{ "name": "Проектор ледяной завесы/Frigid Wall Projector", "type": "consumable", "system": { "description": { "value": "
When activated, this synth and crystal device creates a wall of supercooled air, 30 feet on a side and 1 foot thick, that lasts for 10 minutes. When the wall first appears, each creature within its area must make a Dexterity saving throw. That creature takes 4d6 + 4 cold damage on a failed save, or half as much damage on a successful one. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw against the wall instead of a Dexterity save.