diff --git a/src/l10n/broken-sc-items.json b/src/l10n/broken-sc-items.json index 565b61a..19765bd 100644 --- a/src/l10n/broken-sc-items.json +++ b/src/l10n/broken-sc-items.json @@ -1,707 +1 @@ -[ - { - "originalName": "Ioun Stone, Greater Absorption", - "localizedName": "", - "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.

" - }, - { - "originalName": "Dragon Slayer Rapier", - "localizedName": "Рапира убийцы драконов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" - }, - { - "originalName": "Mithral Scale Mail", - "localizedName": "Мифрильная кольчуга", - "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" - }, - { - "originalName": "Glamoured Studded Leather", - "localizedName": "Красивый проклёпанный доспех", - "description": "

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

" - }, - { - "originalName": "Gold Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (золотой)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest gold dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Mariner's Ring Mail", - "localizedName": "Кольчатый доспех моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" - }, - { - "originalName": "Blowgun Needles (50)", - "localizedName": "Иглы для духовой трубки", - "description": "" - }, - { - "originalName": "Frost Brand Rapier", - "localizedName": "Морозный клинок (Рапира)", - "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" - }, - { - "originalName": "Nine Lives Stealer Double-Bladed Scimitar", - "localizedName": "Вор девяти жизней (Двулезвийный скимитар)", - "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" - }, - { - "originalName": "Nine Lives Stealer Rapier", - "localizedName": "Вор девяти жизней (Рапира)", - "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" - }, - { - "originalName": "Flame Tongue Shortsword", - "localizedName": "Язык пламени (Короткий меч)", - "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" - }, - { - "originalName": "Luck Blade Shortsword", - "localizedName": "Клинок удачи (Короткий меч)", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" - }, - { - "originalName": "Copper Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (медный)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest copper dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Quaal's Feather Token, Whip", - "localizedName": "Перо Кваля (Хлыст)", - "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Whip.

You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of [[/r 1d20+9]]{+9}. On a hit, the target takes [[/r 1d6 + 5]] force damage.

As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are @condition[incapacitated] or die.

" - }, - { - "originalName": "Dice Set", - "localizedName": "Набор игральных костей", - "description": "
" - }, - { - "originalName": "Quaal's Feather Token, Tree", - "localizedName": "Перо Кваля (Дерево)", - "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Tree.

You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.

" - }, - { - "originalName": "Defender Shortsword", - "localizedName": "Защитник (Короткий меч)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" - }, - { - "originalName": "Wave", - "localizedName": "Волна", - "description": "
(requires attunement by a creature that worships a god of the sea)
\n\t\t

Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum.

The weapon also functions as a @item[trident of fish command] and a @item[weapon of warning]. It can confer the benefit of a @item[cap of water breathing] while you hold it, and you can use it as a @item[cube of force] by choosing the effect, instead of pressing cube sides to select it.

Sentience.

Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a @spell[speak with animals] spell, using telepathy to involve its wielder in the conversation.

Personality.

When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods.

Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the wielder fails to further the weapon's objectives in the world. The trident has a nostalgic attachment to the place where it was forged, a desolate island called Thunderforge. A sea god imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to—or rebellion against—that god.

Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god's demise. This destiny is something Wave might not be able to avert.

" - }, - { - "originalName": "Bronze Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (Бронзовый)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest bronze dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Ioun Stone, Mastery", - "localizedName": "", - "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your proficiency bonus increases by 1 while this pale green prism orbits your head.

" - }, - { - "originalName": "Elven Chain", - "localizedName": "Эльфийская кольчуга", - "description": "

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.

" - }, - { - "originalName": "Blackrazor", - "localizedName": "Чёрный клинок", - "description": "
(requires attunement by a creature of non-lawful alignment)
\n\t\t

Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.

Devour Soul.

Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a @spell[wish] spell.

When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature's hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.

If you hit an undead with this weapon, you take [[/r 1d10]] necrotic damage and the target regains [[/r 1d10]] hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.

Soul Hunter.

While you hold the weapon. you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren't constructs or undead. You also can't be @condition[charmed] or @condition[frightened].

Blackrazor can cast the @spell[haste] spell on you once per day. It decides when to cast the spell and maintains @status[concentration] on it so that you don't have to.

Sentience.

Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.

Personality.

Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.

The sword's purpose is to consume souls. It doesn't care whose souls it eats, including the wielder's. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.

Despite its nihilism, Blackrazor feels a strange kinship to @item[Wave] and @item[Whelm], two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with @item[Whelm] and finds @item[Wave] tedious.

Blackrazor's hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.

" - }, - { - "originalName": "Nine Lives Stealer Scimitar", - "localizedName": "Вор девяти жизней (Скимитар)", - "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" - }, - { - "originalName": "Giant Slayer Double-Bladed Scimitar", - "localizedName": "Двулезвийный скимитар убийцы гигантов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" - }, - { - "originalName": "Mithral Ring Mail", - "localizedName": "Мифрильный кольчатый доспех", - "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" - }, - { - "originalName": "Serpent Venom", - "localizedName": "", - "description": "

This poison must be harvested from a dead or @condition[incapacitated] @creature[giant poisonous snake]. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 ([[/r 3d6]]) poison damage on a failed save, or half as much damage on a successful one.

" - }, - { - "originalName": "Luck Blade Longsword", - "localizedName": "Клинок удачи (Длинный меч)", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" - }, - { - "originalName": "Elemental Gem, Red Corundum", - "localizedName": "", - "description": "

This gem contains a mote of elemental energy. When you use an action to break the gem, a @creature[fire elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

" - }, - { - "originalName": "Quaal's Feather Token, Fan", - "localizedName": "Перо Кваля (Веер)", - "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Fan.

If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.

" - }, - { - "originalName": "Red Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (Красный)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest red dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Frost Brand Scimitar", - "localizedName": "Морозный клинок (Скимитар)", - "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" - }, - { - "originalName": "Mithral Half Plate Armor", - "localizedName": "Мифрильные полулаты", - "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" - }, - { - "originalName": "Defender Scimitar", - "localizedName": "Защитник (Скимитар)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" - }, - { - "originalName": "Giant Slayer Greatsword", - "localizedName": "Двуручный меч убийцы гигантов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" - }, - { - "originalName": "Defender Rapier", - "localizedName": "Защитник (Рапира)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" - }, - { - "originalName": "Whelm", - "localizedName": "Сокрушитель", - "description": "
(requires attunement by a dwarf)
\n\t\t

Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the weapon. This causes you to have disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky.

Thrown Weapon.

Whelm has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged weapon attack using it, the target takes an extra [[/r 1d8]] bludgeoning damage, or an extra [[/r 2d8]] bludgeoning damage if the target is a giant. Each time you throw the weapon, it flies back to your hand after the attack. If you don't have a hand free, the weapon lands at your feet.

Shock Wave.

You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 15 Constitution saving throw or become @condition[stunned] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn.

Supernatural Awareness.

While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can use an action to cast @spell[detect evil and good] or @spell[locate object] from the weapon. Once you cast either spell, you can't cast it from the weapon again until the next dawn.

Sentience.

Whelm is a sentient lawful neutral weapon with an Intelligence of 15, a Wisdom of 12, and a Charisma of 15. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle cries in Dwarvish when used in combat.

Personality.

Whelm's purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails to destroy goblins and giants or to protect dwarves. Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It would do anything to protect those dwarves from harm. The hammer also carries a secret shame. Centuries ago, a dwarf named Ctenmiir wielded it valiantly for a time. But Ctenmiir was turned into a @creature[vampire]. His will was strong enough that he bent Whelm to his evil purposes, even killing members of his own clan.

" - }, - { - "originalName": "Ioun Stone, Insight", - "localizedName": "", - "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.

" - }, - { - "originalName": "Spellguard Shield", - "localizedName": "Щит от заклинаний", - "description": "

While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

" - }, - { - "originalName": "Iron Spikes (10)", - "localizedName": "Железные шипы (10)", - "description": "" - }, - { - "originalName": "Brass Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (Латунный)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest brass dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Nine Lives Stealer Longsword", - "localizedName": "Вор девяти жизней (Длинный меч)", - "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" - }, - { - "originalName": "Efreeti Chain", - "localizedName": "Кольчуга ифрита", - "description": "

While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.

" - }, - { - "originalName": "Ioun Stone, Regeneration", - "localizedName": "", - "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.

" - }, - { - "originalName": "Quaal's Feather Token, Bird", - "localizedName": "Перо Кваля (Птица)", - "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Bird.

You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a @creature[roc], but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day. with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.

" - }, - { - "originalName": "Dragon Slayer Shortsword", - "localizedName": "Короткий меч убийцы драконов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" - }, - { - "originalName": "Holy Avenger Rapier", - "localizedName": "Святой мститель (Рапира)", - "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" - }, - { - "originalName": "Demon Armor", - "localizedName": "Демонический доспех", - "description": "

While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor's clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack and damage rolls and a damage die of [[/r 1d8]].

Curse.

Once you don this cursed armor, you can't doff it unless you are targeted by the @spell[remove curse] spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.

" - }, - { - "originalName": "Giant Slayer Rapier", - "localizedName": "Рапира убийцы гигантов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" - }, - { - "originalName": "Sun Blade", - "localizedName": "Солнечный клинок", - "description": "

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with @item[shortsword|phb|shortswords] or @item[longsword|phb|longswords], you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra [[/r 1d8]] radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

" - }, - { - "originalName": "Defender Greatsword", - "localizedName": "Защитник (Двуручный меч)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" - }, - { - "originalName": "Giant Slayer Longsword", - "localizedName": "Длинный меч убийцы гигантов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" - }, - { - "originalName": "Ioun Stone, Sustenance", - "localizedName": "", - "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You don't need to eat or drink while this clear spindle orbits your head.

" - }, - { - "originalName": "Mariner's Plate Armor", - "localizedName": "Латный доспех моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" - }, - { - "originalName": "Luck Blade Scimitar", - "localizedName": "Клинок удачи (Скимитар)", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" - }, - { - "originalName": "Sentinel Shield", - "localizedName": "Щит часового", - "description": "

While holding this shield, you have advantage on initiative rolls and Wisdom (@skill[Perception]) checks. The shield is emblazoned with a symbol of an eye.

" - }, - { - "originalName": "Dragon Slayer Greatsword", - "localizedName": "Двуручный меч убийцы драконов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" - }, - { - "originalName": "Mariner's Scale Mail", - "localizedName": "Чешуйчатый доспех моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" - }, - { - "originalName": "Berserker Battleaxe", - "localizedName": "Боевой топор берсерка", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

" - }, - { - "originalName": "Holy Avenger Scimitar", - "localizedName": "Святой мститель (Скимитар)", - "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" - }, - { - "originalName": "Dwarven Plate", - "localizedName": "Латы дварфов", - "description": "

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

" - }, - { - "originalName": "Dragonchess Set", - "localizedName": "Шахматный набор", - "description": "
" - }, - { - "originalName": "Ioun Stone, Awareness", - "localizedName": "", - "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You can't be surprised while this dark blue rhomboid orbits your head.

" - }, - { - "originalName": "Defender Double-Bladed Scimitar", - "localizedName": "Защитник (Двулезвийный скимитар)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" - }, - { - "originalName": "Frost Brand Longsword", - "localizedName": "Морозный клинок (Длинный меч)", - "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" - }, - { - "originalName": "Elemental Gem, Blue Sapphire", - "localizedName": "", - "description": "

This gem contains a mote of elemental energy. When you use an action to break the gem, an @creature[air elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

" - }, - { - "originalName": "Mariner's Studded Leather Armor", - "localizedName": "Проклёпанный кожаный доспех моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" - }, - { - "originalName": "Flame Tongue Longsword", - "localizedName": "Язык пламени (Длинный меч)", - "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" - }, - { - "originalName": "Luck Blade Greatsword", - "localizedName": "Клинок удачи (Двуручный меч)", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" - }, - { - "originalName": "Vorpal Greatsword", - "localizedName": "Головоруб (Двуручный меч)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

" - }, - { - "originalName": "Ioun Stone, Intellect", - "localizedName": "", - "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.

" - }, - { - "originalName": "Giant Slayer Battleaxe", - "localizedName": "Боевой топор убийцы гигантов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" - }, - { - "originalName": "Holy Avenger Greatsword", - "localizedName": "Святой мститель (Двуручный меч)", - "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" - }, - { - "originalName": "Holy Avenger Longsword", - "localizedName": "Святой мститель (Длинный меч)", - "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" - }, - { - "originalName": "Giant Slayer Greataxe", - "localizedName": "Секира убийцы гигантов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" - }, - { - "originalName": "Vorpal Scimitar", - "localizedName": "Головоруб (Скимитар)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

" - }, - { - "originalName": "Dragon Slayer Longsword", - "localizedName": "Длинный меч убийцы драконов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" - }, - { - "originalName": "Mariner's Chain Shirt", - "localizedName": "Кольчужная рубаха моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" - }, - { - "originalName": "Trinket", - "localizedName": "", - "description": "

When you make your character, you can roll once on the Trinkets table to gain a trinket, a simple item lightly touched by mystery. The DM might also use this table. It can help stock a room in a dungeon or fill a creatures pockets.

Player's Handbook Trinket Table
[[/r d100]]Trinket
01A mummified goblin hand
02A piece of crystal that faintly glows in the moonlight
03A gold coin minted in an unknown land
04A diary written in a language you don't know
05A brass ring that never tarnishes
06An old chess piece made from glass
07A pair of knucklebone dice, each with a skull symbol on the side that would normally show six pips
08A small idol depicting a nightmarish creature that gives you unsettling dreams when you sleep near it
09A rope necklace from which dangles four mummified elf fingers
10The deed for a parcel of land in a realm unknown to you
11A 1-ounce block made from an unknown material
12A small cloth doll skewered with needles
13A tooth from an unknown beast
14An enormous scale, perhaps from a dragon
15A bright green feather
16An old divination card bearing your likeness
17A glass orb filled with moving smoke
18A 1-pound egg with a bright red shell
19A pipe that blows bubbles
20A glass jar containing a weird bit of flesh floating in pickling fluid
21A tiny gnome-crafted music box that plays a song you dimly remember from your childhood
22A small wooden statuette of a smug halfling
23A brass orb etched with strange runes
24A multicolored stone disk
25A tiny silver icon of a raven
26A bag containing forty-seven humanoid teeth, one of which is rotten
27A shard of obsidian that always feels warm to the touch
28A dragon's bony talon hanging from a plain leather necklace
29A pair of old socks
30A blank book whose pages refuse to hold ink, chalk, graphite, or any other substance or marking
31A silver badge in the shape of a five-pointed star
32A knife that belonged to a relative
33A glass vial filled with nail clippings
34A rectangular metal device with two tiny metal cups on one end that throws sparks when wet
35A white, sequined glove sized for a human
36A vest with one hundred tiny pockets
37A small, weightless stone block
38A tiny sketch portrait of a goblin
39An empty glass vial that smells of perfume when opened
40A gemstone that looks like a lump of coal when examined by anyone but you
41A scrap of cloth from an old banner
42A rank insignia from a lost legionnaire
43A tiny silver bell without a clapper
44A mechanical canary inside a gnomish lamp
45A tiny chest carved to look like it has numerous feet on the bottom
46A dead @creature[sprite] inside a clear glass bottle
47A metal can that has no opening but sounds as if it is filled with liquid, sand, spiders, or broken glass (your choice)
48A glass orb filled with water, in which swims a clockwork goldfish
49A silver spoon with an 'M' engraved on the handle
50A whistle made from gold-colored wood
51A dead scarab beetle the size of your hand
52Two toy soldiers, one with a missing head
53A small box filled with different-sized buttons
54A candle that can't be lit
55A tiny cage with no door
56An old key
57An indecipherable treasure map
58A hilt from a broken sword
59A rabbit's foot
60A glass eye
61A cameo carved in the likeness of a hideous person
62A silver skull the size of a coin
63An alabaster mask
64A pyramid of sticky black incense that smells very bad
65A nightcap that, when worn, gives you pleasant dreams
66A single caltrop made from bone
67A gold monocle frame without the lens
68A 1-inch cube, each side painted a different color
69A crystal knob from a door
70A small packet filled with pink dust
71A fragment of a beautiful song, written as musical notes on two pieces of parchment
72A silver teardrop earring made from a real teardrop
73The shell of an egg painted with scenes of human misery in disturbing detail
74A fan that, when unfolded, shows a sleeping cat
75A set of bone pipes
76A four-leaf clover pressed inside a book discussing manners and etiquette
77A sheet of parchment upon which is drawn a complex mechanical contraption
78An ornate scabbard that fits no blade you have found so far
79An invitation to a party where a murder happened
80A bronze pentacle with an etching of a rat's head in its center
81A purple handkerchief embroidered with the name of a powerful @creature[archmage]
82Half of a floorplan for a temple, castle, or some other structure
83A bit of folded cloth that, when unfolded, turns into a stylish cap
84A receipt of deposit at a bank in a far-flung city
85A diary with seven missing pages
86An empty silver snuffbox bearing an inscription on the surface that says \"dreams\"
87An iron holy symbol devoted to an unknown god
88A book that tells the story of a legendary hero's rise and fall, with the last chapter missing
89A vial of dragon blood
90An ancient arrow of elven design
91A needle that never bends
92An ornate brooch of dwarven design
93An empty wine bottle bearing a pretty label that says, \"The Wizard of Wines Winery, Red Dragon Crush, 331422-W\"
94A mosaic tile with a multicolored, glazed surface
95A @condition[petrified] mouse
96A black pirate flag adorned with a dragon's skull and crossbones
97A tiny mechanical crab or spider that moves about when it's not being observed
98A glass jar containing lard with a label that reads, \"Griffon Grease\"
99A wooden box with a ceramic bottom that holds a living worm with a head on each end of its body
100A metal urn containing the ashes of a hero
" - }, - { - "originalName": "Flame Tongue Scimitar", - "localizedName": "Язык пламени (Скимитар)", - "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" - }, - { - "originalName": "Moonblade", - "localizedName": "Лунный клинок", - "description": "
(requires attunement by an elf or half-elf of neutral good alignment)
\n\t\t

Of all the magic items created by the elves, one of the most prized and jealously guarded is a moon blade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain.

A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.

A moonblade serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.

A moonblade won't serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.

A moonblade has one rune on its blade for each master it has served (typically [[/r 1d6 + 1]]). The first rune always grants a +1 bonus to attack and damage rolls made with this magic weapon. Each rune beyond the first grants the moon blade an additional property. The DM chooses each property or determines it randomly on the Moon Blade Properties table.

Moonblade Properties
[[/r d100]]Property
01-40Increase the bonus to attack and damage rolls by 1, to a maximum of +3. Reroll if the moonblade already has a +3 bonus.
41-80The moonblade gains a randomly determined @table[Special Features; What Minor Property Does It Have|dmg|minor property] (see \"Special Features\" DMG p143).
81-82The moonblade gains the finesse property.
83-84The moonblade gains the thrown property (range 20/60 feet).
85-86The moonblade functions as a @item[defender].
87-90The moon blade scores a critical hit on a roll of 19 or 20.
91-92When you hit with an attack using the moon blade, the attack deals an extra [[/r 1d6]] slashing damage.
93-94When you hit a creature of a specific type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra [[/r 1d6]] damage of one of these types: acid, cold, fire, lightning, or thunder.
95-96You can use a bonus action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become @condition[blinded] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until you take a short rest while attuned to the weapon.
97-98The moonblade functions as a @item[ring of spell storing].
99You can use an action to call forth an elfshadow, provided that you don't already have one serving you. The elfshadow appears in an unoccupied space within 120 feet of you. It uses the statistics for a @creature[shadow], except it is neutral, immune to effects that turn undead, and doesn't create new shadows. You control this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.
00The moonblade functions as a @item[vorpal sword].
Sentience.

A moon blade is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.

Personality.

Every moonblade seeks the advancement of elvenkind and elven ideals. Courage, loyalty, beauty, music, and life are all part of this purpose.

The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute.

If a moon blade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.

" - }, - { - "originalName": "Arrow-Catching Shield", - "localizedName": "Ловящий стрелы щит", - "description": "

You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

" - }, - { - "originalName": "Flame Tongue Greatsword", - "localizedName": "Язык пламени (Двуручный меч)", - "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" - }, - { - "originalName": "Mariner's Chain Mail", - "localizedName": "Кольчуга моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" - }, - { - "originalName": "Ioun Stone, Strength", - "localizedName": "", - "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head.

" - }, - { - "originalName": "Quaal's Feather Token, Swan Boat", - "localizedName": "Перо Кваля (Лодка-лебедь)", - "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Swan Boat.

You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.

" - }, - { - "originalName": "Mariner's Leather Armor", - "localizedName": "Кожаный доспех моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" - }, - { - "originalName": "Nine Lives Stealer Shortsword", - "localizedName": "Вор девяти жизней (Короткий меч)", - "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" - }, - { - "originalName": "Ball Bearing", - "localizedName": "", - "description": "

Most commonly found inside a @item[Ball Bearings (Bag of 1,000)|phb|bag of ball bearings].

" - }, - { - "originalName": "Frost Brand Double-Bladed Scimitar", - "localizedName": "Морозный клинок (Двулезвийный скимитар)", - "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" - }, - { - "originalName": "Flame Tongue Rapier", - "localizedName": "Язык пламени (Рапира)", - "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" - }, - { - "originalName": "Flame Tongue Double-Bladed Scimitar", - "localizedName": "Язык пламени (Двулезвийный скимитар)", - "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" - }, - { - "originalName": "Immovable Rod", - "localizedName": "Неподвижный жезл", - "description": "

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

" - }, - { - "originalName": "Ioun Stone, Leadership", - "localizedName": "", - "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.

" - }, - { - "originalName": "Dragon Slayer Scimitar", - "localizedName": "Скимитар убийцы драконов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" - }, - { - "originalName": "Nine Lives Stealer Greatsword", - "localizedName": "Вор девяти жизней (Двуручный меч)", - "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" - }, - { - "originalName": "Mariner's Splint Armor", - "localizedName": "Наборный доспех моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" - }, - { - "originalName": "Quaal's Feather Token, Anchor", - "localizedName": "Перо Кваля (Якорь)", - "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Anchor.

You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.

" - }, - { - "originalName": "Berserker Greataxe", - "localizedName": "Секира берсерка", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

" - }, - { - "originalName": "Holy Avenger Shortsword", - "localizedName": "Святой мститель (Короткий меч)", - "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" - }, - { - "originalName": "Green Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (Зелёный)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to poison damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest green dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Mariner's Hide Armor", - "localizedName": "Моряцкий доспех из шкур", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" - }, - { - "originalName": "Elemental Gem, Yellow Diamond", - "localizedName": "", - "description": "

This gem contains a mote of elemental energy. When you use an action to break the gem, an @creature[earth elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

" - }, - { - "originalName": "Mariner's Half Plate Armor", - "localizedName": "Полулаты моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" - }, - { - "originalName": "Frost Brand Greatsword", - "localizedName": "Морозный клинок (Двуручный меч)", - "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" - }, - { - "originalName": "Ioun Stone, Agility", - "localizedName": "", - "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.

" - }, - { - "originalName": "Defender Longsword", - "localizedName": "Защитник (Длинный меч)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" - }, - { - "originalName": "Luck Blade Rapier", - "localizedName": "Клинок удачи (Рапира)", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" - }, - { - "originalName": "Ioun Stone, Absorption", - "localizedName": "", - "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you.

Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.

" - }, - { - "originalName": "Holy Avenger Double-Bladed Scimitar", - "localizedName": "Святой мститель (Двулезвийный скимитар)", - "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" - }, - { - "originalName": "Animated Shield", - "localizedName": "Живой щит", - "description": "

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are @condition[incapacitated] or die, at which point the shield falls to the ground or into your hand if you have one free.

" - }, - { - "originalName": "Ioun Stone, Reserve", - "localizedName": "", - "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. When found, it contains [[/r 1d4 - 1]] levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space.

" - }, - { - "originalName": "Dragon Slayer Double-Bladed Scimitar", - "localizedName": "Двулезвийный скимитар убийцы драконов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" - }, - { - "originalName": "Giant Slayer Scimitar", - "localizedName": "Скимитар убийцы гигантов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" - }, - { - "originalName": "Vorpal Longsword", - "localizedName": "Головоруб (Длинный меч)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

" - }, - { - "originalName": "Mithral Breastplate", - "localizedName": "Мифрильный нагрудник", - "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" - }, - { - "originalName": "Mariner's Breastplate", - "localizedName": "Нагрудник моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" - }, - { - "originalName": "Three-Dragon Ante Set", - "localizedName": "Ставка трёх драконов", - "description": "
" - }, - { - "originalName": "Sling Bullets (20)", - "localizedName": "Снаряды для пращи (20)", - "description": "" - }, - { - "originalName": "Black Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (Чёрный)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest black dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Arrows (20)", - "localizedName": "Стрелы (20)", - "description": "" - }, - { - "originalName": "Frost Brand Shortsword", - "localizedName": "Морозный клинок (Короткий меч)", - "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" - }, - { - "originalName": "Mithral Splint Armor", - "localizedName": "Мифрильный наборный доспех", - "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" - }, - { - "originalName": "Mithral Chain Shirt", - "localizedName": "Мифрильная кольчужная рубаха", - "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" - }, - { - "originalName": "Silver Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (Серебряный)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest silver dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Blue Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (Синий)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest blue dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Luck Blade Double-Bladed Scimitar", - "localizedName": "Клинок удачи (Двулезвийный скимитар)", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" - }, - { - "originalName": "Crossbow Bolts (20)", - "localizedName": "Арбалетные болты (20)", - "description": "" - }, - { - "originalName": "Playing Card Set", - "localizedName": "Колода игральных карт", - "description": "
" - }, - { - "originalName": "Mithral Plate Armor", - "localizedName": "Мифрильный латный доспех", - "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" - }, - { - "originalName": "Dwarven Thrower", - "localizedName": "Дварфский метатель", - "description": "
(requires attunement by a dwarf)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra [[/r 1d8]] damage or, if the target is a giant, [[/r 2d8]] damage. Immediately after the attack, the weapon flies back to your hand.

" - }, - { - "originalName": "Mithral Spiked Armor", - "localizedName": "Мифрильный шипастый доспех", - "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" - }, - { - "originalName": "White Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (Белый)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest white dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Elemental Gem, Emerald", - "localizedName": "", - "description": "

This gem contains a mote of elemental energy. When you use an action to break the gem, a @creature[water elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

" - }, - { - "originalName": "Giant Slayer Shortsword", - "localizedName": "Короткий меч убийцы гигантов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" - }, - { - "originalName": "Ioun Stone, Protection", - "localizedName": "", - "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You gain a +1 bonus to AC while this dusty rose prism orbits your head.

" - }, - { - "originalName": "Mariner's Spiked Armor", - "localizedName": "Шипастый доспех моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" - }, - { - "originalName": "Oathbow", - "localizedName": "Лук клятвы", - "description": "

When you nock an arrow on this bow, it whispers in Elvish, \"Swift defeat to my enemies.\" When you use this weapon to make a ranged attack, you can, as a command phrase, say, \"Swift death to you who have wronged me.\" The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.

When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra [[/r 3d6]] piercing damage.

While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.

" - }, - { - "originalName": "Mariner's Padded Armor", - "localizedName": "Стёганый доспех моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Padded armor consists of quilted layers of cloth and batting.

" - }, - { - "originalName": "Tentacle Rod", - "localizedName": "Жезл щупалец", - "description": "

Made by the @creature[drow], this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals [[/r 1d6]] bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

" - }, - { - "originalName": "Vorpal Double-Bladed Scimitar", - "localizedName": "Головоруб (Двулезвийный скимитар)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" - }, - { - "originalName": "Ioun Stone, Fortitude", - "localizedName": "", - "description": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.

" - } -] +null diff --git a/src/l10n/dict-sc-items.json b/src/l10n/dict-sc-items.json index 5f5fe31..ec95ef8 100644 --- a/src/l10n/dict-sc-items.json +++ b/src/l10n/dict-sc-items.json @@ -29,6 +29,11 @@ "localizedName": "шапка маскировки", "description": "Пока вы носите эту шапку, вы можете неограниченно действием накладывать ей заклинание маскировка. Это заклинание оканчивается, если снять шапку." }, + { + "originalName": "Carpet of Flying, 5 ft. × 7 ft.", + "localizedName": "Ковер полёта(5х7фт.)", + "description": "

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

" + }, { "originalName": "Dulcimer", "localizedName": "Цимбалы", @@ -39,6 +44,11 @@ "localizedName": "Зелье сопротивления холоду", "description": "

Когда вы выпиваете это зелье, вы получаете сопротивление к одному виду урона на 1 час.

" }, + { + "originalName": "Dragon Slayer Rapier", + "localizedName": "Рапира убийцы драконов", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" + }, { "originalName": "Longsword", "localizedName": "Длинный меч", @@ -79,6 +89,11 @@ "localizedName": "мазь кеогтома", "description": "Это стеклянная банка, три дюйма в диаметре, содержит 1к4 + 1 доз густой мази, которая слабо пахнет алоэ. Банка и её содержимое весят 0,5 фунта.
Действием можно проглотить или нанести на кожу одну дозу мази. Существо, которое делает так, восстанавливает 2к8 + 2 хита, перестаёт быть отравленным и излечивается от всех болезней." }, + { + "originalName": "Glassblower's Tools", + "localizedName": "Инструменты стеклодува", + "description": "

Владеющий инструментами стеклодува не только умеет выдувать стекло, но также знает особые методики изготовления стеклянных предметов.

Компоненты. Инструменты стеклодува включают в себя трубку для выдувания, маленькую стеклодувную обкатку, катальник, развёртки и щипцы. Вам нужен источник тепла для работы со стеклом.

Магия, История. Ваши знания техник выдувания стекла помогают вам, когда вы изучаете стеклянный предмет, как, например, флакон с зельем или стеклянный предмет, найденный в сокровищах. Например, вы можете изучить, как стеклянный флакон с зельем изменился под действием своего содержимого, что поможет определить эффект зелья. (Зелье может оставить осадок, деформировать стекло или окрасить его).

Расследование. Когда вы изучаете область, ваши знания могут помочь вам, если улики включают в себя разбитые стекла или стеклянные предметы. Определение слабого места. Потратив 1 минуту, вы можете найти слабое место стеклянного предмета. Любой урон, наносимый предмету при атаке по слабому месту, удваивается.

Определить происхождение стеклаСл. 10
Определить, что когда-то содержал стеклянный предметСл. 20
" + }, { "originalName": "Lyre", "localizedName": "Лира", @@ -169,6 +184,11 @@ "localizedName": "+3 Ручной арбалет Дроу", "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" }, + { + "originalName": "Ring of the Ram", + "localizedName": "Кольцо тарана", + "description": "

This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes [[/r 2d10]] force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

" + }, { "originalName": "Leather Armor of Force Resistance", "localizedName": "Кожаный доспех сопротивления силовому урону", @@ -239,6 +259,11 @@ "localizedName": "Топор владык дварфов", "description": "

Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.

Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With them, he forged the Axe of the Dwarvish Lords.

Armed with the artifact, the prince returned to the dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.

Later, in a dark era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.

Magic Weapon.

The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. The axe also functions as a @item[belt of dwarvenkind], a @item[dwarven thrower], and a @item[sword of sharpness].

Random Properties.

The axe has the following randomly determined properties:

Blessings of Moradin.

If you are a dwarf attuned to the axe, you gain the following benefits:

Conjure Earth Elemental.

If you are holding the axe, you can use your action to cast the @spell[conjure elemental] spell from it, summoning an @creature[earth elemental]. You can't use this property again until the next dawn.

Travel the Depths.

You can use an action to touch the axe to a fixed piece of dwarven stonework and cast the @spell[teleport] spell from the axe. If your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can't use this property again until 3 days have passed.

Curse.

The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the attunement ends, the curse remains. With each passing day, the creature's physical appearance and stature become more dwarflike. After seven days, the creature looks like a typical dwarf, but the creature neither loses its racial traits nor gains the racial traits of a dwarf. The physical changes wrought by the axe aren't considered magical in nature (and therefore can't be dispelled), but they can be undone by any effect that removes a curse, such as a @spell[greater restoration] or @spell[remove curse] spell.

Destroying the Axe.

The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.

" }, + { + "originalName": "Glamoured Studded Leather", + "localizedName": "Красивый проклёпанный доспех", + "description": "

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

" + }, { "originalName": "Giant Slayer Handaxe", "localizedName": "Топорик убийцы гигантов", @@ -269,6 +294,16 @@ "localizedName": "Лопата", "description": "

Инструмент для закапывания или откапывания чего-либо. Может использоватся как импровизированное оружие.

" }, + { + "originalName": "Gold Dragon Scale Mail", + "localizedName": "Доспех из драконьей чешуи (золотой)", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest gold dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, + { + "originalName": "Mariner's Ring Mail", + "localizedName": "Кольчатый доспех моряка", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, { "originalName": "+1 Crossbow Bolt", "localizedName": "+1 Болт", @@ -324,11 +359,31 @@ "localizedName": "+2 Цеп", "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" }, + { + "originalName": "Blowgun Needles (50)", + "localizedName": "Иглы для духовой трубки", + "description": "" + }, + { + "originalName": "Frost Brand Rapier", + "localizedName": "Морозный клинок (Рапира)", + "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" + }, + { + "originalName": "Nine Lives Stealer Double-Bladed Scimitar", + "localizedName": "Вор девяти жизней (Двулезвийный скимитар)", + "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, { "originalName": "Miner's Pick", "localizedName": "Кирка, горняцкая", "description": "" }, + { + "originalName": "Nine Lives Stealer Rapier", + "localizedName": "Вор девяти жизней (Рапира)", + "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" + }, { "originalName": "Instrument of the Bards, Fochlucan Bandore", "localizedName": "Инструмент бардов, бандура Фоклучан", @@ -429,6 +484,11 @@ "localizedName": "Кираса сопротивления некротическому урону", "description": "

You have resistance to necrotic damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" }, + { + "originalName": "Luck Blade Shortsword", + "localizedName": "Клинок удачи (Короткий меч)", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" + }, { "originalName": "Hourglass", "localizedName": "Песочные часы", @@ -449,6 +509,11 @@ "localizedName": "Рука Векны", "description": "

Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.

@creature[Orcus|MTF], the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a @creature[lich]. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.

Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King's rule to an end in a terrible battle that left Vecna's tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world.

The @item[Eye of Vecna] and the Hand of Vecna might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.

To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.

To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.

Random Properties.

The @item[Eye of Vecna] and the Hand of Vecna each have the following random properties:

Properties of the Hand.

Your alignment changes to neutral evil, and you gain the following benefits:

Properties of the Eye and Hand.

If you are attuned to both the hand and eye, you gain the following additional benefits:

Destroying the Eye and Hand.

If the @item[Eye of Vecna] and the Hand of Vecna are both attached to the same creature, and that creature is slain by the @item[Sword of Kas], both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.

" }, + { + "originalName": "Copper Dragon Scale Mail", + "localizedName": "Доспех из драконьей чешуи (медный)", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest copper dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, { "originalName": "Leather Armor of Poison Resistance", "localizedName": "Кожаный доспех сопротивления яду", @@ -469,6 +534,11 @@ "localizedName": "+1 Двуручная дубина", "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" }, + { + "originalName": "Quaal's Feather Token, Whip", + "localizedName": "Перо Кваля (Хлыст)", + "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Whip.

You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of [[/r 1d20+9]]{+9}. On a hit, the target takes [[/r 1d6 + 5]] force damage.

As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are @condition[incapacitated] or die.

" + }, { "originalName": "+2 Blowgun", "localizedName": "+2 Духовая трубка", @@ -479,6 +549,11 @@ "localizedName": "Копьё", "description": "
" }, + { + "originalName": "Dice Set", + "localizedName": "Набор игральных костей", + "description": "
" + }, { "originalName": "heward's handy haversack", "localizedName": "удобный рюкзак хеварда", @@ -550,9 +625,9 @@ "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" }, { - "originalName": "Vicious Shortbow", - "localizedName": "Жестокий Короткий лук", - "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + "originalName": "+1 Whip", + "localizedName": "+1 Хлыст", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" }, { "originalName": "gloves of thievery", @@ -574,6 +649,11 @@ "localizedName": "Посеребрённый Ручной арбалет", "description": "
" }, + { + "originalName": "Quaal's Feather Token, Tree", + "localizedName": "Перо Кваля (Дерево)", + "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Tree.

You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.

" + }, { "originalName": "Half Plate Armor of Acid Resistance", "localizedName": "Полулаты сопротивления кислоте", @@ -619,6 +699,11 @@ "localizedName": "Рюкзак", "description": "

Вместимость: 1 кубический фут/30 фунтов (15 кг.)

Вы также можете привязывать такие предметы как спальники и верёвки снаружи рюкзака.

" }, + { + "originalName": "Defender Shortsword", + "localizedName": "Защитник (Короткий меч)", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" + }, { "originalName": "Pale Tincture", "localizedName": "Бледная настойка", @@ -659,6 +744,11 @@ "localizedName": "+2 Кожаный доспех", "description": "

You have a +2 bonus to AC while wearing this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" }, + { + "originalName": "Vicious Shortbow", + "localizedName": "Жестокий Короткий лук", + "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" + }, { "originalName": "Vicious Shortsword", "localizedName": "Жестокий Короткий меч", @@ -680,9 +770,9 @@ "description": "

Изысканный наряд из дорогих материалов, который даже может быть украшен шёлковыми нитями и драгоценными камнями.

Одежда пригодится, когда вам нужно произвести впечатление на дворян, участвовать в дипломатии или запугать бедных людей.

Не надевайте её, когда отправляетесь в приключение — модные ткани слишком тонки для опасностей подземелий, а всякие побрякушки могут привлечь неприятных существ!

" }, { - "originalName": "+2 Club", - "localizedName": "+2 Дубинка", - "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + "originalName": "Padded Armor of Radiant Resistance", + "localizedName": "Стеганый доспех сопротивления лучистому урону", + "description": "

You have resistance to radiant damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" }, { "originalName": "Mace", @@ -690,9 +780,14 @@ "description": "" }, { - "originalName": "Glassblower's Tools", - "localizedName": "Инструменты стеклодува", - "description": "

Владеющий инструментами стеклодува не только умеет выдувать стекло, но также знает особые методики изготовления стеклянных предметов.

Компоненты. Инструменты стеклодува включают в себя трубку для выдувания, маленькую стеклодувную обкатку, катальник, развёртки и щипцы. Вам нужен источник тепла для работы со стеклом.

Магия, История. Ваши знания техник выдувания стекла помогают вам, когда вы изучаете стеклянный предмет, как, например, флакон с зельем или стеклянный предмет, найденный в сокровищах. Например, вы можете изучить, как стеклянный флакон с зельем изменился под действием своего содержимого, что поможет определить эффект зелья. (Зелье может оставить осадок, деформировать стекло или окрасить его).

Расследование. Когда вы изучаете область, ваши знания могут помочь вам, если улики включают в себя разбитые стекла или стеклянные предметы. Определение слабого места. Потратив 1 минуту, вы можете найти слабое место стеклянного предмета. Любой урон, наносимый предмету при атаке по слабому месту, удваивается.

Определить происхождение стеклаСл. 10
Определить, что когда-то содержал стеклянный предметСл. 20
" + "originalName": "+2 Club", + "localizedName": "+2 Дубинка", + "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" + }, + { + "originalName": "Wave", + "localizedName": "Волна", + "description": "
(requires attunement by a creature that worships a god of the sea)
\n\t\t

Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum.

The weapon also functions as a @item[trident of fish command] and a @item[weapon of warning]. It can confer the benefit of a @item[cap of water breathing] while you hold it, and you can use it as a @item[cube of force] by choosing the effect, instead of pressing cube sides to select it.

Sentience.

Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a @spell[speak with animals] spell, using telepathy to involve its wielder in the conversation.

Personality.

When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods.

Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the wielder fails to further the weapon's objectives in the world. The trident has a nostalgic attachment to the place where it was forged, a desolate island called Thunderforge. A sea god imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to—or rebellion against—that god.

Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god's demise. This destiny is something Wave might not be able to avert.

" }, { "originalName": "Silvered Yklwa", @@ -759,6 +854,11 @@ "localizedName": "волшебная палочка снарядов", "description": "У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 или несколько зарядов, чтобы наложить ей заклинание волшебная стрела. За 1 заряд вы накладываете это заклинание 1-го уровня. Вы можете увеличить уровень заклинания на 1 за каждый дополнительный используемый заряд.
Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится." }, + { + "originalName": "Bronze Dragon Scale Mail", + "localizedName": "Доспех из драконьей чешуи (Бронзовый)", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest bronze dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, { "originalName": "Chain Shirt of Force Resistance", "localizedName": "Кольчужная рубаха сопротивления силовому урону", @@ -824,6 +924,11 @@ "localizedName": "Посеребрённый Скимитар", "description": "
" }, + { + "originalName": "Elven Chain", + "localizedName": "Эльфийская кольчуга", + "description": "

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.

" + }, { "originalName": "Scale Mail of Cold Resistance", "localizedName": "Чешуйчатый доспех сопротивления холоду", @@ -944,6 +1049,11 @@ "localizedName": "Посеребрённый Двуручный меч", "description": "
" }, + { + "originalName": "Blackrazor", + "localizedName": "Чёрный клинок", + "description": "
(requires attunement by a creature of non-lawful alignment)
\n\t\t

Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.

Devour Soul.

Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a @spell[wish] spell.

When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature's hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.

If you hit an undead with this weapon, you take [[/r 1d10]] necrotic damage and the target regains [[/r 1d10]] hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.

Soul Hunter.

While you hold the weapon. you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren't constructs or undead. You also can't be @condition[charmed] or @condition[frightened].

Blackrazor can cast the @spell[haste] spell on you once per day. It decides when to cast the spell and maintains @status[concentration] on it so that you don't have to.

Sentience.

Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.

Personality.

Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.

The sword's purpose is to consume souls. It doesn't care whose souls it eats, including the wielder's. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.

Despite its nihilism, Blackrazor feels a strange kinship to @item[Wave] and @item[Whelm], two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with @item[Whelm] and finds @item[Wave] tedious.

Blackrazor's hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.

" + }, { "originalName": "Plate Armor of Psychic Resistance", "localizedName": "Латный доспех сопротивления психическому урону", @@ -994,6 +1104,11 @@ "localizedName": "Булава распада", "description": "

When you hit a fiend or an undead with this magic weapon, that creature takes an extra [[/r 2d6]] radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes @condition[frightened] of you until the end of your next turn.

While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

" }, + { + "originalName": "Nine Lives Stealer Scimitar", + "localizedName": "Вор девяти жизней (Скимитар)", + "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" + }, { "originalName": "+2 Longsword", "localizedName": "+2 Длинный меч", @@ -1004,6 +1119,11 @@ "localizedName": "мантия сияющих цветов", "description": "У этой мантии 3 заряда, и она ежедневно восстанавливает 1к3 заряда на рассвете. Пока вы её носите, вы можете действием потратить 1 заряд, чтобы на ней появился до конца вашего следующего хода узор из завораживающих оттенков. В это время мантия испускает яркий свет в пределах 30 футов и тусклый свет в пределах ещё 30 футов. Существа, видящие вас, совершают по вам броски атаки с помехой. Кроме того, когда свойство мантии активируется, все существа в области яркого света, видящие вас, должны преуспеть в спасброске Мудрости со Сл 15, иначе они станут ошеломлёнными до окончания эффекта." }, + { + "originalName": "Giant Slayer Double-Bladed Scimitar", + "localizedName": "Двулезвийный скимитар убийцы гигантов", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, { "originalName": "cloak of the manta ray", "localizedName": "плащ ската", @@ -1024,6 +1144,11 @@ "localizedName": "+1 Полулаты", "description": "

You have a +1 bonus to AC while wearing this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" }, + { + "originalName": "Mithral Ring Mail", + "localizedName": "Мифрильный кольчатый доспех", + "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" + }, { "originalName": "+2 Lance", "localizedName": "+2 Длинное копьё", @@ -1049,6 +1174,16 @@ "localizedName": "Рапира мести", "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

" }, + { + "originalName": "Luck Blade Longsword", + "localizedName": "Клинок удачи (Длинный меч)", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" + }, + { + "originalName": "Quaal's Feather Token, Fan", + "localizedName": "Перо Кваля (Веер)", + "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Fan.

If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.

" + }, { "originalName": "bag of beans", "localizedName": "сумка с бобами", @@ -1129,11 +1264,21 @@ "localizedName": "Чешуйчатый доспех сопротивления лучистому урону", "description": "

You have resistance to radiant damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" }, + { + "originalName": "Red Dragon Scale Mail", + "localizedName": "Доспех из драконьей чешуи (Красный)", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest red dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, { "originalName": "Oil of Slipperiness", "localizedName": "Масло скольжения", "description": "

Эта липкая, чёрная мазь, хранящаяся в толстостенном и тяжёлом контейнере, очень текуча.

Маслом можно обмазать одно существо Среднего или меньшего размера, вместе с одеждой и переносимым им снаряжением (на каждую категорию размера выше Среднего необходим один дополнительный пузырёк масла). Нанесение масла занимает 10 минут.

Обмазанное существо получает на 8 часов эффект заклинания @Compendium[sc-spells.sc-spells.qBqA0Y0k8CFbU5Bw]{Свобода движений / Freedom of Movement}.

В качестве альтернативы, можно Действием разлить масло по полу, покрыв площадь 10 × 10 футов. Эффект будет такой же, как от заклинания@Compendium[sc-spells.sc-spells.bbTImv4AXCPGNw8Q]{Масло / Grease} длительностью 8 часов.

" }, + { + "originalName": "Frost Brand Scimitar", + "localizedName": "Морозный клинок (Скимитар)", + "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" + }, { "originalName": "Lute", "localizedName": "Лютня", @@ -1149,11 +1294,21 @@ "localizedName": "+3 Болт", "description": "

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

" }, + { + "originalName": "Mithral Half Plate Armor", + "localizedName": "Мифрильные полулаты", + "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, { "originalName": "Vicious Morningstar", "localizedName": "Жестокий Моргенштерн", "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

" }, + { + "originalName": "Drow +2 Yklwa", + "localizedName": "+2 Иклва Дроу", + "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

" + }, { "originalName": "Morningstar", "localizedName": "Моргенштерн", @@ -1164,6 +1319,11 @@ "localizedName": "Посох лесов", "description": "
(requires attunement by a druid)
\n\t\t

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells.

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: @spell[animal friendship] (1 charge), @spell[awaken] (5 charges), @spell[barkskin] (2 charges), @spell[locate animals or plants] (2 charges), @spell[speak with animals] (1 charge), @spell[speak with plants] (3 charges), or @spell[wall of thorns] (6 charges).

You can also use an action to cast the @spell[pass without trace] spell from the staff without using any charges.

Tree Form.

You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by @spell[detect magic]. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

" }, + { + "originalName": "Defender Scimitar", + "localizedName": "Защитник (Скимитар)", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" + }, { "originalName": "Studded Leather Armor of Cold Resistance", "localizedName": "Проклёпанный кожаный доспех сопротивления холоду", @@ -1184,11 +1344,6 @@ "localizedName": "Наборный доспех сопротивления кислоте", "description": "

You have resistance to acid damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" }, - { - "originalName": "cloak of protection", - "localizedName": "плащ защиты", - "description": "Вы получаете бонус +1 к КД и к спасброскам, пока носите этот плащ." - }, { "originalName": "brazier of commanding fire elementals", "localizedName": "жаровня командования огненными элементалями", @@ -1210,9 +1365,9 @@ "description": "
" }, { - "originalName": "Drow +1 Plate Armor", - "localizedName": "+1 Латный доспех Дроу", - "description": "

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + "originalName": "Waterskin", + "localizedName": "Бурдюк", + "description": "

Вместимость: 4 пинты (2 лит.)

" }, { "originalName": "Splint Armor of Thunder Resistance", @@ -1224,21 +1379,11 @@ "localizedName": "Жезл воскрешения", "description": "
(requires attunement by a cleric, druid, or paladin)
\n\t\t

The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: @spell[heal] (expends 1 charge) or @spell[resurrection] (expends 5 charges).

The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a [[/r d20]]. On a 1, the rod disappears in a burst of radiance.

" }, - { - "originalName": "+1 Shortbow", - "localizedName": "+1 Короткий лук", - "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" - }, { "originalName": "Copper Piece", "localizedName": "Медная монета", "description": "

Монеты делают разного номинала, основываясь на относительной стоимости металла, из которого они изготовлены. Чаще всего встречаются монеты трёх видов: золотые монеты, серебряные монеты и медные монеты.

" }, - { - "originalName": "Ring of Jumping", - "localizedName": "Кольцо прыжков", - "description": "

While wearing this ring, you can cast the @spell[jump] spell from it as a bonus action at will, but can target only yourself when you do so.

" - }, { "originalName": "+3 Chain Mail", "localizedName": "+3 Кольчуга", @@ -1274,6 +1419,11 @@ "localizedName": "+1 Двухклинковый скимитар", "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" }, + { + "originalName": "Giant Slayer Greatsword", + "localizedName": "Двуручный меч убийцы гигантов", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" + }, { "originalName": "Adamantine Breastplate", "localizedName": "Адамантиновый Кираса", @@ -1369,6 +1519,11 @@ "localizedName": "Боевой посох", "description": "
" }, + { + "originalName": "Defender Rapier", + "localizedName": "Защитник (Рапира)", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" + }, { "originalName": "+1 Longbow", "localizedName": "+1 Длинный лук", @@ -1494,6 +1649,16 @@ "localizedName": "Полулаты сопротивления огню", "description": "

You have resistance to fire damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" }, + { + "originalName": "Whelm", + "localizedName": "Сокрушитель", + "description": "
(requires attunement by a dwarf)
\n\t\t

Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the weapon. This causes you to have disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky.

Thrown Weapon.

Whelm has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged weapon attack using it, the target takes an extra [[/r 1d8]] bludgeoning damage, or an extra [[/r 2d8]] bludgeoning damage if the target is a giant. Each time you throw the weapon, it flies back to your hand after the attack. If you don't have a hand free, the weapon lands at your feet.

Shock Wave.

You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 15 Constitution saving throw or become @condition[stunned] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn.

Supernatural Awareness.

While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can use an action to cast @spell[detect evil and good] or @spell[locate object] from the weapon. Once you cast either spell, you can't cast it from the weapon again until the next dawn.

Sentience.

Whelm is a sentient lawful neutral weapon with an Intelligence of 15, a Wisdom of 12, and a Charisma of 15. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle cries in Dwarvish when used in combat.

Personality.

Whelm's purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails to destroy goblins and giants or to protect dwarves. Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It would do anything to protect those dwarves from harm. The hammer also carries a secret shame. Centuries ago, a dwarf named Ctenmiir wielded it valiantly for a time. But Ctenmiir was turned into a @creature[vampire]. His will was strong enough that he bent Whelm to his evil purposes, even killing members of his own clan.

" + }, + { + "originalName": "Ring of Jumping", + "localizedName": "Кольцо прыжков", + "description": "

While wearing this ring, you can cast the @spell[jump] spell from it as a bonus action at will, but can target only yourself when you do so.

" + }, { "originalName": "Iron Pot", "localizedName": "Горшок, железный", @@ -1574,6 +1739,11 @@ "localizedName": "Дым жжённого отура", "description": "

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно получит урон ядом 10 (3к6) и будет должно повторять этот спасбросок в начале каждого своего хода. При каждом провале персонаж получит урон ядом 3 (1к6).

После трёх успехов яд прекратит своё действие.

" }, + { + "originalName": "Spellguard Shield", + "localizedName": "Щит от заклинаний", + "description": "

While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

" + }, { "originalName": "rope of entanglement", "localizedName": "верёвка опутывания", @@ -1589,6 +1759,11 @@ "localizedName": "Зелье превосходного лечения", "description": "

Вы восстанавливаете хиты, когда выпиваете это зелье.

Количество восстанавливаемых хитов 10к4 + 20

Зелье представляет собой красную жидкость, сверкающую при встряхивании.

" }, + { + "originalName": "Iron Spikes (10)", + "localizedName": "Железные шипы (10)", + "description": "" + }, { "originalName": "Ring Mail of Fire Resistance", "localizedName": "Кольчатый доспех сопротивления огню", @@ -1609,6 +1784,11 @@ "localizedName": "Зелье невидимости", "description": "

Выпив её, вы становитесь @Compendium[world.tempconditions.v41S6MnnRCbxjE3h]{Невидимый/Invisible} на 1 час.

Всё, что вы несёте и носите, становится @Compendium[world.tempconditions.v41S6MnnRCbxjE3h]{Невидимый/Invisible} вместе с вами. Эффект оканчивается преждевременно, если вы атакуете или наложите заклинание.

Контейнер с этим зельем выглядит пустым, но на вес чувствуется, что он всё же содержит жидкость.

" }, + { + "originalName": "Brass Dragon Scale Mail", + "localizedName": "Доспех из драконьей чешуи (Латунный)", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest brass dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, { "originalName": "Flail of Warning", "localizedName": "Цеп предупреждения", @@ -1649,6 +1829,11 @@ "localizedName": "Тисовая палочка", "description": "

@Compendium[sc-classes.sc-classes.88HsFZQQ2x6DXS2x]{Друид/Druid} может использовать этот предметы в качестве фокусировки для заклинаний.

" }, + { + "originalName": "Nine Lives Stealer Longsword", + "localizedName": "Вор девяти жизней (Длинный меч)", + "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" + }, { "originalName": "Hide Armor of Lightning Resistance", "localizedName": "Доспех из шкур сопротивления электричеству", @@ -1749,11 +1934,21 @@ "localizedName": "Набор для грима", "description": "

Отличный выбор для любого, кто хочет заниматься обманом, набор для грима позволяет своему владельцу принимать фальшивую личину.


Компоненты. Набор для грима включает в себя различную косметику, краску для волос, немного реквизита и несколько нарядов.

Обман. В некоторых случаях грим может помочь вам плести более убедительную ложь.

Запугивание. Правильный образ может сделать вас более устрашающим, когда вы хотите кого-то отпугнуть, притворившись заражённым чумой, либо, когда запугиваете шайку бандитов под видом громилы-головореза.

Выступление. Искусство перевоплощения может увеличить удовлетворённость публики выступлением, при условии, что обличье должным образом разработано, чтобы вызывать нужную реакцию.

Убеждение. Народ склонен доверять людям в униформе. Если вы замаскировались под авторитетную фигуру, ваши попытки убедить других обычно более эффективны.

Создание обличья. Как часть продолжительного отдыха вы можете создать обличье для маскировки. На надевание обличья после его создания требуется 1 минута. Вы можете одновременно иметь при себе только одно такое обличье, не привлекая ненужного внимания, если только у вас нет сумки хранения [bag of holding] или другого подобного способа оставить их незамеченными. Каждое такое обличье весит 1 фунт. В других случаях требуется 10 минут на создание обличья, которое немного изменяет вашу внешность и 30 минут, если требуются более обширные изменения.

Скрыть травмы или особые приметыСл 10
Распознать использование маскировки кем-либо другимСл 15
Скопировать внешность гуманоидаСл 20
" }, + { + "originalName": "Efreeti Chain", + "localizedName": "Кольчуга ифрита", + "description": "

While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.

" + }, { "originalName": "Glaive", "localizedName": "Глефа", "description": "
" }, + { + "originalName": "Chain Mail of Acid Resistance", + "localizedName": "Кольчуга сопротивления кислоте", + "description": "

You have resistance to acid damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, { "originalName": "Potion of Fire Resistance", "localizedName": "Зелье сопротивления огню", @@ -1804,6 +1999,11 @@ "localizedName": "Полулаты", "description": "

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" }, + { + "originalName": "Quaal's Feather Token, Bird", + "localizedName": "Перо Кваля (Птица)", + "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Bird.

You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a @creature[roc], but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day. with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.

" + }, { "originalName": "Map or Scroll Case", "localizedName": "Контейнер для карт и свитков", @@ -1844,6 +2044,16 @@ "localizedName": "Стеганый доспех сопротивления огню", "description": "

You have resistance to fire damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" }, + { + "originalName": "Dragon Slayer Shortsword", + "localizedName": "Короткий меч убийцы драконов", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" + }, + { + "originalName": "Holy Avenger Rapier", + "localizedName": "Святой мститель (Рапира)", + "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" + }, { "originalName": "+3 Longsword", "localizedName": "+3 Длинный меч", @@ -1894,6 +2104,11 @@ "localizedName": "+3 Легкий самострел", "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

" }, + { + "originalName": "Demon Armor", + "localizedName": "Демонический доспех", + "description": "

While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor's clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack and damage rolls and a damage die of [[/r 1d8]].

Curse.

Once you don this cursed armor, you can't doff it unless you are targeted by the @spell[remove curse] spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.

" + }, { "originalName": "Potion of Diminution", "localizedName": "Зелье уменьшения", @@ -1994,6 +2209,11 @@ "localizedName": "Кольчужная рубаха сопротивления грому", "description": "

You have resistance to thunder damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" }, + { + "originalName": "Giant Slayer Rapier", + "localizedName": "Рапира убийцы гигантов", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" + }, { "originalName": "Drow +3 Sling", "localizedName": "+3 Праща Дроу", @@ -2069,6 +2289,16 @@ "localizedName": "Верёвка пеньковая (50фт.)", "description": "

Длина: 50 футов

У верёвки, сделанной из пеньки или шёлка, 2 хита, и её можно порвать проверкой Силы со Сл 17.

" }, + { + "originalName": "Sun Blade", + "localizedName": "Солнечный клинок", + "description": "

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with @item[shortsword|phb|shortswords] or @item[longsword|phb|longswords], you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra [[/r 1d8]] radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

" + }, + { + "originalName": "Defender Greatsword", + "localizedName": "Защитник (Двуручный меч)", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" + }, { "originalName": "+3 Spiked Armor", "localizedName": "+3 Шипастый доспех", @@ -2085,9 +2315,9 @@ "description": "

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

" }, { - "originalName": "Padded Armor of Radiant Resistance", - "localizedName": "Стеганый доспех сопротивления лучистому урону", - "description": "

You have resistance to radiant damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" + "originalName": "bracers of defense", + "localizedName": "наручи защиты", + "description": "Пока вы носите эти наручи, вы получаете бонус +2 к
КД, если не носите доспех и не используете щит." }, { "originalName": "circlet of blasting", @@ -2114,6 +2344,11 @@ "localizedName": "+3 Серп Дроу", "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" }, + { + "originalName": "Giant Slayer Longsword", + "localizedName": "Длинный меч убийцы гигантов", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" + }, { "originalName": "+1 Chain Mail", "localizedName": "+1 Кольчуга", @@ -2240,9 +2475,9 @@ "description": "" }, { - "originalName": "Waterskin", - "localizedName": "Бурдюк", - "description": "

Вместимость: 4 пинты (2 лит.)

" + "originalName": "Mithral Scale Mail", + "localizedName": "Мифрильная кольчуга", + "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" }, { "originalName": "Drow +3 Hide Armor", @@ -2375,9 +2610,9 @@ "description": "

You have resistance to thunder damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" }, { - "originalName": "Carpet of Flying, 5 ft. × 7 ft.", - "localizedName": "Ковер полёта(5х7фт.)", - "description": "

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

" + "originalName": "Potion of Storm Giant Strength", + "localizedName": "Зелье силы грозового великана", + "description": "

Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 29.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.XehvK2CEkZzxf0iy]{Штормовой великан / Storm Giant}.

" }, { "originalName": "Blowgun of Warning", @@ -2414,11 +2649,21 @@ "localizedName": "Жестокий Праща", "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

" }, + { + "originalName": "Mariner's Plate Armor", + "localizedName": "Латный доспех моряка", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, { "originalName": "+1 Hooked Shortspear", "localizedName": "+1 Гизарма", "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

" }, + { + "originalName": "Luck Blade Scimitar", + "localizedName": "Клинок удачи (Скимитар)", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" + }, { "originalName": "Drow +2 Scale Mail", "localizedName": "+2 Чешуйчатый доспех Дроу", @@ -2559,6 +2804,16 @@ "localizedName": "Кольцо трёх желаний", "description": "

While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the @spell[wish] spell from it. The ring becomes nonmagical when you use the last charge.

" }, + { + "originalName": "Sentinel Shield", + "localizedName": "Щит часового", + "description": "

While holding this shield, you have advantage on initiative rolls and Wisdom (@skill[Perception]) checks. The shield is emblazoned with a symbol of an eye.

" + }, + { + "originalName": "Dragon Slayer Greatsword", + "localizedName": "Двуручный меч убийцы драконов", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" + }, { "originalName": "Ring of Necrotic Resistance", "localizedName": "Кольцо сопротивления некротическому урону", @@ -2569,6 +2824,11 @@ "localizedName": "+3 Легкий молот Дроу", "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" }, + { + "originalName": "Mariner's Scale Mail", + "localizedName": "Чешуйчатый доспех моряка", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" + }, { "originalName": "Ring of Invisibility", "localizedName": "Кольцо невидимости", @@ -2664,6 +2924,11 @@ "localizedName": "Деревянный посох", "description": "
" }, + { + "originalName": "Berserker Battleaxe", + "localizedName": "Боевой топор берсерка", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

" + }, { "originalName": "belt of storm giant strength", "localizedName": "пояс силы грозового великана", @@ -2699,6 +2964,11 @@ "localizedName": "+1 Пика Дроу", "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" }, + { + "originalName": "Holy Avenger Scimitar", + "localizedName": "Святой мститель (Скимитар)", + "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" + }, { "originalName": "Potion of Water Breathing", "localizedName": "Зелье подводного дыхания", @@ -2739,6 +3009,11 @@ "localizedName": "Меч ответа (ответчик)", "description": "
(requires attunement by a lawful neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Concluder, the Lawful Neutral sword, has an amethyst set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" }, + { + "originalName": "Dragonchess Set", + "localizedName": "Шахматный набор", + "description": "
" + }, { "originalName": "Splint Armor of Radiant Resistance", "localizedName": "Наборный доспех сопротивления лучистому урону", @@ -2819,6 +3094,11 @@ "localizedName": "+3 Латный доспех", "description": "

You have a +3 bonus to AC while wearing this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" }, + { + "originalName": "Defender Double-Bladed Scimitar", + "localizedName": "Защитник (Двулезвийный скимитар)", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, { "originalName": "Chain Shirt of Poison Resistance", "localizedName": "Кольчужная рубаха сопротивления яду", @@ -2859,6 +3139,11 @@ "localizedName": "+3 Легкий арбалет Дроу", "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" }, + { + "originalName": "Frost Brand Longsword", + "localizedName": "Морозный клинок (Длинный меч)", + "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" + }, { "originalName": "Block and Tackle", "localizedName": "Блок и лебёдка", @@ -2959,6 +3244,16 @@ "localizedName": "Кольчужная рубаха сопротивления кислоте", "description": "

You have resistance to acid damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" }, + { + "originalName": "Mariner's Studded Leather Armor", + "localizedName": "Проклёпанный кожаный доспех моряка", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" + }, + { + "originalName": "Flame Tongue Longsword", + "localizedName": "Язык пламени (Длинный меч)", + "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" + }, { "originalName": "Silvered Dagger", "localizedName": "Посеребрённый Кинжал", @@ -2994,6 +3289,16 @@ "localizedName": "Инструменты ювелира", "description": "

Владение инструментами ювелира включает в себя знание основных способов работы с драгоценностями. Также оно позволяет опознавать драгоценные камни.

Компоненты. Инструменты ювелира включают в себя небольшие пилу и молоточек, напильники, щипцы и пинцет.

Магия. Владение инструментами ювелира даёт вам знания об известных способах магического применения драгоценных камней. Эти знания будут кстати при проверках Магии, связанных с драгоценными камнями или инкрустированными ими предметами.

Расследование. При осмотре драгоценностей владение инструментами ювелира помогает вам находить зацепки, которые другие бы просмотрели.

Опознание драгоценности. Вы можете опознать драгоценность и на глаз определить её стоимость.

Изменить внешний вид драгоценности Сл. 15
Определить прошлое драгоценности Сл. 20
" }, + { + "originalName": "Luck Blade Greatsword", + "localizedName": "Клинок удачи (Двуручный меч)", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" + }, + { + "originalName": "Vorpal Greatsword", + "localizedName": "Головоруб (Двуручный меч)", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

" + }, { "originalName": "Drow +3 Battleaxe", "localizedName": "+3 Секира Дроу", @@ -3144,6 +3449,11 @@ "localizedName": "+1 Иклва", "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

" }, + { + "originalName": "Giant Slayer Battleaxe", + "localizedName": "Боевой топор убийцы гигантов", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" + }, { "originalName": "Drow +1 Light Crossbow", "localizedName": "+1 Легкий арбалет Дроу", @@ -3179,6 +3489,11 @@ "localizedName": "Жезл величественной мощи", "description": "

This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage roll made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.

Six Buttons.

You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form.

If you press button 1, the rod becomes a @item[flame tongue] as a fiery blade sprouts from the end opposite the rod's flanged head (you choose the type of sword).

If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it.

If you press button 3, the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.

If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.

If you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.

If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it.

Drain Life.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target rakes an extra [[/r 4d6]] necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn.

Paralyze.

When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is @condition[paralyzed] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.

Terrify.

While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is @condition[frightened] of you for 1 minute. A @condition[frightened] target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.

" }, + { + "originalName": "Holy Avenger Greatsword", + "localizedName": "Святой мститель (Двуручный меч)", + "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" + }, { "originalName": "Perfume (vial)", "localizedName": "Духи (флакон)", @@ -3199,6 +3514,11 @@ "localizedName": "+3 Боевой посох Дроу", "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" }, + { + "originalName": "Holy Avenger Longsword", + "localizedName": "Святой мститель (Длинный меч)", + "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" + }, { "originalName": "Leather Armor of Cold Resistance", "localizedName": "Кожаный доспех сопротивления холоду", @@ -3234,11 +3554,21 @@ "localizedName": "Стеганый доспех сопротивления грому", "description": "

You have resistance to thunder damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" }, + { + "originalName": "Giant Slayer Greataxe", + "localizedName": "Секира убийцы гигантов", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" + }, { "originalName": "Drow +1 Shortsword", "localizedName": "+1 Короткий меч Дроу", "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" }, + { + "originalName": "Vorpal Scimitar", + "localizedName": "Головоруб (Скимитар)", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

" + }, { "originalName": "Instrument of the Bards, Cli Lyre", "localizedName": "Инструмент бардов, лира Кли", @@ -3249,6 +3579,11 @@ "localizedName": "Меч ответа (ответчик)", "description": "
(requires attunement by a neutral good creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Rebutter, the Neutral Good sword, has a topaz set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

" }, + { + "originalName": "Dragon Slayer Longsword", + "localizedName": "Длинный меч убийцы драконов", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" + }, { "originalName": "Wings of Flying", "localizedName": "Крылья полёта", @@ -3279,6 +3614,11 @@ "localizedName": "Кувшинчик", "description": "

Вместимость: 1 галлон (3,75 лит.)

" }, + { + "originalName": "Mariner's Chain Shirt", + "localizedName": "Кольчужная рубаха моряка", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, { "originalName": "Sword of Answering (Back Talker)", "localizedName": "Меч ответа (ответчик)", @@ -3319,6 +3659,16 @@ "localizedName": "Короткий меч", "description": "
" }, + { + "originalName": "crystal ball of mind reading", + "localizedName": "хрустальный шар чтения мыслей", + "description": "Вы можете действием наложить заклинание обнаружение мыслей (Сл спасброска 17), пока смотрите в этот хрустальный шар, нацеливаясь на существо, которое вы видите в пределах 30 футов от сенсора заклинания. Вы не обязаны концентрироваться на обнаружении мыслей, но это заклинание оканчивается вместе с наблюдением." + }, + { + "originalName": "Flame Tongue Scimitar", + "localizedName": "Язык пламени (Скимитар)", + "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" + }, { "originalName": "+3 Maul", "localizedName": "+3 Молот", @@ -3344,15 +3694,30 @@ "localizedName": "+3 Скимитар", "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" }, + { + "originalName": "Moonblade", + "localizedName": "Лунный клинок", + "description": "
(requires attunement by an elf or half-elf of neutral good alignment)
\n\t\t

Of all the magic items created by the elves, one of the most prized and jealously guarded is a moon blade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain.

A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.

A moonblade serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.

A moonblade won't serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.

