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1586 changed files with 3111 additions and 222023 deletions

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[![Build Status](https://droneci.kdiva.ru/api/badges/modules/sc-items/status.svg)](https://droneci.kdiva.ru/modules/sc-items)
# Снаряжение # Снаряжение
## v2.0.0.4
* исправлено форматирование карточек предметов
* удалено описание предмета из поля `system.description.chat`
## v2.0.0.3
* удален класс монах из БД снаряжения
* для чешуйчатого и стёганого доспеха добавлено свойство помеха ловкости
## v2.0.0.2
* предметы разбиты по папкам
## v2.0.0.1
* исправлен путь к БД в `packs.path`
* тест конвертирования папок
## v2.0.0.0
* переход с nedb на leveldb
* удален ключ styles из `module.json.template`
* из репозитория удалены каталоги `styles`, `images`, `packs`
## v1.2.29.4
## v1.2.29.3 ## v1.2.29.3
* исправлены ссылки на заклинания * исправлены ссылки на заклинания
## v1.2.29.2 ## v1.2.29.2

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{
"name": "Перчатки прилипания/Adhesion Gloves",
"type": "consumable",
"system": {
"description": {
"value": "<p>Эти синтетические перчатки покрыты тысячами слегка липких черных точек. Когда они активируются, в течение следующих 30 минут, пока вы их носите, вы можете перемещаться вверх, вниз, по вертикальным поверхностям и вверх ногами по потолку, оставляя руки свободными. Вы также получаете скорость лазания, равную вашей скорости ходьбы.</p>",
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"unidentified": ""
},
"source": "AotA",
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"consumableType": "trinket"
},
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{
"name": "Агрессивный глаз/Aggression Eye",
"type": "equipment",
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"value": "<p>Этот искусственный глаз сделан из стекла, металла или хрусталя. </p><p>Вы должны прижать его к своей пустой глазнице и удерживать там не менее одной минуты, пока нити не войдут в ваш мозг. Как только глаз установлен должным образом, вы можете видеть сквозь него, как если бы это был обычный глаз. Глаз автоматически сканирует каждое существо в радиусе 10 футов и дает вам рекомендации по прицеливанию, основанные на уязвимостях и травмах существа, что дает вам преимущество при бросках атаки против них. </p><p>Поскольку глаз постоянно снабжает вас информацией о потенциальных угрозах и способах атаковать всех, кого он видит, у броски на проверки Убеждения и других приятных социальных взаимодействиях совершаются с помехой. </p><p>Вы можете удалить глаз в качестве своего действия, но это болезненно и травмоопасно: в течение следующего часа все ваши проверки выполняются с помехой.</p><p>У агрессивного глаза истощение составляет 1 на [[/r 1d6]], проверяется каждый месяц.</p>",
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{
"name": "Стимулятор бдительности/Alertness Stimulant",
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"value": "<div class=\"rd__b rd__b--2\"><p>Этот нераспознаваемый рисунок можно нанести на кожу как татуировку и снова удалить. Если его активировать сильным нажатием, то в течение трех дней он держит вас в тонусе, отменяя потребность во сне. Вы можете спать, пока на вас действует этот шифр. Вы получаете преимущество ко всем проверкам против усыпления или потере сознания (например, от психических атак или лекарств, но не при падении здоровья до 0).</p></div><p>После окончания действия шифра наступает истощение - один уровень истощения за каждую ночь, которую вы не спали. Каждая полная ночь сна после окончания действия шифра уменьшает ваше истощение на один уровень.</p>",
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{
"name": "Янтарная тюрьма/Amber Casement",
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"value": "<div class=\"rd__b rd__b--2\"><p>Это сложное устройство состоит из ряда коротких закругленных трубок и шлангов и имеет длину около 1 фута. При активации в качестве действия он уплотняет воздух в 10-футовом кубическом пространстве, центр которого должен находиться в пределах 60 футов от устройства. Воздух превращается в вещество, похожее на янтарь, и каждое существо в этой области должно сделать <strong>проверку ловкости (Сл 20)</strong> или оказаться в янтарной ловушке. Попавшие в ловушку существа могут выполнить одну <strong>проверку силы Сл 30 (Атлетика)</strong>. В случае успеха существо вырывается на свободу и уничтожает затвердевший янтарь вокруг себя и любых других существ, также оказавшихся в ловушке. В противном случае те, кто оказался в ловушке, скорее всего, задохнутся или умрут с голоду.</p><p>Янтарную тюрьму можно использовать только один раз.</p></div>",
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{
"name": "Амулет ограждения от нуменер/Amulet Of Numenera Safety",
