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{ + "name": "Quiver", + "localized": "Колчан" + }, + { + "name": "Deck", + "localized": "Колода" + }, + { + "name": "Tome", + "localized": "Том" + }, + { + "name": "Robe", + "localized": "Роба" + }, + { + "name": "Medallion", + "localized": "Медальон" + }, + { + "name": "Dust", + "localized": "Пыль" + }, + { + "name": "Periapt", + "localized": "Медальон" + }, + { + "name": "Bead", + "localized": "Бусина" + }, + { + "name": "Brooch", + "localized": "Брошь" + }, + { + "name": "Horseshoes", + "localized": "Подковы" + }, + { + "name": "Amulet", + "localized": "Амулет" + }, + { + "name": "Eyes", + "localized": "Глаза" + }, + { + "name": "Gauntlets", + "localized": "Перчатки" + }, + { + "name": "Decanter", + "localized": "Графин" + }, + { + "name": "Helm", + "localized": "Шлем" + }, + { + "name": "Bracers", + "localized": "Наручи" + }, + { + "name": "Boots", + "localized": "Сапоги" + }, + { + "name": "Eyes", + "localized": "Глаза" + }, + { + "name": "Gem", + "localized": "Драгоценный камень" + }, + { + "name": "Iron Bands", + "localized": "Железные ленты" + }, + { + "name": "Pipes", + "localized": "Свирель" + }, + { + "name": "Pearl", + "localized": "Жемчужина" + }, + { + "name": "Necklace", + "localized": "Ожерелье" + }, + { + "name": "Cube", + "localized": "Куб" + }, + { + "name": "Crystal Ball", + "localized": "Хрустальный шар" + }, + { + "name": "Book", + "localized": "Книга" + }, + { + "name": "Saddle", + "localized": "Седло" + }, + { + "name": "Broom", + "localized": "Метла" + }, + { + "name": "Headband", + "localized": "Повязка" + }, + { + "name": "Orb", + "localized": "Шар" + }, + { + "name": "Talisman", + "localized": "" + }, + { + "name": "Bowl", + "localized": "Чаша" + }, + { + "name": "Gloves", + "localized": "Рукавицы" + }, + { + "name": "Oil", + "localized": "Масло" + }, + { + "name": "Slippers", + "localized": "Туфли" + }, + { + "name": "Philter", + "localized": "Зелье" + }, + { + "name": "Mantle", + "localized": "Покров" + }, + { + "name": "Sphere", + "localized": "Сфера" + }, + { + "name": "Apparatus", + "localized": "Аппарат" + }, + { + "name": "Lantern", + "localized": "Фонарь" + }, + { + "name": "Censer", + "localized": "Кадило" + }, + { + "name": "Hat", + "localized": "Шляпа" + }, + { + "name": "Goggles", + "localized": "Очки" + }, + { + "name": "Chime", + "localized": "Колокольчик" + }, + { + "name": "Candle", + "localized": "Свеча" + }, + { + "name": "Helm", + "localized": "Шлем" + }, + { + "name": "Essence", + "localized": "Эссенция" + }, + { + "name": "Well", + "localized": "Колодец" + }, + { + "name": "Mirror", + "localized": "Зеркало" + }, + { + "name": "Scarab", + "localized": "Скарабей" + }, + { + "name": "Sprig", + "localized": "Веточка" + }, + { + "name": "Brazier", + "localized": "Жаровня" + }, + { + "name": "Rope", + "localized": "Верёвка" + }, + { + "name": "Battleaxe", + "localized": "Секира" + }, + { + "name": "Figurine", + "localized": "Фигурка" + }, + { + "name": "Plate Armor", + "localized": "Латный доспех" + }, + { + "name": "Chain Shirt", + "localized": "Кольчужная рубаха" + }, + { + "name": "Studded Leather Armor", + "localized": "Проклёпанный кожаный доспех" + }, + { + "name": "Half Plate Armor", + "localized": "Полулаты" + }, + { + "name": "Scimitar", + "localized": "Скимитар" + }, + { + "name": "War Pick", + "localized": "Клевец" + }, + { + "name": "Spiked Armor", + "localized": "Шипастый доспех" + }, + { + "name": "Rod", + "localized": "Жезл" + }, + { + "name": "Potion", + "localized": "Зелье" + }, + { + "name": "Leather Armor", + "localized": "Кожаный доспех" + }, + { + "name": "Carpet", + "localized": "Ковер" + }, + { + "name": "Ring", + "localized": "Кольцо" + }, + { + "name": "Wand", + "localized": "Волшебная палочка" + }, + { + "name": "Pike", + "localized": "Пика" + }, + { + "name": "Horn", + "localized": "Рог" + }, + { + "name": "Rapier", + "localized": "Рапира" + }, + { + "name": "Handaxe", + "localized": "Топорик" + }, + { + "name": "Chain Mail", + "localized": "Кольчуга" + }, + { + "name": "Stone", + "localized": "Камень" + }, + { + "name": "Manual", + "localized": "Инструкция по использованию" + }, + { + "name": "Breastplate", + "localized": "Кираса" + }, + { + "name": "Javelin", + "localized": "Пилум" + }, + { + "name": "Shortsword", + "localized": "Короткий меч" + }, + { + "name": "Mace", + "localized": "Булава" + }, + { + "name": "Wand", + "localized": "Волшебная палочка +3" + }, + { + "name": "Hide Armor", + "localized": "Доспех из шкур" + }, + { + "name": "Crossbow Bolt", + "localized": "Болт" + }, + { + "name": "Padded Armor", + "localized": "Стеганый доспех" + }, + { + "name": "Flail", + "localized": "Цеп" + }, + { + "name": "Instrument", + "localized": "Инструмент" + }, + { + "name": "Double-Bladed Scimitar", + "localized": "Двухклинковый скимитар" + }, + { + "name": "Staff", + "localized": "Посох" + }, + { + "name": "Scale Mail", + "localized": "Чешуйчатый доспех" + }, + { + "name": "Rod", + "localized": "Жезл +3" + }, + { + "name": "Warhammer", + "localized": "Боевой молот" + }, + { + "name": "Greatclub", + "localized": "Двуручная дубина" + }, + { + "name": "Sword", + "localized": "Меч" + }, + { + "name": "Splint Armor", + "localized": "Наборный доспех" + }, + { + "name": "Glaive", + "localized": "Глефа" + }, + { + "name": "Greatsword", + "localized": "Двуручный меч" + }, + { + "name": "Ring Mail", + "localized": "Кольчатый доспех" + }, + { + "name": "Hoopak", + "localized": "Хупак" + }, + { + "name": "Shortbow", + "localized": "Короткий лук" + }, + { + "name": "Arrow", + "localized": "Стрела" + }, + { + "name": "Shield", + "localized": "Щит" + }, + { + "name": "Maul", + "localized": "Молот" + }, + { + "name": "Morningstar", + "localized": "Моргенштерн" + }, + { + "name": "Trident", + "localized": "Трезубец" + }, + { + "name": "Hooked Shortspear", + "localized": "Гизарма" + }, + { + "name": "Light Repeating Crossbow", + "localized": "Легкий самострел" + }, + { + "name": "Longsword", + "localized": "Длинный меч" + }, + { + "name": "Greataxe", + "localized": "Секира" + }, + { + "name": "Caltrops", + "localized": "Калтроп" + }, + { + "name": "Quarterstaff", + "localized": "Боевой посох" + }, + { + "name": "Club", + "localized": "Дубинка" + }, + { + "name": "Armor", + "localized": "Доспех" + }, + { + "name": "Yklwa", + "localized": "Иклва" + }, + { + "name": "Whip", + "localized": "Хлыст" + }, + { + "name": "Heavy Crossbow", + "localized": "Тяжелый арбалет" + }, + { + "name": "Rod", + "localized": "Жезл +2" + }, + { + "name": "Hand", + "localized": "Рука" + }, + { + "name": "Bag", + "localized": "Мешок" + }, + { + "name": "Spear", + "localized": "Копье" + }, + { + "name": "Dart", + "localized": "Дротик" + }, + { + "name": "Hand Crossbow", + "localized": "Ручной арбалет" + }, + { + "name": "Rod", + "localized": "Жезл +1" + }, + { + "name": "Wand", + "localized": "Волшебная палочка +2" + }, + { + "name": "Light Crossbow", + "localized": "Легкий арбалет" + }, + { + "name": "Hammer", + "localized": "Молот" + }, + { + "name": "Light Hammer", + "localized": "Легкий молот" + }, + { + "name": "Longbow", + "localized": "Длинный лук" + }, + { + "name": "Axe", + "localized": "Топор" + }, + { + "name": "Blowgun", + "localized": "Духовая трубка" + }, + { + "name": "Wings", + "localized": "Крылья" + }, + { + "name": "Wand", + "localized": "Волшебная палочка +1" + }, + { + "name": "Halberd", + "localized": "Алебарда" + }, + { + "name": "Sling Bullet", + "localized": "Снаряж для пращи" + }, + { + "name": "Dagger", + "localized": "Кинжал" + }, + { + "name": "Sling", + "localized": "Праща" + }, + { + "name": "Blowgun Needle", + "localized": "Игла" + }, + { + "name": "Elixir", + "localized": "Эликсир" + }, + { + "name": "Lance", + "localized": "Длинное копьё" + }, + { + "name": "Sickle", + "localized": "Серп" + }, + { + "name": "Eye", + "localized": "Глаз" + }, + { + "name": "Net", + "localized": "Сеть" + } +] diff --git a/src/l10n/baseItems.json b/src/l10n/baseItems.json new file mode 100644 index 0000000..58a63ba --- /dev/null +++ b/src/l10n/baseItems.json @@ -0,0 +1,582 @@ +[ + { + "name": "Circlet", + "localized": "Обруч" + }, + { + "name": "Cloak", + "localized": "Плащ" + }, + { + "name": "Belt", + "localized": "Пояс" + }, + { + "name": "Talisman", + "localized": "Талисман" + }, + { + "name": "Cap", + "localized": "Шапка" + }, + { + "name": "Quiver", + "localized": "Колчан" + }, + { + "name": "Deck", + "localized": "Колода" + }, + { + "name": "Tome", + "localized": "Том" + }, + { + "name": "Robe", + "localized": "Роба" + }, + { + "name": "Medallion", + "localized": "Медальон" + }, + { + "name": "Dust", + "localized": "Пыль" + }, + { + "name": "Periapt", + "localized": "Медальон" + }, + { + "name": "Bead", + "localized": "Бусина" + }, + { + "name": "Brooch", + "localized": "Брошь" + }, + { + "name": "Horseshoes", + "localized": "Подковы" + }, + { + "name": "Amulet", + "localized": "Амулет" + }, + { + "name": "Eyes", + "localized": "Глаза" + }, + { + "name": "Gauntlets", + "localized": "Перчатки" + }, + { + "name": "Decanter", + "localized": "Графин" + }, + { + "name": "Helm", + "localized": "Шлем" + }, + { + "name": "Bracers", + "localized": "Наручи" + }, + { + "name": "Boots", + "localized": "Сапоги" + }, + { + "name": "Eyes", + "localized": "Глаза" + }, + { + "name": "Gem", + "localized": "Драгоценный камень" + }, + { + "name": "Iron Bands", + "localized": "Железные ленты" + }, + { + "name": "Pipes", + "localized": "Свирель" + }, + { + "name": "Pearl", + "localized": "Жемчужина" + }, + { + "name": "Necklace", + "localized": "Ожерелье" + }, + { + "name": "Cube", + "localized": "Куб" + }, + { + "name": "Crystal Ball", + "localized": "Хрустальный шар" + }, + { + "name": "Book", + "localized": "Книга" + }, + { + "name": "Saddle", + "localized": "Седло" + }, + { + "name": "Broom", + "localized": "Метла" + }, + { + "name": "Headband", + "localized": "Повязка" + }, + { + "name": "Orb", + "localized": "Шар" + }, + { + "name": "Talisman", + "localized": "" + }, + { + "name": "Bowl", + "localized": "Чаша" + }, + { + "name": "Gloves", + "localized": "Рукавицы" + }, + { + "name": "Oil", + "localized": "Масло" + }, + { + "name": "Slippers", + "localized": "Туфли" + }, + { + "name": "Philter", + "localized": "Зелье" + }, + { + "name": "Mantle", + "localized": "Покров" + }, + { + "name": "Sphere", + "localized": "Сфера" + }, + { + "name": "Apparatus", + "localized": "Аппарат" + }, + { + "name": "Lantern", + "localized": "Фонарь" + }, + { + "name": "Censer", + "localized": "Кадило" + }, + { + "name": "Hat", + "localized": "Шляпа" + }, + { + "name": "Goggles", + "localized": "Очки" + }, + { + "name": "Chime", + "localized": "Колокольчик" + }, + { + "name": "Candle", + "localized": "Свеча" + }, + { + "name": "Helm", + "localized": "Шлем" + }, + { + "name": "Essence", + "localized": "Эссенция" + }, + { + "name": "Well", + "localized": "Колодец" + }, + { + "name": "Mirror", + "localized": "Зеркало" + }, + { + "name": "Scarab", + "localized": "Скарабей" + }, + { + "name": "Sprig", + "localized": "Веточка" + }, + { + "name": "Brazier", + "localized": "Жаровня" + }, + { + "name": "Rope", + "localized": "Верёвка" + }, + { + "name": "Battleaxe", + "localized": "Секира" + }, + { + "name": "Figurine", + "localized": "Фигурка" + }, + { + "name": "Plate Armor", + "localized": "Латный доспех" + }, + { + "name": "Chain Shirt", + "localized": "Кольчужная рубаха" + }, + { + "name": "Studded Leather Armor", + "localized": "Проклёпанный кожаный доспех" + }, + { + "name": "Half Plate Armor", + "localized": "Полулаты" + }, + { + "name": "Scimitar", + "localized": "Скимитар" + }, + { + "name": "War Pick", + "localized": "Клевец" + }, + { + "name": "Spiked Armor", + "localized": "Шипастый доспех" + }, + { + "name": "Rod", + "localized": "Жезл" + }, + { + "name": "Potion", + "localized": "Зелье" + }, + { + "name": "Leather Armor", + "localized": "Кожаный доспех" + }, + { + "name": "Carpet", + "localized": "Ковер" + }, + { + "name": "Ring", + "localized": "Кольцо" + }, + { + "name": "Wand", + "localized": "Волшебная палочка" + }, + { + "name": "Pike", + "localized": "Пика" + }, + { + "name": "Horn", + "localized": "Рог" + }, + { + "name": "Rapier", + "localized": "Рапира" + }, + { + "name": "Handaxe", + "localized": "Топорик" + }, + { + "name": "Chain Mail", + "localized": "Кольчуга" + }, + { + "name": "Stone", + "localized": "Камень" + }, + { + "name": "Manual", + "localized": "Инструкция по использованию" + }, + { + "name": "Breastplate", + "localized": "Кираса" + }, + { + "name": "Javelin", + "localized": "Пилум" + }, + { + "name": "Shortsword", + "localized": "Короткий меч" + }, + { + "name": "Mace", + "localized": "Булава" + }, + { + "name": "+3 Wand", + "localized": "Волшебная палочка +3" + }, + { + "name": "Hide Armor", + "localized": "Доспех из шкур" + }, + { + "name": "Crossbow Bolt", + "localized": "Болт" + }, + { + "name": "Padded Armor", + "localized": "Стеганый доспех" + }, + { + "name": "Flail", + "localized": "Цеп" + }, + { + "name": "Instrument", + "localized": "Инструмент" + }, + { + "name": "Double-Bladed Scimitar", + "localized": "Двухклинковый скимитар" + }, + { + "name": "Staff", + "localized": "Посох" + }, + { + "name": "Scale Mail", + "localized": "Чешуйчатый доспех" + }, + { + "name": "+3 Rod", + "localized": "Жезл +3" + }, + { + "name": "Warhammer", + "localized": "Боевой молот" + }, + { + "name": "Greatclub", + "localized": "Двуручная дубина" + }, + { + "name": "Sword", + "localized": "Меч" + }, + { + "name": "Splint Armor", + "localized": "Наборный доспех" + }, + { + "name": "Glaive", + "localized": "Глефа" + }, + { + "name": "Greatsword", + "localized": "Двуручный меч" + }, + { + "name": "Ring Mail", + "localized": "Кольчатый доспех" + }, + { + "name": "Hoopak", + "localized": "Хупак" + }, + { + "name": "Shortbow", + "localized": "Короткий лук" + }, + { + "name": "Arrow", + "localized": "Стрела" + }, + { + "name": "Shield", + "localized": "Щит" + }, + { + "name": "Maul", + "localized": "Молот" + }, + { + "name": "Morningstar", + "localized": "Моргенштерн" + }, + { + "name": "Trident", + "localized": "Трезубец" + }, + { + "name": "Hooked Shortspear", + "localized": "Гизарма" + }, + { + "name": "Light Repeating Crossbow", + "localized": "Легкий самострел" + }, + { + "name": "Longsword", + "localized": "Длинный меч" + }, + { + "name": "Greataxe", + "localized": "Секира" + }, + { + "name": "Caltrops", + "localized": "Калтроп" + }, + { + "name": "Quarterstaff", + "localized": "Боевой посох" + }, + { + "name": "Club", + "localized": "Дубинка" + }, + { + "name": "Armor", + "localized": "Доспех" + }, + { + "name": "Yklwa", + "localized": "Иклва" + }, + { + "name": "Whip", + "localized": "Хлыст" + }, + { + "name": "Heavy Crossbow", + "localized": "Тяжелый арбалет" + }, + { + "name": "+2 Rod", + "localized": "Жезл +2" + }, + { + "name": "Hand", + "localized": "Рука" + }, + { + "name": "Bag", + "localized": "Мешок" + }, + { + "name": "Spear", + "localized": "Копье" + }, + { + "name": "Dart", + "localized": "Дротик" + }, + { + "name": "Hand Crossbow", + "localized": "Ручной арбалет" + }, + { + "name": "+1 Rod", + "localized": "Жезл +1" + }, + { + "name": "+2 Wand", + "localized": "Волшебная палочка +2" + }, + { + "name": "Light Crossbow", + "localized": "Легкий арбалет" + }, + { + "name": "Hammer", + "localized": "Молот" + }, + { + "name": "Light Hammer", + "localized": "Легкий молот" + }, + { + "name": "Longbow", + "localized": "Длинный лук" + }, + { + "name": "Axe", + "localized": "Топор" + }, + { + "name": "Blowgun", + "localized": "Духовая трубка" + }, + { + "name": "Wings", + "localized": "Крылья" + }, + { + "name": "+1 Wand", + "localized": "Волшебная палочка +1" + }, + { + "name": "Halberd", + "localized": "Алебарда" + }, + { + "name": "Sling Bullet", + "localized": "Снаряж для пращи" + }, + { + "name": "Dagger", + "localized": "Кинжал" + }, + { + "name": "Sling", + "localized": "Праща" + }, + { + "name": "Blowgun Needle", + "localized": "Игла" + }, + { + "name": "Elixir", + "localized": "Эликсир" + }, + { + "name": "Lance", + "localized": "Длинное копьё" + }, + { + "name": "Sickle", + "localized": "Серп" + }, + { + "name": "Eye", + "localized": "Глаз" + }, + { + "name": "Net", + "localized": "Сеть" + } +] diff --git a/src/l10n/dict-sc-items.json b/src/l10n/dict-sc-items.json index 27b723b..363336a 100644 --- a/src/l10n/dict-sc-items.json +++ b/src/l10n/dict-sc-items.json @@ -2268,5 +2268,1630 @@ "name": "Basic Poison (vial)", "localizedName": "Яд, простой (флакон)", "description": "

Вы можете покрыть ядом из этого флакона одно рубящее или колющее оружие или три боеприпаса.

Наносится яд одним Действием.

Существо, по которому попадёт отравленное оружие или боеприпас, должно совершить спасбросок Телосложения со Сл 10, получая в случае провала урон ядом 1к4.

Нанесённый яд эффективен 1 минуту, после чего высыхает и теряет все свойства.

" + }, + { + "name": "Battleaxe of Warning", + "localizedName": "Секира предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Figurine of Wondrous Power, Onyx Dog", + "localizedName": "Фигурка ", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[mastiff||Onyx Dog].

This onyx statuette of a dog can become a @creature[mastiff] for up to 6 hours. The @creature[mastiff] has an Intelligence of 8 and can speak Common. It also has @sense[darkvision] out to a range of 60 feet and can see @condition[invisible] creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.

" + }, + { + "name": "Plate Armor of Etherealness", + "localizedName": "Латный доспех эфирности", + "description": "

While you're wearing this armor, you can speak its command word as an action to gain the effect of the @spell[etherealness] spell, which lasts for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn.

" + }, + { + "name": "Chain Shirt of Thunder Resistance", + "localizedName": "Кольчужная рубаха сопротивления грому", + "description": "

You have resistance to thunder damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Studded Leather Armor of Necrotic Resistance", + "localizedName": "Проклёпанный кожаный доспех сопротивления некротическому урону", + "description": "

You have resistance to necrotic damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Half Plate Armor of Psychic Resistance", + "localizedName": "Полулаты сопротивления психическому урону", + "description": "

You have resistance to psychic damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Scimitar of Life Stealing", + "localizedName": "Скимитар кражи жизни", + "description": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

" + }, + { + "name": "Plate Armor of Poison Resistance", + "localizedName": "Латный доспех сопротивления яду", + "description": "

You have resistance to poison damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Half Plate Armor of Force Resistance", + "localizedName": "Полулаты сопротивления силовому урону", + "description": "

You have resistance to force damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "War Pick of Warning", + "localizedName": "Клевец предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Spiked Armor of Lightning Resistance", + "localizedName": "Шипастый доспех сопротивления электричеству", + "description": "

You have resistance to lightning damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Rod of Lordly Might", + "localizedName": "Жезл величественной мощи", + "description": "

This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage roll made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.

Six Buttons.

You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form.

If you press button 1, the rod becomes a @item[flame tongue] as a fiery blade sprouts from the end opposite the rod's flanged head (you choose the type of sword).

If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it.

If you press button 3, the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.

If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.

If you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.

If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it.

Drain Life.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target rakes an extra [[/r 4d6]] necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn.

Paralyze.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is @condition[paralyzed] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.

Terrify.

While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is @condition[frightened] of you for 1 minute. A @condition[frightened] target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.

" + }, + { + "name": "Potion of Longevity", + "localizedName": "Зелье долголетия", + "description": "

When you drink this potion, your physical age is reduced by [[/r 1d6 + 6]] years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is 10 percent cumulative chance that you instead age by [[/r 1d6 + 6]] years. Suspended in this amber liquid are a scorpion's tail, an adder's fang, a dead spider, and a tiny heart that, against all reason, is still beating. These ingredients vanish when the potion is opened.

" + }, + { + "name": "Studded Leather Armor of Poison Resistance", + "localizedName": "Проклёпанный кожаный доспех сопротивления яду", + "description": "

You have resistance to poison damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Spiked Armor of Necrotic Resistance", + "localizedName": "Шипастый доспех сопротивления некротическому урону", + "description": "

You have resistance to necrotic damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Studded Leather Armor of Thunder Resistance", + "localizedName": "Проклёпанный кожаный доспех сопротивления грому", + "description": "

You have resistance to thunder damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Scimitar of Sharpness", + "localizedName": "Скимитар остроты", + "description": "

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

" + }, + { + "name": "Leather Armor of Psychic Resistance", + "localizedName": "Кожаный доспех сопротивления психическому урону", + "description": "

You have resistance to psychic damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Carpet of Flying, 3 ft. × 5 ft.", + "localizedName": "Ковер полёта(3х5фт.)", + "description": "

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

" + }, + { + "name": "Ring of Spell Storing", + "localizedName": "Кольцо хранения заклинаний", + "description": "

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains [[/r 1d6 - 1]] levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

" + }, + { + "name": "Ring of Three Wishes", + "localizedName": "Кольцо трёх желаний", + "description": "

While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the @spell[wish] spell from it. The ring becomes nonmagical when you use the last charge.

" + }, + { + "name": "Wand of Orcus", + "localizedName": "Волшебная палочка Оркуса", + "description": "

The ghastly Wand of Orcus rarely leaves @creature[Orcus|MTF|Orcus's] side. The device, as evil as its creator, shares the demon lord's aims to snuff out the lives of all living things and bind the Material Plane in the stasis of undeath. @creature[Orcus|MTF] allows the wand to slip from his grasp from time to time. When it does, it magically appears wherever its master senses an opportunity to achieve some fell goal.

Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by @creature[Orcus|MTF]. The wand can magically change in size to better conform to the grip of its user. Plants wither, drinks spoil, flesh rots, and vermin thrive in the wand's presence.

Any creature besides @creature[Orcus|MTF] that tries to attune to the wand must make a DC 17 Constitution saving throw. On a successful save, the creature takes [[/r 10d6]] necrotic damage. On a failed save, the creature dies and rises as a @creature[zombie].

In the hands of one who is attuned to it, the wand can be wielded as a magic @item[mace|phb] that grants a +3 bonus to attack and damage rolls made with it. The wand deals an extra [[/r 2d12]] necrotic damage on a hit.

Random Properties.

The Wand of Orcus has the following random properties:

The detrimental properties of the Wand of Orcus are suppressed while the wand is attuned to @creature[Orcus|MTF] himself.

Protection.

You gain a +3 bonus to Armor Class while holding the wand.

Spells.

The wand has 7 charges. While holding it, you can use an action and expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: @spell[animate dead] (1 charge), @spell[blight] (2 charges), @spell[circle of death] (3 charges), @spell[finger of death] (3 charges), @spell[power word kill] (4 charges), or @spell[speak with dead] (1 charge). The wand regains [[/r 1d4 + 3]] expended charges daily at dawn.

While attuned to the wand, @creature[Orcus|MTF] or a follower blessed by him can cast each of the wand's spells using 2 fewer charges (minimum of 0).

Call Undead.

While you are holding the wand, you can use an action to conjure @creature[skeleton||skeletons] and @creature[zombie||zombies], calling forth as many of them as you can divide 500 hit points among, each undead having average hit points. The undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of you and obey your commands until they are destroyed or until dawn of the next day, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property of the wand, you can't use it again until the next dawn.

While attuned to the wand, @creature[Orcus|MTF] can summon any kind of undead, not just skeletons and zombies. The undead don't perish or disappear at dawn the following day, remaining until @creature[Orcus|MTF] dismisses them.

Sentience.

The Wand of Orcus is a sentient, chaotic evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and @sense[darkvision] out to a range of 120 feet.

The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.

Personality.

The wand's purpose is to help satisfy @creature[Orcus|MTF|Orcus's] desire to slay everything in the multiverse. The wand is cold, cruel, nihilistic, and bereft of humor. In order to further its master's goals, the wand feigns devotion to its current user and makes grandiose promises that it has no intention of fulfilling, such as vowing to help its user overthrow @creature[Orcus|MTF].

Destroying the Wand.

Destroying the Wand of Orcus requires that it be taken to the Positive Energy Plane by the ancient hero whose skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that @creature[Orcus|MTF] has imprisoned the hero's soul and keeps it hidden and well guarded.

Bathing the wand in positive energy causes it to crack and explode, but unless the above conditions are met, the wand instantly reforms on @creature[Orcus|MTF|Orcus's] layer of the Abyss.

" + }, + { + "name": "Pike of Warning", + "localizedName": "Пика предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Horn of Valhalla, Bronze", + "localizedName": "Рог фокусов, бронзовая", + "description": "

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

A bronze horn summons [[/r 4d4 + 4]] @creature[berserker||berserkers]. To use the bronze horn, you must be proficient with medium armor.

If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

" + }, + { + "name": "Rapier of Wounding", + "localizedName": "Рапира ранения", + "description": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

" + }, + { + "name": "Handaxe of Warning", + "localizedName": "Топорик предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Chain Mail of Force Resistance", + "localizedName": "Кольчуга сопротивления силовому урону", + "description": "

You have resistance to force damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Plate Armor of Radiant Resistance", + "localizedName": "Латный доспех сопротивления лучистому урону", + "description": "

You have resistance to radiant damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Stone of Good Luck", + "localizedName": "Камень удачи", + "description": "

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

" + }, + { + "name": "Manual of Clay Golems", + "localizedName": "Инструкция по использованию глинянного голема", + "description": "

This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create a @creature[clay golem], you must spend 30 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 65,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

" + }, + { + "name": "Breastplate of Force Resistance", + "localizedName": "Кираса сопротивления силовому урону", + "description": "

You have resistance to force damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Javelin of Lightning", + "localizedName": "Пилум молний", + "description": "

This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking [[/r 4d6]] lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus [[/r 4d6]] lightning damage.

The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

" + }, + { + "name": "Shortsword of Life Stealing", + "localizedName": "Короткий меч кражи жизни", + "description": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

" + }, + { + "name": "Mace of Terror", + "localizedName": "Булава ужаса", + "description": "

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become @condition[frightened] of you for 1 minute. While it is @condition[frightened] in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the @action[Dash] action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the @action[Dodge] action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains [[/r 1d3]] expended charges daily at dawn.

" + }, + { + "name": "+3 Wand of the War Mage", + "localizedName": "Волшебная палочка +3 боевого мага", + "description": "
(requires attunement by a spellcaster)
\n\t\t

While you are holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

" + }, + { + "name": "Hide Armor of Force Resistance", + "localizedName": "Доспех из шкур сопротивления силовому урону", + "description": "

You have resistance to force damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Studded Leather Armor of Radiant Resistance", + "localizedName": "Проклёпанный кожаный доспех сопротивления лучистому урону", + "description": "

You have resistance to radiant damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Ring of Water Elemental Command", + "localizedName": "Кольцо управления водяными элементалями", + "description": "

While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Water and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Water.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on a @creature[water elemental]. In addition, you can stand on and walk across liquid surfaces as if they were solid ground. You can also speak and understand Aquan.

If you help slay a @creature[water elemental] while attuned to the ring, you gain access to the following additional properties:

" + }, + { + "name": "Crossbow Bolt of Slaying", + "localizedName": "Болт убийства", + "description": "

A crossbow bolt of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both crossbow bolts of dragon slaying and crossbow bolts of blue dragon slaying. If a creature belonging to the type, race, or group associated with a crossbow bolt of slaying takes damage from the crossbow bolt, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once a crossbow bolt of slaying deals its extra damage to a creature, it becomes a nonmagical crossbow bolt.

" + }, + { + "name": "Ring of Regeneration", + "localizedName": "Кольцо регенерации", + "description": "

While wearing this ring, you regain [[/r 1d6]] hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after [[/r 1d6 + 1]] days if you have at least 1 hit point the whole time.

" + }, + { + "name": "Manual of Flesh Golems", + "localizedName": "Инструкция по использованию мясного голема", + "description": "

This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create a @creature[flesh golem], you must spend 60 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 50,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

" + }, + { + "name": "Plate Armor of Psychic Resistance", + "localizedName": "Латный доспех сопротивления психическому урону", + "description": "

You have resistance to psychic damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Ring of Swimming", + "localizedName": "Кольцо плавания", + "description": "

You have a swimming speed of 40 feet while wearing this ring.

" + }, + { + "name": "Padded Armor of Psychic Resistance", + "localizedName": "Стеганый доспех сопротивления психическому урону", + "description": "

You have resistance to psychic damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Ring of Warmth", + "localizedName": "Кольцо тепла", + "description": "

While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit.

" + }, + { + "name": "Chain Shirt of Necrotic Resistance", + "localizedName": "Кольчужная рубаха сопротивления некротическому урону", + "description": "

You have resistance to necrotic damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Horn of Valhalla, Brass", + "localizedName": "Рог фокусов, латунная", + "description": "

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

A brass horn summons [[/r 3d4 + 3]] @creature[berserker||berserkers]. To use the brass horn, you must be proficient with all simple weapons.

If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

" + }, + { + "name": "Flail of Warning", + "localizedName": "Цеп предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Ring of Evasion", + "localizedName": "Кольцо уклонения", + "description": "

This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

" + }, + { + "name": "Chain Shirt of Radiant Resistance", + "localizedName": "Кольчужная рубаха сопротивления лучистому урону", + "description": "

You have resistance to radiant damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Instrument of the Bards, Mac-Fuirmidh Cittern", + "localizedName": "Инструмент бардов, цитра Мак-Фуирмид", + "description": "
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Mac-Fuirmidh cittern can be used to cast @spell[barkskin], @spell[cure wounds], and @spell[fog cloud].

" + }, + { + "name": "Double-Bladed Scimitar of Life Stealing", + "localizedName": "Двухклинковый скимитар кражи жизни", + "description": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Breastplate of Thunder Resistance", + "localizedName": "Кираса сопротивления грому", + "description": "

You have resistance to thunder damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Staff of Thunder and Lightning", + "localizedName": "Посох грома и молнии", + "description": "

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Lightning.

When you hit with a melee attack using the staff, you can cause the target to take an extra [[/r 2d6]] lightning damage.

Thunder.

When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become @condition[stunned] until the end of your next turn.

Lightning Strike.

You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking [[/r 9d6]] lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap.

You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes [[/r 2d6]] thunder damage and becomes @condition[deafened] for 1 minute. On a successful save, a creature takes half damage and isn't @condition[deafened].

Thunder and Lightning.

You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

" + }, + { + "name": "Scale Mail of Cold Resistance", + "localizedName": "Чешуйчатый доспех сопротивления холоду", + "description": "

You have resistance to cold damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Breastplate of Radiant Resistance", + "localizedName": "Кираса сопротивления лучистому урону", + "description": "

You have resistance to radiant damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Breastplate of Fire Resistance", + "localizedName": "Кираса сопротивления огню", + "description": "

You have resistance to fire damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Manual of Iron Golems", + "localizedName": "Инструкция по использованию железного голема", + "description": "

This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create an @creature[iron golem], you must spend 120 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 100,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

" + }, + { + "name": "Figurine of Wondrous Power, Bronze Griffon", + "localizedName": "Фигурка чудесной силы, Бронзовый грифон", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[griffon||Bronze Griffon].

This bronze statuette is of a @creature[griffon] rampant. It can become a @creature[griffon] for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.

" + }, + { + "name": "+3 Rod of the Pact Keeper", + "localizedName": "Жезл +3 хранителя договора", + "description": "
(requires attunement by a warlock)
\n\t\t

While holding this rod, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

" + }, + { + "name": "Warhammer of Warning", + "localizedName": "Боевой молот предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Greatclub of Warning", + "localizedName": "Двуручная дубина предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Rod of Alertness", + "localizedName": "Жезл бдительности", + "description": "

This rod has a flanged head and the following properties.

Alertness.

While holding the rod, you have advantage on Wisdom (@skill[Perception]) checks and on rolls for initiative.

Spells.

While holding the rod, you can use an action to cast one of the following spells from it: @spell[detect evil and good], @spell[detect magic], @spell[detect poison and disease], or @spell[see invisibility].

Protective Aura.

As an action, you can plant the haft end of the rod in the ground, whereupon the rod's head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any @condition[invisible] hostile creature that is also in the bright light.

The rod's head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. This property can't be used again until the next dawn.

" + }, + { + "name": "Ring of Shooting Stars", + "localizedName": "Кольцо падающих звезд", + "description": "
(requires attunement outdoors at night)
\n\t\t

While wearing this ring in dim light or darkness, you can cast @spell[dancing lights] and @spell[light] from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains [[/r 1d6]] expended charges daily at dawn.

Faerie Fire.

You can expend 1 charge as an action to cast @spell[faerie fire] from the ring.

Ball Lightning.

You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if @status[concentration||concentrating] on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. (4 spheres = [[/r 2d4]], 3 spheres = [[/r 2d6]], 2 spheres = [[/r 5d4]], 1 sphere = [[/r 4d12]])

Shooting Stars.

You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking [[/r 5d4]] fire damage on a failed save, or half as much damage on a successful one.

" + }, + { + "name": "Instrument of the Bards, Ollamh Harp", + "localizedName": "Инструмент бардов, арфа Оллава", + "description": "
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Ollamh harp can be used to cast @spell[confusion], @spell[control weather], and @spell[fire storm].

" + }, + { + "name": "Sword of Answering (Squelcher)", + "localizedName": "Меч ответа (подавитель)", + "description": "
(requires attunement by a neutral evil creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Squelcher, the Neutral Evil sword, has a spinel set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "Staff of Withering", + "localizedName": "Посох увядания", + "description": "
(requires attunement by a cleric, druid, or warlock)
\n\t\t

This staff has 3 charges and regains [[/r 1d3]] expended charges daily at dawn.

The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra [[/r 2d10]] necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.

" + }, + { + "name": "Plate Armor of Thunder Resistance", + "localizedName": "Латный доспех сопротивления грому", + "description": "

You have resistance to thunder damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Scale Mail of Thunder Resistance", + "localizedName": "Чешуйчатый доспех сопротивления грому", + "description": "

You have resistance to thunder damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Rod of Resurrection", + "localizedName": "Жезл воскрешения", + "description": "
(requires attunement by a cleric, druid, or paladin)
\n\t\t

The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: @spell[heal] (expends 1 charge) or @spell[resurrection] (expends 5 charges).

The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a [[/r d20]]. On a 1, the rod disappears in a burst of radiance.

" + }, + { + "name": "Splint Armor of Lightning Resistance", + "localizedName": "Наборный доспех сопротивления электричеству", + "description": "

You have resistance to lightning damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Studded Leather Armor of Fire Resistance", + "localizedName": "Проклёпанный кожаный доспех сопротивления огню", + "description": "

You have resistance to fire damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Glaive of Warning", + "localizedName": "Глефа предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Chain Mail of Radiant Resistance", + "localizedName": "Кольчуга сопротивления лучистому урону", + "description": "

You have resistance to radiant damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Greatsword of Warning", + "localizedName": "Двуручный меч предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Ring Mail of Fire Resistance", + "localizedName": "Кольчатый доспех сопротивления огню", + "description": "

You have resistance to fire damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Instrument of the Bards, Canaith Mandolin", + "localizedName": "Инструмент бардов, мандолина Канаит", + "description": "
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Canaith mandolin can be used to cast @spell[cure wounds] (3rd level), @spell[dispel magic], and @spell[protection from energy] (lightning only).

" + }, + { + "name": "Chain Mail of Psychic Resistance", + "localizedName": "Кольчуга сопротивления психическому урону", + "description": "

You have resistance to psychic damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Staff of Swarming Insects", + "localizedName": "Посох роя насеомых", + "description": "
(requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
\n\t\t

This staff has 10 charges and regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, a @creature[swarm of insects] consumes and destroys the staff, then disperses.

Spells.

While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: @spell[giant insect] (4 charges) or @spell[insect plague] (5 charges).

Insect Cloud.

While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

" + }, + { + "name": "Shortsword of Wounding", + "localizedName": "Короткий меч ранения", + "description": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

" + }, + { + "name": "Ring of Radiant Resistance", + "localizedName": "Кольцо сопротивления лучистому урону", + "description": "

You have resistance to radiant damage while wearing this ring. The ring is set with topaz.

" + }, + { + "name": "Ring of Thunder Resistance", + "localizedName": "Кольцо сопротивления грому", + "description": "

You have resistance to thunder damage while wearing this ring. The ring is set with spinel.

" + }, + { + "name": "Scale Mail of Lightning Resistance", + "localizedName": "Чешуйчатый доспех сопротивления электричеству", + "description": "

You have resistance to lightning damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Ring of Air Elemental Command", + "localizedName": "Кольцо управления воздушными элементалями", + "description": "

While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Air, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Air.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on an @creature[air elemental]. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran.

If you help slay an @creature[air elemental] while attuned to the ring, you gain access to the following additional properties:

" + }, + { + "name": "Chain Mail of Necrotic Resistance", + "localizedName": "Кольчуга сопротивления некротическому урону", + "description": "

You have resistance to necrotic damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Plate Armor of Acid Resistance", + "localizedName": "Латный доспех сопротивления кислоте", + "description": "

You have resistance to acid damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Ring of Acid Resistance", + "localizedName": "Кольцо сопротивления кислоте", + "description": "

You have resistance to acid damage while wearing this ring. The ring is set with pearl.

" + }, + { + "name": "Hoopak of Warning", + "localizedName": "Хупак предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

" + }, + { + "name": "Sword of Answering (Scather)", + "localizedName": "Меч ответа (ответчик)", + "description": "
(requires attunement by a lawful evil creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Scather, the Lawful Evil sword, has a garnet set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "Sword of Answering (Answerer)", + "localizedName": "Меч ответа (ответчик)", + "description": "
(requires attunement by a chaotic good creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Answerer, the Chaotic Good sword, has an emerald set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "Scale Mail of Radiant Resistance", + "localizedName": "Чешуйчатый доспех сопротивления лучистому урону", + "description": "

You have resistance to radiant damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Shortbow of Warning", + "localizedName": "Короткий лук предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Ring Mail of Lightning Resistance", + "localizedName": "Кольчатый доспех сопротивления электричеству", + "description": "

You have resistance to lightning damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Scimitar of Vengeance", + "localizedName": "Скимитар мести", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

" + }, + { + "name": "Hide Armor of Fire Resistance", + "localizedName": "Доспех из шкур сопротивления огню", + "description": "

You have resistance to fire damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Arrow of Slaying", + "localizedName": "Стрела убийства", + "description": "

An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.

" + }, + { + "name": "Sword of Answering (Last Quip)", + "localizedName": "Меч ответа (ответчик)", + "description": "
(requires attunement by a chaotic neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Last Quip, the Chaotic Neutral sword, has a tourmaline set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "Staff of the Magi", + "localizedName": "Посох магов", + "description": "
(requires attunement by a sorcerer, warlock, or wizard)
\n\t\t

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.

The staff has 50 charges for the following properties. It regains [[/r 4d6 + 2]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 20, the staff regains [[/r 1d12 + 1]] charges.

Spell Absorption.

While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its retributive strike (see below).

Spells.

While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: @spell[conjure elemental] (7 charges), @spell[dispel magic] (3 charges), @spell[fireball] (7th-level version, 7 charges), @spell[flaming sphere] (2 charges), @spell[ice storm] (4 charges), @spell[invisibility] (2 charges), @spell[knock] (2 charges), @spell[lightning bolt] (7th-level version, 7 charges), @spell[passwall] (5 charges), @spell[plane shift] (7 charges), @spell[telekinesis] (5 charges), @spell[wall of fire] (4 charges), or @spell[web] (2 charges).

You can also use an action to cast one of the following spells from the staff without using any charges: @spell[arcane lock], @spell[detect magic], @spell[enlarge/reduce], @spell[light], @spell[mage hand], or @spell[protection from evil and good].

Retributive Strike.

You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a [[/r 1d100]]{50 percent} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from OriginDamage
10 ft. away or closer8 × the number of charges in the staff
11 to 20 ft. away6 × the number of charges in the staff
21 to 30 ft. away4 × the number of charges in the staff
" + }, + { + "name": "Chain Shirt of Psychic Resistance", + "localizedName": "Кольчужная рубаха сопротивления психическому урону", + "description": "

You have resistance to psychic damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Figurine of Wondrous Power, Serpentine Owl", + "localizedName": "Фигурка чудесной силы, Серпентиновая сова", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[giant owl||Serpentine Owl].

This serpentine statuette of an owl can become a @creature[giant owl] for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.

" + }, + { + "name": "Ring of Water Walking", + "localizedName": "Кольцо хождения по воде", + "description": "

While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.

" + }, + { + "name": "Shield of Missile Attraction", + "localizedName": "Щит притяжения снарядов", + "description": "

While holding this shield, you have resistance to damage from ranged weapon attacks.

Curse.

This shield is cursed. Attuning to it curses you until you are targeted by the @spell[remove curse] spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.

" + }, + { + "name": "Maul of Warning", + "localizedName": "Молот предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Morningstar of Warning", + "localizedName": "Моргенштерн предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Ring of Cold Resistance", + "localizedName": "Кольцо сопротивления холоду", + "description": "

You have resistance to cold damage while wearing this ring. The ring is set with tourmaline.

" + }, + { + "name": "Trident of Fish Command", + "localizedName": "Трезубец управления рыбами", + "description": "

This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast @spell[dominate beast] (save DC 15) from it on a beast that has an innate swimming speed. The trident regains [[/r 1d3]] expended charges daily at dawn.

" + }, + { + "name": "Padded Armor of Thunder Resistance", + "localizedName": "Стеганый доспех сопротивления грому", + "description": "

You have resistance to thunder damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Spiked Armor of Psychic Resistance", + "localizedName": "Шипастый доспех сопротивления психическому урону", + "description": "

You have resistance to psychic damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Half Plate Armor of Acid Resistance", + "localizedName": "Полулаты сопротивления кислоте", + "description": "

You have resistance to acid damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Instrument of the Bards, Fochlucan Bandore", + "localizedName": "Инструмент бардов, бандура Фоклучан", + "description": "
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Fochlucan bandore can be used to cast @spell[entangle], @spell[faerie fire], @spell[shillelagh], and @spell[speak with animals].

" + }, + { + "name": "Chain Mail of Thunder Resistance", + "localizedName": "Кольчуга сопротивления грому", + "description": "

You have resistance to thunder damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Carpet of Flying, 4 ft. × 6 ft.", + "localizedName": "Ковер полёта(4х6фт.)", + "description": "

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 4 ft. × 6 ft. carpet can carry up to 400 lb. at a fly speed of 60 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

" + }, + { + "name": "Rod of Lordly Might", + "localizedName": "Жезл величественной мощи", + "description": "

This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage roll made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.

Six Buttons.

You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form.

If you press button 1, the rod becomes a @item[flame tongue] as a fiery blade sprouts from the end opposite the rod's flanged head (you choose the type of sword).

If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it.

If you press button 3, the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.

If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.

If you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.

If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it.

Drain Life.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target rakes an extra [[/r 4d6]] necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn.

Paralyze.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is @condition[paralyzed] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.

Terrify.

While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is @condition[frightened] of you for 1 minute. A @condition[frightened] target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.

" + }, + { + "name": "Ring of Psychic Resistance", + "localizedName": "Кольцо сопротивления психическому урону", + "description": "

You have resistance to psychic damage while wearing this ring. The ring is set with jade.

" + }, + { + "name": "Scimitar of Warning", + "localizedName": "Скимитар предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Padded Armor of Radiant Resistance", + "localizedName": "Стеганый доспех сопротивления лучистому урону", + "description": "

You have resistance to radiant damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Chain Mail of Cold Resistance", + "localizedName": "Кольчуга сопротивления холоду", + "description": "

You have resistance to cold damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Chain Mail of Lightning Resistance", + "localizedName": "Кольчуга сопротивления электричеству", + "description": "

You have resistance to lightning damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Ring Mail of Cold Resistance", + "localizedName": "Кольчатый доспех сопротивления холоду", + "description": "

You have resistance to cold damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Half Plate Armor of Fire Resistance", + "localizedName": "Полулаты сопротивления огню", + "description": "

You have resistance to fire damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Ring Mail of Acid Resistance", + "localizedName": "Кольчатый доспех сопротивления кислоте", + "description": "

You have resistance to acid damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Sword of Answering (Rebutter)", + "localizedName": "Меч ответа (ответчик)", + "description": "
(requires attunement by a neutral good creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Rebutter, the Neutral Good sword, has a topaz set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "Padded Armor of Lightning Resistance", + "localizedName": "Стеганый доспех сопротивления электричеству", + "description": "

You have resistance to lightning damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Scimitar of Wounding", + "localizedName": "Скимитар ранения", + "description": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

" + }, + { + "name": "Figurine of Wondrous Power, Silver Raven", + "localizedName": "Фигурка чудесной силы, Серебряный ворон", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[raven||Silver Raven].

This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the @spell[animal messenger] spell on it at will.

" + }, + { + "name": "Javelin of Warning", + "localizedName": "Пилум предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Leather Armor of Acid Resistance", + "localizedName": "Кожаный доспех сопротивления кислоте", + "description": "

You have resistance to acid damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Plate Armor of Necrotic Resistance", + "localizedName": "Латный доспех сопротивления некротическому урону", + "description": "

You have resistance to necrotic damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Ring of Djinni Summoning", + "localizedName": "Кольцо призыва джинна", + "description": "

While wearing this ring, you can speak its command word as an action to summon a particular @creature[djinni] from the Elemental Plane of Air. The @creature[djinni] appears in an unoccupied space you choose within 120 feet of you. It remains as long as you concentrate (as if @status[concentration||concentrating] on a spell), to a maximum of 1 hour, or until it drops to 0 hit points. It then returns to its home plane.

While summoned, the @creature[djinni] is friendly to you and your companions. It obeys any commands you give it, no matter what language you use. If you fail to command it, the @creature[djinni] defends itself against attackers but takes no other actions.

After the @creature[djinni] departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the @creature[djinni] dies.

" + }, + { + "name": "Padded Armor of Poison Resistance", + "localizedName": "Стеганый доспех сопротивления яду", + "description": "

You have resistance to poison damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Hide Armor of Thunder Resistance", + "localizedName": "Доспех из шкур сопротивления грому", + "description": "

You have resistance to thunder damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Horn of Valhalla, Silver", + "localizedName": "Рог фокусов, серебряная", + "description": "

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

The silver horn summons [[/r 2d4 + 2]] @creature[berserker||berserkers].

The @creature[berserker||berserkers] are friendly to you and your companions and follow your commands.

" + }, + { + "name": "Splint Armor of Acid Resistance", + "localizedName": "Наборный доспех сопротивления кислоте", + "description": "

You have resistance to acid damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Hooked Shortspear of Warning", + "localizedName": "Гизарма предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

" + }, + { + "name": "Spiked Armor of Thunder Resistance", + "localizedName": "Шипастый доспех сопротивления грому", + "description": "

You have resistance to thunder damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Sword of Kas", + "localizedName": "Меч Каса", + "description": "

When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This despicable villain served as advisor, warlord, and assassin. His successes earned him Vecna's admiration and a reward: a sword with as dark a pedigree as the man who would wield it.

For a long time, Kas faithfully served the @creature[lich] but as Kas's power grew, so did his hubris. His sword urged him to supplant Vecna, so that they could rule the @creature[lich||lich's] empire in Vecna's stead. Legend says Vecna's destruction came at Kas's hand, but Vecna also wrought his rebellious lieutenant's doom, leaving only Kas's sword behind. The world was made brighter thereby.

The Sword of Kas is a magic, sentient longsword that grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra [[/r 2d10]] slashing damage to undead.

If the sword isn't bathed in blood within 1 minute of being drawn from its scabbard, its wielder must make a DC 15 Charisma saving throw. On a successful save, the wielder takes [[/r 3d6]] psychic damage. On a failed save, the wielder is dominated by the sword, as if by the @spell[dominate monster] spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword's demand is met.

Random Properties.

The Sword of Kas has the following random properties:

Spirit of Kas.

While the sword is on your person, you add a [[/r d10]] to your initiative at the start of every combat. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in effect until the start of your next turn.

Spells.

While the sword is on your person, you can use an action to cast one of the following spells (save 18) from it: @spell[call lightning], @spell[divine word], or @spell[finger of death]. Once you use the sword to cast a spell, you can't cast that spell again from it until the next dawn.

Sentience.

The Sword of Kas is a sentient chaotic evil weapon with an Intelligence of 15, a Wisdom of 13, and a Charisma of 16. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Common.

Personality.

The sword's purpose is to bring ruin to Vecna. Killing Vecna's worshipers, destroying the @creature[lich||lich's] works, and foiling his machinations all help to fulfill this goal.

The Sword of Kas also seeks to destroy anyone corrupted by the Eye and @item[Hand of Vecna]. The sword's obsession with those artifacts eventually becomes a fixation for its wielder.

Destroying the Sword.

A creature attuned to both the @item[Eye of Vecna] and the @item[Hand of Vecna] can use the wish property of those combined artifacts to unmake the Sword of Kas. The creature must cast the @spell[wish] spell and make a Charisma check contested by the Charisma check of the sword. The sword must be within 30 feet of the creature, or the spell fails. If the sword wins the contest, nothing happens, and the @spell[wish] spell is wasted. If the sword loses the contest, it is destroyed.

" + }, + { + "name": "Chain Shirt of Cold Resistance", + "localizedName": "Кольчужная рубаха сопротивления холоду", + "description": "

You have resistance to cold damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Staff of the Woodlands", + "localizedName": "Посох лесов", + "description": "
(requires attunement by a druid)
\n\t\t

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells.

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: @spell[animal friendship] (1 charge), @spell[awaken] (5 charges), @spell[barkskin] (2 charges), @spell[locate animals or plants] (2 charges), @spell[speak with animals] (1 charge), @spell[speak with plants] (3 charges), or @spell[wall of thorns] (6 charges).

You can also use an action to cast the @spell[pass without trace] spell from the staff without using any charges.

Tree Form.

You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by @spell[detect magic]. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

" + }, + { + "name": "Ring of Animal Influence", + "localizedName": "Кольцо управления животными", + "description": "

This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:

" + }, + { + "name": "Light Repeating Crossbow of Warning", + "localizedName": "Легкий самострел предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

" + }, + { + "name": "Hide Armor of Radiant Resistance", + "localizedName": "Доспех из шкур сопротивления лучистому урону", + "description": "

You have resistance to radiant damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Breastplate of Necrotic Resistance", + "localizedName": "Кираса сопротивления некротическому урону", + "description": "

You have resistance to necrotic damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Longsword of Life Stealing", + "localizedName": "Длинный меч кражи жизни", + "description": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

" + }, + { + "name": "Greataxe of Warning", + "localizedName": "Секира предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Wand of Orcus", + "localizedName": "Волшебная палочка Оркуса", + "description": "

The ghastly Wand of Orcus rarely leaves @creature[Orcus|MTF|Orcus's] side. The device, as evil as its creator, shares the demon lord's aims to snuff out the lives of all living things and bind the Material Plane in the stasis of undeath. @creature[Orcus|MTF] allows the wand to slip from his grasp from time to time. When it does, it magically appears wherever its master senses an opportunity to achieve some fell goal.

Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by @creature[Orcus|MTF]. The wand can magically change in size to better conform to the grip of its user. Plants wither, drinks spoil, flesh rots, and vermin thrive in the wand's presence.

Any creature besides @creature[Orcus|MTF] that tries to attune to the wand must make a DC 17 Constitution saving throw. On a successful save, the creature takes [[/r 10d6]] necrotic damage. On a failed save, the creature dies and rises as a @creature[zombie].

In the hands of one who is attuned to it, the wand can be wielded as a magic @item[mace|phb] that grants a +3 bonus to attack and damage rolls made with it. The wand deals an extra [[/r 2d12]] necrotic damage on a hit.

Random Properties.

The Wand of Orcus has the following random properties:

The detrimental properties of the Wand of Orcus are suppressed while the wand is attuned to @creature[Orcus|MTF] himself.

Protection.

You gain a +3 bonus to Armor Class while holding the wand.

Spells.

The wand has 7 charges. While holding it, you can use an action and expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: @spell[animate dead] (1 charge), @spell[blight] (2 charges), @spell[circle of death] (3 charges), @spell[finger of death] (3 charges), @spell[power word kill] (4 charges), or @spell[speak with dead] (1 charge). The wand regains [[/r 1d4 + 3]] expended charges daily at dawn.

While attuned to the wand, @creature[Orcus|MTF] or a follower blessed by him can cast each of the wand's spells using 2 fewer charges (minimum of 0).

Call Undead.

While you are holding the wand, you can use an action to conjure @creature[skeleton||skeletons] and @creature[zombie||zombies], calling forth as many of them as you can divide 500 hit points among, each undead having average hit points. The undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of you and obey your commands until they are destroyed or until dawn of the next day, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property of the wand, you can't use it again until the next dawn.

While attuned to the wand, @creature[Orcus|MTF] can summon any kind of undead, not just skeletons and zombies. The undead don't perish or disappear at dawn the following day, remaining until @creature[Orcus|MTF] dismisses them.

Sentience.

The Wand of Orcus is a sentient, chaotic evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and @sense[darkvision] out to a range of 120 feet.

The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.

Personality.

The wand's purpose is to help satisfy @creature[Orcus|MTF|Orcus's] desire to slay everything in the multiverse. The wand is cold, cruel, nihilistic, and bereft of humor. In order to further its master's goals, the wand feigns devotion to its current user and makes grandiose promises that it has no intention of fulfilling, such as vowing to help its user overthrow @creature[Orcus|MTF].

Destroying the Wand.

Destroying the Wand of Orcus requires that it be taken to the Positive Energy Plane by the ancient hero whose skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that @creature[Orcus|MTF] has imprisoned the hero's soul and keeps it hidden and well guarded.

Bathing the wand in positive energy causes it to crack and explode, but unless the above conditions are met, the wand instantly reforms on @creature[Orcus|MTF|Orcus's] layer of the Abyss.

" + }, + { + "name": "Plate Armor of Force Resistance", + "localizedName": "Латный доспех сопротивления силовому урону", + "description": "

You have resistance to force damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Caltrops (bag of 20)", + "localizedName": " ", + "description": "

As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

" + }, + { + "name": "Ring of Lightning Resistance", + "localizedName": "Кольцо сопротивления электричеству", + "description": "

You have resistance to lightning damage while wearing this ring. The ring is set with citrine.

" + }, + { + "name": "Half Plate Armor of Radiant Resistance", + "localizedName": "Полулаты сопротивления лучистому урону", + "description": "

You have resistance to radiant damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Padded Armor of Fire Resistance", + "localizedName": "Стеганый доспех сопротивления огню", + "description": "

You have resistance to fire damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Potion of Vitality", + "localizedName": "Зелье живучести", + "description": "

When you drink this potion, it removes any @condition[exhaustion] you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

" + }, + { + "name": "Leather Armor of Cold Resistance", + "localizedName": "Кожаный доспех сопротивления холоду", + "description": "

You have resistance to cold damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Splint Armor of Fire Resistance", + "localizedName": "Наборный доспех сопротивления огню", + "description": "

You have resistance to fire damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Staff of Striking", + "localizedName": "Посох удара", + "description": "

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra [[/r 1d6]] force damage. The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff becomes a nonmagical quarterstaff.

" + }, + { + "name": "Quarterstaff of Warning", + "localizedName": "Боевой посох предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Club of Warning", + "localizedName": "Дубинка предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Scimitar of Speed", + "localizedName": "Скимитар скорости", + "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.

" + }, + { + "name": "Ring of Fire Elemental Command", + "localizedName": "Кольцо управления огненными элементалями", + "description": "

While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Fire and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Fire.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on a @creature[fire elemental]. In addition, you have resistance to fire damage. You can also speak and understand Ignan.

If you help slay a @creature[fire elemental] while attuned to the ring, you gain access to the following additional properties:

" + }, + { + "name": "Leather Armor of Thunder Resistance", + "localizedName": "Кожаный доспех сопротивления грому", + "description": "

You have resistance to thunder damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Trident of Warning", + "localizedName": "Трезубец предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Armor of Vulnerability (Bludgeoning)", + "localizedName": "Доспех уязвимости к дробящему урону", + "description": "

While wearing this armor, you have resistance to bludgeoning damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to piercing and slashing damage.

" + }, + { + "name": "Spiked Armor of Radiant Resistance", + "localizedName": "Шипастый доспех сопротивления лучистому урону", + "description": "

You have resistance to radiant damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Instrument of the Bards, Doss Lute", + "localizedName": "Инструмент бардов, лютня Досс", + "description": "
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Doss lute can be used to cast @spell[animal friendship], @spell[protection from energy] (fire only), and @spell[protection from poison].

" + }, + { + "name": "Splint Armor of Thunder Resistance", + "localizedName": "Наборный доспех сопротивления грому", + "description": "

You have resistance to thunder damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Yklwa of Warning", + "localizedName": "Иклва предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

" + }, + { + "name": "Longsword of Sharpness", + "localizedName": "Длинный меч остроты", + "description": "

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

" + }, + { + "name": "Leather Armor of Fire Resistance", + "localizedName": "Кожаный доспех сопротивления огню", + "description": "

You have resistance to fire damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Padded Armor of Force Resistance", + "localizedName": "Стеганый доспех сопротивления силовому урону", + "description": "

You have resistance to force damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Armor of Vulnerability (Piercing)", + "localizedName": "Доспех уязвимости к колющему урону", + "description": "

While wearing this armor, you have resistance to piercing damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and slashing damage.

" + }, + { + "name": "Ring of Poison Resistance", + "localizedName": "Кольцо сопротивления яду", + "description": "

You have resistance to poison damage while wearing this ring. The ring is set with amethyst.

" + }, + { + "name": "Rod of Rulership", + "localizedName": "Жезл правления", + "description": "

You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be @condition[charmed] by you for 8 hours. While @condition[charmed] in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be @condition[charmed] in this way. The rod can't be used again until the next dawn.

" + }, + { + "name": "Greatsword of Vengeance", + "localizedName": "Двуручный меч мести", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

" + }, + { + "name": "Hide Armor of Necrotic Resistance", + "localizedName": "Доспех из шкур сопротивления некротическому урону", + "description": "

You have resistance to necrotic damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Double-Bladed Scimitar of Warning", + "localizedName": "Двухклинковый скимитар предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Whip of Warning", + "localizedName": "Хлыст предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Leather Armor of Necrotic Resistance", + "localizedName": "Кожаный доспех сопротивления некротическому урону", + "description": "

You have resistance to necrotic damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Heavy Crossbow of Warning", + "localizedName": "Тяжелый арбалет предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Padded Armor of Cold Resistance", + "localizedName": "Стеганый доспех сопротивления холоду", + "description": "

You have resistance to cold damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Carpet of Flying, 6 ft. × 9 ft.", + "localizedName": "Ковер полёта(6х9фт.)", + "description": "

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 6 ft. × 9 ft. carpet can carry up to 800 lb. at a fly speed of 30 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

" + }, + { + "name": "Studded Leather Armor of Lightning Resistance", + "localizedName": "Проклёпанный кожаный доспех сопротивления электричеству", + "description": "

You have resistance to lightning damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Longsword of Warning", + "localizedName": "Длинный меч предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Instrument of the Bards, Cli Lyre", + "localizedName": "Инструмент бардов, лира Кли", + "description": "
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Cli lyre can be used to cast @spell[stone shape], @spell[wall of fire], and @spell[wind wall].

" + }, + { + "name": "Greatsword of Life Stealing", + "localizedName": "Двуручный меч кражи жизни", + "description": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

" + }, + { + "name": "Sword of Answering (Concluder)", + "localizedName": "Меч ответа (ответчик)", + "description": "
(requires attunement by a lawful neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Concluder, the Lawful Neutral sword, has an amethyst set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "Shortsword of Vengeance", + "localizedName": "Короткий меч мести", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

" + }, + { + "name": "Breastplate of Psychic Resistance", + "localizedName": "Кираса сопротивления психическому урону", + "description": "

You have resistance to psychic damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Spiked Armor of Fire Resistance", + "localizedName": "Шипастый доспех сопротивления огню", + "description": "

You have resistance to fire damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Spiked Armor of Poison Resistance", + "localizedName": "Шипастый доспех сопротивления яду", + "description": "

You have resistance to poison damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Breastplate of Cold Resistance", + "localizedName": "Кираса сопротивления холоду", + "description": "

You have resistance to cold damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Longsword of Vengeance", + "localizedName": "Длинный меч мести", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

" + }, + { + "name": "Hide Armor of Acid Resistance", + "localizedName": "Доспех из шкур сопротивления кислоте", + "description": "

You have resistance to acid damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "+2 Rod of the Pact Keeper", + "localizedName": "Жезл +2 хранителя договора", + "description": "
(requires attunement by a warlock)
\n\t\t

While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

" + }, + { + "name": "Armor of Invulnerability", + "localizedName": "Доспех неуязвимости", + "description": "

You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.

" + }, + { + "name": "Ring Mail of Thunder Resistance", + "localizedName": "Кольчатый доспех сопротивления грому", + "description": "

You have resistance to thunder damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Hand of Vecna", + "localizedName": "Рука Векны", + "description": "

Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.

@creature[Orcus|MTF], the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a @creature[lich]. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.

Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King's rule to an end in a terrible battle that left Vecna's tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world.

The @item[Eye of Vecna] and the Hand of Vecna might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.

To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.

To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.

Random Properties.

The @item[Eye of Vecna] and the Hand of Vecna each have the following random properties:

Properties of the Hand.

Your alignment changes to neutral evil, and you gain the following benefits:

Properties of the Eye and Hand.

If you are attuned to both the hand and eye, you gain the following additional benefits:

Destroying the Eye and Hand.

If the @item[Eye of Vecna] and the Hand of Vecna are both attached to the same creature, and that creature is slain by the @item[Sword of Kas], both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.

" + }, + { + "name": "Ring of Free Action", + "localizedName": "Кольцо свободного действия", + "description": "

While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be @condition[paralyzed] or @condition[restrained].

" + }, + { + "name": "Staff of Charming", + "localizedName": "Посох очаровывающий", + "description": "
(requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
\n\t\t

While holding this staff, you can use an action to expend 1 of its 10 charges to cast @spell[charm person], @spell[command], or @spell[comprehend languages] from it using your spell save DC. The staff can also be used as a magic quarterstaff.

If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.

The staff regains [[/r 1d8 + 2]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff becomes a nonmagical quarterstaff.

" + }, + { + "name": "Chain Mail of Acid Resistance", + "localizedName": "Кольчуга сопротивления кислоте", + "description": "

You have resistance to acid damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Carpet of Flying, 5 ft. × 7 ft.", + "localizedName": "Ковер полёта(5х7фт.)", + "description": "

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

" + }, + { + "name": "Rod of Lordly Might", + "localizedName": "Жезл величественной мощи", + "description": "

This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage roll made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.

Six Buttons.

You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form.

If you press button 1, the rod becomes a @item[flame tongue] as a fiery blade sprouts from the end opposite the rod's flanged head (you choose the type of sword).

If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it.

If you press button 3, the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.

If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.

If you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.

If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it.

Drain Life.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target rakes an extra [[/r 4d6]] necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn.

Paralyze.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is @condition[paralyzed] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.

Terrify.

While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is @condition[frightened] of you for 1 minute. A @condition[frightened] target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.

" + }, + { + "name": "Chain Mail of Fire Resistance", + "localizedName": "Кольчуга сопротивления огню", + "description": "

You have resistance to fire damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Staff of Frost", + "localizedName": "Посох мороза", + "description": "
(requires attunement by a druid, sorcerer, warlock, or wizard)
\n\t\t

You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: @spell[cone of cold] (5 charges), @spell[fog cloud] (1 charge), @spell[ice storm] (4 charges), or @spell[wall of ice] (4 charges).

The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1. the staff turns to water and is destroyed.

" + }, + { + "name": "Rapier of Warning", + "localizedName": "Рапира предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Mace of Smiting", + "localizedName": "Булава кары", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Note: According to the SRD, it is an extra [[/r 2d6]] and [[/r 4d6]] bludgeoning damage, although this is incorrect.

" + }, + { + "name": "Scale Mail of Fire Resistance", + "localizedName": "Чешуйчатый доспех сопротивления огню", + "description": "

You have resistance to fire damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Shortsword of Warning", + "localizedName": "Короткий меч предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Instrument of the Bards, Anstruth Harp", + "localizedName": "Инструмент бардов, арфа Анструт", + "description": "
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Anstruth harp can be used to cast @spell[control weather], @spell[cure wounds] (5th level), and @spell[wall of thorns].

" + }, + { + "name": "Leather Armor of Lightning Resistance", + "localizedName": "Кожаный доспех сопротивления электричеству", + "description": "

You have resistance to lightning damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Bag of Tricks, Rust", + "localizedName": "Мешок фокусов, рыжая", + "description": "

This ordinary bag, made from rust cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

[[/r d8]]Creature
1@creature[Rat]
2@creature[Owl]
3@creature[Mastiff]
4@creature[Goat]
5@creature[Giant goat]
6@creature[Giant boar]
7@creature[Lion]
8@creature[Brown bear]
" + }, + { + "name": "Spear of Warning", + "localizedName": "Копье предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Studded Leather Armor of Acid Resistance", + "localizedName": "Проклёпанный кожаный доспех сопротивления кислоте", + "description": "

You have resistance to acid damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Hide Armor of Lightning Resistance", + "localizedName": "Доспех из шкур сопротивления электричеству", + "description": "

You have resistance to lightning damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Dart of Warning", + "localizedName": "Дротик предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Ring Mail of Poison Resistance", + "localizedName": "Кольчатый доспех сопротивления яду", + "description": "

You have resistance to poison damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Hand Crossbow of Warning", + "localizedName": "Ручной арбалет предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Greatsword of Wounding", + "localizedName": "Двуручный меч ранения", + "description": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

" + }, + { + "name": "Studded Leather Armor of Psychic Resistance", + "localizedName": "Проклёпанный кожаный доспех сопротивления психическому урону", + "description": "

You have resistance to psychic damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Hide Armor of Poison Resistance", + "localizedName": "Доспех из шкур сопротивления яду", + "description": "

You have resistance to poison damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Half Plate Armor of Lightning Resistance", + "localizedName": "Полулаты сопротивления электричеству", + "description": "

You have resistance to lightning damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Chain Shirt of Fire Resistance", + "localizedName": "Кольчужная рубаха сопротивления огню", + "description": "

You have resistance to fire damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Horn of Valhalla, Iron", + "localizedName": "Рог фокусов, железная", + "description": "

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

The iron horn summons [[/r 5d4 + 5]] @creature[berserker||berserkers]. To use the iron horn, you must be proficient with all martial weapons.

If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

" + }, + { + "name": "+1 Rod of the Pact Keeper", + "localizedName": "Жезл +1 хранителя договора", + "description": "
(requires attunement by a warlock)
\n\t\t

While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

" + }, + { + "name": "+2 Wand of the War Mage", + "localizedName": "Волшебная палочка +2 боевого мага", + "description": "
(requires attunement by a spellcaster)
\n\t\t

While you are holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

" + }, + { + "name": "Rod of Security", + "localizedName": "Жезл безопасности", + "description": "

While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.

For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).

When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.

" + }, + { + "name": "Light Crossbow of Warning", + "localizedName": "Легкий арбалет предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Staff of the Python", + "localizedName": "Посох питона", + "description": "
(requires attunement by a cleric, druid, or warlock)
\n\t\t

You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a @creature[giant constrictor snake] under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.

On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't @condition[incapacitated]. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.

If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.

" + }, + { + "name": "Double-Bladed Scimitar of Sharpness", + "localizedName": "Двухклинковый скимитар остроты", + "description": "

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Hammer of Thunderbolts", + "localizedName": "Молот грома", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Giant's Bane (Requires Attunement).

You must be wearing a belt of giant strength (any variety) and @item[gauntlets of ogre power] to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.

The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be @condition[stunned] until the end of your next turn. The hammer regains [[/r 1d4 + 1]] expended charges daily at dawn.

" + }, + { + "name": "Padded Armor of Necrotic Resistance", + "localizedName": "Стеганый доспех сопротивления некротическому урону", + "description": "

You have resistance to necrotic damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Half Plate Armor of Thunder Resistance", + "localizedName": "Полулаты сопротивления грому", + "description": "

You have resistance to thunder damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Studded Leather Armor of Cold Resistance", + "localizedName": "Проклёпанный кожаный доспех сопротивления холоду", + "description": "

You have resistance to cold damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Ring of Telekinesis", + "localizedName": "Кольцо телекинеза", + "description": "

While wearing this ring, you can cast the @spell[telekinesis] spell at will, but you can target only objects that aren't being worn or carried.

" + }, + { + "name": "Light Hammer of Warning", + "localizedName": "Легкий молот предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Bag of Tricks, Tan", + "localizedName": "Мешок фокусов, оранжевая", + "description": "

This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

[[/r d8]]Creature
1@creature[Jackal]
2@creature[Ape]
3@creature[Baboon]
4@creature[Axe beak]
5@creature[Black bear]
6@creature[Giant weasel]
7@creature[Giant hyena]
8@creature[Tiger]
" + }, + { + "name": "Longbow of Warning", + "localizedName": "Длинный лук предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Half Plate Armor of Poison Resistance", + "localizedName": "Полулаты сопротивления яду", + "description": "

You have resistance to poison damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Axe of the Dwarvish Lords", + "localizedName": "Топор владык дварфов", + "description": "

Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.

Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With them, he forged the Axe of the Dwarvish Lords.

Armed with the artifact, the prince returned to the dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.

Later, in a dark era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.

Magic Weapon.

The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. The axe also functions as a @item[belt of dwarvenkind], a @item[dwarven thrower], and a @item[sword of sharpness].

Random Properties.

The axe has the following randomly determined properties:

Blessings of Moradin.

If you are a dwarf attuned to the axe, you gain the following benefits:

Conjure Earth Elemental.

If you are holding the axe, you can use your action to cast the @spell[conjure elemental] spell from it, summoning an @creature[earth elemental]. You can't use this property again until the next dawn.

Travel the Depths.

You can use an action to touch the axe to a fixed piece of dwarven stonework and cast the @spell[teleport] spell from the axe. If your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can't use this property again until 3 days have passed.

Curse.

The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the attunement ends, the curse remains. With each passing day, the creature's physical appearance and stature become more dwarflike. After seven days, the creature looks like a typical dwarf, but the creature neither loses its racial traits nor gains the racial traits of a dwarf. The physical changes wrought by the axe aren't considered magical in nature (and therefore can't be dispelled), but they can be undone by any effect that removes a curse, such as a @spell[greater restoration] or @spell[remove curse] spell.

Destroying the Axe.

The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.

" + }, + { + "name": "Figurine of Wondrous Power, Obsidian Steed", + "localizedName": "Фигурка чудесной силы, Обсидиановый конь", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[nightmare||Obsidian Steed].

This polished obsidian horse can become a @creature[nightmare] for up to 24 hours. The @creature[nightmare] fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.

If you have a good alignment, the figurine has a [[/r 1d100]]{10 percent} chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the @creature[nightmare] while it is ignoring your orders, you and the @creature[nightmare] are instantly transported to a random location on the plane of Hades, where the @creature[nightmare] reverts to figurine form.

" + }, + { + "name": "Blowgun of Warning", + "localizedName": "Духовая трубка предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Hide Armor of Cold Resistance", + "localizedName": "Доспех из шкур сопротивления холоду", + "description": "

You have resistance to cold damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Wings of Flying", + "localizedName": "Крылья полёта", + "description": "

While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for [[/r 1d12]] hours.

" + }, + { + "name": "Plate Armor of Lightning Resistance", + "localizedName": "Латный доспех сопротивления электричеству", + "description": "

You have resistance to lightning damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "+1 Wand of the War Mage", + "localizedName": "Волшебная палочка +1 боевого мага", + "description": "
(requires attunement by a spellcaster)
\n\t\t

While you are holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

" + }, + { + "name": "Splint Armor of Poison Resistance", + "localizedName": "Наборный доспех сопротивления яду", + "description": "

You have resistance to poison damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Breastplate of Acid Resistance", + "localizedName": "Кираса сопротивления кислоте", + "description": "

You have resistance to acid damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Ring of Protection", + "localizedName": "Кольцо защиты", + "description": "

You gain a +1 bonus to AC and saving throws while wearing this ring.

" + }, + { + "name": "Leather Armor of Radiant Resistance", + "localizedName": "Кожаный доспех сопротивления лучистому урону", + "description": "

You have resistance to radiant damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Halberd of Warning", + "localizedName": "Алебарда предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Figurine of Wondrous Power, Ivory Goats", + "localizedName": "Фигурка чудесной силы, Костяная коза", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[riding horse||Ivory Goats].

These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:

" + }, + { + "name": "Plate Armor of Fire Resistance", + "localizedName": "Латный доспех сопротивления огню", + "description": "

You have resistance to fire damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Chain Mail of Poison Resistance", + "localizedName": "Кольчуга сопротивления яду", + "description": "

You have resistance to poison damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Ring of Feather Falling", + "localizedName": "Кольцо плавного падения", + "description": "

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

" + }, + { + "name": "Breastplate of Lightning Resistance", + "localizedName": "Кираса сопротивления электричеству", + "description": "

You have resistance to lightning damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Spiked Armor of Acid Resistance", + "localizedName": "Шипастый доспех сопротивления кислоте", + "description": "

You have resistance to acid damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Greatsword of Sharpness", + "localizedName": "Двуручный меч остроты", + "description": "

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

" + }, + { + "name": "Longsword of Wounding", + "localizedName": "Длинный меч ранения", + "description": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

" + }, + { + "name": "Chain Shirt of Lightning Resistance", + "localizedName": "Кольчужная рубаха сопротивления электричеству", + "description": "

You have resistance to lightning damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Double-Bladed Scimitar of Vengeance", + "localizedName": "Двухклинковый скимитар мести", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Staff of Power", + "localizedName": "Посох мощи", + "description": "
(requires attunement by a sorcerer, warlock, or wizard)
\n\t\t

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains [[/r 2d8 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain [[/r 1d8 + 2]] charges.

Power Strike.

When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra [[/r 1d6]] force damage to the target.

Spells.

While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: @spell[cone of cold] (5 charges), @spell[fireball] (5th-level version, 5 charges), @spell[globe of invulnerability] (6 charges), @spell[hold monster] (5 charges), @spell[levitate] (2 charges). @spell[lightning bolt] (5th-level version, 5 charges), @spell[magic missile] (1 charge), @spell[ray of enfeeblement] (1 charge), or @spell[wall of force] (5 charges).

Retributive Strike.

You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a [[/r 1d100]]{50 percent} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from OriginEffect
10 ft. away or closer8 × the number of charges in the staff
11 to 20 ft. away6 × the number of charges in the staff
21 to 30 ft. away4 × the number of charges in the staff
" + }, + { + "name": "Studded Leather Armor of Force Resistance", + "localizedName": "Проклёпанный кожаный доспех сопротивления силовому урону", + "description": "

You have resistance to force damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Splint Armor of Cold Resistance", + "localizedName": "Наборный доспех сопротивления холоду", + "description": "

You have resistance to cold damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Padded Armor of Acid Resistance", + "localizedName": "Стеганый доспех сопротивления кислоте", + "description": "

You have resistance to acid damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Ring of Invisibility", + "localizedName": "Кольцо невидимости", + "description": "

While wearing this ring, you can turn @condition[invisible] as an action. Anything you are wearing or carrying is @condition[invisible] with you. You remain @condition[invisible] until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.

" + }, + { + "name": "Sling Bullet of Slaying", + "localizedName": "Снаряж для пращи убийства", + "description": "

A sling bullet of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both sling bullets of dragon slaying and sling bullets of blue dragon slaying. If a creature belonging to the type, race, or group associated with a sling bullet of slaying takes damage from the sling bullet, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once a sling bullet of slaying deals its extra damage to a creature, it becomes a nonmagical sling bullet.

" + }, + { + "name": "Chain Shirt of Acid Resistance", + "localizedName": "Кольчужная рубаха сопротивления кислоте", + "description": "

You have resistance to acid damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Staff of Healing", + "localizedName": "Посох лечения", + "description": "
(requires attunement by a bard, cleric, or druid)
\n\t\t

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: @spell[cure wounds] (1 charge per spell level, up to 4th), @spell[lesser restoration] (2 charges). or @spell[mass cure wounds] (5 charges).

The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1. the staff vanishes in a flash of light, lost forever.

" + }, + { + "name": "Figurine of Wondrous Power, Marble Elephant", + "localizedName": "Фигурка чудесной силы, Мраморный слон", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[elephant||Marble Elephant].

This marble statuette is about 4 inches high and long. It can become an @creature[elephant] for up to 24 hours. Once it has been used, it can't be used again until 7 days have passed.

" + }, + { + "name": "Mace of Disruption", + "localizedName": "Булава распада", + "description": "

When you hit a fiend or an undead with this magic weapon, that creature takes an extra [[/r 2d6]] radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes @condition[frightened] of you until the end of your next turn.

While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

" + }, + { + "name": "Sword of Answering (Retorter)", + "localizedName": "Меч ответа (возразитель)", + "description": "
(requires attunement by a lawful good creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Retorter, the Lawful Good sword, has an aquamarine set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "Ring of Earth Elemental Command", + "localizedName": "Кольцо управления воздушными элементалями", + "description": "

While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Earth and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Earth.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on an @creature[earth elemental]. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran.

If you help slay an @creature[earth elemental] while attuned to the ring, you gain access to the following additional properties:

" + }, + { + "name": "Armor of Vulnerability (Slashing)", + "localizedName": "Доспех уязвимости к рубящему урону", + "description": "

While wearing this armor, you have resistance to slashing damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage.

" + }, + { + "name": "Chain Shirt of Force Resistance", + "localizedName": "Кольчужная рубаха сопротивления силовому урону", + "description": "

You have resistance to force damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Scale Mail of Necrotic Resistance", + "localizedName": "Чешуйчатый доспех сопротивления некротическому урону", + "description": "

You have resistance to necrotic damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Splint Armor of Force Resistance", + "localizedName": "Наборный доспех сопротивления силовому урону", + "description": "

You have resistance to force damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Manual of Stone Golems", + "localizedName": "Инструкция по использованию каменного голема", + "description": "

This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create a @creature[stone golem], you must spend 90 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 80,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

" + }, + { + "name": "Hide Armor of Psychic Resistance", + "localizedName": "Доспех из шкур сопротивления психическому урону", + "description": "

You have resistance to psychic damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Figurine of Wondrous Power, Ebony Fly", + "localizedName": "Фигурка чудесной силы, Эбеновая муха", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[giant fly|dmg|Ebony Fly].

This ebony statuette is carved in the likeness of a horsefly. It can become a @creature[giant fly|dmg] for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.

" + }, + { + "name": "Ring Mail of Psychic Resistance", + "localizedName": "Кольчатый доспех сопротивления психическому урону", + "description": "

You have resistance to psychic damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Staff of the Adder", + "localizedName": "Посох гадюки", + "description": "
(requires attunement by a cleric, druid, or warlock)
\n\t\t

You can use a bonus action to speak this staff's command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form.

You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes [[/r 1d6]] piercing damage and must succeed on a DC 15 Constitution saving throw or take [[/r 3d6]] poison damage.

The snake head can be attacked while it is animate. It has an Armor Class of 15 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it's not destroyed, the staff regains all lost hit points when it reverts to its inanimate form.

" + }, + { + "name": "Rod of Absorption", + "localizedName": "Жезл поглощения", + "description": "

While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has [[/r 1d10]] levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

" + }, + { + "name": "Splint Armor of Radiant Resistance", + "localizedName": "Наборный доспех сопротивления лучистому урону", + "description": "

You have resistance to radiant damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Spiked Armor of Cold Resistance", + "localizedName": "Шипастый доспех сопротивления холоду", + "description": "

You have resistance to cold damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Mace of Warning", + "localizedName": "Булава предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Spiked Armor of Force Resistance", + "localizedName": "Шипастый доспех сопротивления силовому урону", + "description": "

You have resistance to force damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Staff of Fire", + "localizedName": "Посох огня", + "description": "
(requires attunement by a druid, sorcerer, warlock, or wizard)
\n\t\t

You have resistance to fire damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: @spell[burning hands] (1 charge), @spell[fireball] (3 charges), or @spell[wall of fire] (4 charges).

The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff blackens, crumbles into cinders, and is destroyed.

" + }, + { + "name": "Scale Mail of Poison Resistance", + "localizedName": "Чешуйчатый доспех сопротивления яду", + "description": "

You have resistance to poison damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Scale Mail of Acid Resistance", + "localizedName": "Чешуйчатый доспех сопротивления кислоте", + "description": "

You have resistance to acid damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Dagger of Warning", + "localizedName": "Кинжал предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Splint Armor of Necrotic Resistance", + "localizedName": "Наборный доспех сопротивления некротическому урону", + "description": "

You have resistance to necrotic damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Ring of Fire Resistance", + "localizedName": "Кольцо сопротивления огню", + "description": "

You have resistance to fire damage while wearing this ring. The ring is set with garnet.

" + }, + { + "name": "Ring of Mind Shielding", + "localizedName": "Кольцо защиты разума", + "description": "

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become @condition[invisible] until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.

" + }, + { + "name": "Half Plate Armor of Necrotic Resistance", + "localizedName": "Полулаты сопротивления некротическому урону", + "description": "

You have resistance to necrotic damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Ring of Spell Turning", + "localizedName": "Кольцо отклонения заклинаний", + "description": "

While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.

" + }, + { + "name": "Ring Mail of Radiant Resistance", + "localizedName": "Кольчатый доспех сопротивления лучистому урону", + "description": "

You have resistance to radiant damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Scale Mail of Force Resistance", + "localizedName": "Чешуйчатый доспех сопротивления силовому урону", + "description": "

You have resistance to force damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Scale Mail of Psychic Resistance", + "localizedName": "Чешуйчатый доспех сопротивления психическому урону", + "description": "

You have resistance to psychic damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Sling of Warning", + "localizedName": "Праща предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Plate Armor of Cold Resistance", + "localizedName": "Латный доспех сопротивления холоду", + "description": "

You have resistance to cold damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Figurine of Wondrous Power, Golden Lions", + "localizedName": "Фигурка чудесной силы, Золотой лев", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[lion||Golden Lions].

These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a @creature[lion] for up to 1 hour. Once a @creature[lion] has been used, it can't be used again until 7 days have passed.

" + }, + { + "name": "Rapier of Life Stealing", + "localizedName": "Рапира кражи жизни", + "description": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

" + }, + { + "name": "Ring of Necrotic Resistance", + "localizedName": "Кольцо сопротивления некротическому урону", + "description": "

You have resistance to necrotic damage while wearing this ring. The ring is set with jet.

" + }, + { + "name": "Leather Armor of Poison Resistance", + "localizedName": "Кожаный доспех сопротивления яду", + "description": "

You have resistance to poison damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Blowgun Needle of Slaying", + "localizedName": "Игла убийства", + "description": "

A blowgun needle of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both blowgun needles of dragon slaying and blowgun needles of blue dragon slaying. If a creature belonging to the type, race, or group associated with a blowgun needle of slaying takes damage from the blowgun needle, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once a blowgun needle of slaying deals its extra damage to a creature, it becomes a nonmagical blowgun needle.

" + }, + { + "name": "Sword of Answering (Replier)", + "localizedName": "Меч ответа (ответчик)", + "description": "
(requires attunement by a neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Replier, the Neutral sword, has a peridot set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "Potion of Fire Breath", + "localizedName": "Зелье огненного дыхания", + "description": "

After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking [[/r 4d6]] fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.

" + }, + { + "name": "Chain Shirt of Poison Resistance", + "localizedName": "Кольчужная рубаха сопротивления яду", + "description": "

You have resistance to poison damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Double-Bladed Scimitar of Wounding", + "localizedName": "Двухклинковый скимитар ранения", + "description": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Rapier of Vengeance", + "localizedName": "Рапира мести", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

" + }, + { + "name": "Elixir of Health", + "localizedName": "Эликсир здоровья", + "description": "

When you drink this potion, it cures any disease afflicting you, and it removes the @condition[blinded], @condition[deafened], @condition[paralyzed], and @condition[poisoned] conditions. The clear red liquid has tiny bubbles of light in it.

" + }, + { + "name": "Ring of the Ram", + "localizedName": "Кольцо тарана", + "description": "

This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes [[/r 2d10]] force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

" + }, + { + "name": "Lance of Warning", + "localizedName": "Длинное копьё предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

" + }, + { + "name": "Ring of Force Resistance", + "localizedName": "Кольцо сопротивления силовому урону", + "description": "

You have resistance to force damage while wearing this ring. The ring is set with sapphire.

" + }, + { + "name": "Sickle of Warning", + "localizedName": "Серп предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Bag of Tricks, Gray", + "localizedName": "Мешок фокусов, серая", + "description": "

This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

[[/r d8]]Creature
1@creature[Weasel]
2@creature[Giant rat]
3@creature[Badger]
4@creature[Boar]
5@creature[Panther]
6@creature[Giant badger]
7@creature[Dire wolf]
8@creature[Giant elk]
" + }, + { + "name": "Breastplate of Poison Resistance", + "localizedName": "Кираса сопротивления яду", + "description": "

You have resistance to poison damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Ring of X-ray Vision", + "localizedName": "Кольцо проникающего зрения", + "description": "

While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.

Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of @condition[exhaustion].

" + }, + { + "name": "Ring of Jumping", + "localizedName": "Кольцо прыжков", + "description": "

While wearing this ring, you can cast the @spell[jump] spell from it as a bonus action at will, but can target only yourself when you do so.

" + }, + { + "name": "Leather Armor of Force Resistance", + "localizedName": "Кожаный доспех сопротивления силовому урону", + "description": "

You have resistance to force damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Eye of Vecna", + "localizedName": "Глаз Векны", + "description": "

Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.

@creature[Orcus|MTF], the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a @creature[lich]. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.

Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King's rule to an end in a terrible battle that left Vecna's tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world.

The Eye of Vecna and the @item[Hand of Vecna] might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.

To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.

To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.

Random Properties.

The Eye of Vecna and the @item[Hand of Vecna] each have the following random properties:

Properties of the Eye.

Your alignment changes to neutral evil, and you gain the following benefits:

Properties of the Eye and Hand.

If you are attuned to both the hand and eye, you gain the following additional benefits:

Destroying the Eye and Hand.

If the Eye of Vecna and the @item[Hand of Vecna] are both attached to the same creature, and that creature is slain by the @item[Sword of Kas], both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.

" + }, + { + "name": "Splint Armor of Psychic Resistance", + "localizedName": "Наборный доспех сопротивления психическому урону", + "description": "

You have resistance to psychic damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Ring Mail of Force Resistance", + "localizedName": "Кольчатый доспех сопротивления силовому урону", + "description": "

You have resistance to force damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Ring Mail of Necrotic Resistance", + "localizedName": "Кольчатый доспех сопротивления некротическому урону", + "description": "

You have resistance to necrotic damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Sword of Answering (Back Talker)", + "localizedName": "Меч ответа (ответчик)", + "description": "
(requires attunement by a chaotic evil creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Back Talker, the Chaotic Evil sword, has jet set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "Half Plate Armor of Cold Resistance", + "localizedName": "Полулаты сопротивления холоду", + "description": "

You have resistance to cold damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Net of Warning", + "localizedName": "Сеть предупреждения", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Special.

A Large or smaller creature hit by a net is @condition[restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

" } ] diff --git a/src/l10n/itemlist b/src/l10n/itemlist new file mode 100644 index 0000000..b7112fc --- /dev/null +++ b/src/l10n/itemlist @@ -0,0 +1,915 @@ +Silvered Flail +Battleaxe of Warning +Figurine of Wondrous Power, Onyx Dog +Plate Armor of Etherealness +Chain Shirt of Thunder Resistance +Studded Leather Armor of Necrotic Resistance +Ioun Stone, Reserve ++2 Sling Bullet ++3 Longbow +Half Plate Armor of Psychic Resistance +Scimitar of Life Stealing +Dwarven Thrower +Plate Armor of Poison Resistance +Half Plate Armor of Force Resistance +Vicious Pike ++3 Pike +Drow +2 Hooked Shortspear +Mariner's Breastplate +War Pick of Warning ++2 Greatsword +Drow +2 Scale Mail +Spiked Armor of Lightning Resistance +Rod of Lordly Might +Potion of Longevity +Glamoured Studded Leather +Studded Leather Armor of Poison Resistance +Vicious Handaxe ++2 Scale Mail ++1 Studded Leather Armor +Drow +1 Light Crossbow +Drow +3 Longbow +Vicious Shortbow +Drow +1 Greatclub +Drow +2 Morningstar +Iron Spikes (10) +Spiked Armor of Necrotic Resistance +Mithral Spiked Armor +Studded Leather Armor of Thunder Resistance +Scimitar of Sharpness +Leather Armor of Psychic Resistance ++2 Hoopak +Carpet of Flying, 3 ft. × 5 ft. +Drow +3 Rapier +Ring of Spell Storing +Ioun Stone, Insight ++1 Hand Crossbow +Ring of Three Wishes +Drow +1 Spear +Wand of Orcus +Silvered Shortsword +Pike of Warning +Horn of Valhalla, Bronze +Drow +3 Whip +Rapier of Wounding +Handaxe of Warning +Chain Mail of Force Resistance +Plate Armor of Radiant Resistance +Silvered Crossbow Bolt ++1 Warhammer ++1 Sickle +Defender Scimitar +Stone of Good Luck +Defender Shortsword ++3 Halberd +Dragon Slayer Double-Bladed Scimitar ++1 Dagger +Dragon Slayer Scimitar +Flame Tongue Scimitar +Nine Lives Stealer Double-Bladed Scimitar +Manual of Clay Golems ++2 Shortbow +Defender Longsword +Breastplate of Force Resistance +Drow +1 Greataxe ++3 Sickle +Javelin of Lightning +Shortsword of Life Stealing +Vicious Hooked Shortspear ++1 Handaxe ++3 Ring Mail +Drow +2 Hide Armor ++1 Blowgun Needle +Mace of Terror ++2 Shield +Drow +2 Hand Crossbow +Elemental Gem, Red Corundum +Red Dragon Scale Mail ++3 Wand of the War Mage +Hide Armor of Force Resistance +Elemental Gem, Blue Sapphire +Silvered Blowgun Needle +Berserker Handaxe +Drow +2 Glaive ++2 Greatclub +Studded Leather Armor of Radiant Resistance +Mithral Splint Armor +Drow +1 Javelin ++3 Blowgun ++3 Splint Armor ++3 Lance ++3 Hoopak +Drow +2 Sickle +Silvered Halberd +Mariner's Chain Shirt +Vicious Light Crossbow +Drow +3 Flail +Ring of Water Elemental Command +Crossbow Bolt of Slaying +Drow +2 War Pick +Ring of Regeneration +Manual of Flesh Golems ++2 Pike +Drow +3 Padded Armor +Drow +1 Club +Plate Armor of Psychic Resistance +Ring of Swimming ++1 Javelin ++1 Trident +Padded Armor of Psychic Resistance +Ring of Warmth ++3 Studded Leather Armor +Luck Blade Greatsword +Chain Shirt of Necrotic Resistance +Drow +3 Greatsword ++3 Light Hammer +Sentinel Shield +Horn of Valhalla, Brass +Quaal's Feather Token, Whip +Quaal's Feather Token, Anchor +Drow +1 Pike +Dragon Slayer Greatsword ++2 Dart +Flail of Warning ++2 Heavy Crossbow +Ring of Evasion +Chain Shirt of Radiant Resistance +Ioun Stone, Intellect ++1 Double-Bladed Scimitar ++3 Breastplate +Drow +2 Lance +Ioun Stone, Leadership +Drow +3 Greataxe ++3 Greatclub ++2 Mace +Instrument of the Bards, Mac-Fuirmidh Cittern +Double-Bladed Scimitar of Life Stealing ++1 Net +Breastplate of Thunder Resistance +Quaal's Feather Token, Fan +Giant Slayer Handaxe +Staff of Thunder and Lightning +Vicious Whip +Drow +1 Maul +Scale Mail of Cold Resistance +Breastplate of Radiant Resistance ++3 Blowgun Needle +Breastplate of Fire Resistance +Drow +3 Hoopak +Ioun Stone, Agility +Manual of Iron Golems +Figurine of Wondrous Power, Bronze Griffon +Drow +3 Double-Bladed Scimitar ++3 Rod of the Pact Keeper +Quaal's Feather Token, Swan Boat +Warhammer of Warning +Greatclub of Warning +Rod of Alertness +Quaal's Feather Token, Tree ++1 Ring Mail ++3 Morningstar ++3 Net +Drow +1 Plate Armor ++2 Shortsword +Drow +1 Ring Mail ++3 Club ++2 Greataxe ++2 Hand Crossbow +Ring of Shooting Stars +Drow +3 Shortbow +Blue Dragon Scale Mail ++1 Halberd +Nine Lives Stealer Longsword +Drow +2 Flail +Dancing Greatsword +Luck Blade Scimitar +Instrument of the Bards, Ollamh Harp +Sword of Answering (Squelcher) ++1 War Pick +Drow +2 Longbow +Silvered Yklwa +Staff of Withering +Plate Armor of Thunder Resistance +Ioun Stone, Strength +Scale Mail of Thunder Resistance +Ioun Stone, Absorption +Vicious Longsword +Rod of Resurrection +Drow +2 Heavy Crossbow +Splint Armor of Lightning Resistance ++1 Pike +Studded Leather Armor of Fire Resistance +Drow +1 Hand Crossbow +Glaive of Warning +Chain Mail of Radiant Resistance +Drow +1 Trident +Greatsword of Warning +Ioun Stone, Greater Absorption +Drow +1 Leather Armor +Drow +2 Rapier +Drow +2 Double-Bladed Scimitar +Silvered Hoopak +Ring Mail of Fire Resistance +Vorpal Greatsword +Moonblade +Instrument of the Bards, Canaith Mandolin ++1 Scimitar ++1 Rapier ++3 Arrow +Drow +2 Ring Mail ++2 Club +Drow +3 Light Repeating Crossbow +Ioun Stone, Sustenance +Flame Tongue Shortsword +Drow +2 Trident +Chain Mail of Psychic Resistance +Vicious Sickle +Staff of Swarming Insects +Shortsword of Wounding +Ring of Radiant Resistance +Drow +1 Rapier ++3 Leather Armor +Silvered Greatclub +Defender Rapier +Ring of Thunder Resistance +Scale Mail of Lightning Resistance +Drow +2 Greataxe ++2 Spear +Adamantine Chain Shirt ++2 Glaive +Ring of Air Elemental Command ++1 Padded Armor +Chain Mail of Necrotic Resistance +Playing Card Set +Plate Armor of Acid Resistance +Drow +2 Greatclub ++1 Club +Drow +3 Leather Armor +Drow +2 Sling +Vorpal Scimitar +Vicious Light Repeating Crossbow +Ring of Acid Resistance +Hoopak of Warning +Flame Tongue Rapier ++1 Ammunition +Sword of Answering (Scather) +Sword of Answering (Answerer) ++3 Half Plate Armor ++2 Hide Armor +Dancing Double-Bladed Scimitar +Scale Mail of Radiant Resistance +Drow +3 Hand Crossbow ++1 Flail +Shortbow of Warning +Ring Mail of Lightning Resistance +Scimitar of Vengeance +Hide Armor of Fire Resistance ++1 Chain Shirt +Frost Brand Greatsword ++2 Blowgun +Ioun Stone, Regeneration +Arrow of Slaying +Drow +1 Spiked Armor +Nine Lives Stealer Rapier ++1 Splint Armor ++3 War Pick +Drow +3 Scimitar ++1 Leather Armor +Sword of Answering (Last Quip) +Silvered Spear +Drow +2 Hoopak +Staff of the Magi +Giant Slayer Rapier +Chain Shirt of Psychic Resistance +Mariner's Splint Armor +Vicious Blowgun +Figurine of Wondrous Power, Serpentine Owl +Whelm +Ring of Water Walking +Silvered Longbow +Drow +2 Battleaxe +Shield of Missile Attraction +Maul of Warning +Morningstar of Warning +Flame Tongue Greatsword ++2 Morningstar +Drow +1 Flail +Ring of Cold Resistance +Silvered Greatsword ++3 Rapier +Copper Dragon Scale Mail +Trident of Fish Command +Vicious Glaive +Mariner's Chain Mail ++3 Spear +Padded Armor of Thunder Resistance +Drow +3 Sickle +Spiked Armor of Psychic Resistance +Half Plate Armor of Acid Resistance +Drow +2 Plate Armor ++2 Chain Shirt +Instrument of the Bards, Fochlucan Bandore +Chain Mail of Thunder Resistance +Drow +1 Hooked Shortspear +Silvered Handaxe ++1 Light Repeating Crossbow ++3 Hooked Shortspear +Drow +3 Handaxe ++1 Glaive ++3 Chain Shirt ++1 Mace +Carpet of Flying, 4 ft. × 6 ft. +Dragonchess Set +Drow +3 Dart +Rod of Lordly Might +Drow +3 Maul +Drow +3 Warhammer +Adamantine Spiked Armor +Ring of Psychic Resistance +Elven Chain +Scimitar of Warning +Drow +3 Spear +Nine Lives Stealer Scimitar +Padded Armor of Radiant Resistance +Chain Mail of Cold Resistance +Ioun Stone, Awareness +Chain Mail of Lightning Resistance +Drow +1 Chain Shirt +Ring Mail of Cold Resistance +Half Plate Armor of Fire Resistance +Mithral Plate Armor +Drow +1 Sickle +Vicious Lance +Silvered Hooked Shortspear +Ring Mail of Acid Resistance +Sword of Answering (Rebutter) +Padded Armor of Lightning Resistance +Scimitar of Wounding +Figurine of Wondrous Power, Silver Raven +Silvered Sling Bullet +Mariner's Plate Armor +Javelin of Warning +Leather Armor of Acid Resistance +Serpent Venom ++2 Net +Plate Armor of Necrotic Resistance +Vicious Spear +Silvered War Pick +Ring of Djinni Summoning +Giant Slayer Double-Bladed Scimitar ++2 Maul ++3 Glaive ++1 Quarterstaff ++3 Shortsword +Vicious Light Hammer +Drow +3 Hooked Shortspear ++3 Ammunition ++2 Crossbow Bolt +Drow +2 Shortsword +Padded Armor of Poison Resistance ++3 Greatsword +Drow +1 Lance +Vicious Morningstar +Drow +3 Yklwa +Hide Armor of Thunder Resistance +Horn of Valhalla, Silver +Drow +3 Ring Mail +Splint Armor of Acid Resistance +Drow +1 Longsword +Drow +1 Longbow +Nine Lives Stealer Shortsword ++1 Longbow +Hooked Shortspear of Warning +Drow +3 Pike +Spiked Armor of Thunder Resistance +Sword of Kas +Holy Avenger Scimitar ++1 Shortsword +Chain Shirt of Cold Resistance ++2 Half Plate Armor ++2 Halberd +Staff of the Woodlands +Vicious Heavy Crossbow +Ring of Animal Influence +Light Repeating Crossbow of Warning +Hide Armor of Radiant Resistance +Breastplate of Necrotic Resistance +Longsword of Life Stealing +Trinket +Greataxe of Warning +Wand of Orcus +Vorpal Double-Bladed Scimitar +Plate Armor of Force Resistance +Caltrops (bag of 20) +Ring of Lightning Resistance +Elemental Gem, Yellow Diamond +Silvered Dart ++2 Hooked Shortspear +Half Plate Armor of Radiant Resistance ++2 Longsword +Dancing Shortsword +Padded Armor of Fire Resistance ++3 Quarterstaff +Drow +2 Padded Armor +Silvered Warhammer +Drow +3 Greatclub +Potion of Vitality +Leather Armor of Cold Resistance +Splint Armor of Fire Resistance +Vicious War Pick +Drow +2 Breastplate +Staff of Striking ++1 Lance +Ball Bearing +Quarterstaff of Warning +Drow +1 Heavy Crossbow +Giant Slayer Greatsword +Drow +3 Chain Mail +Silvered Ammunition ++2 Flail +Silver Dragon Scale Mail ++1 Chain Mail +Club of Warning +Scimitar of Speed +Drow +1 Battleaxe +Ring of Fire Elemental Command +Dancing Scimitar ++1 Plate Armor +Leather Armor of Thunder Resistance +Trident of Warning +Armor of Vulnerability (Bludgeoning) ++2 Handaxe +Spiked Armor of Radiant Resistance +Ioun Stone, Mastery ++3 Dagger +Vicious Dagger +Instrument of the Bards, Doss Lute +Silvered Longsword +Drow +1 Dart +Silvered Light Repeating Crossbow ++1 Battleaxe +Splint Armor of Thunder Resistance ++1 Breastplate +Drow +2 Yklwa ++2 Light Crossbow +Yklwa of Warning +Silvered Rapier +Longsword of Sharpness +Drow +1 Scimitar ++3 Double-Bladed Scimitar +Leather Armor of Fire Resistance +Padded Armor of Force Resistance +Armor of Vulnerability (Piercing) ++1 Sling Bullet +Drow +1 Handaxe +Giant Slayer Longsword +Ring of Poison Resistance ++3 Trident +Rod of Rulership ++1 Whip +Quaal's Feather Token, Bird +Silvered Dagger +Greatsword of Vengeance +Hide Armor of Necrotic Resistance +Berserker Greataxe +Drow +2 Longsword ++1 Hoopak +Drow +1 Padded Armor +Double-Bladed Scimitar of Warning +Silvered Glaive +Drow +3 Mace +Drow +2 Light Repeating Crossbow +Defender Double-Bladed Scimitar +Whip of Warning +Leather Armor of Necrotic Resistance +Heavy Crossbow of Warning +Padded Armor of Cold Resistance +Vicious Longbow +Carpet of Flying, 6 ft. × 9 ft. +Studded Leather Armor of Lightning Resistance +Crossbow Bolts (20) +Drow +3 Lance +Longsword of Warning +Instrument of the Bards, Cli Lyre +Greatsword of Life Stealing +Drow +2 Spiked Armor +Sword of Answering (Concluder) +Drow +2 Whip +Shortsword of Vengeance +Drow +1 Hide Armor +Breastplate of Psychic Resistance +Drow +1 Chain Mail +Spiked Armor of Fire Resistance +Drow +1 Yklwa ++2 Arrow +Silvered Battleaxe +Spiked Armor of Poison Resistance +Breastplate of Cold Resistance +Drow +2 Halberd ++2 Breastplate ++2 Sling +Longsword of Vengeance ++1 Shortbow +Hide Armor of Acid Resistance ++2 Rod of the Pact Keeper ++3 Battleaxe +Drow +1 Halberd +Holy Avenger Shortsword +Silvered Arrow +Sling Bullets (20) +Drow +1 Dagger ++2 Battleaxe +Drow +2 Handaxe ++2 Yklwa +Arrows (20) +Drow +3 Half Plate Armor +Armor of Invulnerability ++3 Scale Mail +Drow +3 Spiked Armor +Ring Mail of Thunder Resistance ++3 Flail ++1 Spiked Armor +Drow +3 Javelin +Spellguard Shield +Adamantine Half Plate Armor +Hand of Vecna +Drow +3 Plate Armor +Ring of Free Action ++3 Whip +Drow +3 Heavy Crossbow ++3 Crossbow Bolt +Staff of Charming +Mariner's Studded Leather Armor +Drow +2 Splint Armor ++1 Greataxe +Vicious Greatsword +Frost Brand Double-Bladed Scimitar +Chain Mail of Acid Resistance +Carpet of Flying, 5 ft. × 7 ft. +Drow +3 Trident +Adamantine Chain Mail +Rod of Lordly Might +Chain Mail of Fire Resistance +Drow +2 Mace ++3 Chain Mail +Vicious Scimitar +Adamantine Ring Mail +Drow +3 Quarterstaff +Drow +2 Club +Drow +3 Longsword +Drow +3 Battleaxe +Staff of Frost +Rapier of Warning +Mace of Smiting +Scale Mail of Fire Resistance +Drow +1 Quarterstaff +Shortsword of Warning +Instrument of the Bards, Anstruth Harp +Vicious Shortsword +Drow +1 Scale Mail +Leather Armor of Lightning Resistance +Vorpal Longsword +Bag of Tricks, Rust +Drow +2 Blowgun +Drow +3 Light Crossbow +Vicious Yklwa +Spear of Warning ++3 Javelin +Silvered Trident +Vicious Halberd +Studded Leather Armor of Acid Resistance +Vicious Maul +Drow +1 Light Repeating Crossbow +Hide Armor of Lightning Resistance +Dart of Warning ++3 Spiked Armor +Ring Mail of Poison Resistance +Drow +2 Maul ++1 Spear +Hand Crossbow of Warning +Vicious Hand Crossbow +Greatsword of Wounding +Vicious Flail +Silvered Morningstar +Studded Leather Armor of Psychic Resistance +Hide Armor of Poison Resistance ++2 Dagger ++1 Heavy Crossbow ++1 Half Plate Armor ++3 Shield ++3 Sling Bullet +Half Plate Armor of Lightning Resistance ++2 Rapier +Drow +2 Light Hammer +Drow +2 Chain Shirt +Chain Shirt of Fire Resistance ++3 Shortbow +Horn of Valhalla, Iron +Mithral Chain Shirt +Defender Greatsword ++2 Javelin ++1 Rod of the Pact Keeper ++2 Wand of the War Mage +Rod of Security +Light Crossbow of Warning +Staff of the Python +Vicious Double-Bladed Scimitar +Demon Armor +Drow +1 Sling +Double-Bladed Scimitar of Sharpness +Hammer of Thunderbolts +Padded Armor of Necrotic Resistance +Vicious Dart +Half Plate Armor of Thunder Resistance +Vicious Quarterstaff +Studded Leather Armor of Cold Resistance +Ring of Telekinesis ++2 Quarterstaff +Light Hammer of Warning +Bag of Tricks, Tan +Longbow of Warning +Drow +2 Dagger +Half Plate Armor of Poison Resistance +Mithral Half Plate Armor +Axe of the Dwarvish Lords +Figurine of Wondrous Power, Obsidian Steed ++2 Whip +Blowgun of Warning +Holy Avenger Rapier +Vicious Rapier ++1 Hide Armor +Drow +3 Light Hammer +Hide Armor of Cold Resistance ++2 Padded Armor ++1 Hooked Shortspear +Wings of Flying +White Dragon Scale Mail ++1 Light Hammer +Vicious Hoopak +Animated Shield +Silvered Lance +Plate Armor of Lightning Resistance +Bronze Dragon Scale Mail +Silvered Hand Crossbow +Drow +2 Chain Mail +Drow +2 Dart ++1 Wand of the War Mage +Mariner's Spiked Armor +Splint Armor of Poison Resistance +Breastplate of Acid Resistance +Drow +1 Studded Leather Armor ++3 Hide Armor +Ring of Protection ++1 Shield ++2 Trident ++1 Greatclub +Mariner's Leather Armor +Leather Armor of Radiant Resistance ++3 Hand Crossbow +Halberd of Warning ++3 Sling +Immovable Rod +Drow +3 Hide Armor +Figurine of Wondrous Power, Ivory Goats +Plate Armor of Fire Resistance +Drow +2 Scimitar +Chain Mail of Poison Resistance +Drow +1 Double-Bladed Scimitar +Drow +1 Blowgun +Ring of Feather Falling +Breastplate of Lightning Resistance +Spiked Armor of Acid Resistance +Holy Avenger Longsword +Dancing Longsword +Adamantine Scale Mail ++2 Sickle +Greatsword of Sharpness +Drow +1 Breastplate +Drow +3 Shortsword +Longsword of Wounding +Silvered Light Crossbow +Vicious Javelin +Chain Shirt of Lightning Resistance +Drow +3 Studded Leather Armor +Vicious Sling +Silvered Maul ++3 Maul +Arrow-Catching Shield +Double-Bladed Scimitar of Vengeance +Silvered Pike +Drow +1 Splint Armor ++3 Light Repeating Crossbow +Staff of Power +Drow +3 Chain Shirt +Studded Leather Armor of Force Resistance +Frost Brand Rapier +Drow +3 Halberd +Splint Armor of Cold Resistance +Vicious Warhammer +Dwarven Plate +Dragon Slayer Shortsword +Padded Armor of Acid Resistance +Drow +1 Greatsword +Ring of Invisibility +Sling Bullet of Slaying ++1 Scale Mail +Chain Shirt of Acid Resistance +Ioun Stone, Protection +Staff of Healing +Silvered Javelin +Figurine of Wondrous Power, Marble Elephant +Mace of Disruption +Frost Brand Longsword +Dice Set ++2 Chain Mail +Vicious Greataxe +Silvered Sickle +Giant Slayer Scimitar ++2 Longbow ++3 Mace +Sword of Answering (Retorter) +Ring of Earth Elemental Command ++3 Scimitar +Armor of Vulnerability (Slashing) +Chain Shirt of Force Resistance +Flame Tongue Double-Bladed Scimitar ++3 Light Crossbow +Luck Blade Longsword +Brass Dragon Scale Mail +Mithral Scale Mail +Giant Slayer Shortsword +Silvered Whip +Scale Mail of Necrotic Resistance +Splint Armor of Force Resistance +Holy Avenger Greatsword +Manual of Stone Golems +Hide Armor of Psychic Resistance +Silvered Blowgun +Figurine of Wondrous Power, Ebony Fly +Drow +2 Warhammer +Drow +1 War Pick +Gold Dragon Scale Mail +Luck Blade Shortsword +Ring Mail of Psychic Resistance +Silvered Light Hammer +Drow +1 Shortsword ++3 Greataxe +Drow +1 Light Hammer ++2 Leather Armor +Giant Slayer Greataxe +Sun Blade +Drow +3 Morningstar +Blowgun Needles (50) +Adamantine Plate Armor +Mariner's Hide Armor +Blackrazor +Staff of the Adder +Rod of Absorption +Splint Armor of Radiant Resistance +Spiked Armor of Cold Resistance ++1 Dart ++2 Blowgun Needle +Mace of Warning +Drow +3 Blowgun +Berserker Battleaxe +Spiked Armor of Force Resistance +Vicious Club ++3 Plate Armor +Mariner's Scale Mail +Drow +3 Breastplate ++2 Warhammer +Staff of Fire +Silvered Double-Bladed Scimitar ++1 Sling ++2 Ammunition +Scale Mail of Poison Resistance +Scale Mail of Acid Resistance +Silvered Scimitar +Dagger of Warning +Dancing Rapier +Drow +1 Shortbow +Silvered Sling +Drow +2 Greatsword +Drow +2 Light Crossbow +Splint Armor of Necrotic Resistance +Dragon Slayer Longsword +Luck Blade Double-Bladed Scimitar +Vicious Greatclub +Ring of Fire Resistance +Flame Tongue Longsword +Drow +1 Half Plate Armor +Ring of Mind Shielding ++3 Padded Armor +Half Plate Armor of Necrotic Resistance ++1 Greatsword +Ring of Spell Turning +Drow +1 Warhammer +Drow +3 Glaive +Mithral Breastplate +Efreeti Chain +Drow +1 Morningstar ++2 Ring Mail +Silvered Club +Ring Mail of Radiant Resistance ++1 Crossbow Bolt +Scale Mail of Force Resistance +Oathbow ++2 Plate Armor +Drow +3 Sling +Holy Avenger Double-Bladed Scimitar +Drow +2 Spear ++3 Heavy Crossbow +Wave +Scale Mail of Psychic Resistance ++2 Studded Leather Armor +Sling of Warning +Three-Dragon Ante Set +Plate Armor of Cold Resistance +Silvered Quarterstaff +Figurine of Wondrous Power, Golden Lions +Giant Slayer Battleaxe +Rapier of Life Stealing ++2 Light Repeating Crossbow +Vicious Trident +Silvered Greataxe +Ring of Necrotic Resistance ++3 Handaxe ++2 Light Hammer +Leather Armor of Poison Resistance ++1 Arrow ++1 Yklwa ++2 Splint Armor +Blowgun Needle of Slaying +Sword of Answering (Replier) +Luck Blade Rapier +Drow +2 Studded Leather Armor +Drow +2 Javelin +Potion of Fire Breath +Chain Shirt of Poison Resistance +Double-Bladed Scimitar of Wounding ++1 Blowgun +Drow +1 Glaive +Rapier of Vengeance +Dragon Slayer Rapier +Elixir of Health +Mariner's Padded Armor +Elemental Gem, Emerald +Drow +3 Scale Mail +Ioun Stone, Fortitude +Drow +3 Dagger +Drow +3 Splint Armor ++3 Yklwa ++1 Light Crossbow ++2 Lance +Drow +2 Quarterstaff ++2 Double-Bladed Scimitar +Ring of the Ram +Mariner's Ring Mail +Tentacle Rod +Lance of Warning +Ring of Force Resistance +Drow +1 Hoopak +Silvered Mace +Vicious Battleaxe +Silvered Heavy Crossbow +Mariner's Half Plate Armor +Green Dragon Scale Mail +Frost Brand Shortsword +Nine Lives Stealer Greatsword ++3 Longsword ++1 Morningstar +Drow +1 Whip +Black Dragon Scale Mail +Sickle of Warning ++2 Scimitar +Drow +3 Club +Vicious Mace ++2 Spiked Armor +Bag of Tricks, Gray +Silvered Shortbow +Breastplate of Poison Resistance +Ring of X-ray Vision +Ring of Jumping ++1 Maul +Adamantine Splint Armor +Leather Armor of Force Resistance ++2 War Pick +Drow +2 Leather Armor ++3 Warhammer +Frost Brand Scimitar +Eye of Vecna ++1 Longsword +Mithral Ring Mail +Splint Armor of Psychic Resistance +Ring Mail of Force Resistance +Drow +1 Mace +Ring Mail of Necrotic Resistance +Drow +2 Half Plate Armor ++3 Dart +Drow +3 War Pick +Drow +2 Shortbow +Sword of Answering (Back Talker) +Half Plate Armor of Cold Resistance +Adamantine Breastplate +Net of Warning +Drow +2 Pike \ No newline at end of file diff --git a/src/l10n/not-in-dict.json b/src/l10n/not-in-dict.json new file mode 100644 index 0000000..277d43a --- /dev/null +++ b/src/l10n/not-in-dict.json @@ -0,0 +1,4577 @@ +[ + { + "name": "Silvered Flail", + "localizedName": "", + "description": "" + }, + { + "name": "Battleaxe of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Figurine of Wondrous Power, Onyx Dog", + "localizedName": "", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[mastiff||Onyx Dog].

This onyx statuette of a dog can become a @creature[mastiff] for up to 6 hours. The @creature[mastiff] has an Intelligence of 8 and can speak Common. It also has @sense[darkvision] out to a range of 60 feet and can see @condition[invisible] creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.

" + }, + { + "name": "Plate Armor of Etherealness", + "localizedName": "", + "description": "

While you're wearing this armor, you can speak its command word as an action to gain the effect of the @spell[etherealness] spell, which lasts for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn.

" + }, + { + "name": "Chain Shirt of Thunder Resistance", + "localizedName": "", + "description": "

You have resistance to thunder damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Studded Leather Armor of Necrotic Resistance", + "localizedName": "", + "description": "

You have resistance to necrotic damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Ioun Stone, Reserve", + "localizedName": "", + "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. When found, it contains [[/r 1d4 - 1]] levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space.

" + }, + { + "name": "+2 Sling Bullet", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

" + }, + { + "name": "+3 Longbow", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Half Plate Armor of Psychic Resistance", + "localizedName": "", + "description": "

You have resistance to psychic damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Scimitar of Life Stealing", + "localizedName": "", + "description": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

" + }, + { + "name": "Dwarven Thrower", + "localizedName": "", + "description": "
(requires attunement by a dwarf)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra [[/r 1d8]] damage or, if the target is a giant, [[/r 2d8]] damage. Immediately after the attack, the weapon flies back to your hand.

" + }, + { + "name": "Plate Armor of Poison Resistance", + "localizedName": "", + "description": "

You have resistance to poison damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Half Plate Armor of Force Resistance", + "localizedName": "", + "description": "

You have resistance to force damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Vicious Pike", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + }, + { + "name": "+3 Pike", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +2 Hooked Shortspear", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

" + }, + { + "name": "Mariner's Breastplate", + "localizedName": "", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "War Pick of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "+2 Greatsword", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +2 Scale Mail", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Spiked Armor of Lightning Resistance", + "localizedName": "", + "description": "

You have resistance to lightning damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Rod of Lordly Might", + "localizedName": "", + "description": "

This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage roll made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.

Six Buttons.

You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form.

If you press button 1, the rod becomes a @item[flame tongue] as a fiery blade sprouts from the end opposite the rod's flanged head (you choose the type of sword).

If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it.

If you press button 3, the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.

If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.

If you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.

If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it.

Drain Life.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target rakes an extra [[/r 4d6]] necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn.

Paralyze.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is @condition[paralyzed] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.

Terrify.

While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is @condition[frightened] of you for 1 minute. A @condition[frightened] target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.

" + }, + { + "name": "Potion of Longevity", + "localizedName": "", + "description": "

When you drink this potion, your physical age is reduced by [[/r 1d6 + 6]] years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is 10 percent cumulative chance that you instead age by [[/r 1d6 + 6]] years. Suspended in this amber liquid are a scorpion's tail, an adder's fang, a dead spider, and a tiny heart that, against all reason, is still beating. These ingredients vanish when the potion is opened.

" + }, + { + "name": "Glamoured Studded Leather", + "localizedName": "", + "description": "

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

" + }, + { + "name": "Studded Leather Armor of Poison Resistance", + "localizedName": "", + "description": "

You have resistance to poison damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Vicious Handaxe", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

" + }, + { + "name": "+2 Scale Mail", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "+1 Studded Leather Armor", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Drow +1 Light Crossbow", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Drow +3 Longbow", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Vicious Shortbow", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + }, + { + "name": "Drow +1 Greatclub", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Drow +2 Morningstar", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Iron Spikes (10)", + "localizedName": "", + "description": "" + }, + { + "name": "Spiked Armor of Necrotic Resistance", + "localizedName": "", + "description": "

You have resistance to necrotic damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Mithral Spiked Armor", + "localizedName": "", + "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Studded Leather Armor of Thunder Resistance", + "localizedName": "", + "description": "

You have resistance to thunder damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Scimitar of Sharpness", + "localizedName": "", + "description": "

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

" + }, + { + "name": "Leather Armor of Psychic Resistance", + "localizedName": "", + "description": "

You have resistance to psychic damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "+2 Hoopak", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

" + }, + { + "name": "Carpet of Flying, 3 ft. × 5 ft.", + "localizedName": "", + "description": "

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

" + }, + { + "name": "Drow +3 Rapier", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Ring of Spell Storing", + "localizedName": "", + "description": "

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains [[/r 1d6 - 1]] levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

" + }, + { + "name": "Ioun Stone, Insight", + "localizedName": "", + "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.

" + }, + { + "name": "+1 Hand Crossbow", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Ring of Three Wishes", + "localizedName": "", + "description": "

While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the @spell[wish] spell from it. The ring becomes nonmagical when you use the last charge.

" + }, + { + "name": "Drow +1 Spear", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Wand of Orcus", + "localizedName": "", + "description": "

The ghastly Wand of Orcus rarely leaves @creature[Orcus|MTF|Orcus's] side. The device, as evil as its creator, shares the demon lord's aims to snuff out the lives of all living things and bind the Material Plane in the stasis of undeath. @creature[Orcus|MTF] allows the wand to slip from his grasp from time to time. When it does, it magically appears wherever its master senses an opportunity to achieve some fell goal.

Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by @creature[Orcus|MTF]. The wand can magically change in size to better conform to the grip of its user. Plants wither, drinks spoil, flesh rots, and vermin thrive in the wand's presence.

Any creature besides @creature[Orcus|MTF] that tries to attune to the wand must make a DC 17 Constitution saving throw. On a successful save, the creature takes [[/r 10d6]] necrotic damage. On a failed save, the creature dies and rises as a @creature[zombie].

In the hands of one who is attuned to it, the wand can be wielded as a magic @item[mace|phb] that grants a +3 bonus to attack and damage rolls made with it. The wand deals an extra [[/r 2d12]] necrotic damage on a hit.

Random Properties.

The Wand of Orcus has the following random properties:

The detrimental properties of the Wand of Orcus are suppressed while the wand is attuned to @creature[Orcus|MTF] himself.

Protection.

You gain a +3 bonus to Armor Class while holding the wand.

Spells.

The wand has 7 charges. While holding it, you can use an action and expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: @spell[animate dead] (1 charge), @spell[blight] (2 charges), @spell[circle of death] (3 charges), @spell[finger of death] (3 charges), @spell[power word kill] (4 charges), or @spell[speak with dead] (1 charge). The wand regains [[/r 1d4 + 3]] expended charges daily at dawn.

While attuned to the wand, @creature[Orcus|MTF] or a follower blessed by him can cast each of the wand's spells using 2 fewer charges (minimum of 0).

Call Undead.

While you are holding the wand, you can use an action to conjure @creature[skeleton||skeletons] and @creature[zombie||zombies], calling forth as many of them as you can divide 500 hit points among, each undead having average hit points. The undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of you and obey your commands until they are destroyed or until dawn of the next day, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property of the wand, you can't use it again until the next dawn.

While attuned to the wand, @creature[Orcus|MTF] can summon any kind of undead, not just skeletons and zombies. The undead don't perish or disappear at dawn the following day, remaining until @creature[Orcus|MTF] dismisses them.

Sentience.

The Wand of Orcus is a sentient, chaotic evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and @sense[darkvision] out to a range of 120 feet.

The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.

Personality.

The wand's purpose is to help satisfy @creature[Orcus|MTF|Orcus's] desire to slay everything in the multiverse. The wand is cold, cruel, nihilistic, and bereft of humor. In order to further its master's goals, the wand feigns devotion to its current user and makes grandiose promises that it has no intention of fulfilling, such as vowing to help its user overthrow @creature[Orcus|MTF].

Destroying the Wand.

Destroying the Wand of Orcus requires that it be taken to the Positive Energy Plane by the ancient hero whose skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that @creature[Orcus|MTF] has imprisoned the hero's soul and keeps it hidden and well guarded.

Bathing the wand in positive energy causes it to crack and explode, but unless the above conditions are met, the wand instantly reforms on @creature[Orcus|MTF|Orcus's] layer of the Abyss.

" + }, + { + "name": "Silvered Shortsword", + "localizedName": "", + "description": "
" + }, + { + "name": "Pike of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Horn of Valhalla, Bronze", + "localizedName": "", + "description": "

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

A bronze horn summons [[/r 4d4 + 4]] @creature[berserker||berserkers]. To use the bronze horn, you must be proficient with medium armor.

If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

" + }, + { + "name": "Drow +3 Whip", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Rapier of Wounding", + "localizedName": "", + "description": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

" + }, + { + "name": "Handaxe of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Chain Mail of Force Resistance", + "localizedName": "", + "description": "

You have resistance to force damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Plate Armor of Radiant Resistance", + "localizedName": "", + "description": "

You have resistance to radiant damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Silvered Crossbow Bolt", + "localizedName": "", + "description": "" + }, + { + "name": "+1 Warhammer", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+1 Sickle", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Defender Scimitar", + "localizedName": "", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" + }, + { + "name": "Stone of Good Luck", + "localizedName": "", + "description": "

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

" + }, + { + "name": "Defender Shortsword", + "localizedName": "", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" + }, + { + "name": "+3 Halberd", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Dragon Slayer Double-Bladed Scimitar", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "+1 Dagger", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Dragon Slayer Scimitar", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" + }, + { + "name": "Flame Tongue Scimitar", + "localizedName": "", + "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" + }, + { + "name": "Nine Lives Stealer Double-Bladed Scimitar", + "localizedName": "", + "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Manual of Clay Golems", + "localizedName": "", + "description": "

This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create a @creature[clay golem], you must spend 30 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 65,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

" + }, + { + "name": "+2 Shortbow", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Defender Longsword", + "localizedName": "", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" + }, + { + "name": "Breastplate of Force Resistance", + "localizedName": "", + "description": "

You have resistance to force damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Drow +1 Greataxe", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+3 Sickle", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Javelin of Lightning", + "localizedName": "", + "description": "

This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking [[/r 4d6]] lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus [[/r 4d6]] lightning damage.

The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

" + }, + { + "name": "Shortsword of Life Stealing", + "localizedName": "", + "description": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

" + }, + { + "name": "Vicious Hooked Shortspear", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

" + }, + { + "name": "+1 Handaxe", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+3 Ring Mail", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Drow +2 Hide Armor", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "+1 Blowgun Needle", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

" + }, + { + "name": "Mace of Terror", + "localizedName": "", + "description": "

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become @condition[frightened] of you for 1 minute. While it is @condition[frightened] in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the @action[Dash] action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the @action[Dodge] action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains [[/r 1d3]] expended charges daily at dawn.

" + }, + { + "name": "+2 Shield", + "localizedName": "", + "description": "

While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

" + }, + { + "name": "Drow +2 Hand Crossbow", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Elemental Gem, Red Corundum", + "localizedName": "", + "description": "

This gem contains a mote of elemental energy. When you use an action to break the gem, a @creature[fire elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

" + }, + { + "name": "Red Dragon Scale Mail", + "localizedName": "", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest red dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, + { + "name": "+3 Wand of the War Mage", + "localizedName": "", + "description": "
(requires attunement by a spellcaster)
\n\t\t

While you are holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

" + }, + { + "name": "Hide Armor of Force Resistance", + "localizedName": "", + "description": "

You have resistance to force damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Elemental Gem, Blue Sapphire", + "localizedName": "", + "description": "

This gem contains a mote of elemental energy. When you use an action to break the gem, an @creature[air elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

" + }, + { + "name": "Silvered Blowgun Needle", + "localizedName": "", + "description": "" + }, + { + "name": "Berserker Handaxe", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

" + }, + { + "name": "Drow +2 Glaive", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+2 Greatclub", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Studded Leather Armor of Radiant Resistance", + "localizedName": "", + "description": "

You have resistance to radiant damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Mithral Splint Armor", + "localizedName": "", + "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Drow +1 Javelin", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+3 Blowgun", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+3 Splint Armor", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "+3 Lance", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

" + }, + { + "name": "+3 Hoopak", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

" + }, + { + "name": "Drow +2 Sickle", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Silvered Halberd", + "localizedName": "", + "description": "
" + }, + { + "name": "Mariner's Chain Shirt", + "localizedName": "", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Vicious Light Crossbow", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + }, + { + "name": "Drow +3 Flail", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Ring of Water Elemental Command", + "localizedName": "", + "description": "

While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Water and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Water.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on a @creature[water elemental]. In addition, you can stand on and walk across liquid surfaces as if they were solid ground. You can also speak and understand Aquan.

If you help slay a @creature[water elemental] while attuned to the ring, you gain access to the following additional properties:

" + }, + { + "name": "Crossbow Bolt of Slaying", + "localizedName": "", + "description": "

A crossbow bolt of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both crossbow bolts of dragon slaying and crossbow bolts of blue dragon slaying. If a creature belonging to the type, race, or group associated with a crossbow bolt of slaying takes damage from the crossbow bolt, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once a crossbow bolt of slaying deals its extra damage to a creature, it becomes a nonmagical crossbow bolt.

" + }, + { + "name": "Drow +2 War Pick", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Ring of Regeneration", + "localizedName": "", + "description": "

While wearing this ring, you regain [[/r 1d6]] hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after [[/r 1d6 + 1]] days if you have at least 1 hit point the whole time.

" + }, + { + "name": "Manual of Flesh Golems", + "localizedName": "", + "description": "

This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create a @creature[flesh golem], you must spend 60 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 50,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

" + }, + { + "name": "+2 Pike", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +3 Padded Armor", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Drow +1 Club", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Plate Armor of Psychic Resistance", + "localizedName": "", + "description": "

You have resistance to psychic damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Ring of Swimming", + "localizedName": "", + "description": "

You have a swimming speed of 40 feet while wearing this ring.

" + }, + { + "name": "+1 Javelin", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+1 Trident", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Padded Armor of Psychic Resistance", + "localizedName": "", + "description": "

You have resistance to psychic damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Ring of Warmth", + "localizedName": "", + "description": "

While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit.

" + }, + { + "name": "+3 Studded Leather Armor", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Luck Blade Greatsword", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" + }, + { + "name": "Chain Shirt of Necrotic Resistance", + "localizedName": "", + "description": "

You have resistance to necrotic damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Drow +3 Greatsword", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+3 Light Hammer", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Sentinel Shield", + "localizedName": "", + "description": "

While holding this shield, you have advantage on initiative rolls and Wisdom (@skill[Perception]) checks. The shield is emblazoned with a symbol of an eye.

" + }, + { + "name": "Horn of Valhalla, Brass", + "localizedName": "", + "description": "

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

A brass horn summons [[/r 3d4 + 3]] @creature[berserker||berserkers]. To use the brass horn, you must be proficient with all simple weapons.

If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

" + }, + { + "name": "Quaal's Feather Token, Whip", + "localizedName": "", + "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Whip.

You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of [[/r 1d20+9]]{+9}. On a hit, the target takes [[/r 1d6 + 5]] force damage.

As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are @condition[incapacitated] or die.

" + }, + { + "name": "Quaal's Feather Token, Anchor", + "localizedName": "", + "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Anchor.

You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.

" + }, + { + "name": "Drow +1 Pike", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Dragon Slayer Greatsword", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" + }, + { + "name": "+2 Dart", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Flail of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "+2 Heavy Crossbow", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Ring of Evasion", + "localizedName": "", + "description": "

This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

" + }, + { + "name": "Chain Shirt of Radiant Resistance", + "localizedName": "", + "description": "

You have resistance to radiant damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Ioun Stone, Intellect", + "localizedName": "", + "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.

" + }, + { + "name": "+1 Double-Bladed Scimitar", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "+3 Breastplate", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Drow +2 Lance", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

" + }, + { + "name": "Ioun Stone, Leadership", + "localizedName": "", + "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.

" + }, + { + "name": "Drow +3 Greataxe", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+3 Greatclub", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+2 Mace", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Instrument of the Bards, Mac-Fuirmidh Cittern", + "localizedName": "", + "description": "
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Mac-Fuirmidh cittern can be used to cast @spell[barkskin], @spell[cure wounds], and @spell[fog cloud].

" + }, + { + "name": "Double-Bladed Scimitar of Life Stealing", + "localizedName": "", + "description": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "+1 Net", + "localizedName": "", + "description": "

You have a +1 bonus to attack rolls made with this weapon.

Special.

A Large or smaller creature hit by a net is @condition[restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

" + }, + { + "name": "Breastplate of Thunder Resistance", + "localizedName": "", + "description": "

You have resistance to thunder damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Quaal's Feather Token, Fan", + "localizedName": "", + "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Fan.

If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.

" + }, + { + "name": "Giant Slayer Handaxe", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" + }, + { + "name": "Staff of Thunder and Lightning", + "localizedName": "", + "description": "

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Lightning.

When you hit with a melee attack using the staff, you can cause the target to take an extra [[/r 2d6]] lightning damage.

Thunder.

When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become @condition[stunned] until the end of your next turn.

Lightning Strike.

You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking [[/r 9d6]] lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap.

You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes [[/r 2d6]] thunder damage and becomes @condition[deafened] for 1 minute. On a successful save, a creature takes half damage and isn't @condition[deafened].

Thunder and Lightning.

You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

" + }, + { + "name": "Vicious Whip", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

" + }, + { + "name": "Drow +1 Maul", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Scale Mail of Cold Resistance", + "localizedName": "", + "description": "

You have resistance to cold damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Breastplate of Radiant Resistance", + "localizedName": "", + "description": "

You have resistance to radiant damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "+3 Blowgun Needle", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

" + }, + { + "name": "Breastplate of Fire Resistance", + "localizedName": "", + "description": "

You have resistance to fire damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Drow +3 Hoopak", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

" + }, + { + "name": "Ioun Stone, Agility", + "localizedName": "", + "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.

" + }, + { + "name": "Manual of Iron Golems", + "localizedName": "", + "description": "

This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create an @creature[iron golem], you must spend 120 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 100,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

" + }, + { + "name": "Figurine of Wondrous Power, Bronze Griffon", + "localizedName": "", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[griffon||Bronze Griffon].

This bronze statuette is of a @creature[griffon] rampant. It can become a @creature[griffon] for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.

" + }, + { + "name": "Drow +3 Double-Bladed Scimitar", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "+3 Rod of the Pact Keeper", + "localizedName": "", + "description": "
(requires attunement by a warlock)
\n\t\t

While holding this rod, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

" + }, + { + "name": "Quaal's Feather Token, Swan Boat", + "localizedName": "", + "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Swan Boat.

You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.

" + }, + { + "name": "Warhammer of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Greatclub of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Rod of Alertness", + "localizedName": "", + "description": "

This rod has a flanged head and the following properties.

Alertness.

While holding the rod, you have advantage on Wisdom (@skill[Perception]) checks and on rolls for initiative.

Spells.

While holding the rod, you can use an action to cast one of the following spells from it: @spell[detect evil and good], @spell[detect magic], @spell[detect poison and disease], or @spell[see invisibility].

Protective Aura.

As an action, you can plant the haft end of the rod in the ground, whereupon the rod's head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any @condition[invisible] hostile creature that is also in the bright light.

The rod's head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. This property can't be used again until the next dawn.

" + }, + { + "name": "Quaal's Feather Token, Tree", + "localizedName": "", + "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Tree.

You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.

" + }, + { + "name": "+1 Ring Mail", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "+3 Morningstar", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+3 Net", + "localizedName": "", + "description": "

You have a +3 bonus to attack rolls made with this weapon.

Special.

A Large or smaller creature hit by a net is @condition[restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

" + }, + { + "name": "Drow +1 Plate Armor", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "+2 Shortsword", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +1 Ring Mail", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "+3 Club", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+2 Greataxe", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+2 Hand Crossbow", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Ring of Shooting Stars", + "localizedName": "", + "description": "
(requires attunement outdoors at night)
\n\t\t

While wearing this ring in dim light or darkness, you can cast @spell[dancing lights] and @spell[light] from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains [[/r 1d6]] expended charges daily at dawn.

Faerie Fire.

You can expend 1 charge as an action to cast @spell[faerie fire] from the ring.

Ball Lightning.

You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if @status[concentration||concentrating] on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. (4 spheres = [[/r 2d4]], 3 spheres = [[/r 2d6]], 2 spheres = [[/r 5d4]], 1 sphere = [[/r 4d12]])

Shooting Stars.

You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking [[/r 5d4]] fire damage on a failed save, or half as much damage on a successful one.

" + }, + { + "name": "Drow +3 Shortbow", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Blue Dragon Scale Mail", + "localizedName": "", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest blue dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, + { + "name": "+1 Halberd", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Nine Lives Stealer Longsword", + "localizedName": "", + "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" + }, + { + "name": "Drow +2 Flail", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Dancing Greatsword", + "localizedName": "", + "description": "

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

" + }, + { + "name": "Luck Blade Scimitar", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" + }, + { + "name": "Instrument of the Bards, Ollamh Harp", + "localizedName": "", + "description": "
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Ollamh harp can be used to cast @spell[confusion], @spell[control weather], and @spell[fire storm].

" + }, + { + "name": "Sword of Answering (Squelcher)", + "localizedName": "", + "description": "
(requires attunement by a neutral evil creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Squelcher, the Neutral Evil sword, has a spinel set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "+1 War Pick", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +2 Longbow", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Silvered Yklwa", + "localizedName": "", + "description": "

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

" + }, + { + "name": "Staff of Withering", + "localizedName": "", + "description": "
(requires attunement by a cleric, druid, or warlock)
\n\t\t

This staff has 3 charges and regains [[/r 1d3]] expended charges daily at dawn.

The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra [[/r 2d10]] necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.

" + }, + { + "name": "Plate Armor of Thunder Resistance", + "localizedName": "", + "description": "

You have resistance to thunder damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Ioun Stone, Strength", + "localizedName": "", + "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head.

" + }, + { + "name": "Scale Mail of Thunder Resistance", + "localizedName": "", + "description": "

You have resistance to thunder damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Ioun Stone, Absorption", + "localizedName": "", + "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you.

Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.

" + }, + { + "name": "Vicious Longsword", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

" + }, + { + "name": "Rod of Resurrection", + "localizedName": "", + "description": "
(requires attunement by a cleric, druid, or paladin)
\n\t\t

The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: @spell[heal] (expends 1 charge) or @spell[resurrection] (expends 5 charges).

The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a [[/r d20]]. On a 1, the rod disappears in a burst of radiance.

" + }, + { + "name": "Drow +2 Heavy Crossbow", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Splint Armor of Lightning Resistance", + "localizedName": "", + "description": "

You have resistance to lightning damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "+1 Pike", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Studded Leather Armor of Fire Resistance", + "localizedName": "", + "description": "

You have resistance to fire damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Drow +1 Hand Crossbow", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Glaive of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Chain Mail of Radiant Resistance", + "localizedName": "", + "description": "

You have resistance to radiant damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Drow +1 Trident", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Greatsword of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Ioun Stone, Greater Absorption", + "localizedName": "", + "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.

" + }, + { + "name": "Drow +1 Leather Armor", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Drow +2 Rapier", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Drow +2 Double-Bladed Scimitar", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Silvered Hoopak", + "localizedName": "", + "description": "

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

" + }, + { + "name": "Ring Mail of Fire Resistance", + "localizedName": "", + "description": "

You have resistance to fire damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Vorpal Greatsword", + "localizedName": "", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

" + }, + { + "name": "Moonblade", + "localizedName": "", + "description": "
(requires attunement by an elf or half-elf of neutral good alignment)
\n\t\t

Of all the magic items created by the elves, one of the most prized and jealously guarded is a moon blade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain.

A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.

A moonblade serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.

A moonblade won't serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.

A moonblade has one rune on its blade for each master it has served (typically [[/r 1d6 + 1]]). The first rune always grants a +1 bonus to attack and damage rolls made with this magic weapon. Each rune beyond the first grants the moon blade an additional property. The DM chooses each property or determines it randomly on the Moon Blade Properties table.

Moonblade Properties
[[/r d100]]Property
01-40Increase the bonus to attack and damage rolls by 1, to a maximum of +3. Reroll if the moonblade already has a +3 bonus.
41-80The moonblade gains a randomly determined @table[Special Features; What Minor Property Does It Have|dmg|minor property] (see \"Special Features\" DMG p143).
81-82The moonblade gains the finesse property.
83-84The moonblade gains the thrown property (range 20/60 feet).
85-86The moonblade functions as a @item[defender].
87-90The moon blade scores a critical hit on a roll of 19 or 20.
91-92When you hit with an attack using the moon blade, the attack deals an extra [[/r 1d6]] slashing damage.
93-94When you hit a creature of a specific type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra [[/r 1d6]] damage of one of these types: acid, cold, fire, lightning, or thunder.
95-96You can use a bonus action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become @condition[blinded] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until you take a short rest while attuned to the weapon.
97-98The moonblade functions as a @item[ring of spell storing].
99You can use an action to call forth an elfshadow, provided that you don't already have one serving you. The elfshadow appears in an unoccupied space within 120 feet of you. It uses the statistics for a @creature[shadow], except it is neutral, immune to effects that turn undead, and doesn't create new shadows. You control this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.
00The moonblade functions as a @item[vorpal sword].
Sentience.

A moon blade is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.

Personality.

Every moonblade seeks the advancement of elvenkind and elven ideals. Courage, loyalty, beauty, music, and life are all part of this purpose.

The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute.

If a moon blade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.

" + }, + { + "name": "Instrument of the Bards, Canaith Mandolin", + "localizedName": "", + "description": "
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Canaith mandolin can be used to cast @spell[cure wounds] (3rd level), @spell[dispel magic], and @spell[protection from energy] (lightning only).

" + }, + { + "name": "+1 Scimitar", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+1 Rapier", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+3 Arrow", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

" + }, + { + "name": "Drow +2 Ring Mail", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "+2 Club", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +3 Light Repeating Crossbow", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

" + }, + { + "name": "Ioun Stone, Sustenance", + "localizedName": "", + "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You don't need to eat or drink while this clear spindle orbits your head.

" + }, + { + "name": "Flame Tongue Shortsword", + "localizedName": "", + "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" + }, + { + "name": "Drow +2 Trident", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Chain Mail of Psychic Resistance", + "localizedName": "", + "description": "

You have resistance to psychic damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Vicious Sickle", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

" + }, + { + "name": "Staff of Swarming Insects", + "localizedName": "", + "description": "
(requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
\n\t\t

This staff has 10 charges and regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, a @creature[swarm of insects] consumes and destroys the staff, then disperses.

Spells.

While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: @spell[giant insect] (4 charges) or @spell[insect plague] (5 charges).

Insect Cloud.

While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

" + }, + { + "name": "Shortsword of Wounding", + "localizedName": "", + "description": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

" + }, + { + "name": "Ring of Radiant Resistance", + "localizedName": "", + "description": "

You have resistance to radiant damage while wearing this ring. The ring is set with topaz.

" + }, + { + "name": "Drow +1 Rapier", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+3 Leather Armor", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Silvered Greatclub", + "localizedName": "", + "description": "
" + }, + { + "name": "Defender Rapier", + "localizedName": "", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" + }, + { + "name": "Ring of Thunder Resistance", + "localizedName": "", + "description": "

You have resistance to thunder damage while wearing this ring. The ring is set with spinel.

" + }, + { + "name": "Scale Mail of Lightning Resistance", + "localizedName": "", + "description": "

You have resistance to lightning damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Drow +2 Greataxe", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+2 Spear", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Adamantine Chain Shirt", + "localizedName": "", + "description": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "+2 Glaive", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Ring of Air Elemental Command", + "localizedName": "", + "description": "

While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Air, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Air.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on an @creature[air elemental]. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran.

If you help slay an @creature[air elemental] while attuned to the ring, you gain access to the following additional properties:

" + }, + { + "name": "+1 Padded Armor", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Chain Mail of Necrotic Resistance", + "localizedName": "", + "description": "

You have resistance to necrotic damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Playing Card Set", + "localizedName": "", + "description": "
" + }, + { + "name": "Plate Armor of Acid Resistance", + "localizedName": "", + "description": "

You have resistance to acid damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Drow +2 Greatclub", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+1 Club", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +3 Leather Armor", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Drow +2 Sling", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Vorpal Scimitar", + "localizedName": "", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

" + }, + { + "name": "Vicious Light Repeating Crossbow", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

" + }, + { + "name": "Ring of Acid Resistance", + "localizedName": "", + "description": "

You have resistance to acid damage while wearing this ring. The ring is set with pearl.

" + }, + { + "name": "Hoopak of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

" + }, + { + "name": "Flame Tongue Rapier", + "localizedName": "", + "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" + }, + { + "name": "+1 Ammunition", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Base items.

This item variant can be applied to the following base items:

" + }, + { + "name": "Sword of Answering (Scather)", + "localizedName": "", + "description": "
(requires attunement by a lawful evil creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Scather, the Lawful Evil sword, has a garnet set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "Sword of Answering (Answerer)", + "localizedName": "", + "description": "
(requires attunement by a chaotic good creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Answerer, the Chaotic Good sword, has an emerald set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "+3 Half Plate Armor", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "+2 Hide Armor", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Dancing Double-Bladed Scimitar", + "localizedName": "", + "description": "

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Scale Mail of Radiant Resistance", + "localizedName": "", + "description": "

You have resistance to radiant damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Drow +3 Hand Crossbow", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+1 Flail", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Shortbow of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Ring Mail of Lightning Resistance", + "localizedName": "", + "description": "

You have resistance to lightning damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Scimitar of Vengeance", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

" + }, + { + "name": "Hide Armor of Fire Resistance", + "localizedName": "", + "description": "

You have resistance to fire damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "+1 Chain Shirt", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Frost Brand Greatsword", + "localizedName": "", + "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" + }, + { + "name": "+2 Blowgun", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Ioun Stone, Regeneration", + "localizedName": "", + "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.

" + }, + { + "name": "Arrow of Slaying", + "localizedName": "", + "description": "

An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.

" + }, + { + "name": "Drow +1 Spiked Armor", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Nine Lives Stealer Rapier", + "localizedName": "", + "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" + }, + { + "name": "+1 Splint Armor", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "+3 War Pick", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +3 Scimitar", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+1 Leather Armor", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Sword of Answering (Last Quip)", + "localizedName": "", + "description": "
(requires attunement by a chaotic neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Last Quip, the Chaotic Neutral sword, has a tourmaline set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "Silvered Spear", + "localizedName": "", + "description": "
" + }, + { + "name": "Drow +2 Hoopak", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

" + }, + { + "name": "Staff of the Magi", + "localizedName": "", + "description": "
(requires attunement by a sorcerer, warlock, or wizard)
\n\t\t

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.

The staff has 50 charges for the following properties. It regains [[/r 4d6 + 2]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 20, the staff regains [[/r 1d12 + 1]] charges.

Spell Absorption.

While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its retributive strike (see below).

Spells.

While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: @spell[conjure elemental] (7 charges), @spell[dispel magic] (3 charges), @spell[fireball] (7th-level version, 7 charges), @spell[flaming sphere] (2 charges), @spell[ice storm] (4 charges), @spell[invisibility] (2 charges), @spell[knock] (2 charges), @spell[lightning bolt] (7th-level version, 7 charges), @spell[passwall] (5 charges), @spell[plane shift] (7 charges), @spell[telekinesis] (5 charges), @spell[wall of fire] (4 charges), or @spell[web] (2 charges).

You can also use an action to cast one of the following spells from the staff without using any charges: @spell[arcane lock], @spell[detect magic], @spell[enlarge/reduce], @spell[light], @spell[mage hand], or @spell[protection from evil and good].

Retributive Strike.

You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a [[/r 1d100]]{50 percent} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from OriginDamage
10 ft. away or closer8 × the number of charges in the staff
11 to 20 ft. away6 × the number of charges in the staff
21 to 30 ft. away4 × the number of charges in the staff
" + }, + { + "name": "Giant Slayer Rapier", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" + }, + { + "name": "Chain Shirt of Psychic Resistance", + "localizedName": "", + "description": "

You have resistance to psychic damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Mariner's Splint Armor", + "localizedName": "", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Vicious Blowgun", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + }, + { + "name": "Figurine of Wondrous Power, Serpentine Owl", + "localizedName": "", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[giant owl||Serpentine Owl].

This serpentine statuette of an owl can become a @creature[giant owl] for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.

" + }, + { + "name": "Whelm", + "localizedName": "", + "description": "
(requires attunement by a dwarf)
\n\t\t

Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the weapon. This causes you to have disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky.

Thrown Weapon.

Whelm has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged weapon attack using it, the target takes an extra [[/r 1d8]] bludgeoning damage, or an extra [[/r 2d8]] bludgeoning damage if the target is a giant. Each time you throw the weapon, it flies back to your hand after the attack. If you don't have a hand free, the weapon lands at your feet.

Shock Wave.

You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 15 Constitution saving throw or become @condition[stunned] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn.

Supernatural Awareness.

While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can use an action to cast @spell[detect evil and good] or @spell[locate object] from the weapon. Once you cast either spell, you can't cast it from the weapon again until the next dawn.

Sentience.

Whelm is a sentient lawful neutral weapon with an Intelligence of 15, a Wisdom of 12, and a Charisma of 15. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle cries in Dwarvish when used in combat.

Personality.

Whelm's purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails to destroy goblins and giants or to protect dwarves. Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It would do anything to protect those dwarves from harm. The hammer also carries a secret shame. Centuries ago, a dwarf named Ctenmiir wielded it valiantly for a time. But Ctenmiir was turned into a @creature[vampire]. His will was strong enough that he bent Whelm to his evil purposes, even killing members of his own clan.

" + }, + { + "name": "Ring of Water Walking", + "localizedName": "", + "description": "

While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.

" + }, + { + "name": "Silvered Longbow", + "localizedName": "", + "description": "
" + }, + { + "name": "Drow +2 Battleaxe", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Shield of Missile Attraction", + "localizedName": "", + "description": "

While holding this shield, you have resistance to damage from ranged weapon attacks.

Curse.

This shield is cursed. Attuning to it curses you until you are targeted by the @spell[remove curse] spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.

" + }, + { + "name": "Maul of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Morningstar of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Flame Tongue Greatsword", + "localizedName": "", + "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" + }, + { + "name": "+2 Morningstar", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +1 Flail", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Ring of Cold Resistance", + "localizedName": "", + "description": "

You have resistance to cold damage while wearing this ring. The ring is set with tourmaline.

" + }, + { + "name": "Silvered Greatsword", + "localizedName": "", + "description": "
" + }, + { + "name": "+3 Rapier", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Copper Dragon Scale Mail", + "localizedName": "", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest copper dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, + { + "name": "Trident of Fish Command", + "localizedName": "", + "description": "

This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast @spell[dominate beast] (save DC 15) from it on a beast that has an innate swimming speed. The trident regains [[/r 1d3]] expended charges daily at dawn.

" + }, + { + "name": "Vicious Glaive", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

" + }, + { + "name": "Mariner's Chain Mail", + "localizedName": "", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "+3 Spear", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Padded Armor of Thunder Resistance", + "localizedName": "", + "description": "

You have resistance to thunder damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Drow +3 Sickle", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Spiked Armor of Psychic Resistance", + "localizedName": "", + "description": "

You have resistance to psychic damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Half Plate Armor of Acid Resistance", + "localizedName": "", + "description": "

You have resistance to acid damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Drow +2 Plate Armor", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "+2 Chain Shirt", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Instrument of the Bards, Fochlucan Bandore", + "localizedName": "", + "description": "
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Fochlucan bandore can be used to cast @spell[entangle], @spell[faerie fire], @spell[shillelagh], and @spell[speak with animals].

" + }, + { + "name": "Chain Mail of Thunder Resistance", + "localizedName": "", + "description": "

You have resistance to thunder damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Drow +1 Hooked Shortspear", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

" + }, + { + "name": "Silvered Handaxe", + "localizedName": "", + "description": "
" + }, + { + "name": "+1 Light Repeating Crossbow", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

" + }, + { + "name": "+3 Hooked Shortspear", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

" + }, + { + "name": "Drow +3 Handaxe", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+1 Glaive", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+3 Chain Shirt", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "+1 Mace", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Carpet of Flying, 4 ft. × 6 ft.", + "localizedName": "", + "description": "

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 4 ft. × 6 ft. carpet can carry up to 400 lb. at a fly speed of 60 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

" + }, + { + "name": "Dragonchess Set", + "localizedName": "", + "description": "
" + }, + { + "name": "Drow +3 Dart", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Rod of Lordly Might", + "localizedName": "", + "description": "

This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage roll made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.

Six Buttons.

You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form.

If you press button 1, the rod becomes a @item[flame tongue] as a fiery blade sprouts from the end opposite the rod's flanged head (you choose the type of sword).

If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it.

If you press button 3, the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.

If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.

If you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.

If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it.

Drain Life.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target rakes an extra [[/r 4d6]] necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn.

Paralyze.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is @condition[paralyzed] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.

Terrify.

While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is @condition[frightened] of you for 1 minute. A @condition[frightened] target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.

" + }, + { + "name": "Drow +3 Maul", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Drow +3 Warhammer", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Adamantine Spiked Armor", + "localizedName": "", + "description": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Ring of Psychic Resistance", + "localizedName": "", + "description": "

You have resistance to psychic damage while wearing this ring. The ring is set with jade.

" + }, + { + "name": "Elven Chain", + "localizedName": "", + "description": "

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.

" + }, + { + "name": "Scimitar of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Drow +3 Spear", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Nine Lives Stealer Scimitar", + "localizedName": "", + "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" + }, + { + "name": "Padded Armor of Radiant Resistance", + "localizedName": "", + "description": "

You have resistance to radiant damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Chain Mail of Cold Resistance", + "localizedName": "", + "description": "

You have resistance to cold damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Ioun Stone, Awareness", + "localizedName": "", + "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You can't be surprised while this dark blue rhomboid orbits your head.

" + }, + { + "name": "Chain Mail of Lightning Resistance", + "localizedName": "", + "description": "

You have resistance to lightning damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Drow +1 Chain Shirt", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Ring Mail of Cold Resistance", + "localizedName": "", + "description": "

You have resistance to cold damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Half Plate Armor of Fire Resistance", + "localizedName": "", + "description": "

You have resistance to fire damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Mithral Plate Armor", + "localizedName": "", + "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Drow +1 Sickle", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Vicious Lance", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

" + }, + { + "name": "Silvered Hooked Shortspear", + "localizedName": "", + "description": "

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

" + }, + { + "name": "Ring Mail of Acid Resistance", + "localizedName": "", + "description": "

You have resistance to acid damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Sword of Answering (Rebutter)", + "localizedName": "", + "description": "
(requires attunement by a neutral good creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Rebutter, the Neutral Good sword, has a topaz set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "Padded Armor of Lightning Resistance", + "localizedName": "", + "description": "

You have resistance to lightning damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Scimitar of Wounding", + "localizedName": "", + "description": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

" + }, + { + "name": "Figurine of Wondrous Power, Silver Raven", + "localizedName": "", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[raven||Silver Raven].

This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the @spell[animal messenger] spell on it at will.

" + }, + { + "name": "Silvered Sling Bullet", + "localizedName": "", + "description": "" + }, + { + "name": "Mariner's Plate Armor", + "localizedName": "", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Javelin of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Leather Armor of Acid Resistance", + "localizedName": "", + "description": "

You have resistance to acid damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Serpent Venom", + "localizedName": "", + "description": "

This poison must be harvested from a dead or @condition[incapacitated] @creature[giant poisonous snake]. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 ([[/r 3d6]]) poison damage on a failed save, or half as much damage on a successful one.

" + }, + { + "name": "+2 Net", + "localizedName": "", + "description": "

You have a +2 bonus to attack rolls made with this weapon.

Special.

A Large or smaller creature hit by a net is @condition[restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

" + }, + { + "name": "Plate Armor of Necrotic Resistance", + "localizedName": "", + "description": "

You have resistance to necrotic damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Vicious Spear", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + }, + { + "name": "Silvered War Pick", + "localizedName": "", + "description": "" + }, + { + "name": "Ring of Djinni Summoning", + "localizedName": "", + "description": "

While wearing this ring, you can speak its command word as an action to summon a particular @creature[djinni] from the Elemental Plane of Air. The @creature[djinni] appears in an unoccupied space you choose within 120 feet of you. It remains as long as you concentrate (as if @status[concentration||concentrating] on a spell), to a maximum of 1 hour, or until it drops to 0 hit points. It then returns to its home plane.

While summoned, the @creature[djinni] is friendly to you and your companions. It obeys any commands you give it, no matter what language you use. If you fail to command it, the @creature[djinni] defends itself against attackers but takes no other actions.

After the @creature[djinni] departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the @creature[djinni] dies.

" + }, + { + "name": "Giant Slayer Double-Bladed Scimitar", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "+2 Maul", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+3 Glaive", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+1 Quarterstaff", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+3 Shortsword", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Vicious Light Hammer", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

" + }, + { + "name": "Drow +3 Hooked Shortspear", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

" + }, + { + "name": "+3 Ammunition", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Base items.

This item variant can be applied to the following base items:

" + }, + { + "name": "+2 Crossbow Bolt", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

" + }, + { + "name": "Drow +2 Shortsword", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Padded Armor of Poison Resistance", + "localizedName": "", + "description": "

You have resistance to poison damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "+3 Greatsword", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +1 Lance", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

" + }, + { + "name": "Vicious Morningstar", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + }, + { + "name": "Drow +3 Yklwa", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

" + }, + { + "name": "Hide Armor of Thunder Resistance", + "localizedName": "", + "description": "

You have resistance to thunder damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Horn of Valhalla, Silver", + "localizedName": "", + "description": "

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

The silver horn summons [[/r 2d4 + 2]] @creature[berserker||berserkers].

The @creature[berserker||berserkers] are friendly to you and your companions and follow your commands.

" + }, + { + "name": "Drow +3 Ring Mail", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Splint Armor of Acid Resistance", + "localizedName": "", + "description": "

You have resistance to acid damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Drow +1 Longsword", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Drow +1 Longbow", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Nine Lives Stealer Shortsword", + "localizedName": "", + "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" + }, + { + "name": "+1 Longbow", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Hooked Shortspear of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

" + }, + { + "name": "Drow +3 Pike", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Spiked Armor of Thunder Resistance", + "localizedName": "", + "description": "

You have resistance to thunder damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Sword of Kas", + "localizedName": "", + "description": "

When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This despicable villain served as advisor, warlord, and assassin. His successes earned him Vecna's admiration and a reward: a sword with as dark a pedigree as the man who would wield it.

For a long time, Kas faithfully served the @creature[lich] but as Kas's power grew, so did his hubris. His sword urged him to supplant Vecna, so that they could rule the @creature[lich||lich's] empire in Vecna's stead. Legend says Vecna's destruction came at Kas's hand, but Vecna also wrought his rebellious lieutenant's doom, leaving only Kas's sword behind. The world was made brighter thereby.

The Sword of Kas is a magic, sentient longsword that grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra [[/r 2d10]] slashing damage to undead.

If the sword isn't bathed in blood within 1 minute of being drawn from its scabbard, its wielder must make a DC 15 Charisma saving throw. On a successful save, the wielder takes [[/r 3d6]] psychic damage. On a failed save, the wielder is dominated by the sword, as if by the @spell[dominate monster] spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword's demand is met.

Random Properties.

The Sword of Kas has the following random properties:

Spirit of Kas.

While the sword is on your person, you add a [[/r d10]] to your initiative at the start of every combat. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in effect until the start of your next turn.

Spells.

While the sword is on your person, you can use an action to cast one of the following spells (save 18) from it: @spell[call lightning], @spell[divine word], or @spell[finger of death]. Once you use the sword to cast a spell, you can't cast that spell again from it until the next dawn.

Sentience.

The Sword of Kas is a sentient chaotic evil weapon with an Intelligence of 15, a Wisdom of 13, and a Charisma of 16. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Common.

Personality.

The sword's purpose is to bring ruin to Vecna. Killing Vecna's worshipers, destroying the @creature[lich||lich's] works, and foiling his machinations all help to fulfill this goal.

The Sword of Kas also seeks to destroy anyone corrupted by the Eye and @item[Hand of Vecna]. The sword's obsession with those artifacts eventually becomes a fixation for its wielder.

Destroying the Sword.

A creature attuned to both the @item[Eye of Vecna] and the @item[Hand of Vecna] can use the wish property of those combined artifacts to unmake the Sword of Kas. The creature must cast the @spell[wish] spell and make a Charisma check contested by the Charisma check of the sword. The sword must be within 30 feet of the creature, or the spell fails. If the sword wins the contest, nothing happens, and the @spell[wish] spell is wasted. If the sword loses the contest, it is destroyed.

" + }, + { + "name": "Holy Avenger Scimitar", + "localizedName": "", + "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" + }, + { + "name": "+1 Shortsword", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Chain Shirt of Cold Resistance", + "localizedName": "", + "description": "

You have resistance to cold damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "+2 Half Plate Armor", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "+2 Halberd", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Staff of the Woodlands", + "localizedName": "", + "description": "
(requires attunement by a druid)
\n\t\t

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells.

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: @spell[animal friendship] (1 charge), @spell[awaken] (5 charges), @spell[barkskin] (2 charges), @spell[locate animals or plants] (2 charges), @spell[speak with animals] (1 charge), @spell[speak with plants] (3 charges), or @spell[wall of thorns] (6 charges).

You can also use an action to cast the @spell[pass without trace] spell from the staff without using any charges.

Tree Form.

You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by @spell[detect magic]. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

" + }, + { + "name": "Vicious Heavy Crossbow", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + }, + { + "name": "Ring of Animal Influence", + "localizedName": "", + "description": "

This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:

" + }, + { + "name": "Light Repeating Crossbow of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

" + }, + { + "name": "Hide Armor of Radiant Resistance", + "localizedName": "", + "description": "

You have resistance to radiant damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Breastplate of Necrotic Resistance", + "localizedName": "", + "description": "

You have resistance to necrotic damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Longsword of Life Stealing", + "localizedName": "", + "description": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

" + }, + { + "name": "Trinket", + "localizedName": "", + "description": "

When you make your character, you can roll once on the Trinkets table to gain a trinket, a simple item lightly touched by mystery. The DM might also use this table. It can help stock a room in a dungeon or fill a creatures pockets.

Player's Handbook Trinket Table
[[/r d100]]Trinket
01A mummified goblin hand
02A piece of crystal that faintly glows in the moonlight
03A gold coin minted in an unknown land
04A diary written in a language you don't know
05A brass ring that never tarnishes
06An old chess piece made from glass
07A pair of knucklebone dice, each with a skull symbol on the side that would normally show six pips
08A small idol depicting a nightmarish creature that gives you unsettling dreams when you sleep near it
09A rope necklace from which dangles four mummified elf fingers
10The deed for a parcel of land in a realm unknown to you
11A 1-ounce block made from an unknown material
12A small cloth doll skewered with needles
13A tooth from an unknown beast
14An enormous scale, perhaps from a dragon
15A bright green feather
16An old divination card bearing your likeness
17A glass orb filled with moving smoke
18A 1-pound egg with a bright red shell
19A pipe that blows bubbles
20A glass jar containing a weird bit of flesh floating in pickling fluid
21A tiny gnome-crafted music box that plays a song you dimly remember from your childhood
22A small wooden statuette of a smug halfling
23A brass orb etched with strange runes
24A multicolored stone disk
25A tiny silver icon of a raven
26A bag containing forty-seven humanoid teeth, one of which is rotten
27A shard of obsidian that always feels warm to the touch
28A dragon's bony talon hanging from a plain leather necklace
29A pair of old socks
30A blank book whose pages refuse to hold ink, chalk, graphite, or any other substance or marking
31A silver badge in the shape of a five-pointed star
32A knife that belonged to a relative
33A glass vial filled with nail clippings
34A rectangular metal device with two tiny metal cups on one end that throws sparks when wet
35A white, sequined glove sized for a human
36A vest with one hundred tiny pockets
37A small, weightless stone block
38A tiny sketch portrait of a goblin
39An empty glass vial that smells of perfume when opened
40A gemstone that looks like a lump of coal when examined by anyone but you
41A scrap of cloth from an old banner
42A rank insignia from a lost legionnaire
43A tiny silver bell without a clapper
44A mechanical canary inside a gnomish lamp
45A tiny chest carved to look like it has numerous feet on the bottom
46A dead @creature[sprite] inside a clear glass bottle
47A metal can that has no opening but sounds as if it is filled with liquid, sand, spiders, or broken glass (your choice)
48A glass orb filled with water, in which swims a clockwork goldfish
49A silver spoon with an 'M' engraved on the handle
50A whistle made from gold-colored wood
51A dead scarab beetle the size of your hand
52Two toy soldiers, one with a missing head
53A small box filled with different-sized buttons
54A candle that can't be lit
55A tiny cage with no door
56An old key
57An indecipherable treasure map
58A hilt from a broken sword
59A rabbit's foot
60A glass eye
61A cameo carved in the likeness of a hideous person
62A silver skull the size of a coin
63An alabaster mask
64A pyramid of sticky black incense that smells very bad
65A nightcap that, when worn, gives you pleasant dreams
66A single caltrop made from bone
67A gold monocle frame without the lens
68A 1-inch cube, each side painted a different color
69A crystal knob from a door
70A small packet filled with pink dust
71A fragment of a beautiful song, written as musical notes on two pieces of parchment
72A silver teardrop earring made from a real teardrop
73The shell of an egg painted with scenes of human misery in disturbing detail
74A fan that, when unfolded, shows a sleeping cat
75A set of bone pipes
76A four-leaf clover pressed inside a book discussing manners and etiquette
77A sheet of parchment upon which is drawn a complex mechanical contraption
78An ornate scabbard that fits no blade you have found so far
79An invitation to a party where a murder happened
80A bronze pentacle with an etching of a rat's head in its center
81A purple handkerchief embroidered with the name of a powerful @creature[archmage]
82Half of a floorplan for a temple, castle, or some other structure
83A bit of folded cloth that, when unfolded, turns into a stylish cap
84A receipt of deposit at a bank in a far-flung city
85A diary with seven missing pages
86An empty silver snuffbox bearing an inscription on the surface that says \"dreams\"
87An iron holy symbol devoted to an unknown god
88A book that tells the story of a legendary hero's rise and fall, with the last chapter missing
89A vial of dragon blood
90An ancient arrow of elven design
91A needle that never bends
92An ornate brooch of dwarven design
93An empty wine bottle bearing a pretty label that says, \"The Wizard of Wines Winery, Red Dragon Crush, 331422-W\"
94A mosaic tile with a multicolored, glazed surface
95A @condition[petrified] mouse
96A black pirate flag adorned with a dragon's skull and crossbones
97A tiny mechanical crab or spider that moves about when it's not being observed
98A glass jar containing lard with a label that reads, \"Griffon Grease\"
99A wooden box with a ceramic bottom that holds a living worm with a head on each end of its body
100A metal urn containing the ashes of a hero
" + }, + { + "name": "Greataxe of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Wand of Orcus", + "localizedName": "", + "description": "

The ghastly Wand of Orcus rarely leaves @creature[Orcus|MTF|Orcus's] side. The device, as evil as its creator, shares the demon lord's aims to snuff out the lives of all living things and bind the Material Plane in the stasis of undeath. @creature[Orcus|MTF] allows the wand to slip from his grasp from time to time. When it does, it magically appears wherever its master senses an opportunity to achieve some fell goal.

Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by @creature[Orcus|MTF]. The wand can magically change in size to better conform to the grip of its user. Plants wither, drinks spoil, flesh rots, and vermin thrive in the wand's presence.

Any creature besides @creature[Orcus|MTF] that tries to attune to the wand must make a DC 17 Constitution saving throw. On a successful save, the creature takes [[/r 10d6]] necrotic damage. On a failed save, the creature dies and rises as a @creature[zombie].

In the hands of one who is attuned to it, the wand can be wielded as a magic @item[mace|phb] that grants a +3 bonus to attack and damage rolls made with it. The wand deals an extra [[/r 2d12]] necrotic damage on a hit.

Random Properties.

The Wand of Orcus has the following random properties:

The detrimental properties of the Wand of Orcus are suppressed while the wand is attuned to @creature[Orcus|MTF] himself.

Protection.

You gain a +3 bonus to Armor Class while holding the wand.

Spells.

The wand has 7 charges. While holding it, you can use an action and expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: @spell[animate dead] (1 charge), @spell[blight] (2 charges), @spell[circle of death] (3 charges), @spell[finger of death] (3 charges), @spell[power word kill] (4 charges), or @spell[speak with dead] (1 charge). The wand regains [[/r 1d4 + 3]] expended charges daily at dawn.

While attuned to the wand, @creature[Orcus|MTF] or a follower blessed by him can cast each of the wand's spells using 2 fewer charges (minimum of 0).

Call Undead.

While you are holding the wand, you can use an action to conjure @creature[skeleton||skeletons] and @creature[zombie||zombies], calling forth as many of them as you can divide 500 hit points among, each undead having average hit points. The undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of you and obey your commands until they are destroyed or until dawn of the next day, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property of the wand, you can't use it again until the next dawn.

While attuned to the wand, @creature[Orcus|MTF] can summon any kind of undead, not just skeletons and zombies. The undead don't perish or disappear at dawn the following day, remaining until @creature[Orcus|MTF] dismisses them.

Sentience.

The Wand of Orcus is a sentient, chaotic evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and @sense[darkvision] out to a range of 120 feet.

The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.

Personality.

The wand's purpose is to help satisfy @creature[Orcus|MTF|Orcus's] desire to slay everything in the multiverse. The wand is cold, cruel, nihilistic, and bereft of humor. In order to further its master's goals, the wand feigns devotion to its current user and makes grandiose promises that it has no intention of fulfilling, such as vowing to help its user overthrow @creature[Orcus|MTF].

Destroying the Wand.

Destroying the Wand of Orcus requires that it be taken to the Positive Energy Plane by the ancient hero whose skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that @creature[Orcus|MTF] has imprisoned the hero's soul and keeps it hidden and well guarded.

Bathing the wand in positive energy causes it to crack and explode, but unless the above conditions are met, the wand instantly reforms on @creature[Orcus|MTF|Orcus's] layer of the Abyss.

" + }, + { + "name": "Vorpal Double-Bladed Scimitar", + "localizedName": "", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Plate Armor of Force Resistance", + "localizedName": "", + "description": "

You have resistance to force damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Caltrops (bag of 20)", + "localizedName": "", + "description": "

As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

" + }, + { + "name": "Ring of Lightning Resistance", + "localizedName": "", + "description": "

You have resistance to lightning damage while wearing this ring. The ring is set with citrine.

" + }, + { + "name": "Elemental Gem, Yellow Diamond", + "localizedName": "", + "description": "

This gem contains a mote of elemental energy. When you use an action to break the gem, an @creature[earth elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

" + }, + { + "name": "Silvered Dart", + "localizedName": "", + "description": "
" + }, + { + "name": "+2 Hooked Shortspear", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

" + }, + { + "name": "Half Plate Armor of Radiant Resistance", + "localizedName": "", + "description": "

You have resistance to radiant damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "+2 Longsword", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Dancing Shortsword", + "localizedName": "", + "description": "

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

" + }, + { + "name": "Padded Armor of Fire Resistance", + "localizedName": "", + "description": "

You have resistance to fire damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "+3 Quarterstaff", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +2 Padded Armor", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Silvered Warhammer", + "localizedName": "", + "description": "
" + }, + { + "name": "Drow +3 Greatclub", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Potion of Vitality", + "localizedName": "", + "description": "

When you drink this potion, it removes any @condition[exhaustion] you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

" + }, + { + "name": "Leather Armor of Cold Resistance", + "localizedName": "", + "description": "

You have resistance to cold damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Splint Armor of Fire Resistance", + "localizedName": "", + "description": "

You have resistance to fire damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Vicious War Pick", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + }, + { + "name": "Drow +2 Breastplate", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Staff of Striking", + "localizedName": "", + "description": "

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra [[/r 1d6]] force damage. The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff becomes a nonmagical quarterstaff.

" + }, + { + "name": "+1 Lance", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

" + }, + { + "name": "Ball Bearing", + "localizedName": "", + "description": "

Most commonly found inside a @item[Ball Bearings (Bag of 1,000)|phb|bag of ball bearings].

" + }, + { + "name": "Quarterstaff of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Drow +1 Heavy Crossbow", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Giant Slayer Greatsword", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" + }, + { + "name": "Drow +3 Chain Mail", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Silvered Ammunition", + "localizedName": "", + "description": "

Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver ammunition, so cautious adventurers invest extra coin to plate their ammunition in silver. You can silver ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the ammunition without making it less effective.

Base items.

This item variant can be applied to the following base items:

" + }, + { + "name": "+2 Flail", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Silver Dragon Scale Mail", + "localizedName": "", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest silver dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, + { + "name": "+1 Chain Mail", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Club of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Scimitar of Speed", + "localizedName": "", + "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.

" + }, + { + "name": "Drow +1 Battleaxe", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Ring of Fire Elemental Command", + "localizedName": "", + "description": "

While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Fire and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Fire.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on a @creature[fire elemental]. In addition, you have resistance to fire damage. You can also speak and understand Ignan.

If you help slay a @creature[fire elemental] while attuned to the ring, you gain access to the following additional properties:

" + }, + { + "name": "Dancing Scimitar", + "localizedName": "", + "description": "

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

" + }, + { + "name": "+1 Plate Armor", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Leather Armor of Thunder Resistance", + "localizedName": "", + "description": "

You have resistance to thunder damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Trident of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Armor of Vulnerability (Bludgeoning)", + "localizedName": "", + "description": "

While wearing this armor, you have resistance to bludgeoning damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to piercing and slashing damage.

" + }, + { + "name": "+2 Handaxe", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Spiked Armor of Radiant Resistance", + "localizedName": "", + "description": "

You have resistance to radiant damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Ioun Stone, Mastery", + "localizedName": "", + "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your proficiency bonus increases by 1 while this pale green prism orbits your head.

" + }, + { + "name": "+3 Dagger", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Vicious Dagger", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + }, + { + "name": "Instrument of the Bards, Doss Lute", + "localizedName": "", + "description": "
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Doss lute can be used to cast @spell[animal friendship], @spell[protection from energy] (fire only), and @spell[protection from poison].

" + }, + { + "name": "Silvered Longsword", + "localizedName": "", + "description": "
" + }, + { + "name": "Drow +1 Dart", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Silvered Light Repeating Crossbow", + "localizedName": "", + "description": "

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

" + }, + { + "name": "+1 Battleaxe", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Splint Armor of Thunder Resistance", + "localizedName": "", + "description": "

You have resistance to thunder damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "+1 Breastplate", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Drow +2 Yklwa", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

" + }, + { + "name": "+2 Light Crossbow", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Yklwa of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

" + }, + { + "name": "Silvered Rapier", + "localizedName": "", + "description": "
" + }, + { + "name": "Longsword of Sharpness", + "localizedName": "", + "description": "

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

" + }, + { + "name": "Drow +1 Scimitar", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+3 Double-Bladed Scimitar", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Leather Armor of Fire Resistance", + "localizedName": "", + "description": "

You have resistance to fire damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Padded Armor of Force Resistance", + "localizedName": "", + "description": "

You have resistance to force damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Armor of Vulnerability (Piercing)", + "localizedName": "", + "description": "

While wearing this armor, you have resistance to piercing damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and slashing damage.

" + }, + { + "name": "+1 Sling Bullet", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

" + }, + { + "name": "Drow +1 Handaxe", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Giant Slayer Longsword", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" + }, + { + "name": "Ring of Poison Resistance", + "localizedName": "", + "description": "

You have resistance to poison damage while wearing this ring. The ring is set with amethyst.

" + }, + { + "name": "+3 Trident", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Rod of Rulership", + "localizedName": "", + "description": "

You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be @condition[charmed] by you for 8 hours. While @condition[charmed] in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be @condition[charmed] in this way. The rod can't be used again until the next dawn.

" + }, + { + "name": "+1 Whip", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Quaal's Feather Token, Bird", + "localizedName": "", + "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Bird.

You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a @creature[roc], but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day. with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.

" + }, + { + "name": "Silvered Dagger", + "localizedName": "", + "description": "
" + }, + { + "name": "Greatsword of Vengeance", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

" + }, + { + "name": "Hide Armor of Necrotic Resistance", + "localizedName": "", + "description": "

You have resistance to necrotic damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Berserker Greataxe", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

" + }, + { + "name": "Drow +2 Longsword", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+1 Hoopak", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

" + }, + { + "name": "Drow +1 Padded Armor", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Double-Bladed Scimitar of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Silvered Glaive", + "localizedName": "", + "description": "
" + }, + { + "name": "Drow +3 Mace", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Drow +2 Light Repeating Crossbow", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

" + }, + { + "name": "Defender Double-Bladed Scimitar", + "localizedName": "", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Whip of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Leather Armor of Necrotic Resistance", + "localizedName": "", + "description": "

You have resistance to necrotic damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Heavy Crossbow of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Padded Armor of Cold Resistance", + "localizedName": "", + "description": "

You have resistance to cold damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Vicious Longbow", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + }, + { + "name": "Carpet of Flying, 6 ft. × 9 ft.", + "localizedName": "", + "description": "

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 6 ft. × 9 ft. carpet can carry up to 800 lb. at a fly speed of 30 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

" + }, + { + "name": "Studded Leather Armor of Lightning Resistance", + "localizedName": "", + "description": "

You have resistance to lightning damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Crossbow Bolts (20)", + "localizedName": "", + "description": "" + }, + { + "name": "Drow +3 Lance", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

" + }, + { + "name": "Longsword of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Instrument of the Bards, Cli Lyre", + "localizedName": "", + "description": "
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Cli lyre can be used to cast @spell[stone shape], @spell[wall of fire], and @spell[wind wall].

" + }, + { + "name": "Greatsword of Life Stealing", + "localizedName": "", + "description": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

" + }, + { + "name": "Drow +2 Spiked Armor", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Sword of Answering (Concluder)", + "localizedName": "", + "description": "
(requires attunement by a lawful neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Concluder, the Lawful Neutral sword, has an amethyst set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "Drow +2 Whip", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Shortsword of Vengeance", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

" + }, + { + "name": "Drow +1 Hide Armor", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Breastplate of Psychic Resistance", + "localizedName": "", + "description": "

You have resistance to psychic damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Drow +1 Chain Mail", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Spiked Armor of Fire Resistance", + "localizedName": "", + "description": "

You have resistance to fire damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Drow +1 Yklwa", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

" + }, + { + "name": "+2 Arrow", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

" + }, + { + "name": "Silvered Battleaxe", + "localizedName": "", + "description": "
" + }, + { + "name": "Spiked Armor of Poison Resistance", + "localizedName": "", + "description": "

You have resistance to poison damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Breastplate of Cold Resistance", + "localizedName": "", + "description": "

You have resistance to cold damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Drow +2 Halberd", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+2 Breastplate", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "+2 Sling", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Longsword of Vengeance", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

" + }, + { + "name": "+1 Shortbow", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Hide Armor of Acid Resistance", + "localizedName": "", + "description": "

You have resistance to acid damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "+2 Rod of the Pact Keeper", + "localizedName": "", + "description": "
(requires attunement by a warlock)
\n\t\t

While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

" + }, + { + "name": "+3 Battleaxe", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +1 Halberd", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Holy Avenger Shortsword", + "localizedName": "", + "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" + }, + { + "name": "Silvered Arrow", + "localizedName": "", + "description": "" + }, + { + "name": "Sling Bullets (20)", + "localizedName": "", + "description": "" + }, + { + "name": "Drow +1 Dagger", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+2 Battleaxe", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +2 Handaxe", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+2 Yklwa", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

" + }, + { + "name": "Arrows (20)", + "localizedName": "", + "description": "" + }, + { + "name": "Drow +3 Half Plate Armor", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Armor of Invulnerability", + "localizedName": "", + "description": "

You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.

" + }, + { + "name": "+3 Scale Mail", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Drow +3 Spiked Armor", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Ring Mail of Thunder Resistance", + "localizedName": "", + "description": "

You have resistance to thunder damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "+3 Flail", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+1 Spiked Armor", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Drow +3 Javelin", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Spellguard Shield", + "localizedName": "", + "description": "

While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

" + }, + { + "name": "Adamantine Half Plate Armor", + "localizedName": "", + "description": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Hand of Vecna", + "localizedName": "", + "description": "

Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.

@creature[Orcus|MTF], the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a @creature[lich]. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.

Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King's rule to an end in a terrible battle that left Vecna's tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world.

The @item[Eye of Vecna] and the Hand of Vecna might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.

To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.

To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.

Random Properties.

The @item[Eye of Vecna] and the Hand of Vecna each have the following random properties:

Properties of the Hand.

Your alignment changes to neutral evil, and you gain the following benefits:

Properties of the Eye and Hand.

If you are attuned to both the hand and eye, you gain the following additional benefits:

Destroying the Eye and Hand.

If the @item[Eye of Vecna] and the Hand of Vecna are both attached to the same creature, and that creature is slain by the @item[Sword of Kas], both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.

" + }, + { + "name": "Drow +3 Plate Armor", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Ring of Free Action", + "localizedName": "", + "description": "

While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be @condition[paralyzed] or @condition[restrained].

" + }, + { + "name": "+3 Whip", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +3 Heavy Crossbow", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+3 Crossbow Bolt", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

" + }, + { + "name": "Staff of Charming", + "localizedName": "", + "description": "
(requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
\n\t\t

While holding this staff, you can use an action to expend 1 of its 10 charges to cast @spell[charm person], @spell[command], or @spell[comprehend languages] from it using your spell save DC. The staff can also be used as a magic quarterstaff.

If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.

The staff regains [[/r 1d8 + 2]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff becomes a nonmagical quarterstaff.

" + }, + { + "name": "Mariner's Studded Leather Armor", + "localizedName": "", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Drow +2 Splint Armor", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "+1 Greataxe", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Vicious Greatsword", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

" + }, + { + "name": "Frost Brand Double-Bladed Scimitar", + "localizedName": "", + "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Chain Mail of Acid Resistance", + "localizedName": "", + "description": "

You have resistance to acid damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Carpet of Flying, 5 ft. × 7 ft.", + "localizedName": "", + "description": "

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

" + }, + { + "name": "Drow +3 Trident", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Adamantine Chain Mail", + "localizedName": "", + "description": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Rod of Lordly Might", + "localizedName": "", + "description": "

This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage roll made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.

Six Buttons.

You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form.

If you press button 1, the rod becomes a @item[flame tongue] as a fiery blade sprouts from the end opposite the rod's flanged head (you choose the type of sword).

If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it.

If you press button 3, the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.

If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.

If you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.

If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it.

Drain Life.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target rakes an extra [[/r 4d6]] necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn.

Paralyze.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is @condition[paralyzed] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.

Terrify.

While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is @condition[frightened] of you for 1 minute. A @condition[frightened] target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.

" + }, + { + "name": "Chain Mail of Fire Resistance", + "localizedName": "", + "description": "

You have resistance to fire damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Drow +2 Mace", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+3 Chain Mail", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Vicious Scimitar", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

" + }, + { + "name": "Adamantine Ring Mail", + "localizedName": "", + "description": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Drow +3 Quarterstaff", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Drow +2 Club", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Drow +3 Longsword", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Drow +3 Battleaxe", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Staff of Frost", + "localizedName": "", + "description": "
(requires attunement by a druid, sorcerer, warlock, or wizard)
\n\t\t

You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: @spell[cone of cold] (5 charges), @spell[fog cloud] (1 charge), @spell[ice storm] (4 charges), or @spell[wall of ice] (4 charges).

The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1. the staff turns to water and is destroyed.

" + }, + { + "name": "Rapier of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Mace of Smiting", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Note: According to the SRD, it is an extra [[/r 2d6]] and [[/r 4d6]] bludgeoning damage, although this is incorrect.

" + }, + { + "name": "Scale Mail of Fire Resistance", + "localizedName": "", + "description": "

You have resistance to fire damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Drow +1 Quarterstaff", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Shortsword of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Instrument of the Bards, Anstruth Harp", + "localizedName": "", + "description": "
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Anstruth harp can be used to cast @spell[control weather], @spell[cure wounds] (5th level), and @spell[wall of thorns].

" + }, + { + "name": "Vicious Shortsword", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + }, + { + "name": "Drow +1 Scale Mail", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Leather Armor of Lightning Resistance", + "localizedName": "", + "description": "

You have resistance to lightning damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Vorpal Longsword", + "localizedName": "", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

" + }, + { + "name": "Bag of Tricks, Rust", + "localizedName": "", + "description": "

This ordinary bag, made from rust cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

[[/r d8]]Creature
1@creature[Rat]
2@creature[Owl]
3@creature[Mastiff]
4@creature[Goat]
5@creature[Giant goat]
6@creature[Giant boar]
7@creature[Lion]
8@creature[Brown bear]
" + }, + { + "name": "Drow +2 Blowgun", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Drow +3 Light Crossbow", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Vicious Yklwa", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

" + }, + { + "name": "Spear of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "+3 Javelin", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Silvered Trident", + "localizedName": "", + "description": "
" + }, + { + "name": "Vicious Halberd", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

" + }, + { + "name": "Studded Leather Armor of Acid Resistance", + "localizedName": "", + "description": "

You have resistance to acid damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Vicious Maul", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

" + }, + { + "name": "Drow +1 Light Repeating Crossbow", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

" + }, + { + "name": "Hide Armor of Lightning Resistance", + "localizedName": "", + "description": "

You have resistance to lightning damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Dart of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "+3 Spiked Armor", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Ring Mail of Poison Resistance", + "localizedName": "", + "description": "

You have resistance to poison damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Drow +2 Maul", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+1 Spear", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Hand Crossbow of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Vicious Hand Crossbow", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + }, + { + "name": "Greatsword of Wounding", + "localizedName": "", + "description": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

" + }, + { + "name": "Vicious Flail", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

" + }, + { + "name": "Silvered Morningstar", + "localizedName": "", + "description": "" + }, + { + "name": "Studded Leather Armor of Psychic Resistance", + "localizedName": "", + "description": "

You have resistance to psychic damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Hide Armor of Poison Resistance", + "localizedName": "", + "description": "

You have resistance to poison damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "+2 Dagger", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+1 Heavy Crossbow", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+1 Half Plate Armor", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "+3 Shield", + "localizedName": "", + "description": "

While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

" + }, + { + "name": "+3 Sling Bullet", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

" + }, + { + "name": "Half Plate Armor of Lightning Resistance", + "localizedName": "", + "description": "

You have resistance to lightning damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "+2 Rapier", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +2 Light Hammer", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Drow +2 Chain Shirt", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Chain Shirt of Fire Resistance", + "localizedName": "", + "description": "

You have resistance to fire damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "+3 Shortbow", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Horn of Valhalla, Iron", + "localizedName": "", + "description": "

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

The iron horn summons [[/r 5d4 + 5]] @creature[berserker||berserkers]. To use the iron horn, you must be proficient with all martial weapons.

If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

" + }, + { + "name": "Mithral Chain Shirt", + "localizedName": "", + "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Defender Greatsword", + "localizedName": "", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" + }, + { + "name": "+2 Javelin", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+1 Rod of the Pact Keeper", + "localizedName": "", + "description": "
(requires attunement by a warlock)
\n\t\t

While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

" + }, + { + "name": "+2 Wand of the War Mage", + "localizedName": "", + "description": "
(requires attunement by a spellcaster)
\n\t\t

While you are holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

" + }, + { + "name": "Rod of Security", + "localizedName": "", + "description": "

While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.

For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).

When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.

" + }, + { + "name": "Light Crossbow of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Staff of the Python", + "localizedName": "", + "description": "
(requires attunement by a cleric, druid, or warlock)
\n\t\t

You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a @creature[giant constrictor snake] under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.

On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't @condition[incapacitated]. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.

If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.

" + }, + { + "name": "Vicious Double-Bladed Scimitar", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Demon Armor", + "localizedName": "", + "description": "

While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor's clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack and damage rolls and a damage die of [[/r 1d8]].

Curse.

Once you don this cursed armor, you can't doff it unless you are targeted by the @spell[remove curse] spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.

" + }, + { + "name": "Drow +1 Sling", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Double-Bladed Scimitar of Sharpness", + "localizedName": "", + "description": "

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Hammer of Thunderbolts", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Giant's Bane (Requires Attunement).

You must be wearing a belt of giant strength (any variety) and @item[gauntlets of ogre power] to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.

The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be @condition[stunned] until the end of your next turn. The hammer regains [[/r 1d4 + 1]] expended charges daily at dawn.

" + }, + { + "name": "Padded Armor of Necrotic Resistance", + "localizedName": "", + "description": "

You have resistance to necrotic damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Vicious Dart", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + }, + { + "name": "Half Plate Armor of Thunder Resistance", + "localizedName": "", + "description": "

You have resistance to thunder damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Vicious Quarterstaff", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

" + }, + { + "name": "Studded Leather Armor of Cold Resistance", + "localizedName": "", + "description": "

You have resistance to cold damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Ring of Telekinesis", + "localizedName": "", + "description": "

While wearing this ring, you can cast the @spell[telekinesis] spell at will, but you can target only objects that aren't being worn or carried.

" + }, + { + "name": "+2 Quarterstaff", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Light Hammer of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Bag of Tricks, Tan", + "localizedName": "", + "description": "

This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

[[/r d8]]Creature
1@creature[Jackal]
2@creature[Ape]
3@creature[Baboon]
4@creature[Axe beak]
5@creature[Black bear]
6@creature[Giant weasel]
7@creature[Giant hyena]
8@creature[Tiger]
" + }, + { + "name": "Longbow of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Drow +2 Dagger", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Half Plate Armor of Poison Resistance", + "localizedName": "", + "description": "

You have resistance to poison damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Mithral Half Plate Armor", + "localizedName": "", + "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Axe of the Dwarvish Lords", + "localizedName": "", + "description": "

Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.

Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With them, he forged the Axe of the Dwarvish Lords.

Armed with the artifact, the prince returned to the dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.

Later, in a dark era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.

Magic Weapon.

The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. The axe also functions as a @item[belt of dwarvenkind], a @item[dwarven thrower], and a @item[sword of sharpness].

Random Properties.

The axe has the following randomly determined properties:

Blessings of Moradin.

If you are a dwarf attuned to the axe, you gain the following benefits:

Conjure Earth Elemental.

If you are holding the axe, you can use your action to cast the @spell[conjure elemental] spell from it, summoning an @creature[earth elemental]. You can't use this property again until the next dawn.

Travel the Depths.

You can use an action to touch the axe to a fixed piece of dwarven stonework and cast the @spell[teleport] spell from the axe. If your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can't use this property again until 3 days have passed.

Curse.

The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the attunement ends, the curse remains. With each passing day, the creature's physical appearance and stature become more dwarflike. After seven days, the creature looks like a typical dwarf, but the creature neither loses its racial traits nor gains the racial traits of a dwarf. The physical changes wrought by the axe aren't considered magical in nature (and therefore can't be dispelled), but they can be undone by any effect that removes a curse, such as a @spell[greater restoration] or @spell[remove curse] spell.

Destroying the Axe.

The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.

" + }, + { + "name": "Figurine of Wondrous Power, Obsidian Steed", + "localizedName": "", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[nightmare||Obsidian Steed].

This polished obsidian horse can become a @creature[nightmare] for up to 24 hours. The @creature[nightmare] fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.

If you have a good alignment, the figurine has a [[/r 1d100]]{10 percent} chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the @creature[nightmare] while it is ignoring your orders, you and the @creature[nightmare] are instantly transported to a random location on the plane of Hades, where the @creature[nightmare] reverts to figurine form.

" + }, + { + "name": "+2 Whip", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Blowgun of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Holy Avenger Rapier", + "localizedName": "", + "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" + }, + { + "name": "Vicious Rapier", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + }, + { + "name": "+1 Hide Armor", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Drow +3 Light Hammer", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Hide Armor of Cold Resistance", + "localizedName": "", + "description": "

You have resistance to cold damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "+2 Padded Armor", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "+1 Hooked Shortspear", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

" + }, + { + "name": "Wings of Flying", + "localizedName": "", + "description": "

While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for [[/r 1d12]] hours.

" + }, + { + "name": "White Dragon Scale Mail", + "localizedName": "", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest white dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, + { + "name": "+1 Light Hammer", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Vicious Hoopak", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

" + }, + { + "name": "Animated Shield", + "localizedName": "", + "description": "

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are @condition[incapacitated] or die, at which point the shield falls to the ground or into your hand if you have one free.

" + }, + { + "name": "Silvered Lance", + "localizedName": "", + "description": "
Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

" + }, + { + "name": "Plate Armor of Lightning Resistance", + "localizedName": "", + "description": "

You have resistance to lightning damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Bronze Dragon Scale Mail", + "localizedName": "", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest bronze dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, + { + "name": "Silvered Hand Crossbow", + "localizedName": "", + "description": "
" + }, + { + "name": "Drow +2 Chain Mail", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Drow +2 Dart", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+1 Wand of the War Mage", + "localizedName": "", + "description": "
(requires attunement by a spellcaster)
\n\t\t

While you are holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

" + }, + { + "name": "Mariner's Spiked Armor", + "localizedName": "", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Splint Armor of Poison Resistance", + "localizedName": "", + "description": "

You have resistance to poison damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Breastplate of Acid Resistance", + "localizedName": "", + "description": "

You have resistance to acid damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Drow +1 Studded Leather Armor", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "+3 Hide Armor", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Ring of Protection", + "localizedName": "", + "description": "

You gain a +1 bonus to AC and saving throws while wearing this ring.

" + }, + { + "name": "+1 Shield", + "localizedName": "", + "description": "

While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

" + }, + { + "name": "+2 Trident", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+1 Greatclub", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Mariner's Leather Armor", + "localizedName": "", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Leather Armor of Radiant Resistance", + "localizedName": "", + "description": "

You have resistance to radiant damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "+3 Hand Crossbow", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Halberd of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "+3 Sling", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Immovable Rod", + "localizedName": "", + "description": "

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

" + }, + { + "name": "Drow +3 Hide Armor", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Figurine of Wondrous Power, Ivory Goats", + "localizedName": "", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[riding horse||Ivory Goats].

These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:

" + }, + { + "name": "Plate Armor of Fire Resistance", + "localizedName": "", + "description": "

You have resistance to fire damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Drow +2 Scimitar", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Chain Mail of Poison Resistance", + "localizedName": "", + "description": "

You have resistance to poison damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Drow +1 Double-Bladed Scimitar", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Drow +1 Blowgun", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Ring of Feather Falling", + "localizedName": "", + "description": "

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

" + }, + { + "name": "Breastplate of Lightning Resistance", + "localizedName": "", + "description": "

You have resistance to lightning damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Spiked Armor of Acid Resistance", + "localizedName": "", + "description": "

You have resistance to acid damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Holy Avenger Longsword", + "localizedName": "", + "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" + }, + { + "name": "Dancing Longsword", + "localizedName": "", + "description": "

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

" + }, + { + "name": "Adamantine Scale Mail", + "localizedName": "", + "description": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "+2 Sickle", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Greatsword of Sharpness", + "localizedName": "", + "description": "

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

" + }, + { + "name": "Drow +1 Breastplate", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Drow +3 Shortsword", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Longsword of Wounding", + "localizedName": "", + "description": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

" + }, + { + "name": "Silvered Light Crossbow", + "localizedName": "", + "description": "
" + }, + { + "name": "Vicious Javelin", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + }, + { + "name": "Chain Shirt of Lightning Resistance", + "localizedName": "", + "description": "

You have resistance to lightning damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Drow +3 Studded Leather Armor", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Vicious Sling", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

" + }, + { + "name": "Silvered Maul", + "localizedName": "", + "description": "
" + }, + { + "name": "+3 Maul", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Arrow-Catching Shield", + "localizedName": "", + "description": "

You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

" + }, + { + "name": "Double-Bladed Scimitar of Vengeance", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Silvered Pike", + "localizedName": "", + "description": "
" + }, + { + "name": "Drow +1 Splint Armor", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "+3 Light Repeating Crossbow", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

" + }, + { + "name": "Staff of Power", + "localizedName": "", + "description": "
(requires attunement by a sorcerer, warlock, or wizard)
\n\t\t

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains [[/r 2d8 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain [[/r 1d8 + 2]] charges.

Power Strike.

When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra [[/r 1d6]] force damage to the target.

Spells.

While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: @spell[cone of cold] (5 charges), @spell[fireball] (5th-level version, 5 charges), @spell[globe of invulnerability] (6 charges), @spell[hold monster] (5 charges), @spell[levitate] (2 charges). @spell[lightning bolt] (5th-level version, 5 charges), @spell[magic missile] (1 charge), @spell[ray of enfeeblement] (1 charge), or @spell[wall of force] (5 charges).

Retributive Strike.

You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a [[/r 1d100]]{50 percent} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from OriginEffect
10 ft. away or closer8 × the number of charges in the staff
11 to 20 ft. away6 × the number of charges in the staff
21 to 30 ft. away4 × the number of charges in the staff
" + }, + { + "name": "Drow +3 Chain Shirt", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Studded Leather Armor of Force Resistance", + "localizedName": "", + "description": "

You have resistance to force damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Frost Brand Rapier", + "localizedName": "", + "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" + }, + { + "name": "Drow +3 Halberd", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Splint Armor of Cold Resistance", + "localizedName": "", + "description": "

You have resistance to cold damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Vicious Warhammer", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

" + }, + { + "name": "Dwarven Plate", + "localizedName": "", + "description": "

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

" + }, + { + "name": "Dragon Slayer Shortsword", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" + }, + { + "name": "Padded Armor of Acid Resistance", + "localizedName": "", + "description": "

You have resistance to acid damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Drow +1 Greatsword", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Ring of Invisibility", + "localizedName": "", + "description": "

While wearing this ring, you can turn @condition[invisible] as an action. Anything you are wearing or carrying is @condition[invisible] with you. You remain @condition[invisible] until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.

" + }, + { + "name": "Sling Bullet of Slaying", + "localizedName": "", + "description": "

A sling bullet of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both sling bullets of dragon slaying and sling bullets of blue dragon slaying. If a creature belonging to the type, race, or group associated with a sling bullet of slaying takes damage from the sling bullet, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once a sling bullet of slaying deals its extra damage to a creature, it becomes a nonmagical sling bullet.

" + }, + { + "name": "+1 Scale Mail", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Chain Shirt of Acid Resistance", + "localizedName": "", + "description": "

You have resistance to acid damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Ioun Stone, Protection", + "localizedName": "", + "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You gain a +1 bonus to AC while this dusty rose prism orbits your head.

" + }, + { + "name": "Staff of Healing", + "localizedName": "", + "description": "
(requires attunement by a bard, cleric, or druid)
\n\t\t

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: @spell[cure wounds] (1 charge per spell level, up to 4th), @spell[lesser restoration] (2 charges). or @spell[mass cure wounds] (5 charges).

The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1. the staff vanishes in a flash of light, lost forever.

" + }, + { + "name": "Silvered Javelin", + "localizedName": "", + "description": "
" + }, + { + "name": "Figurine of Wondrous Power, Marble Elephant", + "localizedName": "", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[elephant||Marble Elephant].

This marble statuette is about 4 inches high and long. It can become an @creature[elephant] for up to 24 hours. Once it has been used, it can't be used again until 7 days have passed.

" + }, + { + "name": "Mace of Disruption", + "localizedName": "", + "description": "

When you hit a fiend or an undead with this magic weapon, that creature takes an extra [[/r 2d6]] radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes @condition[frightened] of you until the end of your next turn.

While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

" + }, + { + "name": "Frost Brand Longsword", + "localizedName": "", + "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" + }, + { + "name": "Dice Set", + "localizedName": "", + "description": "
" + }, + { + "name": "+2 Chain Mail", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, + { + "name": "Vicious Greataxe", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

" + }, + { + "name": "Silvered Sickle", + "localizedName": "", + "description": "
" + }, + { + "name": "Giant Slayer Scimitar", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" + }, + { + "name": "+2 Longbow", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+3 Mace", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Sword of Answering (Retorter)", + "localizedName": "", + "description": "
(requires attunement by a lawful good creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Retorter, the Lawful Good sword, has an aquamarine set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "Ring of Earth Elemental Command", + "localizedName": "", + "description": "

While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Earth and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Earth.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on an @creature[earth elemental]. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran.

If you help slay an @creature[earth elemental] while attuned to the ring, you gain access to the following additional properties:

" + }, + { + "name": "+3 Scimitar", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Armor of Vulnerability (Slashing)", + "localizedName": "", + "description": "

While wearing this armor, you have resistance to slashing damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage.

" + }, + { + "name": "Chain Shirt of Force Resistance", + "localizedName": "", + "description": "

You have resistance to force damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Flame Tongue Double-Bladed Scimitar", + "localizedName": "", + "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "+3 Light Crossbow", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Luck Blade Longsword", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" + }, + { + "name": "Brass Dragon Scale Mail", + "localizedName": "", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest brass dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, + { + "name": "Mithral Scale Mail", + "localizedName": "", + "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Giant Slayer Shortsword", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" + }, + { + "name": "Silvered Whip", + "localizedName": "", + "description": "
" + }, + { + "name": "Scale Mail of Necrotic Resistance", + "localizedName": "", + "description": "

You have resistance to necrotic damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Splint Armor of Force Resistance", + "localizedName": "", + "description": "

You have resistance to force damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Holy Avenger Greatsword", + "localizedName": "", + "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" + }, + { + "name": "Manual of Stone Golems", + "localizedName": "", + "description": "

This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create a @creature[stone golem], you must spend 90 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 80,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

" + }, + { + "name": "Hide Armor of Psychic Resistance", + "localizedName": "", + "description": "

You have resistance to psychic damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Silvered Blowgun", + "localizedName": "", + "description": "
" + }, + { + "name": "Figurine of Wondrous Power, Ebony Fly", + "localizedName": "", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[giant fly|dmg|Ebony Fly].

This ebony statuette is carved in the likeness of a horsefly. It can become a @creature[giant fly|dmg] for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.

" + }, + { + "name": "Drow +2 Warhammer", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Drow +1 War Pick", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Gold Dragon Scale Mail", + "localizedName": "", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest gold dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, + { + "name": "Luck Blade Shortsword", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" + }, + { + "name": "Ring Mail of Psychic Resistance", + "localizedName": "", + "description": "

You have resistance to psychic damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Silvered Light Hammer", + "localizedName": "", + "description": "
" + }, + { + "name": "Drow +1 Shortsword", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+3 Greataxe", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +1 Light Hammer", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+2 Leather Armor", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "Giant Slayer Greataxe", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" + }, + { + "name": "Sun Blade", + "localizedName": "", + "description": "

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with @item[shortsword|phb|shortswords] or @item[longsword|phb|longswords], you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra [[/r 1d8]] radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

" + }, + { + "name": "Drow +3 Morningstar", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Blowgun Needles (50)", + "localizedName": "", + "description": "" + }, + { + "name": "Adamantine Plate Armor", + "localizedName": "", + "description": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Mariner's Hide Armor", + "localizedName": "", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, + { + "name": "Blackrazor", + "localizedName": "", + "description": "
(requires attunement by a creature of non-lawful alignment)
\n\t\t

Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.

Devour Soul.

Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a @spell[wish] spell.

When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature's hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.

If you hit an undead with this weapon, you take [[/r 1d10]] necrotic damage and the target regains [[/r 1d10]] hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.

Soul Hunter.

While you hold the weapon. you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren't constructs or undead. You also can't be @condition[charmed] or @condition[frightened].

Blackrazor can cast the @spell[haste] spell on you once per day. It decides when to cast the spell and maintains @status[concentration] on it so that you don't have to.

Sentience.

Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.

Personality.

Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.

The sword's purpose is to consume souls. It doesn't care whose souls it eats, including the wielder's. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.

Despite its nihilism, Blackrazor feels a strange kinship to @item[Wave] and @item[Whelm], two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with @item[Whelm] and finds @item[Wave] tedious.

Blackrazor's hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.

" + }, + { + "name": "Staff of the Adder", + "localizedName": "", + "description": "
(requires attunement by a cleric, druid, or warlock)
\n\t\t

You can use a bonus action to speak this staff's command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form.

You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes [[/r 1d6]] piercing damage and must succeed on a DC 15 Constitution saving throw or take [[/r 3d6]] poison damage.

The snake head can be attacked while it is animate. It has an Armor Class of 15 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it's not destroyed, the staff regains all lost hit points when it reverts to its inanimate form.

" + }, + { + "name": "Rod of Absorption", + "localizedName": "", + "description": "

While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has [[/r 1d10]] levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

" + }, + { + "name": "Splint Armor of Radiant Resistance", + "localizedName": "", + "description": "

You have resistance to radiant damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Spiked Armor of Cold Resistance", + "localizedName": "", + "description": "

You have resistance to cold damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "+1 Dart", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+2 Blowgun Needle", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

" + }, + { + "name": "Mace of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Drow +3 Blowgun", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Berserker Battleaxe", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

" + }, + { + "name": "Spiked Armor of Force Resistance", + "localizedName": "", + "description": "

You have resistance to force damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Vicious Club", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

" + }, + { + "name": "+3 Plate Armor", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Mariner's Scale Mail", + "localizedName": "", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Drow +3 Breastplate", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "+2 Warhammer", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Staff of Fire", + "localizedName": "", + "description": "
(requires attunement by a druid, sorcerer, warlock, or wizard)
\n\t\t

You have resistance to fire damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: @spell[burning hands] (1 charge), @spell[fireball] (3 charges), or @spell[wall of fire] (4 charges).

The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff blackens, crumbles into cinders, and is destroyed.

" + }, + { + "name": "Silvered Double-Bladed Scimitar", + "localizedName": "", + "description": "
Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "+1 Sling", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+2 Ammunition", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Base items.

This item variant can be applied to the following base items:

" + }, + { + "name": "Scale Mail of Poison Resistance", + "localizedName": "", + "description": "

You have resistance to poison damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Scale Mail of Acid Resistance", + "localizedName": "", + "description": "

You have resistance to acid damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Silvered Scimitar", + "localizedName": "", + "description": "
" + }, + { + "name": "Dagger of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Dancing Rapier", + "localizedName": "", + "description": "

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

" + }, + { + "name": "Drow +1 Shortbow", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Silvered Sling", + "localizedName": "", + "description": "
" + }, + { + "name": "Drow +2 Greatsword", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Drow +2 Light Crossbow", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Splint Armor of Necrotic Resistance", + "localizedName": "", + "description": "

You have resistance to necrotic damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Dragon Slayer Longsword", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" + }, + { + "name": "Luck Blade Double-Bladed Scimitar", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Vicious Greatclub", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

" + }, + { + "name": "Ring of Fire Resistance", + "localizedName": "", + "description": "

You have resistance to fire damage while wearing this ring. The ring is set with garnet.

" + }, + { + "name": "Flame Tongue Longsword", + "localizedName": "", + "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" + }, + { + "name": "Drow +1 Half Plate Armor", + "localizedName": "", + "description": "

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Ring of Mind Shielding", + "localizedName": "", + "description": "

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become @condition[invisible] until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.

" + }, + { + "name": "+3 Padded Armor", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Half Plate Armor of Necrotic Resistance", + "localizedName": "", + "description": "

You have resistance to necrotic damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "+1 Greatsword", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Ring of Spell Turning", + "localizedName": "", + "description": "

While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.

" + }, + { + "name": "Drow +1 Warhammer", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Drow +3 Glaive", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Mithral Breastplate", + "localizedName": "", + "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Efreeti Chain", + "localizedName": "", + "description": "

While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.

" + }, + { + "name": "Drow +1 Morningstar", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+2 Ring Mail", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Silvered Club", + "localizedName": "", + "description": "
" + }, + { + "name": "Ring Mail of Radiant Resistance", + "localizedName": "", + "description": "

You have resistance to radiant damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "+1 Crossbow Bolt", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

" + }, + { + "name": "Scale Mail of Force Resistance", + "localizedName": "", + "description": "

You have resistance to force damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Oathbow", + "localizedName": "", + "description": "

When you nock an arrow on this bow, it whispers in Elvish, \"Swift defeat to my enemies.\" When you use this weapon to make a ranged attack, you can, as a command phrase, say, \"Swift death to you who have wronged me.\" The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.

When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra [[/r 3d6]] piercing damage.

While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.

" + }, + { + "name": "+2 Plate Armor", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Drow +3 Sling", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Holy Avenger Double-Bladed Scimitar", + "localizedName": "", + "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Drow +2 Spear", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+3 Heavy Crossbow", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Wave", + "localizedName": "", + "description": "
(requires attunement by a creature that worships a god of the sea)
\n\t\t

Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum.

The weapon also functions as a @item[trident of fish command] and a @item[weapon of warning]. It can confer the benefit of a @item[cap of water breathing] while you hold it, and you can use it as a @item[cube of force] by choosing the effect, instead of pressing cube sides to select it.

Sentience.

Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a @spell[speak with animals] spell, using telepathy to involve its wielder in the conversation.

Personality.

When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods.

Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the wielder fails to further the weapon's objectives in the world. The trident has a nostalgic attachment to the place where it was forged, a desolate island called Thunderforge. A sea god imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to—or rebellion against—that god.

Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god's demise. This destiny is something Wave might not be able to avert.

" + }, + { + "name": "Scale Mail of Psychic Resistance", + "localizedName": "", + "description": "

You have resistance to psychic damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "+2 Studded Leather Armor", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Sling of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "Three-Dragon Ante Set", + "localizedName": "", + "description": "
" + }, + { + "name": "Plate Armor of Cold Resistance", + "localizedName": "", + "description": "

You have resistance to cold damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, + { + "name": "Silvered Quarterstaff", + "localizedName": "", + "description": "
" + }, + { + "name": "Figurine of Wondrous Power, Golden Lions", + "localizedName": "", + "description": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[lion||Golden Lions].

These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a @creature[lion] for up to 1 hour. Once a @creature[lion] has been used, it can't be used again until 7 days have passed.

" + }, + { + "name": "Giant Slayer Battleaxe", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" + }, + { + "name": "Rapier of Life Stealing", + "localizedName": "", + "description": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

" + }, + { + "name": "+2 Light Repeating Crossbow", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

" + }, + { + "name": "Vicious Trident", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + }, + { + "name": "Silvered Greataxe", + "localizedName": "", + "description": "
" + }, + { + "name": "Ring of Necrotic Resistance", + "localizedName": "", + "description": "

You have resistance to necrotic damage while wearing this ring. The ring is set with jet.

" + }, + { + "name": "+3 Handaxe", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+2 Light Hammer", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Leather Armor of Poison Resistance", + "localizedName": "", + "description": "

You have resistance to poison damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "+1 Arrow", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

" + }, + { + "name": "+1 Yklwa", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

" + }, + { + "name": "+2 Splint Armor", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Blowgun Needle of Slaying", + "localizedName": "", + "description": "

A blowgun needle of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both blowgun needles of dragon slaying and blowgun needles of blue dragon slaying. If a creature belonging to the type, race, or group associated with a blowgun needle of slaying takes damage from the blowgun needle, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once a blowgun needle of slaying deals its extra damage to a creature, it becomes a nonmagical blowgun needle.

" + }, + { + "name": "Sword of Answering (Replier)", + "localizedName": "", + "description": "
(requires attunement by a neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Replier, the Neutral sword, has a peridot set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "Luck Blade Rapier", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" + }, + { + "name": "Drow +2 Studded Leather Armor", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "name": "Drow +2 Javelin", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Potion of Fire Breath", + "localizedName": "", + "description": "

After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking [[/r 4d6]] fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.

" + }, + { + "name": "Chain Shirt of Poison Resistance", + "localizedName": "", + "description": "

You have resistance to poison damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "name": "Double-Bladed Scimitar of Wounding", + "localizedName": "", + "description": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "+1 Blowgun", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +1 Glaive", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Rapier of Vengeance", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

" + }, + { + "name": "Dragon Slayer Rapier", + "localizedName": "", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" + }, + { + "name": "Elixir of Health", + "localizedName": "", + "description": "

When you drink this potion, it cures any disease afflicting you, and it removes the @condition[blinded], @condition[deafened], @condition[paralyzed], and @condition[poisoned] conditions. The clear red liquid has tiny bubbles of light in it.

" + }, + { + "name": "Mariner's Padded Armor", + "localizedName": "", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Padded armor consists of quilted layers of cloth and batting.

" + }, + { + "name": "Elemental Gem, Emerald", + "localizedName": "", + "description": "

This gem contains a mote of elemental energy. When you use an action to break the gem, a @creature[water elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

" + }, + { + "name": "Drow +3 Scale Mail", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, + { + "name": "Ioun Stone, Fortitude", + "localizedName": "", + "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.

" + }, + { + "name": "Drow +3 Dagger", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Drow +3 Splint Armor", + "localizedName": "", + "description": "

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "+3 Yklwa", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

" + }, + { + "name": "+1 Light Crossbow", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+2 Lance", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

" + }, + { + "name": "Drow +2 Quarterstaff", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "+2 Double-Bladed Scimitar", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, + { + "name": "Ring of the Ram", + "localizedName": "", + "description": "

This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes [[/r 2d10]] force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

" + }, + { + "name": "Mariner's Ring Mail", + "localizedName": "", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Tentacle Rod", + "localizedName": "", + "description": "

Made by the @creature[drow], this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals [[/r 1d6]] bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

" + }, + { + "name": "Lance of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

" + }, + { + "name": "Ring of Force Resistance", + "localizedName": "", + "description": "

You have resistance to force damage while wearing this ring. The ring is set with sapphire.

" + }, + { + "name": "Drow +1 Hoopak", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

" + }, + { + "name": "Silvered Mace", + "localizedName": "", + "description": "" + }, + { + "name": "Vicious Battleaxe", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

" + }, + { + "name": "Silvered Heavy Crossbow", + "localizedName": "", + "description": "
" + }, + { + "name": "Mariner's Half Plate Armor", + "localizedName": "", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Green Dragon Scale Mail", + "localizedName": "", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to poison damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest green dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, + { + "name": "Frost Brand Shortsword", + "localizedName": "", + "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" + }, + { + "name": "Nine Lives Stealer Greatsword", + "localizedName": "", + "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" + }, + { + "name": "+3 Longsword", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "+1 Morningstar", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +1 Whip", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Black Dragon Scale Mail", + "localizedName": "", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest black dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, + { + "name": "Sickle of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" + }, + { + "name": "+2 Scimitar", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +3 Club", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Vicious Mace", + "localizedName": "", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

" + }, + { + "name": "+2 Spiked Armor", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, + { + "name": "Bag of Tricks, Gray", + "localizedName": "", + "description": "

This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

[[/r d8]]Creature
1@creature[Weasel]
2@creature[Giant rat]
3@creature[Badger]
4@creature[Boar]
5@creature[Panther]
6@creature[Giant badger]
7@creature[Dire wolf]
8@creature[Giant elk]
" + }, + { + "name": "Silvered Shortbow", + "localizedName": "", + "description": "
" + }, + { + "name": "Breastplate of Poison Resistance", + "localizedName": "", + "description": "

You have resistance to poison damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Ring of X-ray Vision", + "localizedName": "", + "description": "

While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.

Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of @condition[exhaustion].

" + }, + { + "name": "Ring of Jumping", + "localizedName": "", + "description": "

While wearing this ring, you can cast the @spell[jump] spell from it as a bonus action at will, but can target only yourself when you do so.

" + }, + { + "name": "+1 Maul", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Adamantine Splint Armor", + "localizedName": "", + "description": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Leather Armor of Force Resistance", + "localizedName": "", + "description": "

You have resistance to force damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "+2 War Pick", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +2 Leather Armor", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, + { + "name": "+3 Warhammer", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Frost Brand Scimitar", + "localizedName": "", + "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" + }, + { + "name": "Eye of Vecna", + "localizedName": "", + "description": "

Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.

@creature[Orcus|MTF], the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a @creature[lich]. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.

Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King's rule to an end in a terrible battle that left Vecna's tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world.

The Eye of Vecna and the @item[Hand of Vecna] might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.

To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.

To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.

Random Properties.

The Eye of Vecna and the @item[Hand of Vecna] each have the following random properties:

Properties of the Eye.

Your alignment changes to neutral evil, and you gain the following benefits:

Properties of the Eye and Hand.

If you are attuned to both the hand and eye, you gain the following additional benefits:

Destroying the Eye and Hand.

If the Eye of Vecna and the @item[Hand of Vecna] are both attached to the same creature, and that creature is slain by the @item[Sword of Kas], both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.

" + }, + { + "name": "+1 Longsword", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Mithral Ring Mail", + "localizedName": "", + "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Splint Armor of Psychic Resistance", + "localizedName": "", + "description": "

You have resistance to psychic damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, + { + "name": "Ring Mail of Force Resistance", + "localizedName": "", + "description": "

You have resistance to force damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Drow +1 Mace", + "localizedName": "", + "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Ring Mail of Necrotic Resistance", + "localizedName": "", + "description": "

You have resistance to necrotic damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, + { + "name": "Drow +2 Half Plate Armor", + "localizedName": "", + "description": "

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "+3 Dart", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "name": "Drow +3 War Pick", + "localizedName": "", + "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Drow +2 Shortbow", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + }, + { + "name": "Sword of Answering (Back Talker)", + "localizedName": "", + "description": "
(requires attunement by a chaotic evil creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Back Talker, the Chaotic Evil sword, has jet set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" + }, + { + "name": "Half Plate Armor of Cold Resistance", + "localizedName": "", + "description": "

You have resistance to cold damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, + { + "name": "Adamantine Breastplate", + "localizedName": "", + "description": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, + { + "name": "Net of Warning", + "localizedName": "", + "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Special.

A Large or smaller creature hit by a net is @condition[restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

" + }, + { + "name": "Drow +2 Pike", + "localizedName": "", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" + } +] diff --git a/src/l10n/prefixes.json b/src/l10n/prefixes.json new file mode 100644 index 0000000..63fc2d4 --- /dev/null +++ b/src/l10n/prefixes.json @@ -0,0 +1,6 @@ +[ + { + "name": "Drow", + "localized": "Дроу" + } +] \ No newline at end of file diff --git a/src/l10n/suffixes.json b/src/l10n/suffixes.json new file mode 100644 index 0000000..3744e9c --- /dev/null +++ b/src/l10n/suffixes.json @@ -0,0 +1,982 @@ +[ + { + "name": "Absorption", + "localized": "поглощения" + }, + { + "name": "Acid Resistance", + "localized": "сопротивления кислоте" + }, + { + "name": "Air Elemental Command", + "localized": "управления воздушными элементалями" + }, + { + "name": "Alertness", + "localized": "бдительности" + }, + { + "name": "Animal Influence", + "localized": "управления животными" + }, + { + "name": "Answering (Answerer)", + "localized": "ответа (ответчик)" + }, + { + "name": "Answering (Back Talker)", + "localized": "ответа (ответчик)" + }, + { + "name": "Answering (Concluder)", + "localized": "ответа (ответчик)" + }, + { + "name": "Answering (Last Quip)", + "localized": "ответа (ответчик)" + }, + { + "name": "Answering (Rebutter)", + "localized": "ответа (ответчик)" + }, + { + "name": "Answering (Replier)", + "localized": "ответа (ответчик)" + }, + { + "name": "Answering (Retorter)", + "localized": "ответа (возразитель)" + }, + { + "name": "Answering (Scather)", + "localized": "ответа (ответчик)" + }, + { + "name": "Answering (Squelcher)", + "localized": "ответа (подавитель)" + }, + { + "name": "Charming", + "localized": "очаровывающий" + }, + { + "name": "Clay Golems", + "localized": "глинянного голема" + }, + { + "name": "Cold Resistance", + "localized": "сопротивления холоду" + }, + { + "name": "Disruption", + "localized": "распада" + }, + { + "name": "Djinni Summoning", + "localized": "призыва джинна" + }, + { + "name": "Earth Elemental Command", + "localized": "управления воздушными элементалями" + }, + { + "name": "Etherealness", + "localized": "эфирности" + }, + { + "name": "Evasion", + "localized": "уклонения" + }, + { + "name": "Feather Falling", + "localized": "плавного падения" + }, + { + "name": "Fire", + "localized": "огня" + }, + { + "name": "Fire Breath", + "localized": "огненного дыхания" + }, + { + "name": "Fire Elemental Command", + "localized": "управления огненными элементалями" + }, + { + "name": "Fire Resistance", + "localized": "сопротивления огню" + }, + { + "name": "Fish Command", + "localized": "управления рыбами" + }, + { + "name": "Flesh Golems", + "localized": "мясного голема" + }, + { + "name": "Flying", + "localized": "полёта" + }, + { + "name": "Flying, 3 ft. × 5 ft.", + "localized": "полёта(3х5фт.)" + }, + { + "name": "Flying, 4 ft. × 6 ft.", + "localized": "полёта(4х6фт.)" + }, + { + "name": "Flying, 5 ft. × 7 ft.", + "localized": "полёта(5х7фт.)" + }, + { + "name": "Flying, 6 ft. × 9 ft.", + "localized": "полёта(6х9фт.)" + }, + { + "name": "Force Resistance", + "localized": "сопротивления силовому урону" + }, + { + "name": "Free Action", + "localized": "свободного действия" + }, + { + "name": "Frost", + "localized": "мороза" + }, + { + "name": "Good Luck", + "localized": "удачи" + }, + { + "name": "Healing", + "localized": "лечения" + }, + { + "name": "Health", + "localized": "здоровья" + }, + { + "name": "Invisibility", + "localized": "невидимости" + }, + { + "name": "Invulnerability", + "localized": "неуязвимости" + }, + { + "name": "Iron Golems", + "localized": "железного голема" + }, + { + "name": "Jumping", + "localized": "прыжков" + }, + { + "name": "Kas", + "localized": "Каса" + }, + { + "name": "Life Stealing", + "localized": "кражи жизни" + }, + { + "name": "Lightning", + "localized": "молний" + }, + { + "name": "Lightning Resistance", + "localized": "сопротивления электричеству" + }, + { + "name": "Longevity", + "localized": "долголетия" + }, + { + "name": "Lordly Might", + "localized": "величественной мощи" + }, + { + "name": "Mind Shielding", + "localized": "защиты разума" + }, + { + "name": "Missile Attraction", + "localized": "притяжения снарядов" + }, + { + "name": "Necrotic Resistance", + "localized": "сопротивления некротическому урону" + }, + { + "name": "Orcus", + "localized": "Оркуса" + }, + { + "name": "Poison Resistance", + "localized": "сопротивления яду" + }, + { + "name": "Power", + "localized": "мощи" + }, + { + "name": "Protection", + "localized": "защиты" + }, + { + "name": "Psychic Resistance", + "localized": "сопротивления психическому урону" + }, + { + "name": "Radiant Resistance", + "localized": "сопротивления лучистому урону" + }, + { + "name": "Regeneration", + "localized": "регенерации" + }, + { + "name": "Resurrection", + "localized": "воскрешения" + }, + { + "name": "Rulership", + "localized": "правления" + }, + { + "name": "Security", + "localized": "безопасности" + }, + { + "name": "Sharpness", + "localized": "остроты" + }, + { + "name": "Shooting Stars", + "localized": "падающих звезд" + }, + { + "name": "Slaying", + "localized": "убийства" + }, + { + "name": "Smiting", + "localized": "кары" + }, + { + "name": "Speed", + "localized": "скорости" + }, + { + "name": "Spell Storing", + "localized": "хранения заклинаний" + }, + { + "name": "Spell Turning", + "localized": "отклонения заклинаний" + }, + { + "name": "Stone Golems", + "localized": "каменного голема" + }, + { + "name": "Striking", + "localized": "удара" + }, + { + "name": "Swarming Insects", + "localized": "роя насеомых" + }, + { + "name": "Swimming", + "localized": "плавания" + }, + { + "name": "Telekinesis", + "localized": "телекинеза" + }, + { + "name": "Terror", + "localized": "ужаса" + }, + { + "name": "the Adder", + "localized": "гадюки" + }, + { + "name": "the Bards, Anstruth Harp", + "localized": "бардов, арфа Анструт" + }, + { + "name": "the Bards, Canaith Mandolin", + "localized": "бардов, мандолина Канаит" + }, + { + "name": "the Bards, Cli Lyre", + "localized": "бардов, лира Кли" + }, + { + "name": "the Bards, Doss Lute", + "localized": "бардов, лютня Досс" + }, + { + "name": "the Bards, Fochlucan Bandore", + "localized": "бардов, бандура Фоклучан" + }, + { + "name": "the Bards, Mac-Fuirmidh Cittern", + "localized": "бардов, цитра Мак-Фуирмид" + }, + { + "name": "the Bards, Ollamh Harp", + "localized": "бардов, арфа Оллава" + }, + { + "name": "the Dwarvish Lords", + "localized": "владык дварфов" + }, + { + "name": "the Magi", + "localized": "магов" + }, + { + "name": "the Pact Keeper", + "localized": "хранителя договора" + }, + { + "name": "the Python", + "localized": "питона" + }, + { + "name": "the Ram", + "localized": "тарана" + }, + { + "name": "the War Mage", + "localized": "боевого мага" + }, + { + "name": "the Woodlands", + "localized": "лесов" + }, + { + "name": "Three Wishes", + "localized": "трёх желаний" + }, + { + "name": "Thunder and Lightning", + "localized": "грома и молнии" + }, + { + "name": "Thunder Resistance", + "localized": "сопротивления грому" + }, + { + "name": "Thunderbolts", + "localized": "грома" + }, + { + "name": "Tricks, Gray", + "localized": "фокусов, серая" + }, + { + "name": "Tricks, Rust", + "localized": "фокусов, рыжая" + }, + { + "name": "Tricks, Tan", + "localized": "фокусов, оранжевая" + }, + { + "name": "Valhalla, Brass", + "localized": "фокусов, латунная" + }, + { + "name": "Valhalla, Bronze", + "localized": "фокусов, бронзовая" + }, + { + "name": "Valhalla, Iron", + "localized": "фокусов, железная" + }, + { + "name": "Valhalla, Silver", + "localized": "фокусов, серебряная" + }, + { + "name": "Vecna", + "localized": "Векны" + }, + { + "name": "Vengeance", + "localized": "мести" + }, + { + "name": "Vitality", + "localized": "живучести" + }, + { + "name": "Vulnerability (Bludgeoning)", + "localized": "уязвимости к дробящему урону" + }, + { + "name": "Vulnerability (Piercing)", + "localized": "уязвимости к колющему урону" + }, + { + "name": "Vulnerability (Slashing)", + "localized": "уязвимости к рубящему урону" + }, + { + "name": "Warmth", + "localized": "тепла" + }, + { + "name": "Warning", + "localized": "предупреждения" + }, + { + "name": "Water Elemental Command", + "localized": "управления водяными элементалями" + }, + { + "name": "Water Walking", + "localized": "хождения по воде" + }, + { + "name": "Withering", + "localized": "увядания" + }, + { + "name": "Wondrous Power, Bronze Griffon", + "localized": "чудесной силы, Бронзовый грифон" + }, + { + "name": "Wondrous Power, Ebony Fly", + "localized": "чудесной силы, Эбеновая муха" + }, + { + "name": "Wondrous Power, Golden Lions", + "localized": "чудесной силы, Золотой лев" + }, + { + "name": "Wondrous Power, Ivory Goats", + "localized": "чудесной силы, Костяная коза" + }, + { + "name": "Wondrous Power, Marble Elephant", + "localized": "чудесной силы, Мраморный слон" + }, + { + "name": "Wondrous Power, Obsidian Steed", + "localized": "чудесной силы, Обсидиановый конь" + }, + { + "name": "Wondrous Power, Ониксовая собака", + "localized": "чудесной силы, Бронзовый грифон" + }, + { + "name": "Wondrous Power, Serpentine Owl", + "localized": "чудесной силы, Серпентиновая сова" + }, + { + "name": "Wondrous Power, Silver Raven", + "localized": "чудесной силы, Серебряный ворон" + }, + { + "name": "Wounding", + "localized": "ранения" + }, + { + "name": "X-ray Vision", + "localized": "проникающего зрения" + }, + { + "name": "Blasting", + "localized": "взрыва" + }, + { + "name": "the Bat", + "localized": "летучей мыши" + }, + { + "name": "Cloud Giant Strength", + "localized": "силы облачного великана" + }, + { + "name": "Ultimate Evil", + "localized": "абсолютного зла" + }, + { + "name": "Water Breathing", + "localized": "подводного дыхания" + }, + { + "name": "Ehlonna", + "localized": "Элонны" + }, + { + "name": "Illusions", + "localized": "Иллюзий" + }, + { + "name": "the Stilled Tongue", + "localized": "молчаливого языка" + }, + { + "name": "Scintillating Colors", + "localized": "сияющих цветов" + }, + { + "name": "Understanding", + "localized": "понимания" + }, + { + "name": "Thoughts", + "localized": "мыслей" + }, + { + "name": "Sneezing and Choking", + "localized": "чихания и удушья" + }, + { + "name": "Proof against Poison", + "localized": "защиты от яда" + }, + { + "name": "Stone Giant Strength", + "localized": "силы каменного великана" + }, + { + "name": "Fire Giant Strength", + "localized": "силы огненного великана" + }, + { + "name": "Force", + "localized": "силы" + }, + { + "name": "Shielding", + "localized": "защиты" + }, + { + "name": "Proof against Detection and Location", + "localized": "защиты от обнаружения и поиска" + }, + { + "name": "Ogre Power", + "localized": "силы огра" + }, + { + "name": "Endless Water", + "localized": "бесконечной воды" + }, + { + "name": "Secrets", + "localized": "секретов" + }, + { + "name": "Teleportation", + "localized": "телепортации" + }, + { + "name": "Enemy Detection", + "localized": "обнаружения противника" + }, + { + "name": "Growth", + "localized": "роста" + }, + { + "name": "Quickness of Action", + "localized": "быстродействия" + }, + { + "name": "Archery", + "localized": "стрельбы из лука" + }, + { + "name": "the Winterlands", + "localized": "зимних земель" + }, + { + "name": "Minute Seeing", + "localized": "детального зрения" + }, + { + "name": "Seeing", + "localized": "зрения" + }, + { + "name": "Bilarro", + "localized": "Биларро" + }, + { + "name": "the Sewers", + "localized": "канализации" + }, + { + "name": "Greater Healing", + "localized": "большого лечения" + }, + { + "name": "Haunting", + "localized": "ужаса" + }, + { + "name": "Arachnida", + "localized": "паука" + }, + { + "name": "Devouring", + "localized": "пожирания" + }, + { + "name": "Adaptation", + "localized": "приспособления" + }, + { + "name": "Force", + "localized": "силы" + }, + { + "name": "Telepathy", + "localized": "телепатии" + }, + { + "name": "Vile Darkness", + "localized": "мерзкой тьмы" + }, + { + "name": "the Cavalier", + "localized": "кавалериста" + }, + { + "name": "Intellect", + "localized": "интеллекта" + }, + { + "name": "a Zephyr", + "localized": "зефира" + }, + { + "name": "Dragonkind", + "localized": "дракона" + }, + { + "name": "Beans", + "localized": "бобами" + }, + { + "name": "Pure Good", + "localized": "чистого добра" + }, + { + "name": "Useful Items", + "localized": "полезных вещей" + }, + { + "name": "Magic Missiles", + "localized": "волшебных стрел" + }, + { + "name": "Gainful Exercise", + "localized": "полезных упражнений" + }, + { + "name": "Superior Healing", + "localized": "отличного лечения" + }, + { + "name": "Many Things", + "localized": "многих вещей" + }, + { + "name": "the Eagle", + "localized": "орла" + }, + { + "name": "Frost Giant Strength", + "localized": "силы ледяного великана" + }, + { + "name": "the Archmagi", + "localized": "архимага" + }, + { + "name": "Thievery", + "localized": "воровства" + }, + { + "name": "Dryness", + "localized": "высыхания" + }, + { + "name": "Magic Detection", + "localized": "обнаружения магии" + }, + { + "name": "Spider Climbing", + "localized": "паучьего лазания" + }, + { + "name": "Leadership and Influence", + "localized": "лидерства и влияния" + }, + { + "name": "Love", + "localized": "любви" + }, + { + "name": "Exalted Deeds", + "localized": "восторженных деяний" + }, + { + "name": "Taggit", + "localized": "таггита" + }, + { + "name": "Clairvoyance", + "localized": "ясновидения" + }, + { + "name": "Fire Giant Strength", + "localized": "силы огненного великана" + }, + { + "name": "Elvenkind", + "localized": "эльфов" + }, + { + "name": "Spell Resistance", + "localized": "сопротивления заклинаниям" + }, + { + "name": "Supreme Healing", + "localized": "превосходного лечения" + }, + { + "name": "Bodily Health", + "localized": "телесного здоровья" + }, + { + "name": "Wound Closure", + "localized": "затягивания ран" + }, + { + "name": "Annihilation", + "localized": "аннигиляции" + }, + { + "name": "Hill Giant Strength", + "localized": "силы холмового великана" + }, + { + "name": "Gaseous Form", + "localized": "газообразной формы" + }, + { + "name": "Fear", + "localized": "ужаса" + }, + { + "name": "Kwalish", + "localized": "Квалиша" + }, + { + "name": "Levitation", + "localized": "левитации" + }, + { + "name": "Revealing", + "localized": "обнаружения" + }, + { + "name": "Mind Reading", + "localized": "чтения мыслей" + }, + { + "name": "Disguise", + "localized": "маскировки" + }, + { + "name": "the Planes", + "localized": "планов" + }, + { + "name": "Paralysis", + "localized": "паралича" + }, + { + "name": "Night", + "localized": "ночи" + }, + { + "name": "Opening", + "localized": "открывания" + }, + { + "name": "Fireballs", + "localized": "огненных шаров" + }, + { + "name": "Polymorph", + "localized": "полиморфа" + }, + { + "name": "Invocation", + "localized": "мольбы" + }, + { + "name": "Prayer Beads", + "localized": "молитвенных чёток" + }, + { + "name": "Missile Snaring", + "localized": "ловли снарядов" + }, + { + "name": "Comprehending Languages", + "localized": "понимания языков" + }, + { + "name": "Climbing", + "localized": "лазания" + }, + { + "name": "Ether", + "localized": "эфира" + }, + { + "name": "Eyes", + "localized": "глаз" + }, + { + "name": "Web", + "localized": "паутины" + }, + { + "name": "the Sphere", + "localized": "сферы" + }, + { + "name": "Slipperiness", + "localized": "скольжения" + }, + { + "name": "the Mountebank", + "localized": "шарлатана" + }, + { + "name": "Many Worlds", + "localized": "многих миров" + }, + { + "name": "Stars", + "localized": "звёзд" + }, + { + "name": "Brightness", + "localized": "сияния" + }, + { + "name": "Life Trapping", + "localized": "похищения жизни" + }, + { + "name": "Binding", + "localized": "связывания" + }, + { + "name": "Heroism", + "localized": "героизма" + }, + { + "name": "Striding and Springing", + "localized": "ходьбы и прыжков" + }, + { + "name": "Venom", + "localized": "яда" + }, + { + "name": "Displacement", + "localized": "ускользания" + }, + { + "name": "Controlling Earth Elementals", + "localized": "управления земляными элементалями" + }, + { + "name": "Holding", + "localized": "хранения" + }, + { + "name": "the Manta Ray", + "localized": "ската" + }, + { + "name": "Dwarvenkind", + "localized": "дварфов" + }, + { + "name": "Brilliance", + "localized": "блеска" + }, + { + "name": "Mistletoe", + "localized": "омелы" + }, + { + "name": "Clear Thought", + "localized": "ясных мыслей" + }, + { + "name": "Storm Giant Strength", + "localized": "силы грозового великана" + }, + { + "name": "Lightning Bolts", + "localized": "разрядов молний" + }, + { + "name": "True Seeing", + "localized": "истинного зрения" + }, + { + "name": "Animal Friendship", + "localized": "дружбы с животными" + }, + { + "name": "Wonder", + "localized": "чудес" + }, + { + "name": "Disappearance", + "localized": "исчезновения" + }, + { + "name": "Swimming and Climbing", + "localized": "плавания и лазания" + }, + { + "name": "Entanglement", + "localized": "опутывания" + }, + { + "name": "Defense", + "localized": "защиты" + }, + { + "name": "Diminution", + "localized": "уменьшения" + }, + { + "name": "Climbing", + "localized": "лазания" + } +] \ No newline at end of file diff --git a/src/packs/sc-items-aota.db b/src/packs/sc-items-aota.db index 2168490..0837f8f 100644 --- a/src/packs/sc-items-aota.db +++ b/src/packs/sc-items-aota.db @@ -1,449 +1,449 @@ -{"name":"Memory Extractor","type":"equipment","system":{"description":{"value":"

These thick lenses protrude from a slender device worn on the upper face and eyes. When activated as your action, you can selectively delete one specific memory from a target within 10 feet that you vocally specify if the target fails a DC 15 Wisdom saving throw. (The target must be able to hear and understand you.) Memories most easily deleted are those of specific incidents whose duration was no more than about a minute. Memories that are interwoven into a target's daily existence (like their name, how to speak, the names of ordinary things, and so on) can't be deleted, though attempting to do so stuns the target on a failed save, preventing them from taking their next turn.

A memory extractor has a depletion of 1 in 1d20.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"memory%20extractor_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656256596,"modifiedTime":1686657062733,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"0KvXnPOELcraprFJ","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Surgeon Sphere","type":"equipment","system":{"description":{"value":"

This spherical @creature[basic automaton, type one|aota|type one basic automaton] is about 8 inches in diameter. A removable metal badge affixed to its top can be removed and worn on your belt. When activated, the sphere floats in the air, following the badge at a speed of 30 feet, always attempting to remain within 10 feet of it. A button on the badge allows you to command the sphere to stay where it is or come to your location (so long as it is within about 10 miles of your current location). If you are a living creature and you take damage, the automaton attempts to heal you with medical tools and chemical stimulants, restoring a number of hit points equal to 1d8 + 1. This healing does not require you to take any action. The sphere can heal up to five times per day this way, after which it continues to follow the badge for the rest of the day but ignores any further injuries.

A surgeon sphere has a depletion of 1 in 1d20, checked per day of use.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"surgeon%20sphere_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656261049,"modifiedTime":1686657064116,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"0WBy70ZudoKbKhTe","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Поле подчинения/Subdual Field","type":"consumable","system":{"description":{"value":"

When this complex device about as large as two fists is activated as your action, an invisible field of influence fills a 60-footradius sphere centered on the device two rounds after activation. The field lasts for 1 minute. It affects the minds of thinking beings within the field, preventing them from taking hostile actions. The effect lasts as long as they remain in the field and for 1d6 rounds after, although a DC 13 Wisdom saving throw is allowed each round to act normally (both in the field and after leaving it).

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"subdual%20field_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210631789,"modifiedTime":1686649101924,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"0cNK0AioKE1cCZVx","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Инжектор эмоций(самодовольство)/Poison Of Emotion (complacency)","type":"consumable","system":{"description":{"value":"

If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Has no motivation. Convincing the target to do anything requires a successful DC 15 Charisma (Persuasion) check.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"poison%20of%20emotion%20(complacency)_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210626691,"modifiedTime":1686647222226,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"0e9ggnr7g9sbljtI","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Ограничивающие ботинки/Bounding Boots","type":"equipment","system":{"description":{"value":"

Это устройство представляет собой два комплекта гибких ремешков, украшенных металлическими и хрустальными элементами. Прикрепленные к паре обуви (например, ботинкам или туфлям на каблуках), они уменьшают воздействие силы тяжести на вас. Ваша скорость ходьбы увеличивается до 30 футов (если только она уже не выше). Обременение или ношение тяжелой брони не снижает скорость вашей ходьбы. Вы можете прыгнуть на расстояние, в три раза превышающее обычное, хотя это не позволяет вам прыгнуть дальше, чем позволяет ваше оставшееся движение.

Ограничивающие ботинки имеют износ 1 к 1d10, проверяется один раз в конце каждого дня использования ботинок.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"bounding%20boots_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":false}}},"effects":[{"label":"Speed Adjustment","icon":"modules/plutonium/media/icon/crossed-swords.svg","changes":[{"key":"system.attributes.movement.walk","mode":4,"value":"30","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"BsfmaPKDOeE3QngL"}],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656251537,"modifiedTime":1690135348512,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"0kSevhx5DhlisGaN","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Transdimensional Ray Projector","type":"weapon","system":{"description":{"value":"

This handheld device has a number of controls and a wide dish at one end. When activated as your action, a stroke of energy that exists on many levels of reality at once forms a line 100 feet long and 5 feet wide from the device in a direction you choose. Each creature in the line must make a DC 17 Dexterity saving throw and take 10d6 force damage on a failed save, or half as much damage on a successful one. The multidimensionality of the attack allows you to ignore damage resistances and immunities, dealing full damage.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":100,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6+@mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"","baseItem":"","properties":{"mgc":true},"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"transdimensional%20ray%20projector_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656262041,"modifiedTime":1686657064435,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"0ksL2wiHWZg90CuL","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Перчатка управления щитом/Gauntlet Of Shield Brandishing","type":"equipment","system":{"description":{"value":"

This prosthesis replaces one of your hands with a slightly oversized metallic version that allows you to use your hand normally. The gauntlet has 10 charges and regains 1d10 expended charges daily at dawn. It has the same shield-generating function as the gauntlet of protection, plus the following additional abilities.

If you expend 3 charges as an action, the shield manifested lasts for 1 minute instead of 1 round.

If you expend 5 charges as an action, instead of creating a shield (or replacing your shield if already manifested), you create a shimmering force wall within 10 feet of you that lasts for up to one hour (or until you manifest a shield again). The immobile plane of solid force is up to 20 feet wide and tall, and 1/4 inch thick. The plane of the force wall conforms to the space available. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

Nothing can physically pass through the wall.

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This relic is a pair of flat rigid disks that gently adhere to flesh, fur, wood, or metal. You must attach one disk to your head and the other to another creature's head. When activated, for the next 10 minutes the two disks transmit signals to each other, allowing you to see out of the other

creature's eyes instead of your own. As your bonus action you can switch your vision to your own eyes or back to the creature's eyes.

A vision relayer has a depletion of 1 in 1d20, checked each time you activate it.

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This large, heavy tube with a bell-shaped end has a number of controls at the opposite end. It is a massive device, barely able to be held or carried by a single person (treat as a heavy two-handed weapon). When activated as your action, it emits a 120-foot cone of thunderous sound. Creatures in that area that fail a DC 15 Constitution save are knocked prone and stunned for one round. Unfixed items of Medium size or smaller are toppled and/or moved at least 5 feet. Larger objects might also be toppled.

A thunder cannon has a depletion of 1 in 1d10.

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When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 fire damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

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This strip of banded metal is implanted vertically in your back. It has 10 charges and regains 1d10 expended charges daily at dawn. It has the bludgeoning resistance function, plus one additional capability.

Track how many times bludgeoning resistance reduced the damage you would have otherwise taken, up to a total of ten times (the spine can't safely store more than ten instances at one time). You can

release that stored energy as an action, producing a shockwave that ripples out from you 30 feet in all directions. All creatures in the affected area must succeed on a DC 15 Dexterity saving throw or take a number of d8s of bludgeoning damage equal to the amount of impacts stored; you decide how many impacts to release at one time. If you ever absorb eleven impacts, a shockwave is immediately triggered, spending all the stored energy then and there, regardless of the situation.

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This smooth helm permanently covers your head, giving you a mirror-like expanse instead of a face. You can see, breathe, eat, hear, and speak normally; from your perspective, you still retain your normal features. However, all others see only their own faces reflected back; this situation confers disadvantage to your Persuasion attempts.

The helm has 4 charges and regains 1d4 expended charges daily at dawn. If you expend 1 charge, you can create a single image of a creature or object within 10 feet of you. The image must fit within a 10-foot cube. The image can move (for example, you could make the illusion of a person walk or attack), but it can't leave the area defined by the cube. The illusion includes sound but not smell. It lasts for 10 minutes, but if you want to change the original illusion significantly-such as making a creature appear to be wounded-you must concentrate on it again as your action. If you move more than 20 feet away from the area, the illusion vanishes. If directly interacted with, the illusion is revealed as a mere image.

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This complex device features a lens through which you can view the world with only slightly distorted colors. When activated as your action, you can see phasing, out-of-phase, invisible, ethereal, and transdimensional creatures, objects, and sources of energy within long range. Once activated, the lens functions for one day.

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Relic, uncommon This starfish-like device is made of crystal and synth. When placed on a numenera structure (no larger than a 60-foot cube) and activated, the cypher protects the structure from attacks. For the next day, if the structure is hit hard enough to take damage, it goes out of phase for one hour. Everything inside the structure goes out of phase as well, although leaving the structure ends the departing occupant's phased state.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"hiding%20alarm%20nodule_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210621818,"modifiedTime":1686603022026,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"1wt4SpU5d4RKJRHJ","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Усилитель умения (атлетика)/Skill Boost (athletics)","type":"consumable","system":{"description":{"value":"

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This handheld device is made of bands of black metal around a gray synth sphere. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes with a horrifying sound when it hits a creature or solid object (such as the ground). All creatures within a 10-foot-radius sphere must make a DC 13 Constitution saving throw. A target is deafened for 30 minutes and takes 1d6 thunder damage on a failed save, or is not deafened and takes half damage on a successful one.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"detonation%20of%20deafening_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210617043,"modifiedTime":1686601405620,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"2Pt6XrArd4XhSGYn","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Мозговой бутон/Brain Bud","type":"equipment","system":{"description":{"value":"

Этот органический стручок, почти похожий на маленький полусферический кусочек фрукта, должен быть прикреплен к живому существу, чтобы функционировать; нанесение бутона требует действия. После нанесения он надолго приживается к вам, приобретая оттенок и текстуру вашей кожи.

После этого один раз в день вы можете получать преимущество при любой проверке навыков, модифицированной интеллектом (например, при изучении истории или расследовании).

Мозговой бутон - одноразовое устройство; после одной проверки он отключается.

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This artificial skin of articulated shining steel and tiny integrated machines lays itself across large sections of your natural skin, ultimately replacing those sections with prosthetic skin. The skin grants you +6 points to your maximum hit points, +1 bonus to AC, and increases your Strength and Dexterity score each by 1. However, it also limits your ability to rest and heal through normal means. Whenever you regain hit points from rest or magical healing, you only regain half (round up) of what is otherwise indicated.

The skin of steel has 12 charges and regains 2d6 charges daily at dawn.

When you touch another Ancients device as an action (1 charge), tiny filaments from your fingers extend to interface with the object for a round. Afterward, attempts you make to identify and use it have advantage.

When you spend 1 charge as an action, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light for 10 minutes.

You can drain all the remaining charges for the day as an action (so long as it has at least one), granting yourself a power surge that temporarily grants you an additional +1 bonus to AC, increases your Strength and Speed score each by an additional 1 point, and grants an additional number of hit points to your current hit points (even if that exceeds your normal maximum equal to the number of charges you expended). This benefit lasts for 10 minutes. Any excess hit points you retain above your maximum afterward (if any) bleed away in a harmless energetic display.

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This handheld device has multiple apertures and coiled tubes. When you activate it in the presence of air and at least one gallon of water (it can draw water vapor from the air on a humid day outside), it rapidly builds a simple wall up to 10 feet tall, 30 feet long, and 2 feet thick. The wall is made from stone. It is permanent and immobile once created.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"instant%20wall_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210623272,"modifiedTime":1686603265900,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"2kbU7tULFF34cKCP","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Устройство защиты от нанитов/Nanite Resistance","type":"consumable","system":{"description":{"value":"

This container of smoky liquid contains nanobots programmed to counteract injuries caused by other nanobots. When you drink the liquid, for the next day you have advantage on and add your proficiency bonus to all saving throws against effects that rely on harmful nanobots (such as a detonation of matter disruption), including follow-up rolls made to deal with an earlier nanobot attack.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"skill%20boost%20(nature)_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210630201,"modifiedTime":1686648729119,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"2tVljpGsvVAWeByQ","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Eye Of Mental Supremacy","type":"equipment","system":{"description":{"value":"

This prosthesis replaces one of your eyes with a slightly oversized metallic version that you can see with normally. It has 20 charges and regains 2d10 expended charges daily at dawn. It has the same telepathic functions as the eye of mental contact, plus a couple more abilities.

You can read the surface thoughts of a creature within 60 feet of you that you can see (1 charge). The target must succeed at a DC 17 Wisdom saving throw to avoid the effect. Once you have established contact, you can read the target's thoughts for up to one minute.

In addition, you can blast waves of mental force into the minds of up to five targets within 60 feet (1 charge per target); each must make a DC 17 Wisdom saving throw or take 8d6 psychic damage on a failure, or 4d6 psychic damage on a successful save.

Finally, you can attempt to take mental dominion over a humanoid within 60 feet of you that you can see or sense (1 charge). The target must succeed on a DC 17 Wisdom save or come under your control. This effect lasts for 1 minute, 10 minutes if 3 charges are used, or an hour if 5 charges are used. Additionally, you can attempt to target any creature you can see if you spend an additional 2 charges.

Once you have established control, you maintain mental contact with the target and sense what it senses. You can allow it to act freely or override its control on a case-bycase basis.

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Эта пастилка покрыта восковым материалом с неопознаваемой надписью. Когда вы активируете ее (прикоснувшись к языку, внутренней стороне щеки или нескольким каплям крови), она начинает синтезировать дубликат вашего тела. Этот дубликат не является живым - это просто инертная ткань - но он основан на вашей плоти, поэтому любые ваши модификации (такие как железная плоть, шрамы, татуировки и так далее) не присутствуют на дубликате. Поскольку его плоть идентична вашей, его ткани можно пересаживать или заменять на ваши (например, для пересадки органов) без иммунной реакции. Для выращивания дубликата требуется около часа. Он разлагается с обычной для мертвого тела скоростью.

Ваша душа не имеет автоматической связи с этим телом, поэтому, если вы умрете, ваша душа не перейдет автоматически в дубликат (хотя, если ваше первоначальное тело было разрушено и вам нужно тело, в котором будет жить ваша душа, дубликат будет вполне совместим).

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"body%20duplicator_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210615504,"modifiedTime":1686601295224,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"346AYXjjunE2bhS4","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Fearmaker","type":"equipment","system":{"description":{"value":"

This pole with a metal cone on top has several parts that bend outward to create a stable frame. It takes two rounds to assemble and set up this device. When activated as your action, the fearmaker affects the minds of all thinking creatures within a 120-foot cone. All creatures in the area must succeed on a DC 15 Wisdom saving throw against fear or drop what they're holding and do one of the following:

[[/r d100]]Action
01-50Flee for [[/r 1d6]] rounds
51-90 Cower (drop prone) and lose their action for [[/r d6]] rounds
91-100Fall unconscious for one minute (or until they take damage or someone spends an action to shake or slap them awake).

A fearmaker has a depletion of 1 in [[/r 1d6]].

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This helm studded with strange devices is permanently attached to your head; however, an opening in the front and sides allows you to see, breathe, eat, hear, and speak normally.

The helm has 20 charges and regains 1d20 expended charges daily at dawn. It has the same metal-moving function as the helm of metal control (except the DC for Strength contests is DC 17), plus a couple more abilities.

If 2 charges are expended as a reaction you can take when attacked, you gain advantage against one incoming attack that uses metal. If you spend 4 charges as a reaction you can take when attacked, all incoming, ranged, metallic projectile attacks (such as arrows, bullets, a thrown metal knife, and so on) are pulled to ground, giving you immunity to such attacks until your next turn begins.

Finally, if you expend 5 charges, you reshape a metallic item as you desire as

your action. The item must be within sight and within 60 feet of you, and its mass can be no greater than your own. You can affect multiple items at once as long as their combined mass falls within these limits, including fusing multiple items together. You can use this power to instantly tear, rip, or burst a Large or smaller nonmagical metal object; if the target is a Huge or larger metal object or, this function tears a 10-footcube portion of it (a magic metal item is unaffected by this function).

Alternatively, you can expend 5 charges to craft metal into another desired shape (crudely, unless you are proficient with tools related to the object you are trying to create) as your action.

You can then move the new object anywhere within range. For example, you could take a few metal shields, fuse them together, and use the resulting shape to block a doorway. You can use this ability to make an attack - causing a foe's armor to constrict, rendering a metal item into shards that you fling across the battlefield, and so on - against one target within short range. Regardless of the form of the attack, it is DC 17 to resist and a successful attack deals 8d8 damage (bludgeoning or slashing, depending).

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"helm%20of%20metal%20mastery_aota","propDroppable":"item"},"cf":{"id":"temp_oez0ha3jxfk","path":"aota#/CF_SEP/железная плоть","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":false}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656281246,"modifiedTime":1686656596654,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"3HvotyIZVLirLh5d","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Explorer's Gloves","type":"equipment","system":{"description":{"value":"

These thick but flexible-fingered gloves feel like the plushest velvet on the palms side. When activated as your action, for the next hour the microscopic adaptive hairs on the palms let you climb any solid surface, even extremely difficult or impossible ones such as a wall of ice or a force field. Any other action while climbing that uses one or both of your hands requires you to activate the gloves again, otherwise they deactivate so you can use your hands normally.

A pair of explorer's gloves has a depletion of 1 in 1d20.

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This glove of synth and wire mesh is slightly too long and has too many fingers, but can fit on a human hand. When you activate it, for the next 30 minutes your hand becomes pandimensional, able to touch and affect extradimensional and out-ofphase creatures and objects as if they were completely solid or insubstantial (whichever you prefer). For example, if your hand is out of phase, you could punch a creature on the Ethereal Plane, reach through a solid wall, or pick up an extradimensional object. This pandimensional state extends just beyond your flesh (including clothing and armor on your hand, a small object that can be held in a closed fist, and so on).

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This helm studded with strange devices is permanently attached to your head; however, an opening in the front and sides allows you to see, breathe, eat, hear, and speak normally.

The helm has 4 charges and regains 1d4 expended charges daily at dawn.

You can exert force on metal objects within 50 feet that you can see or sense for one round as your action (1 charge). You can use it to move metal objects, push against metal objects, and so on. Strength contests to resist your manipulation are DC

15. For example, in your round, you could lift and pull a light metal object anywhere within range to yourself or move a heavy object (like a piece of furniture) about 10 feet. This power lacks the fine control to wield a weapon or move objects with much speed, so in most situations, it's not a means of attack. You can't use this ability on your own body. The power lasts for one hour or until the iron flesh's charges are depleted on some other use, whichever comes first.

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This small handheld device features a tiny tube at one end and a small glass-like cavity with a cap. Using the nano-needler effectively requires preparation; the small glass cavity can be filled with up to four doses of poison or acid, or something beneficial such as healing potion, or whatever. When activated as your action, the device projects a single needle - far smaller in width than a human hair - up to 500 feet at a target you can see or sense, who must succeed on a DC 17 Dexterity save to avoid being struck. The minuscule needle penetrates clothes, armor, and skin. The needle deals no damage, and the injection is so tiny that the victim doesn't feel it. However, one dose of whatever was loaded in the glass cavity takes effect the following round.

A nano-needler has a depletion of 1 in 1d10.

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This pouch-like accessory composed of a smooth, shiny, black material can be worn with straps or carried.

At the end of each 24-hour period during which the pocket is carried, you find a new random numenera device (or tiny creature) in the pack. Usually junk, oddities, or vermin are found; however, every so often, something more interesting (or dangerous) might appear at the GM's discretion.

Someone with experience with numenera devices carrying the pocket may eventually realize (with a successful DC 15 Intelligence (Arcana) check after using the pocket for a week) that the pocket accesses an artificial limited dimension, and that anytime the pocket comes within 30 feet of another artificial extradimensional space, extraplanar gate, or a portal to another dimension, an object or creature from that space can passively \"fall\" into the pocket.

This realization allows you to use the pocket purposefully. If you spend at least one hour within 10 feet to the entrance to an alternate dimension or extraplanar gate, it's certain that something from that space finds its way into the pocket, though what it fetches is at the GM's discretion.

A wondrous pocket has a depletion of 1 in 1d100, checked per day of use. When it depletes, there is a chance of an accidental rift.

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This adhesive patch is saturated with a slimy goo and threaded with fine silver wires. When you activate it by placing it on your head and slapping it, it increases the efficiency of your brain. You gain advantage on all Intelligence ability checks and saving throws for 1 hour.

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Когда вы активируете этот, похожий на оружие предмет, и направляете его на незакрепленный объект среднего размера или меньше, находящийся в радиусе 100 футов, этот предмет притягивается к вам и прибывает прямо перед началом вашего следующего хода. Предмет не имеет импульса, когда он прибывает.

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This device is a thin cone about the length of a longsword topped with an eye-like device. When activated as your action, it hovers about a foot off the ground and follows you with a walking speed of 30 feet. It has a passive Wisdom (Perception) score of 15 and is always alert for danger, traps, and hidden creatures. If it detects any such threat, it warns you with a series of clicks and blinking lights. Because it can't discern the intent of creatures in the area, it often gives false alarms about creatures that actually mean no harm (particularly in places like cities where there are many creatures moving about).

A vigilant eye has a depletion of 1 in 1d20, checked each week of use.

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These vestigial wing-like extensions are implanted on your back, usually folded, but opening up to reveal oddly shaped vanes and textured membranes each time you use a function of this implant. The wings of thunder have 20 charges and regain 2d10 charges daily at dawn.

When you expend 1 charge as an action, echolocation grants you blindsight 120 feet for up to 1 hour.

When you expend 3 charges as an action, you direct a beam of focused sound at a target within 120 feet. The target must succeed on a DC 17 Constitution save or take 8d6 thunder damage and begin to \"ring\" with a resonant destructive wave. At the start of each of its turns until the wave damps out, the target must succeed on a DC 17 Constitution save or take 1d6 thunder damage. On a successful save, the effect ends. Other methods could be used to end the wave, including simply banging loudly on a drum, blowing a horn, or other resonant instrument or sound, which has the effect of canceling out the wave.

Finally, if you expend 7 charges as an action, you can target a creature within 10 feet with a focused beam of sound that sets up a lethal resonance in their body if they fail a DC 17 Constitution saving throw. The vibration remains imperceptible to others except for the target (who hears a constant buzzing) for up to 10 hours. If nothing is

done, the resonance builds to its maximum and is released as a destructive pulse after 10 hours. At the end of this time, the target must succeed on a DC 17 Constitution save or be reduced to 0 hit points. If it succeeds, it takes 10d10 thunder damage. All creatures within 10 feet of the target when this effect triggers must make a DC 15 Constitution save or take 10d10 thunder damage, or half that if successful.

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Это громоздкое устройство имеет ряд странных шипов, вытянутых вверх. Если активировать его на улице в светлое время суток, оно выбрасывает в направлении солнца скопление частиц, которые образуют непрозрачный щит, блокирующий солнечный свет в зоне диаметром 10 миль. В этой области солнце выглядит так, как будто оно переживает полное затмение. Кажущееся затмение дает вам преимущество при бросках на обман, запугивание и убеждение против суеверных или примитивных существ, которых затмение могло бы встревожить и напугать.

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This prosthesis replaces one of your hands with a slightly oversized metallic version that allows you to use your hand normally. The gauntlet has 10 charges and regains 1d10 expended charges daily at dawn. It has the same shield-generating function as the gauntlet of protection, plus the following additional abilities.

If you expend 3 charges as an action, the shield manifested lasts for 1 minute instead of 1 round.

If you expend 5 charges as an action, instead of creating a shield (or replacing your shield if already manifested), you create a shimmering force wall within 10 feet of you that lasts for up to one hour (or until you manifest a shield again). The immobile plane of solid force is up to 20 feet wide and tall, and 1/4 inch thick. The plane of the force wall conforms to the space available. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

Nothing can physically pass through the wall.

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Этот металлический шар пронизан десятками крошечных отверстий и покоится на складной металлической треноге. Для сборки и настройки этого устройства требуется два раунда. При активации действием, в течение следующего часа шар начинает вращаться, выпуская свежий, пригодный для дыхания воздух во все стороны непрерывным ветром. В безветренную погоду этот ветер распространяется примерно на 120 футов, но ветра, погода и давление воздуха могут уменьшить его до меньшей площади. Существа, находящиеся в пределах этого района, могут нормально дышать, даже если окружающий воздух вреден. Сфера пригодного для дыхания воздуха отталкивает или перенаправляет туманы, гарь, облака ядовитых газов и другие эффекты, которые обычно переносятся ветром. Существа в сфере получают преимущество при спасбросках против направленных в нее газовых эффектов, таких как дыхание зеленого дракона.

При выпадении 1 на 1d20 очиститель воздуха перестает функционировать.

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This silk-like wristband with a metallic cylinder attached to it is heavier than it appears. When activated as a bonus action, a liquid sprays out of the cylinders on the belt. A humming field shapes this strange fluid, causing it to form a sword-like shape. The fluid becomes immediately rigid and incredibly sharp, and can be wielded as a weapon (any sword) for up to four hours, or until deactivated. When you attack with the liquid sword and hit, maximize your weapon damage dice against the target.

A liquid sword has a depletion of 1 in 1d20.

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This bulky backpack-like device has a slender metallic mast rising about 2 feet. When activated as your action, all creatures you can see within 15 feet of you at the moment of activation gain a +1 bonus to AC for one hour.

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When you place this adhesive patch on your skin as an action, add +20 to the next attack, save, or check you make within 10 minutes of activation.

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This sword, axe, or cleaver has strange devices embedded in the blade and hilt. When activated as your action, it radiates a field of disruptive energy on your next turn. If you hit with the weapon on your next turn, the energy deals an additional 3d6 necrotic damage.

A disruption blade has a depletion of 1 in 1d6.

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This metallic box has seven sides, a pair of handles inside, and is large enough for you to put both of your hands in it at the same time. As your action, you can grab both handles at the same time, which makes the relic inject you with a potent serum. For the next three days, you have an enhanced ability with one skill or task. Whenever you make a roll for that skill or task, add your proficiency bonus. If you normally would add your proficiency bonus for that skill or task, you instead add double your proficiency bonus. Each augmentation heptagon is keyed to a different skill or task, including the following:

An augmentation heptagon has a depletion of 1 in 1d20.
[[/r d20]]Skill or Task
01Acrobatics
2Animal Handling
03Athletics
04Calligraphy
05Deception
06History
07Identifying Numenera
08Insight
09Intimidation
10Investigation
11Medicine
12Nature
13Perception
14Persiasion
15Religion
16Riding
17Salvaging
18Sleight of Hand
19Stealth
20Survival
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This pill-sized capsule shimmers with red and green threads of light. When swallowed as your action, the device travels through your body to your brain over the course of three rounds and nests there. Henceforth, whenever a creature establishes contact with your mind (whether using a mental attack, attempting telepathic communication, trying mind control, and so on), the creature is attacked mentally itself. On a failed DC 17 Wisdom save, it is stunned for one round (losing its next turn) and it takes 8d8 psychic damage. This effect does not prevent the initial contact or attack.

A poison brain implant has a depletion of 1 in 1d10.

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This crystal nodule can be affixed to another object as your action. If affixed to an object that weighs no more than 10 pounds, three additional copies of the object are created in a haze of flashing dust over the course of a couple rounds, appearing immediately next to the original object. Simple objects and substances can be replicated, but not functioning cyphers, relics, magic items, or similar objects.

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This complex antenna array is built on top of a 12-foot-tall tripod, with a complex control surface near its base. It takes two rounds to assemble and set up this device. When activated as your action, for the next hour, all creatures, structures, and other artificial alterations in the landscape are visually smeared out in a 500-foot radius. From outside of the area, nothing is visible except an illusion of bare ground and innocuous brush. From within the area, creatures can see what's around them normally, although all illumination drops by one category.

An empty field generator has a depletion of 1 in 1d20.

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Эта оранжевая таблетка нейтрализует один яд, которым вы сейчас отравлены (определяется случайным образом, если в вашем организме несколько ядов).

В течение следующих пяти часов вы получаете преимущество при проверках от отравления и сопротивления урону от яда.

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This bulky handheld device has a large tank and a rubbery hose with a wide aperture. When activated as your action, a fine mist of scintillating dust emanating from the device covers and adheres to walls or defensive structures of up to 30 feet wide by 30 feet tall per round; the cypher has about 10 rounds worth of charge, which means a total area of up to 300 feet by 300 feet could be so treated. For the next day, the walls and structures sprayed gain a +5 bonus to their object AC (to a maximum of 22).

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This small device appears to be multicolored wires wrapped around a central core. You can activate it and throw it (range 20/60) as part of the same attack action. Upon impact, it plays a loud prerecorded sound for three minutes. Most of these cyphers have two or three prerecorded sounds (such as beastly roars, machines grinding, and an explosion with

roaring fire) and you choose which one to activate (this is part of the action to activate it). Some of these cyphers also have the ability to record a new noise. Prerecorded sounds are about as loud as a ravage bear, but a user-recorded sound is exactly as loud as what the user recorded.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Choking gas: choking and coughing incapacitates and suffocates for 6 rounds.

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Эта тонкая, легкая прозрачная ткань грубо скроена в форме плаща. При активации он принимает цвета и текстуры всего, что вас окружает, в течение следующих 10 минут, скрывая вашу фигуру. У вас есть преимущество в проверках ловкости (скрытности), сделанных для того, чтобы спрятаться. Другие существа, активно или пассивно пытающиеся заметить вас, имеют недостаток в проверках мудрости (восприятия), проводимых для того, чтобы увидеть вас.

У плаща-хамелеона истощение составляет 1 к 1d100.

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When a lever on this metallic object is depressed as your action, glowing yellow gas emerges from a pinpoint hole and envelops a willing target within 5 feet of you. The target falls asleep for 10 minutes or until awoken by a violent action or an extremely loud noise. If used as an attack, the target must succeed on a DC 13 Constitution saving throw or be similarly affected.

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This disc implanted in your head has 4 charges and regains 1d4 expended charges daily at dawn. At your mental command, your entire body becomes shrouded in flames that last up to one hour (1 charge). The fire doesn't burn you, but it automatically deals 1d6 fire damage to anyone who tries to touch you or strike you with a melee attack. While the shroud is active, you gain a +1 bonus to AC and fire resistance.

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This choker-like collar of white metal is implanted around your neck, permanently hindering your ability to turn your head without moving your whole body, granting disadvantage on all Wisdom (Perception) checks. Once implanted, a pocket of cold air constantly surrounds your head.

The winter torque has 20 charges and regains 5d4 charges daily at dawn. When you expend 1 charge as an action, your body is covered in a sheen of ice for one hour that gives you a +1 bonus AC. While the sheen is active, you feel no discomfort from normal cold temperatures and have cold resistance.

While your sheen of ice is active, you can extend it to cover a weapon you wield for one hour as a bonus action. The cold effect ends if you stop holding or carrying the weapon. While the cold lasts, the weapon deals +2d8 cold damage.

You can intensify the cold from your sheen of ice when you touch a foe as an attack action (3 charges), dealing 8d8 cold damage if they fail a DC 17 Dexterity saving throw. Alternatively, if you expend 5 charges, you can create a cold burst affecting all creatures in a 30-foot sphere centered on you, dealing 5d8 cold damage on all targets who fail a DC 17 Dexterity saving throw, or half that on those who succeed. In either case, targets that take full damage must succeed on a DC 17 Constitution saving throw or be paralyzed for one round.

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This 3-inch crystal pod is filled with glittering points of light and is set as the central piece in an amulet. When activated as your action, you move forward in time about 1 minute. For you, no time passes, but for everyone else, you are simply gone for about a minute.

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This fist-sized sphere has a thick screw protrusion. When thrown at a target within 60 feet as your action, the target must succeed on a DC 15 Dexterity saving throw or the cypher begins drilling into the target, dealing 6d6 piercing damage. The drill remains stuck in the target and continues to drill down until it is dislodged. At the start of each of its turns until the drill stops, the target must succeed on a DC 15 Constitution saving throw or take 1d6 piercing damage. On a successful save, the drill is dislodged, at which point the cypher becomes inert. If the target is wearing metal, is made of metal, or is sporting one or more pieces of iron flesh, their saves against the drill have disadvantage.

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This adhesive patch gently sticks to metal, flesh, leather, and many other substances. As a bonus action you can tap it in a specific sequence to set it to bright light, dim light, or off. When set to bright light, it provides bright light within 120 feet for one hour. When set to dim light, it provides dim light within 60 feet, indefinitely.

A glowbrand has a depletion of 1 in 1d20, checked each time you set it to bright light.

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When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 cold damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

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Этот щит сделан из прозрачного материала, такого же твердого, как металл. Вы можете видеть сквозь него, у него есть дисплей, который автоматически анализирует цели, которые вы видите через него, и указывает наилучшее место для нанесения по ним удара. Вы можете использовать свою реакцию, чтобы добавить бонус к интеллекту при броске атаки в ближнем бою против цели, которую вы видите сквозь щит.

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This box-like device small enough to fit in your palm features a glass window covering one side. Thereafter for up to 10 minutes and when held up to a solid surface, the window allows you to see through up to 2 feet of solid material of any kind, including lead. Thicker substances block vision.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

71-80 Mind-numbing gas: deals 2d6 + 2 psychic damage (half damage on a successful save).

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Victim gains the frightened condition.

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Эта канистра изготовлена из металла или аналогичного твердого материала и имеет длинную гибкую трубку, отходящую от одного конца. Он имеет два режима работы. В режиме по умолчанию вы можете использовать это действие для приготовления цилиндра из коричневого тестообразного материала шириной в ладонь, длиной до 10 футов на круг, который примерно через минуту превращается в мягкий хлеб с твердой корочкой. Создавая несколько слоев, вы можете создавать более крупные конструкции, такие как стены и дверные проемы, но это все равно просто черствый хлеб. Хлеб получается сытным и питательным, но это не то, на чем человек мог бы прожить длительное время.

В режиме серийной выпечки, активируемом по вашему желанию, тюбик подает большое количество теста в 10-футовый конус, который мгновенно выпекается в виде черствого хлеба. Все существа внутри конуса получают урон от огня 1d4 и должны успешно выполнить спасительный бросок на ловкость DC 13, в противном случае существо удерживается до тех пор, пока оно остается в приготовленном хлебе или пока не вырвется на свободу. Существо, удерживаемое черствым хлебом, может использовать это действие для проверки силы DC 13. Если это удается, то его больше не сдерживают. В отличие от шифра @item [взрыв паутины|aota], материал, созданный этой реликвией, является постоянным, но (как и обычный хлеб) он может быть съеден животными, размягчен водой или другими жидкостями и так далее.

Расход опрыскивателя для хлеба составляет 1 к 1d20, проверяется за час использования в режиме по умолчанию или при каждом использовании в режиме серийного производства.

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This 15-foot tall collapsible tripod bears a complex bundle of interconnected wires on top and a control box in the center. Assembling the relic for use takes two rounds. Once set up, as your action, the device emits a field that affects all creatures in a 500-foot sphere centered on the relic. Within that area, all checks and saves relying on psychic effects, such as telepathy and psychokinesis, have disadvantage. Furthermore, saving throws to resist psychic effects gain a +2 bonus.

A psychic eradicator has a depletion 1 in 1d10.

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This device looks like a large metal barrel weighing 100 pounds, made of multiple sections held together by a hard, flexible material. When activated as your action, it unfolds legs, struts, and other odd devices until it vaguely resembles a quadruped creature such as a horse with a built-in saddle. It serves you as a fearless steed. It has the game stats of a riding horse, except it has AC 15 and the construct type. You gain advantage on all riding rolls for controlling the mount. You can use your action to return it to its barrel form.

A machine steed has a depletion of 1 in 1d100, checked each day of use.

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Эти синтетические перчатки покрыты тысячами слегка липких черных точек. Когда они активируются, в течение следующих 30 минут, пока вы их носите, вы можете перемещаться вверх, вниз, по вертикальным поверхностям и вверх ногами по потолку, оставляя руки свободными. Вы также получаете скорость лазания, равную вашей скорости ходьбы.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This handheld device is a cluster of heavy metal rods with jewel-like tips. You can activate it and point the rods at an area (range 30/120) as part of the same attack action. It creates a temporary hole in the universe (approximately 2 feet across) at the target location. All creatures within a 25-foot-radius sphere (whether or not they come in contact with the hole) must

make a DC 17 Constitution saving throw. All unsecured objects and creatures within 10 feet are drawn toward the hole and have disadvantage on their saving throw against it. A target takes 4d6 + 4 force damage and is stunned for one round on a failed save, or half as much damage and is not stunned on a successful one.

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Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] колющего повреждения, при удачном - вдвое меньше.

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This crystal nodule must be affixed to armor to function; applying the nodule takes an action. The affected armor then gains the following additional ability for 1 day. The wearer of the armor moves in seemingly random, rapid jumps, a few inches to one side or the other, when attacked. (From the wearer's perspective, they're just moving normally.) All attacks made on the wearer during this period gain disadvantage.

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This small handheld device features a tiny tube at one end. When activated as your action, the device projects a single needle' far smaller in width than a human hair - up to 500 feet at a target you can see or sense, who must succeed on a DC 17 Dexterity save to avoid being struck. The minuscule needle penetrates clothes, armor, and skin. The needle deals no damage. Instead, if one needle is fired as your attack, the target creature must succeed on a DC 17 Constitution save or be calmed for at least 1 minute or until they are attacked; this calming effect even pacifies a belligerent, raging, or attacking creature.

If two needles are fired as one attack (requiring two depletion rolls), the target falls asleep for up to a minute or until they are damaged.

A pacifying needler can be activated to fire all its needles at once on a countdown timer, creating a detonation-like blast that affects all creatures in a 120-foot sphere centered on the device. This depletes and destroys the relic.

A pacifying needler has a depletion of 1 in 1d20 (unless all needles are used at once, which automatically depletes the relic).

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This metal bracelet has several fine controls on it. When activated, it creates an immobile transparent wall of energy, 15 feet on a side, centered on you. This wall is similar to a force field except it only prevents fire from passing through it - any fire that inflicts 10 fire damage or less stops at the wall. A burning object such as a torch is extinguished if it passes through the wall. The energy wall lasts for 3 hours.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This deep orange crystal nodule must be affixed to a melee weapon to function; applying the nodule takes an action. The affected weapon then gains the following additional ability for 1 day. Each time the nodule-bearing weapon strikes a solid creature or object, it generates a burst of heat, dealing 1d6 fire damage.

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This is a mask-like device worn over your face, with thick transparent lenses where the eyes are. When activated as your action, for the next minute the device projects images onto the lenses, identifying facial microexpressions, body-language cues,

mannerisms, and methods of speech of anyone you're looking at within 10 feet. This gives you a far deeper insight into what other people are thinking and feeling. You gain advantage on Deception, Intimidation, and Persuasion rolls against anyone you view through the lenses.

A set of empath's lenses has a depletion of 1 in 1d20.

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This clear canister contains a silvery, shapeable clay. When extruded and shaped over the course of about five minutes, the metallic clay can be shaped and greatly expanded to create individual tools or objects such as a hammer, a ladder, or a basic structure such as a wall, bench, floor, staircase, and so on, as long as the total volume created could fit in a 10-foot cube. Once formed, the structure or objects are permanent.

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This handheld device has several controls and a wide dish at one end. When activated as your action and pointed at food within 10 feet, it sounds an alarm if the food has any contaminants or poisonous substances.

A food scanner has a depletion of 1 in 1d20.

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This full-body suit is made of a flexible material that is as thin as cloth but as tough as leather. When you wear it, you gain advantage on rolls to resist sudden and unwanted motion, such as falling, being knocked prone, or being pulled or pushed. The suit recognizes when you are initiating these movements (including tumbling, running, swinging from ropes, and so on) and does not hamper your actions.

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These vestigial wing-like extensions are implanted on your back, usually folded, but opening up to reveal oddly shaped vanes and textured membranes each time you use a function of this implant. The wings of thunder have 20 charges and regain 2d10 charges daily at dawn.

When you expend 1 charge as an action, echolocation grants you blindsight 120 feet for up to 1 hour.

When you expend 3 charges as an action, you direct a beam of focused sound at a target within 120 feet. The target must succeed on a DC 17 Constitution save or take 8d6 thunder damage and begin to \"ring\" with a resonant destructive wave. At the start of each of its turns until the wave damps out, the target must succeed on a DC 17 Constitution save or take 1d6 thunder damage. On a successful save, the effect ends. Other methods could be used to end the wave, including simply banging loudly on a drum, blowing a horn, or other resonant instrument or sound, which has the effect of canceling out the wave.

Finally, if you expend 7 charges as an action, you can target a creature within 10 feet with a focused beam of sound that sets up a lethal resonance in their body if they fail a DC 17 Constitution saving throw. The vibration remains imperceptible to others except for the target (who hears a constant buzzing) for up to 10 hours. If nothing is

done, the resonance builds to its maximum and is released as a destructive pulse after 10 hours. At the end of this time, the target must succeed on a DC 17 Constitution save or be reduced to 0 hit points. If it succeeds, it takes 10d10 thunder damage. All creatures within 10 feet of the target when this effect triggers must make a DC 15 Constitution save or take 10d10 thunder damage, or half that if successful.

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This handheld device has multiple prong- like extensions. When activated as your action, it emits a faint beam that strikes one target within 120 feet. On a failed DC 13 Constitution saving throw, the target's commonplace clothing dissipates in a puff of dust. The device does not affect magic items, numenera, stone, or metal, just typical organic clothing materials such as linen, leather, silk, and wool.

A detextilizer has a depletion of 1 in 1d20.

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When you place this adhesive patch on your skin as an action, you gain advantage on Strength ability checks for one hour.

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This handheld device looks like a 5-inch metal sphere with a handle. When activated as your action, this device fires a beam of dim light at a target within 60 feet. The target must succeed on a DC 15 Constitution save or be incapacitated for one round.

A stunner has a depletion of 1 in 1d20.

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When this metallic spike with traceries of light moving faintly beneath the surface is activated as your action, the spike becomes fixed in space at that exact location. It does not move - ever - even if activated in midair. Those attempting to move the spike must succeed on a DC 23 Strength (Athletics) check (or deal 60 points of damage on this object with AC 20); this moves the spike and burns it out.

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This handheld device has a few simple controls. When activated as your action, it emits a beam of energy that strikes one target within 60 feet. On a failed DC 17 Dexterity saving throw, the target takes 5d8 necrotic damage. The beam only affects organic creatures and materials. The device can fire multiple times per round, so if you have the ability to attack twice as an attack action, you could make two attacks with the flesh disruptor.

A flesh disruptor has a depletion of 1 in 1d10, checked each time it is fired (firing multiple times in the same round requires multiple depletion rolls).

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This rectangular handheld device has a clear panel of glass-like material. As a bonus action, you can use the imager to record the image (more accurate and realistic than a painting by a skilled artist) of anything viewed through the clear panel. The imager can store thousands of images, and you can use your action to make it display any image it has stored.

An imager has a depletion of 1 in 1d100. When it depletes, all images stored on it are lost.

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This palm-sized device has a dozen metallic legs and resembles an insect. When activated as your action, it follows simple movement instructions provided by you, moving up to 500 feet away from you and then detonating. Instructions can include moving in a specific pattern, chasing a designated target that you can see and point out, or following a creature or object making a particular noise. If you provide more complex instructions that require some judgment on the scuttler's part (such as waiting a period of time, querying potential targets and waiting for an unacceptable answer, and so on), you must make an Intelligence check (with the difficulty determined by the GM). If you succeed, the scuttler performs as you intended, otherwise it explodes when that condition occurs. The scuttler has a walking speed of 30 feet. When it detonates, all creatures within a 10-foot-radius sphere must make a DC 15 Dexterity saving throw. A target takes 2d6 + 2 acid damage on a failed save, or half as much on a successful one. The type of damage is one of the

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

Each skill boost cypher has a predetermined skill it boosts; roll for it when the cypher is discovered.

Sill Boost Table
[[/r d20]]Skill
01@item[skill boost (acrobatics)|aota|Acrobatics (Dex)]
02@item[skill boost (animal handling)|aota|Animal Handling (Wis)]
03@item[skill boost (arcana)|aota|Arcana (Int)]
04-05@item[skill boost (athletics)|aota|Athletics (Str)]
06@item[skill boost (deception)|aota|Deception (Cha)]
07@item[skill boost (history)|aota|History (Int)]
08@item[skill boost (insight)|aota|Insight (Wis)]
09@item[skill boost (intimidation)|aota|Intimidation (Cha)]
10@item[skill boost (investigation)|aota|Investigation (Int)]
11@item[skill boost (medicine)|aota|Medicine (Wis)]
12@item[skill boost (nature)|aota|Nature (Int)]
13@item[skill boost (perception)|aota|Perception (Wis)]
14@item[skill boost (performance)|aota|Performance (Cha)]
15@item[skill boost (persuasion)|aota|Persuasion (Cha)]
16@item[skill boost (religion)|aota|Religion (Int)]
17@item[skill boost (sleight of hand)|aota|Sleight of Hand (Dex)]
18@item[skill boost (stealth)|aota|Stealth (Dex)]
19@item[skill boost (survival)|aota|Survival (Wis)]
20@item[skill boost (ancients arcana)|aota|Ancients Arcana (Int)]
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Это сложное устройство состоит из ряда коротких закругленных трубок и шлангов и имеет длину около 1 фута. При активации в качестве действия он уплотняет воздух в 10-футовом кубическом пространстве, центр которого должен находиться в пределах 60 футов от устройства. Воздух превращается в вещество, похожее на янтарь, и каждое существо в этой области должно сделать проверку ловкости (Сл 20) или оказаться в янтарной ловушке. Попавшие в ловушку существа могут выполнить одну проверку силы Сл 30 (Атлетика). В случае успеха существо вырывается на свободу и уничтожает затвердевший янтарь вокруг себя и любых других существ, также оказавшихся в ловушке. В противном случае те, кто оказался в ловушке, скорее всего, задохнутся или умрут с голоду.

Янтарную тюрьму можно использовать только один раз.

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When not affixed to a creature, a living armor sheath looks like a mass of heavy fabric. When being used, it looks like heavy, leathery flesh. Wriggling into the living armor sheath takes a couple rounds. It is worn directly on your skin (and under clothes and other armor; however, the skin bulks you up, requiring some wardrobe changes if your clothing was already tight). The living material adheres and conforms to your body shape. Once in place, you have advantage on saves to resist poison and disease and gain a +1 bonus to AC.

A living armor sheath has a depletion of 1 in 1d20, checked each day of use.

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This metallic wire on a spindle can be rolled out to surround an area up to 500 feet in diameter, requiring several minutes to deploy, or longer if trying to hide the wire so it's not immediately obvious to observers who come upon it. Once deployed, all creatures within the area gain the ability to telepathically speak with other creatures in the area. Should the wire be broken, all creatures in the area take 1d6 psychic damage (and lose the ability to telepathically communicate granted by this item).

A telepathic wire has a depletion of 1 in 1d20, checked per year of use.

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Этот кристаллический модуль должен быть прикреплен к другому шифру, чтобы он смог работать. Когда вы активируете его, он соединяется с другим шифром, стабилизируя его, так что когда используется присоединенный шифр, стабилизатор устройства не дает израсходовать присоединенный шифр.

Вы должны сделать проверку интеллекта (Магия) Сл.13, когда активируется прикрепленное устройство. Провал проверки означает, что стабилизатор устройства отсоединяется, и другой шифр расходуется обычным образом. Успешный бросок означает, что стабилизатор устройства израсходован и прикрепленный шифр можно использовать снова.

Некоторые шифры (особенно таблетки и инъекции) не могут быть стабилизированы таким образом.

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This odd amulet operates for 8 hours once activated as an action. It indicates (via a buzz or series of lighted symbols you are able to interpret) when any movement occurs within a 60-foot sphere centered on the device, or when Large, Huge, or Gargantuan creatures or objects move within a 500-foot sphere centered on the device (the cypher distinguishes between the two types of movement). It also indicates the number and size of the creatures or objects in motion.

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-{"name":"Cypher Bag","type":"backpack","system":{"description":{"value":"

This bag is made of a flexible unknown substance about as durable as wood. It can hold up to three cyphers as long as each is no larger than a typical handheld device. Any cyphers in the bag do not count toward your cypher limit.

A cypher bag has a depletion of 1 in 1d20, checked each time you put a cypher in the bag.

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This set of goggles enhances your perception of extradimensional and out-of-phase creatures and objects. For the next day, you have advantage on perceiving and interacting with these creatures and objects, including attacking and defending against them.

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This smooth helm permanently covers your head, giving you a mirror-like expanse instead of a face. You can see, breathe, eat, hear, and speak normally; from your perspective, you still retain your normal features. However, all others see only their own faces reflected back; this situation confers disadvantage to your Persuasion attempts.

The helm has 20 charges and regains 1d20 expended charges daily at dawn. It has the same illusion image function as the helm of illusion, plus a couple more abilities.

If 2 charges are expended, you can create an illusory guise to appear as someone or something else, roughly of your size and shape, for up to one hour. Once created, the disguise requires no concentration. For

each additional charge you spend, you can disguise one other willing creature within 10 feet. All disguised creatures must stay within sight of you or lose their disguise. A creature that becomes suspicious of the disguise can use its action to inspect your disguise and make an Intelligence (Investigation) check against DC 17. If it succeeds, it becomes aware of the disguise.

If you expend 4 charges, the helm creates images that would appear terrifying to creatures that you choose within a 120-footradius sphere centered on you. Those images appear within that area and menace the appropriate creatures. Each creature you want to affect must succeed on a DC 17 Wisdom save, or flee in terror for 1 minute, pursued by its nightmares. Success means the creature ignores the images, which do not hamper it in any way.

Finally, you can make the illusion you create that fits within a 10-foot cube (as described in the helm of illusion) permanent if you expend 8 charges. Even if someone sees through the illusion or disperses it, the illusion returns again later, seeming as real as ever.

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Это громоздкое устройство имеет заостренную \"ногу\", которая втыкается в землю. Когда устройство активируется, оно посылает зов на расстояние около 3 миль, приманивая одного зверя (например, хищного медведя или @Actor[hJneHVzE3j20qEDa]{Seskii}), чей рейтинг сложности не выше 3. Зверь добирается до места, где находится шифр, с обычной скоростью и спокойно остается там до одного часа. В течение этого времени вы можете задать зверю простой вопрос, а зверь в ответ может дать простой ответ. Если на зверя нападают, эффект успокоения немедленно прекращается. По истечении часа успокоения зверь возвращается на прежнюю территорию.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This is a mask-like device worn over your face, with thick transparent lenses where the eyes are. When activated as your action, for the next hour the device projects images onto the lenses, highlighting likely trails, tracks, and potential gaps in natural features. You gain advantage on checks relating to tracking and navigation.

A set of explorer's lenses has a depletion of 1 in 1d20.

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This palm-sized device has a dozen metallic legs and resembles an insect. When activated as your action, it follows simple movement instructions provided by you, moving up to 500 feet away from you and then detonating. Instructions can include moving in a specific pattern, chasing a designated target that you can see and point out, or following a creature or object making a particular noise. If you provide more complex instructions that require some judgment on the scuttler's part (such as waiting a period of time, querying potential targets and waiting for an unacceptable answer, and so on), you must make an Intelligence check (with the difficulty determined by the GM). If you succeed, the scuttler performs as you intended, otherwise it explodes when that condition occurs. The scuttler has a walking speed of 30 feet. When it detonates, all creatures within a 10-foot-radius sphere must make a DC 15 Dexterity saving throw. A target takes 2d6 + 2 cold damage on a failed save, or half as much on a successful one. The type of damage is one of the

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This sphere is permanently implanted in your chest in exactly the same way as a stormheart, with the same chance of death.

The tempest has 40 charges and regains 2d20 expended charges daily at dawn. It has the same additional lightning damage function as the stormheart, plus a couple more abilities. You can move 120 feet instantaneously as your move, carried by a bolt of lightning (4 charges). You must be able to see the new location, and there must be no intervening barriers.

When you expend 4 charges as an action, lightning crackles across your body for 10 minutes, granting you a +1 bonus to AC. While so empowered, you have lightning resistance, and you deal +1d8 lightning damage on any creature that touches you or attacks you with a melee weapon that conducts lightning. When you expend 7 charges as an action, you discharge a lightning bolt 100 feet long and 5 feet wide. Targets in the area must succeed on a DC 17 Dexterity saving throw and take 12d6 lightning damage on failure, or half as much damage on a successful save. Flammable objects not worn or carried in the line of the lightning ignite. Finally, when you expend 7 charges as an action, you can flash across the miles, moving to an open location on the earth that you're familiar with almost instantaneously, transformed into a bolt of lightning. If you expend 3 additional charges, you can attempt to penetrate covered locations that you're aware of as long as a route exists from the open air to the area you want to reach that electricity can easily follow.

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When this band that can be worn around the wrist is activated as your action, it projects illusory images of you to confuse attackers. The images appear around you for 30 minutes, during which time creatures have disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight or can see through illusions.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Sleep gas: falls asleep for 6 rounds (or until they take damage or are shaken or slapped awake).

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This fingertip-sized artificial insect is made of metal, biological parts, and a sturdy but flexible reinforcing material. When activated, it responds to your voice commands and travels to a designated area you can see within 500 feet (if you have line of sight to a particular creature, you can instead designate that creature). The drone flies to that area, moving 120 feet each round, and makes a nuisance of itself, attacking creatures randomly (if you designate a creature, it attacks only that creature). It dies after 10 minutes of activity or after it makes one successful attack.

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Этот кристаллический модуль должен быть прикреплен к вашей броне (или одежде), чтобы он смог работать; прикрепление модуля требует 1 действие.

На следующий день, когда вас ударят достаточно сильно, чтобы вы получили урон, вы телепортируетесь от противников примерно на 10 футов в случайном направлении по горизонтали. Поскольку вы ожидаете этого телепорта, а ваши противники - нет, следующая их атака по вам совершается с помехой.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"controlled%20blinking%20nodule_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210616056,"modifiedTime":1686601295229,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"FAJKojpdF8ea1P1q","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Otherwhere Torch","type":"equipment","system":{"description":{"value":"

This palm-sized crystal disc could be fitted to a staff head, eyepiece, or frame, or left as is. When activated as your action, the lens produces a bright light filling, a 20-foot sphere for one hour. The light, however, is produced in a bizarre dimension, and has one additional effect within the area illuminated; roll each time the light is activated anew.

An otherwhere torch has a depletion of 1 in 1d100, checked per day of use. When it depletes, there is a chance of an accidental rift.

Otherwhere Torch Effects
[[/r d10]]Effect
01Blue light causes blue mold to sprout on inanimate surfaces.
02White light causes all living creatures to appear translucent.
03Flickering light makes strange moving geometric shadows on surfaces.
04Yellowish light causes bugs, worms, and other similar creatures in the ground to rise to the surface.
05White light causes small objects in the area to vibrate and buzz.
06FSlowly pulsing light seems perfect for relaxing, meditating, and sleeping.
07Light is sometimes blocked or shadowed by strange figures and bizarre faces of unknown creatures looking through the lens from the other side.
08Light intensity can be purposefully pulsed in the area for one hour, blinding creatures who fail a DC 13 Constitution saving throw for one round.
09Light shines through as if the lens were a prism, creating nine unique bands of different color.
10The light produced decreases natural bright light in the area to dim light.
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This fat synth ring is almost as long as your knuckle, has a small aperture on one side and a dial on the opposite side. You can activate it in one of two modes: slow or fast. In slow mode, the aperture produces a liquid glue that hardens after a preset time (anywhere from one round to one minute, depending on how you set the dial) into a hard, permanent synth bond. The hardened glue has a DC of 13. The glue won't stick to or bond with the cypher itself. The cypher can produce a line of glue that is 1 inch in diameter and about 50 feet long, enough to affix a 10-foot-square panel to a wall or seal shut a couple of human-sized doors. Ten minutes after you first activate the cypher, the remaining glue clogs it up and makes it unusable.

In burst mode, the cypher acts much like a @item[detonation of webs|aota] cypher, except the rapidly cured glue lasts only about 10 minutes before degrading.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This blade (sometimes found in conformations suitable for use as a longsword, other times as a two-handed blade, and sometimes as a shortsword) is made from a flaw in space, held open by a power source in the hilt. As such, the cutting \"edge\" is actually the thin periphery of another dimension, giving it nearly unequaled sharpness. You gain a +3 bonus to attack and damage rolls made with this weapon. When you hit with it, that target takes an extra 2d8 slashing damage. This use does not require a depletion roll.

The blade can also be used to form a portal as your action, which allows you to travel from your current location to someplace else where you previously used this relic ability (or to a place that a previous owner used it) through an artificial nether realm that connects these paths across and distance or between planes of existence. The traverse takes only a single round.

A shadowpath blade has a depletion of 1 in 1d20, checked each time a portal is made. Upon depletion, the sword loses its ability both to allow travel and to function as a weapon.

[–]

If a shadowpath blade depletes, it may create an accidental rift.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for 1 minute as fever grips your body and your size increases, turning you into a Large creature (if you are not already). When the change is complete after 1 minute, you are revealed as an uncontrolled beast, and rampage for an hour.

While rampaging, you attack any and every living creature you can see or sense within 60 feet. In addition to being Large, you gain a +3 bonus to AC, 23 Strength, advantage on all saving throws and checks (except in one case; see hereafter), and resistance to all damage types. While in beast form, you can attempt to change back

to your normal form before the duration ends as a bonus action and a DC 19 Intelligence saving throw, however you have disadvantage on the save. When the effect is over, you return to normal size and (if still alive) temperament following another one- minute fevered trance.

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This handheld device is a metal tube, weighted and closed on one end. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile explodes when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 acid damage on a failed save, or half as much on a successful one.

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Это устройство из кристалла и синтезатора должно быть прикреплено к оружию, чтобы функционировать; применение узла требует действия.

На следующий день пораженное оружие становится разумным предметом с личностью и мировоззрением, похожими на ваши. Оно может говорить, читать и понимать один общий с вами язык, имеет слух и нормальное зрение на расстоянии до 60 футов и выравнивание, которое либо совпадает с вашим, либо находится в пределах одного шага от него. Интеллект, Мудрость и Харизма равны 12 (+0).

Оружие может летать со скоростью 5 футов.

Оружие помогает вам в бою, перемещаясь к жизненно важным точкам вашего противника, что дает вам преимущество при бросках атаки, когда вы владеете им.

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When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 acid damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

All tasks have disadvantage.

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This cypher is a wristband projector with a glass screen. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile creates an explosion of shrapnel when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 2d6 + 2 piercing damage on a failed save, or half as much on a successful one. For the next week, you can use the screen on the cypher to track the direction and distance of all creatures in the explosion.

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When activated, this small spray canister emits a cloud of nanites that bind to one object (about the size of something you can hold in two hands, or a 5-foot-square area). For the next day, the sprayed object repels water as if protected by an incredibly thin and specialized force field. The object gains a +3 bonus on AC and saving throws against water-based attacks (such as acid, sprayed venom, or electricity conducted through water), and it has resistance against all water based-damage.

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This strip of banded metal implanted vertically in your back has 4 charges and regains 1d4 charges daily at dawn. When 1 charge is expended as a reaction when you are attacked or fall, you gain resistance against bludgeoning damage from one incoming attack, or from the impact of one fall.

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This strange handheld device has several obvious control points on its outer surface. When activated as your action, it fires a beam of energy that strikes one target within 120 feet. On a failed DC 13 Wisdom saving throw, the target's mind is overwhelmed with pleasure, incapacitating them for one round. The device can fire multiple times per round, so if you have the ability to attack twice as an Attack action, you could make two attacks with the ecstasy paralyzer.

An ecstasy paralyzer has a depletion of 1 in 1d20, checked each time it is fired (firing multiple times in the same round requires multiple depletion rolls).

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This object is composed of a band that can be worn around the wrist with a metallic- crystal device attached. When this device is activated as a reaction when a physical projectile such as an arrow, thrown knife, or bullet-like missile comes within 4 inches of the wearer's body, a powerful energy field activates automatically and attempts to slow or deflect the projectile. You have a +1 bonus to AC and advantage on Dexterity saves against such attacks.

A kinetic shield has a depletion of 1 in 1d10.

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This slender rod has a tiny metallic device at one end, and is similar enough to an arrow or crossbow bolt that it can be used with those weapons. When it hits something solid, the tip releases a net of exceptionally strong fibers that entangle whatever the arrow struck. The target must make a DC 13 Dexterity saving throw. On a failed save, it is restrained until it breaks free or is freed. A creature restrained by the webs can use its action to make a DC 13 Strength check. If it succeeds, it is no longer restrained.

The net works best on targets no larger than a Medium creature. Against larger targets, the creature has advantage on its rolls to avoid or break free of the net.

A net arrow has an automatic depletion; it can be used only once.

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This bulky belt is made of metal and glass tubes. It filters alcohol out of your blood, reducing by half how long a drink affects you. Half of the alcohol you drink is distilled by the relic into a small attached flask. The resulting contents have about the same potency as a hard alcohol such as vodka or whiskey.

A drink distiller has a depletion of 1 in 1d20, checked each month of use.

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This headband has an attached cylinder that runs along the left side of a wearer's head. When worn, and activated as your action, a brilliant beam of focused light targets one creature within 500 feet. On a failed DC 15 Dexterity saving throw, the target takes 8d6 fire damage.

A skull blaster has a depletion of 1 in 1d20.

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When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 force damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

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When activated, this synth and crystal device creates a wall of supercooled air, 30 feet on a side and 1 foot thick, that lasts for 10 minutes. When the wall first appears, each creature within its area must make a Dexterity saving throw. That creature takes 4d6 + 4 cold damage on a failed save, or half as much damage on a successful one. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw against the wall instead of a Dexterity save.

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This crystal nodule must be affixed to a melee weapon to function; applying the nodule takes an action. For 1 day, the weapon wielder moves at a variable - but always faster - speed when they wield the weapon. Thus, the wielder rolls a d8 each time they attack or make a saving throw, gaining that number as a bonus to any given attack or Dexterity saving throw they make while holding the weapon until the duration expires.

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This prosthesis replaces one of your eyes with a slightly oversized metallic version that you can see with normally. It has 20 charges and regains 2d10 expended charges daily at dawn. It has the same telepathic functions as the eye of mental contact, plus a couple more abilities.

You can read the surface thoughts of a creature within 60 feet of you that you can see (1 charge). The target must succeed at a DC 17 Wisdom saving throw to avoid the effect. Once you have established contact, you can read the target's thoughts for up to one minute.

In addition, you can blast waves of mental force into the minds of up to five targets within 60 feet (1 charge per target); each must make a DC 17 Wisdom saving throw or take 8d6 psychic damage on a failure, or 4d6 psychic damage on a successful save.

Finally, you can attempt to take mental dominion over a humanoid within 60 feet of you that you can see or sense (1 charge). The target must succeed on a DC 17 Wisdom save or come under your control. This effect lasts for 1 minute, 10 minutes if 3 charges are used, or an hour if 5 charges are used. Additionally, you can attempt to target any creature you can see if you spend an additional 2 charges.

Once you have established control, you maintain mental contact with the target and sense what it senses. You can allow it to act freely or override its control on a case-bycase basis.

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This lightweight helmet is made out of a strange, smooth, milk-colored material and set with small devices. While worn, it grants psychic damage resistance and a +2 bonus to saves to resist psychic damage.

A psychic helmet has a depletion of 1 in 1d20, checked with each psychic attack.

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This handheld device with a number of buttons and switches has a pointed end. When activated as your action, the device fuses two objects or willing/helpless creatures together at a point of contact about as wide as your palm. Treat bonded objects as a single object; breaking the bond requires dealing damage, usually equal to half the combined objects' hit points. If flesh is bonded in this way (whether to an object or to other flesh), breaking the bond requires use of a cutting implement, dealing 5d6 slashing damage to the creature(s) to remove the bonded object (or break the bond with another creature, which takes the same amount of damage).

A molecular bonder has a depletion of 1 in 1d6.

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This small device is made of red and blue synth. You can activate it and throw it (range 20/60) as part of the same attack action. It creates a burst of green energy in a 10-footradius sphere that neutralizes the effects of alcohol and similar intoxicants, as if the affected creatures had spent three hours abstaining in order to sober up.

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This device can be fitted into your mouth like a dental appliance. You can still talk and eat normally, though doing so without a bit of a lisp takes a few days of practice. When you wish, the appliance opens into an artificial extradimensional space about 10 feet on a side, allowing you to 'eat' almost anything you can fit in your mouth as an action, and produce that object again as an action at some future need.

An endless stomach has a depletion of 1 in 1d100, checked per day of use. When it depletes, there is a chance of an accidental rift.

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When this shoulder-mounted disk-like device is activated as your action, a beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target is paralyzed for 1 minute.

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This handheld device has multiple apertures and coiled tubes. When you activate it in the presence of air and at least one gallon of water (it can draw water vapor from the air on a humid day outside), it rapidly builds a simple one-room structure with a door and a transparent window. The structure is 10 feet by 10 feet by 20 feet and is made from stone. It is permanent and immobile once created.

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Swallowing this lumpy pill surrounds you with a thin cloud of nanites that respond to your thoughts, allowing them to exert fine and precise force on objects within about 1 inch. You can use this force to move objects, push against objects, and so on, using your Intelligence in place of your Strength or Dexterity for checks, saves, and attack rolls as appropriate (such as trying to turn a stuck doorknob or quickly pull an object out of reach of someone trying to grab it). Although this power allows for very fine control (you can tie or untie laces, activate a specific switch on a cypher, brush your hair, and so on), the limited reach of the field makes it difficult to use it directly as an attack - throwing a dagger with it would generate only as much strength as a short, quick flip with your hand. You can't use this telekinesis on your own body. The cloud of nanites lasts for thirty minutes.

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This 9-foot-tall collapsible tripod bears a complex bundle of interconnected wires leading to a disc set in the ground at the base of the tripod and a control box in the center. Assembling the relic for use takes two rounds. Once set up, as your action the relic begins to agitate the ground underneath. For the next five rounds, every structure and creature in contact with the ground within a 250-foot-radius sphere centered on the device is affected by severe shaking. Creatures and structures within 20 feet of the device are unaffected.

During all rounds of shaking, checks, attacks, and saves that require movement or balance (including attacks) have disadvantage. In addition, each creature in contact with the ground in the area must succeed on a DC 17 Dexterity save each round or be knocked prone.

The rumble builds to peak severity on the third round, at which time 100 bludgeoning damage is dealt to any structure in contact

with the ground in the affected area. If a structure drops to 0 hit points, it collapses. Creatures that are inside or within 10 feet of the structure must succeed on a DC 17 Dexterity saving throw or take 5d6 bludgeoning damage. At the GM's option, they are also knocked prone and buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. On a successful save, the creature takes half as much damage and doesn't fall prone or become buried.

A rumbler has a depletion of 1-3 in 1d6.

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This dusty-smelling liquid allows you to pull rope made of a clear, durable, flexible substance from your mouth. As an action, you can create up to 10 feet of this substance, which is effectively silk rope. The rope is actually a twisted hollow tube of this material and, if cut, the ends can be sealed with heat to create clear flexible bags that are about 1 foot wide and as long as desired. You can create a total of 60 feet of this rope before the cypher ends.

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When you place this adhesive patch on your skin as an action, you regain 8d4 + 8 hit points.

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When you place this silvery adhesive patch on your skin as an action, you can apply double your proficiency bonus to any check related to finding, salvaging, identifying, understanding, or using devices of the numenera for 1 hour.

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This disc implanted in your head has 12 charges and regains 1d12 expended charges daily at dawn. It has the same shroud of flame function as flame cloak, plus a couple more abilities.

While your shroud of flame is active, you can reach into it and hurl a handful of fire at a target up to 60 feet away that you can see (1 charge). The target must make a DC 15 Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

Finally, while your shroud of flame is active, you can spread wings of fire, gaining a flying speed of 60 feet for 1 minute (2 charges).

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This bulky backpack-like device has a connected tube with a crystal mouth. When sprayed on a structure within 5 feet over the course of 1 minute, a skin-like material is laid down over a portion of the structure that would fit within a 50-foot cube. This effectively grants a +2 bonus to the object AC of the structure. Additional uses of this type of cypher on the structure provide no additional benefit.

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When pressed to a living creature's head and activated, this small metallic disk immediately unleashes microfilaments that enter the brain. Within five minutes, the device reacts to the creature's ability to communicate and make concepts, translating those impulses into audible words in a specific language keyed to the graft. The graft gives the creature a vocabulary of about thirty words, although very simple creatures might be able to use far fewer. Typical words in a creature's vocabulary are: hunger, hunt, food, danger, predator, prey, left, right, up, down, move, stop, fast, slow, cold, hot, pain, fear. If a creature is capable of learning vocal commands or pet tricks, those words are suitable additions to its spoken vocabulary. Approximately half of these grafts have a limited machine intelligence that adds some syntax to the creature's words so it is easier to understand.

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This small device is made of synth and organic material. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground), releasing sticky strands of goo that last 1 hour. Creatures within a 10-foot-radius sphere must succeed on a DC 13 Dexterity saving throw or be restrained as long as they remain in the webs or until they break free.

Any creature that enters the area of sticky strands must save against the detonation as if they were in the area when it exploded.

A creature restrained by the webs can use its action to make a Strength check against the detonation's save DC. If it succeeds, it is no longer restrained.

Webs layered over a flat surface have a depth of 5 feet.

[–]

Rather than strands of sticky goo, some detonation of webs fill the area with a mass of quick-hardening foam that accomplishes the same thing.

Unlike a web spell, a detonation of webs doesn't need to be anchored between solid masses, nor are they flammable.

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Этот простой металлический диск подвешен на металлической цепочке. Когда амулет прикасается к оружию нуменеры (такому как шифр, реликвия или железная плоть) и активируется действием, оружие синхронизируется с амулетом и не может быть использовано против владельца амулета. Например, если вы носите амулет, синхронизированный лучевой излучатель не выстрелит в вас, синхронизированный детонационный шифр не взорвется, если вы будете затронуты, и так далее.

Амулет может быть синхронизирован только с одним оружием одновременно и только с оружием, редкость которого равна или меньше, чем у самого амулета.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"amulet%20of%20numenera%20safety_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":false}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656250917,"modifiedTime":1690134423445,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"JzL2R6zpxkn3UMqP","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Melding Projector","type":"equipment","system":{"description":{"value":"

This handheld device always hums, though it's only audible within 5 feet. When activated as your action, the device emits a subtle bonding influence - either immediately or up to 1 minute later (your choice) - in a 120-foot sphere centered on the device that causes all surfaces in contact with other surfaces to bond together for about an hour. The bond can be broken with a successful DC 13 Strength (Athletics) check. Note that surfaces include creatures holding weapons, creatures attempting to fire a ranged weapon (the ammunition is bonded into the weapon), creatures who blinked their eyes shut when the relic was used, and creatures standing on a surface. Breaking a bond doesn't inflict damage (usually), and once a bond is broken, it does not reform.

A melding projector has a depletion of 1 in 1d6.

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This device is a large sphere with a spiral of dense crystals extending from one end. When placed on or near a structure and activated, it drills into under the structure for the next hour, creating a series of tiny tunnels that weaken the structure and other structures within 100 feet. The affected structures gain vulnerability to all damage.

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This bulky handheld device is attached to large metal tanks and features a hose with a wide aperture. When activated as your action, a fine mist of color-adapting dust covers all creatures within a 60-foot cone emanating from the device. The dust coating provides adaptive camouflage for an hour, granting advantage on Dexterity (Stealth) checks.

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This pack-like object is made of a smooth and flexible mysterious substance with a mouth that can be loosened to open as wide as 6 feet in diameter as your action. It is larger on the inside than on the outside thanks to transdimensional outpocketing, and it can contain up to five tons of material until it depletes.

A salvage pack has a depletion of 1 in 1d100, checked each time something is added to the pack; on depletion, all objects are expelled from the pack.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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When activated, this crystalline nodule splits into two pieces. You place or throw one piece somewhere, and put the other piece in your mouth. At any time, you can speak normally, project your voice through the other piece of the cypher (up to 500 feet), or both. The remote piece sounds exactly like you, and the sound can be up to twice as loud as your actual voice. The cypher stops working after 3 hours.

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This artificial skin of articulated shining steel and tiny integrated machines lays itself across large sections of your natural skin, ultimately replacing those sections with prosthetic skin. The skin grants you +6 points to your maximum hit points, +1 bonus to AC, and increases your Strength and Dexterity score each by 1. However, it also limits your ability to rest and heal through normal means. Whenever you regain hit points from rest or magical healing, you only regain half (round up) of what is otherwise indicated.

The skin of steel has 12 charges and regains 2d6 charges daily at dawn.

When you touch another Ancients device as an action (1 charge), tiny filaments from your fingers extend to interface with the object for a round. Afterward, attempts you make to identify and use it have advantage.

When you spend 1 charge as an action, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light for 10 minutes.

You can drain all the remaining charges for the day as an action (so long as it has at least one), granting yourself a power surge that temporarily grants you an additional +1 bonus to AC, increases your Strength and Speed score each by an additional 1 point, and grants an additional number of hit points to your current hit points (even if that exceeds your normal maximum equal to the number of charges you expended). This benefit lasts for 10 minutes. Any excess hit points you retain above your maximum afterward (if any) bleed away in a harmless energetic display.

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When this small metal ring that constantly produces a low, barely audible pulse of sound is affixed to another numenera device that affects a single target at range (not touch), that range is increased to 1 mile with no penalties. Space is temporarily warped in terms of seeing and reaching the target. If direct line of sight is important to the device's effect, it remains important. The enhanced-range numenera device can be used once, then this cypher burns out.

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This longsword has numenera embedded in the hilt and blade, with very subtle controls concealed in the hilt. As your action, you can transform or extrude the weapon into almost any tool included in a set of artisan's tools. Extruded tools remain connected to the relic by a thin flexible cable about 10 feet long. If the connecting cable is destroyed, the relic can still extrude a new copy of that tool. If left alone for a few hours, the relic returns to its weapon configuration.

A toolbox blade has a depletion of 1 in 1d100, checked each day the tools are used and each time it has to make a new extruded tool to replace one that was severed from it. If the relic depletes, it can still be used as a longsword.

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When you activate this synth and metal canister, it sprays pungent droplets up to 10 feet. The spray dries within seconds, creating an invisible coating on a 10-footby- 10-foot area (such as a patch of ground). For the next 3 hours, the area is difficult terrain. When the coating appears, each creature standing in its area must succeed on a DC 13 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone. If the area is a wall or other upright surface, attempts to climb it have disadvantage.

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Эта желатиновая таблетка имеет твердую оболочку и голубой жидкий наполнитель. Когда вы проглотите пилюлю, ваши предплечья разделятся по длине от локтя до кисти, так что две ваши превращаются в четыре. Появившиеся конечности считаются полноценными руками, хотя действия, которые вы ими совершаете, выполняются с помехой, пока вы не потратите несколько минут на тренировку. Руки могут держать предметы, оружие, щит и т. д. Вы не получаете от этого никаких дополнительных действий (хотя ГМ может разрешить вам делать в раунд дополнительные действия, которые не являются действиями, например, писать, подавать сигналы руками, нести что-то и так далее).

Шифр работает четыре часа, после чего ваши дополнительные предплечья и кисти превращаются в пыль.

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This starfish-like device is made of metal cables and smooth tubes that connect to your head, neck, and shoulders. If your mind is compromised (charmed, controlled, dominated, mind blasted, and so on), the psychosome automatically activates. The psychosome causes you to take predetermined actions lasting up to 1 minute, ignoring whatever effect compromised your mind. Usually that predetermined action is to run away or attack the creature trying to influence your mind. During a short rest, you can record a different set of actions that the psychosome performs for you when triggered.

A psychosome has a depletion of 1 in 1d10.

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This choker-like collar of white metal is implanted around your neck, permanently hindering your ability to turn your head without moving your whole body, granting disadvantage on all Wisdom (Perception) checks. Once implanted, a pocket of cold air constantly surrounds your head.

The winter torque has 20 charges and regains 5d4 charges daily at dawn. When you expend 1 charge as an action, your body is covered in a sheen of ice for one hour that gives you a +1 bonus AC. While the sheen is active, you feel no discomfort from normal cold temperatures and have cold resistance.

While your sheen of ice is active, you can extend it to cover a weapon you wield for one hour as a bonus action. The cold effect ends if you stop holding or carrying the weapon. While the cold lasts, the weapon deals +2d8 cold damage.

You can intensify the cold from your sheen of ice when you touch a foe as an attack action (3 charges), dealing 8d8 cold damage if they fail a DC 17 Dexterity saving throw. Alternatively, if you expend 5 charges, you can create a cold burst affecting all creatures in a 30-foot sphere centered on you, dealing 5d8 cold damage on all targets who fail a DC 17 Dexterity saving throw, or half that on those who succeed. In either case, targets that take full damage must succeed on a DC 17 Constitution saving throw or be paralyzed for one round.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This wand-like device has a group of open hexagonal tubes at one end. As your attack action, you can use the device to create a mass of rapidly expanding and hardening foam at one target (range 20/60). The target must make a DC 13 Dexterity saving throw with disadvantage. On a failed saving throw, the target is restrained by rock-hard foam. A creature restrained by the foam can use an action once per minute to make a Strength check with disadvantage against the cypher's save DC 13. If it succeeds, it breaks free and is no longer restrained. After an hour, the foam crumbles into powder.

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Эта бурлящая жидкость нейтрализует одну болезнь, поразившую вас в данный момент (определяется случайным образом, если у вас несколько болезней). В течение следующих пяти часов вы получаете преимущество при проверках против болезни и сопротивление урону от болезни (включая эффекты болезни, которые уменьшают ваши максимальные очки здоровья).

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This box-like device splits into two parts when activated as your action, one with a glass window covering one side. For 6 hours, the window shows everything going on in the vicinity of the other part, regardless of the distance between the two parts, even across planar boundaries.

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This 3-foot-long handheld device is a metal tube with mechanical modules embedded along its length. When activated as your action, it fires a tiny slug of metal (range 30/120) at a target. If you hit, it deals 1d8 piercing damage. The device can fire multiple times per round, so if you have the ability to attack twice as an attack action, you could make two attacks with the slugspitter.

A slugspitter has a depletion of 1-2 in 1d10, checked each time it is fired (firing multiple times in the same round requires multiple depletion rolls).

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This strip of banded metal implanted vertically in your back has 4 charges and regains 1d4 charges daily at dawn. When 1 charge is expended as a reaction when you are attacked or fall, you gain resistance against bludgeoning damage from one incoming attack, or from the impact of one fall.

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Этот кристаллический модуль должен быть прикреплен к вашей броне (или одежде), чтобы он смог работать; прикрепление модуля требует 1 действие.

На следующий день, когда вас ударят достаточно сильно, чтобы вы получили урон, вы телепортируетесь примерно на 10 футов в случайном направлении по горизонтали. Поскольку вы ожидаете этого телепорта, а ваши противники - нет, следующая их атака по вам совершается с помехой.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"blinking%20nodule_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210615440,"modifiedTime":1686601295230,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"LRvpJeEKO1p616OY","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Force Dome","type":"equipment","system":{"description":{"value":"

This pole with a glass globe on top has a control box in the center and several flexible legs that create a stable support for it. It takes two rounds to assemble and set up this device. When activated as your action, it creates a powerful spherical force field with a radius of 30 feet. If the dome passes through a creature's space when you create it, the creature is pushed to one side of the force field (your choice). Nothing can pass through the force field. It can't be dispelled, but can be disintegrated. The force field is essentially invulnerable. It lasts for one day, during which time the air inside is enough to support six people.

A force dome has a depletion of 1 in 1d20.

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This cubical device partially unfolds into an angular ovoid shape. After you activate it, you choose a location that you can see (up to about 2 miles away, weather permitting). Anything you say can be heard at that location as if you were actually there and speaking at the same volume. You can also hear sounds in that area if you were at that location and trying to listen, although only sounds within 60 feet of that location are clear.

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This 6-inch diameter bronze hoop is attached to a long staff of an unknown wood-like material. The device has the ability to sense future threats and warns you about them by creating intangible images within the hoop. The images are representative of the danger and do not accurately depict what will happen. For example, an ambush by hostile bandits might trigger a warning image of amorphous creatures making aggressive motions, and dangerous weather might prompt an image of lightning bolts coming from a cloud. The GM decides when and how the staff warns you of danger (it might be hours or days in advance, depending on circumstances). For inexplicable reasons, sometimes the staff fails to deliver any warning at all (thus, it's all right if the GM forgets occasionally). In times of frequent danger (such as within a dungeon or in a war campaign), the images might become so frequent and overlapping that it becomes hard to predict when the threats might occur.

A precognitive hoop staff has a depletion of 1 in 1d100, checked each time it creates a predictive image.

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Стабилизатор сцепления

Это устройство, крепящееся к браслету, имеет несколько простых элементов управления. Это может мгновенно создать тонкое невидимое энергетическое поле, которое защищает форму и пространственное расположение вашей физической формы. В качестве реакции вы можете активировать устройство, чтобы противостоять любой попытке превратить вас в полиморфа, дезинтегрировать вас, разрушить вашу плоть (например, с помощью реликвии @item [разрушитель плоти |aota] или @item [детонация гниющей плоти |aota].), переместить вас в другое измерение или сделает вас невещественным или бестелесным. Если источник этого преобразования имеет значение постоянного тока 15 или ниже, оно автоматически завершается сбоем. Если постоянный ток источника равен 16 или выше, вы получаете преимущество в своем спасброске против него и устойчивость к любому урону, наносимому эффектом.

Коэффициент истощения стабилизатора сцепления составляет 1 к 1d10, что проверяется при каждом его использовании. Когда он истощается, существует вероятность случайного разрыва.

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This device is a narrow pointed cylinder about six inches long that comfortably fits in your hand. When used like a pencil on a surface, it creates lines of thin living tissue, which can be built up like a lattice to create three-dimensional structures. The pen can create skin, nerves, cartilage, and vascular tissue. Using the pen gives you advantage on Medicine rolls and similar tasks where being able to create healthy flesh would be useful (such as crafting a homunculus).

A flesh ink pen has a depletion of 1 in 1d20, checked each hour of use.

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This crystal nodule is activated when affixed to a set of armor as your action. For the next day, melee attacks against the creature wearing the armor that the nodule is attached to triggers a small burst of lightning that deals 2d6 lightning damage to the attacker. No action or roll is required by the armor's wearer.

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This small device is made of metal and highly-energized particles. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground). All creatures within a 10-foot-radius sphere must make a DC 13 Constitution saving throw. A target takes 2d6 + 2 force damage on a failed save, or half as much on a successful one. Objects in the area that weigh less than 20 pounds are pushed out of the area.

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This prosthesis replaces one of your eyes with a slightly oversized metallic version that you can see with normally. In addition, all creatures with minds you can sense within a 100 feet are limned (in your sight) with a glowing aura, allowing you to gauge a creature's relative strength of mind (weak, moderate, strong, godlike), and see its

silhouette in otherwise lightless conditions.

The eye has 4 charges and regains 1d4 expended charges daily at dawn. You can speak telepathically with others who are within 60 feet, by using 1 charge per contact. Communication is two-way, but the other party must be willing and able to communicate. You don't have to see the target of telepathy, but you must know that it's within range. You can have more than one active contact at once, but you must establish contact with each target individually as an action. Each contact lasts up to 10 minutes.

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This prosthesis replaces one of your hands with a slightly oversized metallic version that you can use normally. It has 12 charges and regains 1d12 expended charges daily at dawn. It has the same shroud of flame function as flame cloak, plus the following ability.

While your shroud of flame is active, you can extend it to cover a weapon you wield for one hour as a bonus action. It ignites with a roar, exhaling a thick spiral of black smoke from its tip. The flame ends if you stop holding or carrying the weapon. While

in 1d6. the flame lasts, the weapon deals +2d8 fire damage.

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This small device is made of thin synth and filled with a dense liquid. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground), filling a 10-foot-radius sphere with a slippery foam similar to soap bubbles. Vision in the area is obscured as if by a dense mist. Each creature standing in the area must succeed on a DC 13 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone. Creatures have disadvantage to climb walls and other upright surfaces in the area. The foam is not flammable and will smother fires. After about an hour, the foam collapses into a slimy residue, which vanishes completely in another hour.

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When activated, this wristband projector creates a psychic burst. All creatures within a 100-foot-radius sphere must succeed on a DC 13 Wisdom saving throw or become indifferent about any creatures they were feeling hostile toward, and end any violent actions they were performing or going to perform. This indifference ends if the target is attacked or harmed by an effect, or if it witnesses any of its friends being harmed. After a minute, the effect ends, and affected creatures become hostile again unless the GM rules otherwise.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Rage gas: uses its action to make a melee attack against a randomly determined creature within its reach for the next 6 rounds (if no creature is in reach, it instead does nothing on its turn).

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This sphere is permanently implanted in your chest in exactly the same way as a stormheart, with the same chance of death.

The tempest has 40 charges and regains 2d20 expended charges daily at dawn. It has the same additional lightning damage function as the stormheart, plus a couple more abilities. You can move 120 feet instantaneously as your move, carried by a bolt of lightning (4 charges). You must be able to see the new location, and there must be no intervening barriers.

When you expend 4 charges as an action, lightning crackles across your body for 10 minutes, granting you a +1 bonus to AC. While so empowered, you have lightning resistance, and you deal +1d8 lightning damage on any creature that touches you or attacks you with a melee weapon that conducts lightning. When you expend 7 charges as an action, you discharge a lightning bolt 100 feet long and 5 feet wide. Targets in the area must succeed on a DC 17 Dexterity saving throw and take 12d6 lightning damage on failure, or half as much damage on a successful save. Flammable objects not worn or carried in the line of the lightning ignite. Finally, when you expend 7 charges as an action, you can flash across the miles, moving to an open location on the earth that you're familiar with almost instantaneously, transformed into a bolt of lightning. If you expend 3 additional charges, you can attempt to penetrate covered locations that you're aware of as long as a route exists from the open air to the area you want to reach that electricity can easily follow.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"stormheart%20tempest_aota","propDroppable":"item"},"cf":{"id":"temp_oez0ha3jxfk","path":"aota#/CF_SEP/железная плоть","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":false}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656282084,"modifiedTime":1686656802627,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"OgRGsIFgy1BazuR9","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Уменьшитель материи/Object Micronizer","type":"consumable","system":{"description":{"value":"

This crystal nodule shrinks an object that you can hold in one hand to about one- tenth its original size in all dimensions (length, width, height) and about a thousandth of its original mass. Most micronized commonplace items (weapons, tools, and so on) aren't usable, but if the object is a cypher or relic, it still functions, although wearable cyphers might pose a problem. If activating the normal-sized device requires manipulating switches or other controls, doing so for a micronized device requires a successful DC 15 Dexterity (Sleight of Hand) check. Failure means the item doesn't activate but isn't used up or depleted. The shrinking lasts 7 hours, after which the item returns to its normal size.

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This fist-sized device bearing dimly winking lights can be thrown up to 60 feet away. When it reaches the end of its trajectory, the device detonates with a low roar into an explosion of cell-disrupting purple-black energy. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

The necrotic influence spreads around corners. It kills plants and other natural growth in the area.

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This 3-inch crystal pod is filled with glittering points of light and is set as the central piece in an amulet. When activated as your reaction to something that happened this round that you dislike, you move one round back in time, allowing you to relive the round and even change what action you took.

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This handheld device is a metal tube, weighted and closed on one end. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile explodes when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 necrotic damage on a failed save, or half as much on a successful one.

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Это небольшое портативное устройство имеет несколько простых элементов управления. При активации действием он производит слабый луч энергии, который стимулирует заживление в живой или органической мишени. Цель восстанавливает 1d8 + 5 очков жизни. Если они бессознательны, они становятся сознательными. Если они недееспособны, они больше не являются недееспособными.

При выпадении 1 на 1d10 устройство перестает работать.

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This handheld metallic device has crystal fork-like prongs extending from either end. When activated as your action, an intense beam of focused psychic energy strikes a target within 120 feet that you can see or sense, even if you do not have direct line of effect. On a failed DC 15 Wisdom saving throw, the target takes a number of d8s of psychic energy equal to the number of hit points that you willingly sacrifice (as if taking psychic damage yourself), up to a maximum of 10 hit points (dealing up to 10d8 psychic damage to your target).

A sacrilock has a depletion of 1 in 1d20.

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This handheld device looks like a rod with a few controls on one end. You can use your action to make it shoot a cable up to 120 feet away. The end of the cable has a powerful magnet that automatically sticks to any metal surface it strikes. When you anchor the other end (by tying it in place or connecting the embedded magnet to another metal surface), the cable automatically goes taut and extends horizontal planks to create a narrow bridge about 3 feet wide. The bridge can support 1,000 pounds. You can use your action to disengage the magnets, withdraw the planks, and retract the cable into its portable rod form.

An instant bridge has a depletion of 1 in 1d20, checked each time you launch the cable.

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Этот многослойный плащ изготовлен из блестящего материала и украшен миниатюрными приспособлениями. Когда вы надеваете его, он автоматически подстраивается под вас. Активированный в качестве вашего действия, плащ в течение следующей минуты делает вас более впечатляющим, меняя цвет, создавая мягкое свечение, усиливая звучание вашего голоса, модулируя тон и (в ограниченной степени) редактируя то, что вы говорите, чтобы исправить грамматические ошибки, неправильно произнесенные слова и неловкие паузы. Проявляя активность таким образом, вы получаете преимущество и добавляете свой бонус к навыкам обмана, запугивания, производительности и убеждения.

У роскошного плаща истощение составляет 1 к 1d20.

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This cypher is in the form of an oblong metallic seed or lozenge approximately 1 inch long. When placed in soil, it absorbs minerals and fabricates a @creature[basic automaton, type three|aota|type three basic automaton], which emerges from the ground 1d6 minutes later. The automaton remains active for 10 hours, following you or going where you direct it (this is not an action). Different seeds grow different kinds of automatons, including those presented on the Automaton Seed Table.

Automaton Seed Table
[[/r d10]]FollowerModifications or Special Qualities
1ChefCreates and prepares one quality meal for you
2AdmirerTells impressive stories about you and grants you advantage on any task to impress others.
3CarpenterPerforms the equivalent of one day's crafting or assisting for carpentry items
4MenderAdds your proficiency bonus to Hit Die rolls to recover hit points.
5ScholarGrants you advantage on Intelligence skill checks
6TailorCreates one quality set of clothing for you
7PorterCarries one cypher for you (this doesn't count against your cypher limit)
8MasonPerforms the equivalent of one day's crafting or assisting for masonry items
9ScoutSpies and reports on what it sees, has proficiency and advantage on Stealth
10CreatureMachine duplicate of a creature of challenge rating 1/4
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When activated, this synth and metal device creates a wall of extreme heat, 30 feet long and 1 foot thick, which lasts for 10 minutes. When the wall first appears, each creature within its area must make a DC 17 Dexterity saving throw. That creature takes 4d6 + 4 fire damage on a failed save, or half as much damage on a successful one. A creature moving through the wall for the first time on a turn must make a Constitution saving throw against the wall instead of a Dexterity save.

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This clear container could be used as a drinking glass. The glass turns red if anything poisonous is put into it, even in very small quantities.

A telltale glass has no depletion.

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A number of brass disks are affixed to this belt-like swath of milky material that can be securely closed around the waist. The belt provides lift once secured, though not enough to provide actual levitation for Medium creatures or larger. On the other hand, the lift makes all movement easier for a Medium creature, granting advantage on all Dexterity checks and saves.

The suspensor belt has a depletion of 1 in 1d20, checked per day of use.

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This flexible garment is covered in ports and plugs. You can connect up to four uncommon cyphers to the suit using its built-in ports. If you are wearing the suit and activate a cypher connected to it, as a bonus action you can preserve the cypher (so it isn't used up) and instead have the suit make a depletion roll. (If the suit depletes, the cypher is still usable.) Some cyphers (particularly pills and injections) cannot be connected to the suit in this way.

A cypher stabilizing suit has a depletion of 1 in 1d6.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Hallucinogenic gas: hallucinations and visions incapacitate for 6 rounds.

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This full suit of armor is made of steel and a hard, unknown substance. It resembles plate armor but is far lighter than any known smith can create, and its very fine articulation points cover the entire body, even at complicated joints like the neck. It protects you as plate armor (AC 18) but with a +2 bonus. When activated as your action, for the next 10 minutes it randomly shifts your phase, which gives your opponents disadvantage on attack rolls with physical attacks. Special multidimensional weapons and effects ignore this phase-shifting.

The dimensional armor has a depletion of 1 in 1d10, checked each time you activate the phase shifting ability. When the armor depletes, the phase shifting no longer works, but it still functions as armor.

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This strip of banded metal implanted vertically in your back has 20 charges and regains 5d4 charges daily at dawn. When you expend 1 charge, gravity slowly releases its hold over you. You can concentrate to remain motionless in the air, or float up to 60 feet on your turn, but no more; otherwise, you drift with the wind or with any momentum you have gained. This effect lasts for up to 10 minutes.

If you expend 2 charges, you can manipulate gravity so well that you gain a fly speed of 60 feet for 10 minutes.

If you expend 3 charges, you can reverse gravity for a few seconds in an area up to 30 feet across within 60 feet of you. Creatures and objects in the affected area that are not secured fall up about 60 feet, then fall back

down the same amount, and may be subject to falling damage (dealing 1d6 bludgeoning damage for every 10 feet fallen. If a ceiling intersected a target's fall upward, the target might take falling damage twice.

Finally, you greatly increase the weight of one creature by expending 4 charges. The target must succeed on a DC 17 Constitution saving throw or take 8d6 + 20 bludgeoning damage, and restrained. You can choose to attempt to keep the target restrained by spending another 3 charges, in which case it can attempt another save to avoid the same effect in each subsequent round you concentrate.

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This implanted mask permanently attaches just like a mask of machine speaking, and conveys the function of a mask of machine speaking. In addition, it has 5 charges. It regains 1d4 + 1 expended charges daily at dawn.

You can expend 2 charges as an action to attempt to take command of a machine within 60 feet that you can see or sense. It must succeed on a DC 17 Wisdom saving throw or obey your will for one hour. (Advantage applies to its saving throw if you or your allies are already embroiled in a conflict with it.) If you expend all 5 charges instead of 2 charges, you can either increase the DC to 19 or increase the duration to 8 hours.

While charmed, you enjoy a machine channel of communication with the target that extends across all locations. This channel allows you to sense using the machine's senses if you use an action to do so. You can issue commands (no action required) that the machine attempts to obey. Each time the commanded machine takes damage, it makes a new Wisdom saving throw against the effect. If the saving throw succeeds, the effect ends.

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Эта гладкая таблетка имеет успокаивающий цвет и притягательный аромат. Проглотив ее, вы становитесь абсолютно спокойным, излучающим мир и уверенность. Простое нахождение рядом с вами расслабляет и вдохновляет. Все существа в радиусе 60 футов от вас получают преимущество при одном броске на выбор в течение следующей минуты. Через минуту эффект заканчивается (и все неиспользованные преимущества от шифра теряются).

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"calm%20center_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210615638,"modifiedTime":1686601295258,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"QqkCbPQzg07T8u3m","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Глаз психического контакта/Eye Of Mental Contact","type":"equipment","system":{"description":{"value":"

This prosthesis replaces one of your eyes with a slightly oversized metallic version that you can see with normally. In addition, all creatures with minds you can sense within a 100 feet are limned (in your sight) with a glowing aura, allowing you to gauge a creature's relative strength of mind (weak, moderate, strong, godlike), and see its

silhouette in otherwise lightless conditions.

The eye has 4 charges and regains 1d4 expended charges daily at dawn. You can speak telepathically with others who are within 60 feet, by using 1 charge per contact. Communication is two-way, but the other party must be willing and able to communicate. You don't have to see the target of telepathy, but you must know that it's within range. You can have more than one active contact at once, but you must establish contact with each target individually as an action. Each contact lasts up to 10 minutes.

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This bulky handheld device becomes a multiarmed sphere that floats when activated as your action (treat as a @creature[basic automaton, type one|aota|type one basic automaton]). It repairs one designated common, uncommon, rare, or very rare numenera device that has been damaged but not destroyed. The repair unit can even create spare parts, unless the GM rules that the parts are too specialized or unobtainable (in which case, the unit repairs the device entirely except for the specialized part). Repair time is d100 + 20 minutes.

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When these goggles are activated as an action, you mentally record everything you see for 2 minutes and store the recording permanently in your mind. (You must be wearing the goggles to gain this benefit). This cypher is useful for watching someone pick a specific lock, enter a complex code, or do something else that happens quickly.

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Cannot focus (has disadvantage) on any activity that doesn't relate.

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This crystal cannister with a metallic base contains about a quart of translucent goo. If an object no larger than a curled fist is dropped into the goo as your action, three rounds later, that object is duplicated exactly by the goo, which reforms into the duplicate object. The original object is unharmed. Simple objects and substances can be replicated, including functional cyphers, but not relics, magic items, or other instances of mimetic replicators.

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Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] повреждения огнём, при удачном - вдвое меньше.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"detonation%20(flame)_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210616716,"modifiedTime":1686601295221,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"RXBk8sbsVYvxdVN1","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Скрывающее покрытие/Stealth Coating","type":"consumable","system":{"description":{"value":"

This handheld device disperses light- resistant particles over the surface of an object (or several objects) that can fit in a 10-foot cube as your action. The object is no longer visible to casual observation, and attempts to find or perceive the treated object(s) have disadvantage. The effect lasts until the objects are moved or damaged.

