действия в свой ход вы можете переместить оружие на расстояние до 20 футов и повторить атаку по существу в пределах 5 футов от него

\n

Оружие может принять любую форму на ваш выбор. Жрецы божеств, связанных с определенным оружием (к примеру, булава святого Катберта или молот Тора), придают эффекту заклинания вид этого оружия.

\n
\n
\n
На высоких кругах.\n

Если вы сотворяете это заклинание, используя ячейку 3-го круга или выше, урон увеличивается на [[/r 1d8]] за каждый круг ячейки выше 1-го.

\n
 
\n
\n
 
\n
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":5,"width":null,"units":"ft","type":"square","prompt":true},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["floor(@item.level / 2)d8 + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"img":"icons/weapons/swords/sword-winged-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"spiritual%20weapon_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.2C6V50Bb0D8xR0KL"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760486714,"modifiedTime":1705584946955,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"DBzJ4FZR8OfR83h4","sort":0},{"name":"Паралич гуманоида/Hold Person","type":"spell","system":{"description":{"value":"
\n
\n

Выберите гуманоида, которого видите в пределах дистанции. Цель должна пройти испытание Мудрости, при провале она @Compendium[laaru-dnd5-hw.sostoyaniya.ER9Ol8MCW89tNbye]{парализована }, пока длится заклинание. В конце каждого своего хода цель может пройти еще одно испытание Мудрости. При успехе заклинание прекращает действовать на цель.

\n
 
\n
\n
\n
На высоких кругах.\n

Если вы сотворяете это заклинание, используя ячейку 3-го круга или выше, то можете выбрать целью одного дополнительного гуманоида за каждый круг ячйейки выше 2-го. Эти гуманоиды должны быть в пределах 30 футов друг от друга в момент сотворения.

\n
 
\n
\n
 
\n
\n
","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/control/debuff-chains-shackle-movement-red.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"hold%20person_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.IbCGIAnOi7OnqJOd"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760482103,"modifiedTime":1705584948409,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"8YEkTpKOBlgWNqp8","sort":0},{"name":"Массовое исцеляющее слово/Mass Healing Word","type":"spell","system":{"description":{"value":"

Вы произносите слова исцеления, и не более шести существ на ваш выбор, которых вы видите в пределах дистанции, восстанавливают ПЗ в количестве [[/r 1d4]] + модификатор вашей заклинательной характеристики. Заклинание не действует на нежить и конструкции.

\n

На высоких кругах.

\n

Если вы сотворяете это заклинание, используя ячейку 4-го круга или выше, исцеление увеличивается на [[/r 1d4]] за каждый круг ячейки выше 3-го.

","chat":"","unidentified":""},"source":{"custom":"PHB"},"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":6,"width":null,"units":"","type":"creature","prompt":true},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"img":"icons/magic/life/heart-cross-strong-green.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"mass%20healing%20word_phb","propDroppable":"spell"},"core":{"sourceId":"Compendium.sc-spells.sc-spells.Item.mtZ6NUytoM0OpCBq"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695760483372,"modifiedTime":1705584951877,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"jiMfJjhV8WfInyqE","sort":0},{"name":"Полиглот/Tongues","type":"spell","system":{"description":{"value":"
\n

Это заклинание позволяет существу, которого вы коснулись, понимать устную речь на любых языках, которую оно слышит. Кроме того, когда цель говорит, любое существо, знающее хоть один язык и способное слышать цель, понимает речь цели.

\n
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Разведчик совершает две рукопашные атаки или две дальнобойные атаки.

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Умертвие это смертный, ведомый темными желаниями и большим тщеславием, впоследствии ставший злой нежитью. Когда смерть усмиряет сердце подобного существа и жизнь покидает его, дух сего создания взывает к демоническому повелителю Оркусу или другому отвратительному богу подземного мира для отсрочки: он просит возродиться в качестве нежити в обмен на вечную войну с живыми. Если темная сила отвечает на зов, сей дух становится нежитью, способной осуществлять свои собственные злые планы.

Умертвия обладают памятью и повадками своей былой жизни. Они будут прислушиваться к зову той темной сущности, что превратила их в нежить, но сохраняют при этом свою независимость. Не знающее усталости умертвие может преследовать свои цели безжалостно, и ни на что не отвлекаясь.

Пожиратели жизни. Не живое и при этом не мертвое, умертвие существует в промежуточном состоянии между двух миров. Жизнерадостность, которой оно обладало при жизни, исчезает, и на её место приходит жажда поглощать всякую жизненную искру, которую оно найдет на своем пути. Когда умертвие нападает, мрачные глаза, сего ожившего существа тлеют словно раскаленные добела горячие угольки, и холодное прикосновение умертвия может истощить жизненную силу сквозь плоть, одежду и доспехи.

Могильная тень. Умертвия избегают дневного мира и солнечного света, который они ненавидят. Они отступают в могильные курганы, склепы и усыпальницы, в которых они обитают. Их логова расположены в беззвучных пустынных местах, в окружении почерневших мёртвых растений, а звери и птицы сторонятся их.

Гуманоиды, убитые умертвием, могут подняться подконтрольными им зомби. Движимые жаждой живых душ и тягой к силам, пробудивших их в посмертии, некоторые умертвия служат ударными войсками злых лидеров, таких как призраки. Будучи солдатами, они способны планировать, но делают это редко, полагаясь на жажду разрушения при подавлении любых противников.

Натура нежити. Умертвию не нужен воздух, еда, питье и сон.

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Рукопашная атака оружием: +4 к попаданию, досягаемость 5 футов, одно существо.

Попадание: 5 (1к6 + 2) урона некротической энергией. Цель должна преуспеть в спасброске Телосложения Сл 13, иначе максимум её хитов уменьшится на количество, равное полученному урону. Это уменьшение длится до тех пор, пока цель не окончит продолжительный отдых. Цель умирает, если этот эффект уменьшает максимум хитов до 0.

Гуманоид, убитый этой атакой, восстает через 24 часа в качестве зомби под контролем умертвия, если этого гуманоида не воскресят, или его тело не уничтожат. У умертвия может быть не более двенадцати зомби под контролем одновременно.

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A minotaur's roar is a savage battle cry that most civilized creatures fear. Born into the mortal realm by demonic rites, minotaurs are savage conquerors and carnivores that live for the hunt. Their brown or black fur is stained with the blood of fallen foes, and they carry the stench of death.

The Beast Within.

Most minotaurs are solitary carnivores that roam labyrinthine dungeons, twisting caves, primeval woods, and the maze-like streets and passages of desolate ruins. A minotaur can visualize every route it might take to close the distance to its prey.

The scent of blood, the tearing of flesh, and the cracking of bones spur a minotaur's lust for carnage, overwhelming all thought and reason. In a blood rage, a minotaur charges anything it sees, butting and goring like a battering ram, then chopping the fallen in twain.

Apart from ambushing creatures that wander into its labyrinth, a minotaur cares little for strategy or tactics. Minotaurs seldom organize, they don't respect authority or hierarchy, and they are notoriously difficult to enslave, let alone control.

Cults of the Horned King.

Minotaurs are the dark descendants of humanoids transformed by the rituals of cults that reject the oppression of authority by returning to nature. Inductees often mistake these cults for druidic circles or totemic religions whose ceremonies involve entering a labyrinth while wearing a ceremonial animal mask.

Within these bounded environments, cultists hunt, kill, and eat wild beasts, indulging their basest primal urges. In the end, however, sacrificial animals are exchanged for humanoid sacrifice-sometimes an inductee that tried to escape the cult after learning its secrets. These labyrinths become blood-soaked halls of slaughter, echoing to the cultists' savagery.

Unknown to all but their highest-ranking leaders, these mystery cults are creations of the demon lord Baphomet, the Horned King, whose layer of the Abyss is a gigantic labyrinth. Some of his followers are fervent supplicants that plead for strength and power. Others come to the cult seeking a life free from authority's chains-and are liberated of their humanity instead as Baphomet transforms them into the minotaurs that echo his own savage form.

Although they begin as creations of the Horned King, minotaurs can breed true with one another, giving rise to an independent race of Baphomet's savage children in the world.

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If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 ([[/r 2d8]]) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked @condition[prone].

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The minotaur can perfectly recall any path it has traveled.

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At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

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Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks.

Gruumsh One-Eye.

Orcs worship Gruumsh, the mightiest of the orc deities and their creator. The orcs believe that in ancient days, the gods gathered to divide the world among their followers. When Gruumsh claimed the mountains, he learned they had been taken by the dwarves. He laid claim to the forests, but those had been settled by the elves. Each place that Gruumsh wanted had already been claimed. The other gods laughed at Gruumsh, but he responded with a furious bellow. Grasping his mighty spear, he laid waste to the mountains, set the forests aflame, and carved great furrows in the fields. Such was the role of the orcs, he proclaimed, to take and destroy all that the other races would deny them. To this day, the orcs wage an endless war on humans, elves, dwarves, and other folk.