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{
"name": "Анализирующий щит/Analyzing Shield",
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{
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{
"name": "Семечко автоматона/Automaton Seed",
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"value": "<div class=\"rd__b rd__b--2\"><p>This cypher is in the form of an oblong metallic seed or lozenge approximately 1 inch long. When placed in soil, it absorbs minerals and fabricates a @creature[basic automaton, type three|aota|type three basic automaton], which emerges from the ground 1d6 minutes later. The automaton remains active for 10 hours, following you or going where you direct it (this is not an action). Different seeds grow different kinds of automatons, including those presented on the <i>Automaton Seed</i> Table.</p><table class=\"w-100 rd__table stripe-odd-table\"><caption>Automaton Seed Table</caption><thead><tr><th class=\"col-1 text-center\" data-rd-isroller=\"true\">[[/r d10]]</th><th class=\"col-2\" data-rd-isroller=\"false\">Follower</th><th class=\"col-4\" data-rd-isroller=\"false\">Modifications or Special Qualities</th></tr></thead><tbody><tr><td class=\"col-1 text-center\" data-roll-min=\"1\" data-roll-max=\"1\">1</td><td class=\"col-2\">Chef</td><td class=\"col-4\">Creates and prepares one quality meal for you</td></tr><tr><td class=\"col-1 text-center\" data-roll-min=\"2\" data-roll-max=\"2\">2</td><td class=\"col-2\">Admirer</td><td class=\"col-4\">Tells impressive stories about you and grants you advantage on any task to impress others.</td></tr><tr><td class=\"col-1 text-center\" data-roll-min=\"3\" data-roll-max=\"3\">3</td><td class=\"col-2\">Carpenter</td><td class=\"col-4\">Performs the equivalent of one day's crafting or assisting for carpentry items</td></tr><tr><td class=\"col-1 text-center\" data-roll-min=\"4\" data-roll-max=\"4\">4</td><td class=\"col-2\">Mender</td><td class=\"col-4\">Adds your proficiency bonus to Hit Die rolls to recover hit points.</td></tr><tr><td class=\"col-1 text-center\" data-roll-min=\"5\" data-roll-max=\"5\">5</td><td class=\"col-2\">Scholar</td><td class=\"col-4\">Grants you advantage on Intelligence skill checks</td></tr><tr><td class=\"col-1 text-center\" data-roll-min=\"6\" data-roll-max=\"6\">6</td><td class=\"col-2\">Tailor</td><td class=\"col-4\">Creates one quality set of clothing for you</td></tr><tr><td class=\"col-1 text-center\" data-roll-min=\"7\" data-roll-max=\"7\">7</td><td class=\"col-2\">Porter</td><td class=\"col-4\">Carries one cypher for you (this doesn't count against your cypher limit)</td></tr><tr><td class=\"col-1 text-center\" data-roll-min=\"8\" data-roll-max=\"8\">8</td><td class=\"col-2\">Mason</td><td class=\"col-4\">Performs the equivalent of one day's crafting or assisting for masonry items</td></tr><tr><td class=\"col-1 text-center\" data-roll-min=\"9\" data-roll-max=\"9\">9</td><td class=\"col-2\">Scout</td><td class=\"col-4\">Spies and reports on what it sees, has proficiency and advantage on Stealth</td></tr><tr><td class=\"col-1 text-center\" data-roll-min=\"10\" data-roll-max=\"10\">10</td><td class=\"col-2\">Creature</td><td class=\"col-4\">Machine duplicate of a creature of challenge rating 1/4</td></tr></tbody></table></div>",
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{
"name": "Боевой костюм/Battlesuit",
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"value": "<p>Этот полный комплект доспехов сделан из стали и твердого неизвестного вещества. Он напоминает пластинчатый доспех, но намного легче, чем может создать любой известный кузнец, и его очень тонкие сочленения покрывают все тело, даже в таких сложных суставах, как шея. Он защищает вас как пластинчатая броня (AC 18), но с бонусом +2. Броня полностью герметична (воздухонепроницаема и водонепроницаема) и имеет свою собственную вечно обновляемую внутреннюю атмосферу, позволяющую вам нормально дышать в любой среде и дающую вам преимущество при спасительных бросках от вредных паров и газов (таких как вдыхаемые яды и дыхательное оружие некоторых драконов). Броня также дает вам устойчивость к урону от холода и огня.</p><p>Реликвия укрепляет ваши мышцы; пока вы ее носите, ваш показатель силы равен 17. Это никак не повлияет на вас, если ваша сила без них равна 17 или выше. У вас также есть преимущество проверках <strong>Силы (Атлетика)</strong> и проверках, требующих грубой силы (например, поднятие тяжелых предметов, но не броски атаки).</p><p>Реликвия не истощается, но мастер может решить, что большое количество урона ставит под угрозу функции брони; это лишает ее преимуществ в дыхании, устойчивости к холоду и огню, бонуса к силе и преимущества в выносливости, но по-прежнему обеспечивает ее полный АС.</p>",
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{