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This metal clip is easily affixed to clothing. When within 15 feet of poisonous gas or dangerous radiation, the relic begins to flash a red warning light.

A redlight clip has no depletion.

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This 1-foot-long cylindrical device has a red sphere attached at one end. When the cypher is activated as your action, it broadcasts a deleterious psychic influence to creatures within immediate range that propagates outward to other creatures in a 30-foot increment each round, affecting each in turn in a spreading ripple that can affect every creature in a 500-foot sphere centered on the device, assuming there are enough creatures within 30 feet of each other to propagate the effect. On a failed DC 15 Wisdom saving throw, targets become frightened for one minute.

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Эти ботинки большого размера соединены проводами с металлической коробкой на поясе. При активации действием вы можете зарываться в землю или подниматься обратно на поверхность, как если бы у вас была скорость рытья 20 футов. Используя сложные элементы управления на ленточном устройстве, вы можете либо оставить за собой узкий туннель с гладкими стенками, либо вообще не оставлять туннеля, поскольку материал снова закрывается за вами. Ботинки не дают вам возможности передвигаться по пустому воздуху, поэтому, если вы вломитесь в карман или другое открытое пространство, вы можете упасть. По умолчанию вы можете двигаться прямо вверх или вниз, но вы можете использовать элементы управления, чтобы изменить траекторию рытья до 15 градусов от вертикали. Ботинки могут пробиваться сквозь песок, грязь, гравий или плотно утрамбованную землю, но не сквозь твердую скалу.

При выпадении 1 на 1d20 роющие сапоги перестают функционировать. Проверка выполняется раз в час использования.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This disc implanted in your head has 12 charges and regains 1d12 expended charges daily at dawn. It has the same shroud of flame function as flame cloak, plus a couple more abilities.

While your shroud of flame is active, you can reach into it and hurl a handful of fire at a target up to 60 feet away that you can see (1 charge). The target must make a DC 15 Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

Finally, while your shroud of flame is active, you can spread wings of fire, gaining a flying speed of 60 feet for 1 minute (2 charges).

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This bulky backpack-like metal device has a connected tube with a metal mouth at one end. When activated as your action, the mouth sprays a thick, bubbling fluid that dissolves and erases a Large or smaller object within 5 feet that has an object AC of 21 or less. Bigger targets lose a 10-footcube portion to the substance. A creature targeted by this cypher must succeed on a DC 17 Dexterity saving throw or take 10d6 + 40 acid damage.

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When you use this short rod as a simple weapon to make a melee attack as your action, it deals 10d8 lightning damage if you hit. The shocker burns out after inflicting its damage once.

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Это громоздкое портативное устройство выглядит как две почти одинаковые детали, сплавленные вместе. При активации обе части разделяются; вы должны поместить вторую часть в любом месте на расстоянии до 500 футов, а затем активировать любую из них. При второй активации из одной из частей вырывается волна наноботов, продвигающаяся примерно на 60 футов за раунд, оставляя за собой полосу твердого серого материала шириной 10 футов и толщиной 1 фут. В конце концов волна и полоса за ней соединяются с другой конечной точкой шифра, создавая устойчивую поверхность, похожую на дорогу, между ними. Полоса виляет вокруг объектов, особенностей местности и строений, но преодолевает овраги и другие разрывы в ландшафте шириной менее 300 футов. Полоса становится постоянным элементом ландшафта.

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This helm studded with strange devices is permanently attached to your head; however, an opening in the front and sides allows you to see, breathe, eat, hear, and speak normally.

The helm has 4 charges and regains 1d4 expended charges daily at dawn.

You can exert force on metal objects within 50 feet that you can see or sense for one round as your action (1 charge). You can use it to move metal objects, push against metal objects, and so on. Strength contests to resist your manipulation are DC

15. For example, in your round, you could lift and pull a light metal object anywhere within range to yourself or move a heavy object (like a piece of furniture) about 10 feet. This power lacks the fine control to wield a weapon or move objects with much speed, so in most situations, it's not a means of attack. You can't use this ability on your own body. The power lasts for one hour or until the iron flesh's charges are depleted on some other use, whichever comes first.

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This vertical pole has a metal disc on top, a control box in the center, and several sturdy metal legs that bend outward to support it. It takes two rounds to assemble and set up this device. When activated as your action, the disc fires a barrage of burning metal in all directions. Each creature within range (except for a 3-foot-radius area at the base of the device) must make a DC 15 Dexterity saving throw. Targets take 2d4 piercing damage and 2d4 fire damage on a failed save, or half as much on a successful one.

A fiery hellmaker has a depletion of 1 in 1d6.

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This whip-like length of organic material looks almost like living flesh. It is sedentary unless it is held to the base of your spine (requiring an action), where it sinks in tendrils and attaches. At this point, you can control the tendril like a limb. You can use it like a whip even if your hands are full, gaining proficiency in using the tendril just so. You can also use it like a prehensile tail that can hold up to your weight (assuming you are roughly Medium or smaller) or another object up to half your size.

The tendril graft has no depletion.

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This lightweight helmet is made of a translucent hard material with crystalline lenses. When activated as your action, for the next hour it transmits images and sounds perceptible only to you, showing you everything in a nearby dimension out to about

60 feet away. These images override what you might see in your current dimension, making you effectively blind to anything not in the viewed dimension (you can remove or put on the helmet as a bonus action).

The relic includes a limited machine intelligence that automatically adjusts to view the most appropriate nearby dimension when there are multiple options (such as showing an interesting demiplane or extradimensional space rather than an empty parallel dimension), but you can manually adjust it by succeeding at an Intelligence (Arcana) check.

An extradimensional viewer has a depletion of 1 in 1d20, checked each hour of use.

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This angular amulet has a two-stage activation. The first time you activate it, it synchronizes with an object you are touching. The object must be something you can hold in one hand (up to about the size of a shield). The synchronized object then vanishes into a pocket of subspace, stored away safely. If you activate the amulet

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Чтобы этот кристаллический модуль действовал, его нужно прикрепить к оружию ближнего боя; прикрепление модуля занимает одно действие. После активации модуля, на 1 день оружие приобретает следующую дополнительную способность.

Каждый раз, когда это оружие попадает по существу или объекту, оно внезапно резко увеличивается в весе, нанося дополнительные 1d4 урона (этот урон того же типа, что и обычный урон оружия).

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This looks like a mass of heavy fabric. When worn, it adheres and conforms to your body shape so it looks like heavy, leathery flesh. You gain advantage on Intelligence, Wisdom, and Charisma saving throws. Because the sheath is so bulky, you cannot wear armor over it. You can remove it as your action (which does not harm or deplete it).

A living conceptualization sheath has a depletion of 1 in 1d100, checked each day of use.

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Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] некротических повреждения, при удачном - вдвое меньше.

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This box-like device small enough to fit on your palm features a glass window covering one side. For one hour after you activate the device as your action, the window displays moving images and sound, depicting events that occurred at the current location up to one year prior. You specify the time period shown by the temporal viewer.

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This shimmering golden liquid comes in a tube-thin vial. If ingested as your action, nothing seems to immediately result. However, over the course of a full day, you grow an external, fully viable living organ or limb. This is a somewhat painful process that effectively restrains you for the last half of the process (though others could move you). The completely grown organ or limb can be transferred to another creature simply by placing it on their body and waiting a few rounds. If the recipient sustained damage to the same kind of organ or limb, the newly grown one replaces it over the course of about a minute, during which time the recipient is stunned. Otherwise, the unneeded duplicate organ or limb withers and dies.

Duplicate organs must be used within one week. All organs and limbs are sealed within a partially living, protective, translucent caul. The cypher produces a particular organ or limb chosen by the user at the time of the cypher's use.

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Этот портативный проектор напоминает кадило, прикрепленное к металлическому шесту. Когда вы активируете его рядом со структурой огромного размера или внутри нее, в течение следующего часа нанороботы-чистильщики перемещаются по структуре, очищая и приводя ее в порядок, как если бы она находилась под квалифицированным вниманием надежной службы уборки.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"clean%20bright_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210615927,"modifiedTime":1686601295258,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"TyKvj0ojSUlJNYpp","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Детонация(Электричество)/Detonation (lightning)","type":"consumable","system":{"description":{"value":"

Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] повреждения электричеством, при удачном - вдвое меньше.

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Эти толстые линзы крепятся к металлической оправе и надеваются на глаза как очки.

Когда они активированы, в течение дня вы выполняете все ремесленные работы более эффективно, и позволяют вам завершить ремесленный прогресс на 100 gp всего за один день.

Вам по-прежнему необходимо все, что обычно требуется для ремесла (материалы, соответствующие инструменты, умение в этих инструментах и базовое представление о том, как сделать вещь, которую вы пытаетесь создать).

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This relic is composed of two separate metallic capsules about the size of a human's head, each with a large glass plate. When the device is activated as your action from one of the capsules, the space between them forms an invisible corridor of breathable atmosphere with a moderate temperature. It hedges out dangerous vapors, vacuum, insects, radiation, and other small bits of matter (including tiny machines the Ancients called \"nanites\".) The corridor is 8 feet wide and can be up to 1 mile long. It must be relatively unobstructed - uneven terrain is fine, but walls, hills, and so on will block it. The corridor remains for one day.

A safe corridor has a depletion of 1 in 1d20.

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This silk-like belt with two metallic cylinders attached to it is heavier than it looks. When activated as a bonus action, a liquid sprays out of the cylinders on the belt. A humming field shapes this strange fluid, causing it to form a protective shell around you, not unlike plate armor, which lasts for four hours (or until deactivated). The fluid becomes immediately - but selectively - rigid when struck, providing a +1 bonus to AC. Liquid armor has a depletion of 1 in 1d20.

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Этот шифр представляет собой металлическую сферу с несколькими стеклянными линзами на поверхности.

При первой активации прикоснитесь им к трупу, которому не более нескольких дней от роду. Через минуту шифр начинает светиться красным цветом, что свидетельствует о том, что он записал внешний вид трупа. Когда вы снова активируете сферу, ваш облик изменится и станет соответствовать включая одежду, доспехи, оружие и другие вещи трупа. Это не физическая трансформация - если на трупе надета шляпа, а на вас нет, предметы будут проходить сквозь шляпу, а тот, кто прикоснется к ней, ничего не почувствует или почувствует вашу голову и волосы. В обычной обстановке вы можете выдать себя за живую версию записанного человека (при условии, что у него нет явных смертельных ран). Вы также можете выдать себя за труп записанного человека (если вы не двигаетесь) или, возможно, за его зомби-версию (если двигаетесь).

Чтобы заметить, что вы замаскированы, существо может действием осмотреть вашу внешность, и должно преуспеть в проверке интеллекта (расследование) против Сл.13 (с помехой, если вы притворяетесь трупом, а не живым человеком).

Маскировка длится час.

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Easy to interact with in a pleasant manner; all Charisma (Persuasion) checks to influence the target have advantage.

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This device resembles a large amulet with flexible tendrils extending out of the interior side. When activated as your action, the tendrils gently pierce your flesh and study your body. Then the amulet falls off and begins creating an artificial body that is an improved duplicate of your natural body. This artificial body is a mixture of metal, cloned flesh, and other unknown substances, with the amulet device at its heart. After about 10 hours, the new body is complete, resembling you at the peak of your health. When you activate the completed body, your mind transfers into it, killing your original body and animating the artificial body. Your new artificial body has resistance to bludgeoning, piercing, and slashing damage. With this body, you gain +6 points to your maximum hit points, and increases your Strength and Dexterity score each by 1. However, the new body limits your ability to rest and heal through normal means. Whenever you regain hit points from rest or magical healing, you only regain half (round up) of what is otherwise indicated. Unlike a normal living body, the artificial body could last for hundreds or thousands of years if properly maintained and repaired.

A synthetic body has a depletion of 1 in 1d100, checked each decade.

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This metallic pill is filled with nanomachines that can transmit and receive signals to an unknown but incredibly intelligent bodiless entity. When you use the pill, the entity gains a limited access to your thoughts and it can subtly stimulate and encourage you when you perform one kind of task. For the next day, whenever you make a roll for that kind of task, add your proficiency bonus. If you normally would add your proficiency bonus on that sort of task, you instead add double your proficiency bonus. The tasks normally associated with this cypher are restricted to the following: 1-2 Melee attacks 3-4 Ranged attacks 5-8 Identifying and using numenera 9-10 Salvaging numenera 11-12 Perception 13-14 Persuasion 15 Medicine 16 Dexterity saves 17 Intelligence saves 18 Wisdom saves 19 Athletics 20 Stealth

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This disc is permanently implanted on your head in exactly the same way as a sunfire crown, with the same effect on your rests.

The sunfire corona has 20 charges and regains 1d20 expended charges daily at dawn. It has the same illumination function as the sunfire crown, plus a couple more abilities.

If 4 charges are expended as an action to ignite the crown's 60-foot-radius bright sunlight (with a bluish cast) that lasts for one minute, the effect has these additional properties in addition to those noted for a sunfire crown. First, the initial flare dazzles creatures not ready for it in the area; on a failed DC 15 Constitution saving throw, they have disadvantage on their actions on their next turn. In addition, you can see invisible creatures and objects as if they were visible, and you can see into adjacent dimensions, including into bags of holding as well as into the Ethereal Plane, as well as other adjacent planes not previously appreciated prior to the vaults of the Ancients opening.

Finally, you can expend 3 charges as an action to project a ray of burning blue-white fire from the corona to attack a target within

120 feet that you can see. On a failed DC 17 Dexterity save, the target takes 10d6 fire damage, or 3d6 fire damage on a successful save, as the threads of fire singe the target. A target that takes full damage also ignites in flame. On each of its subsequent turns, it takes an additional 1d6 fire damage. (It can spend an action to extinguish the flames.)

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This blade-like object is made of a hard chitinous material, but has a sleeve of softer, fleshy material at the base. It is inert unless it is fitted over a hand or to an empty stump as an action, whereupon it affixes to your flesh, becoming bonded. The bonded blade can be used as a longsword. You gain a +2 bonus to attack and damage rolls made with this weapon.

A weapon graft has no depletion.

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This spear's haft may be made of wood or an unknown wood-like substance. Its head resembles a spiral metallic drill. If you hit with it as a melee attack, as a bonus action you can activate the spear and let go so it drills into your opponent, dealing an additional 2d6 piercing damage. On your opponent's turn, they can remove and drop the spear as an action, reaction, or bonus action.

A drill spear has a depletion of 1 in 1d20, checked each time you activate it.

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This injector contains a golden fluid made up of nanites. When injected into your body, the nanites travel through your flesh and create a skin-tight energy shield around you for 1 hour, which grants you a +3 bonus to AC.

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This heavy pack-like device composed of metal and smooth, translucent components unfolds itself into a small fixed box about 3 feet on a side as your action. On the following round it begins producing - in continuous fashion over a 1-hour period - enough food and water to nutritiously feed up to a hundred people. The food is in the form of greenish 1-inch cubes that are chewy and bland, while the water is somewhat salty.

A portable feast has a depletion of 1 in 1d20.

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This device resembles a 1-inch worm or leech made of a slick flexible material, with a large single eye where its mouth should be. When you attune to it, it burrows into your forehead tail-first (leaving its eye visible) and plugs itself into your brain. As your bonus action, you can initiate telepathic contact with any creature you can see within 30 feet, allowing you two to silently communicate. This communication is two- way, but the other creature must be willing and able to respond to you. You don't need a common language for it to understand you, but it must know at least one language. Once you initiate contact with a creature, the connection remains available for about 10 minutes and up to 120 feet away.

A mindspeaking implant has a depletion of 1 in 1d10, checked each month.

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This strip of banded metal implanted vertically in your back has 20 charges and regains 5d4 charges daily at dawn. When you expend 1 charge, gravity slowly releases its hold over you. You can concentrate to remain motionless in the air, or float up to 60 feet on your turn, but no more; otherwise, you drift with the wind or with any momentum you have gained. This effect lasts for up to 10 minutes.

If you expend 2 charges, you can manipulate gravity so well that you gain a fly speed of 60 feet for 10 minutes.

If you expend 3 charges, you can reverse gravity for a few seconds in an area up to 30 feet across within 60 feet of you. Creatures and objects in the affected area that are not secured fall up about 60 feet, then fall back

down the same amount, and may be subject to falling damage (dealing 1d6 bludgeoning damage for every 10 feet fallen. If a ceiling intersected a target's fall upward, the target might take falling damage twice.

Finally, you greatly increase the weight of one creature by expending 4 charges. The target must succeed on a DC 17 Constitution saving throw or take 8d6 + 20 bludgeoning damage, and restrained. You can choose to attempt to keep the target restrained by spending another 3 charges, in which case it can attempt another save to avoid the same effect in each subsequent round you concentrate.

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Чтобы этот кристаллический модуль действовал, его нужно прикрепить к оружию ближнего боя; прикрепление модуля занимает одно действие.

После этого пораженное оружие получает следующую дополнительную способность на 1 день: каждый раз, когда это оружие попадает по существу или объекту, оно генерирует всплеск энергии, который телепортирует пораженное существо или объект на 10 футов в случайном направлении по горизонтали. В следующий ход телепортированное существо выполняет все броски с помехой.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"banishing%20nodule_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210615354,"modifiedTime":1686601295226,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"VuP29QzopJfgFgYf","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Граната(порождение)/Detonation Of Spawning","type":"consumable","system":{"description":{"value":"

This bulky, knobby sphere is made of metal and synth has a long, handle-like rod. You can activate it and point the rod at an area (range 30/120) as part of the same attack action. It explodes at the targeted area. Targets in a 10-foot-radius sphere must make a DC 15 Constitution saving throw. A target is blinded for one minute and takes 2d6 radiant damage on a failed save, or is not blinded and takes half damage on a successful one. On the next round, the sphere separates into 1d6 additional detonations, which fly to random spots within 60 feet and explode. All creatures within each 10-foot-radius sphere of these secondary detonations must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 damage on a failed save, or half as much on a successful one. The type of damage depends on what type of detonation it is:

[[/r d100]]Detonation Type
01-10@item[Detonation (cell Disruption)|aota|Cell Disruption] (necrotic damage, harms only flesh)
11-30@item[Detonation (corrosion)|aota|Corrosion (acid damage)]
31-40@item[Detonation (lightning)|aota|Lightning (lightning damage)]
41-50@item[Detonation (frost)|aota|Frost (cold damage)]
51-75@item[Detonation (flame)|aota|51-75 Flame (fire damage)]
76-100@item[Detonation (Daggers)|aota|Daggers (piercing damage)]

These detonations are usually named after the type of damage they inflict: detonation of spawning cell disruption, detonation of spawning corrosion, and so on.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"detonation%20of%20spawning_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210618313,"modifiedTime":1686601628126,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"W2YEODk2Jqp6fcWP","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Строитель дорог/Road Builder","type":"consumable","system":{"description":{"value":"

This bulky handheld device has a crystal display that glows with a dim greenish light. When activated as your action, the cypher splits into two pieces. If either piece is moved to a location up to 10 miles away at any time thereafter, and activated as an additional action, a wave of industrious dust (made up of minuscule machines) sweeps out from the activated piece, moving at a rate of 1 mile per hour. In the wave's wake is

left a strip of solid gray stone, 10 feet wide and 1 foot thick. Eventually the wave and the strip behind it connects to the other cypher piece endpoint, creating a stable road- like surface between them. Tunnels with a navigable space 30 feet high are created through natural and artificial barriers, and bridge-like struts are extended to support the strip over ravines and other gaps. The strip swerves around objects and structures. The strip becomes a permanent fixture of the landscape.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"road%20builder_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210628753,"modifiedTime":1686648264028,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"W32vyfWkjjESK58b","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Городская пелена/City Shroud","type":"consumable","system":{"description":{"value":"

При активации этот сложный на вид шифр распадается на две части. Если одну из частей переместить в место на расстоянии до 1 мили от другой и активировать, область между ними становится внешним диаметром сферы визуального искажения. Она скрывает любые искусственные сооружения, находящиеся внутри, от тех, кто видит это место снаружи (включая дороги, которые сливаются с местностью, как будто они настолько запущены и размыты, что бесполезны). Эффект длится в течение суток. Сторонние наблюдатели видят лишь продолжение естественного ландшафта вокруг пораженного участка. Шифр можно использовать, чтобы скрыть небольшую общину, руины или какое-либо другое место, при условии, что оно вписывается в область не более 1 мили в поперечнике. Поскольку искажение не скрывает звук, запах, вкус или прикосновение, все, кто находится в этой области, должны быть осторожны, чтобы не выдать своего присутствия; шифр лучше всего подходит для того, чтобы обмануть приближающуюся армию, что в этой области нет никакого поселения.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"city%20shroud_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210615873,"modifiedTime":1686601295216,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"W8PL4v8W9Ia2ljkK","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Проектор/Image Projector","type":"consumable","system":{"description":{"value":"

This heavy headband has a small device attached to its front end. As your action, you can activate it so it creates an immobile image for one hour. The image appears up to 60 feet away. Scenes include movement, sound, and smell, but not tactile effects. In effect, this is a nonmagical illusion with DC 13. The image is built into the device and what image appears is not under your control:

Image Project Effect Table
[[/r d100]]Effect
01-21Terrifying Large creature of an unknown species, perhaps one no longer alive in the world.
21-40Gargantuan machine that obscures sight.
41-50Beautiful pastoral scene filling a 50-foot cube
51-60Food that looks delicious but may not be familiar to you, filling a 10-foot cube.
61-80Solid color that obscures sight in a 50-foot cube.
81-100Incomprehensible scene in a 20foot cube that is disorienting and strange.
","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"image%20projector_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210622300,"modifiedTime":1686603085105,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"WNWhYDcFHhFpOSUW","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Моноклинок/Monoblade","type":"consumable","system":{"description":{"value":"

When this stud-like injection into your fingertip is activated as an action, a 6-inch blade of force extends from it for 10 minutes. The blade cuts through any nonmagical material not being worn or carried, ignoring object AC. If used as a weapon, treat as a dagger that deals slashing damage. If you roll a 20 on the attack roll, that target takes an extra 11 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"monoblade_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210624942,"modifiedTime":1686645707702,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"Wfl3OPNIeoT1lGqK","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} {"name":"Граната, улучшенная(электричество)/Detonation, Greater (lightning)","type":"consumable","system":{"description":{"value":"

This handheld device is a metal tube, weighted and closed on one end. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile explodes when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 lightning damage on a failed save, or half as much on a successful one.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"detonation%2c%20greater%20(lightning)_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210617596,"modifiedTime":1686601781532,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"X1G2yNEcMDgEQfwr","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Flame Suppressor","type":"equipment","system":{"description":{"value":"

This forearm-sized collapsible metal tube expands to 3 feet wide and 6 feet long, and is wrapped in multiple smaller tubes of an unknown hard material. When activated as your action, it launches a spherical device into the air that hovers overhead for a moment and then seeks out open flames within 500 feet. Over the next hour, it draws moisture from the air and quenches any small fires it finds within the area. If deployed against a larger fire (such as a burning building or portion of a town), everyone in the area gains advantage on rolls to extinguish or block the fire.

A flame suppressor has a depletion of 1 in 1d6.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"flame%20suppressor_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656254350,"modifiedTime":1686657061880,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"X4RKNsI8dhU71YRc","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Генератор помех/Mental Scrambler","type":"consumable","system":{"description":{"value":"

This complex metal and glass device can be held in one hand by one of several metallic loops. Two rounds after being activated as an action, the device creates an invisible field, filling a 60-foot sphere centered on the device that lasts for one minute. The field scrambles the mental processes of all thinking creatures. The effect lasts as long as they remain in the field and for [[/r 1d6]] rounds after, although a DC 15 Wisdom saving roll is allowed each round to act normally (both in the field and after leaving it). Roll for the effect the scrambler has each round:

[[/r d100]]Effect
01-30Victims cannot act.
31-40Victims cannot speak.
41-50Victims move slowly (no more than 10 feet) and clumsily (actions have disadvantage).
51-60Victims cannot see or hear.
61-70Victims lose all sense of direction, depth, and proportion.
71-80Victims do not recognize anyone they know.
81-88Victims suffer partial amnesia.
89-94Victims suffer total amnesia.
95-98Victims lose all inhibitions, revealing secrets and performing surprising actions.
99-100Victims' ethics are inverted.
","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"mental%20scrambler_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210624619,"modifiedTime":1686644962759,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"XB4F6GtUXjd0oUDO","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Gravitevator","type":"equipment","system":{"description":{"value":"

This heavy backpack-like device is made of metal, glass, and unknown materials. As your action, you can unfold it into a 3-footsquare platform, which activates it for one hour. If you stand on the platform, you can use your bonus action to have it levitate you to whatever height you say, up to a maximum of 120 feet above the platform. If the platform is set up next to a structure, you can safely step from this levitated elevation onto the structure. If you step from a higher elevation into the space above the platform, it automatically catches you and levitates you down to the platform.

Because a gravitevator doesn't require attunement, after activation, anyone can use it to levitate up or down.

A gravitevator has a depletion of 1 in 1d20, checked each time it is activated.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"gravitevator_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656254923,"modifiedTime":1686657062083,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"XQ0aaduk0m8yGlOQ","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Detonating Scuttler (Necrotic)","type":"weapon","system":{"description":{"value":"

This palm-sized device has a dozen metallic legs and resembles an insect. When activated as your action, it follows simple movement instructions provided by you, moving up to 500 feet away from you and then detonating. Instructions can include moving in a specific pattern, chasing a designated target that you can see and point out, or following a creature or object making a particular noise. If you provide more complex instructions that require some judgment on the scuttler's part (such as waiting a period of time, querying potential targets and waiting for an unacceptable answer, and so on), you must make an Intelligence check (with the difficulty determined by the GM). If you succeed, the scuttler performs as you intended, otherwise it explodes when that condition occurs. The scuttler has a walking speed of 30 feet. When it detonates, all creatures within a 10-foot-radius sphere must make a DC 15 Dexterity saving throw. A target takes 2d6 + 2 necrotic damage on a failed save, or half as much on a successful one.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"","baseItem":"","properties":{"mgc":true},"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"detonating%20scuttler%20(necrotic)_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656252616,"modifiedTime":1686657061280,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"XXnSe3xWOJor3eaB","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Temporary Wing","type":"equipment","system":{"description":{"value":"

This harness composed of an unknown flexible, rubbery material has several buttons and a small thumb-lever that can be pushed in any direction. When activated as your action, the harness instantly releases wide wings of a gossamer material (AC 15, 30 hp), each about 20 feet long. The wings grant you a 60-foot flying speed for one hour.

A temporary wing has a depletion of 1 in 1d20.

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This 2-foot-diameter iron orb is warm to the touch and buzzes slightly. When activated as your action, the null orb tumbles away in the direction you toss it with a fly speed of 60 feet for about a minute. The moving orb has AC 20 and 60 hit points. It tends to move in straight lines, but bounces off fixed surfaces, and thus might be set to bounce back and forth across a field of conflict for the duration of the effect. After a minute has passed, the orb tumbles to the ground, burned out, unless destroyed. While active,

any creature that finds itself within 30 feet of the bouncing orb must succeed on a DC 13 Dexterity save or take 5d8 lightning damage.

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This slender metallic box appears seamless save for a single button. When attached to a lock or onto the surface of a machine and activated as your action, the box opens to reveal several smaller telescoping elements. These tiny manipulators set to work, and can overcome any lock of up to DC 20. Puzzle boxes or machines fall open like peeled fruits if the DC required to open or disassemble them is within the same range.

A multi-opener has a depletion of 1 in 1d10.

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When not affixed to a creature, this relic looks like a mass of diaphanous fabric. When adhered to a creature, it is almost invisible, and doesn't restrict what you can wear over it. When stretched over your skin (requiring several rounds), this organic material adheres and conforms to your body shape. While wearing the second skin, you have poison and disease resistance.

A second skin has a depletion of 1 in 1d100, checked each day while the skin is worn.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"second%20skin_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656259373,"modifiedTime":1686657063558,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"YG6fS9nSPx2wnZYT","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Усилитель умения (обман)/Skill Boost (deception)","type":"consumable","system":{"description":{"value":"

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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When this band that can be worn around your wrist is activated as your action, the device fires a microscopic tracer that clings to any surface within 60 feet. If that surface is a creature or equipment carried by a creature, it can avoid the tracer with a successful DC 13 Dexterity check, assuming it is aware of the attempt in the first place. (The tracer sinks into the target, making it difficult to find, let alone remove.) For the next day while the tracer remains in place, the band displays symbols that the user can interpret as the distance and direction to the tracer, as long as it is in the same dimension.

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This adhesive patch of synth has a yellow side and a green side. To use it, you must first press the yellow side against a creature and activate it, which scans that creature. When you activate the green side, the cypher creates a lifelike fleshy model of that creature's head that can be worn as a full- head prosthetic mask.

The model has muscles, nerves, and blood vessels that react to your face and head movements, including speech, facial expressions, blushing, and blinking, but does so with the copied creature's appearance (including scars and retinal scans). The worn model gives you proficiency and advantage on checks to

disguise yourself as the copied creature, although if the wearer has a very different shape than the copied creature, it is unlikely that anyone will believe it. The model lasts for four hours, after which it melts into harmless goo.

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This small device is made of synth and dangerous chemicals. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground) and drains moisture from the area (open water in the area vanishes). All creatures within a 10-foot-radius sphere must make a DC 13 Dexterity saving throw. A target takes 2d6 + 2 necrotic damage on a failed save, or half as much on a successful one. An elemental composed of mostly water has vulnerability to this damage.

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This synth nodule must be affixed to your armor (or a piece of clothing) to function; applying the nodule takes an action. For the next day, the armor is bolstered by a force field that subtly repels attacks against you. The force field grants you a +1 bonus to AC and saving throws.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance- like state for 1 minute as fever grips your body. When your head clears, you recall the echo of unbelievable pain, and find that your face and body have stretched and changed according to a mental image you held in your head, effectively disguising yourself to appear as that being, so long as it is generally same shape and size you were before activation. Your changed visage lasts one day. A suspicious onlooker trying to discern that you are disguised must succeed on a DC 15 Intelligence (Investigation) check. Your body returns to its normal visage when the duration expires, putting you through the same process in reverse.

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When this sparkling device about as large as your palm is activated as your action, you teleport up to 1,000 miles to a location you have previously visited. You arrive safely with your equipment but cannot take anything else with you.

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This crackling sphere is implanted directly into your chest, where it subsumes and partly replaces your heart, dropping you to 0 hit points and requiring you to start making death saving throws until you stabilize, or until you receiving healing (which could negate the need for death saving throws if received soon enough). If the implant successfully takes, a portion of sphere remains visible, crackling and shinning.

The stormheart has 6 charges and regains 1d6 charges daily at dawn. When 1 charge is expended as a bonus action when you attack with a melee weapon or your hands, the attack deals an additional 3d8 lightning damage.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"stormheart_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656260654,"modifiedTime":1686657063977,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"ZAIiqBfsExCmlsLp","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Самонаводящая ракета/Hunter-Seeker","type":"consumable","system":{"description":{"value":"

This tube-like apparatus is worn over one shoulder like a satchel. As your attack action, you can use it to launch an intelligent missile at a target you specify. You must be able to see the target and it must be within 120 feet. The missile tracks the target, and if it misses, it continues to attack three more times until it hits or has used all four of its attempts. Different hunter/seekers have different effects:

Hunter/Seeker Effeect Table
[[/r d100]]Effect
01-50Target takes [[/r 4d6 + 4]] piercing damage.
51-80Target takes [[/r 2d6 + 2]] piercing damage and must make a DC 15 Constitution saving throw or [[/r take 2d6 + 2]] poison damage, or half damage on a successful save.
81-90Explodes in a burst of flame. Targets within 10 feet must make a DC 15 Dexterity save (the target has disadvantage on this save). Targets take [[/r 2d6 + 2]] fire damage on a failed save, or half damage on a successful one.
91-95Target takes [[/r 2d6 + 2]] lightning damage and must make a DC 15 Constitution saving throw or be incapacitated for 3 rounds on a failed save, or no additional effect on a successful one.
96-100Target must make a DC 15 Dexterity saving throw (the target has disadvantage on this save). The target is covered in an instantly-hardening sticky goo on a failed save (as @item[detonation of webs|aota] cypher), or not affected on a successful one.
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This palm-sized device has a dozen metallic legs and resembles an insect. When activated as your action, it follows simple movement instructions provided by you, moving up to 500 feet away from you and then detonating. Instructions can include moving in a specific pattern, chasing a designated target that you can see and point out, or following a creature or object making a particular noise. If you provide more complex instructions that require some judgment on the scuttler's part (such as waiting a period of time, querying potential targets and waiting for an unacceptable answer, and so on), you must make an Intelligence check (with the difficulty determined by the GM). If you succeed, the scuttler performs as you intended, otherwise it explodes when that condition occurs. The scuttler has a walking speed of 30 feet. When it detonates, all creatures within a 10-foot-radius sphere must make a DC 15 Dexterity saving throw. A target takes 2d6 + 2 lightning damage on a failed save, or half as much on a successful one. The type of damage is one of the

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This small, pyramid-shaped metallic device can be used as an action to establish a connection with one metal object within 60 feet that a human could hold in one hand for one hour. After this connection is established, you can move or manipulate the linked object anywhere within 60 feet

(each movement or manipulation is an action). For example, you could wield a weapon or drag a helm affixed to a foe's head to and fro (giving them disadvantage on their actions).

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This bulky backpack-like device has a connected tube with a crystal mouth. When sprayed on a structure within 5 feet over the course of 1 minute, a skin-like material is laid down over a portion of the structure that would fit within a 50-foot cube. This effectively grants a +2 bonus to the object AC of the structure. Additional uses of this type of cypher on the structure provide no additional benefit.

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This artificial skin of thin glistening material lays itself in strange patterns and disquieting glows across large sections of your natural skin, ultimately replacing those sections with prosthetic skin. It has 20 charges and regains 5d4 charges daily at dawn. When you expend 1 charge as a bonus action when you begin taking your move, you can slowly pass through physical barriers at a rate of 1 inch per round (minimum of one round to pass through any barrier) for one minute, or until you make it all the way through. You can't act (other than moving, or using this iron flesh implant again) or perceive anything until you pass entirely through the barrier. You can't pass through energy or magical barriers. (If you expend 3 charges, you can move at your speed through barriers.)

If you expend 2 charges as an action (or 3 charges as a reaction you can take when attacked), you can change your phase so that some attacks pass through you harmlessly. For the next 10 minutes, attacks targeting you have disadvantage.

If you expend 3 charges as an action, you become invisible for up to 30 minutes; if you attack or do something else requiring serious attention, the effect ends at the beginning of your following turn.

If you expend 5 charges as a bonus action as part of an attack, your attack partly phases through your foe's armor or tough skin, doubling the total proficiency bonus you would normally apply to that attack, unless your foe is also partially or completely incorporeal.

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This metallic spike has a single toggle stud. When activated as your bonus action, the piton becomes partially incorporeal and can be inserted up to 6 inches into almost any material. When deactivated, the piton becomes solid again and remains embedded solidly in the material. If used as a simple weapon (requiring one bonus action to activate as you attack, and a second action to deactivate), the piton deals 3d6 piercing damage (and is stuck in your foe).

A phasing piton has a depletion of 1 in 1d100.

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This odd-fitting metallic helmet has a metal box attachment and dial controls. When activated as your action, at the start of your next turn, two additional copies of you appear. You and both duplicates can then each take an action that round (because the duplicates are you, you decide what actions they take). The duplicates persist until the beginning of the turn after that (the second turn after you activated the relic), at which time they disappear back into the timestream. If a duplicate takes damage or is otherwise hurt, that same damage and any other conditions transfer from them to you when they disappear. If any of a duplicate's gear is consumed, lost, or expended (including ammunition, cyphers, items with charges, and relic depletion), your own equipment is likewise affected.

A temporal duplicator has a depletion of 1 in 1d10. When it depletes, there is a chance of an accidental rift.

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This metallic pod is about 3 inches in diameter. When activated as your action, it fuses to your skin and extends filaments throughout your body. Thereafter, as a bonus action you can exert yourself when attempting to succeed on a particularly tough ability check, gaining double your normal proficiency bonus for that check.

An operon reservoir has a depletion of 1 in 1d20.

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Этот полный комплект доспехов сделан из стали и твердого неизвестного вещества. Он напоминает пластинчатый доспех, но намного легче, чем может создать любой известный кузнец, и его очень тонкие сочленения покрывают все тело, даже в таких сложных суставах, как шея. Он защищает вас как пластинчатая броня (КЗ 18), но с бонусом +2. Броня полностью герметична (воздухонепроницаема и водонепроницаема) и имеет свою собственную вечно обновляемую внутреннюю атмосферу, позволяющую вам нормально дышать в любой среде и дающую вам преимущество при проверках от вредных паров и газов (таких как вдыхаемые яды и дыхательное оружие некоторых драконов). Броня также дает вам устойчивость к урону от холода и огня.

Реликвия не истощается, но мастер может решить, что большое количество урона нарушает герметичность брони; это лишает ее преимуществ для дыхания и устойчивости к холоду и огню, но по-прежнему обеспечивает ее полную защиту.

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При прикладывании к голове этот диск немедленно высвобождает микрофиламенты, которые проникают в мозг. В течение пяти минут вы сможете понимать слова определенного языка, заложенного в диск. Если вы уже понимаете этот язык, шифр не имеет никакого эффекта. Как только протез прикрепляется, эффект становится постоянным, и это устройство больше не засчитывается в число шифров, которые вы можете носить.

Вы можете использовать этот шифр на другом существе вместо себя. Он действует, даже если вы используете его на существе, у которого обычно нет языка, например, на волке.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Poison gas: deals 2d6 + 2 poison damage (half damage on a successful save).

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Fear gas: frightened and flees in a random direction (or is paralyzed with fear) for 6 rounds.

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This 6-foot-tall collapsible metal tripod has a clarion-like cone extension on top. It takes two rounds to assemble and set up this device. Once set up, it requires an action to activate. When activated, this device sends out an audible signal for about an hour in a 500-foot sphere centered on the device that most creatures hear as an annoying, low-pitched whine.

The monster repulsor is currently set to cause creatures known as margr to sense the whine as an overwhelming scream that makes them frightened and want to flee on a failed DC 13 Wisdom save that they must make every two rounds. Once out of the area, an affected creature remains frightened for 1 additional minute.

If you want to open up the relic and attempt to tweak it to increase its effectiveness against all living creatures, you must succeed on a DC 17 Intelligence (Arcana) check after spending about a minute fiddling. To tune the relic to affect a particular type of creature (such as orcs), you must succeed on a DC 19 Intelligence (Arcana) check. On a failure, the relic depletes and you take 2d6 lightning damage from an energy surge.

Otherwise, a monster repulsor has a depletion of 1 in 1d10.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This crackling sphere is implanted directly into your chest, where it subsumes and partly replaces your heart, dropping you to 0 hit points and requiring you to start making death saving throws until you stabilize, or until you receiving healing (which could negate the need for death saving throws if received soon enough). If the implant successfully takes, a portion of sphere remains visible, crackling and shinning.

The stormheart has 6 charges and regains 1d6 charges daily at dawn. When 1 charge is expended as a bonus action when you attack with a melee weapon or your hands, the attack deals an additional 3d8 lightning damage.

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These gloves are studded with green, scale-like flecks. When activated as your action, they can selectively pass through solid objects with object AC 20 or less in a fashion that allows you to see what you are touching (by causing the surrounding material to become transparent within a few feet of your gloved hands). This effectively grants advantage to ability checks to pick a lock, disable a trap, or check for hidden objects. They also allow you to extract objects through the previously solid barrier, such as coins in a chest or letters in a locked bureau. Once activated, the gloves can selectively phase for up to 10 minutes before burning out.

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A series of short, rounded tubes and hoses about 12 inches long connects to a device that can be carried or worn as a pack. When activated as your action, it produces a solid piece of amber-colored crystal (a resilient substance with AC 19) over the course of a minute that can take one or two simple shapes: a plank up to 10 feet long or a plane up to 10 feet by 10 feet by 2 inches that could be used as a floor, a wall partition, a ramp, etc.

A structural extruder has a depletion of 1 in 1d10, checked per week of use.

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Этот искусственный глаз сделан из стекла, металла или хрусталя.

Вы должны прижать его к своей пустой глазнице и удерживать там не менее одной минуты, пока нити не войдут в ваш мозг. Как только глаз установлен должным образом, вы можете видеть сквозь него, как если бы это был обычный глаз. Глаз автоматически сканирует каждое существо в радиусе 10 футов и дает вам рекомендации по прицеливанию, основанные на уязвимостях и травмах существа, что дает вам преимущество при бросках атаки против них.

Поскольку глаз постоянно снабжает вас информацией о потенциальных угрозах и способах атаковать всех, кого он видит, у броски на проверки Убеждения и других приятных социальных взаимодействиях совершаются с помехой.

Вы можете удалить глаз в качестве своего действия, но это болезненно и травмоопасно: в течение следующего часа все ваши проверки выполняются с помехой.

У агрессивного глаза истощение составляет 1 на [[/r 1d6]], проверяется каждый месяц.

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This device is a narrow pointed cylinder about 6 inches long, which comfortably fits in your hand. When used like a pencil on a surface or in midair, it creates lines of durable black or white smoke, allowing you to write or draw just about anywhere. The smoke remains in place unless disturbed, such as by physical contact or a breeze. The smoke is more fragile than a human hair, and even a large dense scribble can't support more than a pebble's weight.

A smoke ink pen has a depletion of 1 in 1d20, checked each hour of use.

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This cypher looks like a patch of pale flexible synth that is smooth on one side and feels like sandpaper on the other. When activated (by sticking the rough side to your skin and slapping the smooth side), for the next hour it blocks the part of your mind that produces emotions. This allows you to experience situations you might not otherwise be able to handle, to fairly weigh options without emotional shortcuts, or to tell completely convincing lies because you are no longer generating microexpressions or other telling responses due to emotional inconsistency. Any charm, fear, or other emotion-based effects on you are suppressed while the patch is active. You gain advantage on Deception rolls. When the effect ends, any suppressed effect returns (if its duration didn't expire while the cypher was still functional).

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This slender rod has a tiny metallic device at one end, and is similar enough to an arrow or crossbow bolt that it can be used with those weapons. It explodes when it hits a creature or solid object (such as the ground). All creatures within a 10-footradius sphere must make a DC 13 Dexterity saving throw. A target takes 2d6 + 2 piercing damage on a failed save, or half as much on a successful one (if the arrow struck a creature, the creature also takes 1d6 piercing damage from the arrow itself).

An exploding arrow has an automatic depletion; it can be used only once.

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This small device is built into an injector. As your action, you can inject it under your skin, which activates it automatically. Each melee attack that hits you triggers a small burst of electricity that deals 2d6 lightning damage to your attacker (this doesn't require an action or roll by you).

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This strange helmet, harness, gloves, and boots are connected by translucent flexible tubes. When you wear all the pieces and activate it as your action, the relic drains all the fluids from your body over the course of one minute, turning you into an inert, leathery doll-like version of yourself that is about 1 foot tall and weighs only a few pounds. In this form you are helpless, in stasis, and can remain so indefinitely. Your

doll form has resistance to all damage. If you are immersed in about ten gallons of water, your doll-body absorbs the water over the course of one minute, awakening you and returning you to normal.

A devitilizer has a depletion of 1 in 1d100.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Corrosive gas: deals 2d6 + 2 acid damage (half damage on a successful save).

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This sword-like blade has a strange hilt made of several exotic materials. As your bonus action, you can squeeze the hilt in a precise way, causing it to inject a healing substance into your body, restoring 1d8 + 1 hit points.

A healing sword has a depletion of 1 in 1d10, checked each time the healing ability is used. When the healing ability depletes, it still functions as a normal sword.

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This helm studded with strange devices is permanently attached to your head; however, an opening in the front and sides allows you to see, breathe, eat, hear, and speak normally.

The helm has 20 charges and regains 1d20 expended charges daily at dawn. It has the same metal-moving function as the helm of metal control (except the DC for Strength contests is DC 17), plus a couple more abilities.

If 2 charges are expended as a reaction you can take when attacked, you gain advantage against one incoming attack that uses metal. If you spend 4 charges as a reaction you can take when attacked, all incoming, ranged, metallic projectile attacks (such as arrows, bullets, a thrown metal knife, and so on) are pulled to ground, giving you immunity to such attacks until your next turn begins.

Finally, if you expend 5 charges, you reshape a metallic item as you desire as

your action. The item must be within sight and within 60 feet of you, and its mass can be no greater than your own. You can affect multiple items at once as long as their combined mass falls within these limits, including fusing multiple items together. You can use this power to instantly tear, rip, or burst a Large or smaller nonmagical metal object; if the target is a Huge or larger metal object or, this function tears a 10-footcube portion of it (a magic metal item is unaffected by this function).

Alternatively, you can expend 5 charges to craft metal into another desired shape (crudely, unless you are proficient with tools related to the object you are trying to create) as your action.

You can then move the new object anywhere within range. For example, you could take a few metal shields, fuse them together, and use the resulting shape to block a doorway. You can use this ability to make an attack - causing a foe's armor to constrict, rendering a metal item into shards that you fling across the battlefield, and so on - against one target within short range. Regardless of the form of the attack, it is DC 17 to resist and a successful attack deals 8d8 damage (bludgeoning or slashing, depending).

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The interior of this crystal orb intermittently glows even in its passive state. When activated, for the next hour it emits a combination of colored light, gentle sound, subtle odors, and healing nanobots that permeate a 30-foot-radius sphere, which together make everyone there more open- minded and relaxed. Creatures who've made up their minds about a topic may be open to revisiting the issue. Everyone gains advantage on Animal Handling and Persuasion rolls. Any characters spending Hit Dice to regain hit points in the area add their proficiency bonus to the amount they heal from resting.

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This crystal nodule can be affixed to the side of your head as your action. For the next day, each time you would be affected by an attack that attempts to sway your actions or beliefs or that deals psychic damage, you instead go into temporal stasis for one

round and remain unaffected by the attack. While in stasis, you also lose your next turn. (Temporal stasis is a state in which the flow of time stops for you, but not for everyone else around you.) Attacks against you while you are in stasis are ineffective unless they are transdimensional in nature.

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When this belt-mounted device is activated as your action, it draws all sound within 120 feet into the device for one minute. Within the affected sphere centered on the point where the device was used, no sound can be heard within or is allowed to pass through the area. Thunder damage can't emanate from or reach into the area, and creatures are essentially deafened while within the area. Effects that rely on sound likewise can't be triggered in the area, such as verbal components for spells.

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This glowing metal ring contains a powerful, short-lived force field generator. When activated, it creates a cube of solid force, 30 feet on a side and 1/4 inch thick, centered on you, lasting 1 hour. It conforms itself to the space available. If the cube cuts through a creature's space when it appears, the creature is pushed to one side of the cube (your choice which side). Nothing can physically pass through the cube. It is immune to all damage and can't be dispelled. A disintegrate spell destroys it instantly. The cube also extends into the Ethereal Plane, blocking ethereal travel through the cube.

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This 9-foot-tall collapsible tripod bears a complex bundle of interconnected wires on top and a control box in the center. Assembling the relic for use takes two rounds. Once set up, you can activate the device as your action, causing it to emit a transdimensional pulse that affects all creatures in a 120-foot sphere centered on the relic, spreading out their continuity so that they exist on many levels of reality at once for about an hour. Such creatures can neither be affected by normal physical phenomena nor affect the normal world of physical matter, though they may interact normally with each other, with \"phased\" creatures, and with creatures that are normally incorporeal.

A transdimensional mixer has a depletion of 1 in 1d10.

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Эта большая синяя таблетка улучшает ваше зрение. В течение следующих трех часов у вас есть преимущество при проверках восприятия, основанных на зрении.

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Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] кислотного повреждения, при удачном - вдвое меньше.

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This implanted mask covers your face, neck, arms, and hands with a permanent silvery-gold tracery that pulses with threads of light. The iron flesh conveys information to you regarding machines, including cyphers, relics, and other instances of iron flesh, giving you advantage on tasks for finding and salvaging them, but also when attacking or interacting with machines.

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This shirt-like garment is covered in overlapping scales made of an unknown flexible cloth-like substance. When activated as your action, the scales expand into hundreds of lacy bright green wings, granting you a fly speed of 120 feet for the next 5 minutes. You steer by adjusting the angle of your arms, and cannot use your arms for anything else while flying or you will fall.

A lacewing shirt has a depletion of 1 in 1d20.

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This metal disc adheres to your forehead. When activated as an action, the cypher splits into two pieces. One remains adhered to your forehead; the other can be affixed to a numenera device that you can reach. You can then use your mind to control the device up to 120 feet away that you can sense or see for up to one hour, bidding it to do anything it could do normally. Thus, a device could be activated or deactivated, or a machine capable of movement (like a vehicle) could be guided. If the control half is affixed to a machine that is also a creature, it can attempt a DC 13 Wisdom saving throw each round to ignore your command.

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This 15-foot-tall collapsible metal tripod has a large, directional crystal dish-like projection at the top. It takes two actions to assemble and set up this device, and then it requires your action to activate. When activated, this device produces an invisible signal that fills a 2-mile sphere centered on the tripod, so long as the tripod has direct line of sight. Within the affected area, numenera devices - including automatons and some creatures that are part machine (including PCs with iron flesh)'gain advantage (when applicable) on all checks, attacks, and defenses for one hour. In addition, any time a cypher would burn out after being used, treat it instead like a relic with a depletion of 1 in 1d4 while the stimulation signal lasts.

A machine stimulator has a depletion of 1 in 1d6.

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This canister is made of metal or a similar hard material and has a long flexible tube extending from one end. It has two modes of operation. In the default mode, you can use your action to dispense a hand-width cylinder of grey dough-like material, up to 10 feet long per round, which hardens into a material similar to sandstone after about one minute. While soft, the dough can be sculpted or smoothed by hand or with tools, such as to patch a crack or create a simple relief sculpture. By building up multiple layers, you can create larger structures such as walls and doorways.

In burst mode, when activated as your action, the tube dispenses a high-volume slurry of the dough in a 10-foot cone, which instantly hardens into sandstone, trapping things inside it. All creatures within the cone must make a DC 15 Dexterity saving throw. On a failed save, the creature is restrained as long as it remains trapped in the stone. A creature restrained by the stone can use its action to make a DC 13 Strength check. If it succeeds, it is no longer restrained. Unlike a @item[detonation of webs|aota] cypher, the material created by this relic is permanent.

A shapestone sprayer has a depletion of 1 in 1d20, checked each hour of use in default mode or each use in burst mode.

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This crystal handheld device is filled with tiny glowing blue vortices of concentrated force. If activated as your action, a target within 5 feet of you must succeed on a DC 13 Constitution saving throw or become locked in temporal stasis for an amount of time you specify when you activate it, with no apparent maximum value. Another kaon preserver can prematurely break this stasis. (Temporal stasis is a state in which the flow of time stops for the subject, but not for everyone else around subject.) Attacks against a subject in stasis are ineffective unless they are transdimensional in nature.

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When you activate this synth and glass canister, it sprays elastic droplets up to 10 feet. The spray dries within seconds, creating an invisible coating. Any object coated by the droplets floats 1d20 feet in the air permanently and no longer has weight if carried, though it needs to be strapped down to prevent it from floating off with air currents. The spray can completely coat one Medium object or about a 10-foot-by-10-foot flat area (such as a wall).

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This rounded chamber of a translucent unknown substance and steel is studded with small machines. The chamber seems just large enough to hold a recumbent human. A creature placed in the chamber remains alive and in perfect hibernation, requiring no air, food, or water, until the chamber is opened again from the exterior. A hibernating subject does not age or suffer other ill effects, such as from external attacks or dangerous environments. For them, no time seems to have passed.

A stasis pod has AC 20 and 150 hit points; destroying a pod releases the subject from hibernation and the pod. A stasis pod has a depletion of 1 in 1d100, checked every century a subject remains inside.

[–]

Stasis pods filled with castaways from another time are sometimes found in groups of twenty or more.

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This narrow metal tube has about the same length and proportions as a spyglass. When activated as your action and used to look at an object or creature within 500 feet for one minute, images projected within the tube help you gain an understanding of the target's abilities and weaknesses. Add your proficiency bonus on ability checks to understand or identify the target you're viewing through the relic. If you normally would add your proficiency bonus for those checks, you instead add double your proficiency bonus.

An eyepiece of understanding has a depletion of 1 in 1d6.

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This thick piece of stiff material is approximately 1 foot square and unfolds into a square that is 8 feet by 8 feet, with subtle control buttons built flush into its top surface. When activated as your action, the unfolded square hovers slightly off the ground for one hour. The hovering platform can hold up to 5,000 pounds, and a person riding it can use their move to press the control buttons to move the platform up to 60 feet horizontally. The platform cannot otherwise fly - it moves like a ground vehicle.

A hover square has a depletion of 1 in 1d20, checked each time you activate it.

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This fist-sized crystal globe bottles a luminous white flare. When thrown up to 60 feet, the sphere explodes on impact, releasing a burst of sun-hot plasma that deals 27 (6d8) fire damage on all creatures within a 20-foot-radius sphere centered on that point that fail a DC 13 Dexterity save, or half that if successful.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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When you activate this synth and metal canister, it sprays aromatic droplets up to 10 feet. The spray dries within seconds, creating an invisible coating. Anything coated by the droplets gains fire resistance for 1 day. The spray can completely coat one Medium creature or about a 10-foot-by-10foot flat area (such as a wall).

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This artificial skin of thin ultra-black material lays itself in swaddling, tight ribbons of darkness across large sections of your natural skin, ultimately replacing those sections with prosthetic skin. It has 13 charges and regains 1d12 + 1 charges daily at midnight. When you expend 1 charge as an action, darkness adheres to you, transforming you into an utterly featureless silhouette for 10 minutes, granting you advantage on all Dexterity (Stealth) checks and a +1 bonus to AC.

If you expend 2 charges as an action, darkness so thick that it has a sort of substance condenses within an area 30 feet in diameter within 120 feet of you, manifesting as a swarm of hungry black ribbons for one minute. Creatures in the area have disadvantage on all actions, and leaving the area requires that the creature succeed on a DC 17 Strength (Athletics) check, and even if successful, requires their entire turn to complete. All tasks attempted by creatures in the area gain disadvantage. Leaving the area requires the creature's entire action to move. You can dismiss the dark matter early as an action.

If you expend 3 charges as an action, you form dark matter into a large structure occupying a volume that would fit into ten 10-foot cubes. The structure can be somewhat complex, though everything has the same matte black color from which no light shines. Otherwise, the structure can possess different densities, textures, and capacities. This means it can include windows, doors with locks, furnishings, and even decor, as long as it is all black as pitch. For example, you could shape the dark matter into a large, defensible structure; a sturdy 100-foot bridge; or anything similar. The structure lasts for one day, unless destroyed. (Treat the structure's walls as if made of stone for purposes of withstanding damage. Each 10-foot section has AC 15 and 60 hit points. You can't keep more than one such structure solid at any one time.

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Constitution saving throw, or become suggestively poisoned. Suggestive poison does not incur the regular poisoned condition, but instead concentrates itself in the victim's brain and activates when a specific trigger occurs anytime within one month. When triggered, the victim takes a specific action. Each suggestive poison cypher has a predetermined trigger and resultant action; roll for it when the cypher is discovered.

[[/r d100]]Effect
01-20 Lies down for one minute with eyes closed when told to do so.
21-40Gains the frightened condition when threatened.
41-60Answers questions truthfully for 1 minute.
61-75Attacks close friend for one round when within 10 feet.
76-85Obeys next verbal command given (if it is understood).
86-95For next day, becomes attracted to the next creature of its own species that it sees.
96-100For one minute, moves toward the next red object seen in lieu of all other actions, even ignoring self-preservation.
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This crystal dish is attached to a 12-foot-tall tripod, with a control box at chest height. It takes two rounds to assemble and set up this device. When activated as your action, it sends out an invisible burst of energy up to 2 miles away that affects a 250-footradius sphere. Cyphers, relics, iron flesh, and other numenera devices that use energy lose power for about one hour if their rarity is common or uncommon, rendering them temporarily useless.

An energy nullifier has a depletion of 1 in 1d6.

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When this sparkling device about as large as your thumb is activated as your action, you teleport up to 500 feet to a location you can see. You arrive safely with your equipment but cannot take anything else with you.

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When this fingerless glove of semirigid smooth substance is activated as a bonus action, a spike of solid, red-hot energy is emitted from the back of your hand, fixed and hovering, which lasts for 10 minutes. If you are proficient with unarmed attacks, you are proficient with the activated light spike. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals fire damage instead of slashing damage. When you hit with it, that target takes an extra 1d8 fire damage.

A light spike has a depletion of 1 in 1d10.

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When you place this adhesive patch on your skin as an action, you gain advantage on Intelligence ability checks for 1 hour.

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When this metallic device with a needle on one end is plunged into you as your action, a burning sensation travels through your body. For one week afterward, you gain a +1 bonus to AC. However, healing is more difficult during this time; you regain 1 less hit point than normal per Hit Die rolled.

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This implanted mask permanently attaches just like a mask of machine speaking, and conveys the function of a mask of machine speaking. In addition, it has 5 charges. It regains 1d4 + 1 expended charges daily at dawn.

You can expend 2 charges as an action to attempt to take command of a machine within 60 feet that you can see or sense. It must succeed on a DC 17 Wisdom saving throw or obey your will for one hour. (Advantage applies to its saving throw if you or your allies are already embroiled in a conflict with it.) If you expend all 5 charges instead of 2 charges, you can either increase the DC to 19 or increase the duration to 8 hours.

While charmed, you enjoy a machine channel of communication with the target that extends across all locations. This channel allows you to sense using the machine's senses if you use an action to do so. You can issue commands (no action required) that the machine attempts to obey. Each time the commanded machine takes damage, it makes a new Wisdom saving throw against the effect. If the saving throw succeeds, the effect ends.

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When you activate this metal and synth amulet, it connects you with an unknown intelligence (perhaps a creature, perhaps a machine, or something even stranger). The connection remains open for about 1 minute, during which time you can ask one question. The GM answers each question with one word, such as \"yes\", \"no\", \"maybe\", \"never\", \"irrelevant\", or \"unclear\" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.

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This handheld device is covered in glowing knobs. When you activate it, it splits into two pieces, one of which you carry and the other you attach to a numenera structure. As an action, you can activate the piece you carry, immediately teleporting you and all willing targets within 10 feet to a safe area next to the numenera structure. There is no chance of arriving off-target. Once you activate the teleport, both parts of the cypher are destroyed.

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This 1-inch-long metal device bears a single button. When the relic is activated as your action, a whistle-like sound is heard by humans within 500 feet. The device doesn't actually produce sound but instead produces it inside the human mind. It has no effect on nonhumans.

A psychic whistle has a depletion of 1 in 1d100.

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This artificial skin of thin ultra-black material lays itself in swaddling, tight ribbons of darkness across large sections of your natural skin, ultimately replacing those sections with prosthetic skin. It has 13 charges and regains 1d12 + 1 charges daily at midnight. When you expend 1 charge as an action, darkness adheres to you, transforming you into an utterly featureless silhouette for 10 minutes, granting you advantage on all Dexterity (Stealth) checks and a +1 bonus to AC.

If you expend 2 charges as an action, darkness so thick that it has a sort of substance condenses within an area 30 feet in diameter within 120 feet of you, manifesting as a swarm of hungry black ribbons for one minute. Creatures in the area have disadvantage on all actions, and leaving the area requires that the creature succeed on a DC 17 Strength (Athletics) check, and even if successful, requires their entire turn to complete. All tasks attempted by creatures in the area gain disadvantage. Leaving the area requires the creature's entire action to move. You can dismiss the dark matter early as an action.

If you expend 3 charges as an action, you form dark matter into a large structure occupying a volume that would fit into ten 10-foot cubes. The structure can be somewhat complex, though everything has the same matte black color from which no light shines. Otherwise, the structure can possess different densities, textures, and capacities. This means it can include windows, doors with locks, furnishings, and even decor, as long as it is all black as pitch. For example, you could shape the dark matter into a large, defensible structure; a sturdy 100-foot bridge; or anything similar. The structure lasts for one day, unless destroyed. (Treat the structure's walls as if made of stone for purposes of withstanding damage. Each 10-foot section has AC 15 and 60 hit points. You can't keep more than one such structure solid at any one time.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"twilight%20skin_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656262183,"modifiedTime":1686657064496,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"g7uRPsGHdGv1Lr26","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Гравитационный инвертор/Gravity Changer","type":"consumable","system":{"description":{"value":"

This pair of metallic plates is held together by a weak magnetic attraction, and weighs much less than would be expected. When you activate the cypher, the direction of gravity changes in the space between the plates (up to a sphere 60 feet across), as decided by you using settings on one of the plates. The warped gravity could be continuous across the affected area, or it could bend and curve, changing directions within the area up to five times. The strength of gravity in the area is always normal, but it might pull things sideways or at an angle instead of directly down. The warped gravity lasts for a day.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"gravity%20changer_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210621306,"modifiedTime":1686602641807,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"g8drlq5LXF8klQYB","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Генератор окружающей среды/Personal Environment Field","type":"consumable","system":{"description":{"value":"

When this disc-like device (which can be worn on a belt or carried in a pack) is activated as an action, it creates an aura of temperature and breathable atmosphere that will sustain a human or similar creature safely for one day. The aura extends just a few inches from your skin. If you are subject to an attack that inflicts fire or cold damage, you have resistance against that attack, then the cypher burns out prematurely.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"personal%20environment%20field_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210625770,"modifiedTime":1686646659872,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"g9qzPR8n2FFv9DTm","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Golden Aura Cloak","type":"equipment","system":{"description":{"value":"

This surplice-like garment is embedded with bulky devices. When activated as your action, it creates a calming golden radiance for about 10 hours. This glow provides dim light within 60 feet. Anyone within the glow has advantage on Persuasion, pleasant interactions, and Intelligence saving throws. Anyone who spends Hit Dice for healing while within the glow can reroll each Hit Die and take the better result.

A golden aura cloak has a depletion of 1 in 1d20.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"golden%20aura%20cloak_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656254856,"modifiedTime":1686657062065,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"gYLksbM7l0ItXqXb","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Генератор темного поля/Midnight Field","type":"consumable","system":{"description":{"value":"

This metal amulet can be activated in one of two modes: personal or cloud. In personal mode, it surrounds you in a skintight field of absolute blackness, darker than black paint or a cloudy night under a new moon, lasting 40 minutes. In dim light and darkness, you gain advantage on Stealth checks. Because you appear completely black (without any highlights), viewing you is slightly disorienting, so attacks against you have disadvantage. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight. The field allows a small amount of light to reach your eyes (otherwise, you'd be blind), and at best you can see as if in dim light.

In cloud mode, the cypher bursts in a 10 foot sphere, creating a cloud of darkness that lasts four minutes. Bright light in the area becomes dim light, and dim light becomes darkness. The darkness spreads around corners. This is not a magical darkness; it counts as a level 2 effect for the purpose of interacting with light spells.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"midnight%20field_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210624794,"modifiedTime":1686645084959,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"gadLasbPDcGrJE9b","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Универсальный растворитель/Universal Solvent","type":"consumable","system":{"description":{"value":"

When you break open this thin metallic canister and pour out the organic slime as an action, each round the material dissolves 1 cubic foot of non-magical material (stone, iron, a machine house, and so on). After 5 rounds, the slime \"dies\" and becomes inert.

If your target is a creature, it must succeed on a DC 13 Dexterity save. If it fails, it takes 4d6 acid damage, and another 4d6 acid damage each round until 5 rounds have passed or it succeeds on a subsequent DC 13 Constitution saving throw on its turn, rendering the slime inert.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"icons/commodities/materials/liquid-purple.webp","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"universal%20solvent_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210633496,"modifiedTime":1686649574502,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"gun4TCd7Eb7W0FAN","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Автоматизированный повар/Automated Cook","type":"equipment","system":{"description":{"value":"

Этот куб сделан из металла и других материалов и может выдвигать и втягивать металлические конечности и инструменты. Когда ему дают воду и органические соединения (даже те, которые обычно не съедобны для гуманоидов), он готовит из них горячее, питательное и вкусное блюдо. Количество пищи примерно равно количеству материалов, которые ей предоставляются (для приготовления блюда на одного человека требуется примерно 1 фунт материалов).

При результате 1 на 1d100 автоматический повара отключается. Проверка выполняется каждый день, когда повар был использован. Когда он истощается, есть равные шансы, что он полностью перестанет функционировать, извергнет неприятный осадок, прежде чем перестанет функционировать, или приготовит последнее кажущееся нормальным блюдо, которое на самом деле ядовито (любой, кто его съест, должен выполнить проверку Телосложения Сл 13 или отравиться на [[/r 1d6]] часов).

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"automated%20cook_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":false}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656251338,"modifiedTime":1690135109453,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"h1ZqI3OHhnCykhaa","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Oddities","type":"loot","system":{"description":{"value":"

Sometimes PCs find things that are interesting but have no real game value. They don't help in combat. They don't grant amazing powers. They don't protect the user. Not everything the Ancients created was a combat device or can be used as one now. These devices are called oddities, and they serve a number of purposes.

Oddities Table
[[/r d100]]Oddities
01Crystal that shatters easily but then instantly reforms
02Egg-shaped metallic bauble that occasionally spins and speaks in a language no one knows
03Aerosol can that sprays sparkling paint that hangs in the air
04Device that emits a projection of a human face that changes expression depending on the direction in which it's looking
05Unknown musical instrument that plays only soft, unpleasant sounds
06Circular stone plate with a human face that occasionally changes expression or appears to speak (but has no voice)
07Box with a tiny group of musicians in it who play when it is opened and look horrified when it is closed
08Remote-controlled dragonfly with a tiny, handheld controller
09Pants that fit perfectly and never seem to get dirty but are always chilly
10Blob of clay that takes on various mysterious shapes when left alone
11Crystal that hums
12Necklace made of gears and other machine parts
13Flute with buttons rather than holes so you can play music without blowing into it
14Lightning bug in a glass globe
15Plastic disk that displays ever- changing but meaningless symbols
16Small rod that emits a voice saying the same thing in an unknown language every time a button is pushed
17Glass plate that shows what seems to be a live image of the moon, but from a closer vantage
18Comb that glows when used
19Small square cage that puts whatever single creature is inside it into stasis
20Plastic bottle containing a spray that cleans any stain and never runs out
21Metallic device that creates one sheet of new paper each day
22Pen that writes in invisible ink revealed only at a very low temperature
23Tiny toy ornithopter made of a solid piece of material that seems indestructible
24Fuzzy stuffed ravage bear that makes growling noises when you squeeze it
25Goggles that tint everything green
26Series of thin plastic cards that show all kinds of unknown creatures
27Candle that never runs down
28Bag of sixteen rubber balloons
29Three silken gloves with six fingers each
30Metallic jar that maintains the temperature of liquid inside indefinitely
31Blue crystal that glows as bright as a candle when held
32Small coin pouch that holds twice as much as it appears it should
33Small wand-like device that keeps away normal insects in a 5-foot-radius
34Unknown plastic device with lights that occasionally blink
35Powerful magnifying glass
36Bag that contains dice, each with a different number of sides
37Small mirrored cube
38Piece of extremely strong, thin cable, 8 feet long
39Feathered hat that occasionally makes bird noises
40Wooden rod that increases in length by about 1 inch a month
41Brass device with nested circular plates that rotate and click
42Cape that billows as if blown by the wind when worn, even in still air
43Glass cube that shows what seems to be a live aerial view of an unknown, ruined city
44Armband that tightens slightly when within 100 feet of machines
45Small jar of black paint that refills itself each day
46Metallic mask that fits perfectly on your face and changes expression when you do
47Five metallic plates that orbit around your head and display ever-changing, unknown symbols
48Green glass sphere that floats next to you and whistles when you are angry
49Metal canister that fills with 4 quarts of water at the same time each day
50Metal and glass disk that, when pressed against flesh, instantly etches a tattoo of a black scorpion
51Small mirror that shows someone other than you when you gaze into it
52Canister that produces an extremely foul odor and a puff of dark red smoke when opened
53Goggles that allow you to see perfectly through steam or smoke
54Box that produces a 3-inch cube of a firm gelatinous substance at the same time each day
55Shirt that displays your muscles, bones, and internal organs when you wear it
56Small leather case of cosmetics that never seem to run out
57Amulet that, when worn, projects holographic images of fish swimming around you
58Bracelet with a tiny bell charm that rings like a massive bell when intentionally rung
59Metallic, pointed-toe boots designed to fit a jiraskar or a similar creature
60Cup that instantly boils any liquid poured into it
61Spectacles that project strange images on the lenses so the wearer sees things that are not there
62Box of a dozen matchsticks that, when burned, release puffs of lingering smoke that take on the shapes of faces, creatures, or other things
63Blanket that makes a pleasant, soft humming noise while covering a living creature
64Semicircular device of metal and glass that projects a harmless, thin, red beam up to 50 feet when activated
65Two 5-inch metal and glass disks that hover around your wrists
66Six small, clear synth bags that can be sealed and are very durable
67Glass orb that always drips perfumed water very slowly
68Jar of sixteen seeds; when planted, each seed grows into a daffodil made of gold in six months
69Rose made of nigh-indestructible glass
70Octagon-shaped amulet that is black during the day and sky blue at night
71Mummified fish with feathered wings in a wooden box
72Two-headed animal fetus in a glass jar
73Saddle sized for a very small animal, such as a squirrel or a small cat
74Small rectangular device that makes a chirping sound at the same time each day
75Pair of tiny metal rods that, when brought within 1 inch of each other, vibrate exactly fifteen minutes before the sun rises on any given day
76Ceramic ring that makes you feel as though gentle hands are caressing your body
77Bottle of twenty-four pills that make you vividly dream about your favorite memory when you next sleep
78Cylinder that clears the air of smoke, foul smells, and the like in an enclosed room in one minute's time
79A pair of small floating cubes that keep a small enclosed room at the temperature at which water freezes
80Bracelet that renders you unable to reproduce while worn
81Chair that can be stored in an extradimensional space when activated
82Synth disk that will restore a rotten vegetable or piece of fruit
83Cylinder that, if you speak through it, makes your voice sound wavering and strange
84Scarf that appears to be made of silk but is virtually indestructible and cannot be dirtied or stained
85Egg-shaped device that temporarily negates all odor within 3 feet
86Short metal rod that is insubstantial to all matter except the special synth glove that goes with it
87Cube that, when activated, disappears for one minute and then reappears in the same spot
88Wristband that buzzes when in complete darkness
89Plate of glass that, when you view the night sky through it, reveals ten times as many stars
90Ceramic pot that produces a tiny puff of colored smoke once every hour and a half
91Hoop that sharpens any blade passed through it
92Sphere that produces vigorous bubbles when placed in water
93Tiny awl that inflicts no pain when it pierces flesh
94Contact lenses that make your eyes seem completely white with no pupils
95Silken string, 3 feet long, that coils around whatever it touches
96Large, clear synth bag that keeps food inside it fresh indefinitely
97Stockings that are always warm
98Single rubber glove that is extremely durable and resistant
99Box filled with two dozen spherical magnets, each about the size of a pea
100Pair of clear drinking glasses that change color depending on the contents
","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"oddities_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656263156,"modifiedTime":1686657064767,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"hAVuf6A2hFcP9oEW","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Midnight Suit","type":"equipment","system":{"description":{"value":"

This metallic container holds an inky black fluid that doesn't reflect light. When activated as your action, the liquid surrounds you in a skintight field of absolute blackness, darker than black paint or a cloudy night under a new moon. In dim light, you gain advantage on Stealth. In very dim light or darkness, you gain advantage on Stealth and add double your proficiency bonus to Stealth rolls. Because you appear completely black (without any highlights), viewing you is slightly disorienting, and attacks against you have disadvantage. The field allows a small amount of light to reach your eyes (otherwise you'd be blind), and at best you can see as if in dim light.

As your action, you can make the suit create an immobile 10-foot spherical cloud of darkness that lasts for one minute. The cloud of darkness is enough to obscure bright lights brought into it, but very bright light sources (such as a miniaturized star or a portal to a dimension of light) are only slightly diminished.

A midnight suit has a depletion of 1 in 1d20, checked each minute of use and each time you use it to make a cloud of darkness.

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This leather-like headband has a small device attached to it that pulses with dim light every few rounds. When activated as your action, the headband records everything the wearer sees as moving images that can be replayed and reviewed. Switching off the recording is also an action. It stores up to 100 hours of images. When the device is depleted, all stored images are lost.

A recorder headband has a depletion of 1 in 1d20, checked each hour of use.

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This disc implanted in your head has 4 charges and regains 1d4 expended charges daily at dawn. At your mental command, your entire body becomes shrouded in flames that last up to one hour (1 charge). The fire doesn't burn you, but it automatically deals 1d6 fire damage to anyone who tries to touch you or strike you with a melee attack. While the shroud is active, you gain a +1 bonus to AC and fire resistance.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"flame%20cloak_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656254167,"modifiedTime":1686657061823,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"hQoyBEVLin3Sbire","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Яд детонации/Poison Of Detonation","type":"consumable","system":{"description":{"value":"

If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Constitution saving throw, or become explosively poisoned. Explosive poison does not incur the regular poisoned condition, but instead concentrates itself in the victim's brain and activates when a specific detonation mechanism occurs anytime within 1 month. When detonated, the victim takes 50 fire damage. If this kills the victim, all creatures within a 10-foot sphere centered on the victim take 5d6 fire damage on a failed DC 13 Reflex saving throw, or half that if successful. Each explosive poison cypher has a predetermined detonation mechanism; roll for it when the cypher is discovered.

Detonation Trigger
[[/r d100]]Detonation Trigger
01-25A detonator on the original poison-distilling device is activated (must be within 120 feet).
26-40A specified amount of time passes.
41-50The victim takes a specific action.
51-55A specific note is sung or played on an instrument within short range.
56-60The victim smells a specific scent within immediate range.
61-80The victim comes within 120 feet of the detonator on the original poison-distilling device.
81-100The victim is no longer within 120 feet of the detonator on the original poison-distilling device.
","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"poison%20of%20detonation_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210626225,"modifiedTime":1686647020650,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"hSb4N5t40KkAB33G","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Усилитель умения (акробатика)/Skill Boost (acrobatics)","type":"consumable","system":{"description":{"value":"

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"skill%20boost%20(acrobatics)_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210629312,"modifiedTime":1686648626073,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"hd2vlYbRbQWQLwOi","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Верстак/Instant Workshop","type":"consumable","system":{"description":{"value":"

This small device expands into a sturdy workbench that fixes itself in place. The workbench provides an adjustable-height work surface with a light and a variety of attached tools suitable for working with numenera and crafting mundane objects (effectively these are carpenter's tools, cobbler's tools, leatherworker's tools, mason's tools, smith's tools, tinker's tools, and woodcarver's tools). The workbench and all its components are made of steel, and the workbench is permanent and immobile once created.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"instant%20workshop_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210623428,"modifiedTime":1686603303213,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"hgY7kJS6kFyKkfap","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Mind Imager","type":"equipment","system":{"description":{"value":"

This handheld device contains a window that displays images on one side and trailing wires. If the wires are affixed to the head of a willing (or helpless) creature within 5 feet as your action, the window shows visual images of what the creature

is thinking (or if unconscious, dreaming) for up to one hour, or until the wires are removed.

A mind imager has a depletion of 1 in 1d20.

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This 3-foot-tall collapsible metal tripod features a large metal globe at the top. The globe has a number of holes in it, but it is not hollow. It takes two actions to assemble and set up this device, and then it requires your action to activate. When activated, this device does nothing for five rounds. After that, if anything larger than a mouse comes within 120 feet of it, the globe fires a powerful projectile at that target. Creatures attempting to be stealthy must succeed on a DC 17 Dexterity (Stealth) check for each 30 feet they move closer to the globe to avoid triggering it. Attacked creatures must succeed on a DC 17 Dexterity save or take 10d10 piercing damage. The device can attack up to ten times per round, but it never attacks the same target more than once per round.

A murder globe has an automatic depletion. (It remains on watch for one day or until it has made one hundred attacks, whichever comes first.)

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This odd helm set with small devices restricts your field of vision, granting disadvantage on Wisdom (Perception) checks. When activated as your action, the helm projects illusionary images, sounds, and scents. On subsequent rounds, lasting for up to an hour, the helm produces a celebratory atmosphere in a 120-foot sphere centered on the device, superimposing colorful streamers, hanging lamps, festive music, and potentially additional visual and auditory factors (depending on your wishes).

The natalitial has a depletion of 1 in 1d20.

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По-видимому, это набор органических бронированных пластин, похожих на панцирь или очень крупную рыбью чешую. Настройка на этот предмет прививает его к вам навсегда, покрывая все ваше тело чешуйками, которые защищают вас (КЗ 17), но никоим образом не препятствуют вашим движениям, даже когда вы пытаетесь быть незаметным.

Реликвия укрепляет ваши мышцы; пока вы ее носите, ваш показатель силы равен 15. Это никак не повлияет на вас, если ваша сила без них равна 15 или выше. Однако за эти преимущества приходится платить. Волокнистые отростки проникают в вашу плоть и в конечном итоге достигают позвоночника и головного мозга в течение следующей недели, постоянно снижая ваш интеллект на 2 балла (до минимального значения в 1 балл).

Добровольное прекращение настройки приводит к тому, что ваше тело отторгает покрытие, уничтожая реликвию. По окончании действия, значение силы возвращается к изначальному значению, однако интеллект остается сниженным.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"armored%20flesh_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":false}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656251036,"modifiedTime":1690134709825,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"iAiR7DrXqioaH9DZ","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Укротитель железа/Iron Tamer","type":"consumable","system":{"description":{"value":"

This bulky device has many dials, screens, and sensors, and must be set on the ground to be used. When you activate it, it creates an immobile 60-foot-radius sphere that suppresses the activity of dangerous nanobots, such as a detonation of matter disruption. Within the sphere, these nanobots are immediately negated and destroyed, producing no harmful effect. The suppressing sphere lasts for 10 hours - which, hopefully, is long enough to ride out an entire storm of iron wind.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"iron%20tamer_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210623649,"modifiedTime":1686603391416,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"iFTnKEzvGTvKH6QB","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Стяжатель/Retriever","type":"consumable","system":{"description":{"value":"

This cypher consists of two pieces; a rubbery glove and a small metallic nodule. Using the cypher requires preparation by attaching the small metallic nodule to an object of up to your size or smaller. At any later time when the worn glove is activated as your action, the item to which you attached the device is teleported to you if it is within 10 miles, appearing either within 5 feet of you, or in your hand if small enough to be carried.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"retriever_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210628667,"modifiedTime":1686648251947,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"iH5ylfD9Prue0DFf","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Диагностический имплант/Diagnostic Graft","type":"consumable","system":{"description":{"value":"

Это небольшое яйцевидное устройство слишком велико, чтобы считаться таблеткой.

При проглатывании он внедряется в полость вашего тела и выпускает микрофиламенты, которые соединяются с различными органами. Шифр следит за состоянием организма на предмет болезней, паразитов, ядов и загрязняющих веществ. Когда он обнаруживает подобные эффекты, он указывает на их присутствие с помощью световых (видимых через кожу), звуковых или вибрационных сигналов, которые показывают местонахождение проблемы и характер угрозы. Чтобы правильно интерпретировать сигналы (например, \"мозговой паразит\", \"рак легких\", \"кровяной яд\" или \"желудочный грибок\"), вы должны успешно пройти проверку интеллекта Сл.9 или мудрости (медицина).

Сигнал повторяется каждый час, пока вы не подтвердите его сильным нажатием, и повторяется каждый день, пока угроза не исчезнет. Как только прививка приживется, эффект станет постоянным, и это устройство больше не будет учитываться при подсчете количества шифров, которые вы можете носить.

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This patch of hard synth fabric must be affixed to your armor to function; applying the nodule takes an action. For the next day, your armor becomes invisible, making you appear to be unarmored. The cypher does not block the armor's noises or change how it feels to touch it, so careful scrutiny can reveal the deception.

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This device resembles a large amulet with flexible tendrils extending out of the interior side. When activated as your action, the tendrils gently pierce your flesh and study your body. Then the amulet falls off and begins creating an artificial body that is an improved duplicate of your natural body. This artificial body is a mixture of metal, cloned flesh, and other unknown substances, with the amulet device at its heart. After about 10 hours, the new body is complete, resembling you at the peak of your health. When you activate the completed body, your mind transfers into it, killing your original body and animating the artificial body. Your new artificial body has resistance to bludgeoning, piercing, and slashing damage. With this body, you gain +6 points to your maximum hit points, and increases your Strength and Dexterity score each by 1. However, the new body limits your ability to rest and heal through normal means. Whenever you regain hit points from rest or magical healing, you only regain half (round up) of what is otherwise indicated. Unlike a normal living body, the artificial body could last for hundreds or thousands of years if properly maintained and repaired.

A synthetic body has a depletion of 1 in 1d100, checked each decade.

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These protheses replace both your lower legs with 2-foot-long pyramid-like spikes. Though it appears precarious, you can move normally on the spikes. The spikes have 8 charges and regain 1d8 charges daily at dawn. When you expend 1 charge as a bonus action, your perception of time changes, as everything around you seems to slow down this round and until the beginning of your next turn. During this time, your speed is doubled, you gain a +2 bonus to AC, you have advantage on Dexterity saving throws, and you can take an additional action during the same turn you activate this function.

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This metal ring has an unusual buoyancy and inertia (like a gyroscope). When you activate it, you can levitate up or down 20 feet as part of your move. If you are not on the ground, you can only move horizontally by pushing or pulling against a fixed object within reach (such as a wall or ceiling), which allows you to move as if you were climbing. The effect lasts for one hour. A typical gravity nullifier has a weight limit of 300 pounds.

Gravity nullifiers are frequently called flight rings or belts, levitators, or invisible wings.

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This device is a narrow pointed cylinder about 6 inches long, which comfortably fits in your hand. When used like a pencil on a surface, it creates lines of a thin substance that is similar to wood but not actually wood, which can be built up like a lattice to create three-dimensional structures. A single strand of it is flexible but sturdy for its thickness, and multiple strands together are about the equivalent strength and flexibility of soft wood. The pen can create four different colors of this material (such as blue, green, gray, and red). Using the pen gives you advantage on tasks where being able to create such fine details would be useful.

A wood ink pen has a depletion of 1 in 1d100, checked each hour of use.

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This organic pod, almost like a small hemispherical bit of fruit, must be affixed to a living creature in order to function; applying the bud takes an action. Once applied, it permanently grafts to you (unless you later unattune), taking on the hue and texture of your flesh. Thereafter, your maximum Dexterity score is increased by 1 point (to a maximum of 21).

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Когтистая конечность

Это устройство напоминает полую трехпалую кисть, которая примерно в два раза больше человеческой ладони. Когда вы носите его на руке или ноге и активируете в качестве вашего действия, он прикрепляется к вам и не может быть снят, пока вы не проведете свое действие по его деактивации.

В качестве вашего действия вы можете удлинять или убирать ее когти с пальцев этой конечности, что позволяет вам использовать ее как рубящее природное оружие, наносящее 1d8 единиц урона. Однако из-за когтей трудно использовать эту конечность для других задач. Если вы носите его на руке, вы получаете помеху в том, что не можете удерживать предметы этой рукой или манипулировать ими. Если вы носите его на ноге, вы получаете помеху при ходьбе, беге, лазании или сохранении равновесия.

Истощение когтистой конечности составляет 1 к 1d20, проверяется каждую неделю использования.

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Этот нераспознаваемый рисунок можно нанести на кожу как татуировку и снова удалить. Если его активировать сильным нажатием, то в течение трех дней он держит вас в тонусе, отменяя потребность во сне. Вы можете спать, пока на вас действует этот шифр. Вы получаете преимущество ко всем проверкам против усыпления или потере сознания (например, от психических атак или лекарств, но не при падении здоровья до 0).

После окончания действия шифра наступает истощение - один уровень истощения за каждую ночь, которую вы не спали. Каждая полная ночь сна после окончания действия шифра уменьшает ваше истощение на один уровень.

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This disc adheres to your stomach as your action. For the next six days, you feel no ill effects from not eating or from overeating. You also gain advantage on all Constitution saves to resist effects of poisoned or diseased food.

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This pair of metal mesh tubes is worn on your arms. As a reaction, you can activate the sleeves and use them to record physical actions for up to 7 minutes and perform those actions at will for the next 7 hours. For example, you could watch someone tie a complex knot, reassemble a dismantled device, stylishly flip a dagger from one hand to the other, and perform a complicated secret handshake, all within the recording period, then repeat any of those actions at will within the performance period. Because the repeated action is based on your perception of the recorded task, it isn't always perfect (the GM may decide that the task has disadvantage).

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This handheld device has a transparent screen that displays lines of changing text in glowing symbols. When activated as your action paired with a question, you can ask the GM a very simple, general question about the current physical aspect of the landscape in a 2-mile sphere centered on the device, including flora, fauna, structures located within it, and so on. Typical questions such as, \"Where is the orc camp?\" or \"Where did we leave the wagon?\" are answered simply and correctly in a language you can read. (If you can't read a language, the symbols displayed have no meaning). If attempting to determine the location of specific creatures or individuals within the area that are somehow shielded from easy observation, targets are allowed a DC 17 Wisdom saving throw; if they succeed, no information is provided.

A perception extender has a depletion of 1 in 1d20.

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This small, pyramid-shaped device can be activated as an action. For one hour, metal objects cannot come within a 10-foot-radius sphere of the activated device. Metal items already in the area when the device is activated are slowly pushed out at a rate of 5 feet per round. Strength contests to resist this push are versus DC 13, which increases by +1 per round the force is successfully resisted, up to a maximum of DC 25.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This metal tube, wrapped in winding smaller tubes of strange material, projects anything placed in it no larger than the size of a fist with great force. When activated as your action, it launches the object up to 1,000 feet away. If used as an attack with an inert object like a rock, one target you can see within 500 feet must succeed on a DC 15 Dexterity saving throw or take 5d8 bludgeoning damage. If something more potent were projected, such as a @item[detonation of flesh-rotting|aota], the target would be subject to the same attack and damage, plus save against the effect of the detonation.

A launcher has a depletion of 1 in 1d20.

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Эта парящая сфера сделана из металла с некоторыми твердыми неметаллическими компонентами; с нее свисают металлические рычаги с трубками и чистящими инструментами. Вы можете действием указать на предмет или существо, находящиеся в радиусе 30 футов, чтобы приказать сфере провести его очистку. Сфера перемещается к цели и начинает очищать ее от всей грязи, включая чистку зубов, мытье и расчесывание волос, а также подстригание ногтей. Если целью является существо, сфера также очищает его одежду и снаряжение.

Автоматизированная ванна отключается при результате 1 на 1d100.

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When activated, this adhesive patch skips you forward in time in the same physical spot you left. To you, no time passes. To all others, you vanish in a flash and return later in another flash. Usually (80%) these cyphers send you a few minutes into the future, but some (20%) skip you forward a couple of hours.

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This fleshy pod resembles a hemispherical piece of fruit. When activated as your action, it grafts onto you (usually near your brain and spine) and injects chemicals that cause you to develop a new mutation over the course of the next day. If you later reproduce, your children also develop this mutation after they pass through adolescence. Each evolution bud provides a specific mutation, usually a beneficial mutation. An evolution bud has an automatic depletion; it can be used only once (the pod withers and falls off after one day).

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This strip of banded metal is implanted vertically in your back. It has 10 charges and regains 1d10 expended charges daily at dawn. It has the bludgeoning resistance function, plus one additional capability.

Track how many times bludgeoning resistance reduced the damage you would have otherwise taken, up to a total of ten times (the spine can't safely store more than ten instances at one time). You can

release that stored energy as an action, producing a shockwave that ripples out from you 30 feet in all directions. All creatures in the affected area must succeed on a DC 15 Dexterity saving throw or take a number of d8s of bludgeoning damage equal to the amount of impacts stored; you decide how many impacts to release at one time. If you ever absorb eleven impacts, a shockwave is immediately triggered, spending all the stored energy then and there, regardless of the situation.

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Это устройство состоит из металлического ящика или ларя с гусеничными колесами с обеих сторон. Металлический значок, прикрепленный к одному концу коробки, можно снять и носить на поясе. Коробка следует за значком со скоростью 30 футов, всегда стараясь оставаться в пределах 10 футов от него. Кнопка на бейдже позволяет вам приказать ящику оставаться на месте или прибыть к вам (при условии, что он находится примерно в 10 милях от вашего текущего местоположения). Коробка в основном полая и вмещает до 5000 фунтов.

При выпадении 1 на 1d20 неси все может перестать функционировать. Проверка выполняется 1 раз за каждый день использования. При выпадении 1 есть 50% шанс, что вместо полного отключения неси всё потеряет 50% своей вместимости.

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This pair of metallic manacles are fitted with small blinking devices. The restraints are variable in aperture, and as such they can restrain Small, Medium, and Large creatures, if fitted to them. Once fitted, breaking free requires a successful DC 22 Strength (Athletics) check. Whether the attempt to break free succeeds or not, the attempt triggers a response that automatically deals 3d6 lightning damage to the restrained creature(s). Once active, the manacles operate for one day, then release.

Shock manacles have a depletion of 1 in 1d20, checked each day of use.

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This canister with a hose produces a stream of foam when you use your action to trigger it. The foam puts a portion of a physical structure (like a wall or floor) out of phase for one hour. It affects an area equal to six 5-foot cubes. While the area is out of phase, creatures and objects can pass freely through it as if it were not there, although one cannot see through it, and it blocks light.

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This small device is keyed to a specific pocket dimension where a creature is held in stasis. Activating it releases the creature, which appears up to 60 feet away. On the round it appears, the creature has disadvantage on all actions as it recovers from the stasis effect. The creature is not under your control, and the cypher does not grant you any way to communicate with it or return it to the otherspace. Depending on the creature's nature, it is likely to fight or flee. The challenge rating of the released creature is usually 5, but about half of these cyphers release a creature of challenge rating 3 or less.

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Это устройство размером с рюкзак надевается на спину и имеет металлическую палочку, соединенную шлангами и проводами. Вы можете дейстием активировать устройство, после чего палочка испускает мощный поток тумана, который перемещается вместе с потоком воздуха, заполняя площадь около 500 футов в диаметре и глубиной около 20 футов. В дополнение к тому, что область слегка затемняется, туман воздействует на разум живых существ. Эти существа выполняют с помехой проверки и спасброски Интеллекта до тех пор, пока они остаются в облаке.

Существа, невосприимчивые к ядовитому газу, обычно не подвержены влиянию тумана, препятствующего работе разума. Туман сохраняется около часа, но может быть развеян ветром.

У затуманивателя разума износ составляет 1 к 1d10.

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This odd-fitting metallic mesh belt has a metal box attachment with several dial controls. When activated as your action, the belt functions for 10 minutes. While the belt is active, as your move you can manipulate the dials to make yourself float 20 feet up or down, or up to 5 feet sideways.

A hover belt has a depletion of 1 in 1d20, checked each time you activate it.

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When this metallic disk-like device that adheres to temple is used as an action, you can project a one-time, one-way telepathic message lasting up to 30 seconds, with an unlimited range, to anyone you know, if they are on the same plane of existence.

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This disc adheres to your forehead as your action, activating it with respect to one willing creature you can see or sense within 60 feet. For four hours, the device enables two-way mental communication between you and the target while you are within 120 feet of each other (whether you can see them or not).

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This bulky handheld device is attached to large metal tanks and features a hose with a wide aperture. When activated as your action, a fine mist of scintillating dust covers all creatures within a 60-foot cone emanating from the device, who must succeed on a DC 13 Constitution save or be affected by the dust. The dust (filled with countless tiny machines) enters their blood and stimulates their behavior for an hour, making them more violent but less able to feel pain. This grants them a +1 bonus to AC, but they gain disadvantage on Intelligence ability checks and saving throws for the same period, and fills them with a simmering anger that can be easily directed by someone with the wherewithal to point out a target for that resentment.

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This disc is permanently implanted on your head in exactly the same way as a sunfire crown, with the same effect on your rests.

The sunfire corona has 20 charges and regains 1d20 expended charges daily at dawn. It has the same illumination function as the sunfire crown, plus a couple more abilities.

If 4 charges are expended as an action to ignite the crown's 60-foot-radius bright sunlight (with a bluish cast) that lasts for one minute, the effect has these additional properties in addition to those noted for a sunfire crown. First, the initial flare dazzles creatures not ready for it in the area; on a failed DC 15 Constitution saving throw, they have disadvantage on their actions on their next turn. In addition, you can see invisible creatures and objects as if they were visible, and you can see into adjacent dimensions, including into bags of holding as well as into the Ethereal Plane, as well as other adjacent planes not previously appreciated prior to the vaults of the Ancients opening.

Finally, you can expend 3 charges as an action to project a ray of burning blue-white fire from the corona to attack a target within

120 feet that you can see. On a failed DC 17 Dexterity save, the target takes 10d6 fire damage, or 3d6 fire damage on a successful save, as the threads of fire singe the target. A target that takes full damage also ignites in flame. On each of its subsequent turns, it takes an additional 1d6 fire damage. (It can spend an action to extinguish the flames.)

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This fist-sized device bearing dimly winking lights can be thrown up to 60 feet away. When it reaches the end of its trajectory, the device detonates with a low roar into an explosion of inverted gravity. Each creature in a 20-footradius sphere centered on that point must make a DC 17 Dexterity saving throw as they're smashed flat to the ground. A target takes 8d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

The inverted gravity spreads around corners. All creatures in the area, whether they succeed on their saving throw or not, are crushed to the ground for one round and cannot take physical actions.

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Серебристая жидкость из этой инъекции дает вам способность видеть в темноте, наделяя вас темным зрением на следующий день.

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A 50-foot length of thin but exceptionally strong stranded material (AC 19) can be pulled from the mouth of this fist-sized metallic device as your action. The strand emerges from an otherwise inaccessible artificial extradimensional space. Additional length can be pulled out each round, 50 feet at a time, to an arbitrary length. It can be cut or pulled back in; either way, the endless coil continues to produce rope, until the relic depletes.

An endless coil has a depletion of 1 in 1d100, checked per day of use. When it depletes, there is a chance of an accidental rift.

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This bulky device requires two hands to use, partly because of its size and partly because the controls are inconveniently placed. When activated, all creatures within a 60-foot cube gain 5 temporary hit points. These last about an hour, unless they are depleted first.

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This 12-foot-tall collapsible tripod has a central tube that extends a spike into the earth when deployed. Assembling the relic for use takes two rounds. Once set up, you can activate the device as your action; however, it takes one more round for a powered internal spike inside the tube to emerge and penetrate the ground. (The spike can penetrate any surface of up to object AC 20 or less.) When activated, this device stabilizes the ground and any structures built on the ground within a 500-foot sphere centered on the relic for one day. This essentially eliminates shaking, swaying, or vibration, potentially keeping a tower or buildings caught in an earthquake from collapsing.

A stability spike has a depletion of 1 in 1d10.

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When you activate these weird bracers as an action, you go \"out of phase\" (become incorporeal) for one minute. During this time, you can pass through solid objects as though they were entirely insubstantial. You cannot make physical attacks or be physically attacked, nor do magical attacks affect you. If you end your turn in another object, you both take 5d10 bludgeoning damage, and you are forced out the nearest edge.

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Чтобы этот кристаллический модуль действовал, его нужно прикрепить к оружию; прикрепление модуля занимает одно действие. После активации модуля, на 1 день оружие приобретает следующую дополнительную способность.

Каждый раз, когда это оружие попадает по существу или объекту, оно создает рой нанитов, которые напрямую атакуют органические клетки. Пораженное существо получает [[/r 1d4]] некротического урона и становится недееспособным на один раунд при неудачной проверке телосложения Сл.13, или получает [[/r 1d2]] некротического урона при успешной.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"disrupting%20nodule_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210618780,"modifiedTime":1686601295242,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"mqkNBMbRCglFH3O3","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Огненная рукавица/Flame Gauntlet","type":"equipment","system":{"description":{"value":"

This prosthesis replaces one of your hands with a slightly oversized metallic version that you can use normally. It has 12 charges and regains 1d12 expended charges daily at dawn. It has the same shroud of flame function as flame cloak, plus the following ability.

While your shroud of flame is active, you can extend it to cover a weapon you wield for one hour as a bonus action. It ignites with a roar, exhaling a thick spiral of black smoke from its tip. The flame ends if you stop holding or carrying the weapon. While

in 1d6. the flame lasts, the weapon deals +2d8 fire damage.

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This large pill uses your biological system as a factory to create a useful liquid, which you sweat out over the next hour, creating a total of 1d6 doses, which lose their potency after one week. Doses don't count as a cypher. Roll on the following table to see what effect the sweat has:

[[/r d100]]Effect
01-04Euphoric for [[/r 1d6]] hours (disadvantage on all rolls)
05-08Hallucinogenic for [[/r 1d6]] hours (disadvantage on all rolls)
09-12Stimulant for [[/r 1d6]] hours (advantage on all rolls, followed by disadvantage on all rolls for an equal amount of time)
13-16Depressant for [[/r 1d6]] hours (disadvantage on all rolls)
17-20Nutrient supplement (counts as one healthy meal)
21-25Antitoxin
26-30Cures one disease affecting the drinker
31-35Darkvision for one hour
36-65Heals [[/r 2d4 + 2]] hit points
66-75Advantage on all Strength rolls for one hour
76-85Advantage on all Dexterity rolls for one hour
86-95Advantage on all Intelligence rolls for one hour
96-100Heals [[/r 8d4 + 8]] hit points
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When you trigger this fist-sized complex machine by fixing it to the ground as your action, you create a wall of lighting up to 30 feet by 30 feet by 1 foot within 30 feet of the device. When the wall appears, each creature within its area must make a DC 13 Dexterity saving throw or take 5d8 lightning damage, or half that if successful. Creatures that attempt to pass through the wall face the same effect; in addition, those that fail their saving throw are thrown back and cannot pass that round.

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This 3-foot-long handheld device is a metal tube with mechanical modules embedded along its length and a glass screen on one end. When activated as your action, it fires a tiny metal needle (range 30/120) at a target. If you hit, it deals 1 piercing damage and the needle embeds itself in the creature's flesh. The embedded needle gives off an invisible signal that the screen on the relic can detect, indicating approximate direction and distance to the needle so long as you are no more than 5 miles away from it.

The device can fire multiple times per round, so if you have the ability to attack twice as an attack action, you could make two attacks with the trackdarter.

A trackdarter has a depletion of 1-2 in 1d100, checked each time it is fired (firing multiple times in the same round requires multiple depletion rolls). The needles have a depletion of 1 in 1d10, checked each day.

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This helmet is made of a hard, smooth, clear substance similar to crystal. When worn, your head and most of the helmet except for a metallic collar protrude into an artificial extradimensional space just large enough for comfort. The helmet allows you to see, hear, and communicate into the Material Plane almost normally, though with some distortion. To observers, it seems as if you have no head. While worn, you gain resistance to psychic damage, immunity to attacks that would blind you, as well as any other attacks that require your head to be targeted for the effect to be transferred.

A headroom helmet has a depletion of 1 in 1d100, checked per day of use. When it depletes, there is a chance of an accidental rift.

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Этот полный комплект доспехов сделан из стали и твердого неизвестного вещества. Он напоминает пластинчатый доспех, но намного легче, чем может создать любой известный кузнец, и его очень тонкие сочленения покрывают все тело, даже в таких сложных суставах, как шея. Он защищает вас как пластинчатая броня (AC 18), но с бонусом +2. Броня полностью герметична (воздухонепроницаема и водонепроницаема) и имеет свою собственную вечно обновляемую внутреннюю атмосферу, позволяющую вам нормально дышать в любой среде и дающую вам преимущество при спасительных бросках от вредных паров и газов (таких как вдыхаемые яды и дыхательное оружие некоторых драконов). Броня также дает вам устойчивость к урону от холода и огня.

Реликвия укрепляет ваши мышцы; пока вы ее носите, ваш показатель силы равен 17. Это никак не повлияет на вас, если ваша сила без них равна 17 или выше. У вас также есть преимущество проверках Силы (Атлетика) и проверках, требующих грубой силы (например, поднятие тяжелых предметов, но не броски атаки).

Реликвия не истощается, но мастер может решить, что большое количество урона ставит под угрозу функции брони; это лишает ее преимуществ в дыхании, устойчивости к холоду и огню, бонуса к силе и преимущества в выносливости, но по-прежнему обеспечивает ее полный АС.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"battlesuit_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":false}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656251472,"modifiedTime":1690135272667,"lastModifiedBy":"VdGRI531rerJ25hN"},"_id":"oCOlHGHVVK4Eu2QY","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Empty Hand","type":"equipment","system":{"description":{"value":"

This yellow metallic cuff can be worn on the wrist. While worn, your hand protrudes into an artificial extradimensional space about 6 feet on a side. To an observer, it seems like you have no hand, but instead a palm-sized sphere of faint light hovering at the end of the cuff. You can use the field to manipulate items in your environment normally, as if you had a hand (instead of a limited telekinetic effect). In addition, you can transfer anything you can hold in your hand into the extradimensional space as an action, or produce something you've already stored as an action.

An empty hand has a depletion of 1 in 1d100, checked per day of use. When it depletes, there is a chance of an accidental rift.

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This palm-sized device has a dozen metallic legs and resembles an insect. When activated as your action, it follows simple movement instructions provided by you, moving up to 500 feet away from you and then detonating. Instructions can include moving in a specific pattern, chasing a designated target that you can see and point out, or following a creature or object making a particular noise. If you provide more complex instructions that require some judgment on the scuttler's part (such as waiting a period of time, querying potential targets and waiting for an unacceptable answer, and so on), you must make an Intelligence check (with the difficulty determined by the GM). If you succeed, the scuttler performs as you intended, otherwise it explodes when that condition occurs. The scuttler has a walking speed of 30 feet. When it detonates, all creatures within a 10-foot-radius sphere must make a DC 15 Dexterity saving throw. A target takes 2d6 + 2 piercing damage on a failed save, or half as much on a successful one. The type of damage is one of the

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"","baseItem":"","properties":{"mgc":true},"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"detonating%20scuttler%20(piercing)_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656252680,"modifiedTime":1686657061298,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"p51aKWGkFDi0WeIZ","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Фильтр лжи/Deception Filter","type":"consumable","system":{"description":{"value":"

Это небольшое устройство выглядит как значок, который можно прикрепить к шляпе или рубашке.

Когда вы активируете его, в течение следующего часа вы не сможете лгать. Вы осознаете, что не можете сознательно говорить неправду, и можете не говорить, если вас спрашивают. Вы можете быть уклончивы в своих ответах, пока остаетесь в границах правды.

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Love. Much easier to interact with; all Charisma (Persuasion) checks to influence the target have advantage, and temporary attachment is likely.

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This implanted mask covers your face, neck, arms, and hands with a permanent silvery-gold tracery that pulses with threads of light. The iron flesh conveys information to you regarding machines, including cyphers, relics, and other instances of iron flesh, giving you advantage on tasks for finding and salvaging them, but also when attacking or interacting with machines.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Nerve gas: grants disadvantage on Dex rolls and saves for 6 rounds.

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When activated, this bulky metal and synth belt creates an immobile plane of force, 20 feet on a side and 1/4 inch thick, that lasts for 6 hours. It conforms itself to the space available. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side). Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled. A disintegrate spell destroys it instantly. The wall also extends into the Ethereal Plane, blocking ethereal travel through the cube.

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This smooth helm permanently covers your head, giving you a mirror-like expanse instead of a face. You can see, breathe, eat, hear, and speak normally; from your perspective, you still retain your normal features. However, all others see only their own faces reflected back; this situation confers disadvantage to your Persuasion attempts.

The helm has 20 charges and regains 1d20 expended charges daily at dawn. It has the same illusion image function as the helm of illusion, plus a couple more abilities.

If 2 charges are expended, you can create an illusory guise to appear as someone or something else, roughly of your size and shape, for up to one hour. Once created, the disguise requires no concentration. For

each additional charge you spend, you can disguise one other willing creature within 10 feet. All disguised creatures must stay within sight of you or lose their disguise. A creature that becomes suspicious of the disguise can use its action to inspect your disguise and make an Intelligence (Investigation) check against DC 17. If it succeeds, it becomes aware of the disguise.

If you expend 4 charges, the helm creates images that would appear terrifying to creatures that you choose within a 120-footradius sphere centered on you. Those images appear within that area and menace the appropriate creatures. Each creature you want to affect must succeed on a DC 17 Wisdom save, or flee in terror for 1 minute, pursued by its nightmares. Success means the creature ignores the images, which do not hamper it in any way.

Finally, you can make the illusion you create that fits within a 10-foot cube (as described in the helm of illusion) permanent if you expend 8 charges. Even if someone sees through the illusion or disperses it, the illusion returns again later, seeming as real as ever.

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This small, complex box of metal has a variety of sensor plates, wires, and controls. A cypher of virtually any kind can be added to this trigger device to turn it into a trap. First, a cypher is added to the device as an action if you succeed on a DC 17 Intelligence (Arcana) check. If successful, another action or two is required to affix the various wires and plates to something'a nearby surface, door, hinge, and so on, to serve as a physical trigger. When the trap is triggered, the cypher is activated. If the cypher inflicts damage or some other unwanted effect on nearby creatures or whoever triggered it, the save DC is 15.

A trigger trap has an automatic depletion; it can be used only once.

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This device is of similar size and shape to a scroll case. When activated as your action, it produces a gray paste that provides enough nutrition for one person for one day.

A food tube has a depletion of 1 in 1d10. When it depletes, there are equal chances that it completely ceases to function, spews out unpalatable sludge before ceasing to function, or creates one last batch of paste that seems normal but is actually poisonous (anyone who eats it must succeed on a DC 13 Constitution saving throw or be poisoned for 1d6 hours).

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This handheld device is a metal tube, weighted and closed on one end. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile explodes when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 piercing damage on a failed save, or half as much on a successful one.

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When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 necrotic damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

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When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 lightning damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

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This crystal nodule can be affixed to a wall, structure, or object as your action. For the next day, each time the structure or object to which the nodule is attached is struck hard enough to deal damage (but not more than once per round), you are teleported from any location within 500 feet to a location within 5 feet of the struck structure or object.

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This small metallic device is usually worn on the wrist or arm. When a physical projectile such as an arrow, thrown knife, or metal slug from a snipewand comes within 4 inches of your body, as your reaction you can activate the relic so it attempts to reverse the projectile's course. The attack against you has disadvantage. If the projectile misses you, it returns along its course and attacks whoever made the attack against you. Make an unmodified d20 roll against the attacker (this is part of your reaction). If the roll is a hit, the projectile hits the attacker.

A reflective shield has a depletion of 1 in 1d20.

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This glove-like cypher of metal and unknown materials has two modes: stream and burst. When activated in stream mode, it produces a constant stream of water, anywhere from one to three gallons per minute. This ends when it has released about 500 gallons of water. The water may be fresh, salt, brackish, or contaminated with some other substance (such as sewage or pollutants).

When activated in burst mode, the glove sprays a jet of high-velocity water up to 120 feet away, using about 100 gallons of the cypher's capacity in one round. As a bonus action, you can aim the burst at a creature you can see within 120 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet

away from you. After the initial burst, the remainder of the cypher's water pours out at the default mode rate.

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This small device is made of synth and contains billions of tiny nanomachines. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground), releasing the nanomachines, which rearrange matter in random ways - solids melt and are reconfigured, flesh turns to glass, metal turns to wood, and so on. All creatures within a 10-foot-radius sphere must make a DC 15 Constitution saving throw. A target takes 4d6 + 4 necrotic damage on a failed save, or half as much on a successful one.

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This device is a narrow pointed cylinder about 6 inches long, which comfortably fits in your hand. When used like a pencil on a surface or in midair, it creates lines of durable black or white smoke, allowing you to write or draw just about anywhere. The smoke remains in place unless disturbed, such as by physical contact or a breeze. The smoke is more fragile than a human hair, and even a large dense scribble can't support more than a pebble's weight.

A smoke ink pen has a depletion of 1 in 1d20, checked each hour of use.

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This complex device can be attached to a worn boot as your action. For the next day, each time the boot touches down on solid ground, it deposits a patch of special dust (tiny machines) that mark the area with a symbol. At any time before the duration expires, you (so long as you're still wearing the boot with the attached cypher) and up to one other person that can be carried along can teleport back to any of these symbols as your action. The teleportation effect burns out the cypher.

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This handheld device is made of bands of black metal around a gray synth sphere. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes with a horrifying sound when it hits a creature or solid object (such as the ground). All creatures within a 10-foot-radius sphere must make a DC 13 Constitution saving throw. A target is deafened for 30 minutes and takes 1d6 thunder damage on a failed save, or is not deafened and takes half damage on a successful one.

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This device is shaped like a heavy bracelet and has a small aperture on one end. When activated as your bonus action, the relic extends a thin tendril out of the aperture and automatically stings a creature you strike that round with your melee attack. The stinging tendril deals 1 piercing damage and the target must succeed on a DC 15 Constitution saving throw or take 1d4 poison damage. The tendril is somewhat prehensile and about a foot long; it can help you on simple tasks such as untying a rope, but not something complex like picking a lock.

A tentacle injector has a depletion of 1 in 1d100.

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This pair of metal mesh tubes is worn on your arms. As a reaction, you can activate the sleeves and use them to record physical actions for up to 7 minutes and perform those actions at will for the next 7 hours. For example, you could watch someone tie a complex knot, reassemble a dismantled device, stylishly flip a dagger from one hand to the other, and perform a complicated secret handshake, all within the recording period, then repeat any of those actions at will within the performance period. Because the repeated action is based on your perception of the recorded task, it isn't always perfect (the GM may decide that the task has disadvantage).

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This clear canister contains a silvery, shapeable clay. When extruded and shaped over the course of about five minutes, the metallic clay can be shaped and greatly expanded to create individual tools or objects such as a hammer, a ladder, or a basic structure such as a wall, bench, floor, staircase, and so on, as long as the total volume created could fit in a 10-foot cube. Once formed, the structure or objects are permanent.

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Этот жгут можно носить на коже или поверх одежды, но не поверх брони. Если вы умираете, жгут автоматически активируется и вводит вам наноботы, которые поддерживают и оживляют ваши клетки.

В течение следующей минуты, в свой ход, ваше тело двигается (используя действие \"Рывок\"), всегда уводя вас от опасности по самому безопасному из доступных путей. По истечении этой минуты вы бросаете один кубик на восстановление хит-пойнтов (даже если вы потратили все свои кубики за день), что возвращает вас к жизни.

Возвращение из мертвых - это тяжелое испытание. Вы получаете штраф -4 ко всем броскам атаки, броскам спасения и проверкам способностей. Каждый раз, когда вы завершаете длительный отдых, штраф уменьшается на 1, пока не исчезнет.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"death%20protector_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210616223,"modifiedTime":1686601295226,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"tG0xAYT9arLaYwuq","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Проектор огненных стен/Inferno Wall Projector","type":"consumable","system":{"description":{"value":"

When activated, this synth and metal device creates a wall of extreme heat, 30 feet long and 1 foot thick, which lasts for 10 minutes. When the wall first appears, each creature within its area must make a DC 17 Dexterity saving throw. That creature takes 4d6 + 4 fire damage on a failed save, or half as much damage on a successful one. A creature moving through the wall for the first time on a turn must make a Constitution saving throw against the wall instead of a Dexterity save.

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When this sparkling device about as large as your thumb is activated as your action, you teleport up to 500 feet to a location you can see. You arrive safely with your equipment but cannot take anything else with you.

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This sword-like blade (any sword) has a few buttons and switches on the hilt. It seems ordinary in use, until activated as your action, at which point the blade begins to shimmer for one minute. In addition to shimmering, the activated blade exists on many levels of reality at once. This confers two benefits. First, you gain a +3 bonus to attack and damage rolls made with this sword. Second, the multidimensionality of the blade allows you to ignore the target's damage resistances and immunities, dealing full damage.

A multidimensional blade has a depletion of 1-3 in 1d100.

[–]

With a little fiddling, a multidimensional blade wielder can alter the shape of the sword- like blade to replicate any desired sword.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"","baseItem":"","properties":{"mgc":true},"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"multidimensional%20blade_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656257293,"modifiedTime":1686657062909,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"xFjQfzzoS3SpxYyY","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Imager","type":"equipment","system":{"description":{"value":"

This rectangular handheld device has a clear panel of glass-like material. As a bonus action, you can use the imager to record the image (more accurate and realistic than a painting by a skilled artist) of anything viewed through the clear panel. The imager can store thousands of images, and you can use your action to make it display any image it has stored.

An imager has a depletion of 1 in 1d100. When it depletes, all images stored on it are lost.

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This handheld device has a transparent screen that displays lines of changing text in glowing symbols. When activated as your action paired with a question, you can ask the GM a very simple, general question about the current physical aspect of the landscape in a 2-mile sphere centered on the device, including flora, fauna, structures located within it, and so on. Typical questions such as, \"Where is the orc camp?\" or \"Where did we leave the wagon?\" are answered simply and correctly in a language you can read. (If you can't read a language, the symbols displayed have no meaning). If attempting to determine the location of specific creatures or individuals within the area that are somehow shielded from easy observation, targets are allowed a DC 17 Wisdom saving throw; if they succeed, no information is provided.

A perception extender has a depletion of 1 in 1d20.

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This helm studded with strange devices is permanently attached to your head; however, an opening in the front and sides allows you to see, breathe, eat, hear, and speak normally.

The helm has 4 charges and regains 1d4 expended charges daily at dawn.

You can exert force on metal objects within 50 feet that you can see or sense for one round as your action (1 charge). You can use it to move metal objects, push against metal objects, and so on. Strength contests to resist your manipulation are DC

15. For example, in your round, you could lift and pull a light metal object anywhere within range to yourself or move a heavy object (like a piece of furniture) about 10 feet. This power lacks the fine control to wield a weapon or move objects with much speed, so in most situations, it's not a means of attack. You can't use this ability on your own body. The power lasts for one hour or until the iron flesh's charges are depleted on some other use, whichever comes first.

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Этот органический стручок, почти похожий на маленький полусферический кусочек фрукта, должен быть прикреплен к живому существу, чтобы функционировать; нанесение бутона требует действия. После нанесения он надолго приживается к вам, приобретая оттенок и текстуру вашей кожи.

После этого один раз в день вы можете получать преимущество при любой проверке навыков, модифицированной интеллектом (например, при изучении истории или расследовании).

Мозговой бутон - одноразовое устройство; после одной проверки он отключается.

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This synth nodule must be affixed to your armor (or a piece of clothing) to function; applying the nodule takes an action. For the next day, the armor is bolstered by a force field that subtly repels attacks against you. The force field grants you a +1 bonus to AC and saving throws.

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This longsword has numenera embedded in the blade and hilt. If you successfully strike a creature with it, the sword helps you aim at that target with your later attacks, giving you advantage against that creature for the remainder of the combat.

A repeating blade has a depletion of 1 in 1d20, checked each target.

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This canister is made of metal or a similar hard material and has a long flexible tube extending from one end. It has two modes of operation. In the default mode, you can use your action to dispense a hand-width cylinder of grey dough-like material, up to 10 feet long per round, which hardens into a material similar to sandstone after about one minute. While soft, the dough can be sculpted or smoothed by hand or with tools, such as to patch a crack or create a simple relief sculpture. By building up multiple layers, you can create larger structures such as walls and doorways.

In burst mode, when activated as your action, the tube dispenses a high-volume slurry of the dough in a 10-foot cone, which instantly hardens into sandstone, trapping things inside it. All creatures within the cone must make a DC 15 Dexterity saving throw. On a failed save, the creature is restrained as long as it remains trapped in the stone. A creature restrained by the stone can use its action to make a DC 13 Strength check. If it succeeds, it is no longer restrained. Unlike a @item[detonation of webs|aota] cypher, the material created by this relic is permanent.

A shapestone sprayer has a depletion of 1 in 1d20, checked each hour of use in default mode or each use in burst mode.

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This narrow metal tube has about the same length and proportions as a spyglass. When activated as your action and used to look at an object or creature within 500 feet for one minute, images projected within the tube help you gain an understanding of the target's abilities and weaknesses. Add your proficiency bonus on ability checks to understand or identify the target you're viewing through the relic. If you normally would add your proficiency bonus for those checks, you instead add double your proficiency bonus.

An eyepiece of understanding has a depletion of 1 in 1d6.

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This small device is made of thin synth and filled with a dense liquid. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground), filling a 10-foot-radius sphere with a slippery foam similar to soap bubbles. Vision in the area is obscured as if by a dense mist. Each creature standing in the area must succeed on a DC 13 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone. Creatures have disadvantage to climb walls and other upright surfaces in the area. The foam is not flammable and will smother fires. After about an hour, the foam collapses into a slimy residue, which vanishes completely in another hour.

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This crystal nodule can be affixed to the side of your head as your action. For the next day, each time you would be affected by an attack that attempts to sway your actions or beliefs or that deals psychic damage, you instead go into temporal stasis for one

round and remain unaffected by the attack. While in stasis, you also lose your next turn. (Temporal stasis is a state in which the flow of time stops for you, but not for everyone else around you.) Attacks against you while you are in stasis are ineffective unless they are transdimensional in nature.

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These gloves are studded with green, scale-like flecks. When activated as your action, they can selectively pass through solid objects with object AC 20 or less in a fashion that allows you to see what you are touching (by causing the surrounding material to become transparent within a few feet of your gloved hands). This effectively grants advantage to ability checks to pick a lock, disable a trap, or check for hidden objects. They also allow you to extract objects through the previously solid barrier, such as coins in a chest or letters in a locked bureau. Once activated, the gloves can selectively phase for up to 10 minutes before burning out.

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This thick piece of stiff material is approximately 1 foot square and unfolds into a square that is 8 feet by 8 feet, with subtle control buttons built flush into its top surface. When activated as your action, the unfolded square hovers slightly off the ground for one hour. The hovering platform can hold up to 5,000 pounds, and a person riding it can use their move to press the control buttons to move the platform up to 60 feet horizontally. The platform cannot otherwise fly - it moves like a ground vehicle.

A hover square has a depletion of 1 in 1d20, checked each time you activate it.

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This disc is permanently implanted on your head in exactly the same way as a sunfire crown, with the same effect on your rests.

The sunfire corona has 20 charges and regains 1d20 expended charges daily at dawn. It has the same illumination function as the sunfire crown, plus a couple more abilities.

If 4 charges are expended as an action to ignite the crown's 60-foot-radius bright sunlight (with a bluish cast) that lasts for one minute, the effect has these additional properties in addition to those noted for a sunfire crown. First, the initial flare dazzles creatures not ready for it in the area; on a failed DC 15 Constitution saving throw, they have disadvantage on their actions on their next turn. In addition, you can see invisible creatures and objects as if they were visible, and you can see into adjacent dimensions, including into bags of holding as well as into the Ethereal Plane, as well as other adjacent planes not previously appreciated prior to the vaults of the Ancients opening.

Finally, you can expend 3 charges as an action to project a ray of burning blue-white fire from the corona to attack a target within

120 feet that you can see. On a failed DC 17 Dexterity save, the target takes 10d6 fire damage, or 3d6 fire damage on a successful save, as the threads of fire singe the target. A target that takes full damage also ignites in flame. On each of its subsequent turns, it takes an additional 1d6 fire damage. (It can spend an action to extinguish the flames.)

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This rounded chamber of a translucent unknown substance and steel is studded with small machines. The chamber seems just large enough to hold a recumbent human. A creature placed in the chamber remains alive and in perfect hibernation, requiring no air, food, or water, until the chamber is opened again from the exterior. A hibernating subject does not age or suffer other ill effects, such as from external attacks or dangerous environments. For them, no time seems to have passed.

A stasis pod has AC 20 and 150 hit points; destroying a pod releases the subject from hibernation and the pod. A stasis pod has a depletion of 1 in 1d100, checked every century a subject remains inside.

[–]

Stasis pods filled with castaways from another time are sometimes found in groups of twenty or more.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This metallic wire on a spindle can be rolled out to surround an area up to 500 feet in diameter, requiring several minutes to deploy, or longer if trying to hide the wire so it's not immediately obvious to observers who come upon it. Once deployed, all creatures within the area gain the ability to telepathically speak with other creatures in the area. Should the wire be broken, all creatures in the area take 1d6 psychic damage (and lose the ability to telepathically communicate granted by this item).

A telepathic wire has a depletion of 1 in 1d20, checked per year of use.

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Чтобы этот кристаллический модуль действовал, его нужно прикрепить к оружию; прикрепление модуля занимает одно действие. После активации модуля, на 1 день оружие приобретает следующую дополнительную способность.

Каждый раз, когда это оружие попадает по существу или объекту, оно создает рой нанитов, которые напрямую атакуют органические клетки. Пораженное существо получает [[/r 1d4]] некротического урона и становится недееспособным на один раунд при неудачной проверке телосложения Сл.13, или получает [[/r 1d2]] некротического урона при успешной.

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When this metallic device with a needle on one end is plunged into you as your action, a burning sensation travels through your body. For one week afterward, you gain a +1 bonus to AC. However, healing is more difficult during this time; you regain 1 less hit point than normal per Hit Die rolled.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Nerve gas: grants disadvantage on Dex rolls and saves for 6 rounds.

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This implanted mask covers your face, neck, arms, and hands with a permanent silvery-gold tracery that pulses with threads of light. The iron flesh conveys information to you regarding machines, including cyphers, relics, and other instances of iron flesh, giving you advantage on tasks for finding and salvaging them, but also when attacking or interacting with machines.

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This vertical pole has a metal disc on top, a control box in the center, and several sturdy metal legs that bend outward to support it. It takes two rounds to assemble and set up this device. When activated as your action, the disc fires a barrage of burning metal in all directions. Each creature within range (except for a 3-foot-radius area at the base of the device) must make a DC 15 Dexterity saving throw. Targets take 2d4 piercing damage and 2d4 fire damage on a failed save, or half as much on a successful one.

A fiery hellmaker has a depletion of 1 in 1d6.

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This large, heavy tube with a bell-shaped end has a number of controls at the opposite end. It is a massive device, barely able to be held or carried by a single person (treat as a heavy two-handed weapon). When activated as your action, it emits a 120-foot cone of thunderous sound. Creatures in that area that fail a DC 15 Constitution save are knocked prone and stunned for one round. Unfixed items of Medium size or smaller are toppled and/or moved at least 5 feet. Larger objects might also be toppled.

A thunder cannon has a depletion of 1 in 1d10.

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This smooth helm permanently covers your head, giving you a mirror-like expanse instead of a face. You can see, breathe, eat, hear, and speak normally; from your perspective, you still retain your normal features. However, all others see only their own faces reflected back; this situation confers disadvantage to your Persuasion attempts.

The helm has 4 charges and regains 1d4 expended charges daily at dawn. If you expend 1 charge, you can create a single image of a creature or object within 10 feet of you. The image must fit within a 10-foot cube. The image can move (for example, you could make the illusion of a person walk or attack), but it can't leave the area defined by the cube. The illusion includes sound but not smell. It lasts for 10 minutes, but if you want to change the original illusion significantly-such as making a creature appear to be wounded-you must concentrate on it again as your action. If you move more than 20 feet away from the area, the illusion vanishes. If directly interacted with, the illusion is revealed as a mere image.

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This strip of banded metal is implanted vertically in your back. It has 10 charges and regains 1d10 expended charges daily at dawn. It has the bludgeoning resistance function, plus one additional capability.

Track how many times bludgeoning resistance reduced the damage you would have otherwise taken, up to a total of ten times (the spine can't safely store more than ten instances at one time). You can

release that stored energy as an action, producing a shockwave that ripples out from you 30 feet in all directions. All creatures in the affected area must succeed on a DC 15 Dexterity saving throw or take a number of d8s of bludgeoning damage equal to the amount of impacts stored; you decide how many impacts to release at one time. If you ever absorb eleven impacts, a shockwave is immediately triggered, spending all the stored energy then and there, regardless of the situation.

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Это небольшое портативное устройство имеет несколько простых элементов управления. При активации действием он производит слабый луч энергии, который стимулирует заживление в живой или органической мишени. Цель восстанавливает 1d8 + 5 очков жизни. Если они бессознательны, они становятся сознательными. Если они недееспособны, они больше не являются недееспособными.

При выпадении 1 на 1d10 устройство перестает работать.

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When activated, this wristband projector creates a psychic burst. All creatures within a 100-foot-radius sphere must succeed on a DC 13 Wisdom saving throw or become indifferent about any creatures they were feeling hostile toward, and end any violent actions they were performing or going to perform. This indifference ends if the target is attacked or harmed by an effect, or if it witnesses any of its friends being harmed. After a minute, the effect ends, and affected creatures become hostile again unless the GM rules otherwise.

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This patch of hard synth fabric must be affixed to your armor to function; applying the nodule takes an action. For the next day, your armor becomes invisible, making you appear to be unarmored. The cypher does not block the armor's noises or change how it feels to touch it, so careful scrutiny can reveal the deception.

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This handheld device has multiple prong- like extensions. When activated as your action, it emits a faint beam that strikes one target within 120 feet. On a failed DC 13 Constitution saving throw, the target's commonplace clothing dissipates in a puff of dust. The device does not affect magic items, numenera, stone, or metal, just typical organic clothing materials such as linen, leather, silk, and wool.

A detextilizer has a depletion of 1 in 1d20.

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This small device is built into an injector. As your action, you can inject it under your skin, which activates it automatically. Each melee attack that hits you triggers a small burst of electricity that deals 2d6 lightning damage to your attacker (this doesn't require an action or roll by you).

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When you place this adhesive patch on your skin as an action, you gain advantage on Dexterity ability checks for one hour.

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Likely to attack anyone who disagrees with them. Very hard to interact with; all Wisdom (Insight) and Charisma (Persuasion) actions have disadvantage.

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This disc implanted in your head has 4 charges and regains 1d4 expended charges daily at dawn. At your mental command, your entire body becomes shrouded in flames that last up to one hour (1 charge). The fire doesn't burn you, but it automatically deals 1d6 fire damage to anyone who tries to touch you or strike you with a melee attack. While the shroud is active, you gain a +1 bonus to AC and fire resistance.

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When this band that can be worn around your wrist is activated as your action, the device fires a microscopic tracer that clings to any surface within 60 feet. If that surface is a creature or equipment carried by a creature, it can avoid the tracer with a successful DC 13 Dexterity check, assuming it is aware of the attempt in the first place. (The tracer sinks into the target, making it difficult to find, let alone remove.) For the next day while the tracer remains in place, the band displays symbols that the user can interpret as the distance and direction to the tracer, as long as it is in the same dimension.

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This handheld device has multiple apertures and coiled tubes. When you activate it in the presence of air and at least one gallon of water (it can draw water vapor from the air on a humid day outside), it rapidly builds a simple one-room structure with a door and a transparent window. The structure is 10 feet by 10 feet by 20 feet and is made from stone. It is permanent and immobile once created.

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This sword, axe, or cleaver has strange devices embedded in the blade and hilt. When activated as your action, it radiates a field of disruptive energy on your next turn. If you hit with the weapon on your next turn, the energy deals an additional 3d6 necrotic damage.

A disruption blade has a depletion of 1 in 1d6.

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This 2-foot-diameter iron orb is warm to the touch and buzzes slightly. When activated as your action, the null orb tumbles away in the direction you toss it with a fly speed of 60 feet for about a minute. The moving orb has AC 20 and 60 hit points. It tends to move in straight lines, but bounces off fixed surfaces, and thus might be set to bounce back and forth across a field of conflict for the duration of the effect. After a minute has passed, the orb tumbles to the ground, burned out, unless destroyed. While active,

any creature that finds itself within 30 feet of the bouncing orb must succeed on a DC 13 Dexterity save or take 5d8 lightning damage.

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This metal clip is easily affixed to clothing. When within 15 feet of poisonous gas or dangerous radiation, the relic begins to flash a red warning light.

A redlight clip has no depletion.

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This palm-sized device has a dozen metallic legs and resembles an insect. When activated as your action, it follows simple movement instructions provided by you, moving up to 500 feet away from you and then detonating. Instructions can include moving in a specific pattern, chasing a designated target that you can see and point out, or following a creature or object making a particular noise. If you provide more complex instructions that require some judgment on the scuttler's part (such as waiting a period of time, querying potential targets and waiting for an unacceptable answer, and so on), you must make an Intelligence check (with the difficulty determined by the GM). If you succeed, the scuttler performs as you intended, otherwise it explodes when that condition occurs. The scuttler has a walking speed of 30 feet. When it detonates, all creatures within a 10-foot-radius sphere must make a DC 15 Dexterity saving throw. A target takes 2d6 + 2 necrotic damage on a failed save, or half as much on a successful one.

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When you place this adhesive patch on your skin as an action, add +20 to the next attack, save, or check you make within 10 minutes of activation.

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This implanted mask permanently attaches just like a mask of machine speaking, and conveys the function of a mask of machine speaking. In addition, it has 5 charges. It regains 1d4 + 1 expended charges daily at dawn.

You can expend 2 charges as an action to attempt to take command of a machine within 60 feet that you can see or sense. It must succeed on a DC 17 Wisdom saving throw or obey your will for one hour. (Advantage applies to its saving throw if you or your allies are already embroiled in a conflict with it.) If you expend all 5 charges instead of 2 charges, you can either increase the DC to 19 or increase the duration to 8 hours.

While charmed, you enjoy a machine channel of communication with the target that extends across all locations. This channel allows you to sense using the machine's senses if you use an action to do so. You can issue commands (no action required) that the machine attempts to obey. Each time the commanded machine takes damage, it makes a new Wisdom saving throw against the effect. If the saving throw succeeds, the effect ends.

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This fleshy pod resembles a hemispherical piece of fruit. When activated as your action, it grafts onto you (usually near your brain and spine) and injects chemicals that cause you to develop a new mutation over the course of the next day. If you later reproduce, your children also develop this mutation after they pass through adolescence. Each evolution bud provides a specific mutation, usually a beneficial mutation. An evolution bud has an automatic depletion; it can be used only once (the pod withers and falls off after one day).

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This sphere is permanently implanted in your chest in exactly the same way as a stormheart, with the same chance of death.

The tempest has 40 charges and regains 2d20 expended charges daily at dawn. It has the same additional lightning damage function as the stormheart, plus a couple more abilities. You can move 120 feet instantaneously as your move, carried by a bolt of lightning (4 charges). You must be able to see the new location, and there must be no intervening barriers.

When you expend 4 charges as an action, lightning crackles across your body for 10 minutes, granting you a +1 bonus to AC. While so empowered, you have lightning resistance, and you deal +1d8 lightning damage on any creature that touches you or attacks you with a melee weapon that conducts lightning. When you expend 7 charges as an action, you discharge a lightning bolt 100 feet long and 5 feet wide. Targets in the area must succeed on a DC 17 Dexterity saving throw and take 12d6 lightning damage on failure, or half as much damage on a successful save. Flammable objects not worn or carried in the line of the lightning ignite. Finally, when you expend 7 charges as an action, you can flash across the miles, moving to an open location on the earth that you're familiar with almost instantaneously, transformed into a bolt of lightning. If you expend 3 additional charges, you can attempt to penetrate covered locations that you're aware of as long as a route exists from the open air to the area you want to reach that electricity can easily follow.

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This blade (sometimes found in conformations suitable for use as a longsword, other times as a two-handed blade, and sometimes as a shortsword) is made from a flaw in space, held open by a power source in the hilt. As such, the cutting \"edge\" is actually the thin periphery of another dimension, giving it nearly unequaled sharpness. You gain a +3 bonus to attack and damage rolls made with this weapon. When you hit with it, that target takes an extra 2d8 slashing damage. This use does not require a depletion roll.

The blade can also be used to form a portal as your action, which allows you to travel from your current location to someplace else where you previously used this relic ability (or to a place that a previous owner used it) through an artificial nether realm that connects these paths across and distance or between planes of existence. The traverse takes only a single round.

A shadowpath blade has a depletion of 1 in 1d20, checked each time a portal is made. Upon depletion, the sword loses its ability both to allow travel and to function as a weapon.

[–]

If a shadowpath blade depletes, it may create an accidental rift.

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This disc is permanently implanted on your head in exactly the same way as a sunfire crown, with the same effect on your rests.

The sunfire corona has 20 charges and regains 1d20 expended charges daily at dawn. It has the same illumination function as the sunfire crown, plus a couple more abilities.

If 4 charges are expended as an action to ignite the crown's 60-foot-radius bright sunlight (with a bluish cast) that lasts for one minute, the effect has these additional properties in addition to those noted for a sunfire crown. First, the initial flare dazzles creatures not ready for it in the area; on a failed DC 15 Constitution saving throw, they have disadvantage on their actions on their next turn. In addition, you can see invisible creatures and objects as if they were visible, and you can see into adjacent dimensions, including into bags of holding as well as into the Ethereal Plane, as well as other adjacent planes not previously appreciated prior to the vaults of the Ancients opening.

Finally, you can expend 3 charges as an action to project a ray of burning blue-white fire from the corona to attack a target within

120 feet that you can see. On a failed DC 17 Dexterity save, the target takes 10d6 fire damage, or 3d6 fire damage on a successful save, as the threads of fire singe the target. A target that takes full damage also ignites in flame. On each of its subsequent turns, it takes an additional 1d6 fire damage. (It can spend an action to extinguish the flames.)

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This full suit of armor is made of steel and a hard, unknown substance. It resembles plate armor but is far lighter than any known smith can create, and its very fine articulation points cover the entire body, even at complicated joints like the neck. It protects you as plate armor (AC 18) but with a +2 bonus. When activated as your action, for the next 10 minutes it randomly shifts your phase, which gives your opponents disadvantage on attack rolls with physical attacks. Special multidimensional weapons and effects ignore this phase-shifting.

The dimensional armor has a depletion of 1 in 1d10, checked each time you activate the phase shifting ability. When the armor depletes, the phase shifting no longer works, but it still functions as armor.

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This helm studded with strange devices is permanently attached to your head; however, an opening in the front and sides allows you to see, breathe, eat, hear, and speak normally.

The helm has 20 charges and regains 1d20 expended charges daily at dawn. It has the same metal-moving function as the helm of metal control (except the DC for Strength contests is DC 17), plus a couple more abilities.

If 2 charges are expended as a reaction you can take when attacked, you gain advantage against one incoming attack that uses metal. If you spend 4 charges as a reaction you can take when attacked, all incoming, ranged, metallic projectile attacks (such as arrows, bullets, a thrown metal knife, and so on) are pulled to ground, giving you immunity to such attacks until your next turn begins.

Finally, if you expend 5 charges, you reshape a metallic item as you desire as

your action. The item must be within sight and within 60 feet of you, and its mass can be no greater than your own. You can affect multiple items at once as long as their combined mass falls within these limits, including fusing multiple items together. You can use this power to instantly tear, rip, or burst a Large or smaller nonmagical metal object; if the target is a Huge or larger metal object or, this function tears a 10-footcube portion of it (a magic metal item is unaffected by this function).

Alternatively, you can expend 5 charges to craft metal into another desired shape (crudely, unless you are proficient with tools related to the object you are trying to create) as your action.

You can then move the new object anywhere within range. For example, you could take a few metal shields, fuse them together, and use the resulting shape to block a doorway. You can use this ability to make an attack - causing a foe's armor to constrict, rendering a metal item into shards that you fling across the battlefield, and so on - against one target within short range. Regardless of the form of the attack, it is DC 17 to resist and a successful attack deals 8d8 damage (bludgeoning or slashing, depending).

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This 1-inch-long metal device bears a single button. When the relic is activated as your action, a whistle-like sound is heard by humans within 500 feet. The device doesn't actually produce sound but instead produces it inside the human mind. It has no effect on nonhumans.

A psychic whistle has a depletion of 1 in 1d100.

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This crystal cannister with a metallic base contains about a quart of translucent goo. If an object no larger than a curled fist is dropped into the goo as your action, three rounds later, that object is duplicated exactly by the goo, which reforms into the duplicate object. The original object is unharmed. Simple objects and substances can be replicated, including functional cyphers, but not relics, magic items, or other instances of mimetic replicators.

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When you activate this synth and metal canister, it sprays pungent droplets up to 10 feet. The spray dries within seconds, creating an invisible coating on a 10-footby- 10-foot area (such as a patch of ground). For the next 3 hours, the area is difficult terrain. When the coating appears, each creature standing in its area must succeed on a DC 13 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone. If the area is a wall or other upright surface, attempts to climb it have disadvantage.

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This adhesive patch of synth has a yellow side and a green side. To use it, you must first press the yellow side against a creature and activate it, which scans that creature. When you activate the green side, the cypher creates a lifelike fleshy model of that creature's head that can be worn as a full- head prosthetic mask.

The model has muscles, nerves, and blood vessels that react to your face and head movements, including speech, facial expressions, blushing, and blinking, but does so with the copied creature's appearance (including scars and retinal scans). The worn model gives you proficiency and advantage on checks to

disguise yourself as the copied creature, although if the wearer has a very different shape than the copied creature, it is unlikely that anyone will believe it. The model lasts for four hours, after which it melts into harmless goo.

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This small, pyramid-shaped device can be activated as an action. For one hour, metal objects cannot come within a 10-foot-radius sphere of the activated device. Metal items already in the area when the device is activated are slowly pushed out at a rate of 5 feet per round. Strength contests to resist this push are versus DC 13, which increases by +1 per round the force is successfully resisted, up to a maximum of DC 25.

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Этот портативный проектор напоминает кадило, прикрепленное к металлическому шесту. Когда вы активируете его рядом со структурой огромного размера или внутри нее, в течение следующего часа нанороботы-чистильщики перемещаются по структуре, очищая и приводя ее в порядок, как если бы она находилась под квалифицированным вниманием надежной службы уборки.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"clean%20bright_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210615927,"modifiedTime":1686601295258,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"TyKvj0ojSUlJNYpp","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Межпространственный оружейный модуль/Otherspace Weapon Nodule","type":"consumable","system":{"description":{"value":"

This crystal nodule must be affixed to a melee weapon to function; applying the nodule takes an action. The affected weapon becomes \"keyed\" so that it becomes associated with a tiny alternate pocket dimension. Once the cypher is attached to a melee weapon, at the weapon user's option, targets struck by the weapon who fail a DC 15 Wisdom save are transferred to the alternate dimension instead of taking damage. The weapon retains this quality for up to 1 day or until ten creatures have been transferred, whichever occurs first.

The alternate dimension is random, and the creatures may be lost forever (assuming they don't have a method of planar travel), unless it is an alternate dimension that you can reach in some other fashion, and took the time to key this cypher to that location before using it.

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Constitution saving throw, or become explosively poisoned. Explosive poison does not incur the regular poisoned condition, but instead concentrates itself in the victim's brain and activates when a specific detonation mechanism occurs anytime within 1 month. When detonated, the victim takes 50 fire damage. If this kills the victim, all creatures within a 10-foot sphere centered on the victim take 5d6 fire damage on a failed DC 13 Reflex saving throw, or half that if successful. Each explosive poison cypher has a predetermined detonation mechanism; roll for it when the cypher is discovered.

Detonation Trigger
[[/r d100]]Detonation Trigger
01-25A detonator on the original poison-distilling device is activated (must be within 120 feet).
26-40A specified amount of time passes.
41-50The victim takes a specific action.
51-55A specific note is sung or played on an instrument within short range.
56-60The victim smells a specific scent within immediate range.
61-80The victim comes within 120 feet of the detonator on the original poison-distilling device.
81-100The victim is no longer within 120 feet of the detonator on the original poison-distilling device.
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This handheld metallic device has crystal fork-like prongs extending from either end. When activated as your action, an intense beam of focused psychic energy strikes a target within 120 feet that you can see or sense, even if you do not have direct line of effect. On a failed DC 15 Wisdom saving throw, the target takes a number of d8s of psychic energy equal to the number of hit points that you willingly sacrifice (as if taking psychic damage yourself), up to a maximum of 10 hit points (dealing up to 10d8 psychic damage to your target).

A sacrilock has a depletion of 1 in 1d20.

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When this handheld metallic device of sharp spikes and wires is activated as your action, a beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, one of the target's limbs is numbed, rendering it useless for 1 minute.

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This handheld device is a metal tube, weighted and closed on one end. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile explodes when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 cold damage on a failed save, or half as much on a successful one.

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This handheld device is a metal tube, weighted and closed on one end. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile explodes when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 fire damage on a failed save, or half as much on a successful one.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"detonation%2c%20greater%20(flame)_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210617749,"modifiedTime":1686601766817,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"s6Y6rzNXlnGuGMBD","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Skin Of Phasing","type":"equipment","system":{"description":{"value":"

This artificial skin of thin glistening material lays itself in strange patterns and disquieting glows across large sections of your natural skin, ultimately replacing those sections with prosthetic skin. It has 20 charges and regains 5d4 charges daily at dawn. When you expend 1 charge as a bonus action when you begin taking your move, you can slowly pass through physical barriers at a rate of 1 inch per round (minimum of one round to pass through any barrier) for one minute, or until you make it all the way through. You can't act (other than moving, or using this iron flesh implant again) or perceive anything until you pass entirely through the barrier. You can't pass through energy or magical barriers. (If you expend 3 charges, you can move at your speed through barriers.)

If you expend 2 charges as an action (or 3 charges as a reaction you can take when attacked), you can change your phase so that some attacks pass through you harmlessly. For the next 10 minutes, attacks targeting you have disadvantage.

If you expend 3 charges as an action, you become invisible for up to 30 minutes; if you attack or do something else requiring serious attention, the effect ends at the beginning of your following turn.

If you expend 5 charges as a bonus action as part of an attack, your attack partly phases through your foe's armor or tough skin, doubling the total proficiency bonus you would normally apply to that attack, unless your foe is also partially or completely incorporeal.

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This device looks like a hand or foot made of metal and a hard smooth substance. You can only attune to it if you are missing a limb or part of a limb. Attuning to it causes it to extend wires and filaments into your body where your limb should be, with its internal components telescoping outward to create a replacement limb of the proper type and length. Once this prosthetic is attached, it acts in all ways like a natural limb, though it looks artificial and often makes clicking or other audible noises.

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This blade (sometimes found in conformations suitable for use as a longsword, other times as a two-handed blade, and sometimes as a shortsword) is made from a material so durable and dense that the edge is incredibly sharp and it lasts essentially forever, and thus is far stronger and more durable than iron and steel blades, though it seems some sort of steel alloy. (The blade has AC 24.) You gain a +2 bonus to attack and damage rolls made with this weapon. When you hit with it, that target takes an extra 1d8 slashing damage.

A windslice blade has no depletion.

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This small sphere of flesh is infused with metallic threads. It must be affixed to a living creature in order to function; applying the bud takes an action. Once applied, it temporarily grafts to you, unleashing microfilaments that enter your brain. For the next day, the bud whispers helpful advice that grants advantage to all Intelligence, Wisdom, and Charisma ability checks. The bud dries up and falls off after it has provided its benefit, leaving only a tiny blemish.

A leadership bud has an automatic depletion; it can be used only once.

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This saucer-sized device has a loosely-attached thumbnail-sized piece. When activated, the device adheres to your temple and launches the smaller piece in the direction you indicate. The small piece can fly, can see in all directions out to 150 feet, and identify basic layout, creatures, and major energy sources within its sight range. Its movement is blocked by any physical or energy barrier. Both parts of this cypher stop working when the smaller piece has moved a total of 1,500 feet.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This strip of banded metal implanted vertically in your back has 4 charges and regains 1d4 charges daily at dawn. When 2 charges are expended as a bonus action, for one hour your Strength score increases to 21 and you gain a +2 bonus to AC as a reinforcing field suffuses your flesh. This has the side effect of causing you to discharge harmless static electricity whenever you touch an object or creature.

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Этот многослойный плащ изготовлен из блестящего материала и украшен миниатюрными приспособлениями. Когда вы надеваете его, он автоматически подстраивается под вас. Активированный в качестве вашего действия, плащ в течение следующей минуты делает вас более впечатляющим, меняя цвет, создавая мягкое свечение, усиливая звучание вашего голоса, модулируя тон и (в ограниченной степени) редактируя то, что вы говорите, чтобы исправить грамматические ошибки, неправильно произнесенные слова и неловкие паузы. Проявляя активность таким образом, вы получаете преимущество и добавляете свой бонус к навыкам обмана, запугивания, производительности и убеждения.

У роскошного плаща истощение составляет 1 к 1d20.

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This lightweight helmet is made of a translucent hard material with crystalline lenses. When activated as your action, for the next hour it transmits images and sounds perceptible only to you, showing you everything in a nearby dimension out to about

60 feet away. These images override what you might see in your current dimension, making you effectively blind to anything not in the viewed dimension (you can remove or put on the helmet as a bonus action).

The relic includes a limited machine intelligence that automatically adjusts to view the most appropriate nearby dimension when there are multiple options (such as showing an interesting demiplane or extradimensional space rather than an empty parallel dimension), but you can manually adjust it by succeeding at an Intelligence (Arcana) check.

An extradimensional viewer has a depletion of 1 in 1d20, checked each hour of use.

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These thick but flexible-fingered gloves feel like the plushest velvet on the palms side. When activated as your action, for the next hour the microscopic adaptive hairs on the palms let you climb any solid surface, even extremely difficult or impossible ones such as a wall of ice or a force field. Any other action while climbing that uses one or both of your hands requires you to activate the gloves again, otherwise they deactivate so you can use your hands normally.

A pair of explorer's gloves has a depletion of 1 in 1d20.

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This strip of banded metal implanted vertically in your back has 4 charges and regains 1d4 charges daily at dawn. When 1 charge is expended as a reaction when you are attacked or fall, you gain resistance against bludgeoning damage from one incoming attack, or from the impact of one fall.

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Это устройство представляет собой два комплекта гибких ремешков, украшенных металлическими и хрустальными элементами. Прикрепленные к паре обуви (например, ботинкам или туфлям на каблуках), они уменьшают воздействие силы тяжести на вас. Ваша скорость ходьбы увеличивается до 30 футов (если только она уже не выше). Обременение или ношение тяжелой брони не снижает скорость вашей ходьбы. Вы можете прыгнуть на расстояние, в три раза превышающее обычное, хотя это не позволяет вам прыгнуть дальше, чем позволяет ваше оставшееся движение.

Ограничивающие ботинки имеют износ 1 к 1d10, проверяется один раз в конце каждого дня использования ботинок.

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This crackling sphere is implanted directly into your chest, where it subsumes and partly replaces your heart, dropping you to 0 hit points and requiring you to start making death saving throws until you stabilize, or until you receiving healing (which could negate the need for death saving throws if received soon enough). If the implant successfully takes, a portion of sphere remains visible, crackling and shinning.

The stormheart has 6 charges and regains 1d6 charges daily at dawn. When 1 charge is expended as a bonus action when you attack with a melee weapon or your hands, the attack deals an additional 3d8 lightning damage.

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Эти толстые линзы крепятся к металлической оправе и надеваются на глаза как очки.

Когда они активированы, в течение дня вы выполняете все ремесленные работы более эффективно, и позволяют вам завершить ремесленный прогресс на 100 gp всего за один день.

Вам по-прежнему необходимо все, что обычно требуется для ремесла (материалы, соответствующие инструменты, умение в этих инструментах и базовое представление о том, как сделать вещь, которую вы пытаетесь создать).

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This 3-inch crystal pod is filled with glittering points of light and is set as the central piece in an amulet. When activated as your action, you move forward in time about 1 minute. For you, no time passes, but for everyone else, you are simply gone for about a minute.

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This small, pyramid-shaped metallic device can be used as an action to establish a connection with one metal object within 60 feet that a human could hold in one hand for one hour. After this connection is established, you can move or manipulate the linked object anywhere within 60 feet

(each movement or manipulation is an action). For example, you could wield a weapon or drag a helm affixed to a foe's head to and fro (giving them disadvantage on their actions).

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This bulky belt is made of metal and glass tubes. It filters alcohol out of your blood, reducing by half how long a drink affects you. Half of the alcohol you drink is distilled by the relic into a small attached flask. The resulting contents have about the same potency as a hard alcohol such as vodka or whiskey.

A drink distiller has a depletion of 1 in 1d20, checked each month of use.

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This plate-sized device is made of synth and metal. When you activate it, it expands into a humanoid @creature[basic automaton, type one|aota|type one basic automaton] that is roughly 2 feet tall. It can understand your verbal commands (commanding it is not an action). It can attack or perform actions as you order to the best of its abilities, but it cannot speak. It never voluntarily goes more than 120 feet away from you. At the GM's discretion, the servant might have specialized knowledge, such as how to operate a particular device. Otherwise, it has no special knowledge. In any case, the servant is not artificially intelligent or capable of initiating action. It does only as commanded. The servant operates for 3 hours.

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This odd-fitting metallic helmet has a metal box attachment and dial controls. When activated as your action, at the start of your next turn, two additional copies of you appear. You and both duplicates can then each take an action that round (because the duplicates are you, you decide what actions they take). The duplicates persist until the beginning of the turn after that (the second turn after you activated the relic), at which time they disappear back into the timestream. If a duplicate takes damage or is otherwise hurt, that same damage and any other conditions transfer from them to you when they disappear. If any of a duplicate's gear is consumed, lost, or expended (including ammunition, cyphers, items with charges, and relic depletion), your own equipment is likewise affected.

A temporal duplicator has a depletion of 1 in 1d10. When it depletes, there is a chance of an accidental rift.

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This prosthesis replaces one of your hands with a slightly oversized metallic version that allows you to use your hand normally. It has 4 charges and regains 1d4 expended charges daily at dawn. As a reaction (1 charge) you can take when attacked, the gauntlet manifests a small plane of pure translucent force that flickers and gleams, taking on a shield-like shape that hovers near you for 1 round, granting you a +2 bonus to AC and advantage on saving throws against spells and other magical effects.

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Эта желатиновая таблетка имеет твердую оболочку и голубой жидкий наполнитель. Когда вы проглотите пилюлю, ваши предплечья разделятся по длине от локтя до кисти, так что две ваши превращаются в четыре. Появившиеся конечности считаются полноценными руками, хотя действия, которые вы ими совершаете, выполняются с помехой, пока вы не потратите несколько минут на тренировку. Руки могут держать предметы, оружие, щит и т. д. Вы не получаете от этого никаких дополнительных действий (хотя ГМ может разрешить вам делать в раунд дополнительные действия, которые не являются действиями, например, писать, подавать сигналы руками, нести что-то и так далее).

Шифр работает четыре часа, после чего ваши дополнительные предплечья и кисти превращаются в пыль.

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This helm studded with strange devices is permanently attached to your head; however, an opening in the front and sides allows you to see, breathe, eat, hear, and speak normally.

The helm has 4 charges and regains 1d4 expended charges daily at dawn.

You can exert force on metal objects within 50 feet that you can see or sense for one round as your action (1 charge). You can use it to move metal objects, push against metal objects, and so on. Strength contests to resist your manipulation are DC

15. For example, in your round, you could lift and pull a light metal object anywhere within range to yourself or move a heavy object (like a piece of furniture) about 10 feet. This power lacks the fine control to wield a weapon or move objects with much speed, so in most situations, it's not a means of attack. You can't use this ability on your own body. The power lasts for one hour or until the iron flesh's charges are depleted on some other use, whichever comes first.

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This box-like device small enough to fit in your palm features a glass window covering one side. Thereafter for up to 10 minutes and when held up to a solid surface, the window allows you to see through up to 2 feet of solid material of any kind, including lead. Thicker substances block vision.

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When activated, this adhesive patch skips you forward in time in the same physical spot you left. To you, no time passes. To all others, you vanish in a flash and return later in another flash. Usually (80%) these cyphers send you a few minutes into the future, but some (20%) skip you forward a couple of hours.

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This small device is made of synth and dangerous chemicals. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground) and drains moisture from the area (open water in the area vanishes). All creatures within a 10-foot-radius sphere must make a DC 13 Dexterity saving throw. A target takes 2d6 + 2 necrotic damage on a failed save, or half as much on a successful one. An elemental composed of mostly water has vulnerability to this damage.

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This device looks like a large metal barrel weighing 100 pounds, made of multiple sections held together by a hard, flexible material. When activated as your action, it unfolds legs, struts, and other odd devices until it vaguely resembles a quadruped creature such as a horse with a built-in saddle. It serves you as a fearless steed. It has the game stats of a riding horse, except it has AC 15 and the construct type. You gain advantage on all riding rolls for controlling the mount. You can use your action to return it to its barrel form.

A machine steed has a depletion of 1 in 1d100, checked each day of use.

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This looks like a mass of heavy fabric. When worn, it adheres and conforms to your body shape so it looks like heavy, leathery flesh. You gain advantage on Intelligence, Wisdom, and Charisma saving throws. Because the sheath is so bulky, you cannot wear armor over it. You can remove it as your action (which does not harm or deplete it).

A living conceptualization sheath has a depletion of 1 in 1d100, checked each day of use.

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Love. Much easier to interact with; all Charisma (Persuasion) checks to influence the target have advantage, and temporary attachment is likely.

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When these goggles are activated as an action, you mentally record everything you see for 2 minutes and store the recording permanently in your mind. (You must be wearing the goggles to gain this benefit). This cypher is useful for watching someone pick a specific lock, enter a complex code, or do something else that happens quickly.

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When this shoulder-mounted clump of metal and crystal is activated as your action, it begins to pulse a deep crimson. For the next day, an extremely loud alien voice translates everything you say into a language that anyone can understand for one day.

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This device resembles a large amulet with flexible tendrils extending out of the interior side. When activated as your action, the tendrils gently pierce your flesh and study your body. Then the amulet falls off and begins creating an artificial body that is an improved duplicate of your natural body. This artificial body is a mixture of metal, cloned flesh, and other unknown substances, with the amulet device at its heart. After about 10 hours, the new body is complete, resembling you at the peak of your health. When you activate the completed body, your mind transfers into it, killing your original body and animating the artificial body. Your new artificial body has resistance to bludgeoning, piercing, and slashing damage. With this body, you gain +6 points to your maximum hit points, and increases your Strength and Dexterity score each by 1. However, the new body limits your ability to rest and heal through normal means. Whenever you regain hit points from rest or magical healing, you only regain half (round up) of what is otherwise indicated. Unlike a normal living body, the artificial body could last for hundreds or thousands of years if properly maintained and repaired.

A synthetic body has a depletion of 1 in 1d100, checked each decade.

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This 3-inch crystal pod is filled with glittering points of light and is set as the central piece in an amulet. When activated as your reaction to something that happened this round that you dislike, you move one round back in time, allowing you to relive the round and even change what action you took.

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This canister with a hose produces a stream of foam when you use your action to trigger it. The foam puts a portion of a physical structure (like a wall or floor) out of phase for one hour. It affects an area equal to six 5-foot cubes. While the area is out of phase, creatures and objects can pass freely through it as if it were not there, although one cannot see through it, and it blocks light.

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Чтобы этот кристаллический модуль действовал, его нужно прикрепить к оружию ближнего боя; прикрепление модуля занимает одно действие. После активации модуля, на 1 день оружие приобретает следующую дополнительную способность.

Каждый раз, когда это оружие попадает по существу или объекту, оно внезапно резко увеличивается в весе, нанося дополнительные 1d4 урона (этот урон того же типа, что и обычный урон оружия).

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"density%20nodule_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210616365,"modifiedTime":1686601295230,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"TVrxKo4853b3QiPq","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Управление холодом/Winter Torque","type":"equipment","system":{"description":{"value":"

This choker-like collar of white metal is implanted around your neck, permanently hindering your ability to turn your head without moving your whole body, granting disadvantage on all Wisdom (Perception) checks. Once implanted, a pocket of cold air constantly surrounds your head.

The winter torque has 20 charges and regains 5d4 charges daily at dawn. When you expend 1 charge as an action, your body is covered in a sheen of ice for one hour that gives you a +1 bonus AC. While the sheen is active, you feel no discomfort from normal cold temperatures and have cold resistance.

While your sheen of ice is active, you can extend it to cover a weapon you wield for one hour as a bonus action. The cold effect ends if you stop holding or carrying the weapon. While the cold lasts, the weapon deals +2d8 cold damage.

You can intensify the cold from your sheen of ice when you touch a foe as an attack action (3 charges), dealing 8d8 cold damage if they fail a DC 17 Dexterity saving throw. Alternatively, if you expend 5 charges, you can create a cold burst affecting all creatures in a 30-foot sphere centered on you, dealing 5d8 cold damage on all targets who fail a DC 17 Dexterity saving throw, or half that on those who succeed. In either case, targets that take full damage must succeed on a DC 17 Constitution saving throw or be paralyzed for one round.

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This small device is made of metal and highly-energized particles. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground). All creatures within a 10-foot-radius sphere must make a DC 13 Constitution saving throw. A target takes 2d6 + 2 force damage on a failed save, or half as much on a successful one. Objects in the area that weigh less than 20 pounds are pushed out of the area.

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This dusty-smelling liquid allows you to pull rope made of a clear, durable, flexible substance from your mouth. As an action, you can create up to 10 feet of this substance, which is effectively silk rope. The rope is actually a twisted hollow tube of this material and, if cut, the ends can be sealed with heat to create clear flexible bags that are about 1 foot wide and as long as desired. You can create a total of 60 feet of this rope before the cypher ends.

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Серебристая жидкость из этой инъекции дает вам способность видеть в темноте, наделяя вас темным зрением на следующий день.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This palm-sized crystal disc could be fitted to a staff head, eyepiece, or frame, or left as is. When activated as your action, the lens produces a bright light filling, a 20-foot sphere for one hour. The light, however, is produced in a bizarre dimension, and has one additional effect within the area illuminated; roll each time the light is activated anew.

An otherwhere torch has a depletion of 1 in 1d100, checked per day of use. When it depletes, there is a chance of an accidental rift.

Otherwhere Torch Effects
[[/r d10]]Effect
01Blue light causes blue mold to sprout on inanimate surfaces.
02White light causes all living creatures to appear translucent.
03Flickering light makes strange moving geometric shadows on surfaces.
04Yellowish light causes bugs, worms, and other similar creatures in the ground to rise to the surface.
05White light causes small objects in the area to vibrate and buzz.
06FSlowly pulsing light seems perfect for relaxing, meditating, and sleeping.
07Light is sometimes blocked or shadowed by strange figures and bizarre faces of unknown creatures looking through the lens from the other side.
08Light intensity can be purposefully pulsed in the area for one hour, blinding creatures who fail a DC 13 Constitution saving throw for one round.
09Light shines through as if the lens were a prism, creating nine unique bands of different color.
10The light produced decreases natural bright light in the area to dim light.
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When you place this adhesive patch on your skin as an action, you gain advantage on Strength ability checks for one hour.

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This angular amulet has a two-stage activation. The first time you activate it, it synchronizes with an object you are touching. The object must be something you can hold in one hand (up to about the size of a shield). The synchronized object then vanishes into a pocket of subspace, stored away safely. If you activate the amulet

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This bulky backpack-like metal device has a connected tube with a metal mouth at one end. When activated as your action, the mouth sprays a thick, bubbling fluid that dissolves and erases a Large or smaller object within 5 feet that has an object AC of 21 or less. Bigger targets lose a 10-footcube portion to the substance. A creature targeted by this cypher must succeed on a DC 17 Dexterity saving throw or take 10d6 + 40 acid damage.

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When this stud-like injection into your fingertip is activated as an action, a 6-inch blade of force extends from it for 10 minutes. The blade cuts through any nonmagical material not being worn or carried, ignoring object AC. If used as a weapon, treat as a dagger that deals slashing damage. If you roll a 20 on the attack roll, that target takes an extra 11 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This 12-foot-tall collapsible tripod has a central tube that extends a spike into the earth when deployed. Assembling the relic for use takes two rounds. Once set up, you can activate the device as your action; however, it takes one more round for a powered internal spike inside the tube to emerge and penetrate the ground. (The spike can penetrate any surface of up to object AC 20 or less.) When activated, this device stabilizes the ground and any structures built on the ground within a 500-foot sphere centered on the relic for one day. This essentially eliminates shaking, swaying, or vibration, potentially keeping a tower or buildings caught in an earthquake from collapsing.

A stability spike has a depletion of 1 in 1d10.

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This implanted mask permanently attaches just like a mask of machine speaking, and conveys the function of a mask of machine speaking. In addition, it has 5 charges. It regains 1d4 + 1 expended charges daily at dawn.

You can expend 2 charges as an action to attempt to take command of a machine within 60 feet that you can see or sense. It must succeed on a DC 17 Wisdom saving throw or obey your will for one hour. (Advantage applies to its saving throw if you or your allies are already embroiled in a conflict with it.) If you expend all 5 charges instead of 2 charges, you can either increase the DC to 19 or increase the duration to 8 hours.

While charmed, you enjoy a machine channel of communication with the target that extends across all locations. This channel allows you to sense using the machine's senses if you use an action to do so. You can issue commands (no action required) that the machine attempts to obey. Each time the commanded machine takes damage, it makes a new Wisdom saving throw against the effect. If the saving throw succeeds, the effect ends.

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This small device appears to be multicolored wires wrapped around a central core. You can activate it and throw it (range 20/60) as part of the same attack action. Upon impact, it plays a loud prerecorded sound for three minutes. Most of these cyphers have two or three prerecorded sounds (such as beastly roars, machines grinding, and an explosion with

roaring fire) and you choose which one to activate (this is part of the action to activate it). Some of these cyphers also have the ability to record a new noise. Prerecorded sounds are about as loud as a ravage bear, but a user-recorded sound is exactly as loud as what the user recorded.

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This handheld device is a metal tube, weighted and closed on one end. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile explodes when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 piercing damage on a failed save, or half as much on a successful one.

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When activated, this synth and crystal device creates a wall of supercooled air, 30 feet on a side and 1 foot thick, that lasts for 10 minutes. When the wall first appears, each creature within its area must make a Dexterity saving throw. That creature takes 4d6 + 4 cold damage on a failed save, or half as much damage on a successful one. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw against the wall instead of a Dexterity save.

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When you activate this synth and metal canister, it sprays aromatic droplets up to 10 feet. The spray dries within seconds, creating an invisible coating. Anything coated by the droplets gains fire resistance for 1 day. The spray can completely coat one Medium creature or about a 10-foot-by-10foot flat area (such as a wall).

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Это громоздкое устройство имеет заостренную \"ногу\", которая втыкается в землю. Когда устройство активируется, оно посылает зов на расстояние около 3 миль, приманивая одного зверя (например, хищного медведя или @Actor[hJneHVzE3j20qEDa]{Seskii}), чей рейтинг сложности не выше 3. Зверь добирается до места, где находится шифр, с обычной скоростью и спокойно остается там до одного часа. В течение этого времени вы можете задать зверю простой вопрос, а зверь в ответ может дать простой ответ. Если на зверя нападают, эффект успокоения немедленно прекращается. По истечении часа успокоения зверь возвращается на прежнюю территорию.

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Этот нераспознаваемый рисунок можно нанести на кожу как татуировку и снова удалить. Если его активировать сильным нажатием, то в течение трех дней он держит вас в тонусе, отменяя потребность во сне. Вы можете спать, пока на вас действует этот шифр. Вы получаете преимущество ко всем проверкам против усыпления или потере сознания (например, от психических атак или лекарств, но не при падении здоровья до 0).

После окончания действия шифра наступает истощение - один уровень истощения за каждую ночь, которую вы не спали. Каждая полная ночь сна после окончания действия шифра уменьшает ваше истощение на один уровень.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"alertness%20stimulant_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210615008,"modifiedTime":1686601295245,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"inkzHvLJVU6E8XUQ","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Синтетическое тело/Synthetic Body","type":"equipment","system":{"description":{"value":"

This device resembles a large amulet with flexible tendrils extending out of the interior side. When activated as your action, the tendrils gently pierce your flesh and study your body. Then the amulet falls off and begins creating an artificial body that is an improved duplicate of your natural body. This artificial body is a mixture of metal, cloned flesh, and other unknown substances, with the amulet device at its heart. After about 10 hours, the new body is complete, resembling you at the peak of your health. When you activate the completed body, your mind transfers into it, killing your original body and animating the artificial body. Your new artificial body has resistance to bludgeoning, piercing, and slashing damage. With this body, you gain +6 points to your maximum hit points, and increases your Strength and Dexterity score each by 1. However, the new body limits your ability to rest and heal through normal means. Whenever you regain hit points from rest or magical healing, you only regain half (round up) of what is otherwise indicated. Unlike a normal living body, the artificial body could last for hundreds or thousands of years if properly maintained and repaired.

A synthetic body has a depletion of 1 in 1d100, checked each decade.

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This fist-sized crystal globe bottles a luminous white flare. When thrown up to 60 feet, the sphere explodes on impact, releasing a burst of sun-hot plasma that deals 27 (6d8) fire damage on all creatures within a 20-foot-radius sphere centered on that point that fail a DC 13 Dexterity save, or half that if successful.

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This heavy pack-like device composed of metal and smooth, translucent components unfolds itself into a small fixed box about 3 feet on a side as your action. On the following round it begins producing - in continuous fashion over a 1-hour period - enough food and water to nutritiously feed up to a hundred people. The food is in the form of greenish 1-inch cubes that are chewy and bland, while the water is somewhat salty.

A portable feast has a depletion of 1 in 1d20.

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These protheses replace both your lower legs with 2-foot-long pyramid-like spikes. Though it appears precarious, you can move normally on the spikes. The spikes have 8 charges and regain 1d8 charges daily at dawn. When you expend 1 charge as a bonus action, your perception of time changes, as everything around you seems to slow down this round and until the beginning of your next turn. During this time, your speed is doubled, you gain a +2 bonus to AC, you have advantage on Dexterity saving throws, and you can take an additional action during the same turn you activate this function.

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When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 cold damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

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This set of goggles enhances your perception of extradimensional and out-of-phase creatures and objects. For the next day, you have advantage on perceiving and interacting with these creatures and objects, including attacking and defending against them.

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This surplice-like garment is embedded with bulky devices. When activated as your action, it creates a calming golden radiance for about 10 hours. This glow provides dim light within 60 feet. Anyone within the glow has advantage on Persuasion, pleasant interactions, and Intelligence saving throws. Anyone who spends Hit Dice for healing while within the glow can reroll each Hit Die and take the better result.

A golden aura cloak has a depletion of 1 in 1d20.

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Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] некротических повреждения, при удачном - вдвое меньше.

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Эта большая синяя таблетка улучшает ваше зрение. В течение следующих трех часов у вас есть преимущество при проверках восприятия, основанных на зрении.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This bulky, knobby sphere is made of metal and synth has a long, handle-like rod. You can activate it and point the rod at an area (range 30/120) as part of the same attack action. It explodes at the targeted area. Targets in a 10-foot-radius sphere must make a DC 15 Constitution saving throw. A target is blinded for one minute and takes 2d6 radiant damage on a failed save, or is not blinded and takes half damage on a successful one. On the next round, the sphere separates into 1d6 additional detonations, which fly to random spots within 60 feet and explode. All creatures within each 10-foot-radius sphere of these secondary detonations must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 damage on a failed save, or half as much on a successful one. The type of damage depends on what type of detonation it is:

[[/r d100]]Detonation Type
01-10@item[Detonation (cell Disruption)|aota|Cell Disruption] (necrotic damage, harms only flesh)
11-30@item[Detonation (corrosion)|aota|Corrosion (acid damage)]
31-40@item[Detonation (lightning)|aota|Lightning (lightning damage)]
41-50@item[Detonation (frost)|aota|Frost (cold damage)]
51-75@item[Detonation (flame)|aota|51-75 Flame (fire damage)]
76-100@item[Detonation (Daggers)|aota|Daggers (piercing damage)]

These detonations are usually named after the type of damage they inflict: detonation of spawning cell disruption, detonation of spawning corrosion, and so on.

