{ "name": "Инжектор эмоций/Poison Of Emotion", "type": "consumable", "system": { "description": { "value": "

If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels one of the following emotions for one hour. Each emotion poison cypher has a predetermined effect; roll for it when the cypher is discovered:

Poison of Emotion Table
[[/r d100]]EmotionEffect
01-20@item[poison of emotion (anger)|aota|Anger]Likely to attack anyone who disagrees with them. Very hard to interact with; all Wisdom (Insight) and Charisma (Persuasion) actions have disadvantage.
21-40@item[poison of emotion (fear)|aota|Fear].Victim gains the frightened condition.
41-60@item[poison of emotion (lust)|aota|Lust].Cannot focus (has disadvantage) on any activity that doesn't relate.
61-75@item[poison of emotion (sadness)|aota|Sadness]All tasks have disadvantage.
76-85@item[poison of emotion (complacency)|aota|Complacency].Has no motivation. Convincing the target to do anything requires a successful DC 15 Charisma (Persuasion) check.
86-95@item[poison of emotion (joy)|aota|Joy].Easy to interact with in a pleasant manner; all Charisma (Persuasion) checks to influence the target have advantage.
96-100@item[poison of emotion (love)|aota|Love]Much easier to interact with; all Charisma (Persuasion) checks to influence the target have advantage, and temporary attachment is likely.
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