"name": "Животная приманка/Beast Lure",
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"value": "<div class=\"rd__b rd__b--2\"><p>Это громоздкое устройство имеет заостренную \"ногу\", которая втыкается в землю. Когда устройство активируется, оно посылает зов на расстояние около 3 миль, приманивая одного зверя (например, хищного медведя или @Actor[hJneHVzE3j20qEDa]{Seskii}), чей рейтинг сложности не выше 3. Зверь добирается до места, где находится шифр, с обычной скоростью и спокойно остается там до одного часа. В течение этого времени вы можете задать зверю простой вопрос, а зверь в ответ может дать простой ответ. Если на зверя нападают, эффект успокоения немедленно прекращается. По истечении часа успокоения зверь возвращается на прежнюю территорию.</p></div>",
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{
"name": "Модуль телепортации/Blinking Nodule",
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"value": "<div class=\"rd__b rd__b--2\"><p>Этот металлический шар пронизан десятками крошечных отверстий и покоится на складной металлической треноге. Для сборки и настройки этого устройства требуется два раунда. При активации действием, в течение следующего часа шар начинает вращаться, выпуская свежий, пригодный для дыхания воздух во все стороны непрерывным ветром. В безветренную погоду этот ветер распространяется примерно на 120 футов, но ветра, погода и давление воздуха могут уменьшить его до меньшей площади. Существа, находящиеся в пределах этого района, могут нормально дышать, даже если окружающий воздух вреден. Сфера пригодного для дыхания воздуха отталкивает или перенаправляет туманы, гарь, облака ядовитых газов и другие эффекты, которые обычно переносятся ветром. Существа в сфере получают преимущество при спасбросках против направленных в нее газовых эффектов, таких как дыхание зеленого дракона.</p></div><p>При выпадении 1 на 1d20 очиститель воздуха перестает функционировать.</p>",
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{
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"value": "<p>Когтистая конечность</p><p>Это устройство напоминает полую трехпалую кисть, которая примерно в два раза больше человеческой ладони. Когда вы носите его на руке или ноге и активируете в качестве вашего действия, он прикрепляется к вам и не может быть снят, пока вы не проведете свое действие по его деактивации. </p><p>В качестве вашего действия вы можете удлинять или убирать ее когти с пальцев этой конечности, что позволяет вам использовать ее как рубящее природное оружие, наносящее 1d8 единиц урона. Однако из-за когтей трудно использовать эту конечность для других задач. Если вы носите его на руке, вы получаете помеху в том, что не можете удерживать предметы этой рукой или манипулировать ими. Если вы носите его на ноге, вы получаете помеху при ходьбе, беге, лазании или сохранении равновесия.</p><p>Истощение когтистой конечности составляет 1 к 1d20, проверяется каждую неделю использования.</p>",
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{
"name": "Граната(манок)/Detonation Of Decoy Sounds",
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"value": "<div class=\"rd__b rd__b--2\"><p>This small device appears to be multicolored wires wrapped around a central core. You can activate it and throw it (range 20/60) as part of the same attack action. Upon impact, it plays a loud prerecorded sound for three minutes. Most of these cyphers have two or three prerecorded sounds (such as beastly roars, machines grinding, and an explosion with</p><p>roaring fire) and you choose which one to activate (this is part of the action to activate it). Some of these cyphers also have the ability to record a new noise. Prerecorded sounds are about as loud as a ravage bear, but a user-recorded sound is exactly as loud as what the user recorded.</p></div>",
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{
"name": "Граната(иссушение)/Detonation Of Desiccation",
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{
"name": "Граната(гниение)/Detonation Of Flesh-rotting",
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"value": "<div class=\"rd__b rd__b--2\"><p>This fist-sized device bearing dimly winking lights can be thrown up to 60 feet away. When it reaches the end of its trajectory, the device detonates with a low roar into an explosion of cell-disrupting purple-black energy. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.</p><p>The necrotic influence spreads around corners. It kills plants and other natural growth in the area.</p></div>",
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{
"name": "Граната(гравитация)/Detonation Of Gravity",