Orcs hold a particular hatred for elves. The elven god Corellon Larethian half-blinded Gruumsh with a well-placed arrow to the orc god's eye. Since then, the orcs have taken particular joy in slaughtering elves. Turning his injury into a baleful gift, Gruumsh grants divine might to any champion who willingly plucks out one of its eyes in his honor.

Tribes like Plagues.

Orcs gather in tribes that exert their dominance and satisfy their bloodlust by plundering villages, devouring or driving off roaming herds, and slaying any humanoids that stand against them. After savaging a settlement, orcs pick it clean of wealth and items usable in their own lands. They set the remains of villages and camps ablaze, then retreat whence they came, their bloodlust satisfied.

Ranging Scavengers.

Their lust for slaughter demands that orcs dwell always within striking distance of new targets. As such, they seldom settle permanently, instead converting ruins, cavern complexes, and defeated foes' villages into fortified camps and strongholds. Orcs build only for defense, making no innovation or improvement to their lairs beyond mounting the severed body parts of their victims on spiked stockade walls or pikes jutting up from moats and trenches.

When an existing territory is depleted of food, an orc tribe divides into roving bands that scout for choice hunting grounds. When each party returns, it brings back trophies and news of targets ripe for attack, the richest of which is chosen. The tribe then sets out en masse to carve a bloody path to its new territory.

On rare occasions, a tribe's leader chooses to hold onto a particularly defensible lair for decades. The orcs of such a tribe must range far across the countryside to sate their appetites.

Leadership and Might.

Orc tribes are mostly patriarchal, flaunting such vivid or grotesque titles as Many-Arrows, Screaming Eye, and Elf Ripper. Occasionally, a powerful war chief unites scattered orc tribes into a single rampaging horde, which runs roughshod over other orc tribes and humanoid settlements from a position of overwhelming strength.

Strength and power are the greatest of orcish virtues, and orcs embrace all manner of mighty creatures in their tribes. Rejecting notions of racial purity, they proudly welcome ogres, trolls, half-orcs, and orogs into their ranks. As well, orcs respect and fear the size and power of evil giants, and often serve them as guards and soldiers.

Orc Crossbreeds.

Luthic, the orc goddess of fertility and wife of Gruumsh, demands that orcs procreate often and indiscriminately so that orc hordes swell generation after generation. The orcs' drive to reproduce runs stronger than any other humanoid race, and they readily crossbreed with other races. When an orc procreates with a non-orc humanoid of similar size and stature (such as a human or a dwarf), the resulting child is either an orc or a half-orc. When an orc produces young with an ogre, the child is a half-ogre of intimidating strength and brutish features called an ogrillon.

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An angel is a celestial agent sent forth into the planes to further its god's agenda for weal or woe. Its sublime beauty and presence can drive awestruck onlookers to their knees. Yet angels are destroyers too, and their appearance portends doom as often as it signals hope.

Shards of the Divine.

Angels are formed from the astral essence of benevolent gods and are thus divine beings of great power and foresight.

Angels act out the will of their gods with tireless devotion. Even chaotic good deities command lawful good angels, knowing that the angels' dedication to order best allows them to fulfill divine commands. An angel follows a single driving purpose, as decreed by its deity. However, an angel is incapable of following commands that stray from the path of law and good.

An angel slays evil creatures without remorse. As the embodiment of law and good, an angel is almost never mistaken in its judgments. This quality can create a sense of superiority in an angel, a sense that comes to the fore when an angel's task conflicts with the goals of another creature. The angel never acquiesces or gives way. When an angel is sent to aid mortals, it is sent not to serve but to command. The gods of good therefore send their angels among mortals only in response to the most dire circumstances.

Fallen Angels.

An angel's moral compass grants it a sense of infallibility that can sometimes spell its undoing. Angels are usually too wise to fall for a simple deception, but sometimes pride can lead one to commit an evil act. Whether intentional or accidental, such an act is a permanent stain that marks the angel as an outcast. Fallen angels retain their power but lose their connection to the deities from which they were made. Most fallen angels take their banishment personally, rebelling against the powers they served by seeking rulership over a section of the Abyss or a place among other fallen in the hierarchy of the Nine Hells. Zariel, the ruler of the first layer of the Nine Hells, is such a creature. Rather than rebel, some fallen angels resign themselves to an isolated existence on the Material Plane, living in disguise as simple hermits. If they are redeemed, they can become powerful allies dedicated to justice and compassionate service.

Immortal Nature.

An angel doesn't require food, drink, or sleep.

Deva.

Devas are angels that act as divine messengers or agents to the Material Plane, the Shadowfell, and the Feywild and that can assume a form appropriate to the realm they are sent to.

Legend tells of angels that take mortal form for years, lending aid, hope, and courage to goodhearted folk. A deva can take any shape, although it prefers to appear to mortals as an innocuous humanoid or animal. When circumstances require that it cast off its guise, a deva is a beautiful humanoid-like creature with silvery skin. Its hair and eyes gleam with an unearthly luster, and large feathery wings unfurl from its shoulder blades.

","public":""},"alignment":"lawful good","race":"","type":{"value":"celestial","subtype":"","swarm":"","custom":""},"environment":"","cr":10,"spellLevel":0,"source":"MM"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["radiant","bludgeoning","piercing","slashing"],"bypasses":["mgc"],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","exhaustion","frightened"],"custom":""},"languages":{"value":["common","aarakocra","abyssal","aquan","auran","celestial","deep","draconic","druidic","dwarvish","elvish","giant","gith","gnomish","goblin","gnoll","halfling","ignan","infernal","orc","primordial","sylvan","terran","cant","undercommon"],"custom":"telepathy 120 ft."}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"tools":{},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":20}}},"prototypeToken":{"name":"Дэва","displayName":20,"actorLink":false,"appendNumber":false,"prependAdjective":false,"texture":{"src":"foundryvtt-static/tokens/deva.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":120,"angle":360,"visionMode":"basic","attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Multiattack","type":"feat","system":{"description":{"value":"

The deva makes two melee attacks.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/melee/strike-weapons-orange.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"multiattack_deva_mm_mm"}},"effects":[],"_id":"ouRyhocn35EDuyBZ","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376905129,"modifiedTime":1695376905129,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"system":{"description":{"value":"

Melee Weapon Attack: [[/r 1d20+8]]{+8} to hit, reach 5 ft., one target. Hit: 7 ([[/r 1d6 + 4]]) bludgeoning damage plus 18 ([[/r 4d8]]) radiant damage.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"],["4d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":1},"name":"Mace","type":"weapon","img":"icons/weapons/maces/mace-flanged-steel.webp","flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mace"},"plutonium":{"page":"monsterAction","source":"MM","hash":"mace_deva_mm_mm"}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"effects":[],"_id":"oSrPFrQMgzWZ19Ne","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376905129,"modifiedTime":1695376905129,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Healing Touch","type":"feat","system":{"description":{"value":"

The deva touches another creature. The target magically regains 20 ([[/r 4d8 + 2]]) hit points and is freed from any curse, disease, poison, blindness, or deafness.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/light/hand-sparks-smoke-teal.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"healing%20touch%20(3%2fday)_deva_mm_mm"}},"effects":[],"_id":"Db480LUtHlomlYb9","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376905129,"modifiedTime":1695376905129,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Change Shape","type":"feat","system":{"description":{"value":"

The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).

In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"change%20shape_deva_mm_mm"}},"effects":[],"_id":"6EXmaxOl3CFUrPzn","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376905129,"modifiedTime":1695376905129,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"slDa3pnssbqLhFht","name":"Angelic Weapons","type":"feat","system":{"description":{"value":"

The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra [[/r 4d8]] radiant damage (included in the attack).

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/weapons/crossbows/crossbow-ornamental-winged.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"angelic%20weapons_deva_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376905129,"modifiedTime":1695376905129,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"BgL87Fdwm8xwMkbn","name":"Magic Resistance","type":"feat","system":{"description":{"value":"

The deva has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"magic%20resistance_deva_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376905129,"modifiedTime":1695376905129,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Общение","type":"spell","system":{"description":{"value":"

Вы связываетесь со своим божеством или божественным посредником и задаёте три вопроса, на которые можно ответить «да» или «нет». Вы должны задать вопросы пока заклинание активно. На каждый вопрос вы получаете правильный ответ.

\n

Божественные создания не всегда всеведущи, поэтому вы можете получить ответ «неясно», если вопрос находится вне компетенции божества. Если односложный ответ может ввести в заблуждение или противоречит интересам божества, Мастер может выдать короткую фразу.