A moonblade has one rune on its blade for each master it has served (typically [[/r 1d6 + 1]]). The first rune always grants a +1 bonus to attack and damage rolls made with this magic weapon. Each rune beyond the first grants the moon blade an additional property. The DM chooses each property or determines it randomly on the Moon Blade Properties table.

Moonblade Properties
[[/r d100]]Property
01-40Increase the bonus to attack and damage rolls by 1, to a maximum of +3. Reroll if the moonblade already has a +3 bonus.
41-80The moonblade gains a randomly determined @table[Special Features; What Minor Property Does It Have|dmg|minor property] (see \"Special Features\" DMG p143).
81-82The moonblade gains the finesse property.
83-84The moonblade gains the thrown property (range 20/60 feet).
85-86The moonblade functions as a @item[defender].
87-90The moon blade scores a critical hit on a roll of 19 or 20.
91-92When you hit with an attack using the moon blade, the attack deals an extra [[/r 1d6]] slashing damage.
93-94When you hit a creature of a specific type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra [[/r 1d6]] damage of one of these types: acid, cold, fire, lightning, or thunder.
95-96You can use a bonus action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become @condition[blinded] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until you take a short rest while attuned to the weapon.
97-98The moonblade functions as a @item[ring of spell storing].
99You can use an action to call forth an elfshadow, provided that you don't already have one serving you. The elfshadow appears in an unoccupied space within 120 feet of you. It uses the statistics for a @creature[shadow], except it is neutral, immune to effects that turn undead, and doesn't create new shadows. You control this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.
00The moonblade functions as a @item[vorpal sword].
Sentience.

A moon blade is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.

Personality.

Every moonblade seeks the advancement of elvenkind and elven ideals. Courage, loyalty, beauty, music, and life are all part of this purpose.

The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute.

If a moon blade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.

" + }, { "originalName": "Ring of Telekinesis", "localizedName": "Кольцо телекинеза", "description": "

While wearing this ring, you can cast the @spell[telekinesis] spell at will, but you can target only objects that aren't being worn or carried.

" }, { - "originalName": "Eye of Vecna", - "localizedName": "Глаз Векны", - "description": "

Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.

@creature[Orcus|MTF], the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a @creature[lich]. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.

Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King's rule to an end in a terrible battle that left Vecna's tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world.

The Eye of Vecna and the @item[Hand of Vecna] might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.

To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.

To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.

Random Properties.

The Eye of Vecna and the @item[Hand of Vecna] each have the following random properties:

Properties of the Eye.

Your alignment changes to neutral evil, and you gain the following benefits:

Properties of the Eye and Hand.

If you are attuned to both the hand and eye, you gain the following additional benefits:

Destroying the Eye and Hand.

If the Eye of Vecna and the @item[Hand of Vecna] are both attached to the same creature, and that creature is slain by the @item[Sword of Kas], both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.

" + "originalName": "cap of water breathing", + "localizedName": "шапка подводного дыхания", + "description": "Чудесный предмет, необычный
Если вы находитесь под водой и на вас надета эта шапка, вы можете действием произнести командное слово, после чего вокруг вашей головы возникнет воздушный пузырь. Это позволит вам свободно дышать под водой. Пузырь остаётся до тех пор, пока вы не произнесёте командное слово ещё раз, или не выберетесь из-под воды." + }, + { + "originalName": "Arrow-Catching Shield", + "localizedName": "Ловящий стрелы щит", + "description": "

You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

" + }, + { + "originalName": "Flame Tongue Greatsword", + "localizedName": "Язык пламени (Двуручный меч)", + "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" }, { "originalName": "Sword of Kas", @@ -3434,6 +3799,11 @@ "localizedName": "+1 Алебарда Дроу", "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" }, + { + "originalName": "Mariner's Chain Mail", + "localizedName": "Кольчуга моряка", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" + }, { "originalName": "bowl of commanding water elementals", "localizedName": "чаша командования водяными элементалями", @@ -3474,6 +3844,11 @@ "localizedName": "+1 Серп", "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" }, + { + "originalName": "Quaal's Feather Token, Swan Boat", + "localizedName": "Перо Кваля (Лодка-лебедь)", + "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Swan Boat.

You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.

" + }, { "originalName": "Drow +2 Battleaxe", "localizedName": "+2 Секира Дроу", @@ -3529,11 +3904,21 @@ "localizedName": "Стеганый доспех сопротивления силовому урону", "description": "

You have resistance to force damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" }, + { + "originalName": "Mariner's Leather Armor", + "localizedName": "Кожаный доспех моряка", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" + }, { "originalName": "+2 Greatclub", "localizedName": "+2 Двуручная дубина", "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" }, + { + "originalName": "Nine Lives Stealer Shortsword", + "localizedName": "Вор девяти жизней (Короткий меч)", + "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" + }, { "originalName": "Calligrapher's Supplies", "localizedName": "Инструменты каллиграфа", @@ -3574,6 +3959,11 @@ "localizedName": "+2 Ручной арбалет Дроу", "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" }, + { + "originalName": "+1 Shortbow", + "localizedName": "+1 Короткий лук", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, { "originalName": "Lock", "localizedName": "Замок", @@ -3599,6 +3989,11 @@ "localizedName": "+1 Двухклинковый скимитар Дроу", "description": "

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" }, + { + "originalName": "Frost Brand Double-Bladed Scimitar", + "localizedName": "Морозный клинок (Двулезвийный скимитар)", + "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, { "originalName": "Caltrop", "localizedName": "Калтропы", @@ -3634,6 +4029,11 @@ "localizedName": "Зелье сопротивления кислоте", "description": "

Когда вы выпиваете это зелье, вы получаете сопротивление к одному виду урона на 1 час.

" }, + { + "originalName": "Flame Tongue Rapier", + "localizedName": "Язык пламени (Рапира)", + "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" + }, { "originalName": "Drow +3 Double-Bladed Scimitar", "localizedName": "+3 Двухклинковый скимитар Дроу", @@ -3669,6 +4069,11 @@ "localizedName": "Проклёпанный кожаный доспех сопротивления грому", "description": "

You have resistance to thunder damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" }, + { + "originalName": "Flame Tongue Double-Bladed Scimitar", + "localizedName": "Язык пламени (Двулезвийный скимитар)", + "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, { "originalName": "Sword of Answering (Last Quip)", "localizedName": "Меч ответа (ответчик)", @@ -3679,6 +4084,11 @@ "localizedName": "Трутница", "description": "

В этом небольшом контейнере находится кремень, кресало и трут (обычно это сухая тряпка, вымоченная в масле), используемые для разжигания огня. Использование его для разжигания факела — или чего-нибудь другого, легковоспламеняющегося — требует одного действия. Разжигание другого огня требует 1 минуты.

" }, + { + "originalName": "Immovable Rod", + "localizedName": "Неподвижный жезл", + "description": "

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

" + }, { "originalName": "belt of stone giant strength", "localizedName": "пояс силы каменного великана", @@ -3699,6 +4109,11 @@ "localizedName": "справочник быстроты действий", "description": "Эта книга описывает упражнения по координации и сохранении равновесия, и её слова наполнены магией. Если вы потратите 48 часов за 6 дней на изучение содержимого книги и применение его на практике, ваша Ловкость, а также её максимум увеличатся на 2.
После этого руководство теряет магию, но восстанавливает её через 100 лет." }, + { + "originalName": "Dragon Slayer Scimitar", + "localizedName": "Скимитар убийцы драконов", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" + }, { "originalName": "+2 Morningstar", "localizedName": "+2 Моргенштерн", @@ -3784,6 +4199,11 @@ "localizedName": "Стеганый доспех сопротивления некротическому урону", "description": "

You have resistance to necrotic damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

" }, + { + "originalName": "Nine Lives Stealer Greatsword", + "localizedName": "Вор девяти жизней (Двуручный меч)", + "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" + }, { "originalName": "Silvered Battleaxe", "localizedName": "Посеребрённый Секира", @@ -3809,6 +4229,11 @@ "localizedName": "Серп", "description": "
" }, + { + "originalName": "Mariner's Splint Armor", + "localizedName": "Наборный доспех моряка", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, { "originalName": "Potion of Speed", "localizedName": "Зелье скорости", @@ -3819,6 +4244,11 @@ "localizedName": "Молоток", "description": "" }, + { + "originalName": "+1 Light Crossbow", + "localizedName": "+1 Легкий арбалет", + "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + }, { "originalName": "Silvered Flail", "localizedName": "Посеребрённый Цеп", @@ -3839,11 +4269,6 @@ "localizedName": "+3 Пилум", "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" }, - { - "originalName": "crystal ball of mind reading", - "localizedName": "хрустальный шар чтения мыслей", - "description": "Вы можете действием наложить заклинание обнаружение мыслей (Сл спасброска 17), пока смотрите в этот хрустальный шар, нацеливаясь на существо, которое вы видите в пределах 30 футов от сенсора заклинания. Вы не обязаны концентрироваться на обнаружении мыслей, но это заклинание оканчивается вместе с наблюдением." - }, { "originalName": "bag of devouring", "localizedName": "сумка пожирания", @@ -3939,6 +4364,11 @@ "localizedName": "Кольцо сопротивления кислоте", "description": "

You have resistance to acid damage while wearing this ring. The ring is set with pearl.

" }, + { + "originalName": "Quaal's Feather Token, Anchor", + "localizedName": "Перо Кваля (Якорь)", + "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Anchor.

You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.

" + }, { "originalName": "Drow +1 Breastplate", "localizedName": "+1 Кираса Дроу", @@ -3979,6 +4409,16 @@ "localizedName": "+3 Стрела", "description": "

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

" }, + { + "originalName": "Berserker Greataxe", + "localizedName": "Секира берсерка", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

" + }, + { + "originalName": "Holy Avenger Shortsword", + "localizedName": "Святой мститель (Короткий меч)", + "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" + }, { "originalName": "Ring of Fire Resistance", "localizedName": "Кольцо сопротивления огню", @@ -3989,6 +4429,11 @@ "localizedName": "пояс силы огненного великана", "description": "Пока вы носите этот пояс, значение вашей Силы становится равным 25. Если ваша Сила без него и так уже равна или превышает силу пояса, тогда пояс не оказывает на вас никакого эффекта." }, + { + "originalName": "Green Dragon Scale Mail", + "localizedName": "Доспех из драконьей чешуи (Зелёный)", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to poison damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest green dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, { "originalName": "Potion of Healing", "localizedName": "Зелье лечения", @@ -4024,6 +4469,11 @@ "localizedName": "Кольцо хранения заклинаний", "description": "

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains [[/r 1d6 - 1]] levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

" }, + { + "originalName": "Mariner's Hide Armor", + "localizedName": "Моряцкий доспех из шкур", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" + }, { "originalName": "Drow +3 Splint Armor", "localizedName": "+3 Наборный доспех Дроу", @@ -4119,6 +4569,11 @@ "localizedName": "Чешуйчатый доспех сопротивления некротическому урону", "description": "

You have resistance to necrotic damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" }, + { + "originalName": "Mariner's Half Plate Armor", + "localizedName": "Полулаты моряка", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" + }, { "originalName": "Manual of Flesh Golems", "localizedName": "Инструкция по использованию мясного голема", @@ -4215,9 +4670,19 @@ "description": "
(requires attunement by a sorcerer, warlock, or wizard)
\n\t\t

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains [[/r 2d8 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain [[/r 1d8 + 2]] charges.

Power Strike.

When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra [[/r 1d6]] force damage to the target.

Spells.

While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: @spell[cone of cold] (5 charges), @spell[fireball] (5th-level version, 5 charges), @spell[globe of invulnerability] (6 charges), @spell[hold monster] (5 charges), @spell[levitate] (2 charges). @spell[lightning bolt] (5th-level version, 5 charges), @spell[magic missile] (1 charge), @spell[ray of enfeeblement] (1 charge), or @spell[wall of force] (5 charges).

Retributive Strike.

You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a [[/r 1d100]]{50 percent} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from OriginEffect
10 ft. away or closer8 × the number of charges in the staff
11 to 20 ft. away6 × the number of charges in the staff
21 to 30 ft. away4 × the number of charges in the staff
" }, { - "originalName": "sphere of annihilation", - "localizedName": "сфера аннигиляции", - "description": "Этот чёрный шар диаметром 2 фута является дырой в ткани мультивселенной, стабилизированной окружающим магическим полем и парящей на месте.
Сфера уничтожает всю материю, через которую проходит и всю материю, проходящую сквозь неё.
Артефакты — исключение. Если в описании артефакта не сказано, что он подвержен урону от сферы аннигиляции, то он проходит сквозь сферу невредимым. Всё остальное, что касается сферы, но не помещается в неё целиком, получает урон силовым полем 4к10.
Сфера находится в состоянии покоя, пока ктонибудь не начнёт её контролировать. Если вы находитесь в пределах 60 футов от неконтролируемой сферы, вы можете действием совершить проверку Интеллекта (Магия) со Сл 25. При успехе сфера левитирует в выбранном вами направлении на расстояние в футах, не превышающее 5 × ваш модификатор Интеллекта (минимум 5 футов). При провале сфера перемещается на 10 футов в вашу сторону. Существа, в чьё пространство входит сфера, должны преуспеть в спасброске Ловкости со Сл 13, иначе они коснутся сферы и получат урон силовым полем 4к10.
Если вы пытаетесь контролировать сферу, находящуюся под контролем другого существа, вы совершаете проверку Интеллекта (Магия), противопоставленную проверке Интеллекта (Магия) другого существа. Победитель получает контроль над сферой и может управлять ей как описано выше.
Если сфера вступает в контакт с планарным порталом, например, созданным заклинанием врата, или межпространственным феноменом, таким как переносная дыра, Мастер случайным образом определяет, что произойдёт, используя следующую таблицу:
к100Результат
01–50Сфера уничтожается.
51–85Сфера проходит через портал или оказывается в межпространственном месте.
86–00Разрыв в пространстве отправляет все существа и предметы, находящиеся в пределах 180 футов от сферы, включая саму сферу, на случайный план существовани
" + "originalName": "Frost Brand Greatsword", + "localizedName": "Морозный клинок (Двуручный меч)", + "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" + }, + { + "originalName": "cloak of displacement", + "localizedName": "плащ ускользания", + "description": "Пока вы носите этот плащ, он создаёт иллюзию, что вы находитесь немного в стороне от настоящего местонахождения, отчего существа совершают броски атаки по вам с помехой. Если вы получаете урон, это свойство перестаёт действовать до начала вашего следующего хода. Это свойство подавляется, пока вы недееспособны, опутаны или не можете перемещаться по другой причине." + }, + { + "originalName": "Adamantine Chain Shirt", + "localizedName": "Адамантиновый Кольчужная рубаха", + "description": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" }, { "originalName": "Pike", @@ -4234,6 +4699,16 @@ "localizedName": "Посеребрённый Легкий самострел", "description": "

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

" }, + { + "originalName": "Defender Longsword", + "localizedName": "Защитник (Длинный меч)", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" + }, + { + "originalName": "Luck Blade Rapier", + "localizedName": "Клинок удачи (Рапира)", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" + }, { "originalName": "tome of understanding", "localizedName": "том понимания", @@ -4249,6 +4724,11 @@ "localizedName": "+1 Глефа", "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" }, + { + "originalName": "Holy Avenger Double-Bladed Scimitar", + "localizedName": "Святой мститель (Двулезвийный скимитар)", + "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, { "originalName": "Potion of Thunder Resistance", "localizedName": "Зелье сопротивления звуку", @@ -4284,11 +4764,6 @@ "localizedName": "Наборный доспех сопротивления некротическому урону", "description": "

You have resistance to necrotic damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" }, - { - "originalName": "dust of disappearance", - "localizedName": "порошок исчезновения", - "description": "Найденный в маленьком мешочке, этот порошок выглядит как очень мелкий песок, но его количества будет достаточно для разового применения. Если вы действием развеете порошок в воздухе вокруг себя, то вы и все существа и предметы в пределах 10 футов от вас становитесь невидимыми на 2к4 минуты. Эта продолжительность одинакова для всех существ и предметов. Как только магический эффект начинает действовать, порошок исчезает. Если существо, находящееся под действием порошка, совершает атаку или накладывает заклинание, невидимость для него заканчивается." - }, { "originalName": "Staff of the Adder", "localizedName": "Посох гадюки", @@ -4344,11 +4819,21 @@ "localizedName": "+2 Тяжелый арбалет Дроу", "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" }, + { + "originalName": "Animated Shield", + "localizedName": "Живой щит", + "description": "

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are @condition[incapacitated] or die, at which point the shield falls to the ground or into your hand if you have one free.

" + }, { "originalName": "Sling", "localizedName": "Праща", "description": "
" }, + { + "originalName": "Armor of Vulnerability (Bludgeoning)", + "localizedName": "Доспех уязвимости к дробящему урону", + "description": "

While wearing this armor, you have resistance to bludgeoning damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to piercing and slashing damage.

" + }, { "originalName": "Sickle of Warning", "localizedName": "Серп предупреждения", @@ -4484,6 +4969,11 @@ "localizedName": "+3 Короткий меч", "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" }, + { + "originalName": "Dragon Slayer Double-Bladed Scimitar", + "localizedName": "Двулезвийный скимитар убийцы драконов", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, { "originalName": "lantern of revealing", "localizedName": "фонарь обнаружения", @@ -4495,9 +4985,9 @@ "description": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

" }, { - "originalName": "cap of water breathing", - "localizedName": "шапка подводного дыхания", - "description": "Чудесный предмет, необычный
Если вы находитесь под водой и на вас надета эта шапка, вы можете действием произнести командное слово, после чего вокруг вашей головы возникнет воздушный пузырь. Это позволит вам свободно дышать под водой. Пузырь остаётся до тех пор, пока вы не произнесёте командное слово ещё раз, или не выберетесь из-под воды." + "originalName": "sphere of annihilation", + "localizedName": "сфера аннигиляции", + "description": "Этот чёрный шар диаметром 2 фута является дырой в ткани мультивселенной, стабилизированной окружающим магическим полем и парящей на месте.
Сфера уничтожает всю материю, через которую проходит и всю материю, проходящую сквозь неё.
Артефакты — исключение. Если в описании артефакта не сказано, что он подвержен урону от сферы аннигиляции, то он проходит сквозь сферу невредимым. Всё остальное, что касается сферы, но не помещается в неё целиком, получает урон силовым полем 4к10.
Сфера находится в состоянии покоя, пока ктонибудь не начнёт её контролировать. Если вы находитесь в пределах 60 футов от неконтролируемой сферы, вы можете действием совершить проверку Интеллекта (Магия) со Сл 25. При успехе сфера левитирует в выбранном вами направлении на расстояние в футах, не превышающее 5 × ваш модификатор Интеллекта (минимум 5 футов). При провале сфера перемещается на 10 футов в вашу сторону. Существа, в чьё пространство входит сфера, должны преуспеть в спасброске Ловкости со Сл 13, иначе они коснутся сферы и получат урон силовым полем 4к10.
Если вы пытаетесь контролировать сферу, находящуюся под контролем другого существа, вы совершаете проверку Интеллекта (Магия), противопоставленную проверке Интеллекта (Магия) другого существа. Победитель получает контроль над сферой и может управлять ей как описано выше.
Если сфера вступает в контакт с планарным порталом, например, созданным заклинанием врата, или межпространственным феноменом, таким как переносная дыра, Мастер случайным образом определяет, что произойдёт, используя следующую таблицу:
к100Результат
01–50Сфера уничтожается.
51–85Сфера проходит через портал или оказывается в межпространственном месте.
86–00Разрыв в пространстве отправляет все существа и предметы, находящиеся в пределах 180 футов от сферы, включая саму сферу, на случайный план существовани
" }, { "originalName": "Drow +2 Hooked Shortspear", @@ -4570,20 +5060,15 @@ "description": "

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" }, { - "originalName": "+1 Light Crossbow", - "localizedName": "+1 Легкий арбалет", - "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + "originalName": "Drow +1 Plate Armor", + "localizedName": "+1 Латный доспех Дроу", + "description": "

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" }, { "originalName": "+2 Javelin", "localizedName": "+2 Пилум", "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" }, - { - "originalName": "bracers of defense", - "localizedName": "наручи защиты", - "description": "Пока вы носите эти наручи, вы получаете бонус +2 к
КД, если не носите доспех и не используете щит." - }, { "originalName": "+3 Glaive", "localizedName": "+3 Глефа", @@ -4599,16 +5084,26 @@ "localizedName": "Эссенция эфира", "description": "

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 15, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленным/Poisoned} на 8 часов.

Существо также @Compendium[world.tempconditions.3hORwk0oumaI2fQF]{без сознания/Unconscious}, пока отравлено.

Существо приходит в сознание, если получает урон или другое существо действием его потрясёт, чтобы разбудить

" }, + { + "originalName": "Giant Slayer Scimitar", + "localizedName": "Скимитар убийцы гигантов", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" + }, + { + "originalName": "Vorpal Longsword", + "localizedName": "Головоруб (Длинный меч)", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

" + }, + { + "originalName": "Mithral Breastplate", + "localizedName": "Мифрильный нагрудник", + "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, { "originalName": "+3 Sling Bullet", "localizedName": "+3 Снаряж для пращи", "description": "

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

" }, - { - "originalName": "Potion of Storm Giant Strength", - "localizedName": "Зелье силы грозового великана", - "description": "

Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 29.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.XehvK2CEkZzxf0iy]{Штормовой великан / Storm Giant}.

" - }, { "originalName": "Drow +3 Breastplate", "localizedName": "+3 Кираса Дроу", @@ -4624,6 +5119,11 @@ "localizedName": "Арбалет, тяжёлый", "description": "
" }, + { + "originalName": "Mariner's Breastplate", + "localizedName": "Нагрудник моряка", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" + }, { "originalName": "Figurine of Wondrous Power, Onyx Dog", "localizedName": "Фигурка", @@ -4670,9 +5170,9 @@ "description": "
(requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
\n\t\t

While holding this staff, you can use an action to expend 1 of its 10 charges to cast @spell[charm person], @spell[command], or @spell[comprehend languages] from it using your spell save DC. The staff can also be used as a magic quarterstaff.

If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.

The staff regains [[/r 1d8 + 2]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff becomes a nonmagical quarterstaff.

" }, { - "originalName": "Tinker's Tools", - "localizedName": "Инструменты жестянщика (ремонтный)", - "description": "

Набор инструментов ремонтника предназначен для того, чтобы чинить множество обычных предметов. И хотя вы не можете создать большинство из них инструментами ремонтника, вы можете починить порвавшуюся одежду, наточить затупившийся меч и подлатать истрепавшуюся кольчугу.

Компоненты. Инструменты ремонтника включают в себя различные ручные инструменты, нитки, иголки, точильный камень, куски ткани и кожи, небольшую банку клея (синюю изоленту пока, увы, не придумали).

История. Вы можете определить возраст и происхождение предмета, даже если у вас в наличии всего несколько осколков, оставшихся от оригинала.

Расследование. Когда вы осматриваете повреждённый предмет, вы узнаёте, как и насколько давно он был повреждён.

Починка. Вы можете восстановить по 10 хитов повреждённого предмета за каждый час работы. Для починки любого предмета вам необходим доступ к материалам, необходимым для ремонта. Для металлических предметов вам нужен доступ к открытому огню, жара которого достаточно, чтобы сделать металл пластичным.

Временно починить повреждённый механизм Сл. 10
Починить предмет вдвое быстрее Сл. 15
Смастерить из хлама временный предмет Сл. 20
" + "originalName": "Dwarven Plate", + "localizedName": "Латы дварфов", + "description": "

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

" }, { "originalName": "Whetstone", @@ -4699,6 +5199,16 @@ "localizedName": "+1 Кинжал", "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" }, + { + "originalName": "Three-Dragon Ante Set", + "localizedName": "Ставка трёх драконов", + "description": "
" + }, + { + "originalName": "Sling Bullets (20)", + "localizedName": "Снаряды для пращи (20)", + "description": "" + }, { "originalName": "Drow +3 Plate Armor", "localizedName": "+3 Латный доспех Дроу", @@ -4714,21 +5224,11 @@ "localizedName": "Жестокий Топорик", "description": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

" }, - { - "originalName": "Chain Mail of Acid Resistance", - "localizedName": "Кольчуга сопротивления кислоте", - "description": "

You have resistance to acid damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" - }, { "originalName": "Silvered Blowgun", "localizedName": "Посеребрённый Духовая трубка", "description": "
" }, - { - "originalName": "Adamantine Chain Shirt", - "localizedName": "Адамантиновый Кольчужная рубаха", - "description": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" - }, { "originalName": "Vicious Sickle", "localizedName": "Жестокий Серп", @@ -4829,6 +5329,11 @@ "localizedName": "камень сияния", "description": "У этой призмы есть 50 зарядов. Если вы её держите, вы можете действием произнести одно из трёх командных слов, чтобы вызвать один из следующих эффектов:

• Первое командное слово заставляет камень испускать яркий свет в радиусе 30 футов и тусклый свет в радиусе ещё 30 футов. Этот эффект не тратит заряд. Он длится, пока вы не повторите командное слово бонусным действием, или пока не воспользуетесь другой функцией камня.

• Второе командное слово тратит 1 заряд и заставляет камень испустить сверкающий луч в одно существо, которое вы видите в пределах 60 футов. Существо должно преуспеть в спасброске Телосложения со Сл 15, иначе станет ослеплённым на 1 минуту. Существо может повторять спасбросок в конце каждого своего хода, оканчивая эффект при успехе.

• Третье командное слово тратит 5 зарядов и заставляет камень испускать ослепляющий свет 30-футовым конусом. Все существа в конусе должны совершить спасброски, как если бы по ним попал луч, созданный вторым командным словом.
Когда все заряды этого камня кончатся, он становится немагической драгоценностью, стоящей 50 зм." }, + { + "originalName": "Eye of Vecna", + "localizedName": "Глаз Векны", + "description": "

Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.

@creature[Orcus|MTF], the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a @creature[lich]. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.

Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King's rule to an end in a terrible battle that left Vecna's tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world.

The Eye of Vecna and the @item[Hand of Vecna] might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.

To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.

To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.

Random Properties.

The Eye of Vecna and the @item[Hand of Vecna] each have the following random properties:

Properties of the Eye.

Your alignment changes to neutral evil, and you gain the following benefits:

Properties of the Eye and Hand.

If you are attuned to both the hand and eye, you gain the following additional benefits:

Destroying the Eye and Hand.

If the Eye of Vecna and the @item[Hand of Vecna] are both attached to the same creature, and that creature is slain by the @item[Sword of Kas], both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.

" + }, { "originalName": "Adamantine Ring Mail", "localizedName": "Адамантиновый Кольчатый доспех", @@ -4854,6 +5359,11 @@ "localizedName": "Кольцо сопротивления электричеству", "description": "

You have resistance to lightning damage while wearing this ring. The ring is set with citrine.

" }, + { + "originalName": "Black Dragon Scale Mail", + "localizedName": "Доспех из драконьей чешуи (Чёрный)", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest black dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, { "originalName": "dust of dryness", "localizedName": "порошок сухости", @@ -4939,11 +5449,6 @@ "localizedName": "пояс дварфов", "description": "Пока вы носите этот пояс, вы получаете следующие преимущества:
• Ваше Телосложение увеличивается на 2, с максимумом 20.
• Вы совершаете с преимуществом проверки Харизмы (Убеждение) при взаимодействии с дварфами.
Кроме того, пока вы настроены на этот пояс, у вас каждый день есть 50-процентный шанс отрастить бороду, если она у вас вообще растёт, или же ваша борода станет гораздо гуще, если она уже есть.
Если вы — не дварф, вы получаете следующие дополнительные преимущества, пока носите этот пояс.
• Вы совершаете с преимуществом спасброски от яда и получаете сопротивление к урону ядом.
• Вы получаете тёмное зрение в пределах 60 футов.
• Вы можете говорить, читать и писать на Дварфском языке." }, - { - "originalName": "Hunting Trap", - "localizedName": "Охотничий капкан", - "description": "

Если вы действием установите эту ловушку, она образует стальное кольцо с зазубренными краями, которая захлопывается, когда в её центр наступает существо. Капкан привязывается толстой цепью к неподвижному предмету, такому как дерево или колышек, вбитый в землю.

Существо, наступившее в центр, должно преуспеть в спасброске Ловкости со Сл 13, иначе оно получает колющий урон 1к4 и прекращает перемещение. Впоследствии, пока существо не высвободится из ловушки, его перемещения ограничены длиной цепи (обычно 1 метр). Любое существо может действием совершить проверку Силы со Сл 13, чтобы высвободить себя или другое существо, находящееся в пределах досягаемости. Каждая проваленная проверка причиняет пойманному существу колющий урон 1.

" - }, { "originalName": "Vicious Blowgun", "localizedName": "Жестокий Духовая трубка", @@ -4994,6 +5499,11 @@ "localizedName": "Шест (10фт.)", "description": "

Длина: 10 футов


" }, + { + "originalName": "Arrows (20)", + "localizedName": "Стрелы (20)", + "description": "" + }, { "originalName": "Greatclub", "localizedName": "Палица (дубина)", @@ -5004,6 +5514,11 @@ "localizedName": "Дубинка предупреждения", "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" }, + { + "originalName": "Frost Brand Shortsword", + "localizedName": "Морозный клинок (Короткий меч)", + "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" + }, { "originalName": "Silvered Club", "localizedName": "Посеребрённый Дубинка", @@ -5034,6 +5549,11 @@ "localizedName": "Молот предупреждения", "description": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

" }, + { + "originalName": "Mithral Splint Armor", + "localizedName": "Мифрильный наборный доспех", + "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" + }, { "originalName": "decanter of endless water", "localizedName": "графин бесконечной воды", @@ -5105,9 +5625,14 @@ "description": "Вы обладаете иммунитетом ко всем болезням, пока носите этот медальон. Если вы уже болеете, эффект болезни подавляются на время, пока вы носите этот медальон." }, { - "originalName": "Drow +2 Yklwa", - "localizedName": "+2 Иклва Дроу", - "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

" + "originalName": "Mithral Chain Shirt", + "localizedName": "Мифрильная кольчужная рубаха", + "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" + }, + { + "originalName": "Flame Tongue Shortsword", + "localizedName": "Язык пламени (Короткий меч)", + "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" }, { "originalName": "Figurine of Wondrous Power, Ivory Goats", @@ -5144,6 +5669,11 @@ "localizedName": "Игла убийства", "description": "

A blowgun needle of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both blowgun needles of dragon slaying and blowgun needles of blue dragon slaying. If a creature belonging to the type, race, or group associated with a blowgun needle of slaying takes damage from the blowgun needle, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once a blowgun needle of slaying deals its extra damage to a creature, it becomes a nonmagical blowgun needle.

" }, + { + "originalName": "Silver Dragon Scale Mail", + "localizedName": "Доспех из драконьей чешуи (Серебряный)", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest silver dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, { "originalName": "+1 Quarterstaff", "localizedName": "+1 Боевой посох", @@ -5159,6 +5689,11 @@ "localizedName": "Полулаты сопротивления некротическому урону", "description": "

You have resistance to necrotic damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" }, + { + "originalName": "Blue Dragon Scale Mail", + "localizedName": "Доспех из драконьей чешуи (Синий)", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest blue dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, { "originalName": "Breastplate of Cold Resistance", "localizedName": "Кираса сопротивления холоду", @@ -5194,6 +5729,11 @@ "localizedName": "Фонарь, закрытый", "description": "

Закрытый фонарь испускает яркий свет в пределах 30 футов и тусклый свет в пределах ещё 30 футов.

Зажжённый фонарь горит 6 часов от одной фляги (1 пинта [0,5 литра]) масла. Вы можете действием опустить козырёк, уменьшив освещение до тусклого света в пределах 5 футов.

" }, + { + "originalName": "Luck Blade Double-Bladed Scimitar", + "localizedName": "Клинок удачи (Двулезвийный скимитар)", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, { "originalName": "broom of flying", "localizedName": "помело полёта", @@ -5209,6 +5749,16 @@ "localizedName": "Проклёпанный кожаный доспех сопротивления кислоте", "description": "

You have resistance to acid damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" }, + { + "originalName": "Crossbow Bolts (20)", + "localizedName": "Арбалетные болты (20)", + "description": "" + }, + { + "originalName": "Playing Card Set", + "localizedName": "Колода игральных карт", + "description": "
" + }, { "originalName": "Silk Rope (50 feet)", "localizedName": "Верёвка, шёлковая (50фт.)", @@ -5244,6 +5794,11 @@ "localizedName": "+2 Топорик", "description": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

" }, + { + "originalName": "Mithral Plate Armor", + "localizedName": "Мифрильный латный доспех", + "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" + }, { "originalName": "Drow +1 Maul", "localizedName": "+1 Молот Дроу", @@ -5304,11 +5859,6 @@ "localizedName": "Инструкция по использованию железного голема", "description": "

This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create an @creature[iron golem], you must spend 120 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 100,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

" }, - { - "originalName": "Ring of the Ram", - "localizedName": "Кольцо тарана", - "description": "

This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes [[/r 2d10]] force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

" - }, { "originalName": "Chain Mail of Cold Resistance", "localizedName": "Кольчуга сопротивления холоду", @@ -5335,15 +5885,25 @@ "description": "

You have resistance to force damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" }, { - "originalName": "Armor of Vulnerability (Bludgeoning)", - "localizedName": "Доспех уязвимости к дробящему урону", - "description": "

While wearing this armor, you have resistance to bludgeoning damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to piercing and slashing damage.

" + "originalName": "cloak of protection", + "localizedName": "плащ защиты", + "description": "Вы получаете бонус +1 к КД и к спасброскам, пока носите этот плащ." }, { "originalName": "periapt of proof against poison", "localizedName": "медальон защиты от яда", "description": "На этой изысканной серебряной цепочке висит подвеска из чёрного драгоценного камня бриллиантовой огранки. Пока вы её носите, яды не оказывают на вас эффекта. Вы обладаете иммунитетом к состоянию «отравлен» и к урону ядом." }, + { + "originalName": "Dwarven Thrower", + "localizedName": "Дварфский метатель", + "description": "
(requires attunement by a dwarf)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra [[/r 1d8]] damage or, if the target is a giant, [[/r 2d8]] damage. Immediately after the attack, the weapon flies back to your hand.