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"value": "<div class=\"rd__b rd__b--2\"><p>This fist-sized device bearing dimly winking lights can be thrown up to 60 feet away. When it reaches the end of its trajectory, the device detonates with a low roar into an explosion of inverted gravity. Each creature in a 20-footradius sphere centered on that point must make a DC 17 Dexterity saving throw as they're smashed flat to the ground. A target takes 8d6 bludgeoning damage on a failed save, or half as much damage on a successful one.</p><p>The inverted gravity spreads around corners. All creatures in the area, whether they succeed on their saving throw or not, are crushed to the ground for one round and cannot take physical actions.</p></div>",
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{
"name": "Граната(расщепление материи)/Detonation Of Matter Disruption",
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"value": "<div class=\"rd__b rd__b--2\"><p>This small device is made of synth and contains billions of tiny nanomachines. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground), releasing the nanomachines, which rearrange matter in random ways - solids melt and are reconfigured, flesh turns to glass, metal turns to wood, and so on. All creatures within a 10-foot-radius sphere must make a DC 15 Constitution saving throw. A target takes 4d6 + 4 necrotic damage on a failed save, or half as much on a successful one.</p></div>",
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{
"name": "Граната(мир)/Detonation Of Peace",
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"value": "<div class=\"rd__b rd__b--2\"><p>When activated, this wristband projector creates a psychic burst. All creatures within a 100-foot-radius sphere must succeed on a DC 13 Wisdom saving throw or become indifferent about any creatures they were feeling hostile toward, and end any violent actions they were performing or going to perform. This indifference ends if the target is attacked or harmed by an effect, or if it witnesses any of its friends being harmed. After a minute, the effect ends, and affected creatures become hostile again unless the GM rules otherwise.</p></div>",
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{
"name": "Граната(пена)/Detonation Of Soap",
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"value": "<div class=\"rd__b rd__b--2\"><p>This small device is made of thin synth and filled with a dense liquid. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground), filling a 10-foot-radius sphere with a slippery foam similar to soap bubbles. Vision in the area is obscured as if by a dense mist. Each creature standing in the area must succeed on a DC 13 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone. Creatures have disadvantage to climb walls and other upright surfaces in the area. The foam is not flammable and will smother fires. After about an hour, the foam collapses into a slimy residue, which vanishes completely in another hour.</p></div>",
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{
"name": "Граната(ясность)/Detonation Of Sobriety",
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"system": {
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"value": "<div class=\"rd__b rd__b--2\"><p>This small device is made of red and blue synth. You can activate it and throw it (range 20/60) as part of the same attack action. It creates a burst of green energy in a 10-footradius sphere that neutralizes the effects of alcohol and similar intoxicants, as if the affected creatures had spent three hours abstaining in order to sober up.</p></div>",
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"value": "<div class=\"rd__b rd__b--2\"><p>This bulky, knobby sphere is made of metal and synth has a long, handle-like rod. You can activate it and point the rod at an area (range 30/120) as part of the same attack action. It explodes at the targeted area. Targets in a 10-foot-radius sphere must make a DC 15 Constitution saving throw. A target is blinded for one minute and takes 2d6 radiant damage on a failed save, or is not blinded and takes half damage on a successful one. On the next round, the sphere separates into 1d6 additional detonations, which fly to random spots within 60 feet and explode. All creatures within each 10-foot-radius sphere of these secondary detonations must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 damage on a failed save, or half as much on a successful one. The type of damage depends on what type of detonation it is:</p><table class=\"w-100 rd__table stripe-odd-table\"><thead><tr><th class=\"col-1 text-center\" data-rd-isroller=\"true\">[[/r d100]]</th><th class=\"col-11\" data-rd-isroller=\"false\">Detonation Type</th></tr></thead><tbody><tr><td class=\"col-1 text-center\" data-roll-min=\"1\" data-roll-max=\"10\">01-10</td><td class=\"col-11\">@item[Detonation (cell Disruption)|aota|Cell Disruption] (necrotic