\n

Если вы накладываете это заклинание несколько раз до завершения длинного отдыха, существует накопительный шанс [[/r 1d100]] (25 процентов за каждое использование, начиная со второго, что вы не получите ответ. Мастер совершает этот бросок скрытно.)

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"self","type":"self"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"cha"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"incense and a vial of holy or unholy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/sundries/lights/candles-lit-red-evil.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Commune"},"plutonium":{"page":"spells.html","source":"PHB","hash":"commune_phb","propDroppable":"spell"}},"effects":[],"_id":"XpyuGCPRg3s0AtyP","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376905178,"modifiedTime":1695376905178,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Оживление","type":"spell","system":{"description":{"value":"

Вы возвращаете к жизни мёртвое существо, которого касаетесь, при условии, что оно мертво не более 10 дней. Если душа этого существа может воссоединиться с телом и хочет этого, существо воскрешается с 1 хитом.

\n

Это заклинание также нейтрализует все яды и исцеляет немагические болезни, бывшие у существа в момент смерти. Однако это заклинание не снимает магические болезни, проклятья и подобные эффекты; если их не снять до накладывания этого заклинания, они снова начнут действовать, когда существо оживёт. Это заклинание не может оживить нежить.

\n

Это заклинание исцеляет все раны, но не восстанавливает отсутствующие части тела. Если у существа отсутствуют жизненно важные части тела — например, голова — заклинание автоматически проваливается.

\n

Возвращение к жизни — тяжёлое испытание. Цель получает штраф −4 ко всем броскам атаки, спасброскам и проверкам характеристик. Каждый раз, когда цель заканчивает длительный отдых, штраф уменьшается на 1, пока не исчезнет полностью.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"spec","type":"creature"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"cha"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a diamond worth at least 500 gp, which the spell consumes","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/death/hand-dirt-undead-zombie.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Raise Dead"},"plutonium":{"page":"spells.html","source":"PHB","hash":"raise%20dead_phb","propDroppable":"spell"}},"effects":[],"_id":"rn8oXfBWmw1QEUq7","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376905208,"modifiedTime":1695376905208,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Обнаружение добра и зла","type":"spell","system":{"description":{"value":"

Пока длится заклинание, вы знаете, есть ли в пределах 30 футов от вас аберрация, бестия, небожитель, нежить, фея или элементаль, а также местонахождение этого существа. Аналогично вы узнаёте, если в пределах 30 футов есть место или объект, магически освящённый или осквернённый. Заклинание проходит через большинство препятствий. Его блокируют 1 фут камня, 1 дюйм обычного металла, тонкий лист свинца или 3 фута дерева или земли.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"cha"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/time/day-night-sun-moon.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Evil and Good"},"plutonium":{"page":"spells.html","source":"PHB","hash":"detect%20evil%20and%20good_phb","propDroppable":"spell"}},"effects":[],"_id":"VElmPjjpUQ9d2JGD","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376905231,"modifiedTime":1695376905231,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Innate Spellcasting","type":"feat","system":{"description":{"value":"
Innate Spellcasting.

The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

  • At will: @UUID[Actor.KwhtjfKEf5MC6ZZA.Item.VElmPjjpUQ9d2JGD]

  • 1/day each: @UUID[Actor.KwhtjfKEf5MC6ZZA.Item.XpyuGCPRg3s0AtyP], @UUID[Actor.KwhtjfKEf5MC6ZZA.Item.rn8oXfBWmw1QEUq7]

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/unholy/orb-smoking-green.webp","flags":{"plutonium":{"page":"monsterSpellcasting","source":"MM","hash":"innate%20spellcasting_deva_mm_mm"}},"effects":[],"_id":"lfgt2aoxBZGrNcC5","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376905251,"modifiedTime":1695376905251,"lastModifiedBy":"obrwfAxYvqkv5TBo"}}],"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1695376904916,"modifiedTime":1705700367415,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":null,"sort":10500000,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Горгона/Gorgon","type":"npc","flags":{"plutonium":{"page":"bestiary.html","source":"MM","hash":"gorgon_mm"},"core":{}},"_id":"7VKdQsN6EIWCPDsE","img":"foundryvtt-static/tokens/gorgon.webp","system":{"abilities":{"str":{"value":20,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"dex":{"value":11,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"con":{"value":18,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"int":{"value":2,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"wis":{"value":12,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}},"cha":{"value":7,"proficient":0,"max":null,"bonuses":{"check":"","save":"0"}}},"attributes":{"ac":{"flat":19,"calc":"natural","formula":""},"hp":{"value":114,"max":114,"temp":0,"tempmax":0,"formula":"12d10 + 48"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":""},"details":{"biography":{"value":"

Few creatures that encounter a gorgon live to tell about it. Its body is covered in iron plates, and its nostrils fume with green vapor.

Horrific Structure.

A gorgon's iron plates range from steely black to gleaming silver, but this natural armor in no way hinders its movement or mobility. The oils of its body lubricate the armor. A sick or inactive gorgon gathers rust like fungus or mange. When a rusty gorgon moves, its plates squeal as they rub together.

Monstrous Predator.

When a gorgon spots potential prey, it charges with a hideous clamor of metal on metal. When the gorgon hits, it pulverizes the foe and sends its sprawling, then tramples it to death with its cruel hooves. Faced with multiple foes, the gorgon exhales its deadly vapor to overcome the creatures it touches by turning them to stone. When it grows hungry, it smashes its @condition[petrified] prey to rubble and uses its strong teeth to grind the stone into a powder that provides nourishment. The crisscrossing network of trampled trails and splintered trees that surrounds a gorgon lair is strewn with the uneaten fragments of its shattered foes.

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Melee Weapon Attack: [[/r 1d20+8]]{+8} to hit, reach 5 ft., one target. Hit: 18 ([[/r 2d12 + 5]]) piercing damage.

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Melee Weapon Attack: [[/r 1d20+8]]{+8} to hit, reach 5 ft., one target. Hit: 16 ([[/r 2d10 + 5]]) bludgeoning damage.

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The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is @condition[restrained]. The @condition[restrained] target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is @condition[petrified] until freed by the @spell[greater restoration] spell or other magic.

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If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked @condition[prone]. If the target is @condition[prone], the gorgon can make one attack with its hooves against it as a bonus action.

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This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its maker's demise. Resembling an animated suit of empty plate armor, a helmed horror serves without ambition or emotion.

Magical Purpose.

Though it takes more magical resources to create a helmed horror than a lesser suit of animated armor, the helmed horror requires less direction and maintenance as it carries out its appointed tasks. A helmed horror follows its orders with complete loyalty, and is intelligent enough to understand the difference between an order's intent and its exact wording. Unlike many constructs, it seeks to fulfill the former rather than slavishly follow the latter.

Tactical Cunning.

A helmed horror fights with the cunning of a skilled warrior, taking to the air as it attacks weaker characters and spellcasters first. However, a helmed horror lacks the insight to change its environment, fortify it, or otherwise take active measures to improve its defensive position.

Constructed Nature.

A helmed horror doesn't require air, food, drink, or sleep.

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Шлемоносный ужас совершает две атаки длинным мечом.

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Шлемоносный ужас обладает иммунитетом к трем заклинаниям, выбираемым его создателем. Обычно это @UUID[Compendium.sc-spells.sc spells.Item.8uV1FFPqyUtcIaPR]{молния [lightning bolt]}, @UUID[Compendium.sc-spells.sc spells.Item.5VC5fkvd1RQDeKXx]{огненный шар [fireball]} и @UUID[Compendium.sc-spells.sc spells.Item.0vUnve3jzvthyoQ6]{раскалённый металл [heat metal]}.

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Вечная классика, мечи, сделаны из длинного куска металла, заостренного с двух сторон и закрепленного на прочной рукояти. Мечи бывают разной длины и веса и могут быть как разукрашены, так и нет, в зависимости от богатства и вкуса владельца. Мечами рубить врагов, коля их острым концом и даже наносить тупые удары лезвием плашмя или рукоятью. Чем больше ваш боец может придумать применений для меча, тем сложнее будет врагам от них отбиваться!

Универсальность длинного меча предлагает отличный баланс между скоростью короткого меча и огромной силой двуручного меча. Как одноручное оружие, он позволяет герою наносить быстрые, резкие удары, в то же время позволяя использовать щит в качестве дополнительной защиты. Используемые обеими руками, длинные мечи концентрируют в нанесении ударов всю силу бойца.

Длинный меч — отличный выбор, когда Вы не уверены, с какой опасностью столкнетесь. Независимо от того, связываетесь ли Вы с большим количеством мелких противников, которых нужно быстро уничтожить, или мощным зверем, которого можно победить только сильными ударами, длинный меч пойдёт вам всегда!