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When this fingerless glove of semirigid smooth substance is activated as a bonus action, a spike of solid, red-hot energy is emitted from the back of your hand, fixed and hovering, which lasts for 10 minutes. If you are proficient with unarmed attacks, you are proficient with the activated light spike. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals fire damage instead of slashing damage. When you hit with it, that target takes an extra 1d8 fire damage.

A light spike has a depletion of 1 in 1d10.

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This series of metallic rods are linked together in the approximate shape of a human frame. When worn and activated as your action, for the next hour the relic gives you advantage on all Strength rolls and melee attacks using Strength, but gives you disadvantage on all Dexterity rolls.

An external skeleton has a depletion of 1 in 1d20, checked each time you activate it.

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When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 acid damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

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This 6-foot-tall collapsible metal tripod has a clarion-like cone extension on top. It takes two rounds to assemble and set up this device. Once set up, it requires an action to activate. When activated, this device sends out an audible signal for about an hour in a 500-foot sphere centered on the device that most creatures hear as an annoying, low-pitched whine.

The monster repulsor is currently set to cause creatures known as margr to sense the whine as an overwhelming scream that makes them frightened and want to flee on a failed DC 13 Wisdom save that they must make every two rounds. Once out of the area, an affected creature remains frightened for 1 additional minute.

If you want to open up the relic and attempt to tweak it to increase its effectiveness against all living creatures, you must succeed on a DC 17 Intelligence (Arcana) check after spending about a minute fiddling. To tune the relic to affect a particular type of creature (such as orcs), you must succeed on a DC 19 Intelligence (Arcana) check. On a failure, the relic depletes and you take 2d6 lightning damage from an energy surge.

Otherwise, a monster repulsor has a depletion of 1 in 1d10.

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This longsword has numenera embedded in the hilt and blade, with very subtle controls concealed in the hilt. As your action, you can transform or extrude the weapon into almost any tool included in a set of artisan's tools. Extruded tools remain connected to the relic by a thin flexible cable about 10 feet long. If the connecting cable is destroyed, the relic can still extrude a new copy of that tool. If left alone for a few hours, the relic returns to its weapon configuration.

A toolbox blade has a depletion of 1 in 1d100, checked each day the tools are used and each time it has to make a new extruded tool to replace one that was severed from it. If the relic depletes, it can still be used as a longsword.

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When activated, this canister synthesizes and releases a batch of 1d6 pigeon-sized creatures called troglits that wander the area in search of food. Troglits are slow, harmless, and omnivorous. They may have features of any kind of animal family (mammal, bird, reptile, fish, insect, and so on) and can subsist on scrub grass, bark, manure, and other organic materials that humans can't eat. After one day of eating its fill, a troglit grows to twice its original size and gives birth to 1d6 immature troglits. Troglits are palatable and nutritious. They are genetically programmed to become sterile after about five days after the initial batch, no matter what generation they are.

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This crystal nodule must be affixed to armor to function; applying the nodule takes an action. The affected armor then gains the following additional ability for 1 day. The wearer of the armor moves in seemingly random, rapid jumps, a few inches to one side or the other, when attacked. (From the wearer's perspective, they're just moving normally.) All attacks made on the wearer during this period gain disadvantage.

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This helm studded with strange devices is permanently attached to your head; however, an opening in the front and sides allows you to see, breathe, eat, hear, and speak normally.

The helm has 20 charges and regains 1d20 expended charges daily at dawn. It has the same metal-moving function as the helm of metal control (except the DC for Strength contests is DC 17), plus a couple more abilities.

If 2 charges are expended as a reaction you can take when attacked, you gain advantage against one incoming attack that uses metal. If you spend 4 charges as a reaction you can take when attacked, all incoming, ranged, metallic projectile attacks (such as arrows, bullets, a thrown metal knife, and so on) are pulled to ground, giving you immunity to such attacks until your next turn begins.

Finally, if you expend 5 charges, you reshape a metallic item as you desire as

your action. The item must be within sight and within 60 feet of you, and its mass can be no greater than your own. You can affect multiple items at once as long as their combined mass falls within these limits, including fusing multiple items together. You can use this power to instantly tear, rip, or burst a Large or smaller nonmagical metal object; if the target is a Huge or larger metal object or, this function tears a 10-footcube portion of it (a magic metal item is unaffected by this function).

Alternatively, you can expend 5 charges to craft metal into another desired shape (crudely, unless you are proficient with tools related to the object you are trying to create) as your action.

You can then move the new object anywhere within range. For example, you could take a few metal shields, fuse them together, and use the resulting shape to block a doorway. You can use this ability to make an attack - causing a foe's armor to constrict, rendering a metal item into shards that you fling across the battlefield, and so on - against one target within short range. Regardless of the form of the attack, it is DC 17 to resist and a successful attack deals 8d8 damage (bludgeoning or slashing, depending).

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This small device is made of red and blue synth. You can activate it and throw it (range 20/60) as part of the same attack action. It creates a burst of green energy in a 10-footradius sphere that neutralizes the effects of alcohol and similar intoxicants, as if the affected creatures had spent three hours abstaining in order to sober up.

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This handheld device has a number of controls and a wide dish at one end. When activated as your action, a stroke of energy that exists on many levels of reality at once forms a line 100 feet long and 5 feet wide from the device in a direction you choose. Each creature in the line must make a DC 17 Dexterity saving throw and take 10d6 force damage on a failed save, or half as much damage on a successful one. The multidimensionality of the attack allows you to ignore damage resistances and immunities, dealing full damage.

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When not affixed to a creature, this relic looks like a mass of diaphanous fabric. When adhered to a creature, it is almost invisible, and doesn't restrict what you can wear over it. When stretched over your skin (requiring several rounds), this organic material adheres and conforms to your body shape. While wearing the second skin, you have poison and disease resistance.

A second skin has a depletion of 1 in 1d100, checked each day while the skin is worn.

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Cannot focus (has disadvantage) on any activity that doesn't relate.

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This silk-like belt with two metallic cylinders attached to it is heavier than it looks. When activated as a bonus action, a liquid sprays out of the cylinders on the belt. A humming field shapes this strange fluid, causing it to form a protective shell around you, not unlike plate armor, which lasts for four hours (or until deactivated). The fluid becomes immediately - but selectively - rigid when struck, providing a +1 bonus to AC. Liquid armor has a depletion of 1 in 1d20.

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This 3-foot-long handheld device features a tiny plate of glass (a lens) along its length. When sighting through the glass, you can view targets up to 1 mile away as if they were only 30 feet away. You must have a direct line of sight to the target - the device cannot penetrate barriers or go around corners. Once a target is sighted, the snipewand can be activated as your action, firing an almost-silent tiny slug of metal at the target. The target must succeed on a DC 17 Dexterity save or take 12d10 points of piercing damage.

A snipewand has a depletion of 1 in 1d20.

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These vestigial wing-like extensions are implanted on your back, usually folded, but opening up to reveal oddly shaped vanes and textured membranes each time you use a function of this implant. The wings of thunder have 20 charges and regain 2d10 charges daily at dawn.

When you expend 1 charge as an action, echolocation grants you blindsight 120 feet for up to 1 hour.

When you expend 3 charges as an action, you direct a beam of focused sound at a target within 120 feet. The target must succeed on a DC 17 Constitution save or take 8d6 thunder damage and begin to \"ring\" with a resonant destructive wave. At the start of each of its turns until the wave damps out, the target must succeed on a DC 17 Constitution save or take 1d6 thunder damage. On a successful save, the effect ends. Other methods could be used to end the wave, including simply banging loudly on a drum, blowing a horn, or other resonant instrument or sound, which has the effect of canceling out the wave.

Finally, if you expend 7 charges as an action, you can target a creature within 10 feet with a focused beam of sound that sets up a lethal resonance in their body if they fail a DC 17 Constitution saving throw. The vibration remains imperceptible to others except for the target (who hears a constant buzzing) for up to 10 hours. If nothing is

done, the resonance builds to its maximum and is released as a destructive pulse after 10 hours. At the end of this time, the target must succeed on a DC 17 Constitution save or be reduced to 0 hit points. If it succeeds, it takes 10d10 thunder damage. All creatures within 10 feet of the target when this effect triggers must make a DC 15 Constitution save or take 10d10 thunder damage, or half that if successful.

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This forearm-sized collapsible metal tube expands to 3 feet wide and 6 feet long, and is wrapped in multiple smaller tubes of an unknown hard material. When activated as your action, it launches a spherical device into the air that hovers overhead for a moment and then seeks out open flames within 500 feet. Over the next hour, it draws moisture from the air and quenches any small fires it finds within the area. If deployed against a larger fire (such as a burning building or portion of a town), everyone in the area gains advantage on rolls to extinguish or block the fire.

A flame suppressor has a depletion of 1 in 1d6.

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Victim gains the frightened condition.

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This metallic staff has a hollow loop at the end whose inner edge bleeds darkness. Unless covered, it automatically reduces bright light within 10 feet to dim light. It has the following additional abilities.

Chill.

If you use the staff to make a melee attack and hit, as your bonus action you can make the staff release a burst of energy, dealing an extra 2d6 cold damage.

Darken.

As your action, you can increase the light-draining effect of the loop, causing all creatures within 120 feet to fall into complete darkness for about an hour.

Ray.

As your action, you can use the staff to emit a blast of chill darkness from the loop with a range of 120 feet. Make a ranged attack roll for the ray. On a hit, the target takes 1d8 cold damage and must succeed on a DC 15 Constitution saving throw or be incapacitated for one round.

An eye-eating loop has a depletion of 1 in 1d20.

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This crystal nodule must be affixed to a melee weapon to function; applying the nodule takes an action. For 1 day, the weapon wielder moves at a variable - but always faster - speed when they wield the weapon. Thus, the wielder rolls a d8 each time they attack or make a saving throw, gaining that number as a bonus to any given attack or Dexterity saving throw they make while holding the weapon until the duration expires.

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This crystal handheld device is filled with tiny glowing blue vortices of concentrated force. If activated as your action, a target within 5 feet of you must succeed on a DC 13 Constitution saving throw or become locked in temporal stasis for an amount of time you specify when you activate it, with no apparent maximum value. Another kaon preserver can prematurely break this stasis. (Temporal stasis is a state in which the flow of time stops for the subject, but not for everyone else around subject.) Attacks against a subject in stasis are ineffective unless they are transdimensional in nature.

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This fist-sized device bearing dimly winking lights can be thrown up to 60 feet away. When it reaches the end of its trajectory, the device detonates with a low roar into an explosion of cell-disrupting purple-black energy. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

The necrotic influence spreads around corners. It kills plants and other natural growth in the area.

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This prosthesis replaces one of your hands with a slightly oversized metallic version that you can use normally. It has 12 charges and regains 1d12 expended charges daily at dawn. It has the same shroud of flame function as flame cloak, plus the following ability.

While your shroud of flame is active, you can extend it to cover a weapon you wield for one hour as a bonus action. It ignites with a roar, exhaling a thick spiral of black smoke from its tip. The flame ends if you stop holding or carrying the weapon. While

in 1d6. the flame lasts, the weapon deals +2d8 fire damage.

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Это устройство состоит из металлического ящика или ларя с гусеничными колесами с обеих сторон. Металлический значок, прикрепленный к одному концу коробки, можно снять и носить на поясе. Коробка следует за значком со скоростью 30 футов, всегда стараясь оставаться в пределах 10 футов от него. Кнопка на бейдже позволяет вам приказать ящику оставаться на месте или прибыть к вам (при условии, что он находится примерно в 10 милях от вашего текущего местоположения). Коробка в основном полая и вмещает до 5000 фунтов.

При выпадении 1 на 1d20 неси все может перестать функционировать. Проверка выполняется 1 раз за каждый день использования. При выпадении 1 есть 50% шанс, что вместо полного отключения неси всё потеряет 50% своей вместимости.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Rage gas: uses its action to make a melee attack against a randomly determined creature within its reach for the next 6 rounds (if no creature is in reach, it instead does nothing on its turn).

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This handheld device is a metal tube, weighted and closed on one end. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile explodes when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 cold damage on a failed save, or half as much on a successful one.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"detonation%2c%20greater%20(frost)_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210617656,"modifiedTime":1686601773231,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"ruheeHa12o6alM2E","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Flesh Ink Pen","type":"equipment","system":{"description":{"value":"

This device is a narrow pointed cylinder about six inches long that comfortably fits in your hand. When used like a pencil on a surface, it creates lines of thin living tissue, which can be built up like a lattice to create three-dimensional structures. The pen can create skin, nerves, cartilage, and vascular tissue. Using the pen gives you advantage on Medicine rolls and similar tasks where being able to create healthy flesh would be useful (such as crafting a homunculus).

A flesh ink pen has a depletion of 1 in 1d20, checked each hour of use.

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This artificial skin of articulated shining steel and tiny integrated machines lays itself across large sections of your natural skin, ultimately replacing those sections with prosthetic skin. The skin grants you +6 points to your maximum hit points, +1 bonus to AC, and increases your Strength and Dexterity score each by 1. However, it also limits your ability to rest and heal through normal means. Whenever you regain hit points from rest or magical healing, you only regain half (round up) of what is otherwise indicated.

The skin of steel has 12 charges and regains 2d6 charges daily at dawn.

When you touch another Ancients device as an action (1 charge), tiny filaments from your fingers extend to interface with the object for a round. Afterward, attempts you make to identify and use it have advantage.

When you spend 1 charge as an action, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light for 10 minutes.

You can drain all the remaining charges for the day as an action (so long as it has at least one), granting yourself a power surge that temporarily grants you an additional +1 bonus to AC, increases your Strength and Speed score each by an additional 1 point, and grants an additional number of hit points to your current hit points (even if that exceeds your normal maximum equal to the number of charges you expended). This benefit lasts for 10 minutes. Any excess hit points you retain above your maximum afterward (if any) bleed away in a harmless energetic display.

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This deep orange crystal nodule must be affixed to a melee weapon to function; applying the nodule takes an action. The affected weapon then gains the following additional ability for 1 day. Each time the nodule-bearing weapon strikes a solid creature or object, it generates a burst of heat, dealing 1d6 fire damage.

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This strip of banded metal is implanted vertically in your back. It has 10 charges and regains 1d10 expended charges daily at dawn. It has the bludgeoning resistance function, plus one additional capability.

Track how many times bludgeoning resistance reduced the damage you would have otherwise taken, up to a total of ten times (the spine can't safely store more than ten instances at one time). You can

release that stored energy as an action, producing a shockwave that ripples out from you 30 feet in all directions. All creatures in the affected area must succeed on a DC 15 Dexterity saving throw or take a number of d8s of bludgeoning damage equal to the amount of impacts stored; you decide how many impacts to release at one time. If you ever absorb eleven impacts, a shockwave is immediately triggered, spending all the stored energy then and there, regardless of the situation.

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This spear's haft may be made of wood or an unknown wood-like substance. Its head resembles a spiral metallic drill. If you hit with it as a melee attack, as a bonus action you can activate the spear and let go so it drills into your opponent, dealing an additional 2d6 piercing damage. On your opponent's turn, they can remove and drop the spear as an action, reaction, or bonus action.

A drill spear has a depletion of 1 in 1d20, checked each time you activate it.

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This crystal dish is attached to a 12-foot-tall tripod, with a control box at chest height. It takes two rounds to assemble and set up this device. When activated as your action, it sends out an invisible burst of energy up to 2 miles away that affects a 250-footradius sphere. Cyphers, relics, iron flesh, and other numenera devices that use energy lose power for about one hour if their rarity is common or uncommon, rendering them temporarily useless.

An energy nullifier has a depletion of 1 in 1d6.

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These protheses replace both your lower legs with 2-foot-long pyramid-like spikes. Though it appears precarious, you can move normally on the spikes. The spikes have 8 charges and regain 1d8 charges daily at dawn. When you expend 1 charge as a bonus action, your perception of time changes, as everything around you seems to slow down this round and until the beginning of your next turn. During this time, your speed is doubled, you gain a +2 bonus to AC, you have advantage on Dexterity saving throws, and you can take an additional action during the same turn you activate this function.

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When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 force damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

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This palm-sized device has a dozen metallic legs and resembles an insect. When activated as your action, it follows simple movement instructions provided by you, moving up to 500 feet away from you and then detonating. Instructions can include moving in a specific pattern, chasing a designated target that you can see and point out, or following a creature or object making a particular noise. If you provide more complex instructions that require some judgment on the scuttler's part (such as waiting a period of time, querying potential targets and waiting for an unacceptable answer, and so on), you must make an Intelligence check (with the difficulty determined by the GM). If you succeed, the scuttler performs as you intended, otherwise it explodes when that condition occurs. The scuttler has a walking speed of 30 feet. When it detonates, all creatures within a 10-foot-radius sphere must make a DC 15 Dexterity saving throw. A target takes 2d6 + 2 cold damage on a failed save, or half as much on a successful one. The type of damage is one of the

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Это громоздкое портативное устройство выглядит как две почти одинаковые детали, сплавленные вместе. При активации обе части разделяются; вы должны поместить вторую часть в любом месте на расстоянии до 500 футов, а затем активировать любую из них. При второй активации из одной из частей вырывается волна наноботов, продвигающаяся примерно на 60 футов за раунд, оставляя за собой полосу твердого серого материала шириной 10 футов и толщиной 1 фут. В конце концов волна и полоса за ней соединяются с другой конечной точкой шифра, создавая устойчивую поверхность, похожую на дорогу, между ними. Полоса виляет вокруг объектов, особенностей местности и строений, но преодолевает овраги и другие разрывы в ландшафте шириной менее 300 футов. Полоса становится постоянным элементом ландшафта.

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

All tasks have disadvantage.

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This shimmering golden liquid comes in a tube-thin vial. If ingested as your action, nothing seems to immediately result. However, over the course of a full day, you grow an external, fully viable living organ or limb. This is a somewhat painful process that effectively restrains you for the last half of the process (though others could move you). The completely grown organ or limb can be transferred to another creature simply by placing it on their body and waiting a few rounds. If the recipient sustained damage to the same kind of organ or limb, the newly grown one replaces it over the course of about a minute, during which time the recipient is stunned. Otherwise, the unneeded duplicate organ or limb withers and dies.

Duplicate organs must be used within one week. All organs and limbs are sealed within a partially living, protective, translucent caul. The cypher produces a particular organ or limb chosen by the user at the time of the cypher's use.

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This device is a large sphere with a spiral of dense crystals extending from one end. When placed on or near a structure and activated, it drills into under the structure for the next hour, creating a series of tiny tunnels that weaken the structure and other structures within 100 feet. The affected structures gain vulnerability to all damage.

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This odd helm set with small devices restricts your field of vision, granting disadvantage on Wisdom (Perception) checks. When activated as your action, the helm projects illusionary images, sounds, and scents. On subsequent rounds, lasting for up to an hour, the helm produces a celebratory atmosphere in a 120-foot sphere centered on the device, superimposing colorful streamers, hanging lamps, festive music, and potentially additional visual and auditory factors (depending on your wishes).

The natalitial has a depletion of 1 in 1d20.

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This large glass-like canister has a sealable cap and a humming machine attached to its base. A living plant placed inside this device remains alive until removed regardless of light, water, or other conditions, including how much time passes until it is removed.

A plant jar never depletes.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This pack-like object is made of a smooth and flexible mysterious substance with a mouth that can be loosened to open as wide as 6 feet in diameter as your action. It is larger on the inside than on the outside thanks to transdimensional outpocketing, and it can contain up to five tons of material until it depletes.

A salvage pack has a depletion of 1 in 1d100, checked each time something is added to the pack; on depletion, all objects are expelled from the pack.

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Constitution saving throw, or become suggestively poisoned. Suggestive poison does not incur the regular poisoned condition, but instead concentrates itself in the victim's brain and activates when a specific trigger occurs anytime within one month. When triggered, the victim takes a specific action. Each suggestive poison cypher has a predetermined trigger and resultant action; roll for it when the cypher is discovered.

[[/r d100]]Effect
01-20 Lies down for one minute with eyes closed when told to do so.
21-40Gains the frightened condition when threatened.
41-60Answers questions truthfully for 1 minute.
61-75Attacks close friend for one round when within 10 feet.
76-85Obeys next verbal command given (if it is understood).
86-95For next day, becomes attracted to the next creature of its own species that it sees.
96-100For one minute, moves toward the next red object seen in lieu of all other actions, even ignoring self-preservation.
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This small sphere of flesh is infused with metallic threads. It must be affixed to a living creature in order to function; applying the bud takes an action. Once applied, it temporarily grafts to you, unleashing microfilaments that enter your brain. For the next day, the bud whispers helpful advice that grants advantage to all Intelligence, Wisdom, and Charisma ability checks. The bud dries up and falls off after it has provided its benefit, leaving only a tiny blemish.

A leadership bud has an automatic depletion; it can be used only once.

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This 3-foot-tall collapsible metal tripod features a large metal globe at the top. The globe has a number of holes in it, but it is not hollow. It takes two actions to assemble and set up this device, and then it requires your action to activate. When activated, this device does nothing for five rounds. After that, if anything larger than a mouse comes within 120 feet of it, the globe fires a powerful projectile at that target. Creatures attempting to be stealthy must succeed on a DC 17 Dexterity (Stealth) check for each 30 feet they move closer to the globe to avoid triggering it. Attacked creatures must succeed on a DC 17 Dexterity save or take 10d10 piercing damage. The device can attack up to ten times per round, but it never attacks the same target more than once per round.

A murder globe has an automatic depletion. (It remains on watch for one day or until it has made one hundred attacks, whichever comes first.)

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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These thick lenses protrude from a slender device worn on the upper face and eyes. When activated as your action, you can selectively delete one specific memory from a target within 10 feet that you vocally specify if the target fails a DC 15 Wisdom saving throw. (The target must be able to hear and understand you.) Memories most easily deleted are those of specific incidents whose duration was no more than about a minute. Memories that are interwoven into a target's daily existence (like their name, how to speak, the names of ordinary things, and so on) can't be deleted, though attempting to do so stuns the target on a failed save, preventing them from taking their next turn.

A memory extractor has a depletion of 1 in 1d20.

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This strange handheld device has several obvious control points on its outer surface. When activated as your action, it fires a beam of energy that strikes one target within 120 feet. On a failed DC 13 Wisdom saving throw, the target's mind is overwhelmed with pleasure, incapacitating them for one round. The device can fire multiple times per round, so if you have the ability to attack twice as an Attack action, you could make two attacks with the ecstasy paralyzer.

An ecstasy paralyzer has a depletion of 1 in 1d20, checked each time it is fired (firing multiple times in the same round requires multiple depletion rolls).

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This crackling sphere is implanted directly into your chest, where it subsumes and partly replaces your heart, dropping you to 0 hit points and requiring you to start making death saving throws until you stabilize, or until you receiving healing (which could negate the need for death saving throws if received soon enough). If the implant successfully takes, a portion of sphere remains visible, crackling and shinning.

The stormheart has 6 charges and regains 1d6 charges daily at dawn. When 1 charge is expended as a bonus action when you attack with a melee weapon or your hands, the attack deals an additional 3d8 lightning damage.

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This sphere is permanently implanted in your chest in exactly the same way as a stormheart, with the same chance of death.

The tempest has 40 charges and regains 2d20 expended charges daily at dawn. It has the same additional lightning damage function as the stormheart, plus a couple more abilities. You can move 120 feet instantaneously as your move, carried by a bolt of lightning (4 charges). You must be able to see the new location, and there must be no intervening barriers.

When you expend 4 charges as an action, lightning crackles across your body for 10 minutes, granting you a +1 bonus to AC. While so empowered, you have lightning resistance, and you deal +1d8 lightning damage on any creature that touches you or attacks you with a melee weapon that conducts lightning. When you expend 7 charges as an action, you discharge a lightning bolt 100 feet long and 5 feet wide. Targets in the area must succeed on a DC 17 Dexterity saving throw and take 12d6 lightning damage on failure, or half as much damage on a successful save. Flammable objects not worn or carried in the line of the lightning ignite. Finally, when you expend 7 charges as an action, you can flash across the miles, moving to an open location on the earth that you're familiar with almost instantaneously, transformed into a bolt of lightning. If you expend 3 additional charges, you can attempt to penetrate covered locations that you're aware of as long as a route exists from the open air to the area you want to reach that electricity can easily follow.

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This lightweight helmet is made out of a strange, smooth, milk-colored material and set with small devices. While worn, it grants psychic damage resistance and a +2 bonus to saves to resist psychic damage.

A psychic helmet has a depletion of 1 in 1d20, checked with each psychic attack.

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This fist-sized sphere has a thick screw protrusion. When thrown at a target within 60 feet as your action, the target must succeed on a DC 15 Dexterity saving throw or the cypher begins drilling into the target, dealing 6d6 piercing damage. The drill remains stuck in the target and continues to drill down until it is dislodged. At the start of each of its turns until the drill stops, the target must succeed on a DC 15 Constitution saving throw or take 1d6 piercing damage. On a successful save, the drill is dislodged, at which point the cypher becomes inert. If the target is wearing metal, is made of metal, or is sporting one or more pieces of iron flesh, their saves against the drill have disadvantage.

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Swallowing this lumpy pill surrounds you with a thin cloud of nanites that respond to your thoughts, allowing them to exert fine and precise force on objects within about 1 inch. You can use this force to move objects, push against objects, and so on, using your Intelligence in place of your Strength or Dexterity for checks, saves, and attack rolls as appropriate (such as trying to turn a stuck doorknob or quickly pull an object out of reach of someone trying to grab it). Although this power allows for very fine control (you can tie or untie laces, activate a specific switch on a cypher, brush your hair, and so on), the limited reach of the field makes it difficult to use it directly as an attack - throwing a dagger with it would generate only as much strength as a short, quick flip with your hand. You can't use this telekinesis on your own body. The cloud of nanites lasts for thirty minutes.

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This flexible garment is covered in ports and plugs. You can connect up to four uncommon cyphers to the suit using its built-in ports. If you are wearing the suit and activate a cypher connected to it, as a bonus action you can preserve the cypher (so it isn't used up) and instead have the suit make a depletion roll. (If the suit depletes, the cypher is still usable.) Some cyphers (particularly pills and injections) cannot be connected to the suit in this way.

A cypher stabilizing suit has a depletion of 1 in 1d6.

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This strip of banded metal implanted vertically in your back has 20 charges and regains 5d4 charges daily at dawn. When you expend 1 charge, gravity slowly releases its hold over you. You can concentrate to remain motionless in the air, or float up to 60 feet on your turn, but no more; otherwise, you drift with the wind or with any momentum you have gained. This effect lasts for up to 10 minutes.

If you expend 2 charges, you can manipulate gravity so well that you gain a fly speed of 60 feet for 10 minutes.

If you expend 3 charges, you can reverse gravity for a few seconds in an area up to 30 feet across within 60 feet of you. Creatures and objects in the affected area that are not secured fall up about 60 feet, then fall back

down the same amount, and may be subject to falling damage (dealing 1d6 bludgeoning damage for every 10 feet fallen. If a ceiling intersected a target's fall upward, the target might take falling damage twice.

Finally, you greatly increase the weight of one creature by expending 4 charges. The target must succeed on a DC 17 Constitution saving throw or take 8d6 + 20 bludgeoning damage, and restrained. You can choose to attempt to keep the target restrained by spending another 3 charges, in which case it can attempt another save to avoid the same effect in each subsequent round you concentrate.

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This head-sized amber orb is inscribed with countless tiny metallic lines. Using the relic requires a few rounds. First, the orb is broken into two halves. One half must be submerged in a liquid medium of any kind. Then, at any later date, the other half can be activated as your action. For the next day (or until deactivated), liquid from the submerged half of the relic pours out of the other half, teleported across any distance (including planar separations). Up to 150,000 gallons can be transferred during a one-day activation period.

A liquid transfer orb has a depletion of 1 in 1d100.

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When this band that can be worn around the wrist is activated as your action, it projects illusory images of you to confuse attackers. The images appear around you for 30 minutes, during which time creatures have disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight or can see through illusions.

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Этот полный комплект доспехов сделан из стали и твердого неизвестного вещества. Он напоминает пластинчатый доспех, но намного легче, чем может создать любой известный кузнец, и его очень тонкие сочленения покрывают все тело, даже в таких сложных суставах, как шея. Он защищает вас как пластинчатая броня (AC 18), но с бонусом +2. Броня полностью герметична (воздухонепроницаема и водонепроницаема) и имеет свою собственную вечно обновляемую внутреннюю атмосферу, позволяющую вам нормально дышать в любой среде и дающую вам преимущество при спасительных бросках от вредных паров и газов (таких как вдыхаемые яды и дыхательное оружие некоторых драконов). Броня также дает вам устойчивость к урону от холода и огня.

Реликвия укрепляет ваши мышцы; пока вы ее носите, ваш показатель силы равен 17. Это никак не повлияет на вас, если ваша сила без них равна 17 или выше. У вас также есть преимущество проверках Силы (Атлетика) и проверках, требующих грубой силы (например, поднятие тяжелых предметов, но не броски атаки).

Реликвия не истощается, но мастер может решить, что большое количество урона ставит под угрозу функции брони; это лишает ее преимуществ в дыхании, устойчивости к холоду и огню, бонуса к силе и преимущества в выносливости, но по-прежнему обеспечивает ее полный АС.

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When you activate these weird bracers as an action, you go \"out of phase\" (become incorporeal) for one minute. During this time, you can pass through solid objects as though they were entirely insubstantial. You cannot make physical attacks or be physically attacked, nor do magical attacks affect you. If you end your turn in another object, you both take 5d10 bludgeoning damage, and you are forced out the nearest edge.

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A 50-foot length of thin but exceptionally strong stranded material (AC 19) can be pulled from the mouth of this fist-sized metallic device as your action. The strand emerges from an otherwise inaccessible artificial extradimensional space. Additional length can be pulled out each round, 50 feet at a time, to an arbitrary length. It can be cut or pulled back in; either way, the endless coil continues to produce rope, until the relic depletes.

An endless coil has a depletion of 1 in 1d100, checked per day of use. When it depletes, there is a chance of an accidental rift.

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This device looks like a hand or foot made of metal and a hard smooth substance. You can only attune to it if you are missing a limb or part of a limb. Attuning to it causes it to extend wires and filaments into your body where your limb should be, with its internal components telescoping outward to create a replacement limb of the proper type and length. Once this prosthetic is attached, it acts in all ways like a natural limb, though it looks artificial and often makes clicking or other audible noises.

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These vestigial wing-like extensions are implanted on your back, usually folded, but opening up to reveal oddly shaped vanes and textured membranes each time you use a function of this implant. The wings of thunder have 20 charges and regain 2d10 charges daily at dawn.

When you expend 1 charge as an action, echolocation grants you blindsight 120 feet for up to 1 hour.

When you expend 3 charges as an action, you direct a beam of focused sound at a target within 120 feet. The target must succeed on a DC 17 Constitution save or take 8d6 thunder damage and begin to \"ring\" with a resonant destructive wave. At the start of each of its turns until the wave damps out, the target must succeed on a DC 17 Constitution save or take 1d6 thunder damage. On a successful save, the effect ends. Other methods could be used to end the wave, including simply banging loudly on a drum, blowing a horn, or other resonant instrument or sound, which has the effect of canceling out the wave.

Finally, if you expend 7 charges as an action, you can target a creature within 10 feet with a focused beam of sound that sets up a lethal resonance in their body if they fail a DC 17 Constitution saving throw. The vibration remains imperceptible to others except for the target (who hears a constant buzzing) for up to 10 hours. If nothing is

done, the resonance builds to its maximum and is released as a destructive pulse after 10 hours. At the end of this time, the target must succeed on a DC 17 Constitution save or be reduced to 0 hit points. If it succeeds, it takes 10d10 thunder damage. All creatures within 10 feet of the target when this effect triggers must make a DC 15 Constitution save or take 10d10 thunder damage, or half that if successful.

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This adhesive patch gently sticks to metal, flesh, leather, and many other substances. As a bonus action you can tap it in a specific sequence to set it to bright light, dim light, or off. When set to bright light, it provides bright light within 120 feet for one hour. When set to dim light, it provides dim light within 60 feet, indefinitely.

A glowbrand has a depletion of 1 in 1d20, checked each time you set it to bright light.

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This adhesive patch is saturated with a slimy goo and threaded with fine silver wires. When you activate it by placing it on your head and slapping it, it increases the efficiency of your brain. You gain advantage on all Intelligence ability checks and saving throws for 1 hour.

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This artificial skin of thin ultra-black material lays itself in swaddling, tight ribbons of darkness across large sections of your natural skin, ultimately replacing those sections with prosthetic skin. It has 13 charges and regains 1d12 + 1 charges daily at midnight. When you expend 1 charge as an action, darkness adheres to you, transforming you into an utterly featureless silhouette for 10 minutes, granting you advantage on all Dexterity (Stealth) checks and a +1 bonus to AC.

If you expend 2 charges as an action, darkness so thick that it has a sort of substance condenses within an area 30 feet in diameter within 120 feet of you, manifesting as a swarm of hungry black ribbons for one minute. Creatures in the area have disadvantage on all actions, and leaving the area requires that the creature succeed on a DC 17 Strength (Athletics) check, and even if successful, requires their entire turn to complete. All tasks attempted by creatures in the area gain disadvantage. Leaving the area requires the creature's entire action to move. You can dismiss the dark matter early as an action.

If you expend 3 charges as an action, you form dark matter into a large structure occupying a volume that would fit into ten 10-foot cubes. The structure can be somewhat complex, though everything has the same matte black color from which no light shines. Otherwise, the structure can possess different densities, textures, and capacities. This means it can include windows, doors with locks, furnishings, and even decor, as long as it is all black as pitch. For example, you could shape the dark matter into a large, defensible structure; a sturdy 100-foot bridge; or anything similar. The structure lasts for one day, unless destroyed. (Treat the structure's walls as if made of stone for purposes of withstanding damage. Each 10-foot section has AC 15 and 60 hit points. You can't keep more than one such structure solid at any one time.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"twilight%20skin_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656262183,"modifiedTime":1686657064496,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"g7uRPsGHdGv1Lr26","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Healing Sword","type":"weapon","system":{"description":{"value":"

This sword-like blade has a strange hilt made of several exotic materials. As your bonus action, you can squeeze the hilt in a precise way, causing it to inject a healing substance into your body, restoring 1d8 + 1 hit points.

A healing sword has a depletion of 1 in 1d10, checked each time the healing ability is used. When the healing ability depletes, it still functions as a normal sword.

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Эта пастилка покрыта восковым материалом с неопознаваемой надписью. Когда вы активируете ее (прикоснувшись к языку, внутренней стороне щеки или нескольким каплям крови), она начинает синтезировать дубликат вашего тела. Этот дубликат не является живым - это просто инертная ткань - но он основан на вашей плоти, поэтому любые ваши модификации (такие как железная плоть, шрамы, татуировки и так далее) не присутствуют на дубликате. Поскольку его плоть идентична вашей, его ткани можно пересаживать или заменять на ваши (например, для пересадки органов) без иммунной реакции. Для выращивания дубликата требуется около часа. Он разлагается с обычной для мертвого тела скоростью.

Ваша душа не имеет автоматической связи с этим телом, поэтому, если вы умрете, ваша душа не перейдет автоматически в дубликат (хотя, если ваше первоначальное тело было разрушено и вам нужно тело, в котором будет жить ваша душа, дубликат будет вполне совместим).

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"body%20duplicator_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210615504,"modifiedTime":1686601295224,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"346AYXjjunE2bhS4","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Structural Extruder","type":"equipment","system":{"description":{"value":"

A series of short, rounded tubes and hoses about 12 inches long connects to a device that can be carried or worn as a pack. When activated as your action, it produces a solid piece of amber-colored crystal (a resilient substance with AC 19) over the course of a minute that can take one or two simple shapes: a plank up to 10 feet long or a plane up to 10 feet by 10 feet by 2 inches that could be used as a floor, a wall partition, a ramp, etc.

A structural extruder has a depletion of 1 in 1d10, checked per week of use.

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This blade-like object is made of a hard chitinous material, but has a sleeve of softer, fleshy material at the base. It is inert unless it is fitted over a hand or to an empty stump as an action, whereupon it affixes to your flesh, becoming bonded. The bonded blade can be used as a longsword. You gain a +2 bonus to attack and damage rolls made with this weapon.

A weapon graft has no depletion.

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Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] повреждения льдом, при удачном - вдвое меньше.

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Sometimes PCs find things that are interesting but have no real game value. They don't help in combat. They don't grant amazing powers. They don't protect the user. Not everything the Ancients created was a combat device or can be used as one now. These devices are called oddities, and they serve a number of purposes.

Oddities Table
[[/r d100]]Oddities
01Crystal that shatters easily but then instantly reforms
02Egg-shaped metallic bauble that occasionally spins and speaks in a language no one knows
03Aerosol can that sprays sparkling paint that hangs in the air
04Device that emits a projection of a human face that changes expression depending on the direction in which it's looking
05Unknown musical instrument that plays only soft, unpleasant sounds
06Circular stone plate with a human face that occasionally changes expression or appears to speak (but has no voice)
07Box with a tiny group of musicians in it who play when it is opened and look horrified when it is closed
08Remote-controlled dragonfly with a tiny, handheld controller
09Pants that fit perfectly and never seem to get dirty but are always chilly
10Blob of clay that takes on various mysterious shapes when left alone
11Crystal that hums
12Necklace made of gears and other machine parts
13Flute with buttons rather than holes so you can play music without blowing into it
14Lightning bug in a glass globe
15Plastic disk that displays ever- changing but meaningless symbols
16Small rod that emits a voice saying the same thing in an unknown language every time a button is pushed
17Glass plate that shows what seems to be a live image of the moon, but from a closer vantage
18Comb that glows when used
19Small square cage that puts whatever single creature is inside it into stasis
20Plastic bottle containing a spray that cleans any stain and never runs out
21Metallic device that creates one sheet of new paper each day
22Pen that writes in invisible ink revealed only at a very low temperature
23Tiny toy ornithopter made of a solid piece of material that seems indestructible
24Fuzzy stuffed ravage bear that makes growling noises when you squeeze it
25Goggles that tint everything green
26Series of thin plastic cards that show all kinds of unknown creatures
27Candle that never runs down
28Bag of sixteen rubber balloons
29Three silken gloves with six fingers each
30Metallic jar that maintains the temperature of liquid inside indefinitely
31Blue crystal that glows as bright as a candle when held
32Small coin pouch that holds twice as much as it appears it should
33Small wand-like device that keeps away normal insects in a 5-foot-radius
34Unknown plastic device with lights that occasionally blink
35Powerful magnifying glass
36Bag that contains dice, each with a different number of sides
37Small mirrored cube
38Piece of extremely strong, thin cable, 8 feet long
39Feathered hat that occasionally makes bird noises
40Wooden rod that increases in length by about 1 inch a month
41Brass device with nested circular plates that rotate and click
42Cape that billows as if blown by the wind when worn, even in still air
43Glass cube that shows what seems to be a live aerial view of an unknown, ruined city
44Armband that tightens slightly when within 100 feet of machines
45Small jar of black paint that refills itself each day
46Metallic mask that fits perfectly on your face and changes expression when you do
47Five metallic plates that orbit around your head and display ever-changing, unknown symbols
48Green glass sphere that floats next to you and whistles when you are angry
49Metal canister that fills with 4 quarts of water at the same time each day
50Metal and glass disk that, when pressed against flesh, instantly etches a tattoo of a black scorpion
51Small mirror that shows someone other than you when you gaze into it
52Canister that produces an extremely foul odor and a puff of dark red smoke when opened
53Goggles that allow you to see perfectly through steam or smoke
54Box that produces a 3-inch cube of a firm gelatinous substance at the same time each day
55Shirt that displays your muscles, bones, and internal organs when you wear it
56Small leather case of cosmetics that never seem to run out
57Amulet that, when worn, projects holographic images of fish swimming around you
58Bracelet with a tiny bell charm that rings like a massive bell when intentionally rung
59Metallic, pointed-toe boots designed to fit a jiraskar or a similar creature
60Cup that instantly boils any liquid poured into it
61Spectacles that project strange images on the lenses so the wearer sees things that are not there
62Box of a dozen matchsticks that, when burned, release puffs of lingering smoke that take on the shapes of faces, creatures, or other things
63Blanket that makes a pleasant, soft humming noise while covering a living creature
64Semicircular device of metal and glass that projects a harmless, thin, red beam up to 50 feet when activated
65Two 5-inch metal and glass disks that hover around your wrists
66Six small, clear synth bags that can be sealed and are very durable
67Glass orb that always drips perfumed water very slowly
68Jar of sixteen seeds; when planted, each seed grows into a daffodil made of gold in six months
69Rose made of nigh-indestructible glass
70Octagon-shaped amulet that is black during the day and sky blue at night
71Mummified fish with feathered wings in a wooden box
72Two-headed animal fetus in a glass jar
73Saddle sized for a very small animal, such as a squirrel or a small cat
74Small rectangular device that makes a chirping sound at the same time each day
75Pair of tiny metal rods that, when brought within 1 inch of each other, vibrate exactly fifteen minutes before the sun rises on any given day
76Ceramic ring that makes you feel as though gentle hands are caressing your body
77Bottle of twenty-four pills that make you vividly dream about your favorite memory when you next sleep
78Cylinder that clears the air of smoke, foul smells, and the like in an enclosed room in one minute's time
79A pair of small floating cubes that keep a small enclosed room at the temperature at which water freezes
80Bracelet that renders you unable to reproduce while worn
81Chair that can be stored in an extradimensional space when activated
82Synth disk that will restore a rotten vegetable or piece of fruit
83Cylinder that, if you speak through it, makes your voice sound wavering and strange
84Scarf that appears to be made of silk but is virtually indestructible and cannot be dirtied or stained
85Egg-shaped device that temporarily negates all odor within 3 feet
86Short metal rod that is insubstantial to all matter except the special synth glove that goes with it
87Cube that, when activated, disappears for one minute and then reappears in the same spot
88Wristband that buzzes when in complete darkness
89Plate of glass that, when you view the night sky through it, reveals ten times as many stars
90Ceramic pot that produces a tiny puff of colored smoke once every hour and a half
91Hoop that sharpens any blade passed through it
92Sphere that produces vigorous bubbles when placed in water
93Tiny awl that inflicts no pain when it pierces flesh
94Contact lenses that make your eyes seem completely white with no pupils
95Silken string, 3 feet long, that coils around whatever it touches
96Large, clear synth bag that keeps food inside it fresh indefinitely
97Stockings that are always warm
98Single rubber glove that is extremely durable and resistant
99Box filled with two dozen spherical magnets, each about the size of a pea
100Pair of clear drinking glasses that change color depending on the contents
","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"oddities_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656263156,"modifiedTime":1686657064767,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"hAVuf6A2hFcP9oEW","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Водостойкий аэрозоль/Waterproofing Spray","type":"consumable","system":{"description":{"value":"

When activated, this small spray canister emits a cloud of nanites that bind to one object (about the size of something you can hold in two hands, or a 5-foot-square area). For the next day, the sprayed object repels water as if protected by an incredibly thin and specialized force field. The object gains a +3 bonus on AC and saving throws against water-based attacks (such as acid, sprayed venom, or electricity conducted through water), and it has resistance against all water based-damage.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"waterproofing%20spray_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210634441,"modifiedTime":1686649900625,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"H2Y9BifsO0UTINUE","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Помечающий стержень/Rodule Of Branding","type":"consumable","system":{"description":{"value":"

This 1-foot-long crystal rod has a glowing blue tip. You can use the rod as your action to permanently mark the forehead (or other specified location that you can touch) of a target with a simple symbol, sign, or up to three words of your choice. Targets who'd prefer not to be branded must succeed on a DC 13 Dexterity saving throw to avoid gaining the brand, unless they are completely covered and therefore immune. The brand is as permanent as a tattoo.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"rodule%20of%20branding_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210628832,"modifiedTime":1686648300971,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"v7UcEbhMetNznklI","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Дупликатор материи/Object Replicator","type":"consumable","system":{"description":{"value":"

This crystal nodule can be affixed to another object as your action. If affixed to an object that weighs no more than 10 pounds, three additional copies of the object are created in a haze of flashing dust over the course of a couple rounds, appearing immediately next to the original object. Simple objects and substances can be replicated, but not functioning cyphers, relics, magic items, or similar objects.

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This shirt-like garment is covered in overlapping scales made of an unknown flexible cloth-like substance. When activated as your action, the scales expand into hundreds of lacy bright green wings, granting you a fly speed of 120 feet for the next 5 minutes. You steer by adjusting the angle of your arms, and cannot use your arms for anything else while flying or you will fall.

A lacewing shirt has a depletion of 1 in 1d20.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"lacewing%20shirt_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656255864,"modifiedTime":1686657062379,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"cr69YKv5oTSRktcP","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Stunner","type":"equipment","system":{"description":{"value":"

This handheld device looks like a 5-inch metal sphere with a handle. When activated as your action, this device fires a beam of dim light at a target within 60 feet. The target must succeed on a DC 15 Constitution save or be incapacitated for one round.

A stunner has a depletion of 1 in 1d20.

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This small device is made of synth and organic material. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground), releasing sticky strands of goo that last 1 hour. Creatures within a 10-foot-radius sphere must succeed on a DC 13 Dexterity saving throw or be restrained as long as they remain in the webs or until they break free.

Any creature that enters the area of sticky strands must save against the detonation as if they were in the area when it exploded.

A creature restrained by the webs can use its action to make a Strength check against the detonation's save DC. If it succeeds, it is no longer restrained.

Webs layered over a flat surface have a depth of 5 feet.

[–]

Rather than strands of sticky goo, some detonation of webs fill the area with a mass of quick-hardening foam that accomplishes the same thing.

Unlike a web spell, a detonation of webs doesn't need to be anchored between solid masses, nor are they flammable.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"detonation%20of%20webs_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210618514,"modifiedTime":1686601679708,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"JzH976xarO0kUBp2","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Модуль телепортации/Blinking Nodule","type":"consumable","system":{"description":{"value":"

Этот кристаллический модуль должен быть прикреплен к вашей броне (или одежде), чтобы он смог работать; прикрепление модуля требует 1 действие.

На следующий день, когда вас ударят достаточно сильно, чтобы вы получили урон, вы телепортируетесь примерно на 10 футов в случайном направлении по горизонтали. Поскольку вы ожидаете этого телепорта, а ваши противники - нет, следующая их атака по вам совершается с помехой.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"blinking%20nodule_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210615440,"modifiedTime":1686601295230,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"LRvpJeEKO1p616OY","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Датчик движения/Motion Sensor","type":"consumable","system":{"description":{"value":"

This odd amulet operates for 8 hours once activated as an action. It indicates (via a buzz or series of lighted symbols you are able to interpret) when any movement occurs within a 60-foot sphere centered on the device, or when Large, Huge, or Gargantuan creatures or objects move within a 500-foot sphere centered on the device (the cypher distinguishes between the two types of movement). It also indicates the number and size of the creatures or objects in motion.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"motion%20sensor_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210625112,"modifiedTime":1686646323211,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"DiMFezduETZuh4Xa","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Схожесть с трупом/Corpse Likeness","type":"consumable","system":{"description":{"value":"

Этот шифр представляет собой металлическую сферу с несколькими стеклянными линзами на поверхности.

При первой активации прикоснитесь им к трупу, которому не более нескольких дней от роду. Через минуту шифр начинает светиться красным цветом, что свидетельствует о том, что он записал внешний вид трупа. Когда вы снова активируете сферу, ваш облик изменится и станет соответствовать включая одежду, доспехи, оружие и другие вещи трупа. Это не физическая трансформация - если на трупе надета шляпа, а на вас нет, предметы будут проходить сквозь шляпу, а тот, кто прикоснется к ней, ничего не почувствует или почувствует вашу голову и волосы. В обычной обстановке вы можете выдать себя за живую версию записанного человека (при условии, что у него нет явных смертельных ран). Вы также можете выдать себя за труп записанного человека (если вы не двигаетесь) или, возможно, за его зомби-версию (если двигаетесь).

Чтобы заметить, что вы замаскированы, существо может действием осмотреть вашу внешность, и должно преуспеть в проверке интеллекта (расследование) против Сл.13 (с помехой, если вы притворяетесь трупом, а не живым человеком).

Маскировка длится час.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"corpse%20likeness_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210616120,"modifiedTime":1686601295255,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"UtuVECJREZDwrISI","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Излучатель (жар)/Ray Emitter (heat)","type":"consumable","system":{"description":{"value":"

When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 fire damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"ray%20emitter%20(heat)_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210627576,"modifiedTime":1686647990205,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"17nSQbVxB8m2vUeQ","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Flesh Disruptor","type":"weapon","system":{"description":{"value":"

This handheld device has a few simple controls. When activated as your action, it emits a beam of energy that strikes one target within 60 feet. On a failed DC 17 Dexterity saving throw, the target takes 5d8 necrotic damage. The beam only affects organic creatures and materials. The device can fire multiple times per round, so if you have the ability to attack twice as an attack action, you could make two attacks with the flesh disruptor.

A flesh disruptor has a depletion of 1 in 1d10, checked each time it is fired (firing multiple times in the same round requires multiple depletion rolls).

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"","baseItem":"","properties":{"mgc":true},"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"flesh%20disruptor_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656254405,"modifiedTime":1686657061900,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"CQiCI8GTP9igicdW","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Глаз психического контакта/Eye Of Mental Contact","type":"equipment","system":{"description":{"value":"

This prosthesis replaces one of your eyes with a slightly oversized metallic version that you can see with normally. In addition, all creatures with minds you can sense within a 100 feet are limned (in your sight) with a glowing aura, allowing you to gauge a creature's relative strength of mind (weak, moderate, strong, godlike), and see its

silhouette in otherwise lightless conditions.

The eye has 4 charges and regains 1d4 expended charges daily at dawn. You can speak telepathically with others who are within 60 feet, by using 1 charge per contact. Communication is two-way, but the other party must be willing and able to communicate. You don't have to see the target of telepathy, but you must know that it's within range. You can have more than one active contact at once, but you must establish contact with each target individually as an action. Each contact lasts up to 10 minutes.

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This handheld device is a metal tube, weighted and closed on one end. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile explodes when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 necrotic damage on a failed save, or half as much on a successful one.

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Чтобы этот кристаллический модуль действовал, его нужно прикрепить к оружию ближнего боя; прикрепление модуля занимает одно действие.

После этого пораженное оружие получает следующую дополнительную способность на 1 день: каждый раз, когда это оружие попадает по существу или объекту, оно генерирует всплеск энергии, который телепортирует пораженное существо или объект на 10 футов в случайном направлении по горизонтали. В следующий ход телепортированное существо выполняет все броски с помехой.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"banishing%20nodule_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210615354,"modifiedTime":1686601295226,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"VuP29QzopJfgFgYf","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Vision Relayer","type":"equipment","system":{"description":{"value":"

This relic is a pair of flat rigid disks that gently adhere to flesh, fur, wood, or metal. You must attach one disk to your head and the other to another creature's head. When activated, for the next 10 minutes the two disks transmit signals to each other, allowing you to see out of the other

creature's eyes instead of your own. As your bonus action you can switch your vision to your own eyes or back to the creature's eyes.

A vision relayer has a depletion of 1 in 1d20, checked each time you activate it.

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This disc implanted in your head has 12 charges and regains 1d12 expended charges daily at dawn. It has the same shroud of flame function as flame cloak, plus a couple more abilities.

While your shroud of flame is active, you can reach into it and hurl a handful of fire at a target up to 60 feet away that you can see (1 charge). The target must make a DC 15 Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

Finally, while your shroud of flame is active, you can spread wings of fire, gaining a flying speed of 60 feet for 1 minute (2 charges).

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Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] повреждения электричеством, при удачном - вдвое меньше.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"detonation%20(lightning)_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210616562,"modifiedTime":1686601295223,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"UZz2uG5s6HF9YpCT","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Oorgolian Slug Thrower","type":"weapon","system":{"description":{"value":"

This device can be used as a two-handed weapon that fires a slug of solid metal at incredible velocity at a target within 120 feet that you can see and have direct line of effect to. The target must succeed on a DC 15 Dexterity saving throw or take (11) 2d10 piercing damage. A slug thrower has a depletion 1 in 1d100 (the projectile ammo regenerates within the weapon until it depletes).

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"","baseItem":"","properties":{"two":true,"mgc":true},"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"oorgolian%20slug%20thrower_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656263027,"modifiedTime":1686657064717,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"yN4d6G6EybI431ZX","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Helm Of Phantasm","type":"equipment","system":{"description":{"value":"

This smooth helm permanently covers your head, giving you a mirror-like expanse instead of a face. You can see, breathe, eat, hear, and speak normally; from your perspective, you still retain your normal features. However, all others see only their own faces reflected back; this situation confers disadvantage to your Persuasion attempts.

The helm has 20 charges and regains 1d20 expended charges daily at dawn. It has the same illusion image function as the helm of illusion, plus a couple more abilities.

If 2 charges are expended, you can create an illusory guise to appear as someone or something else, roughly of your size and shape, for up to one hour. Once created, the disguise requires no concentration. For

each additional charge you spend, you can disguise one other willing creature within 10 feet. All disguised creatures must stay within sight of you or lose their disguise. A creature that becomes suspicious of the disguise can use its action to inspect your disguise and make an Intelligence (Investigation) check against DC 17. If it succeeds, it becomes aware of the disguise.

If you expend 4 charges, the helm creates images that would appear terrifying to creatures that you choose within a 120-footradius sphere centered on you. Those images appear within that area and menace the appropriate creatures. Each creature you want to affect must succeed on a DC 17 Wisdom save, or flee in terror for 1 minute, pursued by its nightmares. Success means the creature ignores the images, which do not hamper it in any way.

Finally, you can make the illusion you create that fits within a 10-foot cube (as described in the helm of illusion) permanent if you expend 8 charges. Even if someone sees through the illusion or disperses it, the illusion returns again later, seeming as real as ever.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"helm%20of%20phantasm_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656255272,"modifiedTime":1686657062202,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"E07RpE7LfQxnIXXY","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Омолаживатель/Rejuvenator","type":"consumable","system":{"description":{"value":"

When you place this adhesive patch on your skin as an action, you regain 8d4 + 8 hit points.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"rejuvenator_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210628303,"modifiedTime":1686648137783,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"JcIoOQAgKICR7OhZ","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Фазированная кожа/Skin Of Phasing","type":"equipment","system":{"description":{"value":"

This artificial skin of thin glistening material lays itself in strange patterns and disquieting glows across large sections of your natural skin, ultimately replacing those sections with prosthetic skin. It has 20 charges and regains 5d4 charges daily at dawn. When you expend 1 charge as a bonus action when you begin taking your move, you can slowly pass through physical barriers at a rate of 1 inch per round (minimum of one round to pass through any barrier) for one minute, or until you make it all the way through. You can't act (other than moving, or using this iron flesh implant again) or perceive anything until you pass entirely through the barrier. You can't pass through energy or magical barriers. (If you expend 3 charges, you can move at your speed through barriers.)

If you expend 2 charges as an action (or 3 charges as a reaction you can take when attacked), you can change your phase so that some attacks pass through you harmlessly. For the next 10 minutes, attacks targeting you have disadvantage.

If you expend 3 charges as an action, you become invisible for up to 30 minutes; if you attack or do something else requiring serious attention, the effect ends at the beginning of your following turn.

If you expend 5 charges as a bonus action as part of an attack, your attack partly phases through your foe's armor or tough skin, doubling the total proficiency bonus you would normally apply to that attack, unless your foe is also partially or completely incorporeal.

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Этот кристаллический модуль должен быть прикреплен к вашей броне (или одежде), чтобы он смог работать; прикрепление модуля требует 1 действие.

На следующий день, когда вас ударят достаточно сильно, чтобы вы получили урон, вы телепортируетесь от противников примерно на 10 футов в случайном направлении по горизонтали. Поскольку вы ожидаете этого телепорта, а ваши противники - нет, следующая их атака по вам совершается с помехой.

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This metallic pod is about 3 inches in diameter. When activated as your action, it fuses to your skin and extends filaments throughout your body. Thereafter, as a bonus action you can exert yourself when attempting to succeed on a particularly tough ability check, gaining double your normal proficiency bonus for that check.

An operon reservoir has a depletion of 1 in 1d20.

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When pressed to a living creature's head and activated, this small metallic disk immediately unleashes microfilaments that enter the brain. Within five minutes, the device reacts to the creature's ability to communicate and make concepts, translating those impulses into audible words in a specific language keyed to the graft. The graft gives the creature a vocabulary of about thirty words, although very simple creatures might be able to use far fewer. Typical words in a creature's vocabulary are: hunger, hunt, food, danger, predator, prey, left, right, up, down, move, stop, fast, slow, cold, hot, pain, fear. If a creature is capable of learning vocal commands or pet tricks, those words are suitable additions to its spoken vocabulary. Approximately half of these grafts have a limited machine intelligence that adds some syntax to the creature's words so it is easier to understand.

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When this complex device about as large as two fists is activated as your action, an invisible field of influence fills a 60-footradius sphere centered on the device two rounds after activation. The field lasts for 1 minute. It affects the minds of thinking beings within the field, preventing them from taking hostile actions. The effect lasts as long as they remain in the field and for 1d6 rounds after, although a DC 13 Wisdom saving throw is allowed each round to act normally (both in the field and after leaving it).

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When this greenish film is applied across your face and nose as your action, it adheres in place (though you can remove it and put it back on as needed). While in place, you can breathe underwater as well as in air. After 10 hours, the film decays into useless powder.

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This 3-foot metal clamp has a detachable control mechanism. The detachable mechanism allows you to remotely open and close the clamp as your action, so long as you remain within 500 feet of the clamp. If a creature is somehow clamped (or the clamp is used to secure some other method of capture, such as a chain, around a creature), breaking free requires a DC 22 Strength (Athletics) check.

A remote clamp has a depletion of 1 in 1d10.

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This prosthesis replaces one of your eyes with a slightly oversized metallic version that you can see with normally. In addition, all creatures with minds you can sense within a 100 feet are limned (in your sight) with a glowing aura, allowing you to gauge a creature's relative strength of mind (weak, moderate, strong, godlike), and see its

silhouette in otherwise lightless conditions.

The eye has 4 charges and regains 1d4 expended charges daily at dawn. You can speak telepathically with others who are within 60 feet, by using 1 charge per contact. Communication is two-way, but the other party must be willing and able to communicate. You don't have to see the target of telepathy, but you must know that it's within range. You can have more than one active contact at once, but you must establish contact with each target individually as an action. Each contact lasts up to 10 minutes.

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This bulky handheld device is attached to large metal tanks and features a hose with a wide aperture. When activated as your action, a fine mist of color-adapting dust covers all creatures within a 60-foot cone emanating from the device. The dust coating provides adaptive camouflage for an hour, granting advantage on Dexterity (Stealth) checks.

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This bulky backpack-like device has a connected tube with a crystal mouth. When sprayed on a structure within 5 feet over the course of 1 minute, a skin-like material is laid down over a portion of the structure that would fit within a 50-foot cube. This effectively grants a +2 bonus to the object AC of the structure. Additional uses of this type of cypher on the structure provide no additional benefit.

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This pouch-like accessory composed of a smooth, shiny, black material can be worn with straps or carried.

At the end of each 24-hour period during which the pocket is carried, you find a new random numenera device (or tiny creature) in the pack. Usually junk, oddities, or vermin are found; however, every so often, something more interesting (or dangerous) might appear at the GM's discretion.

Someone with experience with numenera devices carrying the pocket may eventually realize (with a successful DC 15 Intelligence (Arcana) check after using the pocket for a week) that the pocket accesses an artificial limited dimension, and that anytime the pocket comes within 30 feet of another artificial extradimensional space, extraplanar gate, or a portal to another dimension, an object or creature from that space can passively \"fall\" into the pocket.

This realization allows you to use the pocket purposefully. If you spend at least one hour within 10 feet to the entrance to an alternate dimension or extraplanar gate, it's certain that something from that space finds its way into the pocket, though what it fetches is at the GM's discretion.

A wondrous pocket has a depletion of 1 in 1d100, checked per day of use. When it depletes, there is a chance of an accidental rift.

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Эта парящая сфера сделана из металла с некоторыми твердыми неметаллическими компонентами; с нее свисают металлические рычаги с трубками и чистящими инструментами. Вы можете действием указать на предмет или существо, находящиеся в радиусе 30 футов, чтобы приказать сфере провести его очистку. Сфера перемещается к цели и начинает очищать ее от всей грязи, включая чистку зубов, мытье и расчесывание волос, а также подстригание ногтей. Если целью является существо, сфера также очищает его одежду и снаряжение.

Автоматизированная ванна отключается при результате 1 на 1d100.

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This pill-sized capsule shimmers with red and green threads of light. When swallowed as your action, the device travels through your body to your brain over the course of three rounds and nests there. Henceforth, whenever a creature establishes contact with your mind (whether using a mental attack, attempting telepathic communication, trying mind control, and so on), the creature is attacked mentally itself. On a failed DC 17 Wisdom save, it is stunned for one round (losing its next turn) and it takes 8d8 psychic damage. This effect does not prevent the initial contact or attack.

A poison brain implant has a depletion of 1 in 1d10.

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This small, complex box of metal has a variety of sensor plates, wires, and controls. A cypher of virtually any kind can be added to this trigger device to turn it into a trap. First, a cypher is added to the device as an action if you succeed on a DC 17 Intelligence (Arcana) check. If successful, another action or two is required to affix the various wires and plates to something'a nearby surface, door, hinge, and so on, to serve as a physical trigger. When the trap is triggered, the cypher is activated. If the cypher inflicts damage or some other unwanted effect on nearby creatures or whoever triggered it, the save DC is 15.

A trigger trap has an automatic depletion; it can be used only once.

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This artificial skin of thin ultra-black material lays itself in swaddling, tight ribbons of darkness across large sections of your natural skin, ultimately replacing those sections with prosthetic skin. It has 13 charges and regains 1d12 + 1 charges daily at midnight. When you expend 1 charge as an action, darkness adheres to you, transforming you into an utterly featureless silhouette for 10 minutes, granting you advantage on all Dexterity (Stealth) checks and a +1 bonus to AC.

If you expend 2 charges as an action, darkness so thick that it has a sort of substance condenses within an area 30 feet in diameter within 120 feet of you, manifesting as a swarm of hungry black ribbons for one minute. Creatures in the area have disadvantage on all actions, and leaving the area requires that the creature succeed on a DC 17 Strength (Athletics) check, and even if successful, requires their entire turn to complete. All tasks attempted by creatures in the area gain disadvantage. Leaving the area requires the creature's entire action to move. You can dismiss the dark matter early as an action.

If you expend 3 charges as an action, you form dark matter into a large structure occupying a volume that would fit into ten 10-foot cubes. The structure can be somewhat complex, though everything has the same matte black color from which no light shines. Otherwise, the structure can possess different densities, textures, and capacities. This means it can include windows, doors with locks, furnishings, and even decor, as long as it is all black as pitch. For example, you could shape the dark matter into a large, defensible structure; a sturdy 100-foot bridge; or anything similar. The structure lasts for one day, unless destroyed. (Treat the structure's walls as if made of stone for purposes of withstanding damage. Each 10-foot section has AC 15 and 60 hit points. You can't keep more than one such structure solid at any one time.

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This glowing metal ring contains a powerful, short-lived force field generator. When activated, it creates a cube of solid force, 30 feet on a side and 1/4 inch thick, centered on you, lasting 1 hour. It conforms itself to the space available. If the cube cuts through a creature's space when it appears, the creature is pushed to one side of the cube (your choice which side). Nothing can physically pass through the cube. It is immune to all damage and can't be dispelled. A disintegrate spell destroys it instantly. The cube also extends into the Ethereal Plane, blocking ethereal travel through the cube.

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This disc implanted in your head has 12 charges and regains 1d12 expended charges daily at dawn. It has the same shroud of flame function as flame cloak, plus a couple more abilities.

While your shroud of flame is active, you can reach into it and hurl a handful of fire at a target up to 60 feet away that you can see (1 charge). The target must make a DC 15 Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

Finally, while your shroud of flame is active, you can spread wings of fire, gaining a flying speed of 60 feet for 1 minute (2 charges).

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This palm-sized device has a dozen metallic legs and resembles an insect. When activated as your action, it follows simple movement instructions provided by you, moving up to 500 feet away from you and then detonating. Instructions can include moving in a specific pattern, chasing a designated target that you can see and point out, or following a creature or object making a particular noise. If you provide more complex instructions that require some judgment on the scuttler's part (such as waiting a period of time, querying potential targets and waiting for an unacceptable answer, and so on), you must make an Intelligence check (with the difficulty determined by the GM). If you succeed, the scuttler performs as you intended, otherwise it explodes when that condition occurs. The scuttler has a walking speed of 30 feet. When it detonates, all creatures within a 10-foot-radius sphere must make a DC 15 Dexterity saving throw. A target takes 2d6 + 2 acid damage on a failed save, or half as much on a successful one. The type of damage is one of the

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This cypher consists of two pieces; a rubbery glove and a small metallic nodule. Using the cypher requires preparation by attaching the small metallic nodule to an object of up to your size or smaller. At any later time when the worn glove is activated as your action, the item to which you attached the device is teleported to you if it is within 10 miles, appearing either within 5 feet of you, or in your hand if small enough to be carried.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] колющего повреждения, при удачном - вдвое меньше.

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Стабилизатор сцепления

Это устройство, крепящееся к браслету, имеет несколько простых элементов управления. Это может мгновенно создать тонкое невидимое энергетическое поле, которое защищает форму и пространственное расположение вашей физической формы. В качестве реакции вы можете активировать устройство, чтобы противостоять любой попытке превратить вас в полиморфа, дезинтегрировать вас, разрушить вашу плоть (например, с помощью реликвии @item [разрушитель плоти |aota] или @item [детонация гниющей плоти |aota].), переместить вас в другое измерение или сделает вас невещественным или бестелесным. Если источник этого преобразования имеет значение постоянного тока 15 или ниже, оно автоматически завершается сбоем. Если постоянный ток источника равен 16 или выше, вы получаете преимущество в своем спасброске против него и устойчивость к любому урону, наносимому эффектом.

Коэффициент истощения стабилизатора сцепления составляет 1 к 1d10, что проверяется при каждом его использовании. Когда он истощается, существует вероятность случайного разрыва.

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This metal disc adheres to your forehead. When activated as an action, the cypher splits into two pieces. One remains adhered to your forehead; the other can be affixed to a numenera device that you can reach. You can then use your mind to control the device up to 120 feet away that you can sense or see for up to one hour, bidding it to do anything it could do normally. Thus, a device could be activated or deactivated, or a machine capable of movement (like a vehicle) could be guided. If the control half is affixed to a machine that is also a creature, it can attempt a DC 13 Wisdom saving throw each round to ignore your command.

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When not affixed to a creature, a living armor sheath looks like a mass of heavy fabric. When being used, it looks like heavy, leathery flesh. Wriggling into the living armor sheath takes a couple rounds. It is worn directly on your skin (and under clothes and other armor; however, the skin bulks you up, requiring some wardrobe changes if your clothing was already tight). The living material adheres and conforms to your body shape. Once in place, you have advantage on saves to resist poison and disease and gain a +1 bonus to AC.

A living armor sheath has a depletion of 1 in 1d20, checked each day of use.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Choking gas: choking and coughing incapacitates and suffocates for 6 rounds.

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When you place this adhesive patch on your skin as an action, you gain advantage on Intelligence ability checks for 1 hour.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"intellect%20boost_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210623518,"modifiedTime":1686603322971,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"fa0SCtyIv8R5TXZN","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Telltale Glass","type":"equipment","system":{"description":{"value":"

This clear container could be used as a drinking glass. The glass turns red if anything poisonous is put into it, even in very small quantities.

A telltale glass has no depletion.

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This pole with a glass globe on top has a control box in the center and several flexible legs that create a stable support for it. It takes two rounds to assemble and set up this device. When activated as your action, it creates a powerful spherical force field with a radius of 30 feet. If the dome passes through a creature's space when you create it, the creature is pushed to one side of the force field (your choice). Nothing can pass through the force field. It can't be dispelled, but can be disintegrated. The force field is essentially invulnerable. It lasts for one day, during which time the air inside is enough to support six people.

A force dome has a depletion of 1 in 1d20.

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This metallic box has seven sides, a pair of handles inside, and is large enough for you to put both of your hands in it at the same time. As your action, you can grab both handles at the same time, which makes the relic inject you with a potent serum. For the next three days, you have an enhanced ability with one skill or task. Whenever you make a roll for that skill or task, add your proficiency bonus. If you normally would add your proficiency bonus for that skill or task, you instead add double your proficiency bonus. Each augmentation heptagon is keyed to a different skill or task, including the following:

An augmentation heptagon has a depletion of 1 in 1d20.
[[/r d20]]Skill or Task
01Acrobatics
2Animal Handling
03Athletics
04Calligraphy
05Deception
06History
07Identifying Numenera
08Insight
09Intimidation
10Investigation
11Medicine
12Nature
13Perception
14Persiasion
15Religion
16Riding
17Salvaging
18Sleight of Hand
19Stealth
20Survival
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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Sleep gas: falls asleep for 6 rounds (or until they take damage or are shaken or slapped awake).

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Это небольшое устройство имеет десятки стеклянных граней. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку телосложения Сл.13. При неудачной проверке цель получает [[/r 1d6]] лучистого повреждения и становится @Compendium[sc-common.sc-common.p7k1rS3BWUrQKyyS]{Ослеплённый/Blinded}, при удачном получает только урон.

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This bulky handheld device is attached to large metal tanks and features a hose with a wide aperture. When activated as your action, a fine mist of scintillating dust covers all creatures within a 60-foot cone emanating from the device, who must succeed on a DC 13 Constitution save or be affected by the dust. The dust (filled with countless tiny machines) enters their blood and stimulates their behavior for an hour, making them more violent but less able to feel pain. This grants them a +1 bonus to AC, but they gain disadvantage on Intelligence ability checks and saving throws for the same period, and fills them with a simmering anger that can be easily directed by someone with the wherewithal to point out a target for that resentment.

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This strip of banded metal implanted vertically in your back has 20 charges and regains 5d4 charges daily at dawn. When you expend 1 charge, gravity slowly releases its hold over you. You can concentrate to remain motionless in the air, or float up to 60 feet on your turn, but no more; otherwise, you drift with the wind or with any momentum you have gained. This effect lasts for up to 10 minutes.

If you expend 2 charges, you can manipulate gravity so well that you gain a fly speed of 60 feet for 10 minutes.

If you expend 3 charges, you can reverse gravity for a few seconds in an area up to 30 feet across within 60 feet of you. Creatures and objects in the affected area that are not secured fall up about 60 feet, then fall back

down the same amount, and may be subject to falling damage (dealing 1d6 bludgeoning damage for every 10 feet fallen. If a ceiling intersected a target's fall upward, the target might take falling damage twice.

Finally, you greatly increase the weight of one creature by expending 4 charges. The target must succeed on a DC 17 Constitution saving throw or take 8d6 + 20 bludgeoning damage, and restrained. You can choose to attempt to keep the target restrained by spending another 3 charges, in which case it can attempt another save to avoid the same effect in each subsequent round you concentrate.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This odd-fitting metallic mesh belt has a metal box attachment with several dial controls. When activated as your action, the belt functions for 10 minutes. While the belt is active, as your move you can manipulate the dials to make yourself float 20 feet up or down, or up to 5 feet sideways.

A hover belt has a depletion of 1 in 1d20, checked each time you activate it.

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This metal bracelet has several fine controls on it. When activated, it creates an immobile transparent wall of energy, 15 feet on a side, centered on you. This wall is similar to a force field except it only prevents fire from passing through it - any fire that inflicts 10 fire damage or less stops at the wall. A burning object such as a torch is extinguished if it passes through the wall. The energy wall lasts for 3 hours.

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When you break open this thin metallic canister and pour out the organic slime as an action, each round the material dissolves 1 cubic foot of non-magical material (stone, iron, a machine house, and so on). After 5 rounds, the slime \"dies\" and becomes inert.

If your target is a creature, it must succeed on a DC 13 Dexterity save. If it fails, it takes 4d6 acid damage, and another 4d6 acid damage each round until 5 rounds have passed or it succeeds on a subsequent DC 13 Constitution saving throw on its turn, rendering the slime inert.

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When this small metal ring that constantly produces a low, barely audible pulse of sound is affixed to another numenera device that affects a single target at range (not touch), that range is increased to 1 mile with no penalties. Space is temporarily warped in terms of seeing and reaching the target. If direct line of sight is important to the device's effect, it remains important. The enhanced-range numenera device can be used once, then this cypher burns out.

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This heavy backpack-like device is made of metal, glass, and unknown materials. As your action, you can unfold it into a 3-footsquare platform, which activates it for one hour. If you stand on the platform, you can use your bonus action to have it levitate you to whatever height you say, up to a maximum of 120 feet above the platform. If the platform is set up next to a structure, you can safely step from this levitated elevation onto the structure. If you step from a higher elevation into the space above the platform, it automatically catches you and levitates you down to the platform.

Because a gravitevator doesn't require attunement, after activation, anyone can use it to levitate up or down.

A gravitevator has a depletion of 1 in 1d20, checked each time it is activated.

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This harness composed of an unknown flexible, rubbery material has several buttons and a small thumb-lever that can be pushed in any direction. When activated as your action, the harness instantly releases wide wings of a gossamer material (AC 15, 30 hp), each about 20 feet long. The wings grant you a 60-foot flying speed for one hour.

A temporary wing has a depletion of 1 in 1d20.

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This metal ring has an unusual buoyancy and inertia (like a gyroscope). When you activate it, you can levitate up or down 20 feet as part of your move. If you are not on the ground, you can only move horizontally by pushing or pulling against a fixed object within reach (such as a wall or ceiling), which allows you to move as if you were climbing. The effect lasts for one hour. A typical gravity nullifier has a weight limit of 300 pounds.

Gravity nullifiers are frequently called flight rings or belts, levitators, or invisible wings.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This metal amulet can be activated in one of two modes: personal or cloud. In personal mode, it surrounds you in a skintight field of absolute blackness, darker than black paint or a cloudy night under a new moon, lasting 40 minutes. In dim light and darkness, you gain advantage on Stealth checks. Because you appear completely black (without any highlights), viewing you is slightly disorienting, so attacks against you have disadvantage. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight. The field allows a small amount of light to reach your eyes (otherwise, you'd be blind), and at best you can see as if in dim light.

In cloud mode, the cypher bursts in a 10 foot sphere, creating a cloud of darkness that lasts four minutes. Bright light in the area becomes dim light, and dim light becomes darkness. The darkness spreads around corners. This is not a magical darkness; it counts as a level 2 effect for the purpose of interacting with light spells.

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When this metallic disk-like device that adheres to temple is used as an action, you can project a one-time, one-way telepathic message lasting up to 30 seconds, with an unlimited range, to anyone you know, if they are on the same plane of existence.

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This pair of metallic manacles are fitted with small blinking devices. The restraints are variable in aperture, and as such they can restrain Small, Medium, and Large creatures, if fitted to them. Once fitted, breaking free requires a successful DC 22 Strength (Athletics) check. Whether the attempt to break free succeeds or not, the attempt triggers a response that automatically deals 3d6 lightning damage to the restrained creature(s). Once active, the manacles operate for one day, then release.

Shock manacles have a depletion of 1 in 1d20, checked each day of use.

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This 15-foot tall collapsible tripod bears a complex bundle of interconnected wires on top and a control box in the center. Assembling the relic for use takes two rounds. Once set up, as your action, the device emits a field that affects all creatures in a 500-foot sphere centered on the relic. Within that area, all checks and saves relying on psychic effects, such as telepathy and psychokinesis, have disadvantage. Furthermore, saving throws to resist psychic effects gain a +2 bonus.

A psychic eradicator has a depletion 1 in 1d10.

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This thin, foot-long tube is made of an unknown material that is lighter than wood. Any water that passes through it is made free of poison, disease, and most other contaminants (generally anything that deals less than 1d6 points of damage is rendered harmless). Most liquids other than water drawn through it (such as mud, potions, blood, wine, and milk) come out the other end as purified water (or mostly water).

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This handheld device is a cluster of heavy metal rods with jewel-like tips. You can activate it and point the rods at an area (range 30/120) as part of the same attack action. It creates a temporary hole in the universe (approximately 2 feet across) at the target location. All creatures within a 25-foot-radius sphere (whether or not they come in contact with the hole) must

make a DC 17 Constitution saving throw. All unsecured objects and creatures within 10 feet are drawn toward the hole and have disadvantage on their saving throw against it. A target takes 4d6 + 4 force damage and is stunned for one round on a failed save, or half as much damage and is not stunned on a successful one.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for 1 minute as fever grips your body and your size increases, turning you into a Large creature (if you are not already). When the change is complete after 1 minute, you are revealed as an uncontrolled beast, and rampage for an hour.

While rampaging, you attack any and every living creature you can see or sense within 60 feet. In addition to being Large, you gain a +3 bonus to AC, 23 Strength, advantage on all saving throws and checks (except in one case; see hereafter), and resistance to all damage types. While in beast form, you can attempt to change back

to your normal form before the duration ends as a bonus action and a DC 19 Intelligence saving throw, however you have disadvantage on the save. When the effect is over, you return to normal size and (if still alive) temperament following another one- minute fevered trance.

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This silk-like wristband with a metallic cylinder attached to it is heavier than it appears. When activated as a bonus action, a liquid sprays out of the cylinders on the belt. A humming field shapes this strange fluid, causing it to form a sword-like shape. The fluid becomes immediately rigid and incredibly sharp, and can be wielded as a weapon (any sword) for up to four hours, or until deactivated. When you attack with the liquid sword and hit, maximize your weapon damage dice against the target.

A liquid sword has a depletion of 1 in 1d20.

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This strip of banded metal implanted vertically in your back has 4 charges and regains 1d4 charges daily at dawn. When 1 charge is expended as a reaction when you are attacked or fall, you gain resistance against bludgeoning damage from one incoming attack, or from the impact of one fall.

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This bulky device has many dials, screens, and sensors, and must be set on the ground to be used. When you activate it, it creates an immobile 60-foot-radius sphere that suppresses the activity of dangerous nanobots, such as a detonation of matter disruption. Within the sphere, these nanobots are immediately negated and destroyed, producing no harmful effect. The suppressing sphere lasts for 10 hours - which, hopefully, is long enough to ride out an entire storm of iron wind.

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This relic is composed of two separate metallic capsules about the size of a human's head, each with a large glass plate. When the device is activated as your action from one of the capsules, the space between them forms an invisible corridor of breathable atmosphere with a moderate temperature. It hedges out dangerous vapors, vacuum, insects, radiation, and other small bits of matter (including tiny machines the Ancients called \"nanites\".) The corridor is 8 feet wide and can be up to 1 mile long. It must be relatively unobstructed - uneven terrain is fine, but walls, hills, and so on will block it. The corridor remains for one day.

A safe corridor has a depletion of 1 in 1d20.

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При активации этот сложный на вид шифр распадается на две части. Если одну из частей переместить в место на расстоянии до 1 мили от другой и активировать, область между ними становится внешним диаметром сферы визуального искажения. Она скрывает любые искусственные сооружения, находящиеся внутри, от тех, кто видит это место снаружи (включая дороги, которые сливаются с местностью, как будто они настолько запущены и размыты, что бесполезны). Эффект длится в течение суток. Сторонние наблюдатели видят лишь продолжение естественного ландшафта вокруг пораженного участка. Шифр можно использовать, чтобы скрыть небольшую общину, руины или какое-либо другое место, при условии, что оно вписывается в область не более 1 мили в поперечнике. Поскольку искажение не скрывает звук, запах, вкус или прикосновение, все, кто находится в этой области, должны быть осторожны, чтобы не выдать своего присутствия; шифр лучше всего подходит для того, чтобы обмануть приближающуюся армию, что в этой области нет никакого поселения.

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When this sparkling device about as large as your palm is activated as your action, you teleport up to 1,000 miles to a location you have previously visited. You arrive safely with your equipment but cannot take anything else with you.

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This bulky handheld device becomes a multiarmed sphere that floats when activated as your action (treat as a @creature[basic automaton, type one|aota|type one basic automaton]). It repairs one designated common, uncommon, rare, or very rare numenera device that has been damaged but not destroyed. The repair unit can even create spare parts, unless the GM rules that the parts are too specialized or unobtainable (in which case, the unit repairs the device entirely except for the specialized part). Repair time is d100 + 20 minutes.

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A number of brass disks are affixed to this belt-like swath of milky material that can be securely closed around the waist. The belt provides lift once secured, though not enough to provide actual levitation for Medium creatures or larger. On the other hand, the lift makes all movement easier for a Medium creature, granting advantage on all Dexterity checks and saves.

The suspensor belt has a depletion of 1 in 1d20, checked per day of use.

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This radiant golden disc is implanted directly onto the crown of your head, where it subsumes and partly replaces the top and back of your head. It always produces bright golden light, filling a 10-foot sphere centered on you. Though impressive, the implant interferes with your rest; you regain 1 less hit point than normal per Hit Dice rolled.

The sunfire crown has 4 charges and regains 1d4 charges daily at dawn. When 1 charge is expended as an action, the crown seems to ignite with light bright as the sun (though with an odd bluish cast to it), surrounding you with bright light in a 60-foot radius for one minute. This light discomfits vampires, but not as severely as sunlight normally does; they have disadvantage on attack rolls and ability checks, but take 5 radiant damage per turn in sunlight instead of 20.

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This prosthesis replaces one of your hands with a slightly oversized metallic version that allows you to use your hand normally. The gauntlet has 10 charges and regains 1d10 expended charges daily at dawn. It has the same shield-generating function as the gauntlet of protection, plus the following additional abilities.

If you expend 3 charges as an action, the shield manifested lasts for 1 minute instead of 1 round.

If you expend 5 charges as an action, instead of creating a shield (or replacing your shield if already manifested), you create a shimmering force wall within 10 feet of you that lasts for up to one hour (or until you manifest a shield again). The immobile plane of solid force is up to 20 feet wide and tall, and 1/4 inch thick. The plane of the force wall conforms to the space available. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

Nothing can physically pass through the wall.

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This bulky handheld device has a large tank and a rubbery hose with a wide aperture. When activated as your action, a fine mist of scintillating dust emanating from the device covers and adheres to walls or defensive structures of up to 30 feet wide by 30 feet tall per round; the cypher has about 10 rounds worth of charge, which means a total area of up to 300 feet by 300 feet could be so treated. For the next day, the walls and structures sprayed gain a +5 bonus to their object AC (to a maximum of 22).

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Когтистая конечность

Это устройство напоминает полую трехпалую кисть, которая примерно в два раза больше человеческой ладони. Когда вы носите его на руке или ноге и активируете в качестве вашего действия, он прикрепляется к вам и не может быть снят, пока вы не проведете свое действие по его деактивации.

В качестве вашего действия вы можете удлинять или убирать ее когти с пальцев этой конечности, что позволяет вам использовать ее как рубящее природное оружие, наносящее 1d8 единиц урона. Однако из-за когтей трудно использовать эту конечность для других задач. Если вы носите его на руке, вы получаете помеху в том, что не можете удерживать предметы этой рукой или манипулировать ими. Если вы носите его на ноге, вы получаете помеху при ходьбе, беге, лазании или сохранении равновесия.

Истощение когтистой конечности составляет 1 к 1d20, проверяется каждую неделю использования.

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This helmet is made of a hard, smooth, clear substance similar to crystal. When worn, your head and most of the helmet except for a metallic collar protrude into an artificial extradimensional space just large enough for comfort. The helmet allows you to see, hear, and communicate into the Material Plane almost normally, though with some distortion. To observers, it seems as if you have no head. While worn, you gain resistance to psychic damage, immunity to attacks that would blind you, as well as any other attacks that require your head to be targeted for the effect to be transferred.

A headroom helmet has a depletion of 1 in 1d100, checked per day of use. When it depletes, there is a chance of an accidental rift.

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This 15-foot-tall collapsible metal tripod has a large, directional crystal dish-like projection at the top. It takes two actions to assemble and set up this device, and then it requires your action to activate. When activated, this device produces an invisible signal that fills a 2-mile sphere centered on the tripod, so long as the tripod has direct line of sight. Within the affected area, numenera devices - including automatons and some creatures that are part machine (including PCs with iron flesh)'gain advantage (when applicable) on all checks, attacks, and defenses for one hour. In addition, any time a cypher would burn out after being used, treat it instead like a relic with a depletion of 1 in 1d4 while the stimulation signal lasts.

A machine stimulator has a depletion of 1 in 1d6.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

71-80 Mind-numbing gas: deals 2d6 + 2 psychic damage (half damage on a successful save).

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This strip of banded metal implanted vertically in your back has 4 charges and regains 1d4 charges daily at dawn. When 2 charges are expended as a bonus action, for one hour your Strength score increases to 21 and you gain a +2 bonus to AC as a reinforcing field suffuses your flesh. This has the side effect of causing you to discharge harmless static electricity whenever you touch an object or creature.

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This broad, 8-inch-long, wand-like rod bears a single button. When activated as your action, an invisible beam of influence targets one creature within 120 feet. On a failed DC 17 Dexterity saving throw, the target's flesh begins to crystalize, dealing 12d6 cold and force damage (a creature would have resistance or immunity to both damage types to gain any protective effect). Further, if the target is slain by the device, the target shatters, exploding in a 10-foot sphere centered on the victim. Other creatures in the area must succeed on a DC 17 Dexterity save or each be affected as if the original target.

A shatter wand has a depletion of 1 in 1d20.

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This device is of similar size and shape to a scroll case. When activated as your action, it produces a gray paste that provides enough nutrition for one person for one day.

A food tube has a depletion of 1 in 1d10. When it depletes, there are equal chances that it completely ceases to function, spews out unpalatable sludge before ceasing to function, or creates one last batch of paste that seems normal but is actually poisonous (anyone who eats it must succeed on a DC 13 Constitution saving throw or be poisoned for 1d6 hours).

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This cypher is in the form of an oblong metallic seed or lozenge approximately 1 inch long. When placed in soil, it absorbs minerals and fabricates a @creature[basic automaton, type three|aota|type three basic automaton], which emerges from the ground 1d6 minutes later. The automaton remains active for 10 hours, following you or going where you direct it (this is not an action). Different seeds grow different kinds of automatons, including those presented on the Automaton Seed Table.

Automaton Seed Table
[[/r d10]]FollowerModifications or Special Qualities
1ChefCreates and prepares one quality meal for you
2AdmirerTells impressive stories about you and grants you advantage on any task to impress others.
3CarpenterPerforms the equivalent of one day's crafting or assisting for carpentry items
4MenderAdds your proficiency bonus to Hit Die rolls to recover hit points.
5ScholarGrants you advantage on Intelligence skill checks
6TailorCreates one quality set of clothing for you
7PorterCarries one cypher for you (this doesn't count against your cypher limit)
8MasonPerforms the equivalent of one day's crafting or assisting for masonry items
9ScoutSpies and reports on what it sees, has proficiency and advantage on Stealth
10CreatureMachine duplicate of a creature of challenge rating 1/4
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This strip of banded metal implanted vertically in your back has 4 charges and regains 1d4 charges daily at dawn. When 2 charges are expended as a bonus action, for one hour your Strength score increases to 21 and you gain a +2 bonus to AC as a reinforcing field suffuses your flesh. This has the side effect of causing you to discharge harmless static electricity whenever you touch an object or creature.

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This device can be fitted into your mouth like a dental appliance. You can still talk and eat normally, though doing so without a bit of a lisp takes a few days of practice. When you wish, the appliance opens into an artificial extradimensional space about 10 feet on a side, allowing you to 'eat' almost anything you can fit in your mouth as an action, and produce that object again as an action at some future need.

An endless stomach has a depletion of 1 in 1d100, checked per day of use. When it depletes, there is a chance of an accidental rift.

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This device is a thin cone about the length of a longsword topped with an eye-like device. When activated as your action, it hovers about a foot off the ground and follows you with a walking speed of 30 feet. It has a passive Wisdom (Perception) score of 15 and is always alert for danger, traps, and hidden creatures. If it detects any such threat, it warns you with a series of clicks and blinking lights. Because it can't discern the intent of creatures in the area, it often gives false alarms about creatures that actually mean no harm (particularly in places like cities where there are many creatures moving about).

A vigilant eye has a depletion of 1 in 1d20, checked each week of use.

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This device resembles a 1-inch worm or leech made of a slick flexible material, with a large single eye where its mouth should be. When you attune to it, it burrows into your forehead tail-first (leaving its eye visible) and plugs itself into your brain. As your bonus action, you can initiate telepathic contact with any creature you can see within 30 feet, allowing you two to silently communicate. This communication is two- way, but the other creature must be willing and able to respond to you. You don't need a common language for it to understand you, but it must know at least one language. Once you initiate contact with a creature, the connection remains available for about 10 minutes and up to 120 feet away.

A mindspeaking implant has a depletion of 1 in 1d10, checked each month.

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This fist-sized device bearing dimly winking lights can be thrown up to 60 feet away. When it reaches the end of its trajectory, the device detonates with a low roar into an explosion of inverted gravity. Each creature in a 20-footradius sphere centered on that point must make a DC 17 Dexterity saving throw as they're smashed flat to the ground. A target takes 8d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

The inverted gravity spreads around corners. All creatures in the area, whether they succeed on their saving throw or not, are crushed to the ground for one round and cannot take physical actions.

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This small device expands into a sturdy workbench that fixes itself in place. The workbench provides an adjustable-height work surface with a light and a variety of attached tools suitable for working with numenera and crafting mundane objects (effectively these are carpenter's tools, cobbler's tools, leatherworker's tools, mason's tools, smith's tools, tinker's tools, and woodcarver's tools). The workbench and all its components are made of steel, and the workbench is permanent and immobile once created.

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When activated, this bulky metal and synth belt creates an immobile plane of force, 20 feet on a side and 1/4 inch thick, that lasts for 6 hours. It conforms itself to the space available. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side). Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled. A disintegrate spell destroys it instantly. The wall also extends into the Ethereal Plane, blocking ethereal travel through the cube.

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When this boot-mounted device is activated as your action, sound you generate is dampened, granting you advantage on Dexterity (Stealth) checks for 10 minutes. However, you are effectively rendered mute for the duration.

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This palm-sized device has a dozen metallic legs and resembles an insect. When activated as your action, it follows simple movement instructions provided by you, moving up to 500 feet away from you and then detonating. Instructions can include moving in a specific pattern, chasing a designated target that you can see and point out, or following a creature or object making a particular noise. If you provide more complex instructions that require some judgment on the scuttler's part (such as waiting a period of time, querying potential targets and waiting for an unacceptable answer, and so on), you must make an Intelligence check (with the difficulty determined by the GM). If you succeed, the scuttler performs as you intended, otherwise it explodes when that condition occurs. The scuttler has a walking speed of 30 feet. When it detonates, all creatures within a 10-foot-radius sphere must make a DC 15 Dexterity saving throw. A target takes 2d6 + 2 lightning damage on a failed save, or half as much on a successful one. The type of damage is one of the

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This smooth helm permanently covers your head, giving you a mirror-like expanse instead of a face. You can see, breathe, eat, hear, and speak normally; from your perspective, you still retain your normal features. However, all others see only their own faces reflected back; this situation confers disadvantage to your Persuasion attempts.

The helm has 4 charges and regains 1d4 expended charges daily at dawn. If you expend 1 charge, you can create a single image of a creature or object within 10 feet of you. The image must fit within a 10-foot cube. The image can move (for example, you could make the illusion of a person walk or attack), but it can't leave the area defined by the cube. The illusion includes sound but not smell. It lasts for 10 minutes, but if you want to change the original illusion significantly-such as making a creature appear to be wounded-you must concentrate on it again as your action. If you move more than 20 feet away from the area, the illusion vanishes. If directly interacted with, the illusion is revealed as a mere image.

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Эти синтетические перчатки покрыты тысячами слегка липких черных точек. Когда они активируются, в течение следующих 30 минут, пока вы их носите, вы можете перемещаться вверх, вниз, по вертикальным поверхностям и вверх ногами по потолку, оставляя руки свободными. Вы также получаете скорость лазания, равную вашей скорости ходьбы.

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This 8-foot-long metallic wing can be ridden by a Medium or smaller creature. You can fly (but not hover) with a flying speed of 100 feet. Flying the vehicle requires some concentration; each round you fly the windrider but attempt to take some other action, that action has disadvantage and you must succeed on a DC 13 Dexterity (Acrobatics) check, or the windrider suddenly dives, crashes, flips over, or otherwise moves in a manner you don't intend (as determined by the GM).

A windrider has a depletion of 1-2 in 1d100, checked on activation but no more than once per day.

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This relic is a short metal and glass tube fitted onto a well-made wooden quarterstaff. When activated as a bonus action, usually made as part of a successful attack, the tip of the staff releases a concentrated blast of noxious fumes. In addition to taking 1d6 bludgeoning damage from this simple melee weapon, an affected creature must succeed on a DC 13 Constitution saving throw or lose its next turn to coughing and choking.

A mephitic staff has a depletion of 1 in 1d20.

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When this boot-mounted device is activated as your action, sound you generate is dampened, granting you advantage on Dexterity (Stealth) checks for 10 minutes. However, you are effectively rendered mute for the duration.

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Этот жгут можно носить на коже или поверх одежды, но не поверх брони. Если вы умираете, жгут автоматически активируется и вводит вам наноботы, которые поддерживают и оживляют ваши клетки.

В течение следующей минуты, в свой ход, ваше тело двигается (используя действие \"Рывок\"), всегда уводя вас от опасности по самому безопасному из доступных путей. По истечении этой минуты вы бросаете один кубик на восстановление хит-пойнтов (даже если вы потратили все свои кубики за день), что возвращает вас к жизни.

Возвращение из мертвых - это тяжелое испытание. Вы получаете штраф -4 ко всем броскам атаки, броскам спасения и проверкам способностей. Каждый раз, когда вы завершаете длительный отдых, штраф уменьшается на 1, пока не исчезнет.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Amnesia gas: permanently loses all memory of the last minute.

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This complex device can be attached to a worn boot as your action. For the next day, each time the boot touches down on solid ground, it deposits a patch of special dust (tiny machines) that mark the area with a symbol. At any time before the duration expires, you (so long as you're still wearing the boot with the attached cypher) and up to one other person that can be carried along can teleport back to any of these symbols as your action. The teleportation effect burns out the cypher.

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This metallic helm features a rotating cone-shaped projection of glass. You can trigger the helm as your action. For the next hour, the helm exerts a subtle psychic influence that induces creatures in a 120 foot sphere centered on the device to lie rather than speak the truth on any given topic on a failed DC 15 Wisdom saving throw. Lies are usually the opposite of the truth. An affected creature knows that it lied, but not necessarily why, and might attempt to correct itself (requiring another save). If a creature successfully tells the truth in one instance, all additional attempts gain advantage.

A prevarication exponent has a depletion of 1 in 1d20.

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When activated, this canister synthesizes and releases a batch of 1d6 pigeon-sized creatures called troglits that wander the area in search of food. Troglits are slow, harmless, and omnivorous. They may have features of any kind of animal family (mammal, bird, reptile, fish, insect, and so on) and can subsist on scrub grass, bark, manure, and other organic materials that humans can't eat. After one day of eating its fill, a troglit grows to twice its original size and gives birth to 1d6 immature troglits. Troglits are palatable and nutritious. They are genetically programmed to become sterile after about five days after the initial batch, no matter what generation they are.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"troglit%20creche_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210633258,"modifiedTime":1686649529373,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"trCc41eiU5mOKVZg","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Gauntlet Of Protection","type":"equipment","system":{"description":{"value":"

This prosthesis replaces one of your hands with a slightly oversized metallic version that allows you to use your hand normally. It has 4 charges and regains 1d4 expended charges daily at dawn. As a reaction (1 charge) you can take when attacked, the gauntlet manifests a small plane of pure translucent force that flickers and gleams, taking on a shield-like shape that hovers near you for 1 round, granting you a +2 bonus to AC and advantage on saving throws against spells and other magical effects.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":4,"max":"4","per":"charges","recovery":"4"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"gauntlet%20of%20protection_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656254690,"modifiedTime":1686657062015,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"ttM4CEtkowJKIzPJ","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Газовая бомба/Gas Bomb","type":"consumable","system":{"description":{"value":"

This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area

(range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

[[/r d100]]Gas Type
01-10Harmless thick smoke: occludes sight while the cloud lasts but has no other effect.
11-20Choking gas: choking and coughing incapacitates and suffocates for 6 rounds.
21-50Poison gas: deals 2d6 + 2 poison damage (half damage on a successful save).
51-60Corrosive gas: deals 2d6 + 2 acid damage (half damage on a successful save).
61-65Hallucinogenic gas: hallucinations and visions incapacitate for 6 rounds.
66-70Nerve gas: grants disadvantage on Dex rolls and saves for 6 rounds.
71-80Mind-numbing gas: deals 2d6 + 2 psychic damage (half damage on a successful save).
81-83Fear gas: frightened and flees in a random direction (or is paralyzed with fear) for 6 rounds.
84-86Amnesia gas: permanently loses all memory of the last minute.
87-96Sleep gas: falls asleep for 6 rounds (or until they take damage or are shaken or slapped awake).
97-100Rage gas: uses its action to make a melee attack against a randomly determined creature within its reach for the next 6 rounds (if no creature is in reach, it instead does nothing on its turn).
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When you place this adhesive patch on your skin as an action, you gain advantage on Dexterity ability checks for one hour.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This strip of banded metal implanted vertically in your back has 4 charges and regains 1d4 charges daily at dawn. When 2 charges are expended as a bonus action, for one hour your Strength score increases to 21 and you gain a +2 bonus to AC as a reinforcing field suffuses your flesh. This has the side effect of causing you to discharge harmless static electricity whenever you touch an object or creature.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"spine%20of%20might_aota","propDroppable":"item"},"cf":{"id":"temp_yhbngllrs9j","path":"aota#/CF_SEP/реликвии","color":"#000000"}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686656260393,"modifiedTime":1686657063872,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"unvSp7dIAO7tkCGS","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Детонация(ослепление)/Detonation Of Blindness","type":"consumable","system":{"description":{"value":"

Это небольшое устройство имеет десятки стеклянных граней. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку телосложения Сл.13. При неудачной проверке цель получает [[/r 1d6]] лучистого повреждения и становится @Compendium[sc-common.sc-common.p7k1rS3BWUrQKyyS]{Ослеплённый/Blinded}, при удачном получает только урон.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"detonation%20of%20blindness_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210616917,"modifiedTime":1686601295222,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"ur4XLxKp7okBubPK","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} -{"name":"Помечающий стержень/Rodule Of Branding","type":"consumable","system":{"description":{"value":"

This 1-foot-long crystal rod has a glowing blue tip. You can use the rod as your action to permanently mark the forehead (or other specified location that you can touch) of a target with a simple symbol, sign, or up to three words of your choice. Targets who'd prefer not to be branded must succeed on a DC 13 Dexterity saving throw to avoid gaining the brand, unless they are completely covered and therefore immune. The brand is as permanent as a tattoo.

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This 3-foot metal clamp has a detachable control mechanism. The detachable mechanism allows you to remotely open and close the clamp as your action, so long as you remain within 500 feet of the clamp. If a creature is somehow clamped (or the clamp is used to secure some other method of capture, such as a chain, around a creature), breaking free requires a DC 22 Strength (Athletics) check.

A remote clamp has a depletion of 1 in 1d10.

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This full-body suit is made of a flexible material that is as thin as cloth but as tough as leather. When you wear it, you gain advantage on rolls to resist sudden and unwanted motion, such as falling, being knocked prone, or being pulled or pushed. The suit recognizes when you are initiating these movements (including tumbling, running, swinging from ropes, and so on) and does not hamper your actions.

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This fingertip-sized artificial insect is made of metal, biological parts, and a sturdy but flexible reinforcing material. When activated, it responds to your voice commands and travels to a designated area you can see within 500 feet (if you have line of sight to a particular creature, you can instead designate that creature). The drone flies to that area, moving 120 feet each round, and makes a nuisance of itself, attacking creatures randomly (if you designate a creature, it attacks only that creature). It dies after 10 minutes of activity or after it makes one successful attack.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"wasp%20drone_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210634086,"modifiedTime":1686649771434,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"F411R3JVXEWD8r6p","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Самонаводящая ракета/Hunter-Seeker","type":"consumable","system":{"description":{"value":"

This tube-like apparatus is worn over one shoulder like a satchel. As your attack action, you can use it to launch an intelligent missile at a target you specify. You must be able to see the target and it must be within 120 feet. The missile tracks the target, and if it misses, it continues to attack three more times until it hits or has used all four of its attempts. Different hunter/seekers have different effects:

Hunter/Seeker Effeect Table
[[/r d100]]Effect
01-50Target takes [[/r 4d6 + 4]] piercing damage.
51-80Target takes [[/r 2d6 + 2]] piercing damage and must make a DC 15 Constitution saving throw or [[/r take 2d6 + 2]] poison damage, or half damage on a successful save.
81-90Explodes in a burst of flame. Targets within 10 feet must make a DC 15 Dexterity save (the target has disadvantage on this save). Targets take [[/r 2d6 + 2]] fire damage on a failed save, or half damage on a successful one.
91-95Target takes [[/r 2d6 + 2]] lightning damage and must make a DC 15 Constitution saving throw or be incapacitated for 3 rounds on a failed save, or no additional effect on a successful one.
96-100Target must make a DC 15 Dexterity saving throw (the target has disadvantage on this save). The target is covered in an instantly-hardening sticky goo on a failed save (as @item[detonation of webs|aota] cypher), or not affected on a successful one.
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This complex metal and glass device can be held in one hand by one of several metallic loops. Two rounds after being activated as an action, the device creates an invisible field, filling a 60-foot sphere centered on the device that lasts for one minute. The field scrambles the mental processes of all thinking creatures. The effect lasts as long as they remain in the field and for [[/r 1d6]] rounds after, although a DC 15 Wisdom saving roll is allowed each round to act normally (both in the field and after leaving it). Roll for the effect the scrambler has each round:

[[/r d100]]Effect
01-30Victims cannot act.
31-40Victims cannot speak.
41-50Victims move slowly (no more than 10 feet) and clumsily (actions have disadvantage).
51-60Victims cannot see or hear.
61-70Victims lose all sense of direction, depth, and proportion.
71-80Victims do not recognize anyone they know.
81-88Victims suffer partial amnesia.
89-94Victims suffer total amnesia.
95-98Victims lose all inhibitions, revealing secrets and performing surprising actions.
99-100Victims' ethics are inverted.
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This container of smoky liquid contains nanobots programmed to counteract injuries caused by other nanobots. When you drink the liquid, for the next day you have advantage on and add your proficiency bonus to all saving throws against effects that rely on harmful nanobots (such as a detonation of matter disruption), including follow-up rolls made to deal with an earlier nanobot attack.

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При прикладывании к голове этот диск немедленно высвобождает микрофиламенты, которые проникают в мозг. В течение пяти минут вы сможете понимать слова определенного языка, заложенного в диск. Если вы уже понимаете этот язык, шифр не имеет никакого эффекта. Как только протез прикрепляется, эффект становится постоянным, и это устройство больше не засчитывается в число шифров, которые вы можете носить.

Вы можете использовать этот шифр на другом существе вместо себя. Он действует, даже если вы используете его на существе, у которого обычно нет языка, например, на волке.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"comprehension%20graft_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210615977,"modifiedTime":1686601295234,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"aAp7P6ayHM4SaN0Z","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Launcher","type":"weapon","system":{"description":{"value":"

This metal tube, wrapped in winding smaller tubes of strange material, projects anything placed in it no larger than the size of a fist with great force. When activated as your action, it launches the object up to 1,000 feet away. If used as an attack with an inert object like a rock, one target you can see within 500 feet must succeed on a DC 15 Dexterity saving throw or take 5d8 bludgeoning damage. If something more potent were projected, such as a @item[detonation of flesh-rotting|aota], the target would be subject to the same attack and damage, plus save against the effect of the detonation.

A launcher has a depletion of 1 in 1d20.

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This 3-foot-long handheld device is a metal tube with mechanical modules embedded along its length and a glass screen on one end. When activated as your action, it fires a tiny metal needle (range 30/120) at a target. If you hit, it deals 1 piercing damage and the needle embeds itself in the creature's flesh. The embedded needle gives off an invisible signal that the screen on the relic can detect, indicating approximate direction and distance to the needle so long as you are no more than 5 miles away from it.

The device can fire multiple times per round, so if you have the ability to attack twice as an attack action, you could make two attacks with the trackdarter.

A trackdarter has a depletion of 1-2 in 1d100, checked each time it is fired (firing multiple times in the same round requires multiple depletion rolls). The needles have a depletion of 1 in 1d10, checked each day.

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This 9-foot-tall collapsible tripod bears a complex bundle of interconnected wires on top and a control box in the center. Assembling the relic for use takes two rounds. Once set up, you can activate the device as your action, causing it to emit a transdimensional pulse that affects all creatures in a 120-foot sphere centered on the relic, spreading out their continuity so that they exist on many levels of reality at once for about an hour. Such creatures can neither be affected by normal physical phenomena nor affect the normal world of physical matter, though they may interact normally with each other, with \"phased\" creatures, and with creatures that are normally incorporeal.

A transdimensional mixer has a depletion of 1 in 1d10.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Hallucinogenic gas: hallucinations and visions incapacitate for 6 rounds.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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Эта гладкая таблетка имеет успокаивающий цвет и притягательный аромат. Проглотив ее, вы становитесь абсолютно спокойным, излучающим мир и уверенность. Простое нахождение рядом с вами расслабляет и вдохновляет. Все существа в радиусе 60 футов от вас получают преимущество при одном броске на выбор в течение следующей минуты. Через минуту эффект заканчивается (и все неиспользованные преимущества от шифра теряются).

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"calm%20center_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210615638,"modifiedTime":1686601295258,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"QqkCbPQzg07T8u3m","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Сонный газ/Sleep Inducer","type":"consumable","system":{"description":{"value":"

When a lever on this metallic object is depressed as your action, glowing yellow gas emerges from a pinpoint hole and envelops a willing target within 5 feet of you. The target falls asleep for 10 minutes or until awoken by a violent action or an extremely loud noise. If used as an attack, the target must succeed on a DC 13 Constitution saving throw or be similarly affected.

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Этот кристаллический модуль должен быть прикреплен к другому шифру, чтобы он смог работать. Когда вы активируете его, он соединяется с другим шифром, стабилизируя его, так что когда используется присоединенный шифр, стабилизатор устройства не дает израсходовать присоединенный шифр.

Вы должны сделать проверку интеллекта (Магия) Сл.13, когда активируется прикрепленное устройство. Провал проверки означает, что стабилизатор устройства отсоединяется, и другой шифр расходуется обычным образом. Успешный бросок означает, что стабилизатор устройства израсходован и прикрепленный шифр можно использовать снова.

Некоторые шифры (особенно таблетки и инъекции) не могут быть стабилизированы таким образом.

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This handheld device is spherical, translucent, and can be held in the palm of one hand. When activated as your action, you and additional targets that can fit in a 10-foot sphere centered on you are encapsulated in a spherical, nearly transparent force field for up to 10 hours or until you collapse it. The sphere hovers at all times and moves as you wish, vertically or horizontally up to 60 feet each round.

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This glove-like cypher of metal and unknown materials has two modes: stream and burst. When activated in stream mode, it produces a constant stream of water, anywhere from one to three gallons per minute. This ends when it has released about 500 gallons of water. The water may be fresh, salt, brackish, or contaminated with some other substance (such as sewage or pollutants).

When activated in burst mode, the glove sprays a jet of high-velocity water up to 120 feet away, using about 100 gallons of the cypher's capacity in one round. As a bonus action, you can aim the burst at a creature you can see within 120 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet

away from you. After the initial burst, the remainder of the cypher's water pours out at the default mode rate.

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Эти ботинки большого размера соединены проводами с металлической коробкой на поясе. При активации действием вы можете зарываться в землю или подниматься обратно на поверхность, как если бы у вас была скорость рытья 20 футов. Используя сложные элементы управления на ленточном устройстве, вы можете либо оставить за собой узкий туннель с гладкими стенками, либо вообще не оставлять туннеля, поскольку материал снова закрывается за вами. Ботинки не дают вам возможности передвигаться по пустому воздуху, поэтому, если вы вломитесь в карман или другое открытое пространство, вы можете упасть. По умолчанию вы можете двигаться прямо вверх или вниз, но вы можете использовать элементы управления, чтобы изменить траекторию рытья до 15 градусов от вертикали. Ботинки могут пробиваться сквозь песок, грязь, гравий или плотно утрамбованную землю, но не сквозь твердую скалу.

При выпадении 1 на 1d20 роющие сапоги перестают функционировать. Проверка выполняется раз в час использования.

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When you activate this synth and glass canister, it sprays elastic droplets up to 10 feet. The spray dries within seconds, creating an invisible coating. Any object coated by the droplets floats 1d20 feet in the air permanently and no longer has weight if carried, though it needs to be strapped down to prevent it from floating off with air currents. The spray can completely coat one Medium object or about a 10-foot-by-10-foot flat area (such as a wall).

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

Each skill boost cypher has a predetermined skill it boosts; roll for it when the cypher is discovered.

Sill Boost Table
[[/r d20]]Skill
01@item[skill boost (acrobatics)|aota|Acrobatics (Dex)]
02@item[skill boost (animal handling)|aota|Animal Handling (Wis)]
03@item[skill boost (arcana)|aota|Arcana (Int)]
04-05@item[skill boost (athletics)|aota|Athletics (Str)]
06@item[skill boost (deception)|aota|Deception (Cha)]
07@item[skill boost (history)|aota|History (Int)]
08@item[skill boost (insight)|aota|Insight (Wis)]
09@item[skill boost (intimidation)|aota|Intimidation (Cha)]
10@item[skill boost (investigation)|aota|Investigation (Int)]
11@item[skill boost (medicine)|aota|Medicine (Wis)]
12@item[skill boost (nature)|aota|Nature (Int)]
13@item[skill boost (perception)|aota|Perception (Wis)]
14@item[skill boost (performance)|aota|Performance (Cha)]
15@item[skill boost (persuasion)|aota|Persuasion (Cha)]
16@item[skill boost (religion)|aota|Religion (Int)]
17@item[skill boost (sleight of hand)|aota|Sleight of Hand (Dex)]
18@item[skill boost (stealth)|aota|Stealth (Dex)]
19@item[skill boost (survival)|aota|Survival (Wis)]
20@item[skill boost (ancients arcana)|aota|Ancients Arcana (Int)]
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This 1-foot-long cylindrical device has a red sphere attached at one end. When the cypher is activated as your action, it broadcasts a deleterious psychic influence to creatures within immediate range that propagates outward to other creatures in a 30-foot increment each round, affecting each in turn in a spreading ripple that can affect every creature in a 500-foot sphere centered on the device, assuming there are enough creatures within 30 feet of each other to propagate the effect. On a failed DC 15 Wisdom saving throw, targets become frightened for one minute.

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This is a mask-like device worn over your face, with thick transparent lenses where the eyes are. When activated as your action, for the next hour the device projects images onto the lenses, highlighting likely trails, tracks, and potential gaps in natural features. You gain advantage on checks relating to tracking and navigation.

A set of explorer's lenses has a depletion of 1 in 1d20.

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This bulky device requires two hands to use, partly because of its size and partly because the controls are inconveniently placed. When activated, all creatures within a 60-foot cube gain 5 temporary hit points. These last about an hour, unless they are depleted first.

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This object is composed of a band that can be worn around the wrist with a metallic- crystal device attached. When this device is activated as a reaction when a physical projectile such as an arrow, thrown knife, or bullet-like missile comes within 4 inches of the wearer's body, a powerful energy field activates automatically and attempts to slow or deflect the projectile. You have a +1 bonus to AC and advantage on Dexterity saves against such attacks.

A kinetic shield has a depletion of 1 in 1d10.

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When you use this short rod as a simple weapon to make a melee attack as your action, it deals 10d8 lightning damage if you hit. The shocker burns out after inflicting its damage once.

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This box-like device small enough to fit on your palm features a glass window covering one side. For one hour after you activate the device as your action, the window displays moving images and sound, depicting events that occurred at the current location up to one year prior. You specify the time period shown by the temporal viewer.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Fear gas: frightened and flees in a random direction (or is paralyzed with fear) for 6 rounds.

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This handheld device is covered in glowing knobs. When you activate it, it splits into two pieces, one of which you carry and the other you attach to a numenera structure. As an action, you can activate the piece you carry, immediately teleporting you and all willing targets within 10 feet to a safe area next to the numenera structure. There is no chance of arriving off-target. Once you activate the teleport, both parts of the cypher are destroyed.

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По-видимому, это набор органических бронированных пластин, похожих на панцирь или очень крупную рыбью чешую. Настройка на этот предмет прививает его к вам навсегда, покрывая все ваше тело чешуйками, которые защищают вас (КЗ 17), но никоим образом не препятствуют вашим движениям, даже когда вы пытаетесь быть незаметным.

Реликвия укрепляет ваши мышцы; пока вы ее носите, ваш показатель силы равен 15. Это никак не повлияет на вас, если ваша сила без них равна 15 или выше. Однако за эти преимущества приходится платить. Волокнистые отростки проникают в вашу плоть и в конечном итоге достигают позвоночника и головного мозга в течение следующей недели, постоянно снижая ваш интеллект на 2 балла (до минимального значения в 1 балл).

Добровольное прекращение настройки приводит к тому, что ваше тело отторгает покрытие, уничтожая реликвию. По окончании действия, значение силы возвращается к изначальному значению, однако интеллект остается сниженным.

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This palm-sized device has a dozen metallic legs and resembles an insect. When activated as your action, it follows simple movement instructions provided by you, moving up to 500 feet away from you and then detonating. Instructions can include moving in a specific pattern, chasing a designated target that you can see and point out, or following a creature or object making a particular noise. If you provide more complex instructions that require some judgment on the scuttler's part (such as waiting a period of time, querying potential targets and waiting for an unacceptable answer, and so on), you must make an Intelligence check (with the difficulty determined by the GM). If you succeed, the scuttler performs as you intended, otherwise it explodes when that condition occurs. The scuttler has a walking speed of 30 feet. When it detonates, all creatures within a 10-foot-radius sphere must make a DC 15 Dexterity saving throw. A target takes 2d6 + 2 piercing damage on a failed save, or half as much on a successful one. The type of damage is one of the

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This small device is keyed to a specific pocket dimension where a creature is held in stasis. Activating it releases the creature, which appears up to 60 feet away. On the round it appears, the creature has disadvantage on all actions as it recovers from the stasis effect. The creature is not under your control, and the cypher does not grant you any way to communicate with it or return it to the otherspace. Depending on the creature's nature, it is likely to fight or flee. The challenge rating of the released creature is usually 5, but about half of these cyphers release a creature of challenge rating 3 or less.

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This disc adheres to your stomach as your action. For the next six days, you feel no ill effects from not eating or from overeating. You also gain advantage on all Constitution saves to resist effects of poisoned or diseased food.

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This large pill uses your biological system as a factory to create a useful liquid, which you sweat out over the next hour, creating a total of 1d6 doses, which lose their potency after one week. Doses don't count as a cypher. Roll on the following table to see what effect the sweat has:

[[/r d100]]Effect
01-04Euphoric for [[/r 1d6]] hours (disadvantage on all rolls)
05-08Hallucinogenic for [[/r 1d6]] hours (disadvantage on all rolls)
09-12Stimulant for [[/r 1d6]] hours (advantage on all rolls, followed by disadvantage on all rolls for an equal amount of time)
13-16Depressant for [[/r 1d6]] hours (disadvantage on all rolls)
17-20Nutrient supplement (counts as one healthy meal)
21-25Antitoxin
26-30Cures one disease affecting the drinker
31-35Darkvision for one hour
36-65Heals [[/r 2d4 + 2]] hit points
66-75Advantage on all Strength rolls for one hour
76-85Advantage on all Dexterity rolls for one hour
86-95Advantage on all Intelligence rolls for one hour
96-100Heals [[/r 8d4 + 8]] hit points
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This large backpack-sized metallic device features a crystal wand connected to the device with transparent flexible hoses and wires. When activated as your action, the toxic fogger produces a prodigious amount of translucent yellowish fog in a 200-foot sphere initially centered on the device. The fog lasts an hour and moves with the prevailing air in a cloud. For each minute a creature is exposed to the fog, it must succeed on a DC undefined 13 Constitution save or take [[/r 2d6]] poison damage, or half that if successful.

A toxic fogger has a depletion of 1 in 1d10.

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels one of the following emotions for one hour. Each emotion poison cypher has a predetermined effect; roll for it when the cypher is discovered:

Poison of Emotion Table
[[/r d100]]EmotionEffect
01-20@item[poison of emotion (anger)|aota|Anger]Likely to attack anyone who disagrees with them. Very hard to interact with; all Wisdom (Insight) and Charisma (Persuasion) actions have disadvantage.
21-40@item[poison of emotion (fear)|aota|Fear].Victim gains the frightened condition.
41-60@item[poison of emotion (lust)|aota|Lust].Cannot focus (has disadvantage) on any activity that doesn't relate.
61-75@item[poison of emotion (sadness)|aota|Sadness]All tasks have disadvantage.
76-85@item[poison of emotion (complacency)|aota|Complacency].Has no motivation. Convincing the target to do anything requires a successful DC 15 Charisma (Persuasion) check.
86-95@item[poison of emotion (joy)|aota|Joy].Easy to interact with in a pleasant manner; all Charisma (Persuasion) checks to influence the target have advantage.
96-100@item[poison of emotion (love)|aota|Love]Much easier to interact with; all Charisma (Persuasion) checks to influence the target have advantage, and temporary attachment is likely.
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This canister with a hose produces a stream of foam when you use your action to trigger it. The foam fills a 5-foot cube within 5 feet of you, transforming any metal that it touches that isn't being worn or carried into a substance as brittle as thin glass. The foam affects metal to a depth of about 6 inches. Worn or carried items may be affected, if the creature in the area doesn't vacate by succeeding on a DC 13 Dexterity saving throw.

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This thin, foot-long tube is made of an unknown material that is lighter than wood. Any water that passes through it is made free of poison, disease, and most other contaminants (generally anything that deals less than 1d6 points of damage is rendered harmless). Most liquids other than water drawn through it (such as mud, potions, blood, wine, and milk) come out the other end as purified water (or mostly water).

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This series of metallic rods are linked together in the approximate shape of a human frame. When worn and activated as your action, for the next hour the relic gives you advantage on all Strength rolls and melee attacks using Strength, but gives you disadvantage on all Dexterity rolls.

An external skeleton has a depletion of 1 in 1d20, checked each time you activate it.

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This adhesive patch gently sticks to metal, flesh, leather, and many other substances. As a bonus action you can tap it in a specific sequence to set it to bright light, dim light, or off. When set to bright light, it provides bright light within 120 feet for one hour. When set to dim light, it provides dim light within 60 feet, indefinitely.

A glowbrand has a depletion of 1 in 1d20, checked each time you set it to bright light.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Harmless thick smoke: occludes sight while the cloud lasts but has no other effect.

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Likely to attack anyone who disagrees with them. Very hard to interact with; all Wisdom (Insight) and Charisma (Persuasion) actions have disadvantage.

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When this shoulder-mounted clump of metal and crystal is activated as your action, it begins to pulse a deep crimson. For the next day, an extremely loud alien voice translates everything you say into a language that anyone can understand for one day.

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This radiant golden disc is implanted directly onto the crown of your head, where it subsumes and partly replaces the top and back of your head. It always produces bright golden light, filling a 10-foot sphere centered on you. Though impressive, the implant interferes with your rest; you regain 1 less hit point than normal per Hit Dice rolled.

The sunfire crown has 4 charges and regains 1d4 charges daily at dawn. When 1 charge is expended as an action, the crown seems to ignite with light bright as the sun (though with an odd bluish cast to it), surrounding you with bright light in a 60-foot radius for one minute. This light discomfits vampires, but not as severely as sunlight normally does; they have disadvantage on attack rolls and ability checks, but take 5 radiant damage per turn in sunlight instead of 20.

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This crystal nodule must be affixed to a melee weapon to function; applying the nodule takes an action. The affected weapon becomes \"keyed\" so that it becomes associated with a tiny alternate pocket dimension. Once the cypher is attached to a melee weapon, at the weapon user's option, targets struck by the weapon who fail a DC 15 Wisdom save are transferred to the alternate dimension instead of taking damage. The weapon retains this quality for up to 1 day or until ten creatures have been transferred, whichever occurs first.

The alternate dimension is random, and the creatures may be lost forever (assuming they don't have a method of planar travel), unless it is an alternate dimension that you can reach in some other fashion, and took the time to key this cypher to that location before using it.

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This sword-like blade (any sword) has a few buttons and switches on the hilt. It seems ordinary in use, until activated as your action, at which point the blade begins to shimmer for one minute. In addition to shimmering, the activated blade exists on many levels of reality at once. This confers two benefits. First, you gain a +3 bonus to attack and damage rolls made with this sword. Second, the multidimensionality of the blade allows you to ignore the target's damage resistances and immunities, dealing full damage.

A multidimensional blade has a depletion of 1-3 in 1d100.

[–]

With a little fiddling, a multidimensional blade wielder can alter the shape of the sword- like blade to replicate any desired sword.

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This device is shaped like a heavy bracelet and has a small aperture on one end. When activated as your bonus action, the relic extends a thin tendril out of the aperture and automatically stings a creature you strike that round with your melee attack. The stinging tendril deals 1 piercing damage and the target must succeed on a DC 15 Constitution saving throw or take 1d4 poison damage. The tendril is somewhat prehensile and about a foot long; it can help you on simple tasks such as untying a rope, but not something complex like picking a lock.

A tentacle injector has a depletion of 1 in 1d100.

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This metallic staff has a hollow loop at the end whose inner edge bleeds darkness. Unless covered, it automatically reduces bright light within 10 feet to dim light. It has the following additional abilities.

Chill.

If you use the staff to make a melee attack and hit, as your bonus action you can make the staff release a burst of energy, dealing an extra 2d6 cold damage.

Darken.

As your action, you can increase the light-draining effect of the loop, causing all creatures within 120 feet to fall into complete darkness for about an hour.

Ray.

As your action, you can use the staff to emit a blast of chill darkness from the loop with a range of 120 feet. Make a ranged attack roll for the ray. On a hit, the target takes 1d8 cold damage and must succeed on a DC 15 Constitution saving throw or be incapacitated for one round.

An eye-eating loop has a depletion of 1 in 1d20.

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This head-sized amber orb is inscribed with countless tiny metallic lines. Using the relic requires a few rounds. First, the orb is broken into two halves. One half must be submerged in a liquid medium of any kind. Then, at any later date, the other half can be activated as your action. For the next day (or until deactivated), liquid from the submerged half of the relic pours out of the other half, teleported across any distance (including planar separations). Up to 150,000 gallons can be transferred during a one-day activation period.

A liquid transfer orb has a depletion of 1 in 1d100.

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This palm-sized device has a dozen metallic legs and resembles an insect. When activated as your action, it follows simple movement instructions provided by you, moving up to 500 feet away from you and then detonating. Instructions can include moving in a specific pattern, chasing a designated target that you can see and point out, or following a creature or object making a particular noise. If you provide more complex instructions that require some judgment on the scuttler's part (such as waiting a period of time, querying potential targets and waiting for an unacceptable answer, and so on), you must make an Intelligence check (with the difficulty determined by the GM). If you succeed, the scuttler performs as you intended, otherwise it explodes when that condition occurs. The scuttler has a walking speed of 30 feet. When it detonates, all creatures within a 10-foot-radius sphere must make a DC 15 Dexterity saving throw. A target takes 2d6 + 2 fire damage on a failed save, or half as much on a successful one. The type of damage is one of the

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This smooth helm permanently covers your head, giving you a mirror-like expanse instead of a face. You can see, breathe, eat, hear, and speak normally; from your perspective, you still retain your normal features. However, all others see only their own faces reflected back; this situation confers disadvantage to your Persuasion attempts.

The helm has 4 charges and regains 1d4 expended charges daily at dawn. If you expend 1 charge, you can create a single image of a creature or object within 10 feet of you. The image must fit within a 10-foot cube. The image can move (for example, you could make the illusion of a person walk or attack), but it can't leave the area defined by the cube. The illusion includes sound but not smell. It lasts for 10 minutes, but if you want to change the original illusion significantly-such as making a creature appear to be wounded-you must concentrate on it again as your action. If you move more than 20 feet away from the area, the illusion vanishes. If directly interacted with, the illusion is revealed as a mere image.

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This plate-sized device is made of synth and metal. When you activate it, it expands into a humanoid @creature[basic automaton, type one|aota|type one basic automaton] that is roughly 2 feet tall. It can understand your verbal commands (commanding it is not an action). It can attack or perform actions as you order to the best of its abilities, but it cannot speak. It never voluntarily goes more than 120 feet away from you. At the GM's discretion, the servant might have specialized knowledge, such as how to operate a particular device. Otherwise, it has no special knowledge. In any case, the servant is not artificially intelligent or capable of initiating action. It does only as commanded. The servant operates for 3 hours.

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This device can be used as a two-handed weapon that fires a slug of solid metal at incredible velocity at a target within 120 feet that you can see and have direct line of effect to. The target must succeed on a DC 15 Dexterity saving throw or take (11) 2d10 piercing damage. A slug thrower has a depletion 1 in 1d100 (the projectile ammo regenerates within the weapon until it depletes).

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This longsword has numenera embedded in the blade and hilt. If you successfully strike a creature with it, the sword helps you aim at that target with your later attacks, giving you advantage against that creature for the remainder of the combat.

A repeating blade has a depletion of 1 in 1d20, checked each target.

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This small device is made of synth and contains billions of tiny nanomachines. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground), releasing the nanomachines, which rearrange matter in random ways - solids melt and are reconfigured, flesh turns to glass, metal turns to wood, and so on. All creatures within a 10-foot-radius sphere must make a DC 15 Constitution saving throw. A target takes 4d6 + 4 necrotic damage on a failed save, or half as much on a successful one.

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Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] повреждения льдом, при удачном - вдвое меньше.

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When this greenish film is applied across your face and nose as your action, it adheres in place (though you can remove it and put it back on as needed). While in place, you can breathe underwater as well as in air. After 10 hours, the film decays into useless powder.

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This broad, 8-inch-long, wand-like rod bears a single button. When activated as your action, an invisible beam of influence targets one creature within 120 feet. On a failed DC 17 Dexterity saving throw, the target's flesh begins to crystalize, dealing 12d6 cold and force damage (a creature would have resistance or immunity to both damage types to gain any protective effect). Further, if the target is slain by the device, the target shatters, exploding in a 10-foot sphere centered on the victim. Other creatures in the area must succeed on a DC 17 Dexterity save or each be affected as if the original target.

A shatter wand has a depletion of 1 in 1d20.

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This 3-foot-long handheld device features a tiny plate of glass (a lens) along its length. When sighting through the glass, you can view targets up to 1 mile away as if they were only 30 feet away. You must have a direct line of sight to the target - the device cannot penetrate barriers or go around corners. Once a target is sighted, the snipewand can be activated as your action, firing an almost-silent tiny slug of metal at the target. The target must succeed on a DC 17 Dexterity save or take 12d10 points of piercing damage.

A snipewand has a depletion of 1 in 1d20.

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The interior of this crystal orb intermittently glows even in its passive state. When activated, for the next hour it emits a combination of colored light, gentle sound, subtle odors, and healing nanobots that permeate a 30-foot-radius sphere, which together make everyone there more open- minded and relaxed. Creatures who've made up their minds about a topic may be open to revisiting the issue. Everyone gains advantage on Animal Handling and Persuasion rolls. Any characters spending Hit Dice to regain hit points in the area add their proficiency bonus to the amount they heal from resting.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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Эта канистра изготовлена из металла или аналогичного твердого материала и имеет длинную гибкую трубку, отходящую от одного конца. Он имеет два режима работы. В режиме по умолчанию вы можете использовать это действие для приготовления цилиндра из коричневого тестообразного материала шириной в ладонь, длиной до 10 футов на круг, который примерно через минуту превращается в мягкий хлеб с твердой корочкой. Создавая несколько слоев, вы можете создавать более крупные конструкции, такие как стены и дверные проемы, но это все равно просто черствый хлеб. Хлеб получается сытным и питательным, но это не то, на чем человек мог бы прожить длительное время.

В режиме серийной выпечки, активируемом по вашему желанию, тюбик подает большое количество теста в 10-футовый конус, который мгновенно выпекается в виде черствого хлеба. Все существа внутри конуса получают урон от огня 1d4 и должны успешно выполнить спасительный бросок на ловкость DC 13, в противном случае существо удерживается до тех пор, пока оно остается в приготовленном хлебе или пока не вырвется на свободу. Существо, удерживаемое черствым хлебом, может использовать это действие для проверки силы DC 13. Если это удается, то его больше не сдерживают. В отличие от шифра @item [взрыв паутины|aota], материал, созданный этой реликвией, является постоянным, но (как и обычный хлеб) он может быть съеден животными, размягчен водой или другими жидкостями и так далее.

Расход опрыскивателя для хлеба составляет 1 к 1d20, проверяется за час использования в режиме по умолчанию или при каждом использовании в режиме серийного производства.

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Это громоздкое устройство имеет ряд странных шипов, вытянутых вверх. Если активировать его на улице в светлое время суток, оно выбрасывает в направлении солнца скопление частиц, которые образуют непрозрачный щит, блокирующий солнечный свет в зоне диаметром 10 миль. В этой области солнце выглядит так, как будто оно переживает полное затмение. Кажущееся затмение дает вам преимущество при бросках на обман, запугивание и убеждение против суеверных или примитивных существ, которых затмение могло бы встревожить и напугать.

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This small handheld device features a tiny tube at one end. When activated as your action, the device projects a single needle' far smaller in width than a human hair - up to 500 feet at a target you can see or sense, who must succeed on a DC 17 Dexterity save to avoid being struck. The minuscule needle penetrates clothes, armor, and skin. The needle deals no damage. Instead, if one needle is fired as your attack, the target creature must succeed on a DC 17 Constitution save or be calmed for at least 1 minute or until they are attacked; this calming effect even pacifies a belligerent, raging, or attacking creature.

If two needles are fired as one attack (requiring two depletion rolls), the target falls asleep for up to a minute or until they are damaged.

A pacifying needler can be activated to fire all its needles at once on a countdown timer, creating a detonation-like blast that affects all creatures in a 120-foot sphere centered on the device. This depletes and destroys the relic.

A pacifying needler has a depletion of 1 in 1d20 (unless all needles are used at once, which automatically depletes the relic).

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This disc implanted in your head has 4 charges and regains 1d4 expended charges daily at dawn. At your mental command, your entire body becomes shrouded in flames that last up to one hour (1 charge). The fire doesn't burn you, but it automatically deals 1d6 fire damage to anyone who tries to touch you or strike you with a melee attack. While the shroud is active, you gain a +1 bonus to AC and fire resistance.

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This fat synth ring is almost as long as your knuckle, has a small aperture on one side and a dial on the opposite side. You can activate it in one of two modes: slow or fast. In slow mode, the aperture produces a liquid glue that hardens after a preset time (anywhere from one round to one minute, depending on how you set the dial) into a hard, permanent synth bond. The hardened glue has a DC of 13. The glue won't stick to or bond with the cypher itself. The cypher can produce a line of glue that is 1 inch in diameter and about 50 feet long, enough to affix a 10-foot-square panel to a wall or seal shut a couple of human-sized doors. Ten minutes after you first activate the cypher, the remaining glue clogs it up and makes it unusable.

In burst mode, the cypher acts much like a @item[detonation of webs|aota] cypher, except the rapidly cured glue lasts only about 10 minutes before degrading.

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This slender rod has a tiny metallic device at one end, and is similar enough to an arrow or crossbow bolt that it can be used with those weapons. It explodes when it hits a creature or solid object (such as the ground). All creatures within a 10-footradius sphere must make a DC 13 Dexterity saving throw. A target takes 2d6 + 2 piercing damage on a failed save, or half as much on a successful one (if the arrow struck a creature, the creature also takes 1d6 piercing damage from the arrow itself).

An exploding arrow has an automatic depletion; it can be used only once.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This handheld device disperses light- resistant particles over the surface of an object (or several objects) that can fit in a 10-foot cube as your action. The object is no longer visible to casual observation, and attempts to find or perceive the treated object(s) have disadvantage. The effect lasts until the objects are moved or damaged.

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Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] кислотного повреждения, при удачном - вдвое меньше.

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When activated, this crystalline nodule splits into two pieces. You place or throw one piece somewhere, and put the other piece in your mouth. At any time, you can speak normally, project your voice through the other piece of the cypher (up to 500 feet), or both. The remote piece sounds exactly like you, and the sound can be up to twice as loud as your actual voice. The cypher stops working after 3 hours.

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This cypher looks like a patch of pale flexible synth that is smooth on one side and feels like sandpaper on the other. When activated (by sticking the rough side to your skin and slapping the smooth side), for the next hour it blocks the part of your mind that produces emotions. This allows you to experience situations you might not otherwise be able to handle, to fairly weigh options without emotional shortcuts, or to tell completely convincing lies because you are no longer generating microexpressions or other telling responses due to emotional inconsistency. Any charm, fear, or other emotion-based effects on you are suppressed while the patch is active. You gain advantage on Deception rolls. When the effect ends, any suppressed effect returns (if its duration didn't expire while the cypher was still functional).

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This 1-foot-long crystal rod has a glowing amber tip. You can use the rod as your action to gain complete knowledge of an object or creature touched with the rodule. Targets who'd prefer not to disclose such information must succeed on a DC 15 Dexterity saving throw to avoid being touched, then a DC 17 Wisdom saving throw to resist. Information provided includes the target's resistances and immunities, sensory capabilities, special qualities, special abilities, weaknesses, HD, and so on. If the object is a numenera relic or a complex piece of equipment, the user understands how to use it.

A rodule of inquisition doesn't confer knowledge of magical powers, magical abilities, or spells possessed by the creature or object touched, and instead detonates if used on such a target. All creatures in a 10-foot sphere centered on the exploding rodule must succeed on a DC 15 Dexterity save or take 6d10 piercing damage, or half that if the save is successful.

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This large glass-like canister has a sealable cap and a humming machine attached to its base. A living plant placed inside this device remains alive until removed regardless of light, water, or other conditions, including how much time passes until it is removed.

A plant jar never depletes.

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This injector contains a golden fluid made up of nanites. When injected into your body, the nanites travel through your flesh and create a skin-tight energy shield around you for 1 hour, which grants you a +3 bonus to AC.

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Этот металлический шар пронизан десятками крошечных отверстий и покоится на складной металлической треноге. Для сборки и настройки этого устройства требуется два раунда. При активации действием, в течение следующего часа шар начинает вращаться, выпуская свежий, пригодный для дыхания воздух во все стороны непрерывным ветром. В безветренную погоду этот ветер распространяется примерно на 120 футов, но ветра, погода и давление воздуха могут уменьшить его до меньшей площади. Существа, находящиеся в пределах этого района, могут нормально дышать, даже если окружающий воздух вреден. Сфера пригодного для дыхания воздуха отталкивает или перенаправляет туманы, гарь, облака ядовитых газов и другие эффекты, которые обычно переносятся ветром. Существа в сфере получают преимущество при спасбросках против направленных в нее газовых эффектов, таких как дыхание зеленого дракона.

При выпадении 1 на 1d20 очиститель воздуха перестает функционировать.

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This metallic spike has a single toggle stud. When activated as your bonus action, the piton becomes partially incorporeal and can be inserted up to 6 inches into almost any material. When deactivated, the piton becomes solid again and remains embedded solidly in the material. If used as a simple weapon (requiring one bonus action to activate as you attack, and a second action to deactivate), the piton deals 3d6 piercing damage (and is stuck in your foe).

A phasing piton has a depletion of 1 in 1d100.

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This complex antenna array is built on top of a 12-foot-tall tripod, with a complex control surface near its base. It takes two rounds to assemble and set up this device. When activated as your action, for the next hour, all creatures, structures, and other artificial alterations in the landscape are visually smeared out in a 500-foot radius. From outside of the area, nothing is visible except an illusion of bare ground and innocuous brush. From within the area, creatures can see what's around them normally, although all illumination drops by one category.

An empty field generator has a depletion of 1 in 1d20.

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This 3-foot-long handheld device is a metal tube with mechanical modules embedded along its length. When activated as your action, it fires a tiny slug of metal (range 30/120) at a target. If you hit, it deals 1d8 piercing damage. The device can fire multiple times per round, so if you have the ability to attack twice as an attack action, you could make two attacks with the slugspitter.

A slugspitter has a depletion of 1-2 in 1d10, checked each time it is fired (firing multiple times in the same round requires multiple depletion rolls).

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area

(range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

[[/r d100]]Gas Type
01-10Harmless thick smoke: occludes sight while the cloud lasts but has no other effect.
11-20Choking gas: choking and coughing incapacitates and suffocates for 6 rounds.
21-50Poison gas: deals 2d6 + 2 poison damage (half damage on a successful save).
51-60Corrosive gas: deals 2d6 + 2 acid damage (half damage on a successful save).
61-65Hallucinogenic gas: hallucinations and visions incapacitate for 6 rounds.
66-70Nerve gas: grants disadvantage on Dex rolls and saves for 6 rounds.
71-80Mind-numbing gas: deals 2d6 + 2 psychic damage (half damage on a successful save).
81-83Fear gas: frightened and flees in a random direction (or is paralyzed with fear) for 6 rounds.
84-86Amnesia gas: permanently loses all memory of the last minute.
87-96Sleep gas: falls asleep for 6 rounds (or until they take damage or are shaken or slapped awake).
97-100Rage gas: uses its action to make a melee attack against a randomly determined creature within its reach for the next 6 rounds (if no creature is in reach, it instead does nothing on its turn).
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This metallic pill is filled with nanomachines that can transmit and receive signals to an unknown but incredibly intelligent bodiless entity. When you use the pill, the entity gains a limited access to your thoughts and it can subtly stimulate and encourage you when you perform one kind of task. For the next day, whenever you make a roll for that kind of task, add your proficiency bonus. If you normally would add your proficiency bonus on that sort of task, you instead add double your proficiency bonus. The tasks normally associated with this cypher are restricted to the following: 1-2 Melee attacks 3-4 Ranged attacks 5-8 Identifying and using numenera 9-10 Salvaging numenera 11-12 Perception 13-14 Persuasion 15 Medicine 16 Dexterity saves 17 Intelligence saves 18 Wisdom saves 19 Athletics 20 Stealth

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This 9-foot-tall collapsible tripod bears a complex bundle of interconnected wires leading to a disc set in the ground at the base of the tripod and a control box in the center. Assembling the relic for use takes two rounds. Once set up, as your action the relic begins to agitate the ground underneath. For the next five rounds, every structure and creature in contact with the ground within a 250-foot-radius sphere centered on the device is affected by severe shaking. Creatures and structures within 20 feet of the device are unaffected.

During all rounds of shaking, checks, attacks, and saves that require movement or balance (including attacks) have disadvantage. In addition, each creature in contact with the ground in the area must succeed on a DC 17 Dexterity save each round or be knocked prone.

The rumble builds to peak severity on the third round, at which time 100 bludgeoning damage is dealt to any structure in contact

with the ground in the affected area. If a structure drops to 0 hit points, it collapses. Creatures that are inside or within 10 feet of the structure must succeed on a DC 17 Dexterity saving throw or take 5d6 bludgeoning damage. At the GM's option, they are also knocked prone and buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. On a successful save, the creature takes half as much damage and doesn't fall prone or become buried.

A rumbler has a depletion of 1-3 in 1d6.

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This metallic container holds an inky black fluid that doesn't reflect light. When activated as your action, the liquid surrounds you in a skintight field of absolute blackness, darker than black paint or a cloudy night under a new moon. In dim light, you gain advantage on Stealth. In very dim light or darkness, you gain advantage on Stealth and add double your proficiency bonus to Stealth rolls. Because you appear completely black (without any highlights), viewing you is slightly disorienting, and attacks against you have disadvantage. The field allows a small amount of light to reach your eyes (otherwise you'd be blind), and at best you can see as if in dim light.

As your action, you can make the suit create an immobile 10-foot spherical cloud of darkness that lasts for one minute. The cloud of darkness is enough to obscure bright lights brought into it, but very bright light sources (such as a miniaturized star or a portal to a dimension of light) are only slightly diminished.

A midnight suit has a depletion of 1 in 1d20, checked each minute of use and each time you use it to make a cloud of darkness.

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels one of the following emotions for one hour. Each emotion poison cypher has a predetermined effect; roll for it when the cypher is discovered:

Poison of Emotion Table
[[/r d100]]EmotionEffect
01-20@item[poison of emotion (anger)|aota|Anger]Likely to attack anyone who disagrees with them. Very hard to interact with; all Wisdom (Insight) and Charisma (Persuasion) actions have disadvantage.
21-40@item[poison of emotion (fear)|aota|Fear].Victim gains the frightened condition.
41-60@item[poison of emotion (lust)|aota|Lust].Cannot focus (has disadvantage) on any activity that doesn't relate.
61-75@item[poison of emotion (sadness)|aota|Sadness]All tasks have disadvantage.
76-85@item[poison of emotion (complacency)|aota|Complacency].Has no motivation. Convincing the target to do anything requires a successful DC 15 Charisma (Persuasion) check.
86-95@item[poison of emotion (joy)|aota|Joy].Easy to interact with in a pleasant manner; all Charisma (Persuasion) checks to influence the target have advantage.
96-100@item[poison of emotion (love)|aota|Love]Much easier to interact with; all Charisma (Persuasion) checks to influence the target have advantage, and temporary attachment is likely.
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This cubical device partially unfolds into an angular ovoid shape. After you activate it, you choose a location that you can see (up to about 2 miles away, weather permitting). Anything you say can be heard at that location as if you were actually there and speaking at the same volume. You can also hear sounds in that area if you were at that location and trying to listen, although only sounds within 60 feet of that location are clear.

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Это устройство размером с рюкзак надевается на спину и имеет металлическую палочку, соединенную шлангами и проводами. Вы можете дейстием активировать устройство, после чего палочка испускает мощный поток тумана, который перемещается вместе с потоком воздуха, заполняя площадь около 500 футов в диаметре и глубиной около 20 футов. В дополнение к тому, что область слегка затемняется, туман воздействует на разум живых существ. Эти существа выполняют с помехой проверки и спасброски Интеллекта до тех пор, пока они остаются в облаке.

Существа, невосприимчивые к ядовитому газу, обычно не подвержены влиянию тумана, препятствующего работе разума. Туман сохраняется около часа, но может быть развеян ветром.

У затуманивателя разума износ составляет 1 к 1d10.

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This yellow metallic cuff can be worn on the wrist. While worn, your hand protrudes into an artificial extradimensional space about 6 feet on a side. To an observer, it seems like you have no hand, but instead a palm-sized sphere of faint light hovering at the end of the cuff. You can use the field to manipulate items in your environment normally, as if you had a hand (instead of a limited telekinetic effect). In addition, you can transfer anything you can hold in your hand into the extradimensional space as an action, or produce something you've already stored as an action.

An empty hand has a depletion of 1 in 1d100, checked per day of use. When it depletes, there is a chance of an accidental rift.

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When this disc-like device (which can be worn on a belt or carried in a pack) is activated as an action, it creates an aura of temperature and breathable atmosphere that will sustain a human or similar creature safely for one day. The aura extends just a few inches from your skin. If you are subject to an attack that inflicts fire or cold damage, you have resistance against that attack, then the cypher burns out prematurely.

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When this shoulder-mounted disk-like device is activated as your action, a beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target is paralyzed for 1 minute.

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This artificial skin of articulated shining steel and tiny integrated machines lays itself across large sections of your natural skin, ultimately replacing those sections with prosthetic skin. The skin grants you +6 points to your maximum hit points, +1 bonus to AC, and increases your Strength and Dexterity score each by 1. However, it also limits your ability to rest and heal through normal means. Whenever you regain hit points from rest or magical healing, you only regain half (round up) of what is otherwise indicated.

The skin of steel has 12 charges and regains 2d6 charges daily at dawn.

When you touch another Ancients device as an action (1 charge), tiny filaments from your fingers extend to interface with the object for a round. Afterward, attempts you make to identify and use it have advantage.

When you spend 1 charge as an action, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light for 10 minutes.

You can drain all the remaining charges for the day as an action (so long as it has at least one), granting yourself a power surge that temporarily grants you an additional +1 bonus to AC, increases your Strength and Speed score each by an additional 1 point, and grants an additional number of hit points to your current hit points (even if that exceeds your normal maximum equal to the number of charges you expended). This benefit lasts for 10 minutes. Any excess hit points you retain above your maximum afterward (if any) bleed away in a harmless energetic display.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"skill%20boost%20(acrobatics)_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210629312,"modifiedTime":1686648626073,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"hd2vlYbRbQWQLwOi","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Eye Of Mental Supremacy","type":"equipment","system":{"description":{"value":"

This prosthesis replaces one of your eyes with a slightly oversized metallic version that you can see with normally. It has 20 charges and regains 2d10 expended charges daily at dawn. It has the same telepathic functions as the eye of mental contact, plus a couple more abilities.

You can read the surface thoughts of a creature within 60 feet of you that you can see (1 charge). The target must succeed at a DC 17 Wisdom saving throw to avoid the effect. Once you have established contact, you can read the target's thoughts for up to one minute.

In addition, you can blast waves of mental force into the minds of up to five targets within 60 feet (1 charge per target); each must make a DC 17 Wisdom saving throw or take 8d6 psychic damage on a failure, or 4d6 psychic damage on a successful save.

Finally, you can attempt to take mental dominion over a humanoid within 60 feet of you that you can see or sense (1 charge). The target must succeed on a DC 17 Wisdom save or come under your control. This effect lasts for 1 minute, 10 minutes if 3 charges are used, or an hour if 5 charges are used. Additionally, you can attempt to target any creature you can see if you spend an additional 2 charges.

Once you have established control, you maintain mental contact with the target and sense what it senses. You can allow it to act freely or override its control on a case-bycase basis.

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This handheld device is a metal tube, weighted and closed on one end. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile explodes when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 acid damage on a failed save, or half as much on a successful one.

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This bulky handheld device has a crystal display that glows with a dim greenish light. When activated as your action, the cypher splits into two pieces. If either piece is moved to a location up to 10 miles away at any time thereafter, and activated as an additional action, a wave of industrious dust (made up of minuscule machines) sweeps out from the activated piece, moving at a rate of 1 mile per hour. In the wave's wake is

left a strip of solid gray stone, 10 feet wide and 1 foot thick. Eventually the wave and the strip behind it connects to the other cypher piece endpoint, creating a stable road- like surface between them. Tunnels with a navigable space 30 feet high are created through natural and artificial barriers, and bridge-like struts are extended to support the strip over ravines and other gaps. The strip swerves around objects and structures. The strip becomes a permanent fixture of the landscape.

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This wand-like device has a group of open hexagonal tubes at one end. As your attack action, you can use the device to create a mass of rapidly expanding and hardening foam at one target (range 20/60). The target must make a DC 13 Dexterity saving throw with disadvantage. On a failed saving throw, the target is restrained by rock-hard foam. A creature restrained by the foam can use an action once per minute to make a Strength check with disadvantage against the cypher's save DC 13. If it succeeds, it breaks free and is no longer restrained. After an hour, the foam crumbles into powder.

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This pole with a metal cone on top has several parts that bend outward to create a stable frame. It takes two rounds to assemble and set up this device. When activated as your action, the fearmaker affects the minds of all thinking creatures within a 120-foot cone. All creatures in the area must succeed on a DC 15 Wisdom saving throw against fear or drop what they're holding and do one of the following:

[[/r d100]]Action
01-50Flee for [[/r 1d6]] rounds
51-90 Cower (drop prone) and lose their action for [[/r d6]] rounds
91-100Fall unconscious for one minute (or until they take damage or someone spends an action to shake or slap them awake).

A fearmaker has a depletion of 1 in [[/r 1d6]].

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This complex device features a lens through which you can view the world with only slightly distorted colors. When activated as your action, you can see phasing, out-of-phase, invisible, ethereal, and transdimensional creatures, objects, and sources of energy within long range. Once activated, the lens functions for one day.

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This strange helmet, harness, gloves, and boots are connected by translucent flexible tubes. When you wear all the pieces and activate it as your action, the relic drains all the fluids from your body over the course of one minute, turning you into an inert, leathery doll-like version of yourself that is about 1 foot tall and weighs only a few pounds. In this form you are helpless, in stasis, and can remain so indefinitely. Your

doll form has resistance to all damage. If you are immersed in about ten gallons of water, your doll-body absorbs the water over the course of one minute, awakening you and returning you to normal.

A devitilizer has a depletion of 1 in 1d100.

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Этот куб сделан из металла и других материалов и может выдвигать и втягивать металлические конечности и инструменты. Когда ему дают воду и органические соединения (даже те, которые обычно не съедобны для гуманоидов), он готовит из них горячее, питательное и вкусное блюдо. Количество пищи примерно равно количеству материалов, которые ей предоставляются (для приготовления блюда на одного человека требуется примерно 1 фунт материалов).

При результате 1 на 1d100 автоматический повара отключается. Проверка выполняется каждый день, когда повар был использован. Когда он истощается, есть равные шансы, что он полностью перестанет функционировать, извергнет неприятный осадок, прежде чем перестанет функционировать, или приготовит последнее кажущееся нормальным блюдо, которое на самом деле ядовито (любой, кто его съест, должен выполнить проверку Телосложения Сл 13 или отравиться на [[/r 1d6]] часов).

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This disc adheres to your forehead as your action, activating it with respect to one willing creature you can see or sense within 60 feet. For four hours, the device enables two-way mental communication between you and the target while you are within 120 feet of each other (whether you can see them or not).

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This prosthesis replaces one of your hands with a slightly oversized metallic version that you can use normally. It has 12 charges and regains 1d12 expended charges daily at dawn. It has the same shroud of flame function as flame cloak, plus the following ability.

While your shroud of flame is active, you can extend it to cover a weapon you wield for one hour as a bonus action. It ignites with a roar, exhaling a thick spiral of black smoke from its tip. The flame ends if you stop holding or carrying the weapon. While

in 1d6. the flame lasts, the weapon deals +2d8 fire damage.

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This small metallic device is usually worn on the wrist or arm. When a physical projectile such as an arrow, thrown knife, or metal slug from a snipewand comes within 4 inches of your body, as your reaction you can activate the relic so it attempts to reverse the projectile's course. The attack against you has disadvantage. If the projectile misses you, it returns along its course and attacks whoever made the attack against you. Make an unmodified d20 roll against the attacker (this is part of your reaction). If the roll is a hit, the projectile hits the attacker.

A reflective shield has a depletion of 1 in 1d20.

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This implanted mask covers your face, neck, arms, and hands with a permanent silvery-gold tracery that pulses with threads of light. The iron flesh conveys information to you regarding machines, including cyphers, relics, and other instances of iron flesh, giving you advantage on tasks for finding and salvaging them, but also when attacking or interacting with machines.

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Когда вы активируете этот, похожий на оружие предмет, и направляете его на незакрепленный объект среднего размера или меньше, находящийся в радиусе 100 футов, этот предмет притягивается к вам и прибывает прямо перед началом вашего следующего хода. Предмет не имеет импульса, когда он прибывает.

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Has no motivation. Convincing the target to do anything requires a successful DC 15 Charisma (Persuasion) check.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This device is a narrow pointed cylinder about 6 inches long, which comfortably fits in your hand. When used like a pencil on a surface, it creates lines of a thin substance that is similar to wood but not actually wood, which can be built up like a lattice to create three-dimensional structures. A single strand of it is flexible but sturdy for its thickness, and multiple strands together are about the equivalent strength and flexibility of soft wood. The pen can create four different colors of this material (such as blue, green, gray, and red). Using the pen gives you advantage on tasks where being able to create such fine details would be useful.

A wood ink pen has a depletion of 1 in 1d100, checked each hour of use.

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This handheld device has multiple apertures and coiled tubes. When you activate it in the presence of air and at least one gallon of water (it can draw water vapor from the air on a humid day outside), it rapidly builds a simple wall up to 10 feet tall, 30 feet long, and 2 feet thick. The wall is made from stone. It is permanent and immobile once created.

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This handheld device looks like a rod with a few controls on one end. You can use your action to make it shoot a cable up to 120 feet away. The end of the cable has a powerful magnet that automatically sticks to any metal surface it strikes. When you anchor the other end (by tying it in place or connecting the embedded magnet to another metal surface), the cable automatically goes taut and extends horizontal planks to create a narrow bridge about 3 feet wide. The bridge can support 1,000 pounds. You can use your action to disengage the magnets, withdraw the planks, and retract the cable into its portable rod form.

An instant bridge has a depletion of 1 in 1d20, checked each time you launch the cable.

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This heavy headband has a small device attached to its front end. As your action, you can activate it so it creates an immobile image for one hour. The image appears up to 60 feet away. Scenes include movement, sound, and smell, but not tactile effects. In effect, this is a nonmagical illusion with DC 13. The image is built into the device and what image appears is not under your control:

Image Project Effect Table
[[/r d100]]Effect
01-21Terrifying Large creature of an unknown species, perhaps one no longer alive in the world.
21-40Gargantuan machine that obscures sight.
41-50Beautiful pastoral scene filling a 50-foot cube
51-60Food that looks delicious but may not be familiar to you, filling a 10-foot cube.
61-80Solid color that obscures sight in a 50-foot cube.
81-100Incomprehensible scene in a 20foot cube that is disorienting and strange.
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This saucer-sized device has a loosely-attached thumbnail-sized piece. When activated, the device adheres to your temple and launches the smaller piece in the direction you indicate. The small piece can fly, can see in all directions out to 150 feet, and identify basic layout, creatures, and major energy sources within its sight range. Its movement is blocked by any physical or energy barrier. Both parts of this cypher stop working when the smaller piece has moved a total of 1,500 feet.

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Это небольшое устройство выглядит как значок, который можно прикрепить к шляпе или рубашке.

Когда вы активируете его, в течение следующего часа вы не сможете лгать. Вы осознаете, что не можете сознательно говорить неправду, и можете не говорить, если вас спрашивают. Вы можете быть уклончивы в своих ответах, пока остаетесь в границах правды.

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Этот искусственный глаз сделан из стекла, металла или хрусталя.

Вы должны прижать его к своей пустой глазнице и удерживать там не менее одной минуты, пока нити не войдут в ваш мозг. Как только глаз установлен должным образом, вы можете видеть сквозь него, как если бы это был обычный глаз. Глаз автоматически сканирует каждое существо в радиусе 10 футов и дает вам рекомендации по прицеливанию, основанные на уязвимостях и травмах существа, что дает вам преимущество при бросках атаки против них.

Поскольку глаз постоянно снабжает вас информацией о потенциальных угрозах и способах атаковать всех, кого он видит, у броски на проверки Убеждения и других приятных социальных взаимодействиях совершаются с помехой.

Вы можете удалить глаз в качестве своего действия, но это болезненно и травмоопасно: в течение следующего часа все ваши проверки выполняются с помехой.

У агрессивного глаза истощение составляет 1 на [[/r 1d6]], проверяется каждый месяц.

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Эта тонкая, легкая прозрачная ткань грубо скроена в форме плаща. При активации он принимает цвета и текстуры всего, что вас окружает, в течение следующих 10 минут, скрывая вашу фигуру. У вас есть преимущество в проверках ловкости (скрытности), сделанных для того, чтобы спрятаться. Другие существа, активно или пассивно пытающиеся заметить вас, имеют недостаток в проверках мудрости (восприятия), проводимых для того, чтобы увидеть вас.

У плаща-хамелеона истощение составляет 1 к 1d100.

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This small handheld device features a tiny tube at one end and a small glass-like cavity with a cap. Using the nano-needler effectively requires preparation; the small glass cavity can be filled with up to four doses of poison or acid, or something beneficial such as healing potion, or whatever. When activated as your action, the device projects a single needle - far smaller in width than a human hair - up to 500 feet at a target you can see or sense, who must succeed on a DC 17 Dexterity save to avoid being struck. The minuscule needle penetrates clothes, armor, and skin. The needle deals no damage, and the injection is so tiny that the victim doesn't feel it. However, one dose of whatever was loaded in the glass cavity takes effect the following round.

A nano-needler has a depletion of 1 in 1d10.

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This spherical @creature[basic automaton, type one|aota|type one basic automaton] is about 8 inches in diameter. A removable metal badge affixed to its top can be removed and worn on your belt. When activated, the sphere floats in the air, following the badge at a speed of 30 feet, always attempting to remain within 10 feet of it. A button on the badge allows you to command the sphere to stay where it is or come to your location (so long as it is within about 10 miles of your current location). If you are a living creature and you take damage, the automaton attempts to heal you with medical tools and chemical stimulants, restoring a number of hit points equal to 1d8 + 1. This healing does not require you to take any action. The sphere can heal up to five times per day this way, after which it continues to follow the badge for the rest of the day but ignores any further injuries.

A surgeon sphere has a depletion of 1 in 1d20, checked per day of use.

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This bag is made of a flexible unknown substance about as durable as wood. It can hold up to three cyphers as long as each is no larger than a typical handheld device. Any cyphers in the bag do not count toward your cypher limit.

A cypher bag has a depletion of 1 in 1d20, checked each time you put a cypher in the bag.

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This metallic helm features a rotating cone-shaped projection of glass. You can trigger the helm as your action. For the next hour, the helm exerts a subtle psychic influence that induces creatures in a 120 foot sphere centered on the device to lie rather than speak the truth on any given topic on a failed DC 15 Wisdom saving throw. Lies are usually the opposite of the truth. An affected creature knows that it lied, but not necessarily why, and might attempt to correct itself (requiring another save). If a creature successfully tells the truth in one instance, all additional attempts gain advantage.

A prevarication exponent has a depletion of 1 in 1d20.

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Relic, uncommon This starfish-like device is made of crystal and synth. When placed on a numenera structure (no larger than a 60-foot cube) and activated, the cypher protects the structure from attacks. For the next day, if the structure is hit hard enough to take damage, it goes out of phase for one hour. Everything inside the structure goes out of phase as well, although leaving the structure ends the departing occupant's phased state.

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When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 lightning damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

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This slender rod has a tiny metallic device at one end, and is similar enough to an arrow or crossbow bolt that it can be used with those weapons. When it hits something solid, the tip releases a net of exceptionally strong fibers that entangle whatever the arrow struck. The target must make a DC 13 Dexterity saving throw. On a failed save, it is restrained until it breaks free or is freed. A creature restrained by the webs can use its action to make a DC 13 Strength check. If it succeeds, it is no longer restrained.

The net works best on targets no larger than a Medium creature. Against larger targets, the creature has advantage on its rolls to avoid or break free of the net.

A net arrow has an automatic depletion; it can be used only once.

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This prosthesis replaces one of your eyes with a slightly oversized metallic version that you can see with normally. It has 20 charges and regains 2d10 expended charges daily at dawn. It has the same telepathic functions as the eye of mental contact, plus a couple more abilities.

You can read the surface thoughts of a creature within 60 feet of you that you can see (1 charge). The target must succeed at a DC 17 Wisdom saving throw to avoid the effect. Once you have established contact, you can read the target's thoughts for up to one minute.

In addition, you can blast waves of mental force into the minds of up to five targets within 60 feet (1 charge per target); each must make a DC 17 Wisdom saving throw or take 8d6 psychic damage on a failure, or 4d6 psychic damage on a successful save.

Finally, you can attempt to take mental dominion over a humanoid within 60 feet of you that you can see or sense (1 charge). The target must succeed on a DC 17 Wisdom save or come under your control. This effect lasts for 1 minute, 10 minutes if 3 charges are used, or an hour if 5 charges are used. Additionally, you can attempt to target any creature you can see if you spend an additional 2 charges.

Once you have established control, you maintain mental contact with the target and sense what it senses. You can allow it to act freely or override its control on a case-bycase basis.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Poison gas: deals 2d6 + 2 poison damage (half damage on a successful save).

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This handheld device is a metal tube, weighted and closed on one end. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile explodes when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 fire damage on a failed save, or half as much on a successful one.

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Этот щит сделан из прозрачного материала, такого же твердого, как металл. Вы можете видеть сквозь него, у него есть дисплей, который автоматически анализирует цели, которые вы видите через него, и указывает наилучшее место для нанесения по ним удара. Вы можете использовать свою реакцию, чтобы добавить бонус к интеллекту при броске атаки в ближнем бою против цели, которую вы видите сквозь щит.

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This bulky backpack-like device has a slender metallic mast rising about 2 feet. When activated as your action, all creatures you can see within 15 feet of you at the moment of activation gain a +1 bonus to AC for one hour.

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This crystal nodule shrinks an object that you can hold in one hand to about one- tenth its original size in all dimensions (length, width, height) and about a thousandth of its original mass. Most micronized commonplace items (weapons, tools, and so on) aren't usable, but if the object is a cypher or relic, it still functions, although wearable cyphers might pose a problem. If activating the normal-sized device requires manipulating switches or other controls, doing so for a micronized device requires a successful DC 15 Dexterity (Sleight of Hand) check. Failure means the item doesn't activate but isn't used up or depleted. The shrinking lasts 7 hours, after which the item returns to its normal size.

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Это устройство из кристалла и синтезатора должно быть прикреплено к оружию, чтобы функционировать; применение узла требует действия.

На следующий день пораженное оружие становится разумным предметом с личностью и мировоззрением, похожими на ваши. Оно может говорить, читать и понимать один общий с вами язык, имеет слух и нормальное зрение на расстоянии до 60 футов и выравнивание, которое либо совпадает с вашим, либо находится в пределах одного шага от него. Интеллект, Мудрость и Харизма равны 12 (+0).

Оружие может летать со скоростью 5 футов.

Оружие помогает вам в бою, перемещаясь к жизненно важным точкам вашего противника, что дает вам преимущество при бросках атаки, когда вы владеете им.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"astute%20weapon%20nodule_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210615174,"modifiedTime":1686601295227,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"GRpmA4pzl2nwpPpr","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} +{"name":"Mind Imager","type":"equipment","system":{"description":{"value":"

This handheld device contains a window that displays images on one side and trailing wires. If the wires are affixed to the head of a willing (or helpless) creature within 5 feet as your action, the window shows visual images of what the creature

is thinking (or if unconscious, dreaming) for up to one hour, or until the wires are removed.

A mind imager has a depletion of 1 in 1d20.

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This palm-sized device has a dozen metallic legs and resembles an insect. When activated as your action, it follows simple movement instructions provided by you, moving up to 500 feet away from you and then detonating. Instructions can include moving in a specific pattern, chasing a designated target that you can see and point out, or following a creature or object making a particular noise. If you provide more complex instructions that require some judgment on the scuttler's part (such as waiting a period of time, querying potential targets and waiting for an unacceptable answer, and so on), you must make an Intelligence check (with the difficulty determined by the GM). If you succeed, the scuttler performs as you intended, otherwise it explodes when that condition occurs. The scuttler has a walking speed of 30 feet. When it detonates, all creatures within a 10-foot-radius sphere must make a DC 15 Dexterity saving throw. A target takes 2d6 + 2 fire damage on a failed save, or half as much on a successful one. The type of damage is one of the

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This slender metallic box appears seamless save for a single button. When attached to a lock or onto the surface of a machine and activated as your action, the box opens to reveal several smaller telescoping elements. These tiny manipulators set to work, and can overcome any lock of up to DC 20. Puzzle boxes or machines fall open like peeled fruits if the DC required to open or disassemble them is within the same range.

A multi-opener has a depletion of 1 in 1d10.

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When you activate this metal and synth amulet, it connects you with an unknown intelligence (perhaps a creature, perhaps a machine, or something even stranger). The connection remains open for about 1 minute, during which time you can ask one question. The GM answers each question with one word, such as \"yes\", \"no\", \"maybe\", \"never\", \"irrelevant\", or \"unclear\" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.

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Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] повреждения огнём, при удачном - вдвое меньше.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Amnesia gas: permanently loses all memory of the last minute.

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This organic pod, almost like a small hemispherical bit of fruit, must be affixed to a living creature in order to function; applying the bud takes an action. Once applied, it permanently grafts to you (unless you later unattune), taking on the hue and texture of your flesh. Thereafter, your maximum Dexterity score is increased by 1 point (to a maximum of 21).

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This smooth helm permanently covers your head, giving you a mirror-like expanse instead of a face. You can see, breathe, eat, hear, and speak normally; from your perspective, you still retain your normal features. However, all others see only their own faces reflected back; this situation confers disadvantage to your Persuasion attempts.

The helm has 20 charges and regains 1d20 expended charges daily at dawn. It has the same illusion image function as the helm of illusion, plus a couple more abilities.

If 2 charges are expended, you can create an illusory guise to appear as someone or something else, roughly of your size and shape, for up to one hour. Once created, the disguise requires no concentration. For

each additional charge you spend, you can disguise one other willing creature within 10 feet. All disguised creatures must stay within sight of you or lose their disguise. A creature that becomes suspicious of the disguise can use its action to inspect your disguise and make an Intelligence (Investigation) check against DC 17. If it succeeds, it becomes aware of the disguise.

If you expend 4 charges, the helm creates images that would appear terrifying to creatures that you choose within a 120-footradius sphere centered on you. Those images appear within that area and menace the appropriate creatures. Each creature you want to affect must succeed on a DC 17 Wisdom save, or flee in terror for 1 minute, pursued by its nightmares. Success means the creature ignores the images, which do not hamper it in any way.

Finally, you can make the illusion you create that fits within a 10-foot cube (as described in the helm of illusion) permanent if you expend 8 charges. Even if someone sees through the illusion or disperses it, the illusion returns again later, seeming as real as ever.

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This prosthesis replaces one of your hands with a slightly oversized metallic version that allows you to use your hand normally. The gauntlet has 10 charges and regains 1d10 expended charges daily at dawn. It has the same shield-generating function as the gauntlet of protection, plus the following additional abilities.

If you expend 3 charges as an action, the shield manifested lasts for 1 minute instead of 1 round.

If you expend 5 charges as an action, instead of creating a shield (or replacing your shield if already manifested), you create a shimmering force wall within 10 feet of you that lasts for up to one hour (or until you manifest a shield again). The immobile plane of solid force is up to 20 feet wide and tall, and 1/4 inch thick. The plane of the force wall conforms to the space available. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

Nothing can physically pass through the wall.

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This handheld device with a number of buttons and switches has a pointed end. When activated as your action, the device fuses two objects or willing/helpless creatures together at a point of contact about as wide as your palm. Treat bonded objects as a single object; breaking the bond requires dealing damage, usually equal to half the combined objects' hit points. If flesh is bonded in this way (whether to an object or to other flesh), breaking the bond requires use of a cutting implement, dealing 5d6 slashing damage to the creature(s) to remove the bonded object (or break the bond with another creature, which takes the same amount of damage).

A molecular bonder has a depletion of 1 in 1d6.

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Этот полный комплект доспехов сделан из стали и твердого неизвестного вещества. Он напоминает пластинчатый доспех, но намного легче, чем может создать любой известный кузнец, и его очень тонкие сочленения покрывают все тело, даже в таких сложных суставах, как шея. Он защищает вас как пластинчатая броня (КЗ 18), но с бонусом +2. Броня полностью герметична (воздухонепроницаема и водонепроницаема) и имеет свою собственную вечно обновляемую внутреннюю атмосферу, позволяющую вам нормально дышать в любой среде и дающую вам преимущество при проверках от вредных паров и газов (таких как вдыхаемые яды и дыхательное оружие некоторых драконов). Броня также дает вам устойчивость к урону от холода и огня.