damage, harms only flesh)</td></tr><tr><td class=\"col-1 text-center\" data-roll-min=\"11\" data-roll-max=\"30\">11-30</td><td class=\"col-11\">@item[Detonation (corrosion)|aota|Corrosion (acid damage)]</td></tr><tr><td class=\"col-1 text-center\" data-roll-min=\"31\" data-roll-max=\"40\">31-40</td><td class=\"col-11\">@item[Detonation (lightning)|aota|Lightning (lightning damage)]</td></tr><tr><td class=\"col-1 text-center\" data-roll-min=\"41\" data-roll-max=\"50\">41-50</td><td class=\"col-11\">@item[Detonation (frost)|aota|Frost (cold damage)]</td></tr><tr><td class=\"col-1 text-center\" data-roll-min=\"51\" data-roll-max=\"75\">51-75</td><td class=\"col-11\">@item[Detonation (flame)|aota|51-75 Flame (fire damage)]</td></tr><tr><td class=\"col-1 text-center\" data-roll-min=\"76\" data-roll-max=\"100\">76-100</td><td class=\"col-11\">@item[Detonation (Daggers)|aota|Daggers (piercing damage)]</td></tr></tbody></table><p>These detonations are usually named after the type of damage they inflict: <i>detonation of spawning</i> cell disruption, <i>detonation of spawning</i> corrosion, and so on.</p></div>",
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"name": "Граната(выслеживание)/Detonation Of Tracking",
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{
"name": "Граната(паутина)/Detonation Of Webs",
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"value": "<div class=\"rd__b rd__b--2\"><p>This small device is made of synth and organic material. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground), releasing sticky strands of goo that last 1 hour. Creatures within a 10-foot-radius sphere must succeed on a DC 13 Dexterity saving throw or be restrained as long as they remain in the webs or until they break free.</p><p>Any creature that enters the area of sticky strands must save against the detonation as if they were in the area when it exploded.</p><p>A creature restrained by the webs can use its action to make a Strength check against the detonation's save DC. If it succeeds, it is no longer restrained.</p><p>Webs layered over a flat surface have a depth of 5 feet.</p><div class=\"rd__b-special rd__b-inset \"><span class=\"rd__h rd__h--2-inset rd__h--2-inset-no-name\"><span class=\"ve-flex-vh-center\"><span class=\"rd__h-toggle ml-2 clickable\" data-rd-h-special-toggle-button=\"true\">[]</span></span></span><p>Rather than strands of sticky goo, some <i>detonation of webs</i> fill the area with a mass of quick-hardening foam that accomplishes the same thing.</p><p>Unlike a web spell, a <i>detonation of webs</i> doesn't need to be anchored between solid masses, nor are they flammable.</p><div class=\"float-clear\"></div></div></div>",
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"value": "<div class=\"rd__b rd__b--2\"><p>Это небольшое яйцевидное устройство слишком велико, чтобы считаться таблеткой. </p><p>При проглатывании он внедряется в полость вашего тела и выпускает микрофиламенты, которые соединяются с различными органами. Шифр следит за состоянием организма на предмет болезней, паразитов, ядов и загрязняющих веществ. Когда он обнаруживает подобные эффекты, он указывает на их присутствие с помощью световых (видимых через кожу), звуковых или вибрационных сигналов, которые показывают местонахождение проблемы и характер угрозы. Чтобы правильно интерпретировать сигналы (например, \"мозговой паразит\", \"рак легких\", \"кровяной яд\" или \"желудочный грибок\"), вы должны успешно пройти проверку <strong>интеллекта Сл.9</strong> <strong>или мудрости (медицина)</strong>. </p><p>Сигнал повторяется каждый час, пока вы не подтвердите его сильным нажатием, и повторяется каждый день, пока угроза не исчезнет. Как только прививка приживется, эффект станет постоянным, и это устройство больше не будет учитываться при подсчете количества шифров, которые вы можете носить.</p></div>",
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{
"name": "Разрушающий модуль/Disrupting Nodule",
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"value": "<div class=\"rd__b rd__b--2\"><p><span style=\"font-family:'Noto Sans', Arial, sans-serif\">Чтобы этот кристаллический модуль действовал, его нужно прикрепить к оружию; прикрепление модуля занимает одно действие. После активации модуля, на 1 день оружие приобретает следующую дополнительную способность.</span></p></div><p><span style=\"font-family:'Noto Sans', Arial, sans-serif\">Каждый раз, когда это оружие попадает по существу или объекту</span>, оно создает рой нанитов, которые напрямую атакуют органические клетки. Пораженное существо получает [[/r 1d4]] некротического урона и становится недееспособным на один раунд при неудачной проверке <strong>телосложения Сл.13</strong>, или получает [[/r 1d2]] некротического урона при успешной.</p>",
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{