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Вечная классика, мечи, сделаны из длинного куска металла, заостренного с двух сторон и закрепленного на прочной рукояти. Мечи бывают разной длины и веса и могут быть как разукрашены, так и нет, в зависимости от богатства и вкуса владельца. Мечами рубить врагов, коля их острым концом и даже наносить тупые удары лезвием плашмя или рукоятью. Чем больше ваш боец может придумать применений для меча, тем сложнее будет врагам от них отбиваться!

Универсальность длинного меча предлагает отличный баланс между скоростью короткого меча и огромной силой двуручного меча. Как одноручное оружие, он позволяет герою наносить быстрые, резкие удары, в то же время позволяя использовать щит в качестве дополнительной защиты. Используемые обеими руками, длинные мечи концентрируют в нанесении ударов всю силу бойца.

Длинный меч — отличный выбор, когда Вы не уверены, с какой опасностью столкнетесь. Независимо от того, связываетесь ли Вы с большим количеством мелких противников, которых нужно быстро уничтожить, или мощным зверем, которого можно победить только сильными ударами, длинный меч пойдёт вам всегда!

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Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.
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Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.
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Щит изготавливается из дерева или металла, и несётся одной рукой. Использование щита увеличивает КД на 2. Вы получаете преимущество только от одного щита одновременно.
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Щит изготавливается из дерева или металла, и несётся одной рукой. Использование щита увеличивает КД на 2. Вы получаете преимущество только от одного щита одновременно.
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Существо совершает с преимуществом спасброски от заклинаний и прочих магических эффектов.

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This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its maker's demise. Resembling an animated suit of empty plate armor, a helmed horror serves without ambition or emotion.

Magical Purpose.

Though it takes more magical resources to create a helmed horror than a lesser suit of animated armor, the helmed horror requires less direction and maintenance as it carries out its appointed tasks. A helmed horror follows its orders with complete loyalty, and is intelligent enough to understand the difference between an order's intent and its exact wording. Unlike many constructs, it seeks to fulfill the former rather than slavishly follow the latter.

Tactical Cunning.

A helmed horror fights with the cunning of a skilled warrior, taking to the air as it attacks weaker characters and spellcasters first. However, a helmed horror lacks the insight to change its environment, fortify it, or otherwise take active measures to improve its defensive position.

Constructed Nature.

A helmed horror doesn't require air, food, drink, or sleep.

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Шлемоносный ужас совершает две атаки длинным мечом.

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Шлемоносный ужас обладает иммунитетом к трем заклинаниям, выбираемым его создателем. Обычно это @UUID[Compendium.sc-spells.sc-spells.Item.8uV1FFPqyUtcIaPR]{молния [lightning bolt]}, @UUID[Compendium.sc-spells.sc-spells.Item.5VC5fkvd1RQDeKXx]{огненный шар [fireball]} и @UUID[Compendium.sc-spells.sc-spells.Item.0vUnve3jzvthyoQ6]{раскалённый металл [heat metal]}.

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Вечная классика, мечи, сделаны из длинного куска металла, заостренного с двух сторон и закрепленного на прочной рукояти. Мечи бывают разной длины и веса и могут быть как разукрашены, так и нет, в зависимости от богатства и вкуса владельца. Мечами рубить врагов, коля их острым концом и даже наносить тупые удары лезвием плашмя или рукоятью. Чем больше ваш боец может придумать применений для меча, тем сложнее будет врагам от них отбиваться!

Универсальность длинного меча предлагает отличный баланс между скоростью короткого меча и огромной силой двуручного меча. Как одноручное оружие, он позволяет герою наносить быстрые, резкие удары, в то же время позволяя использовать щит в качестве дополнительной защиты. Используемые обеими руками, длинные мечи концентрируют в нанесении ударов всю силу бойца.

Длинный меч — отличный выбор, когда Вы не уверены, с какой опасностью столкнетесь. Независимо от того, связываетесь ли Вы с большим количеством мелких противников, которых нужно быстро уничтожить, или мощным зверем, которого можно победить только сильными ударами, длинный меч пойдёт вам всегда!

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Вечная классика, мечи, сделаны из длинного куска металла, заостренного с двух сторон и закрепленного на прочной рукояти. Мечи бывают разной длины и веса и могут быть как разукрашены, так и нет, в зависимости от богатства и вкуса владельца. Мечами рубить врагов, коля их острым концом и даже наносить тупые удары лезвием плашмя или рукоятью. Чем больше ваш боец может придумать применений для меча, тем сложнее будет врагам от них отбиваться!

Универсальность длинного меча предлагает отличный баланс между скоростью короткого меча и огромной силой двуручного меча. Как одноручное оружие, он позволяет герою наносить быстрые, резкие удары, в то же время позволяя использовать щит в качестве дополнительной защиты. Используемые обеими руками, длинные мечи концентрируют в нанесении ударов всю силу бойца.

Длинный меч — отличный выбор, когда Вы не уверены, с какой опасностью столкнетесь. Независимо от того, связываетесь ли Вы с большим количеством мелких противников, которых нужно быстро уничтожить, или мощным зверем, которого можно победить только сильными ударами, длинный меч пойдёт вам всегда!

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Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.
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A gray ooze is stone turned to liquid by chaos. When it moves, it slithers like a liquid snake, rising to strike.

Oozes[–]

Oozes thrive in the dark, shunning areas of bright light and extreme temperatures. They flow through the damp underground, feeding on any creature or object that can be dissolved, slinking along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks.

The first warning an adventurer receives of an ooze's presence is often the searing pain of its acidic touch. Oozes are drawn to movement and warmth. Organic material nourishes them, and when prey is scarce they feed on grime, fungus, and offal. Veteran explorers know that an immaculately clean passageway is a likely sign that an ooze lairs nearby.

Slow Death.

An ooze kills its prey slowly. Some varieties, such as black puddings and gelatinous cubes, engulf creatures to prevent escape. The only upside of this torturous death is that a victim's comrades can come to the rescue before it is too late.

Since not every ooze digests every type of substance, some have coins, metal gear, bones, and other debris suspended within their quivering bodies. A slain ooze can be a rich source of treasure for its killers.

Whether this is true or not, the Faceless Lord is one of the few beings that can control oozes and imbue them with a modicum of intelligence. Most of the time, oozes have no sense of tactics or self-preservation. They are direct and predictable, attacking and eating without cunning. Under the control of Juiblex, they exhibit glimmers of sentience and malevolent intent.

Unwitting Servants.

Although an ooze lacks the intelligence to ally itself with other creatures, others that understand an ooze's need to feed might lure it into a location where it can be of use to them. Clever monsters keep oozes around to defend passageways or consume refuse. Likewise, an ooze can be enticed into a pit trap, where its captors feed it often enough to prevent it from coming after them. Crafty creatures place torches and flaming braziers in strategic areas to dissuade an ooze from leaving a particular tunnel or room.

Spawn of Juiblex.

According to the Demonomicon of Iggwilv and other sources, oozes are scattered fragments or offspring of the demon lord Juiblex.

Ooze Nature.

An ooze doesn't require sleep.

Variant: Psychic Gray Ooze

[–]

A gray ooze that lives a long time can evolve to become more intelligent and develop limited psionic ability. Such occurrences are more common in gray oozes that live near psioncic creatures such as mind flayers, suggesting that the ooze can sense and mimic psionic ability.

A psionic gray ooze has an intelligence score of 6 (-2), as well as the following additional action.

Psychic Crush (Recharge [[/r 1d6]]{5–6}).

The ooze targets one creature that it can sense within 60 feet of it. The target must make a DC 10 Intelligence saving throw, taking 10 ([[/r 3d6]]) psychic damage on a failed save, or half as much damage on a successful one.

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Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

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A shambling mound, sometimes called a shambler, trudges ponderously through bleak swamps, dismal marshes, and rain forests, consuming any organic matter in its path. This rotting heap of animated vegetation looms up half again as tall as a human, tapering into a faceless \"head\" at its top.

All-Consuming Devourers.

A shambling mound feeds on any organic material, tirelessly consuming plants as it moves and devouring animals that can't escape it. Only the shambling mounds' rarity and plodding speed prevent them from overwhelming entire ecosystems. Even so, their presence leeches natural environments of plant and animal life, and an unsettling quiet pervades the swamps and woods haunted by these ever-hungry horrors.

Unseen Hunters.

Composed of decaying leaves, vines, roots, and other natural swamp and forest compost, shamblers can blend into their environs. Because they move slowly, they rarely attempt to pursue and catch creatures. Rather, they remain in place, sustaining themselves by absorbing nutrients from their surroundings as they wait for prey to come to them. When a creature passes near or alights upon a shambling mound, the monster comes to life, seizing and absorbing the unwary prey.

Spawned by Lightning.