" + }, + { + "originalName": "Mithral Spiked Armor", + "localizedName": "Мифрильный шипастый доспех", + "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, { "originalName": "Ring of Cold Resistance", "localizedName": "Кольцо сопротивления холоду", @@ -5515,9 +6075,9 @@ "description": "У этого драгоценного камня есть 3 заряда. Вы можете действием произнести командное слово и потратить 1 заряд. В течение следующих 10 минут вы обладаете истинным зрением в пределах 120 футов, если смотрите через этот драгоценный камень.
Камень ежедневно восстанавливает 1к3 заряда на рассвете." }, { - "originalName": "+1 Whip", - "localizedName": "+1 Хлыст", - "description": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

" + "originalName": "Tinker's Tools", + "localizedName": "Инструменты жестянщика (ремонтный)", + "description": "

Набор инструментов ремонтника предназначен для того, чтобы чинить множество обычных предметов. И хотя вы не можете создать большинство из них инструментами ремонтника, вы можете починить порвавшуюся одежду, наточить затупившийся меч и подлатать истрепавшуюся кольчугу.

Компоненты. Инструменты ремонтника включают в себя различные ручные инструменты, нитки, иголки, точильный камень, куски ткани и кожи, небольшую банку клея (синюю изоленту пока, увы, не придумали).

История. Вы можете определить возраст и происхождение предмета, даже если у вас в наличии всего несколько осколков, оставшихся от оригинала.

Расследование. Когда вы осматриваете повреждённый предмет, вы узнаёте, как и насколько давно он был повреждён.

Починка. Вы можете восстановить по 10 хитов повреждённого предмета за каждый час работы. Для починки любого предмета вам необходим доступ к материалам, необходимым для ремонта. Для металлических предметов вам нужен доступ к открытому огню, жара которого достаточно, чтобы сделать металл пластичным.

Временно починить повреждённый механизм Сл. 10
Починить предмет вдвое быстрее Сл. 15
Смастерить из хлама временный предмет Сл. 20
" }, { "originalName": "Silvered War Pick", @@ -5629,6 +6189,11 @@ "localizedName": "Кожаный доспех сопротивления огню", "description": "

You have resistance to fire damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" }, + { + "originalName": "White Dragon Scale Mail", + "localizedName": "Доспех из драконьей чешуи (Белый)", + "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest white dragon within 30 miles of you. This special action can't be used again until the next dawn.

" + }, { "originalName": "Longsword of Sharpness", "localizedName": "Длинный меч остроты", @@ -5644,6 +6209,16 @@ "localizedName": "справочник телесного здоровья", "description": "Эта книга содержит советы по здоровью и питанию, и её слова наполнены магией. Если вы потратите 48 часов за 6 дней на изучение содержимого книги и применение его на практике, ваше Телосложение, а также его максимум увеличатся на 2. После этого руководство теряет магию, но восстанавливает её через 100 лет." }, + { + "originalName": "Giant Slayer Shortsword", + "localizedName": "Короткий меч убийцы гигантов", + "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" + }, + { + "originalName": "Hunting Trap", + "localizedName": "Охотничий капкан", + "description": "

Если вы действием установите эту ловушку, она образует стальное кольцо с зазубренными краями, которая захлопывается, когда в её центр наступает существо. Капкан привязывается толстой цепью к неподвижному предмету, такому как дерево или колышек, вбитый в землю.

Существо, наступившее в центр, должно преуспеть в спасброске Ловкости со Сл 13, иначе оно получает колющий урон 1к4 и прекращает перемещение. Впоследствии, пока существо не высвободится из ловушки, его перемещения ограничены длиной цепи (обычно 1 метр). Любое существо может действием совершить проверку Силы со Сл 13, чтобы высвободить себя или другое существо, находящееся в пределах досягаемости. Каждая проваленная проверка причиняет пойманному существу колющий урон 1.

" + }, { "originalName": "Drow +2 Pike", "localizedName": "+2 Пика Дроу", @@ -5664,6 +6239,11 @@ "localizedName": "+2 Дротик Дроу", "description": "

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

" }, + { + "originalName": "Mariner's Spiked Armor", + "localizedName": "Шипастый доспех моряка", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" + }, { "originalName": "Plate Armor of Acid Resistance", "localizedName": "Латный доспех сопротивления кислоте", @@ -5690,9 +6270,9 @@ "description": "

You have resistance to necrotic damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" }, { - "originalName": "cloak of displacement", - "localizedName": "плащ ускользания", - "description": "Пока вы носите этот плащ, он создаёт иллюзию, что вы находитесь немного в стороне от настоящего местонахождения, отчего существа совершают броски атаки по вам с помехой. Если вы получаете урон, это свойство перестаёт действовать до начала вашего следующего хода. Это свойство подавляется, пока вы недееспособны, опутаны или не можете перемещаться по другой причине." + "originalName": "dust of disappearance", + "localizedName": "порошок исчезновения", + "description": "Найденный в маленьком мешочке, этот порошок выглядит как очень мелкий песок, но его количества будет достаточно для разового применения. Если вы действием развеете порошок в воздухе вокруг себя, то вы и все существа и предметы в пределах 10 футов от вас становитесь невидимыми на 2к4 минуты. Эта продолжительность одинакова для всех существ и предметов. Как только магический эффект начинает действовать, порошок исчезает. Если существо, находящееся под действием порошка, совершает атаку или накладывает заклинание, невидимость для него заканчивается." }, { "originalName": "Drow +2 Greatsword", @@ -5709,6 +6289,11 @@ "localizedName": "+3 Копье", "description": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

" }, + { + "originalName": "Oathbow", + "localizedName": "Лук клятвы", + "description": "

When you nock an arrow on this bow, it whispers in Elvish, \"Swift defeat to my enemies.\" When you use this weapon to make a ranged attack, you can, as a command phrase, say, \"Swift death to you who have wronged me.\" The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.

When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra [[/r 3d6]] piercing damage.

While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.

" + }, { "originalName": "Carpenter's Tools", "localizedName": "Инструменты плотника", @@ -5749,6 +6334,11 @@ "localizedName": "Кольцо-печатка", "description": "" }, + { + "originalName": "Mariner's Padded Armor", + "localizedName": "Стёганый доспех моряка", + "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Padded armor consists of quilted layers of cloth and batting.

" + }, { "originalName": "Drow +1 Leather Armor", "localizedName": "+1 Кожаный доспех Дроу", @@ -5759,11 +6349,21 @@ "localizedName": "Чешуйчатый доспех сопротивления яду", "description": "

You have resistance to poison damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" }, + { + "originalName": "Tentacle Rod", + "localizedName": "Жезл щупалец", + "description": "

Made by the @creature[drow], this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals [[/r 1d6]] bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

" + }, { "originalName": "Instrument of the Bards, Mac-Fuirmidh Cittern", "localizedName": "Инструмент бардов, цитра Мак-Фуирмид", "description": "
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Mac-Fuirmidh cittern can be used to cast @spell[barkskin], @spell[cure wounds], and @spell[fog cloud].

" }, + { + "originalName": "Vorpal Double-Bladed Scimitar", + "localizedName": "Головоруб (Двулезвийный скимитар)", + "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" + }, { "originalName": "Scimitar of Wounding", "localizedName": "Скимитар ранения", @@ -5808,605 +6408,5 @@ "originalName": "Staff of Healing", "localizedName": "Посох лечения", "description": "
(requires attunement by a bard, cleric, or druid)
\n\t\t

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: @spell[cure wounds] (1 charge per spell level, up to 4th), @spell[lesser restoration] (2 charges). or @spell[mass cure wounds] (5 charges).

The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1. the staff vanishes in a flash of light, lost forever.

" - }, - { - "originalName": "Dragon Slayer Rapier", - "localizedName": "Рапира убийцы драконов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" - }, - { - "originalName": "Mithral Scale Mail", - "localizedName": "Мифрильная кольчуга", - "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" - }, - { - "originalName": "Glamoured Studded Leather", - "localizedName": "Красивый проклёпанный доспех", - "description": "

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

" - }, - { - "originalName": "Gold Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (золотой)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest gold dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Mariner's Ring Mail", - "localizedName": "Кольчатый доспех моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" - }, - { - "originalName": "Blowgun Needles (50)", - "localizedName": "Иглы для духовой трубки", - "description": "" - }, - { - "originalName": "Frost Brand Rapier", - "localizedName": "Морозный клинок (Рапира)", - "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" - }, - { - "originalName": "Nine Lives Stealer Double-Bladed Scimitar", - "localizedName": "Вор девяти жизней (Двулезвийный скимитар)", - "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" - }, - { - "originalName": "Nine Lives Stealer Rapier", - "localizedName": "Вор девяти жизней (Рапира)", - "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" - }, - { - "originalName": "Flame Tongue Shortsword", - "localizedName": "Язык пламени (Короткий меч)", - "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" - }, - { - "originalName": "Luck Blade Shortsword", - "localizedName": "Клинок удачи (Короткий меч)", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" - }, - { - "originalName": "Copper Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (медный)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest copper dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Quaal's Feather Token, Whip", - "localizedName": "Перо Кваля (Хлыст)", - "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Whip.

You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of [[/r 1d20+9]]{+9}. On a hit, the target takes [[/r 1d6 + 5]] force damage.

As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are @condition[incapacitated] or die.

" - }, - { - "originalName": "Dice Set", - "localizedName": "Набор игральных костей", - "description": "
" - }, - { - "originalName": "Quaal's Feather Token, Tree", - "localizedName": "Перо Кваля (Дерево)", - "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Tree.

You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.

" - }, - { - "originalName": "Defender Shortsword", - "localizedName": "Защитник (Короткий меч)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" - }, - { - "originalName": "Wave", - "localizedName": "Волна", - "description": "
(requires attunement by a creature that worships a god of the sea)
\n\t\t

Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum.

The weapon also functions as a @item[trident of fish command] and a @item[weapon of warning]. It can confer the benefit of a @item[cap of water breathing] while you hold it, and you can use it as a @item[cube of force] by choosing the effect, instead of pressing cube sides to select it.

Sentience.

Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a @spell[speak with animals] spell, using telepathy to involve its wielder in the conversation.

Personality.

When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods.

Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the wielder fails to further the weapon's objectives in the world. The trident has a nostalgic attachment to the place where it was forged, a desolate island called Thunderforge. A sea god imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to—or rebellion against—that god.

Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god's demise. This destiny is something Wave might not be able to avert.

" - }, - { - "originalName": "Bronze Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (Бронзовый)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest bronze dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Elven Chain", - "localizedName": "Эльфийская кольчуга", - "description": "

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.

" - }, - { - "originalName": "Blackrazor", - "localizedName": "Чёрный клинок", - "description": "
(requires attunement by a creature of non-lawful alignment)
\n\t\t

Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.

Devour Soul.

Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a @spell[wish] spell.

When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature's hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.

If you hit an undead with this weapon, you take [[/r 1d10]] necrotic damage and the target regains [[/r 1d10]] hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.

Soul Hunter.

While you hold the weapon. you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren't constructs or undead. You also can't be @condition[charmed] or @condition[frightened].

Blackrazor can cast the @spell[haste] spell on you once per day. It decides when to cast the spell and maintains @status[concentration] on it so that you don't have to.

Sentience.

Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.

Personality.

Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.

The sword's purpose is to consume souls. It doesn't care whose souls it eats, including the wielder's. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.

Despite its nihilism, Blackrazor feels a strange kinship to @item[Wave] and @item[Whelm], two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with @item[Whelm] and finds @item[Wave] tedious.

Blackrazor's hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.

" - }, - { - "originalName": "Nine Lives Stealer Scimitar", - "localizedName": "Вор девяти жизней (Скимитар)", - "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" - }, - { - "originalName": "Giant Slayer Double-Bladed Scimitar", - "localizedName": "Двулезвийный скимитар убийцы гигантов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" - }, - { - "originalName": "Mithral Ring Mail", - "localizedName": "Мифрильный кольчатый доспех", - "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

" - }, - { - "originalName": "Luck Blade Longsword", - "localizedName": "Клинок удачи (Длинный меч)", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" - }, - { - "originalName": "Quaal's Feather Token, Fan", - "localizedName": "Перо Кваля (Веер)", - "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Fan.

If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.

" - }, - { - "originalName": "Red Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (Красный)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest red dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Frost Brand Scimitar", - "localizedName": "Морозный клинок (Скимитар)", - "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" - }, - { - "originalName": "Mithral Half Plate Armor", - "localizedName": "Мифрильные полулаты", - "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" - }, - { - "originalName": "Defender Scimitar", - "localizedName": "Защитник (Скимитар)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" - }, - { - "originalName": "Giant Slayer Greatsword", - "localizedName": "Двуручный меч убийцы гигантов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" - }, - { - "originalName": "Defender Rapier", - "localizedName": "Защитник (Рапира)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" - }, - { - "originalName": "Whelm", - "localizedName": "Сокрушитель", - "description": "
(requires attunement by a dwarf)
\n\t\t

Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the weapon. This causes you to have disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky.

Thrown Weapon.

Whelm has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged weapon attack using it, the target takes an extra [[/r 1d8]] bludgeoning damage, or an extra [[/r 2d8]] bludgeoning damage if the target is a giant. Each time you throw the weapon, it flies back to your hand after the attack. If you don't have a hand free, the weapon lands at your feet.

Shock Wave.

You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 15 Constitution saving throw or become @condition[stunned] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn.

Supernatural Awareness.

While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can use an action to cast @spell[detect evil and good] or @spell[locate object] from the weapon. Once you cast either spell, you can't cast it from the weapon again until the next dawn.

Sentience.

Whelm is a sentient lawful neutral weapon with an Intelligence of 15, a Wisdom of 12, and a Charisma of 15. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle cries in Dwarvish when used in combat.

Personality.

Whelm's purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails to destroy goblins and giants or to protect dwarves. Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It would do anything to protect those dwarves from harm. The hammer also carries a secret shame. Centuries ago, a dwarf named Ctenmiir wielded it valiantly for a time. But Ctenmiir was turned into a @creature[vampire]. His will was strong enough that he bent Whelm to his evil purposes, even killing members of his own clan.

" - }, - { - "originalName": "Spellguard Shield", - "localizedName": "Щит от заклинаний", - "description": "

While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

" - }, - { - "originalName": "Iron Spikes (10)", - "localizedName": "Железные шипы (10)", - "description": "" - }, - { - "originalName": "Brass Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (Латунный)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest brass dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Nine Lives Stealer Longsword", - "localizedName": "Вор девяти жизней (Длинный меч)", - "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" - }, - { - "originalName": "Efreeti Chain", - "localizedName": "Кольчуга ифрита", - "description": "

While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.

" - }, - { - "originalName": "Quaal's Feather Token, Bird", - "localizedName": "Перо Кваля (Птица)", - "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Bird.

You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a @creature[roc], but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day. with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.

" - }, - { - "originalName": "Dragon Slayer Shortsword", - "localizedName": "Короткий меч убийцы драконов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" - }, - { - "originalName": "Holy Avenger Rapier", - "localizedName": "Святой мститель (Рапира)", - "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" - }, - { - "originalName": "Demon Armor", - "localizedName": "Демонический доспех", - "description": "

While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor's clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack and damage rolls and a damage die of [[/r 1d8]].

Curse.

Once you don this cursed armor, you can't doff it unless you are targeted by the @spell[remove curse] spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.

" - }, - { - "originalName": "Giant Slayer Rapier", - "localizedName": "Рапира убийцы гигантов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" - }, - { - "originalName": "Sun Blade", - "localizedName": "Солнечный клинок", - "description": "

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with @item[shortsword|phb|shortswords] or @item[longsword|phb|longswords], you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra [[/r 1d8]] radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

" - }, - { - "originalName": "Defender Greatsword", - "localizedName": "Защитник (Двуручный меч)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" - }, - { - "originalName": "Giant Slayer Longsword", - "localizedName": "Длинный меч убийцы гигантов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" - }, - { - "originalName": "Mariner's Plate Armor", - "localizedName": "Латный доспех моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" - }, - { - "originalName": "Luck Blade Scimitar", - "localizedName": "Клинок удачи (Скимитар)", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" - }, - { - "originalName": "Sentinel Shield", - "localizedName": "Щит часового", - "description": "

While holding this shield, you have advantage on initiative rolls and Wisdom (@skill[Perception]) checks. The shield is emblazoned with a symbol of an eye.

" - }, - { - "originalName": "Dragon Slayer Greatsword", - "localizedName": "Двуручный меч убийцы драконов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" - }, - { - "originalName": "Mariner's Scale Mail", - "localizedName": "Чешуйчатый доспех моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

" - }, - { - "originalName": "Berserker Battleaxe", - "localizedName": "Боевой топор берсерка", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

" - }, - { - "originalName": "Holy Avenger Scimitar", - "localizedName": "Святой мститель (Скимитар)", - "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" - }, - { - "originalName": "Dwarven Plate", - "localizedName": "Латы дварфов", - "description": "

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

" - }, - { - "originalName": "Dragonchess Set", - "localizedName": "Шахматный набор", - "description": "
" - }, - { - "originalName": "Defender Double-Bladed Scimitar", - "localizedName": "Защитник (Двулезвийный скимитар)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" - }, - { - "originalName": "Frost Brand Longsword", - "localizedName": "Морозный клинок (Длинный меч)", - "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" - }, - { - "originalName": "Mariner's Studded Leather Armor", - "localizedName": "Проклёпанный кожаный доспех моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

" - }, - { - "originalName": "Flame Tongue Longsword", - "localizedName": "Язык пламени (Длинный меч)", - "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" - }, - { - "originalName": "Luck Blade Greatsword", - "localizedName": "Клинок удачи (Двуручный меч)", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" - }, - { - "originalName": "Vorpal Greatsword", - "localizedName": "Головоруб (Двуручный меч)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

" - }, - { - "originalName": "Giant Slayer Battleaxe", - "localizedName": "Боевой топор убийцы гигантов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" - }, - { - "originalName": "Holy Avenger Greatsword", - "localizedName": "Святой мститель (Двуручный меч)", - "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" - }, - { - "originalName": "Holy Avenger Longsword", - "localizedName": "Святой мститель (Длинный меч)", - "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" - }, - { - "originalName": "Giant Slayer Greataxe", - "localizedName": "Секира убийцы гигантов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" - }, - { - "originalName": "Vorpal Scimitar", - "localizedName": "Головоруб (Скимитар)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

" - }, - { - "originalName": "Dragon Slayer Longsword", - "localizedName": "Длинный меч убийцы драконов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" - }, - { - "originalName": "Mariner's Chain Shirt", - "localizedName": "Кольчужная рубаха моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" - }, - { - "originalName": "Flame Tongue Scimitar", - "localizedName": "Язык пламени (Скимитар)", - "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" - }, - { - "originalName": "Moonblade", - "localizedName": "Лунный клинок", - "description": "
(requires attunement by an elf or half-elf of neutral good alignment)
\n\t\t

Of all the magic items created by the elves, one of the most prized and jealously guarded is a moon blade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain.

A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.

A moonblade serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.

A moonblade won't serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.

A moonblade has one rune on its blade for each master it has served (typically [[/r 1d6 + 1]]). The first rune always grants a +1 bonus to attack and damage rolls made with this magic weapon. Each rune beyond the first grants the moon blade an additional property. The DM chooses each property or determines it randomly on the Moon Blade Properties table.

Moonblade Properties
[[/r d100]]Property
01-40Increase the bonus to attack and damage rolls by 1, to a maximum of +3. Reroll if the moonblade already has a +3 bonus.
41-80The moonblade gains a randomly determined @table[Special Features; What Minor Property Does It Have|dmg|minor property] (see \"Special Features\" DMG p143).
81-82The moonblade gains the finesse property.
83-84The moonblade gains the thrown property (range 20/60 feet).
85-86The moonblade functions as a @item[defender].
87-90The moon blade scores a critical hit on a roll of 19 or 20.
91-92When you hit with an attack using the moon blade, the attack deals an extra [[/r 1d6]] slashing damage.
93-94When you hit a creature of a specific type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra [[/r 1d6]] damage of one of these types: acid, cold, fire, lightning, or thunder.
95-96You can use a bonus action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become @condition[blinded] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until you take a short rest while attuned to the weapon.
97-98The moonblade functions as a @item[ring of spell storing].
99You can use an action to call forth an elfshadow, provided that you don't already have one serving you. The elfshadow appears in an unoccupied space within 120 feet of you. It uses the statistics for a @creature[shadow], except it is neutral, immune to effects that turn undead, and doesn't create new shadows. You control this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.
00The moonblade functions as a @item[vorpal sword].
Sentience.

A moon blade is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.

Personality.

Every moonblade seeks the advancement of elvenkind and elven ideals. Courage, loyalty, beauty, music, and life are all part of this purpose.

The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute.

If a moon blade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.

" - }, - { - "originalName": "Arrow-Catching Shield", - "localizedName": "Ловящий стрелы щит", - "description": "

You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

" - }, - { - "originalName": "Flame Tongue Greatsword", - "localizedName": "Язык пламени (Двуручный меч)", - "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" - }, - { - "originalName": "Mariner's Chain Mail", - "localizedName": "Кольчуга моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

" - }, - { - "originalName": "Quaal's Feather Token, Swan Boat", - "localizedName": "Перо Кваля (Лодка-лебедь)", - "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Swan Boat.

You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.

" - }, - { - "originalName": "Mariner's Leather Armor", - "localizedName": "Кожаный доспех моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

" - }, - { - "originalName": "Nine Lives Stealer Shortsword", - "localizedName": "Вор девяти жизней (Короткий меч)", - "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" - }, - { - "originalName": "Frost Brand Double-Bladed Scimitar", - "localizedName": "Морозный клинок (Двулезвийный скимитар)", - "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" - }, - { - "originalName": "Flame Tongue Rapier", - "localizedName": "Язык пламени (Рапира)", - "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

" - }, - { - "originalName": "Flame Tongue Double-Bladed Scimitar", - "localizedName": "Язык пламени (Двулезвийный скимитар)", - "description": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" - }, - { - "originalName": "Immovable Rod", - "localizedName": "Неподвижный жезл", - "description": "

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

" - }, - { - "originalName": "Dragon Slayer Scimitar", - "localizedName": "Скимитар убийцы драконов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

" - }, - { - "originalName": "Nine Lives Stealer Greatsword", - "localizedName": "Вор девяти жизней (Двуручный меч)", - "description": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

" - }, - { - "originalName": "Mariner's Splint Armor", - "localizedName": "Наборный доспех моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" - }, - { - "originalName": "Quaal's Feather Token, Anchor", - "localizedName": "Перо Кваля (Якорь)", - "description": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Anchor.

You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.

" - }, - { - "originalName": "Berserker Greataxe", - "localizedName": "Секира берсерка", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

" - }, - { - "originalName": "Holy Avenger Shortsword", - "localizedName": "Святой мститель (Короткий меч)", - "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

" - }, - { - "originalName": "Green Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (Зелёный)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to poison damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest green dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Mariner's Hide Armor", - "localizedName": "Моряцкий доспех из шкур", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

" - }, - { - "originalName": "Mariner's Half Plate Armor", - "localizedName": "Полулаты моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

" - }, - { - "originalName": "Frost Brand Greatsword", - "localizedName": "Морозный клинок (Двуручный меч)", - "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" - }, - { - "originalName": "Defender Longsword", - "localizedName": "Защитник (Длинный меч)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

" - }, - { - "originalName": "Luck Blade Rapier", - "localizedName": "Клинок удачи (Рапира)", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

" - }, - { - "originalName": "Holy Avenger Double-Bladed Scimitar", - "localizedName": "Святой мститель (Двулезвийный скимитар)", - "description": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" - }, - { - "originalName": "Animated Shield", - "localizedName": "Живой щит", - "description": "

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are @condition[incapacitated] or die, at which point the shield falls to the ground or into your hand if you have one free.

" - }, - { - "originalName": "Dragon Slayer Double-Bladed Scimitar", - "localizedName": "Двулезвийный скимитар убийцы драконов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" - }, - { - "originalName": "Giant Slayer Scimitar", - "localizedName": "Скимитар убийцы гигантов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" - }, - { - "originalName": "Vorpal Longsword", - "localizedName": "Головоруб (Длинный меч)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

" - }, - { - "originalName": "Mithral Breastplate", - "localizedName": "Мифрильный нагрудник", - "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" - }, - { - "originalName": "Mariner's Breastplate", - "localizedName": "Нагрудник моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

" - }, - { - "originalName": "Three-Dragon Ante Set", - "localizedName": "Ставка трёх драконов", - "description": "
" - }, - { - "originalName": "Sling Bullets (20)", - "localizedName": "Снаряды для пращи (20)", - "description": "" - }, - { - "originalName": "Black Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (Чёрный)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest black dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Arrows (20)", - "localizedName": "Стрелы (20)", - "description": "" - }, - { - "originalName": "Frost Brand Shortsword", - "localizedName": "Морозный клинок (Короткий меч)", - "description": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

" - }, - { - "originalName": "Mithral Splint Armor", - "localizedName": "Мифрильный наборный доспех", - "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

" - }, - { - "originalName": "Mithral Chain Shirt", - "localizedName": "Мифрильная кольчужная рубаха", - "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

" - }, - { - "originalName": "Silver Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (Серебряный)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest silver dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Blue Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (Синий)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest blue dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Luck Blade Double-Bladed Scimitar", - "localizedName": "Клинок удачи (Двулезвийный скимитар)", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" - }, - { - "originalName": "Crossbow Bolts (20)", - "localizedName": "Арбалетные болты (20)", - "description": "" - }, - { - "originalName": "Playing Card Set", - "localizedName": "Колода игральных карт", - "description": "
" - }, - { - "originalName": "Mithral Plate Armor", - "localizedName": "Мифрильный латный доспех", - "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

" - }, - { - "originalName": "Dwarven Thrower", - "localizedName": "Дварфский метатель", - "description": "
(requires attunement by a dwarf)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra [[/r 1d8]] damage or, if the target is a giant, [[/r 2d8]] damage. Immediately after the attack, the weapon flies back to your hand.

" - }, - { - "originalName": "Mithral Spiked Armor", - "localizedName": "Мифрильный шипастый доспех", - "description": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" - }, - { - "originalName": "White Dragon Scale Mail", - "localizedName": "Доспех из драконьей чешуи (Белый)", - "description": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest white dragon within 30 miles of you. This special action can't be used again until the next dawn.

" - }, - { - "originalName": "Giant Slayer Shortsword", - "localizedName": "Короткий меч убийцы гигантов", - "description": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

" - }, - { - "originalName": "Mariner's Spiked Armor", - "localizedName": "Шипастый доспех моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

" - }, - { - "originalName": "Oathbow", - "localizedName": "Лук клятвы", - "description": "

When you nock an arrow on this bow, it whispers in Elvish, \"Swift defeat to my enemies.\" When you use this weapon to make a ranged attack, you can, as a command phrase, say, \"Swift death to you who have wronged me.\" The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.

When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra [[/r 3d6]] piercing damage.

While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.

" - }, - { - "originalName": "Mariner's Padded Armor", - "localizedName": "Стёганый доспех моряка", - "description": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Padded armor consists of quilted layers of cloth and batting.

" - }, - { - "originalName": "Tentacle Rod", - "localizedName": "Жезл щупалец", - "description": "

Made by the @creature[drow], this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals [[/r 1d6]] bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

" - }, - { - "originalName": "Vorpal Double-Bladed Scimitar", - "localizedName": "Головоруб (Двулезвийный скимитар)", - "description": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

" } -] \ No newline at end of file +] diff --git a/src/packs/sc-items.db b/src/packs/sc-items.db index e22f016..72120f0 100644 --- a/src/packs/sc-items.db +++ b/src/packs/sc-items.db @@ -4,7 +4,7 @@ {"name":"+2 Короткий лук Дроу/Drow +2 Shortbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"amm":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/drow-2-shortbow.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20shortbow_mm","propDroppable":"item"}},"effects":[],"_id":"zTdaR1sP062Hk79X","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513444,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Колокольчик/Bell","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/sc-items/icons/bell.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"bell_phb","propDroppable":"item"}},"effects":[],"_id":"XnhzkhJRvzueemEx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027939,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"шапка маскировки/hat of disguise","type":"equipment","system":{"description":{"value":"Пока вы носите эту шапку, вы можете неограниченно действием накладывать ей заклинание маскировка. Это заклинание оканчивается, если снять шапку.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/hat-of-disguise.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"hat%20of%20disguise_dmg","propDroppable":"item"}},"effects":[],"_id":"ait4XXfgLv4Z7vRr","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536821,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"/","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20greater%20absorption_dmg","propDroppable":"item"}},"effects":[],"_id":"E16c15H3PrzVJ6gL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537843,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Ковер полёта(5х7фт.)/Carpet of Flying, 5 ft. × 7 ft.","type":"equipment","system":{"description":{"value":"

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"carpet%20of%20flying%2c%205%20ft.%20%c3%97%207%20ft._dmg","propDroppable":"item"}},"effects":[],"_id":"bMgaNjDI1slT5PGP","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534786,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Цимбалы/Dulcimer","type":"tool","system":{"description":{"value":"

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"dulcimer","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"modules/sc-items/icons/dulcimer.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"dulcimer_phb","propDroppable":"item"}},"effects":[],"_id":"rHpn1eEF3n64xjEP","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173349,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Зелье сопротивления холоду/Potion of Cold Resistance","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете сопротивление к одному виду урона на 1 час.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"modules/sc-items/icons/potion-of-cold-resistance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20cold%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/consumables/potions/bottle-round-corked-yellow.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"cold","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":false,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"ZRF6pcaiSE7RkAVl","description":"","statuses":[]}],"_id":"2s3FFw9F6bSLIb8W","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201899,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Рапира убийцы драконов/Dragon Slayer Rapier","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +1","piercing"]],"versatile":""},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/dragon-slayer-rapier.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dragon%20slayer%20rapier_dmg","propDroppable":"item"}},"effects":[],"_id":"vVuBpemrGbugo3WJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381832,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -16,6 +16,7 @@ {"name":"пояс силы ледяного великана/belt of frost giant strength","type":"equipment","system":{"description":{"value":"Пока вы носите этот пояс, значение вашей Силы становится равным 23. Если ваша Сила без него и так уже равна или превышает силу пояса, тогда пояс не оказывает на вас никакого эффекта.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/belt-of-frost-giant-strength.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"belt%20of%20frost%20giant%20strength_dmg","propDroppable":"item"}},"effects":[{"name":"Base Strength","icon":"icons/equipment/waist/cloth-sash-purple.webp","changes":[{"key":"system.abilities.str.value","mode":4,"value":"23","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"base-strength"}},"_id":"PZVPiJEUFswZumzI","description":"","statuses":[]}],"_id":"nUMk6aruAkZnQZlh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534049,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Инструмент бардов, арфа Анструт/Instrument of the Bards, Anstruth Harp","type":"tool","system":{"description":{"value":"
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Anstruth harp can be used to cast @spell[control weather], @spell[cure wounds] (5th level), and @spell[wall of thorns].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"toolType":"music","baseItem":"","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"instrument%20of%20the%20bards%2c%20anstruth%20harp_dmg","propDroppable":"item"}},"effects":[],"_id":"cI1TE2spOwjhK96V","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537322,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"мазь кеогтома/keoghtom's ointment","type":"equipment","system":{"description":{"value":"Это стеклянная банка, три дюйма в диаметре, содержит 1к4 + 1 доз густой мази, которая слабо пахнет алоэ. Банка и её содержимое весят 0,5 фунта.
Действием можно проглотить или нанести на кожу одну дозу мази. Существо, которое делает так, восстанавливает 2к8 + 2 хита, перестаёт быть отравленным и излечивается от всех болезней.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"keoghtom's%20ointment_dmg","propDroppable":"item"}},"effects":[],"_id":"Gid25vjmoF1LfOHh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538437,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструменты стеклодува/Glassblower's Tools","type":"tool","system":{"description":{"value":"

Владеющий инструментами стеклодува не только умеет выдувать стекло, но также знает особые методики изготовления стеклянных предметов.

Компоненты. Инструменты стеклодува включают в себя трубку для выдувания, маленькую стеклодувную обкатку, катальник, развёртки и щипцы. Вам нужен источник тепла для работы со стеклом.

Магия, История. Ваши знания техник выдувания стекла помогают вам, когда вы изучаете стеклянный предмет, как, например, флакон с зельем или стеклянный предмет, найденный в сокровищах. Например, вы можете изучить, как стеклянный флакон с зельем изменился под действием своего содержимого, что поможет определить эффект зелья. (Зелье может оставить осадок, деформировать стекло или окрасить его).

Расследование. Когда вы изучаете область, ваши знания могут помочь вам, если улики включают в себя разбитые стекла или стеклянные предметы. Определение слабого места. Потратив 1 минуту, вы можете найти слабое место стеклянного предмета. Любой урон, наносимый предмету при атаке по слабому месту, удваивается.

Определить происхождение стеклаСл. 10
Определить, что когда-то содержал стеклянный предметСл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":30,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"glassblower","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"glassblower's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"itY7ikmV5By1G4J3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142478,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Лира/Lyre","type":"tool","system":{"description":{"value":"

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":30,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"lyre","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"modules/sc-items/icons/lyre.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"lyre_phb","propDroppable":"item"}},"effects":[],"_id":"MW8jEbHAB0NotM3e","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173478,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Комплект для рыбалки/Fishing Tackle","type":"loot","system":{"description":{"value":"

В этот набор входит удилище, шёлковая леска, пробковый поплавок, стальные крючки, свинцовые грузила, приманки из ниток и мелкоячеистая сеть.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/sc-items/icons/fishing-tackle.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"fishing%20tackle_phb","propDroppable":"item"}},"effects":[],"_id":"Xaz4qE1l3bvbuPwo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028690,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Писчее перо/Ink Pen","type":"loot","system":{"description":{"value":"

Как правило изготоавливается из перьев птицы, но могут встречатся железные или деревянные.