"name": "Орлиный глаз/Eagleseye",
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"value": "<p>Эта большая синяя таблетка улучшает ваше зрение. В течение следующих трех часов у вас есть преимущество при проверках восприятия, основанных на зрении.</p>",
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{
"name": "Усовершенствование действий/Effort Enhancement",
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"name": "Эмоциональный стабилизатор/Emotion Smoother",
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{
"name": "Межпространственная рука/Extradimensional Hand",
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"value": "<div class=\"rd__b rd__b--2\"><p>This glove of synth and wire mesh is slightly too long and has too many fingers, but can fit on a human hand. When you activate it, for the next 30 minutes your hand becomes pandimensional, able to touch and affect extradimensional and out-ofphase creatures and objects as if they were completely solid or insubstantial (whichever you prefer). For example, if your hand is out of phase, you could punch a creature on the Ethereal Plane, reach through a solid wall, or pick up an extradimensional object. This pandimensional state extends just beyond your flesh (including clothing and armor on your hand, a small object that can be held in a closed fist, and so on).</p></div>",
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{
"name": "Глаз психического контакта/Eye Of Mental Contact",
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"value": "<div class=\"rd__b rd__b--2\"><p>This prosthesis replaces one of your eyes with a slightly oversized metallic version that you can see with normally. In addition, all creatures with minds you can sense within a 100 feet are limned (in your sight) with a glowing aura, allowing you to gauge a creature's relative strength of mind (weak, moderate, strong, godlike), and see its</p><p>silhouette in otherwise lightless conditions.</p><p>The eye has 4 charges and regains 1d4 expended charges daily at dawn. You can speak telepathically with others who are within 60 feet, by using 1 charge per contact. Communication is two-way, but the other party must be willing and able to communicate. You don't have to see the target of telepathy, but you must know that it's within range. You can have more than one active contact at once, but you must establish contact with each target individually as an action. Each contact lasts up to 10 minutes.</p></div>",
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{
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{
"name": "Огненный нимб/Flame Halo",
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"name": "Огнеупорная стена/Flame-retardant Wall",
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{
"name": "Маска из плоти/Fleshy Head Disguise",
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{
"name": "Проектор силового поля/Force Cube Projector",
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"value": "<div class=\"rd__b rd__b--2\"><p>This glowing metal ring contains a powerful, short-lived force field generator. When activated, it creates a cube of solid force, 30 feet on a side and 1/4 inch thick, centered on you, lasting 1 hour. It conforms itself to the space available. If the cube cuts through a creature's space when it appears, the creature is pushed to one side of the cube (your choice which side). Nothing can physically pass through the cube. It is immune to all damage and can't be dispelled. A disintegrate spell destroys it instantly. The cube also extends into the Ethereal Plane, blocking ethereal travel through the cube.</p></div>",
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{
"name": "Модуль силового поля/Force Nodule",
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"value": "<div class=\"rd__b rd__b--2\"><p>This synth nodule must be affixed to your armor (or a piece of clothing) to function; applying the nodule takes an action. For the next day, the armor is bolstered by a force field that subtly repels attacks against you. The force field grants you a +1 bonus to AC and saving throws.</p></div>",
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{
"name": "Проектор силового экрана/Force Screen Projector",
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"value": "<div class=\"rd__b rd__b--2\"><p>When activated, this bulky metal and synth belt creates an immobile plane of force, 20 feet on a side and 1/4 inch thick, that lasts for 6 hours. It conforms itself to the space available. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side). Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled. A disintegrate spell destroys it instantly. The wall also extends into the Ethereal Plane, blocking ethereal travel through the cube.</p></div>",