A shambling mound results from a phenomenon in which lightning or fey magic invigorates an otherwise ordinary swamp plant. As the plant is reborn into its second life, it chokes the life from plants and animals around it, mulching their corpses in a heap around its roots. Those roots eventually give up their reliance on the soil, directing the shambling mound to seek out new sources of food.

The Weed that Walks.

The instinct that drives a shambling mound is its central root-stem, buried somewhere inside its ponderous form. The rest of a shambler consists of the rotting heap that it simultaneously accumulates and feeds on, which protects the root-stem and animates to smash and smother the life from any creature.

The dense mass of a shambling mound's body shrugs off the effects of cold and fire. Lightning reinvigorates the root-stem, strengthening the shambling mound and bolstering its consumptive drive.

Despite its monstrous form, the shambling mound is a living plant that requires air and nourishment. Although it doesn't sleep the way an animal does, it can lie dormant for days on end before rising to hunt for food.

A Resurgent Menace.

If a shambling mound faces defeat before an overwhelming foe, the root-stem can feign death, collapsing the remains of its mound. If not subsequently killed, the root-stem beds down in the shambler's remains to slowly regrow its full body, then once again sets out to consume all it can. In this way, shambling mound infestations long thought destroyed can recur time and again.

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The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is @condition[grappled] (escape DC 14), and the shambling mound uses its Engulf on it.

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The shambling mound engulfs a Medium or smaller creature @condition[grappled] by it. The engulfed target is @condition[blinded], @condition[restrained], and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 ([[/r 2d8 + 4]]) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

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Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

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From somewhere in the darkness, a gurgling moan is heard. A form lurches into view, dragging one foot as it raises bloated arms and broken hands. The zombie advances, driven to kill anyone too slow to escape its grasp.

Dark Servants.

Sinister necromantic magic infuses the remains of the dead, causing them to rise as zombies that do their creator's bidding without fear or hesitation. They move with a jerky, uneven gait, clad in the moldering apparel they wore when put to rest, and carrying the stench of decay.

Most zombies are made from humanoid remains, though the flesh and bones of any formerly living creature can be imbued with a semblance of life. Necromantic magic, usually from spells, animates a zombie. Some zombies rise spontaneously when dark magic saturates an area. Once turned into a zombie, a creature can't be restored to life except by powerful magic, such as a @spell[resurrection] spell.

A zombie retains no vestiges of its former self, its mind devoid of thought and imagination. A zombie left without orders simply stands in place and rots unless something comes along that it can kill. The magic animating a zombie imbues it with evil, so left without purpose, it attacks any living creature it encounters.

Hideous Forms.

Zombies appear as they did in life, showing the wounds that killed them. However, the magic that creates these vile creatures often takes time to run its course. Dead warriors might rise from a battlefield, eviscerated and bloated after days in the sun. The muddy cadaver of a peasant could claw its way from the ground, riddled with maggots and worms. A zombie might wash ashore or rise from a marsh, swollen and reeking after weeks in the water.

Mindless Soldiers.

Zombies take the most direct route to any foe, unable to comprehend obstacles, tactics, or dangerous terrain. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. To reach a foe below it, a zombie might step out of an open window. Zombies stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation.

A zombie can follow simple orders and distinguish friends from foes, but its ability to reason is limited to shambling in whatever direction it is pointed, pummeling any enemy in its path. A zombie armed with a weapon uses it, but the zombie won't retrieve a dropped weapon or other tool until told to do so.

Undead Nature.

A zombie doesn't require air, food, drink, or sleep.

[–]

After Beek died, we cast an @spell[animate dead] spell on his corpse. It was fun for a while, but the zombie started to smell real bad, so we doused it in oil and set it on fire. Beek would've found that hilarious.

— Fonkin Hoodypeak, on friendship

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Melee Weapon Attack: [[/r 1d20+6]]{+6} to hit, reach 5 ft., one target. Hit: 13 ([[/r 2d8 + 4]]) bludgeoning damage.

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If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

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A glabrezu takes great pleasure in destroying mortals through temptation, and these creatures are among the few demons to offer their service to creatures foolish enough to summon them.

Although glabrezus are devastating in combat, they prefer to tempt victims into ruin, using power or wealth as a lure. Engaging in guile, trickery, and evil bargains, a glabrezu hoards riches that it uses to fulfill promises to shortsighted summoners and weak-willed mortals. However, if its attempts to entice or deceive fail, a glabrezu has the strength to fight and win.

Demons[–]

Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil-engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or mercy, they exist only to destroy.

Spawn of Chaos.

The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss.

Capricious Elevation.

Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon's status grows with the blood it spills; the more enemies that fall before it, the greater it becomes.

A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold time spent fighting and surviving in the Abyss. Such elevations are rare, however, for most demons are destroyed before they attain significant power. The greatest of those that do survive make up the ranks of the demon lords that threaten to tear the Abyss apart with their endless warring.

By expending considerable magical power, demon lords can raise lesser demons into greater forms, though such promotions never stem from a demon's deeds or accomplishments. Rather, a demon lord might warp a manes into a quasit when it needs an invisible spy, or turn an army of dretches into hezrous when marching against a rival lord. Demon lords only rarely elevate demons to the highest ranks, fearful of inadvertently creating rivals to their own power.

Abyssal Invasions.

Wherever they wander across the Abyss, demons search for portals to the other planes. They crave the chance to slip free of their native realm and spread their dark influence across the multiverse, undoing the works of the gods, tearing down civilizations, and reducing the cosmos to despair and ruin.

Some of the darkest legends of the mortal realm are built around the destruction wrought by demons set loose in the world. As such, even nations embroiled in bitter conflict will set their differences aside to help contain an outbreak of demons, or to seal off abyssal breaches before these fiends can break free.

Signs of Corruption.

Demons carry the stain of abyssal corruption with them, and their mere presence changes the world for the worse. Plants wither and die in areas where abyssal breaches and demons appear. Animals shun the sites where a demon has made a kill. The site of a demonic infestation might be fouled by a stench that never abates, by areas of bitter cold or burning heat, or by permanent shadows that mark the places where these fiends lingered.

Eternal Evil.

Outside the Abyss, death is a minor nuisance that no demon fears. Mundane weapons can't stop these fiends, and many demons are resistant to the energy of the most potent spells. When a lucky hero manages to drop a demon in combat, the fiend dissolves into foul ichor. It then instantly reforms in the Abyss, its mind and essence intact even as its hatred is inflamed.

The only way to truly destroy a demon is to seek it in the Abyss and kill it there.

Protected Essence.

A powerful demon can take steps to safeguard its life essence, using secret methods and abyssal metals to create an amulet into which part of that essence is ceded. If the demon's abyssal form is ever destroyed, the amulet allows the fiend to reform at a time and place of its choosing.

Obtaining a demonic amulet is a dangerous enterprise, and simply seeking such a device risks drawing the attention of the demon that created it. A creature possessing a demonic amulet can exact favors from the demon whose life essence the amulet holds—or inflict great pain if the fiend resists. If an amulet is destroyed, the demon that created it is trapped in the Abyss for a year and a day.

Demonic Cults.

Despite the dark risks involved in dealing with fiends, the mortal realm is filled with creatures that covet demonic power. Demon lords manipulate these mortal servants into performing ever greater acts of depravity, furthering the demon lord's ambitions in exchange for magic and other boons. However, a demon regards any mortals in its service as tools to use and then discard at its whim, consigning their mortal souls to the Abyss.

Demon Summoning.

Few acts are as dangerous as summoning a demon, and even mages who bargain freely with devils fear the fiends of the Abyss. Though demons yearn to sow chaos on the Material Plane, they show no gratitude when brought there, raging against their prisons and demanding release.

Those who would risk summoning a demon might do so to wrest information from it, press it into service, or send it on a mission that only a creature of absolute evil can complete. Preparation is key, and experienced summoners know the specific spells and magic items that can force a demon to bend to another's will. If a single mistake is made, a demon that breaks free shows no mercy as it makes its summoner the first victim of its wrath.

Bound Demons.

The Book of Vile Darkness, the Black Scrolls of Ahm, and the Demonomicon of Iggwilv are the foremost authorities on demonic matters. These ancient tomes describe techniques that can trap the essence of a demon on the Material Plane, placing it within a weapon, idol, or piece of jewelry and preventing the fiend's return to the Abyss.

An object that binds a demon must be specially prepared with unholy incantations and innocent blood. It radiates a palpable evil, chilling and fouling the air around it. A creature that handles such an object experiences unsettling dreams and wicked impulses, but is able to control the demon whose essence is trapped within the object. Destroying the object frees the demon, which immediately seeks revenge against its binder.

Demonic Possession.

No matter how secure its bindings, a powerful demon often finds a way to escape an object that holds it. When a demonic essence emerges from its container, it can possess a mortal host. Sometimes a fiend employs stealth to hide a successful possession. Other times, it unleashes the full brunt of its fiendish drives through its new form.