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":2,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/sc-items/icons/ink-pen.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"ink%20pen_phb","propDroppable":"item"}},"effects":[],"_id":"kG3tEYwMayVZTWYX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029081,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -34,7 +35,7 @@ {"name":"Проклёпанный кожаный доспех сопротивления психическому урону/Studded Leather Armor of Psychic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to psychic damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":13,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"studded","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/studded-leather-armor-of-psychic-resistance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"studded%20leather%20armor%20of%20psychic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-rivited-red.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"psychic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"OePrS9MAOTTJQ4Vf","description":"","statuses":[]}],"_id":"eD7tnCSmAM7SCQcI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455077923,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+2 Глефа/+2 Glaive","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"glaive","properties":{"hvy":true,"rch":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/2-glaive.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20glaive_dmg","propDroppable":"item"}},"effects":[],"_id":"Fr8v1PIG52BJfBvl","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376323,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+3 Ручной арбалет Дроу/Drow +3 Hand Crossbow","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"lgt":true,"lod":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/drow-3-hand-crossbow.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20hand%20crossbow_mm","propDroppable":"item"}},"effects":[],"_id":"HI4Jk7WmuqxRhWtq","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455434525,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Мифрильная кольчуга/Mithral Scale Mail","type":"equipment","system":{"description":{"value":"

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/mithral-scale-mail.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mithral%20scale%20mail_dmg","propDroppable":"item"}},"effects":[],"_id":"oEhKWIH0ahQks17g","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099152,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольцо тарана/Ring of the Ram","type":"equipment","system":{"description":{"value":"

This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes [[/r 2d10]] force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"7","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10","force"]],"versatile":""},"formula":"1d20 +5","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20the%20ram_dmg","propDroppable":"item"}},"effects":[],"_id":"wSTo9cf2SjbNRs53","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455214096,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Кожаный доспех сопротивления силовому урону/Leather Armor of Force Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to force damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/leather-armor-of-force-resistance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"leather%20armor%20of%20force%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-scale-leather.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"force","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"U5tNSsI24tN5mHSu","description":"","statuses":[]}],"_id":"yFzEIcrgdvlkBlwo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455077103,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+1 Булава/+1 Mace","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"mgc":true},"proficient":null},"img":"modules/sc-items/icons/1-mace.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20mace_dmg","propDroppable":"item"}},"effects":[],"_id":"LhjoxKm7bVhnN9vf","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484362,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+2 Рапира/+2 Rapier","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

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When you drink this potion, it cures any disease afflicting you, and it removes the @condition[blinded], @condition[deafened], @condition[paralyzed], and @condition[poisoned] conditions. The clear red liquid has tiny bubbles of light in it.

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You have resistance to cold damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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You have resistance to fire damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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Набор взломщика включает в себя:

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You have a +2 bonus to attack and damage rolls made with this magic weapon.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have resistance to radiant damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":8,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"padded","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/padded-armor-of-radiant-resistance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"padded%20armor%20of%20radiant%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-quilted-brown.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"radiant","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"NApGM8dtywfetS3S","description":"","statuses":[]}],"_id":"MUvsiT50pAj9ANk1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455077594,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Булава/Mace","type":"weapon","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":null},"img":"modules/sc-items/icons/mace.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"mace_phb","propDroppable":"item"}},"effects":[],"_id":"KJ3kDIgS0382gLNM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482228,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Инструменты стеклодува/Glassblower's Tools","type":"tool","system":{"description":{"value":"

Владеющий инструментами стеклодува не только умеет выдувать стекло, но также знает особые методики изготовления стеклянных предметов.

Компоненты. Инструменты стеклодува включают в себя трубку для выдувания, маленькую стеклодувную обкатку, катальник, развёртки и щипцы. Вам нужен источник тепла для работы со стеклом.

Магия, История. Ваши знания техник выдувания стекла помогают вам, когда вы изучаете стеклянный предмет, как, например, флакон с зельем или стеклянный предмет, найденный в сокровищах. Например, вы можете изучить, как стеклянный флакон с зельем изменился под действием своего содержимого, что поможет определить эффект зелья. (Зелье может оставить осадок, деформировать стекло или окрасить его).

Расследование. Когда вы изучаете область, ваши знания могут помочь вам, если улики включают в себя разбитые стекла или стеклянные предметы. Определение слабого места. Потратив 1 минуту, вы можете найти слабое место стеклянного предмета. Любой урон, наносимый предмету при атаке по слабому месту, удваивается.

Определить происхождение стеклаСл. 10
Определить, что когда-то содержал стеклянный предметСл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":30,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"glassblower","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"glassblower's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"itY7ikmV5By1G4J3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142478,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Дубинка/+2 Club","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+2+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"club","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/2-club.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20club_dmg","propDroppable":"item"}},"effects":[],"_id":"ExWKT1e9fsEwe6AQ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482448,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Волна/Wave","type":"weapon","system":{"description":{"value":"
(requires attunement by a creature that worships a god of the sea)
\n\t\t

Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum.

The weapon also functions as a @item[trident of fish command] and a @item[weapon of warning]. It can confer the benefit of a @item[cap of water breathing] while you hold it, and you can use it as a @item[cube of force] by choosing the effect, instead of pressing cube sides to select it.

Sentience.

Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a @spell[speak with animals] spell, using telepathy to involve its wielder in the conversation.

Personality.

When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods.

Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the wielder fails to further the weapon's objectives in the world. The trident has a nostalgic attachment to the place where it was forged, a desolate island called Thunderforge. A sea god imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to—or rebellion against—that god.

Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god's demise. This destiny is something Wave might not be able to avert.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","piercing"]],"versatile":"1d8+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"trident","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/wave.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wave_dmg","propDroppable":"item"}},"effects":[],"_id":"tqGJOifUHb8Uruzu","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374197,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Посеребрённый Иклва/Silvered Yklwa","type":"weapon","system":{"description":{"value":"

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":101,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"thr":true,"sil":true},"proficient":null},"img":"modules/sc-items/icons/silvered-yklwa.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20yklwa_phb","propDroppable":"item"}},"effects":[],"_id":"D5jTSeGSOCotT9lz","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485959,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Металлические шарики/Ball Bearings (bag of 1,000)","type":"consumable","system":{"description":{"value":"

Вы можете действием рассыпать из этого мешка крохотные металлические шарики, покрыв площадь 10 × 10 футов. Существа, перемещающиеся по этой области, должны преуспеть в спасброске Ловкости со Сл 10, иначе они падают ничком. Существо, перемещающееся по этой области с уменьшенной вдвое скоростью, не обязано совершать спасбросок.

Количество: 1 000 шт. в сумке

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"square"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":10,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"ball%20bearings%20(bag%20of%201%2c000)_phb","propDroppable":"item"}},"effects":[],"_id":"UklkS5wPoM1nvFwq","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027806,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -178,7 +179,6 @@ {"name":"Инструкция по использованию глинянного голема/Manual of Clay Golems","type":"equipment","system":{"description":{"value":"

This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create a @creature[clay golem], you must spend 30 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 65,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"manual%20of%20clay%20golems_dmg","propDroppable":"item"}},"effects":[],"_id":"4pFceSUKvxNswIw0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538605,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"веер ветра/wind fan","type":"consumable","system":{"description":{"value":"Если вы держите этот веер, вы можете действием наложить им заклинание порыв ветра (Сл спасброска 13). До следующего рассвета веером лучше не пользоваться. За каждое повторное использование до рассвета существует накопительный 20-процентный шанс, что веер не сработает и превратится в бесполезные немагические обрывки.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":60,"width":null,"units":"ft","type":"line"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d5","save":{"ability":"str","dc":13,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wind%20fan_dmg","propDroppable":"item"}},"effects":[],"_id":"yzIQFIJ7mzVO8XIh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540480,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+1 Тяжелый арбалет Дроу/Drow +1 Heavy Crossbow","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":18,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"heavycrossbow","properties":{"amm":true,"hvy":true,"lod":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/drow-1-heavy-crossbow.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20heavy%20crossbow_mm","propDroppable":"item"}},"effects":[],"_id":"T5S8PZvlop0DcxrU","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455434944,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"/","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your proficiency bonus increases by 1 while this pale green prism orbits your head.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20mastery_dmg","propDroppable":"item"}},"effects":[{"name":"Proficiency Bonus... Bonus?","icon":"modules/plutonium/media/icon/crossed-swords.svg","changes":[{"key":"system.attributes.prof","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"proficiency-bonus-bonus"}},"_id":"BdKpaZ3zunw2987M","description":"","statuses":[]}],"_id":"U0kJAsMp2T9hLZ0s","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538011,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Набор артиста/Entertainer's Pack","type":"loot","system":{"description":{"value":"

Набор артиста включает в себя:

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":38,"price":{"value":40,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"entertainer's%20pack_phb","propDroppable":"item"}},"effects":[],"_id":"DBOHiCMNiuoO0okJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028557,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Легкий молот предупреждения/Light Hammer of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"lighthammer","properties":{"lgt":true,"thr":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/light-hammer-of-warning.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"light%20hammer%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"gdBtpnbVH5Ojzl2Z","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484328,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Посеребрённый Короткий меч/Silvered Shortsword","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":110,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"fin":true,"lgt":true,"sil":true},"proficient":null},"img":"modules/sc-items/icons/silvered-shortsword.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20shortsword_phb","propDroppable":"item"}},"effects":[],"_id":"3Edxt7Tipz78266k","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384043,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -230,12 +230,10 @@ {"name":"Мифрильный кольчатый доспех/Mithral Ring Mail","type":"equipment","system":{"description":{"value":"

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/mithral-ring-mail.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mithral%20ring%20mail_dmg","propDroppable":"item"}},"effects":[],"_id":"yuEjaiz2RtboRMSl","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060843,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+2 Длинное копьё/+2 Lance","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"lance","properties":{"rch":true,"spc":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/2-lance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20lance_dmg","propDroppable":"item"}},"effects":[],"_id":"w6UO1MNH4mQq3ZMe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455379153,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Доспех из шкур сопротивления лучистому урону/Hide Armor of Radiant Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to radiant damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":12,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/hide-armor-of-radiant-resistance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"hide%20armor%20of%20radiant%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/vest-cloth-tattered-tan.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"radiant","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"aRStBoHyoW8ibuuF","description":"","statuses":[]}],"_id":"RGYuTGJdydmTvH2o","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455100763,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"/","type":"consumable","system":{"description":{"value":"

This poison must be harvested from a dead or @condition[incapacitated] @creature[giant poisonous snake]. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 ([[/r 3d6]]) poison damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":200,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"serpent%20venom_dmg","propDroppable":"item"}},"effects":[],"_id":"NofSvk0njnBw0MH2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455188904,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+2 Стрела/+2 Arrow","type":"consumable","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.05,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"modules/sc-items/icons/2-arrow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20arrow_dmg","propDroppable":"item"}},"effects":[],"_id":"Xy0CAb9ymsGHrKE3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455291078,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Длинный меч мести/Longsword of Vengeance","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","slashing"]],"versatile":"1d10+1+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/longsword-of-vengeance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"longsword%20of%20vengeance_dmg","propDroppable":"item"}},"effects":[],"_id":"YOicf2Pv1NUvPVwI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380394,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Рапира мести/Rapier of Vengeance","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"fin":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/rapier-of-vengeance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rapier%20of%20vengeance_dmg","propDroppable":"item"}},"effects":[],"_id":"vVfmfdUbPrr9lhy3","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382334,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Клинок удачи (Длинный меч)/Luck Blade Longsword","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 +@mod +1","slashing"]],"versatile":"1d10 + @mod +1"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/luck-blade-longsword.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"luck%20blade%20longsword_dmg","propDroppable":"item"}},"effects":[{"name":"Saving Throw Bonus","icon":"icons/weapons/swords/sword-guard-purple.webp","changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"saving-throw-bonus"}},"_id":"UUPVEub77oQuULmX","description":"","statuses":[]}],"_id":"o6eqyJ3SaVFlsyKU","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380218,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"/","type":"equipment","system":{"description":{"value":"

This gem contains a mote of elemental energy. When you use an action to break the gem, a @creature[fire elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"elemental%20gem%2c%20red%20corundum_dmg","propDroppable":"item"}},"effects":[],"_id":"6BtFkInqJjiZnWPW","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535845,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Перо Кваля (Веер)/Quaal's Feather Token, Fan","type":"equipment","system":{"description":{"value":"

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Fan.

If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"quaal's%20feather%20token%2c%20fan_dmg","propDroppable":"item"}},"effects":[],"_id":"AFBpEyojGwEs9FWk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539419,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"сумка с бобами/bag of beans","type":"consumable","system":{"description":{"value":"Внутри этой тяжёлой тканой сумки находятся 3к4 сухих боба. Сумка весит 1/2 фунта, плюс 1/4 фунта за каждый боб, находящийся внутри.
Если вы высыпаете содержимое сумки на землю, то они взрываются с радиусом 10 футов. Все существа в этой зоне, включая вас, должно совершить спасбросок Ловкости со Сл 15, получая урон огнём 5к4 при провале или половину этого урона, если спасбросок был успешен. Этот огонь также поджигает легковоспламеняющиеся объекты в зоне поражения, которые никто не несёт и не носит.
Если вы извлечёте боб из сумки, посадите его в землю или песок и затем польёте его, то боб спустя 1 минуту после того, как вы посадили его, произведёт некоторый эффект. Мастер может сам выбрать эффект из таблицы, может определить эффект случайным образом, или же придумать свой вариант.
к100Эффект
01Вырастают 5к4 поганок. Если существо съедает поганку, то необходимо бросить любую кость для определения эффекта. При выпадении нечётного числа существо должно преуспеть в спасброске Телосложения со Сл 15, иначе оно получит урон ядом 5к6 и становится отравленным на 1 час. Если же выпадет чётное число, то существо получает 5к6 временных хитов на 1 час.
2–10Появляется гейзер, фонтанирующий на высоту 30 футов потоками воды, пива, ягодного сока, чая, уксуса или масла (по выбору Мастера) в течение 1к12 раундов.
11–20Появляется трент (характеристики смотрите в Бестиарии). Существует 50-процентный шанс, что появившийся трент будет обладать хаотично-злым мировоззрением и нападёт.
21–30Появляется ожившая, но неподвижная каменная статуя, похожая на вас и выкрикивающая в ваш адрес угрозы. Если вы уходите от неё, а кто-то другой приближается к ней, статуя описывает вас как самого гнусного злодея и побуждает новоприбывших найти и атаковать вас. Если вы находитесь с ней на одном плане существования, то статуя знает ваше местоположение. По прошествии 24 часов статуя перестаёт быть ожившей.
31–40Появляется походный костёр с синими языками пламени ,который горит в течение 24 часов (или пока не будет погашен).
41–50Вырастают 1к6 + 6 визгунов (характеристики смотрите в Бестиарии).
51–60Наружу выползают 1к4 + 8 ярко-розовых жаб. Всякий раз, когда кто-либо прикасается к жабе, та превращается в чудовище (размером вплоть до Большого) по выбору Мастера. Это чудовище существует в течение минуты, после чего исчезает в клубах ярко-розового дыма.
61–70Из норы выползает голодная панцирница (характеристики смотрите в Бестиарии) и немедленно нападает.
71–80Вырастает фруктовое дерево. На дереве растёт 1к10 + 20 фруктов, 1к8 из которых действуют как магические зелья (определяются случайным образом), в то время, как один из фруктов, будучи съеденным, действует как пищевой яд на выбор Мастера. Дерево исчезает спустя 1 час. Сорванные фрукты остаются, сохраняя свои магические свойства в течение 30 дней.
81–90Появляется гнездо, содержащее 1к4 + 3 яиц. Существа, съедающие одно из этих яиц, должно совершить спасбросок Телосложения со Сл 20. При успехе существо навсегда увеличивает на единицу значение своей самой низкой характеристики. Если две или более характеристики имеют минимальное значение, то случайно выбирается какая-либо одна. При провале существо получает урон силовым полем 10к6 от внутреннего взрыва магической природы.
91–99Вверх возносится пирамида с квадратным основанием 60 × 60 футов. Внутри неё находится саркофаг с покоящейся в нём лорд-мумией (характеристики смотрите в Бестиарии). Эта пирамида считается логовом лорд-мумии, а в саркофаге находится сокровище на усмотрение Мастера.
00Вырастает гигантский бобовый стебель такой высоты, какой будет угодно Мастеру. Мастер также решает, что ждёт добравшегося до его вершины персонажа: ему откроется величественный вид, он окажется в замке облачного великана или же вершина стебля приведёт его на другой план существования.
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":12,"max":"12","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d4","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bag%20of%20beans_dmg","propDroppable":"item"}},"effects":[],"_id":"IM55Ob49ivSAcC6e","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533645,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Кольчуга сопротивления грому/Chain Mail of Thunder Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to thunder damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/chain-mail-of-thunder-resistance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chain%20mail%20of%20thunder%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"thunder","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"uOQi3LWabWbYRGAa","description":"","statuses":[]}],"_id":"L6CxWpZNxscyUvuk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061482,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -261,6 +259,7 @@ {"name":"+3 Болт/+3 Crossbow Bolt","type":"consumable","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.075,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"modules/sc-items/icons/3-crossbow-bolt.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20crossbow%20bolt_dmg","propDroppable":"item"}},"effects":[],"_id":"aY7wc4AUOsjUwkth","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455291485,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Мифрильные полулаты/Mithral Half Plate Armor","type":"equipment","system":{"description":{"value":"

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/mithral-half-plate-armor.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mithral%20half%20plate%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"gzIH3L1s9VWKm1wp","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098673,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Жестокий Моргенштерн/Vicious Morningstar","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"morningstar","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/vicious-morningstar.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20morningstar_dmg","propDroppable":"item"}},"effects":[],"_id":"PeLXD54d0jA2VWnp","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381191,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+2 Иклва Дроу/Drow +2 Yklwa","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"thr":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/drow-2-yklwa.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20yklwa_mm","propDroppable":"item"}},"effects":[],"_id":"UXVTZpcJOParBncC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485870,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Моргенштерн/Morningstar","type":"weapon","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":15,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"morningstar","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":null},"img":"modules/sc-items/icons/morningstar.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"morningstar_phb","propDroppable":"item"}},"effects":[],"_id":"5Vej4OeY7tSbVzVe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374524,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Посох лесов/Staff of the Woodlands","type":"weapon","system":{"description":{"value":"
(requires attunement by a druid)
\n\t\t

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells.

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: @spell[animal friendship] (1 charge), @spell[awaken] (5 charges), @spell[barkskin] (2 charges), @spell[locate animals or plants] (2 charges), @spell[speak with animals] (1 charge), @spell[speak with plants] (3 charges), or @spell[wall of thorns] (6 charges).

You can also use an action to cast the @spell[pass without trace] spell from the staff without using any charges.

Tree Form.

You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by @spell[detect magic]. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":10,"max":"10","per":"charges","recovery":"1d6 + 4"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod + 2","bludgeoning"]],"versatile":"1d8 + @mod + 2"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"staff%20of%20the%20woodlands_dmg","propDroppable":"item"}},"effects":[{"name":"Spell Attack Bonus (Melee)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20the%20Woodlands.jpg","changes":[{"key":"system.bonuses.msak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-melee"}},"_id":"B1PzjziTgj9iugXq","description":"","statuses":[]},{"name":"Spell Attack Bonus (Ranged)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20the%20Woodlands.jpg","changes":[{"key":"system.bonuses.rsak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-ranged"}},"_id":"5YGx01mjwRHOUehb","description":"","statuses":[]}],"_id":"R4Gvg5WO8cb51jDi","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481924,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Защитник (Скимитар)/Defender Scimitar","type":"weapon","system":{"description":{"value":"

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

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You have resistance to thunder damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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You have resistance to thunder damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: @spell[heal] (expends 1 charge) or @spell[resurrection] (expends 5 charges).

The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a [[/r d20]]. On a 1, the rod disappears in a burst of radiance.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":5,"max":"5","per":"charges","recovery":"1","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"rod","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rod%20of%20resurrection_dmg","propDroppable":"item"}},"effects":[],"_id":"DRYTXDco2Q9B6fSo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455228355,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Короткий лук/+1 Shortbow","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"amm":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/1-shortbow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20shortbow_dmg","propDroppable":"item"}},"effects":[],"_id":"YUhAPLG8g2G71pjN","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513251,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Медная монета/Copper Piece","type":"loot","img":"modules/sc-items/icons/copper-piece.webp","system":{"description":{"value":"

Монеты делают разного номинала, основываясь на относительной стоимости металла, из которого они изготовлены. Чаще всего встречаются монеты трёх видов: золотые монеты, серебряные монеты и медные монеты.

","chat":"","unidentified":""},"source":{},"quantity":1,"weight":0.02,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"type":{"value":"","subtype":""}},"effects":[],"folder":null,"flags":{"core":{}},"_stats":{"systemId":"dnd5e","systemVersion":"2.4.0","coreVersion":"11.315","createdTime":1700776262690,"modifiedTime":1700777280829,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"dGnLxbUiOl9nqOI0","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Кольцо прыжков/Ring of Jumping","type":"equipment","system":{"description":{"value":"

While wearing this ring, you can cast the @spell[jump] spell from it as a bonus action at will, but can target only yourself when you do so.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/ring-of-jumping.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20jumping_dmg","propDroppable":"item"}},"effects":[],"_id":"yBT26s2vhmpoHOhV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455213788,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+3 Кольчуга/+3 Chain Mail","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":19,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/3-chain-mail.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20chain%20mail_dmg","propDroppable":"item"}},"effects":[],"_id":"bflMfbv6e0XN95dK","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060087,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Арбалет, лёгкий/Light Crossbow","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":5,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"lgt":false,"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true},"proficient":null},"img":"modules/sc-items/icons/light-crossbow.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"light%20crossbow_phb","propDroppable":"item"}},"effects":[],"_id":"zu4Z5kgFfT529H5n","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455511775,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"плащ невидимости/cloak of invisibility","type":"equipment","system":{"description":{"value":"Если вы носите этот плащ, вы можете надеть на голову капюшон и стать невидимым. Пока вы невидимы, всё, что вы несёте и носите, становится невидимым вместе с вами. Вы видимы, если не надеваете капюшон. Капюшон надевается и снимается действием.
Суммируйте время, в течение которого вы остаётесь невидимы, порциями по 1 минуте. После 2 накопленных часов невидимости плащ перестаёт действовать. За каждые 12 часов, пока плащ не используется, он восстанавливает 1 час использования.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cloak%20of%20invisibility_dmg","propDroppable":"item"}},"effects":[],"_id":"GPmVPURVTScbpgaH","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535011,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -333,7 +329,7 @@ {"name":"ожерелье огненных шаров/necklace of fireballs","type":"consumable","system":{"description":{"value":"На этом ожерелье висят 1к6 + 3 бусины. Вы можете действием оторвать одну бусину и метнуть её на расстояние до 60 футов. Достигнув конечной точки, бусина детонирует как заклинание огненный шар 3 уровня (Сл спасброска 15).
Вы можете метнуть одним действием сразу несколько бусин или даже всё ожерелье. При этом увеличьте уровень огненного шара на 1 за каждую бусину после первой.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":9,"max":"9","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"1d6","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"necklace%20of%20fireballs_dmg","propDroppable":"item"}},"effects":[],"_id":"cs6v9uMF5vNLbIZR","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538926,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Полулаты сопротивления огню/Half Plate Armor of Fire Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to fire damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/half-plate-armor-of-fire-resistance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"half%20plate%20armor%20of%20fire%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"Al0EWKEvG1GhsdNB","description":"","statuses":[]}],"_id":"MkqeBKViYp6GSc13","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455100204,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Сокрушитель/Whelm","type":"weapon","system":{"description":{"value":"
(requires attunement by a dwarf)
\n\t\t

Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the weapon. This causes you to have disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky.

Thrown Weapon.

Whelm has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged weapon attack using it, the target takes an extra [[/r 1d8]] bludgeoning damage, or an extra [[/r 2d8]] bludgeoning damage if the target is a giant. Each time you throw the weapon, it flies back to your hand after the attack. If you don't have a hand free, the weapon lands at your feet.

Shock Wave.

You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 15 Constitution saving throw or become @condition[stunned] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn.

Supernatural Awareness.

While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can use an action to cast @spell[detect evil and good] or @spell[locate object] from the weapon. Once you cast either spell, you can't cast it from the weapon again until the next dawn.

Sentience.

Whelm is a sentient lawful neutral weapon with an Intelligence of 15, a Wisdom of 12, and a Charisma of 15. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle cries in Dwarvish when used in combat.

Personality.

Whelm's purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails to destroy goblins and giants or to protect dwarves. Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It would do anything to protect those dwarves from harm. The hammer also carries a secret shame. Centuries ago, a dwarf named Ctenmiir wielded it valiantly for a time. But Ctenmiir was turned into a @creature[vampire]. His will was strong enough that he bent Whelm to his evil purposes, even killing members of his own clan.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","bludgeoning"],["1d8","bludgeoning"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/whelm.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"whelm_dmg","propDroppable":"item"}},"effects":[],"_id":"JRNyskWO1r2EIuVe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374242,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"/","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20insight_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Wisdom","icon":"modules/plutonium/media/icon/crossed-swords.svg","changes":[{"key":"system.abilities.wis.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-wisdom"}},"_id":"znnlqd8m2lNHzMBN","description":"","statuses":[]}],"_id":"2sXdeNQSYztJ8jeQ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537885,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольцо прыжков/Ring of Jumping","type":"equipment","system":{"description":{"value":"

While wearing this ring, you can cast the @spell[jump] spell from it as a bonus action at will, but can target only yourself when you do so.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/ring-of-jumping.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20jumping_dmg","propDroppable":"item"}},"effects":[],"_id":"yBT26s2vhmpoHOhV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455213788,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Горшок, железный/Iron Pot","type":"backpack","system":{"description":{"value":"

Вместимость: 1 галлон (3,75 лит.)


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":8.4,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"modules/sc-items/icons/iron-pot.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"iron%20pot_phb","propDroppable":"item"}},"effects":[],"_id":"SmtrlRE0hAn4s0H0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029109,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Крюк-кошка/Grappling Hook","type":"loot","system":{"description":{"value":"

Крюк-кошка (Grappling Hook) — инструмент, который используется для того, чтобы цепляться за выступы. Может быть закреплен на веревке. 

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":4,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/sc-items/icons/grappling-hook.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"grappling%20hook_phb","propDroppable":"item"}},"effects":[],"_id":"9ioFkwB5c0WzyXFM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028757,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Кожаный доспех сопротивления кислоте/Leather Armor of Acid Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to acid damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/leather-armor-of-acid-resistance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"leather%20armor%20of%20acid%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-scale-leather.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"acid","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"qBStzfXejPGdBzYU","description":"","statuses":[]}],"_id":"NZoFz8Hed0ljIO6e","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455077020,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -391,7 +387,7 @@ {"name":"Набор для грима/Disguise Kit","type":"tool","system":{"description":{"value":"

Отличный выбор для любого, кто хочет заниматься обманом, набор для грима позволяет своему владельцу принимать фальшивую личину.


Компоненты. Набор для грима включает в себя различную косметику, краску для волос, немного реквизита и несколько нарядов.

Обман. В некоторых случаях грим может помочь вам плести более убедительную ложь.

Запугивание. Правильный образ может сделать вас более устрашающим, когда вы хотите кого-то отпугнуть, притворившись заражённым чумой, либо, когда запугиваете шайку бандитов под видом громилы-головореза.

Выступление. Искусство перевоплощения может увеличить удовлетворённость публики выступлением, при условии, что обличье должным образом разработано, чтобы вызывать нужную реакцию.

Убеждение. Народ склонен доверять людям в униформе. Если вы замаскировались под авторитетную фигуру, ваши попытки убедить других обычно более эффективны.

Создание обличья. Как часть продолжительного отдыха вы можете создать обличье для маскировки. На надевание обличья после его создания требуется 1 минута. Вы можете одновременно иметь при себе только одно такое обличье, не привлекая ненужного внимания, если только у вас нет сумки хранения [bag of holding] или другого подобного способа оставить их незамеченными. Каждое такое обличье весит 1 фунт. В других случаях требуется 10 минут на создание обличья, которое немного изменяет вашу внешность и 30 минут, если требуются более обширные изменения.

Скрыть травмы или особые приметыСл 10
Распознать использование маскировки кем-либо другимСл 15
Скопировать внешность гуманоидаСл 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"","baseItem":"disg","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"modules/sc-items/icons/disguise-kit.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"disguise%20kit_phb","propDroppable":"item"}},"effects":[],"_id":"S91b07JMy9AgdXQC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455258859,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Кольчуга ифрита/Efreeti Chain","type":"equipment","system":{"description":{"value":"

While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":19,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"efreeti%20chain_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Immunity","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Efreeti%20Chain.jpg","changes":[{"key":"system.traits.di.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-immunity"}},"_id":"7dccdJgsOSSKE5vL","description":"","statuses":[]}],"_id":"suai0ifmVty2tINi","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455059815,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Глефа/Glaive","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":6,"price":{"value":20,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"glaive","properties":{"hvy":true,"two":true,"rch":true},"proficient":null},"img":"modules/sc-items/icons/glaive.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"glaive_phb","propDroppable":"item"}},"effects":[],"_id":"tKiDZ0MY0GQB8u3a","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374342,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"/","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20regeneration_dmg","propDroppable":"item"}},"effects":[],"_id":"Hwdc0YEZVqOFcBZ6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538118,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Кольчуга сопротивления кислоте/Chain Mail of Acid Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to acid damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/chain-mail-of-acid-resistance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"chain%20mail%20of%20acid%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/metal/mail-chain-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"acid","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"eDB54haLILip90De","description":"","statuses":[]}],"_id":"bAgwAnaIjPLKOZwJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061155,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Зелье сопротивления огню/Potion of Fire Resistance","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете сопротивление к одному виду урона на 1 час.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"modules/sc-items/icons/potion-of-fire-resistance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20fire%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/consumables/potions/bottle-conical-corked-labeled-shell-cyan.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":false,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"yvFixtg4X9IXgYoR","description":"","statuses":[]}],"_id":"DkEqQPlD1h1BjNjY","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201957,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+1 Доспех из шкур Дроу/Drow +1 Hide Armor","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":12,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/drow-1-hide-armor.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20hide%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"Xm3g0wfsqYc6BrCJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098790,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Жестокий Ручной арбалет/Vicious Hand Crossbow","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"lgt":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/vicious-hand-crossbow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20hand%20crossbow_dmg","propDroppable":"item"}},"effects":[],"_id":"e0pSMQPqEtlho2yj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455434644,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -465,7 +461,7 @@ {"name":"+3 Шипастый доспех/+3 Spiked Armor","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/3-spiked-armor.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20spiked%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"dMsnaQmt8Aexakzd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455099240,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Контейнер для арбалетных болтов/Crossbow Bolt Case","type":"backpack","system":{"description":{"value":"

В этот деревянный контейнер помещаются 20 арбалетных болтов.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":1.5,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"modules/sc-items/icons/crossbow-bolt-case.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"crossbow%20bolt%20case_phb","propDroppable":"item"}},"effects":[],"_id":"lWBUWDbV25UEdCpc","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028422,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Танцующий Скимитар/Dancing Scimitar","type":"weapon","system":{"description":{"value":"

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

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You have resistance to radiant damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

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Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 15, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned}на 4к6 часов.

Существо также @Compendium[world.tempconditions.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}, пока @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned}.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You gain a +1 bonus to AC and saving throws while wearing this ring.

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В набор входят рычажные весы, чашки и набор грузиков на 2 фунта. С их помощью можно точно измерять вес небольших предметов, таких как драгоценные металлы или товары.

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An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You don't need to eat or drink while this clear spindle orbits your head.

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Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

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You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+2+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"sling","properties":{"amm":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/drow-2-sling.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20sling_mm","propDroppable":"item"}},"effects":[],"_id":"G4kEpdAknMGMY3dg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513889,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -525,7 +520,7 @@ {"name":"Колчан/Quiver","type":"backpack","system":{"description":{"value":"

В колчан помещается 20 стрел.


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":1,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"modules/sc-items/icons/quiver.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"quiver_phb","propDroppable":"item"}},"effects":[],"_id":"WTiL7Nn78ZYXaQaY","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029814,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Пика предупреждения/Pike of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":18,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"pike","properties":{"hvy":true,"rch":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/pike-of-warning.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"pike%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"3LcGlzN5LbeCedYL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381613,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Кольчатый доспех сопротивления грому/Ring Mail of Thunder Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to thunder damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/ring-mail-of-thunder-resistance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20mail%20of%20thunder%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/commodities/leather/ring-leather.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"thunder","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"BWTOAPfzRtwARzGi","description":"","statuses":[]}],"_id":"ZdNpUk2oIsUOwLIc","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455062188,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Ковер полёта(5х7фт.)/Carpet of Flying, 5 ft. × 7 ft.","type":"equipment","system":{"description":{"value":"

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"carpet%20of%20flying%2c%205%20ft.%20%c3%97%207%20ft._dmg","propDroppable":"item"}},"effects":[],"_id":"bMgaNjDI1slT5PGP","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534786,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Зелье силы грозового великана/Potion of Storm Giant Strength","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 29.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.XehvK2CEkZzxf0iy]{Штормовой великан / Storm Giant}.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"modules/sc-items/icons/potion-of-storm-giant-strength.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20storm%20giant%20strength_dmg","propDroppable":"item"}},"effects":[{"name":"Base Strength","icon":"icons/consumables/potions/bottle-circular-corked-labeled-green.webp","changes":[{"key":"system.abilities.str.value","mode":4,"value":"29","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":false,"flags":{"plutonium":{"dedupeId":"base-strength"}},"_id":"J98ZkTDb7ILsjSyo","description":"","statuses":[]}],"_id":"vEKVUlF9sXOr0nd9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201723,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Духовая трубка предупреждения/Blowgun of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"blowgun","properties":{"amm":true,"lod":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/blowgun-of-warning.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"blowgun%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"h9Ny0uv8NXe74wY1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455433877,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Рог фокусов, латунная/Horn of Valhalla, Brass","type":"equipment","system":{"description":{"value":"

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

A brass horn summons [[/r 3d4 + 3]] @creature[berserker||berserkers]. To use the brass horn, you must be proficient with all simple weapons.

If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"horn%20of%20valhalla%2c%20brass_dmg","propDroppable":"item"}},"effects":[],"_id":"8YJJKf9usUy1oFdo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537099,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+2 Скимитар/+2 Scimitar","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"fin":true,"lgt":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/2-scimitar.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"xWZligf9fSisVIcX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382532,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -602,7 +597,6 @@ {"name":"Зелье сопротивления психической энергии/Potion of Psychic Resistance","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа психическая энергия на 1 час.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"modules/sc-items/icons/potion-of-psychic-resistance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20psychic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"psychic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":false,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"hK5ccdtFxm0ASsdp","description":"","statuses":[]}],"_id":"Cp4OCWugxC0wHCtg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455202126,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Жестокий Двухклинковый скимитар/Vicious Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/vicious-double-bladed-scimitar.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20double-bladed%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"fbcWUtxhcwLUT8Ig","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375924,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Жезл бдительности/Rod of Alertness","type":"consumable","system":{"description":{"value":"

This rod has a flanged head and the following properties.