Реликвия не истощается, но мастер может решить, что большое количество урона нарушает герметичность брони; это лишает ее преимуществ для дыхания и устойчивости к холоду и огню, но по-прежнему обеспечивает ее полную защиту.

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This adhesive patch gently sticks to metal, flesh, leather, and many other substances. As a bonus action you can tap it in a specific sequence to set it to bright light, dim light, or off. When set to bright light, it provides bright light within 120 feet for one hour. When set to dim light, it provides dim light within 60 feet, indefinitely.

A glowbrand has a depletion of 1 in 1d20, checked each time you set it to bright light.

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This headband has an attached cylinder that runs along the left side of a wearer's head. When worn, and activated as your action, a brilliant beam of focused light targets one creature within 500 feet. On a failed DC 15 Dexterity saving throw, the target takes 8d6 fire damage.

A skull blaster has a depletion of 1 in 1d20.

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This bulky backpack-like device has a connected tube with a crystal mouth. When sprayed on a structure within 5 feet over the course of 1 minute, a skin-like material is laid down over a portion of the structure that would fit within a 50-foot cube. This effectively grants a +2 bonus to the object AC of the structure. Additional uses of this type of cypher on the structure provide no additional benefit.

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This 6-inch diameter bronze hoop is attached to a long staff of an unknown wood-like material. The device has the ability to sense future threats and warns you about them by creating intangible images within the hoop. The images are representative of the danger and do not accurately depict what will happen. For example, an ambush by hostile bandits might trigger a warning image of amorphous creatures making aggressive motions, and dangerous weather might prompt an image of lightning bolts coming from a cloud. The GM decides when and how the staff warns you of danger (it might be hours or days in advance, depending on circumstances). For inexplicable reasons, sometimes the staff fails to deliver any warning at all (thus, it's all right if the GM forgets occasionally). In times of frequent danger (such as within a dungeon or in a war campaign), the images might become so frequent and overlapping that it becomes hard to predict when the threats might occur.

A precognitive hoop staff has a depletion of 1 in 1d100, checked each time it creates a predictive image.

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This artificial skin of thin glistening material lays itself in strange patterns and disquieting glows across large sections of your natural skin, ultimately replacing those sections with prosthetic skin. It has 20 charges and regains 5d4 charges daily at dawn. When you expend 1 charge as a bonus action when you begin taking your move, you can slowly pass through physical barriers at a rate of 1 inch per round (minimum of one round to pass through any barrier) for one minute, or until you make it all the way through. You can't act (other than moving, or using this iron flesh implant again) or perceive anything until you pass entirely through the barrier. You can't pass through energy or magical barriers. (If you expend 3 charges, you can move at your speed through barriers.)

If you expend 2 charges as an action (or 3 charges as a reaction you can take when attacked), you can change your phase so that some attacks pass through you harmlessly. For the next 10 minutes, attacks targeting you have disadvantage.

If you expend 3 charges as an action, you become invisible for up to 30 minutes; if you attack or do something else requiring serious attention, the effect ends at the beginning of your following turn.

If you expend 5 charges as a bonus action as part of an attack, your attack partly phases through your foe's armor or tough skin, doubling the total proficiency bonus you would normally apply to that attack, unless your foe is also partially or completely incorporeal.

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This is a mask-like device worn over your face, with thick transparent lenses where the eyes are. When activated as your action, for the next minute the device projects images onto the lenses, identifying facial microexpressions, body-language cues,

mannerisms, and methods of speech of anyone you're looking at within 10 feet. This gives you a far deeper insight into what other people are thinking and feeling. You gain advantage on Deception, Intimidation, and Persuasion rolls against anyone you view through the lenses.

A set of empath's lenses has a depletion of 1 in 1d20.

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This choker-like collar of white metal is implanted around your neck, permanently hindering your ability to turn your head without moving your whole body, granting disadvantage on all Wisdom (Perception) checks. Once implanted, a pocket of cold air constantly surrounds your head.

The winter torque has 20 charges and regains 5d4 charges daily at dawn. When you expend 1 charge as an action, your body is covered in a sheen of ice for one hour that gives you a +1 bonus AC. While the sheen is active, you feel no discomfort from normal cold temperatures and have cold resistance.

While your sheen of ice is active, you can extend it to cover a weapon you wield for one hour as a bonus action. The cold effect ends if you stop holding or carrying the weapon. While the cold lasts, the weapon deals +2d8 cold damage.

You can intensify the cold from your sheen of ice when you touch a foe as an attack action (3 charges), dealing 8d8 cold damage if they fail a DC 17 Dexterity saving throw. Alternatively, if you expend 5 charges, you can create a cold burst affecting all creatures in a 30-foot sphere centered on you, dealing 5d8 cold damage on all targets who fail a DC 17 Dexterity saving throw, or half that on those who succeed. In either case, targets that take full damage must succeed on a DC 17 Constitution saving throw or be paralyzed for one round.

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When you trigger this fist-sized complex machine by fixing it to the ground as your action, you create a wall of lighting up to 30 feet by 30 feet by 1 foot within 30 feet of the device. When the wall appears, each creature within its area must make a DC 13 Dexterity saving throw or take 5d8 lightning damage, or half that if successful. Creatures that attempt to pass through the wall face the same effect; in addition, those that fail their saving throw are thrown back and cannot pass that round.

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When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 necrotic damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

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This handheld device has several controls and a wide dish at one end. When activated as your action and pointed at food within 10 feet, it sounds an alarm if the food has any contaminants or poisonous substances.

A food scanner has a depletion of 1 in 1d20.

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Это сложное устройство состоит из ряда коротких закругленных трубок и шлангов и имеет длину около 1 фута. При активации в качестве действия он уплотняет воздух в 10-футовом кубическом пространстве, центр которого должен находиться в пределах 60 футов от устройства. Воздух превращается в вещество, похожее на янтарь, и каждое существо в этой области должно сделать проверку ловкости (Сл 20) или оказаться в янтарной ловушке. Попавшие в ловушку существа могут выполнить одну проверку силы Сл 30 (Атлетика). В случае успеха существо вырывается на свободу и уничтожает затвердевший янтарь вокруг себя и любых других существ, также оказавшихся в ловушке. В противном случае те, кто оказался в ловушке, скорее всего, задохнутся или умрут с голоду.

Янтарную тюрьму можно использовать только один раз.

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Эта оранжевая таблетка нейтрализует один яд, которым вы сейчас отравлены (определяется случайным образом, если в вашем организме несколько ядов).

В течение следующих пяти часов вы получаете преимущество при проверках от отравления и сопротивления урону от яда.

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Этот простой металлический диск подвешен на металлической цепочке. Когда амулет прикасается к оружию нуменеры (такому как шифр, реликвия или железная плоть) и активируется действием, оружие синхронизируется с амулетом и не может быть использовано против владельца амулета. Например, если вы носите амулет, синхронизированный лучевой излучатель не выстрелит в вас, синхронизированный детонационный шифр не взорвется, если вы будете затронуты, и так далее.

Амулет может быть синхронизирован только с одним оружием одновременно и только с оружием, редкость которого равна или меньше, чем у самого амулета.

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This whip-like length of organic material looks almost like living flesh. It is sedentary unless it is held to the base of your spine (requiring an action), where it sinks in tendrils and attaches. At this point, you can control the tendril like a limb. You can use it like a whip even if your hands are full, gaining proficiency in using the tendril just so. You can also use it like a prehensile tail that can hold up to your weight (assuming you are roughly Medium or smaller) or another object up to half your size.

The tendril graft has no depletion.

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This handheld device always hums, though it's only audible within 5 feet. When activated as your action, the device emits a subtle bonding influence - either immediately or up to 1 minute later (your choice) - in a 120-foot sphere centered on the device that causes all surfaces in contact with other surfaces to bond together for about an hour. The bond can be broken with a successful DC 13 Strength (Athletics) check. Note that surfaces include creatures holding weapons, creatures attempting to fire a ranged weapon (the ammunition is bonded into the weapon), creatures who blinked their eyes shut when the relic was used, and creatures standing on a surface. Breaking a bond doesn't inflict damage (usually), and once a bond is broken, it does not reform.

A melding projector has a depletion of 1 in 1d6.

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Это небольшое яйцевидное устройство слишком велико, чтобы считаться таблеткой.

При проглатывании он внедряется в полость вашего тела и выпускает микрофиламенты, которые соединяются с различными органами. Шифр следит за состоянием организма на предмет болезней, паразитов, ядов и загрязняющих веществ. Когда он обнаруживает подобные эффекты, он указывает на их присутствие с помощью световых (видимых через кожу), звуковых или вибрационных сигналов, которые показывают местонахождение проблемы и характер угрозы. Чтобы правильно интерпретировать сигналы (например, \"мозговой паразит\", \"рак легких\", \"кровяной яд\" или \"желудочный грибок\"), вы должны успешно пройти проверку интеллекта Сл.9 или мудрости (медицина).

Сигнал повторяется каждый час, пока вы не подтвердите его сильным нажатием, и повторяется каждый день, пока угроза не исчезнет. Как только прививка приживется, эффект станет постоянным, и это устройство больше не будет учитываться при подсчете количества шифров, которые вы можете носить.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Corrosive gas: deals 2d6 + 2 acid damage (half damage on a successful save).

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If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Easy to interact with in a pleasant manner; all Charisma (Persuasion) checks to influence the target have advantage.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance- like state for 1 minute as fever grips your body. When your head clears, you recall the echo of unbelievable pain, and find that your face and body have stretched and changed according to a mental image you held in your head, effectively disguising yourself to appear as that being, so long as it is generally same shape and size you were before activation. Your changed visage lasts one day. A suspicious onlooker trying to discern that you are disguised must succeed on a DC 15 Intelligence (Investigation) check. Your body returns to its normal visage when the duration expires, putting you through the same process in reverse.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This pair of metallic plates is held together by a weak magnetic attraction, and weighs much less than would be expected. When you activate the cypher, the direction of gravity changes in the space between the plates (up to a sphere 60 feet across), as decided by you using settings on one of the plates. The warped gravity could be continuous across the affected area, or it could bend and curve, changing directions within the area up to five times. The strength of gravity in the area is always normal, but it might pull things sideways or at an angle instead of directly down. The warped gravity lasts for a day.

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This glove of synth and wire mesh is slightly too long and has too many fingers, but can fit on a human hand. When you activate it, for the next 30 minutes your hand becomes pandimensional, able to touch and affect extradimensional and out-ofphase creatures and objects as if they were completely solid or insubstantial (whichever you prefer). For example, if your hand is out of phase, you could punch a creature on the Ethereal Plane, reach through a solid wall, or pick up an extradimensional object. This pandimensional state extends just beyond your flesh (including clothing and armor on your hand, a small object that can be held in a closed fist, and so on).

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This blade (sometimes found in conformations suitable for use as a longsword, other times as a two-handed blade, and sometimes as a shortsword) is made from a material so durable and dense that the edge is incredibly sharp and it lasts essentially forever, and thus is far stronger and more durable than iron and steel blades, though it seems some sort of steel alloy. (The blade has AC 24.) You gain a +2 bonus to attack and damage rolls made with this weapon. When you hit with it, that target takes an extra 1d8 slashing damage.

A windslice blade has no depletion.

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This canister with a hose produces a stream of foam when you use your action to trigger it. The foam fills a 5-foot cube within 5 feet of you, transforming any metal that it touches that isn't being worn or carried into a substance as brittle as thin glass. The foam affects metal to a depth of about 6 inches. Worn or carried items may be affected, if the creature in the area doesn't vacate by succeeding on a DC 13 Dexterity saving throw.

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This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Harmless thick smoke: occludes sight while the cloud lasts but has no other effect.

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This leather-like headband has a small device attached to it that pulses with dim light every few rounds. When activated as your action, the headband records everything the wearer sees as moving images that can be replayed and reviewed. Switching off the recording is also an action. It stores up to 100 hours of images. When the device is depleted, all stored images are lost.

A recorder headband has a depletion of 1 in 1d20, checked each hour of use.

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When this metallic spike with traceries of light moving faintly beneath the surface is activated as your action, the spike becomes fixed in space at that exact location. It does not move - ever - even if activated in midair. Those attempting to move the spike must succeed on a DC 23 Strength (Athletics) check (or deal 60 points of damage on this object with AC 20); this moves the spike and burns it out.

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This starfish-like device is made of metal cables and smooth tubes that connect to your head, neck, and shoulders. If your mind is compromised (charmed, controlled, dominated, mind blasted, and so on), the psychosome automatically activates. The psychosome causes you to take predetermined actions lasting up to 1 minute, ignoring whatever effect compromised your mind. Usually that predetermined action is to run away or attack the creature trying to influence your mind. During a short rest, you can record a different set of actions that the psychosome performs for you when triggered.

A psychosome has a depletion of 1 in 1d10.

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When you place this silvery adhesive patch on your skin as an action, you can apply double your proficiency bonus to any check related to finding, salvaging, identifying, understanding, or using devices of the numenera for 1 hour.

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This cypher is a wristband projector with a glass screen. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile creates an explosion of shrapnel when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 2d6 + 2 piercing damage on a failed save, or half as much on a successful one. For the next week, you can use the screen on the cypher to track the direction and distance of all creatures in the explosion.

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This box-like device splits into two parts when activated as your action, one with a glass window covering one side. For 6 hours, the window shows everything going on in the vicinity of the other part, regardless of the distance between the two parts, even across planar boundaries.

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When this belt-mounted device is activated as your action, it draws all sound within 120 feet into the device for one minute. Within the affected sphere centered on the point where the device was used, no sound can be heard within or is allowed to pass through the area. Thunder damage can't emanate from or reach into the area, and creatures are essentially deafened while within the area. Effects that rely on sound likewise can't be triggered in the area, such as verbal components for spells.

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Эта бурлящая жидкость нейтрализует одну болезнь, поразившую вас в данный момент (определяется случайным образом, если у вас несколько болезней). В течение следующих пяти часов вы получаете преимущество при проверках против болезни и сопротивление урону от болезни (включая эффекты болезни, которые уменьшают ваши максимальные очки здоровья).

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

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This crystal nodule is activated when affixed to a set of armor as your action. For the next day, melee attacks against the creature wearing the armor that the nodule is attached to triggers a small burst of lightning that deals 2d6 lightning damage to the attacker. No action or roll is required by the armor's wearer.

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When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

","chat":"","unidentified":""},"source":"AotA","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"AotA","hash":"skill%20boost%20(stealth)_aota","propDroppable":"item"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true}}},"effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.2.1","coreVersion":"10.291","createdTime":1686210630645,"modifiedTime":1686648774379,"lastModifiedBy":"DIenO1f7rrLOjj4w"},"_id":"KG6U5Q25uVQCbrBT","folder":null,"sort":0,"ownership":{"default":0,"DIenO1f7rrLOjj4w":3}} diff --git a/src/packs/sc-items.db b/src/packs/sc-items.db index f5feacd..59b24a8 100644 --- a/src/packs/sc-items.db +++ b/src/packs/sc-items.db @@ -1,1299 +1,1299 @@ -{"name":"Silvered Flail","type":"weapon","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":110,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"sil":true},"proficient":null},"img":"icons/weapons/maces/flail-triple-grey.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20flail_phb","propDroppable":"item"}},"effects":[],"_id":"03ZSQKBkNizwhTMs","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376191,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Battleaxe of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","slashing"]],"versatile":"1d10+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"battleaxe","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"battleaxe%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"074RZLbYnmNv1G8y","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375066,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Фляга/Flask","type":"backpack","system":{"description":{"value":"

Вместимость: 1 пинта (0,5 лит.)


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":2,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":1,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/consumables/drinks/tea-jug-gourd-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"flask_phb","propDroppable":"item"}},"effects":[],"_id":"0AEqdOfwmv6D56kJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028711,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Figurine of Wondrous Power, Onyx Dog","type":"equipment","system":{"description":{"value":"

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[mastiff||Onyx Dog].

This onyx statuette of a dog can become a @creature[mastiff] for up to 6 hours. The @creature[mastiff] has an Intelligence of 8 and can speak Common. It also has @sense[darkvision] out to a range of 60 feet and can see @condition[invisible] creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.

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While you're wearing this armor, you can speak its command word as an action to gain the effect of the @spell[etherealness] spell, which lasts for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn.

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You have resistance to thunder damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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You have resistance to necrotic damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":13,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"studded","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-rivited-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"studded%20leather%20armor%20of%20necrotic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-rivited-red.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"necrotic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"fmpnk81Fp149iZMs","description":"","statuses":[]}],"_id":"0GERoziXP23Xr6w2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455077854,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ioun Stone, Reserve","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. When found, it contains [[/r 1d4 - 1]] levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space.

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Если вы носите этот плащ, и находитесь в области тусклого освещения или темноте, вы можете действием наложить на себя превращение и стать летучей мышью. Пока вы находитесь в облике летучей мыши, вы сохраняете свои значения Интеллекта, Мудрости и Харизмы. Это свойство плаща нельзя использовать повторно до следующего рассвета.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"5","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/back/cloak-brown-collared-fur-white-tied.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cloak%20of%20the%20bat_dmg","propDroppable":"item"}},"effects":[],"_id":"0QIAPuOV7kLV47Np","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535139,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Sling Bullet","type":"consumable","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have resistance to psychic damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

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Бутылочка емкостью 30 грамм.

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(requires attunement by a dwarf)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra [[/r 1d8]] damage or, if the target is a giant, [[/r 2d8]] damage. Immediately after the attack, the weapon flies back to your hand.

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You have resistance to poison damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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Владение инструментами художника позволяет вам писать красками и рисовать карандашом. Вы также разбираетесь в истории искусств, что может помочь вам при осмотре произведений искусства.

Компоненты. Инструменты художнику включают в себя мольберт, холст, краски, кисти, угольные карандаши и палитру.

Магия, История, Религия. Ваш опыт помогает вам раскрыть знания любого рода, которые связаны с произведениями искусства, как, например, магические свойства картины или происхождение странной фрески, найденной в подземелье.

Расследование, Восприятие. Когда вы осматриваете картину или подобное произведение изобразительного искусства, ваша осведомлённость о способах их создания может дать вам дополнительные знания. Написание и рисование. Как часть короткого или продолжительного отдыха вы можете создать простое произведение искусства. Хотя ваше творение и может быть недостаточно точным, вы можете запечатлеть образ или сцену, или на скорую руку сделать копию виденного вами художественного произведения.

Написать точный портретСл. 10
Создать картину со скрытым посланием Сл. 20
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Лампа испускает яркий свет в пределах 15 футов и тусклый свет в пределах ещё 30 футов. Зажжённая лампа горит 6 часов от одной фляги (1 пинта [0,5 литра]) масла.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":5,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"6","units":"hour"},"cover":null,"crewed":false,"target":{"value":45,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"icons/commodities/treasure/lantern-stone-grey.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"lamp_phb","propDroppable":"item"}},"effects":[],"_id":"14GnoRDGFiQP1kXE","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029226,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Half Plate Armor of Force Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to force damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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Если вы — злой жрец или паладин, вы можете использовать талисман как святой символ, и вы получаете бонус +2 к броскам атаки заклинаний, пока носите или держите его.
У талисмана есть 6 зарядов. Если вы носите или держите его, вы можете действием потратить 1 заряд и выбрать одно существо, которое видите находящимся на полу в пределах 120 футов от вас. Если у цели доброе мировоззрение, под ней откроется огненная расщелина. Цель должна преуспеть в спасброске Ловкости со Сл 20, иначе она упадёт в расщелину и уничтожится, не оставив после себя останков. Расщелина после этого закрывается, не оставляя следов.
Когда вы тратите последний заряд, талисман растворяется дурно пахнущей слизью и уничтожается.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":6,"max":"6","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6","necrotic"]],"versatile":"8d6"},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Talisman%20of%20Ultimate%20Evil.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"talisman%20of%20ultimate%20evil_dmg","propDroppable":"item"}},"effects":[{"name":"Spell Attack Bonus (Melee)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Talisman%20of%20Ultimate%20Evil.jpg","changes":[{"key":"system.bonuses.msak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-melee"}},"_id":"pB4Op2q7iJFFrOoI","description":"","statuses":[]},{"name":"Spell Attack Bonus (Ranged)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Talisman%20of%20Ultimate%20Evil.jpg","changes":[{"key":"system.bonuses.rsak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-ranged"}},"_id":"nGEWEJyHMc5lvWCK","description":"","statuses":[]}],"_id":"1MY5ti7uEQ9er6rJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540218,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Pike","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":18,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"pike","properties":{"hvy":true,"rch":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/pike-flared-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20pike_dmg","propDroppable":"item"}},"effects":[],"_id":"1NdLxOj443zLkcia","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381363,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Hooked Shortspear","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20hooked%20shortspear_mm","propDroppable":"item"}},"effects":[],"_id":"1QJZ575g9xAHStIS","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378538,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"шапка подводного дыхания/cap of water breathing","type":"equipment","system":{"description":{"value":"Чудесный предмет, необычный
Если вы находитесь под водой и на вас надета эта шапка, вы можете действием произнести командное слово, после чего вокруг вашей головы возникнет воздушный пузырь. Это позволит вам свободно дышать под водой. Пузырь остаётся до тех пор, пока вы не произнесёте командное слово ещё раз, или не выберетесь из-под воды.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/head/cap-leather-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cap%20of%20water%20breathing_dmg","propDroppable":"item"}},"effects":[],"_id":"1Qkryv5BlUwtCSxd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534653,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Mariner's Breastplate","type":"equipment","system":{"description":{"value":"

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-leather-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mariner's%20breastplate_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"icons/equipment/chest/breastplate-layered-leather-green.webp","changes":[{"key":"system.attributes.movement.swim","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"JbgE8oUvKxXt3BEk","description":"","statuses":[]}],"_id":"1RhS5QDYIRlPw1CG","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097952,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"War Pick of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/axes/pickaxe-double-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"war%20pick%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"1US4epGEfvUxxxsM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384996,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Greatsword","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-gold-worn.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20greatsword_dmg","propDroppable":"item"}},"effects":[],"_id":"1UV5kzkfS8DxxUZv","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377057,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Scale Mail","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20scale%20mail_mm","propDroppable":"item"}},"effects":[],"_id":"1UrnZt9jGcSZba06","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099059,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Spiked Armor of Lightning Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to lightning damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"spiked%20armor%20of%20lightning%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-layered-steel-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"lightning","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"3tlSST5xDWEtauOY","description":"","statuses":[]}],"_id":"1VZVqjDBODLlEzr0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455101333,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Rod of Lordly Might","type":"consumable","system":{"description":{"value":"

This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage roll made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.

Six Buttons.

You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form.

If you press button 1, the rod becomes a @item[flame tongue] as a fiery blade sprouts from the end opposite the rod's flanged head (you choose the type of sword).

If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it.

If you press button 3, the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.

If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.

If you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.

If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it.

Drain Life.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target rakes an extra [[/r 4d6]] necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn.

Paralyze.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is @condition[paralyzed] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.

Terrify.

While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is @condition[frightened] of you for 1 minute. A @condition[frightened] target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"Button presses are a bonus action."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 +@mod +3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"rod","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Rod%20of%20Lordly%20Might.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rod%20of%20lordly%20might_dmg","propDroppable":"item"}},"effects":[],"_id":"1ejpWwiymPyjpBKw","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481517,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Potion of Longevity","type":"consumable","system":{"description":{"value":"

When you drink this potion, your physical age is reduced by [[/r 1d6 + 6]] years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is 10 percent cumulative chance that you instead age by [[/r 1d6 + 6]] years. Suspended in this amber liquid are a scorpion's tail, an adder's fang, a dead spider, and a tiny heart that, against all reason, is still beating. These ingredients vanish when the potion is opened.

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While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

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When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have resistance to necrotic damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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Вы можете вынуть любой предмет из колчана, как если бы это был обычный колчан или ножны.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"capacity":{"type":"items","value":60,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Quiver%20of%20Ehlonna.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"quiver%20of%20ehlonna_dmg","propDroppable":"item"}},"effects":[],"_id":"2VZU8D38pinZkHq5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539561,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Mithral Spiked Armor","type":"equipment","system":{"description":{"value":"

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-gorget-steel-white.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mithral%20spiked%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"2WhOUAY2PPmgYI0v","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099450,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"колода иллюзий/deck of illusions","type":"consumable","system":{"description":{"value":"В этой коробке находится набор пергаментных карт.
В полной колоде 34 карты. В колоде, которую находят как сокровище, чаще всего не хватает 1к20 − 1 карт.
Магия колоды работает только если карту тянуть случайным образом (можете заранее приготовить модифицированную колоду игральных карт). Вы можете действием вынуть из колоды случайным образом выбранную карту и бросить её на расстояние до 30 футов.
Над брошенной картой появляется иллюзия одного или нескольких существ, присутствующая, пока не будет рассеяна. Иллюзорное существо выглядит реальным, у него соответствующий размер, и ведёт себя оно как настоящее существо (как описано в Бестиарии), за исключением того, что оно не может причинять вред. Если вы находитесь в пределах 120 футов от иллюзорного существа и видите его, вы можете действием переместить его с помощью магии в любое место в пределах 30 футов от карты. Любое физическое взаимодействие с иллюзорным существом даст понять, что это иллюзия, потому что предметы проходят сквозь него. Тот, кто действием осмотрит существо, распознает в нём иллюзию при успешной проверке Интеллекта (Анализ) со Сл 15. После этого существо выглядит полупрозрачным.
Иллюзия существует, пока карту не переместят или иллюзию не рассеют. Когда иллюзия оканчивается, изображение на карте исчезает, и её уже больше нельзя использовать.
Карта Иллюзия
Туз червей Красный дракон
Король червей Рыцарь и четыре стражника
Дама червей Суккуб или инкуб
Валет червей Друид
10 червей Облачный великан
9 червей Эттин
8 червей Багбир
2 червей Гоблин
Туз бубен Бехолдер
Король бубен Архимаг и ученик мага
Дама бубен Ночная карга
Валет бубен Ассасин
10 бубен Огненный великан
9 бубен Огр маг
8 бубен Гнолл
2 бубен Кобольд
Туз пик Лич
Король пик Священник и два послушника
Дама пик Медуза
Валет пик Ветеран
10 пик Ледяной великан
9 пик Тролль
8 пик Хобгоблин
2 пик Гоблин
Туз треф Железный голем
Король треф Капитан разбойников и три бандита
Дама треф Эриния
Валет треф Берсерк
10 треф Холмовой великан
9 треф Огр
8 треф Орк
2 треф Кобольд
Джокеры (2) Вы (владелец колоды)
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":36,"max":"36","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":15,"scaling":"flat"},"consumableType":"potion","properties":{}},"img":"icons/sundries/misc/admission-ticket-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"deck%20of%20illusions_dmg","propDroppable":"item"}},"effects":[],"_id":"2bIuyloXa8QAXuEc","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535484,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье сопротивления электричеству/Potion of Lightning Resistance","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа электичество на 1 час.

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You have resistance to thunder damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":13,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"studded","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-rivited-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"studded%20leather%20armor%20of%20thunder%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-rivited-red.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"thunder","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"BYcxOPFXDu3bBGSh","description":"","statuses":[]}],"_id":"2cgu3K1jLHYl7YxZ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455077976,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Scimitar of Sharpness","type":"weapon","system":{"description":{"value":"

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":20,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"4d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/scimitar-guard-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"scimitar%20of%20sharpness_dmg","propDroppable":"item"}},"effects":[],"_id":"2elt0nco7EWKnPAQ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383190,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Leather Armor of Psychic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to psychic damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-leather.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"leather%20armor%20of%20psychic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-scale-leather.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"psychic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"xc6iCSoDcnBbExcc","description":"","statuses":[]}],"_id":"2m6KO1LmkgAv420M","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455077225,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Hoopak","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

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You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"carpet%20of%20flying%2c%203%20ft.%20%c3%97%205%20ft._dmg","propDroppable":"item"}},"effects":[],"_id":"2mePxOQoqSeQi14p","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534729,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Rapier","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"fin":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20rapier_mm","propDroppable":"item"}},"effects":[],"_id":"2qOjAjHQixkExcTX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381952,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring of Spell Storing","type":"equipment","system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains [[/r 1d6 - 1]] levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":5,"max":"5","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Ring%20of%20Spell%20Storing.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20spell%20storing_dmg","propDroppable":"item"}},"effects":[],"_id":"2rbX74KsLitrYIxt","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455213960,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье сопротивления холоду/Potion of Cold Resistance","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете сопротивление к одному виду урона на 1 час.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-round-corked-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20cold%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/consumables/potions/bottle-round-corked-yellow.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"cold","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":false,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"ZRF6pcaiSE7RkAVl","description":"","statuses":[]}],"_id":"2s3FFw9F6bSLIb8W","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201899,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ioun Stone, Insight","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20insight_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Wisdom","icon":"modules/plutonium/media/icon/crossed-swords.svg","changes":[{"key":"system.abilities.wis.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-wisdom"}},"_id":"znnlqd8m2lNHzMBN","description":"","statuses":[]}],"_id":"2sXdeNQSYztJ8jeQ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537885,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Hand Crossbow","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"lgt":true,"lod":true,"mgc":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20hand%20crossbow_dmg","propDroppable":"item"}},"effects":[],"_id":"36zxREkB2aBDx5xq","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455434205,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring of Three Wishes","type":"equipment","system":{"description":{"value":"

While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the @spell[wish] spell from it. The ring becomes nonmagical when you use the last charge.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":3,"max":"3","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Ring%20of%20Three%20Wishes.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20three%20wishes_dmg","propDroppable":"item"}},"effects":[],"_id":"38VZqUo8O6wtFqXN","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455214145,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +1 Spear","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","piercing"]],"versatile":"1d8+1+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"spear","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/spear-flared-worn-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20spear_mm","propDroppable":"item"}},"effects":[],"_id":"390i8rYBwVodE7cx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485422,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Wand of Orcus","type":"weapon","system":{"description":{"value":"

The ghastly Wand of Orcus rarely leaves @creature[Orcus|MTF|Orcus's] side. The device, as evil as its creator, shares the demon lord's aims to snuff out the lives of all living things and bind the Material Plane in the stasis of undeath. @creature[Orcus|MTF] allows the wand to slip from his grasp from time to time. When it does, it magically appears wherever its master senses an opportunity to achieve some fell goal.

Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by @creature[Orcus|MTF]. The wand can magically change in size to better conform to the grip of its user. Plants wither, drinks spoil, flesh rots, and vermin thrive in the wand's presence.

Any creature besides @creature[Orcus|MTF] that tries to attune to the wand must make a DC 17 Constitution saving throw. On a successful save, the creature takes [[/r 10d6]] necrotic damage. On a failed save, the creature dies and rises as a @creature[zombie].

In the hands of one who is attuned to it, the wand can be wielded as a magic @item[mace|phb] that grants a +3 bonus to attack and damage rolls made with it. The wand deals an extra [[/r 2d12]] necrotic damage on a hit.

Random Properties.

The Wand of Orcus has the following random properties:

The detrimental properties of the Wand of Orcus are suppressed while the wand is attuned to @creature[Orcus|MTF] himself.

Protection.

You gain a +3 bonus to Armor Class while holding the wand.

Spells.

The wand has 7 charges. While holding it, you can use an action and expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: @spell[animate dead] (1 charge), @spell[blight] (2 charges), @spell[circle of death] (3 charges), @spell[finger of death] (3 charges), @spell[power word kill] (4 charges), or @spell[speak with dead] (1 charge). The wand regains [[/r 1d4 + 3]] expended charges daily at dawn.

While attuned to the wand, @creature[Orcus|MTF] or a follower blessed by him can cast each of the wand's spells using 2 fewer charges (minimum of 0).

Call Undead.

While you are holding the wand, you can use an action to conjure @creature[skeleton||skeletons] and @creature[zombie||zombies], calling forth as many of them as you can divide 500 hit points among, each undead having average hit points. The undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of you and obey your commands until they are destroyed or until dawn of the next day, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property of the wand, you can't use it again until the next dawn.

While attuned to the wand, @creature[Orcus|MTF] can summon any kind of undead, not just skeletons and zombies. The undead don't perish or disappear at dawn the following day, remaining until @creature[Orcus|MTF] dismisses them.

Sentience.

The Wand of Orcus is a sentient, chaotic evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and @sense[darkvision] out to a range of 120 feet.

The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.

Personality.

The wand's purpose is to help satisfy @creature[Orcus|MTF|Orcus's] desire to slay everything in the multiverse. The wand is cold, cruel, nihilistic, and bereft of humor. In order to further its master's goals, the wand feigns devotion to its current user and makes grandiose promises that it has no intention of fulfilling, such as vowing to help its user overthrow @creature[Orcus|MTF].

Destroying the Wand.

Destroying the Wand of Orcus requires that it be taken to the Positive Energy Plane by the ancient hero whose skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that @creature[Orcus|MTF] has imprisoned the hero's soul and keeps it hidden and well guarded.

Bathing the wand in positive energy causes it to crack and explode, but unless the above conditions are met, the wand instantly reforms on @creature[Orcus|MTF|Orcus's] layer of the Abyss.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d4 + 3"},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","bludgeoning"],["2d12","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"","baseItem":"","properties":{"mgc":true},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Orcus.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20orcus_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus AC","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Orcus.jpg","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"3","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-ac"}},"_id":"wnMtpAh9oIBCZdPi","description":"","statuses":[]}],"_id":"3BlP8nS9VAw0aZ0z","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270569,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"том молчаливого языка/tome of the stilled tongue","type":"equipment","system":{"description":{"value":"У этого толстого тома с кожаным переплётом к обложке пришит язык. Всего существует пять таких томов, и никто не может сказать, какой из них оригинальный. Жуткое украшение на обложке первого тома когда-то было языком вероломного слуги лича-бога Векны, хранителя тайн. Языки на обложках четырёх копий принадлежали заклинателям, предавшим Векну. Первые несколько страниц каждого тома исписаны непонятными каракулями. Оставшиеся страницы девственно чисты.
Если вы можете настроиться на этот том, вы можете использовать его в качестве магической фокусировки. Кроме того, держа этот том в руке, вы можете бонусным действием наложить заклинание, которое вы в него записали, не тратя ячейку заклинания и не используя ни вербальный, ни соматический компонент. Вы не можете повторно использовать это свойство тома до следующего рассвета.
Будучи настроенным на эту книгу, вы можете оторвать язык с обложки. Если вы это сделаете, все заклинания, записанные в ней, мгновенно стираются.
Векна следит за всеми, кто использует этот том.
Он также записывает в книгу таинственные сообщения. Эти сообщения появляются в полночь и исчезают после прочтения.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/sundries/books/book-embossed-clasp-gold-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"tome%20of%20the%20stilled%20tongue_dmg","propDroppable":"item"}},"effects":[],"_id":"3E2p5glkXpQTyDwA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540333,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Shortsword","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":110,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"fin":true,"lgt":true,"sil":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20shortsword_phb","propDroppable":"item"}},"effects":[],"_id":"3Edxt7Tipz78266k","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384043,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Инструменты гончара/Potter's Tools","type":"tool","system":{"description":{"value":"

Инструменты гончара используются для создания различных керамических предметов, наиболее распространённые из них – это горшки и подобные сосуды.

Компоненты. Инструменты гончара включают в себя гончарные иглы, цикли, скребки, нож и кронциркуль.

История. Ваши знания и опыт помогают вам опознавать керамические предметы, получая сведения о том, когда они были сделаны и из каких мест или какой культуры они происходят.

Расследование, Восприятие. Вы получаете дополнительные знания при осмотре керамики, находя зацепки, которые другие могут не заметить, на небольших неровностях и сколах.

Воссоздание облика. Рассмотрев керамические черепки, вы можете определить происхождение предмета, его изначальную форму и возможное предназначение.

Определить, что было в сосуде Сл. 10
Создать прочный горшок Сл. 15
Найти слабое место керамического предмета Сл. 20
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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

A bronze horn summons [[/r 4d4 + 4]] @creature[berserker||berserkers]. To use the bronze horn, you must be proficient with medium armor.

If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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Короткая деревянная палочка или похожий предмет — созданный для проведения тайных заклинаний.

@Compendium[sc-classes.sc-classes.aDPqyCNkaphpQsLQ]{Волшебник/Wizard}, @Compendium[sc-classes.sc-classes.mqZZxq2aKIBvifoI]{Колдун/Warlock} и @Compendium[sc-classes.sc-classes.PP2KN2SbJqfUDeO0]{Чародей/Sorcerer} могут использовать эти предметы в качестве фокусировки для заклинаний.

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You have resistance to force damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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You have resistance to radiant damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

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While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

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You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

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You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

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You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create a @creature[clay golem], you must spend 30 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 65,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

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You have resistance to force damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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Вместимость: 2 кубических фута/40 фунтов (20 кг.)

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У цепи 10 хитов. Её можно порвать успешной проверкой Силы со Сл 20.

Длина: 10 футов

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This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking [[/r 4d6]] lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus [[/r 4d6]] lightning damage.

The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

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When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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Если вы действием бросаете горсть этого порошка в воздух, вы и все дышащие существа в пределах 30 футов от вас должны преуспеть в спасброске Телосложения со Сл 15, иначе они не смогут дышать и начнут безудержно чихать. Существо, попавшее под действие этого порошка, становится недееспособным и начинает задыхаться. Пока существо находится в сознании, оно может повторять спасбросок в конце каждого своего хода, оканчивая эффект на себе при успехе. Заклинание малое восстановление тоже оканчивает этот эффект на существе.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Dust%20of%20Sneezing%20and%20Choking.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dust%20of%20sneezing%20and%20choking_dmg","propDroppable":"item"}},"effects":[],"_id":"5PcsPtoedjCQg2MC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535726,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Моргенштерн/Morningstar","type":"weapon","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":15,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"morningstar","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":null},"img":"icons/weapons/maces/mace-round-spiked-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"morningstar_phb","propDroppable":"item"}},"effects":[],"_id":"5Vej4OeY7tSbVzVe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374524,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Ring Mail","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

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This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become @condition[frightened] of you for 1 minute. While it is @condition[frightened] in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the @action[Dash] action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the @action[Dodge] action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains [[/r 1d3]] expended charges daily at dawn.

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Набор инструментов взломщика включает в себя:

небольшой напильник, набор отмычек, небольшое зеркальце [steel mirror] на длинной ручке, ножницы, пара щипчиков.

Владение этими инструментами позволяет добавлять бонус мастерства ко всем проверкам характеристик, сделанным для отключения ловушек и взлома замков.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"","baseItem":"thief","ability":"dex","chatFlavor":"","proficient":null,"bonus":""},"img":"https://5etools-mirror-1.github.io/img/items/PHB/Thieves%27%20Tools.jpg","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"thieves'%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"61Qz6TDsRSIy79lD","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455259074,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Shield","type":"equipment","system":{"description":{"value":"

While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":4,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"shield","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/shield/oval-wooden-boss-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20shield_dmg","propDroppable":"item"}},"effects":[],"_id":"61v290OIKqoEADi6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455122290,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"медальон защиты от яда/periapt of proof against poison","type":"equipment","system":{"description":{"value":"На этой изысканной серебряной цепочке висит подвеска из чёрного драгоценного камня бриллиантовой огранки. Пока вы её носите, яды не оказывают на вас эффекта. Вы обладаете иммунитетом к состоянию «отравлен» и к урону ядом.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/neck/choker-chain-thick-gold.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"periapt%20of%20proof%20against%20poison_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Immunity","icon":"icons/equipment/neck/choker-chain-thick-gold.webp","changes":[{"key":"system.traits.di.value","mode":2,"value":"poison","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-immunity"}},"_id":"DDOITzbr5OeInmKE","description":"","statuses":[]},{"name":"Condition Immunity","icon":"icons/equipment/neck/choker-chain-thick-gold.webp","changes":[{"key":"system.traits.ci.value","mode":2,"value":"poisoned","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"condition-immunity"}},"_id":"4OP6pAQW2LDbg0BN","description":"","statuses":[]}],"_id":"66F75N1ftExuppXe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539146,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Hand Crossbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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This gem contains a mote of elemental energy. When you use an action to break the gem, a @creature[fire elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

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Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest red dragon within 30 miles of you. This special action can't be used again until the next dawn.

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Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 23.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.kK0AtARMoYn40sxz]{Каменный великан / Stone Giant}.

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(requires attunement by a spellcaster)
\n\t\t

While you are holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

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You have resistance to force damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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This gem contains a mote of elemental energy. When you use an action to break the gem, an @creature[air elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You have resistance to radiant damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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Вы можете действием бросить бусину на расстояние до 60 футов. Бусина взрывается при ударе и уничтожается. Все существа, находящиеся в пределах 10 футов от места приземления бусины, должны преуспеть в спасброске Ловкости со Сл 15, иначе получат урон силовым полем 5к4. После этого на этой площади образуется прозрачная сфера из силового поля, остающаяся на этом месте в течение 1 минуты. Все существа, провалившие спасбросок и полностью находящиеся в пределах этой площади, оказывается запертым внутри сферы. Существа, преуспевшие в спасброске, или находящиеся в этой сфере лишь частично, выталкиваются прочь от центра сферы, пока полностью не окажутся за пределами действия силового поля. Никакие атаки и эффекты не могут проникать сквозь сферу — только воздух, пригодный для дыхания.
Запертое внутри существо может действием толкать сферу, перемещая её со своей уменьшенной вдвое скоростью. Сферу можно легко поднять, так как вне зависимости от веса существ, находящихся в ней, она весит всего 1 фунт.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.0625,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"5d4","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/magic/water/orb-ice-opaque.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bead%20of%20force_dmg","propDroppable":"item"}},"effects":[],"_id":"71SmN4R75qBgeift","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533910,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Splint Armor","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

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Крепость является квадратной башней 20 × 20 футов и 30 футов высотой, с бойницами и зубчатой стеной сверху. Внутри она поделена на два этажа, соединённых лестницей, идущей вдоль одной из стен. Лестница заканчивается наверху люком. После активации в ближайшей к вам стене будет небольшая дверь. Дверь открывается только по вашей команде, которую вы произносите бонусным действием. Она обладает иммунитетом к заклинанию открывание и подобной магии, например, к колокольчику открывания. Все существа, находящиеся в области, в которой появляется крепость, должны совершить спасбросок Ловкости со Сл 15, получая дробящий урон 10к10 при провале или половину этого урона при успехе. В любом случае, такое существо выталкивается в ближайшее свободное пространство вне крепости. Предметы в этой области, которые никто не несёт и не носит, получают этот же урон и автоматически толкаются. Башня изготовлена из адамантина, и магия не даёт её опрокинуть. У крыши, двери и стен по 100 хитов, иммунитет к урону от немагического оружия, исключая осадное оружие, и сопротивление ко всем остальным видам урона. Чинить крепость можно только заклинанием исполнение желаний (это считается дублированием заклинания с уровнем ниже 9). Каждое накладывание этого заклинания восстанавливает крыше, двери или одной из стен 50 хитов.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Daern%27s%20Instant%20Fortress.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"daern's%20instant%20fortress_dmg","propDroppable":"item"}},"effects":[],"_id":"7B2D2cvXE4rNnmV1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535412,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье сопротивления яду/Potion of Poison Resistance","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа яду на 1 час.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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Кристалл или похожий предмет — созданный для проведения тайных заклинаний. @Compendium[sc-classes.sc-classes.aDPqyCNkaphpQsLQ]{Волшебник/Wizard}, @Compendium[sc-classes.sc-classes.mqZZxq2aKIBvifoI]{Колдун/Warlock} и @Compendium[sc-classes.sc-classes.PP2KN2SbJqfUDeO0]{Чародей/Sorcerer} могут использовать эти предметы в качестве фокусировки для заклинаний.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Water and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Water.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on a @creature[water elemental]. In addition, you can stand on and walk across liquid surfaces as if they were solid ground. You can also speak and understand Aquan.

If you help slay a @creature[water elemental] while attuned to the ring, you gain access to the following additional properties:

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A crossbow bolt of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both crossbow bolts of dragon slaying and crossbow bolts of blue dragon slaying. If a creature belonging to the type, race, or group associated with a crossbow bolt of slaying takes damage from the crossbow bolt, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once a crossbow bolt of slaying deals its extra damage to a creature, it becomes a nonmagical crossbow bolt.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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While wearing this ring, you regain [[/r 1d6]] hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after [[/r 1d6 + 1]] days if you have at least 1 hit point the whole time.

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This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create a @creature[flesh golem], you must spend 60 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 50,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Padded armor consists of quilted layers of cloth and batting.

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Этот доспех состоит из подогнанного металлического панциря, носимого с подкладкой из кожи. Несмотря на то, что руки и ноги остаются практически без защиты, этот доспех хорошо защищает жизненно важные органы, оставляя владельцу относительную подвижность.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have resistance to psychic damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

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While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit.

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You have a +3 bonus to AC while wearing this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

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You have resistance to necrotic damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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While holding this shield, you have advantage on initiative rolls and Wisdom (@skill[Perception]) checks. The shield is emblazoned with a symbol of an eye.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"trident","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":true},"proficient":null},"img":"icons/weapons/polearms/trident-ornate-red.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"trident_phb","propDroppable":"item"}},"effects":[],"_id":"8WCmG0VUCBfkEGsM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374640,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Horn of Valhalla, Brass","type":"equipment","system":{"description":{"value":"

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

A brass horn summons [[/r 3d4 + 3]] @creature[berserker||berserkers]. To use the brass horn, you must be proficient with all simple weapons.

If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

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This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Whip.

You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of [[/r 1d20+9]]{+9}. On a hit, the target takes [[/r 1d6 + 5]] force damage.

As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are @condition[incapacitated] or die.

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This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Anchor.

You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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Книги заклинаний очень важны для волшебников. Это переплетённые кожей тома, содержащие 100 пустых пергаментных страниц, на которых можно записывать заклинания.

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This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

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You have resistance to radiant damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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You have a +3 bonus to AC while wearing this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

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Вы можете действием откупорить графин и произнести одно из трёх ключевых слов, после чего из графина выливается указанное количество пресной или солёной воды (на ваш выбор). Вода прекращает литься в начале вашего следующего хода. У вас есть следующие варианты:

• «Ручей» производит 1 галлон воды.

• «Фонтан» производит 5 галлонов воды.

• «Гейзер» производит 30 галлонов воды, которая вырывается струёй 30 футов длиной и 1 фут шириной. Держа графин, вы можете бонусным действием нацелиться графином на существо, которое видите в пределах 30 футов от себя. Цель должна преуспеть в спасброске
Силы со Сл 13, иначе получит дробящий урон 1к4 и будет сбита с ног. Вместо существа вы можете нацелиться на предмет, который никто не несёт и не носит, и который весит не больше 200 фунтов. Предмет или падает или толкается на 15 футов от вас.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"1","units":"turn"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"line"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":13,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Decanter%20of%20Endless%20Water.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"decanter%20of%20endless%20water_dmg","propDroppable":"item"}},"effects":[],"_id":"9YfeVGxEBoRolRrq","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535446,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ioun Stone, Leadership","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20leadership_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Charisma","icon":"modules/plutonium/media/icon/crossed-swords.svg","changes":[{"key":"system.abilities.cha.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-charisma"}},"_id":"v0z03qsUnwPX9VA1","description":"","statuses":[]}],"_id":"9ZCz47YxRi4glXis","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537967,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Greataxe","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":7,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12+3+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20greataxe_mm","propDroppable":"item"}},"effects":[],"_id":"9g6ivon5TpboKX2v","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376854,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Крюк-кошка/Grappling Hook","type":"loot","system":{"description":{"value":"

Крюк-кошка (Grappling Hook) — инструмент, который используется для того, чтобы цепляться за выступы. Может быть закреплен на веревке. 

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/tools/fishing/hook-multi-steel-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"grappling%20hook_phb","propDroppable":"item"}},"effects":[],"_id":"9ioFkwB5c0WzyXFM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028757,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Greatclub","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"greatclub","properties":{"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/clubs/club-heavy-barbed-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20greatclub_dmg","propDroppable":"item"}},"effects":[],"_id":"9lsWRVmu7qW0bQhn","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455483148,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Mace","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/maces/mace-flanged-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20mace_dmg","propDroppable":"item"}},"effects":[],"_id":"9nCknVQ1mJ0S2gt1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484404,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Инструменты сапожника/Cobbler's Tools","type":"tool","system":{"description":{"value":"

Несмотря на то, что профессия сапожника может показаться искателю приключений слишком простой, пара хороших сапог будет сопровождать персонажа и в труднопроходимой глуши, и в смертельных подземельях.

Компоненты. Инструменты сапожника включают в себя молоток, шило, нож, обувную колодку, ножницы, запас кожи и ниток.

Магия, История. Ваши знания об обуви помогают вам определить магические свойства зачарованных сапог или узнать историю подобных предметов.

Расследование. Обувь скрывает множество секретов. Вы можете узнать, где недавно был тот, чью обувь вы осматриваете на предмет грязи и поношенности. Ваш опыт в починке обуви облегчает вам определение того, как она была повреждена.

Уход за обувью. Как часть продолжительного отдыха, вы можете починить обувь ваших компаньонов. В течение следующих 24 часов до 6 существ по вашему выбору, носящих обувь, над которой вы поработали, могут путешествовать до 10 часов в день, не совершая спасброски от истощения.

Создание потайного отделения. За 8 часов работы вы можете добавить потайное отделение в пару обуви. Отделение может содержать в себе предмет до 3 дюймов длинной и 1 дюйм шириной и высотой. Вы совершаете проверку Интеллекта, добавляя ваш бонус мастерства за владение этими инструментами, для определения Сл проверки Интеллекта (Расследование), необходимой для нахождения отделения.

Определить возраст и происхождение обуви Сл. 10
Найти потайное отделение в каблуке Сл. 15
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"cobbler","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/hand/hammer-cobbler-steel.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"cobbler's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"9qbr6nw8MuLaMq1Y","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142374,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Instrument of the Bards, Mac-Fuirmidh Cittern","type":"tool","system":{"description":{"value":"
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Mac-Fuirmidh cittern can be used to cast @spell[barkskin], @spell[cure wounds], and @spell[fog cloud].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"toolType":"music","baseItem":"","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Instrument%20of%20the%20Bards,%20Mac-Fuirmidh%20Cittern.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"instrument%20of%20the%20bards%2c%20mac-fuirmidh%20cittern_dmg","propDroppable":"item"}},"effects":[],"_id":"9rPFXXZU7cFX1PBC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537582,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Инструменты повара/Cook's Utensils","type":"tool","system":{"description":{"value":"

Жизнь искателя приключений тяжела. При наличии в компании повара ваша пища будет намного вкуснее, чем привычные галеты и сухофрукты.

Компоненты. Инструменты повара включают в себя металлический котёл, ножи, вилки, ложку для размешивания и половник.

История. Ваши знания кулинарных методик  позволяют вам оценивать структуру социального развития, основываясь на гастрономических обычаях этой культуры.

Медицина. Оказывая лечение, вы можете превратить горькое или кислое лекарство в приятную на вкус стряпню.

Выживание. Добывая еду, вы можете использовать собранные вами ингредиенты, которые другие не смогли бы приготовить.

Приготовление еды. Как часть короткого отдыха вы можете приготовить вкусное блюдо, которое поможет вашим компаньонам восстановить силы. Вы и до пяти существ на ваш выбор восстанавливают по 1 дополнительному хиту за каждую потраченную во время короткого отдыха Кость Хитов, при условии, что у вас есть доступ к вашим инструментам повара и достаточно еды.

Приготовить обычную пищуСл. 10
Повторить блюдо Сл. 10
Обнаружить яд или примесь в еде Сл. 15
Приготовить изысканное блюдо Сл. 15
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":8,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"cook","ability":"wis","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/cooking/pot-camping-iron-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"cook's%20utensils_phb","propDroppable":"item"}},"effects":[],"_id":"9snbXLLvx965JNSM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142440,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Double-Bladed Scimitar of Life Stealing","type":"weapon","system":{"description":{"value":"

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red-jewel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"double-bladed%20scimitar%20of%20life%20stealing_dmg","propDroppable":"item"}},"effects":[],"_id":"9wEvo71szrvHmzmo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375756,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Net","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack rolls made with this weapon.

Special.

A Large or smaller creature hit by a net is @condition[restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":15,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"net","properties":{"spc":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/tools/fishing/net-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20net_dmg","propDroppable":"item"}},"effects":[],"_id":"A1JG7EfJ11lQpOsW","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455435924,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Breastplate of Thunder Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to thunder damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"breastplate%20of%20thunder%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-banded-steel-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"thunder","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"XZ1ho0C3N6Sndz1n","description":"","statuses":[]}],"_id":"A6EQkFGUDuEQTn0O","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099774,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Весы, торговые/Merchant's Scale","type":"loot","system":{"description":{"value":"

В набор входят рычажные весы, чашки и набор грузиков на 2 фунта. С их помощью можно точно измерять вес небольших предметов, таких как драгоценные металлы или товары.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/commodities/currency/coins-assorted-mix-silver.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"merchant's%20scale_phb","propDroppable":"item"}},"effects":[],"_id":"AAS1eioA9Qlm7JEh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029379,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Quaal's Feather Token, Fan","type":"equipment","system":{"description":{"value":"

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Fan.

If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"quaal's%20feather%20token%2c%20fan_dmg","propDroppable":"item"}},"effects":[],"_id":"AFBpEyojGwEs9FWk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539419,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Giant Slayer Handaxe","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +1","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"handaxe","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/axes/shortaxe-black.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"giant%20slayer%20handaxe_dmg","propDroppable":"item"}},"effects":[],"_id":"AHoIHX7KGfZWXTcd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455483630,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Staff of Thunder and Lightning","type":"weapon","system":{"description":{"value":"

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Lightning.

When you hit with a melee attack using the staff, you can cause the target to take an extra [[/r 2d6]] lightning damage.

Thunder.

When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become @condition[stunned] until the end of your next turn.

Lightning Strike.

You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking [[/r 9d6]] lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap.

You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes [[/r 2d6]] thunder damage and becomes @condition[deafened] for 1 minute. On a successful save, a creature takes half damage and isn't @condition[deafened].

Thunder and Lightning.

You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

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Если вы держите её, вы можете действием потратить 1 заряд, и если в пределах 30 футов от вас есть потайные двери или ловушки, то палочка завибрирует и укажет на ту, что находится ближе всего к вам. Палочка ежедневно восстанавливает 1к3 заряда на рассвете.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"","type":"radius"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d3","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Secrets.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20secrets_dmg","propDroppable":"item"}},"effects":[],"_id":"ATsp92GwHB2Opp0H","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270661,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"шлем телепортации/helm of teleportation","type":"equipment","system":{"description":{"value":"У этого шлема есть 3 заряда. Если вы его носите, вы можете действием потратить 1 заряд, чтобы наложить им заклинание телепортация. Шлем ежедневно восстанавливает 1к3 заряда на рассвете.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Helm%20of%20Teleportation.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"helm%20of%20teleportation_dmg","propDroppable":"item"}},"effects":[],"_id":"AUEd912aj1oR3T4Q","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536990,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vicious Whip","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

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Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d6 +1","save":{"ability":"wis","dc":null,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Enemy%20Detection.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20enemy%20detection_dmg","propDroppable":"item"}},"effects":[],"_id":"AYtFZEodlmskKm95","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270287,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +1 Maul","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+1+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/hammers/hammer-simple-iron.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20maul_mm","propDroppable":"item"}},"effects":[],"_id":"AZ9yP79GjXVTDcGx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380694,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Scale Mail of Cold Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to cold damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"scale%20mail%20of%20cold%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-scale-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"cold","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"M6ogMxmbILqSDcjp","description":"","statuses":[]}],"_id":"AcjoDatTDqiuFdXD","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455100881,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Breastplate of Radiant Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to radiant damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"breastplate%20of%20radiant%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-banded-steel-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"radiant","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"JpG74KPZqGtcjwyV","description":"","statuses":[]}],"_id":"Ag8xFdv8KXRbY39r","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099745,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Сыворотка правды/Truth Serum","type":"consumable","system":{"description":{"value":"

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 11, иначе станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} на 1 час.

Пока существо отравлено, оно не может сознательно говорить ложь, как если бы оно находилось под действием заклинания @Compendium[sc-spells.sc-spells.5dN5AZgmsr5KTJ5j]{Место истины / Zone of Truth}.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":150,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison","properties":{}},"img":"icons/consumables/potions/bottle-bulb-corked-labeled-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"truth%20serum_dmg","propDroppable":"item"}},"effects":[],"_id":"Ai7bcEVRO4m0Cscu","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455188995,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Blowgun Needle","type":"consumable","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.02,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"icons/weapons/thrown/dart-feathered.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20blowgun%20needle_dmg","propDroppable":"item"}},"effects":[],"_id":"Al6sYjseD98jY1R3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455291319,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"превосходный клей/sovereign glue","type":"consumable","system":{"description":{"value":"Эта тягучая, молочно-белая субстанция может склеить два любых предмета. Она должна храниться в сосуде или фляге, покрытой изнутри маслом скольжения. В найденном контейнере находится 1к6 + 1 унция клея.
Одна унция клея может покрыть 1 квадратный фут поверхности. Клей затвердевает через 1 минуту.
После этого связь двух предметов можно разорвать только нанесением универсального растворителя или масла эфирности, либо же заклинанием исполнение желаний.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"Takes 1 minute to set."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"ft","type":"square"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":7,"max":"7","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Sovereign%20Glue.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sovereign%20glue_dmg","propDroppable":"item"}},"effects":[],"_id":"An8f4DgK46fdXfU5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539990,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье увеличения/Potion of Growth","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете на 1к4 часа эффект «увеличение» заклинания @Compendium[sc-spells.sc-spells.ImfucJ4hO0mnf3W6]{Увеличение/уменьшение / Enlarge/Reduce} (концентрация не требуется).

Маленький красный шарик в этой жидкости непрерывно расширяется, окрашивая прозрачную жидкость вокруг, и тут же сжимается вновь. Тряска пузырька не прерывает этот процесс.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/potion-bottle-corked-labeled-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20growth_dmg","propDroppable":"item"}},"effects":[],"_id":"AnZR47mdAKIhqrxG","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201344,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Breastplate of Fire Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to fire damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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После этого руководство теряет магию, но восстанавливает её через 100 лет.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"hour","cost":48,"condition":"The book must be completed in 6 days or less."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Manual%20of%20Quickness%20of%20Action.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"manual%20of%20quickness%20of%20action_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Dexterity","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Manual%20of%20Quickness%20of%20Action.jpg","changes":[{"key":"system.abilities.dex.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-dexterity"}},"_id":"iATl6uhpcZmibe1e","description":"","statuses":[]}],"_id":"ApAWdmBW1aktMdWo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538745,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Hoopak","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

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An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.

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This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create an @creature[iron golem], you must spend 120 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 100,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

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A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[griffon||Bronze Griffon].

This bronze statuette is of a @creature[griffon] rampant. It can become a @creature[griffon] for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.

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Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

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Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":20,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"chain%20shirt_phb","propDroppable":"item"}},"effects":[],"_id":"BH0SoidZLUfzkpDm","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097599,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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(requires attunement by a warlock)
\n\t\t

While holding this rod, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

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This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Swan Boat.

You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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В течение 1 минуты после того, как вы выпили это зелье, вы обладаете сопротивлением ко всем видам урона. Это густое как сироп зелье выглядит как расплавленное железо.

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• Вы получаете сопротивление к урону холодом.
• Вы игнорируете труднопроходимую местность, созданную льдом или снегом.
• Вы нормально выносите такую низкую температуру как −50 °F (−45 °C), без дополнительной тёплой одежды. Если вы одеты очень тепло, то можете переносить температуру до −100 °F (−73 °C).","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Boots%20of%20the%20Winterlands.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"boots%20of%20the%20winterlands_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Boots%20of%20the%20Winterlands.jpg","changes":[{"key":"system.traits.dr.value","mode":2,"value":"cold","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"x6XDMeqy8R0DGErd","description":"","statuses":[]}],"_id":"BaaRMyBuT2EW9ITR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534399,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"очки детального зрения/eyes of minute seeing","type":"equipment","system":{"description":{"value":"Эти кристаллические линзы размещаются напротив глаз. Пока вы их носите, вы видите лучше, чем обычно, в пределах 1 фута. Вы совершаете с преимуществом проверки Интеллекта (Анализ), полагающиеся на исследование местности или предмета в пределах 1 фута.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":1,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/magic/control/hypnosis-mesmerism-eye.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"eyes%20of%20minute%20seeing_dmg","propDroppable":"item"}},"effects":[],"_id":"BbEOyKxPgcGpGoz1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536016,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Greatclub of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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This rod has a flanged head and the following properties.

Alertness.

While holding the rod, you have advantage on Wisdom (@skill[Perception]) checks and on rolls for initiative.

Spells.

While holding the rod, you can use an action to cast one of the following spells from it: @spell[detect evil and good], @spell[detect magic], @spell[detect poison and disease], or @spell[see invisibility].

Protective Aura.

As an action, you can plant the haft end of the rod in the ground, whereupon the rod's head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any @condition[invisible] hostile creature that is also in the bright light.

The rod's head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. This property can't be used again until the next dawn.

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This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Tree.

You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"quaal's%20feather%20token%2c%20tree_dmg","propDroppable":"item"}},"effects":[],"_id":"BpC4SDfzXUz9N6b3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539495,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Сфера/Orb","type":"weapon","system":{"description":{"value":"

Сфера — созданная для проведения тайных заклинаний. @Compendium[sc-classes.sc-classes.aDPqyCNkaphpQsLQ]{Волшебник/Wizard}, @Compendium[sc-classes.sc-classes.mqZZxq2aKIBvifoI]{Колдун/Warlock} и @Compendium[sc-classes.sc-classes.PP2KN2SbJqfUDeO0]{Чародей/Sorcerer} могут использовать эти предметы в качестве фокусировки для заклинаний.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":20,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"foc":true,"amm":false,"hvy":false,"fin":false,"fir":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/commodities/materials/glass-orb-blue.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"orb_phb","propDroppable":"item"}},"effects":[],"_id":"Bpy4vNjE8T6l9WoK","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455248430,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"камень зрения/gem of seeing","type":"consumable","system":{"description":{"value":"У этого драгоценного камня есть 3 заряда. Вы можете действием произнести командное слово и потратить 1 заряд. В течение следующих 10 минут вы обладаете истинным зрением в пределах 120 футов, если смотрите через этот драгоценный камень.
Камень ежедневно восстанавливает 1к3 заряда на рассвете.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Gem%20of%20Seeing.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"gem%20of%20seeing_dmg","propDroppable":"item"}},"effects":[],"_id":"BrWRyv2y2dUjoOsO","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536622,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Ring Mail","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/commodities/leather/ring-leather.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20ring%20mail_dmg","propDroppable":"item"}},"effects":[],"_id":"BsOAy1TbwU8M65ZF","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060616,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Morningstar","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"morningstar","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/maces/mace-round-spiked-black.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20morningstar_dmg","propDroppable":"item"}},"effects":[],"_id":"BvRP0Gnrv4J93coX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381006,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"железные ленты биларро/iron bands of bilarro","type":"equipment","system":{"description":{"value":"Это ржавая железная сфера диаметром 3 дюйма, весящая 1 фунт. Вы можете действием произнести командное слово и бросить сферу в существо с размером не больше Огромного, которое видите в пределах 60 футов от себя. В полёте сфера распадается на отдельные металлические ленты.
Совершите бросок дальнобойной атаки с бонусом броска атаки, равным модификатору Ловкости плюс ваш бонус мастерства. При попадании цель становится опутанной, пока вы не произнесёте командное слово ещё раз бонусным действием. После повторного произношения командного слова или промаха атаки ленты сжимаются и снова становятся сферой.
Любое существо, в том числе и опутанное, может действием совершить проверку Силы со Сл 20, чтобы порвать ленты. При успехе предмет уничтожается, а удерживаемое существо освобождается. При провале все дальнейшие попытки этого существа автоматически проваливаются в течение 24 часов.
Железные ленты нельзя использовать повторно до следующего рассвета.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Iron%20Bands%20of%20Bilarro.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"iron%20bands%20of%20bilarro_dmg","propDroppable":"item"}},"effects":[],"_id":"C0EjvLgQup6PoiN1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538336,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Net","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack rolls made with this weapon.

Special.

A Large or smaller creature hit by a net is @condition[restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":15,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"net","properties":{"spc":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/tools/fishing/net-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20net_dmg","propDroppable":"item"}},"effects":[],"_id":"C2i7uJLEYdnL31Tb","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455436045,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"свирель канализации/pipes of the sewers","type":"consumable","system":{"description":{"value":"Вы должны владеть духовыми музыкальными инструментами, чтобы использовать эту свирель. Пока вы настроены на неё, обычные и гигантские крысы безразличны к вам и не будут вас атаковать, если вы им не угрожаете и не вредите им.
У свирели есть 3 заряда. Если вы играете на ней действием, вы можете бонусным действием потратить от 1 до 3 зарядов, призывая по одному рою крыс за каждый потраченный заряд, при условии, что в пределах полумили от вас есть достаточное количество крыс, которых можно призвать свирелью (на усмотрение Мастера).
Если достаточного количества крыс нет, заряд тратится впустую. Призванные рои движутся к источнику музыки кратчайшим возможным маршрутом, но во всём остальном не находятся под вашим контролем. Свирель ежедневно восстанавливает 1к3 заряда на рассвете.
Каждый раз, когда рой крыс, не находящийся под контролем другого существа, оказывается в пределах 30 футов от вас, пока вы играете на этой свирели, вы можете совершить проверку Харизмы, противопоставленную проверке Мудрости крыс. Если вы проигрываете состязание, рой действует как обычно, и не может становиться одержимым музыки этой свирели в течение 24 часов. Если вы выиграете состязание, рой становится одержимым музыкой свирели и становится дружественным к вам и вашим спутникам, пока вы каждый раунд продолжаете играть на свирели действием. Дружественный рой подчиняется вашим командам. Если вы не отдаёте команды дружественному рою, он защищается, но других действий не совершает. Если дружественный рой начинает ход, и при этом не слышит музыки свирели, ваш контроль над этим роем заканчивается, рой действует как обычно, и не может быть одержим музыкой свирели в течение следующих 24 часов.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"bonus","cost":1,"condition":"Proficiency with wind instruments."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0.5,"long":0,"units":"mi"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"abil","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Pipes%20of%20the%20Sewers.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"pipes%20of%20the%20sewers_dmg","propDroppable":"item"}},"effects":[],"_id":"C336bM3MmtOQdOBN","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539259,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +1 Plate Armor","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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Священный символ изображает божество или целый пантеон. Это символ, выгравированный или выложенный камнями в качестве эмблемы на щите. Жрец или паладин может использовать священный символ в качестве фокусировки для заклинаний. Для такого использования символа заклинатель должен держать его в руке, носить у всех на виду или нести на щите.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"special","cost":null,"condition":"Holy symbol must be clearly visible."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/treasure/token-gold-cross.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"emblem_phb","propDroppable":"item"}},"effects":[],"_id":"C5rUk46SojiJH3xU","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455248166,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Полулаты/Half Plate Armor","type":"equipment","system":{"description":{"value":"

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":40,"price":{"value":750,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"half%20plate%20armor_phb","propDroppable":"item"}},"effects":[],"_id":"C6IHC3IoltU4wZpg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097624,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Shortsword","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20shortsword_dmg","propDroppable":"item"}},"effects":[],"_id":"C7cAPFhiWTRuTWc7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383446,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Кандалы/Manacles","type":"consumable","system":{"description":{"value":"

Эти металлические оковы удерживают существ Маленького и Среднего размера.

Для того чтобы сбежать из кандалов, требуется успешная проверка Ловкости со Сл 20.

Для того чтобы их сломать, требуется проверка Силы со Сл 20.

Каждый набор кандалов идёт с одним ключом. Без ключа существо, владеющее воровскими инструментами, может вскрыть замок кандалов успешной проверкой Ловкости со Сл 15.

У кандалов 15 хитов.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":"Creature must be Small or Medium."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"abil","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/sundries/survival/cuffs-shackles-steel.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"manacles_phb","propDroppable":"item"}},"effects":[],"_id":"CATirYMYHjzX5wtV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029321,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +1 Ring Mail","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/commodities/leather/ring-leather.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20ring%20mail_mm","propDroppable":"item"}},"effects":[],"_id":"CBJE10Er0BiDMD4a","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060728,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Club","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+3+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"club","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/clubs/club-simple-black.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20club_dmg","propDroppable":"item"}},"effects":[],"_id":"CBt7s3hRNFH32JXT","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482481,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Greataxe","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":7,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20greataxe_dmg","propDroppable":"item"}},"effects":[],"_id":"CC1de9tSDzNyQAcA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376671,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье большого лечения/Potion of Greater Healing","type":"consumable","system":{"description":{"value":"

Вы восстанавливаете хиты, когда выпиваете это зелье.

Количество восстанавливаемых хитов 4к4 + 4.

Зелье представляет собой красную жидкость, сверкающую при встряхивании.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 + 4","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-bulb-corked-glowing-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20greater%20healing_dmg","propDroppable":"item"}},"effects":[],"_id":"CHoh5OKtrN7Um6yd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201321,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Hand Crossbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"lgt":true,"lod":true,"mgc":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20hand%20crossbow_dmg","propDroppable":"item"}},"effects":[],"_id":"CLwZ9IGVAbI9Jpmf","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455434281,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"свирель ужаса/pipes of haunting","type":"consumable","system":{"description":{"value":"Вы должны владеть духовыми музыкальными инструментами, чтобы использовать эту свирель. У неё есть 3 заряда. Вы можете действием поиграть на ней и потратить 1 заряд, чтобы издать жуткую мелодию.
Все существа в пределах 30 футов от вас, слышащие вашу мелодию, должны преуспеть в спасброске Мудрости со Сл 15, иначе они станут испуганными вами на 1 минуту. Если хотите, все существа в этой области, не враждебные по отношению к вам, автоматически преуспеют в этом спасброске. Существа, провалившие спасбросок, могут повторять его в конце каждого своего хода, оканчивая эффект на себе при успехе. Существо, преуспевшее в спасброске, получает иммунитет к этой свирели на 24 часа. Свирель ежедневно восстанавливает 1к3 заряда на рассвете.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Proficiency with wind instruments."},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Pipes%20of%20Haunting.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"pipes%20of%20haunting_dmg","propDroppable":"item"}},"effects":[],"_id":"COBSAXbdTzXH6nAh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539220,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring of Shooting Stars","type":"equipment","system":{"description":{"value":"
(requires attunement outdoors at night)
\n\t\t

While wearing this ring in dim light or darkness, you can cast @spell[dancing lights] and @spell[light] from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains [[/r 1d6]] expended charges daily at dawn.

Faerie Fire.

You can expend 1 charge as an action to cast @spell[faerie fire] from the ring.

Ball Lightning.

You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if @status[concentration||concentrating] on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. (4 spheres = [[/r 2d4]], 3 spheres = [[/r 2d6]], 2 spheres = [[/r 5d4]], 1 sphere = [[/r 4d12]])

Shooting Stars.

You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking [[/r 5d4]] fire damage on a failed save, or half as much damage on a successful one.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest blue dragon within 30 miles of you. This special action can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"modules/plutonium/media/icon/scale-mail.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"blue%20dragon%20scale%20mail_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"modules/plutonium/media/icon/scale-mail.svg","changes":[{"key":"system.traits.dr.value","mode":2,"value":"lightning","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"KXXVipLATwUJlvaF","description":"","statuses":[]}],"_id":"CiIHQX2n9JWumLPp","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097223,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Лютня/Lute","type":"tool","system":{"description":{"value":"

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":35,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"lute","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/instruments/lute-gold-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"lute_phb","propDroppable":"item"}},"effects":[],"_id":"Cl5cHJBtzgdxbUwk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173442,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Halberd","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+1+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"halberd","properties":{"hvy":true,"rch":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/halberd-crescent-small-spiked.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20halberd_dmg","propDroppable":"item"}},"effects":[],"_id":"Cmu6VrJD7WGOQqJk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378056,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье сопротивления психической энергии/Potion of Psychic Resistance","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа психическая энергия на 1 час.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20psychic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"psychic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":false,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"hK5ccdtFxm0ASsdp","description":"","statuses":[]}],"_id":"Cp4OCWugxC0wHCtg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455202126,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Nine Lives Stealer Longsword","type":"weapon","system":{"description":{"value":"

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Critical hit on a creature of 100 hit points or less. Undead and constructs are immune."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":9,"max":"9","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 +@mod +2","slashing"]],"versatile":"1d10 +@mod +2"},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"icons/weapons/swords/sword-guard-flanged-purple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"nine%20lives%20stealer%20longsword_dmg","propDroppable":"item"}},"effects":[],"_id":"CtzvuwSjx01nfrPl","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380253,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Flail","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"flail","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/maces/flail-triple-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20flail_mm","propDroppable":"item"}},"effects":[],"_id":"Cv42IBmmZ740NDND","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376133,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ломик/Crowbar","type":"loot","system":{"description":{"value":"

Использование ломика позволяет совершать проверки Силы с преимуществом, если рычаг должен помочь.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/sundries/lights/candle-unlit-bone-white.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"crowbar_phb","propDroppable":"item"}},"effects":[],"_id":"CwatcNJjxSXR81zT","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028451,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Dancing Greatsword","type":"weapon","system":{"description":{"value":"

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":"4","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dancing%20greatsword_dmg","propDroppable":"item"}},"effects":[],"_id":"Cwv03kxomDE0FeWP","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377145,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"плащ паука/cloak of arachnida","type":"equipment","system":{"description":{"value":"Этот прекрасный плащ сделан из чёрного шёлка, переплетённого тонкими серебристыми нитями. Пока вы его носите, вы обладаете следующими преимуществами:
• Вы получаете сопротивление к урону ядом.
• Вы получаете скорость лазания, равную скорость ходьбы.
• Вы можете перемещаться вверх, вниз и вдоль вертикальных поверхностей, а также вверх ногами по потолку, оставляя руки свободными.
• Вы не можете запутаться ни в какой паутине, и можете перемещаться сквозь паутину как если бы она была просто труднопроходимой местностью.
• Вы можете действием наложить заклинание паутина (Сл спасброска 13). Паутина, создаваемая этим заклинанием, заполняет в два раза большую площадь чем обычно. Это свойство нельзя использовать повторно до следующего рассвета.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":40,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"5","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/back/cloak-heavy-fur-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cloak%20of%20arachnida_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/back/cloak-heavy-fur-blue.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"poison","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"KjayGZhHKFXYt8Lm","description":"","statuses":[]},{"name":"Speed Adjustment","icon":"icons/equipment/back/cloak-heavy-fur-blue.webp","changes":[{"key":"system.attributes.movement.climb","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"zT3zR39Rw2LwrAqh","description":"","statuses":[]}],"_id":"CxqiW0qca59jtVbr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534921,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Luck Blade Scimitar","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 +@mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/scimitar-guard-wood.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"luck%20blade%20scimitar_dmg","propDroppable":"item"}},"effects":[{"name":"Saving Throw Bonus","icon":"icons/weapons/swords/scimitar-guard-wood.webp","changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"saving-throw-bonus"}},"_id":"ApdBe2AYeFZZ5Vei","description":"","statuses":[]}],"_id":"CyWxwiDc7pLpYxhP","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383044,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Instrument of the Bards, Ollamh Harp","type":"tool","system":{"description":{"value":"
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Ollamh harp can be used to cast @spell[confusion], @spell[control weather], and @spell[fire storm].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"toolType":"music","baseItem":"","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Instrument%20of%20the%20Bards,%20Ollamh%20Harp.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"instrument%20of%20the%20bards%2c%20ollamh%20harp_dmg","propDroppable":"item"}},"effects":[],"_id":"D0CIbwRcLENCbAM6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537622,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Sword of Answering (Squelcher)","type":"weapon","system":{"description":{"value":"
(requires attunement by a neutral evil creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Squelcher, the Neutral Evil sword, has a spinel set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red-jewel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sword%20of%20answering%20(squelcher)_dmg","propDroppable":"item"}},"effects":[],"_id":"D0rtEGeYEVJj5I0g","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374094,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 War Pick","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/axes/pickaxe-double-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20war%20pick_dmg","propDroppable":"item"}},"effects":[],"_id":"D4OrHZsLSngzbQl8","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384676,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Longbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"longbow","properties":{"amm":true,"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/bows/longbow-leather-green.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20longbow_mm","propDroppable":"item"}},"effects":[],"_id":"D4f4CX9hOUWdTjTo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455435585,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Yklwa","type":"weapon","system":{"description":{"value":"

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":101,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"thr":true,"sil":true},"proficient":null},"img":"icons/weapons/polearms/glaive-simple.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20yklwa_phb","propDroppable":"item"}},"effects":[],"_id":"D5jTSeGSOCotT9lz","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485959,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Staff of Withering","type":"weapon","system":{"description":{"value":"
(requires attunement by a cleric, druid, or warlock)
\n\t\t

This staff has 3 charges and regains [[/r 1d3]] expended charges daily at dawn.

The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra [[/r 2d10]] necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"2d10","save":{"ability":"con","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Withering.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"staff%20of%20withering_dmg","propDroppable":"item"}},"effects":[],"_id":"D8AGtNbI2UAaIAzO","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481992,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Plate Armor of Thunder Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to thunder damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-collared-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"plate%20armor%20of%20thunder%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-collared-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"thunder","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"H6NYjQk397Bcc3Ca","description":"","statuses":[]}],"_id":"D9ewLU3v7Gh2NizC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061845,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Набор артиста/Entertainer's Pack","type":"loot","system":{"description":{"value":"

Набор артиста включает в себя:

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":38,"price":{"value":40,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/containers/bags/pack-silver-purple.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"entertainer's%20pack_phb","propDroppable":"item"}},"effects":[],"_id":"DBOHiCMNiuoO0okJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028557,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ioun Stone, Strength","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20strength_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Strength","icon":"modules/plutonium/media/icon/crossed-swords.svg","changes":[{"key":"system.abilities.str.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-strength"}},"_id":"AvRnXX8zurZaytt7","description":"","statuses":[]}],"_id":"DFItBfmIdjVJIZnY","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538224,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Scale Mail of Thunder Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to thunder damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"scale%20mail%20of%20thunder%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-scale-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"thunder","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"UYLA1SpY4lgra8Gn","description":"","statuses":[]}],"_id":"DFgLfapGJdc8r1fw","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455101154,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ioun Stone, Absorption","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you.

Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20absorption_dmg","propDroppable":"item"}},"effects":[],"_id":"DKR0wXwBXbngJ9OX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537664,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vicious Longsword","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

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(requires attunement by a cleric, druid, or paladin)
\n\t\t

The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: @spell[heal] (expends 1 charge) or @spell[resurrection] (expends 5 charges).

The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a [[/r d20]]. On a 1, the rod disappears in a burst of radiance.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Навыки плотничества позволяют персонажу строить деревянные сооружения. Плотник может построить дом, хижину, деревянный шкаф или подобный предмет.

Компоненты. Инструменты плотника включают в себя пилу, молоток, гвозди, топор, угольник, линейку, кородёр, рубанок и стамеску.

История. Владение этими инструментами помогает вам определять назначение и происхождение деревянных строений и прочих больших деревянных объектов.

Расследование. Вы получаете дополнительные знания при обследовании области в деревянном здании, потому что вы знаете строительные хитрости, которые могут скрыть что-то в области при обследовании.

Восприятие. Вы можете заметить неровности на деревянных стенах и полах, что облегчает поиск ловушек и тайных ходов.

Скрытность. Вы можете быстро найти слабое место в деревянном полу, что облегчает вам определение мест, которые сломаются или заскрипят, если на них наступить.

Укрепление. За 1 минуту при наличии материалов вы можете укрепить дверь или окно. Сл броска на выбивание увеличивается на 5.

Временное укрытие. Как часть продолжительного отдыха вы можете построить навес или подобное укрытие, чтобы ваша группа была укрыта от дождя или солнечного зноя на время отдыха. Поскольку оно было построено на скорую руку из первой попавшейся древесины, укрытие разваливается через 1к3 дня после постройки.

Построить простое деревянное сооружение Сл. 10
Спроектировать сложное деревянное строение Сл. 15
Найти слабое место в деревянной стене Сл. 15
Снять дверь с петель Сл. 20
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You have resistance to lightning damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have resistance to fire damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have resistance to radiant damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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Когда вы выпиваете это зелье, вы получаете сопротивление к одному виду урона на 1 час.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","piercing"]],"versatile":"1d8+1+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"trident","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/trident-ornate-red.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20trident_mm","propDroppable":"item"}},"effects":[],"_id":"DkGmUGQPULlFAlVf","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384422,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Greatsword of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-flamberge.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"greatsword%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"DuM9UyNeLAHkLe6C","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378027,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ioun Stone, Greater Absorption","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20greater%20absorption_dmg","propDroppable":"item"}},"effects":[],"_id":"E16c15H3PrzVJ6gL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537843,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +1 Leather Armor","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-leather.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20leather%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"E3CSHEnylxhIIbO7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455076433,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"сумка пожирания/bag of devouring","type":"backpack","system":{"description":{"value":"На первый взгляд эта сумка напоминает сумку хранения, но на самом деле это ротовое отверстие гигантского межпространственного существа. Если сумку вывернуть наизнанку, ротовое отверстие закроется.
Существо, связанное с сумкой, может чувствовать всё, что помещают в сумку. Материя животного или растительного происхождения, помещённая в сумку, пожирается и исчезает навсегда. Если в сумку будет помещена часть живого существа, как в случае, когда кто-нибудь засовывает в неё руку, существует 50-процентный шанс, что существо затянет в сумку. Существо в сумке может действием попытаться высвободиться, совершая проверку Силы со Сл 15. Другое существо может действием залезть рукой в сумку, чтобы вытянуть оттуда другое существо, совершая проверку Силы со Сл 20 (при условии, что его самого не затянет туда). Все существа, начинающие ход в сумке, пожираются, а их тела уничтожаются.
Неживые предметы могут храниться в сумке, которая вмещает один кубический фут такой материи.
Однако, один раз в день сумка пожирает все хранящиеся в ней предметы, выплёвывая их на другом плане существования. Мастер сам определяет время и план.
Если сумку проткнут или разорвут, она уничтожается, а всё её содержимое переносится в случайным образом выбранное место на Астральном Плане.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":15,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"capacity":{"type":"weight","value":999999999,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Bag%20of%20Devouring.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bag%20of%20devouring_dmg","propDroppable":"item"}},"effects":[],"_id":"E89XOITChtZyA15Z","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533689,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"ожерелье адаптации/necklace of adaptation","type":"equipment","system":{"description":{"value":"Нося это ожерелье, вы можете нормально дышать в любой окружающей среде и совершаете с преимуществом спасброски от вредоносных газов и испарений (таких как эффекты облака смерти и зловонного облака, вдыхаемые яды и оружие дыхания некоторых драконов).","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Necklace%20of%20Adaptation.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"necklace%20of%20adaptation_dmg","propDroppable":"item"}},"effects":[],"_id":"EFFsxrQfjSOStURG","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538898,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Rapier","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"fin":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20rapier_mm","propDroppable":"item"}},"effects":[],"_id":"EK9wbAAYBRBoZA7A","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381912,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Дротик/Dart","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0.25,"price":{"value":5,"denomination":"cp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"dart","properties":{"fin":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":null},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"dart_phb","propDroppable":"item"}},"effects":[],"_id":"ELQznhRk00DJDQxR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455511733,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Наборный доспех/Splint Armor","type":"equipment","system":{"description":{"value":"

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":60,"price":{"value":200,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"splint%20armor_phb","propDroppable":"item"}},"effects":[],"_id":"ELRmEJf3hcrl1B5b","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455059979,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/daggers/dagger-simple-blue.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20double-bladed%20scimitar_mm","propDroppable":"item"}},"effects":[],"_id":"EPjfYmxyA24bjWiL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375351,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"куб силового поля/cube of force","type":"consumable","system":{"description":{"value":"Это кубик с длиной ребра около дюйма. На каждой грани есть характерная метка, на которую можно нажать. Вначале у куба 36 зарядов, и он ежедневно восстанавливает 1к20 зарядов на рассвете.
Вы можете действием нажать на одну из граней куба, тратя при этом указанное в таблице число зарядов. У каждой грани свой эффект. Если в кубе не осталось достаточного числа зарядов, ничего не произойдёт. В противном случае возникает барьер из невидимого силового поля, формирующий куб с длиной ребра 15 футов. Барьер создаётся с центром на вас, перемещается вместе с вами и существует 1 минуту, пока вы не нажмёте действием на шестую грань куба или пока в кубе не кончатся заряды. Вы можете изменить эффект барьера, нажав на другую грань куба и потратив нужное количество зарядов, сбрасывая при этом счётчик длительности.
Если из-за перемещения барьер вступает в контакт с твёрдым предметом, который не может пройти сквозь поле, вы не сможете приблизиться к этому предмету, пока поле существует.
ГраньЗарядыЭффект
11Через барьер не проходят газы, ветер и туман.
22Через барьер не проходит неживая материя. Стены, пол и потолок могут проходить, если вы того пожелаете.
33Через барьер не проходит живая материя.
44Через барьер не проходят эффекты заклинаний.
55Через барьер не проходит ничего. Стены, пол и потолок могут проходить, если вы того пожелаете.
60Барьер исчезает

Куб теряет заряды, когда барьер становится целью определённых заклинаний или вступает во взаимодействие с эффектами определённых заклинаний или магических предметов, как показано ниже.
Заклинание или предметПотеря зарядов
Огненная стена1к4
Радужные брызги1к20
Распад1к12
Рог взрыва1к10
Создание прохода1к6
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Must have enough charges for the face pressed otherwise the Action is lost."},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":36,"max":"36","per":"charges","recovery":"1d20","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Cube%20of%20Force.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cube%20of%20force_dmg","propDroppable":"item"}},"effects":[],"_id":"EQh80bohED97zNDm","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535344,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Hoopak","type":"weapon","system":{"description":{"value":"

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":1001,"denomination":"sp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":40,"long":160,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":true,"fin":true,"spc":true,"two":true,"sil":true},"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20hoopak_phb","propDroppable":"item"}},"effects":[],"_id":"ETHwcNJCvkybcyda","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378984,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring Mail of Fire Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to fire damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/commodities/leather/ring-leather.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20mail%20of%20fire%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/leather/ring-leather.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"48jELiRBbAPPPv5v","description":"","statuses":[]}],"_id":"ETaoGJ31y1slQf5l","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061957,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Кислота (флакон)/Acid (vial)","type":"consumable","system":{"description":{"value":"

ы можете Действием выплеснуть содержимое этого сосуда на существо, находящееся в пределах 5 футов от вас, или метнуть сосуд на расстояние до 20 футов, чтобы он разбился от удара.

В любом случае совершите дальнобойную атаку против существа или предмета, считая кислоту импровизированным оружием. При попадании цель получает урон кислотой 2к6.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":20,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"improvised weapon","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+@mod","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-bulb-corked-green.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"acid%20(vial)_phb","propDroppable":"item"}},"effects":[],"_id":"EU3Lo4Y4aGzXJOQ1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027619,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Духовая трубка/Blowgun","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"blowgun","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true},"proficient":null},"img":"icons/weapons/guns/gun-worn-gold.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"blowgun_phb","propDroppable":"item"}},"effects":[],"_id":"EZVzsx5hhSlucleZ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455431602,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Секира/Greataxe","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":7,"price":{"value":30,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":null},"img":"icons/weapons/axes/axe-double.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"greataxe_phb","propDroppable":"item"}},"effects":[],"_id":"EbNldJAarE6EoRYt","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374359,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vorpal Greatsword","type":"weapon","system":{"description":{"value":"

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod +3","slashing"]],"versatile":""},"formula":"6d8","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-serrated.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vorpal%20greatsword_dmg","propDroppable":"item"}},"effects":[],"_id":"EcbUCRvYZzDandJ7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377996,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Moonblade","type":"weapon","system":{"description":{"value":"
(requires attunement by an elf or half-elf of neutral good alignment)
\n\t\t

Of all the magic items created by the elves, one of the most prized and jealously guarded is a moon blade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain.

A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.

A moonblade serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.

A moonblade won't serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.

A moonblade has one rune on its blade for each master it has served (typically [[/r 1d6 + 1]]). The first rune always grants a +1 bonus to attack and damage rolls made with this magic weapon. Each rune beyond the first grants the moon blade an additional property. The DM chooses each property or determines it randomly on the Moon Blade Properties table.

Moonblade Properties
[[/r d100]]Property
01-40Increase the bonus to attack and damage rolls by 1, to a maximum of +3. Reroll if the moonblade already has a +3 bonus.
41-80The moonblade gains a randomly determined @table[Special Features; What Minor Property Does It Have|dmg|minor property] (see \"Special Features\" DMG p143).
81-82The moonblade gains the finesse property.
83-84The moonblade gains the thrown property (range 20/60 feet).
85-86The moonblade functions as a @item[defender].
87-90The moon blade scores a critical hit on a roll of 19 or 20.
91-92When you hit with an attack using the moon blade, the attack deals an extra [[/r 1d6]] slashing damage.
93-94When you hit a creature of a specific type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra [[/r 1d6]] damage of one of these types: acid, cold, fire, lightning, or thunder.
95-96You can use a bonus action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become @condition[blinded] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until you take a short rest while attuned to the weapon.
97-98The moonblade functions as a @item[ring of spell storing].
99You can use an action to call forth an elfshadow, provided that you don't already have one serving you. The elfshadow appears in an unoccupied space within 120 feet of you. It uses the statistics for a @creature[shadow], except it is neutral, immune to effects that turn undead, and doesn't create new shadows. You control this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.
00The moonblade functions as a @item[vorpal sword].
Sentience.

A moon blade is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.

Personality.

Every moonblade seeks the advancement of elvenkind and elven ideals. Courage, loyalty, beauty, music, and life are all part of this purpose.

The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute.

If a moon blade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","slashing"],["1d6","slashing"],["1d6",""]],"versatile":"1d10+1+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Moonblade.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"moonblade_dmg","propDroppable":"item"}},"effects":[],"_id":"EfBX7GQE0jtra7K5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373673,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Instrument of the Bards, Canaith Mandolin","type":"tool","system":{"description":{"value":"
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Canaith mandolin can be used to cast @spell[cure wounds] (3rd level), @spell[dispel magic], and @spell[protection from energy] (lightning only).

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"toolType":"music","baseItem":"","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Instrument%20of%20the%20Bards,%20Canaith%20Mandolin.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"instrument%20of%20the%20bards%2c%20canaith%20mandolin_dmg","propDroppable":"item"}},"effects":[],"_id":"Egiu22U81bUUFgv3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537366,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Бочка/Barrel","type":"backpack","system":{"description":{"value":"

Вместимость: 40 галлонов (150 лит.), 4 кубических фута

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":70,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":334,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/containers/barrels/barrel-walnut-steel-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"barrel_phb","propDroppable":"item"}},"effects":[],"_id":"EpNvktqUOH1ayGaJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027839,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Scimitar","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"fin":true,"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/scimitar-guard-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"EqZlY0wVK7QSgVOn","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382496,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Rapier","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"fin":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20rapier_dmg","propDroppable":"item"}},"effects":[],"_id":"EuG4BOlLadxFadeH","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381644,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Arrow","type":"consumable","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.05,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"icons/weapons/ammunition/arrow-broadhead.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20arrow_dmg","propDroppable":"item"}},"effects":[],"_id":"EuMV07L9P33bcO0B","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455291112,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Ring Mail","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"lighthammer","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":null},"img":"icons/weapons/hammers/shorthammer-double-simple.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"light%20hammer_phb","propDroppable":"item"}},"effects":[],"_id":"EyYquh1IzrAKKdR2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482203,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Light Repeating Crossbow","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":40,"long":160,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":true,"two":true,"mgc":true},"proficient":null},"img":"modules/plutonium/media/icon/pocket-bow.svg","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20light%20repeating%20crossbow_mm","propDroppable":"item"}},"effects":[],"_id":"Ez1GmhkWTTXldIfa","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513072,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ioun Stone, Sustenance","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You don't need to eat or drink while this clear spindle orbits your head.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20sustenance_dmg","propDroppable":"item"}},"effects":[],"_id":"F2Er1wOAuHYBEdHA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538279,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Flame Tongue Shortsword","type":"weapon","system":{"description":{"value":"

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/shortsword-guard-gold-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"flame%20tongue%20shortsword_dmg","propDroppable":"item"}},"effects":[],"_id":"F9g0L9bY7BtFb8S0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383766,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Trident","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","piercing"]],"versatile":"1d8+2+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"trident","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/trident-ornate-red.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20trident_mm","propDroppable":"item"}},"effects":[],"_id":"FBMU6RV92zLRCLgT","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384467,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Chain Mail of Psychic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to psychic damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

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(requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
\n\t\t

This staff has 10 charges and regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, a @creature[swarm of insects] consumes and destroys the staff, then disperses.

Spells.

While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: @spell[giant insect] (4 charges) or @spell[insect plague] (5 charges).

Insect Cloud.

While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

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Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

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You have resistance to radiant damage while wearing this ring. The ring is set with topaz.

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You have a +3 bonus to AC while wearing this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

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You have resistance to thunder damage while wearing this ring. The ring is set with spinel.

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You have resistance to lightning damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Инструмент для закапывания или откапывания чего-либо. Может использоватся как импровизированное оружие.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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Большинство считает, что авторство Книги Мерзкой Тьмы принадлежит богу-личу Векне. На её страницах он записал все свои больные идеи, все безумные мысли и все примеры самой чёрной магии, известные ему. Векна раскрыл все мерзкие темы, сделав книгу жутким каталогом всех смертных грехов.
Книга была в руках и других злодеев, и многие дополняли её своими мыслями. Эти дополнения сразу видны, так как они либо вклеивали свои страницы, либо делали пометки на полях и между строк. Есть также места, где страницы вырваны или полностью залиты чернилами или кровью, так что оригинальный текст уже не разобрать.
Присутствие книги уничтожает природу. Обычные растения вянут при ней, животные отказываются к ней приближаться, книга постепенно уничтожает всё, к чему прикасается. Даже камень трескается и становится прахом, если книга долго лежит на нём.
Существо, настроенное на эту книгу, должно потратить 80 часов на чтение и изучение её содержимого, чтобы получить преимущества от неё. После этого существо может изменять содержимое книги, при условии что эти модификации увеличивают или распространяют зло.
Если на Книгу Мерзкой Тьмы настраивается незлое существо, оно совершает спасбросок Харизмы со Сл 17. При провале его мировоззрение становится нейтрально-злым.
Книга Мерзкой Тьмы остаётся с вами только пока вы сеете зло в мире. Если вы за 10 дней не совершили ни одного злого поступка, или добровольно совершаете добрый поступок, книга исчезает. Если вы умираете, будучи настроенным на эту книгу, вашу душу забирает сущность великого зла. Вы не можете вернуться к жизни никакими средствами, пока ваша душа похищена.
Мерзкие знания. Книга Мерзкой Тьмы описывает всё зло, существующее во Вселенной. Персонаж может найти в ней такие ужасные тайны, что их не должен знать ни один смертный. Среди прочих тем встречаются следующие: Случайные свойства. Книга Мерзкой Тьмы обладает несколькими свойствами, определяемыми случайным образом: Изменение характеристик. После того как вы потратите нужное время на чтение и изучение книги, одна ваша характеристика на ваш выбор увеличивается на 2, с максимумом 24. Другая ваша характеристика на ваш выбор уменьшается на 2, с минимумом 3. Книга не может позже изменить ваши характеристики повторно.
Метка тьмы. После того как вы потратите нужное время на чтение и изучение книги, вы получаете физическое уродство, отражающее вашу преданность мерзкой тьме. На вашем лице может появиться руна. Ваши глаза могут стать абсолютно чёрными, или же на лбу могут вырасти рога. Вы можете покрыться морщинами или язвами, можете потерять часть лица, можете получить раздвоенный язык или другую особенность, выбранную Мастером. Метка тьмы позволяет вам совершать с преимуществом проверки Харизмы (Убеждение) при взаимодействии со злыми существами, а также проверки Харизмы (Запугивание) при взаимодействии с не-злыми персонажами
Командование злом. Если вы настроены на книгу и держите её в руках, вы можете действием наложить на злую цель заклинание подчинение чудовища (Сл спасброска 18). Вы не сможете использовать это свойство повторно до следующего рассвета.
Тёмные знания. Вы можете обращаться к Книге Мерзкой Тьмы, если совершаете проверку Интеллекта для вспоминания информации о чём-то злом, например, о демонах. Если вы это делаете, то ваш бонус мастерства для этой проверки удваивается.
Тёмная Речь. Если вы несёте Книгу Мерзкой Тьмы и настроены на неё, вы можете действием прочесть вслух текст с её страниц на нечистом языке, известном как Тёмная Речь. Каждый раз, когда вы это делаете, вы получаете урон психической энергией 1к12, а все не-злые существа в пределах 15 футов от вас получают урон психической энергией 3к6.
Уничтожение книги. Из Книги Мерзкой Тьмы можно вырывать страницы, но зло, содержащееся на них, в конечном счете, возвращается в неё, обычно когда новый автор добавляет туда свои знания.
Если солар порвёт книгу на две части, она будет уничтожена на 1к100 лет, после чего формируется заново в тёмной части мультивселенной.
Существо, настроенное на книгу в течение ста лет, может найти фразу, скрытую среди оригинального текста, которая, если её перевести на Небесный и произнести вслух, уничтожит и книгу и того, кто её произнесёт, в яркой вспышке света. Однако если в мультивселенной остаётся зло, книга формируется заново через 1к10 × 100 лет. Если всё зло в мультивселенной будет уничтожено, книга будет уничтожена навсегда.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Book%20of%20Vile%20Darkness.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"book%20of%20vile%20darkness_dmg","propDroppable":"item"}},"effects":[],"_id":"Fpb9EF1i6nnLt7KI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534254,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Glaive","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

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While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Air, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Air.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on an @creature[air elemental]. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran.

If you help slay an @creature[air elemental] while attuned to the ring, you gain access to the following additional properties:

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You have a +1 bonus to AC while wearing this armor.

Padded armor consists of quilted layers of cloth and batting.

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You have resistance to necrotic damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chain%20mail%20of%20necrotic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"necrotic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"NZfq4pDhNjE7ZNFu","description":"","statuses":[]}],"_id":"FzlFSm0zvbcnspyZ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061335,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Playing Card Set","type":"tool","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":5,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"game","baseItem":"","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/sundries/gaming/playing-cards.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"playing%20card%20set_phb","propDroppable":"item"}},"effects":[],"_id":"G0BXFY32NkRKYSob","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455157871,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Plate Armor of Acid Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to acid damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"greatclub","properties":{"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/clubs/club-heavy-barbed-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20greatclub_mm","propDroppable":"item"}},"effects":[],"_id":"G3KbDl66XOa3w4kk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455483220,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Club","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+1+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"club","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/clubs/club-simple-black.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20club_dmg","propDroppable":"item"}},"effects":[],"_id":"G3csFi5kEoiHgN28","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482414,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Leather Armor","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+2+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"sling","properties":{"amm":true,"mgc":true},"proficient":null},"img":"icons/weapons/slings/slingshot-wood.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20sling_mm","propDroppable":"item"}},"effects":[],"_id":"G4kEpdAknMGMY3dg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513889,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Кровь ассасина/Assassin's Blood","type":"consumable","system":{"description":{"value":"

Существо, подвергшееся действию этого яда, должно совершить спасбросок Телосложения со Сл 10. При провале оно получает урон ядом 6 (1к12) и становится отравленным на 24 часа. При успехе существо получает половину урона и не становится отравленным.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":150,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison","properties":{}},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"assassin's%20blood_dmg","propDroppable":"item"}},"effects":[],"_id":"G6MbkBGrrfPQ6yYR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455188485,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vorpal Scimitar","type":"weapon","system":{"description":{"value":"

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

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You have resistance to acid damage while wearing this ring. The ring is set with pearl.

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Суммируйте время, в течение которого вы остаётесь невидимы, порциями по 1 минуте. После 2 накопленных часов невидимости плащ перестаёт действовать. За каждые 12 часов, пока плащ не используется, он восстанавливает 1 час использования.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Cloak%20of%20Invisibility.png","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cloak%20of%20invisibility_dmg","propDroppable":"item"}},"effects":[],"_id":"GPmVPURVTScbpgaH","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535011,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Hoopak of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":40,"long":160,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":true,"fin":true,"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-curved.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"hoopak%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"GQ6XDb7W61RMIaB6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455379078,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Шест (10фт.)/Pole (10-foot)","type":"loot","system":{"description":{"value":"

Длина: 10 футов


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":7,"price":{"value":5,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/commodities/wood/wood-pole.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"pole%20(10-foot)_phb","propDroppable":"item"}},"effects":[],"_id":"Oet9SkKRVgjEjAAu","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029645,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Vicious Scimitar","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"fin":true,"lgt":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/scimitar-guard.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"bjcy1dsfsxDAChS2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383303,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Латный доспех сопротивления лучистому урону/Plate Armor of Radiant Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to radiant damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-collared-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"plate%20armor%20of%20radiant%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-collared-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"radiant","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"nEoXWVYlPJK7bgbP","description":"","statuses":[]}],"_id":"3uzmUlktPZTHwYO0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061791,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Flame Tongue Rapier","type":"weapon","system":{"description":{"value":"

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"flame%20tongue%20rapier_dmg","propDroppable":"item"}},"effects":[],"_id":"GQv93gmOSyXJelHx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381987,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Ammunition","type":"loot","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Base items.

This item variant can be applied to the following base items:

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20ammunition_dmg","propDroppable":"item"}},"effects":[],"_id":"GRrINe0FEEltcvyN","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455290793,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Сундук/Chest","type":"backpack","system":{"description":{"value":"

Вместимость: 12 кубических футов/300 фунтов (150 кг.)


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":25,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":300,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/containers/chest/chest-elm-steel-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"chest_phb","propDroppable":"item"}},"effects":[],"_id":"GXmw4g8fol9RPmsx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028297,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Верёвка, шёлковая (50фт.)/Silk Rope (50 feet)","type":"consumable","system":{"description":{"value":"

Длина: 50 футов

У верёвки, сделанной из шёлка, 2 хита, и её можно порвать проверкой Силы со Сл 17.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"abil","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/sundries/survival/rope-wrapped-red.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silk%20rope%20(50%20feet)_phb","propDroppable":"item"}},"effects":[],"_id":"GdgXMTdeXZBXENPQ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455030039,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Sword of Answering (Scather)","type":"weapon","system":{"description":{"value":"
(requires attunement by a lawful evil creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Scather, the Lawful Evil sword, has a garnet set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red-jewel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sword%20of%20answering%20(scather)_dmg","propDroppable":"item"}},"effects":[],"_id":"GgYtC0TVmR2LHjPr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374054,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"мазь кеогтома/keoghtom's ointment","type":"equipment","system":{"description":{"value":"Это стеклянная банка, три дюйма в диаметре, содержит 1к4 + 1 доз густой мази, которая слабо пахнет алоэ. Банка и её содержимое весят 0,5 фунта.
Действием можно проглотить или нанести на кожу одну дозу мази. Существо, которое делает так, восстанавливает 2к8 + 2 хита, перестаёт быть отравленным и излечивается от всех болезней.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Keoghtom%27s%20Ointment.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"keoghtom's%20ointment_dmg","propDroppable":"item"}},"effects":[],"_id":"Gid25vjmoF1LfOHh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538437,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Бутылка, стеклянная/Glass Bottle","type":"backpack","system":{"description":{"value":"

Вместимость: 1,5 пинты (0,75 лит.)


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"glass%20bottle_phb","propDroppable":"item"}},"effects":[],"_id":"Gkc1BjB3Z75VWjg7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028732,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Sword of Answering (Answerer)","type":"weapon","system":{"description":{"value":"
(requires attunement by a chaotic good creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Answerer, the Chaotic Good sword, has an emerald set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red-jewel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sword%20of%20answering%20(answerer)_dmg","propDroppable":"item"}},"effects":[],"_id":"GlDoOTma13lsfsCg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373842,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Полуночные слёзы/Midnight Tears","type":"consumable","system":{"description":{"value":"

Существо, проглотившее этот яд, до полуночи ни от чего не страдает. Если до этого момента яд не был нейтрализован, существо должно преуспеть в спасброске Телосложения со Сл 17, получая урон ядом 31 (9к6) при провале или половину этого урона при успехе

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":1500,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison","properties":{}},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"midnight%20tears_dmg","propDroppable":"item"}},"effects":[],"_id":"GrU1oolKB8WWuL9P","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455188760,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструмент бардов, арфа Анструт/Instrument of the Bards, Anstruth Harp","type":"tool","system":{"description":{"value":"
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Anstruth harp can be used to cast @spell[control weather], @spell[cure wounds] (5th level), and @spell[wall of thorns].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"toolType":"music","baseItem":"","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Instrument%20of%20the%20Bards,%20Anstruth%20Harp.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"instrument%20of%20the%20bards%2c%20anstruth%20harp_dmg","propDroppable":"item"}},"effects":[],"_id":"cI1TE2spOwjhK96V","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537322,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Trinket","type":"loot","system":{"description":{"value":"

When you make your character, you can roll once on the Trinkets table to gain a trinket, a simple item lightly touched by mystery. The DM might also use this table. It can help stock a room in a dungeon or fill a creatures pockets.

Player's Handbook Trinket Table
[[/r d100]]Trinket
01A mummified goblin hand
02A piece of crystal that faintly glows in the moonlight
03A gold coin minted in an unknown land
04A diary written in a language you don't know
05A brass ring that never tarnishes
06An old chess piece made from glass
07A pair of knucklebone dice, each with a skull symbol on the side that would normally show six pips
08A small idol depicting a nightmarish creature that gives you unsettling dreams when you sleep near it
09A rope necklace from which dangles four mummified elf fingers
10The deed for a parcel of land in a realm unknown to you
11A 1-ounce block made from an unknown material
12A small cloth doll skewered with needles
13A tooth from an unknown beast
14An enormous scale, perhaps from a dragon
15A bright green feather
16An old divination card bearing your likeness
17A glass orb filled with moving smoke
18A 1-pound egg with a bright red shell
19A pipe that blows bubbles
20A glass jar containing a weird bit of flesh floating in pickling fluid
21A tiny gnome-crafted music box that plays a song you dimly remember from your childhood
22A small wooden statuette of a smug halfling
23A brass orb etched with strange runes
24A multicolored stone disk
25A tiny silver icon of a raven
26A bag containing forty-seven humanoid teeth, one of which is rotten
27A shard of obsidian that always feels warm to the touch
28A dragon's bony talon hanging from a plain leather necklace
29A pair of old socks
30A blank book whose pages refuse to hold ink, chalk, graphite, or any other substance or marking
31A silver badge in the shape of a five-pointed star
32A knife that belonged to a relative
33A glass vial filled with nail clippings
34A rectangular metal device with two tiny metal cups on one end that throws sparks when wet
35A white, sequined glove sized for a human
36A vest with one hundred tiny pockets
37A small, weightless stone block
38A tiny sketch portrait of a goblin
39An empty glass vial that smells of perfume when opened
40A gemstone that looks like a lump of coal when examined by anyone but you
41A scrap of cloth from an old banner
42A rank insignia from a lost legionnaire
43A tiny silver bell without a clapper
44A mechanical canary inside a gnomish lamp
45A tiny chest carved to look like it has numerous feet on the bottom
46A dead @creature[sprite] inside a clear glass bottle
47A metal can that has no opening but sounds as if it is filled with liquid, sand, spiders, or broken glass (your choice)
48A glass orb filled with water, in which swims a clockwork goldfish
49A silver spoon with an 'M' engraved on the handle
50A whistle made from gold-colored wood
51A dead scarab beetle the size of your hand
52Two toy soldiers, one with a missing head
53A small box filled with different-sized buttons
54A candle that can't be lit
55A tiny cage with no door
56An old key
57An indecipherable treasure map
58A hilt from a broken sword
59A rabbit's foot
60A glass eye
61A cameo carved in the likeness of a hideous person
62A silver skull the size of a coin
63An alabaster mask
64A pyramid of sticky black incense that smells very bad
65A nightcap that, when worn, gives you pleasant dreams
66A single caltrop made from bone
67A gold monocle frame without the lens
68A 1-inch cube, each side painted a different color
69A crystal knob from a door
70A small packet filled with pink dust
71A fragment of a beautiful song, written as musical notes on two pieces of parchment
72A silver teardrop earring made from a real teardrop
73The shell of an egg painted with scenes of human misery in disturbing detail
74A fan that, when unfolded, shows a sleeping cat
75A set of bone pipes
76A four-leaf clover pressed inside a book discussing manners and etiquette
77A sheet of parchment upon which is drawn a complex mechanical contraption
78An ornate scabbard that fits no blade you have found so far
79An invitation to a party where a murder happened
80A bronze pentacle with an etching of a rat's head in its center
81A purple handkerchief embroidered with the name of a powerful @creature[archmage]
82Half of a floorplan for a temple, castle, or some other structure
83A bit of folded cloth that, when unfolded, turns into a stylish cap
84A receipt of deposit at a bank in a far-flung city
85A diary with seven missing pages
86An empty silver snuffbox bearing an inscription on the surface that says \"dreams\"
87An iron holy symbol devoted to an unknown god
88A book that tells the story of a legendary hero's rise and fall, with the last chapter missing
89A vial of dragon blood
90An ancient arrow of elven design
91A needle that never bends
92An ornate brooch of dwarven design
93An empty wine bottle bearing a pretty label that says, \"The Wizard of Wines Winery, Red Dragon Crush, 331422-W\"
94A mosaic tile with a multicolored, glazed surface
95A @condition[petrified] mouse
96A black pirate flag adorned with a dragon's skull and crossbones
97A tiny mechanical crab or spider that moves about when it's not being observed
98A glass jar containing lard with a label that reads, \"Griffon Grease\"
99A wooden box with a ceramic bottom that holds a living worm with a head on each end of its body
100A metal urn containing the ashes of a hero
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"https://5etools-mirror-1.github.io/img/items/PHB/Trinket%20(PHB).png","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"trinket_phb","propDroppable":"item"}},"effects":[],"_id":"RLAn0o0Bl1UuGc7j","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455030286,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольцо проникающего зрения/Ring of X-ray Vision","type":"equipment","system":{"description":{"value":"

While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.

Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of @condition[exhaustion].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Ring%20of%20X-ray%20Vision.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20x-ray%20vision_dmg","propDroppable":"item"}},"effects":[],"_id":"yBNTksGbHdaXketv","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455214255,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструкция по использованию железного голема/Manual of Iron Golems","type":"equipment","system":{"description":{"value":"

This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create an @creature[iron golem], you must spend 120 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 100,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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This gem contains a mote of elemental energy. When you use an action to break the gem, an @creature[earth elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

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Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

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You have resistance to force damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

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Жезл или похожий предмет — созданный для проведения тайных заклинаний. @Compendium[sc-classes.sc-classes.aDPqyCNkaphpQsLQ]{Волшебник/Wizard}, @Compendium[sc-classes.sc-classes.mqZZxq2aKIBvifoI]{Колдун/Warlock} и @Compendium[sc-classes.sc-classes.PP2KN2SbJqfUDeO0]{Чародей/Sorcerer} могут использовать эти предметы в качестве фокусировки для заклинаний.

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You have a +3 bonus to AC while wearing this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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You have a +2 bonus to AC while wearing this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":12,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/vest-cloth-tattered-tan.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20hide%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"GwMRTYT5GFP72DBM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098723,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Боевой посох/Quarterstaff","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":2,"denomination":"sp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":null},"img":"icons/weapons/staves/staff-simple-gold.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"quarterstaff_phb","propDroppable":"item"}},"effects":[],"_id":"Gwn7haeHmXOecBjr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482258,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Dancing Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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You have resistance to radiant damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"fin":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20rapier_mm","propDroppable":"item"}},"effects":[],"_id":"FUMdtmqqUlEekXP3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381873,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Комплект одежды (обычная)/Common Clothes","type":"equipment","system":{"description":{"value":"

Комплект одежды предназначен для  повседневного ношения. Комплект включает в себя, холщовую рубаху, штаны, ботинки или плетеную из лозы обувь. 

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":5,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/shirt-collared-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"common%20clothes_phb","propDroppable":"item"}},"effects":[],"_id":"jrKoW3ZeDj263TqO","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028351,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Боевой молот предупреждения/Warhammer of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","bludgeoning"]],"versatile":"1d10+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/hammers/hammer-war-rounding.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"warhammer%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"BVwAhEs0vrvRiBkd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385347,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Shortbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"amm":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/bows/shortbow-leather.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20shortbow_mm","propDroppable":"item"}},"effects":[],"_id":"zTdaR1sP062Hk79X","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513444,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"складная лодка/folding boat","type":"consumable","system":{"description":{"value":"Этот предмет выглядит как деревянная коробка 12 дюймов в длину, 6 дюймов шириной и 6 дюймов высотой. Коробка весит 4 фунта и держится на плаву.
Её можно открывать и хранить внутри вещи. У этого предмета есть три командных слова, и каждое из них произносится действием.
Первое командное слово разворачивает коробку в лодку 10 футов длиной, 4 фута шириной и 2 фута высотой. У лодки есть пара вёсел, якорь, мачта и треугольный парус. В этой лодке с комфортом разместятся четыре существа Среднего размера.
Второе командное слово разворачивает коробку в корабль 24 фута в длину, 8 футов шириной и 6 футов высотой. У корабля есть палуба, скамьи для гребли, пять пар вёсел, кормовое весло, якорь, палубная каюта и мачта с прямым парусом. На корабле с комфортом разместятся пятнадцать существ Среднего размера.
Если коробка стала судном, оно весит как обычное судно его размера, а всё, что хранилось в коробке, остаётся на судне.
Третье командное слово превращает судно в коробку, при условии, что на борту нет существ. Все предметы на судне, не помещающиеся в коробке, остаются вне коробки, когда та складывается. Все предметы на судне, которые могут поместиться в коробке, оказываются в коробке.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Folding%20Boat.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"folding%20boat_dmg","propDroppable":"item"}},"effects":[],"_id":"Y9n53rFMWoSY8rYU","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536527,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Булава кары/Mace of Smiting","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Note: According to the SRD, it is an extra [[/r 2d6]] and [[/r 4d6]] bludgeoning damage, although this is incorrect.

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Изысканный наряд из дорогих материалов, который даже может быть украшен шёлковыми нитями и драгоценными камнями.

Одежда пригодится, когда вам нужно произвести впечатление на дворян, участвовать в дипломатии или запугать бедных людей.

Не надевайте её, когда отправляетесь в приключение — модные ткани слишком тонки для опасностей подземелий, а всякие побрякушки могут привлечь неприятных существ!

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have resistance to psychic damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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You have resistance to lightning damage while wearing this ring. The ring is set with citrine.

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Вы можете действием рассыпать из этого мешка крохотные металлические шарики, покрыв площадь 10 × 10 футов. Существа, перемещающиеся по этой области, должны преуспеть в спасброске Ловкости со Сл 10, иначе они падают ничком. Существо, перемещающееся по этой области с уменьшенной вдвое скоростью, не обязано совершать спасбросок.

Количество: 1 000 шт. в сумке

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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Крюк-кошка (Grappling Hook) — инструмент, который используется для того, чтобы цепляться за выступы. Может быть закреплен на веревке. 

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You have resistance to poison damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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Если вы приказываете верёвке навязать узлы, то они появляются через каждый фут по всей её длине.
При этом верёвка становится короче на 10 футов, но зато проверки, совершённые для лазания по ней, совершаются с преимуществом.
У верёвки КД 20 и 20 хитов. Она восстанавливает 1 хит каждые 5 минут, если у неё есть хотя бы 1 хит.
Если хиты верёвки опускаются до 0, она уничтожается.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word. A bonus action to move one end 10 ft."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":20,"max":"20","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/sundries/survival/rope-wrapped-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rope%20of%20climbing_dmg","propDroppable":"item"}},"effects":[],"_id":"zodYJT6Hur6bCcMX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539789,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Adamantine Scale Mail","type":"equipment","system":{"description":{"value":"

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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Вы восстанавливаете хиты, когда выпиваете это зелье.

Количество восстанавливаемых хитов 2к4 + 2.

Зелье представляет собой красную жидкость, сверкающую при встряхивании.

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This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create a @creature[clay golem], you must spend 30 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 65,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

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An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"trident","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":true},"proficient":null},"img":"icons/weapons/polearms/trident-ornate-red.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"trident_phb","propDroppable":"item"}},"effects":[],"_id":"8WCmG0VUCBfkEGsM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374640,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Ring Mail","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You have a +2 bonus to AC while wearing this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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You have resistance to cold damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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(requires attunement by a lawful neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Concluder, the Lawful Neutral sword, has an amethyst set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"amm":true,"lod":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20light%20crossbow_dmg","propDroppable":"item"}},"effects":[],"_id":"UXvYBOoPnqO958TI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512384,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"кадило контролирования воздушных элементалей/censer of controlling air elementals","type":"consumable","system":{"description":{"value":"Если в этом кадиле горит благовоние, вы можете действием произнести командное слово и призвать воздушного элементаля, как если бы наложили заклинание призыв элементаля. Кадило нельзя использовать повторно, пока не наступит следующий рассвет.
Этот сосуд 6 дюймов шириной и 1 фут высотой напоминает чашу с декорированной крышкой. Весит кадило 1 фунт.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Censer%20of%20Controlling%20Air%20Elementals.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"censer%20of%20controlling%20air%20elementals_dmg","propDroppable":"item"}},"effects":[],"_id":"aFWQgavrTVj2BzWj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534844,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +1 Padded Armor","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Padded armor consists of quilted layers of cloth and batting.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast @spell[dominate beast] (save DC 15) from it on a beast that has an innate swimming speed. The trident regains [[/r 1d3]] expended charges daily at dawn.

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An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You don't need to eat or drink while this clear spindle orbits your head.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20sustenance_dmg","propDroppable":"item"}},"effects":[],"_id":"F2Er1wOAuHYBEdHA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538279,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольцо падающих звезд/Ring of Shooting Stars","type":"equipment","system":{"description":{"value":"
(requires attunement outdoors at night)
\n\t\t

While wearing this ring in dim light or darkness, you can cast @spell[dancing lights] and @spell[light] from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains [[/r 1d6]] expended charges daily at dawn.

Faerie Fire.

You can expend 1 charge as an action to cast @spell[faerie fire] from the ring.

Ball Lightning.

You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if @status[concentration||concentrating] on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. (4 spheres = [[/r 2d4]], 3 spheres = [[/r 2d6]], 2 spheres = [[/r 5d4]], 1 sphere = [[/r 4d12]])

Shooting Stars.

You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking [[/r 5d4]] fire damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":6,"max":"6","per":"charges","recovery":"1d6"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Ring%20of%20Shooting%20Stars.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20shooting%20stars_dmg","propDroppable":"item"}},"effects":[],"_id":"Cb6FdqndwHh8QAoA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455213917,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Книга/Book","type":"loot","system":{"description":{"value":"

В книге могут быть стихи, документальные сведения, информация о чём-либо, диаграммы и заметки о гномьих приспособлениях, или что угодно другое, представленное текстом и картинками.

Книга с заклинаниями — другое дело.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/sundries/books/book-worn-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"book_phb","propDroppable":"item"}},"effects":[],"_id":"U0ZzBwgv64rprCvu","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028014,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Набор травника/Herbalism Kit","type":"tool","system":{"description":{"value":"

Владение набором травника позволяет вам распознавать растения и надёжно сохранять их полезные части.

Компоненты. Набор травника включает в себя мешочки для хранения трав, секатор и кожаные перчатки для сбора растений, несколько стеклянных банок, ступку и пестик.

Магия. Ваши осведомлённость в природе и использовании растений может дать дополнительные знания к магическим исследованиям, когда дело касается растений и попыток опознать зелье.

Расследование. Когда вы обследуете заросшую растениями зону, владение этим набором помогает вам находить детали и зацепки, которые другие бы проглядели.

Медицина. Ваше мастерство травника улучшает ваши способности лечить болезни и раны, расширяя доступные методы благодаря использованию лекарственных растений.

Природа и Выживание. Когда вы путешествуете в дикой местности, ваши навыки травничества облегчают опознание растений и поиск источников еды, которые другие могут не заметить.

Опознание растений. Вы можете быстро распознать большинство растений по запаху и внешнему виду.

Найти растения Сл 15
Опознать яд Сл 20

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"","baseItem":"herb","ability":"wis","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/containers/bags/pouch-leather-green.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"herbalism%20kit_phb","propDroppable":"item"}},"effects":[],"_id":"jERbg6IDI4bO1uys","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455258949,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/daggers/dagger-simple-blue.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20double-bladed%20scimitar_mm","propDroppable":"item"}},"effects":[],"_id":"EPjfYmxyA24bjWiL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375351,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Ioun Stone, Greater Absorption","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20greater%20absorption_dmg","propDroppable":"item"}},"effects":[],"_id":"E16c15H3PrzVJ6gL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537843,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Яд, простой (флакон)/Basic Poison (vial)","type":"consumable","system":{"description":{"value":"

Вы можете покрыть ядом из этого флакона одно рубящее или колющее оружие или три боеприпаса.

Наносится яд одним Действием.

Существо, по которому попадёт отравленное оружие или боеприпас, должно совершить спасбросок Телосложения со Сл 10, получая в случае провала урон ядом 1к4.

Нанесённый яд эффективен 1 минуту, после чего высыхает и теряет все свойства.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":100,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":"one slashing or piercing weapon, or up to three pieces of ammunition"},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":3,"max":"3","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"flat"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"basic%20poison%20(vial)_phb","propDroppable":"item"}},"effects":[],"_id":"nriFVANrXnQSiVET","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455188508,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Фигурка чудесной силы, Обсидиановый конь/Figurine of Wondrous Power, Obsidian Steed","type":"equipment","system":{"description":{"value":"

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[nightmare||Obsidian Steed].

This polished obsidian horse can become a @creature[nightmare] for up to 24 hours. The @creature[nightmare] fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.

If you have a good alignment, the figurine has a [[/r 1d100]]{10 percent} chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the @creature[nightmare] while it is ignoring your orders, you and the @creature[nightmare] are instantly transported to a random location on the plane of Hades, where the @creature[nightmare] reverts to figurine form.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"figurine%20of%20wondrous%20power%2c%20obsidian%20steed_dmg","propDroppable":"item"}},"effects":[],"_id":"h6r8fceYTHXRlV03","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536361,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Javelin","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"javelin","properties":{"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/javelin-flared.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20javelin_dmg","propDroppable":"item"}},"effects":[],"_id":"fDhdHVdRzTxA9JU9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455483800,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Vicious Halberd","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d10 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"halberd","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/halberd-crescent-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20halberd_dmg","propDroppable":"item"}},"effects":[],"_id":"d1ZqchkdNqfWilTa","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378295,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Боевая кирка (клевец)/War Pick","type":"weapon","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":null},"img":"icons/weapons/axes/pickaxe-double-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"war%20pick_phb","propDroppable":"item"}},"effects":[],"_id":"wYY0V4aGAA66fPNJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374662,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструменты гончара/Potter's Tools","type":"tool","system":{"description":{"value":"

Инструменты гончара используются для создания различных керамических предметов, наиболее распространённые из них – это горшки и подобные сосуды.

Компоненты. Инструменты гончара включают в себя гончарные иглы, цикли, скребки, нож и кронциркуль.

История. Ваши знания и опыт помогают вам опознавать керамические предметы, получая сведения о том, когда они были сделаны и из каких мест или какой культуры они происходят.

Расследование, Восприятие. Вы получаете дополнительные знания при осмотре керамики, находя зацепки, которые другие могут не заметить, на небольших неровностях и сколах.

Воссоздание облика. Рассмотрев керамические черепки, вы можете определить происхождение предмета, его изначальную форму и возможное предназначение.

Определить, что было в сосуде Сл. 10
Создать прочный горшок Сл. 15
Найти слабое место керамического предмета Сл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"potter","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/commodities/materials/pottery-jug.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"potter's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"3Kg09DUGQWhJQOpk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142769,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольцо управления воздушными элементалями/Ring of Earth Elemental Command","type":"equipment","system":{"description":{"value":"

While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Earth and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Earth.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on an @creature[earth elemental]. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran.

If you help slay an @creature[earth elemental] while attuned to the ring, you gain access to the following additional properties:

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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While holding this shield, you have advantage on initiative rolls and Wisdom (@skill[Perception]) checks. The shield is emblazoned with a symbol of an eye.

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You have a +3 bonus to AC while wearing this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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While wearing this ring, you can cast the @spell[telekinesis] spell at will, but you can target only objects that aren't being worn or carried.

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You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 6 ft. × 9 ft. carpet can carry up to 800 lb. at a fly speed of 30 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":110,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"amm":true,"lod":true,"sil":true},"proficient":null},"img":"icons/weapons/guns/gun-worn-gold.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20blowgun_phb","propDroppable":"item"}},"effects":[],"_id":"opWaFTMIk1JKcM52","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455433228,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Mariner's Hide Armor","type":"equipment","system":{"description":{"value":"

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":12,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-leather-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mariner's%20hide%20armor_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"icons/equipment/chest/breastplate-layered-leather-green.webp","changes":[{"key":"system.attributes.movement.swim","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"R6dOBZ5w6AtNHYOJ","description":"","statuses":[]}],"_id":"qHOi8BIgOPV3OSqf","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098879,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Dragon Slayer Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+1+@mod","slashing"],["3d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-embossed-gold.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dragon%20slayer%20double-bladed%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"4Uov570t9Ri9xi5Z","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375286,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольчужная рубаха сопротивления электричеству/Chain Shirt of Lightning Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to lightning damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chain%20shirt%20of%20lightning%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"lightning","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"j1YqNp5AQkjh4Fec","description":"","statuses":[]}],"_id":"kZTy3mmpe8Jr8f7n","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099946,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Longsword","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","slashing"]],"versatile":"1d10+2+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20longsword_dmg","propDroppable":"item"}},"effects":[],"_id":"RtXK7yr72oPhqLvW","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455379563,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Chain Mail","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":19,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20chain%20mail_dmg","propDroppable":"item"}},"effects":[],"_id":"bflMfbv6e0XN95dK","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060087,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Стеганый доспех сопротивления электричеству/Padded Armor of Lightning Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to lightning damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":8,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"padded","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-quilted-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"padded%20armor%20of%20lightning%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-quilted-brown.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"lightning","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"XW4zLa1NueGF8uyS","description":"","statuses":[]}],"_id":"NMUdx2KqCpmFBkXb","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455077461,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Зеркало, стальное/Steel Mirror","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0.5,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/sundries/survival/mirror-plain.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"steel%20mirror_phb","propDroppable":"item"}},"effects":[],"_id":"xDW0LO4lfWpgo59y","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455030152,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +1 Heavy Crossbow","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":18,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"heavycrossbow","properties":{"amm":true,"hvy":true,"lod":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-blue.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20heavy%20crossbow_mm","propDroppable":"item"}},"effects":[],"_id":"T5S8PZvlop0DcxrU","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455434944,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Mithral Chain Shirt","type":"equipment","system":{"description":{"value":"

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mithral%20chain%20shirt_dmg","propDroppable":"item"}},"effects":[],"_id":"elyF2LK4L0YoEnRV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098393,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"пояс силы огненного великана/belt of fire giant strength","type":"equipment","system":{"description":{"value":"Пока вы носите этот пояс, значение вашей Силы становится равным 25. Если ваша Сила без него и так уже равна или превышает силу пояса, тогда пояс не оказывает на вас никакого эффекта.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/waist/belt-coiled-leather-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"belt%20of%20fire%20giant%20strength_dmg","propDroppable":"item"}},"effects":[{"name":"Base Strength","icon":"icons/equipment/waist/belt-coiled-leather-steel.webp","changes":[{"key":"system.abilities.str.value","mode":4,"value":"25","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"base-strength"}},"_id":"rw7OBHQDLRKR9Y4d","description":"","statuses":[]}],"_id":"6rzzJQIzjYxokdhE","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534011,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструменты каллиграфа/Calligrapher's Supplies","type":"tool","system":{"description":{"value":"

Каллиграфия трактует письмо как прекрасное утончённое искусство. Каллиграфы создают текст, который радует глаз, используя стиль, который сложно подделать. Их инструменты также дают им возможность исследовать рукописный текст и определить его подлинность, поскольку обучение каллиграфа включало в себя множество часов обучения письму и попыток повторить его стиль и оформление.

Компоненты. Инструменты каллиграфа включают в себя чернила, множество пергаментных листов и три писчих пера.

Магия. Хотя каллиграфия мало помогает в расшифровке содержимого магического текста, владение этими инструментами помогает определить, кто написал магический текст.

История. Владение этими инструментами может увеличить выгоду при успешной проверке, совершаемой для анализа или исследования древних записей, свитков или другого текста, включая руны, вырезанные на камне, а также письмена на фресках или других изображениях.

Расшифровка карты сокровищ. Владение этими инструментами позволяет вам проводить экспертизу карт. Вы можете пройти проверку Интеллекта, чтобы оценить возраст карты, определить, содержит ли карта скрытое послание, и так далее.

Опознать писавшего немагический рукописный текстСл. 10
Определить душевное состояние писавшего Сл. 15
Распознать поддельный текстСл. 15
Подделать подпись Сл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"calligrapher","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/sundries/documents/document-official-capital.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"calligrapher's%20supplies_phb","propDroppable":"item"}},"effects":[],"_id":"j3v4hfzZ4MQgEgms","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142110,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"книга мерзкой тьмы/book of vile darkness","type":"equipment","system":{"description":{"value":"Содержимое этого отвратительного манускрипта — лакомый кусочек для тех, кто служит злу. Смертные не должны знать хранящиеся в нём тайны, они настолько ужасны, что один только взгляд на его страницы приводит к безумию.
Большинство считает, что авторство Книги Мерзкой Тьмы принадлежит богу-личу Векне. На её страницах он записал все свои больные идеи, все безумные мысли и все примеры самой чёрной магии, известные ему. Векна раскрыл все мерзкие темы, сделав книгу жутким каталогом всех смертных грехов.
Книга была в руках и других злодеев, и многие дополняли её своими мыслями. Эти дополнения сразу видны, так как они либо вклеивали свои страницы, либо делали пометки на полях и между строк. Есть также места, где страницы вырваны или полностью залиты чернилами или кровью, так что оригинальный текст уже не разобрать.
Присутствие книги уничтожает природу. Обычные растения вянут при ней, животные отказываются к ней приближаться, книга постепенно уничтожает всё, к чему прикасается. Даже камень трескается и становится прахом, если книга долго лежит на нём.
Существо, настроенное на эту книгу, должно потратить 80 часов на чтение и изучение её содержимого, чтобы получить преимущества от неё. После этого существо может изменять содержимое книги, при условии что эти модификации увеличивают или распространяют зло.
Если на Книгу Мерзкой Тьмы настраивается незлое существо, оно совершает спасбросок Харизмы со Сл 17. При провале его мировоззрение становится нейтрально-злым.
Книга Мерзкой Тьмы остаётся с вами только пока вы сеете зло в мире. Если вы за 10 дней не совершили ни одного злого поступка, или добровольно совершаете добрый поступок, книга исчезает. Если вы умираете, будучи настроенным на эту книгу, вашу душу забирает сущность великого зла. Вы не можете вернуться к жизни никакими средствами, пока ваша душа похищена.
Мерзкие знания. Книга Мерзкой Тьмы описывает всё зло, существующее во Вселенной. Персонаж может найти в ней такие ужасные тайны, что их не должен знать ни один смертный. Среди прочих тем встречаются следующие: Случайные свойства. Книга Мерзкой Тьмы обладает несколькими свойствами, определяемыми случайным образом: Изменение характеристик. После того как вы потратите нужное время на чтение и изучение книги, одна ваша характеристика на ваш выбор увеличивается на 2, с максимумом 24. Другая ваша характеристика на ваш выбор уменьшается на 2, с минимумом 3. Книга не может позже изменить ваши характеристики повторно.
Метка тьмы. После того как вы потратите нужное время на чтение и изучение книги, вы получаете физическое уродство, отражающее вашу преданность мерзкой тьме. На вашем лице может появиться руна. Ваши глаза могут стать абсолютно чёрными, или же на лбу могут вырасти рога. Вы можете покрыться морщинами или язвами, можете потерять часть лица, можете получить раздвоенный язык или другую особенность, выбранную Мастером. Метка тьмы позволяет вам совершать с преимуществом проверки Харизмы (Убеждение) при взаимодействии со злыми существами, а также проверки Харизмы (Запугивание) при взаимодействии с не-злыми персонажами
Командование злом. Если вы настроены на книгу и держите её в руках, вы можете действием наложить на злую цель заклинание подчинение чудовища (Сл спасброска 18). Вы не сможете использовать это свойство повторно до следующего рассвета.
Тёмные знания. Вы можете обращаться к Книге Мерзкой Тьмы, если совершаете проверку Интеллекта для вспоминания информации о чём-то злом, например, о демонах. Если вы это делаете, то ваш бонус мастерства для этой проверки удваивается.
Тёмная Речь. Если вы несёте Книгу Мерзкой Тьмы и настроены на неё, вы можете действием прочесть вслух текст с её страниц на нечистом языке, известном как Тёмная Речь. Каждый раз, когда вы это делаете, вы получаете урон психической энергией 1к12, а все не-злые существа в пределах 15 футов от вас получают урон психической энергией 3к6.
Уничтожение книги. Из Книги Мерзкой Тьмы можно вырывать страницы, но зло, содержащееся на них, в конечном счете, возвращается в неё, обычно когда новый автор добавляет туда свои знания.
Если солар порвёт книгу на две части, она будет уничтожена на 1к100 лет, после чего формируется заново в тёмной части мультивселенной.
Существо, настроенное на книгу в течение ста лет, может найти фразу, скрытую среди оригинального текста, которая, если её перевести на Небесный и произнести вслух, уничтожит и книгу и того, кто её произнесёт, в яркой вспышке света. Однако если в мультивселенной остаётся зло, книга формируется заново через 1к10 × 100 лет. Если всё зло в мультивселенной будет уничтожено, книга будет уничтожена навсегда.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Book%20of%20Vile%20Darkness.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"book%20of%20vile%20darkness_dmg","propDroppable":"item"}},"effects":[],"_id":"Fpb9EF1i6nnLt7KI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534254,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Верёвка, шёлковая (50фт.)/Silk Rope (50 feet)","type":"consumable","system":{"description":{"value":"

Длина: 50 футов

У верёвки, сделанной из шёлка, 2 хита, и её можно порвать проверкой Силы со Сл 17.

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Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-gorget-steel-white.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mithral%20spiked%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"2WhOUAY2PPmgYI0v","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099450,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кираса сопротивления некротическому урону/Breastplate of Necrotic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to necrotic damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"breastplate%20of%20necrotic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-banded-steel-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"necrotic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"iAHjRNqBNmlDb3EO","description":"","statuses":[]}],"_id":"RI53XMzt695q207j","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099641,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Leather Armor","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-leather.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20leather%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"piR8JD9QilSnabNg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455076375,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Молоток/Hammer","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/tools/smithing/hammer-sledge-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"hammer_phb","propDroppable":"item"}},"effects":[],"_id":"SJbx4cVtsWn0QMze","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028779,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Шипастый доспех сопротивления электричеству/Spiked Armor of Lightning Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to lightning damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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Одежда священика.


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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

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(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Cli lyre can be used to cast @spell[stone shape], @spell[wall of fire], and @spell[wind wall].

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

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This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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When you drink this potion, it removes any @condition[exhaustion] you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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Сфера — созданная для проведения тайных заклинаний. @Compendium[sc-classes.sc-classes.aDPqyCNkaphpQsLQ]{Волшебник/Wizard}, @Compendium[sc-classes.sc-classes.mqZZxq2aKIBvifoI]{Колдун/Warlock} и @Compendium[sc-classes.sc-classes.PP2KN2SbJqfUDeO0]{Чародей/Sorcerer} могут использовать эти предметы в качестве фокусировки для заклинаний.

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(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

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You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create a @creature[flesh golem], you must spend 60 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 50,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

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This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking [[/r 4d6]] lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus [[/r 4d6]] lightning damage.

The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

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Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 15, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленным/Poisoned} на 8 часов.

Существо также @Compendium[world.tempconditions.3hORwk0oumaI2fQF]{без сознания/Unconscious}, пока отравлено.

Существо приходит в сознание, если получает урон или другое существо действием его потрясёт, чтобы разбудить

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have resistance to lightning damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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Выпив её, вы становитесь @Compendium[world.tempconditions.v41S6MnnRCbxjE3h]{Невидимый/Invisible} на 1 час.

Всё, что вы несёте и носите, становится @Compendium[world.tempconditions.v41S6MnnRCbxjE3h]{Невидимый/Invisible} вместе с вами. Эффект оканчивается преждевременно, если вы атакуете или наложите заклинание.

Контейнер с этим зельем выглядит пустым, но на вес чувствуется, что он всё же содержит жидкость.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +3 bonus to AC while wearing this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are @condition[incapacitated] or die, at which point the shield falls to the ground or into your hand if you have one free.

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Эта вязкая и клейкая жидкость воспламеняется при контакте с воздухом.

Вы можете действием метнуть фляжку на расстояние до 20 футов, разбив её от удара.

Совершите дальнобойную атаку по существу или предмету, считая алхимический огонь импровизированным оружием. При попадании цель получает урон огнём 1к4 в начале каждого своего хода.

Существо может окончить этот урон, потратив действие на тушение пламени, и совершив проверку Ловкости со Сл 10.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 16, иначе получит урон ядом 3 (1к6) и станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned}.

Отравленное существо должно повторять спасбросок каждые 24 часа, получая урон ядом 3 (1к6) при провале. Пока яд действует, урон, причинённый им, ничем не может быть вылечен.

После семи успешных спасбросков эффект оканчивается, и существо может лечиться как обычно.

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Вместимость: 1 кубический фут/30 фунтов (15 кг.)

Вы также можете привязывать такие предметы как спальники и верёвки снаружи рюкзака.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/containers/bags/pack-rounded-leather-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"backpack_phb","propDroppable":"item"}},"effects":[],"_id":"NK80N0toIyvFlSgx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027753,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Сундук/Chest","type":"backpack","system":{"description":{"value":"

Вместимость: 12 кубических футов/300 фунтов (150 кг.)


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":25,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":300,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/containers/chest/chest-elm-steel-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"chest_phb","propDroppable":"item"}},"effects":[],"_id":"GXmw4g8fol9RPmsx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028297,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Vicious Mace","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d6 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false,"mgc":true},"proficient":null},"img":"icons/weapons/maces/mace-round-spiked-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20mace_dmg","propDroppable":"item"}},"effects":[],"_id":"xbW7ZYFCu2n17svB","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484601,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Shortsword","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20shortsword_dmg","propDroppable":"item"}},"effects":[],"_id":"QxC9i8HbGPWjYx6m","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383411,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольцо хранения заклинаний/Ring of Spell Storing","type":"equipment","system":{"description":{"value":"

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains [[/r 1d6 - 1]] levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":5,"max":"5","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Ring%20of%20Spell%20Storing.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20spell%20storing_dmg","propDroppable":"item"}},"effects":[],"_id":"2rbX74KsLitrYIxt","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455213960,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"волшебная палочка обнаружения врагов/wand of enemy detection","type":"consumable","system":{"description":{"value":"У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 заряд, чтобы сказать командное слово. В течение следующей минуты вы знаете направление к ближайшему существу, враждебному к вам и находящемуся в пределах 60 футов, но не расстояние до него. Палочка может чувствовать присутствие враждебных существ, которые эфирны, невидимы, замаскированы или прячутся, а также тех, кто и так видны. Эффект оканчивается, если вы перестаёте держать палочку.
Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d6 +1","save":{"ability":"wis","dc":null,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Enemy%20Detection.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20enemy%20detection_dmg","propDroppable":"item"}},"effects":[],"_id":"AYtFZEodlmskKm95","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270287,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Battleaxe","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"battleaxe","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20battleaxe_dmg","propDroppable":"item"}},"effects":[],"_id":"YgWqyCr7ToTEu6ZB","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374814,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Ammunition","type":"loot","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Base items.

This item variant can be applied to the following base items:

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20ammunition_dmg","propDroppable":"item"}},"effects":[],"_id":"PFfeYgaYJVIUBiy6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455290886,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Фигурка чудесной силы, Эбеновая муха/Figurine of Wondrous Power, Ebony Fly","type":"equipment","system":{"description":{"value":"

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[giant fly|dmg|Ebony Fly].

This ebony statuette is carved in the likeness of a horsefly. It can become a @creature[giant fly|dmg] for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"figurine%20of%20wondrous%20power%2c%20ebony%20fly_dmg","propDroppable":"item"}},"effects":[],"_id":"ouRhJR4RZYIYaDnD","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536120,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"сумка хранения/bag of holding","type":"backpack","system":{"description":{"value":"Эта сумка внутри гораздо больше, чем можно было предположить, исходя из её внешних размеров (приблизительно 2 фута в диаметре и 4 фута глубины). Сумка может вместить до 500 фунтов, не превышающих в объёме 64 кубических фута.
При этом сумка всегда весит 15 фунтов, вне зависимости от её содержания. Извлечение чего-либо из сумки совершается действием.
Если сумка перегружена, проткнута, или порвана, она рвётся окончательно, уничтожается, и её содержимое разбрасывается по Астральному Плану. Если сумка оказывается вывернутой наизнанку, то её содержимое вываливается наружу невредимым, но прежде, чем её можно будет снова использовать, сумку необходимо вывернуть обратно. Дышащие существа, помещённые внутрь мешка, способны оставаться в живых в течение времени, равного десяти минутам, поделённым на количество существ (минимум 1 минута), после чего они начинают задыхаться.
Помещение сумки хранения в межпространство, созданное с помощью удобного рюкзака Хеварда, переносной дыры или подобного предмета, оба предмета мгновенно уничтожаются и открываются врата, ведущие на Астральный План. Врата появляются в месте, где один предмет пытались поместить в другой. Все существа в пределах 10 футов от врат затягиваются внутрь и помещаются в случайным образом определённое место на Астральном Плане. После этого врата закрываются. Врата односторонние, и повторно не открываются.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":15,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"capacity":{"type":"weight","value":500,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Bag%20of%20Holding.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bag%20of%20holding_dmg","propDroppable":"item"}},"effects":[],"_id":"rsShHw1jZxeoe8Xj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533727,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Net","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack rolls made with this weapon.

Special.

A Large or smaller creature hit by a net is @condition[restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":15,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"net","properties":{"spc":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/tools/fishing/net-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20net_dmg","propDroppable":"item"}},"effects":[],"_id":"C2i7uJLEYdnL31Tb","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455436045,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Hoopak","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":40,"long":160,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":true,"fin":true,"spc":true,"two":true,"mgc":true},"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20hoopak_mm","propDroppable":"item"}},"effects":[],"_id":"Ih2JQmgiigkj3iEK","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378903,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Red Dragon Scale Mail","type":"equipment","system":{"description":{"value":"

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest red dragon within 30 miles of you. This special action can't be used again until the next dawn.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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Когда вы выпиваете это зелье, вы получаете сопротивление к урону излучением на 1 час.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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Приказ. Если вы держите эту палочку, вы можете действием потратить 1 заряд, чтобы приказать другому существу убежать или упасть, как заклинанием приказ (Сл спасброска 15).
Конус страха. Если вы держите эту палочку, вы можете действием потратить 2 заряда, чтобы кончик палочки испустил 60-футовый конус янтарного света.
Все существа в конусе должны преуспеть в спасброске Мудрости со Сл 15, иначе они станут испуганными вами на 1 минуту. Будучи испуганным таким образом, существо обязано тратить ходы на то, чтобы переместиться максимально далеко от вас, и оно не может добровольно переместиться в пространство в пределах 30 футов от вас. Оно также не может совершать реакции. В качестве действия существо может использовать только Рывок или пытаться освободиться от эффекта, препятствующего его передвижению. Если двигаться некуда, существо может использовать действие Уклонение. В конце каждого своего хода существо может повторять спасбросок, оканчивая эффект на себе при успехе.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d6 +1","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Fear.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20fear_dmg","propDroppable":"item"}},"effects":[],"_id":"YU7uS6qVgjqbOS4l","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270317,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Frost Brand Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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Этот яд собирают с мёртвого или недееспособного @Compendium[sc-creatures.sc-creatures.ac2GZkXwvStLqw1R]{Пурпурный червь / Purple Worm}.

Существо, подвергшееся действию этого яда, должно совершить спасбросок Телосложения со Сл 19, получая при провале урон ядом 42 (12к6), или половину этого урона при успехе.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

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You have resistance to radiant damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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You have resistance to force damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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Вы можете отправить помело в другое место, находящееся в пределах 1 мили, если произнесёте командное слово и назовёте место, знакомое вам. Помело вернётся к вам, когда вы произнесёте второе командное слово, при условии, что помело всё ещё находится в пределах 1 мили.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1,"long":0,"units":"mi"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Broom%20of%20Flying.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"broom%20of%20flying_dmg","propDroppable":"item"}},"effects":[],"_id":"HX6R86w4SBxDgD5C","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534581,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring Mail of Lightning Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to lightning damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

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You have resistance to fire damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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(requires attunement by a lawful good creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Retorter, the Lawful Good sword, has an aquamarine set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red-jewel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sword%20of%20answering%20(retorter)_dmg","propDroppable":"item"}},"effects":[],"_id":"niOCuzcafmb6CTQj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374028,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Hand Crossbow","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"lgt":true,"lod":true,"mgc":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20hand%20crossbow_dmg","propDroppable":"item"}},"effects":[],"_id":"iuQBZ1xSu1wC9s40","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455434320,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Ammunition","type":"loot","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Base items.

This item variant can be applied to the following base items:

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20ammunition_dmg","propDroppable":"item"}},"effects":[],"_id":"rhUInedE9tqgy8S7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455290835,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Light Hammer","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+3+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"lighthammer","properties":{"lgt":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/hammers/shorthammer-double-simple.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20light%20hammer_mm","propDroppable":"item"}},"effects":[],"_id":"hNui7O7QsDNy6XS6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484222,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольцо управления животными/Ring of Animal Influence","type":"equipment","system":{"description":{"value":"

This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Ring%20of%20Animal%20Influence.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20animal%20influence_dmg","propDroppable":"item"}},"effects":[],"_id":"RF1Fp1n6JMH9PsKx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455213487,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Splint Armor","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":20,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20splint%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"vs3r2Vn3HRE5iT4k","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061040,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольцо тепла/Ring of Warmth","type":"equipment","system":{"description":{"value":"

While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Ring%20of%20Warmth.png","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20warmth_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Ring%20of%20Warmth.png","changes":[{"key":"system.traits.dr.value","mode":2,"value":"cold","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"QKngalefywPzyOR9","description":"","statuses":[]}],"_id":"8CSgDPp13VgpDQ72","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455214171,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Hide Armor","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":12,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/vest-cloth-tattered-tan.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20hide%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"GwMRTYT5GFP72DBM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098723,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Двуручный меч кражи жизни/Greatsword of Life Stealing","type":"weapon","system":{"description":{"value":"

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Must roll a 20 and the target cannot be undead."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 +@mod","slashing"]],"versatile":""},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-jewel-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"greatsword%20of%20life%20stealing_dmg","propDroppable":"item"}},"effects":[],"_id":"XWQ4bABvzPKpjXin","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377796,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Vorpal Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+3+@mod","slashing"],["6d8","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/skills/melee/strike-sword-steel-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vorpal%20double-bladed%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"RTVQJyfpvIekjzqx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375957,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Quarterstaff","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","bludgeoning"]],"versatile":"1d8+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/staves/staff-simple-gold.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20quarterstaff_mm","propDroppable":"item"}},"effects":[],"_id":"bn6TKOLb8CIbu6dV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484846,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"куб силового поля/cube of force","type":"consumable","system":{"description":{"value":"Это кубик с длиной ребра около дюйма. На каждой грани есть характерная метка, на которую можно нажать. Вначале у куба 36 зарядов, и он ежедневно восстанавливает 1к20 зарядов на рассвете.
Вы можете действием нажать на одну из граней куба, тратя при этом указанное в таблице число зарядов. У каждой грани свой эффект. Если в кубе не осталось достаточного числа зарядов, ничего не произойдёт. В противном случае возникает барьер из невидимого силового поля, формирующий куб с длиной ребра 15 футов. Барьер создаётся с центром на вас, перемещается вместе с вами и существует 1 минуту, пока вы не нажмёте действием на шестую грань куба или пока в кубе не кончатся заряды. Вы можете изменить эффект барьера, нажав на другую грань куба и потратив нужное количество зарядов, сбрасывая при этом счётчик длительности.
Если из-за перемещения барьер вступает в контакт с твёрдым предметом, который не может пройти сквозь поле, вы не сможете приблизиться к этому предмету, пока поле существует.
ГраньЗарядыЭффект
11Через барьер не проходят газы, ветер и туман.
22Через барьер не проходит неживая материя. Стены, пол и потолок могут проходить, если вы того пожелаете.
33Через барьер не проходит живая материя.
44Через барьер не проходят эффекты заклинаний.
55Через барьер не проходит ничего. Стены, пол и потолок могут проходить, если вы того пожелаете.
60Барьер исчезает

Куб теряет заряды, когда барьер становится целью определённых заклинаний или вступает во взаимодействие с эффектами определённых заклинаний или магических предметов, как показано ниже.
Заклинание или предметПотеря зарядов
Огненная стена1к4
Радужные брызги1к20
Распад1к12
Рог взрыва1к10
Создание прохода1к6
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Must have enough charges for the face pressed otherwise the Action is lost."},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":36,"max":"36","per":"charges","recovery":"1d20","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Cube%20of%20Force.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cube%20of%20force_dmg","propDroppable":"item"}},"effects":[],"_id":"EQh80bohED97zNDm","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535344,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Splint Armor","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":19,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20splint%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"as2XFUZttMIcjagn","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061011,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Sling Bullet","type":"consumable","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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В этом цилиндрическом кожаном тубусе может храниться до десяти скрученных листов бумаги или пять скрученных листов пергамента.

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Стёганый доспех состоит из прошитых слоёв ткани и ватина.

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(requires attunement by a warlock)
\n\t\t

While holding this rod, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

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This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with @item[shortsword|phb|shortswords] or @item[longsword|phb|longswords], you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra [[/r 1d8]] radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

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When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have resistance to necrotic damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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Вместимость: 1 кубический фут/30 фунтов (15 кг.)


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You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 4 ft. × 6 ft. carpet can carry up to 400 lb. at a fly speed of 60 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

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You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

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(requires attunement by a bard, cleric, or druid)
\n\t\t

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: @spell[cure wounds] (1 charge per spell level, up to 4th), @spell[lesser restoration] (2 charges). or @spell[mass cure wounds] (5 charges).

The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1. the staff vanishes in a flash of light, lost forever.

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@Compendium[sc-classes.sc-classes.88HsFZQQ2x6DXS2x]{Друид/Druid} может использовать этот предмет в качестве фокусировки для заклинаний.

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You have resistance to fire damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

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Впоследствии кто угодно может действием разбить гранулу об твёрдую поверхность, в результате чего она разрушается и высвобождает воду, заключённую в ней, после чего действие магии заканчивается.
Элементали, состоящие преимущественно из воды, и не защищённые от попадания этого порошка, должны совершить спасбросок Телосложения со Сл 13, получая урон некротической энергией 10к6 при провале или половину этого урона при успехе.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":10,"max":"10","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/magic/air/air-wave-gust-smoke-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dust%20of%20dryness_dmg","propDroppable":"item"}},"effects":[],"_id":"M5iXC3ARFQsVMQQF","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535688,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Секира/Greataxe","type":"weapon","system":{"description":{"value":"
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You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"reaction","cost":1,"condition":"A ranged attack within 5 ft."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":4,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/shield/oval-wooden-boss-bronze.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"arrow-catching%20shield_dmg","propDroppable":"item"}},"effects":[],"_id":"kvuzI19EfD10uxC9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455121969,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Флейта/Flute","type":"tool","system":{"description":{"value":"

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"flute","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/instruments/flute-simple-wood.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"flute_phb","propDroppable":"item"}},"effects":[],"_id":"Qr1oj2ElzwRSkAJj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173372,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Longbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"longbow","properties":{"amm":true,"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/bows/longbow-leather-green.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20longbow_mm","propDroppable":"item"}},"effects":[],"_id":"D4f4CX9hOUWdTjTo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455435585,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Scale Mail","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20scale%20mail_dmg","propDroppable":"item"}},"effects":[],"_id":"mWHwhS6Dr2z7YxfD","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098910,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Подзорная труба/Spyglass","type":"loot","system":{"description":{"value":"

Предметы, на которые смотрят в подзорную трубу, увеличиваются в два раза.


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":1000,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/tools/navigation/spyglass-telescope-brass.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"spyglass_phb","propDroppable":"item"}},"effects":[],"_id":"I2MP0w0LXwKrKhW8","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455030131,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Рука Векны/Hand of Vecna","type":"equipment","system":{"description":{"value":"

Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.

@creature[Orcus|MTF], the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a @creature[lich]. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.

Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King's rule to an end in a terrible battle that left Vecna's tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world.

The @item[Eye of Vecna] and the Hand of Vecna might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.

To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.

To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.

Random Properties.

The @item[Eye of Vecna] and the Hand of Vecna each have the following random properties:

Properties of the Hand.

Your alignment changes to neutral evil, and you gain the following benefits:

Properties of the Eye and Hand.

If you are attuned to both the hand and eye, you gain the following additional benefits:

Destroying the Eye and Hand.

If the @item[Eye of Vecna] and the Hand of Vecna are both attached to the same creature, and that creature is slain by the @item[Sword of Kas], both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":8,"max":"8","per":"charges","recovery":"1d4 + 4"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Hand%20of%20Vecna.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"hand%20of%20vecna_dmg","propDroppable":"item"}},"effects":[{"name":"Base Strength","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Hand%20of%20Vecna.jpg","changes":[{"key":"system.abilities.str.value","mode":4,"value":"20","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"base-strength"}},"_id":"xCGSVdM7s1V566dV","description":"","statuses":[]}],"_id":"aHCYa1dy6rH4JeQo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536791,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Yklwa","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/glaive-simple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20yklwa_dmg","propDroppable":"item"}},"effects":[],"_id":"vtTFQLjuTS2yT7Ef","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485750,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Quarterstaff","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","bludgeoning"]],"versatile":"1d8+2+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/staves/staff-simple-gold.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20quarterstaff_mm","propDroppable":"item"}},"effects":[],"_id":"w8dz3AwnREVuKdkG","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484814,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Серп предупреждения/Sickle of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"sickle","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"icons/tools/hand/sickle-worn-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sickle%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"xUmvlcxohvNBFF4d","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485263,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Зелье превосходного лечения/Potion of Supreme Healing","type":"consumable","system":{"description":{"value":"

Вы восстанавливаете хиты, когда выпиваете это зелье.

Количество восстанавливаемых хитов 10к4 + 20

Зелье представляет собой красную жидкость, сверкающую при встряхивании.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d4 + 20","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/potion-flask-stopped-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20supreme%20healing_dmg","propDroppable":"item"}},"effects":[],"_id":"T6j3qGKoivisZiAa","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201767,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"амулет защиты от обнаружения и поиска/amulet of proof against detection and location","type":"equipment","system":{"description":{"value":"Пока вы носите этот амулет, вы скрыты от магии школы Прорицания. Вы не можете быть целью подобной магии, и вас не воспринимают магические сенсоры слежения.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Amulet%20of%20Proof%20against%20Detection%20and%20Location.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"amulet%20of%20proof%20against%20detection%20and%20location_dmg","propDroppable":"item"}},"effects":[],"_id":"8DPFQhWXUfooYL4I","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533524,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструменты резчика по дереву/Woodcarver's Tools","type":"tool","system":{"description":{"value":"

Инструменты резчика по дереву позволяют вам создавать сложные предметы из дерева, такие как деревянные фигурки или стрелы.

Компоненты. Инструменты резчика по дереву включают в себя нож, стамеску и маленькую пилу.

Магия, История. Ваш опыт даёт вам дополнительные знания при осмотре деревянных предметов, таких как статуэтки или стрелы.

Природа. Ваши познания о древесине дают вам дополнительные знания, когда вы изучаете деревья.

Починка. Как часть короткого отдыха вы можете починить один повреждённый деревянный предмет.

Сделать стрелы. Как часть короткого отдыха вы можете сделать до пяти стрел. Как часть продолжительного отдыха вы можете сделать до двенадцати. Вы должны иметь под рукой древесину для изготовления стрел.

Сделать небольшую деревянную фигурку Сл. 10
Вырезать замысловатый узор на древесине Сл. 15
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"woodcarver","ability":"dex","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/hand/chisel-steel-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"woodcarver's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"l7BXWMG3FXoJLLAU","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455143101,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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Когда вы выпиваете это зелье, вы получаете на 1к4 часа эффект «уменьшение» заклинания @Compendium[sc-spells.sc-spells.ImfucJ4hO0mnf3W6]{Увеличение/уменьшение / Enlarge/Reduce} (концентрация не требуется).

Маленький красный шарик в этой жидкости непрерывно сжимается до размера бусины и тут же расширяется, окрашивая прозрачную жидкость вокруг, после чего сжимается вновь. Тряска пузырька не прерывает этот процесс.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Особое: Существа Большого и меньшего размеров, по которым попала атака сетью, становятся опутанным, пока не высвободятся. Сеть не оказывает эффекта на бесформенных существ и тех, чей размер Огромный или ещё больше.

Существо может Действием совершить проверку Силы СЛ 10, чтобы высвободиться самому или освободить другое существо, находящееся в пределах его досягаемости. Причинение сети 5 единиц рубящего урона (КД 10) тоже освобождает существо, не причиняя ему вреда, оканчивая эффект и уничтожая сеть.

Если Вы действием, бонусным действием или реакцией совершаете атаку сетью, Вы можете совершить только одну атаку, вне зависимости от количества положенных атак.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

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Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":40,"price":{"value":750,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"half%20plate%20armor_phb","propDroppable":"item"}},"effects":[],"_id":"C6IHC3IoltU4wZpg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097624,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Silvered Lance","type":"weapon","system":{"description":{"value":"
Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

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Облако остаётся, пока бутылка открыта. Для закрывания бутылки нужно действием произнести её командное слово. Когда бутылку закроют, дым рассеется за 10 минут. Умеренный ветер (от 11 до 20 миль в час) рассеивает дым за 1 минуту, а сильный ветер (21 миля в час и больше) сделает это за 1 раунд.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":60,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Eversmoking%20Bottle.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"eversmoking%20bottle_dmg","propDroppable":"item"}},"effects":[],"_id":"7MzWBj6rjo6i2pG7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535902,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"мантия архимага/robe of the archmagi","type":"equipment","system":{"description":{"value":"Этот красивый наряд пошит из белой, серой или чёрной ткани и украшен серебристыми рунами. Цвет мантии соответствует мировоззрению, для которого она и создана. Белые мантии делают для добрых, серые для нейтральных, а чёрные для злых. Вы не можете настроиться на мантию архимага, чьё мировоззрение не совпадает с вашим.
Вы получаете следующие преимущества, пока носите мантию:

• Если вы не носите доспех, ваш базовый Класс Доспеха равен 15 + ваш модификатор Ловкости.

• Вы совершаете с преимуществом спасброски от заклинаний и других магических эффектов.

• Сл спасбросков от ваших заклинаний и бонус атаки заклинаниями увеличиваются на 2.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"none","cost":null,"condition":"Alignment must match the robe's to attune."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20the%20Archmagi.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"robe%20of%20the%20archmagi_dmg","propDroppable":"item"}},"effects":[{"name":"Armor Class","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20the%20Archmagi.jpg","changes":[{"key":"system.attributes.ac.calc","mode":5,"value":"custom","priority":4},{"key":"system.attributes.ac.formula","mode":5,"value":"15 + @abilities.dex.mod","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"armor-class"}},"_id":"AAnXopOEnlYesiAq","description":"","statuses":[]},{"name":"Spell Attack Bonus (Melee)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20the%20Archmagi.jpg","changes":[{"key":"system.bonuses.msak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-melee"}},"_id":"I2k3i76d8ksSjuLH","description":"","statuses":[]},{"name":"Spell Attack Bonus (Ranged)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20the%20Archmagi.jpg","changes":[{"key":"system.bonuses.rsak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-ranged"}},"_id":"wOxytHiKlMnyi9Pm","description":"","statuses":[]},{"name":"Spell Save DC Bonus","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20the%20Archmagi.jpg","changes":[{"key":"system.bonuses.spell.dc","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-save-dc-bonus"}},"_id":"VjehUZsBqm9GTj12","description":"","statuses":[]}],"_id":"Lm1aaOZA6XGaieiC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539699,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"волшебная палочка чудес/wand of wonder","type":"consumable","system":{"description":{"value":"У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 заряд и выбрать цель в пределах 120 футов. Цель должна быть существом, предметом или точкой в пространстве.
Бросьте к100 и определите последствия с помощью таблицы.
Если эффект накладывает заклинание, Сл спасброска от него равна 15. Если обычно у этого заклинания есть дистанция в футах, то эта дистанция становится равной 120 футам.
Если эффект покрывает площадь, то вы должны сделать центром заклинания цель и включить её в качестве цели заклинания. Если эффект может воздействовать на несколько разных субъектов, Мастер случайным образом выбирает, кто станет целью.
Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.
Список эффектов","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d6 +1","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Wonder.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20wonder_dmg","propDroppable":"item"}},"effects":[],"_id":"xfTAm4BGusX3bQjm","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270749,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Посох грома и молнии/Staff of Thunder and Lightning","type":"weapon","system":{"description":{"value":"

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Lightning.

When you hit with a melee attack using the staff, you can cause the target to take an extra [[/r 2d6]] lightning damage.

Thunder.

When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become @condition[stunned] until the end of your next turn.

Lightning Strike.

You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking [[/r 9d6]] lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap.

You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes [[/r 2d6]] thunder damage and becomes @condition[deafened] for 1 minute. On a successful save, a creature takes half damage and isn't @condition[deafened].

Thunder and Lightning.

You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +2","bludgeoning"]],"versatile":"1d8 + @mod +2"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Thunder%20and%20Lightning.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"staff%20of%20thunder%20and%20lightning_dmg","propDroppable":"item"}},"effects":[],"_id":"ARzvbYOQsvax9dVE","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481966,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Vicious War Pick","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/axes/pickaxe-double-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20war%20pick_dmg","propDroppable":"item"}},"effects":[],"_id":"SZmDbgKG1RU3rVcS","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384955,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Дротик предупреждения/Dart of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.25,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"dart","properties":{"fin":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/thrown/dart-feathered.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dart%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"dJ8ddI3NTCpeyXcs","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512301,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Silvered Dagger","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":102,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"fin":true,"lgt":true,"thr":true,"sil":true},"proficient":null},"img":"icons/weapons/daggers/dagger-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20dagger_phb","propDroppable":"item"}},"effects":[],"_id":"Vjwi6FILCMgMHdnX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482980,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструменты кузнеца/Smith's Tools","type":"tool","system":{"description":{"value":"

Инструменты кузнеца позволяют вам работать с металлом, нагревая его для изменения формы, восстанавливая повреждения или создавая из слитков полезные предметы.

Компоненты. Инструменты кузнеца включают в себя молоты, клещи, уголь, ветошь и точильный камень.

Магия и История. Ваш опыт даёт вам дополнительные знания при обследовании металлических предметов, таких как, например, оружие.

Расследование. Вы можете обнаруживать зацепки, которые другие могут не заметить, когда расследование касается брони, оружия или прочих изделий металлообработки.

Починка. При наличии доступа к инструментам и открытому огню, жара которого достаточно, чтобы сделать металл пластичным, вы можете восстановить по 10 хитов повреждённого металлического предмета за каждый час работы.

Наточить затупившийся клинокСл. 10
Починить комплект доспехов Сл. 15
Разъединить немагический металлический предмет Сл. 15
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":8,"price":{"value":20,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"smith","ability":"str","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/smithing/anvil.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"smith's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"UPLpWsXHj01JC29G","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142880,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Silvered War Pick","type":"weapon","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":105,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"sil":true},"proficient":null},"img":"icons/weapons/axes/pickaxe-double-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20war%20pick_phb","propDroppable":"item"}},"effects":[],"_id":"O243AdLfJUAYn8Gk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384920,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Зелье сопротивления холоду/Potion of Cold Resistance","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете сопротивление к одному виду урона на 1 час.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-round-corked-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20cold%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/consumables/potions/bottle-round-corked-yellow.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"cold","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":false,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"ZRF6pcaiSE7RkAVl","description":"","statuses":[]}],"_id":"2s3FFw9F6bSLIb8W","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201899,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Посох питона/Staff of the Python","type":"weapon","system":{"description":{"value":"
(requires attunement by a cleric, druid, or warlock)
\n\t\t

You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a @creature[giant constrictor snake] under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.

On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't @condition[incapacitated]. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.

If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.

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• Вы совершаете с преимуществом спасброски от заклинаний.
• У скарабея есть 12 зарядов. Если вы проваливаете спасбросок от заклинания школы Некромантии или вредоносного эффекта, исходящего от нежити, вы можете реакцией потратить 1 заряд, чтобы превратить проваленный спасбросок в успешный. Скарабей рассыпается в порошок и уничтожается, когда тратится его последний заряд.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"reaction","cost":1,"condition":"Charges are consumed by necromancy spells or an undead caster."},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":12,"max":"12","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Scarab%20of%20Protection.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"scarab%20of%20protection_dmg","propDroppable":"item"}},"effects":[],"_id":"sljxFqknP8ijpi3f","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539893,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Зелье отличного лечения/Potion of Superior Healing","type":"consumable","system":{"description":{"value":"

Вы восстанавливаете хиты, когда выпиваете это зелье.

Количество восстанавливаемых хитов 8к4 + 8.

Зелье представляет собой красную жидкость, сверкающую при встряхивании.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-round-corked-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20superior%20healing_dmg","propDroppable":"item"}},"effects":[],"_id":"KVSf0JCpXcrc6Cuz","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201745,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструменты повара/Cook's Utensils","type":"tool","system":{"description":{"value":"

Жизнь искателя приключений тяжела. При наличии в компании повара ваша пища будет намного вкуснее, чем привычные галеты и сухофрукты.

Компоненты. Инструменты повара включают в себя металлический котёл, ножи, вилки, ложку для размешивания и половник.

История. Ваши знания кулинарных методик  позволяют вам оценивать структуру социального развития, основываясь на гастрономических обычаях этой культуры.

Медицина. Оказывая лечение, вы можете превратить горькое или кислое лекарство в приятную на вкус стряпню.

Выживание. Добывая еду, вы можете использовать собранные вами ингредиенты, которые другие не смогли бы приготовить.

Приготовление еды. Как часть короткого отдыха вы можете приготовить вкусное блюдо, которое поможет вашим компаньонам восстановить силы. Вы и до пяти существ на ваш выбор восстанавливают по 1 дополнительному хиту за каждую потраченную во время короткого отдыха Кость Хитов, при условии, что у вас есть доступ к вашим инструментам повара и достаточно еды.