As long as the demon remains in possession of its host, the soul of that host is in danger of being dragged to the Abyss with the demon if it is exorcised from the flesh, or if the host dies. If a demon possesses a creature and the object binding the demon is destroyed, the possession lasts until powerful magic is used to drive the demonic spirit out of its host.

Demon Lords[–]

The chaotic power of the Abyss rewards demons of particular ruthlessness and ingenuity with a dark blessing, transforming them into unique fiends whose power can rival the gods. These demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss.

Reward for Outsiders.

Although most demon lords rise up from the vast and uncountable mobs of demons rampaging across the Abyss, the plane also rewards outsiders that conquer any of its infinite layers. The elven goddess Lolth became a demon lord after Corellon Larethian cast her into the Abyss for betraying elvenkind. Sages claim that the Dark Prince Graz'zt originated on some other plane before stealing his abyssal title from another long-forgotten demon lord.

Power and Control.

The greatest sign of a demon lord's power is its ability to reshape an abyssal realm. A layer of the Abyss controlled by a demon lord becomes a twisted reflection of that fiend's vile personality, and demon lords seldom leave their realms for fear of allowing another creature to reshape and seize it.

As with other demons, a demon lord that dies on another plane has its essence return to the Abyss, where it reforms into a new body. Likewise, a demon lord that dies in the Abyss is permanently destroyed. Most demon lords keep a portion of their essence safely stored away to prevent such a fate.

Baphomet[–]

The demon lord Baphomet, also known as the Horned King and the Prince of Beasts, rules over minotaurs and other savage creatures. If he had his way, civilization would crumble and all races would embrace their base animal savagery.

The Prince of Beasts appears as a huge, black-furred minotaur with iron horns, red eyes, and a blood-soaked mouth. His iron crown is topped with the rotting heads of his enemies, while his dark armor is set with spikes and skull-like serrations. He carries a huge glaive named Heartcleaver, but often hurls it into the fray so as to face his enemies with horns and hooves.

Demogorgon[–]

The Sibilant Beast and the self-styled Prince of Demons, Demogorgon yearns for nothing less than undoing the order of the multiverse. An insane assemblage of features and drives, the Prince of Demons inspires fear and hatred among other demons and demon lords.

Demogorgon towers three times the height of a human, his body as sinuous as a snake's and as powerful as a great ape's. Suckered tentacles take the place of his arms. His saurian lower torso ends in webbed and clawed feet, and a forked tail whose whip-like tips are armed with cruel blades. The Prince of Demons has two baleful baboon heads, both of them mad. It is only the conflict between the two halves of his dual nature that keeps the demon lord's ambitions in check.

Graz'zt[–]

The demon lord Graz'zt appears as a darkly handsome figure nearly nine feet tall. Those who refer to the Dark Prince as the most humanoid of the demon lords vastly underestimate the capacity for evil in his scheming heart.

Graz'zt is a striking physical specimen, whose demonic nature shows in his ebon skin, pointed ears, yellow fangs, crown of horns, and six-fingered hands. He delights in finery, pageantry, and sating his decadent desires with subjects and consorts alike, among whom incubi and succubi are often his favorites.

Juiblex[–]

The demon lord of slimes and oozes, Juiblex is a stew of noxious fluids that lurks in the abyssal depths. The wretched Faceless Lord cares nothing for cultists or mortal servants, and its sole desire is to turn all creatures into formless copies of its horrid self.

In its resting state, Juiblex spreads out in a noxious mass, bubbling and filling the air with a profound stench. On the rare occasions when creatures confront the demon lord, Juiblex draws itself up into a shuddering cone of slime striated with veins of black and green. Baleful red eyes swim within its gelatinous body, while dripping pseudopods of ooze lash out hungrily at any creature they can reach.

Lolth[–]

The Demon Queen of Spiders is the evil matron of the drow. Her every thought is touched by malice, and the depth of her viciousness can surprise even her most faithful priestesses. She directs her faithful while she weaves plots across the worlds of the Material Plane, looking forward to the time when her drow followers bring those worlds under her control.

Lolth appears as a lithe, imperious drow matriarch when she manifests to her followers in the mortal realm, which she does with unusual frequency. When battle breaks out-or if she has a reason to remind her followers to fear her—Lolth's lower body transforms into that of a huge demonic spider, whose spike—tipped legs and mandibles tear foes apart.

Orcus[–]

Known as the Demon Prince of Undeath and the Blood Lord, the demon lord Orcus is worshiped by the undead and by living creatures that channel the power of undeath. A brooding and nihilistic entity, Orcus yearns to make the multiverse a place of death and darkness, forever unchanging except by his will.

The Demon Prince of Undeath is a foul and corpulent creature, with a humanoid torso, powerful goat legs, and the desiccated head of a ram. His sore-ridden body stinks of disease, but his decaying head and glowing red eyes are as a creature already dead. Great black bat wings sprout from his back, stirring reeking air as he moves.

Orcus wields a malevolent artifact known as the Wand of Orcus, a mace-like rod of obsidian topped by a humanoid skull. He surrounds himself with undead, and living creatures not under his control are anathema to him.

Yeenoghu[–]

Known as the Gnoll Lord and the Beast of Butchery, the demon lord Yeenoghu hungers for slaughter and senseless destruction. Gnolls are his mortal instruments, and he drives them to ever-greater atrocities in his name. Delighting in sorrow and hopelessness, the Gnoll Lord yearns to turn the world into a wasteland in which the last surviving gnolls tear each other apart for the right to feast upon the dead.

Yeenoghu appears as a huge, scarred gnoll with a spiky crest of black spines, and eyes that burn with emerald flame. His armor is a patchwork of shields and breastplates claimed from fallen foes, and decorated by those foes' flayed skins. Yeenoghu can summon a triple flail he calls the Butcher, which he wields to deadly effect or wills to fly independently into battle as he tears foes apart with teeth and claws.

Other Demon Lords[–]

No one knows the full number of demon lords that rage in the Abyss. Given the infinite depths of that plane, powerful demons constantly rise to become demon lords, then fall almost as quickly. Among the demon lords whose power has endured long enough for demonologists to name them are Fraz-Urb'luu, the Prince of Deception; Kostchtchie, the Prince of Wrath; Pazuzu, Prince of the Lower Aerial Kingdoms; and Zuggtmoy, Lady of Fungi.

Demon Types[–]

Demonologists organize the chaotic distribution of demons into broad categories of power known as types. Most demons fit into one of six major types, with the weakest categorized as Type 1 and the strongest as Type 6. Demons outside the six main types are categorized as minor demons and demon lords.

Demons by Type
TypeExamples
1barlgura, shadow demon, vrock
2chasme, hezrou
3glabrezu, yochlol
4nalfeshnee
5marilith
6balor, goristro

Demon True Names

[–]

Though demons all have common names, every demon lord and every demon of type 1 through 6 has a true name that it keeps secret. A demon can be forced to disclose its true name if @condition[charmed], and ancient scrolls and tomes are said to exist that list the true names of the most powerful demons.

A mortal who learns a demon's true name can use powerful summoning magic to call the demon from the Abyss and exercise some measure of control over it. However, most demons brought to the Material Plane in this manner do everything in their power to wreak havoc or sow discord and strife.

Variant: Demon Summoning

[–]

Some demons can have an action option that allows them to summon other demons. Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning.

  • A balor has a [[/r 1d100]]{50 percent} chance of summoning [[/r 1d8]] vrocks, [[/r 1d6]] hezrous, [[/r 1d4]] glabrezus, [[/r 1d3]] nalfeshnees, [[/r 1d2]] mariliths, or one goristro.
  • A barlgura has a [[/r 1d100]]{30 percent} chance of summoning one barlgura.
  • A chasme has a [[/r 1d100]]{30 percent} chance of summoning one chasme.
  • A glabrezu has a [[/r 1d100]]{30 percent} chance of summoning [[/r 1d3]] vrocks, [[/r 1d2]] hezrous, or one glabrezu.
  • A hezrou has a [[/r 1d100]]{30 percent} chance of summoning [[/r 2d6]] dretches or one hezrou.
  • A marilith has a [[/r 1d100]]{50 percent} chance of summoning [[/r 1d6]] vrocks, [[/r 1d4]] hezrous, [[/r 1d3]] glabrezus, [[/r 1d2]] nalfeshnees, or one marilith.
  • A nalfeshnee has a [[/r 1d100]]{50 percent} chance of summoning [[/r 1d4]] vrocks, [[/r 1d3]] hezrous, [[/r 1d2]] glabrezus, or one nalfeshnee.
  • A vrock has a [[/r 1d100]]{30 percent} chance of summoning [[/r 2d4]] dretches or one vrock.
  • A yochlol has a [[/r 1d100]]{50 percent} chance of summoning one yochlol.

