{ "name": "Граната(порождение)/Detonation Of Spawning", "type": "consumable", "system": { "description": { "value": "

This bulky, knobby sphere is made of metal and synth has a long, handle-like rod. You can activate it and point the rod at an area (range 30/120) as part of the same attack action. It explodes at the targeted area. Targets in a 10-foot-radius sphere must make a DC 15 Constitution saving throw. A target is blinded for one minute and takes 2d6 radiant damage on a failed save, or is not blinded and takes half damage on a successful one. On the next round, the sphere separates into 1d6 additional detonations, which fly to random spots within 60 feet and explode. All creatures within each 10-foot-radius sphere of these secondary detonations must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 damage on a failed save, or half as much on a successful one. The type of damage depends on what type of detonation it is:

[[/r d100]]Detonation Type
01-10@item[Detonation (cell Disruption)|aota|Cell Disruption] (necrotic damage, harms only flesh)
11-30@item[Detonation (corrosion)|aota|Corrosion (acid damage)]
31-40@item[Detonation (lightning)|aota|Lightning (lightning damage)]
41-50@item[Detonation (frost)|aota|Frost (cold damage)]
51-75@item[Detonation (flame)|aota|51-75 Flame (fire damage)]
76-100@item[Detonation (Daggers)|aota|Daggers (piercing damage)]

These detonations are usually named after the type of damage they inflict: detonation of spawning cell disruption, detonation of spawning corrosion, and so on.

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