Приготовить обычную пищуСл. 10
Повторить блюдо Сл. 10
Обнаружить яд или примесь в еде Сл. 15
Приготовить изысканное блюдо Сл. 15
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":8,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"cook","ability":"wis","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/cooking/pot-camping-iron-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"cook's%20utensils_phb","propDroppable":"item"}},"effects":[],"_id":"9snbXLLvx965JNSM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142440,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Свеча/Candle","type":"consumable","system":{"description":{"value":"

В течение 1 часа свеча испускает яркий свет в пределах радиуса 5 футов и тусклый свет в пределах ещё 5 футов.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":1,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"icons/sundries/lights/candle-unlit-white.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"candle_phb","propDroppable":"item"}},"effects":[],"_id":"UzIvw977OIFbr1NO","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028220,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Chain Shirt","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20chain%20shirt_dmg","propDroppable":"item"}},"effects":[],"_id":"L0JEhV8LQcivD0gJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098036,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Trident","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","piercing"]],"versatile":"1d8+2+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"trident","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/trident-ornate-red.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20trident_mm","propDroppable":"item"}},"effects":[],"_id":"FBMU6RV92zLRCLgT","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384467,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Playing Card Set","type":"tool","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":5,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"game","baseItem":"","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/sundries/gaming/playing-cards.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"playing%20card%20set_phb","propDroppable":"item"}},"effects":[],"_id":"G0BXFY32NkRKYSob","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455157871,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Лопата/Shovel","type":"loot","system":{"description":{"value":"

Инструмент для закапывания или откапывания чего-либо. Может использоватся как импровизированное оружие.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/tools/hand/shovel-spade-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"shovel_phb","propDroppable":"item"}},"effects":[],"_id":"Fil9yb2AkgFI1qOg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029968,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Топор владык дварфов/Axe of the Dwarvish Lords","type":"weapon","system":{"description":{"value":"

Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.

Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With them, he forged the Axe of the Dwarvish Lords.

Armed with the artifact, the prince returned to the dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.

Later, in a dark era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.

Magic Weapon.

The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. The axe also functions as a @item[belt of dwarvenkind], a @item[dwarven thrower], and a @item[sword of sharpness].

Random Properties.

The axe has the following randomly determined properties:

Blessings of Moradin.

If you are a dwarf attuned to the axe, you gain the following benefits:

Conjure Earth Elemental.

If you are holding the axe, you can use your action to cast the @spell[conjure elemental] spell from it, summoning an @creature[earth elemental]. You can't use this property again until the next dawn.

Travel the Depths.

You can use an action to touch the axe to a fixed piece of dwarven stonework and cast the @spell[teleport] spell from the axe. If your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can't use this property again until 3 days have passed.

Curse.

The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the attunement ends, the curse remains. With each passing day, the creature's physical appearance and stature become more dwarflike. After seven days, the creature looks like a typical dwarf, but the creature neither loses its racial traits nor gains the racial traits of a dwarf. The physical changes wrought by the axe aren't considered magical in nature (and therefore can't be dispelled), but they can be undone by any effect that removes a curse, such as a @spell[greater restoration] or @spell[remove curse] spell.

Destroying the Axe.

The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.

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Вы можете дышать под водой в течение 1 часа после того, как выпьете это зелье.

В мутнозелёной жидкости, пахнущей морем, плавают небольшие пузырьки, похожие на медуз.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

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Если вы — добрый жрец или паладин, вы можете использовать талисман как святой символ, и вы получаете бонус +2 к броскам атаки заклинаний, пока носите или держите его.
У талисмана есть 7 зарядов. Если вы носите или держите его, вы можете действием потратить 1 заряд и выбрать одно существо, которое видите находящимся на полу в пределах 120 футов от вас. Если у цели злое мировоззрение, под ней откроется огненная расщелина. Цель должна преуспеть в спасброске Ловкости со Сл 20, иначе она упадёт в расщелину и уничтожится, не оставив после себя останков. Расщелина после этого закрывается, не оставляя следов.
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You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

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You have resistance to psychic damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

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Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":"1d6"},"formula":"1d6 +1","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Fireballs.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20fireballs_dmg","propDroppable":"item"}},"effects":[],"_id":"ifVkrOPAE4FrBd1F","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270345,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Мешок фокусов, оранжевая/Bag of Tricks, Tan","type":"equipment","system":{"description":{"value":"

This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

[[/r d8]]Creature
1@creature[Jackal]
2@creature[Ape]
3@creature[Baboon]
4@creature[Axe beak]
5@creature[Black bear]
6@creature[Giant weasel]
7@creature[Giant hyena]
8@creature[Tiger]
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bag%20of%20tricks%2c%20tan_dmg","propDroppable":"item"}},"effects":[],"_id":"gmWBnxK7E2H3p0gk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533860,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"медальон здоровья/periapt of health","type":"equipment","system":{"description":{"value":"Вы обладаете иммунитетом ко всем болезням, пока носите этот медальон. Если вы уже болеете, эффект болезни подавляются на время, пока вы носите этот медальон.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Periapt%20of%20Health.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"periapt%20of%20health_dmg","propDroppable":"item"}},"effects":[],"_id":"JWTvGIqu5NXrxkTA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539115,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Болт убийства/Crossbow Bolt of Slaying","type":"consumable","system":{"description":{"value":"

A crossbow bolt of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both crossbow bolts of dragon slaying and crossbow bolts of blue dragon slaying. If a creature belonging to the type, race, or group associated with a crossbow bolt of slaying takes damage from the crossbow bolt, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once a crossbow bolt of slaying deals its extra damage to a creature, it becomes a nonmagical crossbow bolt.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.075,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"icons/magic/fire/projectile-arrow-fire-purple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"crossbow%20bolt%20of%20slaying_dmg","propDroppable":"item"}},"effects":[],"_id":"7cWrmZgPF1oOICna","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455291522,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +1 Light Crossbow","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Ring%20of%20Feather%20Falling.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20feather%20falling_dmg","propDroppable":"item"}},"effects":[],"_id":"jjDlLCF9TyjddB2V","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455213662,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Light Repeating Crossbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":40,"long":160,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":true,"two":true,"mgc":true},"proficient":null},"img":"modules/plutonium/media/icon/pocket-bow.svg","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20light%20repeating%20crossbow_mm","propDroppable":"item"}},"effects":[],"_id":"WjakVfi2JeMIcOI1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513030,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Шипастый доспех сопротивления силовому урону/Spiked Armor of Force Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to force damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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(requires attunement by a chaotic neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Last Quip, the Chaotic Neutral sword, has a tourmaline set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red-jewel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sword%20of%20answering%20(last%20quip)_dmg","propDroppable":"item"}},"effects":[],"_id":"IZkoQCnVPQUB0EaR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373930,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Доспех уязвимости к дробящему урону/Armor of Vulnerability (Bludgeoning)","type":"equipment","system":{"description":{"value":"

While wearing this armor, you have resistance to bludgeoning damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to piercing and slashing damage.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"flail","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/maces/flail-triple-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20flail_mm","propDroppable":"item"}},"effects":[],"_id":"JmdhIhgOoOXiBCUK","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376112,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Песочные часы/Hourglass","type":"loot","system":{"description":{"value":"

Инструмент для измерения коротких промежутков времени.


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/tools/navigation/hourglass-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"hourglass_phb","propDroppable":"item"}},"effects":[],"_id":"Sr1UxSFOlwXbNXgk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028977,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Yklwa","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

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Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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You have resistance to cold damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

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You have resistance to necrotic damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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Владение инструментами художника позволяет вам писать красками и рисовать карандашом. Вы также разбираетесь в истории искусств, что может помочь вам при осмотре произведений искусства.

Компоненты. Инструменты художнику включают в себя мольберт, холст, краски, кисти, угольные карандаши и палитру.

Магия, История, Религия. Ваш опыт помогает вам раскрыть знания любого рода, которые связаны с произведениями искусства, как, например, магические свойства картины или происхождение странной фрески, найденной в подземелье.

Расследование, Восприятие. Когда вы осматриваете картину или подобное произведение изобразительного искусства, ваша осведомлённость о способах их создания может дать вам дополнительные знания. Написание и рисование. Как часть короткого или продолжительного отдыха вы можете создать простое произведение искусства. Хотя ваше творение и может быть недостаточно точным, вы можете запечатлеть образ или сцену, или на скорую руку сделать копию виденного вами художественного произведения.

Написать точный портретСл. 10
Создать картину со скрытым посланием Сл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"painter","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/hand/brush-paint-pink.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"painter's%20supplies_phb","propDroppable":"item"}},"effects":[],"_id":"0x30lpmlTGewX72X","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142659,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольчужная рубаха/Chain Shirt","type":"equipment","system":{"description":{"value":"

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":20,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"chain%20shirt_phb","propDroppable":"item"}},"effects":[],"_id":"BH0SoidZLUfzkpDm","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097599,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Рапира кражи жизни/Rapier of Life Stealing","type":"weapon","system":{"description":{"value":"

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

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(requires attunement by a spellcaster)
\n\t\t

While you are holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

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While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor's clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack and damage rolls and a damage die of [[/r 1d8]].

Curse.

Once you don this cursed armor, you can't doff it unless you are targeted by the @spell[remove curse] spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.

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While wearing this armor, you have resistance to slashing damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage.

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This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Whip.

You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of [[/r 1d20+9]]{+9}. On a hit, the target takes [[/r 1d6 + 5]] force damage.

As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are @condition[incapacitated] or die.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Выпив это зелье, вы получаете эффект заклинания @Compendium[sc-spells.sc-spells.IopVF9lETFjtZTK6]{Ясновидение / Clairvoyance}.

В желтоватой жидкости зелья плавают глазные яблоки, но они исчезают, когда пузырёк открывают.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have resistance to acid damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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You have resistance to psychic damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chain%20mail%20of%20psychic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"psychic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"5qPM0wzYcohj5Aj6","description":"","statuses":[]}],"_id":"FKnjuBPIRgH2fF60","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061412,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Luck Blade Rapier","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 +@mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"luck%20blade%20rapier_dmg","propDroppable":"item"}},"effects":[{"name":"Saving Throw Bonus","icon":"icons/weapons/swords/greatsword-crossguard-steel.webp","changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"saving-throw-bonus"}},"_id":"F7aUDYLVToGn3Mrc","description":"","statuses":[]}],"_id":"v2GNjotjlw0d3pen","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382166,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"туфли паука/slippers of spider climbing","type":"equipment","system":{"description":{"value":"Пока вы носите эту лёгкую обувь, вы можете перемещаться по вертикальным поверхностям, а также вверх ногами по потолку, оставляя руки свободными. Вы получаете скорость лазания, равную скорости хождения. Однако туфли не позволяют перемещаться так по скользкой поверхности, например, покрытой маслом или льдом.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":null,"condition":"Surface cannot be slippery."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Slippers%20of%20Spider%20Climbing.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"slippers%20of%20spider%20climbing_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Slippers%20of%20Spider%20Climbing.jpg","changes":[{"key":"system.attributes.movement.climb","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"ZiNdL1OGfukhWodf","description":"","statuses":[]}],"_id":"N89dPYo3m0TqZNpr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539952,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Vicious Blowgun","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"blowgun","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true,"mgc":true},"proficient":null},"img":"icons/weapons/staves/staff-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20blowgun_dmg","propDroppable":"item"}},"effects":[],"_id":"JNOcaxuSsa2Zosfx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455433515,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Quaal's Feather Token, Swan Boat","type":"equipment","system":{"description":{"value":"

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Swan Boat.

You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"quaal's%20feather%20token%2c%20swan%20boat_dmg","propDroppable":"item"}},"effects":[],"_id":"BR5l5jgWOIVOBBuL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539457,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Wave","type":"weapon","system":{"description":{"value":"
(requires attunement by a creature that worships a god of the sea)
\n\t\t

Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum.

The weapon also functions as a @item[trident of fish command] and a @item[weapon of warning]. It can confer the benefit of a @item[cap of water breathing] while you hold it, and you can use it as a @item[cube of force] by choosing the effect, instead of pressing cube sides to select it.

Sentience.

Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a @spell[speak with animals] spell, using telepathy to involve its wielder in the conversation.

Personality.

When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods.

Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the wielder fails to further the weapon's objectives in the world. The trident has a nostalgic attachment to the place where it was forged, a desolate island called Thunderforge. A sea god imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to—or rebellion against—that god.

Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god's demise. This destiny is something Wave might not be able to avert.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","piercing"]],"versatile":"1d8+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"trident","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/trident-ornate-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wave_dmg","propDroppable":"item"}},"effects":[],"_id":"tqGJOifUHb8Uruzu","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374197,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Shortsword","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-brown.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20shortsword_mm","propDroppable":"item"}},"effects":[],"_id":"kB2vNIDWD0Cq9l88","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383723,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Vicious Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-split-eyes.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20double-bladed%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"fbcWUtxhcwLUT8Ig","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375924,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Mithral Breastplate","type":"equipment","system":{"description":{"value":"

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-gorget-steel-white.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mithral%20breastplate_dmg","propDroppable":"item"}},"effects":[],"_id":"ssOI3VvpaTQkXzWJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097984,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Весы, торговые/Merchant's Scale","type":"loot","system":{"description":{"value":"

В набор входят рычажные весы, чашки и набор грузиков на 2 фунта. С их помощью можно точно измерять вес небольших предметов, таких как драгоценные металлы или товары.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/commodities/currency/coins-assorted-mix-silver.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"merchant's%20scale_phb","propDroppable":"item"}},"effects":[],"_id":"AAS1eioA9Qlm7JEh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029379,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Hooked Shortspear","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20hooked%20shortspear_mm","propDroppable":"item"}},"effects":[],"_id":"PETGIbqshmmq9gI7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378578,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"око дракона/orb of dragonkind","type":"equipment","system":{"description":{"value":"Много столетий назад, в мире Кринн эльфы и люди развязали ужасную войну со злыми драконами. Когда мир был уже практически обречён, волшебники Башен Высшего Волшебства объединились и с помощью самой могущественной магии создали пять Очей Драконов, чтобы победить своих врагов. Каждой из башен досталось своё Око, и с их помощью удалось одержать победу над драконами. Волшебники приманивали к себе драконов и уничтожали их мощной магией.
Когда позже Башни Высшего Волшебства пали, Очи либо были уничтожены, либо пропали, и считается, что осталось только три таких Ока. Их магия за столетия изменилась, и, несмотря на то, что они попрежнему могут приманивать драконов, теперь они могут оказывать и другое воздействие.
Каждое Око содержит сущность злого дракона, которая сопротивляется попыткам использовать её магию. Те, кто слабы духом, рискуют стать рабами Ока.
Око это гравированный хрустальный шар примерно 25 сантиметров диаметром. Когда его используют, он увеличивается диаметром до полуметра и в нём начинает клубиться туман.
Будучи настроенным на Око, вы можете действием заглянуть в его глубины и произнести командное слово. Затем вы совершаете проверку Харизмы со Сл 15. В случае успеха вы контролируете Око всё время, пока настроены на него. При провале вы становитесь очарованы Оком, пока вы настроены на него.
Пока вы очарованы Оком, вы не можете добровольно окончить настройку на него, и Око может неограниченно накладывать на вас внушение (Сл спасброска 18), побуждая вас совершать злые поступки. Сущность дракона в Оке может желать разного: уничтожения конкретного народа, освобождения из Ока, распространения страданий по миру, распространения поклонения Такхизис (имя Тиамат на Кринне), или чего-то ещё, на усмотрение Мастера.
Случайные свойства. Око Дракона обладает несколькими свойствами, определяемыми случайным образом:
Заклинания. У Ока есть 7 зарядов, и оно восстанавливает 1к4 + 3 заряда на рассвете. Если вы контролируете Око, вы можете действием потратить 1 или несколько зарядов, чтобы наложить им одно из следующих заклинаний (Сл спасброска 18): дневной свет (1 заряд), защита от смерти (2 заряда), лечение ран (версия 5 уровня, 3 заряда) или наблюдение (3 заряда).
Вы также можете действием наложить Оком заклинание обнаружение магии, не тратя заряды.
Зов драконов. Если вы контролируете Око, вы можете действием заставить артефакт испустить телепатический зов, распространяющийся на 40 миль. Злые драконы в пределах этой дистанции вынуждены лететь к Оку кратчайшим маршрутом. Божества драконы, такие как Тиамат, не попадают под действие этого зова. Прилетевшие драконы могут быть враждебны к вам, за то, что вы принудили их. Использовав это свойство, вы не можете повторно использовать его 1 час.
Уничтожение Ока. Око Дракона выглядит хрупким, но оно не подвержено практически никакому урону, включая атаки и дыхание драконов. Однако Око можно уничтожить заклинанием распад или одним попаданием магического оружия +3.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"day","recovery":"1d4 + 3"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"flat"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Orb%20of%20Dragonkind.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"orb%20of%20dragonkind_dmg","propDroppable":"item"}},"effects":[],"_id":"IFRRJrfbXYL6TWkY","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539047,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Hooked Shortspear","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

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You have resistance to force damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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Вместимость: 4 пинты (2 лит.)

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Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest bronze dragon within 30 miles of you. This special action can't be used again until the next dawn.

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Набор инструментов взломщика включает в себя:

небольшой напильник, набор отмычек, небольшое зеркальце [steel mirror] на длинной ручке, ножницы, пара щипчиков.

Владение этими инструментами позволяет добавлять бонус мастерства ко всем проверкам характеристик, сделанным для отключения ловушек и взлома замков.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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Это кожаный кошель с бинтами, мазями и шинами. Набор годится для десяти использований. Вы можете действием потратить одно использование набора для стабилизации существа, у которого 0 хитов, не совершая проверку Мудрости (Медицина).

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You have resistance to acid damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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Короткая деревянная палочка или похожий предмет — созданный для проведения тайных заклинаний.

@Compendium[sc-classes.sc-classes.aDPqyCNkaphpQsLQ]{Волшебник/Wizard}, @Compendium[sc-classes.sc-classes.mqZZxq2aKIBvifoI]{Колдун/Warlock} и @Compendium[sc-classes.sc-classes.PP2KN2SbJqfUDeO0]{Чародей/Sorcerer} могут использовать эти предметы в качестве фокусировки для заклинаний.

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You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

A bronze horn summons [[/r 4d4 + 4]] @creature[berserker||berserkers]. To use the bronze horn, you must be proficient with medium armor.

If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

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You have a +1 bonus to AC while wearing this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

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You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20breastplate_mm","propDroppable":"item"}},"effects":[],"_id":"SkMdU7s5KGRB9rb1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097892,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+1 Chain Shirt","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.

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An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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Предметы, на которые смотрят в подзорную трубу, увеличиваются в два раза.


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":1000,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/tools/navigation/spyglass-telescope-brass.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"spyglass_phb","propDroppable":"item"}},"effects":[],"_id":"I2MP0w0LXwKrKhW8","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455030131,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"повязка интеллекта/headband of intellect","type":"equipment","system":{"description":{"value":"Значение вашего Интеллекта равно 19, пока вы носите эту повязку. Она не оказывает на вас эффект, если ваш Интеллект без неё и так уже 19 или выше.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Headband%20of%20Intellect.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"headband%20of%20intellect_dmg","propDroppable":"item"}},"effects":[{"name":"Base Intelligence","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Headband%20of%20Intellect.jpg","changes":[{"key":"system.abilities.int.value","mode":4,"value":"19","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"base-intelligence"}},"_id":"P608WVtArT1r4WU8","description":"","statuses":[]}],"_id":"I79ekgneZHQ5oqPz","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536851,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"подковы ветра/horseshoes of a zephyr","type":"consumable","system":{"description":{"value":"Эти железные подковы изготавливаются комплектом по четыре штуки. Если все четыре прикрепить к копытам лошади или подобного существа, они позволят ему перемещаться как обычно, но паря в 4 дюймах от земли. Этот эффект позволяет существу пересекать нетвёрдые и неустойчивые субстанции, такие как вода и лава, а также стоять на них. Существо не оставляет следы и игнорирует труднопроходимую местность. Кроме того, оно может перемещаться с обычной скоростью до 12 часов в день, не получая истощение за форсированный марш.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"icons/tools/smithing/horseshoe-steel-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"horseshoes%20of%20a%20zephyr_dmg","propDroppable":"item"}},"effects":[],"_id":"I7HQlDpG1Lq6j6NW","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537241,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Nine Lives Stealer Rapier","type":"weapon","system":{"description":{"value":"

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

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You have a +1 bonus to AC while wearing this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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Когда позже Башни Высшего Волшебства пали, Очи либо были уничтожены, либо пропали, и считается, что осталось только три таких Ока. Их магия за столетия изменилась, и, несмотря на то, что они попрежнему могут приманивать драконов, теперь они могут оказывать и другое воздействие.
Каждое Око содержит сущность злого дракона, которая сопротивляется попыткам использовать её магию. Те, кто слабы духом, рискуют стать рабами Ока.
Око это гравированный хрустальный шар примерно 25 сантиметров диаметром. Когда его используют, он увеличивается диаметром до полуметра и в нём начинает клубиться туман.
Будучи настроенным на Око, вы можете действием заглянуть в его глубины и произнести командное слово. Затем вы совершаете проверку Харизмы со Сл 15. В случае успеха вы контролируете Око всё время, пока настроены на него. При провале вы становитесь очарованы Оком, пока вы настроены на него.
Пока вы очарованы Оком, вы не можете добровольно окончить настройку на него, и Око может неограниченно накладывать на вас внушение (Сл спасброска 18), побуждая вас совершать злые поступки. Сущность дракона в Оке может желать разного: уничтожения конкретного народа, освобождения из Ока, распространения страданий по миру, распространения поклонения Такхизис (имя Тиамат на Кринне), или чего-то ещё, на усмотрение Мастера.
Случайные свойства. Око Дракона обладает несколькими свойствами, определяемыми случайным образом:
Заклинания. У Ока есть 7 зарядов, и оно восстанавливает 1к4 + 3 заряда на рассвете. Если вы контролируете Око, вы можете действием потратить 1 или несколько зарядов, чтобы наложить им одно из следующих заклинаний (Сл спасброска 18): дневной свет (1 заряд), защита от смерти (2 заряда), лечение ран (версия 5 уровня, 3 заряда) или наблюдение (3 заряда).
Вы также можете действием наложить Оком заклинание обнаружение магии, не тратя заряды.
Зов драконов. Если вы контролируете Око, вы можете действием заставить артефакт испустить телепатический зов, распространяющийся на 40 миль. Злые драконы в пределах этой дистанции вынуждены лететь к Оку кратчайшим маршрутом. Божества драконы, такие как Тиамат, не попадают под действие этого зова. Прилетевшие драконы могут быть враждебны к вам, за то, что вы принудили их. Использовав это свойство, вы не можете повторно использовать его 1 час.
Уничтожение Ока. Око Дракона выглядит хрупким, но оно не подвержено практически никакому урону, включая атаки и дыхание драконов. Однако Око можно уничтожить заклинанием распад или одним попаданием магического оружия +3.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"day","recovery":"1d4 + 3"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"flat"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Orb%20of%20Dragonkind.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"orb%20of%20dragonkind_dmg","propDroppable":"item"}},"effects":[],"_id":"IFRRJrfbXYL6TWkY","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539047,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье невидимости/Potion of Invisibility","type":"consumable","system":{"description":{"value":"

Выпив её, вы становитесь @Compendium[world.tempconditions.v41S6MnnRCbxjE3h]{Невидимый/Invisible} на 1 час.

Всё, что вы несёте и носите, становится @Compendium[world.tempconditions.v41S6MnnRCbxjE3h]{Невидимый/Invisible} вместе с вами. Эффект оканчивается преждевременно, если вы атакуете или наложите заклинание.

Контейнер с этим зельем выглядит пустым, но на вес чувствуется, что он всё же содержит жидкость.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20invisibility_dmg","propDroppable":"item"}},"effects":[],"_id":"IH8HUI2fMvFKvNyJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201475,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"сумка с бобами/bag of beans","type":"consumable","system":{"description":{"value":"Внутри этой тяжёлой тканой сумки находятся 3к4 сухих боба. Сумка весит 1/2 фунта, плюс 1/4 фунта за каждый боб, находящийся внутри.
Если вы высыпаете содержимое сумки на землю, то они взрываются с радиусом 10 футов. Все существа в этой зоне, включая вас, должно совершить спасбросок Ловкости со Сл 15, получая урон огнём 5к4 при провале или половину этого урона, если спасбросок был успешен. Этот огонь также поджигает легковоспламеняющиеся объекты в зоне поражения, которые никто не несёт и не носит.
Если вы извлечёте боб из сумки, посадите его в землю или песок и затем польёте его, то боб спустя 1 минуту после того, как вы посадили его, произведёт некоторый эффект. Мастер может сам выбрать эффект из таблицы, может определить эффект случайным образом, или же придумать свой вариант.
к100Эффект
01Вырастают 5к4 поганок. Если существо съедает поганку, то необходимо бросить любую кость для определения эффекта. При выпадении нечётного числа существо должно преуспеть в спасброске Телосложения со Сл 15, иначе оно получит урон ядом 5к6 и становится отравленным на 1 час. Если же выпадет чётное число, то существо получает 5к6 временных хитов на 1 час.
2–10Появляется гейзер, фонтанирующий на высоту 30 футов потоками воды, пива, ягодного сока, чая, уксуса или масла (по выбору Мастера) в течение 1к12 раундов.
11–20Появляется трент (характеристики смотрите в Бестиарии). Существует 50-процентный шанс, что появившийся трент будет обладать хаотично-злым мировоззрением и нападёт.
21–30Появляется ожившая, но неподвижная каменная статуя, похожая на вас и выкрикивающая в ваш адрес угрозы. Если вы уходите от неё, а кто-то другой приближается к ней, статуя описывает вас как самого гнусного злодея и побуждает новоприбывших найти и атаковать вас. Если вы находитесь с ней на одном плане существования, то статуя знает ваше местоположение. По прошествии 24 часов статуя перестаёт быть ожившей.
31–40Появляется походный костёр с синими языками пламени ,который горит в течение 24 часов (или пока не будет погашен).
41–50Вырастают 1к6 + 6 визгунов (характеристики смотрите в Бестиарии).
51–60Наружу выползают 1к4 + 8 ярко-розовых жаб. Всякий раз, когда кто-либо прикасается к жабе, та превращается в чудовище (размером вплоть до Большого) по выбору Мастера. Это чудовище существует в течение минуты, после чего исчезает в клубах ярко-розового дыма.
61–70Из норы выползает голодная панцирница (характеристики смотрите в Бестиарии) и немедленно нападает.
71–80Вырастает фруктовое дерево. На дереве растёт 1к10 + 20 фруктов, 1к8 из которых действуют как магические зелья (определяются случайным образом), в то время, как один из фруктов, будучи съеденным, действует как пищевой яд на выбор Мастера. Дерево исчезает спустя 1 час. Сорванные фрукты остаются, сохраняя свои магические свойства в течение 30 дней.
81–90Появляется гнездо, содержащее 1к4 + 3 яиц. Существа, съедающие одно из этих яиц, должно совершить спасбросок Телосложения со Сл 20. При успехе существо навсегда увеличивает на единицу значение своей самой низкой характеристики. Если две или более характеристики имеют минимальное значение, то случайно выбирается какая-либо одна. При провале существо получает урон силовым полем 10к6 от внутреннего взрыва магической природы.
91–99Вверх возносится пирамида с квадратным основанием 60 × 60 футов. Внутри неё находится саркофаг с покоящейся в нём лорд-мумией (характеристики смотрите в Бестиарии). Эта пирамида считается логовом лорд-мумии, а в саркофаге находится сокровище на усмотрение Мастера.
00Вырастает гигантский бобовый стебель такой высоты, какой будет угодно Мастеру. Мастер также решает, что ждёт добравшегося до его вершины персонажа: ему откроется величественный вид, он окажется в замке облачного великана или же вершина стебля приведёт его на другой план существования.
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":12,"max":"12","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d4","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Bag%20of%20Beans.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bag%20of%20beans_dmg","propDroppable":"item"}},"effects":[],"_id":"IM55Ob49ivSAcC6e","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533645,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 War Pick","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/axes/pickaxe-double-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20war%20pick_dmg","propDroppable":"item"}},"effects":[],"_id":"IOYaFo6FXdAgPTyv","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384752,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Инструменты ювелира/Jeweler's Tools","type":"tool","system":{"description":{"value":"

Владение инструментами ювелира включает в себя знание основных способов работы с драгоценностями. Также оно позволяет опознавать драгоценные камни.

Компоненты. Инструменты ювелира включают в себя небольшие пилу и молоточек, напильники, щипцы и пинцет.

Магия. Владение инструментами ювелира даёт вам знания об известных способах магического применения драгоценных камней. Эти знания будут кстати при проверках Магии, связанных с драгоценными камнями или инкрустированными ими предметами.

Расследование. При осмотре драгоценностей владение инструментами ювелира помогает вам находить зацепки, которые другие бы просмотрели.

Опознание драгоценности. Вы можете опознать драгоценность и на глаз определить её стоимость.

Изменить внешний вид драгоценности Сл. 15
Определить прошлое драгоценности Сл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"jeweler","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/scribal/magnifying-glass.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"jeweler's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"IQDf3b1smqUy3k6D","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142558,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Scimitar","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"fin":true,"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/scimitar-guard-brown.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20scimitar_mm","propDroppable":"item"}},"effects":[],"_id":"IWeGW8ZD30lJqozj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382856,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Leather Armor","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-leather.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20leather%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"IXFyb4dWL9N4qxFs","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455076353,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Sword of Answering (Last Quip)","type":"weapon","system":{"description":{"value":"
(requires attunement by a chaotic neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Last Quip, the Chaotic Neutral sword, has a tourmaline set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red-jewel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sword%20of%20answering%20(last%20quip)_dmg","propDroppable":"item"}},"effects":[],"_id":"IZkoQCnVPQUB0EaR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373930,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Spear","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":101,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","piercing"]],"versatile":"1d8+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"thr":true,"ver":true,"sil":true},"proficient":null},"img":"icons/weapons/polearms/spear-flared-worn-grey.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20spear_phb","propDroppable":"item"}},"effects":[],"_id":"IdMPoMGRRnIhLN7R","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485545,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Hoopak","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":40,"long":160,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":true,"fin":true,"spc":true,"two":true,"mgc":true},"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20hoopak_mm","propDroppable":"item"}},"effects":[],"_id":"Ih2JQmgiigkj3iEK","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378903,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Инструменты ткача/Weaver's Tools","type":"tool","system":{"description":{"value":"

Инструменты ткача позволяют вам шить одежду и подгонять её по фигуре.

Компоненты. Инструменты ткача включают в себя нитки, иголки и куски ткани. Вы умеете пользоваться ткацким станком, но подобное оборудование слишком громоздкое для транспортировки.

Магия, История. Ваш опыт даёт вам дополнительные знания при осмотре предметов гардероба, включая плащи и прочие накидки.

Расследование. Используя свои знания о процессе пошива одежды, при обследовании гобеленов, обивки, одежды и прочих тканых предметов, вы можете обнаруживать зацепки, которые другие могут не заметить.

Починка. Как часть короткого отдыха вы можете починить один повреждённый предмет одежды. Пошив одежды. Как часть продолжительного отдыха вы можете создать одежду для существа при наличии достаточного количества ткани и ниток.

Повторное использование ткани Сл. 10
Заштопать дырку в ткани Сл. 10
Подшить наряд Сл. 15
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"weaver","ability":"dex","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/commodities/cloth/yarn-skein-orange.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"weaver's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"IjBuhdvNi2rbDJIr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455143023,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Кнут/Whip","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"fin":true,"rch":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":null},"img":"icons/weapons/misc/whip-red-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"whip_phb","propDroppable":"item"}},"effects":[],"_id":"IlYOG5IzfSVq8OKE","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374719,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Staff of the Magi","type":"weapon","system":{"description":{"value":"
(requires attunement by a sorcerer, warlock, or wizard)
\n\t\t

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.

The staff has 50 charges for the following properties. It regains [[/r 4d6 + 2]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 20, the staff regains [[/r 1d12 + 1]] charges.

Spell Absorption.

While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its retributive strike (see below).

Spells.

While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: @spell[conjure elemental] (7 charges), @spell[dispel magic] (3 charges), @spell[fireball] (7th-level version, 7 charges), @spell[flaming sphere] (2 charges), @spell[ice storm] (4 charges), @spell[invisibility] (2 charges), @spell[knock] (2 charges), @spell[lightning bolt] (7th-level version, 7 charges), @spell[passwall] (5 charges), @spell[plane shift] (7 charges), @spell[telekinesis] (5 charges), @spell[wall of fire] (4 charges), or @spell[web] (2 charges).

You can also use an action to cast one of the following spells from the staff without using any charges: @spell[arcane lock], @spell[detect magic], @spell[enlarge/reduce], @spell[light], @spell[mage hand], or @spell[protection from evil and good].

Retributive Strike.

You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a [[/r 1d100]]{50 percent} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from OriginDamage
10 ft. away or closer8 × the number of charges in the staff
11 to 20 ft. away6 × the number of charges in the staff
21 to 30 ft. away4 × the number of charges in the staff
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":10,"max":"50","per":"charges","recovery":"4d6 + 2"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod + 2","bludgeoning"]],"versatile":"1d8 + @mod + 2"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20the%20Magi.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"staff%20of%20the%20magi_dmg","propDroppable":"item"}},"effects":[{"name":"Spell Attack Bonus (Melee)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20the%20Magi.jpg","changes":[{"key":"system.bonuses.msak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-melee"}},"_id":"3NBQH5LTfcdC7oV2","description":"","statuses":[]},{"name":"Spell Attack Bonus (Ranged)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20the%20Magi.jpg","changes":[{"key":"system.bonuses.rsak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-ranged"}},"_id":"PWMkmVJfepfHMpaI","description":"","statuses":[]}],"_id":"J0PwptKmVbfYBK6j","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481856,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Giant Slayer Rapier","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +1","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"giant%20slayer%20rapier_dmg","propDroppable":"item"}},"effects":[],"_id":"J1YVSK1Sat5cL6rh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382082,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Деревянный посох/Wooden Staff","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"foc":true,"amm":false,"hvy":false,"fin":false,"fir":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/staves/staff-animal-skull-horn-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"wooden%20staff_phb","propDroppable":"item"}},"effects":[],"_id":"J1x1nWXmZVHbrTu4","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455511886,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"талисман чистого добра/talisman of pure good","type":"consumable","system":{"description":{"value":"Этот талисман — могущественный символ добра. Существа, чьё мировоззрение и не доброе и не злое, получают урон излучением 6к6, когда прикасаются к талисману. Злое существо получает урон излучением 8к6, когда прикасается к талисману. Все эти существа получают такой же урон каждый раз, когда оканчивают ход, держа или неся талисман.
Если вы — добрый жрец или паладин, вы можете использовать талисман как святой символ, и вы получаете бонус +2 к броскам атаки заклинаний, пока носите или держите его.
У талисмана есть 7 зарядов. Если вы носите или держите его, вы можете действием потратить 1 заряд и выбрать одно существо, которое видите находящимся на полу в пределах 120 футов от вас. Если у цели злое мировоззрение, под ней откроется огненная расщелина. Цель должна преуспеть в спасброске Ловкости со Сл 20, иначе она упадёт в расщелину и уничтожится, не оставив после себя останков. Расщелина после этого закрывается, не оставляя следов.
Когда вы тратите последний заряд, талисман распадается искрами золотистого света и уничтожается.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6","radiant"]],"versatile":"8d6"},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/magic/life/ankh-gold-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"talisman%20of%20pure%20good_dmg","propDroppable":"item"}},"effects":[{"name":"Spell Attack Bonus (Melee)","icon":"icons/magic/life/ankh-gold-blue.webp","changes":[{"key":"system.bonuses.msak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-melee"}},"_id":"RGvIcQHckEHIrKtd","description":"","statuses":[]},{"name":"Spell Attack Bonus (Ranged)","icon":"icons/magic/life/ankh-gold-blue.webp","changes":[{"key":"system.bonuses.rsak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-ranged"}},"_id":"tVnWUDZYSKgONXYn","description":"","statuses":[]}],"_id":"J35esjCmVAjno8qF","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540136,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"мантия полезных предметов/robe of useful items","type":"equipment","system":{"description":{"value":"Эта мантия покрыта множеством цветных заплат различных размеров и форм. Пока вы носите эту мантию, вы можете действием оторвать одну из заплаток, вследствие чего она превращается в тот предмет, который символизировала. В тот момент, когда будет оторвана последняя заплатка, мантия превращается в обычную одежду.
Мантия содержит по две штуки каждой из заплат, представленных ниже:

• Кинжал

• Направленный фонарь (заправленный и зажжённый)

• Стальное зеркальце

• 10-футовый шест

• Пеньковая верёвка (50 футов, собранная в бухту)

• Мешок
Кроме того, на мантии также есть 4к4 других заплат. Мастер может самостоятельно выбрать, что именно это за заплатки, или же определить их случайным образом.
к100Заплатка
01–08Сумка со 100 зм
09–15Серебряный сундучок (1 фут в длину и 6 дюймов в ширину и высоту)
16–22Железная дверь (до 10 футов в ширину и высоту, имеющая запор с одной стороны), которую вы можете установить в проём, до которого можете дотронуться. Дверь самостоятельно приспосабливается под нужный размер и навешивается на петли
23–3010 драгоценных камней стоимостью 100 зм каждый
31–44Деревянная лестница (24 фута длиной)
45–51Ездовая лошадь с притороченными седельными сумками (смотрите характеристики в Бестиарии)
52–59Яма (куб с длиной грани 10 футов, который вы можете разместить на полу в пределах 10 футов от себя)
60–684 зелья лечения
69–75Шлюпка (12 футов в длину)
76–83Свиток заклинания, содержащий заклинание 1–3 уровня
84–902 мастифа (смотрите характеристики в Бестиарии)
91–96Окно (4 на 2 фута и глубиной до 2 футов), станавливаемое на вертикальную поверхность,до которой можете дотронуться.
97–00Портативный таран
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"4d4","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20Useful%20Items.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"robe%20of%20useful%20items_dmg","propDroppable":"item"}},"effects":[],"_id":"J8rfIMt0vBjFuibp","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539745,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Chain Shirt of Psychic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to psychic damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chain%20shirt%20of%20psychic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"psychic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"uxKblVOLlptOXrUX","description":"","statuses":[]}],"_id":"JCkE2RJQSROuxo1P","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455100042,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Набор для фальсификации/Forgery Kit","type":"tool","system":{"description":{"value":"

Набор для фальсификации предназначен для копирования документов и упрощения копирования личной печати или подписи.

Компоненты. Набор для фальсификации включает в себя чернила различных видов, пергамент и бумагу различных видов, несколько писчих перьев, печати и сургуч, золотой и серебряный листы и небольшие инструменты для лепки из расплавленного воска имитации печати.

Магия. Набор для фальсификации может быть использован вместе с навыком Магия, чтобы определить, является магический предмет настоящим или поддельным.

Обман. Качественно выполненная подделка, такая как документ, подтверждающий вашу знатность или предписание, гарантирующее вам безопасный проезд, может придать достоверности вашей лжи.

История. Набор для фальсификации вместе с вашими познаниями в истории улучшает вашу способность подделывать исторические документы или определять их подлинность.

Расследование. Когда вы осматриваете предмет, владение набором для фальсификации помогает определить, как предмет был сделан и подлинный ли он.

Другие инструменты. Умение использовать другие инструменты делает ваши подделки более правдоподобными. Например, вы можете объединить владение набором для фальсификации и владение инструментами картографа, чтобы сделать поддельную карту.

Быстрая подделка. Как часть короткого отдыха вы можете создать поддельный документ длиной не более одной страницы. Как часть продолжительного отдыха вы можете создать документ длинной до четырёх страниц. Ваша проверка Интеллекта в использовании набора для фальсификации определяет Сл проверки Интеллекта (Расследование) на определение того, что это подделка.

Подделать подчеркСл 15
Скопировать восковую печать Сл 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":15,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"","baseItem":"forg","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/commodities/materials/parchment-secrets.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"forgery%20kit_phb","propDroppable":"item"}},"effects":[],"_id":"JJthv7XF3MDEsNGi","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455258914,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Mariner's Splint Armor","type":"equipment","system":{"description":{"value":"

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-leather-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mariner's%20splint%20armor_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"icons/equipment/chest/breastplate-layered-leather-green.webp","changes":[{"key":"system.attributes.movement.swim","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"wGA6EFwOBvp8vPtK","description":"","statuses":[]}],"_id":"JMKhry75bUAcaVWK","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061074,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vicious Blowgun","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"blowgun","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true,"mgc":true},"proficient":null},"img":"icons/weapons/staves/staff-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20blowgun_dmg","propDroppable":"item"}},"effects":[],"_id":"JNOcaxuSsa2Zosfx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455433515,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Figurine of Wondrous Power, Serpentine Owl","type":"equipment","system":{"description":{"value":"

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[giant owl||Serpentine Owl].

This serpentine statuette of an owl can become a @creature[giant owl] for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"figurine%20of%20wondrous%20power%2c%20serpentine%20owl_dmg","propDroppable":"item"}},"effects":[],"_id":"JR7PaEQWlVq4Xv8p","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536451,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Whelm","type":"weapon","system":{"description":{"value":"
(requires attunement by a dwarf)
\n\t\t

Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the weapon. This causes you to have disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky.

Thrown Weapon.

Whelm has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged weapon attack using it, the target takes an extra [[/r 1d8]] bludgeoning damage, or an extra [[/r 2d8]] bludgeoning damage if the target is a giant. Each time you throw the weapon, it flies back to your hand after the attack. If you don't have a hand free, the weapon lands at your feet.

Shock Wave.

You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 15 Constitution saving throw or become @condition[stunned] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn.

Supernatural Awareness.

While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can use an action to cast @spell[detect evil and good] or @spell[locate object] from the weapon. Once you cast either spell, you can't cast it from the weapon again until the next dawn.

Sentience.

Whelm is a sentient lawful neutral weapon with an Intelligence of 15, a Wisdom of 12, and a Charisma of 15. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle cries in Dwarvish when used in combat.

Personality.

Whelm's purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails to destroy goblins and giants or to protect dwarves. Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It would do anything to protect those dwarves from harm. The hammer also carries a secret shame. Centuries ago, a dwarf named Ctenmiir wielded it valiantly for a time. But Ctenmiir was turned into a @creature[vampire]. His will was strong enough that he bent Whelm to his evil purposes, even killing members of his own clan.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","bludgeoning"],["1d8","bludgeoning"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/hammers/hammer-drilling-spiked.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"whelm_dmg","propDroppable":"item"}},"effects":[],"_id":"JRNyskWO1r2EIuVe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374242,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring of Water Walking","type":"equipment","system":{"description":{"value":"

While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Ring%20of%20Water%20Walking.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20water%20walking_dmg","propDroppable":"item"}},"effects":[],"_id":"JTQ41cdykshSx4M7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455214233,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Longbow","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":150,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"amm":true,"hvy":true,"two":true,"sil":true,"ada":false,"ret":false,"rch":false,"lod":false,"lgt":false,"mgc":false,"thr":false,"fir":false,"spc":false,"rel":false,"ver":false,"fin":false,"foc":false},"proficient":null},"img":"icons/weapons/bows/longbow-leather-green.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20longbow_phb","propDroppable":"item"}},"effects":[],"_id":"JU8kCqZ2hSQbsZUr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455435716,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Battleaxe","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","slashing"]],"versatile":"1d10+2+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"battleaxe","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20battleaxe_mm","propDroppable":"item"}},"effects":[],"_id":"JVgOmhXt3pDoDWo0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374910,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"медальон здоровья/periapt of health","type":"equipment","system":{"description":{"value":"Вы обладаете иммунитетом ко всем болезням, пока носите этот медальон. Если вы уже болеете, эффект болезни подавляются на время, пока вы носите этот медальон.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Periapt%20of%20Health.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"periapt%20of%20health_dmg","propDroppable":"item"}},"effects":[],"_id":"JWTvGIqu5NXrxkTA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539115,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Shield of Missile Attraction","type":"equipment","system":{"description":{"value":"

While holding this shield, you have resistance to damage from ranged weapon attacks.

Curse.

This shield is cursed. Attuning to it curses you until you are targeted by the @spell[remove curse] spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":"Any ranged attack within 10 ft. of you causes you to be the target."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Shield%20of%20Missile%20Attraction.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"shield%20of%20missile%20attraction_dmg","propDroppable":"item"}},"effects":[],"_id":"JX42RfiaLfWSrnIH","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455122120,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Maul of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/hammers/hammer-double-engraved-gold.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"maul%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"JXwb7gq7CUzpzXzL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380907,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"чудесные краски нолзура/nolzur's marvelous pigments","type":"equipment","system":{"description":{"value":"Обычно эти краски находят в 1к4 баночках в красивом деревянном ящике вместе с кисточкой (весь набор весит 1 фунт). Эти краски позволяют рисовать трёхмерные предметы в двух измерениях. Краска сама стекает с кисти и формирует желаемый предмет, когда вы концентрируетесь на изображении.
Одной баночки достаточно, чтобы покрыть 1000 квадратных футов поверхности, что позволяет вам создавать неживые предметы и особенности местности — такие как двери, ямы, цветы, деревья, решётки, комнаты или оружие — не превышающие в объёме 10000 кубических футов. Разрисовать 100 квадратных футов можно за 10 минут.
Когда вы заканчиваете рисовать, предмет (или особенность местности) становится реальным, немагическим предметом. Нарисовав дверь на стене, вы создаёте настоящую дверь, которая ведёт на ту сторону стены. Нарисовав яму на полу, вы получаете настоящую яму, а её глубина учитывается при подсчёте объёма создаваемого предмета.
То, что создаётся этими красками, не должно стоить больше 25 зм. Если вы нарисуете что-то, что стоит больше (например, бриллиант или кучу золота), предмет будет выглядеть настоящим, но тщательное исследование даст понять, что он изготовлен из глины, кости или другого бросового материала.
Если вы нарисуете энергию, такую как огонь или электричество, в конце рисования энергия возникает, но тут же исчезает, не причиняя ничему урон.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Nolzur%27s%20Marvelous%20Pigments.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"nolzur's%20marvelous%20pigments_dmg","propDroppable":"item"}},"effects":[],"_id":"JaaXUPpstTn8HnYr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539005,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"волшебная палочка снарядов/wand of magic missiles","type":"consumable","system":{"description":{"value":"У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 или несколько зарядов, чтобы наложить ей заклинание волшебная стрела. За 1 заряд вы накладываете это заклинание 1-го уровня. Вы можете увеличить уровень заклинания на 1 за каждый дополнительный используемый заряд.
Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d4","force"],["3","force"]],"versatile":"1d4 +1"},"formula":"1d6 +1","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Magic%20Missiles.png","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20magic%20missiles_dmg","propDroppable":"item"}},"effects":[],"_id":"Jb6rU91vGUGlbrlh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270513,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Morningstar of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have resistance to cold damage while wearing this ring. The ring is set with tourmaline.

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Особое: Существа Большого и меньшего размеров, по которым попала атака сетью, становятся опутанным, пока не высвободятся. Сеть не оказывает эффекта на бесформенных существ и тех, чей размер Огромный или ещё больше.

Существо может Действием совершить проверку Силы СЛ 10, чтобы высвободиться самому или освободить другое существо, находящееся в пределах его досягаемости. Причинение сети 5 единиц рубящего урона (КД 10) тоже освобождает существо, не причиняя ему вреда, оканчивая эффект и уничтожая сеть.

Если Вы действием, бонусным действием или реакцией совершаете атаку сетью, Вы можете совершить только одну атаку, вне зависимости от количества положенных атак.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":15,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"net","properties":{"spc":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"two":false,"ver":false,"lod":false},"proficient":null},"img":"icons/tools/fishing/net-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"net_phb","propDroppable":"item"}},"effects":[],"_id":"Jsg3qTluuS2XbpB4","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455432249,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Greatsword","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":150,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"hvy":true,"two":true,"sil":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-gold-worn.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20greatsword_phb","propDroppable":"item"}},"effects":[],"_id":"JuEunzszWMmIMrVw","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377757,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Rapier","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

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Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest copper dragon within 30 miles of you. This special action can't be used again until the next dawn.

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This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast @spell[dominate beast] (save DC 15) from it on a beast that has an innate swimming speed. The trident regains [[/r 1d3]] expended charges daily at dawn.

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When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

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Вы восстанавливаете хиты, когда выпиваете это зелье.

Количество восстанавливаемых хитов 2к4 + 2.

Зелье представляет собой красную жидкость, сверкающую при встряхивании.

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Вы восстанавливаете хиты, когда выпиваете это зелье.

Количество восстанавливаемых хитов 8к4 + 8.

Зелье представляет собой красную жидкость, сверкающую при встряхивании.

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While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have resistance to thunder damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Вы можете действием рассыпать сумку калтропов по площади в 5 × 5 футов. Все существа, входящие в эту область, должны преуспеть в спасброске Ловкости со Сл 15, иначе они останавливаются и получают колющий урон 1. Пока это существо не восстановит как минимум 1 хит, его скорость ходьбы уменьшена на 10 футов. Существо, перемещающееся по этой области с уменьшенной вдвое скоростью, не обязано совершать спасбросок.

Количество:  20 штук в сумке

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You have resistance to psychic damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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You have resistance to acid damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":20,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-collared-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20plate%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"KyNUGQz4qMGsv0VY","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060492,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Chain Shirt","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20chain%20shirt_dmg","propDroppable":"item"}},"effects":[],"_id":"L0JEhV8LQcivD0gJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098036,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Instrument of the Bards, Fochlucan Bandore","type":"tool","system":{"description":{"value":"
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Fochlucan bandore can be used to cast @spell[entangle], @spell[faerie fire], @spell[shillelagh], and @spell[speak with animals].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"toolType":"music","baseItem":"","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Instrument%20of%20the%20Bards,%20Fochlucan%20Bandore.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"instrument%20of%20the%20bards%2c%20fochlucan%20bandore_dmg","propDroppable":"item"}},"effects":[],"_id":"L1FN8NoNB7qAZUGT","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537515,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Chain Mail of Thunder Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to thunder damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chain%20mail%20of%20thunder%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"thunder","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"uOQi3LWabWbYRGAa","description":"","statuses":[]}],"_id":"L6CxWpZNxscyUvuk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061482,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"колода многих вещей/deck of many things","type":"consumable","system":{"description":{"value":"Эта колода, находящаяся в коробке или мешочке, состоит из карт, сделанных из слоновой кости или пергамента. Большинство (75%) этих колод содержат только тринадцать карт, но остальные включают двадцать две.
Перед тем, как тянуть карты, вы должны объявить, сколько собираетесь брать, а затем тяните их по одной (можете использовать модифицированную колоду обычных игральных карт). Карты, взятые сверх названного числа, не будут иметь эффекта. Как только вы вытянули карту, её магия начинает действовать. Вы должны тянуть следующую карту не позднее, чем через час после предыдущей. Если вы не вытянули названное число карт, оставшиеся сами вылетают из колоды и вступают в силу одновременно.
Как только карта вытягивается, она исчезает. Если это не Дурак, и не Шут, карта вновь появляется в колоде, что позволяет вытянуть её повторно.
Игральная картаКарта
Туз бубенВизирь*
Король бубенСолнце
Дама бубенЛуна
Валет бубенЗвезда
Двойка бубенКомета*
Туз червейСудьба*
Король червейТрон
Дама червейКлюч
Валет червейРыцарь
Двойка червейДрагоценность*
Туз трефКогти*
Король трефПустота
Дама трефОгонь
Валет трефЧереп
Двойка трефЮродивый*
Туз пикТюрьма*
Король пикРуины
Дама пикЭвриала
Валет пикПлут
Двойка пикРавновесие*
Джокер (со знаком)Дурак*
Джокер (без знака)Шут


* Только в колоде из 22 карт
Визирь. В любой момент в течение года, после того как вы вытянули эту карту, вы можете заняться медитацией и задать вопрос, чтобы получить мысленный правдивый ответ. Кроме простой информации ответ может помочь вам решить головоломку или другую дилемму. Другими словами, приходит не только знание, но и мудрость, позволяющая этим знанием распорядиться.
Драгоценность. Двадцать пять ювелирных украшений стоимостью 2000 зм каждое или пятьдесят драгоценных камней стоимостью 1000 зм каждый появляются у ваших ног.
Дурак. Вы теряете 10000 опыта, сбрасываете эту карту и вытягиваете из колоды новую, считая их вместе за одну в объявленном вами количестве вытягиваемых карт. Если потеря этого опыта заставила бы вас потерять уровень, вы вместо этого теряете такое количество, которое оставляет вас только с достигнутым уровнем.
Звезда. Увеличьте одну из ваших характеристик на 2. Новое значение может превысить 20, но не должно превышать 24.
Ключ. В ваших руках появляется волшебное оружие с редкостью как минимум «редкое», навыком владения которым вы обладаете (по выбору Мастера).
Когти. Все магические предметы, которые вы несёте и носите, распадаются. Ваши артефакты не уничтожаются, но исчезают.
Комета. Если вы в одиночку побеждаете следующее встретившееся вам враждебное чудовище или группу чудовищ, вы получаете достаточно опыта, чтобы получить следующий уровень. В противном случае эта карта не оказывает никакого эффекта.
Луна. Вы получаете возможность 1к3 раза наложить заклинание исполнение желаний.
Огонь. Могущественный дьявол становится вашим врагом. Он стремится вас уничтожить, смакуя ваши страдания перед попыткой убить вас. Эта вражда длиться до вашей или его гибели.
Плут. ПМ по выбору Мастера становится враждебным по отношению к вам. Его личность вам не известна до тех пор, пока он сам или кто-либо ещё не проявит это. Остановить эту вражду сможет как минимум заклинание исполнение желаний или божественное вмешательство.
Пустота. Эта чёрная карта предсказывает катастрофу. Ваша душа вырывается из тела и заключается в некоем предмете в месте, выбранном Мастером.
Это место охраняет сильное создание или даже группа таких созданий. Пока ваша душа похищена, ваше тело недееспособно. Заклинание исполнение желаний не может вернуть вашу душу, но раскрывает местонахождение предмета, вмещающего вашу душу. Вы больше не тянете карты.
Равновесие. Ваше сознание претерпевает мучительные изменения, заставляя ваше мировоззрение измениться. Законное становится хаотичным, доброе становится злым, и наоборот. Если у вас истинно нейтральное мировоззрение или у вас нет мировоззрения, эта карта не оказывает никакого эффекта.
Руины. Вы теряете все богатства, которые вы носите или которыми владеете, кроме волшебных предметов. Движимое имущество исчезает. Бизнес, строения и земли, которыми вы владели, пропадают таким способом, который оказывает наименьшее влияние на действительность. Любые документы, подтверждающие ваши права собственности на утерянное имущество, тоже исчезают.
Рыцарь. Вы получаете на службу воина 4 уровня, который появляется в пределах 30 футов от вас (по вашему выбору). Воин той же расы, что и вы, и будет верно служить вам до смерти, полагая, что судьба привела его к вам. Этим персонажем управляете вы.
Солнце. Вы получаете 50000 опыта и в ваших руках появляется чудесный предмет (на выбор Мастера).
Судьба. Ткань реальности разворачивается и складывается вновь, позволяя вам избежать или стереть один случай, как будто его никогда не было. Вы можете использовать магию карты сразу, как только вытянете её, или в любое другое время, пока не умрёте.
Трон. Вы получаете владение навыком Убеждение, и удваиваете бонус мастерства при проверках этого навыка. Кроме того, вы получаете право владения небольшой цитаделью где-то в мире. Однако сейчас эта крепость занята чудовищами, которых предстоит уничтожить, чтобы объявить цитадель своей.
Тюрьма. Вы исчезаете и оказываетесь в состоянии приостановленной жизнедеятельности в межпространственной сфере. Все вещи, которые были у вас или на вас, остаются в том месте, где вы были до исчезновения. Вы остаётесь заключёнными в эту тюрьму до тех пор, пока не будете найдены и освобождены. Вы не можете быть обнаружены с помощью школы Прорицания, но заклинание исполнение желаний способно определить ваше местонахождение. Вы больше не тянете карты.
Череп. Вы вызываете образ смерти — призрачного гуманоидного скелета, одетого в изодранную чёрную одежду и вооружённого призрачной косой. Он появляется в пределах 10 футов от вас (в месте по выбору
Мастера) и нападает на вас, предупреждая всех, что вы должны выиграть это сражение в одиночку. Образ смерти сражается до тех пор, пока вы не погибнете, или его хиты не опустятся до 0. После этого он исчезает. Если кто-нибудь попытается помочь вам, он вызовет этим собственный образ смерти. Существо, убитое образом смерти, не может быть возвращено к жизни.
Шут. Вы получаете 10000 опыта или можете вытянуть две карты в дополнение к заявленному ранее количеству карт.
Эвриала. Напоминающий медузу образ на карте проклинает вас. Вы получаете штраф −2 к спасброскам, пока на вас лежит это проклятье. Только бог или магия карты Судьба может закончить действие этого проклятья.
Юродивый. Уменьшите ваш Интеллект на 1к4 + 1 (но не ниже 1). Вы можете вытянуть дополнительно ещё одну карту сверх заявленного ранее количества.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":22,"max":"22","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"potion","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Deck%20of%20Many%20Things.png","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"deck%20of%20many%20things_dmg","propDroppable":"item"}},"effects":[],"_id":"L9y0lSIzsgxS3xSa","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535546,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"чаша командования водяными элементалями/bowl of commanding water elementals","type":"consumable","system":{"description":{"value":"Если эта чаша наполнена водой, вы можете действием произнести командное слово и призвать водяного элементаля, как если бы наложили заклинание призыв элементаля. Чашу нельзя использовать повторно, пока не наступит следующий рассвет.
Чаша диаметром примерно 1 фут, а в высоту она в два раза меньше. Она весит 3 фунта и вмещает 3 галлона.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Bowl%20of%20Commanding%20Water%20Elementals.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bowl%20of%20commanding%20water%20elementals_dmg","propDroppable":"item"}},"effects":[],"_id":"LD3WLTJcqVBTwagW","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534438,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +1 Hooked Shortspear","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20hooked%20shortspear_mm","propDroppable":"item"}},"effects":[],"_id":"LFELdyiXmhoDXFdI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378498,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Handaxe","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":105,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"lgt":true,"thr":true,"sil":true},"proficient":null},"img":"icons/weapons/axes/axe-broad-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20handaxe_phb","propDroppable":"item"}},"effects":[],"_id":"LHAAAxzivWPzePNy","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455483665,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Light Repeating Crossbow","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 23.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.GmYQLrSKH5lOkGRo]{Морозный великан / Frost Giant}.

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You have a +3 bonus to AC while wearing this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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Вы получаете следующие преимущества, пока носите мантию:

• Если вы не носите доспех, ваш базовый Класс Доспеха равен 15 + ваш модификатор Ловкости.

• Вы совершаете с преимуществом спасброски от заклинаний и других магических эффектов.

• Сл спасбросков от ваших заклинаний и бонус атаки заклинаниями увеличиваются на 2.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"none","cost":null,"condition":"Alignment must match the robe's to attune."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20the%20Archmagi.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"robe%20of%20the%20archmagi_dmg","propDroppable":"item"}},"effects":[{"name":"Armor Class","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20the%20Archmagi.jpg","changes":[{"key":"system.attributes.ac.calc","mode":5,"value":"custom","priority":4},{"key":"system.attributes.ac.formula","mode":5,"value":"15 + @abilities.dex.mod","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"armor-class"}},"_id":"AAnXopOEnlYesiAq","description":"","statuses":[]},{"name":"Spell Attack Bonus (Melee)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20the%20Archmagi.jpg","changes":[{"key":"system.bonuses.msak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-melee"}},"_id":"I2k3i76d8ksSjuLH","description":"","statuses":[]},{"name":"Spell Attack Bonus (Ranged)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20the%20Archmagi.jpg","changes":[{"key":"system.bonuses.rsak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-ranged"}},"_id":"wOxytHiKlMnyi9Pm","description":"","statuses":[]},{"name":"Spell Save DC Bonus","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20the%20Archmagi.jpg","changes":[{"key":"system.bonuses.spell.dc","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-save-dc-bonus"}},"_id":"VjehUZsBqm9GTj12","description":"","statuses":[]}],"_id":"Lm1aaOZA6XGaieiC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539699,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Dart","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0.25,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"dart","properties":{"fin":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20dart_mm","propDroppable":"item"}},"effects":[],"_id":"Lssr8JeYVnVrJ0Co","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512163,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Rod of Lordly Might","type":"consumable","system":{"description":{"value":"

This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage roll made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.

Six Buttons.

You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form.

If you press button 1, the rod becomes a @item[flame tongue] as a fiery blade sprouts from the end opposite the rod's flanged head (you choose the type of sword).

If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it.

If you press button 3, the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.

If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.

If you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.

If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it.

Drain Life.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target rakes an extra [[/r 4d6]] necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn.

Paralyze.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is @condition[paralyzed] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.

Terrify.

While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is @condition[frightened] of you for 1 minute. A @condition[frightened] target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"Button presses are a bonus action."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 +@mod +3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"rod","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Rod%20of%20Lordly%20Might.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rod%20of%20lordly%20might_dmg","propDroppable":"item"}},"effects":[],"_id":"LsxuFLgG8qLLmAwQ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455228326,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Maul","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+3+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/hammers/hammer-simple-iron.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20maul_mm","propDroppable":"item"}},"effects":[],"_id":"LwaXKOWuWiehypMy","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380789,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Warhammer","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","bludgeoning"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/hammers/hammer-double-stone.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20warhammer_mm","propDroppable":"item"}},"effects":[],"_id":"M2KTNpaMZa2VPAwo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385237,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Adamantine Spiked Armor","type":"equipment","system":{"description":{"value":"

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"adamantine%20spiked%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"M4LPoQUgvHHXMJAA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099269,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"перчатки воровства/gloves of thievery","type":"equipment","system":{"description":{"value":"Эти перчатки невидимы, пока вы носите их. Пока вы носите их, вы получаете бонус +5 к проверкам Ловкости (Ловкость рук) и проверкам Ловкости, совершённым для вскрывания замков.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/hand/glove-cuffed-leather-purple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"gloves%20of%20thievery_dmg","propDroppable":"item"}},"effects":[{"name":"Fast Hands","icon":"icons/equipment/hand/glove-cuffed-leather-purple.webp","changes":[{"key":"system.skills.slt.bonuses.check","mode":2,"value":"+5","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"fast-hands"}},"_id":"avgwMgkVHTVLQWWU","description":"","statuses":[]}],"_id":"M4yAuMfNt90VYg3D","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536718,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"порошок сухости/dust of dryness","type":"consumable","system":{"description":{"value":"Этот небольшой мешочек содержит 1к6 + 4 щепоток порошка. Вы можете действием распылить щепотку этого порошка над водой. Порошок превращает куб воды с длиной ребра 15 футов в крошечную гранулу, которая плавает на поверхности воды, где был просыпан порошок, или лежит рядом с ней. Вес гранулы незначителен.
Впоследствии кто угодно может действием разбить гранулу об твёрдую поверхность, в результате чего она разрушается и высвобождает воду, заключённую в ней, после чего действие магии заканчивается.
Элементали, состоящие преимущественно из воды, и не защищённые от попадания этого порошка, должны совершить спасбросок Телосложения со Сл 13, получая урон некротической энергией 10к6 при провале или половину этого урона при успехе.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":10,"max":"10","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/magic/air/air-wave-gust-smoke-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dust%20of%20dryness_dmg","propDroppable":"item"}},"effects":[],"_id":"M5iXC3ARFQsVMQQF","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535688,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Инструменты каменщика/Mason's Tools","type":"tool","system":{"description":{"value":"

Инструменты каменщика позволяют вам возводить каменные строения, включая стены и здания из кирпича.

Компоненты. Инструменты каменщика включают в себя мастерок, молоток, долото, щётки и угольник.

История. Ваш опыт помогает вам определять дату постройки и предназначение каменного здания, а также понять, кто мог его построить.

Расследование. Вы получаете дополнительные знания при обследовании помещений в каменном здании.

Восприятие. Вы замечаете неровности на каменных стенах и полах, что облегчает поиск ловушек и тайных ходов.

Снос. Ваши познания в каменном зодчестве позволяют вам найти уязвимые места в кладке каменных стен. Вы наносите таким строениям двойной урон своими атаками оружием.

Продолбить долотом небольшое отверстие в каменной стене Сл. 10
Найти слабое место в каменной стене Сл. 15
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":8,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"mason","ability":"wis","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/commodities/stone/masonry-bricks-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"mason's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"M6C8Rt0qfsOgX6uP","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142617,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Масло эфирности/Oil of Etherealness","type":"consumable","system":{"description":{"value":"

Крошечные капли этого серого масла очень быстро испаряются. Маслом можно обмазать одно существо Среднего или меньшего размера, вместе с одеждой и переносимым им снаряжением (на каждую категорию размера выше Среднего необходим один дополнительный пузырёк масла).

Нанесение масла занимает 10 минут. Обмазанное существо получает на 1 час эффект заклинания @Compendium[sc-spells.sc-spells.2Gencdc4uikxDXGy]{Выход в эфир / Etherealness}.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Medium or smaller creature. Takes 10 minutes to apply."},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"oil%20of%20etherealness_dmg","propDroppable":"item"}},"effects":[],"_id":"MEq5TPcsPxXYrz0I","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455200747,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring of Psychic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to psychic damage while wearing this ring. The ring is set with jade.

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You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

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You have resistance to radiant damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

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Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":30,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"lyre","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/instruments/harp-lap-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"lyre_phb","propDroppable":"item"}},"effects":[],"_id":"MW8jEbHAB0NotM3e","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173478,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Chain Mail of Cold Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to cold damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chain%20mail%20of%20cold%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"cold","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"lH2zW3LEKKrOlEB6","description":"","statuses":[]}],"_id":"MYKMzs3J6G8ybR3h","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061186,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ioun Stone, Awareness","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You can't be surprised while this dark blue rhomboid orbits your head.

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You have resistance to lightning damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20chain%20shirt_mm","propDroppable":"item"}},"effects":[],"_id":"MchvjYseJWSaiV3s","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098274,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring Mail of Cold Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to cold damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You have resistance to fire damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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Инструменты алхимика позволяют персонажу создавать полезные варева, такие как кислота или алхимический огонь.

Компоненты. Инструменты алхимика включают в себя две стеклянные мензурки, металлический каркас,  держивающий мензурку над открытым пламенем, стеклянную палочку для размешивания, небольшие ступку и пестик, мешочек обычных алхимических ингредиентов, включающих в себя соль, измельчённое железо и дистиллированную воду.

Магия. Владение инструментами алхимика позволяет вам раскрыть больше информации при проверках Магии, связанных с зельями и подобными веществами.

Расследование. Когда вы осматриваете область в поиске улик, владение инструментами алхимика даёт дополнительные знания о том, какие химикаты и прочие вещества использовались в области.

Алхимическое ремесло. Вы можете использовать владение инструментами для создания алхимических предметов. Персонаж может потратить деньги, чтобы собрать сырьё, которое весит 1 фунт за каждые использованные 50 зм. Мастер может позволить персонажу пройти проверку на опознание с преимуществом.

Как часть продолжительного отдыха вы можете использовать инструменты алхимика, чтобы сделать одну порцию кислоты, алхимического огня, противоядия, масла, духов или мыла. Вычтите половину стоимости созданного предмета из суммарной стоимости собранного вами сырья.

Создать клубы густого дымаСл. 10
Опознать ядСл. 10
Опознать вещество Сл. 15
Устроить поджогСл. 15
Нейтрализовать кислоту Сл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":8,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"alchemist","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/laboratory/vials-blue-pink.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"alchemist's%20supplies_phb","propDroppable":"item"}},"effects":[],"_id":"MlhpZDBcVFw7yqzH","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455141900,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Набор дипломата/Diplomat's Pack","type":"loot","system":{"description":{"value":"

Набор дипломата включает в себя:

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Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+1+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"sickle","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/sickles/sickle-curved.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20sickle_mm","propDroppable":"item"}},"effects":[],"_id":"N3coMnv9yEJrMOJd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485089,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vicious Lance","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d12 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"lance","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":true,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/spear-simple-engraved.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20lance_dmg","propDroppable":"item"}},"effects":[],"_id":"N3pVoTN8diYLp4Tu","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455379418,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Hooked Shortspear","type":"weapon","system":{"description":{"value":"

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"lgt":true,"sil":true},"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20hooked%20shortspear_phb","propDroppable":"item"}},"effects":[],"_id":"N4BvXM6QoFNryt5q","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378616,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"туфли паука/slippers of spider climbing","type":"equipment","system":{"description":{"value":"Пока вы носите эту лёгкую обувь, вы можете перемещаться по вертикальным поверхностям, а также вверх ногами по потолку, оставляя руки свободными. Вы получаете скорость лазания, равную скорости хождения. Однако туфли не позволяют перемещаться так по скользкой поверхности, например, покрытой маслом или льдом.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":null,"condition":"Surface cannot be slippery."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Slippers%20of%20Spider%20Climbing.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"slippers%20of%20spider%20climbing_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Slippers%20of%20Spider%20Climbing.jpg","changes":[{"key":"system.attributes.movement.climb","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"ZiNdL1OGfukhWodf","description":"","statuses":[]}],"_id":"N89dPYo3m0TqZNpr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539952,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"том лидерства и влияния/tome of leadership and influence","type":"consumable","system":{"description":{"value":"Эта книга содержит руководства по оказанию влияния на других, и её слова наполнены магией. Если вы потратите 48 часов за 6 дней на изучение содержимого книги и применение его на практике, ваша Харизма, а также её максимум увеличатся на 2. После этого руководство теряет магию, но восстанавливает её через 100 лет.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"hour","cost":48,"condition":"The book must be completed in 6 days or less."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Tome%20of%20Leadership%20and%20Influence.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"tome%20of%20leadership%20and%20influence_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Charisma","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Tome%20of%20Leadership%20and%20Influence.jpg","changes":[{"key":"system.abilities.cha.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-charisma"}},"_id":"Zqu9H5c72Z2davwA","description":"","statuses":[]}],"_id":"NBcXdlUjeK7Ma0w6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540289,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring Mail of Acid Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to acid damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/commodities/leather/ring-leather.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20mail%20of%20acid%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/leather/ring-leather.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"acid","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"Mk0eQWPTRahXMckH","description":"","statuses":[]}],"_id":"NBfxKZsB5bVFwZkm","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061875,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Sword of Answering (Rebutter)","type":"weapon","system":{"description":{"value":"
(requires attunement by a neutral good creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Rebutter, the Neutral Good sword, has a topaz set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

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Вместимость: 1 кубический фут/30 фунтов (15 кг.)

Вы также можете привязывать такие предметы как спальники и верёвки снаружи рюкзака.

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You have resistance to lightning damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

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Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

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A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[raven||Silver Raven].

This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the @spell[animal messenger] spell on it at will.

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While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have resistance to acid damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Сапоги восстанавливают 2 часа полёта за каждые 12 часов, пока не используются.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"4","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Winged%20Boots.png","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"winged%20boots_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Winged%20Boots.png","changes":[{"key":"system.attributes.movement.fly","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"yuU29r2DCiRenx5e","description":"","statuses":[]}],"_id":"NbAUN8M1nknJCiVe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540518,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Любовное зелье/Philter of Love","type":"consumable","system":{"description":{"value":"

Вы становитесь на 1 час @Compendium[world.tempconditions.y3bcoEXxQhHJtEzl]{Очарованный/Charmed} первым же существом, которое вы увидите в течение 10 минут после того, как выпили это зелье.

Если существо принадлежит к биологическому виду и полу, которые привлекают вас в обычных условиях, то вы воспринимаете его как свою истинную любовь, пока @Compendium[world.tempconditions.y3bcoEXxQhHJtEzl]{Очарованный/Charmed} им.

Жидкость представляет собой розовую, шипучую жидкость, с пузырьками в виде сердец.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/potion-flask-corked-labeled-pink.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"philter%20of%20love_dmg","propDroppable":"item"}},"effects":[],"_id":"Nbi5fJi3hKfHsYwe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455200876,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"книга восторженных деяний/book of exalted deeds","type":"equipment","system":{"description":{"value":"Прославленная Книга Восторженных Деяний, трактат о добре в мультивселенной, занимает важное место во многих религиях. Это не просто письмена о конкретной вере, разнообразные авторы заполняли её страницы своим пониманием истинной добродетели и давали советы по борьбе со злом.
Книга Восторженных Деяний редко надолго задерживается в одном месте. Когда её прочтут, она исчезает, чтобы появиться в другом уголке мультивселенной и нести там, в тёмный мир свои моральные нравоучения. Были попытки скопировать этот том, но они не увенчались успехом, так как не удаётся передать его магическую природу и его благословение целеустремлённым и чистым сердцем.
Книга запирается тяжёлой застёжкой в форме ангельских крыльев. Только существо с добрым мировоззрением, настроенное на эту книгу, может расстегнуть застёжку. Открыв книгу, настроенное существо должно потратить 80 часов на её чтение и изучение, чтобы получить преимущества от неё. Другие существа, смотрящие на открытые страницы, видят текст, но не понимают значения слов и не получают преимуществ. Злое существо, пытающееся читать эту книгу, получает урон излучением 24к6. Этот урон игнорирует сопротивления и иммунитеты, и его никак нельзя ни уменьшить, ни избежать. Существо, чьи хиты уменьшаются от этого урона до 0, исчезает в ослепительной вспышке, уничтоженное, но оставляет всё своё снаряжение.
Преимущества, даруемые Книгой Восторженных Деяний, длятся только пока вы стремитесь к добру. Если вы в течение 10 дней не совершаете ни одного доброго или благородного поступка, вы теряете все преимущества, даруемые книгой.
Случайные свойства. Книга Восторженных Деяний обладает несколькими свойствами, определяемыми случайным образом: Увеличенная Мудрость. После того как вы потратите нужное время на чтение и изучение книги, ваша Мудрость увеличивается на 2, с максимумом 24. Вы не можете получить это преимущество из книги более одного раза.
Просветлённая магия. После того как вы изучите книгу, все ячейки заклинаний, которые вы тратите для накладывания заклинаний жреца или паладина, считаются ячейками с уровнем на 1 выше.
Ореол. Изучив книгу, вы начинаете излучать защитный ореол. Он испускает яркий свет в пределах 10 футов и тусклый свет в пределах ещё 10 футов. Вы можете развеять или вернуть ореол бонусным действием. Пока ореол существует, вы совершаете с преимуществом проверки Харизмы (Убеждение), совершённые для взаимодействия с добрыми существами и проверки Харизмы (Запугивание), совершённые для взаимодействия со злыми существами. Кроме того, исчадия и нежить, находящиеся в пределах яркого света ореола, совершают по вам броски атаки с помехой.
Уничтожение Книги. Ходят слухи, что Книгу Восторженных Деяний нельзя уничтожить, пока в мультивселенной есть хоть частичка добра. Однако если её бросить в реку Стикс, её письмена и иллюстрации сотрутся, и на 1к100 лет книга станет бесполезной.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Book%20of%20Exalted%20Deeds.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"book%20of%20exalted%20deeds_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Wisdom","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Book%20of%20Exalted%20Deeds.jpg","changes":[{"key":"system.abilities.wis.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-wisdom"}},"_id":"uQHoof1N4gkTRlBT","description":"","statuses":[]}],"_id":"NcXY7NcMOYTfJJHX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534210,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"алхимический сосуд/alchemy jug","type":"equipment","system":{"description":{"value":"Этот керамический кувшин, кажется способным вместить 1 галлон жидкости и весит 12 фунтов вне зависимости от того, полный он или пустой. Если его потрясти, то можно услышать звуки плескающийся жидкости, даже если кувшин пуст.
Вы можете действием назвать одну жидкость из приведённой ниже таблицы, отчего кувшин начнёт её производить. После этого вы можете ещё одним действием откупорить кувшин и вылить эту жидкость из сосуда со скоростью до 2 галлонов в минуту. Максимальное количество жидкости, которое может произвести кувшин, зависит от вида жидкости, названной вами.
После того, как кувшин начинает производить выбранную жидкость, он не может производить другую, или произвести названную жидкость в объёме больше её максимума, пока не наступит следующий рассвет.
ЖидкостьМакс. объём
Вино1 галлон
Вода, пресная8 галлонов
Вода, солёная12 галлонов
Кислота8 унций
Майонез2 галлона
Масло1 кварта
Мёд1 галлон
Пиво4 галлона
Уксус2 галлона
Яд1/2 унции
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Познания в кожевенном деле распространяются на знания о шкурах животных и их свойствах. Они также включают в себя знания о кожаных доспехах и аналогичных вещах.

Компоненты. Инструменты кожевника включают кожевенный резак (нож), небольшую киянку, канавкорез, пробойник, нить и куски кожи.

Магия. Ваши знания и опыт в работе с кожей даёт вам дополнительные знания при обследовании магических предметов, сделанных из кожи, как, например, ботинки или некоторые плащи.

Расследование. Вы получаете дополнительные знания, когда исследуете кожаные предметы или улики, связанные с ними, также вы используете свои познания в кожевничестве, чтобы находить зацепки, которые другие могут не заметить.

Опознание кожи. Смотря на кусок кожи или кожаный предмет, вы можете определить источник кожи и любые особые методы, использованные в её обработке. Например, вы можете обнаружить разницу между кожей, выделанной с использованием дварфийских методик, и кожей, выделанной с использованием методик полуросликов.

Изменить внешний вид кожаного предмета Сл. 10 
Определить прошлое кожаного предметаСл. 20 
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"leatherworker","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/commodities/leather/leather-patch-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"leatherworker's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"NgUHYtYnoR9OOUpO","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142590,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Serpent Venom","type":"consumable","system":{"description":{"value":"

This poison must be harvested from a dead or @condition[incapacitated] @creature[giant poisonous snake]. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 ([[/r 3d6]]) poison damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":200,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison","properties":{}},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"serpent%20venom_dmg","propDroppable":"item"}},"effects":[],"_id":"NofSvk0njnBw0MH2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455188904,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Net","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack rolls made with this weapon.

Special.

A Large or smaller creature hit by a net is @condition[restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":15,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"net","properties":{"spc":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/tools/fishing/net-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20net_dmg","propDroppable":"item"}},"effects":[],"_id":"NpScrSmrCaXC7A1B","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455435978,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Plate Armor of Necrotic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to necrotic damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-collared-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"plate%20armor%20of%20necrotic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-collared-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"necrotic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"gEXI7Huj9O6YuxSw","description":"","statuses":[]}],"_id":"NsHLC81HObEpebLM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061688,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vicious Spear","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"spear","properties":{"thr":true,"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/spear-hooked-double.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20spear_dmg","propDroppable":"item"}},"effects":[],"_id":"Nx5Jr2UI2tH5INqs","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485583,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered War Pick","type":"weapon","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":105,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"sil":true},"proficient":null},"img":"icons/weapons/axes/pickaxe-double-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20war%20pick_phb","propDroppable":"item"}},"effects":[],"_id":"O243AdLfJUAYn8Gk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384920,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring of Djinni Summoning","type":"equipment","system":{"description":{"value":"

While wearing this ring, you can speak its command word as an action to summon a particular @creature[djinni] from the Elemental Plane of Air. The @creature[djinni] appears in an unoccupied space you choose within 120 feet of you. It remains as long as you concentrate (as if @status[concentration||concentrating] on a spell), to a maximum of 1 hour, or until it drops to 0 hit points. It then returns to its home plane.

While summoned, the @creature[djinni] is friendly to you and your companions. It obeys any commands you give it, no matter what language you use. If you fail to command it, the @creature[djinni] defends itself against attackers but takes no other actions.

After the @creature[djinni] departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the @creature[djinni] dies.

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Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} на 24 часа.

Существо также @Compendium[world.tempconditions.3hORwk0oumaI2fQF]{Бессознательный/Unconscious}, пока отравлено.

Существо приходит в сознание, если получает урон.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

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В этой небольшой коробке находится чашка и простые столовые приборы. Коробка раскрывается, и одна сторона может использоваться как сковорода, а другая — как тарелка или неглубокая миска.

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Длина: 10 футов


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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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Вместимость: 1 галлон (3,75 лит.)


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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

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You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Base items.

This item variant can be applied to the following base items:

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You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have resistance to poison damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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Вместимость: 4 пинты (2 лит.)

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Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно получит урон ядом 10 (3к6) и будет должно повторять этот спасбросок в начале каждого своего хода. При каждом провале персонаж получит урон ядом 3 (1к6).

После трёх успехов яд прекратит своё действие.

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Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

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Вместимость: 1 галлон (3,75 лит.)

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You have resistance to thunder damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

The silver horn summons [[/r 2d4 + 2]] @creature[berserker||berserkers].

The @creature[berserker||berserkers] are friendly to you and your companions and follow your commands.

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You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You have resistance to acid damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Набор путешественника включает в себя:

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Выпив это зелье, вы получаете эффект заклинания @Compendium[sc-spells.sc-spells.IopVF9lETFjtZTK6]{Ясновидение / Clairvoyance}.

В желтоватой жидкости зелья плавают глазные яблоки, но они исчезают, когда пузырёк открывают.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"longbow","properties":{"amm":true,"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/bows/longbow-leather-green.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20longbow_mm","propDroppable":"item"}},"effects":[],"_id":"QD8DJ6cdqr1jvRb5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455435524,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Nine Lives Stealer Shortsword","type":"weapon","system":{"description":{"value":"

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 25.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.cg7C73B7fe0vl1WS]{Огненный великан / Fire Giant}.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"fin":true,"lgt":true},"proficient":null},"img":"icons/weapons/swords/scimitar-guard-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"scimitar_phb","propDroppable":"item"}},"effects":[],"_id":"QRiCr2GbEcDFYXUA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374595,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Pike","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":18,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"pike","properties":{"hvy":true,"rch":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/pike-flared-red.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20pike_mm","propDroppable":"item"}},"effects":[],"_id":"QTK4KJRZFSmvwgiD","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381484,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ведро деревянное/Bucket","type":"backpack","system":{"description":{"value":"

Вместимость:  3 галлона (11 лит.), 0,5 кубических футов

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":5,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":25,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/containers/misc/bucket-wooden-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"bucket_phb","propDroppable":"item"}},"effects":[],"_id":"QaGsI5X6R0EzMjDI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028053,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Spiked Armor of Thunder Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to thunder damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This despicable villain served as advisor, warlord, and assassin. His successes earned him Vecna's admiration and a reward: a sword with as dark a pedigree as the man who would wield it.

For a long time, Kas faithfully served the @creature[lich] but as Kas's power grew, so did his hubris. His sword urged him to supplant Vecna, so that they could rule the @creature[lich||lich's] empire in Vecna's stead. Legend says Vecna's destruction came at Kas's hand, but Vecna also wrought his rebellious lieutenant's doom, leaving only Kas's sword behind. The world was made brighter thereby.

The Sword of Kas is a magic, sentient longsword that grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra [[/r 2d10]] slashing damage to undead.

If the sword isn't bathed in blood within 1 minute of being drawn from its scabbard, its wielder must make a DC 15 Charisma saving throw. On a successful save, the wielder takes [[/r 3d6]] psychic damage. On a failed save, the wielder is dominated by the sword, as if by the @spell[dominate monster] spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword's demand is met.

Random Properties.

The Sword of Kas has the following random properties:

Spirit of Kas.

While the sword is on your person, you add a [[/r d10]] to your initiative at the start of every combat. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in effect until the start of your next turn.

Spells.

While the sword is on your person, you can use an action to cast one of the following spells (save 18) from it: @spell[call lightning], @spell[divine word], or @spell[finger of death]. Once you use the sword to cast a spell, you can't cast that spell again from it until the next dawn.

Sentience.

The Sword of Kas is a sentient chaotic evil weapon with an Intelligence of 15, a Wisdom of 13, and a Charisma of 16. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Common.

Personality.

The sword's purpose is to bring ruin to Vecna. Killing Vecna's worshipers, destroying the @creature[lich||lich's] works, and foiling his machinations all help to fulfill this goal.

The Sword of Kas also seeks to destroy anyone corrupted by the Eye and @item[Hand of Vecna]. The sword's obsession with those artifacts eventually becomes a fixation for its wielder.

Destroying the Sword.

A creature attuned to both the @item[Eye of Vecna] and the @item[Hand of Vecna] can use the wish property of those combined artifacts to unmake the Sword of Kas. The creature must cast the @spell[wish] spell and make a Charisma check contested by the Charisma check of the sword. The sword must be within 30 feet of the creature, or the spell fails. If the sword wins the contest, nothing happens, and the @spell[wish] spell is wasted. If the sword loses the contest, it is destroyed.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":19,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"],["2d10","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Sword%20of%20Kas.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sword%20of%20kas_dmg","propDroppable":"item"}},"effects":[],"_id":"QcFW2KzkuMaqq7gy","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374130,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Тотем/Totem","type":"weapon","system":{"description":{"value":"

@Compendium[sc-classes.sc-classes.88HsFZQQ2x6DXS2x]{Друид/Druid}может использовать этот предметы в качестве фокусировки для заклинаний.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":true,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/wands/wand-totem.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"totem_phb","propDroppable":"item"}},"effects":[],"_id":"QlzibVhnYMQpjnqZ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455248309,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Holy Avenger Scimitar","type":"weapon","system":{"description":{"value":"
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod + 3","slashing"]],"versatile":""},"formula":"2d10","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/scimitar-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"holy%20avenger%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"QpHIHoapdTLbyfEu","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383010,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Кинжал/Dagger","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"dagger","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":null},"img":"icons/weapons/daggers/dagger-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"dagger_phb","propDroppable":"item"}},"effects":[],"_id":"QpIFcRXcKICjUIAN","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482105,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Флейта/Flute","type":"tool","system":{"description":{"value":"

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"flute","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/instruments/flute-simple-wood.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"flute_phb","propDroppable":"item"}},"effects":[],"_id":"Qr1oj2ElzwRSkAJj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173372,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Shortsword","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20shortsword_dmg","propDroppable":"item"}},"effects":[],"_id":"QxC9i8HbGPWjYx6m","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383411,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Набор священника/Priest's Pack","type":"loot","system":{"description":{"value":"

Набор священника включает в себя: 

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":24,"price":{"value":19,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/containers/bags/pack-leather-gold-pink.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"priest's%20pack_phb","propDroppable":"item"}},"effects":[],"_id":"Qxdr3KdRn5NaeH4e","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029773,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Chain Shirt of Cold Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to cold damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chain%20shirt%20of%20cold%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"cold","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"XF6eUhrDwE1MQL6W","description":"","statuses":[]}],"_id":"Qxnx5IPS0jg1LTSx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099843,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Half Plate Armor","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"halberd","properties":{"hvy":true,"rch":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/halberd-crescent-small-spiked.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20halberd_dmg","propDroppable":"item"}},"effects":[],"_id":"R27JmuAoB9pRfw4t","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378084,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Staff of the Woodlands","type":"weapon","system":{"description":{"value":"
(requires attunement by a druid)
\n\t\t

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells.

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: @spell[animal friendship] (1 charge), @spell[awaken] (5 charges), @spell[barkskin] (2 charges), @spell[locate animals or plants] (2 charges), @spell[speak with animals] (1 charge), @spell[speak with plants] (3 charges), or @spell[wall of thorns] (6 charges).

You can also use an action to cast the @spell[pass without trace] spell from the staff without using any charges.

Tree Form.

You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by @spell[detect magic]. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":10,"max":"10","per":"charges","recovery":"1d6 + 4"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod + 2","bludgeoning"]],"versatile":"1d8 + @mod + 2"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20the%20Woodlands.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"staff%20of%20the%20woodlands_dmg","propDroppable":"item"}},"effects":[{"name":"Spell Attack Bonus (Melee)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20the%20Woodlands.jpg","changes":[{"key":"system.bonuses.msak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-melee"}},"_id":"B1PzjziTgj9iugXq","description":"","statuses":[]},{"name":"Spell Attack Bonus (Ranged)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20the%20Woodlands.jpg","changes":[{"key":"system.bonuses.rsak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-ranged"}},"_id":"5YGx01mjwRHOUehb","description":"","statuses":[]}],"_id":"R4Gvg5WO8cb51jDi","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481924,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vicious Heavy Crossbow","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":18,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"heavycrossbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-split-eyes.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20heavy%20crossbow_dmg","propDroppable":"item"}},"effects":[],"_id":"R4T34nTpLBmhflIg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455435236,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье сопротивления излучению/Potion of Radiant Resistance","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете сопротивление к урону излучением на 1 час.

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This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Ring%20of%20Animal%20Influence.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20animal%20influence_dmg","propDroppable":"item"}},"effects":[],"_id":"RF1Fp1n6JMH9PsKx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455213487,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Light Repeating Crossbow of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":40,"long":160,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-curved.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"light%20repeating%20crossbow%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"RFPLsvYTGHCXvL9m","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513212,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Hide Armor of Radiant Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to radiant damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":12,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/vest-cloth-tattered-tan.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"hide%20armor%20of%20radiant%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/vest-cloth-tattered-tan.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"radiant","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"aRStBoHyoW8ibuuF","description":"","statuses":[]}],"_id":"RGYuTGJdydmTvH2o","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455100763,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Breastplate of Necrotic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to necrotic damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"breastplate%20of%20necrotic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-banded-steel-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"necrotic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"iAHjRNqBNmlDb3EO","description":"","statuses":[]}],"_id":"RI53XMzt695q207j","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099641,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Longsword of Life Stealing","type":"weapon","system":{"description":{"value":"

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Must roll a 20 and the target cannot be undead."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 +@mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"ada":false,"mgc":true,"sil":false},"proficient":null},"img":"icons/weapons/swords/greatsword-flamberge.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"longsword%20of%20life%20stealing_dmg","propDroppable":"item"}},"effects":[],"_id":"RKwuhXlyN4XBUaXb","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380317,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Trinket","type":"loot","system":{"description":{"value":"

When you make your character, you can roll once on the Trinkets table to gain a trinket, a simple item lightly touched by mystery. The DM might also use this table. It can help stock a room in a dungeon or fill a creatures pockets.

Player's Handbook Trinket Table
[[/r d100]]Trinket
01A mummified goblin hand
02A piece of crystal that faintly glows in the moonlight
03A gold coin minted in an unknown land
04A diary written in a language you don't know
05A brass ring that never tarnishes
06An old chess piece made from glass
07A pair of knucklebone dice, each with a skull symbol on the side that would normally show six pips
08A small idol depicting a nightmarish creature that gives you unsettling dreams when you sleep near it
09A rope necklace from which dangles four mummified elf fingers
10The deed for a parcel of land in a realm unknown to you
11A 1-ounce block made from an unknown material
12A small cloth doll skewered with needles
13A tooth from an unknown beast
14An enormous scale, perhaps from a dragon
15A bright green feather
16An old divination card bearing your likeness
17A glass orb filled with moving smoke
18A 1-pound egg with a bright red shell
19A pipe that blows bubbles
20A glass jar containing a weird bit of flesh floating in pickling fluid
21A tiny gnome-crafted music box that plays a song you dimly remember from your childhood
22A small wooden statuette of a smug halfling
23A brass orb etched with strange runes
24A multicolored stone disk
25A tiny silver icon of a raven
26A bag containing forty-seven humanoid teeth, one of which is rotten
27A shard of obsidian that always feels warm to the touch
28A dragon's bony talon hanging from a plain leather necklace
29A pair of old socks
30A blank book whose pages refuse to hold ink, chalk, graphite, or any other substance or marking
31A silver badge in the shape of a five-pointed star
32A knife that belonged to a relative
33A glass vial filled with nail clippings
34A rectangular metal device with two tiny metal cups on one end that throws sparks when wet
35A white, sequined glove sized for a human
36A vest with one hundred tiny pockets
37A small, weightless stone block
38A tiny sketch portrait of a goblin
39An empty glass vial that smells of perfume when opened
40A gemstone that looks like a lump of coal when examined by anyone but you
41A scrap of cloth from an old banner
42A rank insignia from a lost legionnaire
43A tiny silver bell without a clapper
44A mechanical canary inside a gnomish lamp
45A tiny chest carved to look like it has numerous feet on the bottom
46A dead @creature[sprite] inside a clear glass bottle
47A metal can that has no opening but sounds as if it is filled with liquid, sand, spiders, or broken glass (your choice)
48A glass orb filled with water, in which swims a clockwork goldfish
49A silver spoon with an 'M' engraved on the handle
50A whistle made from gold-colored wood
51A dead scarab beetle the size of your hand
52Two toy soldiers, one with a missing head
53A small box filled with different-sized buttons
54A candle that can't be lit
55A tiny cage with no door
56An old key
57An indecipherable treasure map
58A hilt from a broken sword
59A rabbit's foot
60A glass eye
61A cameo carved in the likeness of a hideous person
62A silver skull the size of a coin
63An alabaster mask
64A pyramid of sticky black incense that smells very bad
65A nightcap that, when worn, gives you pleasant dreams
66A single caltrop made from bone
67A gold monocle frame without the lens
68A 1-inch cube, each side painted a different color
69A crystal knob from a door
70A small packet filled with pink dust
71A fragment of a beautiful song, written as musical notes on two pieces of parchment
72A silver teardrop earring made from a real teardrop
73The shell of an egg painted with scenes of human misery in disturbing detail
74A fan that, when unfolded, shows a sleeping cat
75A set of bone pipes
76A four-leaf clover pressed inside a book discussing manners and etiquette
77A sheet of parchment upon which is drawn a complex mechanical contraption
78An ornate scabbard that fits no blade you have found so far
79An invitation to a party where a murder happened
80A bronze pentacle with an etching of a rat's head in its center
81A purple handkerchief embroidered with the name of a powerful @creature[archmage]
82Half of a floorplan for a temple, castle, or some other structure
83A bit of folded cloth that, when unfolded, turns into a stylish cap
84A receipt of deposit at a bank in a far-flung city
85A diary with seven missing pages
86An empty silver snuffbox bearing an inscription on the surface that says \"dreams\"
87An iron holy symbol devoted to an unknown god
88A book that tells the story of a legendary hero's rise and fall, with the last chapter missing
89A vial of dragon blood
90An ancient arrow of elven design
91A needle that never bends
92An ornate brooch of dwarven design
93An empty wine bottle bearing a pretty label that says, \"The Wizard of Wines Winery, Red Dragon Crush, 331422-W\"
94A mosaic tile with a multicolored, glazed surface
95A @condition[petrified] mouse
96A black pirate flag adorned with a dragon's skull and crossbones
97A tiny mechanical crab or spider that moves about when it's not being observed
98A glass jar containing lard with a label that reads, \"Griffon Grease\"
99A wooden box with a ceramic bottom that holds a living worm with a head on each end of its body
100A metal urn containing the ashes of a hero
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"https://5etools-mirror-1.github.io/img/items/PHB/Trinket%20(PHB).png","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"trinket_phb","propDroppable":"item"}},"effects":[],"_id":"RLAn0o0Bl1UuGc7j","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455030286,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Greataxe of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":7,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double-engraved-runes.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"greataxe%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"RLyBBdP2Ou1APW17","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376996,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Wand of Orcus","type":"weapon","system":{"description":{"value":"

The ghastly Wand of Orcus rarely leaves @creature[Orcus|MTF|Orcus's] side. The device, as evil as its creator, shares the demon lord's aims to snuff out the lives of all living things and bind the Material Plane in the stasis of undeath. @creature[Orcus|MTF] allows the wand to slip from his grasp from time to time. When it does, it magically appears wherever its master senses an opportunity to achieve some fell goal.

Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by @creature[Orcus|MTF]. The wand can magically change in size to better conform to the grip of its user. Plants wither, drinks spoil, flesh rots, and vermin thrive in the wand's presence.

Any creature besides @creature[Orcus|MTF] that tries to attune to the wand must make a DC 17 Constitution saving throw. On a successful save, the creature takes [[/r 10d6]] necrotic damage. On a failed save, the creature dies and rises as a @creature[zombie].

In the hands of one who is attuned to it, the wand can be wielded as a magic @item[mace|phb] that grants a +3 bonus to attack and damage rolls made with it. The wand deals an extra [[/r 2d12]] necrotic damage on a hit.

Random Properties.

The Wand of Orcus has the following random properties:

The detrimental properties of the Wand of Orcus are suppressed while the wand is attuned to @creature[Orcus|MTF] himself.

Protection.

You gain a +3 bonus to Armor Class while holding the wand.

Spells.

The wand has 7 charges. While holding it, you can use an action and expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: @spell[animate dead] (1 charge), @spell[blight] (2 charges), @spell[circle of death] (3 charges), @spell[finger of death] (3 charges), @spell[power word kill] (4 charges), or @spell[speak with dead] (1 charge). The wand regains [[/r 1d4 + 3]] expended charges daily at dawn.

While attuned to the wand, @creature[Orcus|MTF] or a follower blessed by him can cast each of the wand's spells using 2 fewer charges (minimum of 0).

Call Undead.

While you are holding the wand, you can use an action to conjure @creature[skeleton||skeletons] and @creature[zombie||zombies], calling forth as many of them as you can divide 500 hit points among, each undead having average hit points. The undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of you and obey your commands until they are destroyed or until dawn of the next day, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property of the wand, you can't use it again until the next dawn.

While attuned to the wand, @creature[Orcus|MTF] can summon any kind of undead, not just skeletons and zombies. The undead don't perish or disappear at dawn the following day, remaining until @creature[Orcus|MTF] dismisses them.

Sentience.

The Wand of Orcus is a sentient, chaotic evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and @sense[darkvision] out to a range of 120 feet.

The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.

Personality.

The wand's purpose is to help satisfy @creature[Orcus|MTF|Orcus's] desire to slay everything in the multiverse. The wand is cold, cruel, nihilistic, and bereft of humor. In order to further its master's goals, the wand feigns devotion to its current user and makes grandiose promises that it has no intention of fulfilling, such as vowing to help its user overthrow @creature[Orcus|MTF].

Destroying the Wand.

Destroying the Wand of Orcus requires that it be taken to the Positive Energy Plane by the ancient hero whose skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that @creature[Orcus|MTF] has imprisoned the hero's soul and keeps it hidden and well guarded.

Bathing the wand in positive energy causes it to crack and explode, but unless the above conditions are met, the wand instantly reforms on @creature[Orcus|MTF|Orcus's] layer of the Abyss.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d4 + 3"},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","bludgeoning"],["2d12","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"","baseItem":"","properties":{"mgc":true},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Orcus.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20orcus_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus AC","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Orcus.jpg","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"3","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-ac"}},"_id":"bHEVDCdBay5ryPXe","description":"","statuses":[]}],"_id":"RSsV6zTjOrXiKsB2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482045,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vorpal Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+3+@mod","slashing"],["6d8","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/skills/melee/strike-sword-steel-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vorpal%20double-bladed%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"RTVQJyfpvIekjzqx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375957,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Plate Armor of Force Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to force damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-collared-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"plate%20armor%20of%20force%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-collared-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"force","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"rP4pCv89bD8AJHsA","description":"","statuses":[]}],"_id":"RVbZOKD3ZPokJVeR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061625,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Одежда (отличная, парадная)/Fine Clothes","type":"equipment","system":{"description":{"value":"

Изысканный наряд из дорогих материалов, который даже может быть украшен шёлковыми нитями и драгоценными камнями.

Одежда пригодится, когда вам нужно произвести впечатление на дворян, участвовать в дипломатии или запугать бедных людей.

Не надевайте её, когда отправляетесь в приключение — модные ткани слишком тонки для опасностей подземелий, а всякие побрякушки могут привлечь неприятных существ!

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":15,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/back/cloak-heavy-fur-blue.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"fine%20clothes_phb","propDroppable":"item"}},"effects":[],"_id":"RWCw0wQHi6B0KLnk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028638,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"эльфийские сапоги/boots of elvenkind","type":"equipment","system":{"description":{"value":"Пока вы носите эти сапоги, ваши шаги не издают звука, вне зависимости от поверхности, по которой вы идёте. Вы также совершаете с преимуществом проверки Ловкости (Скрытность), которые полагаются на бесшумное передвижение.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Boots%20of%20Elvenkind.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"boots%20of%20elvenkind_dmg","propDroppable":"item"}},"effects":[],"_id":"Rdo1XLFMjcPPyhZt","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534288,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Caltrops (bag of 20)","type":"consumable","system":{"description":{"value":"

As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":5,"width":null,"units":"ft","type":"square"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/weapons/thrown/bomb-spiked-purple.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"caltrops%20(bag%20of%2020)_phb","propDroppable":"item"}},"effects":[],"_id":"RhjuRPRdi8Q7lzz4","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028201,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring of Lightning Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to lightning damage while wearing this ring. The ring is set with citrine.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/finger/ring-band-engraved-spirals-wood.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20lightning%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/finger/ring-band-engraved-spirals-wood.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"lightning","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"I8jFiJ7XusMiSaQ4","description":"","statuses":[]}],"_id":"RjXt69EfO5pSlQUk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455214463,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Elemental Gem, Yellow Diamond","type":"equipment","system":{"description":{"value":"

This gem contains a mote of elemental energy. When you use an action to break the gem, an @creature[earth elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"elemental%20gem%2c%20yellow%20diamond_dmg","propDroppable":"item"}},"effects":[],"_id":"Rl5OdWlcGYkMPNRl","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535872,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Dart","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0.25,"price":{"value":10005,"denomination":"cp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"fin":true,"thr":true,"sil":true},"proficient":null},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20dart_phb","propDroppable":"item"}},"effects":[],"_id":"RnVnkLbJEJ2saneT","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512198,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Hooked Shortspear","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20hooked%20shortspear_dmg","propDroppable":"item"}},"effects":[],"_id":"RquHVJf0z2FNmI5C","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378415,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Half Plate Armor of Radiant Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to radiant damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","slashing"]],"versatile":"1d10+2+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20longsword_dmg","propDroppable":"item"}},"effects":[],"_id":"RtXK7yr72oPhqLvW","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455379563,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Dancing Shortsword","type":"weapon","system":{"description":{"value":"

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":"4","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/shortsword-broad-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dancing%20shortsword_dmg","propDroppable":"item"}},"effects":[],"_id":"RvU8NrsPQc0ZydmD","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383521,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Padded Armor of Fire Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to fire damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":8,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"padded","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-quilted-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"padded%20armor%20of%20fire%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-quilted-brown.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"xZDlo6ZaDCxZuu9g","description":"","statuses":[]}],"_id":"Rw7pdRlllzMUrfsO","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455077389,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Quarterstaff","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","bludgeoning"]],"versatile":"1d8+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/staves/staff-simple-gold.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20quarterstaff_dmg","propDroppable":"item"}},"effects":[],"_id":"S2yybLeGC5APjEF4","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484736,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Padded Armor","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Padded armor consists of quilted layers of cloth and batting.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":8,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"padded","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-quilted-brown.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20padded%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"S3WQX7jAKGOekE1o","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455076680,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Warhammer","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":115,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","bludgeoning"]],"versatile":"1d10+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"ver":true,"sil":true},"proficient":null},"img":"icons/weapons/hammers/hammer-double-stone.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20warhammer_phb","propDroppable":"item"}},"effects":[],"_id":"S4qchqv3VKi4bnW4","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385277,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Greatclub","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"greatclub","properties":{"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/clubs/club-heavy-barbed-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20greatclub_mm","propDroppable":"item"}},"effects":[],"_id":"S4uP66yVILQRe2HL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455483251,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Potion of Vitality","type":"consumable","system":{"description":{"value":"

When you drink this potion, it removes any @condition[exhaustion] you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/potion-flask-corled-pink-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20vitality_dmg","propDroppable":"item"}},"effects":[],"_id":"S6dPjlxtcQC4UOLv","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201798,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Набор для грима/Disguise Kit","type":"tool","system":{"description":{"value":"

Отличный выбор для любого, кто хочет заниматься обманом, набор для грима позволяет своему владельцу принимать фальшивую личину.


Компоненты. Набор для грима включает в себя различную косметику, краску для волос, немного реквизита и несколько нарядов.

Обман. В некоторых случаях грим может помочь вам плести более убедительную ложь.

Запугивание. Правильный образ может сделать вас более устрашающим, когда вы хотите кого-то отпугнуть, притворившись заражённым чумой, либо, когда запугиваете шайку бандитов под видом громилы-головореза.

Выступление. Искусство перевоплощения может увеличить удовлетворённость публики выступлением, при условии, что обличье должным образом разработано, чтобы вызывать нужную реакцию.

Убеждение. Народ склонен доверять людям в униформе. Если вы замаскировались под авторитетную фигуру, ваши попытки убедить других обычно более эффективны.

Создание обличья. Как часть продолжительного отдыха вы можете создать обличье для маскировки. На надевание обличья после его создания требуется 1 минута. Вы можете одновременно иметь при себе только одно такое обличье, не привлекая ненужного внимания, если только у вас нет сумки хранения [bag of holding] или другого подобного способа оставить их незамеченными. Каждое такое обличье весит 1 фунт. В других случаях требуется 10 минут на создание обличья, которое немного изменяет вашу внешность и 30 минут, если требуются более обширные изменения.

Скрыть травмы или особые приметыСл 10
Распознать использование маскировки кем-либо другимСл 15
Скопировать внешность гуманоидаСл 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"","baseItem":"disg","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/equipment/head/mask-carved-scream-tan.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"disguise%20kit_phb","propDroppable":"item"}},"effects":[],"_id":"S91b07JMy9AgdXQC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455258859,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Точильный камень/Whetstone","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":1,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/commodities/stone/geode-raw-tan.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"whetstone_phb","propDroppable":"item"}},"effects":[],"_id":"S9dSfaDf8OOXGDV7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455030480,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Leather Armor of Cold Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to cold damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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You have resistance to fire damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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Вместимость: 1 галлон (3,75 лит.)


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This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra [[/r 1d6]] force damage. The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff becomes a nonmagical quarterstaff.

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Инструмент для измерения коротких промежутков времени.


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You have a +1 bonus to attack and damage rolls made with this magic weapon.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

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Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

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Most commonly found inside a @item[Ball Bearings (Bag of 1,000)|phb|bag of ball bearings].

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Вы восстанавливаете хиты, когда выпиваете это зелье.

Количество восстанавливаемых хитов 10к4 + 20

Зелье представляет собой красную жидкость, сверкающую при встряхивании.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

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You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":18,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"heavycrossbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-blue.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"heavy%20crossbow_phb","propDroppable":"item"}},"effects":[],"_id":"TFREF5Z2bqM8eV0J","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455431905,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Ammunition","type":"loot","system":{"description":{"value":"

Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver ammunition, so cautious adventurers invest extra coin to plate their ammunition in silver. You can silver ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the ammunition without making it less effective.

Base items.

This item variant can be applied to the following base items:

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest silver dragon within 30 miles of you. This special action can't be used again until the next dawn.

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You have a +1 bonus to AC while wearing this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"foc":true,"amm":false,"hvy":false,"fin":false,"fir":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/staves/staff-animal-skull-horn-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"wooden%20staff_phb","propDroppable":"item"}},"effects":[],"_id":"TVwRA331d4hhMhCj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482386,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Scimitar of Speed","type":"weapon","system":{"description":{"value":"

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Fire and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Fire.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on a @creature[fire elemental]. In addition, you have resistance to fire damage. You can also speak and understand Ignan.

If you help slay a @creature[fire elemental] while attuned to the ring, you gain access to the following additional properties:

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":5,"max":"5","per":"charges","recovery":"1d4 + 1"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/finger/ring-cabochon-squared-gold-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20fire%20elemental%20command_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/finger/ring-cabochon-squared-gold-red.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"kh6QzPXiwerZXSkA","description":"","statuses":[]},{"name":"Damage Immunity","icon":"icons/equipment/finger/ring-cabochon-squared-gold-red.webp","changes":[{"key":"system.traits.di.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-immunity"}},"_id":"wcFLvdNmbRGtrfYz","description":"","statuses":[]}],"_id":"TeuW6Yryd2DkV4s8","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455213689,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Dancing Scimitar","type":"weapon","system":{"description":{"value":"

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

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Факел горит 1 час, испуская яркий свет в пределах 20 футов и тусклый свет в пределах ещё 20 футов.

Если вы совершаете рукопашную атаку горящим факелом и попадаете, он причиняет урон огнём 1.

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Стёганый доспех состоит из прошитых слоёв ткани и ватина.

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You have a +1 bonus to AC while wearing this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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You have resistance to thunder damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Вы можете действием облить содержимым этой фляги существо, находящееся в пределах 5 футов, или кинуть флягу на 20 футов, ломая при ударе.

Совершите дальнобойную атаку по целевому существу, считая святую воду импровизированным оружием. Если цель — исчадие (изверг) или нежить, она получает урон излучением 2к6.

Жрец или паладин может создать святую воду, исполнив особый ритуал церемония [ceremony]. Этот ритуал исполняется 1 час, использует толчёное серебро на 25 зм и требует, чтобы заклинатель потратил ячейку заклинаний 1 уровня.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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While wearing this armor, you have resistance to bludgeoning damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to piercing and slashing damage.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You have resistance to radiant damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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В книге могут быть стихи, документальные сведения, информация о чём-либо, диаграммы и заметки о гномьих приспособлениях, или что угодно другое, представленное текстом и картинками.

Книга с заклинаниями — другое дело.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/sundries/books/book-worn-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"book_phb","propDroppable":"item"}},"effects":[],"_id":"U0ZzBwgv64rprCvu","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028014,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ioun Stone, Mastery","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your proficiency bonus increases by 1 while this pale green prism orbits your head.

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Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"shawm","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/instruments/flute-simple-wood.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"shawm_phb","propDroppable":"item"}},"effects":[],"_id":"U0zLBz213jEHAD2m","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173541,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Dagger","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Doss lute can be used to cast @spell[animal friendship], @spell[protection from energy] (fire only), and @spell[protection from poison].

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Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-leather.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"leather%20armor_phb","propDroppable":"item"}},"effects":[],"_id":"U89mpZMi4SgacCma","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455076271,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Longsword","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":115,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","slashing"]],"versatile":"1d10+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"ver":true,"sil":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20longsword_phb","propDroppable":"item"}},"effects":[],"_id":"U9T0WSINV9T9wBuS","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380284,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +1 Dart","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","slashing"]],"versatile":"1d10+1+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"battleaxe","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20battleaxe_dmg","propDroppable":"item"}},"effects":[],"_id":"UBL7f3YLG1Y08J6x","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374752,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Splint Armor of Thunder Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to thunder damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"splint%20armor%20of%20thunder%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-layered-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"thunder","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"aw1iML9wB6HWGpkI","description":"","statuses":[]}],"_id":"UEgSZKETby8D0oJs","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455062536,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Breastplate","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20breastplate_dmg","propDroppable":"item"}},"effects":[],"_id":"UJ9FCUaX1WcPptma","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097743,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Инструменты кузнеца/Smith's Tools","type":"tool","system":{"description":{"value":"

Инструменты кузнеца позволяют вам работать с металлом, нагревая его для изменения формы, восстанавливая повреждения или создавая из слитков полезные предметы.

Компоненты. Инструменты кузнеца включают в себя молоты, клещи, уголь, ветошь и точильный камень.

Магия и История. Ваш опыт даёт вам дополнительные знания при обследовании металлических предметов, таких как, например, оружие.

Расследование. Вы можете обнаруживать зацепки, которые другие могут не заметить, когда расследование касается брони, оружия или прочих изделий металлообработки.

Починка. При наличии доступа к инструментам и открытому огню, жара которого достаточно, чтобы сделать металл пластичным, вы можете восстановить по 10 хитов повреждённого металлического предмета за каждый час работы.

Наточить затупившийся клинокСл. 10
Починить комплект доспехов Сл. 15
Разъединить немагический металлический предмет Сл. 15
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":8,"price":{"value":20,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"smith","ability":"str","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/smithing/anvil.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"smith's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"UPLpWsXHj01JC29G","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142880,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Yklwa","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/glaive-simple.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20yklwa_mm","propDroppable":"item"}},"effects":[],"_id":"UXVTZpcJOParBncC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485870,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Light Crossbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"amm":true,"lod":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20light%20crossbow_dmg","propDroppable":"item"}},"effects":[],"_id":"UXvYBOoPnqO958TI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512384,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Yklwa of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":125,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"fin":true,"sil":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20rapier_phb","propDroppable":"item"}},"effects":[],"_id":"UZwuntcExyOIn9N5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382244,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Longsword of Sharpness","type":"weapon","system":{"description":{"value":"

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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You have resistance to fire damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Вы можете действием рассыпать из этого мешка крохотные металлические шарики, покрыв площадь 10 × 10 футов. Существа, перемещающиеся по этой области, должны преуспеть в спасброске Ловкости со Сл 10, иначе они падают ничком. Существо, перемещающееся по этой области с уменьшенной вдвое скоростью, не обязано совершать спасбросок.

Количество: 1 000 шт. в сумке

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You have resistance to force damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

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While wearing this armor, you have resistance to piercing damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and slashing damage.

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В течение 1 часа свеча испускает яркий свет в пределах радиуса 5 футов и тусклый свет в пределах ещё 5 футов.

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You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"handaxe","properties":{"lgt":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-broad-black.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20handaxe_mm","propDroppable":"item"}},"effects":[],"_id":"V23mPJvQYlckb4uL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455483525,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Giant Slayer Longsword","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":"1d10 +@mod +1"},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-engraved-worn.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"giant%20slayer%20longsword_dmg","propDroppable":"item"}},"effects":[],"_id":"V4TtlJumqC7vgtiq","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380095,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring of Poison Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to poison damage while wearing this ring. The ring is set with amethyst.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/finger/ring-stone-spiked-pink.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20poison%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/finger/ring-stone-spiked-pink.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"poison","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"E5htJ59FRKbtv07y","description":"","statuses":[]}],"_id":"V4zz0HjxDtA62V9q","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455214529,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Trident","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","piercing"]],"versatile":"1d8+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"trident","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/trident-ornate-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20trident_dmg","propDroppable":"item"}},"effects":[],"_id":"VEo54sML26HLpDTE","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384379,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Rod of Rulership","type":"consumable","system":{"description":{"value":"

You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be @condition[charmed] by you for 8 hours. While @condition[charmed] in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be @condition[charmed] in this way. The rod can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"rod","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Rod%20of%20Rulership.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rod%20of%20rulership_dmg","propDroppable":"item"}},"effects":[],"_id":"VSZzrhPJ5J5pQKPL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455228387,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Whip","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+1+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"fin":true,"rch":true,"mgc":true},"proficient":null},"img":"icons/weapons/misc/whip-red-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20whip_dmg","propDroppable":"item"}},"effects":[],"_id":"VU8Vs7ErsQh1koF2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385383,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"медальон затягивающихся ран/periapt of wound closure","type":"equipment","system":{"description":{"value":"Пока вы носите этот медальон, ваше состояние стабилизируется каждый раз, когда вы находитесь в умирающем состоянии в начале своего хода. Кроме того, каждый раз, когда вы бросаете Кости Хитов для восстановления хитов, вы удваиваете число восстановленных хитов.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Periapt%20of%20Wound%20Closure.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"periapt%20of%20wound%20closure_dmg","propDroppable":"item"}},"effects":[],"_id":"VVznHOnG0uJlL3Gv","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539181,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Quaal's Feather Token, Bird","type":"equipment","system":{"description":{"value":"

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Bird.

You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a @creature[roc], but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day. with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"quaal's%20feather%20token%2c%20bird_dmg","propDroppable":"item"}},"effects":[],"_id":"Vbzgc4sDQWdJZlTk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539384,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Dagger","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":102,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"fin":true,"lgt":true,"thr":true,"sil":true},"proficient":null},"img":"icons/weapons/daggers/dagger-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20dagger_phb","propDroppable":"item"}},"effects":[],"_id":"Vjwi6FILCMgMHdnX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482980,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Greatsword of Vengeance","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+1+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-barbed.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"greatsword%20of%20vengeance_dmg","propDroppable":"item"}},"effects":[],"_id":"Vnd1GnCkXEvEvizs","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377887,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Hide Armor of Necrotic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to necrotic damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":12,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/vest-cloth-tattered-tan.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"hide%20armor%20of%20necrotic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/vest-cloth-tattered-tan.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"necrotic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"iqYJtJm67CYTBd0V","description":"","statuses":[]}],"_id":"VuKTAzWVzC4U4S4c","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455100649,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"сфера аннигиляции/sphere of annihilation","type":"consumable","system":{"description":{"value":"Этот чёрный шар диаметром 2 фута является дырой в ткани мультивселенной, стабилизированной окружающим магическим полем и парящей на месте.
Сфера уничтожает всю материю, через которую проходит и всю материю, проходящую сквозь неё.
Артефакты — исключение. Если в описании артефакта не сказано, что он подвержен урону от сферы аннигиляции, то он проходит сквозь сферу невредимым. Всё остальное, что касается сферы, но не помещается в неё целиком, получает урон силовым полем 4к10.
Сфера находится в состоянии покоя, пока ктонибудь не начнёт её контролировать. Если вы находитесь в пределах 60 футов от неконтролируемой сферы, вы можете действием совершить проверку Интеллекта (Магия) со Сл 25. При успехе сфера левитирует в выбранном вами направлении на расстояние в футах, не превышающее 5 × ваш модификатор Интеллекта (минимум 5 футов). При провале сфера перемещается на 10 футов в вашу сторону. Существа, в чьё пространство входит сфера, должны преуспеть в спасброске Ловкости со Сл 13, иначе они коснутся сферы и получат урон силовым полем 4к10.
Если вы пытаетесь контролировать сферу, находящуюся под контролем другого существа, вы совершаете проверку Интеллекта (Магия), противопоставленную проверке Интеллекта (Магия) другого существа. Победитель получает контроль над сферой и может управлять ей как описано выше.
Если сфера вступает в контакт с планарным порталом, например, созданным заклинанием врата, или межпространственным феноменом, таким как переносная дыра, Мастер случайным образом определяет, что произойдёт, используя следующую таблицу:
к100Результат
01–50Сфера уничтожается.
51–85Сфера проходит через портал или оказывается в межпространственном месте.
86–00Разрыв в пространстве отправляет все существа и предметы, находящиеся в пределах 180 футов от сферы, включая саму сферу, на случайный план существовани
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"An uncontrolled sphere requires a DC 25 Intelligence (Arcana) check."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/magic/unholy/barrier-shield-glowing-pink.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sphere%20of%20annihilation_dmg","propDroppable":"item"}},"effects":[],"_id":"VwlNgAggF79SQsJ0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540023,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Berserker Greataxe","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Существо, выпившее жидкость из этого флакона, в течение часа совершает спасброски от яда с преимуществом. Оно не предоставляет преимущества нежити и конструктам.

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Эта линза позволяет разглядывать маленькие предметы.

Линзу также можно использовать для замены кремня и кресала. Разжигание огня увеличительным стеклом требует света, яркого как свет солнца, трута для розжига и примерно 5 минут.

Увеличительное стекло позволяет совершать с преимуществом проерки характеристик, сделанных для оценки или исследования мелких и высокодетализированных предметов.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":100,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/tools/scribal/magnifying-glass.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"magnifying%20glass_phb","propDroppable":"item"}},"effects":[],"_id":"WDGvcHmCFB3cnMHw","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029296,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Hoopak","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Padded armor consists of quilted layers of cloth and batting.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":120,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"hvy":true,"rch":true,"two":true,"sil":true},"proficient":null},"img":"icons/weapons/polearms/glaive-simple.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20glaive_phb","propDroppable":"item"}},"effects":[],"_id":"WRnFoWIUpiDHnfpD","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376498,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Колчан/Quiver","type":"backpack","system":{"description":{"value":"

В колчан помещается 20 стрел.


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В этом небольшом контейнере находится кремень, кресало и трут (обычно это сухая тряпка, вымоченная в масле), используемые для разжигания огня. Использование его для разжигания факела — или чего-нибудь другого, легковоспламеняющегося — требует одного действия. Разжигание другого огня требует 1 минуты.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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При каждом использовании магии рога существует 20-процентный шанс, что он взорвётся. Взрыв причиняет урон огнём 10к6 тому, кто в него дул, и уничтожает рог.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word and blow the horn."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6","thunder"]],"versatile":""},"formula":"10d6","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Horn%20of%20Blasting.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"horn%20of%20blasting_dmg","propDroppable":"item"}},"effects":[],"_id":"WgyZ2ZT0QLXWlhra","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537066,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Алебарда/Halberd","type":"weapon","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":20,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"halberd","properties":{"hvy":true,"two":true,"rch":true},"proficient":null},"img":"icons/weapons/polearms/halberd-crescent-small-spiked.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"halberd_phb","propDroppable":"item"}},"effects":[],"_id":"WjZvbXr4NBcLCXoh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374418,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Light Repeating Crossbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

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Остальные планы определяет Мастер.
Вы можете действием нажать на одну из граней куба, чтобы наложить им заклинание врата, создающее портал на план, связанный с этой гранью. В качестве альтернативы, если вы действием нажмёте на одну грань дважды, вы можете наложить кубом заклинание уход в иной мир (Сл спасброска 17), перенося целей на план, связанный с этой гранью.
У этого куба есть 3 заряда. Каждое использование куба тратит 1 заряд. Куб ежедневно восстанавливает 1к3 заряда на рассвете.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"day","recovery":"1d3","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Cubic%20Gate.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cubic%20gate_dmg","propDroppable":"item"}},"effects":[],"_id":"WkYYQhgCYn9PtAjb","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535373,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Defender Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбью чешую. В комплект входят рукавицы.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have resistance to necrotic damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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@Compendium[sc-classes.sc-classes.88HsFZQQ2x6DXS2x]{Друид/Druid} может использовать этот предметы в качестве фокусировки для заклинаний.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have resistance to cold damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 6 ft. × 9 ft. carpet can carry up to 800 lb. at a fly speed of 30 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

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You have resistance to lightning damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":13,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"studded","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-rivited-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"studded%20leather%20armor%20of%20lightning%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-rivited-red.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"lightning","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"BxFdBWAIfH99pESe","description":"","statuses":[]}],"_id":"XEkb9lmltbWZwh4Z","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455077820,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Crossbow Bolts (20)","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1.5,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"icons/weapons/ammunition/arrow-head-war-flight.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"crossbow%20bolts%20(20)_phb","propDroppable":"item"}},"effects":[],"_id":"XOMWBIRucwke3mVV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455290696,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Lance","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"lance","properties":{"rch":true,"spc":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/spear-simple-engraved.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20lance_mm","propDroppable":"item"}},"effects":[],"_id":"XPP4Az5JQMgUIKn6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455379322,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье силы холмового великана/Potion of Hill Giant Strength","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 21.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей великана.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-circular-corked-labeled-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20hill%20giant%20strength_dmg","propDroppable":"item"}},"effects":[{"name":"Base Strength","icon":"icons/consumables/potions/bottle-circular-corked-labeled-green.webp","changes":[{"key":"system.abilities.str.value","mode":4,"value":"21","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":false,"flags":{"plutonium":{"dedupeId":"base-strength"}},"_id":"80hi7NkeZohvN1G5","description":"","statuses":[]}],"_id":"XQXcvzS68XsWBHWe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201442,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Longsword of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","slashing"]],"versatile":"1d10+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-engraved-worn.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"longsword%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"XU56yA4QtfjW0ro1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380537,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Instrument of the Bards, Cli Lyre","type":"tool","system":{"description":{"value":"
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Cli lyre can be used to cast @spell[stone shape], @spell[wall of fire], and @spell[wind wall].

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When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Must roll a 20 and the target cannot be undead."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 +@mod","slashing"]],"versatile":""},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-jewel-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"greatsword%20of%20life%20stealing_dmg","propDroppable":"item"}},"effects":[],"_id":"XWQ4bABvzPKpjXin","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377796,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Spiked Armor","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20spiked%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"XXXa0TtHV3AwT5ms","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099325,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Sword of Answering (Concluder)","type":"weapon","system":{"description":{"value":"
(requires attunement by a lawful neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Concluder, the Lawful Neutral sword, has an amethyst set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red-jewel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sword%20of%20answering%20(concluder)_dmg","propDroppable":"item"}},"effects":[],"_id":"XYRk3ICZLXTMTyql","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373896,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Whip","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"fin":true,"rch":true,"mgc":true},"proficient":null},"img":"icons/weapons/misc/whip-red-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20whip_mm","propDroppable":"item"}},"effects":[],"_id":"XYaBVBs8dmEsnCJH","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385531,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Комплект для рыбалки/Fishing Tackle","type":"loot","system":{"description":{"value":"

В этот набор входит удилище, шёлковая леска, пробковый поплавок, стальные крючки, свинцовые грузила, приманки из ниток и мелкоячеистая сеть.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/tools/fishing/reel-brown-white.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"fishing%20tackle_phb","propDroppable":"item"}},"effects":[],"_id":"Xaz4qE1l3bvbuPwo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028690,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Shortsword of Vengeance","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/shortsword-simple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"shortsword%20of%20vengeance_dmg","propDroppable":"item"}},"effects":[],"_id":"Xcj24IE0RPOmYMly","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384125,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Одеяло/Blanket","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":5,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/commodities/cloth/cloth-bolt-gold-orange.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"blanket_phb","propDroppable":"item"}},"effects":[],"_id":"XjnqavrrROVcL8uB","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027963,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +1 Hide Armor","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа силовое поле на 1 час.

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You have resistance to psychic damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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You have resistance to fire damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

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You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

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Когда вы выпиваете это зелье, вы получаете эффект заклинания @Compendium[sc-spells.sc-spells.sOrfppDC2xrmjLfU]{Газообразность / Gaseous Form} (концентрация не требуется) на 1 час, или пока вы бонусным действием не прервёте его.

Пузырёк с этим зельем как будто содержит туман, перетекающий, словно вода.

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You have resistance to poison damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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Находясь в пределах 60 футов от неё, вы можете произнести командное слово и заставить сферу излучать свет, как, если бы было наложено заклинание свет или дневной свет. Эффект, дублирующий заклинание дневной свет, нельзя использовать повторно до следующего рассвета.
Вы можете действием произнести второе командное слово, заставив светящуюся сферу подняться в воздух и парить на высоте не более 5 футов от земли.
Сфера может парить пока вы или другое существо не схватите её. Если вы передвигаетесь более чем на 60 футов от парящей сферы, она следует за вами, оставаясь в пределах 60 футов от вас, выбирая при этом кратчайший маршрут. Если что-либо препятствует перемещению сферы, она мягко опускается на землю, становясь неактивной, и её свет тухнет.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Driftglobe.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"driftglobe_dmg","propDroppable":"item"}},"effects":[],"_id":"Y6ku0mA8UtpKeogX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535630,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Breastplate of Cold Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to cold damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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Её можно открывать и хранить внутри вещи. У этого предмета есть три командных слова, и каждое из них произносится действием.
Первое командное слово разворачивает коробку в лодку 10 футов длиной, 4 фута шириной и 2 фута высотой. У лодки есть пара вёсел, якорь, мачта и треугольный парус. В этой лодке с комфортом разместятся четыре существа Среднего размера.
Второе командное слово разворачивает коробку в корабль 24 фута в длину, 8 футов шириной и 6 футов высотой. У корабля есть палуба, скамьи для гребли, пять пар вёсел, кормовое весло, якорь, палубная каюта и мачта с прямым парусом. На корабле с комфортом разместятся пятнадцать существ Среднего размера.
Если коробка стала судном, оно весит как обычное судно его размера, а всё, что хранилось в коробке, остаётся на судне.
Третье командное слово превращает судно в коробку, при условии, что на борту нет существ. Все предметы на судне, не помещающиеся в коробке, остаются вне коробки, когда та складывается. Все предметы на судне, которые могут поместиться в коробке, оказываются в коробке.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Folding%20Boat.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"folding%20boat_dmg","propDroppable":"item"}},"effects":[],"_id":"Y9n53rFMWoSY8rYU","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536527,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Halberd","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"halberd","properties":{"hvy":true,"rch":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/halberd-crescent-small-spiked.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20halberd_mm","propDroppable":"item"}},"effects":[],"_id":"YFZ3Fx8JA2pGGt6u","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378184,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Breastplate","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20breastplate_dmg","propDroppable":"item"}},"effects":[],"_id":"YMJze2QcfEqRJsZI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097763,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Sling","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+2+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"sling","properties":{"amm":true,"mgc":true},"proficient":null},"img":"icons/weapons/slings/slingshot-wood.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20sling_dmg","propDroppable":"item"}},"effects":[],"_id":"YMW9FEHe00ScNIkU","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513747,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Longsword of Vengeance","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","slashing"]],"versatile":"1d10+1+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-embossed-gold.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"longsword%20of%20vengeance_dmg","propDroppable":"item"}},"effects":[],"_id":"YOicf2Pv1NUvPVwI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380394,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"волшебная палочка страха/wand of fear","type":"consumable","system":{"description":{"value":"У этой волшебной палочки 7 зарядов для использования описанными ниже свойствами. Она ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.
Приказ. Если вы держите эту палочку, вы можете действием потратить 1 заряд, чтобы приказать другому существу убежать или упасть, как заклинанием приказ (Сл спасброска 15).
Конус страха. Если вы держите эту палочку, вы можете действием потратить 2 заряда, чтобы кончик палочки испустил 60-футовый конус янтарного света.
Все существа в конусе должны преуспеть в спасброске Мудрости со Сл 15, иначе они станут испуганными вами на 1 минуту. Будучи испуганным таким образом, существо обязано тратить ходы на то, чтобы переместиться максимально далеко от вас, и оно не может добровольно переместиться в пространство в пределах 30 футов от вас. Оно также не может совершать реакции. В качестве действия существо может использовать только Рывок или пытаться освободиться от эффекта, препятствующего его передвижению. Если двигаться некуда, существо может использовать действие Уклонение. В конце каждого своего хода существо может повторять спасбросок, оканчивая эффект на себе при успехе.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d6 +1","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Fear.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20fear_dmg","propDroppable":"item"}},"effects":[],"_id":"YU7uS6qVgjqbOS4l","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270317,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Shortbow","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"amm":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/bows/shortbow-leather.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20shortbow_dmg","propDroppable":"item"}},"effects":[],"_id":"YUhAPLG8g2G71pjN","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513251,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"аппарат квалиша/apparatus of kwalish","type":"equipment","system":{"description":{"value":"На первый взгляд этот предмет выглядит как Большая запечатанная железная бочка, весящая 500 фунтов. У бочки есть потайной затвор, который можно найти успешной проверкой Интеллекта (Анализ) со
Сл 20. Этот затвор отпирает люк на одном конце бочки, позволяющий забраться внутрь двум существам
Среднего или меньшего размера. У дальнего конца торчат в ряд десять рычагов, все в нейтральной позиции, но их можно перевести или в верхнее или в нижнее положение. Если использовать определённые рычаги, аппарат трансформируется и станет напоминать гигантского лобстера.
Аппарат Квалиша это Большой предмет со следующей статистикой:
Класс Доспеха: 20
Хиты: 200
Скорость: 30 фт., плавая 30 фт. (или 0 фт. если не выдвинуты ноги и хвост)
Иммунитет к урону: психическая энергия, яд
Для того чтобы использовать аппарат в качестве транспортного средства, требуется один водитель.
Пока люк заперт, аппарат водо- и воздухонепроницаем. Воздуха внутри хватит одному дышащему существу на 10 часов.
Аппарат держится на плаву. Он может погружаться на глубину до 900 футов. Глубже этой отметки аппарат получает дробящий урон 2к6 в минуту от давления.
Существо в аппарате может действием переместить от одного до двух рычагов вверх или вниз. После каждого использования рычаги сами возвращаются в нейтральное положение. Назначение десяти рычагов показано в таблице.
РычагВверхВниз
1Ноги и хвост выдвигаются, позволяя аппарату ходить и плавать.Ноги и хвост втягиваются, уменьшая скорость аппарата до 0 и лишая его способности получать преимущества от бонусов к скорости.
2Заслонка переднего иллюминатора открывается.Заслонка переднего иллюминатора закрывается.
3Заслонки боковых иллюминаторов (по два на каждом борту) открываются.Заслонки боковых иллюминаторов (по два на каждом борту) закрываются.
4Из передней части аппарата выдвигаются два когтя.Когти убираются.
5Каждый выдвинутый коготь совершает рукопашную атаку оружием: +8 к попаданию, досягаемость 5 фт., одна цель. Попадание: Дробящий урон 7 (2к6).Каждый выдвинутый коготь совершает рукопашную атаку оружием: +8 к попаданию, досягаемость 5 фт., одна цель. Попадание: цель становится схваченной (Сл высвобождения 15).
6Аппарат идёт или плывёт вперёд.Аппарат идёт или плывёт назад.
7Аппарат поворачивает на 90 градусов налево.Аппарат поворачивает на 90 градусов направо.
8Похожие на глаза приспособления испускают яркий свет в пределах 30-футового радиуса и тусклый свет в пределах ещё 30 футов.Свет тухнет.
9Аппарат погружается в жидкость на глубину до 20 футов.Аппарат всплывает в жидкости не более чем на 20 футов.
10Задний люк отпирается и открывается.Задний люк закрывается и запирается.
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":500,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Apparatus%20of%20Kwalish.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"apparatus%20of%20kwalish_dmg","propDroppable":"item"}},"effects":[],"_id":"YaCXe5q0a0MFmPS9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533605,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Hide Armor of Acid Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to acid damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":12,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/vest-cloth-tattered-tan.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"hide%20armor%20of%20acid%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/vest-cloth-tattered-tan.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"acid","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"AbOYslwUY2LcN8Ab","description":"","statuses":[]}],"_id":"YaPpqnzFPqv45nTI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455100486,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Rod of the Pact Keeper","type":"equipment","system":{"description":{"value":"
(requires attunement by a warlock)
\n\t\t

While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

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В кожаном или тканевом кошеле поместится 20 снарядов для пращи или 50 иголок для духовой трубки, а также другие вещи. Кошель с отделениями для хранения компонентов заклинаний называется \"мешочком с компонентами\".

 

Вместимость: 0,2 кубических фута/6 фунтов (3 кг.)

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

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Набор исследователя подземелий включает в себя:

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You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.

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You have a +3 bonus to AC while wearing this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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Если вы носите эти сапоги, вы можете неограниченно действием накладывать на себя заклинание левитация.

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You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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You have resistance to thunder damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 27.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей облочного великана.

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You have a +1 bonus to AC while wearing this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Spellguard%20Shield.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"spellguard%20shield_dmg","propDroppable":"item"}},"effects":[],"_id":"aA2IpFO6q5LG2ENC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455122161,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Инструменты пивовара/Brewer's Supplies","type":"tool","system":{"description":{"value":"

Пивоварение – это искусство производства пива. Но этот процесс может использоваться не только для создания алкогольных напитков, но и для очищения воды. Для создания пива требуются недели на ферментацию, но всего несколько часов непосредственно на работу.

Компоненты. Инструменты пивовара включают в себя большую стеклянную бутыль, некоторое количество хмеля, сифон, змеевик и несколько футов трубок.

История. Владение инструментами пивовара даёт вам дополнительные знания при проверках Интеллекта (История), касающихся событий, важной частью которых был алкоголь.

Медицина. Владение этими инструментами предоставляет дополнительные знания, когда вы облегчаете страдания от алкогольного отравления, похмелья, или, когда используете алкоголь, чтобы притупить боль.

Убеждение. Крепкий напиток может помочь смягчить даже каменное сердце. Ваше владение инструментами пивовара может помочь вам угостить кого-то ровно таким количеством алкоголя, сколько понадобится для того, чтобы поднять ему настроение.

Дистилляция. Ваши знания пивоварения позволяют вам очищать воду, которая иначе была бы непригодной для питья. Как часть продолжительного отдыха вы можете очистить до 6 галлонов воды или 1 галлон как часть короткого отдыха. Алкоголики-смертники пьют отнюдь не воду, поэтому используют эти инструменты, чтобы гнать первач.

Обнаружить яд или примесь в питье Сл. 10
Опознать алкоголь Сл.  15
Игнорировать эффект алкоголяСл.  20
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This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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Этот сосуд 6 дюймов шириной и 1 фут высотой напоминает чашу с декорированной крышкой. Весит кадило 1 фунт.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Censer%20of%20Controlling%20Air%20Elementals.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"censer%20of%20controlling%20air%20elementals_dmg","propDroppable":"item"}},"effects":[],"_id":"aFWQgavrTVj2BzWj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534844,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Hand of Vecna","type":"equipment","system":{"description":{"value":"

Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.

@creature[Orcus|MTF], the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a @creature[lich]. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.

Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King's rule to an end in a terrible battle that left Vecna's tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world.

The @item[Eye of Vecna] and the Hand of Vecna might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.

To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.

To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.

Random Properties.

The @item[Eye of Vecna] and the Hand of Vecna each have the following random properties:

Properties of the Hand.

Your alignment changes to neutral evil, and you gain the following benefits:

Properties of the Eye and Hand.

If you are attuned to both the hand and eye, you gain the following additional benefits:

Destroying the Eye and Hand.

If the @item[Eye of Vecna] and the Hand of Vecna are both attached to the same creature, and that creature is slain by the @item[Sword of Kas], both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0.25,"price":{"value":5,"denomination":"cp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"dart","properties":{"fin":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":null},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"dart_phb","propDroppable":"item"}},"effects":[],"_id":"ELQznhRk00DJDQxR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455511733,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Sling","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":3,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"horn","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/instruments/flute-simple-wood.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"horn_phb","propDroppable":"item"}},"effects":[],"_id":"aKgQ1xo8SM7TsgSl","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173408,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Plate Armor","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":21,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-collared-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20plate%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"aLoGETfEh2tvXWyg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060524,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring of Free Action","type":"equipment","system":{"description":{"value":"

While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be @condition[paralyzed] or @condition[restrained].

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Когда вы выпиваете это зелье, вы получаете эффект заклинания @Compendium[sc-spells.sc-spells.MSM1XtWei12DFoLN]{Обнаружение мыслей / Detect Thoughts} (Сл спасброска 13).

На вид это густое, фиолетовое зелье, с плавающим в нём небольшим овальным облачком.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20mind%20reading_dmg","propDroppable":"item"}},"effects":[],"_id":"aRrZJtOZ2c0dNPmZ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201592,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Whip","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+3+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"fin":true,"rch":true,"mgc":true},"proficient":null},"img":"icons/weapons/misc/whip-red-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20whip_dmg","propDroppable":"item"}},"effects":[],"_id":"aS4t0XcLBhFsvRSe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385455,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Heavy Crossbow","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":18,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"heavycrossbow","properties":{"amm":true,"hvy":true,"lod":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-blue.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20heavy%20crossbow_mm","propDroppable":"item"}},"effects":[],"_id":"aWsvmiIXif63NIpJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455435125,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Crossbow Bolt","type":"consumable","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.075,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"icons/weapons/ammunition/arrow-head-war-flight.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20crossbow%20bolt_dmg","propDroppable":"item"}},"effects":[],"_id":"aY7wc4AUOsjUwkth","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455291485,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Staff of Charming","type":"weapon","system":{"description":{"value":"
(requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
\n\t\t

While holding this staff, you can use an action to expend 1 of its 10 charges to cast @spell[charm person], @spell[command], or @spell[comprehend languages] from it using your spell save DC. The staff can also be used as a magic quarterstaff.

If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.

The staff regains [[/r 1d8 + 2]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff becomes a nonmagical quarterstaff.

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While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":13,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"studded","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-leather-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mariner's%20studded%20leather%20armor_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"icons/equipment/chest/breastplate-layered-leather-green.webp","changes":[{"key":"system.attributes.movement.swim","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"jrqdNOMaaZKpJyEg","description":"","statuses":[]}],"_id":"acdcbODa6edsIz5L","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455076988,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Мифрильная кольчуга/Mithral chain mail","type":"equipment","system":{"description":{"value":"

Мифрил это лёгкий и гибкий металл. Сделанная из мифрила кольчужная рубаха или кираса может носиться под обычной одеждой. Если в обычном исполнении доспех накладывает помеху на проверки Ловкости (Скрытность) или имеет требования к Силе, то в версии из мифрила он не обладает этими недостатками.

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mithral%20chain%20mail_dmg","propDroppable":"item"}},"effects":[],"_id":"airkarUkAVjEyov3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060278,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"шапка маскировки/hat of disguise","type":"equipment","system":{"description":{"value":"Пока вы носите эту шапку, вы можете неограниченно действием накладывать ей заклинание маскировка. Это заклинание оканчивается, если снять шапку.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/magic/control/silhouette-hold-change-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"hat%20of%20disguise_dmg","propDroppable":"item"}},"effects":[],"_id":"ait4XXfgLv4Z7vRr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536821,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Инструменты жестянщика (ремонтный)/Tinker's Tools","type":"tool","system":{"description":{"value":"

Набор инструментов ремонтника предназначен для того, чтобы чинить множество обычных предметов. И хотя вы не можете создать большинство из них инструментами ремонтника, вы можете починить порвавшуюся одежду, наточить затупившийся меч и подлатать истрепавшуюся кольчугу.

Компоненты. Инструменты ремонтника включают в себя различные ручные инструменты, нитки, иголки, точильный камень, куски ткани и кожи, небольшую банку клея (синюю изоленту пока, увы, не придумали).

История. Вы можете определить возраст и происхождение предмета, даже если у вас в наличии всего несколько осколков, оставшихся от оригинала.

Расследование. Когда вы осматриваете повреждённый предмет, вы узнаёте, как и насколько давно он был повреждён.

Починка. Вы можете восстановить по 10 хитов повреждённого предмета за каждый час работы. Для починки любого предмета вам необходим доступ к материалам, необходимым для ремонта. Для металлических предметов вам нужен доступ к открытому огню, жара которого достаточно, чтобы сделать металл пластичным.

Временно починить повреждённый механизм Сл. 10
Починить предмет вдвое быстрее Сл. 15
Смастерить из хлама временный предмет Сл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"tinker","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/smithing/pincers.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"tinker's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"apjfNzIMW45elIBj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142947,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Splint Armor","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":19,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20splint%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"as2XFUZttMIcjagn","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061011,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Greataxe","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":7,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12+1+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20greataxe_dmg","propDroppable":"item"}},"effects":[],"_id":"avNJIUER4fYj7GmI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376643,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vicious Greatsword","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

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После этого необходимо совершить проверку Интеллекта со Сл 15. При успехе вы накладываете заклинание уход в иной мир. При провале вы и все существа и предметы в пределах 15 футов от вас переноситесь в случайном направлении. Бросьте к100. При результате 1–60 вы переноситесь в случайное место на названном вами плане. При результате 61–100 вы переноситесь в случайное место на вашем текущем плане существования.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Amulet%20of%20the%20Planes.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"amulet%20of%20the%20planes_dmg","propDroppable":"item"}},"effects":[],"_id":"b3gQZoHXCvbO2Ts0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533557,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Frost Brand Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+@mod","slashing"],["1d6","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"frost%20brand%20double-bladed%20scimitar_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/weapons/swords/greatsword-guard.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"bYAuf8IIxLeXZdKu","description":"","statuses":[]}],"_id":"b5kTt7628HYihlTP","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375470,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Chain Mail of Acid Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to acid damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chain%20mail%20of%20acid%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"acid","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"eDB54haLILip90De","description":"","statuses":[]}],"_id":"bAgwAnaIjPLKOZwJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061155,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"волшебная палочка паралича/wand of paralysis","type":"consumable","system":{"description":{"value":"У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 заряд, чтобы выпустить из её кончика тонкий синий луч в сторону существа, которое видите в пределах 60 футов. Цель должна преуспеть в спасброске Телосложения со Сл 15, иначе она станет парализованной на 1 минуту.
В конце каждого своего хода цель может повторять спасбросок, оканчивая эффект на себе при успехе.
Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d6 +1","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Paralysis.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20paralysis_dmg","propDroppable":"item"}},"effects":[],"_id":"bG95Rd6sJpIPyBiD","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270611,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Инструменты навигатора/Navigator's Tools","type":"tool","system":{"description":{"value":"

Владение инструментами навигатора помогает вам определить истинный курс, основываясь на наблюдении за звёздами. Они также позволяют вам разбираться в чтении схем и карт, благодаря выработанному у вас чувство направления.

Компоненты. Инструменты навигатора включают в себя:

секстант, компас, кронциркуль, линейку, пергамент, чернила, писчее перо.

Выживание. Умение обращаться с инструментами навигатора помогает вам не заблудиться и даёт знания о наиболее вероятном расположении дорог и населённых пунктов.

Определение положения. Проведя тщательные измерения, вы можете определить своё положение на морской навигационной карте и время суток.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"","baseItem":"navg","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/navigation/sextant-brass-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"navigator's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"bI9grHTd9SkEoCXl","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455258965,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Carpet of Flying, 5 ft. × 7 ft.","type":"equipment","system":{"description":{"value":"

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","piercing"]],"versatile":"1d8+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"trident","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/trident-ornate-red.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20trident_mm","propDroppable":"item"}},"effects":[],"_id":"bNlnMPkpkiU1YkWa","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384507,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Adamantine Chain Mail","type":"equipment","system":{"description":{"value":"

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"adamantine%20chain%20mail_dmg","propDroppable":"item"}},"effects":[],"_id":"bO9QvAtaC7r043YK","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060126,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Rod of Lordly Might","type":"consumable","system":{"description":{"value":"

This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage roll made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.

Six Buttons.

You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form.

If you press button 1, the rod becomes a @item[flame tongue] as a fiery blade sprouts from the end opposite the rod's flanged head (you choose the type of sword).

If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it.

If you press button 3, the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.

If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.

If you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.

If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it.

Drain Life.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target rakes an extra [[/r 4d6]] necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn.

Paralyze.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is @condition[paralyzed] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.

Terrify.

While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is @condition[frightened] of you for 1 minute. A @condition[frightened] target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"Button presses are a bonus action."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 +@mod +3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"rod","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Rod%20of%20Lordly%20Might.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rod%20of%20lordly%20might_dmg","propDroppable":"item"}},"effects":[],"_id":"bS3Y4Our7FhChUNH","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373752,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Реликварий/Reliquary","type":"equipment","system":{"description":{"value":"

Реликварий, изображающий символ божества или его символ. @Compendium[sc-classes.sc-classes.beGvGYwk71kDChv3]{Жрец/Cleric} или @Compendium[sc-classes.sc-classes.aqqtAYPXSUNh6XVE]{Паладин/Paladin} может использовать священный символ в качестве фокусировки для заклинаний.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"special","cost":null,"condition":"Holy symbol must be clearly visible."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/treasure/box-jade-tassel.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"reliquary_phb","propDroppable":"item"}},"effects":[],"_id":"bVSUCvvSKzcBP49H","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455248221,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Бумага (один лист)/Paper (one sheet)","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":2,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/sundries/documents/document-bound-white.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"paper%20(one%20sheet)_phb","propDroppable":"item"}},"effects":[],"_id":"bWPPyOixv4v4lWjI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029487,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Chain Mail of Fire Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to fire damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chain%20mail%20of%20fire%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"XatzIMgohr7i4iKL","description":"","statuses":[]}],"_id":"bbqGMh9UcapP8r6H","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061229,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Mace","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/maces/mace-flanged-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20mace_mm","propDroppable":"item"}},"effects":[],"_id":"behsbXv8gX5g3s0J","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484513,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Chain Mail","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":19,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20chain%20mail_dmg","propDroppable":"item"}},"effects":[],"_id":"bflMfbv6e0XN95dK","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060087,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vicious Scimitar","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

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This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"fin":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"rapier_phb","propDroppable":"item"}},"effects":[],"_id":"byXDwWFiF4j0tE5p","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374575,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Staff of Frost","type":"weapon","system":{"description":{"value":"
(requires attunement by a druid, sorcerer, warlock, or wizard)
\n\t\t

You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: @spell[cone of cold] (5 charges), @spell[fog cloud] (1 charge), @spell[ice storm] (4 charges), or @spell[wall of ice] (4 charges).

The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1. the staff turns to water and is destroyed.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":10,"max":"10","per":"charges","recovery":"1d6 + 4"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Frost.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"staff%20of%20frost_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Frost.jpg","changes":[{"key":"system.traits.dr.value","mode":2,"value":"cold","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"LE9Ug3Jl32kBKz6m","description":"","statuses":[]}],"_id":"c1XSYcUDgUwzr0Ry","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481631,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Rapier of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"fin":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rapier%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"cAvvuUchIMh1gZSv","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382461,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Mace of Smiting","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Note: According to the SRD, it is an extra [[/r 2d6]] and [[/r 4d6]] bludgeoning damage, although this is incorrect.

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You have resistance to fire damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","bludgeoning"]],"versatile":"1d8+1+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/staves/staff-simple-gold.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20quarterstaff_mm","propDroppable":"item"}},"effects":[],"_id":"cD9xCQ6mfAR9QwYg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484777,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Shortsword of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Anstruth harp can be used to cast @spell[control weather], @spell[cure wounds] (5th level), and @spell[wall of thorns].

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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You have resistance to lightning damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +3","slashing"]],"versatile":"1d10 + @mod +3"},"formula":"6d8","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-serrated.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vorpal%20longsword_dmg","propDroppable":"item"}},"effects":[],"_id":"cOpLXJ2MxiXtgLLn","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380501,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"ночные очки/goggles of night","type":"equipment","system":{"description":{"value":"Пока вы носите эти тёмные очки, вы получаете тёмное зрение в радиусе 60 фт. Если у вас уже было тёмное зрение, очки увеличивают его радиус на 60 фт.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Goggles%20of%20Night.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"goggles%20of%20night_dmg","propDroppable":"item"}},"effects":[],"_id":"cPZQw1088hSsL6QG","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536745,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"колокольчик открывания/chime of opening","type":"consumable","system":{"description":{"value":"Это полая металлическая трубка длинной 1 фут весит 1 фунт. Вы можете действием ударить по ней и направить на предмет, находящийся в пределах 120 футов от вас, который можно открыть, например, дверь, люк или замок. Трубка издаёт чистый звук, и один замок или засов на предмете отпирается, за исключением тех случаев, когда звук не может достигнуть цели.
Если на предмете не остаётся запирающих элементов, то предмет открывается сам по себе.
Этот предмет может быть использован десять раз.
После десятого использования он трескается и становится непригодным для использования.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"The sound must reach the target."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":10,"max":"10","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Chime%20of%20Opening.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chime%20of%20opening_dmg","propDroppable":"item"}},"effects":[],"_id":"cPam9gEO0JDl5ctR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534870,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Bag of Tricks, Rust","type":"equipment","system":{"description":{"value":"

This ordinary bag, made from rust cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

[[/r d8]]Creature
1@creature[Rat]
2@creature[Owl]
3@creature[Mastiff]
4@creature[Goat]
5@creature[Giant goat]
6@creature[Giant boar]
7@creature[Lion]
8@creature[Brown bear]
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bag%20of%20tricks%2c%20rust_dmg","propDroppable":"item"}},"effects":[],"_id":"cSkpUCTKwpoVKb8Z","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533814,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Blowgun","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"blowgun","properties":{"amm":true,"lod":true,"mgc":true},"proficient":null},"img":"icons/weapons/guns/gun-worn-gold.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20blowgun_mm","propDroppable":"item"}},"effects":[],"_id":"cZtRjOl5bZMixxmk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455432939,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Light Crossbow","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"amm":true,"lod":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20light%20crossbow_mm","propDroppable":"item"}},"effects":[],"_id":"cebajGw1M0Ft1CmC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512575,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vicious Yklwa","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/glaive-simple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20yklwa_dmg","propDroppable":"item"}},"effects":[],"_id":"cgUadJzbKS5XNLAw","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455486014,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Spear of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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Вы можете метнуть одним действием сразу несколько бусин или даже всё ожерелье. При этом увеличьте уровень огненного шара на 1 за каждую бусину после первой.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":9,"max":"9","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"1d6","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Necklace%20of%20Fireballs.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"necklace%20of%20fireballs_dmg","propDroppable":"item"}},"effects":[],"_id":"cs6v9uMF5vNLbIZR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538926,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Javelin","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

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When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

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You have resistance to acid damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

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You have resistance to lightning damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have a +3 bonus to AC while wearing this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d6 +1","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Polymorph.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20polymorph_dmg","propDroppable":"item"}},"effects":[],"_id":"dQFaqsXdl8ogoVdJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270642,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ступор/Torpor","type":"consumable","system":{"description":{"value":"

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 15, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned}на 4к6 часов.

Существо также @Compendium[world.tempconditions.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}, пока @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned}.

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You have resistance to poison damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+2+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/hammers/hammer-simple-iron.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20maul_mm","propDroppable":"item"}},"effects":[],"_id":"dkPcuPCNChQemt8S","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380751,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Spear","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","piercing"]],"versatile":"1d8+1+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"spear","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/spear-flared-worn-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20spear_dmg","propDroppable":"item"}},"effects":[],"_id":"dkdB6cAAUG9tuhSL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485297,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Фонарь, закрытый/Hooded Lantern","type":"consumable","system":{"description":{"value":"

Закрытый фонарь испускает яркий свет в пределах 30 футов и тусклый свет в пределах ещё 30 футов.

Зажжённый фонарь горит 6 часов от одной фляги (1 пинта [0,5 литра]) масла. Вы можете действием опустить козырёк, уменьшив освещение до тусклого света в пределах 5 футов.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"6","units":"hour"},"cover":null,"crewed":false,"target":{"value":60,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"icons/sundries/lights/lantern-iron-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"hooded%20lantern_phb","propDroppable":"item"}},"effects":[],"_id":"dn0HbcbAFRlTSqpo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028919,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье скорости/Potion of Speed","type":"consumable","system":{"description":{"value":"

Когда вы выпьете это зелье, вы получите на 1 минуту эффект заклинания @Compendium[sc-spells.sc-spells.bmGqZnc69SQysORr]{Ускорение / Haste} (концентрация не требуется).

В жёлтой жидкости этого зелья видны чёрные полоски, и она постоянно перемешивается сама собой.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/potion-bottle-corked-fancy-orange.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20speed_dmg","propDroppable":"item"}},"effects":[],"_id":"dpHXxxphUVbHVZAL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201656,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Hand Crossbow of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"lgt":true,"lod":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-curved.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"hand%20crossbow%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"duOdBFWfhYdGn6zm","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455434698,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"железная фляга/iron flask","type":"consumable","system":{"description":{"value":"У этой железной бутылки латунная пробка. Вы можете действием произнести командное слово фляги и выбрать целью существо, которое видите в пределах 60 футов от себя. Если цель родом не с того плана существования, на котором вы находитесь, она должна преуспеть в спасброске Мудрости со Сл 17, иначе будет заточена во фляге. Если цель раньше уже была заточена такой флягой, спасбросок она совершает с преимуществом. Заточённое существо остаётся во фляге, пока не будет выпущено. Во фляге может одновременно находиться только одно существо. Заточённое существо не обязано ни дышать, ни есть, ни спать, и оно не стареет.
Вы можете действием вынуть пробку фляги и выпустить существо, находящееся в ней. Оно будет дружественно относиться к вам и вашим спутникам в течение 1 часа и повинуется вашим командам в течение этого времени. Если вы не отдаёте ему команд или отдаёте команду, которая весьма вероятно закончится его смертью, оно будет обороняться, но не будет совершать других действий. В конце этого периода существо действует согласно своему обычному характеру и мировоззрению.
Заклинание опознание показывает, находится ли во фляге существо, но единственный способ определить вид существа это вскрытие фляги. В найденной фляге уже может находиться существо, определённое
Мастером самостоятельно или случайным образом.
dlOOСодержимое
01-50Пустая
51Арканалот
52Камбион
53-54Дао
55-57Демон(вид 1)
58-60Демон (вид 2)
61-62Демон (вид 3)
63-64Демон (вид 4)
65Демон (вид 5)
66Демон (вид 6)
67Дэв
68-69Дьявол (greater)
70-72Дьявол (lesser)
73-74Джинн
75-76Ифрит
77-78Элементаль (any)
79Гитъянки рыцарь
80Гитцерай зерт
81-82Невидимый охотник
83-84Марид
85-86Меззолот
87-88Ночная карга
89-90Никалот
91Планетар
92-93Саламандра
94-95Слаад (any)
96Солар
97-98Суккуб/инкуб
99Ультролот
00Зорн
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Iron%20Flask.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"iron%20flask_dmg","propDroppable":"item"}},"effects":[],"_id":"dxDy8eTwbWjIjwBR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538379,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vicious Hand Crossbow","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"lgt":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-split-eyes.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20hand%20crossbow_dmg","propDroppable":"item"}},"effects":[],"_id":"e0pSMQPqEtlho2yj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455434644,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"свеча мольбы/candle of invocation","type":"consumable","system":{"description":{"value":"Эта тонкая восковая свеча посвящена определённому божеству и настроена на мировоззрение этого божества. Мировоззрение свечи можно определить заклинанием обнаружение добра и зла. Мастер сам выбирает божество и мировоззрение, либо определяет их случайным образом.
к20Мировоззрение
1–2Хаотично-злое
3–4Хаотично-нейтральное
5–7Хаотично-доброе
8–9Нейтрально-злое
18–20Законно-доброе
10–11Нейтральное
12–13Нейтрально-доброе
14–15Законно-злое
16–17Законно-нейтральное

Магия свечи активируется, когда свечу зажигают, что совершается действием. Погорев 4 часа, свеча уничтожается. Вы можете затушить свечу раньше, чтобы воспользоваться ей же позже. Минимальная единица учёта времени горения — 1 минута.
Будучи зажжённой, свеча испускает тусклый свет в радиусе 30 футов. Все существа в области этого света, чьё мировоззрение совпадает с мировоззрением свечи, совершают броски атаки, спасброски и проверки характеристик с преимуществом. Кроме того, жрецы и друиды в области света, чьё мировоззрение совпадает с мировоззрением свечи, могут накладывать подготовленные заклинания 1 уровня, не тратя ячейки заклинаний, и эффект таких заклинаний будет как у заклинаний, наложенных с использованием ячейки 1 уровня.
В качестве альтернативы, когда вы впервые зажигаете совершенно новую свечу, вы можете наложить ей заклинание врата. Это мгновенно уничтожает свечу.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"4","units":"hour"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Candle%20of%20Invocation.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"candle%20of%20invocation_dmg","propDroppable":"item"}},"effects":[],"_id":"e4GL6lf9vDSar254","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534621,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Greatsword of Wounding","type":"weapon","system":{"description":{"value":"

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"1d4","save":{"ability":"con","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-split-eyes.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"greatsword%20of%20wounding_dmg","propDroppable":"item"}},"effects":[],"_id":"eBAusK4BR6msLYA2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377927,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vicious Flail","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

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While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

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You have resistance to fire damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"amm":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/bows/shortbow-leather.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20shortbow_dmg","propDroppable":"item"}},"effects":[],"_id":"ekWXbE51pCzvs4Z0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513348,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Horn of Valhalla, Iron","type":"equipment","system":{"description":{"value":"

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

The iron horn summons [[/r 5d4 + 5]] @creature[berserker||berserkers]. To use the iron horn, you must be proficient with all martial weapons.

If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"horn%20of%20valhalla%2c%20iron_dmg","propDroppable":"item"}},"effects":[],"_id":"elRTQeLUEDPX1ELR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537171,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Mithral Chain Shirt","type":"equipment","system":{"description":{"value":"

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mithral%20chain%20shirt_dmg","propDroppable":"item"}},"effects":[],"_id":"elyF2LK4L0YoEnRV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098393,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Defender Greatsword","type":"weapon","system":{"description":{"value":"

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod +3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":1},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-gold-worn.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"defender%20greatsword_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus AC","icon":"icons/weapons/swords/greatsword-guard-gold-worn.webp","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-ac"}},"_id":"pOZXCkpeaa3qY1m9","description":"","statuses":[]}],"_id":"f73npgY5R8lPbyLn","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377218,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Javelin","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"javelin","properties":{"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/javelin-flared.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20javelin_dmg","propDroppable":"item"}},"effects":[],"_id":"fDhdHVdRzTxA9JU9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455483800,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Rod of the Pact Keeper","type":"equipment","system":{"description":{"value":"
(requires attunement by a warlock)
\n\t\t

While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crystal-wand.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20rod%20of%20the%20pact%20keeper_dmg","propDroppable":"item"}},"effects":[{"name":"Spell Attack Bonus (Melee)","icon":"modules/plutonium/media/icon/crystal-wand.svg","changes":[{"key":"system.bonuses.msak.attack","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-melee"}},"_id":"5GGjlbPZzxFmGJtp","description":"","statuses":[]},{"name":"Spell Attack Bonus (Ranged)","icon":"modules/plutonium/media/icon/crystal-wand.svg","changes":[{"key":"system.bonuses.rsak.attack","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-ranged"}},"_id":"CZyY43eVYFnaHSCE","description":"","statuses":[]},{"name":"Spell Save DC Bonus","icon":"modules/plutonium/media/icon/crystal-wand.svg","changes":[{"key":"system.bonuses.spell.dc","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-save-dc-bonus"}},"_id":"tSxONsUEXMYud8Dr","description":"","statuses":[]}],"_id":"fEFb13Zb2pSmBwhL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455228056,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Wand of the War Mage","type":"equipment","system":{"description":{"value":"
(requires attunement by a spellcaster)
\n\t\t

While you are holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/fairy-wand.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20wand%20of%20the%20war%20mage_dmg","propDroppable":"item"}},"effects":[{"name":"Spell Attack Bonus (Melee)","icon":"modules/plutonium/media/icon/fairy-wand.svg","changes":[{"key":"system.bonuses.msak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-melee"}},"_id":"27hDrRBB2sVK3SVG","description":"","statuses":[]},{"name":"Spell Attack Bonus (Ranged)","icon":"modules/plutonium/media/icon/fairy-wand.svg","changes":[{"key":"system.bonuses.rsak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-ranged"}},"_id":"jeXmO5HtbgY6om6T","description":"","statuses":[]}],"_id":"fFmmnEGoxkqRbtFr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270181,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"ожерелье молитвенных чёток/necklace of prayer beads","type":"equipment","system":{"description":{"value":"У этого ожерелья 1к4 + 2 магические бусины, изготовленные из аквамарина, чёрного жемчуга или топаза. На нём также много немагических бусин, изготовленных из янтаря, кровавика, цитрина, коралла, жадеита, жемчуга или кварца. Если магическую бусину снимут с ожерелья, она теряет свою магию.
Существует шесть видов магических бусин. Мастер сам решает вид каждой бусины или определяет их случайным образом. На ожерелье могут быть бусины одного и того же вида. Для того чтобы использовать одну из них, вы должны носить это ожерелье.
В каждой бусине находится заклинание, которое вы можете наложить ей бонусным действием (при необходимости используйте свою Сл спасброска). После того как заклинание магической бусины наложено, эту бусину нельзя использовать повторно до следующего рассвета.
к20Бусина...Заклинание
1–6БлагословенияБлагословение
7–12ЛеченияЛечение ран (2 уровень) или малое восстановление
13–16БлаговоленияВысшее восстановление
17–18КарыКлеймящий удар
19ПризываПланарный союзник
20Хождения по ветруХождение по ветру
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"bonus","cost":1,"condition":"The necklace must be currently worn."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":6,"max":"6","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Necklace%20of%20Prayer%20Beads.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"necklace%20of%20prayer%20beads_dmg","propDroppable":"item"}},"effects":[],"_id":"fGXhJyf8Vpxsitof","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538959,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"перчатки ловли снарядов/gloves of missile snaring","type":"equipment","system":{"description":{"value":"Эти перчатки практически сливаются с вашими руками, когда вы их надеваете. Если по вам попадает дальнобойная атака оружием, когда вы их носите, вы можете реакцией уменьшить урон на 1к10 + ваш модификатор Ловкости, при условии, что у вас есть одна свободная рука. Если вы уменьшили урон до 0, вы можете поймать снаряд, если он достаточно маленький, чтобы его можно было держать одной рукой.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d10 + @mod","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Gloves%20of%20Missile%20Snaring.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"gloves%20of%20missile%20snaring_dmg","propDroppable":"item"}},"effects":[],"_id":"fHwykKGlmUzCd9GB","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536655,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Rod of Security","type":"consumable","system":{"description":{"value":"

While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.

For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).

When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":200,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"rod","properties":{}},"img":"icons/commodities/tech/pipe-metal.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rod%20of%20security_dmg","propDroppable":"item"}},"effects":[],"_id":"fIhabJM2vmMHOsq9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455228427,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Light Crossbow of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"amm":true,"lod":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-curved.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"light%20crossbow%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"fOIsqQHChKR40fZf","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512739,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"шлем понимания языков/helm of comprehending languages","type":"equipment","system":{"description":{"value":"Пока вы носите этот шлем, вы можете неограниченно действием накладывать заклинание понимание языков.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Helm%20of%20Comprehending%20Languages.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"helm%20of%20comprehending%20languages_dmg","propDroppable":"item"}},"effects":[],"_id":"fQhrBb7L9e6qSs4Y","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536926,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Staff of the Python","type":"weapon","system":{"description":{"value":"
(requires attunement by a cleric, druid, or warlock)
\n\t\t

You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a @creature[giant constrictor snake] under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.

On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't @condition[incapacitated]. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.

If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20the%20Python.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"staff%20of%20the%20python_dmg","propDroppable":"item"}},"effects":[],"_id":"fRRp0XL2v6qw2HYj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481882,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vicious Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-split-eyes.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20double-bladed%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"fbcWUtxhcwLUT8Ig","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375924,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ручной (метательный) топор/Handaxe","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"handaxe","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":null},"img":"icons/weapons/axes/axe-broad-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"handaxe_phb","propDroppable":"item"}},"effects":[],"_id":"fesNz3fyct24wG9B","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482157,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Demon Armor","type":"equipment","system":{"description":{"value":"

While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor's clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack and damage rolls and a damage die of [[/r 1d8]].

Curse.

Once you don this cursed armor, you can't doff it unless you are targeted by the @spell[remove curse] spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":19,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Demon%20Armor.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"demon%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"fhRNejXPv4BZL2gt","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455059745,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +1 Sling","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+1+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"sling","properties":{"amm":true,"mgc":true},"proficient":null},"img":"icons/weapons/slings/slingshot-wood.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20sling_mm","propDroppable":"item"}},"effects":[],"_id":"fhSGFmnDZH9Pzyhf","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513845,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Double-Bladed Scimitar of Sharpness","type":"weapon","system":{"description":{"value":"

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red-jewel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"double-bladed%20scimitar%20of%20sharpness_dmg","propDroppable":"item"}},"effects":[],"_id":"flzWQc6j6Xm3x86s","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375799,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"бутылка с ифритом/efreeti bottle","type":"consumable","system":{"description":{"value":"Эта раскрашенная латунная бутылка весит 1 фунт. Если вы действием вынете пробку, из бутылки вырвется густое облако дыма. В конце вашего хода дым исчезает во вспышке безвредного огня, и в свободном пространстве в пределах 30 футов от вас появляется ифрит. Характеристики ифрита смотрите в Бестиарии.
Когда бутылку открывают в первый раз, Мастер определяет, что произойдёт дальше:
к100Эффект
01–10Ифрит нападёт на вас. Через 5 раундов сражения ифрит исчезает, а бутылка теряет магию.
11–90Ифрит служит вам 1 час, выполняя все ваши команды. После этого ифрит возвращается в бутылку, которая закрывается новой пробкой. Пробку нельзя вынуть в течение 24 часов. В последующие два открытия будет происходить то же самое. Если бутылку откроют в четвёртый раз, ифрит сбежит и исчезнет, а бутылка потеряет магию.
91–00Ифрит может три раза наложить для вас заклинание исполнение желаний. Он исчезает после того как исполнит последнее желание или спустя 1 час, а бутылка после этого теряет магию.
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"square"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":"4","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Efreeti%20Bottle.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"efreeti%20bottle_dmg","propDroppable":"item"}},"effects":[],"_id":"fnZxtEWIIDbqDMhd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535758,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье лазания/Potion of Climbing","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете на 1 час скорость лазания, равную вашей скорости ходьбы.