A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

[–]

Demons are painfully difficult to summon and control. It is not a burden for the weak of heart or the weak of spirit.

— From the Demonomicon of Iggwilv

Variant: Summon Demon (1/Day)

[–]

The demon chooses what to summon and attempts a magical summoning.

A glabrezu has a [[/r 1d100]]{30 percent} chance of summoning [[/r 1d3]] vrocks, [[/r 1d2]] hezrous, or one glabrezu.

A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/skills/melee/strike-weapons-orange.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"multiattack_glabrezu_mm_mm"}},"effects":[],"_id":"hrxEpdM7QYUrJbRl","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376931416,"modifiedTime":1695376931416,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"system":{"description":{"value":"

Melee Weapon Attack: [[/r 1d20+9]]{+9} to hit, reach 10 ft., one target. Hit: 16 ([[/r 2d10 + 5]]) bludgeoning damage. If the target is a Medium or smaller creature, it is @condition[grappled] (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"amm":false,"ret":false,"two":false,"rch":false,"lod":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"rel":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":1},"name":"Pincer","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/commodities/claws/claw-insect-grey.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"pincer_glabrezu_mm_mm"}},"effects":[],"_id":"9WRVemSCmWM4YmYf","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376931416,"modifiedTime":1695376931416,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"system":{"description":{"value":"

Melee Weapon Attack: [[/r 1d20+9]]{+9} to hit, reach 5 ft., one target. Hit: 7 ([[/r 2d4 + 2]]) bludgeoning damage.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"amm":false,"ret":false,"two":false,"rch":false,"lod":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"rel":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":1},"name":"Fist","type":"weapon","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/fire/flame-burning-fist-strike.webp","flags":{"plutonium":{"page":"monsterAction","source":"MM","hash":"fist_glabrezu_mm_mm"}},"effects":[],"_id":"5ts3IxBZOoV768wY","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376931416,"modifiedTime":1695376931416,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"_id":"yHIRPWSYQHOhRqQH","name":"Magic Resistance","type":"feat","system":{"description":{"value":"

The glabrezu has advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"MM","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","flags":{"plutonium":{"page":"monsterTrait","source":"MM","hash":"magic%20resistance_glabrezu_mm_mm"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376931416,"modifiedTime":1695376931416,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Смятение","type":"spell","system":{"description":{"value":"

Это заклинание атакует и скручивает сознание существ, порождая галлюцинации и провоцируя на необдуманные действия. Все существа в сфере с радиусом 10 футов с центром на точке, выбранной в пределах дистанции, должны преуспеть в спасброске Мудрости, иначе попадут под действие эффекта.

\n

 Попавшая под эффект цель не может совершать реакции и должна бросать [[/r d10]] в начале каждого своего хода, чтобы определить своё поведение в этом ходу.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Поведение
[[/r d10]]Поведение 
1Существо использует всё своё перемещение на движение в случайном направлении. Для определения направления бросьте [[/r d8]], назначив каждой грани своё направление. Действие в этом ходу существо не совершает.
2-6Существо в этом ходу не перемещается и не совершает действий.
7-8Существо действием совершает рукопашную атаку по случайным образом выбранному существу в пределах досягаемости. Если в пределах досягаемости нет других существ, существо в этот ход ничего не делает.
9-10Существо может действовать и перемещаться как обычно.
\n

В конце каждого своего хода цель может совершать спасбросок Мудрости. При успехе на этой цели эффект заканчивается.

\nНа больших уровнях. Если вы накладываете это заклинание, используя ячейку 5-го уровня или выше, радиус сферы увеличивается на 5 футов за каждый уровень ячейки выше 4-го.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"int","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"int"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/amphibians/frog-confused-green-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Confusion"},"plutonium":{"page":"spells.html","source":"PHB","hash":"confusion_phb","propDroppable":"spell"}},"effects":[],"_id":"YkM1NbZCDQK2DmS4","folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695376931440,"modifiedTime":1695376931440,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Полёт","type":"spell","system":{"description":{"value":"

Вы касаетесь согласного существа. Цель получает на время длительности заклинания скорость полета 60 фт. Когда заклинание оканчивается, цель падает, если все еще находится в полете и ничем не может остановить падение.

\n

Если вы накладываете это заклинание, используя ячейку 4-го уровня или выше, то можете выбрать целью одно дополнительное существо за каждый уровень ячейки выше 3-го.

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Вы произносите слово силы, способное захлестнуть сознание одного существа, видимого в пределах дистанции, делая его @UUID[Compendium.dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.ZyZMUwA2rboh4ObS]{ошеломлённым}, если у существа не больше 150 хитов. В противном случае это заклинание не оказывает никакого эффекта.

\n

Ошеломлённая цель должна в конце каждого своего хода совершать спасбросок Телосложения. При успехе ошеломление проходит.

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Из точки, выбранной вами в пределах дистанции, расползается магическая тьма сферой с радиусом 15 футов. @UUID[Compendium.dnd5e.rules.aYmUMcQfSIqYWpKk.JournalEntryPage.9jyye7TeGlY4FRf3#vision-and-light]{Тьма} огибает углы. Существа с тёмным зрением не могут видеть сквозь эту тьму, и немагический свет не может её осветить.

\n

Если выбранная вами точка находится на предмете, который вы держите, несёте или носите, тьма исходит из предмета и перемещается вместе с ним. Если полностью накрыть источник тьмы непрозрачным предметом, например, чашей или шлемом, тьма будет заблокирована.

\n

Если часть зоны этого заклинания накрывает зону света, созданного заклинанием с уровнем не выше 2, заклинание, создавшее свет, рассеивается.

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Пока заклинание активно, вы чувствуете присутствие магии в пределах 30 фт. Если вы почувствовали за счет этого заклинания присутствие магии, вы можете действием увидеть слабую ауру вокруг видимого существа или предмета, несущего на себе магию, а также узнать школу этой магии, если она есть.

\n

Заклинание проницает большую часть барьеров, но блокируется 1 футом камня, 1 дюймом обычного металла, тонким листом свинца или 3 футами дерева или земли.

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Выберите одно существо, предмет или магический эффект в пределах дистанции. Все заклинания 3 уровня и ниже на цели оканчиваются. Для каждого заклинания с уровнем 4 или выше совершите проверку базовой характеристики. СЛ равна 10 + круг заклинания. При успехе это заклинание оканчивается.

\nНа больших уровнях. Если вы накладываете это заклинание, используя ячейку 4-го уровня или выше, вы автоматически заканчиваете эффекты заклинаний на цели, чей уровень ниже или равен уровню использованной вами ячейки.

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Innate Spellcasting.

The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:

  • At will: @UUID[Actor.vblnnDeTMkbdo4xk.Item.uaP06fmsllqSXFVH], @UUID[Actor.vblnnDeTMkbdo4xk.Item.CDRok2GiF9Ng0CRF], @UUID[Actor.vblnnDeTMkbdo4xk.Item.eu7JFUorHZVzhiJL]

  • 1/day each: @UUID[Actor.vblnnDeTMkbdo4xk.Item.YkM1NbZCDQK2DmS4], @UUID[Actor.vblnnDeTMkbdo4xk.Item.M5IrRoW6g6o4XgKs], @UUID[Actor.vblnnDeTMkbdo4xk.Item.pKri4IptC2iRn8g1]

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Рукопашная атака оружием: +0 к попаданию, досягаемость 5 футов, одна цель. Попадание: 1 рубящего урона.

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Трессим может обнаружить, что вещество отравлено, по запаху, прикосновению или вкусу.

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С разрешения Мастера, персонаж накладывающий заклинание @Compendium[sc-spells.sc spells.3HYAtfyGWvQakT28]{Призыв фамильяра/Find Familiar}, может призвать трессима вместо обычной кошки.

","chat":"","unidentified":""},"source":{"custom":"BGDIA"},"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"","prompt":true},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","prompt":true},"consume":{"type":"","target":null,"amount":null,"scale":false},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"img":"icons/environment/creatures/gargoyle-grey-blue.webp","flags":{"plutonium":{"page":"monsterTrait","source":"BGDIA","hash":"familiar_tressym_bgdia_bgdia"}},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.4.1","coreVersion":"11.315","createdTime":1705575008719,"modifiedTime":1705925218776,"lastModifiedBy":"obrwfAxYvqkv5TBo"}},{"name":"Тонкий нюх/Keen Smell","type":"feat","system":{"description":{"value":"

Существо совершает с преимуществом проверки Мудрости (Восприятие), полагающиеся на обоняние.

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The Nature of Swarms

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The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a @creature[yuan-ti abomination] might have @creature[swarm of poisonous snakes||swarms of poisonous snakes] slithering in its wake. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.