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{
"name": "Проектор силового щита/Force Shield Projector",
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"value": "<div class=\"rd__b rd__b--2\"><p>This injector contains a golden fluid made up of nanites. When injected into your body, the nanites travel through your flesh and create a skin-tight energy shield around you for 1 hour, which grants you a +3 bonus to AC.</p></div>",
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{
"name": "Гель-смазка/Friction-reducing Gel",
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"value": "<div class=\"rd__b rd__b--2\"><p>When you activate this synth and metal canister, it sprays pungent droplets up to 10 feet. The spray dries within seconds, creating an invisible coating on a 10-footby- 10-foot area (such as a patch of ground). For the next 3 hours, the area is difficult terrain. When the coating appears, each creature standing in its area must succeed on a DC 13 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone. If the area is a wall or other upright surface, attempts to climb it have disadvantage.</p></div>",
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"name": "Проектор ледяной завесы/Frigid Wall Projector",
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"name": "Газовая бомба(удушение)/Gas Bomb ( Amnesia )",
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{
"name": "Газовая бомба(удушение)/Gas Bomb ( Choking )",
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},
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"autoDestroy": false
},
"consume": {
"type": "",
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},
"ability": null,
"actionType": "",
"attackBonus": "",
"chatFlavor": "",
"critical": {
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"damage": ""
},
"damage": {
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},
"formula": "",
"save": {
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"dc": null,
"scaling": "spell"
},
"consumableType": "trinket"
},
"img": "modules/plutonium/media/icon/crossed-swords.svg",
"flags": {
"plutonium": {
"page": "items.html",
"source": "AotA",
"hash": "gas%20bomb%20(%20choking%20)_aota",
"propDroppable": "item"
},
"rsr5e": {
"quickDesc": {
"value": true
},
"quickFooter": {
"value": true
},
"consumeQuantity": {
"value": true
}
}
},
"effects": [],
"_stats": {
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"systemVersion": "2.2.1",
"coreVersion": "12.327",
"createdTime": 1686210620332,
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"_id": "6ecmnOUx6FlPOhiO",
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}

View File

@ -1,112 +0,0 @@
{
"name": "Газовая бомба(коррозия)/Gas Bomb ( Corrosive )",
"type": "consumable",
"system": {
"description": {
"value": "<div class=\"rd__b rd__b--2\"><p>This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:</p><p>Corrosive gas: deals 2d6 + 2 acid damage (half damage on a successful save).</p></div>",
"chat": "",
"unidentified": ""
},
"source": "AotA",
"quantity": 1,
"weight": 0,
"price": {
"value": 0,
"denomination": "gp"
},
"attunement": 0,
"equipped": false,
"rarity": "rare",
"identified": true,
"activation": {
"type": "action",
"cost": 1,
"condition": ""
},
"duration": {
"value": "",
"units": ""
},
"cover": null,
"crewed": false,
"target": {
"value": null,
"width": null,
"units": "",
"type": ""
},
"range": {
"value": null,
"long": null,
"units": ""
},
"uses": {
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"max": "",
"per": null,
"recovery": "",
"autoDestroy": false
},
"consume": {
"type": "",
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"amount": null
},
"ability": null,
"actionType": "",
"attackBonus": "",
"chatFlavor": "",
"critical": {
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"damage": ""
},
"damage": {
"parts": [],
"versatile": ""
},
"formula": "",
"save": {
"ability": "",
"dc": null,
"scaling": "spell"
},
"consumableType": "trinket"
},
"img": "modules/plutonium/media/icon/crossed-swords.svg",
"flags": {
"plutonium": {
"page": "items.html",
"source": "AotA",
"hash": "gas%20bomb%20(%20corrosive%20)_aota",
"propDroppable": "item"
},
"rsr5e": {
"quickDesc": {
"value": true
},
"quickFooter": {
"value": true
},
"consumeQuantity": {
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}
}
},
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"_stats": {
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"createdTime": 1686210620465,
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"lastModifiedBy": "dnd5ebuilder0000",
"duplicateSource": null
},
"_id": "bk6I79SfKz4CGJYN",
"folder": null,
"sort": 0,
"ownership": {
"default": 0
},
"_key": "!items!bk6I79SfKz4CGJYN"
}

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