Alertness.

While holding the rod, you have advantage on Wisdom (@skill[Perception]) checks and on rolls for initiative.

Spells.

While holding the rod, you can use an action to cast one of the following spells from it: @spell[detect evil and good], @spell[detect magic], @spell[detect poison and disease], or @spell[see invisibility].

Protective Aura.

As an action, you can plant the haft end of the rod in the ground, whereupon the rod's head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any @condition[invisible] hostile creature that is also in the bright light.

The rod's head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. This property can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Rod must be planted in the ground."},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":60,"long":120,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"rod","properties":{}},"img":"modules/sc-items/icons/rod-of-alertness.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"rod%20of%20alertness_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus AC","icon":"icons/commodities/tech/pipe-metal.webp","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-ac"}},"_id":"NH8krMnxlz13nIL6","description":"","statuses":[]},{"name":"Saving Throw Bonus","icon":"icons/commodities/tech/pipe-metal.webp","changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"saving-throw-bonus"}},"_id":"CqAXbjEMFiVSQmPK","description":"","statuses":[]}],"_id":"Bh0CDVlbbBavPHJt","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455228263,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Латы дварфов/Dwarven Plate","type":"equipment","system":{"description":{"value":"

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":20,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dwarven%20plate_dmg","propDroppable":"item"}},"effects":[],"_id":"lhhPO6M4fKbeNdg2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455059792,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Скимитар скорости/Scimitar of Speed","type":"weapon","system":{"description":{"value":"

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 +@mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/scimitar-of-speed.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"scimitar%20of%20speed_dmg","propDroppable":"item"}},"effects":[],"_id":"TbDj2XtuFuIbEY6L","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373787,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Кольцо плавания/Ring of Swimming","type":"equipment","system":{"description":{"value":"

You have a swimming speed of 40 feet while wearing this ring.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/ring-of-swimming.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20swimming_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"icons/equipment/finger/ring-fish-silver.webp","changes":[{"key":"system.attributes.movement.swim","mode":4,"value":"40","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"79AmOQG9CSMWS69C","description":"","statuses":[]}],"_id":"807MZ2uOnBjBNkRW","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455214017,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Меч ответа (ответчик)/Sword of Answering (Concluder)","type":"weapon","system":{"description":{"value":"
(requires attunement by a lawful neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Concluder, the Lawful Neutral sword, has an amethyst set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sword%20of%20answering%20(concluder)_dmg","propDroppable":"item"}},"effects":[],"_id":"XYRk3ICZLXTMTyql","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373896,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -622,7 +616,6 @@ {"name":"+1 Наборный доспех/+1 Splint Armor","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/1-splint-armor.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20splint%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"IAvT0hCWl0MLuRK4","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060867,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"книга мерзкой тьмы/book of vile darkness","type":"equipment","system":{"description":{"value":"Содержимое этого отвратительного манускрипта — лакомый кусочек для тех, кто служит злу. Смертные не должны знать хранящиеся в нём тайны, они настолько ужасны, что один только взгляд на его страницы приводит к безумию.
Большинство считает, что авторство Книги Мерзкой Тьмы принадлежит богу-личу Векне. На её страницах он записал все свои больные идеи, все безумные мысли и все примеры самой чёрной магии, известные ему. Векна раскрыл все мерзкие темы, сделав книгу жутким каталогом всех смертных грехов.
Книга была в руках и других злодеев, и многие дополняли её своими мыслями. Эти дополнения сразу видны, так как они либо вклеивали свои страницы, либо делали пометки на полях и между строк. Есть также места, где страницы вырваны или полностью залиты чернилами или кровью, так что оригинальный текст уже не разобрать.
Присутствие книги уничтожает природу. Обычные растения вянут при ней, животные отказываются к ней приближаться, книга постепенно уничтожает всё, к чему прикасается. Даже камень трескается и становится прахом, если книга долго лежит на нём.
Существо, настроенное на эту книгу, должно потратить 80 часов на чтение и изучение её содержимого, чтобы получить преимущества от неё. После этого существо может изменять содержимое книги, при условии что эти модификации увеличивают или распространяют зло.
Если на Книгу Мерзкой Тьмы настраивается незлое существо, оно совершает спасбросок Харизмы со Сл 17. При провале его мировоззрение становится нейтрально-злым.
Книга Мерзкой Тьмы остаётся с вами только пока вы сеете зло в мире. Если вы за 10 дней не совершили ни одного злого поступка, или добровольно совершаете добрый поступок, книга исчезает. Если вы умираете, будучи настроенным на эту книгу, вашу душу забирает сущность великого зла. Вы не можете вернуться к жизни никакими средствами, пока ваша душа похищена.
Мерзкие знания. Книга Мерзкой Тьмы описывает всё зло, существующее во Вселенной. Персонаж может найти в ней такие ужасные тайны, что их не должен знать ни один смертный. Среди прочих тем встречаются следующие: Случайные свойства. Книга Мерзкой Тьмы обладает несколькими свойствами, определяемыми случайным образом: Изменение характеристик. После того как вы потратите нужное время на чтение и изучение книги, одна ваша характеристика на ваш выбор увеличивается на 2, с максимумом 24. Другая ваша характеристика на ваш выбор уменьшается на 2, с минимумом 3. Книга не может позже изменить ваши характеристики повторно.
Метка тьмы. После того как вы потратите нужное время на чтение и изучение книги, вы получаете физическое уродство, отражающее вашу преданность мерзкой тьме. На вашем лице может появиться руна. Ваши глаза могут стать абсолютно чёрными, или же на лбу могут вырасти рога. Вы можете покрыться морщинами или язвами, можете потерять часть лица, можете получить раздвоенный язык или другую особенность, выбранную Мастером. Метка тьмы позволяет вам совершать с преимуществом проверки Харизмы (Убеждение) при взаимодействии со злыми существами, а также проверки Харизмы (Запугивание) при взаимодействии с не-злыми персонажами
Командование злом. Если вы настроены на книгу и держите её в руках, вы можете действием наложить на злую цель заклинание подчинение чудовища (Сл спасброска 18). Вы не сможете использовать это свойство повторно до следующего рассвета.
Тёмные знания. Вы можете обращаться к Книге Мерзкой Тьмы, если совершаете проверку Интеллекта для вспоминания информации о чём-то злом, например, о демонах. Если вы это делаете, то ваш бонус мастерства для этой проверки удваивается.
Тёмная Речь. Если вы несёте Книгу Мерзкой Тьмы и настроены на неё, вы можете действием прочесть вслух текст с её страниц на нечистом языке, известном как Тёмная Речь. Каждый раз, когда вы это делаете, вы получаете урон психической энергией 1к12, а все не-злые существа в пределах 15 футов от вас получают урон психической энергией 3к6.
Уничтожение книги. Из Книги Мерзкой Тьмы можно вырывать страницы, но зло, содержащееся на них, в конечном счете, возвращается в неё, обычно когда новый автор добавляет туда свои знания.
Если солар порвёт книгу на две части, она будет уничтожена на 1к100 лет, после чего формируется заново в тёмной части мультивселенной.
Существо, настроенное на книгу в течение ста лет, может найти фразу, скрытую среди оригинального текста, которая, если её перевести на Небесный и произнести вслух, уничтожит и книгу и того, кто её произнесёт, в яркой вспышке света. Однако если в мультивселенной остаётся зло, книга формируется заново через 1к10 × 100 лет. Если всё зло в мультивселенной будет уничтожено, книга будет уничтожена навсегда.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"book%20of%20vile%20darkness_dmg","propDroppable":"item"}},"effects":[],"_id":"Fpb9EF1i6nnLt7KI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534254,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+3 Кинжал/+3 Dagger","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"dagger","properties":{"fin":true,"lgt":true,"thr":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/3-dagger.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20dagger_dmg","propDroppable":"item"}},"effects":[],"_id":"U2Sa4fMUQ2882IkB","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482860,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"/","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You can't be surprised while this dark blue rhomboid orbits your head.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20awareness_dmg","propDroppable":"item"}},"effects":[],"_id":"MZmF3jAfL4lkfSvS","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537754,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+3 Латный доспех/+3 Plate Armor","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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You have resistance to poison damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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В течение 1 минуты после того, как вы выпили это зелье, вы обладаете сопротивлением ко всем видам урона. Это густое как сироп зелье выглядит как расплавленное железо.

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You have resistance to force damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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This gem contains a mote of elemental energy. When you use an action to break the gem, an @creature[air elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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Вы восстанавливаете хиты, когда выпиваете это зелье.

Количество восстанавливаемых хитов 4к4 + 4.

Зелье представляет собой красную жидкость, сверкающую при встряхивании.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 + 4","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"modules/sc-items/icons/potion-of-greater-healing.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20greater%20healing_dmg","propDroppable":"item"}},"effects":[],"_id":"CHoh5OKtrN7Um6yd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201321,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"мгновенная крепость даэрна/daern's instant fortress","type":"equipment","system":{"description":{"value":"Вы можете действием поместить этот металлический кубик с длиной ребра 1 дюйм на пол и произнести командное слово. Куб быстро вырастет в крепость, которая остаётся, пока вы не произнесёте действием командное слово, которое сработает только если крепость пуста.
Крепость является квадратной башней 20 × 20 футов и 30 футов высотой, с бойницами и зубчатой стеной сверху. Внутри она поделена на два этажа, соединённых лестницей, идущей вдоль одной из стен. Лестница заканчивается наверху люком. После активации в ближайшей к вам стене будет небольшая дверь. Дверь открывается только по вашей команде, которую вы произносите бонусным действием. Она обладает иммунитетом к заклинанию открывание и подобной магии, например, к колокольчику открывания. Все существа, находящиеся в области, в которой появляется крепость, должны совершить спасбросок Ловкости со Сл 15, получая дробящий урон 10к10 при провале или половину этого урона при успехе. В любом случае, такое существо выталкивается в ближайшее свободное пространство вне крепости. Предметы в этой области, которые никто не несёт и не носит, получают этот же урон и автоматически толкаются. Башня изготовлена из адамантина, и магия не даёт её опрокинуть. У крыши, двери и стен по 100 хитов, иммунитет к урону от немагического оружия, исключая осадное оружие, и сопротивление ко всем остальным видам урона. Чинить крепость можно только заклинанием исполнение желаний (это считается дублированием заклинания с уровнем ниже 9). Каждое накладывание этого заклинания восстанавливает крыше, двери или одной из стен 50 хитов.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"daern's%20instant%20fortress_dmg","propDroppable":"item"}},"effects":[],"_id":"7B2D2cvXE4rNnmV1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535412,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -669,7 +661,6 @@ {"name":"+3 Секира Дроу/Drow +3 Battleaxe","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"battleaxe","properties":{"ver":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/drow-3-battleaxe.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20battleaxe_mm","propDroppable":"item"}},"effects":[],"_id":"bt2iGMtKVysLHIbA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374932,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Кольцо падающих звезд/Ring of Shooting Stars","type":"equipment","system":{"description":{"value":"
(requires attunement outdoors at night)
\n\t\t

While wearing this ring in dim light or darkness, you can cast @spell[dancing lights] and @spell[light] from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains [[/r 1d6]] expended charges daily at dawn.

Faerie Fire.

You can expend 1 charge as an action to cast @spell[faerie fire] from the ring.

Ball Lightning.

You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if @status[concentration||concentrating] on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. (4 spheres = [[/r 2d4]], 3 spheres = [[/r 2d6]], 2 spheres = [[/r 5d4]], 1 sphere = [[/r 4d12]])

Shooting Stars.

You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking [[/r 5d4]] fire damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":6,"max":"6","per":"charges","recovery":"1d6"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20shooting%20stars_dmg","propDroppable":"item"}},"effects":[],"_id":"Cb6FdqndwHh8QAoA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455213917,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Свирель/Pan Flute","type":"tool","system":{"description":{"value":"

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":12,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"music","baseItem":"flute","ability":"cha","chatFlavor":"","proficient":null,"bonus":""},"img":"modules/sc-items/icons/pan-flute.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"pan%20flute_phb","propDroppable":"item"}},"effects":[],"_id":"OYc2RDi6DLf4M6oM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455173515,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"/","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20intellect_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Intelligence","icon":"modules/plutonium/media/icon/crossed-swords.svg","changes":[{"key":"system.abilities.int.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-intelligence"}},"_id":"I1gg3jVjVlEyUpfe","description":"","statuses":[]}],"_id":"906ErOBZkLBtJlde","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537928,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+2 Болт/+2 Crossbow Bolt","type":"consumable","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.075,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"modules/sc-items/icons/2-crossbow-bolt.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20crossbow%20bolt_dmg","propDroppable":"item"}},"effects":[],"_id":"PHf9FzZLkvaaRE5w","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455291458,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Жестокий Легкий молот/Vicious Light Hammer","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] bludgeoning damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"lighthammer","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/vicious-light-hammer.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20light%20hammer_dmg","propDroppable":"item"}},"effects":[],"_id":"PDdO1XM3YbAH6vjU","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484290,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Меч ответа (ответчик)/Sword of Answering (Answerer)","type":"weapon","system":{"description":{"value":"
(requires attunement by a chaotic good creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Answerer, the Chaotic Good sword, has an emerald set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","slashing"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sword%20of%20answering%20(answerer)_dmg","propDroppable":"item"}},"effects":[],"_id":"GlDoOTma13lsfsCg","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373842,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -739,7 +730,7 @@ {"name":"сапоги скорости/boots of speed","type":"equipment","system":{"description":{"value":"Пока вы носите эти сапоги, вы можете бонусным действием щёлкнуть каблуками. Если вы делаете это, то сапоги удваивают вашу скорость ходьбы, а все существа, совершающие по вам провоцированные атаки, совершают броски атаки с помехой. Если вы щёлкнете каблуками повторно, вы прекращаете действие эффекта.
Если свойства этих сапог использовались в общей сложности 10 минут, магия перестаёт работать, пока вы не закончите продолжительный отдых.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"bonus","cost":1,"condition":"Click the heels together."},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"boots%20of%20speed_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Boots%20of%20Speed.jpg","changes":[{"key":"system.attributes.movement.walk","mode":1,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"qBQULjqnPf06Ga6s","description":"","statuses":[]}],"_id":"yi2Z42LRXcW8H6eV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534341,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Адамантиновый Кольчуга/Adamantine Chain Mail","type":"equipment","system":{"description":{"value":"

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/adamantine-chain-mail.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"adamantine%20chain%20mail_dmg","propDroppable":"item"}},"effects":[],"_id":"bO9QvAtaC7r043YK","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060126,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Короткий меч/Shortsword","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":null},"img":"modules/sc-items/icons/shortsword.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"shortsword_phb","propDroppable":"item"}},"effects":[],"_id":"yEQLYFHHsJXejX0O","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374616,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"/","type":"loot","system":{"description":{"value":"

When you make your character, you can roll once on the Trinkets table to gain a trinket, a simple item lightly touched by mystery. The DM might also use this table. It can help stock a room in a dungeon or fill a creatures pockets.

Player's Handbook Trinket Table
[[/r d100]]Trinket
01A mummified goblin hand
02A piece of crystal that faintly glows in the moonlight
03A gold coin minted in an unknown land
04A diary written in a language you don't know
05A brass ring that never tarnishes
06An old chess piece made from glass
07A pair of knucklebone dice, each with a skull symbol on the side that would normally show six pips
08A small idol depicting a nightmarish creature that gives you unsettling dreams when you sleep near it
09A rope necklace from which dangles four mummified elf fingers
10The deed for a parcel of land in a realm unknown to you
11A 1-ounce block made from an unknown material
12A small cloth doll skewered with needles
13A tooth from an unknown beast
14An enormous scale, perhaps from a dragon
15A bright green feather
16An old divination card bearing your likeness
17A glass orb filled with moving smoke
18A 1-pound egg with a bright red shell
19A pipe that blows bubbles
20A glass jar containing a weird bit of flesh floating in pickling fluid
21A tiny gnome-crafted music box that plays a song you dimly remember from your childhood
22A small wooden statuette of a smug halfling
23A brass orb etched with strange runes
24A multicolored stone disk
25A tiny silver icon of a raven
26A bag containing forty-seven humanoid teeth, one of which is rotten
27A shard of obsidian that always feels warm to the touch
28A dragon's bony talon hanging from a plain leather necklace
29A pair of old socks
30A blank book whose pages refuse to hold ink, chalk, graphite, or any other substance or marking
31A silver badge in the shape of a five-pointed star
32A knife that belonged to a relative
33A glass vial filled with nail clippings
34A rectangular metal device with two tiny metal cups on one end that throws sparks when wet
35A white, sequined glove sized for a human
36A vest with one hundred tiny pockets
37A small, weightless stone block
38A tiny sketch portrait of a goblin
39An empty glass vial that smells of perfume when opened
40A gemstone that looks like a lump of coal when examined by anyone but you
41A scrap of cloth from an old banner
42A rank insignia from a lost legionnaire
43A tiny silver bell without a clapper
44A mechanical canary inside a gnomish lamp
45A tiny chest carved to look like it has numerous feet on the bottom
46A dead @creature[sprite] inside a clear glass bottle
47A metal can that has no opening but sounds as if it is filled with liquid, sand, spiders, or broken glass (your choice)
48A glass orb filled with water, in which swims a clockwork goldfish
49A silver spoon with an 'M' engraved on the handle
50A whistle made from gold-colored wood
51A dead scarab beetle the size of your hand
52Two toy soldiers, one with a missing head
53A small box filled with different-sized buttons
54A candle that can't be lit
55A tiny cage with no door
56An old key
57An indecipherable treasure map
58A hilt from a broken sword
59A rabbit's foot
60A glass eye
61A cameo carved in the likeness of a hideous person
62A silver skull the size of a coin
63An alabaster mask
64A pyramid of sticky black incense that smells very bad
65A nightcap that, when worn, gives you pleasant dreams
66A single caltrop made from bone
67A gold monocle frame without the lens
68A 1-inch cube, each side painted a different color
69A crystal knob from a door
70A small packet filled with pink dust
71A fragment of a beautiful song, written as musical notes on two pieces of parchment
72A silver teardrop earring made from a real teardrop
73The shell of an egg painted with scenes of human misery in disturbing detail
74A fan that, when unfolded, shows a sleeping cat
75A set of bone pipes
76A four-leaf clover pressed inside a book discussing manners and etiquette
77A sheet of parchment upon which is drawn a complex mechanical contraption
78An ornate scabbard that fits no blade you have found so far
79An invitation to a party where a murder happened
80A bronze pentacle with an etching of a rat's head in its center
81A purple handkerchief embroidered with the name of a powerful @creature[archmage]
82Half of a floorplan for a temple, castle, or some other structure
83A bit of folded cloth that, when unfolded, turns into a stylish cap
84A receipt of deposit at a bank in a far-flung city
85A diary with seven missing pages
86An empty silver snuffbox bearing an inscription on the surface that says \"dreams\"
87An iron holy symbol devoted to an unknown god
88A book that tells the story of a legendary hero's rise and fall, with the last chapter missing
89A vial of dragon blood
90An ancient arrow of elven design
91A needle that never bends
92An ornate brooch of dwarven design
93An empty wine bottle bearing a pretty label that says, \"The Wizard of Wines Winery, Red Dragon Crush, 331422-W\"
94A mosaic tile with a multicolored, glazed surface
95A @condition[petrified] mouse
96A black pirate flag adorned with a dragon's skull and crossbones
97A tiny mechanical crab or spider that moves about when it's not being observed
98A glass jar containing lard with a label that reads, \"Griffon Grease\"
99A wooden box with a ceramic bottom that holds a living worm with a head on each end of its body
100A metal urn containing the ashes of a hero
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"trinket_phb","propDroppable":"item"}},"effects":[],"_id":"RLAn0o0Bl1UuGc7j","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455030286,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"хрустальный шар чтения мыслей/crystal ball of mind reading","type":"equipment","system":{"description":{"value":"Вы можете действием наложить заклинание обнаружение мыслей (Сл спасброска 17), пока смотрите в этот хрустальный шар, нацеливаясь на существо, которое вы видите в пределах 30 футов от сенсора заклинания. Вы не обязаны концентрироваться на обнаружении мыслей, но это заклинание оканчивается вместе с наблюдением.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/crystal-ball-of-mind-reading.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"crystal%20ball%20of%20mind%20reading_dmg","propDroppable":"item"}},"effects":[],"_id":"rUwijlfskAt9oM2X","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535232,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Язык пламени (Скимитар)/Flame Tongue Scimitar","type":"weapon","system":{"description":{"value":"

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/flame-tongue-scimitar.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"flame%20tongue%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"4itI2g9xEJxtPxLl","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382894,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+3 Молот/+3 Maul","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":10,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+3+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/3-maul.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20maul_dmg","propDroppable":"item"}},"effects":[],"_id":"kflX6SdVhk4OF56w","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380654,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+3 Боевой молот Дроу/Drow +3 Warhammer","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","bludgeoning"]],"versatile":"1d10+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"ver":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/drow-3-warhammer.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20warhammer_mm","propDroppable":"item"}},"effects":[],"_id":"M2KTNpaMZa2VPAwo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385237,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -748,7 +739,7 @@ {"name":"+3 Скимитар/+3 Scimitar","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"fin":true,"lgt":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/3-scimitar.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"nnVdBmBbbSURtcaB","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455382574,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Лунный клинок/Moonblade","type":"weapon","system":{"description":{"value":"
(requires attunement by an elf or half-elf of neutral good alignment)
\n\t\t

Of all the magic items created by the elves, one of the most prized and jealously guarded is a moon blade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain.

A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.

A moonblade serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.

A moonblade won't serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.

A moonblade has one rune on its blade for each master it has served (typically [[/r 1d6 + 1]]). The first rune always grants a +1 bonus to attack and damage rolls made with this magic weapon. Each rune beyond the first grants the moon blade an additional property. The DM chooses each property or determines it randomly on the Moon Blade Properties table.

Moonblade Properties
[[/r d100]]Property
01-40Increase the bonus to attack and damage rolls by 1, to a maximum of +3. Reroll if the moonblade already has a +3 bonus.
41-80The moonblade gains a randomly determined @table[Special Features; What Minor Property Does It Have|dmg|minor property] (see \"Special Features\" DMG p143).
81-82The moonblade gains the finesse property.
83-84The moonblade gains the thrown property (range 20/60 feet).
85-86The moonblade functions as a @item[defender].
87-90The moon blade scores a critical hit on a roll of 19 or 20.
91-92When you hit with an attack using the moon blade, the attack deals an extra [[/r 1d6]] slashing damage.
93-94When you hit a creature of a specific type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra [[/r 1d6]] damage of one of these types: acid, cold, fire, lightning, or thunder.
95-96You can use a bonus action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become @condition[blinded] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until you take a short rest while attuned to the weapon.
97-98The moonblade functions as a @item[ring of spell storing].
99You can use an action to call forth an elfshadow, provided that you don't already have one serving you. The elfshadow appears in an unoccupied space within 120 feet of you. It uses the statistics for a @creature[shadow], except it is neutral, immune to effects that turn undead, and doesn't create new shadows. You control this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.
00The moonblade functions as a @item[vorpal sword].
Sentience.

A moon blade is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.

Personality.

Every moonblade seeks the advancement of elvenkind and elven ideals. Courage, loyalty, beauty, music, and life are all part of this purpose.

The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute.

If a moon blade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","slashing"],["1d6","slashing"],["1d6",""]],"versatile":"1d10+1+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"moonblade_dmg","propDroppable":"item"}},"effects":[],"_id":"EfBX7GQE0jtra7K5","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373673,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Кольцо телекинеза/Ring of Telekinesis","type":"equipment","system":{"description":{"value":"

While wearing this ring, you can cast the @spell[telekinesis] spell at will, but you can target only objects that aren't being worn or carried.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Target object cannot be currently worn or carried."},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20telekinesis_dmg","propDroppable":"item"}},"effects":[],"_id":"gT2in27kqABeOa0J","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455214051,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Глаз Векны/Eye of Vecna","type":"equipment","system":{"description":{"value":"

Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.

@creature[Orcus|MTF], the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a @creature[lich]. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.

Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King's rule to an end in a terrible battle that left Vecna's tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world.

The Eye of Vecna and the @item[Hand of Vecna] might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.

To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.

To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.

Random Properties.

The Eye of Vecna and the @item[Hand of Vecna] each have the following random properties:

Properties of the Eye.

Your alignment changes to neutral evil, and you gain the following benefits:

Properties of the Eye and Hand.

If you are attuned to both the hand and eye, you gain the following additional benefits:

Destroying the Eye and Hand.

If the Eye of Vecna and the @item[Hand of Vecna] are both attached to the same creature, and that creature is slain by the @item[Sword of Kas], both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":8,"max":"8","per":"charges","recovery":"1d4 + 4"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"eye%20of%20vecna_dmg","propDroppable":"item"}},"effects":[],"_id":"ypvw3JKSn3mozLIy","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535946,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"шапка подводного дыхания/cap of water breathing","type":"equipment","system":{"description":{"value":"Чудесный предмет, необычный
Если вы находитесь под водой и на вас надета эта шапка, вы можете действием произнести командное слово, после чего вокруг вашей головы возникнет воздушный пузырь. Это позволит вам свободно дышать под водой. Пузырь остаётся до тех пор, пока вы не произнесёте командное слово ещё раз, или не выберетесь из-под воды.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/cap-of-water-breathing.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cap%20of%20water%20breathing_dmg","propDroppable":"item"}},"effects":[],"_id":"1Qkryv5BlUwtCSxd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534653,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Ловящий стрелы щит/Arrow-Catching Shield","type":"equipment","system":{"description":{"value":"

You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

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You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/flame-tongue-greatsword.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"flame%20tongue%20greatsword_dmg","propDroppable":"item"}},"effects":[],"_id":"JhRCnYmg2J5J9rHM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377459,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Меч Каса/Sword of Kas","type":"weapon","system":{"description":{"value":"

When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This despicable villain served as advisor, warlord, and assassin. His successes earned him Vecna's admiration and a reward: a sword with as dark a pedigree as the man who would wield it.

For a long time, Kas faithfully served the @creature[lich] but as Kas's power grew, so did his hubris. His sword urged him to supplant Vecna, so that they could rule the @creature[lich||lich's] empire in Vecna's stead. Legend says Vecna's destruction came at Kas's hand, but Vecna also wrought his rebellious lieutenant's doom, leaving only Kas's sword behind. The world was made brighter thereby.

The Sword of Kas is a magic, sentient longsword that grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra [[/r 2d10]] slashing damage to undead.

If the sword isn't bathed in blood within 1 minute of being drawn from its scabbard, its wielder must make a DC 15 Charisma saving throw. On a successful save, the wielder takes [[/r 3d6]] psychic damage. On a failed save, the wielder is dominated by the sword, as if by the @spell[dominate monster] spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword's demand is met.

Random Properties.

The Sword of Kas has the following random properties:

Spirit of Kas.

While the sword is on your person, you add a [[/r d10]] to your initiative at the start of every combat. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in effect until the start of your next turn.

Spells.

While the sword is on your person, you can use an action to cast one of the following spells (save 18) from it: @spell[call lightning], @spell[divine word], or @spell[finger of death]. Once you use the sword to cast a spell, you can't cast that spell again from it until the next dawn.

Sentience.

The Sword of Kas is a sentient chaotic evil weapon with an Intelligence of 15, a Wisdom of 13, and a Charisma of 16. It has hearing and @sense[darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Common.

Personality.

The sword's purpose is to bring ruin to Vecna. Killing Vecna's worshipers, destroying the @creature[lich||lich's] works, and foiling his machinations all help to fulfill this goal.

The Sword of Kas also seeks to destroy anyone corrupted by the Eye and @item[Hand of Vecna]. The sword's obsession with those artifacts eventually becomes a fixation for its wielder.

Destroying the Sword.

A creature attuned to both the @item[Eye of Vecna] and the @item[Hand of Vecna] can use the wish property of those combined artifacts to unmake the Sword of Kas. The creature must cast the @spell[wish] spell and make a Charisma check contested by the Charisma check of the sword. The sword must be within 30 feet of the creature, or the spell fails. If the sword wins the contest, nothing happens, and the @spell[wish] spell is wasted. If the sword loses the contest, it is destroyed.

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Вместимость: 1,5 пинты (0,75 лит.)


","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"modules/sc-items/icons/glass-bottle.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"glass%20bottle_phb","propDroppable":"item"}},"effects":[],"_id":"Gkc1BjB3Z75VWjg7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028732,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+1 Серп/+1 Sickle","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+1+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"sickle","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/1-sickle.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20sickle_dmg","propDroppable":"item"}},"effects":[],"_id":"4K3cFc1nd5ksZR6n","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484986,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"/","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20strength_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Strength","icon":"modules/plutonium/media/icon/crossed-swords.svg","changes":[{"key":"system.abilities.str.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-strength"}},"_id":"AvRnXX8zurZaytt7","description":"","statuses":[]}],"_id":"DFItBfmIdjVJIZnY","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538224,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Перо Кваля (Лодка-лебедь)/Quaal's Feather Token, Swan Boat","type":"equipment","system":{"description":{"value":"

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Swan Boat.

You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Аба́к — семейство счётных досок, применявшихся для арифметических вычислений в древних культурах — Древней Греции, Древнем Риме и Древнем Китае и ряде других. Пользователь абака называется абакистом. Общие принципы инструментов типа абака — разделение линиями на полосы, осуществление счёта с помощью размещённых на полосах камней или других подобных предметов. Камешек для греческого абака назывался псифос; от этого слова было произведено название для счёта — псифофория, «раскладывание камешков».

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/sc-items/icons/abacus.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"abacus_phb","propDroppable":"item"}},"effects":[],"_id":"mUGM1FYvMlnS1QQ9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027597,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -800,7 +790,7 @@ {"name":"Жестокий Двуручный меч/Vicious Greatsword","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/vicious-greatsword.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20greatsword_dmg","propDroppable":"item"}},"effects":[],"_id":"b1ElBo6sya7gHWNQ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377959,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Латный доспех сопротивления некротическому урону/Plate Armor of Necrotic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to necrotic damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/plate-armor-of-necrotic-resistance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"plate%20armor%20of%20necrotic%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-collared-steel.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"necrotic","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"gEXI7Huj9O6YuxSw","description":"","statuses":[]}],"_id":"NsHLC81HObEpebLM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061688,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+2 Ручной арбалет Дроу/Drow +2 Hand Crossbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"lgt":true,"lod":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/drow-2-hand-crossbow.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20hand%20crossbow_mm","propDroppable":"item"}},"effects":[],"_id":"66vnb7mbmHhXeaMB","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455434444,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"/","type":"consumable","system":{"description":{"value":"

Most commonly found inside a @item[Ball Bearings (Bag of 1,000)|phb|bag of ball bearings].

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0.002,"price":{"value":0.1,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"square"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":10,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/ball-bearing.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"ball%20bearing_phb","propDroppable":"item"}},"effects":[],"_id":"T2308JQTAEDnqEfb","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027773,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Короткий лук/+1 Shortbow","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"amm":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/1-shortbow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20shortbow_dmg","propDroppable":"item"}},"effects":[],"_id":"YUhAPLG8g2G71pjN","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513251,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Замок/Lock","type":"consumable","system":{"description":{"value":"

Вместе с замком идёт и ключ. Без ключа существо, владеющее воровскими инструментами, может вскрыть замок успешной проверкой Ловкости со Сл 15. Мастер может решить, что есть более качественные замки, стоящие больше.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"touch","type":"object"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"abil","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/lock.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"lock_phb","propDroppable":"item"}},"effects":[],"_id":"wLdfFKbPhyCpnefL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029274,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Набор путешественника/Explorer's Pack","type":"loot","system":{"description":{"value":"

Набор путешественника включает в себя:

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":59,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"explorer's%20pack_phb","propDroppable":"item"}},"effects":[],"_id":"Q5PdeK6xeTf2jELa","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455028620,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Посох удара/Staff of Striking","type":"weapon","system":{"description":{"value":"

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra [[/r 1d6]] force damage. The staff regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff becomes a nonmagical quarterstaff.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":10,"max":"10","per":"charges","recovery":"1d6 + 4"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod + 3","bludgeoning"]],"versatile":"1d8 + @mod + 3"},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"modules/sc-items/icons/staff-of-striking.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"staff%20of%20striking_dmg","propDroppable":"item"}},"effects":[],"_id":"SpLEh0jx95WG8SrO","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481733,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -822,12 +812,11 @@ {"name":"+2 Кинжал Дроу/Drow +2 Dagger","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"dagger","properties":{"fin":true,"lgt":true,"thr":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/drow-2-dagger.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20dagger_mm","propDroppable":"item"}},"effects":[],"_id":"gvtLsNrcdo8kQbkC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482923,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Кольцо управления воздушными элементалями/Ring of Earth Elemental Command","type":"equipment","system":{"description":{"value":"

While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Earth and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Earth.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on an @creature[earth elemental]. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran.