В течение этого времени вы совершаете с преимуществом проверки Силы (Атлетика), совершённые, чтобы лезть.

Зелье представляет собой трёхцветную жидкость. Коричневый, серебряный и серый слои структурой напоминают рисунок на камне и не смешиваются между собой, как бы вы ни трясли пузырёк.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-bulb-corked-labeled-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20climbing_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"icons/consumables/potions/bottle-bulb-corked-labeled-blue.webp","changes":[{"key":"system.attributes.movement.climb","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":false,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"jRYVZjgAgbZk7rmc","description":"","statuses":[]}],"_id":"fnwRr6eybhHZYh64","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455200988,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Hammer of Thunderbolts","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Giant's Bane (Requires Attunement).

You must be wearing a belt of giant strength (any variety) and @item[gauntlets of ogre power] to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.

The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be @condition[stunned] until the end of your next turn. The hammer regains [[/r 1d4 + 1]] expended charges daily at dawn.

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You have resistance to necrotic damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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You have resistance to thunder damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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В палатке, простом парусиновом жилище, могут спать двое.

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When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

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Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 15, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленным/Poisoned} на 8 часов.

Существо также @Compendium[world.tempconditions.3hORwk0oumaI2fQF]{без сознания/Unconscious}, пока отравлено.

Существо приходит в сознание, если получает урон или другое существо действием его потрясёт, чтобы разбудить

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You have resistance to cold damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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• Мантия позволяет вам видеть во всех направлениях, и вы совершаете с преимуществом проверки Мудрости (Внимательность), полагающиеся на зрение.

• Вы обладаете тёмным зрением в пределах 120 футов.

• Вы можете видеть невидимых существ и предметы, а также ваше зрение простирается на 120 футов на Эфирный План.
Глаза на мантии нельзя закрыть или отвести в сторону. Вы можете закрыть или увести в сторону свои собственные глаза, но пока вы носите эту мантию, считается, что вы этого никогда не делаете.
Заклинание свет, наложенное на эту мантию, или заклинание дневной свет, наложенное в пределах 5 футов от мантии, вызывает у вас слепоту на 1 минуту. В конце каждого своего хода вы можете совершать спасброски Телосложения (Сл 11 для света или 15 для дневного света), оканчивая слепоту при успехе.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"flat"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20Eyes.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"robe%20of%20eyes_dmg","propDroppable":"item"}},"effects":[],"_id":"gQuddoN6DD6MMaiV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539591,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Флакон (пузырек)/Vial","type":"backpack","system":{"description":{"value":"

Вместимость: 4 унции (100 грамм)

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While wearing this ring, you can cast the @spell[telekinesis] spell at will, but you can target only objects that aren't being worn or carried.

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Эта вязкая и клейкая жидкость воспламеняется при контакте с воздухом.

Вы можете действием метнуть фляжку на расстояние до 20 футов, разбив её от удара.

Совершите дальнобойную атаку по существу или предмету, считая алхимический огонь импровизированным оружием. При попадании цель получает урон огнём 1к4 в начале каждого своего хода.

Существо может окончить этот урон, потратив действие на тушение пламени, и совершив проверку Ловкости со Сл 10.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d6 +1","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Web.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20web_dmg","propDroppable":"item"}},"effects":[],"_id":"geUfc5YOGPPQgnm0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270692,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"плащ защиты/cloak of protection","type":"equipment","system":{"description":{"value":"Вы получаете бонус +1 к КД и к спасброскам, пока носите этот плащ.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"5","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":1,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Cloak%20of%20Protection.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cloak%20of%20protection_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus AC","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Cloak%20of%20Protection.jpg","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-ac"}},"_id":"yTxmsHU5aYBCe4Xu","description":"","statuses":[]},{"name":"Saving Throw Bonus","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Cloak%20of%20Protection.jpg","changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"saving-throw-bonus"}},"_id":"l2sgZGZGg9p3EM82","description":"","statuses":[]}],"_id":"ghWsd5kTMj46Jmiw","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535084,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Bag of Tricks, Tan","type":"equipment","system":{"description":{"value":"

This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

[[/r d8]]Creature
1@creature[Jackal]
2@creature[Ape]
3@creature[Baboon]
4@creature[Axe beak]
5@creature[Black bear]
6@creature[Giant weasel]
7@creature[Giant hyena]
8@creature[Tiger]
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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"dagger","properties":{"fin":true,"lgt":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/daggers/dagger-black.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20dagger_mm","propDroppable":"item"}},"effects":[],"_id":"gvtLsNrcdo8kQbkC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482923,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Half Plate Armor of Poison Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to poison damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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Используя инструменты картографа, вы можете составить достоверную карту, чтобы сделать путешествие проще для вас и для тех, кто пойдёт здесь после вас. Это может быть, как крупномасштабная карта, описывающая горные хребты и перевалы, так и схема, показывающая планировку уровня подземелья.

Компоненты. Инструменты картографа включают в себя писчее перо, чернила, пергамент, циркуль, кронциркуль и линейку.

Магия, История, Религия. Вы можете использовать ваши познания в картах и различных местах, чтобы извлекать более детальную информацию при использовании этих навыков. Например, вы можете найти скрытое послание на карте, установить, когда была составлена карта, чтобы определить, какие географические особенности изменились с тех пор и так далее.

Природа. Ваше знакомство с физической географией облегчает вам поиск ответов на вопросы и разрешение проблем, касающихся окружающей местности.

Выживание. Ваше понимание географии облегчает поиск пути к цивилизации, позволяет прогнозировать, в какой местности могут быть найдены деревни или городки, и уменьшает вероятность того, что вы заблудитесь. Вы изучили так много карт, что общие тенденции, например, как развиваются торговые маршруты или в каких местах обычно строят поселения, вам хорошо знакомы.

Составление карты. Путешествуя, вы можете рисовать карту в дополнение к участию в других действиях.

Определить возраст и происхождение карты  Сл. 10
Прикинуть направление и расстояние до ориентира  Сл. 15
Распознать что карта поддельная  Сл. 15
Дорисовать недостающий кусок карты  Сл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":15,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"cartographer","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/navigation/map-marked-red.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"cartographer's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"gxy1hPNkWex3WYhP","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142235,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Mithral Half Plate Armor","type":"equipment","system":{"description":{"value":"

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-gorget-steel-white.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mithral%20half%20plate%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"gzIH3L1s9VWKm1wp","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098673,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"талисман сферы/talisman of the sphere","type":"consumable","system":{"description":{"value":"Когда вы совершаете проверку Интеллекта (Магия) для контроля сферы аннигиляции, держа этот талисман, вы удваиваете бонус мастерства для этой проверки. Кроме того, если вы начинаете ход, удерживая контроль над сферой аннигиляции, вы можете действием сделать так, что она переместится на 10 футов плюс количество футов, равное 10 × ваш модификатор Интеллекта.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"int","actionType":"abil","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d20 + @mod + @attributes.prof + @attributes.prof",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Talisman%20of%20the%20Sphere.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"talisman%20of%20the%20sphere_dmg","propDroppable":"item"}},"effects":[],"_id":"h1PxlMZjJfbGJsu5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540175,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Яд лилового червя/Purple Worm Poison","type":"consumable","system":{"description":{"value":"

Этот яд собирают с мёртвого или недееспособного @Compendium[sc-creatures.sc-creatures.ac2GZkXwvStLqw1R]{Пурпурный червь / Purple Worm}.

Существо, подвергшееся действию этого яда, должно совершить спасбросок Телосложения со Сл 19, получая при провале урон ядом 42 (12к6), или половину этого урона при успехе.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":2000,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison","properties":{}},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"purple%20worm%20poison_dmg","propDroppable":"item"}},"effects":[],"_id":"h4llGUFJduQNy41y","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455188843,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Axe of the Dwarvish Lords","type":"weapon","system":{"description":{"value":"

Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.

Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With them, he forged the Axe of the Dwarvish Lords.

Armed with the artifact, the prince returned to the dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.

Later, in a dark era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.

Magic Weapon.

The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. The axe also functions as a @item[belt of dwarvenkind], a @item[dwarven thrower], and a @item[sword of sharpness].

Random Properties.

The axe has the following randomly determined properties:

Blessings of Moradin.

If you are a dwarf attuned to the axe, you gain the following benefits:

Conjure Earth Elemental.

If you are holding the axe, you can use your action to cast the @spell[conjure elemental] spell from it, summoning an @creature[earth elemental]. You can't use this property again until the next dawn.

Travel the Depths.

You can use an action to touch the axe to a fixed piece of dwarven stonework and cast the @spell[teleport] spell from the axe. If your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can't use this property again until 3 days have passed.

Curse.

The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the attunement ends, the curse remains. With each passing day, the creature's physical appearance and stature become more dwarflike. After seven days, the creature looks like a typical dwarf, but the creature neither loses its racial traits nor gains the racial traits of a dwarf. The physical changes wrought by the axe aren't considered magical in nature (and therefore can't be dispelled), but they can be undone by any effect that removes a curse, such as a @spell[greater restoration] or @spell[remove curse] spell.

Destroying the Axe.

The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"battleaxe","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Axe%20of%20the%20Dwarvish%20Lords.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"axe%20of%20the%20dwarvish%20lords_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Immunity","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Axe%20of%20the%20Dwarvish%20Lords.jpg","changes":[{"key":"system.traits.di.value","mode":2,"value":"poison","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-immunity"}},"_id":"Ww1Y2QuoYbO7AyCC","description":"","statuses":[]}],"_id":"h5QFka7XrjPfXfJQ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373465,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Figurine of Wondrous Power, Obsidian Steed","type":"equipment","system":{"description":{"value":"

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[nightmare||Obsidian Steed].

This polished obsidian horse can become a @creature[nightmare] for up to 24 hours. The @creature[nightmare] fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.

If you have a good alignment, the figurine has a [[/r 1d100]]{10 percent} chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the @creature[nightmare] while it is ignoring your orders, you and the @creature[nightmare] are instantly transported to a random location on the plane of Hades, where the @creature[nightmare] reverts to figurine form.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"figurine%20of%20wondrous%20power%2c%20obsidian%20steed_dmg","propDroppable":"item"}},"effects":[],"_id":"h6r8fceYTHXRlV03","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536361,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Whip","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"fin":true,"rch":true,"mgc":true},"proficient":null},"img":"icons/weapons/misc/whip-red-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20whip_dmg","propDroppable":"item"}},"effects":[],"_id":"h80EZuzM0iKco7Pi","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385415,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Blowgun of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"blowgun","properties":{"amm":true,"lod":true,"mgc":true},"proficient":null},"img":"icons/weapons/guns/gun-worn-gold.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"blowgun%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"h9Ny0uv8NXe74wY1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455433877,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Holy Avenger Rapier","type":"weapon","system":{"description":{"value":"
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod + 3","piercing"]],"versatile":""},"formula":"2d10","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"holy%20avenger%20rapier_dmg","propDroppable":"item"}},"effects":[],"_id":"hCCkWa9yyx7rKBGL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382126,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Масло скольжения/Oil of Slipperiness","type":"consumable","system":{"description":{"value":"

Эта липкая, чёрная мазь, хранящаяся в толстостенном и тяжёлом контейнере, очень текуча.

Маслом можно обмазать одно существо Среднего или меньшего размера, вместе с одеждой и переносимым им снаряжением (на каждую категорию размера выше Среднего необходим один дополнительный пузырёк масла). Нанесение масла занимает 10 минут.

Обмазанное существо получает на 8 часов эффект заклинания @Compendium[sc-spells.sc-spells.qBqA0Y0k8CFbU5Bw]{Свобода движений / Freedom of Movement}.

В качестве альтернативы, можно Действием разлить масло по полу, покрыв площадь 10 × 10 футов. Эффект будет такой же, как от заклинания@Compendium[sc-spells.sc-spells.bbTImv4AXCPGNw8Q]{Масло / Grease} длительностью 8 часов.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-round-corked-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"oil%20of%20slipperiness_dmg","propDroppable":"item"}},"effects":[],"_id":"hCbMtyBLcwE3DgXb","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455200840,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vicious Rapier","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"fin":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/scimitar-guard-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20rapier_dmg","propDroppable":"item"}},"effects":[],"_id":"hKJSbuYMXx8M6t1j","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382416,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Hide Armor","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have resistance to cold damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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You have a +2 bonus to AC while wearing this armor.

Padded armor consists of quilted layers of cloth and batting.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

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While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for [[/r 1d12]] hours.

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Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest white dragon within 30 miles of you. This special action can't be used again until the next dawn.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

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While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are @condition[incapacitated] or die, at which point the shield falls to the ground or into your hand if you have one free.

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Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

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You have resistance to lightning damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа некротическая энергия на 1 час.

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Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest bronze dragon within 30 miles of you. This special action can't be used again until the next dawn.

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You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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While you are holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

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While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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В набор для лазания входят шлямбуры, накладные подошвы, перчатки и страховочная привязь. Вы можете действием использовать набор для лазания, чтобы закрепиться на высоте; если вы делаете это, вы не можете упасть более чем на 25 футов от того места, где закрепились, но и не можете подняться выше 25 футов от этого места, не открепившись.

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You have resistance to poison damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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You have resistance to acid damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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You have a +3 bonus to AC while wearing this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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You gain a +1 bonus to AC and saving throws while wearing this ring.

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Вы можете дышать под водой в течение 1 часа после того, как выпьете это зелье.

В мутнозелёной жидкости, пахнущей морем, плавают небольшие пузырьки, похожие на медуз.

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While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","piercing"]],"versatile":"1d8+2+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"trident","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/trident-ornate-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20trident_dmg","propDroppable":"item"}},"effects":[],"_id":"idRETmL5CqLvvW7A","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384334,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"волшебная палочка огненных шаров/wand of fireballs","type":"consumable","system":{"description":{"value":"У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 или несколько зарядов, чтобы наложить ей заклинание огненный шар (Сл спасброска 15). За 1 заряд вы накладываете это заклинание 3-го уровня. Вы можете увеличить уровень заклинания на 1 за каждый дополнительный используемый заряд.
Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":"1d6"},"formula":"1d6 +1","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Fireballs.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20fireballs_dmg","propDroppable":"item"}},"effects":[],"_id":"ifVkrOPAE4FrBd1F","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270345,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Greatclub","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"greatclub","properties":{"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/clubs/club-heavy-barbed-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20greatclub_dmg","propDroppable":"item"}},"effects":[],"_id":"ihywPkwCPer6Qs34","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455483087,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Mariner's Leather Armor","type":"equipment","system":{"description":{"value":"

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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В этом цилиндрическом кожаном тубусе может храниться до десяти скрученных листов бумаги или пять скрученных листов пергамента.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"items","value":10,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/containers/bags/case-leather-tan.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"map%20or%20scroll%20case_phb","propDroppable":"item"}},"effects":[],"_id":"ijwArd9WOdog9pP4","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029349,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Leather Armor of Radiant Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to radiant damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Жезл или похожий предмет — созданный для проведения тайных заклинаний. @Compendium[sc-classes.sc-classes.aDPqyCNkaphpQsLQ]{Волшебник/Wizard}, @Compendium[sc-classes.sc-classes.mqZZxq2aKIBvifoI]{Колдун/Warlock} и @Compendium[sc-classes.sc-classes.PP2KN2SbJqfUDeO0]{Чародей/Sorcerer} могут использовать эти предметы в качестве фокусировки для заклинаний.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":true,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/spear-hooked-blue.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"rod_phb","propDroppable":"item"}},"effects":[],"_id":"iqGn3zfoGQsZjV1n","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455248470,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Инструменты стеклодува/Glassblower's Tools","type":"tool","system":{"description":{"value":"

Владеющий инструментами стеклодува не только умеет выдувать стекло, но также знает особые методики изготовления стеклянных предметов.

Компоненты. Инструменты стеклодува включают в себя трубку для выдувания, маленькую стеклодувную обкатку, катальник, развёртки и щипцы. Вам нужен источник тепла для работы со стеклом.

Магия, История. Ваши знания техник выдувания стекла помогают вам, когда вы изучаете стеклянный предмет, как, например, флакон с зельем или стеклянный предмет, найденный в сокровищах. Например, вы можете изучить, как стеклянный флакон с зельем изменился под действием своего содержимого, что поможет определить эффект зелья. (Зелье может оставить осадок, деформировать стекло или окрасить его).

Расследование. Когда вы изучаете область, ваши знания могут помочь вам, если улики включают в себя разбитые стекла или стеклянные предметы. Определение слабого места. Потратив 1 минуту, вы можете найти слабое место стеклянного предмета. Любой урон, наносимый предмету при атаке по слабому месту, удваивается.

Определить происхождение стеклаСл. 10
Определить, что когда-то содержал стеклянный предметСл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":30,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"glassblower","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/smithing/pincers.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"glassblower's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"itY7ikmV5By1G4J3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142478,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"плащ шарлатана/cape of the mountebank","type":"equipment","system":{"description":{"value":"Этот плащ слабо пахнет серой. Пока вы его носите, вы можете действием наложить заклинание переносящая дверь. Это свойство плаща нельзя использовать повторно до следующего рассвета.
Когда вы исчезаете, вы оставляете после себя облачко дыма, и в пункте назначения появляетесь тоже в клубах дыма. Дым слабо заслоняет покинутое и новое пространство и исчезает в конце вашего следующего хода. Лёгкий или более сильный ветер рассеивает этот дым.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Cape%20of%20the%20Mountebank.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cape%20of%20the%20mountebank_dmg","propDroppable":"item"}},"effects":[],"_id":"ita2IVIrgJd4Q5bw","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534686,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Латы/Plate Armor","type":"equipment","system":{"description":{"value":"

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":65,"price":{"value":1500,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-collared-steel.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"plate%20armor_phb","propDroppable":"item"}},"effects":[],"_id":"iu5nQnUZFTNgskoO","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455059918,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Hand Crossbow","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"lgt":true,"lod":true,"mgc":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20hand%20crossbow_dmg","propDroppable":"item"}},"effects":[],"_id":"iuQBZ1xSu1wC9s40","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455434320,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"колодец многих миров/well of many worlds","type":"consumable","system":{"description":{"value":"Эту чёрную ткань, гладкую как шёлк, можно свернуть до размеров носового платка. В развёрнутом виде это круг диаметром 6 футов.
Вы можете действием развернуть колодец многих миров и разместить его на твёрдой поверхности, после чего он станет двусторонним порталом в другой мир или план существования. Каждый раз, когда этот предмет открывает портал, Мастер решает, куда он будет вести. Вы можете действием закрыть открытый портал, свернув ткань за края. Колодец многих миров не может повторно открыть портал, пока не пройдёт 1к8 часов.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":3,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d8","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/commodities/cloth/cloth-bolt-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"well%20of%20many%20worlds_dmg","propDroppable":"item"}},"effects":[],"_id":"iwUZG3idJL9F7YBd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540447,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Halberd of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"halberd","properties":{"hvy":true,"rch":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/halberd-crescent-glowing.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"halberd%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"ixI6qfV3BNS84N7S","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378333,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Sling","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+3+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"sling","properties":{"amm":true,"mgc":true},"proficient":null},"img":"icons/weapons/slings/slingshot-wood.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20sling_dmg","propDroppable":"item"}},"effects":[],"_id":"j0SvXjQMvuLWaqtl","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513790,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Инструменты каллиграфа/Calligrapher's Supplies","type":"tool","system":{"description":{"value":"

Каллиграфия трактует письмо как прекрасное утончённое искусство. Каллиграфы создают текст, который радует глаз, используя стиль, который сложно подделать. Их инструменты также дают им возможность исследовать рукописный текст и определить его подлинность, поскольку обучение каллиграфа включало в себя множество часов обучения письму и попыток повторить его стиль и оформление.

Компоненты. Инструменты каллиграфа включают в себя чернила, множество пергаментных листов и три писчих пера.

Магия. Хотя каллиграфия мало помогает в расшифровке содержимого магического текста, владение этими инструментами помогает определить, кто написал магический текст.

История. Владение этими инструментами может увеличить выгоду при успешной проверке, совершаемой для анализа или исследования древних записей, свитков или другого текста, включая руны, вырезанные на камне, а также письмена на фресках или других изображениях.

Расшифровка карты сокровищ. Владение этими инструментами позволяет вам проводить экспертизу карт. Вы можете пройти проверку Интеллекта, чтобы оценить возраст карты, определить, содержит ли карта скрытое послание, и так далее.

Опознать писавшего немагический рукописный текстСл. 10
Определить душевное состояние писавшего Сл. 15
Распознать поддельный текстСл. 15
Подделать подпись Сл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"calligrapher","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/sundries/documents/document-official-capital.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"calligrapher's%20supplies_phb","propDroppable":"item"}},"effects":[],"_id":"j3v4hfzZ4MQgEgms","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142110,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Immovable Rod","type":"consumable","system":{"description":{"value":"

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"rod","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Immovable%20Rod.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"immovable%20rod_dmg","propDroppable":"item"}},"effects":[],"_id":"jBIr1qejawLHokvz","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455228186,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Набор травника/Herbalism Kit","type":"tool","system":{"description":{"value":"

Владение набором травника позволяет вам распознавать растения и надёжно сохранять их полезные части.

Компоненты. Набор травника включает в себя мешочки для хранения трав, секатор и кожаные перчатки для сбора растений, несколько стеклянных банок, ступку и пестик.

Магия. Ваши осведомлённость в природе и использовании растений может дать дополнительные знания к магическим исследованиям, когда дело касается растений и попыток опознать зелье.

Расследование. Когда вы обследуете заросшую растениями зону, владение этим набором помогает вам находить детали и зацепки, которые другие бы проглядели.

Медицина. Ваше мастерство травника улучшает ваши способности лечить болезни и раны, расширяя доступные методы благодаря использованию лекарственных растений.

Природа и Выживание. Когда вы путешествуете в дикой местности, ваши навыки травничества облегчают опознание растений и поиск источников еды, которые другие могут не заметить.

Опознание растений. Вы можете быстро распознать большинство растений по запаху и внешнему виду.

Найти растения Сл 15
Опознать яд Сл 20

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"","baseItem":"herb","ability":"wis","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/containers/bags/pouch-leather-green.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"herbalism%20kit_phb","propDroppable":"item"}},"effects":[],"_id":"jERbg6IDI4bO1uys","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455258949,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Hide Armor","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":12,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/vest-cloth-tattered-tan.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20hide%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"jMzCCdpHydNIp9yd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098848,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Figurine of Wondrous Power, Ivory Goats","type":"equipment","system":{"description":{"value":"

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[riding horse||Ivory Goats].

These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:

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You have resistance to fire damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have resistance to poison damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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Направленный фонарь испускает яркий свет 60-футовым конусом и тусклый свет в пределах ещё 60 футов.

Зажжённый фонарь горит 6 часов от одной фляги (1 пинта [0,5 литра]) масла.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

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Шесть звёзд, расположенные на груди, отличаются увеличенным размером. Если вы носите эту мантию, вы можете действием оторвать одну из звёзд и использовать её для наложения заклинания волшебная стрела как заклинания 5 уровня. Каждый день на закате на мантии заново появляются 1к6 звёзд.
Пока вы носите эту мантию, вы можете действием перейти на Астральный План вместе со всем, что вы несёте и носите. Вы остаётесь там, пока не вернётесь действием на тот же самый план. Вы появляетесь в пространстве, которое занимали ранее, или ближайшем пространстве, если прошлое место занято.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":6,"max":"6","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d4","force"],["7","force"]],"versatile":""},"formula":"1d6","save":{"ability":"wis","dc":15,"scaling":"flat"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20Stars.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"robe%20of%20stars_dmg","propDroppable":"item"}},"effects":[{"name":"Saving Throw Bonus","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20Stars.jpg","changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"saving-throw-bonus"}},"_id":"lP26ZAOPCFP61YDB","description":"","statuses":[]}],"_id":"jo0Lrw4JmRSm7nmx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539663,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Breastplate of Lightning Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to lightning damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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You have resistance to acid damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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Комплект одежды предназначен для  повседневного ношения. Комплект включает в себя, холщовую рубаху, штаны, ботинки или плетеную из лозы обувь. 

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(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

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You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":"4","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-flamberge.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dancing%20longsword_dmg","propDroppable":"item"}},"effects":[],"_id":"jtDn0okXM4cVXTmU","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455379669,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"камень сияния/gem of brightness","type":"consumable","system":{"description":{"value":"У этой призмы есть 50 зарядов. Если вы её держите, вы можете действием произнести одно из трёх командных слов, чтобы вызвать один из следующих эффектов:

• Первое командное слово заставляет камень испускать яркий свет в радиусе 30 футов и тусклый свет в радиусе ещё 30 футов. Этот эффект не тратит заряд. Он длится, пока вы не повторите командное слово бонусным действием, или пока не воспользуетесь другой функцией камня.

• Второе командное слово тратит 1 заряд и заставляет камень испустить сверкающий луч в одно существо, которое вы видите в пределах 60 футов. Существо должно преуспеть в спасброске Телосложения со Сл 15, иначе станет ослеплённым на 1 минуту. Существо может повторять спасбросок в конце каждого своего хода, оканчивая эффект при успехе.

• Третье командное слово тратит 5 зарядов и заставляет камень испускать ослепляющий свет 30-футовым конусом. Все существа в конусе должны совершить спасброски, как если бы по ним попал луч, созданный вторым командным словом.
Когда все заряды этого камня кончатся, он становится немагической драгоценностью, стоящей 50 зм.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":50,"max":"50","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Gem%20of%20Brightness.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"gem%20of%20brightness_dmg","propDroppable":"item"}},"effects":[],"_id":"jvPfLUVk1KuHNTSX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536586,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Мешок/Sack","type":"backpack","system":{"description":{"value":"

Вместимость: 1 кубический фут/30 фунтов (15 кг.)


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This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"adamantine%20scale%20mail_dmg","propDroppable":"item"}},"effects":[],"_id":"jw1dHb5iM3nUmwr7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099002,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Sickle","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"sickle","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/sickles/sickle-curved.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20sickle_dmg","propDroppable":"item"}},"effects":[],"_id":"jzYOdDZj5U6U7R5x","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485021,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Greatsword of Sharpness","type":"weapon","system":{"description":{"value":"

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":20,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"4d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-gem-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"greatsword%20of%20sharpness_dmg","propDroppable":"item"}},"effects":[],"_id":"k0H5wyEcfHTc4RRY","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377842,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +1 Breastplate","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20breastplate_mm","propDroppable":"item"}},"effects":[],"_id":"k4WfPEmwZjh6sQpR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097853,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Shortsword","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-brown.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20shortsword_mm","propDroppable":"item"}},"effects":[],"_id":"kB2vNIDWD0Cq9l88","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383723,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Коплект одежды (костюм)/Costume Clothes","type":"equipment","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/back/cloak-hooded-pink.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"costume%20clothes_phb","propDroppable":"item"}},"effects":[],"_id":"kEad1Wajkd19F698","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028398,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Писчее перо/Ink Pen","type":"loot","system":{"description":{"value":"

Как правило изготоавливается из перьев птицы, но могут встречатся железные или деревянные.


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":2,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/tools/scribal/ink-quill-red.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"ink%20pen_phb","propDroppable":"item"}},"effects":[],"_id":"kG3tEYwMayVZTWYX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029081,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Longsword of Wounding","type":"weapon","system":{"description":{"value":"

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"1d4","save":{"ability":"con","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"longsword%20of%20wounding_dmg","propDroppable":"item"}},"effects":[],"_id":"kNoZ1DLByKsPZ6ap","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380431,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Light Crossbow","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":125,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":true,"lod":true,"two":true,"sil":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20light%20crossbow_phb","propDroppable":"item"}},"effects":[],"_id":"kShyjVNCrR0XeaES","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512618,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vicious Javelin","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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Рационы состоят из обезвоженной пищи, подходящей для путешествий, включая вяленое мясо, сухофрукты, галеты и орехи.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":5,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","properties":{}},"img":"icons/consumables/grains/bread-loaf-boule-rustic-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"rations%20(1%20day)_phb","propDroppable":"item"}},"effects":[],"_id":"kWbveyOiJvyvCr3K","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029836,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Chain Shirt of Lightning Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to lightning damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":110,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"hvy":true,"two":true,"sil":true},"proficient":null},"img":"icons/weapons/hammers/hammer-simple-iron.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20maul_phb","propDroppable":"item"}},"effects":[],"_id":"kdrSF2Qfic2MAnM2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380827,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Maul","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+3+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/hammers/hammer-simple-iron.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20maul_dmg","propDroppable":"item"}},"effects":[],"_id":"kflX6SdVhk4OF56w","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380654,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Боевой молот/Warhammer","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":15,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":null},"img":"icons/weapons/hammers/hammer-double-stone.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"warhammer_phb","propDroppable":"item"}},"effects":[],"_id":"kiU1fMOO8lovidcM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374699,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Волынка/Bagpipes","type":"tool","system":{"description":{"value":"

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":30,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"bagpipes","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/instruments/chimes-wood-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"bagpipes_phb","propDroppable":"item"}},"effects":[],"_id":"kkgjGNwhJafM8p0v","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173203,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Arrow-Catching Shield","type":"equipment","system":{"description":{"value":"

You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"reaction","cost":1,"condition":"A ranged attack within 5 ft."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":4,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/shield/oval-wooden-boss-bronze.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"arrow-catching%20shield_dmg","propDroppable":"item"}},"effects":[],"_id":"kvuzI19EfD10uxC9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455121969,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Double-Bladed Scimitar of Vengeance","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":18,"price":{"value":105,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"hvy":true,"rch":true,"two":true,"sil":true},"proficient":null},"img":"icons/weapons/polearms/pike-flared-red.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20pike_phb","propDroppable":"item"}},"effects":[],"_id":"kzbW6OfdUQBzMZOh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381519,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +1 Splint Armor","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20splint%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"kzv5lVyDbAyqItQQ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060969,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Инструменты резчика по дереву/Woodcarver's Tools","type":"tool","system":{"description":{"value":"

Инструменты резчика по дереву позволяют вам создавать сложные предметы из дерева, такие как деревянные фигурки или стрелы.

Компоненты. Инструменты резчика по дереву включают в себя нож, стамеску и маленькую пилу.

Магия, История. Ваш опыт даёт вам дополнительные знания при осмотре деревянных предметов, таких как статуэтки или стрелы.

Природа. Ваши познания о древесине дают вам дополнительные знания, когда вы изучаете деревья.

Починка. Как часть короткого отдыха вы можете починить один повреждённый деревянный предмет.

Сделать стрелы. Как часть короткого отдыха вы можете сделать до пяти стрел. Как часть продолжительного отдыха вы можете сделать до двенадцати. Вы должны иметь под рукой древесину для изготовления стрел.

Сделать небольшую деревянную фигурку Сл. 10
Вырезать замысловатый узор на древесине Сл. 15
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"woodcarver","ability":"dex","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/hand/chisel-steel-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"woodcarver's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"l7BXWMG3FXoJLLAU","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455143101,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Light Repeating Crossbow","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

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Обычно этот яд изготавливают только дроу, к тому же в местах, где нет солнечного света.

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно станет отравленным на 1 час.

Если спасбросок провален на 5 или больше единиц, существо также лишено сознания, пока отравлено.

Существо приходит в сознание, если получает урон или другое существо действием его потрясёт, чтобы разбудить.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":18,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"pike","properties":{"hvy":true,"rch":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":null},"img":"icons/weapons/polearms/pike-flared-red.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"pike_phb","propDroppable":"item"}},"effects":[],"_id":"lDYyAt11NC8zSxs7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374556,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Staff of Power","type":"weapon","system":{"description":{"value":"
(requires attunement by a sorcerer, warlock, or wizard)
\n\t\t

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains [[/r 2d8 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain [[/r 1d8 + 2]] charges.

Power Strike.

When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra [[/r 1d6]] force damage to the target.

Spells.

While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: @spell[cone of cold] (5 charges), @spell[fireball] (5th-level version, 5 charges), @spell[globe of invulnerability] (6 charges), @spell[hold monster] (5 charges), @spell[levitate] (2 charges). @spell[lightning bolt] (5th-level version, 5 charges), @spell[magic missile] (1 charge), @spell[ray of enfeeblement] (1 charge), or @spell[wall of force] (5 charges).

Retributive Strike.

You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a [[/r 1d100]]{50 percent} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from OriginEffect
10 ft. away or closer8 × the number of charges in the staff
11 to 20 ft. away6 × the number of charges in the staff
21 to 30 ft. away4 × the number of charges in the staff
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":20,"max":"20","per":"charges","recovery":"2d8 + 4"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod + 2","bludgeoning"]],"versatile":"1d8 + @mod + 2"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Power.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"staff%20of%20power_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus AC","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Power.jpg","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-ac"}},"_id":"L7PGVX5hcHXjSY2L","description":"","statuses":[]},{"name":"Saving Throw Bonus","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Power.jpg","changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"saving-throw-bonus"}},"_id":"NindI5QSEG6VIz0Q","description":"","statuses":[]},{"name":"Spell Attack Bonus (Melee)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Power.jpg","changes":[{"key":"system.bonuses.msak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-melee"}},"_id":"HdupMes8NcgCHXRb","description":"","statuses":[]},{"name":"Spell Attack Bonus (Ranged)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Power.jpg","changes":[{"key":"system.bonuses.rsak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-ranged"}},"_id":"SSFnTHMRXENLWNYb","description":"","statuses":[]}],"_id":"lDlakCmz3I4u9EQC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481694,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Chain Shirt","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20chain%20shirt_mm","propDroppable":"item"}},"effects":[],"_id":"lI2IVR791a0GREBM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098336,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Studded Leather Armor of Force Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to force damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":13,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"studded","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-rivited-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"studded%20leather%20armor%20of%20force%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-rivited-red.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"force","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"VZX8vzgzBPjAVy9I","description":"","statuses":[]}],"_id":"lMr2cyOp9QTwNP8n","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455077790,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Frost Brand Rapier","type":"weapon","system":{"description":{"value":"

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"],["1d6","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"frost%20brand%20rapier_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/weapons/swords/greatsword-crossguard-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"tvCrFKeQzvajw1gE","description":"","statuses":[]}],"_id":"lQws4d5o4tPOiw59","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382034,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Виола/Viol","type":"tool","system":{"description":{"value":"

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":30,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"viol","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/instruments/lute-gold-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"viol_phb","propDroppable":"item"}},"effects":[],"_id":"lVZLre3agRTuvS0G","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173563,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Контейнер для арбалетных болтов/Crossbow Bolt Case","type":"backpack","system":{"description":{"value":"

В этот деревянный контейнер помещаются 20 арбалетных болтов.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":1.5,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/containers/ammunition/arrows-quiver-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"crossbow%20bolt%20case_phb","propDroppable":"item"}},"effects":[],"_id":"lWBUWDbV25UEdCpc","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028422,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Halberd","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+3+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"halberd","properties":{"hvy":true,"rch":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/halberd-crescent-small-spiked.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20halberd_mm","propDroppable":"item"}},"effects":[],"_id":"lcV45zxwr0WJa35O","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378221,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Splint Armor of Cold Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to cold damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"splint%20armor%20of%20cold%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-layered-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"cold","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"W9FwU8whIII0r040","description":"","statuses":[]}],"_id":"ld2VRnn9v5uuVX3u","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455062257,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vicious Warhammer","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"mgc":true},"proficient":null},"img":"icons/weapons/hammers/hammer-war-rounding.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20warhammer_dmg","propDroppable":"item"}},"effects":[],"_id":"leET9K8KYr0lTcFY","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385313,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Dwarven Plate","type":"equipment","system":{"description":{"value":"

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":20,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Dwarven%20Plate.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dwarven%20plate_dmg","propDroppable":"item"}},"effects":[],"_id":"lhhPO6M4fKbeNdg2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455059792,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"зеркало похищения жизни/mirror of life trapping","type":"consumable","system":{"description":{"value":"Если на это 4-футовое в высоту зеркало посмотреть опосредованно, на его поверхности будут видны слабые изображения существ. Зеркало весит 50 фунтов, и у него КД 11, 10 хитов и уязвимость к дробящему урону. Когда его хиты опускаются до 0, оно разлетается вдребезги и уничтожается.
Если зеркало висит на вертикальной поверхности, и вы находитесь в пределах 5 футов от него, вы можете действием произнести командное слово и активировать его. Оно остаётся активированным, пока вы вновь не произнесёте командное слово действием.
Все существа кроме вас, видящие своё отражение в активированном зеркале, находясь в пределах 30 футов от него, должны преуспеть в спасброске Харизмы, иначе будут похищены вместе со всем, что несли и носили, в одной из двенадцати межпространственных ячеек. Этот спасбросок совершается с преимуществом, если существо знает природу зеркала, а конструкты автоматически преуспевают в этом спасброске.
Межпространственная ячейка является бесконечным простором, заполненным густым туманом, уменьшающим видимость до 10 футов. Существо, заключённое в ячейке зеркала, не стареет, и ему не нужно есть, пить и спать. Существо, заключённое в ячейке, может сбежать, используя магию, разрешающую планарное перемещение. В противном случае существо находится в ячейке, пока не освободится.
Если зеркало похищает существо, но все двенадцать ячеек уже заняты, зеркало освобождает одно из похищенных существ, определённое случайным образом, и похищает нового пленника. Освобождённое существо появляется в свободном пространстве в пределах обзора зеркала, но спиной к нему. Если зеркало будет разбито, все заключённые в нём существа освобождаются и появляются в свободных клетках рядом с ним.
Находясь в пределах 5 футов от зеркала, вы можете действием назвать имя одного существа, заключённого в нём, или номер конкретной ячейки. Названное существо или существо, находящееся в названной ячейке, появляется как образ на поверхности зеркала. После этого вы с ним можете общаться как обычно.
Точно так же, вы можете действием произнести второе командное слово и освободить одно существо, похищенное зеркалом. Освободившееся существо появляется со всем снаряжением в свободном пространстве, ближайшем к зеркалу, спиной к нему.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":50,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word. Target must be able to see its reflection."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":12,"max":"12","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Mirror%20of%20Life%20Trapping.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mirror%20of%20life%20trapping_dmg","propDroppable":"item"}},"effects":[],"_id":"lhpcRuuyBQF5BT97","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538857,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Dragon Slayer Shortsword","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":""},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/shortsword-guard-gold-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dragon%20slayer%20shortsword_dmg","propDroppable":"item"}},"effects":[],"_id":"lmTLtqsePw0XtYt6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383608,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Барабан/Drum","type":"tool","system":{"description":{"value":"

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":6,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"drum","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/instruments/drum-brown-red.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"drum_phb","propDroppable":"item"}},"effects":[],"_id":"lngbV8LYLyXm5LKH","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173231,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"волшебная палочка сковывания/wand of binding","type":"consumable","system":{"description":{"value":"У этой волшебной палочки 7 зарядов для использования описанными ниже свойствами. Она ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.
Заклинания. Если вы держите эту палочку, вы можете действием потратить часть зарядов, чтобы наложить одно из следующих заклинаний (Сл спасброска 17): удержание чудовища (5 зарядов) или держание личности (2 заряда).
Помощь в освобождении: Если вы держите эту палочку, вы можете реакцией потратить 1 заряд, чтобы получить преимущество для спасброска, совершаемого для того, чтобы не быть парализованным или опутанным, или вы можете потратить 1 заряд, чтобы получить преимущество для проверки, совершаемой, чтобы вырваться из захвата.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d6 +1","save":{"ability":"wis","dc":17,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Binding.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20binding_dmg","propDroppable":"item"}},"effects":[],"_id":"lpANBxATtYhcupsE","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270268,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Padded Armor of Acid Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to acid damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":8,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"padded","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-quilted-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"padded%20armor%20of%20acid%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-quilted-brown.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"acid","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"FkKKtujkSWKy2EKK","description":"","statuses":[]}],"_id":"lvWcwmUqXvmRAiXG","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455077317,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +1 Greatsword","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+1+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-gold-worn.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20greatsword_mm","propDroppable":"item"}},"effects":[],"_id":"mFJGn2r2BqmyBVQQ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377325,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring of Invisibility","type":"equipment","system":{"description":{"value":"

While wearing this ring, you can turn @condition[invisible] as an action. Anything you are wearing or carrying is @condition[invisible] with you. You remain @condition[invisible] until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Ring%20of%20Invisibility.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20invisibility_dmg","propDroppable":"item"}},"effects":[],"_id":"mFfA6Si5dyu9zEGo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455213760,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Верёвка пеньковая (50фт.)/Hempen Rope (50 feet)","type":"consumable","system":{"description":{"value":"

Длина: 50 футов

У верёвки, сделанной из пеньки или шёлка, 2 хита, и её можно порвать проверкой Силы со Сл 17.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"abil","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/sundries/survival/rope-wrapped-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"hempen%20rope%20(50%20feet)_phb","propDroppable":"item"}},"effects":[],"_id":"mGt7TjXUq9wGv57e","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028838,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Sling Bullet of Slaying","type":"consumable","system":{"description":{"value":"

A sling bullet of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both sling bullets of dragon slaying and sling bullets of blue dragon slaying. If a creature belonging to the type, race, or group associated with a sling bullet of slaying takes damage from the sling bullet, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once a sling bullet of slaying deals its extra damage to a creature, it becomes a nonmagical sling bullet.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.075,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"6d10","save":{"ability":"con","dc":17,"scaling":"flat"},"consumableType":"ammo","properties":{}},"img":"icons/magic/fire/projectile-arrow-fire-purple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sling%20bullet%20of%20slaying_dmg","propDroppable":"item"}},"effects":[],"_id":"mJwiOqM8duD95Vn5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455291661,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Кружка/Tankard","type":"backpack","system":{"description":{"value":"

Объем: кружка вмещает 1 пинту (0.5 литра) жидкости.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":2,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":1,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/containers/kitchenware/mug-steel-wood-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"tankard_phb","propDroppable":"item"}},"effects":[],"_id":"mODOU3kZ9up6pbxt","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455030177,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Абак (счеты)/Abacus","type":"loot","system":{"description":{"value":"

Аба́к — семейство счётных досок, применявшихся для арифметических вычислений в древних культурах — Древней Греции, Древнем Риме и Древнем Китае и ряде других. Пользователь абака называется абакистом. Общие принципы инструментов типа абака — разделение линиями на полосы, осуществление счёта с помощью размещённых на полосах камней или других подобных предметов. Камешек для греческого абака назывался псифос; от этого слова было произведено название для счёта — псифофория, «раскладывание камешков».

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/commodities/currency/coins-engraved-hole-gold.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"abacus_phb","propDroppable":"item"}},"effects":[],"_id":"mUGM1FYvMlnS1QQ9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027597,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Scale Mail","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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You have resistance to acid damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You gain a +1 bonus to AC while this dusty rose prism orbits your head.

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(requires attunement by a bard, cleric, or druid)
\n\t\t

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: @spell[cure wounds] (1 charge per spell level, up to 4th), @spell[lesser restoration] (2 charges). or @spell[mass cure wounds] (5 charges).

The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1. the staff vanishes in a flash of light, lost forever.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":1005,"denomination":"sp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"thr":true,"sil":true},"proficient":null},"img":"icons/weapons/polearms/javelin-flared.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20javelin_phb","propDroppable":"item"}},"effects":[],"_id":"mpEnom0CihEsdlJt","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455483945,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Figurine of Wondrous Power, Marble Elephant","type":"equipment","system":{"description":{"value":"

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[elephant||Marble Elephant].

This marble statuette is about 4 inches high and long. It can become an @creature[elephant] for up to 24 hours. Once it has been used, it can't be used again until 7 days have passed.

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When you hit a fiend or an undead with this magic weapon, that creature takes an extra [[/r 2d6]] radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes @condition[frightened] of you until the end of your next turn.

While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

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When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":1,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"game","baseItem":"","ability":"dex","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/sundries/gaming/dice-runed-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"dice%20set_phb","propDroppable":"item"}},"effects":[],"_id":"nBM7mSookAVO0ky5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455157785,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Chain Mail","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":101,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"lgt":true,"sil":true},"proficient":null},"img":"icons/weapons/sickles/sickle-curved.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20sickle_phb","propDroppable":"item"}},"effects":[],"_id":"nR7FwxT9k1djZiZH","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485191,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Giant Slayer Scimitar","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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(requires attunement by a lawful good creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Retorter, the Lawful Good sword, has an aquamarine set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

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While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Earth and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Earth.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on an @creature[earth elemental]. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran.

If you help slay an @creature[earth elemental] while attuned to the ring, you gain access to the following additional properties:

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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While wearing this armor, you have resistance to slashing damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage.

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Вы можете покрыть ядом из этого флакона одно рубящее или колющее оружие или три боеприпаса.

Наносится яд одним Действием.

Существо, по которому попадёт отравленное оружие или боеприпас, должно совершить спасбросок Телосложения со Сл 10, получая в случае провала урон ядом 1к4.

Нанесённый яд эффективен 1 минуту, после чего высыхает и теряет все свойства.

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You have resistance to force damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chain%20shirt%20of%20force%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"force","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"t98oYI8RoU0SfUVZ","description":"","statuses":[]}],"_id":"nw6KnwGKS8YrklAg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099913,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Flame Tongue Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 +@mod +1","slashing"]],"versatile":"1d10 + @mod +1"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-purple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"luck%20blade%20longsword_dmg","propDroppable":"item"}},"effects":[{"name":"Saving Throw Bonus","icon":"icons/weapons/swords/sword-guard-purple.webp","changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"saving-throw-bonus"}},"_id":"UUPVEub77oQuULmX","description":"","statuses":[]}],"_id":"o6eqyJ3SaVFlsyKU","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380218,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Brass Dragon Scale Mail","type":"equipment","system":{"description":{"value":"

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest brass dragon within 30 miles of you. This special action can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"modules/plutonium/media/icon/scale-mail.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"brass%20dragon%20scale%20mail_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"modules/plutonium/media/icon/scale-mail.svg","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"RScVRfmvTisMPqhf","description":"","statuses":[]}],"_id":"o9rAwxWkPC088b07","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097248,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье героизма/Potion of Heroism","type":"consumable","system":{"description":{"value":"

После того, как вы выпили это зелье, вы на 1 час получаете 10 временных хитов.

Кроме того, в течение этого часа вы находитесь под эффектом заклинания@Compendium[sc-spells.sc-spells.jYsMCeg6AbSHzq1F]{Благословение / Bless} (концентрация не требуется).

Синее зелье в бутылке пузырится и парит, словно оно находится в состоянии закипания.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10","temphp"]],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-round-corked-pink.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20heroism_dmg","propDroppable":"item"}},"effects":[],"_id":"oEYRgab5z3hTyuoz","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201408,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Mithral Scale Mail","type":"equipment","system":{"description":{"value":"

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mithral%20scale%20mail_dmg","propDroppable":"item"}},"effects":[],"_id":"oEhKWIH0ahQks17g","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099152,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Giant Slayer Shortsword","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/shortsword-guard-brass.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"giant%20slayer%20shortsword_dmg","propDroppable":"item"}},"effects":[],"_id":"oHyizGXlmzBr5Ixh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383869,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Whip","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":102,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"fin":true,"rch":true,"sil":true},"proficient":null},"img":"icons/weapons/misc/whip-red-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20whip_phb","propDroppable":"item"}},"effects":[],"_id":"oL8LUNEQUzyWLAZa","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385608,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Scale Mail of Necrotic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to necrotic damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"scale%20mail%20of%20necrotic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-scale-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"necrotic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"sQA2bXMoAEVW6nZ4","description":"","statuses":[]}],"_id":"oUNynsvJkA7ziR9w","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455101009,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Splint Armor of Force Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to force damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"splint%20armor%20of%20force%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-layered-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"force","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"8XlgWpZV2r0M1dQi","description":"","statuses":[]}],"_id":"oYh9JbsxPla5if4S","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455062327,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Holy Avenger Greatsword","type":"weapon","system":{"description":{"value":"
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

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This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create a @creature[stone golem], you must spend 90 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 80,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

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You have resistance to psychic damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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Может быть использован для расклинивания чего-либо.


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0.25,"price":{"value":5,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"icons/tools/fasteners/pin-spiked.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"piton_phb","propDroppable":"item"}},"effects":[],"_id":"oo64OWkdCGsT4TrZ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029612,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Blowgun","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":110,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"amm":true,"lod":true,"sil":true},"proficient":null},"img":"icons/weapons/guns/gun-worn-gold.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20blowgun_phb","propDroppable":"item"}},"effects":[],"_id":"opWaFTMIk1JKcM52","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455433228,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"сапоги ходьбы и прыжков/boots of striding and springing","type":"equipment","system":{"description":{"value":"Пока вы носите эти сапоги, ваша скорость ходьбы становится равной 30 футов, если она была ниже, и ваша скорость не уменьшается, когда вы перегружены или носите тяжёлый доспех. Кроме того, вы можете совершать прыжки в три раза дальше, чем обычно, но вы всё равно не можете прыгнуть дальше, чем осталось у вас перемещения.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Boots%20of%20Striding%20and%20Springing.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"boots%20of%20striding%20and%20springing_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Boots%20of%20Striding%20and%20Springing.jpg","changes":[{"key":"system.attributes.movement.walk","mode":4,"value":"30","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"9wc5LqQWEKRTvm9w","description":"","statuses":[]}],"_id":"oq2dcTFaz9cccT3O","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534368,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Figurine of Wondrous Power, Ebony Fly","type":"equipment","system":{"description":{"value":"

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[giant fly|dmg|Ebony Fly].

This ebony statuette is carved in the likeness of a horsefly. It can become a @creature[giant fly|dmg] for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest gold dragon within 30 miles of you. This special action can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"modules/plutonium/media/icon/scale-mail.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"gold%20dragon%20scale%20mail_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"modules/plutonium/media/icon/scale-mail.svg","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"RObHPff9cIAeHTer","description":"","statuses":[]}],"_id":"pDAmRjqGzvWHfuAo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097418,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Luck Blade Shortsword","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 +@mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/shortsword-broad-engraved.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"luck%20blade%20shortsword_dmg","propDroppable":"item"}},"effects":[{"name":"Saving Throw Bonus","icon":"icons/weapons/swords/shortsword-broad-engraved.webp","changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"saving-throw-bonus"}},"_id":"8vtVmDHy0PpDUzqe","description":"","statuses":[]}],"_id":"pDD8e8wmA72yYhQV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383974,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring Mail of Psychic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to psychic damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/commodities/leather/ring-leather.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20mail%20of%20psychic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/leather/ring-leather.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"psychic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"86ezHCPvIEqjvrYK","description":"","statuses":[]}],"_id":"pI86DuYAO3v3uFoV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455062113,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Кинжал яда/Dagger of venom","type":"weapon","system":{"description":{"value":"

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

\n

Вы можете действием заставить этот клинок покрыться густым чёрным ядом. Яд остаётся 1 минуту, или пока атака этим оружием не попадёт по существу. Цель должна преуспеть в спасброске Телосложения со Сл 15, иначе она получит урон ядом [[/r 2d10]] и станет отравленной на 1 минуту. Вы не можете использовать повторно это свойство до следующего рассвета.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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Вы можете вышибать портативным тараном двери. Вы получаете бонус +4 к проверкам Силы. Если другой персонаж помогает вам использовать таран, вы совершаете проверку с преимуществом.


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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +2 bonus to AC while wearing this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

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This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with @item[shortsword|phb|shortswords] or @item[longsword|phb|longswords], you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra [[/r 1d8]] radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":12,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-leather-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mariner's%20hide%20armor_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"icons/equipment/chest/breastplate-layered-leather-green.webp","changes":[{"key":"system.attributes.movement.swim","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"R6dOBZ5w6AtNHYOJ","description":"","statuses":[]}],"_id":"qHOi8BIgOPV3OSqf","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098879,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Blackrazor","type":"weapon","system":{"description":{"value":"
(requires attunement by a creature of non-lawful alignment)
\n\t\t

Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.

Devour Soul.

Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a @spell[wish] spell.

When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature's hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.

If you hit an undead with this weapon, you take [[/r 1d10]] necrotic damage and the target regains [[/r 1d10]] hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.

Soul Hunter.

While you hold the weapon. you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren't constructs or undead. You also can't be @condition[charmed] or @condition[frightened].

Blackrazor can cast the @spell[haste] spell on you once per day. It decides when to cast the spell and maintains @status[concentration] on it so that you don't have to.

Sentience.

Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.

Personality.

Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.

The sword's purpose is to consume souls. It doesn't care whose souls it eats, including the wielder's. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.

Despite its nihilism, Blackrazor feels a strange kinship to @item[Wave] and @item[Whelm], two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with @item[Whelm] and finds @item[Wave] tedious.

Blackrazor's hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+3+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/magic/control/debuff-chains-shackles-movement-purple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"blackrazor_dmg","propDroppable":"item"}},"effects":[],"_id":"qLuWDREQWmTrGYlh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373515,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Staff of the Adder","type":"weapon","system":{"description":{"value":"
(requires attunement by a cleric, druid, or warlock)
\n\t\t

You can use a bonus action to speak this staff's command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form.

You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes [[/r 1d6]] piercing damage and must succeed on a DC 15 Constitution saving throw or take [[/r 3d6]] poison damage.

The snake head can be attacked while it is animate. It has an Armor Class of 15 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it's not destroyed, the staff regains all lost hit points when it reverts to its inanimate form.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","bludgeoning"]],"versatile":"1d8+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"","baseItem":"","properties":{"ver":true,"mgc":true},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20the%20Adder.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"staff%20of%20the%20adder_dmg","propDroppable":"item"}},"effects":[],"_id":"qMHaFQ2Fk3T6MYug","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481790,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"удобный рюкзак хеварда/heward's handy haversack","type":"backpack","system":{"description":{"value":"У этого рюкзака есть центральный карман и два боковых кармана, и все они являются межпространственными местами. В каждом боковом кармане помещается по 20 фунтов материи, не превышающей в объёме 2 кубических фута. В центральном кармане помещается до 8 кубических футов материи, весящей не больше 80 фунтов. Этот рюкзак всегда весит 5 фунтов, что бы в нём ни хранилось.
Помещение предмета в рюкзак использует обычные правила взаимодействия с предметами. Достаются предметы из рюкзака действием. Если вы достаёте из рюкзака конкретную вещь, она магическим образом всегда оказывается на самом верху.
У рюкзака есть несколько ограничений. Если он будет переполнен или если острый предмет проткнёт или разорвёт его, рюкзак разрывается и уничтожается. Если рюкзак уничтожается, всё его содержимое навсегда теряется, но артефакты появляются в новых местах. Если рюкзак вывернуть наизнанку, его содержимое выпадет наружу, но рюкзак придётся вывернуть обратно, чтобы его снова можно было использовать. Если в рюкзак поместить дышащее существо, оно может выжить 10 минут, после чего начнёт задыхаться.
Помещение рюкзака в межпространство, созданное сумкой хранения, переносной дырой или подобным предметом, мгновенно уничтожает оба предмета и открывает врата в Астральный План. Врата появляются в месте, где один предмет пытались поместить в другой. Все существа в пределах 10 футов от врат затягиваются внутрь и помещаются в случайным образом определённое место на Астральном Плане. После этого врата закрываются. Врата односторонние, и повторно не открываются.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"capacity":{"type":"weight","value":120,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Heward%27s%20Handy%20Haversack.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"heward's%20handy%20haversack_dmg","propDroppable":"item"}},"effects":[],"_id":"qNMjGXnkv6Av0rue","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537026,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Rod of Absorption","type":"consumable","system":{"description":{"value":"

While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has [[/r 1d10]] levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"reaction","cost":1,"condition":"Spell slots created can be no higher than 5th level."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":10,"max":"50","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"rod","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Rod%20of%20Absorption.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rod%20of%20absorption_dmg","propDroppable":"item"}},"effects":[],"_id":"qPgoFIkqjyA193No","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455228225,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"плащ ускользания/cloak of displacement","type":"equipment","system":{"description":{"value":"Пока вы носите этот плащ, он создаёт иллюзию, что вы находитесь немного в стороне от настоящего местонахождения, отчего существа совершают броски атаки по вам с помехой. Если вы получаете урон, это свойство перестаёт действовать до начала вашего следующего хода. Это свойство подавляется, пока вы недееспособны, опутаны или не можете перемещаться по другой причине.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"5","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Cloak%20of%20Displacement.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cloak%20of%20displacement_dmg","propDroppable":"item"}},"effects":[],"_id":"qU1RR5BSEc4Ef4Tg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534956,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Splint Armor of Radiant Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to radiant damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"splint%20armor%20of%20radiant%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-layered-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"radiant","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"PchotbGwvmfVURmI","description":"","statuses":[]}],"_id":"qVgCXMLejQ7agoyV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455062506,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ряса/Robes","type":"equipment","system":{"description":{"value":"

Одежда священика.


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/robe-layered-teal.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"robes_phb","propDroppable":"item"}},"effects":[],"_id":"qcu6buCmQYTo5pSD","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029867,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Spiked Armor of Cold Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to cold damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"spiked%20armor%20of%20cold%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-layered-steel-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"cold","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"9rx8ut3f7VEBIF4t","description":"","statuses":[]}],"_id":"qhMkwp0VMhwh2m5e","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455101231,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Злоба/Malice","type":"consumable","system":{"description":{"value":"

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 15, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} на 1 час.

Существо @Compendium[world.tempconditions.p7k1rS3BWUrQKyyS]{Ослеплённый/Blinded}, пока отравлено.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":250,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison","properties":{}},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"malice_dmg","propDroppable":"item"}},"effects":[],"_id":"qyD0KXW69wIuUTK9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455188725,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Dart","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

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You have resistance to force damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

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You have a +3 bonus to AC while wearing this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"dulcimer","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/instruments/lute-gold-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"dulcimer_phb","propDroppable":"item"}},"effects":[],"_id":"rHpn1eEF3n64xjEP","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173349,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье сопротивления кислоте/Potion of Acid Resistance","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете сопротивление к одному виду урона на 1 час.

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While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-leather.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mariner's%20scale%20mail_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"icons/equipment/chest/breastplate-scale-leather.webp","changes":[{"key":"system.attributes.movement.swim","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"ZDHwZKaNz0Yafjw5","description":"","statuses":[]}],"_id":"rULxsGuhkIJEWUGW","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099121,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"хрустальный шар чтения мыслей/crystal ball of mind reading","type":"equipment","system":{"description":{"value":"Вы можете действием наложить заклинание обнаружение мыслей (Сл спасброска 17), пока смотрите в этот хрустальный шар, нацеливаясь на существо, которое вы видите в пределах 30 футов от сенсора заклинания. Вы не обязаны концентрироваться на обнаружении мыслей, но это заклинание оканчивается вместе с наблюдением.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/gems/pearl-storm.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"crystal%20ball%20of%20mind%20reading_dmg","propDroppable":"item"}},"effects":[],"_id":"rUwijlfskAt9oM2X","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535232,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Breastplate","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","bludgeoning"]],"versatile":"1d10+2+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/hammers/hammer-double-stone.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20warhammer_dmg","propDroppable":"item"}},"effects":[],"_id":"rZOnhBC9ou3bHIyh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385073,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Staff of Fire","type":"weapon","system":{"description":{"value":"
(requires attunement by a druid, sorcerer, warlock, or wizard)
\n\t\t

You have resistance to fire damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: @spell[burning hands] (1 charge), @spell[fireball] (3 charges), or @spell[wall of fire] (4 charges).

The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff blackens, crumbles into cinders, and is destroyed.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":10,"max":"10","per":"charges","recovery":"1d6 + 4"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Fire.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"staff%20of%20fire_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Fire.jpg","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"S9BCD2IfXP8EFLah","description":"","statuses":[]}],"_id":"rZad3ItA0hn6ttU3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481604,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Инструменты отравителя/Poisoner's Kit","type":"tool","system":{"description":{"value":"

Инструменты отравителя — это излюбленное средство воров, убийц и прочих сомнительных личностей. Они позволяют вам использовать яды и создавать их из различных веществ. Ваши познания в ядах также помогают вам излечивать от них.

Компоненты. Инструменты отравителя включают в себя стеклянные склянки, ступку и пестик, химические реагенты и стеклянную палочку для размешивания.

История. Ваша подготовка в использовании ядов может помочь вам при попытках вспомнить факты о печально известных отравлениях. 

Расследование, Восприятие. Ваши познания в ядах научили вас быть осторожным, имея дело с этими веществами, тем самым помогая вам при обследовании отравленного предмета или при получении зацепок о событиях, связанных с ядами.

Медицина. Когда вы лечите жертву яда, ваша осведомлённость может дать вам дополнительные знания о том, как правильнее ухаживать за отравленным.

Природа, Выживание. Работа с ядами позволила вам получить знания о том, какие растения и животные ядовиты.

Обращение с ядами. Ваше владение позволяет вам аккуратно обращаться с ядами и использовать их без риска самому подвергнуться их действию.

Опознать отравленный предметСл 10
Определить эффект ядаСл 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"","baseItem":"pois","ability":"wis","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/laboratory/bowl-liquid-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"poisoner's%20kit_phb","propDroppable":"item"}},"effects":[],"_id":"rb4XRwH4JMZLk8Fz","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455259050,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"камень контролирования земляных элементалей/stone of controlling earth elementals","type":"consumable","system":{"description":{"value":"Если этот камень касается пола, вы можете действием произнести командное слово и призвать земляного элементаля, как если бы вы наложили заклинание призыв элементаля. После этого камень нельзя повторно использовать до следующего рассвета. Весит камень 5 фунтов.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Stone%20of%20Controlling%20Earth%20Elementals.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"stone%20of%20controlling%20earth%20elementals_dmg","propDroppable":"item"}},"effects":[],"_id":"rdhaDjBS2959P7e7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540066,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"
Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":200,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"sil":true},"proficient":null},"img":"icons/weapons/daggers/dagger-simple-blue.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20double-bladed%20scimitar_phb","propDroppable":"item"}},"effects":[],"_id":"rh0YPdsT5kcP0kS2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375678,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Sling","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+1+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"sling","properties":{"amm":true,"mgc":true},"proficient":null},"img":"icons/weapons/slings/slingshot-wood.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20sling_dmg","propDroppable":"item"}},"effects":[],"_id":"rhQiWsq8XP4wQgMc","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513697,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Ammunition","type":"loot","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Base items.

This item variant can be applied to the following base items:

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20ammunition_dmg","propDroppable":"item"}},"effects":[],"_id":"rhUInedE9tqgy8S7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455290835,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Scale Mail of Poison Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to poison damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"scale%20mail%20of%20poison%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-scale-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"poison","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"zVeKCetlyyIQcfI6","description":"","statuses":[]}],"_id":"rkHx15tmGbPy4OZc","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455101045,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Scale Mail of Acid Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to acid damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"scale%20mail%20of%20acid%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-scale-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"acid","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"plKc8QKjlei2umPn","description":"","statuses":[]}],"_id":"rqVzgDvbWlEPkHOW","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455100849,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Scimitar","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":125,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"fin":true,"lgt":true,"sil":true},"proficient":null},"img":"icons/weapons/swords/scimitar-guard-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20scimitar_phb","propDroppable":"item"}},"effects":[],"_id":"rs5X5NcF7SQuiBBz","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383116,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"сумка хранения/bag of holding","type":"backpack","system":{"description":{"value":"Эта сумка внутри гораздо больше, чем можно было предположить, исходя из её внешних размеров (приблизительно 2 фута в диаметре и 4 фута глубины). Сумка может вместить до 500 фунтов, не превышающих в объёме 64 кубических фута.
При этом сумка всегда весит 15 фунтов, вне зависимости от её содержания. Извлечение чего-либо из сумки совершается действием.
Если сумка перегружена, проткнута, или порвана, она рвётся окончательно, уничтожается, и её содержимое разбрасывается по Астральному Плану. Если сумка оказывается вывернутой наизнанку, то её содержимое вываливается наружу невредимым, но прежде, чем её можно будет снова использовать, сумку необходимо вывернуть обратно. Дышащие существа, помещённые внутрь мешка, способны оставаться в живых в течение времени, равного десяти минутам, поделённым на количество существ (минимум 1 минута), после чего они начинают задыхаться.
Помещение сумки хранения в межпространство, созданное с помощью удобного рюкзака Хеварда, переносной дыры или подобного предмета, оба предмета мгновенно уничтожаются и открываются врата, ведущие на Астральный План. Врата появляются в месте, где один предмет пытались поместить в другой. Все существа в пределах 10 футов от врат затягиваются внутрь и помещаются в случайным образом определённое место на Астральном Плане. После этого врата закрываются. Врата односторонние, и повторно не открываются.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":15,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"capacity":{"type":"weight","value":500,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Bag%20of%20Holding.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bag%20of%20holding_dmg","propDroppable":"item"}},"effects":[],"_id":"rsShHw1jZxeoe8Xj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533727,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Dagger of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":1001,"denomination":"sp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":true,"sil":true},"proficient":null},"img":"icons/weapons/slings/slingshot-wood.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20sling_phb","propDroppable":"item"}},"effects":[],"_id":"s1ySk4CubPEp3ID4","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513987,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Greatsword","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Этот яд собирают с мёртвой или недееспособной @Compendium[sc-creatures.sc-creatures.R6TPOwEghQZcyNfw]{Виверна / Wyvern}.

Существо, подвергшееся действию этого яда, должно совершить спасбросок Телосложения со Сл 15, получая при провале урон ядом 24 (7к6) или половину этого урона при успехе.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"amm":true,"lod":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20light%20crossbow_mm","propDroppable":"item"}},"effects":[],"_id":"s2yzocFmRvmPzVR1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512519,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Splint Armor of Necrotic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to necrotic damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 16, иначе получит урон ядом 3 (1к6) и станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned}.

Отравленное существо должно повторять спасбросок каждые 24 часа, получая урон ядом 3 (1к6) при провале. Пока яд действует, урон, причинённый им, ничем не может быть вылечен.

После семи успешных спасбросков эффект оканчивается, и существо может лечиться как обычно.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":250,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison","properties":{}},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"pale%20tincture_dmg","propDroppable":"item"}},"effects":[],"_id":"s5FAwT3emtCqmchs","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455188812,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Dragon Slayer Longsword","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

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You have resistance to fire damage while wearing this ring. The ring is set with garnet.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/finger/ring-crown-crystal.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20fire%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/finger/ring-crown-crystal.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"Lc4lTIKEwwoctFun","description":"","statuses":[]}],"_id":"sIl9KVNgyLpvL9vT","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455214370,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Flame Tongue Longsword","type":"weapon","system":{"description":{"value":"

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20half%20plate%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"sQXym8wUylCOaUzO","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098550,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring of Mind Shielding","type":"equipment","system":{"description":{"value":"

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become @condition[invisible] until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.

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• Ваше Телосложение увеличивается на 2, с максимумом 20.
• Вы совершаете с преимуществом проверки Харизмы (Убеждение) при взаимодействии с дварфами.
Кроме того, пока вы настроены на этот пояс, у вас каждый день есть 50-процентный шанс отрастить бороду, если она у вас вообще растёт, или же ваша борода станет гораздо гуще, если она уже есть.
Если вы — не дварф, вы получаете следующие дополнительные преимущества, пока носите этот пояс.
• Вы совершаете с преимуществом спасброски от яда и получаете сопротивление к урону ядом.
• Вы получаете тёмное зрение в пределах 60 футов.
• Вы можете говорить, читать и писать на Дварфском языке.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Belt%20of%20Dwarvenkind.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"belt%20of%20dwarvenkind_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Constitution","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Belt%20of%20Dwarvenkind.jpg","changes":[{"key":"system.abilities.con.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-constitution"}},"_id":"GcgFSVNSJL4OBJav","description":"","statuses":[]},{"name":"Damage Resistance","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Belt%20of%20Dwarvenkind.jpg","changes":[{"key":"system.traits.dr.value","mode":2,"value":"poison","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"KFcd0A04IjRQaOrt","description":"","statuses":[]}],"_id":"salVxlbfpmvOWg8u","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533975,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Padded Armor","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor.

Padded armor consists of quilted layers of cloth and batting.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":8,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"padded","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-quilted-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20padded%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"seeTyZTpG3eKtxsi","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455076615,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Half Plate Armor of Necrotic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to necrotic damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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• Вы совершаете с преимуществом спасброски от заклинаний.
• У скарабея есть 12 зарядов. Если вы проваливаете спасбросок от заклинания школы Некромантии или вредоносного эффекта, исходящего от нежити, вы можете реакцией потратить 1 заряд, чтобы превратить проваленный спасбросок в успешный. Скарабей рассыпается в порошок и уничтожается, когда тратится его последний заряд.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"reaction","cost":1,"condition":"Charges are consumed by necromancy spells or an undead caster."},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":12,"max":"12","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Scarab%20of%20Protection.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"scarab%20of%20protection_dmg","propDroppable":"item"}},"effects":[],"_id":"sljxFqknP8ijpi3f","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539893,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Greatsword","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

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While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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Вы получает следующие преимущества, пока носите его:
• Вы можете действием наложить одно из следующих заклинаний (Сл спасброска 18), используя один из камней шлема определённого вида в качестве компонента: дневной свет (опал), огненная стена (рубин), огненный шар (огненный опал) или радужные брызги (бриллиант). Соответствующий драгоценный камень уничтожается, когда накладывается заклинание, и исчезает со шлема.
• Пока у шлема есть хотя бы один бриллиант, он испускает тусклый свет в радиусе 30 футов, если в пределах этой области есть хотя бы одна нежить.
Нежить, начинающая ход в этой области, получает урон излучением 1к6.
• Пока у шлема есть хотя бы один рубин, вы обладаете сопротивлением к урону огнём.
• Пока у шлема есть хотя бы один огненный опал, вы можете действием произнести командное слово, чтобы окутать одно оружие, которое держите, пламенем. Пламя испускает яркий свет в пределах 10 футов и тусклый свет в пределах ещё 10 футов. Это пламя безвредно для вас и вашего оружия. Если вы попадаете атакой, используя это пылающее оружие, цель получает дополнительный урон огнём 1к6. Пламя существует, пока вы не произнесёте бонусным действием командное слово ещё раз, пока вы не уберёте оружие в ножны или не бросите его.
Бросьте к20, если носите этот шлем и получаете урон огнём из-за провала спасброска от заклинания. Если выпадет «1»», шлем испустит из оставшихся камней лучи света. Все существа в пределах 60 футов от шлема кроме вас должны преуспеть в спасброске Ловкости со Сл 17, иначе их коснётся луч, и они получат урон излучением, равный количеству драгоценных камней на шлеме. И шлем, и драгоценные камни при этом уничтожаются.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Helm%20of%20Brilliance.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"helm%20of%20brilliance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Helm%20of%20Brilliance.jpg","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"EoHOWPDq7gFx0hCp","description":"","statuses":[]}],"_id":"ssa65L55G1gcJYy0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536896,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Веточка омелы/Sprig of Mistletoe","type":"weapon","system":{"description":{"value":"

@Compendium[sc-classes.sc-classes.88HsFZQQ2x6DXS2x]{Друид/Druid} может использовать этот предмет в качестве фокусировки для заклинаний.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":true,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/commodities/materials/plant-branch-brown-green.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"sprig%20of%20mistletoe_phb","propDroppable":"item"}},"effects":[],"_id":"stSZY52vV1M7sCGa","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455248262,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Efreeti Chain","type":"equipment","system":{"description":{"value":"

While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"morningstar","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/maces/mace-round-spiked-black.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20morningstar_mm","propDroppable":"item"}},"effects":[],"_id":"t1FBaONd6HjV3Lbb","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381041,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Спальник (спальный мешок)/Bedroll","type":"loot","system":{"description":{"value":"

Используется для длительного и короткого отдыха.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":7,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/sundries/survival/bedroll-pink.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"bedroll_phb","propDroppable":"item"}},"effects":[],"_id":"t7ltU76JkW2qMcQB","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027911,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Ring Mail","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You have resistance to radiant damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":20,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"glaive","properties":{"hvy":true,"two":true,"rch":true},"proficient":null},"img":"icons/weapons/polearms/glaive-simple.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"glaive_phb","propDroppable":"item"}},"effects":[],"_id":"tKiDZ0MY0GQB8u3a","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374342,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Scale Mail of Force Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to force damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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When you nock an arrow on this bow, it whispers in Elvish, \"Swift defeat to my enemies.\" When you use this weapon to make a ranged attack, you can, as a command phrase, say, \"Swift death to you who have wronged me.\" The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.

When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra [[/r 3d6]] piercing damage.

While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.

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You have a +2 bonus to AC while wearing this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+3+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"sling","properties":{"amm":true,"mgc":true},"proficient":null},"img":"icons/weapons/slings/slingshot-wood.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20sling_mm","propDroppable":"item"}},"effects":[],"_id":"tjXopqfer79GCA1X","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513944,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Holy Avenger Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Это прозрачное и густое масло сверкает от крошечных серебристых включений.

Масло может покрыть одно рубящее или колющее оружие или до 5 рубящих или колющих боеприпасов. Нанесение масла занимает 1 минуту.

В течение часа покрытые предметы считаются магическими и предоставляют бонус +3 к броскам атаки и урона.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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(requires attunement by a creature that worships a god of the sea)
\n\t\t

Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum.

The weapon also functions as a @item[trident of fish command] and a @item[weapon of warning]. It can confer the benefit of a @item[cap of water breathing] while you hold it, and you can use it as a @item[cube of force] by choosing the effect, instead of pressing cube sides to select it.

Sentience.

Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a @spell[speak with animals] spell, using telepathy to involve its wielder in the conversation.

Personality.

When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods.

Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the wielder fails to further the weapon's objectives in the world. The trident has a nostalgic attachment to the place where it was forged, a desolate island called Thunderforge. A sea god imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to—or rebellion against—that god.

Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god's demise. This destiny is something Wave might not be able to avert.

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You have resistance to psychic damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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Это кожаный кошель с бинтами, мазями и шинами. Набор годится для десяти использований. Вы можете действием потратить одно использование набора для стабилизации существа, у которого 0 хитов, не совершая проверку Мудрости (Медицина).

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You have a +2 bonus to AC while wearing this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"game","baseItem":"","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/sundries/gaming/rune-card.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"three-dragon%20ante%20set_phb","propDroppable":"item"}},"effects":[],"_id":"u2b6IWxn97VKAm7N","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455157901,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Железный шип/Iron Spike","type":"consumable","system":{"description":{"value":"


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0.5,"price":{"value":1,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"icons/tools/fasteners/nails-steel-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"iron%20spike_phb","propDroppable":"item"}},"effects":[],"_id":"u4SxGWD6gxZq8MxD","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029138,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Plate Armor of Cold Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to cold damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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После того как камни наложат заклинание послание, они не могут сделать это повторно до следующего утра. Если один из камней уничтожается, второй перестаёт быть магическим.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Sending%20Stones.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sending%20stones_dmg","propDroppable":"item"}},"effects":[],"_id":"uDGevKZXQZEOtEjw","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539921,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Figurine of Wondrous Power, Golden Lions","type":"equipment","system":{"description":{"value":"

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[lion||Golden Lions].

These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a @creature[lion] for up to 1 hour. Once a @creature[lion] has been used, it can't be used again until 7 days have passed.

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Щит изготавливается из дерева или металла, и несётся одной рукой. Использование щита увеличивает КД на 2. Вы получаете преимущество только от одного щита одновременно.

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Если вы действием установите эту ловушку, она образует стальное кольцо с зазубренными краями, которая захлопывается, когда в её центр наступает существо. Капкан привязывается толстой цепью к неподвижному предмету, такому как дерево или колышек, вбитый в землю.

Существо, наступившее в центр, должно преуспеть в спасброске Ловкости со Сл 13, иначе оно получает колющий урон 1к4 и прекращает перемещение. Впоследствии, пока существо не высвободится из ловушки, его перемещения ограничены длиной цепи (обычно 1 метр). Любое существо может действием совершить проверку Силы со Сл 13, чтобы высвободить себя или другое существо, находящееся в пределах досягаемости. Каждая проваленная проверка причиняет пойманному существу колющий урон 1.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

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When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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You have resistance to necrotic damage while wearing this ring. The ring is set with jet.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You have resistance to poison damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

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You have a +2 bonus to AC while wearing this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"hvy":true,"two":true},"proficient":null},"img":"icons/weapons/hammers/hammer-simple-iron.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"maul_phb","propDroppable":"item"}},"effects":[],"_id":"uwFYChjUw2DAVjqT","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374503,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Blowgun Needle of Slaying","type":"consumable","system":{"description":{"value":"

A blowgun needle of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both blowgun needles of dragon slaying and blowgun needles of blue dragon slaying. If a creature belonging to the type, race, or group associated with a blowgun needle of slaying takes damage from the blowgun needle, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once a blowgun needle of slaying deals its extra damage to a creature, it becomes a nonmagical blowgun needle.

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(requires attunement by a neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Replier, the Neutral sword, has a peridot set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

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You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking [[/r 4d6]] fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-round-corked-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20fire%20breath_dmg","propDroppable":"item"}},"effects":[],"_id":"v7WwFMLW65LtW4Nn","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201107,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье силы грозового великана/Potion of Storm Giant Strength","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 29.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.XehvK2CEkZzxf0iy]{Штормовой великан / Storm Giant}.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-circular-corked-labeled-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20storm%20giant%20strength_dmg","propDroppable":"item"}},"effects":[{"name":"Base Strength","icon":"icons/consumables/potions/bottle-circular-corked-labeled-green.webp","changes":[{"key":"system.abilities.str.value","mode":4,"value":"29","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":false,"flags":{"plutonium":{"dedupeId":"base-strength"}},"_id":"J98ZkTDb7ILsjSyo","description":"","statuses":[]}],"_id":"vEKVUlF9sXOr0nd9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201723,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Chain Shirt of Poison Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to poison damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":"1d6"},"formula":"1d6 +1","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Lightning%20Bolts.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20lightning%20bolts_dmg","propDroppable":"item"}},"effects":[],"_id":"vRByUSuv8Yfxiqtj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270406,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Double-Bladed Scimitar of Wounding","type":"weapon","system":{"description":{"value":"

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

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When you drink this potion, it cures any disease afflicting you, and it removes the @condition[blinded], @condition[deafened], @condition[paralyzed], and @condition[poisoned] conditions. The clear red liquid has tiny bubbles of light in it.

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While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Padded armor consists of quilted layers of cloth and batting.

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This gem contains a mote of elemental energy. When you use an action to break the gem, a @creature[water elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

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You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Вы можете действием развернуть переносную дыру и поместить её на твёрдую поверхность, после чего дыра создаёт межпространственное отверстие глубиной 10 футов. Цилиндрическое пространство внутри дыры находится на другом плане, поэтому с её помощью не получится создавать сквозные проходы. Все существа, находящиеся внутри открытой переносной дыры, могут покинуть её, просто вылезая из неё.
Вы можете действием закрыть переносную дыру, взявшись за края ткани и сложив её. Складывание ткани закрывает дыру, и все существа и предметы, находящиеся в ней, остаются в межпространстве.
Что бы в ней ни находилось, дыра практически ничего не весит.
Если дыра сложена, существо, находящееся в её межпространстве, может действием совершить проверку Силы со Сл 10. При успехе существо вырывается наружу и появляется в пределах 5 футов от переносной дыры или существа, несущего её. Дышащее существо, находящееся в закрытой переносной дыре, может перетерпеть 10 минут, после чего начинает задыхаться.
Помещение переносной дыры в межпространство, созданное сумкой хранения, удобным рюкзаком Хеварда или подобным предметом, мгновенно уничтожает оба предмета и открывает врата в Астральный План.
Врата появляются в месте, где один предмет пытались поместить в другой. Все существа в пределах 10 футов от врат затягиваются внутрь и помещаются в случайным образом определённое место на Астральном Плане. После этого врата закрываются. Врата односторонние, и повторно не открываются.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":3,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"abil","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":10,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/magic/unholy/barrier-shield-glowing-pink.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"portable%20hole_dmg","propDroppable":"item"}},"effects":[],"_id":"voVNx1JbOOFefJhN","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539301,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Splint Armor","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/glaive-simple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20yklwa_dmg","propDroppable":"item"}},"effects":[],"_id":"vtTFQLjuTS2yT7Ef","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485750,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Light Crossbow","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"amm":true,"lod":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20light%20crossbow_dmg","propDroppable":"item"}},"effects":[],"_id":"w5przauwfS2fjxEN","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512337,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Lance","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"lance","properties":{"rch":true,"spc":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/spear-simple-engraved.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20lance_dmg","propDroppable":"item"}},"effects":[],"_id":"w6UO1MNH4mQq3ZMe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455379153,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Quarterstaff","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","bludgeoning"]],"versatile":"1d8+2+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/staves/staff-simple-gold.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20quarterstaff_mm","propDroppable":"item"}},"effects":[],"_id":"w8dz3AwnREVuKdkG","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484814,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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Вместе с замком идёт и ключ. Без ключа существо, владеющее воровскими инструментами, может вскрыть замок успешной проверкой Ловкости со Сл 15. Мастер может решить, что есть более качественные замки, стоящие больше.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":null},"img":"icons/weapons/bows/shortbow-leather.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"shortbow_phb","propDroppable":"item"}},"effects":[],"_id":"wR4Wzg4V9Q7ISMMs","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455511794,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring of the Ram","type":"equipment","system":{"description":{"value":"

This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes [[/r 2d10]] force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

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While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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Made by the @creature[drow], this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals [[/r 1d6]] bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

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Флакон 4 унции (100 грамм).


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/consumables/potions/potion-vial-corked-labeled-purple.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"perfume%20(vial)_phb","propDroppable":"item"}},"effects":[],"_id":"waOvOUKSUFItPRO3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029552,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring of Force Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to force damage while wearing this ring. The ring is set with sapphire.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

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When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

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Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

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While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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Длина: 10 футов


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Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to poison damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest green dragon within 30 miles of you. This special action can't be used again until the next dawn.

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Набор взломщика включает в себя:

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When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

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You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest black dragon within 30 miles of you. This special action can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"modules/plutonium/media/icon/scale-mail.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"black%20dragon%20scale%20mail_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"modules/plutonium/media/icon/scale-mail.svg","changes":[{"key":"system.traits.dr.value","mode":2,"value":"acid","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"1ulWUPCh1v7bpIIf","description":"","statuses":[]}],"_id":"xQ76rDOIxASoDCs8","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097182,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Зелье дружбы с животными/Potion of Animal Friendship","type":"consumable","system":{"description":{"value":"

После того как вы выпили это зелье, вы можете в течение одного часа неограниченно накладывать заклинание @Compendium[sc-spells.sc-spells.jHhUMJwiYk1bNVJ7]{Дружба с животными / Animal Friendship}

(Сл спасброска 13).

При взбалтывании этой мутной жидкости вы видите рыбью чешую, кошачьи когти, беличью шерсть и прочие фрагменты животного происхождения.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"sickle","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"icons/tools/hand/sickle-worn-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sickle%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"xUmvlcxohvNBFF4d","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485263,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Scimitar","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"fin":true,"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/scimitar-guard-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"xWZligf9fSisVIcX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382532,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 Club","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+3+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"club","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/clubs/club-simple-black.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20club_mm","propDroppable":"item"}},"effects":[],"_id":"xWae3qLxZOFXCi3t","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482651,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Vicious Mace","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d6 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false,"mgc":true},"proficient":null},"img":"icons/weapons/maces/mace-round-spiked-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20mace_dmg","propDroppable":"item"}},"effects":[],"_id":"xbW7ZYFCu2n17svB","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484601,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Колечный доспех/Ring Mail","type":"equipment","system":{"description":{"value":"

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца усиливают доспех от ударов мечей и топоров. Колечный доспех хуже кольчуги, и обычно его носят только те, кто не могут позволить себе доспех получше.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":40,"price":{"value":30,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/commodities/leather/ring-leather.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"ring%20mail_phb","propDroppable":"item"}},"effects":[],"_id":"xc3wI6mZHlq1D4gq","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455059943,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Spiked Armor","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

[[/r d8]]Creature
1@creature[Weasel]
2@creature[Giant rat]
3@creature[Badger]
4@creature[Boar]
5@creature[Panther]
6@creature[Giant badger]
7@creature[Dire wolf]
8@creature[Giant elk]
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bag%20of%20tricks%2c%20gray_dmg","propDroppable":"item"}},"effects":[],"_id":"xeSBODH1dKGpZBTh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533768,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"волшебная палочка чудес/wand of wonder","type":"consumable","system":{"description":{"value":"У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 заряд и выбрать цель в пределах 120 футов. Цель должна быть существом, предметом или точкой в пространстве.
Бросьте к100 и определите последствия с помощью таблицы.
Если эффект накладывает заклинание, Сл спасброска от него равна 15. Если обычно у этого заклинания есть дистанция в футах, то эта дистанция становится равной 120 футам.
Если эффект покрывает площадь, то вы должны сделать центром заклинания цель и включить её в качестве цели заклинания. Если эффект может воздействовать на несколько разных субъектов, Мастер случайным образом выбирает, кто станет целью.
Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.
Список эффектов","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d6 +1","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Wonder.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20wonder_dmg","propDroppable":"item"}},"effects":[],"_id":"xfTAm4BGusX3bQjm","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270749,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Silvered Shortbow","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":125,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":true,"two":true,"sil":true},"proficient":null},"img":"icons/weapons/bows/shortbow-leather.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20shortbow_phb","propDroppable":"item"}},"effects":[],"_id":"xpTkRDMcxsuY41cy","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513535,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"порошок исчезновения/dust of disappearance","type":"consumable","system":{"description":{"value":"Найденный в маленьком мешочке, этот порошок выглядит как очень мелкий песок, но его количества будет достаточно для разового применения. Если вы действием развеете порошок в воздухе вокруг себя, то вы и все существа и предметы в пределах 10 футов от вас становитесь невидимыми на 2к4 минуты. Эта продолжительность одинакова для всех существ и предметов. Как только магический эффект начинает действовать, порошок исчезает. Если существо, находящееся под действием порошка, совершает атаку или накладывает заклинание, невидимость для него заканчивается.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"minute"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Dust%20of%20Disappearance.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dust%20of%20disappearance_dmg","propDroppable":"item"}},"effects":[],"_id":"xyyAtcGYdmsAp2eV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535656,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Breastplate of Poison Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to poison damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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Набор учёного включает в себя: 

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You have resistance to force damage while you wear this armor.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

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Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.

@creature[Orcus|MTF], the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a @creature[lich]. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.

Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King's rule to an end in a terrible battle that left Vecna's tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world.

The Eye of Vecna and the @item[Hand of Vecna] might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.

To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.

To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.

Random Properties.

The Eye of Vecna and the @item[Hand of Vecna] each have the following random properties:

Properties of the Eye.

Your alignment changes to neutral evil, and you gain the following benefits:

Properties of the Eye and Hand.

If you are attuned to both the hand and eye, you gain the following additional benefits:

Destroying the Eye and Hand.

If the Eye of Vecna and the @item[Hand of Vecna] are both attached to the same creature, and that creature is slain by the @item[Sword of Kas], both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":2,"denomination":"sp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"club","properties":{"two":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":null},"img":"icons/weapons/clubs/club-heavy-barbed-grey.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"greatclub_phb","propDroppable":"item"}},"effects":[],"_id":"ysT5AUZ8i3b59ZD4","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482131,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Longsword","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

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Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You have resistance to psychic damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"splint%20armor%20of%20psychic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-layered-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"psychic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"wjH9p95aR7xTQgPm","description":"","statuses":[]}],"_id":"yx9wi5n11G7psxth","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455062475,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"жаровня командования огненными элементалями/brazier of commanding fire elementals","type":"consumable","system":{"description":{"value":"Если в этой латунной жаровне горит огонь, вы можете действием произнести командное слово и призвать огненного элементаля, как если бы наложили заклинание призыв элементаля. Жаровню нельзя использовать повторно, пока не наступит следующий рассвет.
Весит жаровня 5 фунтов.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Brazier%20of%20Commanding%20Fire%20Elementals.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"brazier%20of%20commanding%20fire%20elementals_dmg","propDroppable":"item"}},"effects":[],"_id":"yywZnN6pnOezkhCM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534521,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"веер ветра/wind fan","type":"consumable","system":{"description":{"value":"Если вы держите этот веер, вы можете действием наложить им заклинание порыв ветра (Сл спасброска 13). До следующего рассвета веером лучше не пользоваться. За каждое повторное использование до рассвета существует накопительный 20-процентный шанс, что веер не сработает и превратится в бесполезные немагические обрывки.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":60,"width":null,"units":"ft","type":"line"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d5","save":{"ability":"str","dc":13,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wind%20Fan.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wind%20fan_dmg","propDroppable":"item"}},"effects":[],"_id":"yzIQFIJ7mzVO8XIh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540480,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ring Mail of Force Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to force damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/commodities/leather/ring-leather.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20mail%20of%20force%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/leather/ring-leather.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"force","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"78M2P1nGjnEXL2TD","description":"","statuses":[]}],"_id":"z2h9PBu33p3hU5Yl","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061991,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье полёта/Potion of Flying","type":"consumable","system":{"description":{"value":"

Выпив это зелье, вы на 1 час получаете скорость полёта, равную вашей скорости ходьбы, и можете парить.

Если вы находитесь в воздухе, когда зелье теряет силу, вы падаете, если не обладаете другими средствами, позволяющими оставаться в полёте.

Прозрачная жидкость этого зелья парит у горлышка пузырька, и в ней плавают молочно-белые примеси.

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Этот яд собирают с мёртвого или недееспособного ползающего падальщика [carrion crawler].

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно станет отравленным на 1 минуту.

Будучи отравленным, существо также парализовано.

Существо может повторять спасбросок в конце каждого своего хода, оканчивая эффект на себе при успехе.

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Обычно масло продаётся в глиняных флягах по 1 пинте (0,5 литра). Вы можете действием облить маслом из фляги существо, находящееся в пределах 5 футов, или кинуть её на 20 футов, ломая при ударе.

Совершите дальнобойную атаку по целевому существу или предмету, считая масло импровизированным оружием. При попадании цель покрывается маслом. Если цель получает урон огнём, пока масло не высохло (1 минута), она получает дополнительный урон огнём 5 от горящего масла.

Вы можете также вылить фляжку масла на землю, покрыв площадь 5 × 5 футов, при условии, что пол ровный. Если теперь масло поджечь, оно горит 2 раунда и причиняет урон огнём 5 всем существам, входящим в эту область или оканчивающим в ней ход. Существо может получить этот урон только один раз за ход.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have resistance to necrotic damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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You have a +1 bonus to AC while wearing this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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Если вы — злой жрец или паладин, вы можете использовать талисман как святой символ, и вы получаете бонус +2 к броскам атаки заклинаний, пока носите или держите его.
У талисмана есть 6 зарядов. Если вы носите или держите его, вы можете действием потратить 1 заряд и выбрать одно существо, которое видите находящимся на полу в пределах 120 футов от вас. Если у цели доброе мировоззрение, под ней откроется огненная расщелина. Цель должна преуспеть в спасброске Ловкости со Сл 20, иначе она упадёт в расщелину и уничтожится, не оставив после себя останков. Расщелина после этого закрывается, не оставляя следов.
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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 11, иначе станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} на 1 час.

Пока существо отравлено, оно не может сознательно говорить ложь, как если бы оно находилось под действием заклинания @Compendium[sc-spells.sc-spells.5dN5AZgmsr5KTJ5j]{Место истины / Zone of Truth}.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

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You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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Владение инструментами навигатора помогает вам определить истинный курс, основываясь на наблюдении за звёздами. Они также позволяют вам разбираться в чтении схем и карт, благодаря выработанному у вас чувство направления.

Компоненты. Инструменты навигатора включают в себя:

секстант, компас, кронциркуль, линейку, пергамент, чернила, писчее перо.

Выживание. Умение обращаться с инструментами навигатора помогает вам не заблудиться и даёт знания о наиболее вероятном расположении дорог и населённых пунктов.

Определение положения. Проведя тщательные измерения, вы можете определить своё положение на морской навигационной карте и время суток.

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While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Fire and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Fire.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on a @creature[fire elemental]. In addition, you have resistance to fire damage. You can also speak and understand Ignan.

If you help slay a @creature[fire elemental] while attuned to the ring, you gain access to the following additional properties:

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Набор блоков и тросов с крюками для подвешивания предметов. Блок и лебёдка позволяют вам поднять в четыре раза больше, чем обычно.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"icons/sundries/survival/climbing-anchor-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"block%20and%20tackle_phb","propDroppable":"item"}},"effects":[],"_id":"zEVBcYbXCXS92vmd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027990,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"верёвка опутывания/rope of entanglement","type":"consumable","system":{"description":{"value":"Это 30-футовая верёвка, весящая 3 фунта. Если вы держите один конец верёвки и действием произносите командное слово, другой конец устремляется вперёд, чтобы обмотаться вокруг существа, которое вы видите в пределах 20 футов. Цель должна преуспеть в спасброске Ловкости со Сл 15, иначе она станет опутанной.
Вы можете отпустить существо, произнеся бонусным действием второе командное слово. Цель, опутанная верёвкой, может действием совершать проверку Силы или Ловкости (на свой выбор) со Сл 15.
При успехе существо перестаёт быть опутанным верёвкой.
У верёвки КД 20 и 20 хитов. Она восстанавливает 1 хит каждые 5 минут, если у неё есть хотя бы 1 хит.
Если хиты верёвки опускаются до 0, она уничтожается.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":20,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Rope%20of%20Entanglement.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rope%20of%20entanglement_dmg","propDroppable":"item"}},"effects":[],"_id":"zFk1Iv8ZKPQSqbdX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539820,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+3 Dart","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.25,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"dart","properties":{"fin":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20dart_dmg","propDroppable":"item"}},"effects":[],"_id":"zICbnqqI1AsMUsXG","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512027,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"шлем телепатии/helm of telepathy","type":"equipment","system":{"description":{"value":"Пока вы носите этот шлем, вы можете действием накладывать им заклинание обнаружение мыслей (Сл спасброска 13). Пока вы поддерживаете концентрацию на этом заклинании, вы можете бонусным действием отправить телепатическое послание существу, на котором вы сосредоточились. Оно может ответить бонусным действием, если вы продолжите сосредотачиваться на нём.
Сосредоточившись на существе обнаружением мыслей, вы можете действием наложить шлемом на него заклинание внушение (Сл спасброска 13). Вы не можете использовать свойство внушения повторно до следующего рассвета.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Helm%20of%20Telepathy.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"helm%20of%20telepathy_dmg","propDroppable":"item"}},"effects":[],"_id":"zJr8g34ff9KbEb3k","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536960,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"наручи защиты/bracers of defense","type":"equipment","system":{"description":{"value":"Пока вы носите эти наручи, вы получаете бонус +2 к
КД, если не носите доспех и не используете щит.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Bracers%20of%20Defense.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bracers%20of%20defense_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus AC","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Bracers%20of%20Defense.jpg","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-ac"}},"_id":"u5euTJfNhmB7iBfo","description":"","statuses":[]}],"_id":"zO4hSS4iIUUTxTeI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534497,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье яда/Potion of Poison","type":"consumable","system":{"description":{"value":"

Эта смесь выглядит, пахнет и обладает таким же вкусом, что и зелье лечения или другое полезное зелье. Однако, это самый настоящий яд, чья истинная природа скрыта магией иллюзий. Заклинание@Compendium[sc-spells.sc-spells.hYlsH4UD97HeWuws]{Опознание / Identify} раскрывает этот обман.

Если вы всё же выпьете это зелье, вы получаете урон ядом 3к6 и должны преуспеть в спасброске Телосложения со Сл 13, иначе станете отравленным.

В начале каждого вашего хода, пока вы @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} этим зельем, вы получаете урон ядом 3к6.

В конце каждого своего хода вы можете повторять спасбросок. В случае успеха каждый урон ядом в последующих раундах будет уменьшен на 1к6. Яд прекращает действие, когда его урон станет равным нулю.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"spec"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","poison"]],"versatile":""},"formula":"1d6","save":{"ability":"con","dc":13,"scaling":"flat"},"consumableType":"poison","properties":{}},"img":"icons/consumables/potions/bottle-bulb-corked-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20poison_dmg","propDroppable":"item"}},"effects":[],"_id":"zQ9Rdw5FuoF7BiY9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201624,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +3 War Pick","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/axes/pickaxe-double-brown.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20war%20pick_mm","propDroppable":"item"}},"effects":[],"_id":"zQvO6efRx1OJpBXG","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384880,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье уменьшения/Potion of Diminution","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете на 1к4 часа эффект «уменьшение» заклинания @Compendium[sc-spells.sc-spells.ImfucJ4hO0mnf3W6]{Увеличение/уменьшение / Enlarge/Reduce} (концентрация не требуется).

Маленький красный шарик в этой жидкости непрерывно сжимается до размера бусины и тут же расширяется, окрашивая прозрачную жидкость вокруг, после чего сжимается вновь. Тряска пузырька не прерывает этот процесс.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/potion-tube-corked-bubbling-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20diminution_dmg","propDroppable":"item"}},"effects":[],"_id":"zRPfiewa4HMo7ZIZ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201073,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Drow +2 Shortbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"amm":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/bows/shortbow-leather.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20shortbow_mm","propDroppable":"item"}},"effects":[],"_id":"zTdaR1sP062Hk79X","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513444,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Sword of Answering (Back Talker)","type":"weapon","system":{"description":{"value":"
(requires attunement by a chaotic evil creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Back Talker, the Chaotic Evil sword, has jet set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red-jewel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sword%20of%20answering%20(back%20talker)_dmg","propDroppable":"item"}},"effects":[],"_id":"zfeOORD2LGkJ3x4Q","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373872,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"верёвка лазания/rope of climbing","type":"consumable","system":{"description":{"value":"Эта 60-футовая шёлковая верёвка весит 3 фунта и способна выдержать до 3000 фунтов веса. Если вы удерживаете один конец верёвки, вы можете действием произнести командное слово, чтобы оживить верёвку. Бонусным действием вы можете отдать приказ другому концу двигаться к какому-либо месту на ваш выбор. Этот конец будет продвигаться в сторону указанного места со скоростью 10 футов за раунд, пока не достигнет его, или пока верёвка не размотается на свою полную длину, или же пока вы не прикажете ей остановиться. Вы также можете приказать верёвке крепко обвязаться вокруг какого-либо предмета, отвязаться, навязать или развязать узлы по всей длине или самостоятельно скрутиться кольцом для удобства переноски.
Если вы приказываете верёвке навязать узлы, то они появляются через каждый фут по всей её длине.
При этом верёвка становится короче на 10 футов, но зато проверки, совершённые для лазания по ней, совершаются с преимуществом.
У верёвки КД 20 и 20 хитов. Она восстанавливает 1 хит каждые 5 минут, если у неё есть хотя бы 1 хит.
Если хиты верёвки опускаются до 0, она уничтожается.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word. A bonus action to move one end 10 ft."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":20,"max":"20","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/sundries/survival/rope-wrapped-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rope%20of%20climbing_dmg","propDroppable":"item"}},"effects":[],"_id":"zodYJT6Hur6bCcMX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539789,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Half Plate Armor of Cold Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to cold damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"adamantine%20breastplate_dmg","propDroppable":"item"}},"effects":[],"_id":"zs1YVoMAf0AIoMGF","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097825,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Net of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Special.

A Large or smaller creature hit by a net is @condition[restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

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While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have resistance to acid damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.25,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"dart","properties":{"fin":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20dart_dmg","propDroppable":"item"}},"effects":[],"_id":"qzHqrZFtzWokoE14","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455511940,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Стеганый доспех сопротивления кислоте/Padded Armor of Acid Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to acid damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

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You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+3+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-runed-glowing.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"defender%20double-bladed%20scimitar_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus AC","icon":"icons/weapons/swords/sword-runed-glowing.webp","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-ac"}},"_id":"fCWtNixOD0EnNIoD","description":"","statuses":[]}],"_id":"WtgzWUiudyilJhJd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375250,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +1 Whip","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+1+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"fin":true,"rch":true,"mgc":true},"proficient":null},"img":"icons/weapons/misc/whip-red-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20whip_mm","propDroppable":"item"}},"effects":[],"_id":"xOH7kcWUATm12gFg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385494,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Набор для фальсификации/Forgery Kit","type":"tool","system":{"description":{"value":"

Набор для фальсификации предназначен для копирования документов и упрощения копирования личной печати или подписи.

Компоненты. Набор для фальсификации включает в себя чернила различных видов, пергамент и бумагу различных видов, несколько писчих перьев, печати и сургуч, золотой и серебряный листы и небольшие инструменты для лепки из расплавленного воска имитации печати.

Магия. Набор для фальсификации может быть использован вместе с навыком Магия, чтобы определить, является магический предмет настоящим или поддельным.

Обман. Качественно выполненная подделка, такая как документ, подтверждающий вашу знатность или предписание, гарантирующее вам безопасный проезд, может придать достоверности вашей лжи.

История. Набор для фальсификации вместе с вашими познаниями в истории улучшает вашу способность подделывать исторические документы или определять их подлинность.

Расследование. Когда вы осматриваете предмет, владение набором для фальсификации помогает определить, как предмет был сделан и подлинный ли он.

Другие инструменты. Умение использовать другие инструменты делает ваши подделки более правдоподобными. Например, вы можете объединить владение набором для фальсификации и владение инструментами картографа, чтобы сделать поддельную карту.

Быстрая подделка. Как часть короткого отдыха вы можете создать поддельный документ длиной не более одной страницы. Как часть продолжительного отдыха вы можете создать документ длинной до четырёх страниц. Ваша проверка Интеллекта в использовании набора для фальсификации определяет Сл проверки Интеллекта (Расследование) на определение того, что это подделка.

Подделать подчеркСл 15
Скопировать восковую печать Сл 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":15,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"","baseItem":"forg","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/commodities/materials/parchment-secrets.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"forgery%20kit_phb","propDroppable":"item"}},"effects":[],"_id":"JJthv7XF3MDEsNGi","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455258914,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кираса сопротивления холоду/Breastplate of Cold Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to cold damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"breastplate%20of%20cold%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-banded-steel-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"cold","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"iFzZ85Lg70QPQd9M","description":"","statuses":[]}],"_id":"Y8j5QHFcDgL7ykYp","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099510,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Глаз Векны/Eye of Vecna","type":"equipment","system":{"description":{"value":"

Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.

@creature[Orcus|MTF], the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a @creature[lich]. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.

Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King's rule to an end in a terrible battle that left Vecna's tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world.

The Eye of Vecna and the @item[Hand of Vecna] might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.

To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.

To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.

Random Properties.

The Eye of Vecna and the @item[Hand of Vecna] each have the following random properties:

Properties of the Eye.

Your alignment changes to neutral evil, and you gain the following benefits:

Properties of the Eye and Hand.

If you are attuned to both the hand and eye, you gain the following additional benefits:

Destroying the Eye and Hand.

If the Eye of Vecna and the @item[Hand of Vecna] are both attached to the same creature, and that creature is slain by the @item[Sword of Kas], both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":8,"max":"8","per":"charges","recovery":"1d4 + 4"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Eye%20of%20Vecna.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"eye%20of%20vecna_dmg","propDroppable":"item"}},"effects":[],"_id":"ypvw3JKSn3mozLIy","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535946,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Mace","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/maces/mace-flanged-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20mace_mm","propDroppable":"item"}},"effects":[],"_id":"behsbXv8gX5g3s0J","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484513,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструмент бардов, цитра Мак-Фуирмид/Instrument of the Bards, Mac-Fuirmidh Cittern","type":"tool","system":{"description":{"value":"
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Mac-Fuirmidh cittern can be used to cast @spell[barkskin], @spell[cure wounds], and @spell[fog cloud].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"toolType":"music","baseItem":"","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Instrument%20of%20the%20Bards,%20Mac-Fuirmidh%20Cittern.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"instrument%20of%20the%20bards%2c%20mac-fuirmidh%20cittern_dmg","propDroppable":"item"}},"effects":[],"_id":"9rPFXXZU7cFX1PBC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537582,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Breastplate","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20breastplate_dmg","propDroppable":"item"}},"effects":[],"_id":"UJ9FCUaX1WcPptma","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097743,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Warhammer","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","bludgeoning"]],"versatile":"1d10+1+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/hammers/hammer-double-stone.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20warhammer_dmg","propDroppable":"item"}},"effects":[],"_id":"4I8tfsKxj1l8sXxh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385031,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"крылатые сапоги/winged boots","type":"equipment","system":{"description":{"value":"Пока вы носите эти сапоги, вы обладаете скоростью полёта, равной вашей скорости ходьбы. С помощью сапогов вы можете лететь до 4 часов, за раз или по частям, но каждое использование считается как минимум за 1 минуту. Если вы летите, когда 4 часа заканчиваются, вы спускаетесь со скоростью 30 футов в раунд, пока не приземлитесь.
Сапоги восстанавливают 2 часа полёта за каждые 12 часов, пока не используются.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"4","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Winged%20Boots.png","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"winged%20boots_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Winged%20Boots.png","changes":[{"key":"system.attributes.movement.fly","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"yuU29r2DCiRenx5e","description":"","statuses":[]}],"_id":"NbAUN8M1nknJCiVe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540518,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"парящая сфера/driftglobe","type":"equipment","system":{"description":{"value":"Эта небольшая сфера толстого стекла весит 1 фунт.
Находясь в пределах 60 футов от неё, вы можете произнести командное слово и заставить сферу излучать свет, как, если бы было наложено заклинание свет или дневной свет. Эффект, дублирующий заклинание дневной свет, нельзя использовать повторно до следующего рассвета.
Вы можете действием произнести второе командное слово, заставив светящуюся сферу подняться в воздух и парить на высоте не более 5 футов от земли.
Сфера может парить пока вы или другое существо не схватите её. Если вы передвигаетесь более чем на 60 футов от парящей сферы, она следует за вами, оставаясь в пределах 60 футов от вас, выбирая при этом кратчайший маршрут. Если что-либо препятствует перемещению сферы, она мягко опускается на землю, становясь неактивной, и её свет тухнет.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Driftglobe.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"driftglobe_dmg","propDroppable":"item"}},"effects":[],"_id":"Y6ku0mA8UtpKeogX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535630,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Vicious Quarterstaff","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

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While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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You have resistance to radiant damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Padded armor consists of quilted layers of cloth and batting.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have resistance to fire damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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Вместимость:  3 галлона (11 лит.), 0,5 кубических футов

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":5,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":25,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/containers/misc/bucket-wooden-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"bucket_phb","propDroppable":"item"}},"effects":[],"_id":"QaGsI5X6R0EzMjDI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028053,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Vicious Hand Crossbow","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be @condition[charmed] by you for 8 hours. While @condition[charmed] in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be @condition[charmed] in this way. The rod can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"rod","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Rod%20of%20Rulership.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rod%20of%20rulership_dmg","propDroppable":"item"}},"effects":[],"_id":"VSZzrhPJ5J5pQKPL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455228387,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Luck Blade Scimitar","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 +@mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/scimitar-guard-wood.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"luck%20blade%20scimitar_dmg","propDroppable":"item"}},"effects":[{"name":"Saving Throw Bonus","icon":"icons/weapons/swords/scimitar-guard-wood.webp","changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"saving-throw-bonus"}},"_id":"ApdBe2AYeFZZ5Vei","description":"","statuses":[]}],"_id":"CyWxwiDc7pLpYxhP","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383044,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Доспех из шкур сопротивления грому/Hide Armor of Thunder Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to thunder damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":12,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/vest-cloth-tattered-tan.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"hide%20armor%20of%20thunder%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/vest-cloth-tattered-tan.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"thunder","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"ruT0njV7dICoz24I","description":"","statuses":[]}],"_id":"PkBBfXWlRpG4LcLd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455100802,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Длинный меч остроты/Longsword of Sharpness","type":"weapon","system":{"description":{"value":"

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":20,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"4d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-jeweled-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"longsword%20of%20sharpness_dmg","propDroppable":"item"}},"effects":[],"_id":"UfqRePTiT2C6p0Py","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380352,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Масло скольжения/Oil of Slipperiness","type":"consumable","system":{"description":{"value":"

Эта липкая, чёрная мазь, хранящаяся в толстостенном и тяжёлом контейнере, очень текуча.

Маслом можно обмазать одно существо Среднего или меньшего размера, вместе с одеждой и переносимым им снаряжением (на каждую категорию размера выше Среднего необходим один дополнительный пузырёк масла). Нанесение масла занимает 10 минут.

Обмазанное существо получает на 8 часов эффект заклинания @Compendium[sc-spells.sc-spells.qBqA0Y0k8CFbU5Bw]{Свобода движений / Freedom of Movement}.

В качестве альтернативы, можно Действием разлить масло по полу, покрыв площадь 10 × 10 футов. Эффект будет такой же, как от заклинания@Compendium[sc-spells.sc-spells.bbTImv4AXCPGNw8Q]{Масло / Grease} длительностью 8 часов.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-round-corked-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"oil%20of%20slipperiness_dmg","propDroppable":"item"}},"effects":[],"_id":"hCbMtyBLcwE3DgXb","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455200840,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Silvered Spear","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":101,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","piercing"]],"versatile":"1d8+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"thr":true,"ver":true,"sil":true},"proficient":null},"img":"icons/weapons/polearms/spear-flared-worn-grey.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20spear_phb","propDroppable":"item"}},"effects":[],"_id":"IdMPoMGRRnIhLN7R","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485545,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Dart","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0.25,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"dart","properties":{"fin":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20dart_mm","propDroppable":"item"}},"effects":[],"_id":"Lssr8JeYVnVrJ0Co","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512163,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Ioun Stone, Mastery","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your proficiency bonus increases by 1 while this pale green prism orbits your head.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20mastery_dmg","propDroppable":"item"}},"effects":[{"name":"Proficiency Bonus... Bonus?","icon":"modules/plutonium/media/icon/crossed-swords.svg","changes":[{"key":"system.attributes.prof","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"proficiency-bonus-bonus"}},"_id":"BdKpaZ3zunw2987M","description":"","statuses":[]}],"_id":"U0kJAsMp2T9hLZ0s","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538011,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Defender Greatsword","type":"weapon","system":{"description":{"value":"

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod +3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":1},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-gold-worn.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"defender%20greatsword_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus AC","icon":"icons/weapons/swords/greatsword-guard-gold-worn.webp","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-ac"}},"_id":"pOZXCkpeaa3qY1m9","description":"","statuses":[]}],"_id":"f73npgY5R8lPbyLn","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377218,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +1 Yklwa","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/glaive-simple.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20yklwa_mm","propDroppable":"item"}},"effects":[],"_id":"XuyZROycKLg54Bd9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485790,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Книга заклинаний/Spellbook","type":"loot","system":{"description":{"value":"

Книги заклинаний очень важны для волшебников. Это переплетённые кожей тома, содержащие 100 пустых пергаментных страниц, на которых можно записывать заклинания.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"spellbook_phb","propDroppable":"item"}},"effects":[],"_id":"8szlDmgObtK41xhv","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455030107,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Scale Mail","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20scale%20mail_mm","propDroppable":"item"}},"effects":[],"_id":"vhrfimEV1bVtF7qe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099085,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольчужная рубаха сопротивления некротическому урону/Chain Shirt of Necrotic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to necrotic damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chain%20shirt%20of%20necrotic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"necrotic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"OSgGNVK3lu1qgWix","description":"","statuses":[]}],"_id":"8GJuXVZJHezSGh1m","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099980,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Точильный камень/Whetstone","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":1,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/commodities/stone/geode-raw-tan.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"whetstone_phb","propDroppable":"item"}},"effects":[],"_id":"S9dSfaDf8OOXGDV7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455030480,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Короткий меч мести/Shortsword of Vengeance","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/shortsword-simple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"shortsword%20of%20vengeance_dmg","propDroppable":"item"}},"effects":[],"_id":"Xcj24IE0RPOmYMly","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384125,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Зелье долголетия/Potion of Longevity","type":"consumable","system":{"description":{"value":"

When you drink this potion, your physical age is reduced by [[/r 1d6 + 6]] years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is 10 percent cumulative chance that you instead age by [[/r 1d6 + 6]] years. Suspended in this amber liquid are a scorpion's tail, an adder's fang, a dead spider, and a tiny heart that, against all reason, is still beating. These ingredients vanish when the potion is opened.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/potion-flask-corked-labeled-pink.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20longevity_dmg","propDroppable":"item"}},"effects":[],"_id":"1i42O4mwvVNI3V65","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201556,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Слизь ползающего падальщика/Carrion Crawler Mucus","type":"consumable","system":{"description":{"value":"

Этот яд собирают с мёртвого или недееспособного ползающего падальщика [carrion crawler].

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно станет отравленным на 1 минуту.

Будучи отравленным, существо также парализовано.

Существо может повторять спасбросок в конце каждого своего хода, оканчивая эффект на себе при успехе.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":200,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison","properties":{}},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"carrion%20crawler%20mucus_dmg","propDroppable":"item"}},"effects":[],"_id":"z5jczDQQJCPY0d3r","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455188587,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Greataxe","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":7,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20greataxe_mm","propDroppable":"item"}},"effects":[],"_id":"FfM7qFYNywFlNMyi","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376819,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Elemental Gem, Blue Sapphire","type":"equipment","system":{"description":{"value":"

This gem contains a mote of elemental energy. When you use an action to break the gem, an @creature[air elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"elemental%20gem%2c%20blue%20sapphire_dmg","propDroppable":"item"}},"effects":[],"_id":"6dB0CQmmNreQwgQI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535795,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Heavy Crossbow","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":18,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"heavycrossbow","properties":{"amm":true,"hvy":true,"lod":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-blue.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20heavy%20crossbow_mm","propDroppable":"item"}},"effects":[],"_id":"aWsvmiIXif63NIpJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455435125,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Длинное копьё/Lance","type":"weapon","system":{"description":{"value":"
Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"lance","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":true,"thr":false,"two":false,"ver":false},"proficient":null},"img":"icons/weapons/polearms/spear-simple-engraved.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"lance_phb","propDroppable":"item"}},"effects":[],"_id":"wm5dtIPNpCHzXZvn","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374443,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Жезл величественной мощи/Rod of Lordly Might","type":"consumable","system":{"description":{"value":"

This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage roll made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.

Six Buttons.

You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form.

If you press button 1, the rod becomes a @item[flame tongue] as a fiery blade sprouts from the end opposite the rod's flanged head (you choose the type of sword).

If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it.

If you press button 3, the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.

If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.

If you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.

If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it.

Drain Life.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target rakes an extra [[/r 4d6]] necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn.

Paralyze.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is @condition[paralyzed] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.

Terrify.

While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is @condition[frightened] of you for 1 minute. A @condition[frightened] target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"Button presses are a bonus action."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 +@mod +3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"rod","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Rod%20of%20Lordly%20Might.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rod%20of%20lordly%20might_dmg","propDroppable":"item"}},"effects":[],"_id":"LsxuFLgG8qLLmAwQ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455228326,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Наборный доспех сопротивления холоду/Splint Armor of Cold Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to cold damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"splint%20armor%20of%20cold%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-layered-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"cold","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"W9FwU8whIII0r040","description":"","statuses":[]}],"_id":"ld2VRnn9v5uuVX3u","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455062257,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Vicious Sickle","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа психическая энергия на 1 час.

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Набор дипломата включает в себя:

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You have resistance to acid damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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(requires attunement by a cleric, druid, or warlock)
\n\t\t

You can use a bonus action to speak this staff's command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form.

You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes [[/r 1d6]] piercing damage and must succeed on a DC 15 Constitution saving throw or take [[/r 3d6]] poison damage.

The snake head can be attacked while it is animate. It has an Armor Class of 15 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it's not destroyed, the staff regains all lost hit points when it reverts to its inanimate form.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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You have resistance to psychic damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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Камень ежедневно восстанавливает 1к3 заряда на рассвете.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Gem%20of%20Seeing.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"gem%20of%20seeing_dmg","propDroppable":"item"}},"effects":[],"_id":"BrWRyv2y2dUjoOsO","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536622,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольчатый доспех сопротивления некротическому урону/Ring Mail of Necrotic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to necrotic damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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Эти металлические оковы удерживают существ Маленького и Среднего размера.

Для того чтобы сбежать из кандалов, требуется успешная проверка Ловкости со Сл 20.

Для того чтобы их сломать, требуется проверка Силы со Сл 20.

Каждый набор кандалов идёт с одним ключом. Без ключа существо, владеющее воровскими инструментами, может вскрыть замок кандалов успешной проверкой Ловкости со Сл 15.

У кандалов 15 хитов.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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Most commonly found inside a @item[Ball Bearings (Bag of 1,000)|phb|bag of ball bearings].

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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Закрытый фонарь испускает яркий свет в пределах 30 футов и тусклый свет в пределах ещё 30 футов.

Зажжённый фонарь горит 6 часов от одной фляги (1 пинта [0,5 литра]) масла. Вы можете действием опустить козырёк, уменьшив освещение до тусклого света в пределах 5 футов.

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You have resistance to necrotic damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Владение инструментами ювелира включает в себя знание основных способов работы с драгоценностями. Также оно позволяет опознавать драгоценные камни.

Компоненты. Инструменты ювелира включают в себя небольшие пилу и молоточек, напильники, щипцы и пинцет.

Магия. Владение инструментами ювелира даёт вам знания об известных способах магического применения драгоценных камней. Эти знания будут кстати при проверках Магии, связанных с драгоценными камнями или инкрустированными ими предметами.

Расследование. При осмотре драгоценностей владение инструментами ювелира помогает вам находить зацепки, которые другие бы просмотрели.

Опознание драгоценности. Вы можете опознать драгоценность и на глаз определить её стоимость.

Изменить внешний вид драгоценности Сл. 15
Определить прошлое драгоценности Сл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"jeweler","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/scribal/magnifying-glass.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"jeweler's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"IQDf3b1smqUy3k6D","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142558,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Паёк (1 день)/Rations (1 day)","type":"consumable","system":{"description":{"value":"

Рационы состоят из обезвоженной пищи, подходящей для путешествий, включая вяленое мясо, сухофрукты, галеты и орехи.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":5,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","properties":{}},"img":"icons/consumables/grains/bread-loaf-boule-rustic-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"rations%20(1%20day)_phb","propDroppable":"item"}},"effects":[],"_id":"kWbveyOiJvyvCr3K","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029836,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Flame Tongue Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 15, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned}на 4к6 часов.

Существо также @Compendium[world.tempconditions.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}, пока @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned}.

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Если на предмете не остаётся запирающих элементов, то предмет открывается сам по себе.
Этот предмет может быть использован десять раз.
После десятого использования он трескается и становится непригодным для использования.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"The sound must reach the target."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":10,"max":"10","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Chime%20of%20Opening.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chime%20of%20opening_dmg","propDroppable":"item"}},"effects":[],"_id":"cPam9gEO0JDl5ctR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534870,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Holy Avenger Rapier","type":"weapon","system":{"description":{"value":"
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

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Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа яду на 1 час.

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You have resistance to cold damage while wearing this ring. The ring is set with tourmaline.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

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When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

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(requires attunement by a cleric, druid, or paladin)
\n\t\t

The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: @spell[heal] (expends 1 charge) or @spell[resurrection] (expends 5 charges).

The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a [[/r d20]]. On a 1, the rod disappears in a burst of radiance.

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You have resistance to fire damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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Существо, подвергшееся действию этого яда, должно совершить спасбросок Телосложения со Сл 10. При провале оно получает урон ядом 6 (1к12) и становится отравленным на 24 часа. При успехе существо получает половину урона и не становится отравленным.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":150,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison","properties":{}},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"assassin's%20blood_dmg","propDroppable":"item"}},"effects":[],"_id":"G6MbkBGrrfPQ6yYR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455188485,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Проклёпанный кожаный доспех сопротивления грому/Studded Leather Armor of Thunder Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to thunder damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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• Первое командное слово заставляет камень испускать яркий свет в радиусе 30 футов и тусклый свет в радиусе ещё 30 футов. Этот эффект не тратит заряд. Он длится, пока вы не повторите командное слово бонусным действием, или пока не воспользуетесь другой функцией камня.

• Второе командное слово тратит 1 заряд и заставляет камень испустить сверкающий луч в одно существо, которое вы видите в пределах 60 футов. Существо должно преуспеть в спасброске Телосложения со Сл 15, иначе станет ослеплённым на 1 минуту. Существо может повторять спасбросок в конце каждого своего хода, оканчивая эффект при успехе.

• Третье командное слово тратит 5 зарядов и заставляет камень испускать ослепляющий свет 30-футовым конусом. Все существа в конусе должны совершить спасброски, как если бы по ним попал луч, созданный вторым командным словом.
Когда все заряды этого камня кончатся, он становится немагической драгоценностью, стоящей 50 зм.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":50,"max":"50","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Gem%20of%20Brightness.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"gem%20of%20brightness_dmg","propDroppable":"item"}},"effects":[],"_id":"jvPfLUVk1KuHNTSX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536586,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Giant Slayer Greatsword","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

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Вы можете действием облить содержимым этой фляги существо, находящееся в пределах 5 футов, или кинуть флягу на 20 футов, ломая при ударе.

Совершите дальнобойную атаку по целевому существу, считая святую воду импровизированным оружием. Если цель — исчадие (изверг) или нежить, она получает урон излучением 2к6.

Жрец или паладин может создать святую воду, исполнив особый ритуал церемония [ceremony]. Этот ритуал исполняется 1 час, использует толчёное серебро на 25 зм и требует, чтобы заклинатель потратил ячейку заклинаний 1 уровня.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":"Target must be a fiend or undead."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":20,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"holy%20water%20(flask)_phb","propDroppable":"item"}},"effects":[],"_id":"TvvX3MB1mFVg4LqX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028887,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Шлямбур (колышек)/Piton","type":"consumable","system":{"description":{"value":"

Может быть использован для расклинивания чего-либо.


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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. When found, it contains [[/r 1d4 - 1]] levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":1,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"game","baseItem":"","ability":"dex","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/sundries/gaming/dice-runed-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"dice%20set_phb","propDroppable":"item"}},"effects":[],"_id":"nBM7mSookAVO0ky5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455157785,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"мантия сопротивления заклинаниям/mantle of spell resistance","type":"equipment","system":{"description":{"value":"Вы совершаете с преимуществом спасброски от заклинаний, пока носите этот плащ.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Mantle%20of%20Spell%20Resistance.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mantle%20of%20spell%20resistance_dmg","propDroppable":"item"}},"effects":[],"_id":"SL1Di5qe5aBqoXX7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538544,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Копьё/Spear","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"spear","properties":{"thr":true,"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false},"proficient":null},"img":"icons/weapons/polearms/spear-flared-worn-grey.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"spear_phb","propDroppable":"item"}},"effects":[],"_id":"WXbPVUWn3jfHwtn9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482321,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Полулаты сопротивления силовому урону/Half Plate Armor of Force Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to force damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"half%20plate%20armor%20of%20force%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"force","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"MauRVdra5AdOdH1h","description":"","statuses":[]}],"_id":"1JjmvjmZxgPrqFvT","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455100240,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Ring Mail","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/commodities/leather/ring-leather.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20ring%20mail_dmg","propDroppable":"item"}},"effects":[],"_id":"BsOAy1TbwU8M65ZF","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060616,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Dart","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0.25,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"dart","properties":{"fin":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20dart_mm","propDroppable":"item"}},"effects":[],"_id":"iG68tDpJ3Z9XfTsl","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512116,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Halberd","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+3+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"halberd","properties":{"hvy":true,"rch":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/halberd-crescent-small-spiked.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20halberd_mm","propDroppable":"item"}},"effects":[],"_id":"lcV45zxwr0WJa35O","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378221,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"свирель канализации/pipes of the sewers","type":"consumable","system":{"description":{"value":"Вы должны владеть духовыми музыкальными инструментами, чтобы использовать эту свирель. Пока вы настроены на неё, обычные и гигантские крысы безразличны к вам и не будут вас атаковать, если вы им не угрожаете и не вредите им.
У свирели есть 3 заряда. Если вы играете на ней действием, вы можете бонусным действием потратить от 1 до 3 зарядов, призывая по одному рою крыс за каждый потраченный заряд, при условии, что в пределах полумили от вас есть достаточное количество крыс, которых можно призвать свирелью (на усмотрение Мастера).
Если достаточного количества крыс нет, заряд тратится впустую. Призванные рои движутся к источнику музыки кратчайшим возможным маршрутом, но во всём остальном не находятся под вашим контролем. Свирель ежедневно восстанавливает 1к3 заряда на рассвете.
Каждый раз, когда рой крыс, не находящийся под контролем другого существа, оказывается в пределах 30 футов от вас, пока вы играете на этой свирели, вы можете совершить проверку Харизмы, противопоставленную проверке Мудрости крыс. Если вы проигрываете состязание, рой действует как обычно, и не может становиться одержимым музыки этой свирели в течение 24 часов. Если вы выиграете состязание, рой становится одержимым музыкой свирели и становится дружественным к вам и вашим спутникам, пока вы каждый раунд продолжаете играть на свирели действием. Дружественный рой подчиняется вашим командам. Если вы не отдаёте команды дружественному рою, он защищается, но других действий не совершает. Если дружественный рой начинает ход, и при этом не слышит музыки свирели, ваш контроль над этим роем заканчивается, рой действует как обычно, и не может быть одержим музыкой свирели в течение следующих 24 часов.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"bonus","cost":1,"condition":"Proficiency with wind instruments."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0.5,"long":0,"units":"mi"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"abil","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Pipes%20of%20the%20Sewers.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"pipes%20of%20the%20sewers_dmg","propDroppable":"item"}},"effects":[],"_id":"C336bM3MmtOQdOBN","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539259,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Полулаты сопротивления психическому урону/Half Plate Armor of Psychic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to psychic damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

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You have resistance to thunder damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

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Как правило изготоавливается из перьев птицы, но могут встречатся железные или деревянные.


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":2,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/tools/scribal/ink-quill-red.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"ink%20pen_phb","propDroppable":"item"}},"effects":[],"_id":"kG3tEYwMayVZTWYX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029081,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"мантия сияющих цветов/robe of scintillating colors","type":"equipment","system":{"description":{"value":"У этой мантии 3 заряда, и она ежедневно восстанавливает 1к3 заряда на рассвете. Пока вы её носите, вы можете действием потратить 1 заряд, чтобы на ней появился до конца вашего следующего хода узор из завораживающих оттенков. В это время мантия испускает яркий свет в пределах 30 футов и тусклый свет в пределах ещё 30 футов. Существа, видящие вас, совершают по вам броски атаки с помехой. Кроме того, когда свойство мантии активируется, все существа в области яркого света, видящие вас, должны преуспеть в спасброске Мудрости со Сл 15, иначе они станут ошеломлёнными до окончания эффекта.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d3","save":{"ability":"wis","dc":15,"scaling":"flat"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/magic/lightning/orb-ball-purple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"robe%20of%20scintillating%20colors_dmg","propDroppable":"item"}},"effects":[],"_id":"3NWNkMTadFKnzet7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539630,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Короткий лук предупреждения/Shortbow of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":1005,"denomination":"sp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"thr":true,"sil":true},"proficient":null},"img":"icons/weapons/polearms/javelin-flared.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20javelin_phb","propDroppable":"item"}},"effects":[],"_id":"mpEnom0CihEsdlJt","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455483945,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Padded Armor","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Padded armor consists of quilted layers of cloth and batting.

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While wearing this ring, you can turn @condition[invisible] as an action. Anything you are wearing or carrying is @condition[invisible] with you. You remain @condition[invisible] until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.

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Вы можете действием рассыпать сумку калтропов по площади в 5 × 5 футов. Все существа, входящие в эту область, должны преуспеть в спасброске Ловкости со Сл 15, иначе они останавливаются и получают колющий урон 1. Пока это существо не восстановит как минимум 1 хит, его скорость ходьбы уменьшена на 10 футов. Существо, перемещающееся по этой области с уменьшенной вдвое скоростью, не обязано совершать спасбросок.

Количество:  20 штук в сумке

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0.1,"price":{"value":5,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":5,"width":null,"units":"ft","type":"square"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/weapons/thrown/bomb-spiked-purple.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"caltrop_phb","propDroppable":"item"}},"effects":[],"_id":"KpPwew29A51VpGi2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028166,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Chain Shirt","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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В палатке, простом парусиновом жилище, могут спать двое.

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You have resistance to force damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 23.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.GmYQLrSKH5lOkGRo]{Морозный великан / Frost Giant}.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have resistance to psychic damage while wearing this ring. The ring is set with jade.

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When you drink this potion, it cures any disease afflicting you, and it removes the @condition[blinded], @condition[deafened], @condition[paralyzed], and @condition[poisoned] conditions. The clear red liquid has tiny bubbles of light in it.

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You have resistance to thunder damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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You have resistance to poison damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You have a +1 bonus to AC while wearing this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have resistance to force damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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Действием можно проглотить или нанести на кожу одну дозу мази. Существо, которое делает так, восстанавливает 2к8 + 2 хита, перестаёт быть отравленным и излечивается от всех болезней.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Keoghtom%27s%20Ointment.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"keoghtom's%20ointment_dmg","propDroppable":"item"}},"effects":[],"_id":"Gid25vjmoF1LfOHh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538437,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Любовное зелье/Philter of Love","type":"consumable","system":{"description":{"value":"

Вы становитесь на 1 час @Compendium[world.tempconditions.y3bcoEXxQhHJtEzl]{Очарованный/Charmed} первым же существом, которое вы увидите в течение 10 минут после того, как выпили это зелье.

Если существо принадлежит к биологическому виду и полу, которые привлекают вас в обычных условиях, то вы воспринимаете его как свою истинную любовь, пока @Compendium[world.tempconditions.y3bcoEXxQhHJtEzl]{Очарованный/Charmed} им.

Жидкость представляет собой розовую, шипучую жидкость, с пузырьками в виде сердец.

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You have resistance to poison damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

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You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Base items.

This item variant can be applied to the following base items:

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You have a +3 bonus to AC while wearing this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

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You have a +2 bonus to AC while wearing this armor.

Padded armor consists of quilted layers of cloth and batting.

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Сфера уничтожает всю материю, через которую проходит и всю материю, проходящую сквозь неё.
Артефакты — исключение. Если в описании артефакта не сказано, что он подвержен урону от сферы аннигиляции, то он проходит сквозь сферу невредимым. Всё остальное, что касается сферы, но не помещается в неё целиком, получает урон силовым полем 4к10.
Сфера находится в состоянии покоя, пока ктонибудь не начнёт её контролировать. Если вы находитесь в пределах 60 футов от неконтролируемой сферы, вы можете действием совершить проверку Интеллекта (Магия) со Сл 25. При успехе сфера левитирует в выбранном вами направлении на расстояние в футах, не превышающее 5 × ваш модификатор Интеллекта (минимум 5 футов). При провале сфера перемещается на 10 футов в вашу сторону. Существа, в чьё пространство входит сфера, должны преуспеть в спасброске Ловкости со Сл 13, иначе они коснутся сферы и получат урон силовым полем 4к10.
Если вы пытаетесь контролировать сферу, находящуюся под контролем другого существа, вы совершаете проверку Интеллекта (Магия), противопоставленную проверке Интеллекта (Магия) другого существа. Победитель получает контроль над сферой и может управлять ей как описано выше.
Если сфера вступает в контакт с планарным порталом, например, созданным заклинанием врата, или межпространственным феноменом, таким как переносная дыра, Мастер случайным образом определяет, что произойдёт, используя следующую таблицу:
к100Результат
01–50Сфера уничтожается.
51–85Сфера проходит через портал или оказывается в межпространственном месте.
86–00Разрыв в пространстве отправляет все существа и предметы, находящиеся в пределах 180 футов от сферы, включая саму сферу, на случайный план существовани
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While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Water and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Water.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on a @creature[water elemental]. In addition, you can stand on and walk across liquid surfaces as if they were solid ground. You can also speak and understand Aquan.

If you help slay a @creature[water elemental] while attuned to the ring, you gain access to the following additional properties:

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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This gem contains a mote of elemental energy. When you use an action to break the gem, a @creature[fire elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

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Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 29.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.XehvK2CEkZzxf0iy]{Штормовой великан / Storm Giant}.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have resistance to force damage while wearing this ring. The ring is set with sapphire.

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You have resistance to poison damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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Выпив это зелье, вы на 1 час получаете скорость полёта, равную вашей скорости ходьбы, и можете парить.

Если вы находитесь в воздухе, когда зелье теряет силу, вы падаете, если не обладаете другими средствами, позволяющими оставаться в полёте.

Прозрачная жидкость этого зелья парит у горлышка пузырька, и в ней плавают молочно-белые примеси.

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While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for [[/r 1d12]] hours.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Bird.

You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a @creature[roc], but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day. with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.

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(requires attunement by a warlock)
\n\t\t

While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

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An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"flail","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/maces/flail-triple-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20flail_mm","propDroppable":"item"}},"effects":[],"_id":"7UiN6U6fGIUJl4ZH","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376160,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"железные ленты биларро/iron bands of bilarro","type":"equipment","system":{"description":{"value":"Это ржавая железная сфера диаметром 3 дюйма, весящая 1 фунт. Вы можете действием произнести командное слово и бросить сферу в существо с размером не больше Огромного, которое видите в пределах 60 футов от себя. В полёте сфера распадается на отдельные металлические ленты.
Совершите бросок дальнобойной атаки с бонусом броска атаки, равным модификатору Ловкости плюс ваш бонус мастерства. При попадании цель становится опутанной, пока вы не произнесёте командное слово ещё раз бонусным действием. После повторного произношения командного слова или промаха атаки ленты сжимаются и снова становятся сферой.
Любое существо, в том числе и опутанное, может действием совершить проверку Силы со Сл 20, чтобы порвать ленты. При успехе предмет уничтожается, а удерживаемое существо освобождается. При провале все дальнейшие попытки этого существа автоматически проваливаются в течение 24 часов.
Железные ленты нельзя использовать повторно до следующего рассвета.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Iron%20Bands%20of%20Bilarro.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"iron%20bands%20of%20bilarro_dmg","propDroppable":"item"}},"effects":[],"_id":"C0EjvLgQup6PoiN1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538336,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Mariner's Splint Armor","type":"equipment","system":{"description":{"value":"

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-leather-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mariner's%20splint%20armor_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"icons/equipment/chest/breastplate-layered-leather-green.webp","changes":[{"key":"system.attributes.movement.swim","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"wGA6EFwOBvp8vPtK","description":"","statuses":[]}],"_id":"JMKhry75bUAcaVWK","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061074,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кислота (флакон)/Acid (vial)","type":"consumable","system":{"description":{"value":"

ы можете Действием выплеснуть содержимое этого сосуда на существо, находящееся в пределах 5 футов от вас, или метнуть сосуд на расстояние до 20 футов, чтобы он разбился от удара.

В любом случае совершите дальнобойную атаку против существа или предмета, считая кислоту импровизированным оружием. При попадании цель получает урон кислотой 2к6.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":20,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"improvised weapon","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+@mod","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-bulb-corked-green.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"acid%20(vial)_phb","propDroppable":"item"}},"effects":[],"_id":"EU3Lo4Y4aGzXJOQ1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027619,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Greatclub","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","slashing"]],"versatile":"1d10+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"battleaxe","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"battleaxe%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"074RZLbYnmNv1G8y","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375066,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Greatclub","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"greatclub","properties":{"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/clubs/club-heavy-barbed-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20greatclub_mm","propDroppable":"item"}},"effects":[],"_id":"S4uP66yVILQRe2HL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455483251,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Mariner's Scale Mail","type":"equipment","system":{"description":{"value":"

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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(requires attunement by a neutral evil creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Squelcher, the Neutral Evil sword, has a spinel set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red-jewel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sword%20of%20answering%20(squelcher)_dmg","propDroppable":"item"}},"effects":[],"_id":"D0rtEGeYEVJj5I0g","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374094,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Giant Slayer Shortsword","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/shortsword-guard-brass.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"giant%20slayer%20shortsword_dmg","propDroppable":"item"}},"effects":[],"_id":"oHyizGXlmzBr5Ixh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383869,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Виола/Viol","type":"tool","system":{"description":{"value":"

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":30,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"viol","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/instruments/lute-gold-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"viol_phb","propDroppable":"item"}},"effects":[],"_id":"lVZLre3agRTuvS0G","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173563,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Зелье сопротивления силовому полю/Potion of Force Resistance","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа силовое поле на 1 час.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20force%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/consumables/potions/bottle-bulb-empty-glass.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"force","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":false,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"nRMH7vwl2l1dcwcA","description":"","statuses":[]}],"_id":"XmvKt7IXoyK3ne9R","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201989,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Сеть предупреждения/Net of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Special.

A Large or smaller creature hit by a net is @condition[restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":15,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"net","properties":{"spc":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/tools/fishing/net-gold.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"net%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"ztlm8UcdW1DsTwwh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455436153,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Mariner's Chain Shirt","type":"equipment","system":{"description":{"value":"

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mariner's%20chain%20shirt_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.attributes.movement.swim","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"1e7wWlAV0av5OTdQ","description":"","statuses":[]}],"_id":"7IpMIhoo27YnAn7f","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098367,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольчатый доспех сопротивления электричеству/Ring Mail of Lightning Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to lightning damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/commodities/leather/ring-leather.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20mail%20of%20lightning%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/leather/ring-leather.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"lightning","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"vVtkDPfF205vEaMf","description":"","statuses":[]}],"_id":"HXKhHijODh6L3bqH","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455062012,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Проклёпанный кожаный доспех сопротивления холоду/Studded Leather Armor of Cold Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to cold damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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Когда вы выпиваете это зелье, вы получаете сопротивление к урону звуком на 1 час.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have resistance to acid damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

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Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d4","force"],["3","force"]],"versatile":"1d4 +1"},"formula":"1d6 +1","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Magic%20Missiles.png","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20magic%20missiles_dmg","propDroppable":"item"}},"effects":[],"_id":"Jb6rU91vGUGlbrlh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270513,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"амулет планов/amulet of the planes","type":"equipment","system":{"description":{"value":"Пока вы носите этот амулет, вы можете действием назвать хорошо знакомое вам место на другом плане.
После этого необходимо совершить проверку Интеллекта со Сл 15. При успехе вы накладываете заклинание уход в иной мир. При провале вы и все существа и предметы в пределах 15 футов от вас переноситесь в случайном направлении. Бросьте к100. При результате 1–60 вы переноситесь в случайное место на названном вами плане. При результате 61–100 вы переноситесь в случайное место на вашем текущем плане существования.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Amulet%20of%20the%20Planes.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"amulet%20of%20the%20planes_dmg","propDroppable":"item"}},"effects":[],"_id":"b3gQZoHXCvbO2Ts0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533557,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Наборный доспех/Splint Armor","type":"equipment","system":{"description":{"value":"

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":60,"price":{"value":200,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"splint%20armor_phb","propDroppable":"item"}},"effects":[],"_id":"ELRmEJf3hcrl1B5b","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455059979,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Ioun Stone, Agility","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20agility_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Dexterity","icon":"modules/plutonium/media/icon/crossed-swords.svg","changes":[{"key":"system.abilities.dex.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-dexterity"}},"_id":"6dE6P0nYG11vAb9P","description":"","statuses":[]}],"_id":"Atf6aI0vawjHZSM4","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537705,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Flame Tongue Scimitar","type":"weapon","system":{"description":{"value":"

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/scimitar-guard-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"flame%20tongue%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"4itI2g9xEJxtPxLl","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382894,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"сумка с бобами/bag of beans","type":"consumable","system":{"description":{"value":"Внутри этой тяжёлой тканой сумки находятся 3к4 сухих боба. Сумка весит 1/2 фунта, плюс 1/4 фунта за каждый боб, находящийся внутри.
Если вы высыпаете содержимое сумки на землю, то они взрываются с радиусом 10 футов. Все существа в этой зоне, включая вас, должно совершить спасбросок Ловкости со Сл 15, получая урон огнём 5к4 при провале или половину этого урона, если спасбросок был успешен. Этот огонь также поджигает легковоспламеняющиеся объекты в зоне поражения, которые никто не несёт и не носит.
Если вы извлечёте боб из сумки, посадите его в землю или песок и затем польёте его, то боб спустя 1 минуту после того, как вы посадили его, произведёт некоторый эффект. Мастер может сам выбрать эффект из таблицы, может определить эффект случайным образом, или же придумать свой вариант.
к100Эффект
01Вырастают 5к4 поганок. Если существо съедает поганку, то необходимо бросить любую кость для определения эффекта. При выпадении нечётного числа существо должно преуспеть в спасброске Телосложения со Сл 15, иначе оно получит урон ядом 5к6 и становится отравленным на 1 час. Если же выпадет чётное число, то существо получает 5к6 временных хитов на 1 час.
2–10Появляется гейзер, фонтанирующий на высоту 30 футов потоками воды, пива, ягодного сока, чая, уксуса или масла (по выбору Мастера) в течение 1к12 раундов.
11–20Появляется трент (характеристики смотрите в Бестиарии). Существует 50-процентный шанс, что появившийся трент будет обладать хаотично-злым мировоззрением и нападёт.
21–30Появляется ожившая, но неподвижная каменная статуя, похожая на вас и выкрикивающая в ваш адрес угрозы. Если вы уходите от неё, а кто-то другой приближается к ней, статуя описывает вас как самого гнусного злодея и побуждает новоприбывших найти и атаковать вас. Если вы находитесь с ней на одном плане существования, то статуя знает ваше местоположение. По прошествии 24 часов статуя перестаёт быть ожившей.
31–40Появляется походный костёр с синими языками пламени ,который горит в течение 24 часов (или пока не будет погашен).
41–50Вырастают 1к6 + 6 визгунов (характеристики смотрите в Бестиарии).
51–60Наружу выползают 1к4 + 8 ярко-розовых жаб. Всякий раз, когда кто-либо прикасается к жабе, та превращается в чудовище (размером вплоть до Большого) по выбору Мастера. Это чудовище существует в течение минуты, после чего исчезает в клубах ярко-розового дыма.
61–70Из норы выползает голодная панцирница (характеристики смотрите в Бестиарии) и немедленно нападает.
71–80Вырастает фруктовое дерево. На дереве растёт 1к10 + 20 фруктов, 1к8 из которых действуют как магические зелья (определяются случайным образом), в то время, как один из фруктов, будучи съеденным, действует как пищевой яд на выбор Мастера. Дерево исчезает спустя 1 час. Сорванные фрукты остаются, сохраняя свои магические свойства в течение 30 дней.
81–90Появляется гнездо, содержащее 1к4 + 3 яиц. Существа, съедающие одно из этих яиц, должно совершить спасбросок Телосложения со Сл 20. При успехе существо навсегда увеличивает на единицу значение своей самой низкой характеристики. Если две или более характеристики имеют минимальное значение, то случайно выбирается какая-либо одна. При провале существо получает урон силовым полем 10к6 от внутреннего взрыва магической природы.
91–99Вверх возносится пирамида с квадратным основанием 60 × 60 футов. Внутри неё находится саркофаг с покоящейся в нём лорд-мумией (характеристики смотрите в Бестиарии). Эта пирамида считается логовом лорд-мумии, а в саркофаге находится сокровище на усмотрение Мастера.
00Вырастает гигантский бобовый стебель такой высоты, какой будет угодно Мастеру. Мастер также решает, что ждёт добравшегося до его вершины персонажа: ему откроется величественный вид, он окажется в замке облачного великана или же вершина стебля приведёт его на другой план существования.
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":12,"max":"12","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d4","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Bag%20of%20Beans.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bag%20of%20beans_dmg","propDroppable":"item"}},"effects":[],"_id":"IM55Ob49ivSAcC6e","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533645,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Лестница/Ladder (10-foot)","type":"loot","system":{"description":{"value":"

Длина: 10 футов


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":25,"price":{"value":1,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/sundries/misc/ladder-improvised.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"ladder%20(10-foot)_phb","propDroppable":"item"}},"effects":[],"_id":"wtcHymdhG1jN7qEE","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029202,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Defender Rapier","type":"weapon","system":{"description":{"value":"

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":1},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"defender%20rapier_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus AC","icon":"icons/weapons/swords/greatsword-crossguard-steel.webp","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-ac"}},"_id":"sZ7KjJOK4kqmV6Cp","description":"","statuses":[]}],"_id":"FZ2anoDxJf7xB7Os","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381789,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"зеркало похищения жизни/mirror of life trapping","type":"consumable","system":{"description":{"value":"Если на это 4-футовое в высоту зеркало посмотреть опосредованно, на его поверхности будут видны слабые изображения существ. Зеркало весит 50 фунтов, и у него КД 11, 10 хитов и уязвимость к дробящему урону. Когда его хиты опускаются до 0, оно разлетается вдребезги и уничтожается.
Если зеркало висит на вертикальной поверхности, и вы находитесь в пределах 5 футов от него, вы можете действием произнести командное слово и активировать его. Оно остаётся активированным, пока вы вновь не произнесёте командное слово действием.
Все существа кроме вас, видящие своё отражение в активированном зеркале, находясь в пределах 30 футов от него, должны преуспеть в спасброске Харизмы, иначе будут похищены вместе со всем, что несли и носили, в одной из двенадцати межпространственных ячеек. Этот спасбросок совершается с преимуществом, если существо знает природу зеркала, а конструкты автоматически преуспевают в этом спасброске.
Межпространственная ячейка является бесконечным простором, заполненным густым туманом, уменьшающим видимость до 10 футов. Существо, заключённое в ячейке зеркала, не стареет, и ему не нужно есть, пить и спать. Существо, заключённое в ячейке, может сбежать, используя магию, разрешающую планарное перемещение. В противном случае существо находится в ячейке, пока не освободится.
Если зеркало похищает существо, но все двенадцать ячеек уже заняты, зеркало освобождает одно из похищенных существ, определённое случайным образом, и похищает нового пленника. Освобождённое существо появляется в свободном пространстве в пределах обзора зеркала, но спиной к нему. Если зеркало будет разбито, все заключённые в нём существа освобождаются и появляются в свободных клетках рядом с ним.
Находясь в пределах 5 футов от зеркала, вы можете действием назвать имя одного существа, заключённого в нём, или номер конкретной ячейки. Названное существо или существо, находящееся в названной ячейке, появляется как образ на поверхности зеркала. После этого вы с ним можете общаться как обычно.
Точно так же, вы можете действием произнести второе командное слово и освободить одно существо, похищенное зеркалом. Освободившееся существо появляется со всем снаряжением в свободном пространстве, ближайшем к зеркалу, спиной к нему.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":50,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word. Target must be able to see its reflection."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":12,"max":"12","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Mirror%20of%20Life%20Trapping.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mirror%20of%20life%20trapping_dmg","propDroppable":"item"}},"effects":[],"_id":"lhpcRuuyBQF5BT97","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538857,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Рапира мести/Rapier of Vengeance","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"fin":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rapier%20of%20vengeance_dmg","propDroppable":"item"}},"effects":[],"_id":"vVfmfdUbPrr9lhy3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382334,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Ioun Stone, Protection","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You gain a +1 bonus to AC while this dusty rose prism orbits your head.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have resistance to lightning damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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Аба́к — семейство счётных досок, применявшихся для арифметических вычислений в древних культурах — Древней Греции, Древнем Риме и Древнем Китае и ряде других. Пользователь абака называется абакистом. Общие принципы инструментов типа абака — разделение линиями на полосы, осуществление счёта с помощью размещённых на полосах камней или других подобных предметов. Камешек для греческого абака назывался псифос; от этого слова было произведено название для счёта — псифофория, «раскладывание камешков».

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/commodities/currency/coins-engraved-hole-gold.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"abacus_phb","propDroppable":"item"}},"effects":[],"_id":"mUGM1FYvMlnS1QQ9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027597,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Dragon Slayer Longsword","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

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A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[griffon||Bronze Griffon].

This bronze statuette is of a @creature[griffon] rampant. It can become a @creature[griffon] for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.

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(requires attunement by a warlock)
\n\t\t

While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes [[/r 2d10]] force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

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An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You can't be surprised while this dark blue rhomboid orbits your head.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

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You have resistance to fire damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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Когда вы выпиваете это зелье, вы получаете на 1 час скорость лазания, равную вашей скорости ходьбы.

В течение этого времени вы совершаете с преимуществом проверки Силы (Атлетика), совершённые, чтобы лезть.

Зелье представляет собой трёхцветную жидкость. Коричневый, серебряный и серый слои структурой напоминают рисунок на камне и не смешиваются между собой, как бы вы ни трясли пузырёк.

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Если вы можете настроиться на этот том, вы можете использовать его в качестве магической фокусировки. Кроме того, держа этот том в руке, вы можете бонусным действием наложить заклинание, которое вы в него записали, не тратя ячейку заклинания и не используя ни вербальный, ни соматический компонент. Вы не можете повторно использовать это свойство тома до следующего рассвета.
Будучи настроенным на эту книгу, вы можете оторвать язык с обложки. Если вы это сделаете, все заклинания, записанные в ней, мгновенно стираются.
Векна следит за всеми, кто использует этот том.
Он также записывает в книгу таинственные сообщения. Эти сообщения появляются в полночь и исчезают после прочтения.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/sundries/books/book-embossed-clasp-gold-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"tome%20of%20the%20stilled%20tongue_dmg","propDroppable":"item"}},"effects":[],"_id":"3E2p5glkXpQTyDwA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540333,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Стрела убийства/Arrow of Slaying","type":"consumable","system":{"description":{"value":"

An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.

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You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.

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Весит жаровня 5 фунтов.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Brazier%20of%20Commanding%20Fire%20Elementals.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"brazier%20of%20commanding%20fire%20elementals_dmg","propDroppable":"item"}},"effects":[],"_id":"yywZnN6pnOezkhCM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534521,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Чешуйчатый доспех сопротивления лучистому урону/Scale Mail of Radiant Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to radiant damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"scale%20mail%20of%20radiant%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-scale-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"radiant","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"bi925gl8RseCObt6","description":"","statuses":[]}],"_id":"HE0tZVw8tW8OkLuy","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455101118,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Quarterstaff","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","bludgeoning"]],"versatile":"1d8+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/staves/staff-simple-gold.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20quarterstaff_dmg","propDroppable":"item"}},"effects":[],"_id":"S2yybLeGC5APjEF4","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484736,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Club","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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You have resistance to thunder damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"blowgun","properties":{"amm":true,"lod":true,"mgc":true},"proficient":null},"img":"icons/weapons/guns/gun-worn-gold.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20blowgun_mm","propDroppable":"item"}},"effects":[],"_id":"r5LdDJ4V4LWWZpqQ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455433203,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кожаный доспех сопротивления холоду/Leather Armor of Cold Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to cold damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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You have resistance to necrotic damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":12,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/vest-cloth-tattered-tan.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"hide%20armor%20of%20necrotic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/vest-cloth-tattered-tan.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"necrotic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"iqYJtJm67CYTBd0V","description":"","statuses":[]}],"_id":"VuKTAzWVzC4U4S4c","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455100649,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +1 Chain Mail","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20chain%20mail_mm","propDroppable":"item"}},"effects":[],"_id":"XtSLWixXtMOX9cOY","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060161,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Игла убийства/Blowgun Needle of Slaying","type":"consumable","system":{"description":{"value":"

A blowgun needle of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both blowgun needles of dragon slaying and blowgun needles of blue dragon slaying. If a creature belonging to the type, race, or group associated with a blowgun needle of slaying takes damage from the blowgun needle, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once a blowgun needle of slaying deals its extra damage to a creature, it becomes a nonmagical blowgun needle.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.02,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"icons/magic/fire/projectile-arrow-fire-purple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"blowgun%20needle%20of%20slaying_dmg","propDroppable":"item"}},"effects":[],"_id":"uyMLT9ji0AZySrc7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455291360,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Фляга/Flask","type":"backpack","system":{"description":{"value":"

Вместимость: 1 пинта (0,5 лит.)


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":2,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":1,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/consumables/drinks/tea-jug-gourd-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"flask_phb","propDroppable":"item"}},"effects":[],"_id":"0AEqdOfwmv6D56kJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028711,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Morningstar","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"morningstar","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/maces/mace-round-spiked-black.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20morningstar_mm","propDroppable":"item"}},"effects":[],"_id":"ptC6A2VMqc5C1FNL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381112,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Hoopak","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

Special.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have resistance to radiant damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

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Вместимость: 4 унции (100 грамм)

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":0.25,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/equipment/neck/amulet-carved-stone-bottle.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"vial_phb","propDroppable":"item"}},"effects":[],"_id":"gSymUBcF77W8C8e9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455030423,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Наборный доспех сопротивления огню/Splint Armor of Fire Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to fire damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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You have resistance to force damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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(requires attunement by a sorcerer, warlock, or wizard)
\n\t\t

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains [[/r 2d8 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain [[/r 1d8 + 2]] charges.

Power Strike.

When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra [[/r 1d6]] force damage to the target.

Spells.

While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: @spell[cone of cold] (5 charges), @spell[fireball] (5th-level version, 5 charges), @spell[globe of invulnerability] (6 charges), @spell[hold monster] (5 charges), @spell[levitate] (2 charges). @spell[lightning bolt] (5th-level version, 5 charges), @spell[magic missile] (1 charge), @spell[ray of enfeeblement] (1 charge), or @spell[wall of force] (5 charges).

Retributive Strike.

You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a [[/r 1d100]]{50 percent} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from OriginEffect
10 ft. away or closer8 × the number of charges in the staff
11 to 20 ft. away6 × the number of charges in the staff
21 to 30 ft. away4 × the number of charges in the staff
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":20,"max":"20","per":"charges","recovery":"2d8 + 4"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod + 2","bludgeoning"]],"versatile":"1d8 + @mod + 2"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Power.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"staff%20of%20power_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus AC","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Power.jpg","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-ac"}},"_id":"L7PGVX5hcHXjSY2L","description":"","statuses":[]},{"name":"Saving Throw Bonus","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Power.jpg","changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"saving-throw-bonus"}},"_id":"NindI5QSEG6VIz0Q","description":"","statuses":[]},{"name":"Spell Attack Bonus (Melee)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Power.jpg","changes":[{"key":"system.bonuses.msak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-melee"}},"_id":"HdupMes8NcgCHXRb","description":"","statuses":[]},{"name":"Spell Attack Bonus (Ranged)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Power.jpg","changes":[{"key":"system.bonuses.rsak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-ranged"}},"_id":"SSFnTHMRXENLWNYb","description":"","statuses":[]}],"_id":"lDlakCmz3I4u9EQC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481694,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +1 Club","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Направленный фонарь испускает яркий свет 60-футовым конусом и тусклый свет в пределах ещё 60 футов.

Зажжённый фонарь горит 6 часов от одной фляги (1 пинта [0,5 литра]) масла.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","slashing"]],"versatile":"1d10+1+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20longsword_dmg","propDroppable":"item"}},"effects":[],"_id":"ysovkeFV8wz7P50i","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455379505,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольчуга сопротивления грому/Chain Mail of Thunder Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to thunder damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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Священный символ изображает божество или целый пантеон. Это символ, выгравированный или выложенный камнями в качестве эмблемы на щите. Жрец или паладин может использовать священный символ в качестве фокусировки для заклинаний. Для такого использования символа заклинатель должен держать его в руке, носить у всех на виду или нести на щите.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"special","cost":null,"condition":"Holy symbol must be clearly visible."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/treasure/token-gold-cross.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"emblem_phb","propDroppable":"item"}},"effects":[],"_id":"C5rUk46SojiJH3xU","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455248166,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Frost Brand Longsword","type":"weapon","system":{"description":{"value":"

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

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You have resistance to necrotic damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

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Навыки плотничества позволяют персонажу строить деревянные сооружения. Плотник может построить дом, хижину, деревянный шкаф или подобный предмет.

Компоненты. Инструменты плотника включают в себя пилу, молоток, гвозди, топор, угольник, линейку, кородёр, рубанок и стамеску.

История. Владение этими инструментами помогает вам определять назначение и происхождение деревянных строений и прочих больших деревянных объектов.

Расследование. Вы получаете дополнительные знания при обследовании области в деревянном здании, потому что вы знаете строительные хитрости, которые могут скрыть что-то в области при обследовании.

Восприятие. Вы можете заметить неровности на деревянных стенах и полах, что облегчает поиск ловушек и тайных ходов.

Скрытность. Вы можете быстро найти слабое место в деревянном полу, что облегчает вам определение мест, которые сломаются или заскрипят, если на них наступить.

Укрепление. За 1 минуту при наличии материалов вы можете укрепить дверь или окно. Сл броска на выбивание увеличивается на 5.

Временное укрытие. Как часть продолжительного отдыха вы можете построить навес или подобное укрытие, чтобы ваша группа была укрыта от дождя или солнечного зноя на время отдыха. Поскольку оно было построено на скорую руку из первой попавшейся древесины, укрытие разваливается через 1к3 дня после постройки.

Построить простое деревянное сооружение Сл. 10
Спроектировать сложное деревянное строение Сл. 15
Найти слабое место в деревянной стене Сл. 15
Снять дверь с петель Сл. 20
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While wearing this ring, you regain [[/r 1d6]] hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after [[/r 1d6 + 1]] days if you have at least 1 hit point the whole time.

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A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[raven||Silver Raven].

This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the @spell[animal messenger] spell on it at will.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"figurine%20of%20wondrous%20power%2c%20silver%20raven_dmg","propDroppable":"item"}},"effects":[],"_id":"NNyx7IYelWamXh2T","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536487,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Противоядие (флакон)/Antitoxin (vial)","type":"consumable","system":{"description":{"value":"

Существо, выпившее жидкость из этого флакона, в течение часа совершает спасброски от яда с преимуществом. Оно не предоставляет преимущества нежити и конструктам.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/potion-tube-corked-blue.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"antitoxin%20(vial)_phb","propDroppable":"item"}},"effects":[],"_id":"WBt0WGOJj45CNCrU","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027706,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Efreeti Chain","type":"equipment","system":{"description":{"value":"

While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":null},"img":"icons/weapons/bows/shortbow-leather.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"shortbow_phb","propDroppable":"item"}},"effects":[],"_id":"wR4Wzg4V9Q7ISMMs","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455511794,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструмент бардов, бандура Фоклучан/Instrument of the Bards, Fochlucan Bandore","type":"tool","system":{"description":{"value":"
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Fochlucan bandore can be used to cast @spell[entangle], @spell[faerie fire], @spell[shillelagh], and @spell[speak with animals].

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+3+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-gold-worn.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20greatsword_mm","propDroppable":"item"}},"effects":[],"_id":"8GijCkQq5fFPL5IZ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377414,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Shield","type":"equipment","system":{"description":{"value":"

While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":4,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"shield","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/shield/oval-wooden-boss-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20shield_dmg","propDroppable":"item"}},"effects":[],"_id":"61v290OIKqoEADi6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455122290,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Morningstar","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"morningstar","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/maces/mace-round-spiked-black.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20morningstar_mm","propDroppable":"item"}},"effects":[],"_id":"2OwrVOYiSmHuO3O8","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381076,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструмент бардов, мандолина Канаит/Instrument of the Bards, Canaith Mandolin","type":"tool","system":{"description":{"value":"
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Canaith mandolin can be used to cast @spell[cure wounds] (3rd level), @spell[dispel magic], and @spell[protection from energy] (lightning only).

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"toolType":"music","baseItem":"","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Instrument%20of%20the%20Bards,%20Canaith%20Mandolin.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"instrument%20of%20the%20bards%2c%20canaith%20mandolin_dmg","propDroppable":"item"}},"effects":[],"_id":"Egiu22U81bUUFgv3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537366,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Скимитар ранения/Scimitar of Wounding","type":"weapon","system":{"description":{"value":"

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"1d4","save":{"ability":"con","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/scimitar-guard-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"scimitar%20of%20wounding_dmg","propDroppable":"item"}},"effects":[],"_id":"NN8VQGwsx99KCyHr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383271,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Whip","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+3+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"fin":true,"rch":true,"mgc":true},"proficient":null},"img":"icons/weapons/misc/whip-red-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20whip_dmg","propDroppable":"item"}},"effects":[],"_id":"aS4t0XcLBhFsvRSe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385455,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Shortbow","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"amm":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/bows/shortbow-leather.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20shortbow_dmg","propDroppable":"item"}},"effects":[],"_id":"YUhAPLG8g2G71pjN","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513251,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольцо сопротивления некротическому урону/Ring of Necrotic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to necrotic damage while wearing this ring. The ring is set with jet.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/finger/ring-band-engraved-silver.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20necrotic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/finger/ring-band-engraved-silver.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"necrotic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"ohH7TxGCWAkhWCVa","description":"","statuses":[]}],"_id":"uaJ0Almyb1eMRDDp","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455214506,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструменты алхимика/Alchemist's Supplies","type":"tool","system":{"description":{"value":"

Инструменты алхимика позволяют персонажу создавать полезные варева, такие как кислота или алхимический огонь.

Компоненты. Инструменты алхимика включают в себя две стеклянные мензурки, металлический каркас,  держивающий мензурку над открытым пламенем, стеклянную палочку для размешивания, небольшие ступку и пестик, мешочек обычных алхимических ингредиентов, включающих в себя соль, измельчённое железо и дистиллированную воду.

Магия. Владение инструментами алхимика позволяет вам раскрыть больше информации при проверках Магии, связанных с зельями и подобными веществами.

Расследование. Когда вы осматриваете область в поиске улик, владение инструментами алхимика даёт дополнительные знания о том, какие химикаты и прочие вещества использовались в области.

Алхимическое ремесло. Вы можете использовать владение инструментами для создания алхимических предметов. Персонаж может потратить деньги, чтобы собрать сырьё, которое весит 1 фунт за каждые использованные 50 зм. Мастер может позволить персонажу пройти проверку на опознание с преимуществом.

Как часть продолжительного отдыха вы можете использовать инструменты алхимика, чтобы сделать одну порцию кислоты, алхимического огня, противоядия, масла, духов или мыла. Вычтите половину стоимости созданного предмета из суммарной стоимости собранного вами сырья.

Создать клубы густого дымаСл. 10
Опознать ядСл. 10
Опознать вещество Сл. 15
Устроить поджогСл. 15
Нейтрализовать кислоту Сл. 20
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When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

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You have a +3 bonus to AC while wearing this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest black dragon within 30 miles of you. This special action can't be used again until the next dawn.

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You have resistance to poison damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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@Compendium[sc-classes.sc-classes.88HsFZQQ2x6DXS2x]{Друид/Druid} может использовать этот предметы в качестве фокусировки для заклинаний.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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Мифрил это лёгкий и гибкий металл. Сделанная из мифрила кольчужная рубаха или кираса может носиться под обычной одеждой. Если в обычном исполнении доспех накладывает помеху на проверки Ловкости (Скрытность) или имеет требования к Силе, то в версии из мифрила он не обладает этими недостатками.

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":1001,"denomination":"sp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"lgt":true,"sil":true},"proficient":null},"img":"icons/weapons/clubs/club-simple-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20club_phb","propDroppable":"item"}},"effects":[],"_id":"tFAJq10t1j4G1WAt","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482686,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Камень удачи/Stone of Good Luck","type":"equipment","system":{"description":{"value":"

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Stone%20of%20Good%20Luck.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"stone%20of%20good%20luck_dmg","propDroppable":"item"}},"effects":[{"name":"Saving Throw Bonus","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Stone%20of%20Good%20Luck.jpg","changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"saving-throw-bonus"}},"_id":"Qe6TWce32VjUIcf8","description":"","statuses":[]},{"name":"Ability Check Bonus","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Stone%20of%20Good%20Luck.jpg","changes":[{"key":"system.bonuses.abilities.check","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"ability-check-bonus"}},"_id":"ayMdvw6hsP1rMB2o","description":"","statuses":[]}],"_id":"4MZF6NKvEcwjCchl","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540099,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Молот грома/Hammer of Thunderbolts","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Giant's Bane (Requires Attunement).

You must be wearing a belt of giant strength (any variety) and @item[gauntlets of ogre power] to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.

The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be @condition[stunned] until the end of your next turn. The hammer regains [[/r 1d4 + 1]] expended charges daily at dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":5,"max":"5","per":"charges","recovery":"1d4 + 1"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 +@mod +1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Hammer%20of%20Thunderbolts.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"hammer%20of%20thunderbolts_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Strength","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Hammer%20of%20Thunderbolts.jpg","changes":[{"key":"system.abilities.str.value","mode":2,"value":"4","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-strength"}},"_id":"1irv1420KcZbKOqp","description":"","statuses":[]}],"_id":"foCDcQhgqIPrHwA4","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373635,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Длинный меч ранения/Longsword of Wounding","type":"weapon","system":{"description":{"value":"

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"1d4","save":{"ability":"con","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"longsword%20of%20wounding_dmg","propDroppable":"item"}},"effects":[],"_id":"kNoZ1DLByKsPZ6ap","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380431,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструменты сапожника/Cobbler's Tools","type":"tool","system":{"description":{"value":"

Несмотря на то, что профессия сапожника может показаться искателю приключений слишком простой, пара хороших сапог будет сопровождать персонажа и в труднопроходимой глуши, и в смертельных подземельях.

Компоненты. Инструменты сапожника включают в себя молоток, шило, нож, обувную колодку, ножницы, запас кожи и ниток.

Магия, История. Ваши знания об обуви помогают вам определить магические свойства зачарованных сапог или узнать историю подобных предметов.

Расследование. Обувь скрывает множество секретов. Вы можете узнать, где недавно был тот, чью обувь вы осматриваете на предмет грязи и поношенности. Ваш опыт в починке обуви облегчает вам определение того, как она была повреждена.

Уход за обувью. Как часть продолжительного отдыха, вы можете починить обувь ваших компаньонов. В течение следующих 24 часов до 6 существ по вашему выбору, носящих обувь, над которой вы поработали, могут путешествовать до 10 часов в день, не совершая спасброски от истощения.

Создание потайного отделения. За 8 часов работы вы можете добавить потайное отделение в пару обуви. Отделение может содержать в себе предмет до 3 дюймов длинной и 1 дюйм шириной и высотой. Вы совершаете проверку Интеллекта, добавляя ваш бонус мастерства за владение этими инструментами, для определения Сл проверки Интеллекта (Расследование), необходимой для нахождения отделения.