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Melee Weapon Attack: [[/r 1d20+3]]{+3} to hit, reach 0 ft., one target in the swarm's space. Hit: 5 ([[/r 2d4]]) piercing damage if the swarm has half of its hit points or fewer.

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The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

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The friendliest and most social of the metallic dragons, silver dragons cheerfully assist good creatures in need.

A silver dragon shimmers as if sculpted from pure metal, its face given a noble cast by its high eyes and sweeping beard-like chin spikes. A spiny frill rises high over its head, tracing down its neck to the tip of its tail. A silver wyrmling's scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until its individual scales are barely visible. As a silver dragon grows older, its pupils fade until its eyes resemble orbs of mercury.

Dragons of Virtue.

Silver dragons believe that living a moral life involves doing good deeds and ensuring that one's actions cause no undeserved harm to other sentient beings. They don't take it upon themselves to root out evil, as gold and bronze dragons do, but they will gladly oppose creatures that dare to commit evil acts or harm the innocent.

Friends of the Small Races.

Silver dragons enjoy the company of other silver dragons. Their only true friendships outside their own kin arise in the company of humanoids, and many silver dragons spend as much time in humanoid form as they do in draconic form. A silver dragon adopts a benign humanoid persona such as a kindly old sage or a young wanderer, and it often has mortal companions with whom it develops strong friendships.

Silver dragons must step away from their humanoid lives on a regular basis, returning to their true forms to mate and rear offspring, or to tend to their hoards and personal affairs. Because many lose track of time while away, they sometimes return to find that their companions have grown old or died. Silver dragons often end up befriending several generations of humanoids within a single family as a result.

Respect for Humanity.

Silver dragons befriend humanoids of all races, but shorter-lived races such as humans spark their curiosity in a way the longer-lived elves and dwarves don't. Humans have a drive and zest for life that silver dragons find fascinating.

Hoarding History.

Silver dragons love to possess relics of humanoid history. This includes the great piles of coins they covet, minted by current and fallen humanoid empires, as well as art objects and fine jewelery crafted by numerous races. Other treasures that make up their hoards can include intact ships, the remains of kings and queens, thrones, the crown jewels of ancient empires, inventions and contraptions, and monoliths carried from the ruins of fallen cities.

A Silver Dragon's Lair[–]

Silver dragons dwell among the clouds, making their lairs on secluded cold mountain peaks. Though many are comfortable in natural cavern complexes or abandoned mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver dragon dreams of.

Metallic Dragons[–]

Metallic dragons seek to preserve and protect, viewing themselves as one powerful race among the many races that have a place in the world.

Noble Curiosity.

Metallic dragons covet treasure as do their evil chromatic kin, but they aren't driven as much by greed in their pursuit of wealth. Rather, metallic dragons are driven to investigate and collect, taking unclaimed relics and storing them in their lairs. A metallic dragon's treasure hoard is filled with items that reflect its persona, tell its history, and preserve its memories. Metallic dragons also seek to protect other creatures from dangerous magic. As such, powerful magic items and even evil artifacts are sometimes secreted away in a metallic dragon's hoard.

A metallic dragon can be persuaded to part with an item in its hoard for the greater good. However, another creature's need for or right to the item is often unclear from the dragon's point of view. A metallic dragon must be bribed or otherwise convinced to part with the item.

Solitary Shapeshifters.

At some point in their long lives, metallic dragons gain the magical ability to assume the forms of humanoids and beasts. When a dragon learns how to disguise itself, it might immerse itself in other cultures for a time. Some dragons are too shy or paranoid to stray far from their lairs and their treasure hoards, but bolder dragons love to wander city streets in humanoid form, taking in the local culture and cuisine, and amusing themselves by observing how the smaller races live.

Some metallic dragons prefer to stay as far away from civilization as possible so as to not attract enemies. However, this means that they are often far out of touch with current events.

The Persistence of Memory.

Metallic dragons have long memories, and they form opinions of humanoids based on previous contact with related humanoids. Good dragons can recognize humanoid bloodlines by smell, sniffing out each person they meet and remembering any relatives they have come into contact with over the years. A gold dragon might never suspect duplicity from a cunning villain, assuming that the villain is of the same mind and heart as a good and virtuous grandmother. On the other hand, the dragon might resent a noble paladin whose ancestor stole a silver statue from the dragon's hoard three centuries before.

King of Good Dragons.

The chief deity of the metallic dragons is Bahamut, the Platinum Dragon. He dwells in the Seven Heavens of Mount Celestia, but often wanders the Material Plane in the magical guise of a venerable human male in peasant robes. In this form, he is usually accompanied by seven golden canaries-actually seven ancient gold dragons in polymorphed form.

Bahamut seldom interferes in the affairs of mortal creatures, though he makes exceptions to help thwart the machinations of Tiamat the Dragon Queen and her evil brood. Good-aligned clerics and paladins sometimes worship Bahamut for his dedication to justice and protection. As a lesser god, he has the power to grant divine spells.

Dragons[–]

True dragons are winged reptiles of ancient lineage and fearsome power. They are known and feared for their predatory cunning and greed, with the oldest dragons accounted as some of the most powerful creatures in the world. Dragons are also magical creatures whose innate power fuels their dreaded breath weapons and other preternatural abilities.

Many creatures, including wyverns and dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared by all. The brass, bronze, copper, gold, and silver dragons are noble, good, and highly respected by the wise.

Though their goals and ideals vary tremendously, all true dragons covet wealth, hoarding mounds of coins and gathering gems, jewels, and magic items. Dragons with large hoards are loath to leave them for long, venturing out of their lairs only to patrol or feed.

True dragons pass through four distinct stages of life, from lowly wyrmlings to ancient dragons, which can live for over a thousand years. In that time, their might can become unrivaled and their hoards can grow beyond price.

Dragon Age Categories
CategorySizeAge Range
WyrmlingMedium5 years or less
YoungLarge6–100 years
AdultHuge101–800 years
AncientGargantuan801 years or more

Customizing Dragons

FTD p33[–]

You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.

Languages.

Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block.

Skills.

Most dragons are proficient in the Perception and Stealth skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form.

Spells.

See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.

Other Traits and Actions.

You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:

  • Change Shape. You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

  • Flyby. The dragon is an agile flier, quick to fly out of enemies' reach.The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach.

  • Mimicry. Impersonating characters or their allies could be a fun trick for a crafty dragon.The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

  • Rejuvenation. You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.If it has an essence-preserving object, a destroyed dragon gains a new body in [[/r 1d10]] days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object.

  • Special Senses. Most dragons have blindsight and darkvision. You might upgrade blindsight to truesight, or you could give a dragon with a burrowing speed tremorsense.

Variant: Dragons as Innate Spellcasters

[–]

This dragon can innately cast four spells, once per day each, requiring no material components. Each spell's level can be no higher than 3rd. The dragon's spell save DC is DC 16, and it has [[/r 1d20+8]]{+8} to hit with spell attacks.

A suggested spell list is shown below, but you can also choose spells to reflect the dragon's character. A dragon who innately casts druid spells feels different from one who casts warlock spells. You can also give a dragon spells of a higher level than this rule allows, but such a tweak might increase the dragon's challenge rating—especially if those spells deal damage or impose conditions on targets.

Source: FTD

Variant: Dragons as Innate Spellcasters

[–]

Dragons are innately magical creatures that can master a few spells as they age, using this variant.

A young or older dragon can innately cast a number of spells equal to its Charisma modifier. Each spell can be cast once per day, requiring no material components, and the spell's level can be no higher than one-third the dragon's challenge rating (rounded down). The dragon's bonus to hit with spell attacks is equal to its proficiency bonus + its Charisma bonus. The dragon's spell save DC equals 8 + its proficiency bonus + its Charisma modifier.

This dragon can innately cast four spells, once per day each, requiring no material components. Each spell's level can be no higher than 3rd. The dragon's spell save DC is DC 16, and it has [[/r 1d20+8]]{+8} to hit with spell attacks. See the spell page for a list of spells the dragon is capable of casting. A selection of examples are shown below:

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The dragon makes three attacks: one with its bite and two with its claws.

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Melee Weapon Attack: [[/r 1d20+10]]{+10} to hit, reach 10 ft., one target. Hit: 17 ([[/r 2d10 + 6]]) piercing damage.

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Melee Weapon Attack: [[/r 1d20+10]]{+10} to hit, reach 5 ft., one target. Hit: 13 ([[/r 2d6 + 6]]) slashing damage.

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The dragon uses one of the following breath weapons: @UUID[Actor.wgHpfKJQor9rbvyU.Item.hRpGDlsiZCmsx4us]{Cold Breath} or @UUID[Actor.wgHpfKJQor9rbvyU.Item.8zSVSFeWXWagn30x]{Paralyzing Breath}

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The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 ([[/r 12d8]]) cold damage on a failed save, or half as much damage on a successful one.

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