{ "name": "Газовая бомба(нервно-паралитическая)/Gas Bomb ( Nerve )", "type": "consumable", "system": { "description": { "value": "
This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:
Nerve gas: grants disadvantage on Dex rolls and saves for 6 rounds.