Определить возраст и происхождение обуви Сл. 10
Найти потайное отделение в каблуке Сл. 15
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"cobbler","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/hand/hammer-cobbler-steel.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"cobbler's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"9qbr6nw8MuLaMq1Y","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142374,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Ручной арбалет предупреждения/Hand Crossbow of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"lgt":true,"lod":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-curved.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"hand%20crossbow%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"duOdBFWfhYdGn6zm","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455434698,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Коплект одежды (костюм)/Costume Clothes","type":"equipment","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/back/cloak-hooded-pink.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"costume%20clothes_phb","propDroppable":"item"}},"effects":[],"_id":"kEad1Wajkd19F698","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028398,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Plate Armor","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":21,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-collared-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20plate%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"aLoGETfEh2tvXWyg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060524,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"свирель ужаса/pipes of haunting","type":"consumable","system":{"description":{"value":"Вы должны владеть духовыми музыкальными инструментами, чтобы использовать эту свирель. У неё есть 3 заряда. Вы можете действием поиграть на ней и потратить 1 заряд, чтобы издать жуткую мелодию.
Все существа в пределах 30 футов от вас, слышащие вашу мелодию, должны преуспеть в спасброске Мудрости со Сл 15, иначе они станут испуганными вами на 1 минуту. Если хотите, все существа в этой области, не враждебные по отношению к вам, автоматически преуспеют в этом спасброске. Существа, провалившие спасбросок, могут повторять его в конце каждого своего хода, оканчивая эффект на себе при успехе. Существо, преуспевшее в спасброске, получает иммунитет к этой свирели на 24 часа. Свирель ежедневно восстанавливает 1к3 заряда на рассвете.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Proficiency with wind instruments."},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Pipes%20of%20Haunting.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"pipes%20of%20haunting_dmg","propDroppable":"item"}},"effects":[],"_id":"COBSAXbdTzXH6nAh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539220,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"колода многих вещей/deck of many things","type":"consumable","system":{"description":{"value":"Эта колода, находящаяся в коробке или мешочке, состоит из карт, сделанных из слоновой кости или пергамента. Большинство (75%) этих колод содержат только тринадцать карт, но остальные включают двадцать две.
Перед тем, как тянуть карты, вы должны объявить, сколько собираетесь брать, а затем тяните их по одной (можете использовать модифицированную колоду обычных игральных карт). Карты, взятые сверх названного числа, не будут иметь эффекта. Как только вы вытянули карту, её магия начинает действовать. Вы должны тянуть следующую карту не позднее, чем через час после предыдущей. Если вы не вытянули названное число карт, оставшиеся сами вылетают из колоды и вступают в силу одновременно.
Как только карта вытягивается, она исчезает. Если это не Дурак, и не Шут, карта вновь появляется в колоде, что позволяет вытянуть её повторно.
Игральная картаКарта
Туз бубенВизирь*
Король бубенСолнце
Дама бубенЛуна
Валет бубенЗвезда
Двойка бубенКомета*
Туз червейСудьба*
Король червейТрон
Дама червейКлюч
Валет червейРыцарь
Двойка червейДрагоценность*
Туз трефКогти*
Король трефПустота
Дама трефОгонь
Валет трефЧереп
Двойка трефЮродивый*
Туз пикТюрьма*
Король пикРуины
Дама пикЭвриала
Валет пикПлут
Двойка пикРавновесие*
Джокер (со знаком)Дурак*
Джокер (без знака)Шут


* Только в колоде из 22 карт
Визирь. В любой момент в течение года, после того как вы вытянули эту карту, вы можете заняться медитацией и задать вопрос, чтобы получить мысленный правдивый ответ. Кроме простой информации ответ может помочь вам решить головоломку или другую дилемму. Другими словами, приходит не только знание, но и мудрость, позволяющая этим знанием распорядиться.
Драгоценность. Двадцать пять ювелирных украшений стоимостью 2000 зм каждое или пятьдесят драгоценных камней стоимостью 1000 зм каждый появляются у ваших ног.
Дурак. Вы теряете 10000 опыта, сбрасываете эту карту и вытягиваете из колоды новую, считая их вместе за одну в объявленном вами количестве вытягиваемых карт. Если потеря этого опыта заставила бы вас потерять уровень, вы вместо этого теряете такое количество, которое оставляет вас только с достигнутым уровнем.
Звезда. Увеличьте одну из ваших характеристик на 2. Новое значение может превысить 20, но не должно превышать 24.
Ключ. В ваших руках появляется волшебное оружие с редкостью как минимум «редкое», навыком владения которым вы обладаете (по выбору Мастера).
Когти. Все магические предметы, которые вы несёте и носите, распадаются. Ваши артефакты не уничтожаются, но исчезают.
Комета. Если вы в одиночку побеждаете следующее встретившееся вам враждебное чудовище или группу чудовищ, вы получаете достаточно опыта, чтобы получить следующий уровень. В противном случае эта карта не оказывает никакого эффекта.
Луна. Вы получаете возможность 1к3 раза наложить заклинание исполнение желаний.
Огонь. Могущественный дьявол становится вашим врагом. Он стремится вас уничтожить, смакуя ваши страдания перед попыткой убить вас. Эта вражда длиться до вашей или его гибели.
Плут. ПМ по выбору Мастера становится враждебным по отношению к вам. Его личность вам не известна до тех пор, пока он сам или кто-либо ещё не проявит это. Остановить эту вражду сможет как минимум заклинание исполнение желаний или божественное вмешательство.
Пустота. Эта чёрная карта предсказывает катастрофу. Ваша душа вырывается из тела и заключается в некоем предмете в месте, выбранном Мастером.
Это место охраняет сильное создание или даже группа таких созданий. Пока ваша душа похищена, ваше тело недееспособно. Заклинание исполнение желаний не может вернуть вашу душу, но раскрывает местонахождение предмета, вмещающего вашу душу. Вы больше не тянете карты.
Равновесие. Ваше сознание претерпевает мучительные изменения, заставляя ваше мировоззрение измениться. Законное становится хаотичным, доброе становится злым, и наоборот. Если у вас истинно нейтральное мировоззрение или у вас нет мировоззрения, эта карта не оказывает никакого эффекта.
Руины. Вы теряете все богатства, которые вы носите или которыми владеете, кроме волшебных предметов. Движимое имущество исчезает. Бизнес, строения и земли, которыми вы владели, пропадают таким способом, который оказывает наименьшее влияние на действительность. Любые документы, подтверждающие ваши права собственности на утерянное имущество, тоже исчезают.
Рыцарь. Вы получаете на службу воина 4 уровня, который появляется в пределах 30 футов от вас (по вашему выбору). Воин той же расы, что и вы, и будет верно служить вам до смерти, полагая, что судьба привела его к вам. Этим персонажем управляете вы.
Солнце. Вы получаете 50000 опыта и в ваших руках появляется чудесный предмет (на выбор Мастера).
Судьба. Ткань реальности разворачивается и складывается вновь, позволяя вам избежать или стереть один случай, как будто его никогда не было. Вы можете использовать магию карты сразу, как только вытянете её, или в любое другое время, пока не умрёте.
Трон. Вы получаете владение навыком Убеждение, и удваиваете бонус мастерства при проверках этого навыка. Кроме того, вы получаете право владения небольшой цитаделью где-то в мире. Однако сейчас эта крепость занята чудовищами, которых предстоит уничтожить, чтобы объявить цитадель своей.
Тюрьма. Вы исчезаете и оказываетесь в состоянии приостановленной жизнедеятельности в межпространственной сфере. Все вещи, которые были у вас или на вас, остаются в том месте, где вы были до исчезновения. Вы остаётесь заключёнными в эту тюрьму до тех пор, пока не будете найдены и освобождены. Вы не можете быть обнаружены с помощью школы Прорицания, но заклинание исполнение желаний способно определить ваше местонахождение. Вы больше не тянете карты.
Череп. Вы вызываете образ смерти — призрачного гуманоидного скелета, одетого в изодранную чёрную одежду и вооружённого призрачной косой. Он появляется в пределах 10 футов от вас (в месте по выбору
Мастера) и нападает на вас, предупреждая всех, что вы должны выиграть это сражение в одиночку. Образ смерти сражается до тех пор, пока вы не погибнете, или его хиты не опустятся до 0. После этого он исчезает. Если кто-нибудь попытается помочь вам, он вызовет этим собственный образ смерти. Существо, убитое образом смерти, не может быть возвращено к жизни.
Шут. Вы получаете 10000 опыта или можете вытянуть две карты в дополнение к заявленному ранее количеству карт.
Эвриала. Напоминающий медузу образ на карте проклинает вас. Вы получаете штраф −2 к спасброскам, пока на вас лежит это проклятье. Только бог или магия карты Судьба может закончить действие этого проклятья.
Юродивый. Уменьшите ваш Интеллект на 1к4 + 1 (но не ниже 1). Вы можете вытянуть дополнительно ещё одну карту сверх заявленного ранее количества.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":22,"max":"22","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"potion","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Deck%20of%20Many%20Things.png","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"deck%20of%20many%20things_dmg","propDroppable":"item"}},"effects":[],"_id":"L9y0lSIzsgxS3xSa","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535546,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Silvered Shortbow","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":125,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":true,"two":true,"sil":true},"proficient":null},"img":"icons/weapons/bows/shortbow-leather.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20shortbow_phb","propDroppable":"item"}},"effects":[],"_id":"xpTkRDMcxsuY41cy","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513535,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Стеганый доспех сопротивления силовому урону/Padded Armor of Force Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to force damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":8,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"padded","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-quilted-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"padded%20armor%20of%20force%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-quilted-brown.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"force","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"ro9pgSCHHPf8txUn","description":"","statuses":[]}],"_id":"UmXguvlYuUNOpge6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455077420,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Hide Armor","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":12,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/vest-cloth-tattered-tan.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20hide%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"hMk607c2qxNvQaTP","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098695,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"плащ ската/cloak of the manta ray","type":"equipment","system":{"description":{"value":"Пока вы носите этот плащ с накинутым капюшоном, вы можете дышать под водой и у вас появляется скорость плавания 60 футов. Накидывание и снятие капюшона совершается действием.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Hood must be up."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"5","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Cloak%20of%20the%20Manta%20Ray.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cloak%20of%20the%20manta%20ray_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Cloak%20of%20the%20Manta%20Ray.jpg","changes":[{"key":"system.attributes.movement.swim","mode":4,"value":"60","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"kuWFlZzVWt3ZsnES","description":"","statuses":[]}],"_id":"sKLsZeq6LEJJ5ckR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535166,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольцо призыва джинна/Ring of Djinni Summoning","type":"equipment","system":{"description":{"value":"

While wearing this ring, you can speak its command word as an action to summon a particular @creature[djinni] from the Elemental Plane of Air. The @creature[djinni] appears in an unoccupied space you choose within 120 feet of you. It remains as long as you concentrate (as if @status[concentration||concentrating] on a spell), to a maximum of 1 hour, or until it drops to 0 hit points. It then returns to its home plane.

While summoned, the @creature[djinni] is friendly to you and your companions. It obeys any commands you give it, no matter what language you use. If you fail to command it, the @creature[djinni] defends itself against attackers but takes no other actions.

After the @creature[djinni] departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the @creature[djinni] dies.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"square"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Ring%20of%20Djinni%20Summoning.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20djinni%20summoning_dmg","propDroppable":"item"}},"effects":[],"_id":"O9iCXemIijOnwSWO","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455213549,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Зелье силы каменного великана/Potion of Stone Giant Strength","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 23.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.kK0AtARMoYn40sxz]{Каменный великан / Stone Giant}.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-circular-corked-labeled-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20stone%20giant%20strength_dmg","propDroppable":"item"}},"effects":[{"name":"Base Strength","icon":"icons/consumables/potions/bottle-circular-corked-labeled-green.webp","changes":[{"key":"system.abilities.str.value","mode":4,"value":"23","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":false,"flags":{"plutonium":{"dedupeId":"base-strength"}},"_id":"o2poAphGvndNNBmG","description":"","statuses":[]}],"_id":"6IqgbecrotNm1Bud","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201690,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструменты стеклодува/Glassblower's Tools","type":"tool","system":{"description":{"value":"

Владеющий инструментами стеклодува не только умеет выдувать стекло, но также знает особые методики изготовления стеклянных предметов.

Компоненты. Инструменты стеклодува включают в себя трубку для выдувания, маленькую стеклодувную обкатку, катальник, развёртки и щипцы. Вам нужен источник тепла для работы со стеклом.

Магия, История. Ваши знания техник выдувания стекла помогают вам, когда вы изучаете стеклянный предмет, как, например, флакон с зельем или стеклянный предмет, найденный в сокровищах. Например, вы можете изучить, как стеклянный флакон с зельем изменился под действием своего содержимого, что поможет определить эффект зелья. (Зелье может оставить осадок, деформировать стекло или окрасить его).

Расследование. Когда вы изучаете область, ваши знания могут помочь вам, если улики включают в себя разбитые стекла или стеклянные предметы. Определение слабого места. Потратив 1 минуту, вы можете найти слабое место стеклянного предмета. Любой урон, наносимый предмету при атаке по слабому месту, удваивается.

Определить происхождение стеклаСл. 10
Определить, что когда-то содержал стеклянный предметСл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":30,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"glassblower","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/smithing/pincers.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"glassblower's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"itY7ikmV5By1G4J3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142478,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольцо уклонения/Ring of Evasion","type":"equipment","system":{"description":{"value":"

This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Ring%20of%20Evasion.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20evasion_dmg","propDroppable":"item"}},"effects":[],"_id":"8tBRCnQgBGC30QH6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455213640,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Двухклинковый скимитар мести/Double-Bladed Scimitar of Vengeance","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+1+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red-jewel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"double-bladed%20scimitar%20of%20vengeance_dmg","propDroppable":"item"}},"effects":[],"_id":"kzQxeGyFWxWMaNJj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375832,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольчужная рубаха сопротивления холоду/Chain Shirt of Cold Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to cold damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"javelin","properties":{"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/javelin-flared.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20javelin_dmg","propDroppable":"item"}},"effects":[],"_id":"83VA0MxGtpzopvPa","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455483773,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Serpent Venom","type":"consumable","system":{"description":{"value":"

This poison must be harvested from a dead or @condition[incapacitated] @creature[giant poisonous snake]. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 ([[/r 3d6]]) poison damage on a failed save, or half as much damage on a successful one.

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Реликварий, изображающий символ божества или его символ. @Compendium[sc-classes.sc-classes.beGvGYwk71kDChv3]{Жрец/Cleric} или @Compendium[sc-classes.sc-classes.aqqtAYPXSUNh6XVE]{Паладин/Paladin} может использовать священный символ в качестве фокусировки для заклинаний.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"special","cost":null,"condition":"Holy symbol must be clearly visible."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/treasure/box-jade-tassel.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"reliquary_phb","propDroppable":"item"}},"effects":[],"_id":"bVSUCvvSKzcBP49H","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455248221,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Flame Tongue Longsword","type":"weapon","system":{"description":{"value":"

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"flame%20tongue%20longsword_dmg","propDroppable":"item"}},"effects":[],"_id":"sJwH1LeMPE2vZ8SF","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455379992,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"ожерелье адаптации/necklace of adaptation","type":"equipment","system":{"description":{"value":"Нося это ожерелье, вы можете нормально дышать в любой окружающей среде и совершаете с преимуществом спасброски от вредоносных газов и испарений (таких как эффекты облака смерти и зловонного облака, вдыхаемые яды и оружие дыхания некоторых драконов).","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Necklace%20of%20Adaptation.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"necklace%20of%20adaptation_dmg","propDroppable":"item"}},"effects":[],"_id":"EFFsxrQfjSOStURG","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538898,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":55,"price":{"value":75,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"chain%20mail_phb","propDroppable":"item"}},"effects":[],"_id":"BFZB6LS84tGmatm3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455059892,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Berserker Battleaxe","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

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Набор учёного включает в себя: 

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While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

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You have resistance to thunder damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

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В колчан помещается 20 стрел.


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(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Doss lute can be used to cast @spell[animal friendship], @spell[protection from energy] (fire only), and @spell[protection from poison].

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В течение 1 минуты после того, как вы выпили это зелье, вы обладаете сопротивлением ко всем видам урона. Это густое как сироп зелье выглядит как расплавленное железо.

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You have a +2 bonus to AC while wearing this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

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You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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(requires attunement by a neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Replier, the Neutral sword, has a peridot set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

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Вы можете действием назвать одну жидкость из приведённой ниже таблицы, отчего кувшин начнёт её производить. После этого вы можете ещё одним действием откупорить кувшин и вылить эту жидкость из сосуда со скоростью до 2 галлонов в минуту. Максимальное количество жидкости, которое может произвести кувшин, зависит от вида жидкости, названной вами.
После того, как кувшин начинает производить выбранную жидкость, он не может производить другую, или произвести названную жидкость в объёме больше её максимума, пока не наступит следующий рассвет.
ЖидкостьМакс. объём
Вино1 галлон
Вода, пресная8 галлонов
Вода, солёная12 галлонов
Кислота8 унций
Майонез2 галлона
Масло1 кварта
Мёд1 галлон
Пиво4 галлона
Уксус2 галлона
Яд1/2 унции
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You have a +2 bonus to AC while wearing this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have resistance to thunder damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"half%20plate%20armor%20of%20thunder%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"thunder","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"yGu0SsZ1oqNpJdCp","description":"","statuses":[]}],"_id":"g5r3bHVBSIE47Pzo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455100454,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"железная фляга/iron flask","type":"consumable","system":{"description":{"value":"У этой железной бутылки латунная пробка. Вы можете действием произнести командное слово фляги и выбрать целью существо, которое видите в пределах 60 футов от себя. Если цель родом не с того плана существования, на котором вы находитесь, она должна преуспеть в спасброске Мудрости со Сл 17, иначе будет заточена во фляге. Если цель раньше уже была заточена такой флягой, спасбросок она совершает с преимуществом. Заточённое существо остаётся во фляге, пока не будет выпущено. Во фляге может одновременно находиться только одно существо. Заточённое существо не обязано ни дышать, ни есть, ни спать, и оно не стареет.
Вы можете действием вынуть пробку фляги и выпустить существо, находящееся в ней. Оно будет дружественно относиться к вам и вашим спутникам в течение 1 часа и повинуется вашим командам в течение этого времени. Если вы не отдаёте ему команд или отдаёте команду, которая весьма вероятно закончится его смертью, оно будет обороняться, но не будет совершать других действий. В конце этого периода существо действует согласно своему обычному характеру и мировоззрению.
Заклинание опознание показывает, находится ли во фляге существо, но единственный способ определить вид существа это вскрытие фляги. В найденной фляге уже может находиться существо, определённое
Мастером самостоятельно или случайным образом.
dlOOСодержимое
01-50Пустая
51Арканалот
52Камбион
53-54Дао
55-57Демон(вид 1)
58-60Демон (вид 2)
61-62Демон (вид 3)
63-64Демон (вид 4)
65Демон (вид 5)
66Демон (вид 6)
67Дэв
68-69Дьявол (greater)
70-72Дьявол (lesser)
73-74Джинн
75-76Ифрит
77-78Элементаль (any)
79Гитъянки рыцарь
80Гитцерай зерт
81-82Невидимый охотник
83-84Марид
85-86Меззолот
87-88Ночная карга
89-90Никалот
91Планетар
92-93Саламандра
94-95Слаад (any)
96Солар
97-98Суккуб/инкуб
99Ультролот
00Зорн
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Iron%20Flask.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"iron%20flask_dmg","propDroppable":"item"}},"effects":[],"_id":"dxDy8eTwbWjIjwBR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538379,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Nine Lives Stealer Greatsword","type":"weapon","system":{"description":{"value":"

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Critical hit on a creature of 100 hit points or less. Undead and constructs are immune."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":9,"max":"9","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 +@mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"icons/weapons/swords/greatsword-flamberge.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"nine%20lives%20stealer%20greatsword_dmg","propDroppable":"item"}},"effects":[],"_id":"xDVtkGqLYcb1KJGI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377727,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Frost Brand Rapier","type":"weapon","system":{"description":{"value":"

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"],["1d6","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"frost%20brand%20rapier_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/weapons/swords/greatsword-crossguard-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"tvCrFKeQzvajw1gE","description":"","statuses":[]}],"_id":"lQws4d5o4tPOiw59","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382034,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Light Hammer","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+2+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"lighthammer","properties":{"lgt":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/hammers/shorthammer-double-simple.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20light%20hammer_mm","propDroppable":"item"}},"effects":[],"_id":"egSf9YjmPFZ6uZUp","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484187,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Охотничий капкан/Hunting Trap","type":"consumable","system":{"description":{"value":"

Если вы действием установите эту ловушку, она образует стальное кольцо с зазубренными краями, которая захлопывается, когда в её центр наступает существо. Капкан привязывается толстой цепью к неподвижному предмету, такому как дерево или колышек, вбитый в землю.

Существо, наступившее в центр, должно преуспеть в спасброске Ловкости со Сл 13, иначе оно получает колющий урон 1к4 и прекращает перемещение. Впоследствии, пока существо не высвободится из ловушки, его перемещения ограничены длиной цепи (обычно 1 метр). Любое существо может действием совершить проверку Силы со Сл 13, чтобы высвободить себя или другое существо, находящееся в пределах досягаемости. Каждая проваленная проверка причиняет пойманному существу колющий урон 1.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":25,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","piercing"]],"versatile":"1"},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/environment/traps/trap-jaw-green.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"hunting%20trap_phb","propDroppable":"item"}},"effects":[],"_id":"uILeETj0WPFKbrnY","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029015,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Vicious Club","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"club","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/clubs/club-simple-barbed.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20club_dmg","propDroppable":"item"}},"effects":[],"_id":"r9XwQw1e8JYYNSEW","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482717,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Shortsword","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20shortsword_dmg","propDroppable":"item"}},"effects":[],"_id":"C7cAPFhiWTRuTWc7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383446,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Vicious Spear","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"spear","properties":{"thr":true,"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/spear-hooked-double.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20spear_dmg","propDroppable":"item"}},"effects":[],"_id":"Nx5Jr2UI2tH5INqs","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485583,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"универсальный растворитель/universal solvent","type":"consumable","system":{"description":{"value":"В этом тюбике находится молочно-белая жидкость с сильным запахом спирта. Вы можете действием вылить содержимое тюбика на поверхность в пределах досягаемости. Она мгновенно растворяет до 1 квадратного фута клейкой субстанции, которой касается, включая превосходный клей.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"ft","type":"square"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Universal%20Solvent.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"universal%20solvent_dmg","propDroppable":"item"}},"effects":[],"_id":"vUYsWjwO8ed6RV7s","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540410,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Посох роя насеомых/Staff of Swarming Insects","type":"weapon","system":{"description":{"value":"
(requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
\n\t\t

This staff has 10 charges and regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, a @creature[swarm of insects] consumes and destroys the staff, then disperses.

Spells.

While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: @spell[giant insect] (4 charges) or @spell[insect plague] (5 charges).

Insect Cloud.

While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":10,"max":"10","per":"charges","recovery":"1d6 + 4"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Swarming%20Insects.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"staff%20of%20swarming%20insects_dmg","propDroppable":"item"}},"effects":[],"_id":"FMUhodwxl78855iE","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481768,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Посох/Staff","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"foc":true,"amm":false,"hvy":false,"fin":false,"fir":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/staves/staff-engraved-wood.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"staff_phb","propDroppable":"item"}},"effects":[],"_id":"WzFqvN0TZiHbsTAX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482356,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Trident","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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Если вы носите эти сапоги, вы можете неограниченно действием накладывать на себя заклинание левитация.

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When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

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Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d6 +1","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Web.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20web_dmg","propDroppable":"item"}},"effects":[],"_id":"geUfc5YOGPPQgnm0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270692,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Giant Slayer Battleaxe","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":"1d10 + @mod +1"},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"battleaxe","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"giant%20slayer%20battleaxe_dmg","propDroppable":"item"}},"effects":[],"_id":"uJV0AuTntRunP1J1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374971,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Breastplate","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20breastplate_dmg","propDroppable":"item"}},"effects":[],"_id":"YMJze2QcfEqRJsZI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097763,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"превосходный клей/sovereign glue","type":"consumable","system":{"description":{"value":"Эта тягучая, молочно-белая субстанция может склеить два любых предмета. Она должна храниться в сосуде или фляге, покрытой изнутри маслом скольжения. В найденном контейнере находится 1к6 + 1 унция клея.
Одна унция клея может покрыть 1 квадратный фут поверхности. Клей затвердевает через 1 минуту.
После этого связь двух предметов можно разорвать только нанесением универсального растворителя или масла эфирности, либо же заклинанием исполнение желаний.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"Takes 1 minute to set."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"ft","type":"square"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":7,"max":"7","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Sovereign%20Glue.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sovereign%20glue_dmg","propDroppable":"item"}},"effects":[],"_id":"An8f4DgK46fdXfU5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539990,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Тотем/Totem","type":"weapon","system":{"description":{"value":"

@Compendium[sc-classes.sc-classes.88HsFZQQ2x6DXS2x]{Друид/Druid}может использовать этот предметы в качестве фокусировки для заклинаний.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":true,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/wands/wand-totem.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"totem_phb","propDroppable":"item"}},"effects":[],"_id":"QlzibVhnYMQpjnqZ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455248309,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"волшебная палочка молний/wand of lightning bolts","type":"consumable","system":{"description":{"value":"У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 или несколько зарядов, чтобы наложить ей заклинание молния (Сл спасброска 15). За 1 заряд вы накладываете это заклинание 3-го уровня. Вы можете увеличить уровень заклинания на 1 за каждый дополнительный используемый заряд.
Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":"1d6"},"formula":"1d6 +1","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Lightning%20Bolts.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20lightning%20bolts_dmg","propDroppable":"item"}},"effects":[],"_id":"vRByUSuv8Yfxiqtj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270406,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Spiked Armor","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":2,"denomination":"sp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":null},"img":"icons/weapons/staves/staff-simple-gold.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"quarterstaff_phb","propDroppable":"item"}},"effects":[],"_id":"Gwn7haeHmXOecBjr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482258,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Доспех уязвимости к колющему урону/Armor of Vulnerability (Piercing)","type":"equipment","system":{"description":{"value":"

While wearing this armor, you have resistance to piercing damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and slashing damage.

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Когда вы выпиваете это зелье, вы получаете сопротивление к одному виду урона на 1 час.

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When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

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You have resistance to poison damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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You have resistance to thunder damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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Набор исследователя подземелий включает в себя:

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":61.5,"price":{"value":12,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/containers/bags/pack-leather-ridged-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"dungeoneer's%20pack_phb","propDroppable":"item"}},"effects":[],"_id":"ZMe6uQ9MOCml6SfK","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028532,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"книга восторженных деяний/book of exalted deeds","type":"equipment","system":{"description":{"value":"Прославленная Книга Восторженных Деяний, трактат о добре в мультивселенной, занимает важное место во многих религиях. Это не просто письмена о конкретной вере, разнообразные авторы заполняли её страницы своим пониманием истинной добродетели и давали советы по борьбе со злом.
Книга Восторженных Деяний редко надолго задерживается в одном месте. Когда её прочтут, она исчезает, чтобы появиться в другом уголке мультивселенной и нести там, в тёмный мир свои моральные нравоучения. Были попытки скопировать этот том, но они не увенчались успехом, так как не удаётся передать его магическую природу и его благословение целеустремлённым и чистым сердцем.
Книга запирается тяжёлой застёжкой в форме ангельских крыльев. Только существо с добрым мировоззрением, настроенное на эту книгу, может расстегнуть застёжку. Открыв книгу, настроенное существо должно потратить 80 часов на её чтение и изучение, чтобы получить преимущества от неё. Другие существа, смотрящие на открытые страницы, видят текст, но не понимают значения слов и не получают преимуществ. Злое существо, пытающееся читать эту книгу, получает урон излучением 24к6. Этот урон игнорирует сопротивления и иммунитеты, и его никак нельзя ни уменьшить, ни избежать. Существо, чьи хиты уменьшаются от этого урона до 0, исчезает в ослепительной вспышке, уничтоженное, но оставляет всё своё снаряжение.
Преимущества, даруемые Книгой Восторженных Деяний, длятся только пока вы стремитесь к добру. Если вы в течение 10 дней не совершаете ни одного доброго или благородного поступка, вы теряете все преимущества, даруемые книгой.
Случайные свойства. Книга Восторженных Деяний обладает несколькими свойствами, определяемыми случайным образом: Увеличенная Мудрость. После того как вы потратите нужное время на чтение и изучение книги, ваша Мудрость увеличивается на 2, с максимумом 24. Вы не можете получить это преимущество из книги более одного раза.
Просветлённая магия. После того как вы изучите книгу, все ячейки заклинаний, которые вы тратите для накладывания заклинаний жреца или паладина, считаются ячейками с уровнем на 1 выше.
Ореол. Изучив книгу, вы начинаете излучать защитный ореол. Он испускает яркий свет в пределах 10 футов и тусклый свет в пределах ещё 10 футов. Вы можете развеять или вернуть ореол бонусным действием. Пока ореол существует, вы совершаете с преимуществом проверки Харизмы (Убеждение), совершённые для взаимодействия с добрыми существами и проверки Харизмы (Запугивание), совершённые для взаимодействия со злыми существами. Кроме того, исчадия и нежить, находящиеся в пределах яркого света ореола, совершают по вам броски атаки с помехой.
Уничтожение Книги. Ходят слухи, что Книгу Восторженных Деяний нельзя уничтожить, пока в мультивселенной есть хоть частичка добра. Однако если её бросить в реку Стикс, её письмена и иллюстрации сотрутся, и на 1к100 лет книга станет бесполезной.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Book%20of%20Exalted%20Deeds.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"book%20of%20exalted%20deeds_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Wisdom","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Book%20of%20Exalted%20Deeds.jpg","changes":[{"key":"system.abilities.wis.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-wisdom"}},"_id":"uQHoof1N4gkTRlBT","description":"","statuses":[]}],"_id":"NcXY7NcMOYTfJJHX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534210,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Spear","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Когда вы выпиваете это зелье, вы получаете эффект заклинания @Compendium[sc-spells.sc-spells.sOrfppDC2xrmjLfU]{Газообразность / Gaseous Form} (концентрация не требуется) на 1 час, или пока вы бонусным действием не прервёте его.

Пузырёк с этим зельем как будто содержит туман, перетекающий, словно вода.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.

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This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"fin":true,"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/scimitar-guard-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"nnVdBmBbbSURtcaB","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382574,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Silvered Glaive","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":120,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"hvy":true,"rch":true,"two":true,"sil":true},"proficient":null},"img":"icons/weapons/polearms/glaive-simple.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20glaive_phb","propDroppable":"item"}},"effects":[],"_id":"WRnFoWIUpiDHnfpD","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376498,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Длинный меч кражи жизни/Longsword of Life Stealing","type":"weapon","system":{"description":{"value":"

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

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Заклинания. Если вы держите эту палочку, вы можете действием потратить часть зарядов, чтобы наложить одно из следующих заклинаний (Сл спасброска 17): удержание чудовища (5 зарядов) или держание личности (2 заряда).
Помощь в освобождении: Если вы держите эту палочку, вы можете реакцией потратить 1 заряд, чтобы получить преимущество для спасброска, совершаемого для того, чтобы не быть парализованным или опутанным, или вы можете потратить 1 заряд, чтобы получить преимущество для проверки, совершаемой, чтобы вырваться из захвата.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d6 +1","save":{"ability":"wis","dc":17,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Binding.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20binding_dmg","propDroppable":"item"}},"effects":[],"_id":"lpANBxATtYhcupsE","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270268,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструменты картографа/Cartographer's Tools","type":"tool","system":{"description":{"value":"

Используя инструменты картографа, вы можете составить достоверную карту, чтобы сделать путешествие проще для вас и для тех, кто пойдёт здесь после вас. Это может быть, как крупномасштабная карта, описывающая горные хребты и перевалы, так и схема, показывающая планировку уровня подземелья.

Компоненты. Инструменты картографа включают в себя писчее перо, чернила, пергамент, циркуль, кронциркуль и линейку.

Магия, История, Религия. Вы можете использовать ваши познания в картах и различных местах, чтобы извлекать более детальную информацию при использовании этих навыков. Например, вы можете найти скрытое послание на карте, установить, когда была составлена карта, чтобы определить, какие географические особенности изменились с тех пор и так далее.

Природа. Ваше знакомство с физической географией облегчает вам поиск ответов на вопросы и разрешение проблем, касающихся окружающей местности.

Выживание. Ваше понимание географии облегчает поиск пути к цивилизации, позволяет прогнозировать, в какой местности могут быть найдены деревни или городки, и уменьшает вероятность того, что вы заблудитесь. Вы изучили так много карт, что общие тенденции, например, как развиваются торговые маршруты или в каких местах обычно строят поселения, вам хорошо знакомы.

Составление карты. Путешествуя, вы можете рисовать карту в дополнение к участию в других действиях.

Определить возраст и происхождение карты  Сл. 10
Прикинуть направление и расстояние до ориентира  Сл. 15
Распознать что карта поддельная  Сл. 15
Дорисовать недостающий кусок карты  Сл. 20
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While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Spellguard%20Shield.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"spellguard%20shield_dmg","propDroppable":"item"}},"effects":[],"_id":"aA2IpFO6q5LG2ENC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455122161,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Булава распада/Mace of Disruption","type":"weapon","system":{"description":{"value":"

When you hit a fiend or an undead with this magic weapon, that creature takes an extra [[/r 2d6]] radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes @condition[frightened] of you until the end of your next turn.

While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":""},"formula":"2d6","save":{"ability":"wis","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Mace%20of%20Disruption.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mace%20of%20disruption_dmg","propDroppable":"item"}},"effects":[],"_id":"n2YrnAFnCaDdqXu5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481317,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Секира предупреждения/Greataxe of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":7,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double-engraved-runes.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"greataxe%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"RLyBBdP2Ou1APW17","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376996,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Mariner's Chain Mail","type":"equipment","system":{"description":{"value":"

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mariner's%20chain%20mail_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.attributes.movement.swim","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"UR2uEfA4gD5j8osk","description":"","statuses":[]}],"_id":"KVrOpgF8PF2Hxk36","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060240,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"медальон затягивающихся ран/periapt of wound closure","type":"equipment","system":{"description":{"value":"Пока вы носите этот медальон, ваше состояние стабилизируется каждый раз, когда вы находитесь в умирающем состоянии в начале своего хода. Кроме того, каждый раз, когда вы бросаете Кости Хитов для восстановления хитов, вы удваиваете число восстановленных хитов.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Periapt%20of%20Wound%20Closure.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"periapt%20of%20wound%20closure_dmg","propDroppable":"item"}},"effects":[],"_id":"VVznHOnG0uJlL3Gv","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539181,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Leather Armor","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-leather.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20leather%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"G4aQ6cNslRPDJsqr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455076500,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Двуручный меч остроты/Greatsword of Sharpness","type":"weapon","system":{"description":{"value":"

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":20,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"4d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-gem-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"greatsword%20of%20sharpness_dmg","propDroppable":"item"}},"effects":[],"_id":"k0H5wyEcfHTc4RRY","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377842,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Арбалет, тяжёлый/Heavy Crossbow","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":18,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"heavycrossbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-blue.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"heavy%20crossbow_phb","propDroppable":"item"}},"effects":[],"_id":"TFREF5Z2bqM8eV0J","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455431905,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструменты ткача/Weaver's Tools","type":"tool","system":{"description":{"value":"

Инструменты ткача позволяют вам шить одежду и подгонять её по фигуре.

Компоненты. Инструменты ткача включают в себя нитки, иголки и куски ткани. Вы умеете пользоваться ткацким станком, но подобное оборудование слишком громоздкое для транспортировки.

Магия, История. Ваш опыт даёт вам дополнительные знания при осмотре предметов гардероба, включая плащи и прочие накидки.

Расследование. Используя свои знания о процессе пошива одежды, при обследовании гобеленов, обивки, одежды и прочих тканых предметов, вы можете обнаруживать зацепки, которые другие могут не заметить.

Починка. Как часть короткого отдыха вы можете починить один повреждённый предмет одежды. Пошив одежды. Как часть продолжительного отдыха вы можете создать одежду для существа при наличии достаточного количества ткани и ниток.

Повторное использование ткани Сл. 10
Заштопать дырку в ткани Сл. 10
Подшить наряд Сл. 15
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"weaver","ability":"dex","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/commodities/cloth/yarn-skein-orange.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"weaver's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"IjBuhdvNi2rbDJIr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455143023,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Silvered Light Hammer","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":102,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"lgt":true,"thr":true,"sil":true},"proficient":null},"img":"icons/weapons/hammers/shorthammer-double-simple.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20light%20hammer_phb","propDroppable":"item"}},"effects":[],"_id":"pNL0Jfp540XgtFrq","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484254,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"сумка пожирания/bag of devouring","type":"backpack","system":{"description":{"value":"На первый взгляд эта сумка напоминает сумку хранения, но на самом деле это ротовое отверстие гигантского межпространственного существа. Если сумку вывернуть наизнанку, ротовое отверстие закроется.
Существо, связанное с сумкой, может чувствовать всё, что помещают в сумку. Материя животного или растительного происхождения, помещённая в сумку, пожирается и исчезает навсегда. Если в сумку будет помещена часть живого существа, как в случае, когда кто-нибудь засовывает в неё руку, существует 50-процентный шанс, что существо затянет в сумку. Существо в сумке может действием попытаться высвободиться, совершая проверку Силы со Сл 15. Другое существо может действием залезть рукой в сумку, чтобы вытянуть оттуда другое существо, совершая проверку Силы со Сл 20 (при условии, что его самого не затянет туда). Все существа, начинающие ход в сумке, пожираются, а их тела уничтожаются.
Неживые предметы могут храниться в сумке, которая вмещает один кубический фут такой материи.
Однако, один раз в день сумка пожирает все хранящиеся в ней предметы, выплёвывая их на другом плане существования. Мастер сам определяет время и план.
Если сумку проткнут или разорвут, она уничтожается, а всё её содержимое переносится в случайным образом выбранное место на Астральном Плане.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":15,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"capacity":{"type":"weight","value":999999999,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Bag%20of%20Devouring.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bag%20of%20devouring_dmg","propDroppable":"item"}},"effects":[],"_id":"E89XOITChtZyA15Z","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533689,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Light Repeating Crossbow","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":40,"long":160,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":true,"two":true,"mgc":true},"proficient":null},"img":"modules/plutonium/media/icon/pocket-bow.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20light%20repeating%20crossbow_dmg","propDroppable":"item"}},"effects":[],"_id":"LKcLKL6iNoCFV3oe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512797,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Blackrazor","type":"weapon","system":{"description":{"value":"
(requires attunement by a creature of non-lawful alignment)
\n\t\t

Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.

Devour Soul.

Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a @spell[wish] spell.

When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature's hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.

If you hit an undead with this weapon, you take [[/r 1d10]] necrotic damage and the target regains [[/r 1d10]] hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.

Soul Hunter.

While you hold the weapon. you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren't constructs or undead. You also can't be @condition[charmed] or @condition[frightened].

Blackrazor can cast the @spell[haste] spell on you once per day. It decides when to cast the spell and maintains @status[concentration] on it so that you don't have to.

Sentience.

Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.

Personality.

Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.

The sword's purpose is to consume souls. It doesn't care whose souls it eats, including the wielder's. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.

Despite its nihilism, Blackrazor feels a strange kinship to @item[Wave] and @item[Whelm], two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with @item[Whelm] and finds @item[Wave] tedious.

Blackrazor's hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+3+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/magic/control/debuff-chains-shackles-movement-purple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"blackrazor_dmg","propDroppable":"item"}},"effects":[],"_id":"qLuWDREQWmTrGYlh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373515,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Чешуйчатый доспех сопротивления силовому урону/Scale Mail of Force Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to force damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Ollamh harp can be used to cast @spell[confusion], @spell[control weather], and @spell[fire storm].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"toolType":"music","baseItem":"","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Instrument%20of%20the%20Bards,%20Ollamh%20Harp.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"instrument%20of%20the%20bards%2c%20ollamh%20harp_dmg","propDroppable":"item"}},"effects":[],"_id":"D0CIbwRcLENCbAM6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537622,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Silvered Heavy Crossbow","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":18,"price":{"value":150,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"amm":true,"hvy":true,"lod":true,"two":true,"sil":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-blue.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20heavy%20crossbow_phb","propDroppable":"item"}},"effects":[],"_id":"wlbpjth8sHZ6gfqo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455435191,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Mithral Splint Armor","type":"equipment","system":{"description":{"value":"

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-gorget-steel-white.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mithral%20splint%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"6rWBEMMtU33RO2jV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061117,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Арбалет, лёгкий/Light Crossbow","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"lgt":false,"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"light%20crossbow_phb","propDroppable":"item"}},"effects":[],"_id":"zu4Z5kgFfT529H5n","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455511775,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"волшебная палочка паралича/wand of paralysis","type":"consumable","system":{"description":{"value":"У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 заряд, чтобы выпустить из её кончика тонкий синий луч в сторону существа, которое видите в пределах 60 футов. Цель должна преуспеть в спасброске Телосложения со Сл 15, иначе она станет парализованной на 1 минуту.
В конце каждого своего хода цель может повторять спасбросок, оканчивая эффект на себе при успехе.
Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d6 +1","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Paralysis.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20paralysis_dmg","propDroppable":"item"}},"effects":[],"_id":"bG95Rd6sJpIPyBiD","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270611,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Mithral Plate Armor","type":"equipment","system":{"description":{"value":"

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-gorget-steel-white.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mithral%20plate%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"N3clwqhw6EwGNCpn","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060588,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Dragon Slayer Shortsword","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":""},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/shortsword-guard-gold-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dragon%20slayer%20shortsword_dmg","propDroppable":"item"}},"effects":[],"_id":"lmTLtqsePw0XtYt6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383608,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Padded Armor","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor.

Padded armor consists of quilted layers of cloth and batting.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":8,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"padded","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-quilted-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20padded%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"FxbyTwLkWR9iSPy4","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455076565,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструменты отравителя/Poisoner's Kit","type":"tool","system":{"description":{"value":"

Инструменты отравителя — это излюбленное средство воров, убийц и прочих сомнительных личностей. Они позволяют вам использовать яды и создавать их из различных веществ. Ваши познания в ядах также помогают вам излечивать от них.

Компоненты. Инструменты отравителя включают в себя стеклянные склянки, ступку и пестик, химические реагенты и стеклянную палочку для размешивания.

История. Ваша подготовка в использовании ядов может помочь вам при попытках вспомнить факты о печально известных отравлениях. 

Расследование, Восприятие. Ваши познания в ядах научили вас быть осторожным, имея дело с этими веществами, тем самым помогая вам при обследовании отравленного предмета или при получении зацепок о событиях, связанных с ядами.

Медицина. Когда вы лечите жертву яда, ваша осведомлённость может дать вам дополнительные знания о том, как правильнее ухаживать за отравленным.

Природа, Выживание. Работа с ядами позволила вам получить знания о том, какие растения и животные ядовиты.

Обращение с ядами. Ваше владение позволяет вам аккуратно обращаться с ядами и использовать их без риска самому подвергнуться их действию.

Опознать отравленный предметСл 10
Определить эффект ядаСл 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"","baseItem":"pois","ability":"wis","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/laboratory/bowl-liquid-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"poisoner's%20kit_phb","propDroppable":"item"}},"effects":[],"_id":"rb4XRwH4JMZLk8Fz","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455259050,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Vicious Rapier","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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Вместимость: 1 галлон (3,75 лит.)


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":2,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":8.4,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/containers/kitchenware/jug-terracotta-orange.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"jug_phb","propDroppable":"item"}},"effects":[],"_id":"P5rXUfGrJZVCf9js","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029183,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Lance","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

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You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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(requires attunement by a neutral good creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Rebutter, the Neutral Good sword, has a topaz set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red-jewel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sword%20of%20answering%20(rebutter)_dmg","propDroppable":"item"}},"effects":[],"_id":"NCf7LVfyQFi6CLI1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373958,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Light Crossbow","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"amm":true,"lod":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20light%20crossbow_dmg","propDroppable":"item"}},"effects":[],"_id":"w5przauwfS2fjxEN","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512337,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Mace","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

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While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become @condition[invisible] until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":7,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12 + @mod +1","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double-engraved-runes.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"giant%20slayer%20greataxe_dmg","propDroppable":"item"}},"effects":[],"_id":"pkQUD28yXafqGHYI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376892,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Амулет/Amulet","type":"equipment","system":{"description":{"value":"

Амулет, изображающий символ божества или его символ. @Compendium[sc-classes.sc-classes.beGvGYwk71kDChv3]{Жрец/Cleric} или @Compendium[sc-classes.sc-classes.aqqtAYPXSUNh6XVE]{Паладин/Paladin} может использовать священный символ в качестве фокусировки для заклинаний.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"special","cost":null,"condition":"Holy symbol must be clearly visible."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/neck/pendant-bronze-gem-blue.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"amulet_phb","propDroppable":"item"}},"effects":[],"_id":"i9HgGxPRNFfq9ZWt","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455248073,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольчуга сопротивления яду/Chain Mail of Poison Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to poison damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"fin":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20rapier_mm","propDroppable":"item"}},"effects":[],"_id":"2qOjAjHQixkExcTX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381952,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"перчатки плавания и лазания/gloves of swimming and climbing","type":"equipment","system":{"description":{"value":"Пока вы носите эти перчатки, лазание и плавание не требует от вас траты дополнительного перемещения, и вы получаете бонус +5 к проверкам Силы (Атлетика), совершённым, чтобы лазать или плавать.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/hand/glove-belted-leather-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"gloves%20of%20swimming%20and%20climbing_dmg","propDroppable":"item"}},"effects":[],"_id":"ynjzeUdIhg4dwJQS","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536687,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Crossbow Bolt","type":"consumable","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.075,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"icons/weapons/ammunition/arrow-head-war-flight.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20crossbow%20bolt_dmg","propDroppable":"item"}},"effects":[],"_id":"PHf9FzZLkvaaRE5w","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455291458,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Brass Dragon Scale Mail","type":"equipment","system":{"description":{"value":"

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest brass dragon within 30 miles of you. This special action can't be used again until the next dawn.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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Если вы действием бросаете горсть этого порошка в воздух, вы и все дышащие существа в пределах 30 футов от вас должны преуспеть в спасброске Телосложения со Сл 15, иначе они не смогут дышать и начнут безудержно чихать. Существо, попавшее под действие этого порошка, становится недееспособным и начинает задыхаться. Пока существо находится в сознании, оно может повторять спасбросок в конце каждого своего хода, оканчивая эффект на себе при успехе. Заклинание малое восстановление тоже оканчивает этот эффект на существе.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Dust%20of%20Sneezing%20and%20Choking.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dust%20of%20sneezing%20and%20choking_dmg","propDroppable":"item"}},"effects":[],"_id":"5PcsPtoedjCQg2MC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535726,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Моргенштерн/Morningstar","type":"weapon","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":15,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"morningstar","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":null},"img":"icons/weapons/maces/mace-round-spiked-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"morningstar_phb","propDroppable":"item"}},"effects":[],"_id":"5Vej4OeY7tSbVzVe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374524,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Dagger","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

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Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to poison damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest green dragon within 30 miles of you. This special action can't be used again until the next dawn.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":110,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"fin":true,"lgt":true,"sil":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20shortsword_phb","propDroppable":"item"}},"effects":[],"_id":"3Edxt7Tipz78266k","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384043,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Духи (флакон)/Perfume (vial)","type":"loot","system":{"description":{"value":"

Флакон 4 унции (100 грамм).


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You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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You have resistance to lightning damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-gold-worn.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20greatsword_dmg","propDroppable":"item"}},"effects":[],"_id":"1UV5kzkfS8DxxUZv","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377057,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Жезл поглощения/Rod of Absorption","type":"consumable","system":{"description":{"value":"

While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has [[/r 1d10]] levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"reaction","cost":1,"condition":"Spell slots created can be no higher than 5th level."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":10,"max":"50","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"rod","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Rod%20of%20Absorption.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rod%20of%20absorption_dmg","propDroppable":"item"}},"effects":[],"_id":"qPgoFIkqjyA193No","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455228225,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Одеяло/Blanket","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":5,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/commodities/cloth/cloth-bolt-gold-orange.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"blanket_phb","propDroppable":"item"}},"effects":[],"_id":"XjnqavrrROVcL8uB","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027963,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Holy Avenger Shortsword","type":"weapon","system":{"description":{"value":"
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod + 3","piercing"]],"versatile":""},"formula":"2d10","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/shortsword-guard-brass.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"holy%20avenger%20shortsword_dmg","propDroppable":"item"}},"effects":[],"_id":"YuC5CP5tcjP5x8Q7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383940,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Quaal's Feather Token, Anchor","type":"equipment","system":{"description":{"value":"

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Anchor.

You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"quaal's%20feather%20token%2c%20anchor_dmg","propDroppable":"item"}},"effects":[],"_id":"8cGCNkjOkcIfycmA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539335,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Halberd","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"halberd","properties":{"hvy":true,"rch":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/halberd-crescent-small-spiked.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20halberd_dmg","propDroppable":"item"}},"effects":[],"_id":"R27JmuAoB9pRfw4t","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378084,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +1 Scale Mail","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20scale%20mail_mm","propDroppable":"item"}},"effects":[],"_id":"cIjEkExgIGJ1YV8e","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099034,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Волшебная палочка Оркуса/Wand of Orcus","type":"weapon","system":{"description":{"value":"

The ghastly Wand of Orcus rarely leaves @creature[Orcus|MTF|Orcus's] side. The device, as evil as its creator, shares the demon lord's aims to snuff out the lives of all living things and bind the Material Plane in the stasis of undeath. @creature[Orcus|MTF] allows the wand to slip from his grasp from time to time. When it does, it magically appears wherever its master senses an opportunity to achieve some fell goal.

Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by @creature[Orcus|MTF]. The wand can magically change in size to better conform to the grip of its user. Plants wither, drinks spoil, flesh rots, and vermin thrive in the wand's presence.

Any creature besides @creature[Orcus|MTF] that tries to attune to the wand must make a DC 17 Constitution saving throw. On a successful save, the creature takes [[/r 10d6]] necrotic damage. On a failed save, the creature dies and rises as a @creature[zombie].

In the hands of one who is attuned to it, the wand can be wielded as a magic @item[mace|phb] that grants a +3 bonus to attack and damage rolls made with it. The wand deals an extra [[/r 2d12]] necrotic damage on a hit.

Random Properties.

The Wand of Orcus has the following random properties:

The detrimental properties of the Wand of Orcus are suppressed while the wand is attuned to @creature[Orcus|MTF] himself.

Protection.

You gain a +3 bonus to Armor Class while holding the wand.

Spells.

The wand has 7 charges. While holding it, you can use an action and expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: @spell[animate dead] (1 charge), @spell[blight] (2 charges), @spell[circle of death] (3 charges), @spell[finger of death] (3 charges), @spell[power word kill] (4 charges), or @spell[speak with dead] (1 charge). The wand regains [[/r 1d4 + 3]] expended charges daily at dawn.

While attuned to the wand, @creature[Orcus|MTF] or a follower blessed by him can cast each of the wand's spells using 2 fewer charges (minimum of 0).

Call Undead.

While you are holding the wand, you can use an action to conjure @creature[skeleton||skeletons] and @creature[zombie||zombies], calling forth as many of them as you can divide 500 hit points among, each undead having average hit points. The undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of you and obey your commands until they are destroyed or until dawn of the next day, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property of the wand, you can't use it again until the next dawn.

While attuned to the wand, @creature[Orcus|MTF] can summon any kind of undead, not just skeletons and zombies. The undead don't perish or disappear at dawn the following day, remaining until @creature[Orcus|MTF] dismisses them.

Sentience.

The Wand of Orcus is a sentient, chaotic evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and @sense[darkvision] out to a range of 120 feet.

The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.

Personality.

The wand's purpose is to help satisfy @creature[Orcus|MTF|Orcus's] desire to slay everything in the multiverse. The wand is cold, cruel, nihilistic, and bereft of humor. In order to further its master's goals, the wand feigns devotion to its current user and makes grandiose promises that it has no intention of fulfilling, such as vowing to help its user overthrow @creature[Orcus|MTF].

Destroying the Wand.

Destroying the Wand of Orcus requires that it be taken to the Positive Energy Plane by the ancient hero whose skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that @creature[Orcus|MTF] has imprisoned the hero's soul and keeps it hidden and well guarded.

Bathing the wand in positive energy causes it to crack and explode, but unless the above conditions are met, the wand instantly reforms on @creature[Orcus|MTF|Orcus's] layer of the Abyss.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d4 + 3"},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","bludgeoning"],["2d12","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"","baseItem":"","properties":{"mgc":true},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Orcus.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20orcus_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus AC","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Wand%20of%20Orcus.jpg","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"3","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-ac"}},"_id":"bHEVDCdBay5ryPXe","description":"","statuses":[]}],"_id":"RSsV6zTjOrXiKsB2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482045,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольцо сопротивления лучистому урону/Ring of Radiant Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to radiant damage while wearing this ring. The ring is set with topaz.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/finger/ring-signet-silver.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20radiant%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/finger/ring-signet-silver.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"radiant","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"SgNjE3TOJj7U4J8q","description":"","statuses":[]}],"_id":"FSKPs3zdgubjKptV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455214596,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"талисман сферы/talisman of the sphere","type":"consumable","system":{"description":{"value":"Когда вы совершаете проверку Интеллекта (Магия) для контроля сферы аннигиляции, держа этот талисман, вы удваиваете бонус мастерства для этой проверки. Кроме того, если вы начинаете ход, удерживая контроль над сферой аннигиляции, вы можете действием сделать так, что она переместится на 10 футов плюс количество футов, равное 10 × ваш модификатор Интеллекта.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"int","actionType":"abil","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d20 + @mod + @attributes.prof + @attributes.prof",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Talisman%20of%20the%20Sphere.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"talisman%20of%20the%20sphere_dmg","propDroppable":"item"}},"effects":[],"_id":"h1PxlMZjJfbGJsu5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540175,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Фигурка /Figurine of Wondrous Power, Onyx Dog","type":"equipment","system":{"description":{"value":"

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[mastiff||Onyx Dog].

This onyx statuette of a dog can become a @creature[mastiff] for up to 6 hours. The @creature[mastiff] has an Intelligence of 8 and can speak Common. It also has @sense[darkvision] out to a range of 60 feet and can see @condition[invisible] creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"figurine%20of%20wondrous%20power%2c%20onyx%20dog_dmg","propDroppable":"item"}},"effects":[],"_id":"0CKXIFjzNQflCwAS","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536400,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Shield","type":"equipment","system":{"description":{"value":"

While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

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(requires attunement by a lawful evil creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Scather, the Lawful Evil sword, has a garnet set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

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You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20chain%20mail_mm","propDroppable":"item"}},"effects":[],"_id":"iDmhgmmzn7iKezBb","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060185,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Доспех из шкур сопротивления яду/Hide Armor of Poison Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to poison damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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You have resistance to thunder damage while wearing this ring. The ring is set with spinel.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/finger/ring-thin-gold-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20thunder%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/finger/ring-thin-gold-blue.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"thunder","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"XPA22NsX9dSXn8Vp","description":"","statuses":[]}],"_id":"Fb9VLngyVODFadLk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455214617,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Чешуйчатый доспех сопротивления огню/Scale Mail of Fire Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to fire damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"scale%20mail%20of%20fire%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-scale-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"ap0zsTQIrsh0DnVN","description":"","statuses":[]}],"_id":"cCNQtfky3UheeADM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455100915,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольцо сопротивления кислоте/Ring of Acid Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to acid damage while wearing this ring. The ring is set with pearl.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/finger/ring-ball-gold-pink.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20acid%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/finger/ring-ball-gold-pink.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"acid","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"4GMOWQBRqXpnxgr9","description":"","statuses":[]}],"_id":"GEaAast7xXMMmEEf","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455214284,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Blowgun Needle","type":"consumable","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.02,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"icons/weapons/thrown/dart-feathered.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20blowgun%20needle_dmg","propDroppable":"item"}},"effects":[],"_id":"Al6sYjseD98jY1R3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455291319,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кожаный доспех сопротивления лучистому урону/Leather Armor of Radiant Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to radiant damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-leather.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"leather%20armor%20of%20radiant%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-scale-leather.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"radiant","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"XLXiiDGZWKSPEynW","description":"","statuses":[]}],"_id":"ikkJTvmZ95yzqNu0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455077247,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Увеличительное стекло/Magnifying Glass","type":"loot","system":{"description":{"value":"

Эта линза позволяет разглядывать маленькие предметы.

Линзу также можно использовать для замены кремня и кресала. Разжигание огня увеличительным стеклом требует света, яркого как свет солнца, трута для розжига и примерно 5 минут.

Увеличительное стекло позволяет совершать с преимуществом проерки характеристик, сделанных для оценки или исследования мелких и высокодетализированных предметов.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":100,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/tools/scribal/magnifying-glass.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"magnifying%20glass_phb","propDroppable":"item"}},"effects":[],"_id":"WDGvcHmCFB3cnMHw","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029296,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Барабан/Drum","type":"tool","system":{"description":{"value":"

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":6,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"drum","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/instruments/drum-brown-red.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"drum_phb","propDroppable":"item"}},"effects":[],"_id":"lngbV8LYLyXm5LKH","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173231,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Посох мороза/Staff of Frost","type":"weapon","system":{"description":{"value":"
(requires attunement by a druid, sorcerer, warlock, or wizard)
\n\t\t

You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: @spell[cone of cold] (5 charges), @spell[fog cloud] (1 charge), @spell[ice storm] (4 charges), or @spell[wall of ice] (4 charges).

The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1. the staff turns to water and is destroyed.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

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Суммируйте время, в течение которого вы остаётесь невидимы, порциями по 1 минуте. После 2 накопленных часов невидимости плащ перестаёт действовать. За каждые 12 часов, пока плащ не используется, он восстанавливает 1 час использования.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Cloak%20of%20Invisibility.png","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cloak%20of%20invisibility_dmg","propDroppable":"item"}},"effects":[],"_id":"GPmVPURVTScbpgaH","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535011,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Зелье увеличения/Potion of Growth","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете на 1к4 часа эффект «увеличение» заклинания @Compendium[sc-spells.sc-spells.ImfucJ4hO0mnf3W6]{Увеличение/уменьшение / Enlarge/Reduce} (концентрация не требуется).

Маленький красный шарик в этой жидкости непрерывно расширяется, окрашивая прозрачную жидкость вокруг, и тут же сжимается вновь. Тряска пузырька не прерывает этот процесс.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/potion-bottle-corked-labeled-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20growth_dmg","propDroppable":"item"}},"effects":[],"_id":"AnZR47mdAKIhqrxG","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201344,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Комплект для рыбалки/Fishing Tackle","type":"loot","system":{"description":{"value":"

В этот набор входит удилище, шёлковая леска, пробковый поплавок, стальные крючки, свинцовые грузила, приманки из ниток и мелкоячеистая сеть.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/tools/fishing/reel-brown-white.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"fishing%20tackle_phb","propDroppable":"item"}},"effects":[],"_id":"Xaz4qE1l3bvbuPwo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028690,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"бусина силы/bead of force","type":"consumable","system":{"description":{"value":"Это маленький черный шарик 3/4 дюйма в диаметре и весом в одну унцию. Как правило, 1к4 + 4 бусин силы находят вместе.
Вы можете действием бросить бусину на расстояние до 60 футов. Бусина взрывается при ударе и уничтожается. Все существа, находящиеся в пределах 10 футов от места приземления бусины, должны преуспеть в спасброске Ловкости со Сл 15, иначе получат урон силовым полем 5к4. После этого на этой площади образуется прозрачная сфера из силового поля, остающаяся на этом месте в течение 1 минуты. Все существа, провалившие спасбросок и полностью находящиеся в пределах этой площади, оказывается запертым внутри сферы. Существа, преуспевшие в спасброске, или находящиеся в этой сфере лишь частично, выталкиваются прочь от центра сферы, пока полностью не окажутся за пределами действия силового поля. Никакие атаки и эффекты не могут проникать сквозь сферу — только воздух, пригодный для дыхания.
Запертое внутри существо может действием толкать сферу, перемещая её со своей уменьшенной вдвое скоростью. Сферу можно легко поднять, так как вне зависимости от веса существ, находящихся в ней, она весит всего 1 фунт.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.0625,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"5d4","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/magic/water/orb-ice-opaque.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bead%20of%20force_dmg","propDroppable":"item"}},"effects":[],"_id":"71SmN4R75qBgeift","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533910,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Щит/Shield","type":"equipment","system":{"description":{"value":"

Щит изготавливается из дерева или металла, и несётся одной рукой. Использование щита увеличивает КД на 2. Вы получаете преимущество только от одного щита одновременно.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/shield/oval-wooden-boss-steel.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"shield_phb","propDroppable":"item"}},"effects":[],"_id":"uHekIqEsOQyEofJ5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455122208,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Blowgun Needle","type":"consumable","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.02,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"icons/weapons/thrown/dart-feathered.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20blowgun%20needle_dmg","propDroppable":"item"}},"effects":[],"_id":"r3mNksBewoCA7axz","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455291291,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Хупак предупреждения/Hoopak of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":40,"long":160,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":true,"fin":true,"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-curved.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"hoopak%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"GQ6XDb7W61RMIaB6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455379078,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Колокольчик/Bell","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/tools/instruments/bell-brass-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"bell_phb","propDroppable":"item"}},"effects":[],"_id":"XnhzkhJRvzueemEx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027939,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Dancing Longsword","type":"weapon","system":{"description":{"value":"

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":"4","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-flamberge.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dancing%20longsword_dmg","propDroppable":"item"}},"effects":[],"_id":"jtDn0okXM4cVXTmU","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455379669,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Nine Lives Stealer Shortsword","type":"weapon","system":{"description":{"value":"

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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Набор путешественника включает в себя:

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Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 15, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} на 1 час.

Существо @Compendium[world.tempconditions.p7k1rS3BWUrQKyyS]{Ослеплённый/Blinded}, пока отравлено.

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Если вы носите этот плащ, и находитесь в области тусклого освещения или темноте, вы можете действием наложить на себя превращение и стать летучей мышью. Пока вы находитесь в облике летучей мыши, вы сохраняете свои значения Интеллекта, Мудрости и Харизмы. Это свойство плаща нельзя использовать повторно до следующего рассвета.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"5","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/back/cloak-brown-collared-fur-white-tied.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cloak%20of%20the%20bat_dmg","propDroppable":"item"}},"effects":[],"_id":"0QIAPuOV7kLV47Np","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535139,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Волшебная палочка +3 боевого мага/+3 Wand of the War Mage","type":"equipment","system":{"description":{"value":"
(requires attunement by a spellcaster)
\n\t\t

While you are holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","piercing"]],"versatile":"1d8+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"trident","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/trident-ornate-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20trident_dmg","propDroppable":"item"}},"effects":[],"_id":"VEo54sML26HLpDTE","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384379,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"мантия полезных предметов/robe of useful items","type":"equipment","system":{"description":{"value":"Эта мантия покрыта множеством цветных заплат различных размеров и форм. Пока вы носите эту мантию, вы можете действием оторвать одну из заплаток, вследствие чего она превращается в тот предмет, который символизировала. В тот момент, когда будет оторвана последняя заплатка, мантия превращается в обычную одежду.
Мантия содержит по две штуки каждой из заплат, представленных ниже:

• Кинжал

• Направленный фонарь (заправленный и зажжённый)

• Стальное зеркальце

• 10-футовый шест

• Пеньковая верёвка (50 футов, собранная в бухту)

• Мешок
Кроме того, на мантии также есть 4к4 других заплат. Мастер может самостоятельно выбрать, что именно это за заплатки, или же определить их случайным образом.
к100Заплатка
01–08Сумка со 100 зм
09–15Серебряный сундучок (1 фут в длину и 6 дюймов в ширину и высоту)
16–22Железная дверь (до 10 футов в ширину и высоту, имеющая запор с одной стороны), которую вы можете установить в проём, до которого можете дотронуться. Дверь самостоятельно приспосабливается под нужный размер и навешивается на петли
23–3010 драгоценных камней стоимостью 100 зм каждый
31–44Деревянная лестница (24 фута длиной)
45–51Ездовая лошадь с притороченными седельными сумками (смотрите характеристики в Бестиарии)
52–59Яма (куб с длиной грани 10 футов, который вы можете разместить на полу в пределах 10 футов от себя)
60–684 зелья лечения
69–75Шлюпка (12 футов в длину)
76–83Свиток заклинания, содержащий заклинание 1–3 уровня
84–902 мастифа (смотрите характеристики в Бестиарии)
91–96Окно (4 на 2 фута и глубиной до 2 футов), станавливаемое на вертикальную поверхность,до которой можете дотронуться.
97–00Портативный таран
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"4d4","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20Useful%20Items.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"robe%20of%20useful%20items_dmg","propDroppable":"item"}},"effects":[],"_id":"J8rfIMt0vBjFuibp","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539745,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кожаный доспех сопротивления огню/Leather Armor of Fire Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to fire damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":102,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"fin":true,"rch":true,"sil":true},"proficient":null},"img":"icons/weapons/misc/whip-red-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20whip_phb","propDroppable":"item"}},"effects":[],"_id":"oL8LUNEQUzyWLAZa","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385608,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Зелье сопротивления электричеству/Potion of Lightning Resistance","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа электичество на 1 час.

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You have a +2 bonus to AC while wearing this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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You have resistance to cold damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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Используется для длительного и короткого отдыха.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":7,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/sundries/survival/bedroll-pink.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"bedroll_phb","propDroppable":"item"}},"effects":[],"_id":"t7ltU76JkW2qMcQB","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027911,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольчужная рубаха сопротивления лучистому урону/Chain Shirt of Radiant Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to radiant damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chain%20shirt%20of%20radiant%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"radiant","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"lxyHVWKHNkdUdU5Q","description":"","statuses":[]}],"_id":"8uMzGAcTPRc3XGmv","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455100073,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Лира/Lyre","type":"tool","system":{"description":{"value":"

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":30,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"lyre","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/instruments/harp-lap-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"lyre_phb","propDroppable":"item"}},"effects":[],"_id":"MW8jEbHAB0NotM3e","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173478,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кошель/Pouch","type":"backpack","system":{"description":{"value":"

В кожаном или тканевом кошеле поместится 20 снарядов для пращи или 50 иголок для духовой трубки, а также другие вещи. Кошель с отделениями для хранения компонентов заклинаний называется \"мешочком с компонентами\".

 

Вместимость: 0,2 кубических фута/6 фунтов (3 кг.)

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":5,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/containers/bags/pouch-simple-leather-tan.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"pouch_phb","propDroppable":"item"}},"effects":[],"_id":"Z0H1svYmIyWjPuLI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029749,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"фонарь обнаружения/lantern of revealing","type":"consumable","system":{"description":{"value":"Этот закрытый фонарь способен гореть в течение шести часов на одной пинте масла, распространяя яркий свет в радиусе 30 футов и тусклый свет в радиусе ещё 30 футов. Все невидимые предметы и существа становятся видимыми, если они находятся в ярком свете этого фонаря. Вы можете действием опустить козырёк, уменьшив освещение до тусклого света в пределах 5 футов.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"6","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Lantern%20of%20Revealing.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"lantern%20of%20revealing_dmg","propDroppable":"item"}},"effects":[],"_id":"Zi3g4gQuu1MvxRmq","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538514,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +1 Longsword","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","slashing"]],"versatile":"1d10+1+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20longsword_mm","propDroppable":"item"}},"effects":[],"_id":"Q3tscaMyOa5zgW4J","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455379851,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Меч ответа (ответчик)/Sword of Answering (Answerer)","type":"weapon","system":{"description":{"value":"
(requires attunement by a chaotic good creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Answerer, the Chaotic Good sword, has an emerald set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red-jewel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sword%20of%20answering%20(answerer)_dmg","propDroppable":"item"}},"effects":[],"_id":"GlDoOTma13lsfsCg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373842,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Silvered Ammunition","type":"loot","system":{"description":{"value":"

Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver ammunition, so cautious adventurers invest extra coin to plate their ammunition in silver. You can silver ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the ammunition without making it less effective.

Base items.

This item variant can be applied to the following base items:

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You have resistance to fire damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"fin":true,"rch":true,"mgc":true},"proficient":null},"img":"icons/weapons/misc/whip-red-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"whip%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"WzRLq0S295DkDqvu","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385695,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Зелье героизма/Potion of Heroism","type":"consumable","system":{"description":{"value":"

После того, как вы выпили это зелье, вы на 1 час получаете 10 временных хитов.

Кроме того, в течение этого часа вы находитесь под эффектом заклинания@Compendium[sc-spells.sc-spells.jYsMCeg6AbSHzq1F]{Благословение / Bless} (концентрация не требуется).

Синее зелье в бутылке пузырится и парит, словно оно находится в состоянии закипания.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10","temphp"]],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-round-corked-pink.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20heroism_dmg","propDroppable":"item"}},"effects":[],"_id":"oEYRgab5z3hTyuoz","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201408,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Blowgun","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"blowgun","properties":{"amm":true,"lod":true,"mgc":true},"proficient":null},"img":"icons/weapons/guns/gun-worn-gold.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20blowgun_dmg","propDroppable":"item"}},"effects":[],"_id":"vSULIULOzvssIJ2p","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455432542,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Праща/Sling","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":1,"denomination":"sp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"sling","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":null},"img":"icons/weapons/slings/slingshot-wood.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"sling_phb","propDroppable":"item"}},"effects":[],"_id":"nPXKuwwHltibk6z6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455511839,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Доспех из шкур сопротивления лучистому урону/Hide Armor of Radiant Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to radiant damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+1+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"lighthammer","properties":{"lgt":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/hammers/shorthammer-double-simple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20light%20hammer_dmg","propDroppable":"item"}},"effects":[],"_id":"hp267jmvZAtHbE45","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484049,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Свирель/Pan Flute","type":"tool","system":{"description":{"value":"

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have a +3 bonus to AC while wearing this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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Крошечные капли этого серого масла очень быстро испаряются. Маслом можно обмазать одно существо Среднего или меньшего размера, вместе с одеждой и переносимым им снаряжением (на каждую категорию размера выше Среднего необходим один дополнительный пузырёк масла).

Нанесение масла занимает 10 минут. Обмазанное существо получает на 1 час эффект заклинания @Compendium[sc-spells.sc-spells.2Gencdc4uikxDXGy]{Выход в эфир / Etherealness}.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Medium or smaller creature. Takes 10 minutes to apply."},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"oil%20of%20etherealness_dmg","propDroppable":"item"}},"effects":[],"_id":"MEq5TPcsPxXYrz0I","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455200747,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Полулаты сопротивления электричеству/Half Plate Armor of Lightning Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to lightning damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

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While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be @condition[paralyzed] or @condition[restrained].

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

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You have resistance to poison damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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(requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
\n\t\t

While holding this staff, you can use an action to expend 1 of its 10 charges to cast @spell[charm person], @spell[command], or @spell[comprehend languages] from it using your spell save DC. The staff can also be used as a magic quarterstaff.

If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.

The staff regains [[/r 1d8 + 2]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff becomes a nonmagical quarterstaff.

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Вы можете вынуть любой предмет из колчана, как если бы это был обычный колчан или ножны.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"capacity":{"type":"items","value":60,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Quiver%20of%20Ehlonna.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"quiver%20of%20ehlonna_dmg","propDroppable":"item"}},"effects":[],"_id":"2VZU8D38pinZkHq5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539561,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +1 Light Repeating Crossbow","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":40,"long":160,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":true,"two":true,"mgc":true},"proficient":null},"img":"modules/plutonium/media/icon/pocket-bow.svg","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20light%20repeating%20crossbow_mm","propDroppable":"item"}},"effects":[],"_id":"dG7BRdyDHndLwfpq","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512974,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Яд виверны/Wyvern Poison","type":"consumable","system":{"description":{"value":"

Этот яд собирают с мёртвой или недееспособной @Compendium[sc-creatures.sc-creatures.R6TPOwEghQZcyNfw]{Виверна / Wyvern}.

Существо, подвергшееся действию этого яда, должно совершить спасбросок Телосложения со Сл 15, получая при провале урон ядом 24 (7к6) или половину этого урона при успехе.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":1200,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison","properties":{}},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wyvern%20poison_dmg","propDroppable":"item"}},"effects":[],"_id":"s2BvO58YuL2tNHS5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455189027,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструкция по использованию каменного голема/Manual of Stone Golems","type":"equipment","system":{"description":{"value":"

This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create a @creature[stone golem], you must spend 90 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 80,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Manual%20of%20Stone%20Golems.png","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"manual%20of%20stone%20golems_dmg","propDroppable":"item"}},"effects":[],"_id":"ofeez1moOz2FZjlt","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538783,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Leather Armor","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-leather.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20leather%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"IXFyb4dWL9N4qxFs","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455076353,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Hooked Shortspear","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20hooked%20shortspear_dmg","propDroppable":"item"}},"effects":[],"_id":"LLgEGViWrhQcXx6h","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378454,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +1 Spiked Armor","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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к20Мировоззрение
1–2Хаотично-злое
3–4Хаотично-нейтральное
5–7Хаотично-доброе
8–9Нейтрально-злое
18–20Законно-доброе
10–11Нейтральное
12–13Нейтрально-доброе
14–15Законно-злое
16–17Законно-нейтральное

Магия свечи активируется, когда свечу зажигают, что совершается действием. Погорев 4 часа, свеча уничтожается. Вы можете затушить свечу раньше, чтобы воспользоваться ей же позже. Минимальная единица учёта времени горения — 1 минута.
Будучи зажжённой, свеча испускает тусклый свет в радиусе 30 футов. Все существа в области этого света, чьё мировоззрение совпадает с мировоззрением свечи, совершают броски атаки, спасброски и проверки характеристик с преимуществом. Кроме того, жрецы и друиды в области света, чьё мировоззрение совпадает с мировоззрением свечи, могут накладывать подготовленные заклинания 1 уровня, не тратя ячейки заклинаний, и эффект таких заклинаний будет как у заклинаний, наложенных с использованием ячейки 1 уровня.
В качестве альтернативы, когда вы впервые зажигаете совершенно новую свечу, вы можете наложить ей заклинание врата. Это мгновенно уничтожает свечу.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"4","units":"hour"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Candle%20of%20Invocation.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"candle%20of%20invocation_dmg","propDroppable":"item"}},"effects":[],"_id":"e4GL6lf9vDSar254","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534621,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Yklwa","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/glaive-simple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20yklwa_dmg","propDroppable":"item"}},"effects":[],"_id":"ZGbLRJoZXrZDyR8M","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485717,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Vicious Greataxe","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":7,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d12 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20greataxe_dmg","propDroppable":"item"}},"effects":[],"_id":"nGvHk3CEKU2ZpZm5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376961,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Yklwa","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/glaive-simple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20yklwa_dmg","propDroppable":"item"}},"effects":[],"_id":"uqpTwxwo0grMqtmZ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485674,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Dwarven Thrower","type":"weapon","system":{"description":{"value":"
(requires attunement by a dwarf)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra [[/r 1d8]] damage or, if the target is a giant, [[/r 2d8]] damage. Immediately after the attack, the weapon flies back to your hand.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +3","bludgeoning"]],"versatile":"1d10 + @mod +3"},"formula":"1d8","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Dwarven%20Thrower.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dwarven%20thrower_dmg","propDroppable":"item"}},"effects":[],"_id":"0sqjSxvpk6zwZPYi","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373561,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"мантия глаз/robe of eyes","type":"equipment","system":{"description":{"value":"Эта мантия украшена узором в виде глаз. Пока вы носите её, вы обладаете следующими преимуществами:

• Мантия позволяет вам видеть во всех направлениях, и вы совершаете с преимуществом проверки Мудрости (Внимательность), полагающиеся на зрение.

• Вы обладаете тёмным зрением в пределах 120 футов.

• Вы можете видеть невидимых существ и предметы, а также ваше зрение простирается на 120 футов на Эфирный План.
Глаза на мантии нельзя закрыть или отвести в сторону. Вы можете закрыть или увести в сторону свои собственные глаза, но пока вы носите эту мантию, считается, что вы этого никогда не делаете.
Заклинание свет, наложенное на эту мантию, или заклинание дневной свет, наложенное в пределах 5 футов от мантии, вызывает у вас слепоту на 1 минуту. В конце каждого своего хода вы можете совершать спасброски Телосложения (Сл 11 для света или 15 для дневного света), оканчивая слепоту при успехе.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"flat"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20Eyes.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"robe%20of%20eyes_dmg","propDroppable":"item"}},"effects":[],"_id":"gQuddoN6DD6MMaiV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539591,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Whelm","type":"weapon","system":{"description":{"value":"
(requires attunement by a dwarf)
\n\t\t

Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the weapon. This causes you to have disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky.

Thrown Weapon.

Whelm has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged weapon attack using it, the target takes an extra [[/r 1d8]] bludgeoning damage, or an extra [[/r 2d8]] bludgeoning damage if the target is a giant. Each time you throw the weapon, it flies back to your hand after the attack. If you don't have a hand free, the weapon lands at your feet.

Shock Wave.

You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 15 Constitution saving throw or become @condition[stunned] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn.

Supernatural Awareness.

While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can use an action to cast @spell[detect evil and good] or @spell[locate object] from the weapon. Once you cast either spell, you can't cast it from the weapon again until the next dawn.

Sentience.

Whelm is a sentient lawful neutral weapon with an Intelligence of 15, a Wisdom of 12, and a Charisma of 15. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle cries in Dwarvish when used in combat.

Personality.

Whelm's purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails to destroy goblins and giants or to protect dwarves. Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It would do anything to protect those dwarves from harm. The hammer also carries a secret shame. Centuries ago, a dwarf named Ctenmiir wielded it valiantly for a time. But Ctenmiir was turned into a @creature[vampire]. His will was strong enough that he bent Whelm to his evil purposes, even killing members of his own clan.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","bludgeoning"],["1d8","bludgeoning"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/hammers/hammer-drilling-spiked.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"whelm_dmg","propDroppable":"item"}},"effects":[],"_id":"JRNyskWO1r2EIuVe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374242,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Crossbow Bolts (20)","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1.5,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"icons/weapons/ammunition/arrow-head-war-flight.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"crossbow%20bolts%20(20)_phb","propDroppable":"item"}},"effects":[],"_id":"XOMWBIRucwke3mVV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455290696,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструменты кожевника/Leatherworker's Tools","type":"tool","system":{"description":{"value":"

Познания в кожевенном деле распространяются на знания о шкурах животных и их свойствах. Они также включают в себя знания о кожаных доспехах и аналогичных вещах.

Компоненты. Инструменты кожевника включают кожевенный резак (нож), небольшую киянку, канавкорез, пробойник, нить и куски кожи.

Магия. Ваши знания и опыт в работе с кожей даёт вам дополнительные знания при обследовании магических предметов, сделанных из кожи, как, например, ботинки или некоторые плащи.

Расследование. Вы получаете дополнительные знания, когда исследуете кожаные предметы или улики, связанные с ними, также вы используете свои познания в кожевничестве, чтобы находить зацепки, которые другие могут не заметить.

Опознание кожи. Смотря на кусок кожи или кожаный предмет, вы можете определить источник кожи и любые особые методы, использованные в её обработке. Например, вы можете обнаружить разницу между кожей, выделанной с использованием дварфийских методик, и кожей, выделанной с использованием методик полуросликов.

Изменить внешний вид кожаного предмета Сл. 10 
Определить прошлое кожаного предметаСл. 20 
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"leatherworker","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/commodities/leather/leather-patch-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"leatherworker's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"NgUHYtYnoR9OOUpO","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142590,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольчуга сопротивления огню/Chain Mail of Fire Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to fire damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chain%20mail%20of%20fire%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"XatzIMgohr7i4iKL","description":"","statuses":[]}],"_id":"bbqGMh9UcapP8r6H","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061229,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Короткий меч кражи жизни/Shortsword of Life Stealing","type":"weapon","system":{"description":{"value":"

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Must roll a 20 and the target cannot be undead."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 +@mod","piercing"]],"versatile":""},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/shortsword-hooked-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"shortsword%20of%20life%20stealing_dmg","propDroppable":"item"}},"effects":[],"_id":"5L6XTedfAxJ8vJXY","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384080,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Adamantine Half Plate Armor","type":"equipment","system":{"description":{"value":"

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"adamantine%20half%20plate%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"aFFBnOxXFsejDi9K","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098515,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Ioun Stone, Strength","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a swimming speed of 40 feet while wearing this ring.

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Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":35,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"lute","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/instruments/lute-gold-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"lute_phb","propDroppable":"item"}},"effects":[],"_id":"Cl5cHJBtzgdxbUwk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173442,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Клевец предупреждения/War Pick of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/axes/pickaxe-double-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"war%20pick%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"1US4epGEfvUxxxsM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384996,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Цепь (10фт.)/Chain (10 feet)","type":"consumable","system":{"description":{"value":"

У цепи 10 хитов. Её можно порвать успешной проверкой Силы со Сл 20.

Длина: 10 футов

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You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

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You have resistance to fire damage while wearing this ring. The ring is set with garnet.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/finger/ring-crown-crystal.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20fire%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/finger/ring-crown-crystal.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"Lc4lTIKEwwoctFun","description":"","statuses":[]}],"_id":"sIl9KVNgyLpvL9vT","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455214370,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Контейнер для арбалетных болтов/Crossbow Bolt Case","type":"backpack","system":{"description":{"value":"

В этот деревянный контейнер помещаются 20 арбалетных болтов.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":1.5,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/containers/ammunition/arrows-quiver-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"crossbow%20bolt%20case_phb","propDroppable":"item"}},"effects":[],"_id":"lWBUWDbV25UEdCpc","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028422,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Arrow","type":"consumable","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.05,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"icons/weapons/ammunition/arrow-broadhead.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20arrow_dmg","propDroppable":"item"}},"effects":[],"_id":"Xy0CAb9ymsGHrKE3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455291078,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Набор для грима/Disguise Kit","type":"tool","system":{"description":{"value":"

Отличный выбор для любого, кто хочет заниматься обманом, набор для грима позволяет своему владельцу принимать фальшивую личину.


Компоненты. Набор для грима включает в себя различную косметику, краску для волос, немного реквизита и несколько нарядов.

Обман. В некоторых случаях грим может помочь вам плести более убедительную ложь.

Запугивание. Правильный образ может сделать вас более устрашающим, когда вы хотите кого-то отпугнуть, притворившись заражённым чумой, либо, когда запугиваете шайку бандитов под видом громилы-головореза.

Выступление. Искусство перевоплощения может увеличить удовлетворённость публики выступлением, при условии, что обличье должным образом разработано, чтобы вызывать нужную реакцию.

Убеждение. Народ склонен доверять людям в униформе. Если вы замаскировались под авторитетную фигуру, ваши попытки убедить других обычно более эффективны.

Создание обличья. Как часть продолжительного отдыха вы можете создать обличье для маскировки. На надевание обличья после его создания требуется 1 минута. Вы можете одновременно иметь при себе только одно такое обличье, не привлекая ненужного внимания, если только у вас нет сумки хранения [bag of holding] или другого подобного способа оставить их незамеченными. Каждое такое обличье весит 1 фунт. В других случаях требуется 10 минут на создание обличья, которое немного изменяет вашу внешность и 30 минут, если требуются более обширные изменения.

Скрыть травмы или особые приметыСл 10
Распознать использование маскировки кем-либо другимСл 15
Скопировать внешность гуманоидаСл 20
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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

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Лампа испускает яркий свет в пределах 15 футов и тусклый свет в пределах ещё 30 футов. Зажжённая лампа горит 6 часов от одной фляги (1 пинта [0,5 литра]) масла.

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Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

\n

Вы можете действием заставить этот клинок покрыться густым чёрным ядом. Яд остаётся 1 минуту, или пока атака этим оружием не попадёт по существу. Цель должна преуспеть в спасброске Телосложения со Сл 15, иначе она получит урон ядом [[/r 2d10]] и станет отравленной на 1 минуту. Вы не можете использовать повторно это свойство до следующего рассвета.

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You have a +1 bonus to AC while wearing this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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В этом небольшом контейнере находится кремень, кресало и трут (обычно это сухая тряпка, вымоченная в масле), используемые для разжигания огня. Использование его для разжигания факела — или чего-нибудь другого, легковоспламеняющегося — требует одного действия. Разжигание другого огня требует 1 минуты.

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(requires attunement by a druid, sorcerer, warlock, or wizard)
\n\t\t

You have resistance to fire damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: @spell[burning hands] (1 charge), @spell[fireball] (3 charges), or @spell[wall of fire] (4 charges).

The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff blackens, crumbles into cinders, and is destroyed.

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Масло может покрыть одно рубящее или колющее оружие или до 5 рубящих или колющих боеприпасов. Нанесение масла занимает 1 минуту.

В течение часа покрытые предметы считаются магическими и предоставляют бонус +3 к броскам атаки и урона.

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Набор взломщика включает в себя:

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You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

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You have a +3 bonus to AC while wearing this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":120,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"hvy":true,"rch":true,"two":true,"sil":true},"proficient":null},"img":"icons/weapons/polearms/halberd-crescent-small-spiked.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20halberd_phb","propDroppable":"item"}},"effects":[],"_id":"7GBBY5f8tobmANfW","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378260,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Доспех из шкур сопротивления электричеству/Hide Armor of Lightning Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to lightning damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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You have resistance to psychic damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

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You have resistance to radiant damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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Набор артиста включает в себя:

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You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have resistance to acid damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"spiked%20armor%20of%20acid%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-layered-steel-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"acid","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"tAHa7oD27KR9MRUs","description":"","statuses":[]}],"_id":"jqJRzUMCtpVsuFo5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455101193,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"ожерелье молитвенных чёток/necklace of prayer beads","type":"equipment","system":{"description":{"value":"У этого ожерелья 1к4 + 2 магические бусины, изготовленные из аквамарина, чёрного жемчуга или топаза. На нём также много немагических бусин, изготовленных из янтаря, кровавика, цитрина, коралла, жадеита, жемчуга или кварца. Если магическую бусину снимут с ожерелья, она теряет свою магию.
Существует шесть видов магических бусин. Мастер сам решает вид каждой бусины или определяет их случайным образом. На ожерелье могут быть бусины одного и того же вида. Для того чтобы использовать одну из них, вы должны носить это ожерелье.
В каждой бусине находится заклинание, которое вы можете наложить ей бонусным действием (при необходимости используйте свою Сл спасброска). После того как заклинание магической бусины наложено, эту бусину нельзя использовать повторно до следующего рассвета.
к20Бусина...Заклинание
1–6БлагословенияБлагословение
7–12ЛеченияЛечение ран (2 уровень) или малое восстановление
13–16БлаговоленияВысшее восстановление
17–18КарыКлеймящий удар
19ПризываПланарный союзник
20Хождения по ветруХождение по ветру
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"bonus","cost":1,"condition":"The necklace must be currently worn."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":6,"max":"6","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Necklace%20of%20Prayer%20Beads.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"necklace%20of%20prayer%20beads_dmg","propDroppable":"item"}},"effects":[],"_id":"fGXhJyf8Vpxsitof","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538959,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"плащ паука/cloak of arachnida","type":"equipment","system":{"description":{"value":"Этот прекрасный плащ сделан из чёрного шёлка, переплетённого тонкими серебристыми нитями. Пока вы его носите, вы обладаете следующими преимуществами:
• Вы получаете сопротивление к урону ядом.
• Вы получаете скорость лазания, равную скорость ходьбы.
• Вы можете перемещаться вверх, вниз и вдоль вертикальных поверхностей, а также вверх ногами по потолку, оставляя руки свободными.
• Вы не можете запутаться ни в какой паутине, и можете перемещаться сквозь паутину как если бы она была просто труднопроходимой местностью.
• Вы можете действием наложить заклинание паутина (Сл спасброска 13). Паутина, создаваемая этим заклинанием, заполняет в два раза большую площадь чем обычно. Это свойство нельзя использовать повторно до следующего рассвета.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":40,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"5","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/back/cloak-heavy-fur-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cloak%20of%20arachnida_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/back/cloak-heavy-fur-blue.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"poison","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"KjayGZhHKFXYt8Lm","description":"","statuses":[]},{"name":"Speed Adjustment","icon":"icons/equipment/back/cloak-heavy-fur-blue.webp","changes":[{"key":"system.attributes.movement.climb","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"zT3zR39Rw2LwrAqh","description":"","statuses":[]}],"_id":"CxqiW0qca59jtVbr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534921,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольцо защиты/Ring of Protection","type":"equipment","system":{"description":{"value":"

You gain a +1 bonus to AC and saving throws while wearing this ring.

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You have a +1 bonus to attack rolls made with this weapon.

Special.

A Large or smaller creature hit by a net is @condition[restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":15,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"net","properties":{"spc":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/tools/fishing/net-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20net_dmg","propDroppable":"item"}},"effects":[],"_id":"A1JG7EfJ11lQpOsW","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455435924,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Breastplate","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20breastplate_mm","propDroppable":"item"}},"effects":[],"_id":"rZ8IiEnyTTYEepIQ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097923,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Посох магов/Staff of the Magi","type":"weapon","system":{"description":{"value":"
(requires attunement by a sorcerer, warlock, or wizard)
\n\t\t

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.

The staff has 50 charges for the following properties. It regains [[/r 4d6 + 2]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 20, the staff regains [[/r 1d12 + 1]] charges.

Spell Absorption.

While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its retributive strike (see below).

Spells.

While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: @spell[conjure elemental] (7 charges), @spell[dispel magic] (3 charges), @spell[fireball] (7th-level version, 7 charges), @spell[flaming sphere] (2 charges), @spell[ice storm] (4 charges), @spell[invisibility] (2 charges), @spell[knock] (2 charges), @spell[lightning bolt] (7th-level version, 7 charges), @spell[passwall] (5 charges), @spell[plane shift] (7 charges), @spell[telekinesis] (5 charges), @spell[wall of fire] (4 charges), or @spell[web] (2 charges).

You can also use an action to cast one of the following spells from the staff without using any charges: @spell[arcane lock], @spell[detect magic], @spell[enlarge/reduce], @spell[light], @spell[mage hand], or @spell[protection from evil and good].

Retributive Strike.

You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a [[/r 1d100]]{50 percent} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from OriginDamage
10 ft. away or closer8 × the number of charges in the staff
11 to 20 ft. away6 × the number of charges in the staff
21 to 30 ft. away4 × the number of charges in the staff
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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":125,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"fin":true,"sil":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20rapier_phb","propDroppable":"item"}},"effects":[],"_id":"UZwuntcExyOIn9N5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382244,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"плащ ускользания/cloak of displacement","type":"equipment","system":{"description":{"value":"Пока вы носите этот плащ, он создаёт иллюзию, что вы находитесь немного в стороне от настоящего местонахождения, отчего существа совершают броски атаки по вам с помехой. Если вы получаете урон, это свойство перестаёт действовать до начала вашего следующего хода. 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Вы также можете действием наложить заклинание внушение (Сл спасброска 17) через сенсор на одно из таких существ. Вы не обязаны концентрироваться на внушении, но это заклинание оканчивается вместе с наблюдением. 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Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

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You have resistance to lightning damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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You have resistance to cold damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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You have resistance to thunder damage while you wear this armor.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest silver dragon within 30 miles of you. This special action can't be used again until the next dawn.

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Эта смесь выглядит, пахнет и обладает таким же вкусом, что и зелье лечения или другое полезное зелье. Однако, это самый настоящий яд, чья истинная природа скрыта магией иллюзий. Заклинание@Compendium[sc-spells.sc-spells.hYlsH4UD97HeWuws]{Опознание / Identify} раскрывает этот обман.

Если вы всё же выпьете это зелье, вы получаете урон ядом 3к6 и должны преуспеть в спасброске Телосложения со Сл 13, иначе станете отравленным.

В начале каждого вашего хода, пока вы @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} этим зельем, вы получаете урон ядом 3к6.

В конце каждого своего хода вы можете повторять спасбросок. В случае успеха каждый урон ядом в последующих раундах будет уменьшен на 1к6. Яд прекращает действие, когда его урон станет равным нулю.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"spec"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","poison"]],"versatile":""},"formula":"1d6","save":{"ability":"con","dc":13,"scaling":"flat"},"consumableType":"poison","properties":{}},"img":"icons/consumables/potions/bottle-bulb-corked-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20poison_dmg","propDroppable":"item"}},"effects":[],"_id":"zQ9Rdw5FuoF7BiY9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201624,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Цеп предупреждения/Flail of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"flail","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/maces/flail-studded-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"flail%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"8fDeG5vpdoYL4WLc","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376260,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Shortsword","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20shortsword_dmg","propDroppable":"item"}},"effects":[],"_id":"PCNMpPuMha0pslun","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383479,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Полуночные слёзы/Midnight Tears","type":"consumable","system":{"description":{"value":"

Существо, проглотившее этот яд, до полуночи ни от чего не страдает. Если до этого момента яд не был нейтрализован, существо должно преуспеть в спасброске Телосложения со Сл 17, получая урон ядом 31 (9к6) при провале или половину этого урона при успехе

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":1500,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison","properties":{}},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"midnight%20tears_dmg","propDroppable":"item"}},"effects":[],"_id":"GrU1oolKB8WWuL9P","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455188760,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Латный доспех сопротивления электричеству/Plate Armor of Lightning Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to lightning damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-collared-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"plate%20armor%20of%20lightning%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-collared-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"lightning","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"NyDEl1YHZIc36MWW","description":"","statuses":[]}],"_id":"hyqNvRcObNy7e38C","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061659,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Латный доспех эфирности/Plate Armor of Etherealness","type":"equipment","system":{"description":{"value":"

While you're wearing this armor, you can speak its command word as an action to gain the effect of the @spell[etherealness] spell, which lasts for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"plate%20armor%20of%20etherealness_dmg","propDroppable":"item"}},"effects":[],"_id":"0CQphq6yX1vmzhpm","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455059850,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольцо управления воздушными элементалями/Ring of Air Elemental Command","type":"equipment","system":{"description":{"value":"

While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Air, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Air.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on an @creature[air elemental]. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran.

If you help slay an @creature[air elemental] while attuned to the ring, you gain access to the following additional properties:

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":5,"max":"5","per":"charges","recovery":"1d4 + 1"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Ring%20of%20Air%20Elemental%20Command.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20air%20elemental%20command_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Ring%20of%20Air%20Elemental%20Command.jpg","changes":[{"key":"system.traits.dr.value","mode":2,"value":"lightning","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"xSwDpPeyBB4g0Lvs","description":"","statuses":[]},{"name":"Speed Adjustment","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Ring%20of%20Air%20Elemental%20Command.jpg","changes":[{"key":"system.attributes.movement.fly","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"MJ5SjZqe2x2CFcai","description":"","statuses":[]}],"_id":"FvERDrbnr4UE7Mlv","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455213440,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Фигурка чудесной силы, Костяная коза/Figurine of Wondrous Power, Ivory Goats","type":"equipment","system":{"description":{"value":"

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[riding horse||Ivory Goats].

These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":24,"max":"24","per":"charges","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"figurine%20of%20wondrous%20power%2c%20ivory%20goats_dmg","propDroppable":"item"}},"effects":[],"_id":"jSp4rWIC9oXX6z1q","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536232,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"чудесные краски нолзура/nolzur's marvelous pigments","type":"equipment","system":{"description":{"value":"Обычно эти краски находят в 1к4 баночках в красивом деревянном ящике вместе с кисточкой (весь набор весит 1 фунт). Эти краски позволяют рисовать трёхмерные предметы в двух измерениях. Краска сама стекает с кисти и формирует желаемый предмет, когда вы концентрируетесь на изображении.
Одной баночки достаточно, чтобы покрыть 1000 квадратных футов поверхности, что позволяет вам создавать неживые предметы и особенности местности — такие как двери, ямы, цветы, деревья, решётки, комнаты или оружие — не превышающие в объёме 10000 кубических футов. Разрисовать 100 квадратных футов можно за 10 минут.
Когда вы заканчиваете рисовать, предмет (или особенность местности) становится реальным, немагическим предметом. Нарисовав дверь на стене, вы создаёте настоящую дверь, которая ведёт на ту сторону стены. Нарисовав яму на полу, вы получаете настоящую яму, а её глубина учитывается при подсчёте объёма создаваемого предмета.
То, что создаётся этими красками, не должно стоить больше 25 зм. Если вы нарисуете что-то, что стоит больше (например, бриллиант или кучу золота), предмет будет выглядеть настоящим, но тщательное исследование даст понять, что он изготовлен из глины, кости или другого бросового материала.
Если вы нарисуете энергию, такую как огонь или электричество, в конце рисования энергия возникает, но тут же исчезает, не причиняя ничему урон.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Nolzur%27s%20Marvelous%20Pigments.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"nolzur's%20marvelous%20pigments_dmg","propDroppable":"item"}},"effects":[],"_id":"JaaXUPpstTn8HnYr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539005,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Бутылка, стеклянная/Glass Bottle","type":"backpack","system":{"description":{"value":"

Вместимость: 1,5 пинты (0,75 лит.)


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"glass%20bottle_phb","propDroppable":"item"}},"effects":[],"_id":"Gkc1BjB3Z75VWjg7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028732,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Hide Armor","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.

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Набор священника включает в себя: 

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

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You have resistance to acid damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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Вы можете действием развернуть колодец многих миров и разместить его на твёрдой поверхности, после чего он станет двусторонним порталом в другой мир или план существования. Каждый раз, когда этот предмет открывает портал, Мастер решает, куда он будет вести. Вы можете действием закрыть открытый портал, свернув ткань за края. Колодец многих миров не может повторно открыть портал, пока не пройдёт 1к8 часов.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":3,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d8","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/commodities/cloth/cloth-bolt-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"well%20of%20many%20worlds_dmg","propDroppable":"item"}},"effects":[],"_id":"iwUZG3idJL9F7YBd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540447,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"шлем понимания языков/helm of comprehending languages","type":"equipment","system":{"description":{"value":"Пока вы носите этот шлем, вы можете неограниченно действием накладывать заклинание понимание языков.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Helm%20of%20Comprehending%20Languages.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"helm%20of%20comprehending%20languages_dmg","propDroppable":"item"}},"effects":[],"_id":"fQhrBb7L9e6qSs4Y","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536926,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Hooked Shortspear","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

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You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

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(requires attunement by a chaotic evil creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Back Talker, the Chaotic Evil sword, has jet set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+3+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"club","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/clubs/club-simple-black.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20club_dmg","propDroppable":"item"}},"effects":[],"_id":"CBt7s3hRNFH32JXT","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482481,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Studded Leather Armor","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":13,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"studded","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-rivited-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20studded%20leather%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"twg2dX4PsS4EE0hU","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455076841,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Tentacle Rod","type":"loot","system":{"description":{"value":"

Made by the @creature[drow], this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals [[/r 1d6]] bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

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When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

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While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/axes/pickaxe-double-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20war%20pick_dmg","propDroppable":"item"}},"effects":[],"_id":"D4OrHZsLSngzbQl8","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384676,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +1 Battleaxe","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","slashing"]],"versatile":"1d10+1+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"battleaxe","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20battleaxe_mm","propDroppable":"item"}},"effects":[],"_id":"TbnDF19oRQGnsv9u","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374877,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Комплект для лазания/Climber's Kit","type":"consumable","system":{"description":{"value":"

В набор для лазания входят шлямбуры, накладные подошвы, перчатки и страховочная привязь. Вы можете действием использовать набор для лазания, чтобы закрепиться на высоте; если вы делаете это, вы не можете упасть более чем на 25 футов от того места, где закрепились, но и не можете подняться выше 25 футов от этого места, не открепившись.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":12,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"icons/sundries/survival/rope-wrapped-loops-grey.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"climber's%20kit_phb","propDroppable":"item"}},"effects":[],"_id":"iJ6CmZLH4sqKPTQh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028328,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"заполярные сапоги/boots of the winterlands","type":"equipment","system":{"description":{"value":"Эти меховые сапоги очень плотные и тёплые. Пока вы их носите, вы получаете следующие преимущества:
• Вы получаете сопротивление к урону холодом.
• Вы игнорируете труднопроходимую местность, созданную льдом или снегом.
• Вы нормально выносите такую низкую температуру как −50 °F (−45 °C), без дополнительной тёплой одежды. Если вы одеты очень тепло, то можете переносить температуру до −100 °F (−73 °C).","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Boots%20of%20the%20Winterlands.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"boots%20of%20the%20winterlands_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Boots%20of%20the%20Winterlands.jpg","changes":[{"key":"system.traits.dr.value","mode":2,"value":"cold","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"x6XDMeqy8R0DGErd","description":"","statuses":[]}],"_id":"BaaRMyBuT2EW9ITR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534399,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Ручной (метательный) топор/Handaxe","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"handaxe","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":null},"img":"icons/weapons/axes/axe-broad-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"handaxe_phb","propDroppable":"item"}},"effects":[],"_id":"fesNz3fyct24wG9B","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482157,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +1 Greataxe","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":7,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12+1+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20greataxe_mm","propDroppable":"item"}},"effects":[],"_id":"52BWt04xuRb5hUM8","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376785,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 War Pick","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/axes/pickaxe-double-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20war%20pick_dmg","propDroppable":"item"}},"effects":[],"_id":"yIy8sHfSiXayffOY","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384710,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Ioun Stone, Fortitude","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20fortitude_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Constitution","icon":"modules/plutonium/media/icon/crossed-swords.svg","changes":[{"key":"system.abilities.con.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-constitution"}},"_id":"wcafjgarUEGy4mtM","description":"","statuses":[]}],"_id":"vjRlinyHxhoDw3Gb","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537802,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Maul","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+2+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/hammers/hammer-simple-iron.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20maul_dmg","propDroppable":"item"}},"effects":[],"_id":"OWv5TDOJcEoLJj5E","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380616,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Giant Slayer Rapier","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +1","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"giant%20slayer%20rapier_dmg","propDroppable":"item"}},"effects":[],"_id":"J1YVSK1Sat5cL6rh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382082,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Жезл величественной мощи/Rod of Lordly Might","type":"consumable","system":{"description":{"value":"

This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage roll made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.

Six Buttons.

You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form.

If you press button 1, the rod becomes a @item[flame tongue] as a fiery blade sprouts from the end opposite the rod's flanged head (you choose the type of sword).

If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it.

If you press button 3, the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.

If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.

If you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.

If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it.

Drain Life.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target rakes an extra [[/r 4d6]] necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn.

Paralyze.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is @condition[paralyzed] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.

Terrify.

While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is @condition[frightened] of you for 1 minute. A @condition[frightened] target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"Button presses are a bonus action."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 +@mod +3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"rod","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Rod%20of%20Lordly%20Might.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rod%20of%20lordly%20might_dmg","propDroppable":"item"}},"effects":[],"_id":"bS3Y4Our7FhChUNH","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373752,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Light Crossbow","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"amm":true,"lod":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20light%20crossbow_dmg","propDroppable":"item"}},"effects":[],"_id":"o6cog6zpCJWWsZgu","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512432,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Oathbow","type":"weapon","system":{"description":{"value":"

When you nock an arrow on this bow, it whispers in Elvish, \"Swift defeat to my enemies.\" When you use this weapon to make a ranged attack, you can, as a command phrase, say, \"Swift death to you who have wronged me.\" The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.

When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra [[/r 3d6]] piercing damage.

While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command phrase."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"longbow","properties":{"amm":true,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true},"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Oathbow.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"oathbow_dmg","propDroppable":"item"}},"effects":[],"_id":"tQ1xXbfNKLXMrXzp","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455431575,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"оковы измерений/dimensional shackles","type":"consumable","system":{"description":{"value":"Вы можете действием надеть эти оковы на недееспособное существо. Они подходят для существ с размером от Маленького до Большого. Кроме того, что оковы служат как обычные наручники, они не позволяют скованному существу никакие перемещения меж измерениями, включая телепортацию и путешествия на другие планы существования. Они не мешают существу проходить сквозь межпространственные порталы.
Вы и все существа, указанные вами при надевании оков, можете действием снять их. Раз в 30 дней скованное существо может совершить проверку Силы (Атлетика) со Сл 30. При успехе существо ломает и уничтожает оковы.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Creature of Small to Large and must be incapacitated."},"duration":{"value":"30","units":"day"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":30,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Dimensional%20Shackles.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dimensional%20shackles_dmg","propDroppable":"item"}},"effects":[],"_id":"BSP1Qa6Ve4PLra6v","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535581,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Giant Slayer Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+1+@mod","slashing"],["2d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-gem-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"giant%20slayer%20double-bladed%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"OTyqeWRUCOmnqkz3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375514,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструменты пивовара/Brewer's Supplies","type":"tool","system":{"description":{"value":"

Пивоварение – это искусство производства пива. Но этот процесс может использоваться не только для создания алкогольных напитков, но и для очищения воды. Для создания пива требуются недели на ферментацию, но всего несколько часов непосредственно на работу.

Компоненты. Инструменты пивовара включают в себя большую стеклянную бутыль, некоторое количество хмеля, сифон, змеевик и несколько футов трубок.

История. Владение инструментами пивовара даёт вам дополнительные знания при проверках Интеллекта (История), касающихся событий, важной частью которых был алкоголь.

Медицина. Владение этими инструментами предоставляет дополнительные знания, когда вы облегчаете страдания от алкогольного отравления, похмелья, или, когда используете алкоголь, чтобы притупить боль.

Убеждение. Крепкий напиток может помочь смягчить даже каменное сердце. Ваше владение инструментами пивовара может помочь вам угостить кого-то ровно таким количеством алкоголя, сколько понадобится для того, чтобы поднять ему настроение.

Дистилляция. Ваши знания пивоварения позволяют вам очищать воду, которая иначе была бы непригодной для питья. Как часть продолжительного отдыха вы можете очистить до 6 галлонов воды или 1 галлон как часть короткого отдыха. Алкоголики-смертники пьют отнюдь не воду, поэтому используют эти инструменты, чтобы гнать первач.

Обнаружить яд или примесь в питье Сл. 10
Опознать алкоголь Сл.  15
Игнорировать эффект алкоголяСл.  20
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Вместимость: 1 галлон (3,75 лит.)


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":8.4,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/tools/laboratory/cauldron-filled-gold.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"iron%20pot_phb","propDroppable":"item"}},"effects":[],"_id":"SmtrlRE0hAn4s0H0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029109,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Воск (сургуч)/Sealing Wax","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":5,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/sundries/scrolls/scroll-bound-sealed-red.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"sealing%20wax_phb","propDroppable":"item"}},"effects":[],"_id":"Yf9ABqiVltLoJBmq","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029945,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Mariner's Spiked Armor","type":"equipment","system":{"description":{"value":"

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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Обычно масло продаётся в глиняных флягах по 1 пинте (0,5 литра). Вы можете действием облить маслом из фляги существо, находящееся в пределах 5 футов, или кинуть её на 20 футов, ломая при ударе.

Совершите дальнобойную атаку по целевому существу или предмету, считая масло импровизированным оружием. При попадании цель покрывается маслом. Если цель получает урон огнём, пока масло не высохло (1 минута), она получает дополнительный урон огнём 5 от горящего масла.

Вы можете также вылить фляжку масла на землю, покрыв площадь 5 × 5 футов, при условии, что пол ровный. Если теперь масло поджечь, оно горит 2 раунда и причиняет урон огнём 5 всем существам, входящим в эту область или оканчивающим в ней ход. Существо может получить этот урон только один раз за ход.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":1,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":20,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"icons/sundries/survival/waterskin-leather-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"oil%20(flask)_phb","propDroppable":"item"}},"effects":[],"_id":"z7zocdL54S8vtsEO","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029464,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Латный доспех сопротивления некротическому урону/Plate Armor of Necrotic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to necrotic damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.05,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"icons/weapons/ammunition/arrow-broadhead.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20arrow_dmg","propDroppable":"item"}},"effects":[],"_id":"EuMV07L9P33bcO0B","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455291112,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Hide Armor","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":12,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/vest-cloth-tattered-tan.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20hide%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"jMzCCdpHydNIp9yd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098848,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Зелье силы облачного великана/Potion of Cloud Giant Strength","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 27.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей облочного великана.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-circular-corked-labeled-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20cloud%20giant%20strength_dmg","propDroppable":"item"}},"effects":[{"name":"Base Strength","icon":"icons/consumables/potions/bottle-circular-corked-labeled-green.webp","changes":[{"key":"system.abilities.str.value","mode":4,"value":"27","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":false,"flags":{"plutonium":{"dedupeId":"base-strength"}},"_id":"cRZId9KO7WimCkl4","description":"","statuses":[]}],"_id":"Zei7GqJjTcCyOspl","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201035,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Бочка/Barrel","type":"backpack","system":{"description":{"value":"

Вместимость: 40 галлонов (150 лит.), 4 кубических фута

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":70,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":334,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/containers/barrels/barrel-walnut-steel-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"barrel_phb","propDroppable":"item"}},"effects":[],"_id":"EpNvktqUOH1ayGaJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027839,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Двухклинковый скимитар кражи жизни/Double-Bladed Scimitar of Life Stealing","type":"weapon","system":{"description":{"value":"

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red-jewel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"double-bladed%20scimitar%20of%20life%20stealing_dmg","propDroppable":"item"}},"effects":[],"_id":"9wEvo71szrvHmzmo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375756,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кружка/Tankard","type":"backpack","system":{"description":{"value":"

Объем: кружка вмещает 1 пинту (0.5 литра) жидкости.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":2,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":1,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"icons/containers/kitchenware/mug-steel-wood-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"tankard_phb","propDroppable":"item"}},"effects":[],"_id":"mODOU3kZ9up6pbxt","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455030177,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Leather Armor","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Вы можете вышибать портативным тараном двери. Вы получаете бонус +4 к проверкам Силы. Если другой персонаж помогает вам использовать таран, вы совершаете проверку с преимуществом.


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You have resistance to psychic damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"hvy":true,"two":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-gold-worn.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"greatsword_phb","propDroppable":"item"}},"effects":[],"_id":"po2xNpGCQEGUUmIE","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374380,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Scale Mail","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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Вы можете метнуть одним действием сразу несколько бусин или даже всё ожерелье. При этом увеличьте уровень огненного шара на 1 за каждую бусину после первой.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":9,"max":"9","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"1d6","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Necklace%20of%20Fireballs.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"necklace%20of%20fireballs_dmg","propDroppable":"item"}},"effects":[],"_id":"cs6v9uMF5vNLbIZR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538926,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Мешок фокусов, серая/Bag of Tricks, Gray","type":"equipment","system":{"description":{"value":"

This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

[[/r d8]]Creature
1@creature[Weasel]
2@creature[Giant rat]
3@creature[Badger]
4@creature[Boar]
5@creature[Panther]
6@creature[Giant badger]
7@creature[Dire wolf]
8@creature[Giant elk]
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bag%20of%20tricks%2c%20gray_dmg","propDroppable":"item"}},"effects":[],"_id":"xeSBODH1dKGpZBTh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533768,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Снаряд для пращи/Sling Bullet","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0.075,"price":{"value":0.2,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"icons/skills/ranged/bullets-triple-ball-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"sling%20bullet_phb","propDroppable":"item"}},"effects":[],"_id":"4piC6JDZ11BplSnJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455290732,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Glaive","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Помещение предмета в рюкзак использует обычные правила взаимодействия с предметами. Достаются предметы из рюкзака действием. Если вы достаёте из рюкзака конкретную вещь, она магическим образом всегда оказывается на самом верху.
У рюкзака есть несколько ограничений. Если он будет переполнен или если острый предмет проткнёт или разорвёт его, рюкзак разрывается и уничтожается. Если рюкзак уничтожается, всё его содержимое навсегда теряется, но артефакты появляются в новых местах. Если рюкзак вывернуть наизнанку, его содержимое выпадет наружу, но рюкзак придётся вывернуть обратно, чтобы его снова можно было использовать. Если в рюкзак поместить дышащее существо, оно может выжить 10 минут, после чего начнёт задыхаться.
Помещение рюкзака в межпространство, созданное сумкой хранения, переносной дырой или подобным предметом, мгновенно уничтожает оба предмета и открывает врата в Астральный План. Врата появляются в месте, где один предмет пытались поместить в другой. Все существа в пределах 10 футов от врат затягиваются внутрь и помещаются в случайным образом определённое место на Астральном Плане. После этого врата закрываются. Врата односторонние, и повторно не открываются.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"capacity":{"type":"weight","value":120,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Heward%27s%20Handy%20Haversack.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"heward's%20handy%20haversack_dmg","propDroppable":"item"}},"effects":[],"_id":"qNMjGXnkv6Av0rue","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537026,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Двуручная дубина предупреждения/Greatclub of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the @spell[wish] spell from it. The ring becomes nonmagical when you use the last charge.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":7,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12+3+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20greataxe_mm","propDroppable":"item"}},"effects":[],"_id":"9g6ivon5TpboKX2v","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376854,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Дым жжённого отура/Burnt Othur Fumes","type":"consumable","system":{"description":{"value":"

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно получит урон ядом 10 (3к6) и будет должно повторять этот спасбросок в начале каждого своего хода. При каждом провале персонаж получит урон ядом 3 (1к6).

После трёх успехов яд прекратит своё действие.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":500,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison","properties":{}},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"burnt%20othur%20fumes_dmg","propDroppable":"item"}},"effects":[],"_id":"PR2K9v07wsoooGhb","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455188538,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Наборный доспех сопротивления силовому урону/Splint Armor of Force Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to force damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"splint%20armor%20of%20force%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-layered-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"force","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"8XlgWpZV2r0M1dQi","description":"","statuses":[]}],"_id":"oYh9JbsxPla5if4S","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455062327,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +1 Spear","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","piercing"]],"versatile":"1d8+1+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"spear","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/spear-flared-worn-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20spear_mm","propDroppable":"item"}},"effects":[],"_id":"390i8rYBwVodE7cx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485422,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Holy Avenger Greatsword","type":"weapon","system":{"description":{"value":"
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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Вы восстанавливаете хиты, когда выпиваете это зелье.

Количество восстанавливаемых хитов 4к4 + 4.

Зелье представляет собой красную жидкость, сверкающую при встряхивании.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 + 4","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-bulb-corked-glowing-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20greater%20healing_dmg","propDroppable":"item"}},"effects":[],"_id":"CHoh5OKtrN7Um6yd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201321,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Жезл величественной мощи/Rod of Lordly Might","type":"consumable","system":{"description":{"value":"

This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage roll made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.

Six Buttons.

You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form.

If you press button 1, the rod becomes a @item[flame tongue] as a fiery blade sprouts from the end opposite the rod's flanged head (you choose the type of sword).

If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it.

If you press button 3, the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.

If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.

If you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.

If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it.

Drain Life.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target rakes an extra [[/r 4d6]] necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn.

Paralyze.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is @condition[paralyzed] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.

Terrify.

While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is @condition[frightened] of you for 1 minute. A @condition[frightened] target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"Button presses are a bonus action."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 +@mod +3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"rod","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Rod%20of%20Lordly%20Might.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rod%20of%20lordly%20might_dmg","propDroppable":"item"}},"effects":[],"_id":"1ejpWwiymPyjpBKw","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481517,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Наборный доспех сопротивления электричеству/Splint Armor of Lightning Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to lightning damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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Вместимость: 1 галлон (3,75 лит.)

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An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you.

Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.

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You have a +2 bonus to attack rolls made with this weapon.

Special.

A Large or smaller creature hit by a net is @condition[restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

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You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

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Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 25.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.cg7C73B7fe0vl1WS]{Огненный великан / Fire Giant}.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/bottle-circular-corked-labeled-green.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20fire%20giant%20strength_dmg","propDroppable":"item"}},"effects":[{"name":"Base Strength","icon":"icons/consumables/potions/bottle-circular-corked-labeled-green.webp","changes":[{"key":"system.abilities.str.value","mode":4,"value":"25","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":false,"flags":{"plutonium":{"dedupeId":"base-strength"}},"_id":"rzFrP3T8hHnPMFRG","description":"","statuses":[]}],"_id":"QFyYKgg97zMXsXAW","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201136,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Battleaxe","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","slashing"]],"versatile":"1d10+2+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"battleaxe","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20battleaxe_mm","propDroppable":"item"}},"effects":[],"_id":"JVgOmhXt3pDoDWo0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374910,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Dagger","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"dagger","properties":{"fin":true,"lgt":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/daggers/dagger-black.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20dagger_dmg","propDroppable":"item"}},"effects":[],"_id":"4V37DjUWIUW2jBZl","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482796,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Holy Avenger Longsword","type":"weapon","system":{"description":{"value":"
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod + 3","slashing"]],"versatile":"1d10 + @mod +3"},"formula":"2d10","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-bronze.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"holy%20avenger%20longsword_dmg","propDroppable":"item"}},"effects":[],"_id":"jsdLL71vVc1lVCGZ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380170,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кожаный доспех сопротивления кислоте/Leather Armor of Acid Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to acid damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+3+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"sling","properties":{"amm":true,"mgc":true},"proficient":null},"img":"icons/weapons/slings/slingshot-wood.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20sling_mm","propDroppable":"item"}},"effects":[],"_id":"tjXopqfer79GCA1X","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513944,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Handaxe","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"handaxe","properties":{"lgt":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-broad-black.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20handaxe_dmg","propDroppable":"item"}},"effects":[],"_id":"TwPwZa9nV8TFfvLS","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455483428,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Скимитар остроты/Scimitar of Sharpness","type":"weapon","system":{"description":{"value":"

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

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You have resistance to fire damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":18,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"pike","properties":{"hvy":true,"rch":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/pike-flared-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20pike_dmg","propDroppable":"item"}},"effects":[],"_id":"1NdLxOj443zLkcia","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381363,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"пояс дварфов/belt of dwarvenkind","type":"equipment","system":{"description":{"value":"Пока вы носите этот пояс, вы получаете следующие преимущества:
• Ваше Телосложение увеличивается на 2, с максимумом 20.
• Вы совершаете с преимуществом проверки Харизмы (Убеждение) при взаимодействии с дварфами.
Кроме того, пока вы настроены на этот пояс, у вас каждый день есть 50-процентный шанс отрастить бороду, если она у вас вообще растёт, или же ваша борода станет гораздо гуще, если она уже есть.
Если вы — не дварф, вы получаете следующие дополнительные преимущества, пока носите этот пояс.
• Вы совершаете с преимуществом спасброски от яда и получаете сопротивление к урону ядом.
• Вы получаете тёмное зрение в пределах 60 футов.
• Вы можете говорить, читать и писать на Дварфском языке.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Belt%20of%20Dwarvenkind.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"belt%20of%20dwarvenkind_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Constitution","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Belt%20of%20Dwarvenkind.jpg","changes":[{"key":"system.abilities.con.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-constitution"}},"_id":"GcgFSVNSJL4OBJav","description":"","statuses":[]},{"name":"Damage Resistance","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Belt%20of%20Dwarvenkind.jpg","changes":[{"key":"system.traits.dr.value","mode":2,"value":"poison","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"KFcd0A04IjRQaOrt","description":"","statuses":[]}],"_id":"salVxlbfpmvOWg8u","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533975,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Ioun Stone, Insight","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20insight_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Wisdom","icon":"modules/plutonium/media/icon/crossed-swords.svg","changes":[{"key":"system.abilities.wis.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-wisdom"}},"_id":"znnlqd8m2lNHzMBN","description":"","statuses":[]}],"_id":"2sXdeNQSYztJ8jeQ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537885,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Посох удара/Staff of Striking","type":"weapon","system":{"description":{"value":"

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra [[/r 1d6]] force damage. The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff becomes a nonmagical quarterstaff.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":10,"max":"10","per":"charges","recovery":"1d6 + 4"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod + 3","bludgeoning"]],"versatile":"1d8 + @mod + 3"},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"icons/weapons/staves/staff-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"staff%20of%20striking_dmg","propDroppable":"item"}},"effects":[],"_id":"SpLEh0jx95WG8SrO","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481733,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Dwarven Plate","type":"equipment","system":{"description":{"value":"

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

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Вместимость: 2 кубических фута/40 фунтов (20 кг.)

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Сосредоточившись на существе обнаружением мыслей, вы можете действием наложить шлемом на него заклинание внушение (Сл спасброска 13). Вы не можете использовать свойство внушения повторно до следующего рассвета.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Helm%20of%20Telepathy.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"helm%20of%20telepathy_dmg","propDroppable":"item"}},"effects":[],"_id":"zJr8g34ff9KbEb3k","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536960,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"бутылка с ифритом/efreeti bottle","type":"consumable","system":{"description":{"value":"Эта раскрашенная латунная бутылка весит 1 фунт. Если вы действием вынете пробку, из бутылки вырвется густое облако дыма. В конце вашего хода дым исчезает во вспышке безвредного огня, и в свободном пространстве в пределах 30 футов от вас появляется ифрит. Характеристики ифрита смотрите в Бестиарии.
Когда бутылку открывают в первый раз, Мастер определяет, что произойдёт дальше:
к100Эффект
01–10Ифрит нападёт на вас. Через 5 раундов сражения ифрит исчезает, а бутылка теряет магию.
11–90Ифрит служит вам 1 час, выполняя все ваши команды. После этого ифрит возвращается в бутылку, которая закрывается новой пробкой. Пробку нельзя вынуть в течение 24 часов. В последующие два открытия будет происходить то же самое. Если бутылку откроют в четвёртый раз, ифрит сбежит и исчезнет, а бутылка потеряет магию.
91–00Ифрит может три раза наложить для вас заклинание исполнение желаний. Он исчезает после того как исполнит последнее желание или спустя 1 час, а бутылка после этого теряет магию.
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You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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(requires attunement by a cleric, druid, or warlock)
\n\t\t

This staff has 3 charges and regains [[/r 1d3]] expended charges daily at dawn.

The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra [[/r 2d10]] necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-layered-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20splint%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"kzv5lVyDbAyqItQQ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060969,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Berserker Greataxe","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":7,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-battle-heavy-jagged.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"berserker%20greataxe_dmg","propDroppable":"item"}},"effects":[{"name":"HP Increase","icon":"icons/weapons/axes/axe-battle-heavy-jagged.webp","changes":[{"key":"system.attributes.hp.max","mode":2,"value":"@details.level","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"hp-increase"}},"_id":"sQAW3s6x7czymBkr","description":"","statuses":[]}],"_id":"W1Za77ByWmJBufVB","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376748,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Короткий меч/Shortsword","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":null},"img":"icons/weapons/swords/sword-guard-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"shortsword_phb","propDroppable":"item"}},"effects":[],"_id":"yEQLYFHHsJXejX0O","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374616,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Adamantine Plate Armor","type":"equipment","system":{"description":{"value":"

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"adamantine%20plate%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"qHBZR0OPyHVzZnnR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060424,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольцо прыжков/Ring of Jumping","type":"equipment","system":{"description":{"value":"

While wearing this ring, you can cast the @spell[jump] spell from it as a bonus action at will, but can target only yourself when you do so.

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You have resistance to cold damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":12,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/vest-cloth-tattered-tan.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"hide%20armor%20of%20cold%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/vest-cloth-tattered-tan.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"cold","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"Cnr6GXa8EnvKXlts","description":"","statuses":[]}],"_id":"hRt4EsZKctj1BpSG","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455100516,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +1 Dart","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0.25,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"dart","properties":{"fin":true,"thr":true,"mgc":true},"proficient":null},"img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20dart_mm","propDroppable":"item"}},"effects":[],"_id":"U9WqxnVw3QXxfn6y","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512066,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Жезл безопасности/Rod of Security","type":"consumable","system":{"description":{"value":"

While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.

For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).

When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":200,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"rod","properties":{}},"img":"icons/commodities/tech/pipe-metal.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rod%20of%20security_dmg","propDroppable":"item"}},"effects":[],"_id":"fIhabJM2vmMHOsq9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455228427,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Giant Slayer Scimitar","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +1","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/weapons/swords/scimitar-broad.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"giant%20slayer%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"nRQMzOP0HwZ7MJnm","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382970,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Меч Каса/Sword of Kas","type":"weapon","system":{"description":{"value":"

When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This despicable villain served as advisor, warlord, and assassin. His successes earned him Vecna's admiration and a reward: a sword with as dark a pedigree as the man who would wield it.

For a long time, Kas faithfully served the @creature[lich] but as Kas's power grew, so did his hubris. His sword urged him to supplant Vecna, so that they could rule the @creature[lich||lich's] empire in Vecna's stead. Legend says Vecna's destruction came at Kas's hand, but Vecna also wrought his rebellious lieutenant's doom, leaving only Kas's sword behind. The world was made brighter thereby.

The Sword of Kas is a magic, sentient longsword that grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra [[/r 2d10]] slashing damage to undead.

If the sword isn't bathed in blood within 1 minute of being drawn from its scabbard, its wielder must make a DC 15 Charisma saving throw. On a successful save, the wielder takes [[/r 3d6]] psychic damage. On a failed save, the wielder is dominated by the sword, as if by the @spell[dominate monster] spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword's demand is met.

Random Properties.

The Sword of Kas has the following random properties:

Spirit of Kas.

While the sword is on your person, you add a [[/r d10]] to your initiative at the start of every combat. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in effect until the start of your next turn.

Spells.

While the sword is on your person, you can use an action to cast one of the following spells (save 18) from it: @spell[call lightning], @spell[divine word], or @spell[finger of death]. Once you use the sword to cast a spell, you can't cast that spell again from it until the next dawn.

Sentience.

The Sword of Kas is a sentient chaotic evil weapon with an Intelligence of 15, a Wisdom of 13, and a Charisma of 16. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Common.

Personality.

The sword's purpose is to bring ruin to Vecna. Killing Vecna's worshipers, destroying the @creature[lich||lich's] works, and foiling his machinations all help to fulfill this goal.

The Sword of Kas also seeks to destroy anyone corrupted by the Eye and @item[Hand of Vecna]. The sword's obsession with those artifacts eventually becomes a fixation for its wielder.

Destroying the Sword.

A creature attuned to both the @item[Eye of Vecna] and the @item[Hand of Vecna] can use the wish property of those combined artifacts to unmake the Sword of Kas. The creature must cast the @spell[wish] spell and make a Charisma check contested by the Charisma check of the sword. The sword must be within 30 feet of the creature, or the spell fails. If the sword wins the contest, nothing happens, and the @spell[wish] spell is wasted. If the sword loses the contest, it is destroyed.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0.5,"price":{"value":1,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"icons/tools/fasteners/nails-steel-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"iron%20spike_phb","propDroppable":"item"}},"effects":[],"_id":"u4SxGWD6gxZq8MxD","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029138,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Палица (дубина)/Greatclub","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":2,"denomination":"sp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"club","properties":{"two":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":null},"img":"icons/weapons/clubs/club-heavy-barbed-grey.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"greatclub_phb","propDroppable":"item"}},"effects":[],"_id":"ysT5AUZ8i3b59ZD4","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482131,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Посох лесов/Staff of the Woodlands","type":"weapon","system":{"description":{"value":"
(requires attunement by a druid)
\n\t\t

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells.

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: @spell[animal friendship] (1 charge), @spell[awaken] (5 charges), @spell[barkskin] (2 charges), @spell[locate animals or plants] (2 charges), @spell[speak with animals] (1 charge), @spell[speak with plants] (3 charges), or @spell[wall of thorns] (6 charges).

You can also use an action to cast the @spell[pass without trace] spell from the staff without using any charges.

Tree Form.

You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by @spell[detect magic]. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

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You have resistance to psychic damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":105,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","piercing"]],"versatile":"1d8+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"thr":true,"ver":true,"sil":true},"proficient":null},"img":"icons/weapons/polearms/trident-ornate-red.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20trident_phb","propDroppable":"item"}},"effects":[],"_id":"d13bsZtYFAxerHm1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384546,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструменты каменщика/Mason's Tools","type":"tool","system":{"description":{"value":"

Инструменты каменщика позволяют вам возводить каменные строения, включая стены и здания из кирпича.

Компоненты. Инструменты каменщика включают в себя мастерок, молоток, долото, щётки и угольник.

История. Ваш опыт помогает вам определять дату постройки и предназначение каменного здания, а также понять, кто мог его построить.

Расследование. Вы получаете дополнительные знания при обследовании помещений в каменном здании.

Восприятие. Вы замечаете неровности на каменных стенах и полах, что облегчает поиск ловушек и тайных ходов.

Снос. Ваши познания в каменном зодчестве позволяют вам найти уязвимые места в кладке каменных стен. Вы наносите таким строениям двойной урон своими атаками оружием.

Продолбить долотом небольшое отверстие в каменной стене Сл. 10
Найти слабое место в каменной стене Сл. 15
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":8,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"mason","ability":"wis","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/commodities/stone/masonry-bricks-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"mason's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"M6C8Rt0qfsOgX6uP","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142617,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Hand Crossbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest copper dragon within 30 miles of you. This special action can't be used again until the next dawn.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":20,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"glaive","properties":{"hvy":true,"two":true,"rch":true},"proficient":null},"img":"icons/weapons/polearms/glaive-simple.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"glaive_phb","propDroppable":"item"}},"effects":[],"_id":"tKiDZ0MY0GQB8u3a","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374342,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Sickle","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+3+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"sickle","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/sickles/sickle-curved.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20sickle_mm","propDroppable":"item"}},"effects":[],"_id":"KojcYVqLIUST6BJ2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485161,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Чешуйчатый доспех сопротивления психическому урону/Scale Mail of Psychic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to psychic damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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You have resistance to acid damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-banded-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"breastplate%20of%20acid%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-banded-steel-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"acid","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"piPme7ZajgLywfSK","description":"","statuses":[]}],"_id":"iNipqtrnnCyWAd50","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099483,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Sickle","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"sickle","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"icons/weapons/sickles/sickle-curved.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20sickle_mm","propDroppable":"item"}},"effects":[],"_id":"7FThJPNpuSkgWEHP","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485127,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Жезл бдительности/Rod of Alertness","type":"consumable","system":{"description":{"value":"

This rod has a flanged head and the following properties.

Alertness.

While holding the rod, you have advantage on Wisdom (@skill[Perception]) checks and on rolls for initiative.

Spells.

While holding the rod, you can use an action to cast one of the following spells from it: @spell[detect evil and good], @spell[detect magic], @spell[detect poison and disease], or @spell[see invisibility].

Protective Aura.

As an action, you can plant the haft end of the rod in the ground, whereupon the rod's head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any @condition[invisible] hostile creature that is also in the bright light.

The rod's head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. This property can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Rod must be planted in the ground."},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":60,"long":120,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"rod","properties":{}},"img":"icons/commodities/tech/pipe-metal.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rod%20of%20alertness_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus AC","icon":"icons/commodities/tech/pipe-metal.webp","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-ac"}},"_id":"NH8krMnxlz13nIL6","description":"","statuses":[]},{"name":"Saving Throw Bonus","icon":"icons/commodities/tech/pipe-metal.webp","changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"saving-throw-bonus"}},"_id":"CqAXbjEMFiVSQmPK","description":"","statuses":[]}],"_id":"Bh0CDVlbbBavPHJt","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455228263,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Longsword","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-crossguard-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20longsword_mm","propDroppable":"item"}},"effects":[],"_id":"bpz5on584c6LRzVh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455379950,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Splint Armor","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":"1d10 +@mod +1"},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-engraved-worn.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"giant%20slayer%20longsword_dmg","propDroppable":"item"}},"effects":[],"_id":"V4TtlJumqC7vgtiq","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380095,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Greatsword","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+1+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/greatsword-guard-gold-worn.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20greatsword_dmg","propDroppable":"item"}},"effects":[],"_id":"smw3JvgbCcz7PxR9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377026,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Зелье чтения мыслей/Potion of Mind Reading","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете эффект заклинания @Compendium[sc-spells.sc-spells.MSM1XtWei12DFoLN]{Обнаружение мыслей / Detect Thoughts} (Сл спасброска 13).

На вид это густое, фиолетовое зелье, с плавающим в нём небольшим овальным облачком.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20mind%20reading_dmg","propDroppable":"item"}},"effects":[],"_id":"aRrZJtOZ2c0dNPmZ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201592,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Рог фокусов, серебряная/Horn of Valhalla, Silver","type":"equipment","system":{"description":{"value":"

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

The silver horn summons [[/r 2d4 + 2]] @creature[berserker||berserkers].

The @creature[berserker||berserkers] are friendly to you and your companions and follow your commands.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"horn%20of%20valhalla%2c%20silver_dmg","propDroppable":"item"}},"effects":[],"_id":"Pt9ibSXE9hheJLmG","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537210,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Двухклинковый скимитар ранения/Double-Bladed Scimitar of Wounding","type":"weapon","system":{"description":{"value":"

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red-jewel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"double-bladed%20scimitar%20of%20wounding_dmg","propDroppable":"item"}},"effects":[],"_id":"vRFJfbIgPACOsO67","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375867,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Morningstar","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"morningstar","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/maces/mace-round-spiked-black.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20morningstar_dmg","propDroppable":"item"}},"effects":[],"_id":"Jl0P7GjMMQsgZs7c","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380977,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"верёвка опутывания/rope of entanglement","type":"consumable","system":{"description":{"value":"Это 30-футовая верёвка, весящая 3 фунта. Если вы держите один конец верёвки и действием произносите командное слово, другой конец устремляется вперёд, чтобы обмотаться вокруг существа, которое вы видите в пределах 20 футов. Цель должна преуспеть в спасброске Ловкости со Сл 15, иначе она станет опутанной.
Вы можете отпустить существо, произнеся бонусным действием второе командное слово. Цель, опутанная верёвкой, может действием совершать проверку Силы или Ловкости (на свой выбор) со Сл 15.
При успехе существо перестаёт быть опутанным верёвкой.
У верёвки КД 20 и 20 хитов. Она восстанавливает 1 хит каждые 5 минут, если у неё есть хотя бы 1 хит.
Если хиты верёвки опускаются до 0, она уничтожается.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":20,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Rope%20of%20Entanglement.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rope%20of%20entanglement_dmg","propDroppable":"item"}},"effects":[],"_id":"zFk1Iv8ZKPQSqbdX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539820,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +1 Morningstar","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have resistance to fire damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"shawm","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/instruments/flute-simple-wood.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"shawm_phb","propDroppable":"item"}},"effects":[],"_id":"U0zLBz213jEHAD2m","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173541,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"White Dragon Scale Mail","type":"equipment","system":{"description":{"value":"

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest white dragon within 30 miles of you. This special action can't be used again until the next dawn.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":7,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12+1+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/axes/axe-double.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20greataxe_dmg","propDroppable":"item"}},"effects":[],"_id":"avNJIUER4fYj7GmI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376643,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольцо сопротивления яду/Ring of Poison Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to poison damage while wearing this ring. The ring is set with amethyst.

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This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

The iron horn summons [[/r 5d4 + 5]] @creature[berserker||berserkers]. To use the iron horn, you must be proficient with all martial weapons.

If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":18,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"pike","properties":{"hvy":true,"rch":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/pike-flared-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20pike_dmg","propDroppable":"item"}},"effects":[],"_id":"DYQRIlR1ZzOX1Vco","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381270,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Шипастый доспех сопротивления огню/Spiked Armor of Fire Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to fire damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

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Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбью чешую. В комплект входят рукавицы.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":45,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-scale-grey.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"scale%20mail_phb","propDroppable":"item"}},"effects":[],"_id":"WxtQxZ5OfhVqUctw","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097693,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Longbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

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This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Tree.

You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

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When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

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Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} на 24 часа.

Существо также @Compendium[world.tempconditions.3hORwk0oumaI2fQF]{Бессознательный/Unconscious}, пока отравлено.

Существо приходит в сознание, если получает урон.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0.5,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"game","baseItem":"","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/sundries/gaming/chess-knight-white.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"dragonchess%20set_phb","propDroppable":"item"}},"effects":[],"_id":"LliuKZRes9BryTl8","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455157807,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Шипастый доспех сопротивления лучистому урону/Spiked Armor of Radiant Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to radiant damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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Вы можете действием развернуть переносную дыру и поместить её на твёрдую поверхность, после чего дыра создаёт межпространственное отверстие глубиной 10 футов. Цилиндрическое пространство внутри дыры находится на другом плане, поэтому с её помощью не получится создавать сквозные проходы. Все существа, находящиеся внутри открытой переносной дыры, могут покинуть её, просто вылезая из неё.
Вы можете действием закрыть переносную дыру, взявшись за края ткани и сложив её. Складывание ткани закрывает дыру, и все существа и предметы, находящиеся в ней, остаются в межпространстве.
Что бы в ней ни находилось, дыра практически ничего не весит.
Если дыра сложена, существо, находящееся в её межпространстве, может действием совершить проверку Силы со Сл 10. При успехе существо вырывается наружу и появляется в пределах 5 футов от переносной дыры или существа, несущего её. Дышащее существо, находящееся в закрытой переносной дыре, может перетерпеть 10 минут, после чего начинает задыхаться.
Помещение переносной дыры в межпространство, созданное сумкой хранения, удобным рюкзаком Хеварда или подобным предметом, мгновенно уничтожает оба предмета и открывает врата в Астральный План.
Врата появляются в месте, где один предмет пытались поместить в другой. Все существа в пределах 10 футов от врат затягиваются внутрь и помещаются в случайным образом определённое место на Астральном Плане. После этого врата закрываются. Врата односторонние, и повторно не открываются.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":3,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"abil","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":10,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"icons/magic/unholy/barrier-shield-glowing-pink.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"portable%20hole_dmg","propDroppable":"item"}},"effects":[],"_id":"voVNx1JbOOFefJhN","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539301,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Рапира/Rapier","type":"weapon","system":{"description":{"value":"
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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have resistance to cold damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest gold dragon within 30 miles of you. This special action can't be used again until the next dawn.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

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You have resistance to thunder damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

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A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[giant owl||Serpentine Owl].

This serpentine statuette of an owl can become a @creature[giant owl] for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.

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While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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You have resistance to necrotic damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

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You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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You have resistance to psychic damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have resistance to poison damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

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Вы можете отправить помело в другое место, находящееся в пределах 1 мили, если произнесёте командное слово и назовёте место, знакомое вам. Помело вернётся к вам, когда вы произнесёте второе командное слово, при условии, что помело всё ещё находится в пределах 1 мили.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1,"long":0,"units":"mi"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Broom%20of%20Flying.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"broom%20of%20flying_dmg","propDroppable":"item"}},"effects":[],"_id":"HX6R86w4SBxDgD5C","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534581,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кристалл/Crystal","type":"weapon","system":{"description":{"value":"

Кристалл или похожий предмет — созданный для проведения тайных заклинаний. @Compendium[sc-classes.sc-classes.aDPqyCNkaphpQsLQ]{Волшебник/Wizard}, @Compendium[sc-classes.sc-classes.mqZZxq2aKIBvifoI]{Колдун/Warlock} и @Compendium[sc-classes.sc-classes.PP2KN2SbJqfUDeO0]{Чародей/Sorcerer} могут использовать эти предметы в качестве фокусировки для заклинаний.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"foc":true,"amm":false,"hvy":false,"fin":false,"fir":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"icons/commodities/gems/gem-rough-cushion-purple-pink.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"crystal_phb","propDroppable":"item"}},"effects":[],"_id":"7QzjlZiUsYQqZA1o","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455248399,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Верёвка пеньковая (50фт.)/Hempen Rope (50 feet)","type":"consumable","system":{"description":{"value":"

Длина: 50 футов

У верёвки, сделанной из пеньки или шёлка, 2 хита, и её можно порвать проверкой Силы со Сл 17.

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You have resistance to necrotic damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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You have resistance to force damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

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When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/swords/sword-guard-red-jewel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"double-bladed%20scimitar%20of%20sharpness_dmg","propDroppable":"item"}},"effects":[],"_id":"flzWQc6j6Xm3x86s","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375799,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"шлем блеска/helm of brilliance","type":"equipment","system":{"description":{"value":"Этот сверкающий шлем украшен 1к10 бриллиантами, 2к10 рубинами, 3к10 огненными опалами и 4к10 опалами. Любой камень, извлечённый из шлема, рассыпается в пыль. Если все камни изымут или уничтожат, шлем теряет свою магию.
Вы получает следующие преимущества, пока носите его:
• Вы можете действием наложить одно из следующих заклинаний (Сл спасброска 18), используя один из камней шлема определённого вида в качестве компонента: дневной свет (опал), огненная стена (рубин), огненный шар (огненный опал) или радужные брызги (бриллиант). Соответствующий драгоценный камень уничтожается, когда накладывается заклинание, и исчезает со шлема.
• Пока у шлема есть хотя бы один бриллиант, он испускает тусклый свет в радиусе 30 футов, если в пределах этой области есть хотя бы одна нежить.
Нежить, начинающая ход в этой области, получает урон излучением 1к6.
• Пока у шлема есть хотя бы один рубин, вы обладаете сопротивлением к урону огнём.
• Пока у шлема есть хотя бы один огненный опал, вы можете действием произнести командное слово, чтобы окутать одно оружие, которое держите, пламенем. Пламя испускает яркий свет в пределах 10 футов и тусклый свет в пределах ещё 10 футов. Это пламя безвредно для вас и вашего оружия. Если вы попадаете атакой, используя это пылающее оружие, цель получает дополнительный урон огнём 1к6. Пламя существует, пока вы не произнесёте бонусным действием командное слово ещё раз, пока вы не уберёте оружие в ножны или не бросите его.
Бросьте к20, если носите этот шлем и получаете урон огнём из-за провала спасброска от заклинания. Если выпадет «1»», шлем испустит из оставшихся камней лучи света. Все существа в пределах 60 футов от шлема кроме вас должны преуспеть в спасброске Ловкости со Сл 17, иначе их коснётся луч, и они получат урон излучением, равный количеству драгоценных камней на шлеме. И шлем, и драгоценные камни при этом уничтожаются.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Helm%20of%20Brilliance.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"helm%20of%20brilliance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Helm%20of%20Brilliance.jpg","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"EoHOWPDq7gFx0hCp","description":"","statuses":[]}],"_id":"ssa65L55G1gcJYy0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536896,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Стеганый доспех сопротивления лучистому урону/Padded Armor of Radiant Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to radiant damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

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Остальные планы определяет Мастер.
Вы можете действием нажать на одну из граней куба, чтобы наложить им заклинание врата, создающее портал на план, связанный с этой гранью. В качестве альтернативы, если вы действием нажмёте на одну грань дважды, вы можете наложить кубом заклинание уход в иной мир (Сл спасброска 17), перенося целей на план, связанный с этой гранью.
У этого куба есть 3 заряда. Каждое использование куба тратит 1 заряд. Куб ежедневно восстанавливает 1к3 заряда на рассвете.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"day","recovery":"1d3","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Cubic%20Gate.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cubic%20gate_dmg","propDroppable":"item"}},"effects":[],"_id":"WkYYQhgCYn9PtAjb","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535373,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Щит притяжения снарядов/Shield of Missile Attraction","type":"equipment","system":{"description":{"value":"

While holding this shield, you have resistance to damage from ranged weapon attacks.

Curse.

This shield is cursed. Attuning to it curses you until you are targeted by the @spell[remove curse] spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.

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While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Padded armor consists of quilted layers of cloth and batting.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","piercing"]],"versatile":"1d8+2+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"spear","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/spear-flared-worn-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20spear_mm","propDroppable":"item"}},"effects":[],"_id":"tlJ2TZJeaw1hX5eM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485460,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Яд дроу/Drow Poison","type":"consumable","system":{"description":{"value":"

Обычно этот яд изготавливают только дроу, к тому же в местах, где нет солнечного света.

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно станет отравленным на 1 час.

Если спасбросок провален на 5 или больше единиц, существо также лишено сознания, пока отравлено.

Существо приходит в сознание, если получает урон или другое существо действием его потрясёт, чтобы разбудить.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":200,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison","properties":{}},"img":"modules/plutonium/media/icon/backpack.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"drow%20poison_dmg","propDroppable":"item"}},"effects":[],"_id":"lCBoeO2rIRawDDyR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455188625,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольчуга сопротивления некротическому урону/Chain Mail of Necrotic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to necrotic damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"icons/commodities/metal/mail-chain-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chain%20mail%20of%20necrotic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"necrotic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"NZfq4pDhNjE7ZNFu","description":"","statuses":[]}],"_id":"FzlFSm0zvbcnspyZ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061335,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"шапка маскировки/hat of disguise","type":"equipment","system":{"description":{"value":"Пока вы носите эту шапку, вы можете неограниченно действием накладывать ей заклинание маскировка. Это заклинание оканчивается, если снять шапку.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/magic/control/silhouette-hold-change-blue.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"hat%20of%20disguise_dmg","propDroppable":"item"}},"effects":[],"_id":"ait4XXfgLv4Z7vRr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536821,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольчужная рубаха сопротивления кислоте/Chain Shirt of Acid Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to acid damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

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You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

A brass horn summons [[/r 3d4 + 3]] @creature[berserker||berserkers]. To use the brass horn, you must be proficient with all simple weapons.

If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

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Если ваша Сила без него и так уже равна или превышает силу пояса, тогда пояс не оказывает на вас никакого эффекта.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Belt%20of%20Storm%20Giant%20Strength.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"belt%20of%20storm%20giant%20strength_dmg","propDroppable":"item"}},"effects":[{"name":"Base Strength","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Belt%20of%20Storm%20Giant%20Strength.jpg","changes":[{"key":"system.abilities.str.value","mode":4,"value":"29","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"base-strength"}},"_id":"Mr7SAfhTuDmPpYaE","description":"","statuses":[]}],"_id":"wLTLybvWaFN7LXqA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534169,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Sling Bullets (20)","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1.5,"price":{"value":4,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"icons/skills/ranged/bullets-triple-ball-yellow.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"sling%20bullets%20(20)_phb","propDroppable":"item"}},"effects":[],"_id":"YvsFYlQkQHB481w3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455290769,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Arrow","type":"consumable","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.05,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"icons/weapons/ammunition/arrow-broadhead.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20arrow_dmg","propDroppable":"item"}},"effects":[],"_id":"unMbAdFF3TlBvViR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455291040,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Мешок фокусов, рыжая/Bag of Tricks, Rust","type":"equipment","system":{"description":{"value":"

This ordinary bag, made from rust cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

[[/r d8]]Creature
1@creature[Rat]
2@creature[Owl]
3@creature[Mastiff]
4@creature[Goat]
5@creature[Giant goat]
6@creature[Giant boar]
7@creature[Lion]
8@creature[Brown bear]
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/plutonium/media/icon/crossed-swords.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bag%20of%20tricks%2c%20rust_dmg","propDroppable":"item"}},"effects":[],"_id":"cSkpUCTKwpoVKb8Z","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533814,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Лёгкий молот/Light Hammer","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"lighthammer","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":null},"img":"icons/weapons/hammers/shorthammer-double-simple.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"light%20hammer_phb","propDroppable":"item"}},"effects":[],"_id":"EyYquh1IzrAKKdR2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482203,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Defender Scimitar","type":"weapon","system":{"description":{"value":"

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":1},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"icons/weapons/swords/scimitar-broad.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"defender%20scimitar_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus AC","icon":"icons/weapons/swords/scimitar-broad.webp","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-ac"}},"_id":"PnWmzP1s85kBGTmc","description":"","statuses":[]}],"_id":"4KXcK8BlvsIckjjc","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382675,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Blue Dragon Scale Mail","type":"equipment","system":{"description":{"value":"

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest blue dragon within 30 miles of you. This special action can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"modules/plutonium/media/icon/scale-mail.svg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"blue%20dragon%20scale%20mail_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"modules/plutonium/media/icon/scale-mail.svg","changes":[{"key":"system.traits.dr.value","mode":2,"value":"lightning","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"KXXVipLATwUJlvaF","description":"","statuses":[]}],"_id":"CiIHQX2n9JWumLPp","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097223,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+3 Plate Armor","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":21,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-collared-steel.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20plate%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"rDIahBsBtA6vEUcP","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060401,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструменты жестянщика (ремонтный)/Tinker's Tools","type":"tool","system":{"description":{"value":"

Набор инструментов ремонтника предназначен для того, чтобы чинить множество обычных предметов. И хотя вы не можете создать большинство из них инструментами ремонтника, вы можете починить порвавшуюся одежду, наточить затупившийся меч и подлатать истрепавшуюся кольчугу.

Компоненты. Инструменты ремонтника включают в себя различные ручные инструменты, нитки, иголки, точильный камень, куски ткани и кожи, небольшую банку клея (синюю изоленту пока, увы, не придумали).

История. Вы можете определить возраст и происхождение предмета, даже если у вас в наличии всего несколько осколков, оставшихся от оригинала.

Расследование. Когда вы осматриваете повреждённый предмет, вы узнаёте, как и насколько давно он был повреждён.

Починка. Вы можете восстановить по 10 хитов повреждённого предмета за каждый час работы. Для починки любого предмета вам необходим доступ к материалам, необходимым для ремонта. Для металлических предметов вам нужен доступ к открытому огню, жара которого достаточно, чтобы сделать металл пластичным.

Временно починить повреждённый механизм Сл. 10
Починить предмет вдвое быстрее Сл. 15
Смастерить из хлама временный предмет Сл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"tinker","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"icons/tools/smithing/pincers.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"tinker's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"apjfNzIMW45elIBj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142947,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Скимитар/Scimitar","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"fin":true,"lgt":true},"proficient":null},"img":"icons/weapons/swords/scimitar-guard-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"scimitar_phb","propDroppable":"item"}},"effects":[],"_id":"QRiCr2GbEcDFYXUA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374595,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Стеганый доспех сопротивления психическому урону/Padded Armor of Psychic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to psychic damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":8,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"padded","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-quilted-brown.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"padded%20armor%20of%20psychic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-quilted-brown.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"psychic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"hW0AKS4OMB0qle6N","description":"","statuses":[]}],"_id":"8BC8G2ua0XWr5BtA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455077561,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Yklwa","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have resistance to fire damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

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When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":1,"denomination":"sp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"club","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":null},"img":"icons/weapons/clubs/club-simple-black.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"club_phb","propDroppable":"item"}},"effects":[],"_id":"ZnIsnDESdzBzzSI2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482084,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Наборный доспех сопротивления некротическому урону/Splint Armor of Necrotic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to necrotic damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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You have resistance to psychic damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":13,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"studded","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"icons/equipment/chest/breastplate-rivited-red.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"studded%20leather%20armor%20of%20psychic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-rivited-red.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"psychic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"OePrS9MAOTTJQ4Vf","description":"","statuses":[]}],"_id":"eD7tnCSmAM7SCQcI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455077923,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Moonblade","type":"weapon","system":{"description":{"value":"
(requires attunement by an elf or half-elf of neutral good alignment)
\n\t\t

Of all the magic items created by the elves, one of the most prized and jealously guarded is a moon blade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain.

A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.

A moonblade serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.

A moonblade won't serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.

A moonblade has one rune on its blade for each master it has served (typically [[/r 1d6 + 1]]). The first rune always grants a +1 bonus to attack and damage rolls made with this magic weapon. Each rune beyond the first grants the moon blade an additional property. The DM chooses each property or determines it randomly on the Moon Blade Properties table.

Moonblade Properties
[[/r d100]]Property
01-40Increase the bonus to attack and damage rolls by 1, to a maximum of +3. Reroll if the moonblade already has a +3 bonus.
41-80The moonblade gains a randomly determined @table[Special Features; What Minor Property Does It Have|dmg|minor property] (see \"Special Features\" DMG p143).
81-82The moonblade gains the finesse property.
83-84The moonblade gains the thrown property (range 20/60 feet).
85-86The moonblade functions as a @item[defender].
87-90The moon blade scores a critical hit on a roll of 19 or 20.
91-92When you hit with an attack using the moon blade, the attack deals an extra [[/r 1d6]] slashing damage.
93-94When you hit a creature of a specific type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra [[/r 1d6]] damage of one of these types: acid, cold, fire, lightning, or thunder.
95-96You can use a bonus action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become @condition[blinded] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until you take a short rest while attuned to the weapon.
97-98The moonblade functions as a @item[ring of spell storing].
99You can use an action to call forth an elfshadow, provided that you don't already have one serving you. The elfshadow appears in an unoccupied space within 120 feet of you. It uses the statistics for a @creature[shadow], except it is neutral, immune to effects that turn undead, and doesn't create new shadows. You control this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.
00The moonblade functions as a @item[vorpal sword].
Sentience.

A moon blade is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.

Personality.

Every moonblade seeks the advancement of elvenkind and elven ideals. Courage, loyalty, beauty, music, and life are all part of this purpose.

The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute.

If a moon blade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.

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Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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После этого руководство теряет магию, но восстанавливает её через 100 лет.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"hour","cost":48,"condition":"The book must be completed in 6 days or less."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Manual%20of%20Quickness%20of%20Action.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"manual%20of%20quickness%20of%20action_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Dexterity","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Manual%20of%20Quickness%20of%20Action.jpg","changes":[{"key":"system.abilities.dex.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-dexterity"}},"_id":"iATl6uhpcZmibe1e","description":"","statuses":[]}],"_id":"ApAWdmBW1aktMdWo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538745,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Колечный доспех/Ring Mail","type":"equipment","system":{"description":{"value":"

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца усиливают доспех от ударов мечей и топоров. Колечный доспех хуже кольчуги, и обычно его носят только те, кто не могут позволить себе доспех получше.

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Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[elephant||Marble Elephant].

This marble statuette is about 4 inches high and long. It can become an @creature[elephant] for up to 24 hours. Once it has been used, it can't be used again until 7 days have passed.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"hvy":true,"two":true},"proficient":null},"img":"icons/weapons/hammers/hammer-simple-iron.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"maul_phb","propDroppable":"item"}},"effects":[],"_id":"uwFYChjUw2DAVjqT","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374503,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"графин бесконечной воды/decanter of endless water","type":"consumable","system":{"description":{"value":"Эта закупоренная ёмкость булькает, если её потрясти, как будто в ней находится вода. Весит графин 2 фунта.
Вы можете действием откупорить графин и произнести одно из трёх ключевых слов, после чего из графина выливается указанное количество пресной или солёной воды (на ваш выбор). Вода прекращает литься в начале вашего следующего хода. У вас есть следующие варианты:

• «Ручей» производит 1 галлон воды.

• «Фонтан» производит 5 галлонов воды.

• «Гейзер» производит 30 галлонов воды, которая вырывается струёй 30 футов длиной и 1 фут шириной. Держа графин, вы можете бонусным действием нацелиться графином на существо, которое видите в пределах 30 футов от себя. Цель должна преуспеть в спасброске
Силы со Сл 13, иначе получит дробящий урон 1к4 и будет сбита с ног. Вместо существа вы можете нацелиться на предмет, который никто не несёт и не носит, и который весит не больше 200 фунтов. Предмет или падает или толкается на 15 футов от вас.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"1","units":"turn"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"line"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":13,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Decanter%20of%20Endless%20Water.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"decanter%20of%20endless%20water_dmg","propDroppable":"item"}},"effects":[],"_id":"9YfeVGxEBoRolRrq","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535446,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Flail","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

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After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking [[/r 4d6]] fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.

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Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":65,"price":{"value":1500,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-collared-steel.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"plate%20armor_phb","propDroppable":"item"}},"effects":[],"_id":"iu5nQnUZFTNgskoO","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455059918,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"колода иллюзий/deck of illusions","type":"consumable","system":{"description":{"value":"В этой коробке находится набор пергаментных карт.
В полной колоде 34 карты. В колоде, которую находят как сокровище, чаще всего не хватает 1к20 − 1 карт.
Магия колоды работает только если карту тянуть случайным образом (можете заранее приготовить модифицированную колоду игральных карт). Вы можете действием вынуть из колоды случайным образом выбранную карту и бросить её на расстояние до 30 футов.
Над брошенной картой появляется иллюзия одного или нескольких существ, присутствующая, пока не будет рассеяна. Иллюзорное существо выглядит реальным, у него соответствующий размер, и ведёт себя оно как настоящее существо (как описано в Бестиарии), за исключением того, что оно не может причинять вред. Если вы находитесь в пределах 120 футов от иллюзорного существа и видите его, вы можете действием переместить его с помощью магии в любое место в пределах 30 футов от карты. Любое физическое взаимодействие с иллюзорным существом даст понять, что это иллюзия, потому что предметы проходят сквозь него. Тот, кто действием осмотрит существо, распознает в нём иллюзию при успешной проверке Интеллекта (Анализ) со Сл 15. После этого существо выглядит полупрозрачным.
Иллюзия существует, пока карту не переместят или иллюзию не рассеют. Когда иллюзия оканчивается, изображение на карте исчезает, и её уже больше нельзя использовать.
Карта Иллюзия
Туз червей Красный дракон
Король червей Рыцарь и четыре стражника
Дама червей Суккуб или инкуб
Валет червей Друид
10 червей Облачный великан
9 червей Эттин
8 червей Багбир
2 червей Гоблин
Туз бубен Бехолдер
Король бубен Архимаг и ученик мага
Дама бубен Ночная карга
Валет бубен Ассасин
10 бубен Огненный великан
9 бубен Огр маг
8 бубен Гнолл
2 бубен Кобольд
Туз пик Лич
Король пик Священник и два послушника
Дама пик Медуза
Валет пик Ветеран
10 пик Ледяной великан
9 пик Тролль
8 пик Хобгоблин
2 пик Гоблин
Туз треф Железный голем
Король треф Капитан разбойников и три бандита
Дама треф Эриния
Валет треф Берсерк
10 треф Холмовой великан
9 треф Огр
8 треф Орк
2 треф Кобольд
Джокеры (2) Вы (владелец колоды)
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":36,"max":"36","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":15,"scaling":"flat"},"consumableType":"potion","properties":{}},"img":"icons/sundries/misc/admission-ticket-grey.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"deck%20of%20illusions_dmg","propDroppable":"item"}},"effects":[],"_id":"2bIuyloXa8QAXuEc","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535484,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Ломик/Crowbar","type":"loot","system":{"description":{"value":"

Использование ломика позволяет совершать проверки Силы с преимуществом, если рычаг должен помочь.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"icons/sundries/lights/candle-unlit-bone-white.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"crowbar_phb","propDroppable":"item"}},"effects":[],"_id":"CwatcNJjxSXR81zT","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028451,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Зелье скорости/Potion of Speed","type":"consumable","system":{"description":{"value":"

Когда вы выпьете это зелье, вы получите на 1 минуту эффект заклинания @Compendium[sc-spells.sc-spells.bmGqZnc69SQysORr]{Ускорение / Haste} (концентрация не требуется).

В жёлтой жидкости этого зелья видны чёрные полоски, и она постоянно перемешивается сама собой.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"icons/consumables/potions/potion-bottle-corked-fancy-orange.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20speed_dmg","propDroppable":"item"}},"effects":[],"_id":"dpHXxxphUVbHVZAL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201656,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Heavy Crossbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":18,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"heavycrossbow","properties":{"amm":true,"hvy":true,"lod":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-blue.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20heavy%20crossbow_mm","propDroppable":"item"}},"effects":[],"_id":"DSMsLRU0KNnAYLvC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455435052,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Волшебная палочка +2 боевого мага/+2 Wand of the War Mage","type":"equipment","system":{"description":{"value":"
(requires attunement by a spellcaster)
\n\t\t

While you are holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

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You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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You have resistance to lightning damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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You have resistance to cold damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +1 bonus to AC while wearing this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[lion||Golden Lions].

These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a @creature[lion] for up to 1 hour. Once a @creature[lion] has been used, it can't be used again until 7 days have passed.

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When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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При каждом использовании магии рога существует 20-процентный шанс, что он взорвётся. Взрыв причиняет урон огнём 10к6 тому, кто в него дул, и уничтожает рог.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word and blow the horn."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6","thunder"]],"versatile":""},"formula":"10d6","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Horn%20of%20Blasting.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"horn%20of%20blasting_dmg","propDroppable":"item"}},"effects":[],"_id":"WgyZ2ZT0QLXWlhra","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537066,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +2 Whip","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become @condition[frightened] of you for 1 minute. While it is @condition[frightened] in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the @action[Dash] action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the @action[Dodge] action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains [[/r 1d3]] expended charges daily at dawn.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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Бутылочка емкостью 30 грамм.

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You have resistance to psychic damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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You have a +2 bonus to AC while wearing this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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You have resistance to cold damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You have a +2 bonus to AC while wearing this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":125,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":true,"lod":true,"two":true,"sil":true},"proficient":null},"img":"icons/weapons/crossbows/crossbow-simple-brown.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20light%20crossbow_phb","propDroppable":"item"}},"effects":[],"_id":"kShyjVNCrR0XeaES","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512618,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +3 Warhammer","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","bludgeoning"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"ver":true,"mgc":true},"proficient":null},"img":"icons/weapons/hammers/hammer-double-stone.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20warhammer_mm","propDroppable":"item"}},"effects":[],"_id":"M2KTNpaMZa2VPAwo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385237,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Vicious Morningstar","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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You have resistance to poison damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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You have a +2 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20half%20plate%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"zBdFaXeUevK0xa8U","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098577,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Drow +1 Mace","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"mgc":true},"proficient":null},"img":"icons/weapons/maces/mace-flanged-steel.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20mace_mm","propDroppable":"item"}},"effects":[],"_id":"z8Jgnooi7rMJkdTP","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484480,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Glaive","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"glaive","properties":{"hvy":true,"rch":true,"two":true,"mgc":true},"proficient":null},"img":"icons/weapons/polearms/glaive-simple.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20glaive_dmg","propDroppable":"item"}},"effects":[],"_id":"Fr8v1PIG52BJfBvl","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376323,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Волшебная палочка Оркуса/Wand of Orcus","type":"weapon","system":{"description":{"value":"

The ghastly Wand of Orcus rarely leaves @creature[Orcus|MTF|Orcus's] side. The device, as evil as its creator, shares the demon lord's aims to snuff out the lives of all living things and bind the Material Plane in the stasis of undeath. @creature[Orcus|MTF] allows the wand to slip from his grasp from time to time. When it does, it magically appears wherever its master senses an opportunity to achieve some fell goal.

Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by @creature[Orcus|MTF]. The wand can magically change in size to better conform to the grip of its user. Plants wither, drinks spoil, flesh rots, and vermin thrive in the wand's presence.

Any creature besides @creature[Orcus|MTF] that tries to attune to the wand must make a DC 17 Constitution saving throw. On a successful save, the creature takes [[/r 10d6]] necrotic damage. On a failed save, the creature dies and rises as a @creature[zombie].

In the hands of one who is attuned to it, the wand can be wielded as a magic @item[mace|phb] that grants a +3 bonus to attack and damage rolls made with it. The wand deals an extra [[/r 2d12]] necrotic damage on a hit.

Random Properties.

The Wand of Orcus has the following random properties:

The detrimental properties of the Wand of Orcus are suppressed while the wand is attuned to @creature[Orcus|MTF] himself.

Protection.

You gain a +3 bonus to Armor Class while holding the wand.

Spells.

The wand has 7 charges. While holding it, you can use an action and expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: @spell[animate dead] (1 charge), @spell[blight] (2 charges), @spell[circle of death] (3 charges), @spell[finger of death] (3 charges), @spell[power word kill] (4 charges), or @spell[speak with dead] (1 charge). The wand regains [[/r 1d4 + 3]] expended charges daily at dawn.

While attuned to the wand, @creature[Orcus|MTF] or a follower blessed by him can cast each of the wand's spells using 2 fewer charges (minimum of 0).

Call Undead.

While you are holding the wand, you can use an action to conjure @creature[skeleton||skeletons] and @creature[zombie||zombies], calling forth as many of them as you can divide 500 hit points among, each undead having average hit points. The undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of you and obey your commands until they are destroyed or until dawn of the next day, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property of the wand, you can't use it again until the next dawn.

While attuned to the wand, @creature[Orcus|MTF] can summon any kind of undead, not just skeletons and zombies. The undead don't perish or disappear at dawn the following day, remaining until @creature[Orcus|MTF] dismisses them.

Sentience.

The Wand of Orcus is a sentient, chaotic evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and @sense[darkvision] out to a range of 120 feet.

The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.

Personality.

The wand's purpose is to help satisfy @creature[Orcus|MTF|Orcus's] desire to slay everything in the multiverse. The wand is cold, cruel, nihilistic, and bereft of humor. In order to further its master's goals, the wand feigns devotion to its current user and makes grandiose promises that it has no intention of fulfilling, such as vowing to help its user overthrow @creature[Orcus|MTF].

Destroying the Wand.

Destroying the Wand of Orcus requires that it be taken to the Positive Energy Plane by the ancient hero whose skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that @creature[Orcus|MTF] has imprisoned the hero's soul and keeps it hidden and well guarded.

Bathing the wand in positive energy causes it to crack and explode, but unless the above conditions are met, the wand instantly reforms on @creature[Orcus|MTF|Orcus's] layer of the Abyss.

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Шесть звёзд, расположенные на груди, отличаются увеличенным размером. Если вы носите эту мантию, вы можете действием оторвать одну из звёзд и использовать её для наложения заклинания волшебная стрела как заклинания 5 уровня. Каждый день на закате на мантии заново появляются 1к6 звёзд.
Пока вы носите эту мантию, вы можете действием перейти на Астральный План вместе со всем, что вы несёте и носите. Вы остаётесь там, пока не вернётесь действием на тот же самый план. Вы появляетесь в пространстве, которое занимали ранее, или ближайшем пространстве, если прошлое место занято.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":6,"max":"6","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d4","force"],["7","force"]],"versatile":""},"formula":"1d6","save":{"ability":"wis","dc":15,"scaling":"flat"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20Stars.jpg","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"robe%20of%20stars_dmg","propDroppable":"item"}},"effects":[{"name":"Saving Throw Bonus","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20Stars.jpg","changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"saving-throw-bonus"}},"_id":"lP26ZAOPCFP61YDB","description":"","statuses":[]}],"_id":"jo0Lrw4JmRSm7nmx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539663,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Зелье сопротивления кислоте/Potion of Acid Resistance","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете сопротивление к одному виду урона на 1 час.

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В этой небольшой коробке находится чашка и простые столовые приборы. Коробка раскрывается, и одна сторона может использоваться как сковорода, а другая — как тарелка или неглубокая миска.

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You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

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A sling bullet of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both sling bullets of dragon slaying and sling bullets of blue dragon slaying. If a creature belonging to the type, race, or group associated with a sling bullet of slaying takes damage from the sling bullet, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once a sling bullet of slaying deals its extra damage to a creature, it becomes a nonmagical sling bullet.

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Сл 20. Этот затвор отпирает люк на одном конце бочки, позволяющий забраться внутрь двум существам
Среднего или меньшего размера. У дальнего конца торчат в ряд десять рычагов, все в нейтральной позиции, но их можно перевести или в верхнее или в нижнее положение. Если использовать определённые рычаги, аппарат трансформируется и станет напоминать гигантского лобстера.
Аппарат Квалиша это Большой предмет со следующей статистикой:
Класс Доспеха: 20
Хиты: 200
Скорость: 30 фт., плавая 30 фт. (или 0 фт. если не выдвинуты ноги и хвост)
Иммунитет к урону: психическая энергия, яд
Для того чтобы использовать аппарат в качестве транспортного средства, требуется один водитель.
Пока люк заперт, аппарат водо- и воздухонепроницаем. Воздуха внутри хватит одному дышащему существу на 10 часов.
Аппарат держится на плаву. Он может погружаться на глубину до 900 футов. Глубже этой отметки аппарат получает дробящий урон 2к6 в минуту от давления.
Существо в аппарате может действием переместить от одного до двух рычагов вверх или вниз. После каждого использования рычаги сами возвращаются в нейтральное положение. Назначение десяти рычагов показано в таблице.
РычагВверхВниз
1Ноги и хвост выдвигаются, позволяя аппарату ходить и плавать.Ноги и хвост втягиваются, уменьшая скорость аппарата до 0 и лишая его способности получать преимущества от бонусов к скорости.
2Заслонка переднего иллюминатора открывается.Заслонка переднего иллюминатора закрывается.
3Заслонки боковых иллюминаторов (по два на каждом борту) открываются.Заслонки боковых иллюминаторов (по два на каждом борту) закрываются.
4Из передней части аппарата выдвигаются два когтя.Когти убираются.
5Каждый выдвинутый коготь совершает рукопашную атаку оружием: +8 к попаданию, досягаемость 5 фт., одна цель. Попадание: Дробящий урон 7 (2к6).Каждый выдвинутый коготь совершает рукопашную атаку оружием: +8 к попаданию, досягаемость 5 фт., одна цель. Попадание: цель становится схваченной (Сл высвобождения 15).
6Аппарат идёт или плывёт вперёд.Аппарат идёт или плывёт назад.
7Аппарат поворачивает на 90 градусов налево.Аппарат поворачивает на 90 градусов направо.
8Похожие на глаза приспособления испускают яркий свет в пределах 30-футового радиуса и тусклый свет в пределах ещё 30 футов.Свет тухнет.
9Аппарат погружается в жидкость на глубину до 20 футов.Аппарат всплывает в жидкости не более чем на 20 футов.
10Задний люк отпирается и открывается.Задний люк закрывается и запирается.
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