If you help slay an @creature[earth elemental] while attuned to the ring, you gain access to the following additional properties:

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":5,"max":"5","per":"charges","recovery":"1d4 + 1"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/ring-of-earth-elemental-command.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20earth%20elemental%20command_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/finger/ring-signet-copper.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"acid","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"BcmMUazwfqJifhhl","description":"","statuses":[]}],"_id":"nmvVSiXQzK6jUdTw","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455213588,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Проклёпанный кожаный доспех сопротивления грому/Studded Leather Armor of Thunder Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to thunder damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":13,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"studded","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/studded-leather-armor-of-thunder-resistance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"studded%20leather%20armor%20of%20thunder%20resistance_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-rivited-red.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"thunder","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"BYcxOPFXDu3bBGSh","description":"","statuses":[]}],"_id":"2cgu3K1jLHYl7YxZ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455077976,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Язык пламени (Двулезвийный скимитар)/Flame Tongue Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+@mod","slashing"],["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true,"ada":false,"rel":false,"amm":false,"ret":false,"rch":false,"lgt":false,"thr":false,"fir":false,"lod":false,"sil":false,"hvy":false,"ver":false,"fin":false,"foc":false},"proficient":null},"img":"modules/sc-items/icons/flame-tongue-double-bladed-scimitar.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"flame%20tongue%20double-bladed%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"o5lz9EFgcVGiVp6I","_stats":{"systemId":"dnd5e","systemVersion":"2.4.0","coreVersion":"11.315","createdTime":1697455375417,"modifiedTime":1700838351268,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Меч ответа (ответчик)/Sword of Answering (Last Quip)","type":"weapon","system":{"description":{"value":"
(requires attunement by a chaotic neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Last Quip, the Chaotic Neutral sword, has a tourmaline set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

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В этом небольшом контейнере находится кремень, кресало и трут (обычно это сухая тряпка, вымоченная в масле), используемые для разжигания огня. Использование его для разжигания факела — или чего-нибудь другого, легковоспламеняющегося — требует одного действия. Разжигание другого огня требует 1 минуты.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":5,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/sc-items/icons/tinderbox.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"tinderbox_phb","propDroppable":"item"}},"effects":[],"_id":"WUF0bNBy1wlPr53l","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455030198,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Неподвижный жезл/Immovable Rod","type":"consumable","system":{"description":{"value":"

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"rod","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"immovable%20rod_dmg","propDroppable":"item"}},"effects":[],"_id":"jBIr1qejawLHokvz","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455228186,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"пояс силы каменного великана/belt of stone giant strength","type":"equipment","system":{"description":{"value":"Пока вы носите этот пояс, значение вашей Силы становится равным 23. Если ваша Сила без него и так уже равна или превышает силу пояса, тогда пояс не оказывает на вас никакого эффекта.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"belt%20of%20stone%20giant%20strength_dmg","propDroppable":"item"}},"effects":[{"name":"Base Strength","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Belt%20of%20Stone%20Giant%20Strength.jpg","changes":[{"key":"system.abilities.str.value","mode":4,"value":"23","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"base-strength"}},"_id":"aE17RAfazerJPUmP","description":"","statuses":[]}],"_id":"gZPc2rllg0QXYuv7","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534143,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"/","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20leadership_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Charisma","icon":"modules/plutonium/media/icon/crossed-swords.svg","changes":[{"key":"system.abilities.cha.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-charisma"}},"_id":"v0z03qsUnwPX9VA1","description":"","statuses":[]}],"_id":"9ZCz47YxRi4glXis","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537967,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+3 Двуручный меч Дроу/Drow +3 Greatsword","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+3+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/drow-3-greatsword.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20greatsword_mm","propDroppable":"item"}},"effects":[],"_id":"8GijCkQq5fFPL5IZ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377414,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Посеребрённый Гизарма/Silvered Hooked Shortspear","type":"weapon","system":{"description":{"value":"

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"lgt":true,"sil":true},"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20hooked%20shortspear_phb","propDroppable":"item"}},"effects":[],"_id":"N4BvXM6QoFNryt5q","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378616,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"справочник быстроты действий/manual of quickness of action","type":"consumable","system":{"description":{"value":"Эта книга описывает упражнения по координации и сохранении равновесия, и её слова наполнены магией. Если вы потратите 48 часов за 6 дней на изучение содержимого книги и применение его на практике, ваша Ловкость, а также её максимум увеличатся на 2.
После этого руководство теряет магию, но восстанавливает её через 100 лет.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"hour","cost":48,"condition":"The book must be completed in 6 days or less."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"manual%20of%20quickness%20of%20action_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Dexterity","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Manual%20of%20Quickness%20of%20Action.jpg","changes":[{"key":"system.abilities.dex.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-dexterity"}},"_id":"iATl6uhpcZmibe1e","description":"","statuses":[]}],"_id":"ApAWdmBW1aktMdWo","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538745,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -858,11 +847,11 @@ {"name":"Наборный доспех моряка/Mariner's Splint Armor","type":"equipment","system":{"description":{"value":"

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mariner's%20splint%20armor_dmg","propDroppable":"item"}},"effects":[{"name":"Speed Adjustment","icon":"icons/equipment/chest/breastplate-layered-leather-green.webp","changes":[{"key":"system.attributes.movement.swim","mode":4,"value":"@attributes.movement.walk","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"speed-adjustment"}},"_id":"wGA6EFwOBvp8vPtK","description":"","statuses":[]}],"_id":"JMKhry75bUAcaVWK","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455061074,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Зелье скорости/Potion of Speed","type":"consumable","system":{"description":{"value":"

Когда вы выпьете это зелье, вы получите на 1 минуту эффект заклинания @Compendium[sc-spells.sc-spells.bmGqZnc69SQysORr]{Ускорение / Haste} (концентрация не требуется).

В жёлтой жидкости этого зелья видны чёрные полоски, и она постоянно перемешивается сама собой.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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@Compendium[sc-classes.sc-classes.88HsFZQQ2x6DXS2x]{Друид/Druid} может использовать этот предмет в качестве фокусировки для заклинаний.

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You have a +3 bonus to attack and damage rolls made with this magic weapon.

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Существо, связанное с сумкой, может чувствовать всё, что помещают в сумку. Материя животного или растительного происхождения, помещённая в сумку, пожирается и исчезает навсегда. Если в сумку будет помещена часть живого существа, как в случае, когда кто-нибудь засовывает в неё руку, существует 50-процентный шанс, что существо затянет в сумку. Существо в сумке может действием попытаться высвободиться, совершая проверку Силы со Сл 15. Другое существо может действием залезть рукой в сумку, чтобы вытянуть оттуда другое существо, совершая проверку Силы со Сл 20 (при условии, что его самого не затянет туда). Все существа, начинающие ход в сумке, пожираются, а их тела уничтожаются.
Неживые предметы могут храниться в сумке, которая вмещает один кубический фут такой материи.
Однако, один раз в день сумка пожирает все хранящиеся в ней предметы, выплёвывая их на другом плане существования. Мастер сам определяет время и план.
Если сумку проткнут или разорвут, она уничтожается, а всё её содержимое переносится в случайным образом выбранное место на Астральном Плане.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":15,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"capacity":{"type":"weight","value":999999999,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bag%20of%20devouring_dmg","propDroppable":"item"}},"effects":[],"_id":"E89XOITChtZyA15Z","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533689,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"свирель ужаса/pipes of haunting","type":"consumable","system":{"description":{"value":"Вы должны владеть духовыми музыкальными инструментами, чтобы использовать эту свирель. У неё есть 3 заряда. Вы можете действием поиграть на ней и потратить 1 заряд, чтобы издать жуткую мелодию.
Все существа в пределах 30 футов от вас, слышащие вашу мелодию, должны преуспеть в спасброске Мудрости со Сл 15, иначе они станут испуганными вами на 1 минуту. Если хотите, все существа в этой области, не враждебные по отношению к вам, автоматически преуспеют в этом спасброске. Существа, провалившие спасбросок, могут повторять его в конце каждого своего хода, оканчивая эффект на себе при успехе. Существо, преуспевшее в спасброске, получает иммунитет к этой свирели на 24 часа. Свирель ежедневно восстанавливает 1к3 заряда на рассвете.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Proficiency with wind instruments."},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"pipes%20of%20haunting_dmg","propDroppable":"item"}},"effects":[],"_id":"COBSAXbdTzXH6nAh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539220,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Посеребрённый Секира/Silvered Greataxe","type":"weapon","system":{"description":{"value":"
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(requires attunement by a neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Replier, the Neutral sword, has a peridot set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Эта вязкая и клейкая жидкость воспламеняется при контакте с воздухом.

Вы можете действием метнуть фляжку на расстояние до 20 футов, разбив её от удара.

Совершите дальнобойную атаку по существу или предмету, считая алхимический огонь импровизированным оружием. При попадании цель получает урон огнём 1к4 в начале каждого своего хода.

Существо может окончить этот урон, потратив действие на тушение пламени, и совершив проверку Ловкости со Сл 10.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":20,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"improvised weapon","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":10,"scaling":"flat"},"consumableType":"potion","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"alchemist's%20fire%20(flask)_phb","propDroppable":"item"}},"effects":[],"_id":"gVtuwzdWvVnJDdy6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027661,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"/","type":"equipment","system":{"description":{"value":"

This gem contains a mote of elemental energy. When you use an action to break the gem, an @creature[earth elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"elemental%20gem%2c%20yellow%20diamond_dmg","propDroppable":"item"}},"effects":[],"_id":"Rl5OdWlcGYkMPNRl","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535872,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+2 Легкий арбалет/+2 Light Crossbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"amm":true,"lod":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/2-light-crossbow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20light%20crossbow_dmg","propDroppable":"item"}},"effects":[],"_id":"UXvYBOoPnqO958TI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512384,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Факел/Torch","type":"consumable","system":{"description":{"value":"

Факел горит 1 час, испуская яркий свет в пределах 20 футов и тусклый свет в пределах ещё 20 футов.

Если вы совершаете рукопашную атаку горящим факелом и попадаете, он причиняет урон огнём 1.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":1,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":40,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/torch.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"torch_phb","propDroppable":"item"}},"effects":[],"_id":"TlIBToOLmNAb3DwN","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455030228,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Кираса/Breastplate","type":"equipment","system":{"description":{"value":"

Этот доспех состоит из подогнанного металлического панциря, носимого с подкладкой из кожи. Несмотря на то, что руки и ноги остаются практически без защиты, этот доспех хорошо защищает жизненно важные органы, оставляя владельцу относительную подвижность.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":20,"price":{"value":400,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/breastplate.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"breastplate_phb","propDroppable":"item"}},"effects":[],"_id":"83IkwIW8QhnbIFHI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097574,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -945,8 +933,8 @@ {"name":"+1 Дубинка/+1 Club","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+1+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"club","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/1-club.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20club_dmg","propDroppable":"item"}},"effects":[],"_id":"G3csFi5kEoiHgN28","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455482414,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Посох мощи/Staff of Power","type":"weapon","system":{"description":{"value":"
(requires attunement by a sorcerer, warlock, or wizard)
\n\t\t

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains [[/r 2d8 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain [[/r 1d8 + 2]] charges.

Power Strike.

When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra [[/r 1d6]] force damage to the target.

Spells.

While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: @spell[cone of cold] (5 charges), @spell[fireball] (5th-level version, 5 charges), @spell[globe of invulnerability] (6 charges), @spell[hold monster] (5 charges), @spell[levitate] (2 charges). @spell[lightning bolt] (5th-level version, 5 charges), @spell[magic missile] (1 charge), @spell[ray of enfeeblement] (1 charge), or @spell[wall of force] (5 charges).

Retributive Strike.

You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a [[/r 1d100]]{50 percent} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from OriginEffect
10 ft. away or closer8 × the number of charges in the staff
11 to 20 ft. away6 × the number of charges in the staff
21 to 30 ft. away4 × the number of charges in the staff
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":20,"max":"20","per":"charges","recovery":"2d8 + 4"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod + 2","bludgeoning"]],"versatile":"1d8 + @mod + 2"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"staff%20of%20power_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus AC","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Power.jpg","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-ac"}},"_id":"L7PGVX5hcHXjSY2L","description":"","statuses":[]},{"name":"Saving Throw Bonus","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Power.jpg","changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"saving-throw-bonus"}},"_id":"NindI5QSEG6VIz0Q","description":"","statuses":[]},{"name":"Spell Attack Bonus (Melee)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Power.jpg","changes":[{"key":"system.bonuses.msak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-melee"}},"_id":"HdupMes8NcgCHXRb","description":"","statuses":[]},{"name":"Spell Attack Bonus (Ranged)","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Staff%20of%20Power.jpg","changes":[{"key":"system.bonuses.rsak.attack","mode":2,"value":"+2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"spell-attack-bonus-ranged"}},"_id":"SSFnTHMRXENLWNYb","description":"","statuses":[]}],"_id":"lDlakCmz3I4u9EQC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481694,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Морозный клинок (Двуручный меч)/Frost Brand Greatsword","type":"weapon","system":{"description":{"value":"

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"],["1d6","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/frost-brand-greatsword.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"frost%20brand%20greatsword_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/weapons/swords/greatsword-guard.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"fire","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"snQgw0r7TNmkeUgw","description":"","statuses":[]}],"_id":"HgVyyAES5XMtAt90","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455377506,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"сфера аннигиляции/sphere of annihilation","type":"consumable","system":{"description":{"value":"Этот чёрный шар диаметром 2 фута является дырой в ткани мультивселенной, стабилизированной окружающим магическим полем и парящей на месте.
Сфера уничтожает всю материю, через которую проходит и всю материю, проходящую сквозь неё.
Артефакты — исключение. Если в описании артефакта не сказано, что он подвержен урону от сферы аннигиляции, то он проходит сквозь сферу невредимым. Всё остальное, что касается сферы, но не помещается в неё целиком, получает урон силовым полем 4к10.
Сфера находится в состоянии покоя, пока ктонибудь не начнёт её контролировать. Если вы находитесь в пределах 60 футов от неконтролируемой сферы, вы можете действием совершить проверку Интеллекта (Магия) со Сл 25. При успехе сфера левитирует в выбранном вами направлении на расстояние в футах, не превышающее 5 × ваш модификатор Интеллекта (минимум 5 футов). При провале сфера перемещается на 10 футов в вашу сторону. Существа, в чьё пространство входит сфера, должны преуспеть в спасброске Ловкости со Сл 13, иначе они коснутся сферы и получат урон силовым полем 4к10.
Если вы пытаетесь контролировать сферу, находящуюся под контролем другого существа, вы совершаете проверку Интеллекта (Магия), противопоставленную проверке Интеллекта (Магия) другого существа. Победитель получает контроль над сферой и может управлять ей как описано выше.
Если сфера вступает в контакт с планарным порталом, например, созданным заклинанием врата, или межпространственным феноменом, таким как переносная дыра, Мастер случайным образом определяет, что произойдёт, используя следующую таблицу:
к100Результат
01–50Сфера уничтожается.
51–85Сфера проходит через портал или оказывается в межпространственном месте.
86–00Разрыв в пространстве отправляет все существа и предметы, находящиеся в пределах 180 футов от сферы, включая саму сферу, на случайный план существовани
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"An uncontrolled sphere requires a DC 25 Intelligence (Arcana) check."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/sphere-of-annihilation.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sphere%20of%20annihilation_dmg","propDroppable":"item"}},"effects":[],"_id":"VwlNgAggF79SQsJ0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540023,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"/","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.

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This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.

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This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

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You have a +3 bonus to AC while wearing this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

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An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you.

Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.

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(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

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Когда вы выпиваете это зелье, вы получаете сопротивление к урону звуком на 1 час.

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You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"mgc":true},"proficient":null},"img":"modules/sc-items/icons/1-war-pick.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20war%20pick_dmg","propDroppable":"item"}},"effects":[],"_id":"D4OrHZsLSngzbQl8","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384676,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Наборный доспех сопротивления некротическому урону/Splint Armor of Necrotic Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to necrotic damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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(requires attunement by a cleric, druid, or warlock)
\n\t\t

You can use a bonus action to speak this staff's command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form.

You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes [[/r 1d6]] piercing damage and must succeed on a DC 15 Constitution saving throw or take [[/r 3d6]] poison damage.

The snake head can be attacked while it is animate. It has an Armor Class of 15 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it's not destroyed, the staff regains all lost hit points when it reverts to its inanimate form.

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This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","piercing"]],"versatile":"1d8+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"trident","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/trident-of-warning.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"trident%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"TvzYB4cilbVY9ikW","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384631,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Проклёпанный кожаный доспех/Studded Leather Armor","type":"equipment","system":{"description":{"value":"

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":13,"price":{"value":45,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"studded","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/studded-leather-armor.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"studded%20leather%20armor_phb","propDroppable":"item"}},"effects":[],"_id":"PYkheqKQSE5NMVsL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455076330,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -978,7 +964,7 @@ {"name":"+2 Тяжелый арбалет Дроу/Drow +2 Heavy Crossbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are @condition[incapacitated] or die, at which point the shield falls to the ground or into your hand if you have one free.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"bonus","cost":1,"condition":"Command Word"},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"animated%20shield_dmg","propDroppable":"item"}},"effects":[],"_id":"hr7SJseMtJdVZTez","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455121926,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Праща/Sling","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0,"price":{"value":1,"denomination":"sp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"sling","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":null},"img":"modules/sc-items/icons/sling.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"sling_phb","propDroppable":"item"}},"effects":[],"_id":"nPXKuwwHltibk6z6","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455511839,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"/","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. When found, it contains [[/r 1d4 - 1]] levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20reserve_dmg","propDroppable":"item"}},"effects":[],"_id":"0Q2rSNYy45oZKv8Q","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538184,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Доспех уязвимости к дробящему урону/Armor of Vulnerability (Bludgeoning)","type":"equipment","system":{"description":{"value":"

While wearing this armor, you have resistance to bludgeoning damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to piercing and slashing damage.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"armor%20of%20vulnerability%20(bludgeoning)_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","changes":[{"key":"system.traits.dr.value","mode":2,"value":"bludgeoning","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"RrX4B9jGQxcIF2uz","description":"","statuses":[]},{"name":"Damage Vulnerability","icon":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","changes":[{"key":"system.traits.dv.value","mode":2,"value":"piercing","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-vulnerability"}},"_id":"d171sC1wFVmVZwcA","description":"","statuses":[]},{"name":"Damage Vulnerability","icon":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","changes":[{"key":"system.traits.dv.value","mode":2,"value":"slashing","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-vulnerability-0"}},"_id":"39of1714gCD5ZbU5","description":"","statuses":[]}],"_id":"TwGSmEjUdFWMrgUJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455059620,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Серп предупреждения/Sickle of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"sickle","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/sickle-of-warning.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sickle%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"xUmvlcxohvNBFF4d","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485263,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+2 Боевой молот Дроу/Drow +2 Warhammer","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","bludgeoning"]],"versatile":"1d10+2+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"ver":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/drow-2-warhammer.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20warhammer_mm","propDroppable":"item"}},"effects":[],"_id":"oyFThzrR9V6toLRk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385197,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Молот/Maul","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"hvy":true,"two":true},"proficient":null},"img":"modules/sc-items/icons/maul.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"maul_phb","propDroppable":"item"}},"effects":[],"_id":"uwFYChjUw2DAVjqT","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455374503,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -1009,7 +995,7 @@ {"name":"Двулезвийный скимитар убийцы драконов/Dragon Slayer Double-Bladed Scimitar","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+1+@mod","slashing"],["3d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/dragon-slayer-double-bladed-scimitar.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dragon%20slayer%20double-bladed%20scimitar_dmg","propDroppable":"item"}},"effects":[],"_id":"4Uov570t9Ri9xi5Z","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375286,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"фонарь обнаружения/lantern of revealing","type":"consumable","system":{"description":{"value":"Этот закрытый фонарь способен гореть в течение шести часов на одной пинте масла, распространяя яркий свет в радиусе 30 футов и тусклый свет в радиусе ещё 30 футов. Все невидимые предметы и существа становятся видимыми, если они находятся в ярком свете этого фонаря. Вы можете действием опустить козырёк, уменьшив освещение до тусклого света в пределах 5 футов.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"6","units":"hour"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"lantern%20of%20revealing_dmg","propDroppable":"item"}},"effects":[],"_id":"Zi3g4gQuu1MvxRmq","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538514,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Двуручный меч ранения/Greatsword of Wounding","type":"weapon","system":{"description":{"value":"

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@skill[Medicine]) check, ending the effect of such wounds on it on a success.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"1d4","save":{"ability":"con","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"modules/sc-items/icons/greatsword-of-wounding.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"greatsword%20of%20wounding_dmg","propDroppable":"item"}},"effects":[],"_id":"eBAusK4BR6msLYA2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.313","createdTime":1697455377927,"modifiedTime":1698419652077,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"шапка подводного дыхания/cap of water breathing","type":"equipment","system":{"description":{"value":"Чудесный предмет, необычный
Если вы находитесь под водой и на вас надета эта шапка, вы можете действием произнести командное слово, после чего вокруг вашей головы возникнет воздушный пузырь. Это позволит вам свободно дышать под водой. Пузырь остаётся до тех пор, пока вы не произнесёте командное слово ещё раз, или не выберетесь из-под воды.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/cap-of-water-breathing.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"cap%20of%20water%20breathing_dmg","propDroppable":"item"}},"effects":[],"_id":"1Qkryv5BlUwtCSxd","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534653,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"сфера аннигиляции/sphere of annihilation","type":"consumable","system":{"description":{"value":"Этот чёрный шар диаметром 2 фута является дырой в ткани мультивселенной, стабилизированной окружающим магическим полем и парящей на месте.
Сфера уничтожает всю материю, через которую проходит и всю материю, проходящую сквозь неё.
Артефакты — исключение. Если в описании артефакта не сказано, что он подвержен урону от сферы аннигиляции, то он проходит сквозь сферу невредимым. Всё остальное, что касается сферы, но не помещается в неё целиком, получает урон силовым полем 4к10.
Сфера находится в состоянии покоя, пока ктонибудь не начнёт её контролировать. Если вы находитесь в пределах 60 футов от неконтролируемой сферы, вы можете действием совершить проверку Интеллекта (Магия) со Сл 25. При успехе сфера левитирует в выбранном вами направлении на расстояние в футах, не превышающее 5 × ваш модификатор Интеллекта (минимум 5 футов). При провале сфера перемещается на 10 футов в вашу сторону. Существа, в чьё пространство входит сфера, должны преуспеть в спасброске Ловкости со Сл 13, иначе они коснутся сферы и получат урон силовым полем 4к10.
Если вы пытаетесь контролировать сферу, находящуюся под контролем другого существа, вы совершаете проверку Интеллекта (Магия), противопоставленную проверке Интеллекта (Магия) другого существа. Победитель получает контроль над сферой и может управлять ей как описано выше.
Если сфера вступает в контакт с планарным порталом, например, созданным заклинанием врата, или межпространственным феноменом, таким как переносная дыра, Мастер случайным образом определяет, что произойдёт, используя следующую таблицу:
к100Результат
01–50Сфера уничтожается.
51–85Сфера проходит через портал или оказывается в межпространственном месте.
86–00Разрыв в пространстве отправляет все существа и предметы, находящиеся в пределах 180 футов от сферы, включая саму сферу, на случайный план существовани
","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"An uncontrolled sphere requires a DC 25 Intelligence (Arcana) check."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/sphere-of-annihilation.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"sphere%20of%20annihilation_dmg","propDroppable":"item"}},"effects":[],"_id":"VwlNgAggF79SQsJ0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455540023,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+2 Гизарма Дроу/Drow +2 Hooked Shortspear","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"lgt":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20hooked%20shortspear_mm","propDroppable":"item"}},"effects":[],"_id":"1QJZ575g9xAHStIS","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455378538,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Фигурка чудесной силы, Бронзовый грифон/Figurine of Wondrous Power, Bronze Griffon","type":"equipment","system":{"description":{"value":"

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[griffon||Bronze Griffon].

This bronze statuette is of a @creature[griffon] rampant. It can become a @creature[griffon] for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"figurine%20of%20wondrous%20power%2c%20bronze%20griffon_dmg","propDroppable":"item"}},"effects":[],"_id":"BEViHdtYLHDmAbJW","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536077,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"книга восторженных деяний/book of exalted deeds","type":"equipment","system":{"description":{"value":"Прославленная Книга Восторженных Деяний, трактат о добре в мультивселенной, занимает важное место во многих религиях. Это не просто письмена о конкретной вере, разнообразные авторы заполняли её страницы своим пониманием истинной добродетели и давали советы по борьбе со злом.
Книга Восторженных Деяний редко надолго задерживается в одном месте. Когда её прочтут, она исчезает, чтобы появиться в другом уголке мультивселенной и нести там, в тёмный мир свои моральные нравоучения. Были попытки скопировать этот том, но они не увенчались успехом, так как не удаётся передать его магическую природу и его благословение целеустремлённым и чистым сердцем.
Книга запирается тяжёлой застёжкой в форме ангельских крыльев. Только существо с добрым мировоззрением, настроенное на эту книгу, может расстегнуть застёжку. Открыв книгу, настроенное существо должно потратить 80 часов на её чтение и изучение, чтобы получить преимущества от неё. Другие существа, смотрящие на открытые страницы, видят текст, но не понимают значения слов и не получают преимуществ. Злое существо, пытающееся читать эту книгу, получает урон излучением 24к6. Этот урон игнорирует сопротивления и иммунитеты, и его никак нельзя ни уменьшить, ни избежать. Существо, чьи хиты уменьшаются от этого урона до 0, исчезает в ослепительной вспышке, уничтоженное, но оставляет всё своё снаряжение.
Преимущества, даруемые Книгой Восторженных Деяний, длятся только пока вы стремитесь к добру. Если вы в течение 10 дней не совершаете ни одного доброго или благородного поступка, вы теряете все преимущества, даруемые книгой.
Случайные свойства. Книга Восторженных Деяний обладает несколькими свойствами, определяемыми случайным образом: Увеличенная Мудрость. После того как вы потратите нужное время на чтение и изучение книги, ваша Мудрость увеличивается на 2, с максимумом 24. Вы не можете получить это преимущество из книги более одного раза.
Просветлённая магия. После того как вы изучите книгу, все ячейки заклинаний, которые вы тратите для накладывания заклинаний жреца или паладина, считаются ячейками с уровнем на 1 выше.
Ореол. Изучив книгу, вы начинаете излучать защитный ореол. Он испускает яркий свет в пределах 10 футов и тусклый свет в пределах ещё 10 футов. Вы можете развеять или вернуть ореол бонусным действием. Пока ореол существует, вы совершаете с преимуществом проверки Харизмы (Убеждение), совершённые для взаимодействия с добрыми существами и проверки Харизмы (Запугивание), совершённые для взаимодействия со злыми существами. Кроме того, исчадия и нежить, находящиеся в пределах яркого света ореола, совершают по вам броски атаки с помехой.
Уничтожение Книги. Ходят слухи, что Книгу Восторженных Деяний нельзя уничтожить, пока в мультивселенной есть хоть частичка добра. Однако если её бросить в реку Стикс, её письмена и иллюстрации сотрутся, и на 1к100 лет книга станет бесполезной.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"book%20of%20exalted%20deeds_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Wisdom","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Book%20of%20Exalted%20Deeds.jpg","changes":[{"key":"system.abilities.wis.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-wisdom"}},"_id":"uQHoof1N4gkTRlBT","description":"","statuses":[]}],"_id":"NcXY7NcMOYTfJJHX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534210,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -1024,9 +1010,8 @@ {"name":"+2 Легкий самострел Дроу/Drow +2 Light Repeating Crossbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":40,"long":160,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20light%20repeating%20crossbow_mm","propDroppable":"item"}},"effects":[],"_id":"WjakVfi2JeMIcOI1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513030,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Короткий меч мести/Shortsword of Vengeance","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/shortsword-of-vengeance.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"shortsword%20of%20vengeance_dmg","propDroppable":"item"}},"effects":[],"_id":"Xcj24IE0RPOmYMly","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384125,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+3 Рапира Дроу/Drow +3 Rapier","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"fin":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/drow-3-rapier.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20rapier_mm","propDroppable":"item"}},"effects":[],"_id":"2qOjAjHQixkExcTX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381952,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Легкий арбалет/+1 Light Crossbow","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"amm":true,"lod":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/1-light-crossbow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20light%20crossbow_dmg","propDroppable":"item"}},"effects":[],"_id":"w5przauwfS2fjxEN","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455512337,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"+1 Латный доспех Дроу/Drow +1 Plate Armor","type":"equipment","system":{"description":{"value":"

You have a +1 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":65,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":19,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/drow-1-plate-armor.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20plate%20armor_mm","propDroppable":"item"}},"effects":[],"_id":"C5NNB7TY6CZjbpSX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060468,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+2 Пилум/+2 Javelin","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"javelin","properties":{"thr":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/2-javelin.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20javelin_dmg","propDroppable":"item"}},"effects":[],"_id":"fDhdHVdRzTxA9JU9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455483800,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"наручи защиты/bracers of defense","type":"equipment","system":{"description":{"value":"Пока вы носите эти наручи, вы получаете бонус +2 к
КД, если не носите доспех и не используете щит.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bracers%20of%20defense_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus AC","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Bracers%20of%20Defense.jpg","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-ac"}},"_id":"u5euTJfNhmB7iBfo","description":"","statuses":[]}],"_id":"zO4hSS4iIUUTxTeI","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455534497,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+3 Глефа/+3 Glaive","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+3+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"glaive","properties":{"hvy":true,"rch":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/3-glaive.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20glaive_dmg","propDroppable":"item"}},"effects":[],"_id":"OmL2FLqI3R6dFXK0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455376362,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Игла для трубки/Blowgun Needle","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":0.02,"price":{"value":2,"denomination":"cp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"modules/sc-items/icons/blowgun-needle.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"blowgun%20needle_phb","propDroppable":"item"}},"effects":[],"_id":"YuZVsBQPoziRwRop","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455290607,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Эссенция эфира/Essence of Ether","type":"consumable","system":{"description":{"value":"

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 15, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленным/Poisoned} на 8 часов.

Существо также @Compendium[world.tempconditions.3hORwk0oumaI2fQF]{без сознания/Unconscious}, пока отравлено.

Существо приходит в сознание, если получает урон или другое существо действием его потрясёт, чтобы разбудить

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":300,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"poison","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"essence%20of%20ether_dmg","propDroppable":"item"}},"effects":[],"_id":"gO6UqNCngOWqJHkb","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455188676,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -1034,7 +1019,6 @@ {"name":"Головоруб (Длинный меч)/Vorpal Longsword","type":"weapon","system":{"description":{"value":"

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +3","slashing"]],"versatile":"1d10 + @mod +3"},"formula":"6d8","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/vorpal-longsword.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vorpal%20longsword_dmg","propDroppable":"item"}},"effects":[],"_id":"cOpLXJ2MxiXtgLLn","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380501,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Мифрильный нагрудник/Mithral Breastplate","type":"equipment","system":{"description":{"value":"

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/mithral-breastplate.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mithral%20breastplate_dmg","propDroppable":"item"}},"effects":[],"_id":"ssOI3VvpaTQkXzWJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097984,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+3 Снаряж для пращи/+3 Sling Bullet","type":"consumable","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.075,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{}},"img":"modules/sc-items/icons/3-sling-bullet.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20sling%20bullet_dmg","propDroppable":"item"}},"effects":[],"_id":"eWlqwJeTqmoYfKOm","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455291622,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Зелье силы грозового великана/Potion of Storm Giant Strength","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 29.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.XehvK2CEkZzxf0iy]{Штормовой великан / Storm Giant}.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"modules/sc-items/icons/potion-of-storm-giant-strength.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20storm%20giant%20strength_dmg","propDroppable":"item"}},"effects":[{"name":"Base Strength","icon":"icons/consumables/potions/bottle-circular-corked-labeled-green.webp","changes":[{"key":"system.abilities.str.value","mode":4,"value":"29","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":false,"flags":{"plutonium":{"dedupeId":"base-strength"}},"_id":"J98ZkTDb7ILsjSyo","description":"","statuses":[]}],"_id":"vEKVUlF9sXOr0nd9","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201723,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+3 Кираса Дроу/Drow +3 Breastplate","type":"equipment","system":{"description":{"value":"

You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/drow-3-breastplate.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20breastplate_mm","propDroppable":"item"}},"effects":[],"_id":"rZ8IiEnyTTYEepIQ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097923,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"амулет защиты от обнаружения и поиска/amulet of proof against detection and location","type":"equipment","system":{"description":{"value":"Пока вы носите этот амулет, вы скрыты от магии школы Прорицания. Вы не можете быть целью подобной магии, и вас не воспринимают магические сенсоры слежения.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"amulet%20of%20proof%20against%20detection%20and%20location_dmg","propDroppable":"item"}},"effects":[],"_id":"8DPFQhWXUfooYL4I","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533524,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Арбалет, тяжёлый/Heavy Crossbow","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":18,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"heavycrossbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true},"proficient":null},"img":"modules/sc-items/icons/heavy-crossbow.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"heavy%20crossbow_phb","propDroppable":"item"}},"effects":[],"_id":"TFREF5Z2bqM8eV0J","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455431905,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -1048,7 +1032,7 @@ {"name":"Жестокий Секира/Vicious Battleaxe","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"battleaxe","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/vicious-battleaxe.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20battleaxe_dmg","propDroppable":"item"}},"effects":[],"_id":"whkl15GKzSbTNUuM","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375034,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+3 Легкий самострел Дроу/Drow +3 Light Repeating Crossbow","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":40,"long":160,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+3+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"","properties":{"amm":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b3%20light%20repeating%20crossbow_mm","propDroppable":"item"}},"effects":[],"_id":"Ez1GmhkWTTXldIfa","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513072,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Посох очаровывающий/Staff of Charming","type":"weapon","system":{"description":{"value":"
(requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
\n\t\t

While holding this staff, you can use an action to expend 1 of its 10 charges to cast @spell[charm person], @spell[command], or @spell[comprehend languages] from it using your spell save DC. The staff can also be used as a magic quarterstaff.

If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.

The staff regains [[/r 1d8 + 2]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff becomes a nonmagical quarterstaff.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":10,"max":"10","per":"charges","recovery":"1d8 + 2"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"staff%20of%20charming_dmg","propDroppable":"item"}},"effects":[],"_id":"ac4MgU5ORx0IM9EE","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455481567,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Инструменты жестянщика (ремонтный)/Tinker's Tools","type":"tool","system":{"description":{"value":"

Набор инструментов ремонтника предназначен для того, чтобы чинить множество обычных предметов. И хотя вы не можете создать большинство из них инструментами ремонтника, вы можете починить порвавшуюся одежду, наточить затупившийся меч и подлатать истрепавшуюся кольчугу.

Компоненты. Инструменты ремонтника включают в себя различные ручные инструменты, нитки, иголки, точильный камень, куски ткани и кожи, небольшую банку клея (синюю изоленту пока, увы, не придумали).

История. Вы можете определить возраст и происхождение предмета, даже если у вас в наличии всего несколько осколков, оставшихся от оригинала.

Расследование. Когда вы осматриваете повреждённый предмет, вы узнаёте, как и насколько давно он был повреждён.

Починка. Вы можете восстановить по 10 хитов повреждённого предмета за каждый час работы. Для починки любого предмета вам необходим доступ к материалам, необходимым для ремонта. Для металлических предметов вам нужен доступ к открытому огню, жара которого достаточно, чтобы сделать металл пластичным.

