{ "name": "Граната(иссушение)/Detonation Of Desiccation", "type": "consumable", "system": { "description": { "value": "
This small device is made of synth and dangerous chemicals. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground) and drains moisture from the area (open water in the area vanishes). All creatures within a 10-foot-radius sphere must make a DC 13 Dexterity saving throw. A target takes 2d6 + 2 necrotic damage on a failed save, or half as much on a successful one. An elemental composed of mostly water has vulnerability to this damage.