{ "name": "Газовая бомба/Gas Bomb", "type": "consumable", "system": { "description": { "value": "

This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area

(range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

[[/r d100]]Gas Type
01-10Harmless thick smoke: occludes sight while the cloud lasts but has no other effect.
11-20Choking gas: choking and coughing incapacitates and suffocates for 6 rounds.
21-50Poison gas: deals 2d6 + 2 poison damage (half damage on a successful save).
51-60Corrosive gas: deals 2d6 + 2 acid damage (half damage on a successful save).
61-65Hallucinogenic gas: hallucinations and visions incapacitate for 6 rounds.
66-70Nerve gas: grants disadvantage on Dex rolls and saves for 6 rounds.
71-80Mind-numbing gas: deals 2d6 + 2 psychic damage (half damage on a successful save).
81-83Fear gas: frightened and flees in a random direction (or is paralyzed with fear) for 6 rounds.
84-86Amnesia gas: permanently loses all memory of the last minute.
87-96Sleep gas: falls asleep for 6 rounds (or until they take damage or are shaken or slapped awake).
97-100Rage gas: uses its action to make a melee attack against a randomly determined creature within its reach for the next 6 rounds (if no creature is in reach, it instead does nothing on its turn).
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