Временно починить повреждённый механизм Сл. 10
Починить предмет вдвое быстрее Сл. 15
Смастерить из хлама временный предмет Сл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"tinker","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"tinker's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"apjfNzIMW45elIBj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142947,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Латы дварфов/Dwarven Plate","type":"equipment","system":{"description":{"value":"

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

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You have a +2 bonus to AC while wearing this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":55,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/2-chain-mail.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20chain%20mail_dmg","propDroppable":"item"}},"effects":[],"_id":"nGZuXXMfjbFKztjP","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060052,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+3 Скимитар Дроу/Drow +3 Scimitar","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have a +3 bonus to AC while wearing this armor. This armor loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"blowgun","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true},"proficient":null},"img":"modules/sc-items/icons/blowgun.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"blowgun_phb","propDroppable":"item"}},"effects":[],"_id":"EZVzsx5hhSlucleZ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455431602,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Жестокий Топорик/Vicious Handaxe","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

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You have resistance to acid damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":110,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"","properties":{"amm":true,"lod":true,"sil":true},"proficient":null},"img":"modules/sc-items/icons/silvered-blowgun.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20blowgun_phb","propDroppable":"item"}},"effects":[],"_id":"opWaFTMIk1JKcM52","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455433228,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Адамантиновый Кольчужная рубаха/Adamantine Chain Shirt","type":"equipment","system":{"description":{"value":"

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/adamantine-chain-shirt.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"adamantine%20chain%20shirt_dmg","propDroppable":"item"}},"effects":[],"_id":"FlrOx1zjYVv3oVTj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098154,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Жестокий Серп/Vicious Sickle","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] slashing damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"sickle","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/vicious-sickle.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20sickle_dmg","propDroppable":"item"}},"effects":[],"_id":"FM4YgNrgmlC4Uq5D","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485224,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Серебряная монета/Silver Piece","type":"loot","img":"modules/sc-items/icons/silver-piece.webp","system":{"description":{"value":"

Монеты делают разного номинала, основываясь на относительной стоимости металла, из которого они изготовлены. Чаще всего встречаются монеты трёх видов: золотые монеты, серебряные монеты и медные монеты.

","chat":"","unidentified":""},"source":{},"quantity":1,"weight":0.02,"price":{"value":0.1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"type":{"value":"","subtype":""}},"effects":[],"folder":null,"flags":{"core":{}},"_stats":{"systemId":"dnd5e","systemVersion":"2.4.0","coreVersion":"11.315","createdTime":1700776262690,"modifiedTime":1700777298532,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"9mcRGT8B2JCujEWV","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Инструмент бардов, лютня Досс/Instrument of the Bards, Doss Lute","type":"tool","system":{"description":{"value":"
(requires attunement by a bard)
\n\t\t

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].

In addition, the Doss lute can be used to cast @spell[animal friendship], @spell[protection from energy] (fire only), and @spell[protection from poison].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"toolType":"music","baseItem":"","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"instrument%20of%20the%20bards%2c%20doss%20lute_dmg","propDroppable":"item"}},"effects":[],"_id":"U80Qbkwhc3FJVnGJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455537465,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -1082,6 +1064,7 @@ {"name":"+1 Топорик Дроу/Drow +1 Handaxe","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"handaxe","properties":{"lgt":true,"thr":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/drow-1-handaxe.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20handaxe_mm","propDroppable":"item"}},"effects":[],"_id":"V23mPJvQYlckb4uL","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455483525,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+2 Булава/+2 Mace","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"mgc":true},"proficient":null},"img":"modules/sc-items/icons/2-mace.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20mace_dmg","propDroppable":"item"}},"effects":[],"_id":"9nCknVQ1mJ0S2gt1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455484404,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"камень сияния/gem of brightness","type":"consumable","system":{"description":{"value":"У этой призмы есть 50 зарядов. Если вы её держите, вы можете действием произнести одно из трёх командных слов, чтобы вызвать один из следующих эффектов:

• Первое командное слово заставляет камень испускать яркий свет в радиусе 30 футов и тусклый свет в радиусе ещё 30 футов. Этот эффект не тратит заряд. Он длится, пока вы не повторите командное слово бонусным действием, или пока не воспользуетесь другой функцией камня.

• Второе командное слово тратит 1 заряд и заставляет камень испустить сверкающий луч в одно существо, которое вы видите в пределах 60 футов. Существо должно преуспеть в спасброске Телосложения со Сл 15, иначе станет ослеплённым на 1 минуту. Существо может повторять спасбросок в конце каждого своего хода, оканчивая эффект при успехе.

• Третье командное слово тратит 5 зарядов и заставляет камень испускать ослепляющий свет 30-футовым конусом. Все существа в конусе должны совершить спасброски, как если бы по ним попал луч, созданный вторым командным словом.
Когда все заряды этого камня кончатся, он становится немагической драгоценностью, стоящей 50 зм.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":50,"max":"50","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"gem%20of%20brightness_dmg","propDroppable":"item"}},"effects":[],"_id":"jvPfLUVk1KuHNTSX","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536586,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Глаз Векны/Eye of Vecna","type":"equipment","system":{"description":{"value":"

Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.

@creature[Orcus|MTF], the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a @creature[lich]. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.

Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King's rule to an end in a terrible battle that left Vecna's tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world.

The Eye of Vecna and the @item[Hand of Vecna] might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.

To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.

To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.

Random Properties.

The Eye of Vecna and the @item[Hand of Vecna] each have the following random properties:

Properties of the Eye.

Your alignment changes to neutral evil, and you gain the following benefits:

Properties of the Eye and Hand.

If you are attuned to both the hand and eye, you gain the following additional benefits:

Destroying the Eye and Hand.

If the Eye of Vecna and the @item[Hand of Vecna] are both attached to the same creature, and that creature is slain by the @item[Sword of Kas], both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"artifact","identified":true,"activation":{"type":"special","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":8,"max":"8","per":"charges","recovery":"1d4 + 4"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"eye%20of%20vecna_dmg","propDroppable":"item"}},"effects":[],"_id":"ypvw3JKSn3mozLIy","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535946,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Адамантиновый Кольчатый доспех/Adamantine Ring Mail","type":"equipment","system":{"description":{"value":"

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":40,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/adamantine-ring-mail.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"adamantine%20ring%20mail_dmg","propDroppable":"item"}},"effects":[],"_id":"bmdQC3BvWrVW2cyj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060695,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Топорик предупреждения/Handaxe of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"handaxe","properties":{"lgt":true,"thr":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/handaxe-of-warning.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"handaxe%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"3d2EOFLl6YiySGcG","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455483739,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"волшебная палочка сковывания/wand of binding","type":"consumable","system":{"description":{"value":"У этой волшебной палочки 7 зарядов для использования описанными ниже свойствами. Она ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.
Заклинания. Если вы держите эту палочку, вы можете действием потратить часть зарядов, чтобы наложить одно из следующих заклинаний (Сл спасброска 17): удержание чудовища (5 зарядов) или держание личности (2 заряда).
Помощь в освобождении: Если вы держите эту палочку, вы можете реакцией потратить 1 заряд, чтобы получить преимущество для спасброска, совершаемого для того, чтобы не быть парализованным или опутанным, или вы можете потратить 1 заряд, чтобы получить преимущество для проверки, совершаемой, чтобы вырваться из захвата.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d6 +1","save":{"ability":"wis","dc":17,"scaling":"flat"},"consumableType":"wand","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"wand%20of%20binding_dmg","propDroppable":"item"}},"effects":[],"_id":"lpANBxATtYhcupsE","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455270268,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -1105,7 +1088,6 @@ {"name":"Кольцо управления животными/Ring of Animal Influence","type":"equipment","system":{"description":{"value":"

This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ring%20of%20animal%20influence_dmg","propDroppable":"item"}},"effects":[],"_id":"RF1Fp1n6JMH9PsKx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455213487,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Зелье силы каменного великана/Potion of Stone Giant Strength","type":"consumable","system":{"description":{"value":"

Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 23.

Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.

В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.kK0AtARMoYn40sxz]{Каменный великан / Stone Giant}.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{}},"img":"modules/sc-items/icons/potion-of-stone-giant-strength.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"potion%20of%20stone%20giant%20strength_dmg","propDroppable":"item"}},"effects":[{"name":"Base Strength","icon":"icons/consumables/potions/bottle-circular-corked-labeled-green.webp","changes":[{"key":"system.abilities.str.value","mode":4,"value":"23","priority":4}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":false,"flags":{"plutonium":{"dedupeId":"base-strength"}},"_id":"o2poAphGvndNNBmG","description":"","statuses":[]}],"_id":"6IqgbecrotNm1Bud","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455201690,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"пояс дварфов/belt of dwarvenkind","type":"equipment","system":{"description":{"value":"Пока вы носите этот пояс, вы получаете следующие преимущества:
• Ваше Телосложение увеличивается на 2, с максимумом 20.
• Вы совершаете с преимуществом проверки Харизмы (Убеждение) при взаимодействии с дварфами.
Кроме того, пока вы настроены на этот пояс, у вас каждый день есть 50-процентный шанс отрастить бороду, если она у вас вообще растёт, или же ваша борода станет гораздо гуще, если она уже есть.
Если вы — не дварф, вы получаете следующие дополнительные преимущества, пока носите этот пояс.
• Вы совершаете с преимуществом спасброски от яда и получаете сопротивление к урону ядом.
• Вы получаете тёмное зрение в пределах 60 футов.
• Вы можете говорить, читать и писать на Дварфском языке.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"belt%20of%20dwarvenkind_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Constitution","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Belt%20of%20Dwarvenkind.jpg","changes":[{"key":"system.abilities.con.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-constitution"}},"_id":"GcgFSVNSJL4OBJav","description":"","statuses":[]},{"name":"Damage Resistance","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Belt%20of%20Dwarvenkind.jpg","changes":[{"key":"system.traits.dr.value","mode":2,"value":"poison","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"KFcd0A04IjRQaOrt","description":"","statuses":[]}],"_id":"salVxlbfpmvOWg8u","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533975,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"Охотничий капкан/Hunting Trap","type":"consumable","system":{"description":{"value":"

Если вы действием установите эту ловушку, она образует стальное кольцо с зазубренными краями, которая захлопывается, когда в её центр наступает существо. Капкан привязывается толстой цепью к неподвижному предмету, такому как дерево или колышек, вбитый в землю.

Существо, наступившее в центр, должно преуспеть в спасброске Ловкости со Сл 13, иначе оно получает колющий урон 1к4 и прекращает перемещение. Впоследствии, пока существо не высвободится из ловушки, его перемещения ограничены длиной цепи (обычно 1 метр). Любое существо может действием совершить проверку Силы со Сл 13, чтобы высвободить себя или другое существо, находящееся в пределах досягаемости. Каждая проваленная проверка причиняет пойманному существу колющий урон 1.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":25,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":0,"long":0,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","piercing"]],"versatile":"1"},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/hunting-trap.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"hunting%20trap_phb","propDroppable":"item"}},"effects":[],"_id":"uILeETj0WPFKbrnY","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029015,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Жестокий Духовая трубка/Vicious Blowgun","type":"weapon","system":{"description":{"value":"

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":null,"actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"blowgun","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/vicious-blowgun.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"vicious%20blowgun_dmg","propDroppable":"item"}},"effects":[],"_id":"JNOcaxuSsa2Zosfx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455433515,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Адамантиновый Наборный доспех/Adamantine Splint Armor","type":"equipment","system":{"description":{"value":"

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":60,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/adamantine-splint-armor.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"adamantine%20splint%20armor_dmg","propDroppable":"item"}},"effects":[],"_id":"yFp3VsmP9mpAZzN1","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455060942,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Двухклинковый скимитар остроты/Double-Bladed Scimitar of Sharpness","type":"weapon","system":{"description":{"value":"

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":6,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"spc":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/double-bladed-scimitar-of-sharpness.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"double-bladed%20scimitar%20of%20sharpness_dmg","propDroppable":"item"}},"effects":[],"_id":"flzWQc6j6Xm3x86s","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455375799,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -1142,7 +1124,7 @@ {"name":"+2 Кольчужная рубаха/+2 Chain Shirt","type":"equipment","system":{"description":{"value":"

You have a +2 bonus to AC while wearing this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/2-chain-shirt.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20chain%20shirt_dmg","propDroppable":"item"}},"effects":[],"_id":"L0JEhV8LQcivD0gJ","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098036,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"медальон здоровья/periapt of health","type":"equipment","system":{"description":{"value":"Вы обладаете иммунитетом ко всем болезням, пока носите этот медальон. Если вы уже болеете, эффект болезни подавляются на время, пока вы носите этот медальон.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"periapt%20of%20health_dmg","propDroppable":"item"}},"effects":[],"_id":"JWTvGIqu5NXrxkTA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539115,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Мифрильная кольчужная рубаха/Mithral Chain Shirt","type":"equipment","system":{"description":{"value":"

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":20,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/mithral-chain-shirt.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"mithral%20chain%20shirt_dmg","propDroppable":"item"}},"effects":[],"_id":"elyF2LK4L0YoEnRV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455098393,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+2 Иклва Дроу/Drow +2 Yklwa","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"thr":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/drow-2-yklwa.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b2%20yklwa_mm","propDroppable":"item"}},"effects":[],"_id":"UXVTZpcJOParBncC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485870,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Язык пламени (Короткий меч)/Flame Tongue Shortsword","type":"weapon","system":{"description":{"value":"

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/flame-tongue-shortsword.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"flame%20tongue%20shortsword_dmg","propDroppable":"item"}},"effects":[],"_id":"F9g0L9bY7BtFb8S0","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383766,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Фигурка чудесной силы, Костяная коза/Figurine of Wondrous Power, Ivory Goats","type":"equipment","system":{"description":{"value":"

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[riding horse||Ivory Goats].

These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"special","cost":0,"condition":"Command word"},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":24,"max":"24","per":"charges","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"figurine%20of%20wondrous%20power%2c%20ivory%20goats_dmg","propDroppable":"item"}},"effects":[],"_id":"jSp4rWIC9oXX6z1q","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536232,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+2 Короткий лук/+2 Shortbow","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"+2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+2+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"amm":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/2-shortbow.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b2%20shortbow_dmg","propDroppable":"item"}},"effects":[],"_id":"4uNfQjmZS2SFovKD","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455513300,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Посеребрённый Серп/Silvered Sickle","type":"weapon","system":{"description":{"value":"
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":101,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"lgt":true,"sil":true},"proficient":null},"img":"modules/sc-items/icons/silvered-sickle.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20sickle_phb","propDroppable":"item"}},"effects":[],"_id":"nR7FwxT9k1djZiZH","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485191,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -1188,13 +1170,12 @@ {"name":"Волшебная палочка Оркуса/Wand of Orcus","type":"weapon","system":{"description":{"value":"

The ghastly Wand of Orcus rarely leaves @creature[Orcus|MTF|Orcus's] side. The device, as evil as its creator, shares the demon lord's aims to snuff out the lives of all living things and bind the Material Plane in the stasis of undeath. @creature[Orcus|MTF] allows the wand to slip from his grasp from time to time. When it does, it magically appears wherever its master senses an opportunity to achieve some fell goal.

Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by @creature[Orcus|MTF]. The wand can magically change in size to better conform to the grip of its user. Plants wither, drinks spoil, flesh rots, and vermin thrive in the wand's presence.

Any creature besides @creature[Orcus|MTF] that tries to attune to the wand must make a DC 17 Constitution saving throw. On a successful save, the creature takes [[/r 10d6]] necrotic damage. On a failed save, the creature dies and rises as a @creature[zombie].

In the hands of one who is attuned to it, the wand can be wielded as a magic @item[mace|phb] that grants a +3 bonus to attack and damage rolls made with it. The wand deals an extra [[/r 2d12]] necrotic damage on a hit.

Random Properties.

The Wand of Orcus has the following random properties:

The detrimental properties of the Wand of Orcus are suppressed while the wand is attuned to @creature[Orcus|MTF] himself.

Protection.

You gain a +3 bonus to Armor Class while holding the wand.

Spells.

The wand has 7 charges. While holding it, you can use an action and expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: @spell[animate dead] (1 charge), @spell[blight] (2 charges), @spell[circle of death] (3 charges), @spell[finger of death] (3 charges), @spell[power word kill] (4 charges), or @spell[speak with dead] (1 charge). The wand regains [[/r 1d4 + 3]] expended charges daily at dawn.

While attuned to the wand, @creature[Orcus|MTF] or a follower blessed by him can cast each of the wand's spells using 2 fewer charges (minimum of 0).

Call Undead.

While you are holding the wand, you can use an action to conjure @creature[skeleton||skeletons] and @creature[zombie||zombies], calling forth as many of them as you can divide 500 hit points among, each undead having average hit points. The undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of you and obey your commands until they are destroyed or until dawn of the next day, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property of the wand, you can't use it again until the next dawn.

While attuned to the wand, @creature[Orcus|MTF] can summon any kind of undead, not just skeletons and zombies. The undead don't perish or disappear at dawn the following day, remaining until @creature[Orcus|MTF] dismisses them.

Sentience.

The Wand of Orcus is a sentient, chaotic evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and @sense[darkvision] out to a range of 120 feet.

The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.

Personality.

The wand's purpose is to help satisfy @creature[Orcus|MTF|Orcus's] desire to slay everything in the multiverse. The wand is cold, cruel, nihilistic, and bereft of humor. In order to further its master's goals, the wand feigns devotion to its current user and makes grandiose promises that it has no intention of fulfilling, such as vowing to help its user overthrow @creature[Orcus|MTF].

Destroying the Wand.

Destroying the Wand of Orcus requires that it be taken to the Positive Energy Plane by the ancient hero whose skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that @creature[Orcus|MTF] has imprisoned the hero's soul and keeps it hidden and well guarded.

Bathing the wand in positive energy causes it to crack and explode, but unless the above conditions are met, the wand instantly reforms on @creature[Orcus|MTF|Orcus's] layer of the Abyss.

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This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.

To create an @creature[iron golem], you must spend 120 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 100,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

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This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes [[/r 2d10]] force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

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You have resistance to cold damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

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You have resistance to lightning damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Вы можете действием бросить бусину на расстояние до 60 футов. Бусина взрывается при ударе и уничтожается. Все существа, находящиеся в пределах 10 футов от места приземления бусины, должны преуспеть в спасброске Ловкости со Сл 15, иначе получат урон силовым полем 5к4. После этого на этой площади образуется прозрачная сфера из силового поля, остающаяся на этом месте в течение 1 минуты. Все существа, провалившие спасбросок и полностью находящиеся в пределах этой площади, оказывается запертым внутри сферы. Существа, преуспевшие в спасброске, или находящиеся в этой сфере лишь частично, выталкиваются прочь от центра сферы, пока полностью не окажутся за пределами действия силового поля. Никакие атаки и эффекты не могут проникать сквозь сферу — только воздух, пригодный для дыхания.
Запертое внутри существо может действием толкать сферу, перемещая её со своей уменьшенной вдвое скоростью. Сферу можно легко поднять, так как вне зависимости от веса существ, находящихся в ней, она весит всего 1 фунт.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0.0625,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"5d4","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/bead-of-force.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"bead%20of%20force_dmg","propDroppable":"item"}},"effects":[],"_id":"71SmN4R75qBgeift","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455533910,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Яд, простой (флакон)/Basic Poison (vial)","type":"consumable","system":{"description":{"value":"

Вы можете покрыть ядом из этого флакона одно рубящее или колющее оружие или три боеприпаса.

Наносится яд одним Действием.

Существо, по которому попадёт отравленное оружие или боеприпас, должно совершить спасбросок Телосложения со Сл 10, получая в случае провала урон ядом 1к4.

Нанесённый яд эффективен 1 минуту, после чего высыхает и теряет все свойства.

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You have resistance to force damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

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While wearing this armor, you have resistance to bludgeoning damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to piercing and slashing damage.

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Вы обладаете иммунитетом к состоянию «отравлен» и к урону ядом.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/periapt-of-proof-against-poison.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"periapt%20of%20proof%20against%20poison_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Immunity","icon":"icons/equipment/neck/choker-chain-thick-gold.webp","changes":[{"key":"system.traits.di.value","mode":2,"value":"poison","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-immunity"}},"_id":"DDOITzbr5OeInmKE","description":"","statuses":[]},{"name":"Condition Immunity","icon":"icons/equipment/neck/choker-chain-thick-gold.webp","changes":[{"key":"system.traits.ci.value","mode":2,"value":"poisoned","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"condition-immunity"}},"_id":"4OP6pAQW2LDbg0BN","description":"","statuses":[]}],"_id":"66F75N1ftExuppXe","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539146,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Дварфский метатель/Dwarven Thrower","type":"weapon","system":{"description":{"value":"
(requires attunement by a dwarf)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra [[/r 1d8]] damage or, if the target is a giant, [[/r 2d8]] damage. Immediately after the attack, the weapon flies back to your hand.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +3","bludgeoning"]],"versatile":"1d10 + @mod +3"},"formula":"1d8","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dwarven%20thrower_dmg","propDroppable":"item"}},"effects":[],"_id":"0sqjSxvpk6zwZPYi","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455373561,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Мифрильный шипастый доспех/Mithral Spiked Armor","type":"equipment","system":{"description":{"value":"

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@skill[Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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Шесть звёзд, расположенные на груди, отличаются увеличенным размером. Если вы носите эту мантию, вы можете действием оторвать одну из звёзд и использовать её для наложения заклинания волшебная стрела как заклинания 5 уровня. Каждый день на закате на мантии заново появляются 1к6 звёзд.
Пока вы носите эту мантию, вы можете действием перейти на Астральный План вместе со всем, что вы несёте и носите. Вы остаётесь там, пока не вернётесь действием на тот же самый план. Вы появляетесь в пространстве, которое занимали ранее, или ближайшем пространстве, если прошлое место занято.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":6,"max":"6","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d4","force"],["7","force"]],"versatile":""},"formula":"1d6","save":{"ability":"wis","dc":15,"scaling":"flat"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"robe%20of%20stars_dmg","propDroppable":"item"}},"effects":[{"name":"Saving Throw Bonus","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Robe%20of%20Stars.jpg","changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"saving-throw-bonus"}},"_id":"lP26ZAOPCFP61YDB","description":"","statuses":[]}],"_id":"jo0Lrw4JmRSm7nmx","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455539663,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"камень зрения/gem of seeing","type":"consumable","system":{"description":{"value":"У этого драгоценного камня есть 3 заряда. Вы можете действием произнести командное слово и потратить 1 заряд. В течение следующих 10 минут вы обладаете истинным зрением в пределах 120 футов, если смотрите через этот драгоценный камень.
Камень ежедневно восстанавливает 1к3 заряда на рассвете.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":1,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"gem%20of%20seeing_dmg","propDroppable":"item"}},"effects":[],"_id":"BrWRyv2y2dUjoOsO","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455536622,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"+1 Хлыст/+1 Whip","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+1+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"fin":true,"rch":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/1-whip.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20whip_dmg","propDroppable":"item"}},"effects":[],"_id":"VU8Vs7ErsQh1koF2","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455385383,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Инструменты жестянщика (ремонтный)/Tinker's Tools","type":"tool","system":{"description":{"value":"

Набор инструментов ремонтника предназначен для того, чтобы чинить множество обычных предметов. И хотя вы не можете создать большинство из них инструментами ремонтника, вы можете починить порвавшуюся одежду, наточить затупившийся меч и подлатать истрепавшуюся кольчугу.

Компоненты. Инструменты ремонтника включают в себя различные ручные инструменты, нитки, иголки, точильный камень, куски ткани и кожи, небольшую банку клея (синюю изоленту пока, увы, не придумали).

История. Вы можете определить возраст и происхождение предмета, даже если у вас в наличии всего несколько осколков, оставшихся от оригинала.

Расследование. Когда вы осматриваете повреждённый предмет, вы узнаёте, как и насколько давно он был повреждён.

Починка. Вы можете восстановить по 10 хитов повреждённого предмета за каждый час работы. Для починки любого предмета вам необходим доступ к материалам, необходимым для ремонта. Для металлических предметов вам нужен доступ к открытому огню, жара которого достаточно, чтобы сделать металл пластичным.

Временно починить повреждённый механизм Сл. 10
Починить предмет вдвое быстрее Сл. 15
Смастерить из хлама временный предмет Сл. 20
","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":10,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"toolType":"art","baseItem":"tinker","ability":"int","chatFlavor":"","proficient":null,"bonus":""},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"tinker's%20tools_phb","propDroppable":"item"}},"effects":[],"_id":"apjfNzIMW45elIBj","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455142947,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Посеребрённый Клевец/Silvered War Pick","type":"weapon","system":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":105,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"sil":true},"proficient":null},"img":"modules/sc-items/icons/silvered-war-pick.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"silvered%20war%20pick_phb","propDroppable":"item"}},"effects":[],"_id":"O243AdLfJUAYn8Gk","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384920,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Длинный лук предупреждения/Longbow of Warning","type":"weapon","system":{"description":{"value":"

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when @condition[incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"ammo","target":"","amount":1},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"longbow","properties":{"amm":true,"hvy":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/longbow-of-warning.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"longbow%20of%20warning_dmg","propDroppable":"item"}},"effects":[],"_id":"gn0kSHBt4hCBkOCA","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455435854,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+1 Пика/+1 Pike","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":18,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"pike","properties":{"hvy":true,"rch":true,"two":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/1-pike.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b1%20pike_dmg","propDroppable":"item"}},"effects":[],"_id":"DYQRIlR1ZzOX1Vco","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455381270,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -1257,11 +1238,10 @@ {"name":"Кожаный доспех сопротивления огню/Leather Armor of Fire Resistance","type":"equipment","system":{"description":{"value":"

You have resistance to fire damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest white dragon within 30 miles of you. This special action can't be used again until the next dawn.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":45,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"white%20dragon%20scale%20mail_dmg","propDroppable":"item"}},"effects":[{"name":"Damage Resistance","icon":"modules/plutonium/media/icon/scale-mail.svg","changes":[{"key":"system.traits.dr.value","mode":2,"value":"cold","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"damage-resistance"}},"_id":"Ipq9AVMzlrcBnE8G","description":"","statuses":[]}],"_id":"hnHpsw6p3lHs5Jdq","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455097541,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Длинный меч остроты/Longsword of Sharpness","type":"weapon","system":{"description":{"value":"

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":20,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"4d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/longsword-of-sharpness.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"longsword%20of%20sharpness_dmg","propDroppable":"item"}},"effects":[],"_id":"UfqRePTiT2C6p0Py","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455380352,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"/","type":"equipment","system":{"description":{"value":"

This gem contains a mote of elemental energy. When you use an action to break the gem, a @creature[water elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"elemental%20gem%2c%20emerald_dmg","propDroppable":"item"}},"effects":[],"_id":"vbxMu9ynB5k8FI78","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535821,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+1 Клевец Дроу/Drow +1 War Pick","type":"weapon","system":{"description":{"value":"

You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

","chat":"","unidentified":""},"source":"MM","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+1+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"mgc":true},"proficient":null},"img":"modules/sc-items/icons/drow-1-war-pick.webp","flags":{"plutonium":{"page":"items.html","source":"MM","hash":"drow%20%2b1%20war%20pick_mm","propDroppable":"item"}},"effects":[],"_id":"p2AVfBVgqXwm8O03","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455384795,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"справочник телесного здоровья/manual of bodily health","type":"consumable","system":{"description":{"value":"Эта книга содержит советы по здоровью и питанию, и её слова наполнены магией. Если вы потратите 48 часов за 6 дней на изучение содержимого книги и применение его на практике, ваше Телосложение, а также его максимум увеличатся на 2. После этого руководство теряет магию, но восстанавливает её через 100 лет.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":5,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"hour","cost":48,"condition":"The book must be completed in 6 days or less."},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":0,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"manual%20of%20bodily%20health_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus Constitution","icon":"https://5etools-mirror-1.github.io/img/items/DMG/Manual%20of%20Bodily%20Health.jpg","changes":[{"key":"system.abilities.con.value","mode":2,"value":"2","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-constitution"}},"_id":"rkLxzH86ry4yWHE8","description":"","statuses":[]}],"_id":"Tv8ZS1PbQK8oCdPC","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538576,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"Короткий меч убийцы гигантов/Giant Slayer Shortsword","type":"weapon","system":{"description":{"value":"

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @condition[prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/giant-slayer-shortsword.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"giant%20slayer%20shortsword_dmg","propDroppable":"item"}},"effects":[],"_id":"oHyizGXlmzBr5Ixh","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455383869,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} -{"name":"/","type":"equipment","system":{"description":{"value":"

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You gain a +1 bonus to AC while this dusty rose prism orbits your head.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":1,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":null},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"ioun%20stone%2c%20protection_dmg","propDroppable":"item"}},"effects":[{"name":"Bonus AC","icon":"modules/plutonium/media/icon/crossed-swords.svg","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"1","priority":7}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"origin":null,"tint":null,"transfer":true,"flags":{"plutonium":{"dedupeId":"bonus-ac"}},"_id":"QTnZk8p70JctGvsU","description":"","statuses":[]}],"_id":"mX6fTSomCcN90tvq","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455538053,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} +{"name":"Охотничий капкан/Hunting Trap","type":"consumable","system":{"description":{"value":"

Если вы действием установите эту ловушку, она образует стальное кольцо с зазубренными краями, которая захлопывается, когда в её центр наступает существо. Капкан привязывается толстой цепью к неподвижному предмету, такому как дерево или колышек, вбитый в землю.

Существо, наступившее в центр, должно преуспеть в спасброске Ловкости со Сл 13, иначе оно получает колющий урон 1к4 и прекращает перемещение. Впоследствии, пока существо не высвободится из ловушки, его перемещения ограничены длиной цепи (обычно 1 метр). Любое существо может действием совершить проверку Силы со Сл 13, чтобы высвободить себя или другое существо, находящееся в пределах досягаемости. Каждая проваленная проверка причиняет пойманному существу колющий урон 1.

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You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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You have resistance to poison damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

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You have resistance to cold damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

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You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

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You have resistance to necrotic damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

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Если вы получаете урон, это свойство перестаёт действовать до начала вашего следующего хода. 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Если вы действием развеете порошок в воздухе вокруг себя, то вы и все существа и предметы в пределах 10 футов от вас становитесь невидимыми на 2к4 минуты. Эта продолжительность одинакова для всех существ и предметов. Как только магический эффект начинает действовать, порошок исчезает. Если существо, находящееся под действием порошка, совершает атаку или накладывает заклинание, невидимость для него заканчивается.","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"minute"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":0,"units":"self"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"dust%20of%20disappearance_dmg","propDroppable":"item"}},"effects":[],"_id":"xyyAtcGYdmsAp2eV","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455535656,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+2 Двуручный меч Дроу/Drow +2 Greatsword","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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Книги заклинаний очень важны для волшебников. Это переплетённые кожей тома, содержащие 100 пустых пергаментных страниц, на которых можно записывать заклинания.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":3,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":false},"img":"modules/sc-items/icons/spellbook.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"spellbook_phb","propDroppable":"item"}},"effects":[],"_id":"8szlDmgObtK41xhv","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455030107,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+3 Копье/+3 Spear","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"+3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+3+@mod","piercing"]],"versatile":"1d8+3+@mod"},"formula":"","save":{"ability":"","dc":0,"scaling":"spell"},"armor":{"value":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"spear","properties":{"thr":true,"ver":true,"mgc":true},"proficient":null},"img":"modules/sc-items/icons/3-spear.webp","flags":{"plutonium":{"page":"items.html","source":"DMG","hash":"%2b3%20spear_dmg","propDroppable":"item"}},"effects":[],"_id":"KZpnXr2W6PeJRq7W","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455485375,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} @@ -1295,7 +1275,6 @@ {"name":"Болт убийства/Crossbow Bolt of Slaying","type":"consumable","system":{"description":{"value":"

A crossbow bolt of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both crossbow bolts of dragon slaying and crossbow bolts of blue dragon slaying. If a creature belonging to the type, race, or group associated with a crossbow bolt of slaying takes damage from the crossbow bolt, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once a crossbow bolt of slaying deals its extra damage to a creature, it becomes a nonmagical crossbow bolt.

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Обычно масло продаётся в глиняных флягах по 1 пинте (0,5 литра). Вы можете действием облить маслом из фляги существо, находящееся в пределах 5 футов, или кинуть её на 20 футов, ломая при ударе.

Совершите дальнобойную атаку по целевому существу или предмету, считая масло импровизированным оружием. При попадании цель покрывается маслом. Если цель получает урон огнём, пока масло не высохло (1 минута), она получает дополнительный урон огнём 5 от горящего масла.

Вы можете также вылить фляжку масла на землю, покрыв площадь 5 × 5 футов, при условии, что пол ровный. Если теперь масло поджечь, оно горит 2 раунда и причиняет урон огнём 5 всем существам, входящим в эту область или оканчивающим в ней ход. Существо может получить этот урон только один раз за ход.

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":1,"price":{"value":1,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":20,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","properties":{}},"img":"modules/sc-items/icons/placeholder.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"oil%20(flask)_phb","propDroppable":"item"}},"effects":[],"_id":"z7zocdL54S8vtsEO","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455029464,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+3 Булава Дроу/Drow +3 Mace","type":"weapon","system":{"description":{"value":"

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

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An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@skill[Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.

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When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] piercing damage, although this is incorrect.

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Вместимость: 2 кубических фута/40 фунтов (20 кг.)

","chat":"","unidentified":""},"source":"PHB","quantity":1,"weight":2,"price":{"value":4,"denomination":"sp"},"attunement":0,"equipped":false,"rarity":"","identified":false,"capacity":{"type":"weight","value":40,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"img":"modules/sc-items/icons/basket.webp","flags":{"plutonium":{"page":"items.html","source":"PHB","hash":"basket_phb","propDroppable":"item"}},"effects":[],"_id":"5BqXNPtnWoQqtm9m","_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1697455027891,"modifiedTime":1697486880270,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"folder":"BWCkn2GP1sNYQr7u","sort":0,"ownership":{"default":0,"obrwfAxYvqkv5TBo":3}} {"name":"+2 Хупак Дроу/Drow +2 Hoopak","type":"weapon","system":{"description":{"value":"

You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/r 1d4]] bludgeoning damage on a hit.

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