sc-items/_source/sc-items/instrument-of-the-bards-foc...

105 lines
3.3 KiB
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{
"name": "Инструмент бардов, бандура Фоклучан/Instrument of the Bards, Fochlucan Bandore",
"type": "tool",
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"value": "<div class=\"dnd-core\"><div class=\"item-card\"><div class=\"uncommon\"><p></p></div>(requires attunement by a bard)An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].In addition, the Fochlucan bandore can be used to cast @spell[entangle], @spell[faerie fire], @spell[shillelagh], and @spell[speak with animals].</div>",
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"img": "https://static.kdiva.ru/foundry-main/icons/items/placeholder.webp",
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